#▫️Doom: The Dark Ages
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With and without upscaling, yeah. It was that.
I doubt DOOM is like that, so likely CPU bottleneck. But maybe check more benchmarks.
My RAM + GPU is OC'd, FWIW.
CPU is stock.
Going down through the settings to high barely gets an increase of 10fps
Sounds about CPU bottleneck to me, broski.
NVIDIA app can't access the in-game settings so need to reinstall to turn off framegen so game will start
Try latest drivers and stuff, maybe?
Look for .ini file maybe?
Sorry you running into random ass issues like that, though.
Sucks.
CPU was at 30% usage, can that still be cpu bottleneck?
Yes
CPU doesn't need to be at 99% to be a bottleneck.
5800X3D has shown its age in numerous games thus far, it's a great CPU but it's very old now for these games.
guys, how to install lilums hdr on gamepass version?
Are you playing the game with or without SK?
no sk
Here, they can help better on it.
idk what drop it in the launcher means, so can't help.
I don't know what earlier reviewers of this game were smoking when they were critical of it
Looks like throw the ReShade next to gamelaunchhelper.exe
this game is INSANE
I am still trying to find the 'slow' nature of it, lol.
But I also don't read/watch reviews.
That impression only came to me from DF videos.
it's impressive on every level
I really thought it was gonna be rather slow, but it's not.
so refreshing to see destruction in video games again
Game speed on core feels more than Eternal for me as well, but I haven't played Eternal in a hot minute so you can probably tell better.
the 'megazord' robot sections are 🔥
The shield itself is a good replcaement for grappling hook, cause I can still cover distance in a split second with it.
Cool down isn't bad either.
The first level is a great test for black balance lmao
lots of black
and yeah the shield charge is fun
Z:\Games\Xbox\DOOM- The Dark Ages\Content
Throw the ReShade DLL there, as well as your Shaders/Textures folder from Lilium and it'll work.
Hahaha
Does it lessen in later levels?
I was curious about that.
anyone find a UI transparency slider anywhere? I think eternal had one, would be nice for my OLED
Deleted reshade game opened. Turned off framegen, put settings to Low and now averaging 85fps lmao
levels get more colorful later, yeah
HDR Paper White Nits is UI brightness, idk about transparency slider. If you do, LMK pls.
this games paper white seems to affect other things so I would rather have a separate transparency slider y'know what I mean
I believe HDR Brightness is paper white, and Paper White Nits is UI only.
But not 100% sure.
Iorek can suggest better.
also i think UI transparency looks better than just turning down the brightness
Agreed, if you find it, do let me know. 🙂
Or any mod you come across, etc.
@pale islethank you, i ended up with a special k way
So, whats the best way to use hdr currently? just special k or reshade?
Is there a hotkey or a mod to hide the HUD with hotkey?
Game has native HDR, you don't need SK HDR for this.
Look at pinned comment for good HDR settings.
I heard there was black level raise?
yeah something definitely wrong there bro, I'm running 4080 + 5800X3D and get 80-90fps at 4Kres with Quality DLSS everything cranked up as far as it goes. with DLAA I get around 55-65fps...The cpu is definitely not the bottleneck
Yeah I'm thinking there is something going on. Because 10fps difference between low and ultra nightmare settings
Ddu'd and reinstalled latest drivers, no change
oh yeah that is crazy
Ultra Nightmare and all, right?
yep
Yeah, then something fucky wucky for him.
mfw I left a secret behind
I thought they were all marked on map?
not all of them it seems
The map makes it easy for collectibles.
Right?
haven't even opened the map
Or do you have to unfog the area for it to show?
the map is pretty good in this game
This was a skin I found in first level.
It's called 'nightmare', idk if it's available at other difficulties?
If so, maybe that secret I didn't get is on those permadeath difficulties?
no because i got that skin and im not playing on nightmare, i think it is unrelated to difficulty
Hmmm
I wonder if just broken or what, or some secrets are really secrets.
Okay, looks like the first one isn't marked on map. Lemme go and collect it to make sure it's same.
Not sure if other levels will follow same or what, but yeah.
How do I calculate what BFF processing cut off to use for my display? So my tv's peak brightness is 1360 nits, and I can use lilium HDR analysis to make sure that's working - but what about bff cut off?
It wasn't marked as a secret and shit on map, @pseudo canyon
It was just a boarded up wall to be broken, it's here.
So, just gotta pay attention to that stuff in future maps, I guess. But nbd, I was just curious if broken or what 😄
The pinned comment explains it, mate.
Has no relation to the display’s peak
It’s just supposed to match paper white
Oh sorry the pin is longer than I thought! Hah, whoops. Thanks. I'll just leave it at 2.5 brightness, 210 nits
I'm in my late 30s and my body has woken up early, like it's Christmas morning, because I'm too excited to play this
❤️ our hobby
I stayed awake through the night to play haha
too good

actually a fantastic game
I’m surprised that I’m enjoying it
Doom always struck me as an epic reddit game
So I reflexively was grossed out by it
But the parrying is pretty nice here
Just play on hard and lower the parry window
I have it at 2
Might lower it to 1
i feel like the timing slider is bugged, even on the lowest its like a 1 second window
First DOOM game for you?
I've always wanted to experience the gameplay evolution from Doom 2016 to Eternal and now this. But did not play any. Haha. Now I guess I'll just jump to this one since those visuals and the enemies and cutscenes look amazing to be on a backlog. Might wait for PT though.
wtf, update already?
He saw the meme videos of switching weapons every 5 nanoseconds and spazzing out on the screen doing 720° flips every 2 seconds - Fell for it
bruhhh
Are we supposed to kill those fucking witches standing in a circle praying and shit? lmao
I just jumped and they died, I never realized if I'm supposed to ..
The game feels so good. Locked 90fps max settings DLSS Quality.
Using the pinned HDR approach looks great but I do feel I want a bit more pop actually (sorry). Might raise brightness and push a bit past me usual peak brightness to get more things (pickups) popping a bit
I'm reading RT is forced on
hmm this going to be hard to lock 120fps
i'll wait for more benchmark
according to random comments
If you play on low reflections, the RT turns off
nonsense
PT when? Haha.
performance isn't that bad on amdhttps://youtu.be/6dYWRiQa_vI?si=SCt9C0-VF5jFL7E6
Can an older AMD GPU handle this RT mandatory game? And is FSR or XeSS a better choice? Let's find out!
Here's the 3080 testing video: https://youtu.be/TWnHYTUZpFc
And here is a link for 10% off DOOM: The Dark Ages: https://us.gamesplanet.com/?ref=DanielOwenTech
Disclosure: I used an affiliate link so I may earn money on qualifying purchases thr...
with the right preset and upscaling, it's decent
Wow. Doom 2026 and DA have almost the same 70 GB size.
Okay I went to work, came home and I'm getting the expected 100fps average with dlss quality on a 5800x3d + 4090 4k ultra nightmare everything
Didn't change a fugggin thing
sorry guys but i am kind of lost here. for an LG Oled C9 (@750nits):
ingame max nits ~400
hdr brightness 2.05
bff 172?
yeah should be fine
Since my initial trouble I've had zero problems not a stutter not a dropped frame. I kneel before idtech8
Crap. I do a regular ReShade install, but ReShade cannot find the shaders...
Any tips on this for Game Pass users?
Solved by installing it for DX instead of Vulkan...
Hay mate. May I ask how was you latency with MFG X4? I tried X3 and it goes to really bad territory like 80 ms PC Lat. I remember this was the case with Cyberpunk and thought MFG was not that good, but enabling V-Sync made it go down to really enjoyable 40 ms. Now there's no way I can make Doom DA X3 MFG go any lower. Seems like Reflex is indeed not working as intended. Would you say so?
SK is reporting 40ms but I don't know how accurate that is considering Kal said Reflex is broken for DA
From vibe feeling it, it is definitely under 50ms for me
I could try Nvidia overlay but I'm guessing it will report the same for PCL
pcl is the most accurate one you can get from software
Using Nvidia overlay?
Got it, will upload a pic of the latency when I get home in that case
Cool. I'm not really that familiar with all this and started to pay closer attention just a few months ago. So I wonder if this is something that devs. usually fix or goes into oblivion like HDR fixes. Haha. I mean... Reflex is really needed of they want MFG to be a viable option.
Although if you have a high refresh rate monitor it's quite usable, but many OLED users around still locked at 120 Hz.
LG G3 owner here, I have Film Maker mode hard clip at 1500 nits. For native HDR no mods leave Max Nits at 1000? Sure looks punchy. Sorry the comments are coming in as fast as Doom enemies I can’t find recommended native settings.
The game uses the brightness settings as a multiplier for peak brightness
Polly explained it
So if you use 2.5 (default) for game brightness e.g 210 paper white
You'll want to divide that by whatever your peak brightness is
1500÷2.5=600nits peak brightness
Just based of what we've heard from Kal and Nukem, it is 99% a developer skill issue with implementation
I can't say that DA's reflex is entirely dog shit, the game is playable for me and the frametimes and game are smooth
But there are games where reflex and by extension FG result in bad frame pacing
Mountain peaks in the graph with all sorts of small hitches and bad pre frame gen pacing
Which is why I use SK's Pace Native Frames to solve those issues (to the best of what SK can do at least)
for me not working reno and reshade. How can you use it? My game crash immidiately aftr starting
thanks
I just realised
IAm waiting path tracing update. I hope they will release soon
that it isnt Polly who posted

hmm game brightness 1.0 is 84nits though
I will need to see which of these settings I prefer
Why they didnt release path tracing? Why they dont release later ? seems to be weird decision...
it's gonna be added later
probably some last minute issues
Indy took like 3 months to add rt local shadows...
polly says dont touch the midpoint but this recommends bumping it up to 12, what's the call
koklusz way is probably best since there's no weird math happening to affect the peak brightness
Wait for Reno 
The great equalizer
testing old and new settings... it's almost identical. new way is just easier
Trying to follow this guide but not seeing any ICtCp option, only YRGB, RGB in PQ, and RGB. Any idea why?
I’m going back to Expedition 33 maybe the devs will have a fix for HDR soon. 🤣
He’s using an old version of the shader. I wouldn’t recommend those settings though they clip shadows
the black floor lowering option just clips shadows
no need to use that
clipping shadows for perfect blacks is non sense
Anyone know how to get rid of all these warnings every time I start up?
I lied 
Reflex is doing nothing in game
Latency in the high 60-70s
Turning off FG gets me back to 25ms
that json fix does not work for me. still freezing on vulcan
But regardless if testing FG on or off, reflex is doing zilch according to PCL
Right, I need to test this
I removed SK to remove any sort of modified variables
Default Reflex isnt capping framerates
Vanilla No FG / Vanilla No FG + Reflex / Vanilla MFG 4x with 224 cap / No FG + SK + reshade / FG 2x + SK + reshade / MFG 4x + SK + Reshade
@real wharf
Frameslop isnt beating the allegations now
ofc we're comparing apples to oranges here since I am capping frames, MFG 4x is running at a base of 55 meanwhile no FG and 2 FG are in the 80-100s
let me do an uncapped MFG 4x
all with BFF
SDR 2.2 200 nits and HDR midpoint 10 brightness 2 with BFF are 100% match
ui
So irrespective of the other settings, paper white accurately dictates UI?
Mid point = exposure
Brightness = game paper white
Paper white = ui paper white
How many nits in BFF ? By default 80 ?
Thanks, understood now (though if you use the term "game paper white" in the Ultra+ discord they gang up on you)
brightness*100
forward and pin your notes instead
So this looks reasonable for a 1360 nits display, with BFF set to 210?
Yup
But ya it’s reasonable
Thanks, I might overshoot actually
Ya the game is fairly conservative with highlights
if you increase the brightness too much it will be deepfried even when you lower the peak brightness to compensate
Big bummer if they don't fix that because PT will definitely need MFG to hit and playing DOOM at high latency SUCKS. I blows my mind how NVIDIA can promote the hell out of many products wich such bad implementaton to never be fixzed. Like... Don't they have some QA staff that can provide with support or whatever to the developers they've sponsored?
but theres really no reason to do that
What is the default DLSS preset?
How are people loading ReShade in the gamepass version of this? I tried doing it through SK but no luck
i think the game by default is set to use taa but i set it to performance mode in order to hit a consistent 120 fps and it does use the latest version of dlss with the transformer model so it looks perfectly adequate ]
yeah preset k
yes fg doesnt seem to work with vulkan well
tbh i have to play ddd with all settings on low and dlss set to performance (3840x1600) in order to hit a consistent 120fps on a 3080 10 gig
in indiana jones the input lag with fg is also very high (almost unplayable for me)
out of curiosity tho i bumped the settings to max, and could still hit 60fps easily plus didn't see much of a visual difference. the game looks fantastic either way
check DF's video
john linneman's one? or is alex's out yet?
settings above high are placeholders for pt
ohhh
ya alex's
oh i didn't know it was out i gotta watch it then
Well I'm doing the cursed strat of uncapped MFG 4x
tbh i was really worried about performance bc my 3080 is getting a bit old but even on the lowest settings and with the new transformer dlss model the game looks AMAZING and i haven't encountered any stutters or slowdowns whatsoever. super responsive at 120fps, no fg needed
I'm not seeing screen tearing and my latency is at 30ms
ya game looks great
so many rt haters argue this game looks bad
lol
Cursed on my thin books, but that's what I'll do for PT I guess. Haha.
looks bad? wtf? in what way? my only complaint about the visuals would be some of the art direction choices -- like, some of the cutscenes with the aliens on spaceships feels a bit too... star wars disney era-like
ppl are crazy. ever since dlss switched to the transformer model i've been using performance mode and on my lg c4 it doesn't look as good as DLAA but it's still worth the performance tradeoff by far.
i bet if you gave those ppl two displays side by side and one had dlss upscaling while the other had native taa they wouldn't know which is which
never been a huge fan of taa to be honest -- softens up the visuals a bit too much but that's just my preference
hmmm i'm confused -- i have a 48 inch lg c4 (so 800 nits peak), and i should be setting that to half in-game settings?
basically the hdr brightness slider is a multiplier that applies after tonemapping but they didn't account for the multiplier during tonemapping
so if brightness = 2.0
peak needs to be divided by 2.0
hmm... why can't games have consistent ui settings for hdr? is it really so difficult?
dumb oversight
most likely they straight up didn't test hdr
beyond verifying that it outputs hdr
tbh i don't quite understand most hdr settings, but i know i can look up what's recommended for my specific panel and just input whatever values are recommended into rtx hdr or whatever
assuming a game doesn't supper hdr natively, but even sometimes if it does i end up just using rtx hdr because to me it looks better but i don't know enough to say objectively why
i also have to consider if i'm playing at night or during the day because my living room has windows -- oled problems, amirite?
So what's the tldr; on the HDR in this game? Also, is the game fun in general? As good as eternal?
Game is very fun, I'm preferring it to eternal, I always like parry mechanics
I'm struggling with the HDR though. Even with the go-to settings from here, game is duller and less contrasty than I was expecting
The pickups for example seem really dull...not as much pop as I was expecting
Perhaps that's just the look they've gone for here
It's just the artstyle
Are the settings straight forward? I have not been following this at all
or are they wack like eternal?
Veeeeery different to eternal
They're wack, but follow the pins
Wack in a diffrent way
highlights get nice and bright when they want to with the pinned settings (not using reshade because my display crushes black)
Not sure I understand this part. Why are we multiplying paperwhite by 100?
It might just actually be the desaturated colour look that has surprised me
150% speed is hectic and solves all the 'muh this is slow'
ingame paper white setting so 2.03 * 100 = 203
Oh in game paperwhite settings * 100
so if you're using 1.0, you put 100 for liliums
i'll fix that
right?
i'll bet you can get more fine-grained control over the sliders with console commands or ini editing
Sick I bluescreened again while typing
fuck me for buying a triple-a game on its release date
have you tried without SK
because the game seems super responsive for me
Does this game play nice with SK?
certainly does not feel like broken reflex
kal is actively working on it
idk i have no reason to use SK here
but reflex is definitely broken
reshade works fine as dxgi
my question is, is it broken in general or with SK
in-game reflex?
yes
idk then, other games feel like they have far more input lag than doom
the game is vulkan?
yes
What is your recommended settings?
i just need to force myself to not play the game for a little while ugh
Reflex isn't limiting because in game vsync options do nothing
musa's pinned ones
It's wild
i just force vsync in the control panel
otherwise gsync does not feel as smooth as it should in games
i was gaslit into turning it off and spent some time with games feeling like ass
With FG or without?
with fg
Without FG feels good, with FG feels good. MFG 3x feels horrible.
if i force vsync in the control panel then it could explain why the game feels fine
Lol this is so true!
But that's on a 144Hz screen at my end.
for me not.
i havent tried mfg as the game runs fine enough
I used to do just that, until Kal convinced me to not do it on NVCP level and do it in-game. 
Yeah, I was just curious. The DLAA + FG brings me to 115-135-ish mark.
yeah that's what i meant. went back to nvcp level lately and suddenly games are smooth again 
Game does feel MUCH better when you have a consistent framerate.
I should've trusted myself, and years of usage. 
FG off with a locked 90fps via SK feels as smooth as a game has ever felt tbh
Same, same. But ... if I can feel something becoming choppy, it's choppy.
EOD if NVCP fixes it, I'll take it. If it's placebo, well it's working great then. 
But yeah, Doom feels great to me, with and without FG.
MFG is when it becomes wonky for me, I should try NVCP V-Sync again for that.
anyway yall with latency issues try out forced vsync in nvcp and no stuff like SK
(and gsync on ofc)
wonder if it helps
The game with locked frames without dips feels superior than any other combo I have tried. But that shouldn't be a surprise 🙂
SAME!
LMAO, I missed this msg.
#UsMoment
LOL YOU MORONS FORCE ON VSYNC
do you have to force vsync in NVCP
or can you force it with SK
and its same thing ?
no idea, i know nvcp seems to work fine for me
my experience with SK and new game releases isn't great so i never use it unless its really necessary
Joking aside, when you don't force I. Vsync you get that wonderful thing of your gpu cooking at 700fps in game menus that fail to implement Vsync and FG properly
so i've just been playing the game normally with reshade installed as dxgi for the gamma mismatch fix, and vsync forced on in the control panel, and nothing feels broken
Which frame rate limiter do you use? Or do you go loosey goosey?
Since we have a lot of SK lovers in-here, this is how I have always used SK + NVCP and never had any issue.
-
set your max in NVCP to be just a tiny bit more than what SK will set in limiter. In my case, SK will set it to 136.XX, so I do 137 here so it doesn't fuck with SK. But in any other game, without SK, I never have any issue.
-
I forced V-SYnc on in NVCP, never had any issue. So, if you run into any issues, maybe try that, too.
vsync+gsync+ultra low latency limits your framerate
always did
i pretty much never do anything else
Yeah but I'm rarely hitting that limit
yeah but because of gsync fluctuating framerates feel fine
i mean unless the game is a stuttery mess but that aint the case with doom
What does Ultra Low Latency specifically do? ELI5 example if you have one, other than what NVCP tells me.
I forced V-Sync through the NVApp and it's working on capping the game at monitor's Hz cap (120 FPS), but not making Reflex trigger (116 FPS). Latency with FG is 55ish ms and I think it should be lower as in other games. FG X3 goes to 80ish ms. If reflex behaves properly it should be lower as in Cyberpunk or SW Outlaws.
i can't tell at all when i'm fluctuating from say 220fps to 170 with gsync
it still feels smooth
G-Sync is Godsend.
ullm does nothing when reflex is available
Only thing that allowed me to game 4K back in 2014-2015-ish.
vrr is best tech right after hdr
i dont think anyone really knows for sure what it does differently
Right, but when reflex is broken, then ULLM comes into play?
is reshade as dxgi supposed to work on the gamepass version? It wont load for me
yes although let me double check what kal said this morning
Yes
Yeah, many are using it that way.
I am using SK central install, so idk how to load local. But seems like just throw dxgi.dll next to gamehelper exe?
gamelauncher*
honestly i've got no idea what it's really supposed to do. but the combo of gsync+vsync+ultra low latency limits your framerate a bit under the vrr limit, so it's doing exactly you want
functionally it's pretty much identical to reflex low latency mode
i dunno if it's actually using those markers though
These days at 4K with new games I ain't ever hitting 144fps on a 4090
Just my hypothesis, but if I had to guess .. if reflex is enabled/working correctly, you're getting good experience anyway cause of that.
In games it isn't, your ULLM setting come into play, and you get good experience as well cause of that.
So, it's a win/win scenario, when we enable it in NVCP.
Again, at least based on how I've used/felt games being smooth AF for years now.
With and without SK.
I only recently started forcing V-Sync on in-game setting, cause again .. was gaslit into it, it might've been that those prefer that had it broken on NVCP for whatever reasons.
Half the people are on wildly different drivers as well whenever we're discussing these things, so who knows how NVCP settings is behaving for them, as compared to others, and so on.
The argument that people give is that Vsync breaks certain non-gaming apps
But I don't think I've ever seen that
Literally never had that issue. Ever.
only one i know of was unreal editor
also no, forcing vsync on in nvcp doesnt unbreak reflex here, the game is still capping at my refresh rate ingame or keeping vsync off (?!) in menus
and i've experienced that myself
just vulkan weirdness
That's the argument I was given as well, that's why I disabled it from NVCP to see if I run into any app and experience something different.
but, uh, you can just disable it for that app instead
and i dont think it's happening anymore anyway?

I dont believe those additional 14 FPS
Are literally reducing my latency by half
well its not even native 14FPS
because MFG 4x
What is that OSD?
later
Do you also set your max frame rate in NVCP?
you can and that does work
why does the game cap correctly for me then
it behaves like everything else
i'm capped at 225fps
well yeah i am using ultra low latency
As Umer perfectly pointed out "Without FG feels good, with FG feels good. MFG 3x feels horrible." With FG feels good, although since I discovered how much I was hurting myself with not using V-Sync I started to be more obsessibe with input lag. If it was working as intended I'd be getting around les 10 ms which is not a big difference. Now if you try MFG just in case PT is really heavy... They better fix it because latency jumps to almost double and if properly workin it shouldn't.
i was testing with it off since you wont be able to tell if reflex is working while its on lol
ULLM working just proves that Reflex doesn't
Nvidia Overlay
So can we use SK reflex instead? Or is it not ready yet?
hm gotcha. though i dont see whats the real issue then
maybe? my game is unstable enough at the moment so i havent tried using sk
SK hasnt fixed reflex or whatever other shenanigans are going on in this game atm
Kal is reworking SK for vulkan
okay yeah mfg feels noticeably laggier
so that we could do reflex via DXVK
FWIW, I launched the game with SK first boot, and haven't had any issues.
I'm going back to NVCP V-Sync, though.
And will try ULLM now as well.
And you lot wonder why HDR is broken in games
lmao
This is the type of convos devs have
Wait what did I miss? (I'm tired for today haha)
It's broken in games cause it's a low priority for most I'd argue.
most devs don't even know fullscreen exclusive should be eradicated
Outside of AW2 and stuff, I can't think of any game that actually ever talks about HDR
Other than just enabling it, so console games can show as HDR compliant.
Kal is saying you cant trust PCL because the game is getting nonsense info passed down from reflex but overhere I went from 70ms to 35
It's more for a badge being shown next to title than anything else.
i do kinda trust what i feel though
I do hope that changes at some point, but at least on PC side, we have a bunch of tools and some sharp minded enthusiasts to help us along the way.
even then it's just pumbo
Exactly, lol.
But how? What Ersh settings? Haha. (So sleepy)
I just removed SK
Every other game it's just 'HDR enabled' (if at all) mention in trailer video, and that's it.
and forced vysnc in driver
and he certainly doesnt have enough power over there to push for everything that should be done with hdr
Think I'm gonna crank up colour saturation in the game, which I never thought I'd say
ULLM as well?
no
tldr; no sk and the good old combo of forced nvcp vsync + gsync + ullm
just keep playing
Works better than through the NVidia app?
i just use the app nowadays
some levels are extremely contrasty
so unless those 4 additional 'native' frames are the reason my latency is being cut in half I dunno whats happeneing
its the same thing in this case
Orgs like DF, or even LTT (be useful for once) should lobby for correct HDR stuff in games.
But then I shudder to think if we'll just get Plasma-esque settings enabled in-game or what.
nvcp is unbearably slow
Ooh now I'm intrigued. Ok I'll do that
This one right? Never used ULLM.
Yeah, can't wait for NVCP to be entirely moved to the NV App.
DF certainly should it fits their "mission" very well
But even they use such cursed settings sometimes that it makes you wonder ... but at least they're open minded and like to learn.
and some levels look quite similar to doom eternal
Last couple years they gotten more into PC side (welcome change).
HDR should be the next frontier for them to tackle.
They've already hyped up and talked the goodness of VRR as is.
i am so glad basically everyone has vrr nowadays
Ok that's good to know. Nothing is "broken" then, just the style they were going for on the early levels. That's cool
ya
Well, HDR is broken 😂
musa's setting matches sdr 100%
honestly i dont consider gamma mismatch broken because its so easy to fix
But most still don't enable it properly, so it's often broken 
its just bad sliders + gamma mismatch
broken implies to me that it needs a renodx mod to fix the shaders
I'll take those 'AI assistants' from NVIDIA pestering you in-game telling you to enable Xyz settings, though.
"Go and enable G-Sync."
Do consoles suffer from it too? Or is this a pc concern?
"Go and force V-Sync"
oh you're right i'm forgetting consoles. we could say it's broken there as you can't fix it
i mean arguably it's just a bit washed out, nothing completely messed up like limited highlights to 200 or something like that, but the presentation tends to suffer greatly
It feels like a haze filter on without BFF to me, yeah. But it's not deeply broken where it ruins HDR experience for you, like some of the other games can.
Max nits not being your max nits is fun
I never played Mirage at launch (idk how it is now) but I remember that game having some peak broken HDR.
hdr brightness is just paper white but they don't divide peak by paper white
all assassin creed games have broken hdr
Yeah, I just feel sorry for your average joe who's bought his decent HDR screen, checked the peak nits on rtings, and has no clue that half his games are borked
Although maybe he's the lucky one...
by broken i mean they all need renodx to fix
Its still broken. They have gamma mismatch and the brightness slider applies before tonemapping instead of after so it fucks with the image behind just a simple brightness adjustment. Mod fixes it:
Yes, but to varying degree. AC Shadows, while the Reno mod helps, the default has a more 'blue tint' to it, so even if RenoDX didn't exist, I'd have played without throwing a huge fit.
Mirage on the other hand was a shitshow from what I had seen.
They did an update for HDR at some point, though? Or am I trippin'?
ac shadows is also really bad imo
I actually liked the stock ac Shadows hdr
Or it was broken even after the update.
Must have been broken after update I guess
im blinded by the default hdr
Ac shadows is one of the most fucked looking hdr implementations of all time imo
You should see my taste in women
I'm getting the same numbers from NV Overlay, but I'd say now with ULLM it feels as snappy as with no FG.
AC Shadows stock HDR is serviceable, it has a 'blue tint' so the blacks are slightly slightly raised. But overall, it never bothered me too much.
I started using Musa's mod for back and forth, and once I adjusted paperwhite from in-game setting after RenoDX mod, I preferred the mod more.
High Dynamic Women.
rip, launch was apparently even worse, so.

its blinding
And with MFG?
Never felt it as blinding, tbh. But crushed, yes.
Same
And that's in a dark room at 1360nits
I think my eyeballs are just burnt out
ac shadows has a look of 500 nits paper white to me
My least favourite thing about shadows, and all of the AC games, is how compressed the audio sounds on good headphones
So true
its pretty bad but valhalla was a crime
Let my try again because I'm not sure NVCP is working like instantly.
Yeah I'm thinking mostly of Valhalla. The main character, it's horrific
like 500 nits paper white
it is
That pic there alone is blinding.
I didn't use Reno until much later, at no point was it like that at my end.
Well, I played it the moment it unlocked, so.
But if it looked like that, yeah.
That's aids.
i remember i talked about that when the game just came out
its not blinding all the time
the whole mix was a mess
The first gameplay sequence in shadows, with all the fire, is like waaay more demanding than 99% of the game. Well I didn't realise that and spent about 2 hours tweaking stuff to get good performance, only to find out two minutes later my FPS shot up 30fps for the rest of the game. Awesome
they wasted the great soundtrack too
but it can definitely be blinding in the daytime
I bought hd800s and now basically all audio is broken
The issues with per channel tonemapping get amplified by a million with ac shadows
haha ignorance is bliss
They triple the exposure of SDR in HDR when exposure is set to 0.0
And then they jack up contrast
This is all working per channel so hues get all fucked
And saturation is increased by a lot
But also highlights are giga blown out
to cover up gamma mismatch?
Cause 3x exposure
Ya probably
this single goddamn thing is causing so many issues
thats why its blinding
and i imagine so many devs are confused why hdr looks wrong because they try to cover it up like that
and doom the dark ages is the same
@pale isle Maybe I'm to tired but I'd say that MFG is feeling better with Ersh settings (V-Sync+ULLM).
What kind of witchcraft is this?
they lower the midgray to 9 to cover gamma mismatch
Withcraft of correct settings, I'd argue. I've always used it like that (without ULLM).
Well doom eternal is much more salvageable cause you can just move exposure and apply bff and you’re good
And never had any issue.
typo
Also no ui brightness in ac
I didn't like MFG in Doom either, so I'll try a bit later and report.
i mean doom TDA not eternal
Why do you need BFF for eternal?
i can confirm mfg does feel worse than 2x though
When you aim around and move it like an ADHD kid (the DOOM way), it feels like it's lagging behind, right?
Almost like a jello effect, but not so much. Just feels that way a lil bit.
do you guys feel fg in indiana jones is super laggy
That's how it felt to me, was super noticeable right away.
No, FG in Indy worked fine for me.
Yes
The laggy feel as in lagging behind?
It was related to the 'cinematic' movement something setting
If you disable that, it feels snappy.
Ah that'll be it
Mixed up eternal and dark ages
You should try with V-Sync and ULLM off. Unbearable. Or maybe I'm tired haha.
It was 'intentional', it was there with and without FG. FG maybe made it worse.
I wouldn't say it's just a bit washed out. This game has so many dark scenes, I bound Lilium's black floor fix to a keyboard button and sometimes live toggle it just to see the difference. Without BFF, these dark scenes look so rough..
Controller should be fine, but KB/M? I needed that shit disabled.
I know the gamma mismatch has been talked over in this Discord hundreds of times already, but you can really see a huge difference specifically in this game
You should definitely go to bed 😂
I can feel the frame gen on the controller too
ya i play indi with kb/m
Eternal has gamma mismatch but with the entirely different tonemapper there’s no fix unless you mod it
its very unresponsive
it feels like twice the latency
I could not get it to look like sRGB or even G2.2
and coincidentally the nvidia overlay does say it's twice as much 
but G2.4 matches pretty well
The ui matched srgb in eternal
Yeah, unplayable level for me. I'll try with ULLM/V-Sync in NVCP and see what's up later.
so did in the callisto protocol
afaik nvidia overlay is the most accurate input lag reading software
doesn't mean anything
you're the one who taught me that
Is that with the cinematic movement disabled?
Or whatever it's called in settings.
unrelated
i compared fg on/off
FG might be exacerbating that effect.
fg on has significantly higher input lag
So, maybe try that with off, too.
Yes, the movement setting I'm talking about is related to that.
It feels super slow
And sluggish
really
what is that called
I can't find the name of the setting, but I can launch later to check for you.
Remmeber the name*
Someone please try MFG with V-Sync and ULLM off, then on, plase. I'm losing my sanity, going to rest now^^ haha
I did
Ya but Callisto devs demonstrated that they have an understanding of gamma
In the most recent pic I sent
All ULLM is doing is capping to 225 instead of 238 without
callisto protocol lets you set the input gamma in sdr
Thing is NVidia overlay tells me the same numbers, but I'd say it feels better. But you were getting lower numbers.
so devs definitely know the difference between srgb and 2.2
wait what cinematic movement
@gaunt light 'Camera Stabilization', might be that. Try disabling that.
It's in accessibility, I believe.
Also, just for the heck of it, try increasing FOV to 100, too.
And then see how it feels with FG on/off.
Cause OOTB, it felt like I was the one myself there lugging the whole RED kit around.
maxed out fov in every game
Based
Then try that, yeah. Camera Stabilization off, it should get much better. That's how it was at launch.
It was horrible OOTB, felt reaaaaaaaally heavy/sluggish to move camera around.
I guess they did it for that 'cinematic' experience, but fuck me.
Don't want that shit in an FPS 🙂
what game are yall talking about
Indy
oh
Great game, though. Especially if you like the movies.
yeah it did feel like it had a lot of input lag
You finished it already?
yeah
fortunately it wasnt really a shooter so it didnt bother me that much
Darktalon told me about it when I complained, he played it controller so he didn't mind it.
Me on KB/M? It bothered me way too much.
I need to try MFG there now that I have 5090.
mfg was great yea
Sweet 
By the way... Am I CPU bound or something?
4K DLSS Q no FG on a 5090, 9800X3D...
In the first scene. GPU and CPU almost not pulling wattage...
Weird
9950X3D here, which is same as 9800X3D for gaming.
And I get locked 138-ish fps with DLSS Quality
Everything maxed out.
I didn't check my wattages, will peek at HWInfo when I play next and report.
i upgraded to 9950x3d too a few days ago hah
its so nice
from 5800x3d
OOTB it's just like 9800X3D
I went from 14900k to 9800X3D to 9950X3D
Gaming perf is same same.
did you check "remember this is a game" in gamebar though?
Only thing that rekt me was my RAM OC with upgrade, cause new BIOS. But yeah.
I have a new gamebar menu, and I can't find that setting in there anymore.
But all Game Pass games has that enabled auto.
Oh wow, I honestly didn't monitor it.
Only games I really did compare was like what I was playing with 9800X3D already.
AC Shadows, Wilds, etc.
Moved to new chip, had to tweak my RAM OC a lil bit, but overall ended up with same perf level.
i think i have the new menu too? but its in settings->general
That's with FN running rn.
Your lookin' like that, too?
Yeah, that's the older one.
I got this like couple weeks ago or so
Now I don't have any option to do that selection.
sound pretty bad
Yeah, but if it's auto enabling now on every game (idk if it is), then great.
Game Pass always did auto enable in past for me, though
I'll launch some new Steam title and see if it auto enables it or nah.
in doom you can check core usage with the ingame performance thingy
Also, ReBAR was disabled for DOOM for me by default, idk why. SK has an option to force enable, though.
Yeah, the in-game perf. metrics are super detailed.
Very nice stuff.
But I'm a bit autistic with data, so I run HWINFO all the time like a brainlet.
So, I can just peek at that data there.
read somewhere that if you're using external overlays like rtss you need to disable the present from compute setting
Will do a DDU tomorrow. I remember this kind of stupid behavior with some games refusing to trigger Reflex no matter what and performance being somehow crippled. Did a fresh install and it was working great until today that I updated. Might happen with games that are newly installed because I remember already installed ones working well and the new ones showing issues. DDU fixed them all.
inb4 DDU leads to more driver instability.

@dreamy flame what GPU are you using with that CPU?
5090
6000mhz cl30 😄
SR or DR?
uh not sure what that means actually
2x32
Like 2x24GB?
Ah, so DR.
Nice
That's the equivalent of about 6200-6400 SR in perf generally.
Our rig is identical.
96GB here, but DR so.
neat
think Dark Ages might even be better than Eternal, game is amazing ⚡
was worried about the 'slower' pace, emphasis on melee etc. misplaced fears
half way through the game now and loving every minute
reddit music
very forgettable so far
damn really?
it gets off to a slow start and drip feeds you new items etc. but once the ball gets rolling it's really fun
once you reach the larger outdoor maps, it's getting into its stride
After installing reshade 6.4.1 for Vulkan and getting past the startup videos, the game freezes for me. Any ideas why?
frame gen wasn't working with reshade for me
I ended up running the game with SK and loading reshade through it
Right, I have that enabled already
and it worked fine
I'll try that, though I've never loaded reshade through special k
I just went through the whole process and found it pretty straight forward - lmk if you have any questions
@tranquil mirage I got it working. Thanks
Is "preferred paper white" really just strictly a preference thing, or is there a right/standard number based on a display's peak brightness?
Anyone know?
https://www.itu.int/dms_pub/itu-r/opb/rep/R-REP-BT.2408-5-2022-PDF-E.pdf
Page 5 section 2.1, enjoy. 🙂
Ah, fantastic - thank you
Nice, Table 4 is what I needed
Okay, different question: any reason why, while running Reshade through SK, my display would blink black every time I click my mouse on a UI element, but not when I shoot or navigate the UI with my keyboard?
are you using borderless windowed mode or any of the 'Window Management' options in SK like Prevent Always on Top?
Borderless window in game, yes, but no other Window Management options
I am running on an AW3225QF and a 4090, so DSC is enabled, which means no MPOs
aha
But it wasn't happening before setting up Reshade and SK
try to mess with the window layering options and cursor clamp settings
do you have more than one monitor plugged in too?
I'd see if going fullscreen and back to borderless changes any of the behaviours
DSC is a bitch ><
I do have an LG CX plugged in, but it's off
Toggling fullscreen and borderless doesn't seem to make a difference
Weirdly, running the game without SK enabled shows the same behavior, which seems omega strange
I'll try the layering options and clamp settings
Okay, so I changed nothing (obviously can't be true - I just don't know what changed) and the problem is gone
¯_(ツ)_/¯
Thanks dude
@dreamy flame @real wharf finally got in the game.
V-Sync + ULLM + 137 cap in NVCP = native and FG now practically feels exactly same, despite variability in frames (not being a solid line, cause DLAA)
MFG (3x) feels LOTS better now than it did before V-Sync being forced in NVCP, and ULLM enabled but idk if that's playing a huge factor.
MFG was pretty much unplayable for me in DOOM before, now it seems playable. But .... I can tell the added latency in 3x as compared to 2x, something I can't tell with native/2x now that I could before. So, I'm going to keep DLAA and stick with 2x and let G-Sync give me a smooth AF experience.
Literally gasunlit moment, V-Sync goes back on in NVCP. Experiment is done. 
Now we resume. 
Will play a whole mission and see how it feels, but difference is clear already.
I was told to disable it and now that I enabled it back the game is behaving properly, almost max GPU usage and reaching cap FPS all the time.
Replayed the first mission, and can confirm it felt much better throughout it. Noticeably.
Let me finish my coffee so I can "MFG (3x) feels LOTS better now than it did before V-Sync being forced in NVCP, and ULLM enabled but idk if that's playing a huge factor." Haha.
You mean it feels better with it on, right?
Yes, much better than it felt before with all that enabled 🙂
But I'm sticking with 2x cause now it feels even more responsive, pretty much native. And no random jagginess at DLAA like before, since it couldn't maintain a locked 138fps.
Now frames are variable but gives same feel as locked frames did for DLSS Q before, or DLAA but 100fps locked and such.
Just finished the next mission, sadly .. that's all DOOM for me today. I eat and sleep now. 
When I played Eternal I took breaks between missions 💀
I'm going to watch a movie with GF, that's the only reason I'm hopping off. Otherwise I'd continue playing. 🥹
For those that are playing on PC via Xbox Gamepass, how did you manage to install ReShade?
Do you guys try and 100% each level before moving on? Or do you blitz through the level and scoop up collectibles on subsequent runs?
Doing a Vulkan install did not work. Doing it for DX 11/12 did work. 🤷♀️
Gotta love the internet....
You noobs, can't tune your own monitors
Ok sorry, no more. I'll go insane.
Hope you directed them here!
Makes me wonder. Is really HDR that hard to get into and experience the benefits that people start making up their own cope literature?
It's just shit monitors with shit HDR isn't it. People turn it on, say "this is shit" and then write off the entire technology, rather than consider better hardware. I get it
"it just makes it bright" keeps making me laugh
Maybe they've only tried Ori
Damn retinas in my eyeballs making everything bright
Right, but what is the thought process behind people.
I wasn't born knowing what HDR is or how it looks, I did read a bit about it and what stuck out to me was 'unclamps brightness typical limited due to SDR to allow greater detail' can't remember where I saw that but that was what hooked me. If brightness is no longer clamped to whatever SDR peak is (I didn't know if was 203nits at the time) when I look at a metallic object that has light bouncing on it, there should be greater detail instead of just a white blob like what I was used to seeing in SDR
I saw there was a HDR server and joined
Maybe it's my thought process coming from modding and already dealing in depth with games, understanding all the BS that goes on and how to navigate it
I already know that most knowledge is congregated in a few small groups of people typically in servers like this
There was no way I was going to wing it via Reddit or going off YouTube vids to understand what HDR is or isn't and how to set it up
I would need to be live in a server to pick people's brains who understand more than me
Yet too many people employ a 'this must work immediately and any sort of resistance I encounter means it's bad' mentality
It's possibly just a question of intelligence
And maturity
The shit HDR implementations are tiring though. As much as I love mingling with you nerds, I wish the games just worked
We've been discussing a lot lately how badly HDR is perceived so maybe... Could the Luma team as very well documented and respected developer kind of reach out to some key influencer like DF and propose to explain them how really HDR works, the biggest issues in its implementation, how much the industry would benefit for it to be more standardized... I don't know. Haha.
pumbo tries afaik
Not to underestimate all the work you already do here, not as developers too, but as being so kind, patient and educating day after day.
Absolutely, my favourite discord by some distance
bit offtopic but is anyone experiencing issues with Frame Generation (2x Nvidia)? It kind of feels "stuttery" at times (4k DLSS quality, VRR, 4070ti Super)?
I've just tried it actually and it was super smooth. That was with Vsync and ultra low latency mode forced on in drivers - nothing else, no other limit etc
I was hitting my 140fps cap (144hz display) - felt great
What is your base frame rate without FG?
hm interesting... fps w/o FG around 80 @high preset, cant check right now but something like that
You should be fine then, right?
also even with FG fps never go all the way to 116 (capped @nvcpl)
always stuck at around 100 which seems weird
yeah i just played w/o FG but i was curious what's wrong
I always try to avoid capping externally with FG
Yeah sorry I meant FG should feel great for you, so something is definitely up
wasn't there something about capping at 116 for gsynch to work properly on LG 120hz display... cant even remember why i set that limit 😄
Reflex and vsync typically takes care of that
If it fails to do so (botched reflex implementation) then ultra low latency mode should kick in as a failsafe (I believe)
So maybe try it, just to rule it out
okay i will try and report . thanks!
do you have the newest drivers? i had this bug a few versions before where it'd cap at a weird random value
oh! turns out i don't! ty!
hopefully it fixes it for you
was like 2 versions back iirc
572.83 -> 576.40 😄
You didn't enjoy the massive warning that popped up when you loaded Doom? 😄
it was rather the frequent desktop notification that fed my procrastination-tendencies
so i turned them off altogether 😄
Unrelated, but I can;'t get the nvidia overlay to appear on Doom. Anybody got any ideas on that? It's obviously enabled in the Nvidia app
Follow up question, the Reshade "Press 'Home' to open overlay..." pop-up in the top left appears way more often in Doom than any other game - i.e. every time I transition between menu/game, or when I die etc. Can I disable that?
same for me (the reshade popup)
Yes. Same for me. It's like the game have some instances inside that makes ReShade load again. Guess it's the infamous VK windows management.
Yesterday we had a discussion about latency, I was running a capped 222FPS using 4x MFG at 70% utilisation with around 70ms PCL (avg)
Switching from DLSS Q to DLAA to peg my GPU utilisation decreased latency to 45-50ms but it was fluctuating weirdly back into the 70ms and down again to the 50s which was bizarre.
I then tried removing SK entirely and using Inspector to force enable Vsync which capped me at 238FPS and resulted in my latency being cut in half down to 30-35ms now
ULLM set to on, caps framerate to 225 and slightly increase PCL (avg) to 40ms
how do you measure latency?
Nvidia overlay
oh the rendering latency
There is a stat called PCL (avg)
I'm planning to buy a HFR camera which can record at 1000fps
so i would have a precision of 1ms
real latency should be from mouse click to screen
it appears nvidia measures the game renderinghttps://developer.nvidia.com/blog/understanding-and-measuring-pc-latency/
so the latency of cpu + gpu
I'm using AMD overlay but i don' have that measurement
I think presentmon from intel can do pcl too
I have such a weird bug with the nvidia overlay. If I set it to open via the default shortcut (Alt + R), it doesn't open. But if I change it to any other shortcut, it works.
Same for the Alt+Z panel that opens on the left.
Wtf is that nvidia
when i run doom thrrough specialk
it just starts eating my ram
doom takes 30+gb of ram
wtf?
ye i guess specialk is useless in vulkan games
just does more harm than good
hits like 15/20fps off ur framerate too
when cpu bound
Hard to be CPU bound in doom I reckon!
Any way to pass cvars during launch for the gamepass version?
I buckled and started playing
I'll just replay it when path tracing launches
I remember when eternal launched they said ray tracing would soon be added and soon turned into like 2 years
I got launch commands for the gamepass version by creating a desktop shortcut to idTechLauncher.exe. Also reshade works by installing for directx 11/12 instead of Vulkan.
Added +com_skipIntroVideo 1 +com_skipKeyPressOnLoadScreens 1
Anyone playing on an LG G3 OLED? Also I know this is all about HDR but Doom sounds really great in Dolby Atmos.
Great sound design, that sound you make when you crash into the earth from height is a treat for the subwoofer.
Sounds off on headphones for me. Probably sounds good on speakers tho
I have a full Sonos system but I want to give a listen w/ my Maxwell headphones, should be a treat.
Where did you point the ReShade installation to? I'm getting a permission error despite launching as administrator
Just choose gamelaunchhelper.exe so it installs into the right folder
i have dxgi.dll right next to the exe's and it still just wont load for me
I heard that worked for this for whatever reason, what should it be named then?
have they said when its coming
you have to use the installer and select vulkan
i couldn't get it working with frame gen though so I ended up using specialk instead to load reshade
yeah I did get it working with special k but thats messing it up trying to stream on discord
Still no mod/hotkey to hide the HUD in the game, right?

Wanna take quick SS like these but without the HUD, don't wanna enable/disable again and again from menu

reshade as dxgi works just fine for me and doesn't break framegen like the vk one did
Is there a way to see what way SK is loading it? I just have it installed as central install, and been working fine.
game is using dxgi interop
install as dxgi fixes the fg issue (with the steam version at least)
"soon"(tm)
any idea why it just won't load as dxgi for me? i tried setting the presentation layer if that matters and still nothing
fixed it! ty mate 😗
I made a AHK script to auto-close the warnings windows on game startup
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
deletle the lines of warning you don't have.
yay
@cobalt spear You can bypass the launcher window with a cfg edit. Open launcher.cfg in {GameInstallLocation}\launcherdata\base\configs\ and change rgl_showNvidiaStartupWarning 1 to 0 (or the amd\intel lines if you have those video cards)
yep I just find out abt that file after making the script 😂
but I still get a CPU error can't be get rid of.
What's the problem?
outdated bios even tho I don't have any issue in the past year gaming.
no, just a warning windows like the GPU one.
picky game
figured it out - i was launching from the game exe but switching to the gamelaunchhelper fixed it and loads dxgi.dll now
Hello guys, did anyone manage to run the game with Reshade? The moment I installed it I get a black screen on the menu and nothing shows
apparently they blend rt reflections with ssr
you can disable ssr for a more consistent presentation withr_ssr 0
and you can also use r_raytracedReflectionsTemporalUpscaleQuality 0 for higher resolution rt reflection
@red parrot Try installing as DX11/12 game instead of Vulkan. That worked for me.
The game runs on Vulkan tho
game uses dxgi interop
Oh, so installing ReShade with a DX12 hook works?
is there like a config file where these changes can be permanent
rip
for id tech there is no permanent solution
PT will solve 
ya installing as vulkan with fg on will give a black screen
Can I still apply the black floor fix doing that?
yes
the default rt reflections is half res
which combined with upscaler, doesnt look good
hope this time its true full pt
in indiana jones the direct lightings are not handled by pt
I just want ray reconstruction to upscale the RT already in the game
Indiana still does not have RTX Hair which was supposed to be released 3 months ago
in pinned messages one post says to not touch midpoint, the other says to set it to 10. which one should it be
Musa is 🟪 so gets priority
We were still figuring stuff out on the 14th
then we learnt ID probably set midpoint to 9 to try and cover up for their gamma mismatch
thanks
Doubt it
It wouldn't do shit
idk if this is cope or not
but apparently it increases RT quality
worth trying
one of them disables SSR that are used along side RT






