#✅RenoDX: Clair Obscur - Expedition 33

1 messages · Page 7 of 1

visual flower
#

that's pretty cool never thought about it that way

compact totem
#

Gambling pepeToast

#

If you gamble enough it's basically a true double damage picto

timber umbra
#

Yeah it does, it's worth it because you have equal chance of losing 5k, or doing 10k more, if base damage is 10k obv

#

So in the long run it's always worth it

visual flower
#

yeah that's pretty smart

#

I need to get some extensive math courses some day lol

timber umbra
#

Honestly

#

It's really simple, super basic math

#

I prolly learned that at 14 years old or something

limber goblet
#

It's wortht it ofc. Seeing a 5 hit combo triggering the 200% damage bonus 5 times in a row is 🤌

ancient siren
#

No, because in raw numbers there's a smaller gap between 50-100% than there is between 100%-200%.

e.g. if your hits usually do 100 damage, when you get unlucky they'll do 50 damage. That's -50. Bit if you get lucky, they do 200 damage, that's +100 (and not +50)

visual flower
#

yeah makes sense for sure

timber umbra
#

It will be same damage in the long terms of it had 50% chance to do no damage

#

Or if the 50% damage part had more than 66.66666% chance of happening

#

(not quite sure about the last statement, I didn't give it much thought, just winged it)

#

Might be 75%, too tired to think

compact totem
#

not more I can't read

#

but 2/3rds 1/3rds split should be it

timber umbra
#

Yaaaay, my tired brain is still braining

pseudo mist
#

E33 cleanser my hate for the French pepeToast

#

xD

#

How far into the story did y'all get to?

compact totem
#

You can love the game but still hate the French pepeToast

gaunt hearth
#

26 and 27th were weekends so I just did fuck all and played the game

pseudo mist
#

haha same

hasty loom
slow forum
#

First achievement unlocked then ? kek

limber goblet
pseudo mist
pseudo mist
sterile monolith
#

thats not how math works

#

if your hit was 100 damage normally, double is +100 dmg, and half is -50

#

100 > 50

#

avg dmg is (200 (Double) + 50 (half) ) / 2

#

125 dmg

winged dune
#

Is it just me, or is Ultra+ adding few seconds to battle transition black screen?

summer folio
#

longer load times as well by a bit

visual flower
#

so have you guys been playing with u+ mostly?

#

any good comparisons yet?

#

I'm staying away from it to not lose perf but I assume you can use it with sorta same performance but improvements, but idk if it's stable/good that way

merry ermine
winged dune
#

I've tried it and simple dropping DLSS down to Performance was enough to alleviate the hit, the game did look better for sure, but battles starting few seconds longer are off putting me a bit.

visual flower
merry ermine
#

in-game

#

ultra+ makes the high preset pretty reasonable

limber goblet
#

it has performance friendly mode for battles too

#

it lowers some of the options by 1 during battles

visual flower
#

so do you tweak it in any way

#

or you just install it and then change settings in-game and play or?

limber goblet
visual flower
#

what settings do you use in-game?

limber goblet
#

4080 - 3840x1600 - DLSS balanced - Preset K - High/Medium/High/Medium/Epic/Epic/Epic/Epic/High

#

it's locked 60 everywhere so far

visual flower
#

weirdly enough I don't see much of a performance loss even tho mod and hotkeys are definitely working

#

but I also don't know the difference without comparing it 1-1

#

battles are definitely loading longer tho like someone mentioned

#

also it feels like some hair and miscelanious stuff like chains are more shaky with it but maybe I'm wrong

#

but otherwise seem to look nice

gaunt hearth
#

I don't think I'm gonna try that. My GPU too old for that

limber goblet
visual flower
#

maybe it's just some hair

#

but yea I definitely see the performance hit now outdoors

#

although my settings are a mix of high and epic, mostly epic

limber goblet
#

epic shadows/foliage is really heavy with U+

visual flower
#

yea I got shadows on high

split void
#

It seams that custom DLSS resolution (99% in my case) did the trick. 7 hours without crash as so far 🙂

hybrid wind
#

The base game is using weirdly low values even on High/Epic for multiple settings, apparently

limber goblet
#

yes plus the foliage is broken

hybrid wind
#

Medium/High with U+ basically looks and run better than Vanilla’s Epic lol

winged dune
#

Dropping Shading and Global Illumination from Epic to High on Vanilla is the play for massive performance boost at almost no quality loss though.

#

SO if performance is a concern its best to compare to that at least.

slow forum
#

It already is

timber umbra
#

Open your eyes SNIFFA

fiery orchid
#

from the very based Ultra Plus Mod Manager software available on nexus mostbased

slow forum
#

Or from their discord

#

That's the cool thing about U+ mods, don't need a nexus account

#

And you can still get them event more conveniently than using vortex (eww)

trim anchor
slow forum
#

I don't like mod managers tho kek

#

I only use a handful for specific games requiring them like hitman 3 for the community patch, fluffy for some uncharted 4 ones and U+'s manager for the mods' settings but everything else is manual

haughty dirge
#

This is me to a T basically. This game wasn't even on my radar bc I struggle to think of a single turn based game I've enjoyed, so colour me surprised how much I'm enjoying the combat in this and not just living with it to enjoy other parts of the game. Somehow the way you can set up these loooong chains of character abilities stacking onto each other feels so satisfying when it all comes together to deal insane DMG, and the little QTE parts and dodge/party mean I can't actually put the controller down during fights which makes it more engaging too haha

#

Either way my enjoyment has been a complete shock, I'm defs not the usual target audience for smthn like this 🤷

hybrid wind
#

It is lol?

viscid fulcrum
#

i drop it 67%, then gave gpu buget to U+

limber goblet
#

U+ 1.2.0 fixes the issues with shadows/fog!

marble plover
#

How much of a performance hit is U+? I feel the game just manages to maintain 60fps on all Epic settings with DLSS Preset K on Quality with an RTX 5080 at 3440x1440

warped ginkgo
#

it doesnt seem that crazy

#

I had a locked 70 fps before u+

#

and it stayed locked 70 with u+

#

and thats with me enabling the sdf reflections or w/e its called

#

5090, all settings on cinamatic, dlss balanced

hybrid wind
wraith atlas
#

Some settings like Reflections I put on low. Which is similar to High in Vanilla game.

wraith atlas
#

Clair Fix got nuked

marble plover
#

Wonder why, surprising

grim hinge
#

maybe some angry game dev

#

didn't like someone else fixing their game

haughty dirge
#

afaik lyall has lost access to his whole account on github, not just this repo

#

and hasnt heard anything from github support yet

#

oh, you literally mentioned that in your first msg line

#

apologies for my (lack of ) reading comprehension

trim anchor
#

aw man

#

everything is gone holy crap

warped ginkgo
#

Peak stat distrubtion

haughty dirge
#

replace might with agility and it me

warped ginkgo
#

maybe if somebody gets an A scaling weapon, it might be worth

#

I can respec and dump all points into agility

#

B scaling seems to be a significant chunk less attack power than might

#

and since I die in 1 hit anyway, the defensive stats do nothing

#

I'm on hard too

steady elm
winged dune
#

I like not dying from 1 missed parry with some Vitality and Defense without relying on pictos substitutes too much.

#

Damage, on the other hand, is kinda easy to get going.

#

Eh, never used them, can't relate 🙂

#

I don't like edging so hard normaly.

#

Near the end my Lune got crazy and started giving everyone 9 AP every turn.

grim hinge
slow forum
#

No, never once has his stuff ever been flagged

slow forum
#

Optiscaler's Git was temporarily nuked recently due to Github freaking out over some PR merging or something with the merger's account nuked as well, support got back to him not too slowly but might be a problem on the Github side of thing

stiff forge
#

Holy shit

#

This game is fucking amazing

cobalt crown
#

Don't let Marat catch you saying that snig

#

Midpedition 33

hybrid wind
steady elm
#

@warped ginkgo did you insult this game? sadCat

grim hinge
neon spire
#

finally got time to paly again, what U+ settings do yall recommend?

warped ginkgo
#

and leave the rest at default, game settings at cinamatic

#

this

#
; game/off/on; improves quality of SDFs in reflections especially through translucent objects for a high VRAM cost (>1GB) and a few FPS 
BetterReflectionSDFs=on
wraith atlas
#

Sounds like doing that would crush my 3080 Ti. XD

hybrid wind
#

Yeah don't listen to him

#

He's on a 5090

#

What settings are you currently using?

wraith atlas
#

I wasn't the one originally asking. But if you're offering advice. ^^

slow forum
#

Same as Marat's but set the game preset to medium is quite nice for 3080

hybrid wind
#

See if with OOTB settings from U+, you can handle the High preset ingame first, and adjust from there

#

Multiple settings on Medium are already going to look better than Epic without the mod

#

And not necessarily run worse, or that worse

wraith atlas
#

DLSS Q

hybrid wind
#

Motion Blur off, smh

wraith atlas
hybrid wind
#

They... definitely do 😄

summer folio
#

As a fellow motion blur hater I support you

hybrid wind
#

Especially UE 4 or 5 games

#

Most games for the past decade have been doing it

wraith atlas
#

Still don't really see the need for it. Moving objects naturally blur imo. It's more an excessive style that obfuscates things.

hybrid wind
#

Naturally blur?

#

On a 2D flat panel? 😄

visual flower
#

isn't motion blur and other ppe's are just preference

#

people would die on a hill of turning off motion blur/film grain/abberation while they can make the game look nice in some ways

hybrid wind
visual flower
#

not really the same thing but I don't really care

hybrid wind
#

But it's often a core part of the aesthetic of the game, and it's really really the case for Clair Obscur

wraith atlas
hybrid wind
#

It looks so off without it

visual flower
#

I like motion blur in clair too

summer folio
visual flower
#

I really gotta play some racing games sometimes

visual flower
#

if you can get good fps already for the picture to be smooth and such

hybrid wind
#

It's great in the majority of games these days, tbh

#

Some better than others, like Doom TGA being excellent and UE5's too if set up properly

#

As for when it comes how much frames is needed before it's "enough", that'd be a lot, and you better have a hell of an astounding panel to come with it too

#

And by lots, probably 400/500+ at the least before you cannot distinguish a difference anymore

#

And we're not going to have that in any remotely recent games anyway, so it's a bit of a moot point as far as I am concerned, unless the sensitivity of your eyes would be low enough to not see a difference between with and without MB at 120~ frames already

#

Then it's not really something anyone can do anything about 😄

wraith atlas
#

I'll try it out next time I play.
Didn't really have strong feeling about it. Just standard practice from years of it being shit.

hybrid wind
#

It's especially downright mandatory as far as I am concerned during the cinematics

#

Many of them have such movie-like qualities, and disabling it is your instant reminder that, well, you are playing a game 😄

wraith atlas
#

I like my game images sharp and clear. I don't need it to look like a movie with grain and stuff. XD

hybrid wind
#

Ew, abnormally sharp images doomerWojak

neon spire
#

that's clearly what he meant of course...

wraith atlas
#

Not sharp to the point of aliasing, but yeah. lol
A lot of games also just use grain to cover up colour banding.
So I remove the grain and use ReShade to fix the banding.

fiery orchid
hybrid wind
#

👆

wraith atlas
#

I mean, it's a far less intensive way to deal with it. But you can actually fix it if you have like 2% GPU overhead with ReShade. (or as much as an end user can "fix" it that is)

hybrid wind
#

Film grain or just adding some form of white-ish noise has been a common way to lower the impact of banding for a long time

#

The ReShade tax can be too much for some people on recent games tho hehe

visual flower
#

I like film grain sometimes as it makes the apperance more film-like too

wraith atlas
wraith atlas
visual flower
#

I liked it in jedi survivor too, felt more like a mix of movie and a game

wraith atlas
warped ginkgo
#

and then start turning it off

#

if the implementation is bad

#

or it looks a bit "??"

wraith atlas
#

I don't like how many options some games pack into "post processing"
Like, just let me turn off DoF or w/e it is specifically I don't want. But nope, have to set PP to Low and hope it doesn't nuke other settings too.

visual flower
#

yeah true that

#

especially with some very questionable stuff like lens distortion in mh wilds

warped ginkgo
#

DoF off looks uncanny at times

#

like you might have a scene where you see a lot

#

but the focus is on the character

#

DoF blurs the shit thats not the focus of the scene

#

but DoF off you just see everything in "full detail"

#

so the important speach on feet vs. armpits the character might be giving

#

will be like "washed away"

#

there are games with horrible DoF implementations dont get me wrong; but that goes for literally any tech

#

framegen is great, some games shit the bed

#

etc.

hybrid wind
#

"speach on feet vs. armpits"

wraith atlas
#

That's all fair and 100% true.
Personally I have no issue with it for cutscenes because it's all artistically controlled for that specific moment. But in gameplay I have no real use for it.

Many games have the depth set FAR too close to the camera and just makes things look like when I'm not wearing my glasses irl. XD
This is probably due to the more limited LoD that games tend to have on consoles so it makes more sense there. But on PC with my OLED monitor detail it just looks wrong.

hybrid wind
#

Well, it is abnormal to have everything fully clear at any distance at any time, it's very uncanny

#

It's like when you are changing for a better prescription for your glasses and for a few hours or even days, it can feel like you see everything too clearly 😄

warped ginkgo
#

one example for motion blur I like to give

#

is something you can replicate irl

#

if a car zooms by you, you dfont see a car in full detail

hybrid wind
#

(Even had the optician telling me if I wanted to keep my old glasses on me as I left the shop recently lol)

warped ginkgo
#

take your hand, put it infront of your face like jonhn cena with your fingers spread out

#

and wave it fast

#

the hand becomes blurry

#

and you cant make our individual fingers anymore

hybrid wind
#

It's less than DoF is badly implemented (although it can be one of the harder post process to mix in the stack, sometimes), but often either overdone (rare these days, tbh) or just... way too tame

wraith atlas
hybrid wind
#

I do have hope that, as fully PT games will appear in the future, we'll see especially great camera lens implementations, i.e. the key to a great DoF

hybrid wind
wraith atlas
hybrid wind
#

Like most gacha games tbh

slow forum
# warped ginkgo one example for motion blur I like to give

Problem with all of this is it all depends where you're actually looking on screen.. motion blur, depth of field and all should ideally all be dependent on your eyes position vis-à-vis the screen.. Eye tracking + dynamic processing = real efficient use of such effects. Otherwise it's cinematics or imposing something that doesn't exist irl

wraith atlas
hybrid wind
#

Okay I have to run it just to be sure now lol

warped ginkgo
#

like in the overworld

#

pretty much everything exept your party/mount is blurred

#

I remember one horrible example of DoF

#

Star Ocean 6

#

when there was a cutscene and a char was talking

#

they'd have like a 10 pixel band around them

#

and it was extermely obnoxious

#

I wish I still had pics, but I lost them on pc reinstall

#

let me see if I can find an example on yt

hybrid wind
#

Like... that's okay?

#

That's deeeefinitely not fitting my definition of a DoF being super strong a few meters in front of me, that's for sure

wraith atlas
hybrid wind
#

🤷‍♂️

#

I'm playing 30mins every few months tbh lol

wraith atlas
#

DoF ON

#

DoF Off

hybrid wind
#

The hell with all these stippling artifacts on your screenshots 😄

wraith atlas
#

You can see DoF a bit on the cherry trees (as you should)
But before, those NPCs details would have been crushed too.

wraith atlas
hybrid wind
#

Weird, I have it on Quality (from 4K though) and I don't see any of it

#

But yeah, the DoF is super light here, barely a difference

wraith atlas
#

^ How I normally play

hybrid wind
#

Much better feelsGoodMan

warped ginkgo
#

are you using any mods for like ray reconstruction

#

I think UE RR breaks DoF

wraith atlas
wraith atlas
hybrid wind
wraith atlas
#

It's legit for cinematics. Can't argue. XD

hybrid wind
#

It's why it's usually a lot more subtle during gameplay, as you can hardly control/predict where the player will look (and for how long), and why it's usually applied quite far in the distance too

summer folio
#

DOF in this game looks great overall I just wish it didn't interact badly with hair in a lot of shots, i think FF16 with DLAA has the best DOF I've seen in a game, super high quality and completely artifact free (at least in the major cutscenes)

wraith atlas
#

If I could just turn it on for cinematics like FF14 that would be ideal for me.

summer folio
hybrid wind
#

The sooner we switch to strand-based everywhere for these things , the better

slow forum
#

It's quite heavy tho

#

Squirrel with a gun is a funny one to try the perf hit just in its main menu: strand-based fur is tanking fps like crazy

warped ginkgo
#

I'm still on E [4k balanced]

#

K is rip

#

didnt try j though

summer folio
#

K does have a lot of ghosting especially in fog, J is better and u+ also improves the ghosting so the combo of u+ and J might be pretty nice in that aspect

warped ginkgo
#

yea K was crazy ghosting, thats why I ditched it

#

but yea I'm using U+ now so I'll try J

slow forum
summer folio
slow forum
#

So it's real dlssg 😊 how does it deal with hud ?

summer folio
#

no issues with hud, only issues I've seen are some cutscene transitions show the wrong frame briefly though that's likely because PD FG uses reshade for depth when using ray reconstruction, it should be fine without

slow forum
#

But does it interpolate it all or is it still base fps under hud alphas ?

summer folio
#

looks like a native implementation, if you're asking if the areas around hud elements run at the base framerate then I haven't seen anything like that

slow forum
#

Amazing then how good dlssg can be with these without hudless

latent pumice
#

God, aliasing from hair self-shadowing on characters' faces is driving me CRAZY

warped ginkgo
#

when you use framegen

summer folio
slow forum
#

Cause Nukem's will glitch the hud unfortunately, only Opti with hudfix (finding hudless resource) can avoid it for fsr fg

latent pumice
#

It's a modest improvement...I can't remember ever finding hair and hair shadowing so immersion breaking

hybrid wind
#

If there’s one thing I can give to that game, it was that their hair rendering was pristine lol

slow forum
#

Likely better tuned to scale

latent pumice
slow forum
#

Squirrel is an indie but not that optimized

hybrid wind
#

(Spoiler warning tbh)

summer folio
hybrid wind
#

At 4K without FG? With a 6090, maybe

#

That's... weirdly low

#

GPU?

#

Yeah that's weird, even if the 5950X is not a gaming beast

#

With U+, all on Low, DLSS 4 Ultra Perf from 4K, on a 5070 Ti/9800X3D

#

So, possible I guess 😄

#

And it's probably the heaviest area of the game on the GPU side for now

#

Same previously lowest possible settings (still using U+) VS All on High except GI and Textures on Epic, with DLSS 4 on Balanced, i.e. how I play

#

The image quality for Ultra Perf is still really great given how it's internally rendering at 720p

trim anchor
hybrid wind
#

🤨

trim anchor
#

also

wraith atlas
trim anchor
#

makes your rtss ui not blind you

hybrid wind
#

Likely not make the OSD look cooked when using HDR

wraith atlas
haughty dirge
# warped ginkgo didnt try j though

i like J with RR on E 👍 for this game. i feel like i constantly gotta remind myself that we only got CNN model E like, right at the end of its lifecycle, when nvidia put all of its learnings into a "optimal everything" preset. before that whether to use C, D, F could change significantly between games. i have to actively remind myself that this is the part of the process we're currently in with the transformer model - its still WIP - so K is not necessarily better than J just bc its newer. im defs finding myself using K more often than J, but depending on the game's style/effects, how competently they implemented DLSS, which artefacts are bothering you more, etc. there are definitely cases where J is clearly superior to K - which imho is the case in COE33 - tho i have not gone back and tried K now that the game has a good version of U+ (over on the U+ discord a few peeps have noted that K's ghosting is significantly reduced with everything Lazorr fixed in U+)

haughty dirge
# summer folio try r.SSS.Quality=1 r.SSS.HalfRes=0 or use Ultra+

i really would highly recommend the last option - U+ - i fked around with so many combos of SSS settings but long story short there was like, a linear relationship between eliminating face artefacts and annihilating the detail of characters' faces, ie I could easily achieve basically zero artefacts if i was willing to live with character faces that looked like plastic dolls. U+ isn't perfect in resolving face artefacts, but it improves it a lot while not destroying the image quality (improving it id say)

haughty dirge
# hybrid wind If there’s one thing I can give to that game, it was that their hair rendering w...

tbh that game probs sold me on the fact that i want strand-based hair in every game i now play. was so stoked to see that ass creed shadows had it. even with a hefty perf penalty i reckon (which i did not expect) that i would be willing to reduce other settings by quite a bit to keep strand hair. it left such a massive impression on me in veilguard that i probs regard the game higher than i would have otherwise solely bc of that graphical feature 🤣

haughty dirge
hybrid wind
#

👆

haughty dirge
# hybrid wind 👆

lmao sorry mate i have a bad habit of catching up on threads im interesting in while being in a very diff time zone to most peeps and usually end up with a whole block of replies - not sure which statement you're agreeing with but im sure all my points were brilliant so ill just assume its the lot xD

hybrid wind
#

The one just above 😛

summer folio
haughty dirge
#

just in general a community here that's pretty gracious with their time and expertise so not even just directed at you - but in this particular instance defs including you haha

ancient siren
#

I can't get the "press F12 to load latest settings" working with U+. It's irritating me more than it should

#

In fact I'm not even sure changing settings via the mod manager is working even if I restart the game. I'll try with the ini itself

ionic notch
limber goblet
#

I can't really notice the ghosting issue anymore

limber goblet
wraith atlas
limber goblet
wraith atlas
#

I might give it a try. Its easy enough to play with.
I like the clarity of J and K though over the old model.
My eyes also might not be sensitive enough to notice the slight ghosting of the modern models.

latent pumice
#

I hope Epic eventually finds a way to get their motion blur shader working alongside DLSS in beautiful symbiosis. Coming to E33 from TLOU II, which has exceptional motion blur, is quite a stark comparison

latent pumice
latent pumice
#

Yes, 3.10.2 Preset J

wraith atlas
latent pumice
#

imo I think transformer model falls apart below 4K and it's def not exclusive to just E33 - Seems like a general problem with most UE5 games.

sand willow
#

prob just UE for sure; playing GoW and at 1440p I can take it down to performance w/dlss4 and it looks just fine

#

certain games hold up better than others on UE though

#

I think Fallen Order looks fine at 1440p

#

wukong doesn't look all that great, but it's also a ue5 title now after starting on 4

thin pike
#

I game at 5120x1440 and in general transformer has been transformative especially for FPS.

viral dagger
#

Does anyone know how rebuild the game shaders? I deleted them but when I launch the game it doesnt trigger a rebuild.

sand willow
#

You mean like deleting the shader cache?

#

Could try reverifying the files and next launch it should trigger it is what I’m used to

viral dagger
#

I'm so puzzled.

sand willow
#

Try deleting the shader cache again or making sure it’s empty

viral dagger
#

Tried everything, its so weird man. Nothing is triggering shaders to recompile on start.

viral dagger
wraith atlas
#

Trying to use RenoDX by injecting it with SpecialK and it's messed up.
What did I do wrong?

#

SpecialK comes out messed up looking if you do that. No?

wraith atlas
#

Should I just leave these stock?

sonic scarab
#

I learned two french words while at work on saturday.
Putain = Damn
Merde = Shit

I always knew one of those two words was shit lol

#

I basically just started act 3 and need to finish this game but uh kinda taking a break lol.

#

Odd though ppl having crash issues. I use SK / RenoDX / Ultra+ combined with no crashes.

#

True. I do local reshade just how Marat stated to do with reshade regular addons turned off. using the reshade here for it too. Don't run RenoDX thru sk right now since it seems to block it from doing anything lol.

#

When I tried using RenoDX thru SK in Obivion and This game it blocks it from working. Sliders didn't do anything.

#

You don't need to launch UMM to make it work 🙂

#

You use that to change settings on the fly if you want.

#

Once its setup just run game like you would. 🙂

#

Its basically pak file and uses UE4SS method of injection with unique tweaks that can't be done in simple engine.ini file.

winged dune
#

Is U+ upscaled cutscenes mod pretty much the same thing as the Nexus mod? Any reason to use one over the other?

west smelt
#

I need an enemy scaling mod. The game is not balanced well.

#

In act 1, I grinded the arena for 30 minutes. It over levelled the party so much that the rest of the game until after Monoco Station became a 1-turn 1-shot joke. After monoco station, there is an optional area, went there, faced some challenge and then party came out like 40 levels ahead. The rest of the game till end game including tower and Simon became a 1-turn 1-shot joke. Started NG+, same thing.
So I started a new play through beelining story missions. Same thing. In act 2, there is no challenge despite being under levelled.

visual flower
#

there are some issues in terms of where to go/what level you gotta be and overall difficulty variance in the game for sure, but you can also nerf yourself if you want to see more animations and such

#

that's what I ended up doing in act2

west smelt
limber goblet
visual flower
#

it seems like it would require a very complex solution without changing the rules of the exploration too much

#

like an automatic scaling of sorts

limber goblet
#

I made the same mistake, I over leveled my party in the early game solo arena 😅

minor fern
#

I just finished the underwater level and everything looked really nice. But now in the overworld everything looks really overexposed and overly contrasted. Is there a good middle ground for settings to use? Or I'm curious what settings you guys use

visual flower
#

I think some places just look a bit like that

#

can you show screenshots under spoiler?

minor fern
#

@visual flower sure here you go

#

I'm still tweaking the settings. Sometimes I like more saturation and contrast, but idk.

visual flower
#

this does look way oversaturated

#

what's your settings?

#

I think it definitely looks like some sliders are way higher than normal

minor fern
#

@visual flower In the dark areas of the underwater it looked good, although maybe a bit too contrasty. But in other areas it just looks bad.

visual flower
#

yea I think those are bound to make your picture look extremely overexposed and saturated

#

these are Mpaul's settings, you can give them a try

#

just keep in mind that the picture will look hella washed to you after your usual settings until you get used to it

#

since you probably got used to your settings

#

but it also depends on your monitor

#

so maybe there's some merit

minor fern
# visual flower but it also depends on your monitor

yeah I noticed this especially in the game brightness setting. with my aoc q27g3xmn (1100 peak brightness according to win hdr calibration) in most games I usually can crank up the game brightness to max and it looks best. this is the first game I struggle to find good settings for.

#

thanks for the settings though I will try them out later

visual flower
#

no clue but I'd go with pinned

#

you can still use your 1100 peak brightness btw, just make sure to not raise game and UI brightness to 500 as it would also probably affect how the game looks, leaving it at around 200 should be ok but you can tweak however you like really

minor fern
#

I tested it a bit and indeed it takes some getting used to (looks washed), but the highlights arent blown out like they used to and tweaking using above settings as baseline helped

limber goblet
#

This is what I use with U+'s skin enhancement feature

limber goblet
#

30 shadows / 60 contrast 💀

#

and the 500 paper white and UI brightness settings are way too high 😄

hybrid wind
#

Wut

limber goblet
haughty dirge
wraith atlas
#

How were the 4k vids acquired anyways?
AI upscaled or ripped from console version?

fiery orchid
#

upscaled

wraith atlas
#

Figured. Just wasn't sure. ^^

neon spire
#

any way to lower dof only in world map

#

2 steps in front of me and it's all a blur already

#

making me dizzy

warped ginkgo
#

where everything except the party is blurred

#

its a bit on the strong side kekwtf

summer folio
#

Disables rather than lowering though

minor fern
#

Also trying the U+ mod. Looks good. Anyone know why I can't get the U+ notifications to display as overlay in-game, they only start appearing after I left the game? win focus isn't on.

buoyant falcon
#

wtf

#

500 paper white and 1000 peak

#

bro you have no dynamic range

minor fern
#

explain

#

1100 peak -> this is just the number I got after win11 hdr calibration. what's wrong with it?

#

the 500 paper is something I learned to change after yesterday lol

buoyant falcon
#

if your paper white is too high, your highlights will get clipped

#

and increasing it also brightens the shadows

minor fern
#

ok so that last part I guess is why I cranked contrast up to get more shadow feel

buoyant falcon
#

dont recommend go over 300

#

and 300 is only recommended if you are in a very bright room

neon spire
sonic scarab
#

Yeah I prefer to have dof only on cutscenes and not on world map.

sonic scarab
summer folio
# neon spire Is this global disable? Or just world map?

Disables one aspect of the dof which is responsible for world map blur and most of the dof hair artifacts, if you don't want the world dof I'd say the only negative aspect is some shots with only subtle background dof will lose it but most of it will be kept intact

sonic scarab
#

B/c it does in fact fix a lot of hair issues in dof.

limber goblet
visual flower
#

did U+ ever update the issue with loading times?

limber goblet
#

no, it's not really an issue

sonic scarab
#

@summer folio Btw new Ultra+ setting for DOF. He added that line you mentioned. That takes care of dof in overworld map and helps hair in cutscenes. 🙂

hybrid wind
#

No

sand merlin
#

If it's not renodx or lillium it almost certainly is not worth using

warped ginkgo
#

there are also

#

max's hdr shaders

#

hdr bloom, hdr saturation

sand merlin
#

I was also thinking of those but couldn't remember the name

warped ginkgo
#

idk how much of it is useful ina reno mod with build in saturation shaders

#

but yea it exists

#

there is a shader that lets you use sdr effects in an hdr game

#

it has some downsides like clamping gamut

#

it:
encodes color
runs effect
decodes color

halcyon geyser
#

Are there any guides or recommended settings for RenoDX in this game? I’m referring to sliders like contrast and saturation, or is it just a matter of personal preference? I only want HDR to work without altering anything else to preserve the developers' artistic vision. This is my first time using this mod.

warped ginkgo
#

keep it at default

#

and just change peak/game nits/ui nits to personal preferance/dispay capabilities

halcyon geyser
#

Thanks, I will do that

merry ermine
safe jackal
#

I agree with the other suggestions, this game changes how scenes look very heavily, even between platforms sometimes

limber goblet
#

Increasing highlights to 53-55, and blowout to at least 1 is recommended even if you keep everything else at the default values

haughty dirge
# safe jackal You might want to try setting blowout to 1 if you like some white inside your fi...

@halcyon geyser I've left everything at default except my display's peak nits (as everyone else has mentioned) and blowout to 10 (I wouldn't go crazy with it and the "right" value probs is both display and personal pref dependent, but blowout 10 gave me enough of that white hot flame look at the core of fire for example that it looked most "right" to me - im sure many - Richard is a good example are v happy with a lower value than 10 but I probs wouldn't leave blowout at 0 - at least on my screen it left what should be the hottest part of flames so colourful and saturated that you really didn't get that hot and bright centre you'd see IRL)

storm pagoda
#

does anyone have a save at the end of act 2 or beginning of 3.....

#

I dont want to talk about it

warped ginkgo
#

@storm pagoda I got to ||after you find the fat guy's best friend friend, the gestral||

#

in act 2

#

idk if thats far enough for you

#

but I can send you my save

storm pagoda
warped ginkgo
#

ohh np

#

hope you get back to where you where

storm pagoda
#

is pretty close, ain't gonna be exact to what I've done but hey I'll take it!

#

is what i get for turning off steam cloud so I could debug peoples issues

warped ginkgo
#

I buy games

frigid cove
#

what's a good DLSS preset for hair in the game? im using preset k transformer model, and the hair quality is very distracting

warped ginkgo
#

K is straight up rip

#

in this game

#

I've used E for like all of it

#

gotta try J though

haughty dirge
frigid cove
#

Not that i mind not using the transformer model if it gives me better image quality

#

I just have nvpi to use the latest dll and have the preset k selected

warped ginkgo
#

and yea its not transformer

frigid cove
#

So i just revert back the nvpi settings for the game? And it should use what ever shipped with the game?

warped ginkgo
#

its worth a try

#

or try J

#

I've been happy with E; its not perfect but

#

its not a smear-fest

limber goblet
#

The game with Ultra+ and preset J or K looks good imo

#

No smearing issues

#

But if you are struggling with performance and/or you don't want to use U+ then preset E + RenoDX RCAS is a good alternative

faint spade
#

K/transformer runs better though despite the hair, no?

visual flower
#

after playing around with U+ for a while

#

and switching back

#

idk

#

there is something good about U+ but I feel like it kills too much

#

and I can't even explain what exactly

#

but the vanilla game looks better besides a couple of places imo

#

maybe if you play on 5090 and can have great fps while cranking the settings it could be better, but vanilla epic looks so good

hybrid wind
#

It literally improves on everything compared to the Vanilla settings though 🤔

#

Even U+ High (and some settings even on Medium) is already better than Vanilla Epic

limber goblet
#

I guess vanilla epic is more blurry

#

and that gives the game a more oil painting look? idk I think everything looks a lot better with U+ even on high settings

limber goblet
#

preset E is like 10-15% faster

#

the usual CNN vs Transformer model performance difference

faint spade
#

But I guess I meant of equivalent appearance not preset

warped ginkgo
#

the current issue from "forcing" transformer is volumetrics and stuff

#

I think games with native DLSS4 like doom cope ages

#

do something special

summer folio
warped ginkgo
#

yea next time I play I set the game to J

limber goblet
#

ClairObscurFix causes screen flashing issues at times

#

not sure how to fix it

#

switching back to version 0.9 fixes it

supple pasture
#

I've noticed it, too. But it only happens when I alt-tab.

haughty dirge
pure tapir
#

I’ve seen lots of talk about preset K having issues with volumetrics. How do those actually show in practice? Like what’s wrong with volumetrics if preset K is used?

limber goblet
pure tapir
#

Oh yeah I’ve noticed a lot of ghosting on particles

#

Volumetrics though? ThinkO_O

fiery orchid
#

i noticed dithering artifacts on volumetrics in gow:r

#

with preset k

supple pasture
#

So these Ultra+ mods are a legit thing? I know there was someone posting some kind of "ultra" settings for various games and it was mostly doing nothing (and they tried to paywall it behind their PayPal, too).

fiery orchid
#

yeah they are legit

regal pivot
#

yea the Ultra+ modders actually test the stuff they change and make sure it looks better than vanilla, unlike the usual engine.ini meme mods that just copy paste from somewhere else

faint spade
#

Do you use renodx with ultra+?

supple pasture
#

Yeah, I do now.

thin pike
faint spade
#

it's a sudden change in FOV i think in 0.0.10, not sure what causes it

thin pike
#

Yes, that's what seemed to be happening to me unexpectedly, almost a rapid camera slam of some type.

warped ginkgo
#

she should be happy its not armpits

warped ginkgo
#
grim hinge
#

Ya

warped ginkgo
#

anybody awake

#

I need help in ch2

#

I'm lost, and dont want to run around for an hour

ornate pilot
#

Your next stop is Old Lumiere

warped ginkgo
#

yea ik

#

I cant figure out how to get north

#

I think I found it though

ornate pilot
#

Its the opposite of ice area

warped ginkgo
#

yea

#

I talked to the npc

#

and he told me where to go

#

LOL

#

btw here are my findings

ornate pilot
#

yeah, there is NPC at the exit to point you lol

warped ginkgo
#

Display: 4k, 32 inch

Mods: Renodx-UnrealEngine and Ultra+

Settings: All cinamatic graphics, as high as they go, DLSS Balanced

U+ Settings: All default, except BetterReflectionSDFs=on

It seems DLSS Preset J is much better than E and K -- I don't know if it's because of U+. When I tried K some time ago, it smeared like crazy.

ornate pilot
#

I think E is better for hair coverage. At least with DLSS balanced compare to J/K with DLSS performanced.
I don't test DLSS balanced with J/K because I cannot maintain 60FPS

warped ginkgo
#

hair is one of the thigns I tested

#

main reason I stopped using K

#

J with U+ seems better

#

I'm doing the second gestral jump quest

#

got greedy and fell twice

#

the game built in fucking

#

getting over it by bennet whatever

#

what am I doing with my life

#

nice a red thong

#

sadly for the wrong party member

#

I worked hard for that thong

#

so guess he'll be wearing it from now on

ornate pilot
#

lol

warped ginkgo
#

my thong

act 2 spoilers

#

@ornate pilot how far am I into act2 btw? percent wise

ornate pilot
#

60% I think?

#

||1 Main Boss is 10% in my calculation||

warped ginkgo
#

alright

#

just entered ||old lumiere||

visual flower
safe jackal
#

Went back to Sacred River, remembering that it looked very cool and mystical
Ultra+ (high settings) removed too much of the fog and the place felt like a regular blue-looking area
I went back to Vanilla Epic

glass vapor
#

Finally got around to trying this mod. Works great by the way, thanks

#

Seems to work fine with RR alone and it, but I had some issues getting DLSS frame gen/motion smoothing to work with both. I saw the thread on GitHub about DLSS frame gen in Oblivion

visual flower
#

I wish there were more comparisons and settings suggestions instead of everyone just saying it's good lol

frigid cove
#

does the mod have crashing issues when using with the gamepass version?

grizzled jackal
cobalt crown
#

pepe_omegakek He's a public hater / secret lover

grizzled jackal
#

smh my head

cobalt crown
#

contrarian

hybrid mulch
#

Hello,why after instaling mod,i can only have like 500-550 peak maximum brightness?

#

Even when its set to 1500,the cap is like around 550

viral cave
#

Is U+ the "definitive" E33 experience? I'm assuming it's the mod on Nexus Mods uploaded by Lazorr (not sure whether linking is allowed)? I'm running Lyall's fix, Perfect Clarity, and RenoDX - any known conflicts?

latent pumice
warped ginkgo
#

I want to finish it

#

so I play it little by little

limber goblet
warped ginkgo
#

idk who simon is

#

I never said I quit the game

warped ginkgo
#

idk what perfect clairt is

#

but

#

I'm very happy with U+ and RenoDRT

marble plover
safe jackal
#

Ultra+ (ini file: defaults, in-game: Epic) / Unmodded (in-game: Epic)
Scene is Sacred Rivers entrance, not really spoiler but tagging just in case

#

4k, DLSS Balanced, Preset K

warped ginkgo
#

btw I was messing around with J, and noticed issues with hair

#

but it wasnt anywhere as bad as K

#

idk if I want to use E or J -- both have their ups and downs

safe jackal
#

Ultra+/vanilla

warped ginkgo
#

omg that suit is so cool

#

for the transforming dude

#

where do you get it, if you can share no spoilers

#

I know a gestral in the Act 1 area

#

had a few things to sell

#

where you bought gustav's suit

#

he had more stuff for sale

safe jackal
#

I'll check where it is and see if it's not spoiler

warped ginkgo
#

but it was for a future party member

#

I'm in the middle of act 2

safe jackal
#

it's on endgame optional area that you can't reach yet

warped ginkgo
#

all I need to know

#

ty

safe jackal
#

on one of those floating islands, not really spoiler to say this because you saw several of them

#

Ultra+ / vanilla
clouds pass by and cast a shadow on things

warped ginkgo
#

lets go, cloud shadows for +400 watts of power

#

(jk I love U+)

#

(and would give up all the FPS to make games look nicer)

#

what u+ settings are you using

#

I only changed one

warped ginkgo
#

U+ Settings: All default, except BetterReflectionSDFs=on

safe jackal
warped ginkgo
#

if you have the hardware

#

I suggest enabling BetterReflectionSDFs

safe jackal
#

does it only affect reflections?

warped ginkgo
#

not sure, lazer just said

#

its worth

#

so I enabled it

haughty dirge
# safe jackal Went back to Sacred River, remembering that it looked very cool and mystical Ult...

@visual flower there is an option in the U+ mod config that changes how much or how little fog you want - all the way from vanilla game to none - or are you referring to something different that's unrelated to that setting? just curious/would like to keep an eye out for it, im not that far into the game yet (at least dont recognise the place name you mentioned) and so far have not noticed anything I would consider a stylistic change to the game's visuals - purely bug fixes/removal of artefacts, etc so defs wanna be aware/keep an eye out if there are areas where it actually changes the visual style 🙏

haughty dirge
haughty dirge
haughty dirge
# safe jackal does it only affect reflections?

iirc it'll affect anything that uses the SDF data which is more than jsut the reflections in games that use software lumen (like this one) - im sick as hell atm tho and feeling pretty groggy so apologies if im misremembering 😬 🙏

haughty dirge
safe jackal
safe jackal
safe jackal
#

Ultra+ epic / Unmodded epic
this example shows some trade offs happening

#

this is a terrible sdr snipe but wanted to show how Ultra+ on the left has flatter presentation of the rocks at the back, while the vanilla has more depth thanks to occlusion

#

But over here, these assets have better occlusion on Ultra+ on the left.
I'll try playing with the Ultra+ settings to get the rocks at the back to look better while retaining this improvement

latent pumice
safe jackal
#

right, I didn't notice the missing folliage
i'll try the scalability mod
i'm not sure if it's a "problem", because it feels that this is a side effect of "more accurate GI" or something like that

latent pumice
#

Are you still in that area in your game? Mind zipping your save and posting it here?

#

There is no foliage in the area I'm currently at.

safe jackal
#

it's the first dungeon, second flag

latent pumice
#

high and epic settings are using scientific notation on minimum screen size. I didn't even know that's a thing

safe jackal
#

\AppData\Local\Packages\KeplerInteractive.Expedition33_ymj30pw7xe604\SystemAppData\wgs

that's the folder you need right?

#

(I'm on gamepass)

latent pumice
#

Ahh, I don't think our saves are cross compatible. Thanks for checking tho

#

default epic foliage:

grass.DensityScale=1.0```

U+ epic foliage:
```foliage.DensityScale=0.9
grass.DensityScale=0.9```

Why are the U+ values lowered?
latent pumice
#

In all its totality, these are the epic scalability settings that U+ changes.

r.Lumen.ScreenProbeGather.DownsampleFactor=16
r.LumenScene.Radiosity.ProbeSpacing=8
r.LumenScene.Radiosity.HemisphereProbeResolution=4
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=32
r.Lumen.ScreenProbeGather.IrradianceFormat=0
r.Lumen.ScreenProbeGather.StochasticInterpolation=1
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=1
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=1
r.Lumen.TranslucencyVolume.TraceFromVolume=1
r.Lumen.TranslucencyVolume.TracingOctahedronResolution=4

# Shadows
r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving=0
r.Shadow.Virtual.ResolutionLodBiasLocal=0
r.VolumetricFog.UpsampleJitterMultiplier=0.5
r.VolumetricFog.GridSizeZ=96
r.VolumetricFog.UpsampleJitterMultiplier=0.5
r.VolumetricFog.HistoryMissSupersampleCount=8
r.Shadow.Virtual.SMRT.TexelDitherScaleDirectional=2
r.Shadow.Virtual.SMRT.TexelDitherScaleLocal=6

# Reflections
r.Lumen.Reflections.MaxRoughnessToTraceClamp=0.4
r.Lumen.Reflections.MaxRoughnessToTraceForFoliage=0.36
r.Lumen.Reflections.TraceMeshSDFs=1
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1
r.Lumen.Reflections.RoughnessFadeLength=0.25

# Shading
r.HairStrands.RenderStrands=1
r.HairStrands.MinLOD=0

# View Distance
r.SkeletalMeshLODBias=-1
r.ViewDistanceScale=2.0

# Foliage
foliage.DensityScale=0.9
grass.DensityScale=0.9

# Textures
r.VT.PoolSizeScale=2.0
r.VT.MaxAnisotropy=8
r.MaxAnisotropy=16
safe jackal
#

checked a few more scenes (using default scalability) but they had no perceivable differences with Vanilla
i'll try asking on their discord later

sonic scarab
#

Mine

#

At 1440p I get decent fps with my 4080 until I go into a forsest b/c this game uses nanite for foilage and will drop 50 fps alone. With U+ foilage fix active that is another 10 to 15 fps drop.

#

So in certain areas that I been to its like 25 fps lol

#

If you want to share your settings from Umm app this is the way to do it.

limber goblet
#

even in that most demanding forest area

neon spire
#

I am 4k performance on a 4080 usually 70+ fps doesn't drop bellow 60

sonic scarab
#

And have you guys been to red forest or such?

#

b/c a place with foilage can kill fps.

thin pike
#

Does seem kind of weak, I don't play on Ultras but I've managed nearly flawless 60 at 3840x1080 with a 3070 so, something's going on.

limber goblet
#

I even sent my save to Lazorr to investigate

#

it's the foliage fix that's causing the fps drop

#

it should run well enough without the fix

#

I use the fix tho

sonic scarab
#

well yeah but even without foilage fix it still drops heavily.

#

I noticed I am down in 30s or 40s

limber goblet
#

red forest? I will test in in a sec

sonic scarab
#

one of those locations.

#

I am in NG+ and not reached that far yet.

#

Its one of those forests areas.

limber goblet
#

I'm still in normal NG I can go there

sonic scarab
#

Could've been clairfix 0.10 too though.

#

but every where else I am basically locked at almost 60 fps lol.

#

Was why I was asking for your Settings of Ultra+ Mine were almost maxed out.

limber goblet
#

yea i'm locked to 60 with around 70-80% GPU usage

#

nah I don't use maxed Ultra+

sonic scarab
#

lol

limber goblet
#

default settings ini

sonic scarab
#

yeah I figured thats why I asked for settings b/c my settings are heavy. Especially reflections one.

#

o.O

#

oh yeah that definitely explains it 🙂

limber goblet
#

it looks a lot better than vanilla and thats enough imo

sonic scarab
#

I basically tweaked every setting above default.

#

pretty good fps for what I was using. Until I hit a forest area lol. Apparently Lazorr said that Reflections do affect foilage as well.

limber goblet
#

yea I was using higher setting then I hit the forest are with the boss

#

fps dropped to sub 30

sonic scarab
#

same 25 I think.

limber goblet
#

turning down shadows to medium and foilage to high

#

gave back like 35 fps

#

or more

sonic scarab
#

Reflections going from ultra to high was big bump too in fps.

limber goblet
#

yea I don't use epic reflections either, it's kinda pointless too imo

#

high looks good enough, it fixes the weird vanilla reflection issues

#

no need to use RR anymore

sonic scarab
#

Is ingame Settings all epic?

limber goblet
sonic scarab
#

Hmm I might drop RR now.

limber goblet
#

ofc not

sonic scarab
#

o.O

limber goblet
#

oh lol you are using RR?

sonic scarab
#

I have all that at Epic and almost every setting at maxed in Ultra+ and still maintained almost 60 fps

limber goblet
#

even a 5090 struggles with everything at epic at times lol

sonic scarab
#

I don't mind fps dropping lower than 60.

limber goblet
#

ok at 4k

sonic scarab
#

As long as it doesn't drop below 30 its fine.

#

I am on 1440p

#

DLSS quality

#

16:9

limber goblet
#

I want rock solid 60

#

which means that I don't want 1% low to drop below 60

#

😄

sonic scarab
#

I get it.

#

I basically Turned of Gsync on my monitor.

limber goblet
#

I would lock it to 40 tbh and max everything out if I were you

sonic scarab
#

So no VRR Flicker

#

hmm. Might be good idea.

#

I can't max out Reflections though.

#

I did notice that LodBias setting on stuff high made hair really uh weird. Especially white hair.

limber goblet
#

that's fine

#

white hair looks bad no matter what unfortunately

#

I mean not bad just not as good as darker hair

sonic scarab
#

lol I am starting to realize that. After noticing issue I can't unsee them.

limber goblet
#

it looks better if you turn off DoF

#

but that ruins the mood of the game imo

sonic scarab
#

I think the bloom / glare off hair is making those things really noticeable.

#

I use On + Better hair.

#

so not entirely off.

#

I did do that though for NG+

#

I used On for my first playthru.

limber goblet
limber goblet
#

I'm thinking about turning it to On+Better hair for my new game + walkthrough

sonic scarab
#

Some cutscenes still have DOF in certain parts

#

So its not super bad.

latent pumice
#

Epic will eventually figure out how to make DOF work with temporal AA in beautiful symbiosis. They've only had fifteen years to figure it out.

viral cave
#

Currently trying to work through a solution to the RenoDX crashes in the renodx-support forum but figured I'd post a note here as well in case anyone else had experienced this and found a solution. Running a 4090 and an Intel 13700k and the crashes I get are the fatal errors a lot of people have noted on the RenoDX Nexus Mods page. Anybody else dealing with this? Marat mentioned that he ultimatlely decided to use another solution for HDR but I'd like to stick with RenoDX if possible because I've been so happy with the results (outside of the crashing obviously)

grim hinge
#

the sliders won't apply in real time

#

so you have to go into the settings menu for them to apply

warped ginkgo
#

techinacly once

#

also both unreal engine and ritsus mod are the same thing more or less

#

the only reason I use the UE mod is because its what I have in my folder + want to find any potential missed lutbuilders

#

since lutbuilders benefit both mods

#

the one suggestion I have is

#

get rid of all reshade fx and addons; get the installer in #🧩renodx-dev

#

@viral cave

#

when you open the game, make sure you see this

viral cave
#

Alright I'll give this a shot. Thanks!

viral cave
#

Last time I'm going to bug you @warped ginkgo I promise! Installed U+, based on what you said in a previous post you turned on BetterReflectionsSDFs and generally just left all the other settings on 'game' (my settings in game are all set to Epic). Also using J setting for super resolution. Am I missing anything? Do I need to go through each setting in the Ultra+ Mod Manager and set them to their max settings or just keep them on 'game' and I'm good to go?

warped ginkgo
#

I didnt touch any of the othe rini settings

#

only set the reflections thing to true

#

idk anything about the mod manager

#

I just extract the zip from nexus

viral cave
#

Okay gotcha. Thank you man

patent lintel
#

There is a way to fix the absolutely awful pixelated shadows on the faces of the characters?

latent pumice
#

Are you using any mods? What's your resolution and DLSS setting?

ornate pilot
patent lintel
somber pebble
winged dune
#

Some shaders might rely on them, but no, you don't need them going with just Reno.

safe jackal
patent lintel
warped ginkgo
#

idk about other ini tweak mods

#

but U+ is good stuff

winged dune
#

Probably either broken DLAA instead of Quality DLSS, or lack of Lyall fix with sharpening at 0.

warped ginkgo
#

dlaa is busted

#

at 4k

#

if you want to use dlaa

#

use dlss quality, and override res to like 99%

#

or 98%

haughty dirge
# patent lintel It looks like this, at the start of the game is really bad, in other scenes its ...

get rid of any of the snake oil engine.inis - they often mostly do nothing but there's always a chance it could be screwing something up - nuke/delete the game's shader cache, depending on what you want/need install Ultra Plus (more or less the only worthwhile ones of the visual optimisation type mods), Lyall's ClairObscurFix v0.9 (if you need ultra wide fixes, cutscene FPS unlock, getting rid of forced sharpening - fwiw the 0.10 version is borked for many but 0.9 seems to be fine), and RenoDX (if you want proper HDR), and lastly like marat mentioned either don't use DLAA in this game bc its fked (just use DLSS Quality unless your native res is so low that even that doesn't work?). otherwise if you're really set on having DLSS above Quality level, you'll have to override the DLSS scaling factor as per marat's suggestion

#

after all of that, any bothersome visual artefacts that remain, are unlikely to be resolvable by the user

latent pumice
safe jackal
# patent lintel It looks like this, at the start of the game is really bad, in other scenes its ...

Loaded a new game and my game doesn't look that bad but managed to notice where those artifacts come from
Self-casted shadows (gustave's hair on his face) look fine.
Soft shadows on characters from world objects (GI) also looks good as long as they remain static. When they move, there's some sort of ray casting-related dithering going on.
I managed to make the game as bad as in your sample when I set DLSS to Ultra Perf (33%), any other setting the defussion artifacts are still there but they are not as distracting.

latent pumice
#

And yeah, like the others have said, just ditch those other Engine.ini tweak mods. They cause more problems than they solve.

sonic scarab
#

Btw ClairFix got update yesterday. 0.11

Version 0.0.11

    Added setting to control timer resolution changes.
    Added setting to control fix for DLAA bug.
    Fixed FOV snapping when letterboxing is disabled.

jagged portal
visual flower
#

any idea on where that shader was missing in terms of act/area?

regal pivot
topaz yew
faint spade
#

Which dlss preset is best again for vanilla + renodx?

#

E? Or j? I know k has some smearing issues

latent pumice
# faint spade E? Or j? I know k has some smearing issues

It's really down to personal preference. Preset J causes some post-processing related artifacts & has a performance penalty, but will generally look sharper, especially below 4k, whereas Preset E is more reliable, albeit duller looking. I use Preset E because I generally think that DLSS 4 currently has too many issues with Unreal Engine 5 games.

faint spade
#

I'm at 1440p ultrawide, I'll see how j and e look

#

I had been using k but I just got to a point where it's distracting

latent pumice
#

Playtest a cutscene with both of them.

#

There's also been some anecdotal claims that the Ultra Plus mod improves the issues that Preset K has with volumetrics.

faint spade
#

I didn't like how ultra plus looks to be honest, sadly

#

It's a bit hard for me to compare playing cutscenes, going to see if anyone recorded videos

haughty dirge
# faint spade E? Or j? I know k has some smearing issues

ive settled on J and happy with it - whether the J or K artefacts bother me more or less is very game dependent on what the game's visuals heavily rely on; usually K tends to be the better compromise but in COE33 I'm defs preferring J

haughty dirge
#

that having been said, U+ or no U+, I think J looks pretty good in this game

patent lintel
vague frost
#

anything you guys recommend to alleviate pop-in? It's quite distracting at times

patent lintel
#

r.DFDistanceScale=2
r.ViewDistanceScale=2
foliage.LODDistanceScale=2

vague frost
#

didn't do anything for me :(

vague frost
#

bumped all the distance scales to 5 and added:

r.SkeletalMeshLODBias=-2
r.StaticMeshLODDistanceScale=0.25

visible improvement on my end now, just in case anyone else has the same issue

faint spade
#

Any downsides?

vague frost
#

some performance for sure, i assume it will also depend on the area. I had some headroom since I'm playing with FG but we'll see how it goes

#

I just hate pop-in in general, way too distracting

zenith igloo
#

hi guys i just started playing Clair yesterday, i downloaded renodx for it and the game looks much better, what settings are you guys using on renodx hdr and is there any mods to get better performance? i am playing at 4k using a 4080 and have to put the game on dlss balanced to get 60fps

cobalt crown
#

There's Puredark or Huutaiii for FG

#

Probably can squeeze something out of Ultra+

#

I locked the game to 60 and used MFG 4X

zenith igloo
#

thank you!

#

are you using renodx on the game?

cobalt crown
#

I finished the game using UE forced HDR

#

Memery true, but I only did it because Reno wasn't compatible with PureDarks FG

#

At the time

#

I also had some combat freezes using Reno but I'm guessing those have now been fixed

zenith igloo
#

Oh!

faint spade
# zenith igloo hi guys i just started playing Clair yesterday, i downloaded renodx for it and t...

https://www.nexusmods.com/clairobscurexpedition33/mods/144?tab=description this mod is OK but in general most of the performance tweaks don't work that well IMO besides Ultra+, but Ultra+ messes a bit with the look of the game in my opinion so i just used nothing but renodx

Nexus Mods :: Clair Obscur: Expedition 33

Improves performance. Boosts FPS. Reduces input latency. Reduces stutter. Reduces visual artifacts & ghosting. Improves the quality of all upscaling/anti-aliasing methods.

#

optimax gave me a slight performance boost but i'm on a 5080 at UW 1440p so YMMV

zenith igloo
#

I'll do that, just renodx

faint spade
#

have fun!

neon spire
#

some really heavy cutscenes the fps drops

zenith igloo
#

What's u+?

limber goblet
#

U+ is the real deal if you want to fix the visual artifacts

#

and/or if you want a better looking game

topaz yew
#

ultra+ fixes all lod issues for me as well

faint spade
#

had my first ever display driver crash on any game (had to reset the computer, no display signal but audio kept playing) after updating renodx and clairobscurfix yesterday. anyone else experience this?

limber goblet
#

no issues on my end

#

but I use clairobscurfix0.9

neon spire
#

I get crashes after long play sessions

#

I did recently install a better map mod. Will try without it.

limber goblet
#

RenoDX / SK / U+ / clairobscurfix 0.9 here, no other mods, and not a single crash in ~50-60 hours

faint spade
#

I'm going to roll back to .9 just in case, I used that for 25 hours without issues

#

Not sure what .11 does tbh

limber goblet
#

no reason to upgrade yea

faint spade
#

It might have been a coincidence, but I don't think I've ever had a driver crash that couldn't be recovered without a system power cycle

haughty dirge
# topaz yew ultra+ fixes all lod issues for me as well

just echoing this - by far the most effective of the LOD fixes, just bc some of the LOD issues are due to elements that aren't affected by the common LOD cvars peeps are sharing - U+ is a bit more comprehensive in that regard

haughty dirge
west smelt
#

With Reshade 6.5 release, do we still need to use the unofficial reshade for COE33 renodx addon?

#

Or the changes to unofficial reshade patched into 6.5?

topaz yew
#

Getting some black artifacts using ritsu's v2.2.1 renodx mod at end of act 2 area || monolith peak||. Turned off renodx and it looks normal. Anyone else run into the same issue?

obtuse schooner
#

Hi, thanks for creating a great mod! I haven't been able to follow the discussion closely lately so this might already have been asked, tried searching and didn't find anything, so here goes:

When entering a battle while using RenoDX, there is a small "battle swirl" effect missing. A very small thing, and not really important, but I wonder if it's possible to fix it, for completeness sake. See this video for an example: https://youtu.be/Jw5SkDHdQrw

There seems to be a small "swirl" effect missing when entering a battle with RenoDX activated

▶ Play video
surreal thorn
#

are you using 2.2.1, if not try that, if still broke, turn on dump luts and share the files

surreal thorn
fiery orchid
#

it's linked in the top message

#

as Latest Build

surreal thorn
#

well 2.2.0 is also pinned so that makes it confusing

obtuse schooner
grizzled jackal
#

i thought that blackscreen transition was intentional

#

xd

hasty loom
obtuse schooner
#

I installed the Unreal mod and turned on dump luts, but no lutbuilders got written to the game directory. Had a look in the reshade.log, and I'm seeing the following warning written every time I start a battle, which sounds like what you are referring to @hasty loom :

19:32:59:040 [ 1716] | DEBUG | [RenoDX] mods::swapchain::OnInitResource(Marking resource for cloning: 0x000001824545d350)
19:33:05:052 [ 1716] | DEBUG | [RenoDX] mods::swapchain::OnInitResource(counting target, format: b8g8r8a8_typeless, usage: 1cc4, index: -1, counted: 7) [0/7]
19:33:05:059 [ 1716] | DEBUG | [RenoDX] mods::swapchain::OnInitResource(Marking resource for cloning: 0x000001824546f230)
19:33:05:066 [ 5220] | WARN  | [RenoDX] mods::swapchain::OnCopyBufferToTexture(Unexpected source clone: 0x000001824546f230)
19:33:06:068 [ 1716] | DEBUG | [RenoDX] mods::swapchain::OnInitResource(counting target, format: r10g10b10a2_unorm, usage: 1cc4, index: -1, counted: 76) [2/7]
hasty loom
#

derp

#
  if (source_clone.handle == 0u) {
    std::stringstream s;
    s << "mods::swapchain::OnCopyBufferToTexture(Unexpected source clone: ";
    s << PRINT_PTR(dest.handle);
    s << ")";
    reshade::log::message(reshade::log::level::warning, s.str().c_str());
    return true;
  }
#

it's printing the destination

#

but something is trying to copy to a cloned resource (destination). just the log isn't helpful saying what the source is.

#

@warped ginkgo yet another candidate for auto upgrades in OnCopyBufferToTexture

warped ginkgo
#

btw I added the "bare minimum" upgrades to Unreal Engine

#

if you look at ritsu's mod; he has like 10x more aspect ratios for UW, super UW, etc

hasty loom
#

oof, actually not sure i can fix this

#

since, you know, it's a buffer

#

needs a custom shader to handle buffer => texture

#

sounds like a CPU effect OofGif

warped ginkgo
#

the only issue I have with clair + game was

#

no reshade fx

#

if you have reshade fx

#

when they compile, even if they're not active

#

they rip the game

#

you have to have the effects folder point to an empty directory

#

ersh and others had the same issue

#

really weird ue5 shit

#

and I can replicate that behavior in a ton of ue5 games

hasty loom
#

i need to let it draw to the original destination, then do a custom shader to blit to the rgba16f texture.

#

vulkan has a one-liner to blit texture => texture if they're not the same format. DX does not

#

real pain since i have to track the state blah blah blah

hasty loom
warped ginkgo
#

I didnt even know that effect was a thing

#

LMAO

hasty loom
#

you don't have the warning though, so maybe it's because you don't have the same resource clone

warped ginkgo
#

wait am I blind

#

it looks about the same

#

just reno takes a second to load

#

ohh I see

#

the flowers draw on a black screen with reno

#

vs drawing on a

#

opaque thing

#

let me record

hasty loom
#

🫠

warped ginkgo
#

yep 15:35:45:608 [55344] | WARN | [RenoDX] mods::swapchain::OnCopyBufferToTexture(Unexpected source clone: 0x00000241c39584b0)

hasty loom
warped ginkgo
#

which is just

#

bgr8 unorn/typeless + rgb10unorm output size

#

and the 3 custom upgrades in addon.cpp

#

16:9, 4k, dlss balanced

hasty loom
#

i'd imagine ue hdr ini would have the same issue

#

or just clamped to sdr

#

it's an sdr texture effect

warped ginkgo
#

yea

#

I can try ini hdr in a bit

#

I just got out of bed, didnt eat yet

modest cipher
silver perch
#

did the original have hdr in those cutscenes?

limber goblet
slow forum
#

FMV playback stutters are solely dependent on background world FPS, this is one of the lamest FMV playback implementation ever tbh

#

30 fps FMVs need stable 30fps or above perf, 60 fps FMVs need stable 60fps or above real perf... sux but that's how it is

limber goblet
#

I don't think that the GPU/CPU usage was high during FMV cutscenes

merry ermine
#

video playback in unreal is ass and has always been ass

#

and in general it usually looks wrong in games unless you're at 60hz vsync

limber goblet
#

depends on the settings you use, but no, it should be the same or faster on vanilla like settings

#

while looking better

#

medium/high = epic vanilla

#

you can tune it to be just as fast as the vanilla game, but U+ is not a performance optimization mod

#

It fixes many of the issues with the vanilla game, I highly recommend it

weak shore
#

to be honest, I find it hard to use, I'm always afraid I'll get less than vanilla, that's why I uninstalled it... I tell myself I'm playing vanilla between high/medium, with ultra+ I have to put it on low, which isn't great. nyehehe

limber goblet
#

you can use the vanilla scaling addon if you don't want to change the scaling tho

latent pumice
#

Absolute default Ultra+ is a ~15-17% FPS penalty for my mobile 4070, down to 8-10% with the vanilla scalability values intact.

haughty dirge
#

I would rly think of it as, you can dial things up beyond vanilla epic if you have the horsepower, or you can just benefit from the game running and looking better - just get past the preset names haha, the Nexus Mods page has a really good summary of how U+ settings map to the vanilla ones

fleet storm
#

Hello ! Someone with a LG C1-4 with a good RenoDX Preset ?

silver perch
patent lintel
# fleet storm Hello ! Someone with a LG C1-4 with a good RenoDX Preset ?

I have a cx and i used these settings i found on the nexus page, i think it looks better than the standard settings:

ColorGradeContrast=50
ColorGradeExposure=1.1
ColorGradeFlare=0
ColorGradeHighlights=55
ColorGradeHighlightSaturation=55
ColorGradeSaturation=55
ColorGradeShadows=50
FxPostProcessGrain=1
FxSharpness=0
ToneMapGameNits=270
ToneMapPeakNits=1200
ToneMapType=1
ToneMapUINits=220```
silver perch
patent lintel
silver perch
#

or did you change it from what you pasted here?

patent lintel
fleet storm
#

Thanks, i will try this !

agile light
#

Does the yellow harvest area just look....not great to anyone else? Like washed out and overly bright? Likely unrelated to RenoDX but wow, this area is brutal visually

warped ginkgo
#

ToneMapGameNits=270 is crazy high though

#

203 is already bright

#

at the end of the day play how you want

#

but I never go over 203, if anything I drop game nits down

haughty dirge
#

Anyone using RenoDX together with Ultra Plus with the Skin and Light enhancements turned on? I don't want to turn that option off bc it does make a decent facial quality difference but it also causes U+ to interact with RenoDX more

#

Like without that option, RenoDX on defaults, 800 max nits, 10 blowout looks great to me

#

With it on, it still looks great to me, but something that I can't put my finger on is different

#

Just wondering if anyone else is running the same combo on OLED and has any suggestions? 🙏

#

Ty in advance

#

(as always I tried to search but Discord search hates me...)

#

(or I'm very incompetent at using it :/)

latent pumice
haughty dirge
#

and like i said, its not like renoDX's defaults look awful with this U+ enabled or anything

#

but it defs looks different, so im hoping/am curious if another renoDX user has modified some of their settings & how to account for the difference

#

either way - ty mate 🙂

limber goblet
#

I have it enabled and it looks fine imo

#

As long as you don’t touch the saturation slider haha

#

but I get what you mean

#

it looks different but not worse imo

#

skin can still look weird on the character select screen but it looks good in-game and during cutscenes imo

haughty dirge
# limber goblet it looks different but not worse imo

yeah thats pretty much what i meant - tho you put it better haha - as long as im using reno defaults (which ive not had any reason to tinker with beyond blowout tbh) it doesnt rly look bad or like you said not even worse, just different

#

so was curious if someone had made some minor tweaks just... bc i can never leave good enough alone lmao (great enough, even)