#✅RenoDX: Fromsoft Engine (Elden Ring, Nightreign, AC6, and Sekiro)
1995 messages · Page 2 of 2 (latest)
the lastest one has worse highlight detail than vanilla
Share pics?
Hmmm it's fine, just lower highlights slider
can i say that the vanilla hdr is just too good to improve
i think you should set highlights to 52 by default
50 is too dim
above 52 you get worse highlight detail than vanilla
It is too good, mod's only useful for sliders mostly
Better highlight detail too, and I guess lut scaling is massive for the DLC
i still get posterization in bonny village occasionally
Cathedral of Manus is fixed
Shouldn't be possible
If it's distracting lemme know, otherwise I'm kinda done with this mod 😅
ill record it
V2.8.2
Changelog:
- Adjust highlights default
Ah thanks for the vid, maybe I'll check it again later
There is an issue with the skin selection menu in Nightreign. I had already identified this problem in previous versions, and it seems that the menu fix for AC6 didnt correct it in Nightreign. Here are the screenshots: vanilla/reno :
Same issue as AC6, I didn't port the fix
Alright, thanks for the info! I'll be waiting for the updates
Thank you 👍
same here, gotta wait for fromsoft to fix it... nothing works LMAO what gpu do you have?
Sekiro has native hdr???
ya its the first fromsoftware game that has hdr
same
their hdr implementation is good except nvapi memes
Irc elden ring also has native hdr?
fix some raised blacks in elden ring dlc
For that u got to use sk fakescreen yah? Or the separate .dll
i use sk fakefs but idk if the dll works
Ah
sk is compatible
Also how do u even know whether a game has this problem in the first place
you take a sdr image to compare
Mhm?
If everything except highlights looks exactly the same
Does a lot of native hdr games have this problem hm
Its good hdr
Oh
Sk tonemapped sdr image works? Or the img in the sdr folder
ya it can work you just turn off all boost slider
then you get a sdr in hdr container image
which allows you to view it properly in hdr
yes
for games with reno just use reno
my approach is take a normal sdr ss and open it with mpv with reshade installed
then use pumboadvancedautohdr to set the correct color space and brightness
Hmm can u share ur mov files? I cba to set it up honestly atm at least
Im on my phone now
Allg , also does this only happen in native hdr games?
there are several ways to do that
Ah
What you mean happen
This nvpi (i forgot what its called) problem that requires skfs / .dll
Alright
One more question, does that mean if ur using reno u dont got to worry about this problem (so no need to turn on skfs in sekiro / elden ring hm?) if using reno
Also thx in advance
it depends
some renodx mods use sdr path
which means you need to turn off in game hdr so nvapi issue is irrelevant here
while this fromsoft mod, its hdr path which means it requires in game hdr on so it cant get rid of nvapi ( if the native hdr uses it )
How do you figure this out btw hm
Hdr Analysis tool?
mod literally tells you
when you install it
Ohh?
there should be some instruction
Aight thx
If it doesnt tell you about that its mostly likely to be hdr path
the generic ue addon is sdr path
Ahh i see
Btw u can use sk even with mod engine too (ds3/sekiro/elden ring etc), but u gotta use skif
I go to sleep , tmr i try to learn how to compare screenshots i want to see how the game looks like when broken
What HDR brightness setting in native Elden Ring corresponds closest to 203 paper white?
Brightness 4
9070xt
Yeah same 💀
Its greyed out no matter what. Even tho in ER and AC6 hdr works perfectly
Yeah in monster hunter wilds it happens too but I fixed it with CRU, this game though, nothing works
I wonder if the restoresaturationloss() function is what was causing the artifacts with LUT scaling
for 103 brightness 2?
In case you're still playing the game, I found out that after disabling automatic color management in windows 11, I can now finally enable HDR...can't believe it's that simple
Oh where's that?
system>display>color profile
i already have my own color profile, its not on auto
well rip
maybe the update fixed it? there was a new update a few hrs ago
yep still greyed out for me
do you mean color profile here? for me thats the HDR calibration
it's this option
i just click on this arrow here, if you don't see it then your windows 11 is probably an older build
24H2
i dont even have that available as an update 
I have to disable it to get HDR working, but your build don't even have it so probably not the same situation
also check system>display>advanced display, the option might be there as well
ye ive checked, nothing, only color profile
its a 24H2 exclusive feature
ill try manually upgrading
it it goes wrong my pc is due a full clean install anyway

are you in fullscreen mode
ofc
i aklso tried with both hdr off and on in windows settings
tried restarting also
i'll enable auto color management, see what happens LMAO
yeah i checked with both enabled and disabled
same thing

using the fullscreen override thingie, same thing. (allows you to be borderless even though game thinks its in fullscreen. i had hdr on in windows)
amd gpu right ?
probably some driver issue
i had a 7900xtx
had no issue with elden ring hdr
Yeah amd, but i have no hdr issues with ER or AC6 or even Sekiro for that matter
i assume this wont work with PD fg
It should work, it adjusts native HDR
The puredark fork of reshade might be an issue
Huuatiii's DLSS/FG works
doesnt work
sk fake full screen?
Nexus removed it, because he linked his patreon in the description
Its still available for free on his patreon
Doesnt work, hdr still greyed out
erss long form?
Which version?
Because I'm using his newer build not the ones from nexus prior to removal
Also iam guesing that u tried to verify ur steam files as well?
yeah, i tried everything
it is the previous version
i tried it out last night and i was able to get reno and erss working together. didn't test frame gen but dlaa worked fine
hell yes, fixing sekiro and elden ring at same time? ty!
try this
@sharp pecan
@hushed zealot for some reason autohdr keeps triggienr with sekiro and the colors look washed out but all the sliders work
restart pc
didnt fix :(, i wonder if this is an ultrawide issue
idk, even when i have no mods running, it still does the autohdr thing, and i have it in fullscreen with hdr on , very odd
nope setting monitor to 2560x1440 made no change
for some reason the game is basically failing to change the swapchain when HDR is set to on
using sk to boot the game with fake fullscreen mode and it works
i had the same issue washed out hdr i turned off hdr in game and windows and started the game in sdr then turned hdr on in-game and windows then restarted pc
this method, the hdr is working but renodx peak brightness calculation is broken
1000 nits allows it to do 10k nits
186 nits gets it to 1000 nits
restarting usually fixes that issue. i would set it to sdr, reboot, then try hdr again
i don't have autohdr enabled though. maybe there's some weird interaction there. i'd disable it
did you try it first without the mod then adding the mod after hdr is working
yes
unless i have sk involved the game just doesnt put in a hdr10 swapchain for some reason
im gonna try a fresh install of the game and see if anything changes, i wonder if i ever patched the exe or something back in the day
disabling autohdr seems to work
but now liliums hdr analysis says sdr
but rtss is in hdr10 mode
i forget what the trick is to force liliums to run in hdr mode
at least all the math is fixed now
and i dont have to use SK to make it work
Check the info box
sorry i cant do a snip cuz the way this stupid game does fullscreen mode
hmm it should say override is possible
i forgot the name
did I break that again
CSP_OVERRIDE to CSP_HDR10
manually type CSP_HDR10
this is lilium build from 6.5.25
Yeah typing that worked yay
That's a date
25.06.05
June 5th
well
guess I need to look into that
i thought you mean reshade version
No, I'm using 6.5.1 reshade, and liliums newest shaders
anyway, for anyone from the future trying to solve Sekrio and its bullshit with HDR, make sure auto-hdr is turned off for this title
w/e sekiro does weird causes autohdr to break it
what
reno is working now and all the math is right
that fixes it too yes
very broken
i guess i never turn on autohdr so i dont even notice it at all
i leave it on by default because its usually harmless
btw
this is only the 2nd game ive seen where autohdr fucked it up
imo sekiro looks worse with renodx
looks kinda washed out
but thats the game
what are your settings
this is just default
default highlights is 52 (i recommend that value to ritsu actually)
so highlights at 52 and highlight saturation at 55, the rest normal
cuz 50 is even dimmer than native lol
but if you want more highlight detail you want to keep it at 50
i cant share a picture with you either
is it washed out
hmm let me see if i can get skiv to work
im not going to install the nvidia app for this
yeah it would, i was just setting it up without sk first
to make sure its actually solved
agree. ER is a big improvement thanks to the fixed luts, but yeah i prefer sekiro without reno
@velvet compassusing sk fake fullscreen breaks reno math again
easily verifiable on the main menu logo being 1142 nits
lyalls fix doesnt do fake fullscreen
whay
nah you just hit any button
why do you need fake fullscreen exactly?
what are you talking about
you cant take HDR snips in exclusive fullscreen
It doesnt
wait a few seconds
; Makes windowed mode run in borderless.
Enabled = true
No it's broken
is just tested
read what that says carefully
works fine
the only reason you need borderless fullscreen is for screenshots?
it would also make alt tabbing not feel like ass
wheres your liliums
open the ingame menu and see what it says the nits are
i uninstalled it
same lol
looks like wrong swapchain
only happens when im using SK
hold on, i think i solved
this config of sk is old
sk despite being on the hdr native tab, was doing some post processing
well that makes sense
we guchi now
i should have reset sk ini, its been years
well i can take hdr screens now
yeah the game looks like ass in "dark areas"
so much black lift built into the game
check elden ring dlc
straight up needs .2 nits dropped with black floor fix
they must have created these games with the worlds worst lcd screens
yeah the cave near senpou temple reaches 0 nits
does your display have good eotf tracking
im not sure how thats supposed to be renodxs fault
its alienware 34dw
the native hdr def didnt look better than this
except elden ring dlc
looks very similar in that scene
native hdr actually has darker shadows than sdr because of the approach they did
but renodx matches sdr but improves the luts
so it lowers the black floor a bit
well somehow i have SK + Reno + Mod Engine + Lyall all working at the same time
probably different time of day
did you take the screenshot correctly
its directly from SK
and you can see the analysis in mine
that SHOWS theres no black in the pic
min nits of 0.21 in that first one i took
the ui not being super bright automatically makes renodx superior
and thats just default reno settings? idk why my blacks suck ass
guys, time of day changes as you progress through the game. i'm sure that affects the interior lighting
yall are probably comparing different time of day
almost certainly
my saves pretty early
you havent beaten this game yet ?
nah im on a ng +8 save file
damn you must be a parry god
300
I beat the game like 5 times and that was enough for me
I tried replaying it like twice but never really got around to beating it again
ER or Sekiro?
Sekiro
one ER base game playthrough took longer than all of my Sekiro playthroughs
Trying to play elden ring with RenoDX, Fake fullscreen is on in SK but the HDR option in the game is still grayed out and OFF. Any suggestions on how to fix it.
dont set borderless with in game option
sk fake fullscreen will convert fullscreen to borderless
@velvet compass do u play nightrein with reno or just native hdr
i dont own that game
i prefer native in sekiro and renodx in elden ring
i didnt open elden ring since dlc i remember beating the consort and his twink lord before he got nerfed it was 12 am after 100+ death i just alted out after beating them 😆
Fixed HDR for FromSoft games? You guys rock! I'll use this when I get back to my Sekiro NG+ and unfinished Armored Core saves.
works with 6.5.1
try rebooting
but i see the addon loaded, and can edit sliders
i tried 😭
all of the HDR shaders are errored out
like analysis tool
using sk?
not sure then. seems like nvapi issues but a reboot usually fixes that. maybe try setting it to sdr in game, rebooting, then trying hdr again
cant get it to work
i cant even trigger it to be ON without reno mod installed
i only remember 2 games doing that - Sekiro and Hitman :\
you have autohdr and rtx hdr off right?
have you tried sk for fake fullscreen?
how to? i never used SK
ok i launched sekiro from SK launcher
apparently fake full screen is on but also some fake hdr
@cedar tide i had an issue like yours, you have to run in fullscreen and select HDR ingame, and make sure auto hdr is off
and sk fixes the fullscreen issue with fake fullscreen on, just make sure its in profile 4 and hit reset to make sure its not doing any of its own processing
it should automatically be right in theory but you never know
I am definitely have full screen and auto hdr off - it just doesnt work without SK
thats now two games in the last month ive had to disable AutoHDR
it totally breaks anno 1800 rendering
i dont use Auto HDR since i discovered Reno and RTX HDR
yeah reno is life
Whats "profile 4" ?
shift + f4 aka "HDR Native"?
ok got it everything hooks and works now
@hushed zealot does this mod not work in dark souls 3?
also thank you for showing some love for fromsoft games
Nah that one needs a separate mod. This mod is just for the games that already have native hdr
Lilium wanted to do dark souls games
and I alreayd stole dark souls 1
dark souls 2 has ds2lightingengine
ds3 mod would be nice
it's the one and only game i used rtx hdr for before i knew any better
Ah. Gotcha. I’ve been really wanting to play dark souls 3 again so can’t wait for an hdr mod for it.
seems ragevitamins will make a ds3le lite version with dlss, hdr, some other things
before doing full lighting changes
am i understanding this right? so on the github page for renodx there are two mods for elden ring and nioghtreign? can one work with both games?
Same file. Can be used with all games listed in brackets
hello anyone know why i have this instead of a proper hdr ? hdr is on in game, fullscreen but its washed out (AC6)
you need SK fake fullscreen
Try reset all with cru. My experience with from games and HDR getting washed out is usually fixed by this
excellent work on this one guys, playing through Elden Ring again and making comparisons with the mod
great to have this ✨
Anyone figure out to use renodx+pure dark frame gen?
Hello , is it possible for reno to disable vignette in night reign pls
ive tried the mod as well and it doesnt work, multiple other people have problems too
typical NVAPI issues
specialk fakefullscreen
for me the washed out stuff always fixes it after restarting
Same here
U dont use sk fake fullscreen?
Cant inject it using sk / me3
most likely
Sadge ..
for elden ring mod loader mod wont work with me2 most of the time
Ohh 😮
me2 or me3 basically directly replaces some of the games files
in an uncompressed form
I don't notice viggenete during combat but for screenshots and other things its so ehhhh for me yk?
ya but not all
Ahh noted
a lot of elden ring mods i use dont work with me2
Ohh hm
For texture mods and what not do u just replace em directly after unpacking the game files? Hmm
you can do that with basically all these mod engine mods
but unpacked files take a lot of extra space
and you need to do a backup to recover
Yep
you can also directly modify these unpacked files
there are a lot of modding tools for souls games
Yeah
How do I fix renodx in Endel ring?
turn off RT
it works but image is super dull
dull as in washed out or no RT dull
btw you only need renodx for the dlc the main game has a really good hdr
and for reference brightness 4 is close to 203 paper white
dont know tbh how they scale it in the game
and color saturation. anything recommended?
default 5 if you want the intended look
it looks less colorfull than sdr
is your monitor's sdr accurate?
yes
restart your pc see if it changes
ig the game's swapchain isnt changing to hdr10 you might need specialK
seems to be a common problem. restart always fixes it for me but a lot of people have been saying it doesn't
Uh... GPU? Driver? OS?
Could be Nvidia's driver being stupid.
Try reinstalling the driver from scratch by first uninstalling via DDU.
Also clear driver shader caches, and such.
seems like it is only playing full screen
Isn't that a good thing...?
sorry, crashing*
but I installed speacial k to make the trick for windowed fullscreen. And the HDR is way better!!!
but my tv does bot recognise it as hdr. lol
its not hdr hahaha
@dry radish RT in elden ring doesnt work with renodx thats why i suggested playing using normal hdr
you might need to turn hdr in windows
yes!
Would RT require different RenoDX shaders?
@hushed zealot would know
Proper way would be finding output shaders and only adjusting those pipelines
the RT is good and worth turning on from a visual perspective...shame about performance/stuttering though
I tried it once and it made the foliage shadows pitch black
Looked weird
Actually tried it twice
Cause I did on console as well
the shadow pop-in makes it not worth it to me
it looks so bad when you're running through the world
the RTAO is applied on top of the games SSAO
can look super wired sometimes
AC6 won't launch for me when i use renodx. idk if an anti-cheat issue or something it happens when the anti-cheat is loading
EAC must be off
what does reno do on sekiro
they tonemap in a LUT but they don't add the offset when sampling the tonemapping LUT so it clips blacks but then they raise blacks in the color grading LUT afterwards
so it fixes the tonemap LUT then scales black level with the color grading LUT
I could make some edits to it
since we now we have the chrominance matching stuff
I have things to test out
most people wont notice the difference
@velvet compass soo ..
the problem all this time was steam input / steam client / steam api idk which one but it was one of em
now EVERYTHING works well together :D. The fsr mod as well
iam so happy ughh i wish i fixed this problem earlier p-p. Iam like 30 hours in 🥲
i already stopped playing this game
Yes, but there are mods to uncap it. I managed it together with renodx, too. I used these two to run at monitor refresh in fullscreen so HDR works:
can be easily unlocked
the refresh rate one isnt necessary if you use SK fakefullscreen mode (it converts fullscreen mode to borderless mode so the 60hz refresh rate isnt an issue)
And it doesn't really break the animations and all that jazz, right?
Works flawlessly?
not since sekiro with their engine
dark souls 3 is broken above 60
ds2 speeds up above 60
Ninty games kinda did the same, right?
even the default fps cap introduces inconsistent game speed in ds2
so the speedrun of ds2 requires a manual cap
what are Ninty games
Thanks for the tip, I may try that.
going above, iirc, 80 fps in sekiro causes some physics and interaction bugs. Under some conditions bumping into a wall can make you run super slow, and there are some moments where you'll straight up fail to interact with things (I think I remember this happening with the segment with the big snake?)
the slow doesnt happen in sekiro
Did for me
i play sekiro with uncapped fps since day 1
Idk what to tell you, it’s 100% a thing
it is in dark souls 3
I’ve tried multiple times with every different uncapping mod, same thing happens. Sometimes while sprinting and you bump into a wall, you go into slow motion.
never happen for me
Also encountered a progress halting interaction bug with uncapped fps
idk
i just tested
cant trigger slow down at all
in dark souls 3 its 100% chance
at its not 80 fps
its anything above 60
below 80 its not that slow
I never tried uncapping in anything other than sekiro and Elden ring
its the same as uncapped fps in bloodborne on shadps4 or demons souls on rpcs3
you slow down when you bump into a wall
but i cant trigger that in sekiro
did you try this
Yeah
The slowdown issue I wanna say only happened on slopes?
So like hitting a wall going up a staircase
i am testing on a slope ?
Very strange, idk. I remember it being pretty inconsistent, ultimately a minor problem.
I forget what the progress halting issue was. It might have been a shimmy point that it literally wouldn’t let me use until I was at 60?
like i said i play sekiro with uncapped fps since day 1
i havent find any noticeable issue
Idk why it would vary on different systems but that’s awesome for you lol
I wish it worked for me
well i know that some i-frame related things would be a bit different but its margin of error
like the parry frame
is 6 frames at 30 fps in the games code
but 13 frames at 60 fps instead of 12 frames
I probably would have picked a stable framerate I could cap at. Maybe the problem was that it wasn’t literally unlocked, idk.
i know theres an issue that your character is generally slower on the ps4pro
at around 45 fps
that happens in all fromsoftware games basically
I think I capped at 90, so maybe I fucked myself lol.
game speed is a bit slower when below 60 fps/ 30 fps
did you try bloodborne 60 fps
that patch actually has a minor downside
enemy detection speed is doubled
that machanic isnt present in dark souls 3 afaik, so Lance McDonald didnt patch it (he made that patch based on ds3 code)
Haven’t emulated Bloodborne yet
That happens if the mod just unlocks the fps, which one did you use?
The one linked above was the one I used most recently iirc
I’ll have to try it again, maybe I configured it in a bad way
Gonna wait until that DLSS mod is done though lol
You can't configure it badly, it depends on the mod
Idk then, unless there’s another dll injection mod I think that’s the one I used since I’m not a fan of external GUI injectors.
lyall has a sekiro mod
Unfortunately, Sekiro crashes on me with Special K. I've used the recommended config from SK website for Sekiro.
Ok, I made it work by fixing RTSS config
But how do I force SK to not use its own HDR and use renodx instead?
Open SK control panel, click on HDR from top, open HDR menu, select 'none'.
sk should pick up the native hdr and set itself to hdr10 native
Well, that seems to run off HDR altogether. And then it's turned on again after restart anyway
the problem is it just takes over and all UI brightness is maxed.
SK just seems too much of a hassle just to allow the fake fullscreen or forced windowed borderless
no it's very simple i've used sk and reno together for a lot of games
just set it to hdr10 + hdr10 native
and it will let renodx do the work
and keep fakefullscreen ticked
yeah, I have almost no experience with SK since I tried it with couple games and it mostly crashed or something
this is how it should be
sk will just not do any processing
and let the native hdr/reno work
Yeah, thanks, that worked! I didn't get it first that I need both the fake FS and the HDR10 native
if a game hs native hdr or renodx and you launch sk for the first time with them
it should automatically pick up the hdr swapchain
and set itself to either hdr10+hdr10 native or scrgb hdr+scrgb native
only presets 0 and 1 do post process hdr
hmm, maybe it was set correctly but I perhaps changed the preset (trying to figure it all out) and only then found the fake fs option so it just didn't match my expectation, heh
Reminder that we’ve got this now https://github.com/clshortfuse/renodx/wiki/Guide:-Using-Special-K-with-RenoDX
Thank you
For me reno + sk works 99% of the time
So far
Does this work with the DLSS mod? The free one, not the Puredark one I mean.
Also I'm assuming you need to be in Fullscreen for this to work since Elden Ring requires it...
I guess the fake fullscreen option in Special K would work in Elden Ring as well (it does in Sekiro)
I'm not using Lossless Scaling, so I guess it doesn't matter if I run it in fullscreen.
I'm not sure how to test if it is actually working though. Would it affect the Tonemap Curve/Grayscale visualization in Special K? That's the only way I can think of to test if its actually working.
Nvm its not loading when I use it as a plugin in special k
dunno, my main goal was to make HDR and unlocked framerate work at the same time in Sekiro. which includes avoiding the game forcing 60 Hz
I installed reshade into special k now. I've placed the Renodx file into the addons, but I still have no clue how to test if its actually working or not...
last time i tried it does
got the itch for sekiro afterall. A sharpening slider would be awesome. The sharpening with their TAA is a bit much.
kinda irrelevant for the games with DLSS mods I guess
sekiro i think also has dlss mod somewhere
I gave it a try and it seems to not work with latest reshade at least
I guess the native hdr is good enough that I'd probably pick a dlss mod over it lol
lemme try old reshade
worked, but doesn't seem to work in HDR
weird normally dlss mods have a HDR toggle option
huutaiii explained it
To get FG to render before UI pass he had to do the typical FG stuff but the game does something with the UI + HDR hence he had to seperate it and add an additional toggle
let me pull up the pic
The sekiro mod doesn’t have frame gen btw.
I’m sure it requires extra work regardless.
Yea the Sekiro dlss mod doesn't work with HDR
Tried to get it to work with SKs fake fullscreen but that also didnt work
did anyone manage to make ERSS, sk and reno work together
i think they all work together try sk global
yeah rt doesnt work with reno
works for me
Ima using borderless fullscreen with that mods HDR mode
reno + sk + free upscale mod + (some other mods)
I figured it out. I’m fairly certain it’s working.
I just had to install reshade globally to special k
somethings i noticed is erss with preset j or k has problem with some fog it becomes dithered,
also related to the game Max Particles causes insane frame drops even with high end set up
I have effects to medium and volumetric high
what preset is the most stable ?
Also DLSS quality. My 5080 keeps 120fps for most part
DLC has worse performance vs base game though so I had to lower some settings.
C is the most stable, i tested E and it has the same dither problem as j&k but its less obvious
I use E
The only issue I have now is that changing RenoDX settings with reshade doesn’t actually change anything. I’m wondering if each change requires a restart
you can see it easily in the very beginning of the game after you open the door the fog on the horizon
That’s why I’m unsure if it’s definitely working or not
is the image washed out?
Maybe some weird fuckery with using reshade globally through Special K.
Nah hdr is working ok
I just don’t know if renodx is or not
It says it is and I can get to the settings menu, but like I said changing settings doesn’t do anything at least not immediately.
I’ll check when I get home
@glad violet I can't get fg to work it says can't toggle when loaded as addon
but I can't use the d3d12.dll

game just won't start with fg component
sadge
i didnt use fg so dont know alot, but try this
if you are using reshade rename d3d12.dll(the one from reshade) to dxgi.dll or d3d11.dll dw it will work, and use d3d12.dll from erss mod
what if I load reshade globally from sk ?
never tried it before but might work if it doesnt create d3d12.dll file
hmm I see
if sk creates the file d3d12.dll you can rename it to dxgi.dll and use erss d3d12.dll
it just loads reshade64.dll straight from sk folder
idk what it does afterwards
i'll try local reshade
no dice
instacrash
ya i've tried
managed to get them all to work by installing sk and reshade locally and renaming sk to d3d11.dll and reshade normal dxgi.dll you might need to remove any dxgi/d3d.ini files or it will crash, if it still crashes try to launch it again anyway
I can't get RenoDX to work with Special K for some reason. It shows up in reshade which I have running globally through Special K. The issue is that it isn't actually doing anything. I can change settings but it does nothing.
I also have the FG mod running as a special k addon
Is it normal on the reshade home screen it says "No effect files found in the configured effect search paths". Does this matter at all? RenoDX has its own tab and settings pop up but do nothing.
Shit now my game wont even launch
I have no clue what to do now.... I tried moving RenoDX to Special K Global Addons and it seems to have done something that is preventing me from launching the game at all.
can always reset your SK config
I know with Sekiro, I had them working together by simply loading reshade as dxgi.dll and injecting SK via SKIF
it didn't work with the plugin system
Yeah its a struggle... I guess I'll keep tinkering
For some reason reshade is broken now with Special K. When I enable reshade the game won't open and I have to reset again
So I've narrowed it down. Disabling "Compatibility Mode" In Special K for reshade makes it so my game wont launch.
The install instructions say you need to disable compatibility mode for it to work so I'm at a loss.
I tried to ask about RenoDX in the SK discord and my comment got deleted with an automod message about support only being available for patrons because support for RenoDX is spotty.
It seems like getting it to work globally with SK just isn't a thing. I'll just try to set it up locally.
Has dark souls 3 been considered for a mod? I know lighting engine exists but I would love to see an HDR mod for the vanilla game
no point LE is just superior and can just turn everything off in LE except hdr, also the hdr in LE was worked on in here with pumbo
Is it possible that and HDR only version can be made? Like a luma mod?
I don’t really care for the LE features. Just want the HDR
Sure it's possible. Just find a dev who wants to do the work 🤷
I mean, Steve just said you can turn everything off except the HDR if you wanted lol
True but just saying it would be nice to have a standalone hdr mod
Atleast i think there would be value in it
yeah fair, I've thought the same (but didn't know you could simply turn it all off, so I guess I personally don't desire it now).
I finally got everything running (ERSS FG, SK, Reshade/RenoDX), but something is completely busted and the game has tons of black corrupted textures...
I may just have to give up on renodx and just use DLSS and normal HDR/Special K
Hey guys, I want to use renoxdx for Nightreign, but how can I use it while borderless?
- Set to fullscreen
- Enable HDR
- Set to borderless
what is sk service mode?
i think its mini mode, dont really know much about sk i only use it locally sometimes for fakefullscreen
figured this mod also fixed elden rings hdr just being broken at times but i guess not. Sad they never fixed that issue
I'm running into this as well, did you happen to find a fix by any chance? Is it a compatibility issue?
As soon as I turn off RenoDX it's fine, running 2.8.3
turn off RT
I just stopped using Special K. I replaced pretty much everything I was using SK for with mods.
I used reshade and mods so I could use RenoDX and ERSS2
I tried damn near everything to get SK/Reshade/Reno to play nice and I just couldn’t do it. I’m not tech savvy enough I guess idk.
Oh yeah it works without RT
there is away go up you will find it
I’m not worried at this point. I’ve got it running great without SK. No reason to mess with what’s working.
i had everything working together last time i tried. even had both modengine and elden mod loader going too
I suppose there's no way to have both RT on and RenoDX then? that's a shame
I also tried all of the suggestions here. I followed the instructions and it didn’t work for me
imo RT looks so bad in ER with all the pop-in it causes
I even tried reinstalling, and starting fresh. I tried installing reshade globally in SK and it wouldn’t work, I tried installing SK locally to Elden Ring and that didn’t work either. Reno would start with reshade, but wouldn’t actually do anything.
locked 120 fps without fg >>>
you only really need the mod for the dlc since hdr broken there the main game has a good hdr
but yeah the RT is half baked most of the time
The issue is that without RT allot of the shadows especially in bushes are broken.
raster shadows have some striped bug
like a checkerboard pattern
on everything
straight ass
i'd call the RT shadows broken personally. they look nice when you're standing still, but if you're moving through the world it's just a constant bombardment of shadows popping into existance
I just ignore the broken shadows because the RT performance hit is brutal even with a 5080…
shadows? or are you talking about the GI flickering?
DLSS + MFG chad here 
I found a mod to only have the raytraced AO, I kinda liked the look of that
that combined with DLSS in transformer mode and frame gen made for a decent framerate
the rtao is nice because it gets weird of the weird golden glow around stuff
don't really know where else to ask, but anyone know why vanilla elden ring and nightreign sometims fail to enable hdr and picture looks like ungraded log footage, only being fixed with a reboot?
NVAPI HDR glitch:
https://wiki.special-k.info/SpecialK/Custom/Elden_Ring
doesn't seem to mention why it happens, only that it sometimes does
problem only goes away after reboot but it'd be nice if it was possible to avoid it by knowing how not to cause the glitch
You can avoid it by using SK but that rules out online play.
yeah that's the thing, i want to play then game starts washed out and i have to reboot and friends have to wait for me to reboot
sometimes game enables hdr fine after pc being on for days and sometimes only a few hours after boot it's starting washed out, i can't figure out what is causing it to happen, only thing i can think of is something breaks during hdmi handshake or something, but not always
sometimes its just the menu with "press any button to enter"
that's the scary bit where it either goes into hdr correctly or gets grey and flat
resetting the gpu driver fixes it for me, i use a shortcut to the restart64.bat that’s included with CRU
thanks, i'll have to consider that
that reminds me i should dl cru to remove 4096x2160
this worked 100%, thanks
hdr on+fullscreen in all fromsoft games?
Ever find a fix? I'm dealing with RT being broken with Reno right now as well. Not a huge issue although I think I mainly just want reno to boost the visibility of shadows at this point.
no fix
rt is not compatible with reno
got it, thanks
✅RenoDX: Fromsoft Engine (Elden Ring, Nightreign, AC6, and Sekiro)
@hushed zealot Looks like the mod might be causing some accidental hue shifts as reported by @north apex
@north apex Is saturation cranked up in game HDR settings?
op didnt see this thread
everything is default :p
Cranking saturation to 70 on Reno I found matches vanilla pretty close
did you try without erss
Ill give it a try, but dang if I cant use framegen i dont wanna play ER lol, 60locked on a 240 is not the smoothest ride
Colors still different compared to vanilla hdr
Downloading to check 👍
lemme know if theres anything i can do to help/test ✨
I tried and and it was still muted, so I deleted all the files, reshade, everything, verified the game, downloaded only reshade and this mod and it works, downloaded ERSS afterwards and it still works 🤷♀️ Either way thank you 😅
welp, after a restart its bonked again, I have no clue :p
ERSS might me overwriting Reno, and only after a restart did it "go back to normal/broken"
nope, deleted it and its just reno and reshade now BUT, I see that hdr ir ON in-game but reshade reports it as OFF and the pic looks all washed out
so the game says HDR is on despite it NOT?
I'd recommend using SK with it
Fromsoft games sometimes don't properly turn on HDR
Im noticing that very much 💀
its nvapi obviously
If you're already using renodx, you might wanna use https://discord.com/channels/1161035767917850784/1403983735031857162 instead of SK since it's also build on renodx framework
essr has the fake fs option built in
there should be a option called override fullscreen states which solves the nvapi issue
click advance option on the essr overlay
I think its a separate thing
ya looks separate
nexusmods needs an update
Why?
2.8.1 on nexus, 2.8.3 here
can't really link it with discord internal link on popular wiki, also if old version doesn't work with the game it looks bad
posts on nexus say it's not working
Old version works
with the newest game version?
same question for the other games, nightreign, ac6, sekiro
sorry it's people saying nightreign doesn't work with the latest update
Ah I haven't tried nightreign, but the rest work fine
ac6 doesn't have a nexusmods mod, might be a bit confusing for people if we link to the elden ring one
same for sekiro
Too lazy to create pages
can't really link to reno without them unless just to https://github.com/clshortfuse/renodx/wiki/mods
normies might get confused though 
Bruh... Can anyone get their dualsense working with Sekiro?
it is not supported natively
you can emulate xinput with sk
SteamInput should be able to do the same though right?
Looked like SpecialK + RenoDX weren't playing nice
you only need one of them
no sk is compatible in fromsoftware games
and its recommended
because fromsoftware games use nvapi for hdr
which sucks
sk fake fullscreen fixes that
Any particlar reshade setting in SpecialK?
OK I'm reinstalling the game
dont load reshade via sk
let me try from scratch
just install reshade as dxgi
Will the renodx custom reshade work?
no idea
Set it up as you recommended, it appears the game is not as colourful as it's supposed to be
Or am I crazy
The colour when launching without SpecialK looks more correct to me
Ah, I had to set SpecialK to HDR10 Native
Thanks
I finally got Reno working on Eden ring, turns out if ER is not the first HDR game I start on a fresh PC boot, it won't do HDR untill I restart 🤷♀️ 🤷♀️ 🤷♀️
But I was wondering, is the reshare menu supposed to be so bright? It's super blue and the text is super bright, that doesn't happen on other Renodx games
This was the same issue I was having until I ran the game through SpecialK (see above)
I mean its not too big of an issue, i dont really have the reshade menu open at all times :p im just wondering if the mod actually works properly, which it does seem it does. I had an issue where before it would make the game look really washed out compared to native hdr, but now it properly tonemapps shit.
Is it possible to merge this HDR with lighting engine for sekiro?
if that's what i think it is, then it's the same issue with games like RE2 or Village, but happens more often with ER
in the settings tab you can adjust the brightness and overlay color space, it has different brightness depending on the color space
Hi team, the renodx hdr mod for elden ring doesn't work with ERSS-FG?
Anyone know what causes this?
RT
You'll have to cope with raster shadow ache and stripping
technically renodx only really needed for the dlc, since the native hdr is good for the main game
their rt is ass anyway
the rtao looks terrible on foliage
pick your poison
Raster shadows - Sponsored by Off-White™
TLDR... Wait for Rage to fix as always with Fromslop
Noooo
Ok fine, I'll live with standard HDR. RT just adds too much not to use it
Imo their SSAO is way worse
My only problem with the game's vanilla HDR is that you can't define a peak brightness
It clips very badly on 500 nits TB
never happen for me
vanilla game brightness is 250nits
which is too high for 500nits peak
renodx has similar highlights to vanilla
Hi all, I have a question about renodx sliders in elden ring. When I adjust the Game brightness slider, nothing happens. But when I adjust the UI brightness slider, it seems to affect the game brightness? Is this how it's supposed to work?
The only mods I have are ones that adds ps5 controller icons to the game, then the ones to disable chromatic aberration and vignette
the disable chromatic aberration / vignette mod is probably the issue
the vignette is in the same shader that does tonemapping
so it must be spawning a new variation of that shader
there's already a chromatic aberration slider so ritsu would just need to add a vignette slider and you wouldn't need the mod
Hi Musa, thank you for the response!
I removed the two mods, and also updated to latest reshade. It is working now!
But I noticed another problem. Lilium shaders say that it is not in HDR? I'm unable to use any of the analysers because it has an error that says "Only HDR Colour Spaces are supported".
I'm on linux, and I'm booting into a dedicated gamescope session. As far as I can tell, the game is running in HDR
Renodx itself is working fine
might be related to the game using nvidia's api for hdr, in hdr analysis you can scroll down to the bottom and in one of the textboxes you can write CSP_HDR10 to force hdr analysis to recognize hdr10 output
Okay, thank you. I will check this when I get back to my PC
Hi Musa, just wanted to update: this worked! I'm able to see the analysis now.
this is with flawless widescreen and latest reno snapshot, hdr is broken with too much darkness. any help would be appreciated
its ray tracing. disabling rt solves this idk why
mod doesnt work with rt
setting elden ring to offline doesn't disable the anticheat, you need to use a mod like the offline launcher
Ah ok thanks a lot
Is it normal that the reshade menu is very bright ingame ?
Reshade menu probably isn’t detecting the color space properly
Should I do something or it's not important ?
is it a game that's still kind of dark even with hdr ?
I don't know why the screenshot is like that and when I press the print screen key it bring me back to desktop
is there a way to fix that? for the whole reshade menu, that is rather than overriding for individual shaders. it usually happens with games that require fullscreen for hdr (elden ring, sekiro etc.)
i assume special k's force fullscreen would fix that, but i was wondering if it was possible to change anything in reshade's config
just curious, why is that?
is it normal for the game(Elden Ring) to get extremely dim compared to vanilla HDR?
do you mean overall brightness or just highlights
vanilla brightness 4 should be roughly the same as renodx 203nits
if you mean the highlights, they can be noticeably dimmer than vanilla (that why highlights are set to 52 by default) but i dont thinks its "extreme"
a lot of games with RT has that issue, idk about the details though
Brightness, even at 203 you can see the ui too is noticeably dimmer.
ui in vanilla hdr is brighter than paper white
they use 2.2 encode before lut and 2.2 decode after if hdr is enabled for the itm then back to 2.2 encode for ui compositing
ui is supposed to be around 270 nits in vanilla hdr with brightness 4, but ui in elden ring isnt white so its dimmer in fact
anyway the actual game in vanilla with brightness 4 should look very similar to renodx 203 nits
Is this confirmed? Could replace ssao shader to output white texture and see if it looks better
the in game ssao option is still working with RT on
you can turn off in game ao and rtao is still being applied
doesnt look good though
their RT isnt good anyway, denoising is pretty bad
you get some horrendous boiling on foliage
does anyone use ds3 lighting engine? i just bought the game on sale but it crashes on startup with the mod files installed
i know its an alpha but the instructions just said copy to install folder and use mod engine 2 XD
try the other one ux… something
i think i'll wait for lighting engine to be updated
i know too little about it to rule out user error
i have the habit of making really stupid mistakes sometimes even with things i do a lot like installing mods and whatnot
Sekiro is still washed even after installing RenoDX wtf ???
try restarting pc or using displaycommander
Oof.... ok
It's just nvapi hdr
For whatever reason Sekiro lets me override the swapchain without freaking out despite being NVAPI
latest build?
#1474463462175281295 message
is there any way for this addon to work in sdr? my expectations might be in the wrong place with reno as the only experience i have is with wilds + i dont even have an hdr monitor but id like to remove the raised black levels in sekiro the Right way
vanilla sdr is pretty good
there isnt much to be improved
i don't disagree but doesn't sekiro and er have notably raised blacks lol
thats not "fixable"
also i dont think there are raised blacks in sekiro
there are in elden ring dlc
fair enough then lol
sorry if this has already been asked, does raytracing in elden ring work with renodx?
no
what exactly breaks it? is it the RT shadows or RTGI
no idea
only heard from others
ah okay, i'm using a mod that disables RT shadows and only allows RTGI and it seems fine
theres no rtgi in this game, only rtao
Sorry that’s what I meant
sorry if this is a repeated question but does anyone know if theres a consistent fix for Elden Rings HDR? 80% of the time i try its always broken and washed out. Everytime ive looked online in the past none of the suggestions ever work for me
really sucks they never fixed it man
maybe this
#1484495867586281493 message
i just throw that alongside the renodx file?
yeah
the game has nvapi which causes this problem, this fixes it
ah i see, dont know why i never found this solution in my past searches
I just tried the same fix alongside RenoDX, but it seems like I need to alt+tab out and back into Elden Ring for it to take any effect. Does that make any sense? Otherwise, I see the typical washed out issue. Playing in full screen with HDR enabled in-game and in Windows
should work from the get go @timid bobcat 🤔
Continue rendering in background may be needed in "Input Control", in addition to selecting "Window Mode"
well fuck me i guess i just got lucky cause its back to being washed out
Restarting always fixes that for me
And mine worked today, no other changes. Frustrating how unpredictable it can be.
eus ex

