#✅RenoDX: Clair Obscur - Expedition 33

1 messages · Page 6 of 1

pseudo mist
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Can use reno & u+ at the same time yap?

sonic scarab
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yeah. In oblivion you want to lower Contrast b/c Ultra+ for game already makes game extra dark.

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They can go hand to hand.

pseudo mist
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Okay cool thanks for the info

sonic scarab
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usually both devs work together on some things too.

pseudo mist
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Oh

wild bone
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I seem to get freezing cutscenes quite frequently using RenoDX, anyone else with this issue? Also running lossless scaling for framegen.

west smelt
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What is this U+ everyone keeps referring to?

sonic scarab
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but there is one for this game. that is about to release soon.

safe jackal
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Gamepass version, windows 11 24h2, 5700x3d/4080 (576.02 nvidia drivers)

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I noticed only some shader compilation stuttering here and there

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As suggested before at some point, I deleted reshade-shaders folder and disabled all addons aside from reno.
I'm using the reshade that's included in the zip (dxgi.dll)

warped ginkgo
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where is clair's ultra+ mod

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and is it stable?

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its not on the nexus

trim anchor
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^ still the latest version

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it will be on nexus soon though

warped ginkgo
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is it stable?

trim anchor
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so keep an eye out for another update

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idk

warped ginkgo
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lets try it out

trim anchor
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I think the main issue with it rn is some areas with a lot of foliage tank in perf

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ah wait nvm

warped ginkgo
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I already installed that

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do I want something else?

haughty dirge
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i dont want to detract from the conversation any further either, but i think its fair to say your assessment is right on the money, and if you look at his actual comment instead of projecting whatever your thoughts are on his personality (this is not directed at you mate, just at the conversation around your comment), he is a solo dev with a very complex project that's expected to fix A LOT of different things for A LOT of different games and its completely understandable that he is specifically sick of people who enjoy the fruits of his labour for free inundating him with support requests for a project that isn't his project. not only do patrons continue to receive the same support he's always provided, if youre a long time SK user/have been a fossil on their Discord for years (like me at this point) this is not the first and im sure wont be the last time that he has this reaction because of exactly the reason you stated and just like every other time, time itself will sort things out as SK and the Reno guys have had a very productive relationship previously

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just want to provide some context - i know peeps love internet drama - but this thing is getting blown way outta proportion

haughty dirge
warped ginkgo
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whats latest

haughty dirge
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when using RR there's an additional large performance hit, but the visual difference is worth it imho, and stability has been fine on my end (maybe one crash every few hours vs no crashed without it); that having been said there's other peeps on the U+ Discord who seem to be getting a lot more crashes when using U+ so hard to be sure of the cause atm

warped ginkgo
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RC6?

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can you forward it here?

haughty dirge
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tho from what i can tell reno and U+ are fine together with RR, it seems to be using Puredark's FG mod + RR that causes lots of instability

haughty dirge
warped ginkgo
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np

storm pagoda
warped ginkgo
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ohh?

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I just went on nexus an hour ago

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link please prayge

sterile monolith
warped ginkgo
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ty

haughty dirge
warped ginkgo
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I can just overwtite my old version I guess

storm pagoda
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make sure you read the bit about scalability

warped ginkgo
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I'm on a 5090

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I read the ini

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; F6
; lighting_mode_controlled/x32/x24/x16/x8; allow users the ability to downsample the lighting more than the mod allows by default, it will be applied after other lighting settings - this is one of the settings that impacts performance the most
LightingDownsampleFactorOverride=x24

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this seemed to be the craziest one

haughty dirge
# warped ginkgo I'm on a 5090

still useful info bc lots of peeps getting caught out by the fact that the mod changes the scaling of all the in game performance presets

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like when using U+, some things look better on low than vanilla game epic

warped ginkgo
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oh?

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I thought scalability as in

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performance scaling

haughty dirge
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so ppl who were using epic previously and now continue to use epic are 🤯 that their frame rate is fked

warped ginkgo
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I have everything set to game

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default ini

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so whats the tl;dr -- ngl I dont want to dick around too much

haughty dirge
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esp with your card id try that was the starting point plus whatever your in game settings were

warped ginkgo
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my game settings where cinamatic

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as high as they can go

haughty dirge
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the tldr is if youre not happy with FPS, you can turn any of the in game settings down to medium and it'll still be equivalent if not better to vanilla epic

warped ginkgo
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dlss balanced

haughty dirge
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anything above that - like high - is already in cinematic if no exceeding it territory

warped ginkgo
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we'll see

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as long as I get 60 its fine

haughty dirge
warped ginkgo
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or I'll set dlss to performance I guess

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not a big deal

haughty dirge
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thats one of the diffs vs just engine.inis

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lazorr changes the settings behind the ingame settings, in addition to the stuff in the mod ini

warped ginkgo
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we'll see how it goes

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I'm not using the FG mod

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just Reno (unreal engine, not ritsu)

haughty dirge
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like say you were running epic global illumination setting in the vanilla game - once you have U+, the ingame epic global illumination setting will be past epic's cinematic settings, plus all the other changes/fixes from U+, whereas the medium setting for example will still look better than vanilla's epic, bc lazorr has bumped up what the presets do in addition to adding further fixes etc

warped ginkgo
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as long as I can get my 70 fps

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its fine

storm pagoda
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I have a 5090 and get well above 70 with everything maxed

warped ginkgo
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14900k + 5090

haughty dirge
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dunno if english second language thing or me just too tired but i dont think i can explain it any better than lazorr did on the nexus mod page scalability section - just keep in mind that the in game presets do not correspond to what they do in vanilla, theyve all been changed

warped ginkgo
storm pagoda
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x16, epic lighting

haughty dirge
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so if you turn something down, likelihood is its still higher qual than vanilla

warped ginkgo
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also I went above 70 too; but 70 felt like the best lock

haughty dirge
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either way ou'll be fine on your card xD

warped ginkgo
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ohh its downscaling

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not sample count

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ok yea

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so the ini out of box is better than stock right?

storm pagoda
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there are a couple places where super dense foliage can cause drops, but that is because I fixed the foliage so....

warped ginkgo
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I'm honestly not somebody who likes messing with settings

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beleive it or not

haughty dirge
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one of the reasons lumen looked so garbo in this title - even at epic GI they had it set to 128 i believe?? whereas you really shouldnt go past x32 even when optimising for performance

warped ginkgo
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like even when I make reno mods, I try to make sure people have to change as little settings as possible

haughty dirge
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some bizarre vanilla default choices

warped ginkgo
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I like everything being plug and play

storm pagoda
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you should turn on better reflection SDFs

warped ginkgo
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which one is that

haughty dirge
haughty dirge
storm pagoda
haughty dirge
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unless itll completely fuck non xx90 users

storm pagoda
warped ginkgo
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this? ; game/off/on; improves quality of SDFs in reflections especially through translucent objects for a high VRAM cost (>1GB) and a few FPS
BetterReflectionSDFs=game

haughty dirge
warped ginkgo
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done

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btw one suggestion for the inis

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lable what the defaults are

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or game defaults if there is one

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so something like

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; game/off/on; improves quality of SDFs in reflections especially through translucent objects for a high VRAM cost (>1GB) and a few FPS 
; DEFAULT: game
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lets giveit a go I guess

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I'll endorse the mod when the 15m time limit is up

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I really appreciate the help

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so thanks

haughty dirge
# warped ginkgo so thanks

appeciate your politeness but if theres one person who has to thank me never and ill still be in their debt its probs you lmao

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the amount of help and advice youve provided over the years and continue to 👍

warped ginkgo
haughty dirge
# warped ginkgo ```ini ; game/off/on; improves quality of SDFs in reflections especially through...

and agreed on this - and i know lazorr has thought about it before, might have been when we were discussing avowed on the U+ discord - part of it is just figuring out what language/descriptors/etc would work across the family of mods who have different authors and even diff game engines - i think everyone agrees this is an area that can be clarified/improved just needs to be done in a way thats as consistent as possible across the U+ ecosystem

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for lack of a better word

warped ginkgo
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lyall does that with his fix mods

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[Sharpening]
; Adjust "Strength" to control the intensity of the forced post-process sharpening.
; Valid range: 0 to 2.0 Game Default = 1.0
Strength = 0
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its just nice to know what the mod default and maybe game default (if it applies) is

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not a big deal though

storm pagoda
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well I havent had anyone scream at me yet within 30 minutes of release

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so all in all

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things are going well

warped ginkgo
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ima fire up the game in a bit, so I'll let you know

haughty dirge
haughty dirge
warped ginkgo
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I love not seeing my character's reflection in the mirror kekwsit @clear turtle

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also U+ seems to be pretty solid

clear turtle
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😩

warped ginkgo
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how I level up (act 1 spoilers?)

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are there any good Sciel face mods?

pearl wagon
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Okay so with my LG C2 and this whole ycbcr thing... I just need to change it to this?

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And do I need to change this video colour setting back to limited as well?

elder void
warped ginkgo
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didnt get that yet, was hoping of just like

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one that makes her look better LOL

hybrid wind
pseudo mist
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Iam going to try U+ hopefully everything goes well

warped ginkgo
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I've been playing for a bit

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once I got a "freeze" not crash during a combat scene; and then second launch it worked just fine for hours

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the program didnt stop responding or anything, just stuff stopped happening

pseudo mist
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Ahh i see

warped ginkgo
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it could've been the game, or reno/reshade,

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so I dont want to say its U+'s fault

pseudo mist
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Do i have to remove my engine.ini tweaks b4 using reno? Hm

warped ginkgo
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as for the other ones idk; I dont use ini tweaks

pseudo mist
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I meant to say U+ mb 😆

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r.DOF.Kernel.MaxBackgroundRadius=0.025
r.MotionBlur.Amount=0
r.SkeletalMeshLODBias=-7```
warped ginkgo
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no idea; never used U+ before this

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u+ seems to already do everything you'd want in terms of making the graphics better

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so I'd suggest a clean engine.ini to be on the safe side

gaunt hearth
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Is it worth to use U+ if I don't have a Nvidia GPU? Feels like that mod is strongly based on Nvidia features

slow forum
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Apart from Ray Reconstruction, U+ for Clair Obscur is purely just standard UE5 features tweaking.

west smelt
elder void
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U+ is not even using RR, right? Just the RR .dll alone costs like 25% perf. on its own. haha.

west smelt
gaunt hearth
slow forum
elder void
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Did this get tweaked down? I've read many comment spraising how good the skin looks with U+ now and latest changelog was about the skin so... Wonder.

slow forum
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I guess MPaul would be able to tell the before and after

warped ginkgo
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or close

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are the bubbles for these chets usually far apart

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I'm blind a.f spending half an hour now looking for bubble 3

pseudo mist
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Wdym by this btw

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Iam thinking of disabling DoF atp

pseudo mist
warped ginkgo
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guess I'm just blind then

pseudo mist
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Like if u spot one em and can't find the others look for em right n left from the bubble u saw

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Rarely they be inside some boxes which u might have to break ( you would hear the audio fx of the bubble )

warped ginkgo
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found it

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was behind it LMAO

pseudo mist
limber goblet
warped ginkgo
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not anime enough fo rme

limber goblet
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Well this is not an anime game lol 😅

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She looks good imo, her look fits her personality too

limber goblet
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that fixed the massive framerate drops around dense foliage

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and I’m using preset K it works well with U+

somber pebble
slow forum
somber pebble
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Annoying cause this game shouldn't be "this demanding". I mean even 5090s struggle

limber goblet
somber pebble
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I've got all on Ultra at 4K + DLSS Preset K on Balanced. Had to do it cause Quality + U+ with all the goodies fluctuates too much

limber goblet
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Default u+ ini but I reduced fog/bloom to 80%

limber goblet
pseudo mist
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maybe i can use fsr now

limber goblet
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Xess should look and perform better

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if DLSS is not an option

warped ginkgo
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FSR is finally relevant again with FSR4

limber goblet
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in this game at least

warped ginkgo
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I think before that, there was no reason to use XeSS instead of FSR

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maybe if you needed framegen, and FSR FG was tied to FSR upscaling

pseudo mist
pseudo mist
warped ginkgo
pseudo mist
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not that old i can manage

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xD

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U+ would help with v old gpus as well no? cos u can go v low (lower than vanilla)

limber goblet
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FSR4 requires a RX 9xxx card

limber goblet
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especially with GI

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Low GI looks a lot better with U+ than with the vanilla low preset

slow forum
pseudo mist
slow forum
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RDNA4 only (for now)

pseudo mist
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With vanilla all epic + xess ultra quality i used to get 50-60 frames most of the time

pseudo mist
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oh yeah

weak shore
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should we disable filmgrain in-game for the renodx grain ?

limber goblet
slow forum
elder void
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Is this present still or just noticeable in the menus?

dry sundial
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does ultra+ also have RR?

pseudo mist
slow forum
limber goblet
dry sundial
slow forum
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Super Resolution

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nvngx_dlss.dll

pseudo mist
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iam finishing act 2*

pseudo mist
limber goblet
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except if you own a 5090 or maybe 4090

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RR still smears the faces a little

slow forum
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Wait even on your 4080 RR is too big of a hit for you ?

limber goblet
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it is

slow forum
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😢

limber goblet
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20%

slow forum
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ouch

limber goblet
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reflections look better but everything else looks good with the default denoiser imo

slow forum
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I guess it would only help with performance if HW Lumen was in use

weak shore
limber goblet
weak shore
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renodx say filmgrain is only for cutscene

slow forum
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Oh, mixing up my Renos ig, my bad sorry

weak shore
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the game option doesn't say that

slow forum
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In Cyberpunk's Reno, Film grain set to 0 is vanilla's film grain, 1 is off then anything above is Reno's

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Haven't checked for this one, I always disable that shit, I hate film grain lol

wild bone
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btw uncapping cutscenes definitely messes with lip synch IMO. I found it quite distracting and have re-enabled the 30FPS cap. Combined with frame gen via Lossless scaling, I still get smooth cutscenes but the lipsynch isn't completely off

limber goblet
somber pebble
somber pebble
# limber goblet SK haha

Ah ok 😄 I never use SK even though I know it's an insanely powerful tool cause always found it super confusing, never really know what I should really do with it lol

wild bone
limber goblet
visual flower
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lipsync is definitely not very good but I have not tried the 30 fps lock

wild bone
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The animation, with the cap unlocked, is ahead of the voices by about 0.5 seconds it feels to me.

But it's just 'feel' as I'm not able to measure it. But try running a cutscene where you get a closeup of someone's face, with and without the cap, and see the difference

limber goblet
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I’m in ACT 2 now and I was surprised that the lypsic is not too bad. Cinematics run at 60 fps, more or less, so I guess that helps

wild bone
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On the lip synch thing I would be interested if anyone else had the time to do the same test I did - find a cutscene where you get a closeup of someone's face, or just one where it seems particularly obvious that lip synch is messed up, and compare with and without the cap. For me it seems quite an obvious difference that it's more aligned with the cap, but I admit I could just be seeing what I want to see.

I also found frame gen (lossless scaling) + cap keeps the lip synch correct, while making cutscenes smooth

pseudo mist
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just curious

limber goblet
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x24

somber pebble
somber pebble
storm pagoda
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well other than more or less completely minimizing skin changes to try and fix an artifact at the cost of everything else with last minute, think things are going well lol

slow forum
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Lazorr, what's SDF already ? Totally forgot what it stands for

storm pagoda
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Signed distance field

slow forum
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Kinda tied to BVH for RT notionally or am I wrong there ?

storm pagoda
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Basically is just a shitty estimation of objects

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For offscreen stuff

slow forum
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Oh ok, so rather more like cubemaps

storm pagoda
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If you can find a reflection like when you first start the game its easy to notice the increase in resolution

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It's double vanilla

slow forum
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Nice 🙂

neon spire
dry sundial
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anyone have trouble using puredark after adding ultra+?

slow forum
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It's still a basic workflow that shouldn't take that much out of a 5090 tho

dry sundial
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i get a crash everythime i try to load

slow forum
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Not like Wukong PT not optimized at all (UE5.0 nv branch)

neon spire
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Instability is a different thing

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Obviously optimization still matters, but no UE5 game I have played gives me a lot of performance. Best I can wish for is not too many stutter

slow forum
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That's more like a prayer than a reasonable expectation kek #StutterStruggle

neon spire
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I mean been stuttering since UE4 I think at this point one should just give up on expecting UE to feel good. Not even a major version fixed the issue.

dry sundial
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yea pure dark refuses to work with ultra +

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anyone have fix?

limber goblet
dry sundial
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whats so funny?

limber goblet
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that pure dark refuses to work with ultra+

dry sundial
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well that is what is currently heppening...

limber goblet
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or you mean the mod? and not the person

dry sundial
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i didnt change anyhting besides adding ultra plus now i get a fatatl error on startup

gaunt hearth
dry sundial
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the mod dude

limber goblet
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haha

surreal thorn
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kinda silly how many mods this game really needs
sk+reno+ultra+lyall
ok i guess sk not required really but still

unborn locust
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ill take FG over ultra+ lol

dry sundial
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yeah it getting fucking dumn

limber goblet
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Yea, I mean if the base fps is lower than ~50 then FG is not that great, and if your FPS is higher than 60 lock it to 60

dry sundial
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this games performance is trash

slow forum
lost egret
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games are getting heavier to run/less optimised at a faster rate than raster and even upscaling can keep up with

surreal thorn
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no, game devs are just getting squeezed on time unnecessarily

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also this is a small team and will have less years of experience as a result

slow forum
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Plenty of Ubisoft experience this one tho

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Including layoffs

neon spire
surreal thorn
slow forum
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Fair

dry sundial
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why wouldnt ultra plus work with hsi FG mod?

slow forum
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But they aren't rookies at all

surreal thorn
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their tech guys might be rookies

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optimisations take a long time

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obviously their artists can cook

neon spire
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Rendering has gotten more complicated they offload more to the engine. Some studios probably don't even have engine experts. My guess

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Which is honestly what you want, that way you don't have to have engine wizards to make a functional game. But UE just sucks.

slow forum
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🤞 CDPR fixes UE 😅

unborn locust
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i justed fired up the game with ultra+, puredark fg, lyalls fix and reno fine - can see ultra extensions doing its thing in the ue4ss console window and fg is working

dry sundial
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i cant get it wokring at all

unborn locust
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i dont think ive renamed any of these dlls,

dwmapi.dll = ue4ss
dxgi = puredarks reshade (has to be)
dsound = ultimate asi loader (doesnt matter if lyalls or puredarks)
winmm = dlls tweaks

somber pebble
# weak shore

Hm.. just saw this. I'm on latest version and don't see this? Only RCAS

dry sundial
unborn locust
storm pagoda
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FWIW I just published an update

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That reintroduces skin stuff I broke and adds support for a new performance add on

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Add on turns off the foliage rendering fix which should improve performance in places if you are struggling

dry sundial
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figure it out

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it was fucking microsoft defender

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apparently there is an issue with PD build 4 and defender

storm pagoda
buoyant falcon
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how is everything maxed out

storm pagoda
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there is an optional add on to turn off the fix if you want

limber goblet
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But there are only a few high demanding areas in the game, so far

pseudo mist
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I tried playing on everything max at the end of act 2 ||the paintress fight|| and my fps in battle was like 45 xD
During the cutscenes i got around 18-25-31 fps 😭

storm pagoda
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Thinking about implementing combat detection that reduces shadow quality and foliage density

merry ermine
# hybrid wind Pure degeneracy right there

I actually kinda get it with this one. Her character model feels…unfinished? Maybe it’s the way she animates. Even in cutscenes she feels kinda uncanny in a way other characters don’t. Well, Maelle is like that sometimes too.

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Sometimes they look like some unreal engine ass characters

limber goblet
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and yea the animations can look weird too

limber goblet
merry ermine
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Doesn’t help Sciel that in what was basically her character introduction back at camp, the lip sync was broken to the point that lips didn’t move….unless that was a bug on my end lmao

limber goblet
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Lipsync is not that bad, it was bad during the intro and half of act1 maybe but the camp scenes looked fine, so it’s something on your end

merry ermine
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Guess that scene got bugged 🤷

merry ermine
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Hard to say, I’m not a 3D modeler or anything so I have no clue what makes her character in particular come across in a more uncanny way than the others

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I think mpaul might be right and it’s the eyes

visual flower
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I think Sciel looks perfectly fine

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she's just an oddball

pseudo mist
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I just finished the game I dont think iam going to recover for a while 😔

limber goblet
pseudo mist
steady elm
steady elm
steady elm
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How about this one, "Sciel with Makeup"

warped ginkgo
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yea I saw that lol

grim hinge
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lol

steady elm
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I can vouch for the red beret route tho

grim hinge
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its ok if you don't wanna fuck every girl in a game

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I like control even though I would never fuck Jessie

grim hinge
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her character model just looks a little...

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off

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like something doesn't look quite right idk

steady elm
warped ginkgo
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I'll get the hat and see how it is; I just dont like the jaw

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like DMC5 for example has a ton of like

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chin/jaw fixs

steady elm
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needs to be more like anime girl jaw, I understand sadCat

warped ginkgo
grim hinge
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but everyone looks good in dmc5

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like they're all hot

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its a capcom game

warped ginkgo
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I like the younger face version, also there are trish mods

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that use her younger look too

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vs. her 3 packs a day look in DMC5

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not saying she looks bad

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just prefer how she looks in older games

wraith atlas
warped ginkgo
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like they fixed the nose

grim hinge
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oh right trish

warped ginkgo
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like this isnt something that is "unplayable" -- not even something I care about that much

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but if there was like a anime makeover mod

grim hinge
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anime should be banned

warped ginkgo
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that touches up stuff like nose/jaw/etc -- I'd grab it why not

grim hinge
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all anime consumers sent to el salvador

eternal python
#

Y´all are just weird with this face mods lol

steady elm
wraith atlas
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Never really liked how Vergil's face looked in 5.

grim hinge
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reminds me of that one meme

warped ginkgo
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I'm usually super autistic about artistic intent

warped ginkgo
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except maybe nero

grim hinge
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nero is 11

warped ginkgo
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nah nero with dante's hair is 11

eternal python
#

Nero is the best hello?

grim hinge
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ok ya I don't care for nero's hair

wraith atlas
#

Yeah, I liked Nero and Dante fine.

warped ginkgo
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short and long version

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imo it feels like it fits nero a lot more -- since he looks up to dante and shit

twin ore
warped ginkgo
#

the only mod V needed was this, makes him lore accurate

warped ginkgo
grim hinge
#

hmm the link doesn't work

twin ore
#

failed to resolve /ipfs/bafybeifvsylpbindb4gn34i5on2dp6i424c7ygd4j4xkqzqcxog5ecakjq/mod/dKZ9YdzxIhowoKgCkWBhbnXiW-cYh5BcOZs3CkaGYGU/: no link named "dKZ9YdzxIhowoKgCkWBhbnXiW-cYh5BcOZs3CkaGYGU" under bafybeig6krgwbjai5vmenluse3rrjydpowqhlht2w427lw3yuihayca5ui

grim hinge
#

its jsut the mod that removes musa from kcd2

warped ginkgo
#

but be careful, there are a lot of discord TOS mods there

#

so I wouldnt post that here lol

winged dune
#

I wanna replay 5, but then I remember how level design was not that good at first and then it was a tree climb for the majority of a game...

warped ginkgo
#

I have over 100h in 5, and a few achivs from plat

grim hinge
#

i saw a light skin yasuke mod there

warped ginkgo
#

spent almost all of my time in the bloody palace

wraith atlas
#

Yeah, the levels weren't varied enough.

eternal python
grim hinge
#

this looks fucked

#

who would download this trash

warped ginkgo
grim hinge
#

white saga from alan wake 2

warped ginkgo
#

is musa of mali that famous masa musa guy

#

who was like the richest man on the planet

grim hinge
#

no

warped ginkgo
grim hinge
#

just another guy named musa

#

some trader

warped ginkgo
#

and almost always look worse than the original skin color

#

the mods I'm talking about are just "waifu" mods

#

very different from the racist mods

grim hinge
#

ya

#

waifu isn't so bad to me

warped ginkgo
#

also I almost never mod games

#

like the "game" [models, etc]

grim hinge
#

well i guess the waifu mods for angela in sh2 are weird

warped ginkgo
#

unless its an arcade game, like DMC -- where I want turbo and shit

#

and a harder mode

#

where the story doesnt matter

grim hinge
#

she looks way more like her original concept art in sh2 remake

#

lmao uncanny valley

warped ginkgo
#

the only mods I really mess with are:

  1. obv renodx for HDR, since thats probably closer to artistic intent than w/e garbage tonemapper the programmers at the studio threw in

  2. mathimatical mods, like idk U+ that increase lets say shadow resolution from 20% to 50% [random numbers[

  3. shit like unlocked cutscene FPS

#

ww2 game?

#

in lyall's mod I disable stuff like "no black bars on cutscenes" -- because imo thats crazy against artistic intent and ruins the scene

#

btw does lyall's mod work just fine with U+?

#

i disabled lyall's mod because I was worried it breaks U+

grim hinge
#

admins are gonna complain

warped ginkgo
#

yea dont post that stuff lmao

#

I mean I dont normally ree about games, there are obvious games with agendas like idk an easy one is what was that flopped

#

overwatch clone

#

sony spent 500 billion dollars on

#

but I just dont play them

#

ez

#

I just play the games I play, and leave the other games alone

#

if other people enjoy them, thats their right

grim hinge
#

i thought that overwatch clone just had ugly designs

warped ginkgo
#

idr the details, its been ages

#

honestly that game was 100% embezzlement

#

no way did the 500m go into making the game

#

Concord!

#

I googled the beret

#

actually looks pretty cool

#

I like it

grim hinge
#

too fr*nch

warped ginkgo
#

@steady elm without too much spoilers, where do you get the berret

#

I'm still in act1; got to the ||lamp boss|| before bed, after the cute village

#

I dont want to google anything because shit like

warped ginkgo
#

"where do you get a starting sword" always gives you results like "true ending cutscene" -- and the thumbnail enough spoils it

warped ginkgo
#

but the berret was for somebody else I think

steady elm
#

do it again until you have the correct red beret

warped ginkgo
#

ohh you can re-fight him?

#

didnt know he respawns

steady elm
#

no but you can kill a mime

warped ginkgo
#

ohh there are multiple mimes?

#

pog ty

steady elm
#

And Sciel’s hat is in a zone called ||bla bla nest||

#

The mimes are easy to miss

warped ginkgo
#

with the ||fat friend?||

#

yea I missed it

#

guess I'll go back after this boss

#

thank you

timber umbra
#

@warped ginkgo pro tips Marat, the main route is always lighten up in some way, lamps etc, if you see a darker path then it's 100% the optional route

warped ginkgo
#

but sometimes its 5am and I might miss something

#

I do my best to try and do all the side quests

#

and follow every road

timber umbra
#

Goated gamer

warped ginkgo
#

I'm very autistic about side content

#

like in FF16 I did every sidequest

#

and FF15

timber umbra
#

I do the same hahaha

#

And figuring that trick was life changing to me

warped ginkgo
#

its all padded content but idk

#

I'm not in a rush

timber umbra
#

Always doing the darker paths first, since it's optional

#

Then advance with the lighten up math

#

Path

warped ginkgo
#

and yea I noticed the main path

timber umbra
#

There's no rush needed when game is good

warped ginkgo
#

has lamps or

steady elm
#

The issue is not deciding which path but instead seeing the optional path at all

warped ginkgo
#

something

timber umbra
#

Yup, always something to light the path

warped ginkgo
#

also the side paths dont feel that crazy, and probably better that way

#

its usually like

timber umbra
#

Yeah, the level design is really good imo

warped ginkgo
steady elm
#

Whole map sometimes is a side path

warped ginkgo
#

that sounds cool

somber pebble
winged dune
#

Yeah, I just don't get the point either.

merry ermine
#

removing black bars is case by case for me. A lot of games "muh creative direction" is to have characters talk to you from the "character talks to you" spot with nothing else really going on

warped ginkgo
#

I just try to play games as intended

#

black bars might have some artistic reasoning behind it

#

while unlocking cutscene fps is usually a meme console leftover

warped ginkgo
#

I guess another potential reason for 30 fps cutscenes might be since the fmvs are 30 fps -- it helps keep things consistant when you might have a scene that goes fmv -> in engine -> fmv -> in engine

hybrid wind
#

Might be the first time I do that

#

(Spoilers end-ish of the Act 2) Like, removing them here for example is introducing just... blank, useless spaces that break the composition

#

Which is excellent, btw

#

Almost never seen a game putting so much care into what it does with its camera and lights

pearl wagon
#

i just figured the cutscenes are 30fps because they are much more demanding than usual gameplay. So if you get locked 60 but then it drops to the 40s in a cutscene people would complain

hybrid wind
#

They're not that much more demanding most of the time tbh, but it might be enough to put the consoles on the edge

#

And I won't lie, they look smashing out-of-the-box at 30fps, a lot of movie-like qualities

#

I ended up switching back to 30fps myself since depending on the cutscenes, it could come down into the 45-50fps, and even if I don't stutter because of the VRR, I hate seeing varying levels of framerate within the same shot, I much prefer stability

haughty dirge
winged dune
#

Jessie is hot.

haughty dirge
hybrid wind
#

||Sciel is leaps and bounds above tho||

trim anchor
split void
#

Hi. I'm getting headache with RenoDX for E33.
I'm getting this crash error very often

Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018
0x00007ffdeb226d32 nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb35e82b nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb370770 nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb71efa7 nvwgf2umx.dll!UnknownFunction []
0x00007ffdeb81a287 nvwgf2umx.dll!UnknownFunction []
0x00007ffd540ab1a5 D3D12Core.dll!UnknownFunction []
0x00007ffd369ab42c dxgi.dll!UnknownFunction []
0x00007ffd3040acea renodx-clairobscur_expedition33.addon64!UnknownFunction []
0x00007ffd303f5f80 renodx-clairobscur_expedition33.addon64!UnknownFunction []
0x00007ffd36997c0d dxgi.dll!UnknownFunction []
0x00007ff725079dcc SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7250afa0a SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72507b998 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72507354c SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7251d7fc1 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7251d81ea SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7251d39d1 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236ea203 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236e3e37 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236e64f3 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236ea97e SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236fd4b3 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff7236e6180 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff723768874 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72389e527 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ff72389bcd1 SandFall-Win64-Shipping.exe!UnknownFunction []
0x00007ffdffbee8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffe0153c5dc ntdll.dll!UnknownFunction []

I have 4090 and tried few versions of drivers but always with same outcome.
I have only RenoDX installed and I disabled all other addons in ReShade.

Things I tried so far:

  • Using DLSS, DLAA, TSR, XeSS
  • Deleting shader cache from %localappdata%\Sandfall\Saved
  • Enabling and disabling vignette, motion blur, etc.
  • Newer version of ReShade
  • sfc /scannow
  • disabling antivirus (Malwarebytes)
grim hinge
split void
#

I do not use Bit Defender but I use Malwarebytes.
Anyway I will try with disabled AV. Thanks for pointing this one out.
Weird thing is that this issue for me only is for E33 and only with RenoDX.
But I remember now that I had issue with different game and Malwarebytes ransomware protection so maybe this is a problem.

warped ginkgo
#

use the latest reshade installer from #🧩renodx-dev pins

#

it has a lot of stability related stuff

storm pagoda
#

test version of U+ available that has a setting to reduce settings during battle

split void
#

Turning off malwarebyted did nothing sadly.

split void
#

Also tried sfc /scannow but it not helped.

warped ginkgo
#

weird

#

do you have any other mods?

#

reshade fx?

split void
#

No. Just RenoDX and all other addons are disabled

warped ginkgo
#

strange, sorry

#

maybe your anti virus is unhappy with reno/shortfuse's reshade

#

the clang compiler raises a ton of false flags (what we use to compile)

#

even nexus bitches at us

#

so we have to compile with something else

steady elm
elder void
#

Putain. So much text overnight.

sterile monolith
limber goblet
#

People wanting to use plastic surgery on character models because the said character is not hot enough for their taste is kinda weird imo.

If a game has a character editor, then sure you can create a character that you like, but changing perfectly fine looking models in a story driven game, just because “I don’t like her nose” is weird.

Just my two cents

I’m not talking about fixing actual bugs with the character models ofc

elder void
steady elm
west smelt
#

Some people mentioned U+ here.
How do I know if its working? I use SK + Llayl's fix + Reno.

gaunt hearth
#

💀

fiery orchid
#

if you notice a difference, it works

#

skylightintensity is probably one of the most obvious ones, especially if you're in a shadowed area

limber goblet
elder void
gray inlet
#

Guys noob question what does "Ensure that Reshade with full add-on support is installed" mean? How do I install it?

elder void
steady elm
gray inlet
#

Alright so just moving that file and the addon into the games folder should do it right? I tried I get the tutorial pop up too am I missing some windows settings maybe? The image looks very dark and dull

limber goblet
limber goblet
gray inlet
split void
hasty loom
viscid fulcrum
#

i found it fixed in newest nv driver

split void
hasty loom
#

Seems like a bunch of upgrades per frame. Dlss?

split void
#

DLAA

viscid fulcrum
#

dlaa sometime crash mine also (4090 too)

split void
#

For me crashes a lot. I tried XeSS and TSR couple days ago but with same effect sadly. I will test DLSS 88%, TSR and XeSS again cause now i installed new version of ReShade. (from pinned comment)

#

Funny thing is if I use DLSS4 binaries im just getting "Fatal Error" from game

hasty loom
#

What resolution are you playing at?

split void
#

1440p

viscid fulcrum
#

and some av has kernel hook(rookit, driver, or ...), it's at there even u disable av

#

try fully uninstalling it

hasty loom
#

I'd imagine it's that tbh. DLSS upgrades are dumb luck

warped ginkgo
#

for example dlss quality at 4k should be 2560x1440 (1440p)

#

but displays with DSC, dlss quality is 2562x1441

#

I dont know if those 2 pixels are enough to grief upgrades

hasty loom
warped ginkgo
#

yea, I was talking to ritsu when I was working on unreal + clair support

#

and its just too much moving parts

#

thankfully all the stuff that needs upgrading is later on in the pipeline that isnt griefed by dlss; and is output size

hasty loom
#

Why I went for native HDR in oblivion. Dlss Sharpness 0 breaks stuff and I didn't want to figure it out

#

But oblivion has partial native support. But still crashes with xess, so they probably aborted it

warped ginkgo
#

I've been playing with the UE mod, and so far so good

#

but I dont think they do anything custom

#

the only thing you need is to upgrade a few custom aspect ratios for the 21:9 cinamaic cutscenes, and a few letterbox cutscenes

#

settings work just fine, dlss works just fine

#

stabilityis fine every since I got rid of reshade addons/fx (and got your latest reshade)

warped ginkgo
#

I ran into xess crashing Yumia on launch with reno

#

but then maple told me its common on some xess versions

#

upgraded xess to the latest dll from the intel repo

#

xess works just fine

#

how "precise" is .aspect_ratio

#

like if I do .aspect_ratio = 2560/1440 -- will it upgrade 2562x1441 or not

#

2560/1440 = 1.777777777777778 (windows calc)

2562/1441 = 1.77793199167245

hasty loom
#

There's a threshold number

warped ginkgo
#

I need to find a way to test it; but I'd need to use SK or dlss tweaks or something to force 2562x1441 to 2560x1440

warped ginkgo
#

or support < / >

#

greater than/less than

#

so you can like do .aspect_ratio = 16/9 -- but then in .dimensions add a line to whre like x > 300 or something

#

so it doesnt upgrade 16x9 or 160x9 resources

timber umbra
#

Do anyone use U+ with puredark framegen mod, does it work well?

warped ginkgo
#

shortfuse when you have time, can you please look at Jon;s pics in #1370476541955538975 -- and let us know

I pinged you in a few of them

the goal is to have no sliders, and use pumbo for paper white scaling, and displaymapping for peak via lilium's shaders

but we're arguing over tonemap type 1.f or 3.f -- I'm saying 3.f with peak 10k or 4k since we're not tonemapping with fx

viscid fulcrum
timber umbra
#

Perfect, will install it then

dry sundial
#

is there a way to fix the crashing?

#

shit happen every 20 to 30 mins and always in cutscene transitions

#

ive had ti fight multiple bosses more then once because of it

wraith atlas
haughty dirge
# wraith atlas You using Clair Fix?

@dry sundial if using latest clair fix (0.0.10 iirc) go back to the prior (v0.0.9) or disable the option for resolution checks that was added in the .10 version - afaik from seeing this issue pop up on other Discords either of these has successfully resolved it for peeps - im still on .9 just bc i didnt get a chance to update it yet and not having any crashing issues

#

even with Reno + Ultra Plus + ray reconstruction + SK + clair fix piled onto this game lmao

#

im pretty sure if that can be stable, anything can 😅

dry sundial
storm pagoda
#

I know someone was crashing with puredark and reno and U+ cause of windows defender I think

#

and/or wrong reshade version

#

anyone want a sneak peak of something very cool 👀

#

I don't use it myself

haughty dirge
#

fwiw almost all crashing ive seen in the few discords im on is either the combo of puredark's FG mod + something else

#

or latest version of lyall's fix + smthn else

storm pagoda
haughty dirge
#

not sure if just due to luck/stuff specific to individuals PCs or which of the various ways you use to set it up but ive had zero issues with that combo - with a much messier combo tbh haha 😅

haughty dirge
storm pagoda
#

if you didn't pick up on what it is....

#

properly upscaled 4K cutscenes playing natively

haughty dirge
#

im on a diff AMD processor but same GPU. not doing anything weird to set it up, just local Reno install (dxgi and addon next to game exe) and global SK (launch thru SKIF) and havent had a problem 🤷‍♂️

warped ginkgo
#

I dont like messing with fmvs and stuff

storm pagoda
#

yeah you can keep the shitty videos with hella banding

#

will be an add on

warped ginkgo
storm pagoda
#

is a mod I make that fixes most graphical problems, greatly improves visuals/allows pushing them a lot further, and typically maintains or improves performance - mostly for UE games

#

me and a few other folks

#

this game mostly either maintains performance or you will get a bit lower, but the base games graphical settings were just really bad

#

might be easier to find Ultra Plus

haughty dirge
storm pagoda
#

yeah i couldn't stand watching the departure cutscene, interested to see how it turns out

#

was supposed to be black and my screen was half gray the entire time

#

so i guess ill do this before I play the rest of the game lol

warped ginkgo
#

I'm very happy with w/e build is on the nexus rn

#

with no addons

storm pagoda
warped ginkgo
#

and the one addon on nexus at the time

#

disabled something or lowered the graphics of something

storm pagoda
#

the foliage rendering fix

warped ginkgo
#

yea that

#

honestly I dont have a 500iq

winged dune
#

FMV as they where except in good quality are a nice thing for sure, that's not the same as letterbox removal.

warped ginkgo
#

but if I get a mod named ultra+, I wouldn't expect performance better than a game's vanilla ultra

storm pagoda
#

typically you can get better performance with much better visuals

warped ginkgo
#

yea ik

#

just saying

storm pagoda
#

this game is either maintain or lower

warped ginkgo
#

"I'm turning the graphics from 10 to 11; why is the fps lower" aPES_BigBrainType

storm pagoda
#

yeah lol

#

but you just have to change your settings.... the vanilla settings are so low

winged dune
#

Paying for fake frames that come bundled with crashes is crazier.

storm pagoda
warped ginkgo
#

you're on the wrong discord for that

#

about how dlss bad, framegen bad, etc

storm pagoda
#

theres a setting in U+ for that actually

#

lowers graphics during battles

warped ginkgo
#

its fine to have an opinion; but for the past 2 days its literally "x is shit" over and over

storm pagoda
#

UE5 be like that

warped ginkgo
#

I play locked at 70 with U+

#

game cranked up as high as it can go, dlss balanced preset e [4k]

#

I changed that one reflections thing in U+

#

[5090]

winged dune
warped ginkgo
#

I think I cna get more than 70; but I'll take a locked 70

storm pagoda
#

I keep having people mention 4k dlaa to me

#

and im just like

#

and you get maybe 2 fps

warped ginkgo
#

there was a guy named Sheynix who was shit posting all of yesterday

storm pagoda
#

lmao

warped ginkgo
#

where it started to annoy everybody

dry sundial
#

just mfg

winged dune
#

Well I did shitpost about Rebirth if you mean that in another thread 🙂

warped ginkgo
#

yea I confused you two, sorry

#

I went go scroll up chat to double check; mb

winged dune
#

No worries.

dry sundial
storm pagoda
#

ah

warped ginkgo
#

I tested MFG in doom cope ages last night

#

honestly if nobody told me MFG was on

#

I'd never know

#

nvidia cooked with MFG

#

the only issue left is implementation

storm pagoda
#

4x is super noticeable with out having a pretty high base fps

#

3x seems solid

warped ginkgo
#

233 locked in doom dark ages

#

thats like 55 ish base fps?

#

I tried moving the camera really fast 360 degrees

dry sundial
warped ginkgo
#

and the gpus where easily avaliable

storm pagoda
#

I think I need a higher refresh rate than 175 for 4x

storm pagoda
#

base is too low

warped ginkgo
#

yea

#

at 240hz (224 reflex bias) you get a 55 base for 4x mfg

#

and transformer fg honestly looks amazing

#

if you left thats fine, I thought you came back to talk more shit -- thats not cool

winged dune
#

I don't like tanking native FPS to get to 120 with x2 FG myself, but x4 on 240hz is probably a whole other beast.

warped ginkgo
#

and only got better as we got new versions of FG

#

and the 6090 kek

#

good luck getting over 50-60 fps in a game with full rt/path tracing (post dlss upscaling)

#

I dont buy 90 class gpus to turn graphics down

wraith atlas
warped ginkgo
#

reminds me of the bloom era

#

like n64

#

where every game was smeared in bloom

#

and now bloom is just a generic "free" effect every game has

#

I feel ike RT/PT will be like that in a few generations

dry sundial
wraith atlas
#

Not sure it will ever be viable for competitive games.

warped ginkgo
#

until cs:2 people still did 4:3 stretched because you got 30% bigger percieved heads

#

and a bigger clickbox I guess too

wraith atlas
warped ginkgo
#

also most people dont care about the graphics in a competitive game, if anything you want to turn down everything as low as you can

#

so a fancy effect doesnt get in a way of lets say a headshot

warped ginkgo
#

its also not having extra shit drawn

#

if people could play in empty maps, they would (Look at fighting games, the #1 maps people use online are the empty training map so they dont have to look at extra stuff)

winged dune
#

I do wonder just what 480hz, or 1000hz, would look like, DF hyped it up. Getting so many FPS even with MFG in any recent game though...

wraith atlas
warped ginkgo
#

like mathimatically 1000hz sounds cool but

#

I dont want to play pong

#

or vanilla minecraft

#

I want to play path traced [insert game]

#

and at that point who cares about hz and refersh rate

#

give me the graphics

#

I'll play at a locked 60 no FG

winged dune
#

Yeah, pretty much.

warped ginkgo
#

I'll take ultra+ oblivion at 60 fps

#

over low graphics super high refresh

#

the people who will benefit from crazy high refresh rates arnt us

#

but like counter strike/fortnite/etc game pros

wraith atlas
#

The 99% XD

warped ginkgo
#

there was a good video on that; it halves the latency from reflex1 -> 2

wraith atlas
#

Yes. But it's still "guessing". you can't see information earlier than when it appears on a native frame. So it's not really an advantage. And you have increased latency. Even with Reflex 2.

merry ermine
#

one of my reflex 2 fears was the increased sense of "I clicked on that guy and he didn't die"

#

one of those things where I'd have to go hands on with it to know

wraith atlas
#

Yes, it is improved motion tracking. You aren't wrong.
But I am not sure it is worth the tradeoff of getting native frames later which will delay things like seeing a target come from around a corner and such.

#

Base fps goes down when you activate FG. Hence less native frames.
Unless you use 2x GPUs with loseless to offload the FG to a 2nd gpu.

winged dune
#

SLI is back on the menu, we gonna need two 6090 and new motherboards and cases form factor now, they played us like a fiddle soyjak_crying

summer folio
# storm pagoda I keep having people mention 4k dlaa to me

I'm guessing you're referring to me since I mentioned it last night. 4k DLAA + FG without U+ is 100+ fps outside of cutscenes at all times, not worth using with U+ though because the performance drops too much. It's a moot point anyways since DLAA is too crashy to use with renodx and renodx is a hell of a lot more noticeable than an internal res bump

storm pagoda
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well, more than just you lol

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idk if its just me but I don't really even consider DLAA at 3440x1440 on a 5090, given I have mostly been playing UE games

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too ass for performance, rather have better graphics in other ways

summer folio
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i just use it when i have headroom, which i usually do but typically not in UE5, surely not in oblivion

storm pagoda
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yeah UE5 is truly pain

grim hinge
simple spruce
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i don't personally notice it TOO much either at 50-60 frames

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iits very soliddd in cyberpunk and im sure they'll iron more stuff

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the transformer model still being a beta - hopefully they're working on all of it

warped ginkgo
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doom cope ages is very gud too

elder void
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Lol Marat why Cope Ages? Hahaha.

warped ginkgo
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joke name

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I'm not a doom fan

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but all my friends who played for over 20 years

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dont like it

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apparently its doom: wide demographic edition

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slower, easier, etc

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less mobile

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those are just the complaints I've heard

haughty dirge
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at the risk of joining the ever increasing group taking this thread off topic, i cant imagine anyone that has actually tried FG or MFG disliking it. with how insanely CPU bound so many AAA games are these days, FG is often the ONLY way to get consistent, smooth frame times

warped ginkgo
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I played only one mission, and it only made me want to go back and play Eternal

haughty dirge
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in a SP game, i will take that over the slight latency increase 100% of the time

warped ginkgo
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according to nukm, FG heavily depends on reflex latency markers

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if you enable FG in Rise of the Ronin, you'll go "wtf is this trash"

merry ermine
warped ginkgo
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like everything, koei tecmo griefed the implementation hard

haughty dirge
haughty dirge
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ofc you can use reflex and not use FG and get even better latency

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but in my head it makes sense that if id be fine playing the game without any nvidia tech, im also ok with all of it turned on resulting in a v similar latency

summer folio
elder void
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But hell. I never really considered MFG because the first time I tried X3 it felt super slow and had some weird tearing. Then someone opened my eyes about properly setting up V-Sync along G-Sync, but it did not work everytime. Anyways! I did a DDU install and now everything is working like a charm. I can't believe I was playing at much higher latency for that much time prior to this.

merry ermine
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a good framerate cap is lower latency than GPU bound framerates without reflex

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I've just always tried to minimize latency

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when reasonable anyway

warped ginkgo
merry ermine
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before gsync I played shooters with vsync off even though I loathe screen tearing

warped ginkgo
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better latency markers = smoother frame pacing in FG

haughty dirge
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thats part of my point tho, everything where it mattters is CPU bound these days bc everything is UE5 and its still insanely single threaded

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FG = fucks off the CPU bound problem

merry ermine
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FG pretty much doubles input lag, it's super noticeable, idk

haughty dirge
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it super definitely does not until the implementation is crazy borked

merry ermine
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I don't mind it much on a controller

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on a mouse I'd rather not play the game usually

haughty dirge
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(unless thats sposed to be hyperbolic haha)

merry ermine
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measured with the latency stuff in SK anyway, it's pretty much always a doubling

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that's not end to end of course

haughty dirge
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not disputing that theres a latency difference (i think physics dictates it would be impossible for there not to be)

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but ive never seen an FG implementation where its anywhere close to double unless its just broken

merry ermine
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I also think unstable framerates without frame gen look pretty much just as bad with frame gen

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then framegen has the added problem of not actually being able to sync very well to begin with, so it's already basically for people that like playing uncapped anyway

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though the new SK option kinda fixes that

haughty dirge
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i mean theres a limit to how far frame times can fluctuate that FG can soak up

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at some point its so extreme that FG just makes it slightly less extreme

merry ermine
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I mean, the technology straight up can't soak them up, it's going to preserve every hitch

haughty dirge
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but for like, every frame that just misses the present window, all of those minor stutters disappear

merry ermine
haughty dirge
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i dont know about by itself as im not using it, but certainly been lots of reports of crashing of peeps using puredark and reno, and maybe one or two of puredark + ultra plus

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puredark by itself seems fine but in combo with other stuff seems a bit iffy

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i think/assume the issue is that puredark's mods include his own version of reshade which i assume he must make some changes to or he wouldnt need to include a custom version

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then when there's other mods that rely on reshade, unless they or puredark or both ensure that theyre compatible

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you can easily run into problems

haughty dirge
merry ermine
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to be fair, I don't think it's weird to say that framegen feels smoother when games are unstable, cause like, it is, but those frametime spikes are still there

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it's the spikes that I'm sensitive to

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I'd generally rather play at a lower perfectly stable framerate than a higher unstable one

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but low framerates don't bug me much. Like obviously I like more, but I can get used to a lower framerate. I never get used to uneven motion

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my cycle with framegen was "this is gonna feel terrible" -> got a 4080 -> "wow this stuff is awesome, it works so well" -> disables it for input lag lol

winged dune
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My issue with it is you have to be getting around 80 to begin with to hit 120 after it tanks your FPS, so you usually get a very unstable fake 120 driving your GPU up the wall. So i'll always just stick with chill stable 60, since i'm more than content with it and value stable frame times and GPU headroom alot more.

cobalt crown
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Mom look, FG discussion soyPoint

winged dune
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MFG with 240hz though - i could definitely see the point. Probably.

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I only play on a 120hz TV, so what would i know. Well, G5 has 165hz mode, but apparently its shit atm and where would i get all these frames with 4090 anyway.

grim hinge
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finally gonna play

winged dune
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165hz here we go 😂

slow forum
warped ginkgo
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there was a video

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an independant dude did

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I went ACROSS THE WORLD and risked JAIL to wibble a mouse about a bit and to see whether or not it was a bit more wibbly than before. You're welcome.

0:00 - America?
1:31 - Nvidia Engineers
2:48 - My attempt at a question 1
3:23 - What is Reflex 2?
4:28 - Reflex 2 - Gameplay
5:59 - Reflex 2 - Visuals
7:40 - Future testing
8:27 - Other GDC stuff...

▶ Play video
slow forum
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It's bs still. Only camera is impacted

warped ginkgo
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maybe, since there are no FG benefits

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idc about it lol

slow forum
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Frame extrapolation when btw 😜

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DLSS 6 ?

elder void
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RIP COE33 RenoDX topic.

winged dune
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I'm not sure, think it has a very high input lag or some other problem, but i didnt really look into it since i only care about 120hz.

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Maybe its already fixed, maybe it will be.

elder void
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I saw those 165 Hz key for higher base frames if MFG is going to become more of a standard. Haha. Currently on a 120 Hz screen and to be honest I feel X2 and X3 quite solid and believe me I was very skeptical and I had a bad set up for a while, still got sold on it if the implementation is at least functional.

winged dune
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I can't find anything else on the 165hz issue other than this, I might be exaggerating.

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5 -> 12ms input lag compared to 120hz.

merry ermine
elder void
merry ermine
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I didn’t do shit for this mod tbf

grim hinge
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gotta add sliders for blowout restoration/saturation correction

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you can add warnings now

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telling you to restart to apply

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I wanted to jack up saturation in this game

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cause its all gray

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but I can't do that with ritsu's mod currently

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cause it turns everyone red

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saturaiton correction in the generic mod fixes that

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rip still getting red faces with saturation correction

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guess i'm not playing

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i'll have to turn down saturation to 60

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had it on 70

merry ermine
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I’ve stuck with sat 80 blowout 72 (I think). It uh…still had red moments, but it’s worth it for most scenes I think.

For the palace area, idk if basically any of the sliders can be touched. Kind of a cursed area, looks very unreal engine.

grim hinge
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with saturation 80 blowout 63

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clamped to bt709 with the ue mod though

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I already hate this game

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This cutscene with Sophie and whatever the main guys name is

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Giving me aids

warped ginkgo
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I just finished act 1

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this game is literally just a generic anime story

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disguised

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for people who go "eww anime"

slow forum
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Is it really that bad ? trollface

warped ginkgo
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I mean its no tbad

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I think its getting overhyped

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its free on gamepass, worth trying

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its just mid 33 idk

warped ginkgo
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tonemap in lutbuilders to 10k, tonemap type 1.f [none] -- which will send out "untonemapped + graded"

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and then finish it off in the output shaders

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that way you can get rid of the rec709 clamp + real time sliders [even though sliders refresh if you press start 2x with the unreal mod]

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benefit from all the lutbuilder colors, etc

somber pebble
# warped ginkgo I think its getting overhyped

Dont think the story is that bad tbh, I enjoy the quirkiness, and is pretty emotional but not overly “serious”. I like the combat tho and how the game progresses naturally. And Im not the usual target audience for these turn based / FF style games

warped ginkgo
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its not bad, its just not like the most amazing thing on the planet a lot of people make it out to be

grim hinge
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I gave up after meeting sophie

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game is too ugly

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also don't care for the cinematic shit

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if you don't have the budget for it to be polished do something else

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well maybe that's harsh

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but there is something I find repulsive about this game and idk what it is

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I'm not even that racist to French people

warped ginkgo
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how does the mathw ork here

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in the long term, do I do more damage?

gaunt hearth
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I think I asked chat gpt when I got that lmao. can't remember the answer. let me check

grim hinge
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125% damage basically
.5 * .5 + .5 * 2

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But more annoying

slow forum
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😅

grim hinge
gaunt hearth
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yeah you do. On average you do 25% more damage on single hit skills, % gets higher on multi hits

cobalt crown
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It's why FF16 is a masterpiece/s

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FF plotline and lore without any of the typical FF cringe and Japanese humour and vocal sound effects

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Hrrr, huuuu, yaaaaeeehhh

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pepekms FF7R be like

warped ginkgo
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so normally I do 100% damage

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the item gives me a 50% chance to either do:
half damage
double damage

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doesnt he double damage make up for the half damage? so it ends up equal?

somber pebble
unborn locust
# warped ginkgo less mobile

speed, difficulty, damage to player / demons can all be adjusted (beyond the presets) - make it as easy or as hard as you want

limber goblet
limber goblet
warped ginkgo
limber goblet
slow forum
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Wouldn't be so sure about that, year is far from over and last year's goty most likely candidate for the win got beaten by a cute bot

limber goblet
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yea true

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but still, E33 feels like this years BG3

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but Death Stranding 2 is releasing this year, so we will see

slow forum
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No idea whether Dark Ages has any chance but it seems to be an amazingly well done game (never had interest in Dooms but still, it's impressive)

limber goblet
somber pebble
slow forum
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2030 maybe 😅

slow forum
limber goblet
limber goblet
slow forum
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Same here, I just don't know what gets taken into consideration

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But like for Clair Obscur, even though it's really good, technically it's not that polished and U+ kinda demonstrates that so idk

limber goblet
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Yea idk what matters more

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Doom is extremely polished, but it's just a good game

gaunt hearth
slow forum
limber goblet
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AstroBot was a bigger thing imo

slow forum
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The whole love letter to playstation gaming legacy thing ?

limber goblet
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kinda haha

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Doom won nothing in 2020 either so idk

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we will see I guess

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it might win the best action game category

slow forum
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Quite possibly yeah

limber goblet
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btw I think E33 deserves the hype because it rekindled the love of games in the “older”generation of gamers like me

slow forum
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For sure ❤️ we in the same boat

somber pebble
jagged portal
timber umbra
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@warped ginkgo easy way for when things like this happen, just imagine your attack do 10k normally, you have 50% of chance to do 50%, which is 5k damage loss, but also 50% of chance to do 200%, which is 10k more damage

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Hence why it's more damage over time

visual flower
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wouldn't it be 100% in the long run anyway

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I guess not huh