#▫️Doom: The Dark Ages
1 messages · Page 3 of 1
No SS comparison?
nope
r_raytracedReflectionsTemporalUpscaleQuality at 0 means ray-traced reflections are rendered at native resolution. 1 is 1/2, 2 is 1/3, 3 is 1/4 resolution
also idk if those cvars do anything
might just be snake oil from previous id games
but imo its worth a try if you have the hardware
I tried it and it's a bit nicer but the performance hit is really only worth it if you've got headroom on the gpu. Especially in a fast-paced game like this
they do
would they work from an autoexec.cfg rather than loading it through console?
no
fully upgraded ravager is just op
how much does it affect performance?
less than 10%
some effects are missing if you turn off ssr
like all particles are not ray traced
but is it still worth it in your opinion?
Bang4Buck just released another video, this fella is getting lower PCL with MFG 4x then what I was getting with No FG + Reflex
@real wharf@wet pasture
The only difference I can imagine is that I undervolted and power limited 85% my card. I am using 100w less compared to him on avg for each scene
he's running an overclock for both clock and VRAM
His pre FG PCL is 17-18ms
personal preference
ssr on looks better (when in screen space of course) but ssr off is more consistent
i use 50 walts more
3.2 ghz
why is his fps so low btw
No clue, he's using DLSS Q
And in some scenes he's dropping to 174FPS
But his PCL barely changes
My bigger question is I think he uses a TV
yes
Hence his in game refresh rate limit caps at 120FPS
same spot
whats your fps at main menu ?
4k dlss quality no fg
im getting exact 144 fps
are these shaders that much demanding ?
Right turning them off netted me 6FPS
reshade removed
Different hardware
did you keep nvidia filter on
No
that costs 3%
app and inspector
yes
NOOOOO my 4FPS
24H2 is still busted atm
btw you can undervolt your 5090 more
pretty sure
my card can do more than 3ghz at 1.0v
for 2760mhz you probably only need like 0.9v
My 5090 arrives tomorrow and I'll probably undervolt. Is that preferable to just reducing power limit? I guess you lose significantly more perf lowering PL?
no
you need to modify the curve
Bang4BuckPC Gamer has a video on how to do it
Testing Undervolting and Overclocking on the RTX 5090
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⏱ Timestamps ⏱
0:00 - Intro
0:47 - Max Overclock Settings
1:32 - Undervolt Settings
3:15 - Unigine Heaven 4...
Perfect thanks
Will help alleviate my slight (probably unwarranted) concerns over my 1000W PSU!
Cheers for that Polly
+3000 vram is a free performance gain for blackwell gpus
So I think the issue is with the game and reflex. If I use MFG 4x capped, there are scenes where GPU usage will drop to 70% or below and that doubles latency.
MFG 3x uses a higher base FPS and pegs the GPU so it maintains me at 85% GPU util and above and that doesn't have the issue even at the same FPS cap
PCL is in the 20s now
https://download-eu2.guru3d.com/aft...burner466Beta5Build16555_ExtendedMemoryOC.rar you need this for +3000
otherwise you can only do +2000
though its only like 1% difference
What % does the +2000 net you over stock?
Oh... So he was uncapped there?
No temp/power hit? Or negligible?
Cool, I'll grab my extra 3% then!
Ok so undervolting is king.
i did 2872mhz @900mv here
Fingers crossed I get lucky
but in game its actually 2715mhz@895mv
Could you share your curve when you have a few mins?
this is due to the boost algorithm of blackwell
It's been years since I've undervolted
Oh. This is why... I'm runnin 2872mhz @900mv as well but it's unstable in some titles.
Using this now.
yeah the voltage and frequency will drop when the power draw increases
this is the boost algorithm of blackwell
my card can do 3307mhz @ 1.11v when the power draw is below 200w
but at 600w its like 3145mhz @ 1.05v
Although does not boosting mem. that much increases memory temperature quite significantly?
the previous nvidia gpus wont drop frequency and voltage unless you hit the power limit or the temperature is higher
has nothing to do with vram
Stupid question, does Nvidia and AMD handle HDR the same way?
Dude is so chill. Thanks, good reference point for my tinkering tomorrow when my card arrives
https://youtu.be/DZfhbMc9w0Q?t=3746 Billy says they're using ACES 1.3 as their tonemapper here (and "1.2 or 1.0" for Eternal in HDR, their SDR tonemapper was different)
Want to know more about Doom: The Dark Ages and the technical make-up of the new id Tech 8? John Linneman has this extensive interview with id Software's Director of Engine Technology, Billy Khan. Every key aspect of the new technology is discussed here, along with answers to key questions like why The Dark Ages simply isn't possible without har...
😆
Been playing with the sliders. Feels much better at 50% damage to demons. They were dying too quick.
Personally, I think Doom DA is too slow 
All games should be this fast btw
Im tired of slow games
Are you guys using rt reflections?
ye
RT for reflections is enabled for any setting higher than low
They have a pretty high roughness cut off, so the RT reflection aren't very expensive
Ultra Nightmare
So, whatever that gives me. I didn’t edit any file.
now set RT reflection quality to 100%
Ultra and above is already full res I think
medium is 1/3 and high is 1/2
okay I was wrong, everything above medium is 1/2 res
I'm on a 2070 super and I've been using them at high
so the same as Eternal
That said, full res reflections in eternal where kinda placebo quality
I still need to install reshade
I mean if you don't struggle with the frame rate, no reason to turn them off
I dip below 60
I mean then whay would the cvars exist?
but I'm using reflex + vrr
if there is an ingame console you can probably run the cvar with no param
and see what it spits out
o
yea mb didnt see that
doom works fine with vulkan layer reshade right?
thats problem not the reason
yeah it's normal with vulkan
which is why they are fast
yes
they did it eternal too
roughness cut off is probably not that much related
and there are some things like volumetrics and decals that you cant do in BVH
not these
which is why SSR is still needed
In doom eternal the quality of rt reflections are actually higher
tou can turn off ssr and check the difference actually
they are much worse than those in doom eternal
doom eternal has higher quality bvh
which makes sense since in that game rt reflections are not so cheap
it is a little weird though
the consoles were still shooting for 1800p 60 with rt reflections iirc
its medium reflections on console
I thought consoles didn't use any rt reflections at all
tda doesnt have rt reflections on consoles
yea
the rt mode of doom eternal on consoles actually run at similar res as 120fps mode
which means it run at half the framerate
Thats not cheap
is it like that for dark ages as well? it seemed like amd and nv were similar this time around
I'm at 720p internal and I'm probably barely matching series x performance(without rt reflections)
anyway even then the game feels fine to play
I've seen a lot of people act like its unplayable because you can't shoot for 240fps
What’s your gpu?
Oh you meant eternal lol
Mb
My DLAA with no FG is 80s
I'm doing it with FG 2x for now, will likely move to 3x once Path Tracing drops, or when I revisit for DLCs if I finish the game before the update.
amazing I have no idea what's going on
the game loads reshade 6.3.3 somehow and just shows a black screen
win 10 2070 super pc ftw I guess
4090 pc just does stupid shit
I'm gonna wait for RenoDX. Too annoying to have to use the current recommended settings.
Time to resume the goodness that is this game. 
By the way, sorry for the off topic, but bet you know. Is it common for the 5090 FE fans to never stop spinning? I remember they used to but maybe I messed something in Afterburner or whatever. Although using the default fan curve.
They also render at half res at highest settings and fall back to SSR at places
They blend ssr with rt all the time in this game
I mean screen space "places" 😉
ultimately, reflections raytracing workload is very small in this game
but the game itself is absolutely awesome
I'm half way through with it, playing on nightmare
can't really comprehend people who say it's too slow or too easy
I got my ass handed a lot of times already
The Revenants are particularly nasty I find
^ refer to this. I don't know how much faster people need the game to be in order to qualify as not slow
The game gives you a bunch of options to customise difficulty. I'm sure someone will release a mod with an even faster gamespeed multiplier if you want to turn it into Overkill.
That or it's just tourist who haven't played the game saying it's slow because gameplay videos from ID were slow
The gameplay reveal for 2016 was at a pensioner pace
SRR ON/OFF
Hmmm... I wonder, if ray traced reflections are actually applied only when specific material have a flag that allows it to be ray traced
cause I haven't noticed any ray traced reflections on anything other than puddles
not even eyes
especially no RT reflection on guns
which is a bit disappointing
but that will probably be fixed by PT update
So chat, how are we feeling about the game so far? I think I'm enjoying it more than eternal (I'm on the level 8 only, so that might change)
But I still don't know what to think about the melee combat focus
I'm also not feeling the discount titanfall/panzer dragoon stuff tbh
agree, i also think i'm liking it a bit more than i did eternal
ost isn't on the same level tho 😦 it's not bad, just feels kinda derivative?
Yeah, the music feels a lot like remixes of the older tracks
Like, I could swear they straight up reused the eternal ost at some points
Dunno if posted yet, PT is comming in June
https://www.computerbase.de/news/gaming/doom-the-dark-ages-update-mit-full-raytracing-und-dlss-ray-reconstruction-im-juni.92650/
Now THAT looks like a good raytracing
finally some metalic materials reflections
not just puddles
that pt screenshot is really sexy
I assume it's gonna cut the frame rate by 2/3 like in IJ
Nice for folks with 4090s/5090s is guess
most likely yeah
i'll have finished the game by then so i don't really care, and i wouldn't have used it anyways
im fine with my 170fps w/ 2x
Cool. Hope they're be able to fix Reflex by then.
Without an nvidia driver “hack” the minimum fan speed is actually 30% afaik
you bought the fe model ?
I didn’t, I have an msi gaming trio oc
but i want it NOW
Me too, but I also can't stop playing the game waiting for that, so we'll see. 
Will likely get to play either last few levels in PT, or I might do a speed run of it all with PT.
Otherwise, whenever the DLCs come out.
Ultra Nightmare with PT 
das the plan.
Will have to go from FG 2x to 3x, though.
That PT screenies from ComputerBase looks smexy.
lol @ that text.
Is it normal for ComputerBase to say that? I don't frequent them.
Or it's cause of the drama from yesterday with targeted reporting by techtubers?
Based.
I don't normally play shooters
but I like this
I guess cause they made it for casuals
In this week's Direct, Rich, John and Alex discuss the strongly rumoured plans for NO Switch 2 launch reviews, along with apparent news that the next-gen Xbox will use ARM-based Snapdragon processors. Rich tests out our in-development VRR capture/analysis tools with Days Gone Remastered, measures the ongoing PS5 VRR stutter effect while Alex sha...
threat interactive audiance
This looks good but with a 4090 at 2x frame gen I feel like the current highest settings is already as slow as I'd want this game to run (1440p, high settings, dlss quality, 2x fg, 220fps)
220fps as a minimum? Jeez
240hz refresh rate with a practical fps cap around 223fps with reflex enable and working properly through special K
hitting sk cap triples my latency, so i avoid it by only using 2x and getting around 180fps on my 5070ti
hmmm I will need to check my latency measurements, thanks
if your GPU utilisation isnt above 80%s, latency increases massively
I had to used MFG 3x so that I am pinning my GPU more and that way I was able to get 25ms PCL
ah, i wasn't checking that when i tested
will test again when i play later
Why? What happened?
they talk about mandatory rt in games
DF Direct Weekly #214: No Switch 2 Launch Reviews? Next-Gen Xbox Using ARM + The "Forced RT" Debate!
r_SSRMinSmoothness works in this game btw (needs the console unlocker) if you want more stuff to be reflective. default is probably 0.58 like eternal. here's default vs 0. big performance hit of course.
i feel like that due to the garbage hardware of last gen consoles, people have really big misunderstanding of how realtime rendering envoles
maybe it's going to change in the PT update but i feel like they really skimped on reflections in general in this game. obviously stuff like stone shouldn't be reflective, but there's a lot of glass and metal in the bases that isn't reflective at all. even using that console command to put it at 0 (which you shouldn't do, i wouldn't go lower than 0.3 or so) there's a lot that just looks off
nvm that's exactly what you said
seems like the soundtrack gets better
or maybe the encounters get long enough for it to shine
I encourage everyone to put the master mix at 100%, keep the rest at 70-80% and put the music mix at 100%
Otherwise you really do not hear it remotely enough
oh yeah pretty sure i did that right away
I think it's definitely not as impactful as the two previous games for now (I'm like at half of the game), but at least that way, I can hear it
By default, it feels so drowned into everything else, no idea why they did that
I hadn't changed anything but overnight reshade stopped loading with Steam version Dark Ages. I have gone so far as to uninstall the entire game and del all remaining folders, reinstalled game then reshade. The game opens but no reshade banner and ctrl+home key doesn't do anything.
Anyone else had this happen?
All other games work fine and as expected
Looking at event viewer idtechlauncher is crashing each time I open the game, but the game still opens (just not reshade)
Actually idtechlauncher.exe crashes when I close TDA, not when I open it
inb4 the 2070S computer
The 2nd level is far from being the most intensive in the game too
i have never used the black floor fix, is all i need to change the processing cutoff and the tick on enable sdr black floor emulation?
you are installing reshade as vulkan right
try install as dxgi
installing as vulkan breaks FG
so just renamind the dll or reinstalling reshade as dx12
i'm not using fg but i'll do it anyway
no dll for vulkan
no
you can just uncompress the reshade.exe
you will get a reshade64.dll
rename it to dxgi.dll and copy it to your game folder
no need to reinstall
So plan on playing the game but I've heard the HDR is ass what y'all recommend for a fix
Pinned comment is the recommendation.
Okay ty
#1371673491912265828 message
Another quick question does the gamepass or I think blizzard version work
I'll install gamepass one then ty very much
This game cyberpunk and read dead redemption 2 I need too figure out soon
Cuz my lg g5 comes June 9th
And I need good looking games with good HDR
Why don't devs do good hdr
Short answer: they don't care.
Fair
(or don't know how to make it good)
If they cared, they'd get to know how to make it good.
It's just not a priority for 'em.
I'm going to have to cave in and start using it maybe
Am I just downloading reshade or do I need add-ons
You have a 4090 but you dont use it?
Why are you like this

There's no RenoDX for this, so just ReShade + Lilium's shaders.
ReShade shaders focused on HDR analysis, (post) processing and (inverse) tone mapping. - EndlesslyFlowering/ReShade_HDR_shaders
yea 🙂
Wanted to see if they were overreacting about the game running on low end hardware
Ight ty very much any tricks I have too do cuz I thought reshade was wonky with this game cuz vulkan or whatever
Detective MLG 
I load it via SK, but others have reported that you can load it as DirectX and it works.
dxgi.dll should work.
Use the latest ReShade pinned in #🧩renodx-dev
Okay I'll give it an attempt here soon
So do directx not vulkan
That's what others have reported here, yeah.
Yes
The music solid?
I don't hate it, but it's no Mick Gordon, but still go ways to go.
How does one find all the things too change in reshade
Polly's pinned comment shows you what to change in ReShade.
Follow's Musa's guideline for what to put there.
After this should I play doom 2016
I loved eternal I think I stayed up and beat it basically in one go 🧍
i prefer the dark ages soundtrack even i think
it has more ... vibe to it? like, eternal soundtrack is a banger no question. but it's 99% guitar
whereas finishing move use a lot of string instruments
like the strings at the start of "when the shadows first lengthened"
chills ...
Do you have Rebar active?
if so disable it. You dont have to go into the bios, just turn it off globally or per game in inspector
that has been the reason for BSODs and black screen issues when combining any sort of DLSS,FG,RR tech
2 days ago i was able to select doom to install reshade. now it tells me i dont have permissions. any suggestions
wdym permissions
when i start reshade and it asks me to select a game, i select doom, but then it tells me; you dont have permission to open this file
idk it worked fine 2 days ago
Gamepass? If so select the gamelaunchhelper.exe instead, one or two folders higher
Am I the only one who finds this game kinda hard to parse visually?
+com_skipIntroVideo 1 +com_skipKeyPressOnLoadScreens 1 +r_ssr 0 +r_raytracedreflectionstemporalupscalequality 0
i think it does look great ?
except some low res textures
That's not what I'm asking
i think it's pretty easy to parse
background colors are so drab everything important stands out
So maybe it's just me
of course it's hard to parse enemies that gank you from behind!
but that's another issue
you mean the map design or combat
can't say I agree
looks pretty clear to me
@wet pasture thanks that worked. But now when i open reshade in game it says no file search path found
like I can move and still see what's going on
I'm playing at default speed
horizon forbidden west is a game that I find hard to parse visually
and ff16 since its all particle effects
Same problem as elden ring dlc
consert radahn
and bayle
still have to beat that
armored core 6 also has that problem
also still have to beat that
I would argue its worse than ff16 in some cases
😩
Your shaders and textures need to be wherever the reshade.ini file says they are
have you played bayonetta games
no but from what I understand they have sound cues
I'm kinda getting an eye strain playing this for a while
Last time that happened was in the prison section of SH2R
This usually doesn't happen to me
Maybe I will try raising the brightness a bit
Or reducing BFF cutoff
The game can get quite dark with gamma correction
i think its way better than indi with bff
Don't put this evil on people
not even in jest
I think the stuff I did in indy with using aces min nits as gamma correction works pretty well and will carry over to doom
indi with bff looks crushed to hell to me
ya if you apply black floor fix to an aces game you need to compensate by raising the minimum nits
like a would even play without bff in some parts
by inversing the gamma corection on the min nits parameter so you end up at 0.0001 after bff
But it should match SDR?
It does, from what I compared
SDR did 0.02 nits minimum in indiana jones
i was just reading the resetera thread where someone was linking his vid as a fix for hdr so it was fresh on my mind
what the min brightness in hdr
Ya
I saw that, lol
yeah you responded. you were too nice
the brightness slider affects minimum nits
Hey, at least they seemed to listen
some feller on DF discord went ballistic on me when I suggested he should use reshade instead of GT meme fix
indi is pretty close to 0 nits
where
like, legit agro
Gamingtech argued its the best hdr of 2024
indy still looks pretty good without bff
ya i said that when it came out
#667293056277544960 message
I would rather play without bff
because bff is just removing shadow details in some areas
is the default paper white for ACES 100 nits ?
for sdr its 48 nits right
holy shit that guy is insufferable
in hdr that seems to be how its working
exposure at default 10 is almost the same as SDR at 100 nits
yall are making me want to sub to df for a month just to read it lol
give me a screenshot
that guy is shilling gamingtech all over the df discord
but with different defaults for min brightness right
what is gt meme
look up his Doom TDA HDR fix video
his fans are mainly console gamers
prob against rules since its paid content
lol, true. paywalled ignorance
do they like Johns settings in doom eternal
😆
"he has a graph on his screen he must be a professional"
my blood pressure is up
The guy seemed nice and chill
Reposting so not to spam

Weird, they believe that the graph GT is using for analysis is some sort of custom made one
not realising its coming from the same shader git that Lilium made
which also includes the BFF
this guy is worse than plasma tbh
and he is not funny
unlike plasma who is unintentionally funny
I'm 50/50
his videos have some use
in that they at least give yoiu an overview of how the game looks
settings should absolutely be ignored
but there is some value there
Please watch my HDR Tech Review here: https://youtu.be/-qmbCiPvvYQ
his opinion is nonsense
but this at least shows you how bad the hdr is
he doesn't point out the obvious issues
such as everyone turning pink
all he cares about is 0 nit blacks and he'll sacrifice any other aspect of picture quality to get there
the key point is hes not funny
true
Perfect blacks and "specular highlights"
his best hdr of 2023 is horizon forbidden west
he said to raise highlights all the way
With his insanely bad settings
ya
similar to what john did in doom eternal
Literally lowered the dynamic range
How's SK working with this game ?
so they want better image quality but don't want to have to do anything to achieve it
do i understand that correctly
more like "this is what i believe to be correct and anything that goes against that is an attack on my intelligence and character"
low intelligence lol
I basically did something no one ever did before using ReShade 😄 (ignoring releasing the first HDR specific shaders). So I kinda get where they are coming from.
Even other ReShade shaders can be pretty amazing in what they achieve without having access to the internal rendering pipeline.
Ssr?
Screen space reflections
I see should I turn those off or change them?
Im assuming it's just for performance gain?
im assuming 9070xt does well in this game cuz of the better rt?
This is in DF Discord?
My 9070 XT is ripping & tearing Doom up!
I caved
the 4090 is sooooo much better
dlss perf max settings at 4k 120fps
didn't see it drop any frames
and I beat a part I was stuck on instantly
4k or 1440p
one thing I'm now noticing is the game's gpu load is pretty consistent
it doesn't just spike up a ton at certain points
like ff16
Very happy with how the game turned out. Just wish it wasn't $70.
21 hours? damn that's an expensive boy
i get 100% in like 32 hours
nightmare difficulty
doom games have great replayability
how much it takes to beat doesnt really matter
fyi if you feel the default max fov 120 still not enough you can try +g_fov 140 launch arg
i like 140
same as i did in doom eternal
doom eternal is a shorter game, but there are tons of people play it for more than 1000 hours
Played with these settings, on a controller. Configurable difficulty is such a blessing really.
i play with similar settings except 250% damage to player
Wish extra lives could be disabled.
you literally can ignore them
I know, but still.
Don't think it would've been hard to include considering all the other options.
idk about lore, but I'm taking my time enjoying the world and looking at things and such.
But I'm also clearing levels real fast with Ultra Nightmare, and I'd say it's definitely a more forgiving difficulty this time around than Eternal.
i love doom lore. in eternal i read every lore entry and so far in DA too
At least from what I remember about Eternal.
You mean codex?
I don't like how they've handled that here.
It tells me to press TAB key to open it.
But when I open it, it just opens that tab.
Not the exact codex I picked up.
yeah noticed that too
might be a bug
because the wording makes it seem it should go to the collected page
Seemed like it, yeah
Yeap
As far as lore goes, I appreciate what they've been trynna do with it but for the most part, I really just wanna smash things violently in this game 😛
and look cool doing it
but like this all started because the demons killed the doom slayers pet rabbit
its john wick in space

The story is extremely up it's own ass for something so shlocky
The cutsenes are top tier tho, not just from the technical perspective, but they are a legit great direction and cinematography on display
Crazy amount of effort for something with so little value, lol
It reminds me of Resident Evil games, the story is ass but all the cutscenes are so stupidly overproduced I can't help but watch them in entirety every time I play
fun fact: it's only 70 when you need to play it at launch, taps head
I mean, the key sites are also like $50-ish, I think.
More about it setting a precedent. Or continuing the trend.
At least in this case the product is high quality. But that's still a bit of a cope due to how low the bar has been recently.
games go on sale much more quickly these days too
i guess the logic behind it is, people buying on launch are more inclined to pay more, and the people who wait anyway will pay sooner if you put it on sale earlier
and also yeah key sites
i got the deluxe giga mega edition for 85€
mainly for the soundtrack lol
What is the deal with this game and SK? Does it not work properly? I haven't bought it yet but might this weekend.
are there any other major problems/issues?
any issues with reshade too?
Works fine for me.
ReShade via SK, too.
Worked great day one.
Haven't had any issue personally.
Oh i thought i saw everyone saying SK didn't work well with vulkan
And something about broken reflex
yeah, I'm like in chapter 18, and it's a shame that it feels like they just gave up on cutscenes in the later part of the game
also not sure if I like this whole hell/underworld/weird dimension realm locations they're doing in the game
Doom isn't doom anymore.
not that it's bad
it's just not Doom
hasn't been since doom 2016
I believe that's just Kal saying it, about the game itself.
With/without SK.
idk the reasoning/why, though.
So no issues with Game + SK + Reshade as a reshade plugin?
hell yea
But I've been playing it with this version, I believe.
I don't think I updated.
And no issues.
Yeah
I load ReShade as a central install for SK
And works fine.
perfect thx
But yea what i was saying before is that doom isn't doom anymore
it's some fantastical medievil scifi shit now
lol
so I'm not surprised that the story in this game makes no sense and is ridiculous
once they started throwing mythological aliens in it, i was like "the fuck is this shit"
"Story in a game is like story in a porn movie; it's expected to be there, but it's not that important."
Because it doesn't limit FPS below refresh like it's supposed to.
I mean, the story in 2016 was actually intriguing, sure it was kept to the fringes, but it was gesturing towards some potent stuff
But then Eternal happened and it was a bunch of bullshit, and now TDA seemingly exist only to give some context to said bullshit
🤷♂️
I’m using dynamic resolution scaling up to 4K everything on high w/ a select few on Ultra Nightmare
What's dynamic resolution do exactly
I'm running around 150-160 fps with ultra everything with fsr on quality
Been told I should switch too xess I think
It adjusts the resolution on-the-fly, depending on the current GPU load and the target framerate you requested
i.e. if the game considers that you are getting too close to missing that target framerate, it will adjust the resolution in hope to lighten the load
I think you can't use DLSS and DR at the same time
i remember DF said they'd like that to be fixed
Yep, that's quite a shame atm
is there any way to get more bolts for the crossbow after finishing the game? and do you end up with the exact same number you had when you beat it? like, if I want to have some bolts for doing challenges using chapter replay, do I need to save them beforehand?
It was possible in Eternal, so hopefully they can bring it back
Eternal was a lot of fun but yea I was very disappointed with the story. It's not that I need it to have an in-depth story or anything. It's just weird that it moved in that direction
But at this point I guess who cares
if it's fun it's fun
You can revisit any level and all the progress is constantly saved.
in games in general ... ?
that would be a wild statement
for me its the opposite, i liked the depth of the lore in eternal so much more. there was definitely a change in direction, you can tell from the art style alone. 2016 has more of a mechanical look to it, while eternal and dark ages have that ornamented or divine style in the architecture and weapons
and some things that dont make much sense like where the slayer got that flying fortress
Early in development, rifts in the team began to appear. Hall, who despite having wanted to develop a different game remained the lead designer and creative director for the company, did not want Doom to have the same lack of plot as Wolfenstein 3D. At the end of November he delivered a design document, which he named the Doom Bible, that described the plot, backstory, and design goals for the project. His design was a science fiction horror concept wherein scientists on the Moon open a portal from which aliens emerge. Over a series of levels the player discovers that the aliens are demons; Hell also steadily infects the level design as the atmosphere becomes darker and more terrifying. While Romero initially liked the idea, John Carmack not only disliked it but dismissed the idea of having a story at all: "Story in a game is like story in a porn movie; it's expected to be there, but it's not that important." Rather than a deep story, John Carmack wanted to focus on the technological innovations, dropping the levels and episodes of Wolfenstein in favor of a fast, continuous world.
oh ok
hes talking about the og doom right
not 2016?
because i think back then he was sort of right maybe, since you weren't able to tell cinematic stories like idk last of us, god of war etc.
and if the story you'd tell is shit and doesn't make much sense then yeah just do fun gameplay and do that well
John Carmack resigned from id Software in 2013.
Depends on the game, but you can’t use it here, yes.
AC Shadows works fine with it, you can’t use set the DR based off DLSS in there.
Hey chat
My friend is having issues I think with crashing
He told me it doesn't work for him he has my 6900xt
Ik frame Gen causes a crash lock on 7900xtx
Any other settings that might?
Or could cause it
Maybe 16gb of ram tbh
He might have 16gb of ram
How to stop reshade pop up after every loading screen?
Good question, lol. I haven't bothered to look into it.
But I think ReShade has a setting to reduce the timer or hide that welcome message altogether?
Not sure.
Lol was about to ping you about that. Bonkers stuff. Now using X4 MFG under 60 ms latency at VVR cap of 116 FPS.
Ooft that's sexy
Dude I need to learn about flip metering and all that because everybody keep bringing up that term and I'm clueless. Haha.
#1371657523853004830 message
My experience with it so far. Way better latency, some weird interaction between SK and RTSS.
Flip metering is the reason why you have those rapid oscillation sawtooth patterns for your framegraph
It was introduced for FG with the transformer model and it's purpose is to improve FG frame pacing and reduce latency
Starting from +3.10.0
The one thing I don't understand, so I would like some clarification from someone is that flip metering is supposed to be exclusive to 5000 series due to being built into the hardware die?
Yet when I was on a 4090 I could still use flip metering and see the sawtooth pattern via measuring software. I'm guessing this is a software Vs hardware deal?
smoother but higher latency according to kal
anyway for fg without flip metering you need the dlss-g limiter
for fg with flip metering you need the low latency limiter
and sk is default to these
So the reduction in latency was down to transformer FG and the move away from using OPA, not Blackwell's flip metering?
transformer FG is unrelated
that the one reduces latency
but with worse visual quality
it probably doesnt do anything on ada
but im not 100% sure about that
4090 and 5090, with FlipMeteringEnabled, reduced the latency to same levels.
all i know is that if you use fg with flip metering on ada you need the regular limiter instead of the dlss-g one
At least in AC Shadows, as that's where Darktalon and I tested, before I slotted my 5090 in.
It was like ... ~15ms, I think?
do you mean lower latency on the sk panel
kal said its wrong
overall
Ah, nvm then.
I know he complained about not believing the markers in DOOM as reflex broken and what not.
reflex marker is not reliable in general
like it only shows one frame of extra latency with triple buffer vsync
but everyone knows its at least 3 frames
one thing im sure about is that you dont want to force vsync with flip metering
Why?
I always had V-Sync forced with FlipMetering, at least in ACS and DOOM.
Proper flat bar, no issues.
oh maybe that's why frame gen felt so laggy
um I think drop late frames causes the latency to be identical to double most of the time
2x FG felt laggy to you?
Did you have V-Sync enabled in NVCP?
I forgot, but I probably did
Something had to be cooked for you.
Cause FG shouldn't have felt laggy at all, lol
Even if you didn't enable V-Sync in NVCP but in-game only.
well I mean
Even Joshua liked it, and he hates FG lol.

Yeah, idk bro. Sounds like something was cooked at your end.
I did all comparisons.
DLSS Q, DLAA, FG/non-FG at same frame rates etc
Even without V-Sync forced in NVCP, it felt really good.
Like almost native.
And with V-Sync forced in NVCP, I couldn't tell the difference between 2x and native anymore.
the tv is pretty nice though
I don't even know where SK V-Sync gets applied.
at the time it didn't drop a single frame with dlss perf
But this was also with SK usage, so.
Well, no. SK V-Sync would apply to the value of whatever I set in SK limiter, right?
wdym
For DOOM, SK sets it at like 138.X, whereas in other games, it's usually 136.X
And my NVCP is always 137. So, NVCP was overriding it.
yea
because the game doesn't use reflex's limiter
so kal auto enabled sk's limiter
but apparently it had issues with adding lag
he fixed it in the latest update ofc
I don't have latest update, yet. I'll get it whenever he pushes it to Discord installer.
regardless
Had an update to 25.5.15.1 today for w/e reason.
I am quite happy with how it runs on my tv
240fps is nice and all, but idk if it'll hit the same since its not native 240fps
inconsisent fps limit
the more you alt-tab, the more broken it is
When you say inconcsistent FPS limit, how do you mean? If I set 137 limit in NVCP, it won't apply to that? Every ALT+TAB will break it further?
fps will be capped lower
and it doesnt feel smooth if your fps (when uncapped) is a lot higher than your refresh rate
the 576 driver improved a bit
but its probably fine in doom
because vulkan reflex + vsync doesnt even cap the framerate
ngl I'm on 566.36
well it seems like they fix the inconsistent fps cap
But I've never had that issue in any other game either 
Was this something introduced in recent shitshow of drivers?
And exclusive to 50 series?
yeah someone also talked about that in SK
I'm banned from SK, so can't read that chat, sadly.
it will lose performance over time and can stutter
Oh no, I read that. Just not sure if I had to read rest of the chat to get context 😄
Forwarded msgs work fine, thankfully.
so frame gen is a no go
Right, but as you said, seems like they've fixed it now?
got it
what did you do to get banned
what
i rarely talk there
I thought it was because of flip meter
Was discussing politics and got the boot.
special k disables that automatically iirc
But here's how my experience has been.
yeahhhh I suppose, but it might still tear sometimes
vsync + limiter the same time
for vulkan games
with no flip metering
HAHA! Since when?
4090, and then 5090.
AC Shadows, and now DOOM. Only two big AAA titles I can cite.
V-Sync forced enabled in NVCP, and FlipMetering enabled = smooth AF, rock solid bar, no inconsistencies, etc. Even without rock solid bar, everything was smooth AF, like my frames varying from 100-137 or w/e.
V-Sync not forced in NVCP, but in-game (in the case of DOOM): unless the bar was rock solid, it was a mess. It'd feel bad, laggy, etc. But if my bar was solid, no issues at all.
so special k disables flip metering for doom?
Errr ... since I've been more active here, lmao.
idk, 3 weeks now?
Maybe less?
I forget.
vsync + flip metering fg will get unsmooth if your fps is too high when uncapped (or the gpu usage is too low when capped)
ban appeal to kal didn't work 😔
#1371673491912265828 message this as well, @gaunt light
Might help with more input.
My experience only, of course. And Ersh's.
Oh, and Ondow Musa, I believe.
Is this intended or a VK bug?
But not sure if Ondow tested it.
no idea
there are only like 2 games with vk reflex
indiana jones and doom tda
I did, but was not able to tell if Ersh method was better or placebo. Felt better, but NV Overlay reported the same PCLat.
Right, but I'm never uncapped. I always have a cap of 137 applied via NVCP, and in SK's case, it's usually 136.X so NVCP doesn't interfere when using SK. But in DOOM's case it was 138.X so NVCP always got applied.
So, since I always had a cap, thus I never ran into those issues?
if your fps when uncapped is not much higher than your refresh its fine (we are only talking about flip metering)
Ah, gotcha
Yeah, I'm always running close to that limit anyway.
Since AAA games and all, would never really go that higher.
with no metering just force vsync
I guess I'd have to significantly lower settings, or try really light weight games for that.
ya that makes sense then
Latest SK build helped bringing MFG X4 PCLat to an impressive 40ish ms at a cap of 115 FPS. Now the weirdest thing ever happened...
Right
cyberpunk and alan wake 2
the fps cap is very inconsistent
As it's fixed now.
But for argument's sake.
How much higher are we talking where this would've fucked up?
on my 120hz screen it was from 90 to 116
Like my panel is 144Hz, would my uncapped FPS need to be around 200 or more?
complete mess
SK/ SK + RTSS async.
ya probably
Shouldn't this be not an issue, though? Since it's not higher than your panel, but lower?
but this seem to be fixed
no i mean the gpu usage dropped
thats the issue
Ahhhhhh, okay.
Since this seems to have been a driver issue, seems like it was also not 1:1 recreation for everyone, only if you ran into those driver shenanigans, etc.
Akin to those blackscreen issues.
i.e. I never had a single driver issue, no blackscreen, etc.
So, it was happening, but not as widespread perhaps?
someone in SK server and marat (iirc) both found that issue
Either way, good to know.
but if the fps cap is fixed i think its fine
because you can override the reflex cap with a normal one with flip metering on
This weird thing happens to me if I force V-Sync on in some titles. I have the theory/feeling that it happens with games that you install after a driver update. If you just reinstall the drivers it becomes normal again, with no random FPS caps.
and the frame pacing is better than the reflex cap
the reflex cap or the dlss-g mode from sk should both offer lower latency though
its pretty random
alt-tab can increase the frequency
noooo i should be able to play cutting edge AAA games on my gtx 1060 for 20 yearssss
Games dont look better than they did 10 years ago so yes, that is completely justifiable /s
young gamers should be forced to play old games on pc, with all their weird screen mode and port issues from the 2000s or earlier
just so they can understand what some went through
they got it far too easy these days
it would give them a frame of reference
They’ll close it and never launch it again. It won’t give them shit.
games from the 2000s got MSAA tho
More entertaining mobile games for them to play instead then.



They got Dio emote, wow.
but seriously tho, the reason why people are angry is that even modern gpus struggle with RT, you pay 400 euro, get a 5060ti 8gb and get shafted
people miss the times when you could pay 400 euro, get a 1070ti and play every game at native 100 fps
Battlefront II will be 10 years in 2027...
thats because 8gb gpus shouldnt even exist but companies are evil as fuck
The only thing that bugs me with this topic the past few years is "gamers
" saying that games shouldn't push technological boundaries if the hardware isnt fast enough
Which i strongly disagree with
Games should be made without hardware in mind
An "optimized" game for them is a game where you can use ULTRA settings and get 120+ fps regardless of what is actually going on in the scene
"gamers
" telling devs to not increase textures and settings so they can just max it out and get more fps instead of lowering the settings to get your desired frame rate
thats when you whip out the "technology marches forwards 24/7 fuck your feelings"
Well gamers were also critiquing every game under the sun from last gen for 'being a downgrade'
But now they don't want tech advancements
The idea of lowering down settings make them puke
yeah i dont like that attitude either tbh
your crappy midrange gpu wont be able to do ultra, cry about it
i do think devs should do a better job at setting graphics settings for the players though, particularly resolution and refresh rate.
too often you have to set resolution and refresh rate when it's the first launch and it's really irritating.
gtx480 flagship gpu from 2010, struggled to get 30fps in the witcher 3, a game released just 5 years after
980ti was also in the 30s at ultra 4K
witcher 3 was notoriously heavy thoughj
ity was not a 4k card
4k was an exotic resolution at that time
never in my life did i imagine spending 2k on a graphics card though, so i do understand why people hold onto cards for as long as they are working
there were tons of game ran like it
such as?
Any non cross gen game in 2015
doom 2016 ran at 40-50 on a gtx580 at 1080p low settings
and everyone consider it well optimized
5 years difference when every gen you got a 50% perf increase and every gen released like 15 months apart
and paid like a third of the cost to upgrade
the reality is that perf increases are stagnating, but hardware demands keep on going while prices are going up
people are justifyable anrgy, but at the wrong thing
8gb gpus should've died 5 years ago
can you imagine that a game released now runs at 1080 sub 60 fps with low settings on a 3090 is considered well optimized
but that was how doom 2016 was back then
You have a game
ULTRA settings give you 60 fps
MEDIUM settings give you 120 fps
LOW settings give you 240 fps
"Gamers 🤢 " will not be happy to "downgrade" to MEDIUM settings and they tell you to not push tech advancements just so they can max out the game with their 1060ti
You remove ULTRA settings and replace it with MEDIUM and so on for the rest of presets
So now you have the same game but here is the updated settings
ULTRA settings give you 120 fps
MEDIUM settings gives you 240 fps
All the devs did is change the names and remove ULTRA settings
So the "gamers 🤮 " who did not want to "downgrade" to MEDIUM settings are playing with MEDIUM settings but they dont know it since its labeled as ULTRA and will call the game "optimized" because you can max out the game and get 120fps
"Gamers
"
the 580 released for 500usd, the 3090 for 1500
even with inflation adjusted it's ridiculous
I have no idea how well the 3070 runs doom the dark ages but I can't image it being very well
3070 is faster than 4060
and the 30 series was a good value gen
lol
compared to the 20, 40 and 50 series
instead of todd howard telling people to upgrade their gpus, it should be the idtech guys 
here you go
3070 in doom tda
definitely better than gtx580 in doom 2016
but so many people are crying about "forced RT"
fuck em
and no you didnt have dlss to save your ass back then
it is the future and it's not going away
40 series is not that bad
4090 is a beast
ye nah that's cap
and I never saw it at msrp
it was effecitvely an 1800 euro card
some people did though
Bought it at MSRP few months after launch.
And it stayed at MSRP for a really long time.
Steve and Roman discuss just this in their latest video as well.
i bought my 4090 at msrp as well
im a firm believer of if you can't buy it at msrp, you don't need it
It definitely had its rocky times where it was hard to find, apart from third-party sellers.
But it had a longer window of it being available at MSRP.
As for 1800 EURO, isn’t that good pricing for EU anyway?
You shouldn’t be expecting same MSRP in EU as you see in States.
Not that it even costs the same in States anyway after taxes. But States is the cheapest nation in the world when it comes to goods, electronics especially.
1800 sounds like a good price for 4090 brand new, based on all the E.U. people I’ve talked to in SK on pricing discussions.
zotac trinity oc 4090
fucking shit
we're talking about a card that costs about as much as a second hand car
i think it still depends on where you are specifically
this is a month of minimum wage work
Okay and?
You were complaining about it not being available at MSRP, not that it’s priced that high.
It’s an enthusiast grade GPU, you can play games on lower tier ones as well. You don’t NEED that ultra preset.
if you are in Switzerland, 1800 is not that expensive
Like your argument is changing to apples and oranges now.


