#▫️Doom: The Dark Ages

1 messages · Page 2 of 1

pale isle
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With and without upscaling, yeah. It was that.

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I doubt DOOM is like that, so likely CPU bottleneck. But maybe check more benchmarks.

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My RAM + GPU is OC'd, FWIW.

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CPU is stock.

daring gulch
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Going down through the settings to high barely gets an increase of 10fps

pale isle
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Sounds about CPU bottleneck to me, broski.

daring gulch
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NVIDIA app can't access the in-game settings so need to reinstall to turn off framegen so game will start

pale isle
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Try latest drivers and stuff, maybe?

pale isle
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Sorry you running into random ass issues like that, though.

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Sucks.

daring gulch
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CPU was at 30% usage, can that still be cpu bottleneck?

pale isle
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Yes

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CPU doesn't need to be at 99% to be a bottleneck.

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5800X3D has shown its age in numerous games thus far, it's a great CPU but it's very old now for these games.

smoky widget
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guys, how to install lilums hdr on gamepass version?

pale isle
smoky widget
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no sk

pale isle
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Here, they can help better on it.

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idk what drop it in the launcher means, so can't help.

dusky prism
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I don't know what earlier reviewers of this game were smoking when they were critical of it

pale isle
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Looks like throw the ReShade next to gamelaunchhelper.exe

dusky prism
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this game is INSANE

pale isle
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But I also don't read/watch reviews.

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That impression only came to me from DF videos.

dusky prism
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it's impressive on every level

pale isle
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I really thought it was gonna be rather slow, but it's not.

dusky prism
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so refreshing to see destruction in video games again

pale isle
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Game speed on core feels more than Eternal for me as well, but I haven't played Eternal in a hot minute so you can probably tell better.

dusky prism
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the 'megazord' robot sections are 🔥

pale isle
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The shield itself is a good replcaement for grappling hook, cause I can still cover distance in a split second with it.

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Cool down isn't bad either.

sweet ivy
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The first level is a great test for black balance lmao

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lots of black

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and yeah the shield charge is fun

pale isle
# smoky widget no sk

Z:\Games\Xbox\DOOM- The Dark Ages\Content

Throw the ReShade DLL there, as well as your Shaders/Textures folder from Lilium and it'll work.

pale isle
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Does it lessen in later levels?

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I was curious about that.

sweet ivy
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anyone find a UI transparency slider anywhere? I think eternal had one, would be nice for my OLED

daring gulch
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Deleted reshade game opened. Turned off framegen, put settings to Low and now averaging 85fps lmao

sweet ivy
pale isle
sweet ivy
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this games paper white seems to affect other things so I would rather have a separate transparency slider y'know what I mean

pale isle
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I believe HDR Brightness is paper white, and Paper White Nits is UI only.

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But not 100% sure.

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Iorek can suggest better.

sweet ivy
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also i think UI transparency looks better than just turning down the brightness

pale isle
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Or any mod you come across, etc.

smoky widget
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@pale islethank you, i ended up with a special k way

pale isle
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Nice.

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I’m using it that way, too.

vital bane
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So, whats the best way to use hdr currently? just special k or reshade?

pale isle
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Is there a hotkey or a mod to hide the HUD with hotkey?

pale isle
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Look at pinned comment for good HDR settings.

vital bane
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I heard there was black level raise?

pale isle
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You can fix that with ReShade.

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Again, read the pinned comment. It talks about it.

pseudo canyon
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yeah something definitely wrong there bro, I'm running 4080 + 5800X3D and get 80-90fps at 4Kres with Quality DLSS everything cranked up as far as it goes. with DLAA I get around 55-65fps...The cpu is definitely not the bottleneck

daring gulch
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Ddu'd and reinstalled latest drivers, no change

pseudo canyon
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oh yeah that is crazy

pseudo canyon
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yep

pale isle
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Yeah, then something fucky wucky for him.

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mfw I left a secret behind

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I thought they were all marked on map?

swift bridge
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I'm barely bothering with exploration

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just trying to enjoy the game

pseudo canyon
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not all of them it seems

pale isle
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The map makes it easy for collectibles.

pale isle
swift bridge
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haven't even opened the map

pale isle
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Or do you have to unfog the area for it to show?

pseudo canyon
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the map is pretty good in this game

swift bridge
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the mech and dragon mini games aren't bad

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but still feel unecessary

pale isle
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This was a skin I found in first level.

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It's called 'nightmare', idk if it's available at other difficulties?

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If so, maybe that secret I didn't get is on those permadeath difficulties?

pseudo canyon
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no because i got that skin and im not playing on nightmare, i think it is unrelated to difficulty

pale isle
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Hmmm

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I wonder if just broken or what, or some secrets are really secrets.

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Okay, looks like the first one isn't marked on map. Lemme go and collect it to make sure it's same.

Not sure if other levels will follow same or what, but yeah.

wet pasture
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How do I calculate what BFF processing cut off to use for my display? So my tv's peak brightness is 1360 nits, and I can use lilium HDR analysis to make sure that's working - but what about bff cut off?

pale isle
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So, just gotta pay attention to that stuff in future maps, I guess. But nbd, I was just curious if broken or what 😄

pale isle
swift bridge
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It’s just supposed to match paper white

wet pasture
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Oh sorry the pin is longer than I thought! Hah, whoops. Thanks. I'll just leave it at 2.5 brightness, 210 nits

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I'm in my late 30s and my body has woken up early, like it's Christmas morning, because I'm too excited to play this

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❤️ our hobby

dusky prism
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I stayed awake through the night to play haha

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too good

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actually a fantastic game

swift bridge
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I’m surprised that I’m enjoying it

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Doom always struck me as an epic reddit game

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So I reflexively was grossed out by it

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But the parrying is pretty nice here

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Just play on hard and lower the parry window

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I have it at 2

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Might lower it to 1

compact shoal
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i feel like the timing slider is bugged, even on the lowest its like a 1 second window

pale isle
real wharf
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I've always wanted to experience the gameplay evolution from Doom 2016 to Eternal and now this. But did not play any. Haha. Now I guess I'll just jump to this one since those visuals and the enemies and cutscenes look amazing to be on a backlog. Might wait for PT though.

pale isle
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wtf, update already?

wide pawn
pale isle
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bruhhh

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Are we supposed to kill those fucking witches standing in a circle praying and shit? lmao

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I just jumped and they died, I never realized if I'm supposed to ..

wet pasture
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The game feels so good. Locked 90fps max settings DLSS Quality.

Using the pinned HDR approach looks great but I do feel I want a bit more pop actually (sorry). Might raise brightness and push a bit past me usual peak brightness to get more things (pickups) popping a bit

oblique goblet
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I'm reading RT is forced on

wide pawn
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It is

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Game was made with RTGI in mind from the ground up

oblique goblet
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hmm this going to be hard to lock 120fps

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i'll wait for more benchmark

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according to random comments
If you play on low reflections, the RT turns off

real wharf
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PT when? Haha.

oblique goblet
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performance isn't that bad on amdhttps://youtu.be/6dYWRiQa_vI?si=SCt9C0-VF5jFL7E6

Can an older AMD GPU handle this RT mandatory game? And is FSR or XeSS a better choice? Let's find out!
Here's the 3080 testing video: https://youtu.be/TWnHYTUZpFc
And here is a link for 10% off DOOM: The Dark Ages: https://us.gamesplanet.com/?ref=DanielOwenTech
Disclosure: I used an affiliate link so I may earn money on qualifying purchases thr...

▶ Play video
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with the right preset and upscaling, it's decent

real wharf
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Wow. Doom 2026 and DA have almost the same 70 GB size.

pale isle
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69GB

daring gulch
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Okay I went to work, came home and I'm getting the expected 100fps average with dlss quality on a 5800x3d + 4090 4k ultra nightmare everything

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Didn't change a fugggin thing

wide pawn
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The PT update will be adding SER too

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We'll see what perf boost that provides

gaunt garnet
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sorry guys but i am kind of lost here. for an LG Oled C9 (@750nits):
ingame max nits ~400
hdr brightness 2.05
bff 172?

gaunt light
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yeah should be fine

daring gulch
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Since my initial trouble I've had zero problems not a stutter not a dropped frame. I kneel before idtech8

real wharf
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Crap. I do a regular ReShade install, but ReShade cannot find the shaders...

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Any tips on this for Game Pass users?

real wharf
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Solved by installing it for DX instead of Vulkan...

real wharf
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Hay mate. May I ask how was you latency with MFG X4? I tried X3 and it goes to really bad territory like 80 ms PC Lat. I remember this was the case with Cyberpunk and thought MFG was not that good, but enabling V-Sync made it go down to really enjoyable 40 ms. Now there's no way I can make Doom DA X3 MFG go any lower. Seems like Reflex is indeed not working as intended. Would you say so?

wide pawn
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SK is reporting 40ms but I don't know how accurate that is considering Kal said Reflex is broken for DA

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From vibe feeling it, it is definitely under 50ms for me

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I could try Nvidia overlay but I'm guessing it will report the same for PCL

gaunt light
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pcl is the most accurate one you can get from software

wide pawn
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Using Nvidia overlay?

gaunt light
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yeah

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thats the most accurate latency number you can get from software

wide pawn
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Got it, will upload a pic of the latency when I get home in that case

real wharf
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Cool. I'm not really that familiar with all this and started to pay closer attention just a few months ago. So I wonder if this is something that devs. usually fix or goes into oblivion like HDR fixes. Haha. I mean... Reflex is really needed of they want MFG to be a viable option.

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Although if you have a high refresh rate monitor it's quite usable, but many OLED users around still locked at 120 Hz.

white talon
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LG G3 owner here, I have Film Maker mode hard clip at 1500 nits. For native HDR no mods leave Max Nits at 1000? Sure looks punchy. Sorry the comments are coming in as fast as Doom enemies I can’t find recommended native settings.

wide pawn
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The game uses the brightness settings as a multiplier for peak brightness

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Polly explained it

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So if you use 2.5 (default) for game brightness e.g 210 paper white

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You'll want to divide that by whatever your peak brightness is

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1500÷2.5=600nits peak brightness

wide pawn
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I can't say that DA's reflex is entirely dog shit, the game is playable for me and the frametimes and game are smooth

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But there are games where reflex and by extension FG result in bad frame pacing

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Mountain peaks in the graph with all sorts of small hitches and bad pre frame gen pacing

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Which is why I use SK's Pace Native Frames to solve those issues (to the best of what SK can do at least)

quick mountain
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for me not working reno and reshade. How can you use it? My game crash immidiately aftr starting

wide pawn
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Nevermind bois and girls, KoKlusz has posted

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#1212434739500154921 message

quick mountain
wide pawn
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I just realised

quick mountain
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IAm waiting path tracing update. I hope they will release soon

wide pawn
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that it isnt Polly who posted

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hmm game brightness 1.0 is 84nits though

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I will need to see which of these settings I prefer

quick mountain
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Why they didnt release path tracing? Why they dont release later ? seems to be weird decision...

wide pawn
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🤷‍♂️

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Implementation quirks

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who knows

dark wharf
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Indy took like 3 months to add rt local shadows...

gaunt light
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ya

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and the shadows arent path traced afaik

steady gate
thick rain
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polly says dont touch the midpoint but this recommends bumping it up to 12, what's the call

torpid steeple
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koklusz way is probably best since there's no weird math happening to affect the peak brightness

wide pawn
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The great equalizer

torpid steeple
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testing old and new settings... it's almost identical. new way is just easier

hasty orbit
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Trying to follow this guide but not seeing any ICtCp option, only YRGB, RGB in PQ, and RGB. Any idea why?

white talon
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I’m going back to Expedition 33 maybe the devs will have a fix for HDR soon. 🤣

gaunt light
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yeah

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doesnt really match imo

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they probably did some cursed shit

swift bridge
gaunt light
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the black floor lowering option just clips shadows

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no need to use that

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clipping shadows for perfect blacks is non sense

crude star
odd lava
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Anyone know how to get rid of all these warnings every time I start up?

wide pawn
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Reflex is doing nothing in game

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Latency in the high 60-70s

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Turning off FG gets me back to 25ms

gloomy ermine
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that json fix does not work for me. still freezing on vulcan

wide pawn
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But regardless if testing FG on or off, reflex is doing zilch according to PCL

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Right, I need to test this

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I removed SK to remove any sort of modified variables

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Default Reflex isnt capping framerates

gaunt light
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we figured out the correct setting

wide pawn
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@real wharf

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Frameslop isnt beating the allegations now

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ofc we're comparing apples to oranges here since I am capping frames, MFG 4x is running at a base of 55 meanwhile no FG and 2 FG are in the 80-100s

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let me do an uncapped MFG 4x

gaunt light
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all with BFF

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SDR 2.2 200 nits and HDR midpoint 10 brightness 2 with BFF are 100% match

wet pasture
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I'm so confused 😂

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What do we set the "Paper White" setting to in game?

wet pasture
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So irrespective of the other settings, paper white accurately dictates UI?

swift bridge
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Mid point = exposure
Brightness = game paper white
Paper white = ui paper white

foggy ridge
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How many nits in BFF ? By default 80 ?

wet pasture
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Thanks, understood now (though if you use the term "game paper white" in the Ultra+ discord they gang up on you)

gaunt light
gaunt light
swift bridge
swift bridge
wet pasture
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So this looks reasonable for a 1360 nits display, with BFF set to 210?

swift bridge
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It’ll undershoot peak

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Annoying that the peak slider is only increments of 100

wet pasture
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Yup

swift bridge
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But ya it’s reasonable

wet pasture
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Thanks, I might overshoot actually

swift bridge
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Ya the game is fairly conservative with highlights

gaunt light
real wharf
gaunt light
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but theres really no reason to do that

wet pasture
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What is the default DLSS preset?

crude dune
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How are people loading ReShade in the gamepass version of this? I tried doing it through SK but no luck

gaunt light
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it shipped with the lastest dll

wheat cypress
# wet pasture What is the default DLSS preset?

i think the game by default is set to use taa but i set it to performance mode in order to hit a consistent 120 fps and it does use the latest version of dlss with the transformer model so it looks perfectly adequate ]

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yeah preset k

gaunt light
wheat cypress
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tbh i have to play ddd with all settings on low and dlss set to performance (3840x1600) in order to hit a consistent 120fps on a 3080 10 gig

gaunt light
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in indiana jones the input lag with fg is also very high (almost unplayable for me)

wheat cypress
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out of curiosity tho i bumped the settings to max, and could still hit 60fps easily plus didn't see much of a visual difference. the game looks fantastic either way

wheat cypress
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john linneman's one? or is alex's out yet?

gaunt light
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settings above high are placeholders for pt

wheat cypress
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ohhh

gaunt light
wheat cypress
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oh i didn't know it was out i gotta watch it then

wide pawn
wheat cypress
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tbh i was really worried about performance bc my 3080 is getting a bit old but even on the lowest settings and with the new transformer dlss model the game looks AMAZING and i haven't encountered any stutters or slowdowns whatsoever. super responsive at 120fps, no fg needed

wide pawn
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I'm not seeing screen tearing and my latency is at 30ms

gaunt light
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so many rt haters argue this game looks bad

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lol

real wharf
wheat cypress
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looks bad? wtf? in what way? my only complaint about the visuals would be some of the art direction choices -- like, some of the cutscenes with the aliens on spaceships feels a bit too... star wars disney era-like

gaunt light
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😅

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idk

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like this

wheat cypress
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ppl are crazy. ever since dlss switched to the transformer model i've been using performance mode and on my lg c4 it doesn't look as good as DLAA but it's still worth the performance tradeoff by far.

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i bet if you gave those ppl two displays side by side and one had dlss upscaling while the other had native taa they wouldn't know which is which

gaunt light
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definitely

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transformer model quality mode looks sharper than native

wheat cypress
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never been a huge fan of taa to be honest -- softens up the visuals a bit too much but that's just my preference

wheat cypress
# swift bridge

hmmm i'm confused -- i have a 48 inch lg c4 (so 800 nits peak), and i should be setting that to half in-game settings?

swift bridge
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so if brightness = 2.0

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peak needs to be divided by 2.0

wheat cypress
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hmm... why can't games have consistent ui settings for hdr? is it really so difficult?

swift bridge
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dumb oversight

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most likely they straight up didn't test hdr

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beyond verifying that it outputs hdr

wheat cypress
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tbh i don't quite understand most hdr settings, but i know i can look up what's recommended for my specific panel and just input whatever values are recommended into rtx hdr or whatever

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assuming a game doesn't supper hdr natively, but even sometimes if it does i end up just using rtx hdr because to me it looks better but i don't know enough to say objectively why

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i also have to consider if i'm playing at night or during the day because my living room has windows -- oled problems, amirite?

faint bison
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So what's the tldr; on the HDR in this game? Also, is the game fun in general? As good as eternal?

wet pasture
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Game is very fun, I'm preferring it to eternal, I always like parry mechanics

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I'm struggling with the HDR though. Even with the go-to settings from here, game is duller and less contrasty than I was expecting

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The pickups for example seem really dull...not as much pop as I was expecting

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Perhaps that's just the look they've gone for here

faint bison
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Are the settings straight forward? I have not been following this at all

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or are they wack like eternal?

wet pasture
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Veeeeery different to eternal

wet pasture
steady gate
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Wack in a diffrent way

faint bison
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ah my boy Musa giving pins here

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nice

open pine
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highlights get nice and bright when they want to with the pinned settings (not using reshade because my display crushes black)

faint bison
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Not sure I understand this part. Why are we multiplying paperwhite by 100?

wet pasture
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It might just actually be the desaturated colour look that has surprised me

wide pawn
open pine
faint bison
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Oh in game paperwhite settings * 100

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so if you're using 1.0, you put 100 for liliums

swift bridge
faint bison
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right?

faint bison
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jk

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thanks for making those recs

swift bridge
swift bridge
open pine
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i'll bet you can get more fine-grained control over the sliders with console commands or ini editing

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Sick I bluescreened again while typing

faint bison
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ahhh

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no good

open pine
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fuck me for buying a triple-a game on its release date

dreamy flame
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because the game seems super responsive for me

faint bison
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Does this game play nice with SK?

dreamy flame
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certainly does not feel like broken reflex

open pine
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kal is actively working on it

dreamy flame
open pine
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but reflex is definitely broken

dreamy flame
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reshade works fine as dxgi

dreamy flame
open pine
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in general

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it never limits like it should

faint bison
open pine
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yes

dreamy flame
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idk then, other games feel like they have far more input lag than doom

faint bison
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the game is vulkan?

open pine
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yes

quick mountain
open pine
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i just need to force myself to not play the game for a little while ugh

wide pawn
dreamy flame
wide pawn
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It's wild

dreamy flame
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otherwise gsync does not feel as smooth as it should in games

wide pawn
dreamy flame
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i was gaslit into turning it off and spent some time with games feeling like ass

dreamy flame
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with fg

pale isle
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Without FG feels good, with FG feels good. MFG 3x feels horrible.

dreamy flame
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if i force vsync in the control panel then it could explain why the game feels fine

pale isle
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But that's on a 144Hz screen at my end.

dreamy flame
pale isle
pale isle
dreamy flame
pale isle
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Game does feel MUCH better when you have a consistent framerate.

pale isle
dreamy flame
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i mean that's just my anecdotal evidence

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i probably don't know shit

wet pasture
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FG off with a locked 90fps via SK feels as smooth as a game has ever felt tbh

pale isle
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Same, same. But ... if I can feel something becoming choppy, it's choppy.

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EOD if NVCP fixes it, I'll take it. If it's placebo, well it's working great then. cool_monkey

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But yeah, Doom feels great to me, with and without FG.

MFG is when it becomes wonky for me, I should try NVCP V-Sync again for that.

dreamy flame
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anyway yall with latency issues try out forced vsync in nvcp and no stuff like SK
(and gsync on ofc)

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wonder if it helps

pale isle
pale isle
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#UsMoment

wet pasture
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LOL YOU MORONS FORCE ON VSYNC

proven knot
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do you have to force vsync in NVCP

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or can you force it with SK

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and its same thing ?

dreamy flame
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no idea, i know nvcp seems to work fine for me

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my experience with SK and new game releases isn't great so i never use it unless its really necessary

wet pasture
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Joking aside, when you don't force I. Vsync you get that wonderful thing of your gpu cooking at 700fps in game menus that fail to implement Vsync and FG properly

dreamy flame
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so i've just been playing the game normally with reshade installed as dxgi for the gamma mismatch fix, and vsync forced on in the control panel, and nothing feels broken

wet pasture
pale isle
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Since we have a lot of SK lovers in-here, this is how I have always used SK + NVCP and never had any issue.

  1. set your max in NVCP to be just a tiny bit more than what SK will set in limiter. In my case, SK will set it to 136.XX, so I do 137 here so it doesn't fuck with SK. But in any other game, without SK, I never have any issue.

  2. I forced V-SYnc on in NVCP, never had any issue. So, if you run into any issues, maybe try that, too.

dreamy flame
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always did

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i pretty much never do anything else

wet pasture
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Yeah but I'm rarely hitting that limit

dreamy flame
wet pasture
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And I usually prefer to not bounce around

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Maybe I've been gaslit on that too

dreamy flame
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i mean unless the game is a stuttery mess but that aint the case with doom

pale isle
real wharf
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I forced V-Sync through the NVApp and it's working on capping the game at monitor's Hz cap (120 FPS), but not making Reflex trigger (116 FPS). Latency with FG is 55ish ms and I think it should be lower as in other games. FG X3 goes to 80ish ms. If reflex behaves properly it should be lower as in Cyberpunk or SW Outlaws.

dreamy flame
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it still feels smooth

pale isle
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G-Sync is Godsend.

open pine
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ullm does nothing when reflex is available

pale isle
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Only thing that allowed me to game 4K back in 2014-2015-ish.

dreamy flame
open pine
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i dont think anyone really knows for sure what it does differently

pale isle
old wind
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is reshade as dxgi supposed to work on the gamepass version? It wont load for me

open pine
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yes although let me double check what kal said this morning

pale isle
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gamelauncher*

dreamy flame
open pine
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functionally it's pretty much identical to reflex low latency mode

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i dunno if it's actually using those markers though

wet pasture
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These days at 4K with new games I ain't ever hitting 144fps on a 4090

pale isle
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So, it's a win/win scenario, when we enable it in NVCP.

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Again, at least based on how I've used/felt games being smooth AF for years now.

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With and without SK.

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I only recently started forcing V-Sync on in-game setting, cause again .. was gaslit into it, it might've been that those prefer that had it broken on NVCP for whatever reasons.

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Half the people are on wildly different drivers as well whenever we're discussing these things, so who knows how NVCP settings is behaving for them, as compared to others, and so on.

wet pasture
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But I don't think I've ever seen that

pale isle
dreamy flame
open pine
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also no, forcing vsync on in nvcp doesnt unbreak reflex here, the game is still capping at my refresh rate ingame or keeping vsync off (?!) in menus

dreamy flame
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and i've experienced that myself

open pine
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just vulkan weirdness

pale isle
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That's the argument I was given as well, that's why I disabled it from NVCP to see if I run into any app and experience something different.

dreamy flame
#

but, uh, you can just disable it for that app instead

#

and i dont think it's happening anymore anyway?

wide pawn
#

is Ersh right

#

halved my latency

dreamy flame
wide pawn
#

I dont believe those additional 14 FPS

#

Are literally reducing my latency by half

#

well its not even native 14FPS

#

because MFG 4x

wet pasture
faint bison
#

Last stupid question. Is this game PT?

#

or are they adding it later?

wide pawn
#

later

pale isle
open pine
#

you can and that does work

dreamy flame
#

it behaves like everything else

#

i'm capped at 225fps

open pine
#

turning ullm on gives me the reflex-like cap

#

so 157 @ 165hz for me

dreamy flame
#

well yeah i am using ultra low latency

real wharf
# dreamy flame so i've just been playing the game normally with reshade installed as dxgi for t...

As Umer perfectly pointed out "Without FG feels good, with FG feels good. MFG 3x feels horrible." With FG feels good, although since I discovered how much I was hurting myself with not using V-Sync I started to be more obsessibe with input lag. If it was working as intended I'd be getting around les 10 ms which is not a big difference. Now if you try MFG just in case PT is really heavy... They better fix it because latency jumps to almost double and if properly workin it shouldn't.

open pine
#

i was testing with it off since you wont be able to tell if reflex is working while its on lol

crude dune
#

ULLM working just proves that Reflex doesn't

wide pawn
faint bison
#

So can we use SK reflex instead? Or is it not ready yet?

dreamy flame
open pine
#

maybe? my game is unstable enough at the moment so i havent tried using sk

wide pawn
#

SK hasnt fixed reflex or whatever other shenanigans are going on in this game atm

#

Kal is reworking SK for vulkan

dreamy flame
wide pawn
#

so that we could do reflex via DXVK

pale isle
#

FWIW, I launched the game with SK first boot, and haven't had any issues.

#

I'm going back to NVCP V-Sync, though.

#

And will try ULLM now as well.

wet pasture
#

Same

#

Gasunlit

wide pawn
#

And you lot wonder why HDR is broken in games

pale isle
#

lmao

wide pawn
#

This is the type of convos devs have

real wharf
pale isle
dreamy flame
pale isle
#

Outside of AW2 and stuff, I can't think of any game that actually ever talks about HDR

#

Other than just enabling it, so console games can show as HDR compliant.

wide pawn
pale isle
#

It's more for a badge being shown next to title than anything else.

dreamy flame
pale isle
#

I do hope that changes at some point, but at least on PC side, we have a bunch of tools and some sharp minded enthusiasts to help us along the way.

pale isle
#

Exactly, lol.

real wharf
wide pawn
#

I just removed SK

pale isle
#

Every other game it's just 'HDR enabled' (if at all) mention in trailer video, and that's it.

wide pawn
#

and forced vysnc in driver

dreamy flame
#

and he certainly doesnt have enough power over there to push for everything that should be done with hdr

wet pasture
#

Think I'm gonna crank up colour saturation in the game, which I never thought I'd say

wide pawn
#

oh and no 222 cap

#

the game auto capped to 238

real wharf
#

ULLM as well?

wide pawn
#

no

dreamy flame
real wharf
#

Works better than through the NVidia app?

dreamy flame
#

i just use the app nowadays

gaunt light
#

some levels are extremely contrasty

wide pawn
#

so unless those 4 additional 'native' frames are the reason my latency is being cut in half I dunno whats happeneing

dreamy flame
#

its the same thing in this case

pale isle
dreamy flame
#

nvcp is unbearably slow

wet pasture
real wharf
pale isle
#

Yeah, can't wait for NVCP to be entirely moved to the NV App.

dreamy flame
pale isle
dreamy flame
#

issue is they simply don't know anything about hdr

#

they need to learn

pale isle
#

Yeah

#

They started with console stuff only

gaunt light
#

and some levels look quite similar to doom eternal

pale isle
#

Last couple years they gotten more into PC side (welcome change).

#

HDR should be the next frontier for them to tackle.

#

They've already hyped up and talked the goodness of VRR as is.

dreamy flame
#

i am so glad basically everyone has vrr nowadays

wet pasture
gaunt light
#

ya

wet pasture
#

Well, HDR is broken 😂

gaunt light
#

musa's setting matches sdr 100%

dreamy flame
pale isle
gaunt light
#

its just bad sliders + gamma mismatch

dreamy flame
#

broken implies to me that it needs a renodx mod to fix the shaders

pale isle
#

I'll take those 'AI assistants' from NVIDIA pestering you in-game telling you to enable Xyz settings, though.

#

"Go and enable G-Sync."

wet pasture
pale isle
#

"Go and force V-Sync"

dreamy flame
pale isle
#

Need ReShade on webOS.

dreamy flame
#

i mean arguably it's just a bit washed out, nothing completely messed up like limited highlights to 200 or something like that, but the presentation tends to suffer greatly

pale isle
#

It feels like a haze filter on without BFF to me, yeah. But it's not deeply broken where it ruins HDR experience for you, like some of the other games can.

wet pasture
#

Max nits not being your max nits is fun

pale isle
#

I never played Mirage at launch (idk how it is now) but I remember that game having some peak broken HDR.

gaunt light
gaunt light
wet pasture
#

Yeah, I just feel sorry for your average joe who's bought his decent HDR screen, checked the peak nits on rtings, and has no clue that half his games are borked

#

Although maybe he's the lucky one...

gaunt light
#

by broken i mean they all need renodx to fix

swift bridge
# pale isle I never played Mirage at launch (idk how it is now) but I remember that game hav...

Its still broken. They have gamma mismatch and the brightness slider applies before tonemapping instead of after so it fucks with the image behind just a simple brightness adjustment. Mod fixes it:

https://www.nexusmods.com/assassinscreedmirage/mods/160

Nexus Mods :: Assassin's Creed Mirage

Partial rewrite of the game's DX12 graphics pipeline to fix issues in tonemapping, gamma, and the appearance of UI in HDR

pale isle
# gaunt light all assassin creed games have broken hdr

Yes, but to varying degree. AC Shadows, while the Reno mod helps, the default has a more 'blue tint' to it, so even if RenoDX didn't exist, I'd have played without throwing a huge fit.

Mirage on the other hand was a shitshow from what I had seen.

pale isle
gaunt light
#

ac shadows is also really bad imo

wet pasture
#

I actually liked the stock ac Shadows hdr

pale isle
#

Or it was broken even after the update.

swift bridge
gaunt light
#

im blinded by the default hdr

swift bridge
#

Ac shadows is one of the most fucked looking hdr implementations of all time imo

wet pasture
#

You should see my taste in women

real wharf
# wide pawn WTF

I'm getting the same numbers from NV Overlay, but I'd say now with ULLM it feels as snappy as with no FG.

pale isle
#

AC Shadows stock HDR is serviceable, it has a 'blue tint' so the blacks are slightly slightly raised. But overall, it never bothered me too much.

I started using Musa's mod for back and forth, and once I adjusted paperwhite from in-game setting after RenoDX mod, I preferred the mod more.

real wharf
pale isle
gaunt light
#

and crushed

#

the same time

#

very bad hdr imo

#

crushed with black level raise

pale isle
#

Never felt it as blinding, tbh. But crushed, yes.

wet pasture
#

And that's in a dark room at 1360nits

#

I think my eyeballs are just burnt out

pale isle
#

Yeah, black walls here, too.

gaunt light
#

ac shadows has a look of 500 nits paper white to me

pale isle
#

Wild

wide pawn
#

Pre HDR den / RenoDX truly was the dark ages

#

Thank you for every homie here

#

Truly

wet pasture
#

My least favourite thing about shadows, and all of the AC games, is how compressed the audio sounds on good headphones

wet pasture
dreamy flame
real wharf
gaunt light
#

its definitely blinding to me

#

mega bright

wet pasture
gaunt light
#

like 500 nits paper white

pale isle
#

Omg

#

Yeah

#

No, it was never like that

#

lmao

#

Not at my end.

gaunt light
pale isle
#

That pic there alone is blinding.

gaunt light
#

the start of the game

#

is like that

#

unless they changed it

pale isle
#

I didn't use Reno until much later, at no point was it like that at my end.

#

Well, I played it the moment it unlocked, so.

#

But if it looked like that, yeah.

#

That's aids.

gaunt light
#

i remember i talked about that when the game just came out

#

its not blinding all the time

dreamy flame
wet pasture
#

The first gameplay sequence in shadows, with all the fire, is like waaay more demanding than 99% of the game. Well I didn't realise that and spent about 2 hours tweaking stuff to get good performance, only to find out two minutes later my FPS shot up 30fps for the rest of the game. Awesome

dreamy flame
#

they wasted the great soundtrack too

gaunt light
#

but it can definitely be blinding in the daytime

wet pasture
swift bridge
#

The issues with per channel tonemapping get amplified by a million with ac shadows

dreamy flame
swift bridge
#

They triple the exposure of SDR in HDR when exposure is set to 0.0

#

And then they jack up contrast

#

This is all working per channel so hues get all fucked

#

And saturation is increased by a lot

#

But also highlights are giga blown out

dreamy flame
swift bridge
#

Cause 3x exposure

swift bridge
dreamy flame
#

this single goddamn thing is causing so many issues

gaunt light
dreamy flame
#

and i imagine so many devs are confused why hdr looks wrong because they try to cover it up like that

gaunt light
#

and doom the dark ages is the same

real wharf
#

@pale isle Maybe I'm to tired but I'd say that MFG is feeling better with Ersh settings (V-Sync+ULLM).

#

What kind of witchcraft is this?

gaunt light
#

they lower the midgray to 9 to cover gamma mismatch

pale isle
swift bridge
#

Well doom eternal is much more salvageable cause you can just move exposure and apply bff and you’re good

pale isle
#

And never had any issue.

swift bridge
#

Also no ui brightness in ac

pale isle
#

I didn't like MFG in Doom either, so I'll try a bit later and report.

gaunt light
#

i mean doom TDA not eternal

steady gate
dreamy flame
gaunt light
#

BFF in doom eternal is mega crushed

#

unless you jack up the brightness or whatever

pale isle
#

Almost like a jello effect, but not so much. Just feels that way a lil bit.

gaunt light
#

do you guys feel fg in indiana jones is super laggy

pale isle
#

That's how it felt to me, was super noticeable right away.

#

No, FG in Indy worked fine for me.

pale isle
#

The laggy feel as in lagging behind?

#

It was related to the 'cinematic' movement something setting

#

If you disable that, it feels snappy.

wet pasture
#

Ah that'll be it

swift bridge
real wharf
pale isle
#

It was 'intentional', it was there with and without FG. FG maybe made it worse.

wise cradle
pale isle
#

Controller should be fine, but KB/M? I needed that shit disabled.

wise cradle
#

I know the gamma mismatch has been talked over in this Discord hundreds of times already, but you can really see a huge difference specifically in this game

wet pasture
steady gate
gaunt light
#

ya i play indi with kb/m

swift bridge
#

Eternal has gamma mismatch but with the entirely different tonemapper there’s no fix unless you mod it

gaunt light
#

its very unresponsive

dreamy flame
steady gate
dreamy flame
#

and coincidentally the nvidia overlay does say it's twice as much shrug

steady gate
#

but G2.4 matches pretty well

swift bridge
#

The ui matched srgb in eternal

pale isle
steady gate
gaunt light
steady gate
#

doesn't mean anything
you're the one who taught me that

pale isle
#

Or whatever it's called in settings.

gaunt light
#

i compared fg on/off

pale isle
#

FG might be exacerbating that effect.

gaunt light
#

fg on has significantly higher input lag

pale isle
#

So, maybe try that with off, too.

gaunt light
#

no i just rotate the camera

#

and its very laggy

#

nothing related to move

pale isle
#

Yes, the movement setting I'm talking about is related to that.

#

It feels super slow

#

And sluggish

gaunt light
#

really

pale isle
#

Disabling it fixes that.

#

Yes

gaunt light
#

what is that called

pale isle
#

I can't find the name of the setting, but I can launch later to check for you.

#

Remmeber the name*

real wharf
#

Someone please try MFG with V-Sync and ULLM off, then on, plase. I'm losing my sanity, going to rest now^^ haha

wide pawn
#

I did

swift bridge
wide pawn
#

In the most recent pic I sent

All ULLM is doing is capping to 225 instead of 238 without

gaunt light
#

callisto protocol lets you set the input gamma in sdr

real wharf
gaunt light
#

so devs definitely know the difference between srgb and 2.2

dreamy flame
#

wait what cinematic movement

pale isle
#

@gaunt light 'Camera Stabilization', might be that. Try disabling that.

#

It's in accessibility, I believe.

#

Also, just for the heck of it, try increasing FOV to 100, too.

#

And then see how it feels with FG on/off.

#

Cause OOTB, it felt like I was the one myself there lugging the whole RED kit around.

gaunt light
#

maxed out fov in every game

pale isle
#

Based

#

Then try that, yeah. Camera Stabilization off, it should get much better. That's how it was at launch.

#

It was horrible OOTB, felt reaaaaaaaally heavy/sluggish to move camera around.

#

I guess they did it for that 'cinematic' experience, but fuck me.

#

Don't want that shit in an FPS 🙂

dreamy flame
#

what game are yall talking about

pale isle
#

Indy

dreamy flame
#

oh

pale isle
#

Great game, though. Especially if you like the movies.

dreamy flame
#

yeah it did feel like it had a lot of input lag

pale isle
#

You finished it already?

dreamy flame
#

yeah

pale isle
#

RIP, Camera Stabilization was the culprit.

#

Beautiful game, though SH_yellow_chefs_kiss

dreamy flame
#

fortunately it wasnt really a shooter so it didnt bother me that much

pale isle
#

Darktalon told me about it when I complained, he played it controller so he didn't mind it.

#

Me on KB/M? It bothered me way too much.

#

I need to try MFG there now that I have 5090.

dreamy flame
#

mfg was great yea

pale isle
#

Sweet SH_yellow_chefs_kiss

real wharf
#

By the way... Am I CPU bound or something?

#

4K DLSS Q no FG on a 5090, 9800X3D...

#

In the first scene. GPU and CPU almost not pulling wattage...

pale isle
#

Weird

#

9950X3D here, which is same as 9800X3D for gaming.

#

And I get locked 138-ish fps with DLSS Quality

#

Everything maxed out.

#

I didn't check my wattages, will peek at HWInfo when I play next and report.

dreamy flame
#

its so nice

pale isle
#

So nice not having to fuck around with it to get good gaming perf, too.

dreamy flame
#

from 5800x3d

pale isle
#

OOTB it's just like 9800X3D

#

I went from 14900k to 9800X3D to 9950X3D

Gaming perf is same same.

dreamy flame
pale isle
#

Only thing that rekt me was my RAM OC with upgrade, cause new BIOS. But yeah.

dreamy flame
#

it really does affect the core usage

#

doom was using all cores before i did that

pale isle
pale isle
#

Only games I really did compare was like what I was playing with 9800X3D already.

#

AC Shadows, Wilds, etc.

#

Moved to new chip, had to tweak my RAM OC a lil bit, but overall ended up with same perf level.

dreamy flame
pale isle
#

That's with FN running rn.

#

Your lookin' like that, too?

dreamy flame
#

mines older judging from the version

pale isle
#

Yeah, that's the older one.

#

I got this like couple weeks ago or so

#

Now I don't have any option to do that selection.

dreamy flame
#

sound pretty bad

pale isle
#

Yeah, but if it's auto enabling now on every game (idk if it is), then great.

#

Game Pass always did auto enable in past for me, though

#

I'll launch some new Steam title and see if it auto enables it or nah.

dreamy flame
#

in doom you can check core usage with the ingame performance thingy

pale isle
#

Also, ReBAR was disabled for DOOM for me by default, idk why. SK has an option to force enable, though.

dreamy flame
#

i just checked what it does and then noticed all the cores being used

#

accidentally

pale isle
#

Very nice stuff.

#

But I'm a bit autistic with data, so I run HWINFO all the time like a brainlet.

#

So, I can just peek at that data there.

torpid steeple
# real wharf

read somewhere that if you're using external overlays like rtss you need to disable the present from compute setting

pale isle
#

Yeah, I'm not using external overlays FWIW.

#

Not even NV App.

real wharf
pale isle
#

inb4 DDU leads to more driver instability.

#

@dreamy flame what GPU are you using with that CPU?

pale isle
#

Based

#

Twinning.

#

What's your RAM KEKWDISCO

dreamy flame
#

6000mhz cl30 😄

pale isle
#

SR or DR?

dreamy flame
#

uh not sure what that means actually

pale isle
#

Single Rank/Dual Rank

#

Is it 48GB or more?

dreamy flame
#

2x32

pale isle
#

Like 2x24GB?

#

Ah, so DR.

#

Nice

#

That's the equivalent of about 6200-6400 SR in perf generally.

#

Our rig is identical.

#

96GB here, but DR so.

dreamy flame
#

neat

dusky prism
#

think Dark Ages might even be better than Eternal, game is amazing ⚡

#

was worried about the 'slower' pace, emphasis on melee etc. misplaced fears

#

half way through the game now and loving every minute

faint bison
#

Glad to hear. I'll have to pick this game up soon.

#

How is the soundtrack?

swift bridge
#

reddit music

open pine
#

very forgettable so far

faint bison
#

damn really?

dusky prism
#

it gets off to a slow start and drip feeds you new items etc. but once the ball gets rolling it's really fun

#

once you reach the larger outdoor maps, it's getting into its stride

vocal rivet
#

After installing reshade 6.4.1 for Vulkan and getting past the startup videos, the game freezes for me. Any ideas why?

swift bridge
#

I ended up running the game with SK and loading reshade through it

vocal rivet
#

Right, I have that enabled already

swift bridge
#

and it worked fine

vocal rivet
#

I'll try that, though I've never loaded reshade through special k

tranquil mirage
vocal rivet
#

@tranquil mirage I got it working. Thanks

tranquil mirage
#

Is "preferred paper white" really just strictly a preference thing, or is there a right/standard number based on a display's peak brightness?

#

Anyone know?

tranquil mirage
#

Nice, Table 4 is what I needed

#

Okay, different question: any reason why, while running Reshade through SK, my display would blink black every time I click my mouse on a UI element, but not when I shoot or navigate the UI with my keyboard?

dusky prism
tranquil mirage
#

Borderless window in game, yes, but no other Window Management options

#

I am running on an AW3225QF and a 4090, so DSC is enabled, which means no MPOs

dusky prism
#

aha

tranquil mirage
#

But it wasn't happening before setting up Reshade and SK

dusky prism
#

try to mess with the window layering options and cursor clamp settings

#

do you have more than one monitor plugged in too?

#

I'd see if going fullscreen and back to borderless changes any of the behaviours

#

DSC is a bitch ><

tranquil mirage
#

I do have an LG CX plugged in, but it's off

#

Toggling fullscreen and borderless doesn't seem to make a difference

#

Weirdly, running the game without SK enabled shows the same behavior, which seems omega strange

#

I'll try the layering options and clamp settings

#

Okay, so I changed nothing (obviously can't be true - I just don't know what changed) and the problem is gone

#

¯_(ツ)_/¯

#

Thanks dude

dusky prism
#

let's go kekW

#

nice

pale isle
#

@dreamy flame @real wharf finally got in the game.

V-Sync + ULLM + 137 cap in NVCP = native and FG now practically feels exactly same, despite variability in frames (not being a solid line, cause DLAA)

MFG (3x) feels LOTS better now than it did before V-Sync being forced in NVCP, and ULLM enabled but idk if that's playing a huge factor.

MFG was pretty much unplayable for me in DOOM before, now it seems playable. But .... I can tell the added latency in 3x as compared to 2x, something I can't tell with native/2x now that I could before. So, I'm going to keep DLAA and stick with 2x and let G-Sync give me a smooth AF experience.

#

Literally gasunlit moment, V-Sync goes back on in NVCP. Experiment is done. PES2_Pray

#

Now we resume. Chad

#

Will play a whole mission and see how it feels, but difference is clear already.

real wharf
pale isle
real wharf
#

Let me finish my coffee so I can "MFG (3x) feels LOTS better now than it did before V-Sync being forced in NVCP, and ULLM enabled but idk if that's playing a huge factor." Haha.

#

You mean it feels better with it on, right?

dusky prism
#

🫠

pale isle
#

But I'm sticking with 2x cause now it feels even more responsive, pretty much native. And no random jagginess at DLAA like before, since it couldn't maintain a locked 138fps.

Now frames are variable but gives same feel as locked frames did for DLSS Q before, or DLAA but 100fps locked and such.

#

Just finished the next mission, sadly .. that's all DOOM for me today. I eat and sleep now. SadWoah

ashen bloom
pale isle
#

I'm going to watch a movie with GF, that's the only reason I'm hopping off. Otherwise I'd continue playing. 🥹

flat roost
#

For those that are playing on PC via Xbox Gamepass, how did you manage to install ReShade?

wet pasture
#

Do you guys try and 100% each level before moving on? Or do you blitz through the level and scoop up collectibles on subsequent runs?

real wharf
wide pawn
#

snig they don't know

wet pasture
#

Gotta love the internet....

#

You noobs, can't tune your own monitors

#

Ok sorry, no more. I'll go insane.

wet pasture
real wharf
#

Makes me wonder. Is really HDR that hard to get into and experience the benefits that people start making up their own cope literature?

wet pasture
#

It's just shit monitors with shit HDR isn't it. People turn it on, say "this is shit" and then write off the entire technology, rather than consider better hardware. I get it

swift bridge
#

shit hdr implementations

#

every game is broken

wet pasture
#

"it just makes it bright" keeps making me laugh

#

Maybe they've only tried Ori

#

Damn retinas in my eyeballs making everything bright

wide pawn
# swift bridge shit hdr implementations

Right, but what is the thought process behind people.

I wasn't born knowing what HDR is or how it looks, I did read a bit about it and what stuck out to me was 'unclamps brightness typical limited due to SDR to allow greater detail' can't remember where I saw that but that was what hooked me. If brightness is no longer clamped to whatever SDR peak is (I didn't know if was 203nits at the time) when I look at a metallic object that has light bouncing on it, there should be greater detail instead of just a white blob like what I was used to seeing in SDR

I saw there was a HDR server and joined

#

Maybe it's my thought process coming from modding and already dealing in depth with games, understanding all the BS that goes on and how to navigate it

#

I already know that most knowledge is congregated in a few small groups of people typically in servers like this

#

There was no way I was going to wing it via Reddit or going off YouTube vids to understand what HDR is or isn't and how to set it up

#

I would need to be live in a server to pick people's brains who understand more than me

#

Yet too many people employ a 'this must work immediately and any sort of resistance I encounter means it's bad' mentality

wet pasture
#

It's possibly just a question of intelligence

#

And maturity

#

The shit HDR implementations are tiring though. As much as I love mingling with you nerds, I wish the games just worked

real wharf
# dreamy flame DF certainly should it fits their "mission" very well

We've been discussing a lot lately how badly HDR is perceived so maybe... Could the Luma team as very well documented and respected developer kind of reach out to some key influencer like DF and propose to explain them how really HDR works, the biggest issues in its implementation, how much the industry would benefit for it to be more standardized... I don't know. Haha.

real wharf
#

Not to underestimate all the work you already do here, not as developers too, but as being so kind, patient and educating day after day.

wet pasture
#

Absolutely, my favourite discord by some distance

gaunt garnet
#

bit offtopic but is anyone experiencing issues with Frame Generation (2x Nvidia)? It kind of feels "stuttery" at times (4k DLSS quality, VRR, 4070ti Super)?

wet pasture
#

I've just tried it actually and it was super smooth. That was with Vsync and ultra low latency mode forced on in drivers - nothing else, no other limit etc

#

I was hitting my 140fps cap (144hz display) - felt great

#

What is your base frame rate without FG?

gaunt garnet
#

hm interesting... fps w/o FG around 80 @high preset, cant check right now but something like that

wet pasture
#

You should be fine then, right?

gaunt garnet
#

also even with FG fps never go all the way to 116 (capped @nvcpl)

#

always stuck at around 100 which seems weird

wet pasture
#

Hmm

#

Try turning off that cap

gaunt garnet
#

yeah i just played w/o FG but i was curious what's wrong

wet pasture
#

I always try to avoid capping externally with FG

wet pasture
gaunt garnet
wet pasture
#

Reflex and vsync typically takes care of that

#

If it fails to do so (botched reflex implementation) then ultra low latency mode should kick in as a failsafe (I believe)

#

So maybe try it, just to rule it out

gaunt garnet
#

okay i will try and report . thanks!

dreamy flame
dreamy flame
#

was like 2 versions back iirc

gaunt garnet
#

572.83 -> 576.40 😄

dreamy flame
#

oh wow

#

you were on the pretty scuffed ones then

wet pasture
gaunt garnet
#

it was rather the frequent desktop notification that fed my procrastination-tendencies

#

so i turned them off altogether 😄

wet pasture
#

Unrelated, but I can;'t get the nvidia overlay to appear on Doom. Anybody got any ideas on that? It's obviously enabled in the Nvidia app

#

Follow up question, the Reshade "Press 'Home' to open overlay..." pop-up in the top left appears way more often in Doom than any other game - i.e. every time I transition between menu/game, or when I die etc. Can I disable that?

gaunt garnet
#

same for me (the reshade popup)

real wharf
#

Yes. Same for me. It's like the game have some instances inside that makes ReShade load again. Guess it's the infamous VK windows management.

wide pawn
# gaunt garnet bit offtopic but is anyone experiencing issues with Frame Generation (2x Nvidia)...

Yesterday we had a discussion about latency, I was running a capped 222FPS using 4x MFG at 70% utilisation with around 70ms PCL (avg)

Switching from DLSS Q to DLAA to peg my GPU utilisation decreased latency to 45-50ms but it was fluctuating weirdly back into the 70ms and down again to the 50s which was bizarre.

I then tried removing SK entirely and using Inspector to force enable Vsync which capped me at 238FPS and resulted in my latency being cut in half down to 30-35ms now

#

ULLM set to on, caps framerate to 225 and slightly increase PCL (avg) to 40ms

oblique goblet
#

how do you measure latency?

wide pawn
#

Nvidia overlay

oblique goblet
#

oh the rendering latency

wide pawn
#

There is a stat called PCL (avg)

oblique goblet
#

I'm planning to buy a HFR camera which can record at 1000fps

wide pawn
#

The best possible way is using RLA

#

Reflex latency analyser

oblique goblet
#

so i would have a precision of 1ms

#

real latency should be from mouse click to screen

oblique goblet
#

so the latency of cpu + gpu

#

I'm using AMD overlay but i don' have that measurement

#

I think presentmon from intel can do pcl too

wet pasture
#

I have such a weird bug with the nvidia overlay. If I set it to open via the default shortcut (Alt + R), it doesn't open. But if I change it to any other shortcut, it works.

#

Same for the Alt+Z panel that opens on the left.

Wtf is that nvidia

proven knot
#

when i run doom thrrough specialk

#

it just starts eating my ram

#

doom takes 30+gb of ram

#

wtf?

proven knot
#

ye i guess specialk is useless in vulkan games

#

just does more harm than good

#

hits like 15/20fps off ur framerate too

#

when cpu bound

wet pasture
#

Hard to be CPU bound in doom I reckon!

median fractal
#

i just want path tracing man doomerWojak

#

i wanna see if i can hit 60 fps maxed out at 2160p

vocal rivet
#

Any way to pass cvars during launch for the gamepass version?

wide pawn
median fractal
#

I remember when eternal launched they said ray tracing would soon be added and soon turned into like 2 years

vocal rivet
#

I got launch commands for the gamepass version by creating a desktop shortcut to idTechLauncher.exe. Also reshade works by installing for directx 11/12 instead of Vulkan.

#

Added +com_skipIntroVideo 1 +com_skipKeyPressOnLoadScreens 1

white talon
#

Anyone playing on an LG G3 OLED? Also I know this is all about HDR but Doom sounds really great in Dolby Atmos.

dusky prism
vocal rivet
#

Sounds off on headphones for me. Probably sounds good on speakers tho

white talon
#

I have a full Sonos system but I want to give a listen w/ my Maxwell headphones, should be a treat.

flat roost
vocal rivet
#

Just choose gamelaunchhelper.exe so it installs into the right folder

old wind
#

i have dxgi.dll right next to the exe's and it still just wont load for me

swift bridge
#

vulkan game

#

dxgi is directx

old wind
#

I heard that worked for this for whatever reason, what should it be named then?

spring mulch
swift bridge
#

i couldn't get it working with frame gen though so I ended up using specialk instead to load reshade

old wind
#

yeah I did get it working with special k but thats messing it up trying to stream on discord

pale isle
#

Still no mod/hotkey to hide the HUD in the game, right?

#

Wanna take quick SS like these but without the HUD, don't wanna enable/disable again and again from menu

dreamy flame
pale isle
#

Is there a way to see what way SK is loading it? I just have it installed as central install, and been working fine.

gaunt light
#

install as dxgi fixes the fg issue (with the steam version at least)

median fractal
old wind
#

any idea why it just won't load as dxgi for me? i tried setting the presentation layer if that matters and still nothing

gaunt garnet
cobalt spear
#

deletle the lines of warning you don't have.

dreamy flame
vocal rivet
#

@cobalt spear You can bypass the launcher window with a cfg edit. Open launcher.cfg in {GameInstallLocation}\launcherdata\base\configs\ and change rgl_showNvidiaStartupWarning 1 to 0 (or the amd\intel lines if you have those video cards)

cobalt spear
#

but I still get a CPU error can't be get rid of.

vocal rivet
#

What's the problem?

cobalt spear
#

outdated bios even tho I don't have any issue in the past year gaming.

#

no, just a warning windows like the GPU one.

vocal rivet
#

picky game

old wind
red parrot
#

Hello guys, did anyone manage to run the game with Reshade? The moment I installed it I get a black screen on the menu and nothing shows

gaunt light
#

apparently they blend rt reflections with ssr

#

you can disable ssr for a more consistent presentation withr_ssr 0

#

and you can also use r_raytracedReflectionsTemporalUpscaleQuality 0 for higher resolution rt reflection

vocal rivet
#

@red parrot Try installing as DX11/12 game instead of Vulkan. That worked for me.

red parrot
#

The game runs on Vulkan tho

gaunt light
red parrot
#

Oh, so installing ReShade with a DX12 hook works?

dark wharf
dark wharf
#

rip

gaunt light
#

for id tech there is no permanent solution

dark wharf
#

PT will solve Prayge

gaunt light
red parrot
#

Can I still apply the black floor fix doing that?

gaunt light
#

yes

#

the default rt reflections is half res

#

which combined with upscaler, doesnt look good

#

hope this time its true full pt

#

in indiana jones the direct lightings are not handled by pt

crystal prawn
#

I just want ray reconstruction to upscale the RT already in the game

crystal prawn
warm geode
#

in pinned messages one post says to not touch midpoint, the other says to set it to 10. which one should it be

wide pawn
#

Musa is 🟪 so gets priority

#

We were still figuring stuff out on the 14th

#

then we learnt ID probably set midpoint to 9 to try and cover up for their gamma mismatch

warm geode
#

thanks

steady gate
charred mortar
#

idk if this is cope or not

#

but apparently it increases RT quality

#

worth trying

#

one of them disables SSR that are used along side RT