#✅RenoDX: Clair Obscur - Expedition 33
1 messages · Page 6 of 1
yeah. In oblivion you want to lower Contrast b/c Ultra+ for game already makes game extra dark.
They can go hand to hand.
Okay cool thanks for the info
usually both devs work together on some things too.
Oh
I seem to get freezing cutscenes quite frequently using RenoDX, anyone else with this issue? Also running lossless scaling for framegen.
What is this U+ everyone keeps referring to?
I linked it above.
#1365094340355035167 message
but there is one for this game. that is about to release soon.
No crash, no frezzes in the last 30 hrs or so. Only using Reno and the Lyall fix
Gamepass version, windows 11 24h2, 5700x3d/4080 (576.02 nvidia drivers)
I noticed only some shader compilation stuttering here and there
As suggested before at some point, I deleted reshade-shaders folder and disabled all addons aside from reno.
I'm using the reshade that's included in the zip (dxgi.dll)
is it stable?
lets try it out
I think the main issue with it rn is some areas with a lot of foliage tank in perf
ah wait nvm
i dont want to detract from the conversation any further either, but i think its fair to say your assessment is right on the money, and if you look at his actual comment instead of projecting whatever your thoughts are on his personality (this is not directed at you mate, just at the conversation around your comment), he is a solo dev with a very complex project that's expected to fix A LOT of different things for A LOT of different games and its completely understandable that he is specifically sick of people who enjoy the fruits of his labour for free inundating him with support requests for a project that isn't his project. not only do patrons continue to receive the same support he's always provided, if youre a long time SK user/have been a fossil on their Discord for years (like me at this point) this is not the first and im sure wont be the last time that he has this reaction because of exactly the reason you stated and just like every other time, time itself will sort things out as SK and the Reno guys have had a very productive relationship previously
just want to provide some context - i know peeps love internet drama - but this thing is getting blown way outta proportion
for me latest version of U+ is perfectly stable if not using rayreconstruction (and more performant)
whats latest
when using RR there's an additional large performance hit, but the visual difference is worth it imho, and stability has been fine on my end (maybe one crash every few hours vs no crashed without it); that having been said there's other peeps on the U+ Discord who seem to be getting a lot more crashes when using U+ so hard to be sure of the cause atm
tho from what i can tell reno and U+ are fine together with RR, it seems to be using Puredark's FG mod + RR that causes lots of instability
will do gimme 2 mins sry phone ringing
np
is live on Nexus
ty
I can just overwtite my old version I guess
make sure you read the bit about scalability
I'm on a 5090
I read the ini
; F6
; lighting_mode_controlled/x32/x24/x16/x8; allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most
LightingDownsampleFactorOverride=x24
this seemed to be the craziest one
still useful info bc lots of peeps getting caught out by the fact that the mod changes the scaling of all the in game performance presets
like when using U+, some things look better on low than vanilla game epic
so ppl who were using epic previously and now continue to use epic are 🤯 that their frame rate is fked
I have everything set to game
default ini
so whats the tl;dr -- ngl I dont want to dick around too much
esp with your card id try that was the starting point plus whatever your in game settings were
the tldr is if youre not happy with FPS, you can turn any of the in game settings down to medium and it'll still be equivalent if not better to vanilla epic
dlss balanced
so why use U+ 
anything above that - like high - is already in cinematic if no exceeding it territory
U+ is interacting with the in game sliders
thats one of the diffs vs just engine.inis
lazorr changes the settings behind the ingame settings, in addition to the stuff in the mod ini
we'll see how it goes
I'm not using the FG mod
just Reno (unreal engine, not ritsu)
like say you were running epic global illumination setting in the vanilla game - once you have U+, the ingame epic global illumination setting will be past epic's cinematic settings, plus all the other changes/fixes from U+, whereas the medium setting for example will still look better than vanilla's epic, bc lazorr has bumped up what the presets do in addition to adding further fixes etc
I have a 5090 and get well above 70 with everything maxed
14900k + 5090
dunno if english second language thing or me just too tired but i dont think i can explain it any better than lazorr did on the nexus mod page scalability section - just keep in mind that the in game presets do not correspond to what they do in vanilla, theyve all been changed
good to know
x16, epic lighting
so if you turn something down, likelihood is its still higher qual than vanilla
also I went above 70 too; but 70 felt like the best lock
either way ou'll be fine on your card xD
lower = better?
ohh its downscaling
not sample count
ok yea
so the ini out of box is better than stock right?
there are a couple places where super dense foliage can cause drops, but that is because I fixed the foliage so....
yes
one of the reasons lumen looked so garbo in this title - even at epic GI they had it set to 128 i believe?? whereas you really shouldnt go past x32 even when optimising for performance
like even when I make reno mods, I try to make sure people have to change as little settings as possible
some bizarre vanilla default choices
I like everything being plug and play
you should turn on better reflection SDFs
which one is that
should be first setting in the ini
how heavy is that? bc imho on should probs be the default
that's fine until I have users with rx580s and 2060s..... or ones with 5090s
unless itll completely fuck non xx90 users
it can't be on by default cause it will fuck 8GB cards
this? ; game/off/on; improves quality of SDFs in reflections especially through translucent objects for a high VRAM cost (>1GB) and a few FPS
BetterReflectionSDFs=game
understood
yep change to on
done
btw one suggestion for the inis
lable what the defaults are
or game defaults if there is one
so something like
; game/off/on; improves quality of SDFs in reflections especially through translucent objects for a high VRAM cost (>1GB) and a few FPS
; DEFAULT: game
lets giveit a go I guess
I'll endorse the mod when the 15m time limit is up
I really appreciate the help
so thanks
appeciate your politeness but if theres one person who has to thank me never and ill still be in their debt its probs you lmao
the amount of help and advice youve provided over the years and continue to 👍

and agreed on this - and i know lazorr has thought about it before, might have been when we were discussing avowed on the U+ discord - part of it is just figuring out what language/descriptors/etc would work across the family of mods who have different authors and even diff game engines - i think everyone agrees this is an area that can be clarified/improved just needs to be done in a way thats as consistent as possible across the U+ ecosystem
for lack of a better word
lyall does that with his fix mods
[Sharpening]
; Adjust "Strength" to control the intensity of the forced post-process sharpening.
; Valid range: 0 to 2.0 Game Default = 1.0
Strength = 0
its just nice to know what the mod default and maybe game default (if it applies) is
not a big deal though
well I havent had anyone scream at me yet within 30 minutes of release
so all in all
things are going well
couldnt find a knock on wood emoji so you get this msg instead xD
great example tbh - i do like the layout and context the way its presented in those
I love not seeing my character's reflection in the mirror
@clear turtle
also U+ seems to be pretty solid
😩
Okay so with my LG C2 and this whole ycbcr thing... I just need to change it to this?
And do I need to change this video colour setting back to limited as well?
Use the red beret you unlock for her in-game. Suits her perfectly.
Pure degeneracy right there
Iam going to try U+ hopefully everything goes well
I've been playing for a bit
once I got a "freeze" not crash during a combat scene; and then second launch it worked just fine for hours
the program didnt stop responding or anything, just stuff stopped happening
Ahh i see
Do i have to remove my engine.ini tweaks b4 using reno? Hm
if you have any hdr related ones; yes
as for the other ones idk; I dont use ini tweaks
I meant to say U+ mb 😆
r.DOF.Kernel.MaxBackgroundRadius=0.025
r.MotionBlur.Amount=0
r.SkeletalMeshLODBias=-7```
no idea; never used U+ before this
u+ seems to already do everything you'd want in terms of making the graphics better
so I'd suggest a clean engine.ini to be on the safe side
Is it worth to use U+ if I don't have a Nvidia GPU? Feels like that mod is strongly based on Nvidia features
Apart from Ray Reconstruction, U+ for Clair Obscur is purely just standard UE5 features tweaking.
Same with me! I have never had a single crash!
U+ is not even using RR, right? Just the RR .dll alone costs like 25% perf. on its own. haha.
So we use the same one as Oblivion or is there one for COE33?
Is U+ smart enough to disable that if it doesn't detect an Nvidia GPU?
Dunno, ask @storm pagoda (he's the author)
Did this get tweaked down? I've read many comment spraising how good the skin looks with U+ now and latest changelog was about the skin so... Wonder.
I guess MPaul would be able to tell the before and after
or close
are the bubbles for these chets usually far apart
I'm blind a.f spending half an hour now looking for bubble 3
No they're pretty close
guess I'm just blind then
Like if u spot one em and can't find the others look for em right n left from the bubble u saw
Rarely they be inside some boxes which u might have to break ( you would hear the audio fx of the bubble )

Check nexus
whats wrong with her face?
not anime enough fo rme
Well this is not an anime game lol 😅
She looks good imo, her look fits her personality too
I have no issues with it now, but I had to lower shadows to medium and the DLSS preset to balanced
that fixed the massive framerate drops around dense foliage
and I’m using preset K it works well with U+
what are your in-game settings if I may ask? What res + gpu?
Heretic ! 😛
Annoying cause this game shouldn't be "this demanding". I mean even 5090s struggle
High/Medium/High/Medium/ Epic/Epic/Epic/Epic/High, 3840x1600, RTX 4080
I've got all on Ultra at 4K + DLSS Preset K on Balanced. Had to do it cause Quality + U+ with all the goodies fluctuates too much
Default u+ ini but I reduced fog/bloom to 80%
I locked it to 60 fps and it’s not dropping under 60, maybe during cutscenes but I don’t notice that
alright
maybe i can use fsr now
FSR is finally relevant again with FSR4
in this game at least
I think before that, there was no reason to use XeSS instead of FSR
maybe if you needed framegen, and FSR FG was tied to FSR upscaling
My gpu is too old for that sadly
so far lol
might be "too old" for ultra+
not that old i can manage
xD
U+ would help with v old gpus as well no? cos u can go v low (lower than vanilla)
FSR4 requires a RX 9xxx card
you can
especially with GI
Low GI looks a lot better with U+ than with the vanilla low preset
*90xx (9600xt can't for example)
why is dat
RDNA4 only (for now)
With vanilla all epic + xess ultra quality i used to get 50-60 frames most of the time
should we disable filmgrain in-game for the renodx grain ?
yea U+ should work fine then
No, RenoDX lets you choose which to use
Is this present still or just noticeable in the menus?
does ultra+ also have RR?
View Distance - only accessible via the graphics quality preset
So the top most setting (Presets something) should be epic , if i want View Distance to be epic?
Yes, gotta put the RR dll next to SR
I have to test the new version, but it was more or less a character menu issue, but I have to test it in more areas too
whats SR?
where u at? I can test some areas for you
iam finishing act 2*
yup
okay thx
yes, but it’s not really recommended to use. U+ fixes the issues with the vanilla denoiser
except if you own a 5090 or maybe 4090
RR still smears the faces a little
Wait even on your 4080 RR is too big of a hit for you ?
it is
😢
20%
ouch
reflections look better but everything else looks good with the default denoiser imo
I guess it would only help with performance if HW Lumen was in use
oh yea probably, like in Oblivion Remaster
renodx say filmgrain is only for cutscene
Oh, mixing up my Renos ig, my bad sorry
the game option doesn't say that
In Cyberpunk's Reno, Film grain set to 0 is vanilla's film grain, 1 is off then anything above is Reno's
Haven't checked for this one, I always disable that shit, I hate film grain lol
NVCP/NPI or RTSS?
btw uncapping cutscenes definitely messes with lip synch IMO. I found it quite distracting and have re-enabled the 30FPS cap. Combined with frame gen via Lossless scaling, I still get smooth cutscenes but the lipsynch isn't completely off
SK haha
You sure it's the unlocked framerate's causing that? Cause I did notice that and thought it was literally how the game was (been using Lyall's since day one)
Ah ok 😄 I never use SK even though I know it's an insanely powerful tool cause always found it super confusing, never really know what I should really do with it lol
I ran the same cutscene with and without the cap, and with the cap in place, it felt like things were more lined up.
I didn't have a way of measuring it apart from watching the same scene back to back
I have it unlocked and the lypsinc is fine? Maybe one of the patches improved it.
lipsync is definitely not very good but I have not tried the 30 fps lock
The animation, with the cap unlocked, is ahead of the voices by about 0.5 seconds it feels to me.
But it's just 'feel' as I'm not able to measure it. But try running a cutscene where you get a closeup of someone's face, with and without the cap, and see the difference
RTSS should work fine too, no need to use SK if you are using the ClairFix mod
I’m in ACT 2 now and I was surprised that the lypsic is not too bad. Cinematics run at 60 fps, more or less, so I guess that helps
On the lip synch thing I would be interested if anyone else had the time to do the same test I did - find a cutscene where you get a closeup of someone's face, or just one where it seems particularly obvious that lip synch is messed up, and compare with and without the cap. For me it seems quite an obvious difference that it's more aligned with the cap, but I admit I could just be seeing what I want to see.
I also found frame gen (lossless scaling) + cap keeps the lip synch correct, while making cutscenes smooth
btw wat did u keep ur dis at
just curious
x24
interesting
yeah I am, on latest version.
I have a love / hate relationship with RTSS. In some games it works well (framerate capping) in others it doesn't at all, like actual hitching galore. As some games their in-game limiter works better and others it's just straight garbage. absolute state of pc gaming
I'm on act 2 and noticed this as well. Act 1 were much worse
well other than more or less completely minimizing skin changes to try and fix an artifact at the cost of everything else with last minute, think things are going well lol
Lazorr, what's SDF already ? Totally forgot what it stands for
Signed distance field
Kinda tied to BVH for RT notionally or am I wrong there ?
Oh ok, so rather more like cubemaps
If you can find a reflection like when you first start the game its easy to notice the increase in resolution
It's double vanilla
Nice 🙂
Engines are getting heavier. People really should stop saying this.
anyone have trouble using puredark after adding ultra+?
It's still a basic workflow that shouldn't take that much out of a 5090 tho
i get a crash everythime i try to load
Not like Wukong PT not optimized at all (UE5.0 nv branch)
Instability is a different thing
Obviously optimization still matters, but no UE5 game I have played gives me a lot of performance. Best I can wish for is not too many stutter
That's more like a prayer than a reasonable expectation
#StutterStruggle
I mean been stuttering since UE4 I think at this point one should just give up on expecting UE to feel good. Not even a major version fixed the issue.
lol…
whats so funny?
that pure dark refuses to work with ultra+
well that is what is currently heppening...
or you mean the mod? and not the person
i didnt change anyhting besides adding ultra plus now i get a fatatl error on startup
lmao
the mod dude
haha
dont use pure dark is the obvious one
kinda silly how many mods this game really needs
sk+reno+ultra+lyall
ok i guess sk not required really but still
ill take FG over ultra+ lol
yeah it getting fucking dumn
Yea, I mean if the base fps is lower than ~50 then FG is not that great, and if your FPS is higher than 60 lock it to 60
this games performance is trash
Only collab he ever did was with Razed (Natural Vision Evolved) afaik
games are getting heavier to run/less optimised at a faster rate than raster and even upscaling can keep up with
no, game devs are just getting squeezed on time unnecessarily
also this is a small team and will have less years of experience as a result
Yeah but no. Time constraint on devs is not new believe it or not
that doesn't mean shit if they are working with a new engine
Fair
why wouldnt ultra plus work with hsi FG mod?
But they aren't rookies at all
obviously
their tech guys might be rookies
optimisations take a long time
obviously their artists can cook
Rendering has gotten more complicated they offload more to the engine. Some studios probably don't even have engine experts. My guess
Which is honestly what you want, that way you don't have to have engine wizards to make a functional game. But UE just sucks.
🤞 CDPR fixes UE 😅
i justed fired up the game with ultra+, puredark fg, lyalls fix and reno fine - can see ultra extensions doing its thing in the ue4ss console window and fg is working
can you shoot me your file list?
i cant get it wokring at all
i dont think ive renamed any of these dlls,
dwmapi.dll = ue4ss
dxgi = puredarks reshade (has to be)
dsound = ultimate asi loader (doesnt matter if lyalls or puredarks)
winmm = dlls tweaks
Hm.. just saw this. I'm on latest version and don't see this? Only RCAS
any chance you throw this into a file for me to downlaod?
i can, ill dm it. tried a shader cache reset to force a recompile? delete .upipelinecache and .ushaderprecache in %localappdata%\Sandfall\Saved
FWIW I just published an update
That reintroduces skin stuff I broke and adds support for a new performance add on
Add on turns off the foliage rendering fix which should improve performance in places if you are struggling
atleast my game turn on now but for some reason the pure dark menu will not pop up
figure it out
it was fucking microsoft defender
apparently there is an issue with PD build 4 and defender

how is everything maxed out
the problem in these places is the foliage rendering fix more or less, turning off foliage literally gets me 45 more fps lol
there is an optional add on to turn off the fix if you want
massive fps drop like 40-50% higher GPU usage
But there are only a few high demanding areas in the game, so far
I tried playing on everything max at the end of act 2 ||the paintress fight|| and my fps in battle was like 45 xD
During the cutscenes i got around 18-25-31 fps 😭
Thinking about implementing combat detection that reduces shadow quality and foliage density
I actually kinda get it with this one. Her character model feels…unfinished? Maybe it’s the way she animates. Even in cutscenes she feels kinda uncanny in a way other characters don’t. Well, Maelle is like that sometimes too.
Sometimes they look like some unreal engine ass characters
Their eyes are weird, the eye shading is not the best
and yea the animations can look weird too
why are you playing at max settings then lol?
Doesn’t help Sciel that in what was basically her character introduction back at camp, the lip sync was broken to the point that lips didn’t move….unless that was a bug on my end lmao
Lipsync is not that bad, it was bad during the intro and half of act1 maybe but the camp scenes looked fine, so it’s something on your end
Guess that scene got bugged 🤷
Unfinished how?
Hard to say, I’m not a 3D modeler or anything so I have no clue what makes her character in particular come across in a more uncanny way than the others
I think mpaul might be right and it’s the eyes
I was testing some stuff
I just finished the game I dont think iam going to recover for a while 😔
no spoilers here pls 😄
ofc ofc
I did exactly that lol
idk why but you give me the same vibe as this mod: https://www.nexusmods.com/clairobscurexpedition33/mods/43
the skin is fine
How about this one, "Sciel with Makeup"
yea I saw that lol
lol
I can vouch for the red beret route tho
its ok if you don't wanna fuck every girl in a game
I like control even though I would never fuck Jessie
her character model just looks a little...
off
like something doesn't look quite right idk
I didn’t really like changing the looks, wanted it to be canon, but the red beret fit Sciel just so perfectly, so I used that for like 90% of playtime
I'll get the hat and see how it is; I just dont like the jaw
like DMC5 for example has a ton of like
chin/jaw fixs
needs to be more like anime girl jaw, I understand 
mods like this -- https://www.nexusmods.com/devilmaycry5/mods/677
I like the younger face version, also there are trish mods
that use her younger look too
vs. her 3 packs a day look in DMC5
not saying she looks bad
just prefer how she looks in older games
I don't really agree personally. But so be it. lol
like they fixed the nose
oh right trish
like this isnt something that is "unplayable" -- not even something I care about that much
but if there was like a anime makeover mod
anime should be banned
that touches up stuff like nose/jaw/etc -- I'd grab it why not
all anime consumers sent to el salvador
Y´all are just weird with this face mods lol
"fixed". She lost her personality and soul.
Never really liked how Vergil's face looked in 5.
reminds me of that one meme
I'm usually super autistic about artistic intent
imo all the dudes are 10/10 in DMC5
except maybe nero
true I didn't play the other games
nero is 11
nah nero with dante's hair is 11
Nero is the best hello?
ok ya I don't care for nero's hair
Yeah, I liked Nero and Dante fine.
short and long version
imo it feels like it fits nero a lot more -- since he looks up to dante and shit
Morimori Atsushi's Channel: https://www.youtube.com/channel/UCtJUTSXVzizk3sN4GQWESDQ
Album:「非可逆リズムこれくしょん vol.1 - 東方Project編 - 」
Release date: 2016-11-18
Original Source: Touhou 13: Ten Desires - Stage 4 (Desire Drive)
https://www.youtube.com/watch?v=jHbGKNLKr8A
-doki doki waku waku- Originally uploaded on...
basedmods has been broken for me
hmm the link doesn't work
failed to resolve /ipfs/bafybeifvsylpbindb4gn34i5on2dp6i424c7ygd4j4xkqzqcxog5ecakjq/mod/dKZ9YdzxIhowoKgCkWBhbnXiW-cYh5BcOZs3CkaGYGU/: no link named "dKZ9YdzxIhowoKgCkWBhbnXiW-cYh5BcOZs3CkaGYGU" under bafybeig6krgwbjai5vmenluse3rrjydpowqhlht2w427lw3yuihayca5ui
its jsut the mod that removes musa from kcd2
but be careful, there are a lot of discord TOS mods there
so I wouldnt post that here lol
I wanna replay 5, but then I remember how level design was not that good at first and then it was a tree climb for the majority of a game...
I have over 100h in 5, and a few achivs from plat
i saw a light skin yasuke mod there
spent almost all of my time in the bloody palace
Yeah, the levels weren't varied enough.
Level design was atrocious imo yea
I heard you like different shades of red and gray
white saga from alan wake 2
is musa of mali that famous masa musa guy
who was like the richest man on the planet
no
yea all of those are meme mods that just try to ragebait
and almost always look worse than the original skin color
the mods I'm talking about are just "waifu" mods
very different from the racist mods
well i guess the waifu mods for angela in sh2 are weird
unless its an arcade game, like DMC -- where I want turbo and shit
and a harder mode
where the story doesnt matter
the only mods I really mess with are:
-
obv renodx for HDR, since thats probably closer to artistic intent than w/e garbage tonemapper the programmers at the studio threw in
-
mathimatical mods, like idk U+ that increase lets say shadow resolution from 20% to 50% [random numbers[
-
shit like unlocked cutscene FPS
ww2 game?
in lyall's mod I disable stuff like "no black bars on cutscenes" -- because imo thats crazy against artistic intent and ruins the scene
btw does lyall's mod work just fine with U+?
i disabled lyall's mod because I was worried it breaks U+
ya I don't like cutscene black bar removers
admins are gonna complain
yea dont post that stuff lmao
I mean I dont normally ree about games, there are obvious games with agendas like idk an easy one is what was that flopped
overwatch clone
sony spent 500 billion dollars on
but I just dont play them
ez
I just play the games I play, and leave the other games alone
if other people enjoy them, thats their right
i thought that overwatch clone just had ugly designs
idr the details, its been ages
honestly that game was 100% embezzlement
no way did the 500m go into making the game
Concord!
I googled the beret
actually looks pretty cool
I like it
too fr*nch
@steady elm without too much spoilers, where do you get the berret
I'm still in act1; got to the ||lamp boss|| before bed, after the cute village
I dont want to google anything because shit like
"where do you get a starting sword" always gives you results like "true ending cutscene" -- and the thumbnail enough spoils it
oh I killed a mime
but the berret was for somebody else I think
do it again until you have the correct red beret
no but you can kill a mime
with the ||fat friend?||
yea I missed it
guess I'll go back after this boss
thank you
@warped ginkgo pro tips Marat, the main route is always lighten up in some way, lamps etc, if you see a darker path then it's 100% the optional route
yea I always try to explore every pixel
but sometimes its 5am and I might miss something
I do my best to try and do all the side quests
and follow every road
Goated gamer
I'm very autistic about side content
like in FF16 I did every sidequest
and FF15
Always doing the darker paths first, since it's optional
Then advance with the lighten up math
Path
and yea I noticed the main path
There's no rush needed when game is good
has lamps or
The issue is not deciding which path but instead seeing the optional path at all
something
Yup, always something to light the path
yea sometimes theres a hole
also the side paths dont feel that crazy, and probably better that way
its usually like
Yeah, the level design is really good imo
Have fun in certain Act 2 / 3 zones
Whole map sometimes is a side path
that sounds cool
I agree, in fact at the beginning of the game, if you do remove black bars, when Sophie gives Gustave a jacket, she's holding nothing. Cause black bars are supposed to be there covering her hands 😄
Yeah, I just don't get the point either.
removing black bars is case by case for me. A lot of games "muh creative direction" is to have characters talk to you from the "character talks to you" spot with nothing else really going on
I just try to play games as intended
black bars might have some artistic reasoning behind it
while unlocking cutscene fps is usually a meme console leftover
I guess another potential reason for 30 fps cutscenes might be since the fmvs are 30 fps -- it helps keep things consistant when you might have a scene that goes fmv -> in engine -> fmv -> in engine
In this case, I actually added the black bars after I more or less shortly realized the shots were definitely framed with them in mind in the game
Might be the first time I do that
(Spoilers end-ish of the Act 2) Like, removing them here for example is introducing just... blank, useless spaces that break the composition
Which is excellent, btw
Almost never seen a game putting so much care into what it does with its camera and lights
i just figured the cutscenes are 30fps because they are much more demanding than usual gameplay. So if you get locked 60 but then it drops to the 40s in a cutscene people would complain
They're not that much more demanding most of the time tbh, but it might be enough to put the consoles on the edge
And I won't lie, they look smashing out-of-the-box at 30fps, a lot of movie-like qualities
I ended up switching back to 30fps myself since depending on the cutscenes, it could come down into the 45-50fps, and even if I don't stutter because of the VRR, I hate seeing varying levels of framerate within the same shot, I much prefer stability
love control, fair to say i dont share your opinion on jessie 😅
Jessie is hot.
facts.
||Sciel is leaps and bounds above tho||
😔
Hi. I'm getting headache with RenoDX for E33.
I'm getting this crash error very often
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018
0x00007ffdeb226d32 nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb35e82b nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb370770 nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb71efa7 nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb81a287 nvwgf2umx.dll!UnknownFunction []
0x00007ffd540ab1a5 D3D12Core.dll!UnknownFunction []
0x00007ffd369ab42c dxgi.dll!UnknownFunction []
0x00007ffd3040acea renodx-clairobscur_expedition33.addon64!UnknownFunction []
0x00007ffd303f5f80 renodx-clairobscur_expedition33.addon64!UnknownFunction []
0x00007ffd36997c0d dxgi.dll!UnknownFunction []
0x00007ff725079dcc SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7250afa0a SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72507b998 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72507354c SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7251d7fc1 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7251d81ea SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7251d39d1 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236ea203 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236e3e37 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236e64f3 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236ea97e SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236fd4b3 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236e6180 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff723768874 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72389e527 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72389bcd1 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ffdffbee8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffe0153c5dc ntdll.dll!UnknownFunction []
I have 4090 and tried few versions of drivers but always with same outcome.
I have only RenoDX installed and I disabled all other addons in ReShade.
Things I tried so far:
- Using DLSS, DLAA, TSR, XeSS
- Deleting shader cache from
%localappdata%\Sandfall\Saved - Enabling and disabling vignette, motion blur, etc.
- Newer version of ReShade
- sfc /scannow
- disabling antivirus (Malwarebytes)
https://www.reddit.com/r/techsupport/comments/15usvvt/nvwgf2umxdll_crashes_on_nearly_every_game_any/
I do not use Bit Defender but I use Malwarebytes.
Anyway I will try with disabled AV. Thanks for pointing this one out.
Weird thing is that this issue for me only is for E33 and only with RenoDX.
But I remember now that I had issue with different game and Malwarebytes ransomware protection so maybe this is a problem.
use the latest reshade installer from #🧩renodx-dev pins
it has a lot of stability related stuff
test version of U+ available that has a setting to reduce settings during battle
Turning off malwarebyted did nothing sadly.
Installing this Reshade from pin made thing even worse. Now I'm getting crash after 2 minutes in game 😦
Also tried sfc /scannow but it not helped.
No. Just RenoDX and all other addons are disabled
strange, sorry
maybe your anti virus is unhappy with reno/shortfuse's reshade
the clang compiler raises a ton of false flags (what we use to compile)
even nexus bitches at us
so we have to compile with something else
What’s that, we’re agreeing on something?
yeah but she’s also my fav
Putain. So much text overnight.
and almost all offtopic, the game discussion threads over there https://discord.com/channels/1161035767917850784/1364916085954183168
Red beret with makeup on a battlefield yea… xD
People wanting to use plastic surgery on character models because the said character is not hot enough for their taste is kinda weird imo.
If a game has a character editor, then sure you can create a character that you like, but changing perfectly fine looking models in a story driven game, just because “I don’t like her nose” is weird.
Just my two cents
I’m not talking about fixing actual bugs with the character models ofc
Like a commando, dude.
Just the red beret, I didn’t install any of the aforementioned mods. Can only recommend it, it looks like Sciel was designed with the Red Beret in mind 
Some people mentioned U+ here.
How do I know if its working? I use SK + Llayl's fix + Reno.
if you set everything to epic you should have lower FPS compared to before
💀
change some of the values in the UltraPlus ini and hit f12
if you notice a difference, it works
skylightintensity is probably one of the most obvious ones, especially if you're in a shadowed area
The red beret adds makeup too afaik, maybe only lipstick, can’t remember 🤔
I'm using French bob on Maelle as well because the way you get it feels very personal haha.
Guys noob question what does "Ensure that Reshade with full add-on support is installed" mean? How do I install it?
It's the dxgi.dll file that's included in the pinned download link.
ohh true may be, but fitting make up not like this mod from nexusmods
Alright so just moving that file and the addon into the games folder should do it right? I tried I get the tutorial pop up too am I missing some windows settings maybe? The image looks very dark and dull
Yea ofc, it’s very subtle, the nexus mods are ridiculous 😄
you need to copy it next to the actual game exe, Sandfall/Binaries/Win64 if remember correctly
I play on Gamepass so I got in the WinDKG folder
Sadly disabling AV also did not helped
Reshade log please
i found it fixed in newest nv driver
Seems like a bunch of upgrades per frame. Dlss?
DLAA
try set dlss at 88% in nv app, it get better visual somehow than dlaa
dlaa sometime crash mine also (4090 too)
For me crashes a lot. I tried XeSS and TSR couple days ago but with same effect sadly. I will test DLSS 88%, TSR and XeSS again cause now i installed new version of ReShade. (from pinned comment)
Funny thing is if I use DLSS4 binaries im just getting "Fatal Error" from game
What resolution are you playing at?
1440p
and some av has kernel hook(rookit, driver, or ...), it's at there even u disable av
try fully uninstalling it
I'd imagine it's that tbh. DLSS upgrades are dumb luck
there is also display memes
for example dlss quality at 4k should be 2560x1440 (1440p)
but displays with DSC, dlss quality is 2562x1441
I dont know if those 2 pixels are enough to grief upgrades
That's my worry
yea, I was talking to ritsu when I was working on unreal + clair support
and its just too much moving parts
thankfully all the stuff that needs upgrading is later on in the pipeline that isnt griefed by dlss; and is output size
Why I went for native HDR in oblivion. Dlss Sharpness 0 breaks stuff and I didn't want to figure it out
But oblivion has partial native support. But still crashes with xess, so they probably aborted it
I've been playing with the UE mod, and so far so good
but I dont think they do anything custom
the only thing you need is to upgrade a few custom aspect ratios for the 21:9 cinamaic cutscenes, and a few letterbox cutscenes
settings work just fine, dlss works just fine
stabilityis fine every since I got rid of reshade addons/fx (and got your latest reshade)
@hasty loom try updating xess.dll to the latest one from here
I ran into xess crashing Yumia on launch with reno
but then maple told me its common on some xess versions
upgraded xess to the latest dll from the intel repo
xess works just fine
how "precise" is .aspect_ratio
like if I do .aspect_ratio = 2560/1440 -- will it upgrade 2562x1441 or not
2560/1440 = 1.777777777777778 (windows calc)
2562/1441 = 1.77793199167245
There's a threshold number
I need to find a way to test it; but I'd need to use SK or dlss tweaks or something to force 2562x1441 to 2560x1440
I was thinking of having a minimum value for dimensions
or support < / >
greater than/less than
so you can like do .aspect_ratio = 16/9 -- but then in .dimensions add a line to whre like x > 300 or something
so it doesnt upgrade 16x9 or 160x9 resources
Do anyone use U+ with puredark framegen mod, does it work well?
shortfuse when you have time, can you please look at Jon;s pics in #1370476541955538975 -- and let us know
I pinged you in a few of them
the goal is to have no sliders, and use pumbo for paper white scaling, and displaymapping for peak via lilium's shaders
but we're arguing over tonemap type 1.f or 3.f -- I'm saying 3.f with peak 10k or 4k since we're not tonemapping with fx
more than well
Perfect, will install it then
is there a way to fix the crashing?
shit happen every 20 to 30 mins and always in cutscene transitions
ive had ti fight multiple bosses more then once because of it
You using Clair Fix?
@dry sundial if using latest clair fix (0.0.10 iirc) go back to the prior (v0.0.9) or disable the option for resolution checks that was added in the .10 version - afaik from seeing this issue pop up on other Discords either of these has successfully resolved it for peeps - im still on .9 just bc i didnt get a chance to update it yet and not having any crashing issues
even with Reno + Ultra Plus + ray reconstruction + SK + clair fix piled onto this game lmao
im pretty sure if that can be stable, anything can 😅
im only using Puredark, Reno, U+
I know someone was crashing with puredark and reno and U+ cause of windows defender I think
and/or wrong reshade version
anyone want a sneak peak of something very cool 👀
I don't use it myself
fwiw almost all crashing ive seen in the few discords im on is either the combo of puredark's FG mod + something else
or latest version of lyall's fix + smthn else
my next addition to U+ be like
not sure if just due to luck/stuff specific to individuals PCs or which of the various ways you use to set it up but ive had zero issues with that combo - with a much messier combo tbh haha 😅
just say yes peeps. the correct answer is yes
if you didn't pick up on what it is....
properly upscaled 4K cutscenes playing natively
im on a diff AMD processor but same GPU. not doing anything weird to set it up, just local Reno install (dxgi and addon next to game exe) and global SK (launch thru SKIF) and havent had a problem 🤷♂️
as long as its optional
I dont like messing with fmvs and stuff
thank you
is a mod I make that fixes most graphical problems, greatly improves visuals/allows pushing them a lot further, and typically maintains or improves performance - mostly for UE games
me and a few other folks
this game mostly either maintains performance or you will get a bit lower, but the base games graphical settings were just really bad
might be easier to find Ultra Plus
im inclined to wait until youve done all of them now - the intro one i tested was such an improvement over the garbage of the original one
yeah i couldn't stand watching the departure cutscene, interested to see how it turns out
was supposed to be black and my screen was half gray the entire time
so i guess ill do this before I play the rest of the game lol
the add ons are just for the idiots bitching about performance
yea I skimmed the desc a bit
and the one addon on nexus at the time
disabled something or lowered the graphics of something
the foliage rendering fix
FMV as they where except in good quality are a nice thing for sure, that's not the same as letterbox removal.
but if I get a mod named ultra+, I wouldn't expect performance better than a game's vanilla ultra
typically you can get better performance with much better visuals
this game is either maintain or lower
"I'm turning the graphics from 10 to 11; why is the fps lower" 
yeah lol
but you just have to change your settings.... the vanilla settings are so low
Paying for fake frames that come bundled with crashes is crazier.
ye I may have to use different models for different scenes but I don't know yet
can you stop shitposting
you're on the wrong discord for that
about how dlss bad, framegen bad, etc
its fine to have an opinion; but for the past 2 days its literally "x is shit" over and over
UE5 be like that
I play locked at 70 with U+
game cranked up as high as it can go, dlss balanced preset e [4k]
I changed that one reflections thing in U+
[5090]
Never said a thing about DLSS, said my opinion on framegen 2 times probably, but sure. I was referencing the puredark crashes specifically.
I think I cna get more than 70; but I'll take a locked 70
I keep having people mention 4k dlaa to me
and im just like
and you get maybe 2 fps
@winged dune I'm so sorry
there was a guy named Sheynix who was shit posting all of yesterday
lmao
where it started to annoy everybody
just mfg
Well I did shitpost about Rebirth if you mean that in another thread 🙂
No worries.
tht was me. My defender rrandomly turned on. That was only crashing the game during startup. This is after cutscernes
ah
this was in #💬chat ; and it was like hours of [everything bad]
I tested MFG in doom cope ages last night
honestly if nobody told me MFG was on
I'd never know
nvidia cooked with MFG
the only issue left is implementation
233 locked in doom dark ages
thats like 55 ish base fps?
I tried moving the camera really fast 360 degrees
Sounds like someone that is salty that they cant get their hands on 5000 or 4000 series card
yea imo I genuinly beleive the reception to fg/mfg would've been 100x better if people gave it a go
and the gpus where easily avaliable
I think I need a higher refresh rate than 175 for 4x
100%
base is too low
yea
at 240hz (224 reflex bias) you get a 55 base for 4x mfg
and transformer fg honestly looks amazing
if you left thats fine, I thought you came back to talk more shit -- thats not cool
I don't like tanking native FPS to get to 120 with x2 FG myself, but x4 on 240hz is probably a whole other beast.
I've used DLSS FG since day 1, since 4090 release; and maybe its the games I play; mostly gamepad games; but 60 -> 120 is perfectly fine imo
and only got better as we got new versions of FG
and the 6090 kek
good luck getting over 50-60 fps in a game with full rt/path tracing (post dlss upscaling)
I dont buy 90 class gpus to turn graphics down
You also don't need 400fps for SP games. XD
reminds me of the bloom era
like n64
where every game was smeared in bloom
and now bloom is just a generic "free" effect every game has
I feel ike RT/PT will be like that in a few generations
Its been a godsend in almost every game ive played
Not sure it will ever be viable for competitive games.
to be fair competitive games are a completely different discussion
until cs:2 people still did 4:3 stretched because you got 30% bigger percieved heads
and a bigger clickbox I guess too
Well... SP games don't have the fps for it to work well if you have graphics cranked. And competitive games rely on responsiveness which FG doesn't offer. So it doesn't really have a good use case atm. imo
also most people dont care about the graphics in a competitive game, if anything you want to turn down everything as low as you can
so a fancy effect doesnt get in a way of lets say a headshot
its not just responsiveness
its also not having extra shit drawn
if people could play in empty maps, they would (Look at fighting games, the #1 maps people use online are the empty training map so they dont have to look at extra stuff)
I do wonder just what 480hz, or 1000hz, would look like, DF hyped it up. Getting so many FPS even with MFG in any recent game though...
true. But I think they can perhaps solve that issue. But I don't see how you can ever solve the responsiveness issue of "fake frames"
imo its kinda cope
like mathimatically 1000hz sounds cool but
I dont want to play pong
or vanilla minecraft
I want to play path traced [insert game]
and at that point who cares about hz and refersh rate
give me the graphics
I'll play at a locked 60 no FG
Yeah, pretty much.
I'll take ultra+ oblivion at 60 fps
over low graphics super high refresh
the people who will benefit from crazy high refresh rates arnt us
but like counter strike/fortnite/etc game pros
The 99% XD
there was a good video on that; it halves the latency from reflex1 -> 2
Yes. But it's still "guessing". you can't see information earlier than when it appears on a native frame. So it's not really an advantage. And you have increased latency. Even with Reflex 2.
one of my reflex 2 fears was the increased sense of "I clicked on that guy and he didn't die"
one of those things where I'd have to go hands on with it to know
Even with current tech like 120fps you can have this due to how low the tick rate are in most online games still.
Yes, it is improved motion tracking. You aren't wrong.
But I am not sure it is worth the tradeoff of getting native frames later which will delay things like seeing a target come from around a corner and such.
Base fps goes down when you activate FG. Hence less native frames.
Unless you use 2x GPUs with loseless to offload the FG to a 2nd gpu.
SLI is back on the menu, we gonna need two 6090 and new motherboards and cases form factor now, they played us like a fiddle 
I'm guessing you're referring to me since I mentioned it last night. 4k DLAA + FG without U+ is 100+ fps outside of cutscenes at all times, not worth using with U+ though because the performance drops too much. It's a moot point anyways since DLAA is too crashy to use with renodx and renodx is a hell of a lot more noticeable than an internal res bump
well, more than just you lol
idk if its just me but I don't really even consider DLAA at 3440x1440 on a 5090, given I have mostly been playing UE games
too ass for performance, rather have better graphics in other ways
i just use it when i have headroom, which i usually do but typically not in UE5, surely not in oblivion
yeah UE5 is truly pain
Shit game necessitates shitposting
tbh while a bit late i adore 4x mfg on my 240HZ QD
i don't personally notice it TOO much either at 50-60 frames
iits very soliddd in cyberpunk and im sure they'll iron more stuff
the transformer model still being a beta - hopefully they're working on all of it
yea because they put a lot of effort into the implementation
doom cope ages is very gud too
Lol Marat why Cope Ages? Hahaha.
joke name
I'm not a doom fan
but all my friends who played for over 20 years
dont like it
apparently its doom: wide demographic edition
slower, easier, etc
less mobile
those are just the complaints I've heard
at the risk of joining the ever increasing group taking this thread off topic, i cant imagine anyone that has actually tried FG or MFG disliking it. with how insanely CPU bound so many AAA games are these days, FG is often the ONLY way to get consistent, smooth frame times
I played only one mission, and it only made me want to go back and play Eternal
in a SP game, i will take that over the slight latency increase 100% of the time
games with shit implementation
according to nukm, FG heavily depends on reflex latency markers
if you enable FG in Rise of the Ronin, you'll go "wtf is this trash"
I'm just too latency sensitive I guess. I can always feel when it's turned on. That doesn't mean that I think it becomes unplayable garbage, but I'll always opt for the lower lag.
like everything, koei tecmo griefed the implementation hard
yeah true - like when assassins creed shadows first released with FG but without working reflex and the input latency was like 300ms, actually unplayable even on gamepad lmao
the way i look at it is that FG + Reflex is same or lower latency than almost any native game without reflex
ofc you can use reflex and not use FG and get even better latency
but in my head it makes sense that if id be fine playing the game without any nvidia tech, im also ok with all of it turned on resulting in a v similar latency
i don't love MFG because my TV's 120 hz is too low for even 3x MFG, 40->120 artifacts like crazy, 2x FG is amazing though i use it 100% of the time
But hell. I never really considered MFG because the first time I tried X3 it felt super slow and had some weird tearing. Then someone opened my eyes about properly setting up V-Sync along G-Sync, but it did not work everytime. Anyways! I did a DDU install and now everything is working like a charm. I can't believe I was playing at much higher latency for that much time prior to this.
not if you play with a framerate cap
a good framerate cap is lower latency than GPU bound framerates without reflex
I've just always tried to minimize latency
when reasonable anyway
its less about latency, and more that apparently the latency markers are used for frame pacing
before gsync I played shooters with vsync off even though I loathe screen tearing
better latency markers = smoother frame pacing in FG
thats part of my point tho, everything where it mattters is CPU bound these days bc everything is UE5 and its still insanely single threaded
FG = fucks off the CPU bound problem
FG pretty much doubles input lag, it's super noticeable, idk
it super definitely does not until the implementation is crazy borked
I don't mind it much on a controller
on a mouse I'd rather not play the game usually
(unless thats sposed to be hyperbolic haha)
measured with the latency stuff in SK anyway, it's pretty much always a doubling
that's not end to end of course
not disputing that theres a latency difference (i think physics dictates it would be impossible for there not to be)
but ive never seen an FG implementation where its anywhere close to double unless its just broken
I also think unstable framerates without frame gen look pretty much just as bad with frame gen
then framegen has the added problem of not actually being able to sync very well to begin with, so it's already basically for people that like playing uncapped anyway
though the new SK option kinda fixes that
i dont know if we are just sensitive to different things or have different experiences based on our setups but yah ive not found that to be the case at all
i mean theres a limit to how far frame times can fluctuate that FG can soak up
at some point its so extreme that FG just makes it slightly less extreme
I mean, the technology straight up can't soak them up, it's going to preserve every hitch
but for like, every frame that just misses the present window, all of those minor stutters disappear
I have heard the new flip metering stuff might help games in general though so, maybe I'd feel differently with a 5xxx card?
i dont know about by itself as im not using it, but certainly been lots of reports of crashing of peeps using puredark and reno, and maybe one or two of puredark + ultra plus
puredark by itself seems fine but in combo with other stuff seems a bit iffy
i think/assume the issue is that puredark's mods include his own version of reshade which i assume he must make some changes to or he wouldnt need to include a custom version
then when there's other mods that rely on reshade, unless they or puredark or both ensure that theyre compatible
you can easily run into problems
fair call - tbh i dont have the technical expertise to tell you whether what im describing is core to FG or more specifically due to the new flip metering approach
to be fair, I don't think it's weird to say that framegen feels smoother when games are unstable, cause like, it is, but those frametime spikes are still there
it's the spikes that I'm sensitive to
I'd generally rather play at a lower perfectly stable framerate than a higher unstable one
but low framerates don't bug me much. Like obviously I like more, but I can get used to a lower framerate. I never get used to uneven motion
my cycle with framegen was "this is gonna feel terrible" -> got a 4080 -> "wow this stuff is awesome, it works so well" -> disables it for input lag lol
My issue with it is you have to be getting around 80 to begin with to hit 120 after it tanks your FPS, so you usually get a very unstable fake 120 driving your GPU up the wall. So i'll always just stick with chill stable 60, since i'm more than content with it and value stable frame times and GPU headroom alot more.
Mom look, FG discussion 
MFG with 240hz though - i could definitely see the point. Probably.
I only play on a 120hz TV, so what would i know. Well, G5 has 165hz mode, but apparently its shit atm and where would i get all these frames with 4090 anyway.
finally gonna play
165hz here we go 😂
If you consider async repro/frame warp as reduced latency then ig yeah but fundamentally it's doesn't do shit to all other inputs' latency..
It's the biggest snake oil marketing bs NV has ever pulled yet
there was a video
an independant dude did
I went ACROSS THE WORLD and risked JAIL to wibble a mouse about a bit and to see whether or not it was a bit more wibbly than before. You're welcome.
0:00 - America?
1:31 - Nvidia Engineers
2:48 - My attempt at a question 1
3:23 - What is Reflex 2?
4:28 - Reflex 2 - Gameplay
5:59 - Reflex 2 - Visuals
7:40 - Future testing
8:27 - Other GDC stuff...
It's bs still. Only camera is impacted
Wait. Really? I was seriously considering a G5 this being one of its selling points.
RIP COE33 RenoDX topic.
I'm not sure, think it has a very high input lag or some other problem, but i didnt really look into it since i only care about 120hz.
Maybe its already fixed, maybe it will be.
I saw those 165 Hz key for higher base frames if MFG is going to become more of a standard. Haha. Currently on a 120 Hz screen and to be honest I feel X2 and X3 quite solid and believe me I was very skeptical and I had a bad set up for a while, still got sold on it if the implementation is at least functional.
I can't find anything else on the 165hz issue other than this, I might be exaggerating.
5 -> 12ms input lag compared to 120hz.
Apologies for my many contributions in derailing this thread 😰
Come on! Haha. You all did an excellent job making this game HDR on day one and guiding us ignorants to the perfect looking image this mod provides now. If it derailed so much it's because you work is more than set.
I didn’t do shit for this mod tbf
gotta add sliders for blowout restoration/saturation correction
you can add warnings now
telling you to restart to apply
I wanted to jack up saturation in this game
cause its all gray
but I can't do that with ritsu's mod currently
cause it turns everyone red
saturaiton correction in the generic mod fixes that
rip still getting red faces with saturation correction
guess i'm not playing
i'll have to turn down saturation to 60
had it on 70
I’ve stuck with sat 80 blowout 72 (I think). It uh…still had red moments, but it’s worth it for most scenes I think.
For the palace area, idk if basically any of the sliders can be touched. Kind of a cursed area, looks very unreal engine.
with saturation 80 blowout 63
clamped to bt709 with the ue mod though
I already hate this game
This cutscene with Sophie and whatever the main guys name is
Giving me aids
I just finished act 1
this game is literally just a generic anime story
disguised
for people who go "eww anime"
I mean its no tbad
I think its getting overhyped
its free on gamepass, worth trying
its just mid 33 idk
imo the oblivion strat would be the way to go
tonemap in lutbuilders to 10k, tonemap type 1.f [none] -- which will send out "untonemapped + graded"
and then finish it off in the output shaders
that way you can get rid of the rec709 clamp + real time sliders [even though sliders refresh if you press start 2x with the unreal mod]
benefit from all the lutbuilder colors, etc
Dont think the story is that bad tbh, I enjoy the quirkiness, and is pretty emotional but not overly “serious”. I like the combat tho and how the game progresses naturally. And Im not the usual target audience for these turn based / FF style games
its not bad, its just not like the most amazing thing on the planet a lot of people make it out to be
I gave up after meeting sophie
game is too ugly
also don't care for the cinematic shit
if you don't have the budget for it to be polished do something else
well maybe that's harsh
but there is something I find repulsive about this game and idk what it is
I'm not even that racist to French people
I think I asked chat gpt when I got that lmao. can't remember the answer. let me check
Yes
125% damage basically
.5 * .5 + .5 * 2
But more annoying
We kinda love being hated tho, ngl
😅
I’m sorry I have to block you now
yeah you do. On average you do 25% more damage on single hit skills, % gets higher on multi hits
Literally based
Anime / FF plotline (which are good) with none of the Japanese cringe, every character is a teenager and typically anime brainrot
It's why FF16 is a masterpiece/s
FF plotline and lore without any of the typical FF cringe and Japanese humour and vocal sound effects
Hrrr, huuuu, yaaaaeeehhh
FF7R be like
how does it work
so normally I do 100% damage
the item gives me a 50% chance to either do:
half damage
double damage
doesnt he double damage make up for the half damage? so it ends up equal?
tbh U+ does help with the visuals but I mean, you played nothing of the game though 
speed, difficulty, damage to player / demons can all be adjusted (beyond the presets) - make it as easy or as hard as you want
Well this game is definitely not for you then 😅 It's an AA game, with very well written dialogue, interesting combat, good art direction.
Yup, my kind of game, I really hate the FF cringe and Japanese humor lol
pog thank you
Obviously, but it's going to win the GoTY for original music/voice acting for sure, the writing is very good too, they talk like real people
Wouldn't be so sure about that, year is far from over and last year's goty most likely candidate for the win got beaten by a cute bot
yea true
but still, E33 feels like this years BG3
but Death Stranding 2 is releasing this year, so we will see
No idea whether Dark Ages has any chance but it seems to be an amazingly well done game (never had interest in Dooms but still, it's impressive)
I highly doubt that the Dark Ages is going to win trophies tbh
I am beyond hyped for that except... like GTA6.... PC..
2030 maybe 😅
Too specific of a vibe or ? Don't know criterias besides votes
The trailers were really good but idk, I really hope that it's going to be something amazing
It's good on a technical level, but nothing really exceptional?
Same here, I just don't know what gets taken into consideration
But like for Clair Obscur, even though it's really good, technically it's not that polished and U+ kinda demonstrates that so idk
Friend of mine is a huge Doom fan and he likes the Gameplay of this one but he says that music, story is inferior to eternal for him. He didn't like the gimmick fight (the dragon and the mecha)
But so is AstroBot. Cute factor I get and technical execution is flawless but like story is just a justification for having different levels to platform on
AstroBot was a bigger thing imo
The whole love letter to playstation gaming legacy thing ?
kinda haha
Doom won nothing in 2020 either so idk
we will see I guess
it might win the best action game category
Quite possibly yeah
btw I think E33 deserves the hype because it rekindled the love of games in the “older”generation of gamers like me
For sure ❤️ we in the same boat
I've never been a huge fan of Kojima but I found DS1 really special, and I quit the game 2x in the beginning before. When I decided to give it an actual shot I actually really enjoyed it
It only works on camera position, not game logic
I mean, I use puredark and I got 0 crash since I got it, played like 40h with it
@warped ginkgo easy way for when things like this happen, just imagine your attack do 10k normally, you have 50% of chance to do 50%, which is 5k damage loss, but also 50% of chance to do 200%, which is 10k more damage
Hence why it's more damage over time
wait does math actually work like that
wouldn't it be 100% in the long run anyway
I guess not huh


