#✅RenoDX: The Witcher 3
1 messages · Page 2 of 1
But I dont need it, as long as the game doesnt go crazy with the VRAM I have locked 60 even in Novigrad
The problem is that VRAM management thing, so annoying. Such a bad port
So theres no fix for the memory leak except having 32gb vram lol?
Im trying more tweaks to that ini fix, maybe being more aggresive will work at the cost of texture quality
But yeah, 32vram or lower game resolution to 1440p probably
Or live with it and reload a save every time it happens
I think it should only happen in Novigrad tho, I don´t think theres another place in the game as demanding. So it's just for this portion of the game, still VERY annoying, but whatever
In case anyone comes into this and wants to try the fix, this is it and how I´ve set it up
The setting to play with is ForceCustomMipBias=-1.4
In Ultra textures the game sets it to -1.0 and in Ultra+ at -2.0
The lower the number the higher the texture quality and VRAM usage in theory. -2.0 is the max
I tried at -1,4 and there´s not a big quality loss, but there is a noticeable one nontheless. Still pretty good tho
Might need to go to -1.0 if I get the issue again. Will test more tomorrow
What’s this setting set at default?
Dropping to ultra instead of ultra+ could also help, the only thing that changes is the streaming method. Ultra+ is more aggresive and can cause more stutter afaik
Just told you. -1.0 at ultra and -2.0 at ultra+
Oh it scales with the in-game setting I see
Yup
Well that´s what I read while researching this
I cant 100% vouch for that tho
Is ultra+ even a big enough jump from ultra?
Quality is the same afaik, just streaming method changes
Textures are loaded in 4K in both, high goes down to 2K
Have you been having these random fps drops too?
So ultra+ streams the textures faster / farther?
I think so, yes
I get fps drops whenever I open and close menu for like a sec then it goes back to normal, it’s weird
Yeah I have that too, vanilla behaviour xD
This port is abhorrent. Looks good, but is so half baked
Kinda insane they didnt even bother to fix it and got all celebratory for the 10th aniversary lol
Well I’ll lower it to ultra then if that’s the case, seems overkill when I can allocate more resources towards better RT and shit
If i keep getting this shit I might have to drop down to high too 😭
Noup, works like shit for me in this game in my 60hz tv
In Cyberpunk works surprisingly well tho, so again its probably a meh implementation in this case
Framegen is the only thing keeping my game from looking like a slideshow xd
Im using a custom dlss resolution at 45%
I get 65-70fps average, in some areas even 80
That works better than DLSS ultra performance mode?
And u’re using dlss4 right?
From 4K 45% is 972p
Ohhhh ok yeah a 3070 will struggle quite a bit in this version of the game
Carried by framegen and dlss4 xd
How much VRAM does it have and at what res do you play?
16gb and I play at 4K DLSS quality mode
The game runs pretty well if I don’t use the improved rt & reflections mod and without hairworks
Hmmmm then in theory you could also get this VRAM issue, have you been to novigrad?
No not yet
Just white orchard so I’ll probably run into terrible performance areas eventually lol
Weird thing is I don't notice any performance drop with the improved rt. Probably cause I have enough overhead for 60fps
Nice
I’m using a modpack with like 200 mods so that might also have a performance impact lol
Yeah... For me all ran relatively smooth except some forest areas with shadows rt on, but in the 50s, not too bad. Novigrad dips into the 40s with this Vram leak
I have some gfx improvements like better AO for grass
I recommend this mod btw https://www.nexusmods.com/witcher3/mods/10551?tab=files
Such a game changer imo
And performance friendly
Yep have this one installed
@unique cliff can I use the improved rt & reflections mod together with the All in One RT Tweaks mod or would that be redundant?
As in counteracting each other
Not sure, probably one or the other
What exactly is the tweak?
If you know
Skin/hair tweaks using SSAO
Maybe something similar to subsurface scattering?
On skin
Alright, just making sure it’s not like, some sort of radius thing that’s gonna look great on characters and terrible everywhere else
Don't know honestly
this is nice ty
did this help you btw?
testing
gonna try ForceCustomMipBias=-1.2
see how it goes
Let me know if it helps! Have you been having this issue?
I have not but i am on a 4080 at 4k with max settings + fg so i can imagine itll happen, i heard it was an issue i just didnt know it was so bad at 4k on 16gb cards. i was about to start the game for the first time today
also using hdrp
i will test multiple diff settings though and get back to you
like -1.5 if it doesnt happen at -1.2
Same as me then, but I dont use FG
With FG you could be ok
I wouldn´t use the fix until you actually come into it. You may not have it
but who knows
But youll have more base fps probably so you shouldnt notice a dramatic decrease
Maybe you'll go from 100 to 80, which is still good
And the fix does make textures sliiiightly more blurry, so best avoid if possible. The issue should almost only happen in Novigrad also
So until you reach there you shouldn´t have any problems (I didn't)
Sure, thanks!
If you wanted to test before actually starting to play you could start a New game for Hearts of Stone and get to Novigrad directly and test there
Run around for some time and see (ideally with some performance monitoring overlay)
So you don't have to deal with this mid playthrough which could diminish the enjoyement and momentum
Should Bloom be on or off?
Default is 50
I leave it at 50 personally (in reno)
What about Bloom in the in-game settings
I have it on
Anyone using Enhanced Edition Redux mod?
You can use any post processing settings you want, but needless to say the sliders won’t work for stuff that’s disabled lol.
You might try the Witcher 3 discord
I think one of the issues for this game is that it is using a very old version of Nvidia's Streamline - they've made major improvements to how effecient Frame-gen is in the last few years with newer versions but you can't update it
U can update the frame gen dll tho or do u mean smth else?
DLSS based .dlls (super sampling, FG) can be upgraded and as such you can still thankfully utilise transformer improvements, newer preset models
however, sl. files (streamline) which is the framework that implements a lot of tech like Reflex, DLSS and FG cant be updated
which can potentially mean the game will have higher input latency then if we say used +2.7.0 sl. (ofc we cant test so I cant say for certain)
the big thing we cant use is MFG
since that requires sl +2.7.0
nor flip metering
Aah I see
Yea even with settings maxed out and RT on it looks great, I can still tell it’s an older game
Does anyone have good comparison shots of this mod vs vanilla? I'm thinking of using it (cause Novigrad is heavy as fuck) but ini configs always make me think I'm making the game look way worse/run worse
Actually I just found a video, quality preset is better, but doesnt seem worth the ~14fps hit lol
I think it just reduces range and a bittt of density of the probes but nothing too noticeable unless comparing directly probably
RT OFF vs RT LOW vs RT MAX | Witcher 3 Next Gen | Comparison
GAME
tested on
DLSS Quality
1080p
PC
MSI B450 tomahawk max
Galax RTX 2060 super
Ryzen 5 3600
2x8 RAM 3200hz
250gb WD green m.2 + 1tb ssd + 2tb hard drive
Corsair 650 watt bronze
…
is nexus the most recent version of the mod i didn't see it on the github?
It’s up to date on nexus, yeah. Also first post in this thread. The mod is on my GitHub.
From what I understand newer versions of Streamlne can also help you get "more frames" while using frame gen (even the 2x version), and help with the frame pacing. Never tested it myself though so that could be wrong
Whats with this shimmering like film grain on geralts beard
im tryna show you with a video but now im running into an issue where the game won't play in 4k
mf keeps reseting to 2k everytime
solved it by going to full screen then back to borderless 
uhg nvm i give up
I feel ya, dx12 version is a NIGHTMARE
try setting it in the %USERPROFILE%\Documents\The Witcher 3\dx12user.settings
Novigrad is just a straight up joke in this port man. With NPCs set to LOW (!!) I go down to 48fps and get hitches whenever looking directly at a NPC gathering like a plaza, no matter the settings: https://cdn.steamusercontent.com/ugc/9388405152650069754/53C462388DB7303DE1EEDAF83379E13902AA4448/
Not even an i5 13600K can keep up with this shit
hah, my 9800x3d can't hit 60 sometimes
I just got a dude in reddit saying it's cause "my 13600K can't catch up to my 4080" 
where
i dont think 9800x3d is that slow
after some walking around, in the novigrad square
It's not a matter of speed but how the game uses that speed, which it basically does not to the full extent I believe
Not a single cpu can fully catch up with the shitty optimization in Novigrad I believe
Check my video. In the upper part of the city you can also test if you want. But your mega OCd PC can probably power thru it
This game makes me want to upgrade my not so old 13600K lol
But it performs flawlessly in other games so I don't see much of an actual reason
Yeah, but you have WAY less NPCs than I do
For some reason
But regardless your cpu since it's the very top of the line stuff should be able to power thru as I said, but anything less and it just dies due to poor optimization
Like I shouldn't even be having any problem with a 2015 game in my system. I can run literally any other game at max settings with DLSS with no issues. Even Alan wake with PT and Cyberpunk
Yeah this one just powers thru
My 13600K just throttles tho, which is a first for me in this system. Not even Alan Wake 2 or Cyberpunk with PT managed to do that lol
Alan Wake 2 is very cpu lite
cyberpunk is little heavy in the dlc
but its very gpu demanding with PT on
so still not an issue
The point is Witcher 3 is THE ONLY game where my CPU (a very good one) couldn't perform accordingly, which is insane considering this is not a new game
it's not the only game
there are tons of them
Like... I played a lot of games on PC and haven't seen this anywhere else
9800x3d is about twice as fast in any cpu limited game
I came from oced 12600k which performs within margin of 13600k
yeah no
12th gen has issue with ecores
you have to turn them off to oc the ring
which is essential for 12th gen because the default ring clock speed is way too low
When I checked in the purchase moment the 13600k was faster
Yup that's correct
Should I contemplate upgrading my cpu in the future? Or do I just consider Witcher 3 an outlier due to poor optimization
12th gen also has mediocre ddr5 mc
tw3 is not an outlier
Do u know any other examples?
That one is also poorly optimized afaik, digital foundry complained a lot about it
spiderman 2 is another
I mean well optimized games. Can't blame a cpu for bad optimization
lol
though im not sure if they fixed it
Could try this one
if you only intend on playing optimized games where your cpu doesnt struggle then why even ask the question
cpu limited games are growing in number
Rather than optimized let's phrase it as non broken
optimized games usually mean cpu lite
Witcher 3 is kinda broken, survivor too famously
having extensive ray tracing for example will increase the load on CPU a lot
But yet I've played path traced games with no issues. Which is more expensive than RT
PT games are all gpu limited
if the game was cpu light to start with it won't make a big deal
take already cpu limited game and add RT on top
tips over the edge
I guess that makes sense yeah
also are you on ddr4 ?
Noup. Ddr5
ddr4 is way slower in RT
It's just the CPU that cannot catch up. It's so frustrating tho cause is the first time I've experienced this honestly
Since I bought the pc 2 years ago
there are plenty of games that dont run well on a 13600k
tw3 is nowhere near the worst
The question is. Does dragon dogma 2 or oblivion run well in ANY CPU?
oblivion doesnt run well on my system
i refunded for that
so its definitely worse than tw3 if you ask me
Well then that's an example of bad optimization lol, not the fault of any component
As I said, can't blame plain bad optimization on GPU or CPU
And dragon dogmas engine is notoriously known for being bad/not the best for open worlds, hence the performance woes than you cannot power through unless you have the absolute best components in the market. And even then you can get issues
But Witcher 3, the same game in dx11. Ran Novigrad at +60 fps EASILY on my i7 7700K back in the day. So no, no way RT just makes a way better CPU not being able to handle Novigrad in 2025. It's bad optimization, no matter the hardware.
It's not unplayable, but it's not good
Yeah, I know it's because of this
My point is the argument of "the 13600k is not enough" is just not right. It is more than enough if the game is properly developed
my poor 12600kf is gonna suffer later in the game huh
It's gonna die yes
Only in Novigrad tho
Probably a 30fps cap can fix it as long as you're in the Novi section of the game
And no ini can fix it btw. Tried everything lol
Game runs like dogshit holy
It's the fucking RT, if I deactivate it the GPU lowers 30% usage and CPU stays the same. But I get rock solid 60fps
I really don't know how they could bitch RT so bad
yeah this is a known issue
it's all the stuff in the BVH causing it
and tw3 being a bit older isn't multithreaded very well
multithreading a game after the fact is a non-trivial task, so it's not so much that the port is super broken in terms of perf as it is that RT is just kinda pushing the engine past the breaking point
Yeah, this makes sense
They could've ported the improvements of the Cyberpunk version tho. But I assume that would've been MASSIVE work too
I just don't get why include this if it just doesn't run well
works with a 30 fps cap on consoles
Ok if I get rid of the bvh mod and any other ini really I get locked 60 in my testing spot in Novigrad
Sad but the bvh ini will probably have to go 😦
Well it's not locked, drops to 58 or so, but much much better. So it indeed seems to be bvh related as you pointed
without that mod, don't use RT shadows lol
Really? They look good to me honestly
whole lot of errors and missing shadows
well, I guess idk, maybe shadow maps miss a lot of that stuff
Yeah its either the bvh mod or the shadows fix individual mod I also had for the hair. Both put my machine through too much and cause the drops
Without either of those fps don't die anymore
Would be interesting to find a comparisson
I noticed that the vegetation looks much better with RT shadows generally
I thought foliage was using screen space shadows
And didn't notice popin without the mod either. But the accuracy or absence of some shadows I don't know
might be wrong
I took shots to compare and they shadowing changed, so seems like no
What’s the bvh mod?
Well at least im happy I figured why my fps were dying abnormally. It was surprisingly a gpu related issue it seems, as cpu is having the same usage now as it did before but the gpu has more breathing room
The improved reflections and shadows one that´s been shared here
Aah that one
With your PC I would advise you to only use the memory leak fix and no other ini
You will probably run into the same issues as I have or even worse
Yea I removed that cuz my pc is alrdy struggling without it lol
Without it in my novigrad testing spot is almost flawless, that almost still annoys me but Ill take the W and move on
I use memory leak fix and the all-in-one RT tweaks too from the same author
Cool, i tried the RT tweaks and they are decent
I personally don´t need that extra performance they provide at all but for those that do seems good
Im gonna try turning RT shadows off as Jon suggested
That should give you 5% more performance in the GPU
If you're cpu limited it won't help tho
Only 5%? lol
Yeah, the gain is not big, that´s why I have it on
They are relatively cheap
the big one is GI, Reflections can take 9% i think and Shadows 5%
AO I dont remember
Damn is RT reflections worth it?
Without the bvh mod
Cuz they’re not accurate anyway lol
Imo yes
They look good enough and way better than SSR
Ah ic
But if tight for performance GI is the only must have
W3 supports resizable bar?
And maybe AO too since its very cheap
It should? I think?
Hmm ill try enabling it in NVPI
Also worth noting lol
“less than optimal dx12 port” is putting it lightly lol
I feel like path traced CP2077 has better performance than W3 with RT lol
It also has recommended settings below for the major GPUs
It almost does yes
I get in the 50s without framegen in CP, locked 60 in witcher, but not by far lol
Using BVH, Character Shadow improvements, RT checkerboard rendering off and a few more mods I can dip below 60 in Novigrad or Oxenfurt square. GPU utilisation isnt being maxed out
I'll hover in the mid 50s
This is on a 9800X3D with tuned Ram
Yeah, this is what I was using except the RT checkerboard. No wonder I was dropping to the 50s and lower in Novigrad xD
Without any of it 60 almost rock solid fps
you can watch my test video only with the mod that improves RT reflectionss and shadows though
Considering I can see the edge fading whenever foliage moves out of screen space. I will have to call it
Whatever it's using it looks different when RT shadows are enabled. But it's tru that even with all RT on you can still see some SSR in reflections for sure, and I don't know in shadows but maybe too
Probably a mix of both
my 9800x3d will arrive the day after tomorrow, ill test it how performs in this game
Should be killer. Why change from the Intel tho?
just for fun lol
Hahahahaha nice
like i had both 7900xtx and 4090
7900xtx has great oc potential
but i think a properly tuned 9800x3d is faster
I can't stomach fsr sadly but it is a good card, specially in raster perf
my friend has one, in factorio benchmark
we are pretty close
factorio is probably the worst benchmark for amd
its all about memory latency, where amd cpus suck
so i guess 9800x3d should be faster in real world content
ya its the reason why i sold it to one of my friends
if it does perform better ill sell my intel system
You can sell the 14900K to me if you want 
im pretty far from you most likely
Jk, I'm good with the 13600K for now
I'm from Spain
im in an eastern country
did a quick comparison, guess I remembered wrong. Seems shadow maps miss mostly the same things if not more than the default RT shadows
whoops wrong message
Yeah that makes more sense
But maybe at launch it was more broken and that's what you remembered
as for the message I responded to, RT reflections are still worth using because SSR overlays them anyway
Yeah. I think it's either the full suite or just GI, whatever your rig can handle
triple down, start up a youtube channel, promise to fix the industry that is wrong, sell lame t-shirts?
oh and never ever apologise for a mistake
what are you weak?
better to die
than be wrong
this game on my pg32uqx is so ridiculous the startup at least through w3mm has a white flash at the very beginning that absolutely blinds me every time lmao
beautiful
1200 nits full field 💀
would honestly be nice if renodx had an optional ABL filter with a tweakable max APL or something lol
just for games that, for one reason or another, don't behave and can flashbang you
I had a shitty abl function in max Payne 3
Join Marcin Przybyłowicz, Expert Composer at CD PROJEKT RED and the mind behind The Witcher 3: Wild Hunt OST, as he sets up Immerse Gamepack on PC and dives into Geralt's adventures like never before — with spatial audio powered by Embody.
It’s a real gamechanger! Hear for yourself: http://embody.co/thewitcher3
wtf is that
idk seems kinda cool ngl
3d audio stuff
lol
what does this even do in Witcher 3? the game doesn't have spatial audio, does it just interpret the surround sound mode
Dolby Headphones on PC had a Beta years ago for getting your own custom HRTF by the same method
and seems they never added it
i'd imagine it adds it?
it can't do that
it does have spatial audio, but it's kinda broken
immerse stuff isn't new, what you're paying for is the custom HRTF stuff basically. For generic solutions, just use microsoft spatial audio stuff (sonic, dts, atmos)
I use that sometimes, if the game actually makes use of spatial sound API
I've never tried the immerse stuff before, I'm very happy with DTS stuff
you can count those games with two hands pretty much
it's not, there are few games with real 3d audio outputing to MS spatial sound.
Most of the time you're getting a 3d hrtf downmix of the surround mode
and that doesn't work correctly all the time since not every game properly detects it
I don't even know if this list is complete
this is not a reliable list
are there any examples you know are wrong on it?
would thjs list not be akin to a list of hdr games. it doesnt guarantee its actually implemented correctly
yeah maybe, I have no clue how it would be validated though
at best you can disable enhancements on your device and tell if it's triggering the spatial audio stuff, but you'd have no clue what the devs are inputting into that API.
it gets triggered by games outputting surround sound, it gives you no way of discerning whether it's outputting 3d sound via the spatial sound api or if the game is detecting that you have Spatial Sound toggled ON and interprets it as a surround system
Imagine paying for getting worse audio than the proper spatial audio already implemented in games...
if you disable enhancements on your audio device, that disables the surround sound processing and only works on native spatial sound software.
horribly unintuitive system microsoft came up with
Or why improve in-engine audio when you can partner with people to do fake spatial audio on headphones which can already be achieved by Atmos for Headphones or the DTS equivalent
(And add processing overhead to the whole thing
)
Is there a server or explanation / demonstration for audio related tech in games? I just use 7.1 surround sound if available in game. All these Atmos and other spatial audio based tech that I've used has always sounded bad to me.
You get spatial audio and position but trade it for everything sounding like its been EQ'ed into a can
my headphones don't even have that tab. If a game has no real 3d sound it can output via the API, it's supposed to see your device as a surround device when you have the Spatial Sound option, which still gives you a good degree of directionality because the HRTF downmixes it pretty well. But this doesn't work very often. The only foolproof solution is using HESUVI in that case
Also head tracking is a gimmick... wouldn't be one if your screen moved with you and the game world as well but alas, not a thing
Atmos is the most popular one, but to me personally DTS stuff absolutely blows it out of the water
I love their headphone stuff
DTS Headphone X is much better than the Atmos HRTF
DTS do be great indeed
and their processing is pretty convincing even on a 5.1 system
Dolby was supposed to launch a personalized HRTF option
but they ditched it, only kept it for professionals in studio software
Whats the setup like for DTS? Install app. select spatial audio and thats it?
yep
or do you need game support
anything with atmos support will support dts
Tho nothing beats real discrete speakers, with or without height ones...
though the license is $20 for DTS (sometimes it goes on sale). Give the trial a go.
Is DTS X also limited to HDMI like Atmos is ?
OK, are you aware if it messes with EQ profiles via PEACE?
( the real stuff I mean)
Irrelevant when you can't actually have them whether due to neighbors or space constraints
for a surround system, yeah
So using an HRTF with ideally real 3d API output, or at least surround channels, is a big step up from simple stereo output
Of course, but then DTS & Dolby's solution as they are currently will still beat those immerse packs shtuff imo
The only advantage of immerse is the personalized HRTF
I do think the processing even for a regular surround mix is pretty dang good
but yeah native spatial audio api is just amazing, assuming the HRTF agrees with your ears
Again it's just stupid that neither Dolby or DTS has added a feature to use your own HRTF made from a phone scan
yeah 😦
that's been a standard feature on Apple devices for years
But it's not really that big of an improvement
If anything, it's altering too much of the source just to allegedly optimize it for you
Which can be wrong in the end
What
Another thing I wanted to ask about, How does DTS handle in game music?
The standard HRTFs that come in these programs are made for a different head and ears than yours
an HRTF is predicated on assumptions of head/ear shape. The generic solutions try to be a one size fits all approach
The transfer function will work the best if its for you
depends what the devs do
there's nothing stopping it from being regular ass stereo sounding output
But even if it will "work the best", it's just still altering the source signal just to fit you... which in turn is just wrong imo
I don't think you are understanding this
I think you just don't get my point
Your point comes from a misunderstanding
think of it like the difference between headphone seal or room dynamics. Some amount of calibration needs to occur to make any of these variables "correct".
Ok whatever
Yeah but this is actually only really valid for discrete speaker setups..
What happens in stereo mix your get in headphones using HRTF will alter the source
oh, this reminds me, if you use DTS make sure you use the "none" profile unless you want them to EQ your headphones
it defaults to generic which, afaik, is a slight v-shape eq
and that eq applies to everything, not just spatial audio
I use IEMs and I've found that I have to use an IEM profile for it to sound correct, otherwise it's assuming over the ear headphones by default
ah, that makes sense
huh, weird they wouldn't have a none for iems
the eq isn't super offensive in any case
By default it's supposed to leave stereo streams unaltered
Thankfully
but I don't think it detects it properly
so I would not leave it on all the time
only when playing a game you know supports it
it's always worked correctly for me
there have been some on and off issues with discord triggering it though?
It's crap. I tried this in FFXIV and made everything sound muddy
usually gets cleared up with an update in a day or w/e
I am to use balanced?
But for anything natively spatial like an Atmos game mix, it will overprocess it to the point of altering it way too much to the point of being/sounding wrong for me, that's just my opinion and at the end of the day, to each their own preferences
You think DTS is better than Atmos? I usually use Atmos with no EQ and just spatial sound enabled
from when I thoroughly tested them all out years ago, I preferred DTS in every single instance
Oh RIP
But if you want an example of a game that has no 3d sound, and also doesn't properly interact with the API and fails to pipe surround channels : Elden Ring, off the top of my head. That game was whole reason for finding out about HeSuVi. Have to use that method and their HRTF to get directional sound in that game
EQ via PEACE doesnt work with DTS
I'm able to use equalizerAPO with it
Interesting. In headphones or surround sound system?
headphones
don't have a very informed opinion on home theater environments lol
only a 5.1 setup and I'm just generally inexperienced with it
I do want to get some 5.1 setup going in my room. But it seems mega expensive to set up honestly
Silly me, I set Device Default Effects to off
welp time to test some Vidya
You can find real good stuff for cheap tbh. Maybe not stuff with E-ARC support and super fancy 9.2.4 crazy setups of course but any decent 5.1 AVR with good speakers can be found for a few hundred bucks "new" or used
Would this be recommended to do so? Hate some of the surround sound stuff that happens when it’s improper, sounds like I’m in a fish tank 
Interesting. I definitely need to look into it
I'd wanted one for a long time, and ended up pulling the trigger with a tax refund a couple years ago haha. If you care about audio, it's super worth doing imo
Yeah I'm 100% doing it down the line. Just need to save a lil money first
subjective really. I think DTS headphone x sounds really good on surround mixes and I prefer it over plain stereo
You could always get a receiver and a couple front speakers to start, and build the rest out over time
Yeah same ((at least on Xbox)) I’ll set it up on pc and see how it is, I’m not really an audiophile but proper surround sound is always nice
the receiver is the biggest pill to swallow really
And cable manage 😅
Exactly
Speakers are no problem I even have some old ones from my grandparents that could do the trick to at least start building something. But the receiver is 😮💨
not that I've noticed
per some suggestion on reddit, I bought a receiver from accessories4less and have been very happy with it https://www.accessories4less.com/
First impressions are quite nice
Doesn't mess with music and doesn't sound like a fish tank
one of my favorite games with 3d audio was, surprisingly, ori and the will of the wisps
dead space is fucking awesome with it too
Testing in Soul frame atm and will go through my log
I forgot that I recorded a little sample in cyberpunk when I made an era thread about it lol https://streamable.com/m19a1l
This is in the US tho, right? I'm from Europe so that's a nono for me
How do I watch it? With DTS enabled?
DTS sounds more base heavy, almost vibrating in my headphones vs stereo
Does it have a custom preset for the XM4s? I remember they had presets for a bunch of headsets. If they do I might buy it just to try
wdym. I dont see anything in the app
So I'm running off per Jon's recommendation
There's a section in the app
The right most
It doesnt let me use that unless I pay it seems
the presets are just an eq towards what dts says your headphones should sound like
you'd probably be better off using preset off and loading up an autoeq preset for your headphones in something like equalizerapo
Automatic headphone equalization
Oh gotcha, I already have my EQ then, not really interested
yep can definitely recommend this
I used the preset for my DT 990 pro and they sound much cleaner
OH WOW that website is cool
I do use the native EQ on the headphones tho, which is a 5 band so that it sounds the same in all the devices I use it. So I don't know if I can actually use this
yeah it's only something I mess with on headphones I'll only use at my desktop haha
Yeah I use the XM4s for everything tho hahaha (I love them so much)
I also have some Astro A50s but ANC is just a must for me now, I can´t live without it
I like open back headphones for when I'm in my room
adds a lot of 'depth' to the sound
hard to describe until you've tried it
I live in the city so I hate hearing street noise mixing with headphone audio, also the AC in the summer
Yeah the astro a50s are open, I like it but I don´t see any downsides to something more closed like the Sonys
When someone passes me un EQ'ed and non open back headphones or IEMs 
lmao
personally i liked more the eq from oratory https://www.reddit.com/r/oratory1990/wiki/index/list_of_presets/
i use the same too
you do EQ adjustments in the latter
I need to use 2 programs for EQ?
not really, peace is just like a better interface and more options
I'm not an EQ fiend, I just run equalizerapo and load up a config from autoeq lol
I think ill also do this
2 programs just for EQ seems a bit too much
I think PEACE is an extension
APO is the framework that allows the use of PEACE
its an extension
once installed, PEACE will automatically set your EQ on windows launch
Its not a case of you having to open up an app and set the required preset
APO so far is confusing as fuck, just installed it. Theres no exe?
Oh wait im blind
Equaliser APO: https://sourceforge.net/projects/equalizerapo/
PEACE: https://sourceforge.net/projects/peace-equalizer-apo-extension/
Super Useful Reddit guide (Highly recommended to read): https://www.reddit.com/r/headphones/comments/9o2f5n/psa_oratory1990s_list_of_eq_presets/
Presets by oratory1990: https://www.reddit.com/r/oratory1990/wiki/in...
there are two, one gets it setup for your audio device, and the other will configure EQ stuff
ngl, the software is a bit unintuitive
Yes, you will need to allow APO to know which audio device to configure PEACE EQ onto
via the configurator
Yeah I set it for my headphones already
to load the profile, basically you want it to look like this
you need to load it specifically on the config.txt
I was trying to copy this one https://www.dropbox.com/scl/fi/06yczg3zryfmfe0g2juov/Sony-WH1000XM4.pdf?rlkey=fpd4fsnsdjnpr4fb2sgu2e4hh&e=2&dl=0
the profile for the xm4s on autoeq seems to be by oratory1990 as well
But it seems there´s also an oratory option in the autoeq website
What would i need to tell it in the equalizer app?
Equalizer APO parametric or graphic?
graphic
that preference rating before/after
So I would need to have it like this basically and thats it?
oh, sorry, I misunderstood
you only need that file included, it does everything
you can disable/remove the other stuff
The preamp and the graphic eq right?
yeah
Like so
yeah
power button on the config file should toggle it on/off in realtime, if you want to make sure it's working
Imma try Peace too just out of curiosity
How do I import the EQ in PEACE? The interface seems more confusing lol
I don't think peace is necessary?
what's the purpose of it if you're gonna load an eq curve from autoeq
Kinda tru
Fucking hell PEACE messed up my config.txt and now its not showing in APO
Ok got it. But I dont really notice a difference with it on. Not sure its working
Yeah its not working. If i try it from the website it does. But in APO it sounds the same
Covering "The Last Wish Project" for the Witcher 3 - A complete, fully voiced re-creation of the 1st Witcher Book into playable Witcher 3 quests. The Lesser Evil chapter (with Renfri and the Butcher of Blaviken) is currently available. Overall it's an amazing modding endeavor which deserves all the support and recognition it can get!
► The La...
Never caught wind of it before but this sounds great
reboot if you didn't
I did, not working
hm, not sure 😦
Yeah me neither, maybe it doesnt work well through BT?
only just learned the game has this setting in it 
Damn the difference RTGI makes in this game is insane
hard to imagine playing this game without anymore
yeah the game pretty much only has SSAO for indirect lighting without it, the upgrade is massive
Welp i guess ill keep using native EQ since this doesnt work. Thanks for the help yall tho! Appreciated ^^
OH
wait
there are some compatibility modes you can mess with, i had to do that on my laptop
Oh? How does one do that. In the configurator?
Yeah? I downloaded from the official website
what version is it?
1.4.2 I think? (I'm rebooting now lol)
Oh yeah it's 1.2.1 lol wtf
It's indeed old
Imma reinstall the most recent one
DAAAAAMN now it works
It was the older version lol my bad
Thanks for pointing that out!
Now I need to find an EQ I like, this one is nice but lowers the max volume a bit which I dont really like
yea usually if you lower the base boost you will gain some volume back
Where do you do this? in autoeq i saw the max gain setting, which is what they seem to recommend for this
otherwise if you have an old logitech amplifier or something lying around that will sure help
By default it was 12 and i tried with 3, im still loosing some volume but its decent
For Bluetooth?
oh they are bluetooth sorry I thought cable headphones
yea should be on the autoeq website a separate option for bass
Hell nah, I really dislike cable headphones (even tho I know they have better audio quality I know)
Bass boost you mean?
yea
if you lower that a bit the curve will be a bit flatter I believe
so louder overall but less deep bass
or so I understand it
Yep indeed, I dont wanna loose my bass tho
XM4s are not very good on this out the box so they do need that extra help
yea it's the main thing you can adjust until you find the perfect compromise
maybe 4db bass boost is enough for overall loudness
Putting a preamp before the EQ would butcher the EQ?
no idea actually
I get this red stuff which I assume is no bueno, but no idea. Otherwise its just reaaaally quiet, might look for another EQ
Now imagine if the PT found in Redkit was fully implemented like with 2077 RESTIR
So this is a gimmick right?
I use Dolby Atmos, would that “immerse pack” be better?
It's so funny that they are not using RT seemingly in this video. Even they know performance is rough 
finally tried out that uberRTXGI mod or w/e, yeah those tweaks look good
also, I think I might up the shadows slider to 60 for HDR Look
That's brighter than vanilla, but actually playing the game is reminding me how poorly tuned the RTGI actually is for this
might just leave it be though 😅
Yeah it's DARK
I'm using cozy fires additive setting for this
0.5 makes it visible enough
adjusting the gi probably makes more sense than adjusting the tonemapper
Yup
U mean this one?: https://www.nexusmods.com/witcher3/mods/8182?tab=images
yeah
It looks less accurate tho
Looks like overall brightness has been bumped a ton
The indoor before-and-after pic looks way too lit in the after pic
Yeah I dont like how it looks in those images either. Its probably perf heavy too
those pics look worse than it is I think
I feel like the same can be achieved by bumping ur RenoDX mod’s paper white to 500 (max) lol
Everything looks much brighter, but less realistic
it's even causing massive visual artifacts and bugs in some scenes
he turned some of the variables up waaay to high
I use these settings and they give me great visibility without overdoing it
the live settings update doesn't seem to work for me
am I misunderstanding how this works? lmao
I should be able to make changes to custom.ini and see it update right?
I don't think it's real time
there is a mod called cozy fires where you can update some of the variables via ingame menu
but they don't persist
If you make an ini they do
I know but you can't see the changes from the ini in real time
Another feature of the DLL allows you to change the game INI settings during runtime, by editing a "custom.ini" file with any desired setting changes, this can help mod devs to discover new tweaks easier, rather than needing to constantly restart the game between each change (however some settings might not be fully changed during gameplay, requiring a restart to be fully applied)
but you can play around until you find the right settings for your taste and then persist them in the ini afterwards
for rtxgi settings unlocker
huh
never worked for me
if I change the settings during runtime they don't update
they do update on restart though
btw, your settings are actually brighter than the defaults of that mod, at least in the current version
not a bad thing, just letting you know
I know but he set the LightCullingDistanceTweakCoef to 64 or something
default is at 1 I think?
caused some major bugs on my end
thanks, I still see some issues but I think it's just how the game is
a lot of light leaking through walls and stuff
that "better reflections and shadows" mod might help that
but also yeah that's just a probe based gi limitation
it does improve shadows and reflections but doesn't help much with leaking unfortunately
What’s the performance cost?
2nd pic looks great
going with a boost to shadows up to 57 on hdr look, it just looks more natural to me
not gonna bother posting an update for that though lol
it'll just be in the snapshot
keeping flare cause I like the little bit that it does to those lower black steps
I don't actually know I haven't noticed any
the improvement in interiors can be much greater if you install a mod or two
Kind of weird - launching the game and the settings under Tone Mapping tab disappear upon reaching main menu
Maybe GOG Galaxy issue, no problems when launching dx12 .exe directly
which one's do you mean?
I'm already using a tweaked .ini
Would 57 shadows look better without hdr look too?
indeed looks good on most scenes but now I feel like a lot of shadows are way too saturated
I'm using a shaders to desaturate them a little bit, might actually be cool to tweak shadows/midtones/highlights via renodx addon since most shaders aren't really hdr compatible
Wait, this is not the Audio thread? 
Maxed out saturation correction should drop saturation in midtones/shadows, depending on scene.
A lot of the saturation comes from per channel contrast increases.
@ebon shore I just put shadows on 57 and it looks much better wow
at 50 the blacks crushed quite a bit
I guess I just don't like the oversaturated look of the witcher a lot of times
For vanilla, something like 55/56 might make a little more sense. HDR Look was a smidge darker
Wait I already had shadows up some I forgot
but I'm really happy now with the image quality overall and the ability to tweak to personal preference
thanks so much for this addon it's so good
Ultimately for saturation you’ll probably want weather/lighting mods tbh
This game is just very saturated lol
yea I found a good compromise for me
still too saturated imo but I like it better than the lighting mods available
yea for some reason I can't get highlights to look right though haha
or it looks good in one scene and then you go into a cave with torches and stuff and it looks really weird
It’s a struggle yeah. One of the main things I focused on with hdr look was making fire look like fire lol
I kinda think the scene grading settings I used there are best
Fiddled around a bit and 55 shadows & 45 saturation (everything else at default) looks better to me
No wait grass looks off during daytime nvm
@ebon shore I know how u felt rn trying to get the settings perfect 😂
Try blowout restoration instead of vanilla, I think saturation correction is what you want
Max out hue shift for more vanilla hues
Its alrdy maxed out when I change to blowout restoration mode
If I change saturation correction from 100 to 0 , it looks less yellowish and warmer
I think I like it
I'm using blowout restoration too, sun seems more accurate rather than just a big white ball
Yep
I thought sat correction 100 would be what you want lol
Tbh, I don’t really like the vanilla option as is
It needs hue shift but my current code makes setting that up annoying.
Hm, may have had a kinda cursed idea that would be easy
Ok I think I’ve found my sweet spot, put blowout restoration to 100 and everything else at default
Looks rlly good rn
Im just gonna play like this before I spend 30h tinkering with settings xd

Im probably gonna tinker soon again 
On another note, do y’all prefer dlss preset J or K?
K is supposed to be an “improved” model of J, but J looks sharper and cleaner to me idk
I always use K no matter what
K is good but it looks a bit off to me, kinda grainy or oversharpened
J looks more like native 4K to me
But K has less artifacting with vegetation and shit tho
J looks a lot worse on grass I think
Yeah J is so sharp that every blade of grass looks distinct LOL
The look like the real native res 😅
Transformer as a whole is still in beta and suffers from a checkerboard like pattern on volumetrics for every game
I'm still going to use it over CNN
But as Nvidia mentioned, transformer has a higher ceiling for future scalability
Maybe towards the end of this year or early next year, we'll get a further refinement of transformer and it will solve the volumetric issues
luckily the witcher 3 doesn't have much to suffer from its issues
Welp I may drop RT shadows lol https://cdn.steamusercontent.com/ugc/18132924202075436275/26E922126BA4FB655167983B99E907407573952F/
I dont have any inis now so this is vanilla behaviour
But I´ve never seen this before. Something must´ve broke for no reason while playing. Inside the city all shadows where flickering like this too
Yup I definetly have to drop rt shadows. Without the inis they still pop in like crazy. At least in Novigrad
getting the loading between dialogue bug i kept hearing about
pain
it blurs and then loads for like 5s between sentences actually unplayable
gonna guess its a texture thing and removing hdrp will fix it because i have like only 14 "mods" in my load order 4 of which are just hdrp so rly i dont think its too many mods causing it
Do you have a clip of that?
inbetween dialogue choices and at the start of conversations its just loading like this
Oh lol, are you playing on nvme?
moving it to an nvme rn and ill test
it was on an ssd just not an nvme
seems like a relatively old problem related to modding though
mod bug
figured
nvme didnt help
weird idk what mods it could be guess ill have to test one by one
That´s weird then, I dont get that
I do get a bunch of other shit tho, fucking hell of a port
That was Skyrim for me until I burned out, haha. The game's story is just not there, alas.
I create wabbajacks so 
I have multiple thousands of hours tinkering
Toddslop has stolen my life
You do?

Which have you made
I may have played it before 😭. I love Skyrim modding and I have a lot of play through on different mod lists
Click on my profile
So far I've helped
-
Lost World (FO4 but retired now)
-
Capital Punishment (FNV/TTW but retired now, my drive containing a WIP updated version died RIP)
-
Halls of Sovngarde (Camboi is the main dev, I helped him out on the more technical aspects / quirks of creation engine, perf profiling
-
Path of The Incarnate (OpenMW list by Clayby, helped him out)
-
currently helping Tiddies with Capital Commonwealth (FO4 list) and how to deal with previsbines
We've been working on a Oblivion Remastered Wabba and will be working on Skyblivion as well
Path of the Incarnate is my favorite morrowind modlist, yall did an amazing job :)
I haven’t gotten around to fallout modding yet but I’ll def check those out when I do
Around 3 months ago I finished a fully modded playthrough of the game. I got that problem only 2 times:
- I reached my PC mod limit, at around 220 mods, removing a mod fixed it.
- The "The Witcher HD Reworked Project" didn't install right so deleting it and installing it again made that problem disappear
From what I remember other people had that problem with that mod
12 fps
the lowest on 14900k is 84 fps here
but its more than 20% faster than my 14900k in rpcs3
god of war ascension
14900k 48 fps
9800x3d 60 fps
maybe witcher 3 is super bandwidth heavy
can you walk a round around novigrad and then return to this scene?
DX12 mode?
I lose like 20-30% of my fps by just walking around a bit and returning
obv
More DX12 brokenness, probably.
no point in playing in dx11 mode
might aswell just play the old gen version then and get some graphics mods for that
Blitzfx was peak
seems the witcher 3 is getting new story DLC next year
similar
interesting
because on 2 systems on my side I did have this performance regression
idk the reason
5800x3d 3080 and 9800x3d 5080
Memory leak, there's a mod that fixes this
But my memory isn't full, none of it, nor is my bus getting hammered.
That mod is a bandaid anyway, it cranks mipbias which results in super muddy textures, and for some reason actually caused the memory leak it claimed to fix.
U can change the mipbias setting in ini to something lower to increase texture quality while still freeing some memory
Default is set at -0.5 which is quite aggressive
-2.0 is lowest (highest quality) but then it becomes redundant
I’ve set it at -1.5
Then u shouldnt have to bother with any performance tweaks 😂
well yes, but why does polly not have this issue then?
built diffferent

Whats ur cpu?
9800x3d
rbar does fuck all
U tried it?
U need to set these specific settings for it to work:
It made my game a bit smoother
smoothness is not really an issue, but sure I'll give these settings an shot in a bit
Yep that's around the same performance I get
9800x3d and 5090 so same specs
this game is an extreme outlier
every other game i tseted is as least the same fps if not faster
even cyberpunk is 15% faster on the 9800x3d
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Mentions a new DLC for NG to bridge the gap between W3 and W4 may be out next year
Being developed by Fool's Theory (W1 remake team)
Streamline 2.0 and MFG support 
Inb4 they fix HDR as well
Bruh fr
How likely?
Cuz if that’s the case I’ll hold off on my new playthrough lol
Might as well play the game when they patch it up and add new content
https://wccftech.com/the-witcher-3-dlc-2026-the-last-wish-project/amp/
Looks like English translation articles are out
Give this a read if you don't know polish
Really?
I'm using this too and looks crisp
I'm not having it now either

Try dropping your textures from ultra+ to ultra, I believe ultra+ may be buggy
even happened in completelyt unmodded
happens on low textures
like I said, it's not vram or memory related
Polly and I have Intel CPUs
maybe
maybe it fills up the cache and expect faster cache access? idk
3d vcache is slower than normal L3
Could be? It just happens in Novi right?
that's where it's the most obvious
but if I play for a while and come to novigrad then I also have bad perf
in cpu heavy areas
reload the save and it's fine again
I'd be shocked if they did lol
the nature of the problem requires really caring about it
Yeah I don't know. This game is finicky as fuck. I was having the same issues and now for some reason I'm having the smoothest 60fps ever lol
Are you using any inis?
I had to remove all for it to run good
Any ini tweak made Novigrad run like shit
like I said, happens unmodded too
it's persistent between windows installs, game installs and hardware changes
I had it too, but fixed it with the memory leak thing. So i dont know honestly
Hope you can fix it or that its not bad enough and can still enjoy the game
That takes quite some dedication ~ I really hope they nail it. That's how you keep fans around to buy the next game.
thankfully I can brute force it in most situations, just novigrad square is a pain
2nd crash in 2 days lol. Didn't crash before Novigrad
Just got another one, wtf
They did confirm they are doing "one last patch" for the 10th anniversary that adds mod support to consoles. That is our best bet. I'm somewhat skepitcal of the Fool's Theory thing, but it'd be cool.
I was cleaning my hard drives and I just saw this shit in the Nvidia folder, WTF. Anyone knows what is this and why its 130gb?
I have a cyberpunk one too but that one is 48mb lol
No idea, where do I check that?
nvidia control panel
In general 3d config?
Its at default
Maybe this is what was killing my fps in the game lol
This is insane I have files from when I first installed the game in december
And now that I´ve been frequently playing I have a bunch more. What exactly do these do?
I've got no clue lol
wonder what my folder is like
though my windows install is pretty new
where even is that folder?
C:\ProgramData\NVIDIA\Streamline\witcher3
Its a hidden folder
Is that a bad thing?
As long as u have space right :p
would just be a space thing afaik
crazy, I don't even have this folder
might be time to DDU lol
Oh wow asking chatgpt about it it says its a memory dump, probably in the moment a bug or crash happened
In theory its DLSS or reflex related
And its possible Streamline is detecting each game execution as a bug or something. It's true that every time I close the game I get a crash report. But only after closing. So maybe these files are generated after that
Weird, In this folder I only have CDPR stuff personally so idk. Its weird
I just deleted everything lol
Will see if the game still works
Seems it works exactly the same. So it probably was some sort of report or constant logging of something
Could be so many shaders from mods and what not possibly
Though idk how it would be like that for Witcher 3
For when I Skyrim mod it makes sense because switching ENB’s adds new shaders and what not
Ok found what it is. When I close the game normally more ofthen than not it crashes.
When it crashes it begins generating those logs, one PER SECOND
It doesnt stop until I kill the process from task manager. Closing the crash report is not enough cause Steam still detects the process running
This is insane lol
I just closed, got a crash and saw live how it was generating one folder per second xD
Also tried playing without the memory leak fix and got the fps drops after 10 mins, so the Ini indeed works good for me
Actually, I'm getting fps drops again after deleting the files 
I actually considered doing this for Silent Hill 2 Remake
to avoid the stutters above 30fps
the new monster hunter is also quite playable at 30fps + framegen actually that surprised me
other games feel terrible though
I fixed it again. It appears it's a CPU ini that keeps my game from dropping fps, curious. I'll share it here in a bit in case anyone wants to try it since it has no quality difference, only performance
would like to know that too lol
novigrad drops into the 70's on my end in that place
test it multiple times, as many npcs as possible
the lowest i got there was 79
which is same as my 14900k wtf
What´s the planned difference with the current one?
Just having fun with a "filmic" look
Uuu, cool
Dude I was using the accesory slot mod (a modified version that works in 4.04) and the Triss romance scene (with the mask and stuff) broke it and now it doesnt work anymore 😭
I wanted my pockets 
I don't suspect it's something many will use really
Ghost of Tsushima vibes


