#✅RenoDX: Clair Obscur - Expedition 33

1 messages · Page 3 of 1

empty mist
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yea it wasnt using any hardware RT, it was just improved software lumen

haughty dirge
# empty mist yea it wasnt using any hardware RT, it was just improved software lumen

💯 , imho whatever it actually is doing is having enough of an impact on lumen noise, reflection quality, and perhaps most importantly bc it was driving me nuts almost completely eliminating the disocclusion fizzle on character hair that im willing to run it even tho neither the creator nor i obvi understand what we're actually doing 😂

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like i said, im under no illusion of how suboptimal my current engine.ini probably is, but the combo of LOD tweaks + this RT stuff at least is making a visual difference i can appreciate vs all the usuall all in one engine.inis on nexus that are pointless snake oil

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agreed that these are a no-brainer/probably the only thing everyone would universally benefit from chucking into their engine.ini atm

sterile monolith
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are you a dirty chromatic aberration lover

merry ermine
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Wouldn’t say I’m a lover of it, but I do try to give it a chance if it’s what the devs chose

sterile monolith
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theres some level of irony to wanting to stick to "creators intent" in a modding discord

merry ermine
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It’s true lol

sterile monolith
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especially when its just the default horse shit that every dev throws in their game

grizzled jackal
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ah btw wanted to get back at this.. yeah i feel you, i wish we could enable better quality motion blur settings like on oblivion with ultra+

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the commands dont seem to work

sterile monolith
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photography and film industry spend countless dollars and efforts to avoid chromatic aberration, every UE game just slathers it in

merry ermine
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I think it looks alright here so far, I feel like it fits. If I could disable it for gameplay and keep it for cutscenes I think I would.

haughty dirge
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same here, i usually tend to leave all the fake old camera emulation post process crap on by default if its what the devs wanted (unless its full screen and not per object motion blur 🤮 ) but in the case of this game, chromatic abberation, vignette, and film grain somehow combine into making the image SOOOO super soft that i immediately tried turning them off and yeah... this is defs a turn them off game for me

haughty dirge
sterile monolith
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fun fact, with it disabled, the chromatic aberration effect still functions at the end of battle screen where it makes sense, everywhere else is just blurryvision with a side of astigmatism

merry ermine
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That’s good to know

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But yeah. Like I hate the CA in Bloodborne for instance

slow forum
hasty loom
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gta does chromatic aberattion only via the red channel. i don't understand it

acoustic elbow
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Is it okay to play WuWa with Reshade + addon support? I thought that would be an instant ban pepe_hmm

haughty dirge
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ty for sharing that

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xD

merry ermine
acoustic elbow
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@merry ermine is finally playing E33 soy_point

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How do you like it so far?

merry ermine
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it's amazing so far

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instantly obvious it's a pretty special game

hasty loom
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i'm going to try it tomorrow

acoustic elbow
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Praying that this is gonna be GOTY

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Its really something else. Makes me miss turn based Final Fantasy

merry ermine
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I wouldn't say this game is like Nier, but the storytelling reminds me of it. Very confident in its ideas and themes, and when it wants to hit an emotional beat it hits it with everything its got. Haven't played much but it'll probably end up my GOTY I'd guess.

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also, making a turn based game with timing windows that aren't straight up QTE prompts is great. Fights are always interesting because you always have to pay attention to what you're fighting and learn the moves.

ornate pilot
merry ermine
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also enjoyed legend of dragoon

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I'm not a big turn based RPG guy in general, mostly because I'm easily bored with them. I'm very sensitive to pacing in these games I guess. Really like the systems here, there's not a ton of downtime.

ornate pilot
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Yeah, and some skill can damage you if you fail the QTE 😅

grizzled jackal
grizzled jackal
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(source: i went in fully blind and i was crying in the prologue which i dont think ever happened in a game for me)

neon spire
grizzled jackal
haughty dirge
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the prologue had me sobbing - so glad i knew NOTHING about this game

warped ginkgo
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honestly so far the game is mid for me

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the combat in some shit like Infinite Wealth unironically feels more fun

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atm on hard mode I have two options:

  1. nuke them with a parry
  2. use the ezpz op dodge, and fight normally
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I'm not too into the story yet; I found onion knight in act 1 -- so I'm not that far in; we'll see if it gets better

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but my friends who got further in on hard say it stays as parry spam

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@clear turtle no sdr lut; ap1 hue shifts

nvm this doesnt look too bad

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but if an area uses an sdr lut in the lutbuilder; which many areas do based on the shaders -- they will look off when using ini hdr

visual flower
cobalt crown
grizzled jackal
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if that works

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xd

fiery orchid
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console doesn't accept =
it's only valid in INIs

warped ginkgo
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UE console you want cvar variable

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= is only for ini files

grizzled jackal
warped ginkgo
grizzled jackal
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ok doesnt fix the kind of "glitches" around the character sadly

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maybe theres other motion blur stuff id have to look that up

cobalt crown
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What's the matter? Don't like sizzling on the edges of characters every time the camera moves

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UE5 special sauce

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Still GOTY for me so far and an incredible debut game from a new studio

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Are they using baked lighting?

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The GI looks very good in some areas

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Though I see typical lumen noise so might be hybrid?

balmy bloom
grizzled jackal
grizzled jackal
plucky finch
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and r.MotionBlur.Max 5

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the last one might be a default though

grizzled jackal
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seperable is default

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target fps was -1

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for target fps not sure what you should actually set that to as i dont understand that variable

plucky finch
grizzled jackal
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i set it to 60 for now as thats my fps cap but no clue if that makes sense

plucky finch
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Essentially, the higher the frame rate, the less MB applied

grizzled jackal
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ah

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big brain

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so since my cap is 60

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its basically the same if i set 0 or 60

plucky finch
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ya

grizzled jackal
buoyant falcon
buoyant falcon
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😩

digital venture
grizzled jackal
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these were ingame console commands

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for ini i think so

visual flower
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please make sure to put under spoiler any screenshots or videos after earliest stages of the game

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🙏

sand willow
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Did it ever clean up the noise or just live with it? Later areas don’t seem to suffer like the beginning from what I’ve seen so far

grizzled jackal
plucky finch
old wing
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Does anyone know why the RT mod was removed from Nexusmods?

slow forum
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Oh it was ? Likely because Nexus freaked out about the author shipping dlss & streamline DLLs

fiery orchid
old wing
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Pitty, I really like it, to me it seems it replaced some of the SSR with RT (even if just software), SSR should be eradicated, it annoys me so much now that RT exists

slow forum
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Oh, message indicates the author pulled it himself

old wing
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Not sure, maybe they messaged him about the DLSS stuff and he then took it down

slow forum
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Possible but the reason in the message wouldn't make sense if it was that

old wing
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just so anyone who still wants it can get it, the DLSS RR dlls can probably be obtained elsewhere

slow forum
bold minnow
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I noticed it in his original version of the engine.ini

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a lot of commands are unknown or already have the value he tries to override

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It seems he just copied something from another game or so

empty mist
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He just uploaded a new one

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Called just RT Enhanced, no High no medium no Ultra

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just this

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seems like a lot of lines are gone

bold minnow
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oh yea that's much cleaner

empty mist
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might test it wonder what it does now

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and the cost of it also

bold minnow
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still interesting, he left the temporal denoiser for the reflections on but also enbales RR

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enables*

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should be one or the other

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I don't know if RR overwrites temporal denoiser for reflections

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I don't think it does much tbh

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most noticable thing is ray reconstruction

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and downsample factor will create clearer reflections

neon spire
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what's the performance hit on this one?

bold minnow
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probably around 20% with RR on

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other than the denoiser change performance cost should be negligible

near mulch
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Hi there! When I use renodx, do we agree that nvidia rtx hdr should be disabled?

bold minnow
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again, I don't think this ini does too much

near mulch
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And do I have to change any settings in reshade or can I leave it as is?

empty mist
empty mist
digital venture
near mulch
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Is it possible to combine renodx and reshade?

surreal thorn
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uh... you know reno is a reshade addon right

hasty loom
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we've reached that point

grizzled jackal
marble plover
merry ermine
near mulch
visual flower
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btw Jon I tried your preset (and other presets people suggested here) and I still think the default is the best probably, at least for me personally 👀

merry ermine
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default game looks good

visual flower
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some things just don't look quite right with any preset, which leads me to believe it's just engine's thing

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in terms of the game not being designed for hdr initially

merry ermine
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the more I play the more my preset shifts closer to default tbh

visual flower
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makes sense

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I'm in a quite dark area and even with default it is pretty dark

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but with presets it crushes details quite a lot

merry ermine
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what I'm using now lol

visual flower
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I'll give it a try 🙏

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but regardless, hope you're enjoying the game

silver perch
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this is mine

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very similar to default though

silver perch
merry ermine
# visual flower but with presets it crushes details quite a lot

default game "crushes" detail too. It plays with contrast a good bit. I'm not focused on making everything visible all the time, I just care if it looks good and keeps things visible that need to be. The game likes to juxtaposition the silhouette of objects in the foreground with brightly lit objects in the background.

merry ermine
silver perch
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yes

visual flower
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I usually love that too

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the less "foggy" picture in hdr

merry ermine
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but I get it

silver perch
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then something must be broken on my end

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because its a lot more than default for me

merry ermine
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it might end up being a good bit more sat in that dark red area, I haven't gotten there

silver perch
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testing it in camp rn

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I like to turn down saturation and instead make the highlight saturation higher

visual flower
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there are some scenes in default that are outliers in terms of visual representation where it just looks wrong but I'm not sure if presets can fix that

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it's usually in overly bright scenarios where you expect the light to look differently

merry ermine
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but it's really not that much more lol

visual flower
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but it looks kinda like a bit washed out exposure I want to say

silver perch
visual flower
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this looks like so much more to me honeslty but not in a bad way

silver perch
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so I might just be more senstitive to it

visual flower
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I think your colors look right and beautiful

merry ermine
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I guess I just like the deeper dark colors lol

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doesn't register as too much to me

visual flower
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it's just more "rich"

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while the default is a bit bland

merry ermine
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technically 80/80 sat/blowout would be a rough match for ACES in HDR, which is what the game uses in SDR. So in that sense you could argue it's "intended". Who knows if they'd actually make that choice with HDR though 🤷

silver perch
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default, what i use, yours

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ah shit

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how to upload hdr

visual flower
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ggs

silver perch
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so that it shows

merry ermine
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upload hdr pngs, reshade takes them

silver perch
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the images are hdr

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I mean so they show in discord

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without download

merry ermine
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those are JXRs, PNGs will embed

silver perch
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ah

merry ermine
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I'm more sensitive to highlight saturation lol

silver perch
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its a lot stronger

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so I need to turn it down comparatively

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like, 80 sat vs 80 highlight, the highlights will look way stronger

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so I might need to use like 60 highlight sat to match the intensity

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is there something like icat (image slider) online? something that supports hdr images

visual flower
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it's just a little less bland than the default

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which is pretty nice

silver perch
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my goal was to try and keep the default style but make it look a bit more "hdr"

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had to put blowout to 5 or otherwise some lamps look overexposed

visual flower
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I like it so far, thanks for sharing

empty mist
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im testing these values rn and it looks pretty good for a minimal fps hit
r.Lumen.TraceMeshSDFs=1
r.Lumen.TraceMeshSDFs.Allow=1
r.Lumen.TraceMeshSDFs.TraceDistance=300

empty mist
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yes

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the lumen enhacner

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def better than the RT Enhanced mod

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that one cost me like 20-30 fps for a small visual upgrade (except Reflections)

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with these 3 lines

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reflections for sure not perfect

silver perch
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you think it is better than vanilla? Is it possible to turn it on and off in game to quickly see the difference?

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like with a console

empty mist
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hm let me try

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i do have it in engine.ini

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so im not sure if it will actually override those values or not

visual flower
empty mist
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1st image is with those 3 commands, 2nd with off

silver perch
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I disabled film grain in the settings and renodx and added my own global film grain on very sublte settings to give me back a bit of texture and foggy-ness

empty mist
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i assume its working since fps goes up by like 3 fps as soon as i turn it off

silver perch
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did you disable it in console?

empty mist
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ye

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i can see it changing somewhat

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when i change the values

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to my eyes

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it just adds a slight depth

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not to reflections but like the AO

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im not honestly sure lmao

silver perch
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depending on the scene I like it more but in some I also like it less. I might just turn it off. Rather keep my tweaks simple unless I really like them

empty mist
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hard to see in the location where i am currently :D

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ill test it somewhere else later

silver perch
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looks like it mostly makes things darker. Though idk if it looks better or worse

empty mist
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here its somewhat visible

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atleast i think it is

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it does get slightly darker

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but its really minimal

silver perch
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because it is less bright it looks like contrast is a bit higher. Looks as if it has a higher gamma curve. But idk if thats for the best for me. Because if we compare two images then the one with higher gamma will most likely look better

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but I also dont want to just turn up all the sliders

empty mist
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here it makes stuff shine slightly more tho

merry ermine
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RT can be subtle like that, but it should mean that all sides of objects look more correct. I find that RT improvements are more noticeable in person as you navigate the world than they are in any one screenshot really

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hard to say what's best for this game though, they use color in very specific ways

empty mist
silver perch
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Like extremely dark caves

empty mist
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@silver perch first is with it ON, second with it OFF

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its really minimal

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not near a cave rn so icant say

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but this is a dark spot i found

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here look at the rocks near the light on the floor

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thats kinda the biggest difference i spotted

inner pagoda
# merry ermine what I'm using now lol

Have you tried this in act 2 yet? I feel like that saturation value might be a tad bit too much in act 2.

Noob question, what does the blowout slider do? I see it desaturates when I drag it, when are you supposed to use it

silver perch
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For my settings everything was fine at 0 blowout except for like a single lamp in the manor I think

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So it’s hard to notice how much you really need

inner pagoda
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Yeah, it looks fine to me at 0 but I might not have looked at the lamps lol

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Thanks, appreciate it!

silver perch
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It was a chandelier in the manor I think. Looked like uniform orange blobs of light to me

(It was fixed at a blowout of 3 for me but I think I settled on 5 at the end. Was probably caused by highlights being above 50 I reckon)

merry ermine
inner pagoda
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That’s helpful, thanks! Will play around with it later!

visual flower
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this game is so good

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I can't believe it lmao

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it keeps surprising me

silver perch
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I like the bw scenes the most

inner pagoda
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Yep, game is incredible

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But the parry timing is way tighter than I expected lol

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Feels great though

merry ermine
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Game would be a cakewalk if it wasn’t haha

silver perch
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I played through act1 in the hard difficulty but I might set it to normal. Some fights took me like an hour

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Because I’m too stubborn to leave to camp, level up, return

neon spire
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party comp matters a lot in this game but they spend so little time explaining things

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glad they at least give you easy respecs

compact totem
empty mist
compact totem
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I have used exactly one!

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xd

empty mist
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the one for the Skills tree or the one for upgrade levels?

compact totem
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for pushing my damage number as high as possible last night lol

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levels

empty mist
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ahhh okay

silver perch
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I used one to try and put all points into a single stat and that’s it

empty mist
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i have mine kinda spread out

visual flower
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also the system itself that you can use dodges until you're comfortable is so smart too

empty mist
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some characters i have more in 1 attribute and other in a different one, but i try to level them up all at the same time somewhat

compact totem
# visual flower also the system itself that you can use dodges until you're comfortable is so sm...

Already posted this in the hdr content gaming forum one but https://fixupx.com/expedition33/status/1917653210212270542

OKAY, we were wrong, we get it.
︀︀
︀︀The true strategy is dying over and over until you land a counter.
︀︀
︀︀This is the second option.

Quoting Clair Obscur: Expedition 33 (@expedition33)

Remember, you can always practice your parries by dodging first, and learning the enemy moves.
︀︀
︀︀Dodging is a little easier, which allows you the time to start memorising patterns.
︀︀
︀︀Practice is everything!

**💬 753 🔁 2.0K ❤️ 29.1K 👁️ 979.2K **

merry ermine
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Feels too good to hit the parries and get the action points or whatever they’re called

visual flower
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yeah true

silver perch
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I have turned off film grain in renodx and the game settings and enabled this filter. I think I like it. I made it extremely extremely subtle and almost unnoticeable. It only gives the image a little bit of "thickness" and texture that might be lacking with it off in the game.

compact totem
errant jackal
silver perch
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will look into it

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what does it do different?

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I like the one above because of the signal-to-noise function that makes it less intense for bright objects

visual flower
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is there a way to check which options of Lyall's fix are enabled? like a hotkey that pops console?

jagged portal
silver perch
merry ermine
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I'm so glad you guys are working on this 😭

visual flower
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this game hella deserves proper HDR

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it's a blessing to have you all

slow forum
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6.4.1.25 (older one was 6.4.1.21)

jagged portal
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Yeah, nothing major

silver perch
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so maybe over time my preset will also converge to default

visual flower
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haha

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yea default is the goat for me so far

pearl wagon
empty mist
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i only tried and use the second command and motion blur looks great to me

copper rock
merry ermine
wraith atlas
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DLAA still broken?

grizzled pulsar
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should I use the in-game film grain if I already have renodx's film grain enabled

wraith atlas
warped ginkgo
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just set dlss quality to like 90%

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with transformer unless you're on 1080p; no need for dlaa

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hell I use dlss balanced [@ 4k, 32 inch] even if I dont need it

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because transformer gud

grizzled pulsar
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there are some rare moments where you can see ghosting on particles. But yeah transformer looks really good. I'm using DLSS Quality at 1440p

warped ginkgo
sand willow
median swift
warped ginkgo
haughty dirge
haughty dirge
# bold minnow I don't think it does much tbh

Fwiw I haven't tried the newest version yet, but in the absence of an Ultra Plus mod for this game for now, and even knowing that what the author originally claimed wasn't possible (enabling hardware RT), the mod has a significant impact on the quality of lumen reflections and completely eliminates the fizzle and occlusion artefacts around character hair, both of which were driving me nuts. Agree that I don't love having an ini full of stuff where I don't know what it does/a lot of it might do nothing, but at least vs most engine.ini type mods on Nexus there's a major* visual impact so I'm willing to bear with it for the moment 😅

  • To be super clear, when I say "major" visual impact, that's a very subjective assessment as the two things the mod does affect significantly (lumen noise and hair fizzle & disocclusion) are things that really stand out to me so I'm willing to pay a hefty performance penalty to eliminate them. I'm sure many, if not most, people would not share my view as the effect it has on the overall image quality besides those factors is much smaller
warped ginkgo
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does the game use profile E by default?

haughty dirge
warped ginkgo
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it ships with 3.7

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lets see what replacing it with 3.8 does (iirc 3.8 doesnt support profiles outside of E and F)

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btw in this game transformer seems a bit off; esp around volumentrics (K)

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but use what you think looks best

haughty dirge
neon spire
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same issue in MH wilds

teal willow
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idk if theres been any more discussion on this, but is it just not possible to run RenoDX on clair obscur without stutters [particularly in cutscenes?] usually happens on camera cuts, but it can happen in game and just in general too

when i removed renodx, and ive been playing for a a few days since then all the stutters were gone or significantly lessened

neon spire
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lyall's fix helps if you cap fps at 60 and unlock cutscene frame rate

slate ingot
sand willow
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is there just normal flicker on objects in this game or is that a draw distance issue?

safe jackal
# sand willow

what's annoying from your clip is the ghosting from the petals, are you using dlss or something else?

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I'm not seeing much flickering, but I'm giving this game a lot of margin for its imperfections/visual artifacts because it isn't really a huge AAA project

slow forum
somber pebble
slate ingot
haughty dirge
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like depending on the game, the engine, the implementation, the art style, etc etc sometimes C, D, or F would be superior

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it wasnt until they "maxxed out" the CNN model that we got preset E as the, best of all worlds kinda preset

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i think they will get their quicker with the new transformer model just bc they have more experience at this stage, but i think it makes sense to think of the transformer presets like we used to think of CNN presets

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if shimmering and ghosting is a big issue, K tends to be better than J

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if volumetrics are the big issue, J tends to be better than K

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and then theres just games (like AC Shadows) where E continues to look better than either of the beta presets so might as well use that - not like theyre taking away the old presets any time soon 🙂

visual flower
slate ingot
plucky finch
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K breaks volumetric in return

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J is kinda in between of models E and K

rugged lotus
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what preset/model is worth using for this game?

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ah i see preset J being suggested

eternal python
ebon python
eternal python
ebon python
eternal python
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Will try it out! Thanks

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What does this mean tho? "Disable letterboxing/pillarboxing in cutscenes."

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Removes black bars?

errant jackal
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Yes

eternal python
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Oh I definetly don't want that

buoyant falcon
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why not

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its not for pre-rendered videos

west smelt
plucky finch
elder void
digital venture
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it's more for widescreen as there is also black bars right and left, so it's like you have a small screen

eternal python
merry ermine
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Needs to bd created, edited, and then set read only otherwise the game deletes the file.

eternal python
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I installed the fix above

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Do i need to enter whichever command I want every time I launch the game?

merry ermine
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yes, or add them to engine.ini so it automatically applies them

eternal python
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How do you go about setting that ini up tho?

merry ermine
eternal python
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Thanks! Your`re the goat <3<3

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This makes the motion blur behave accordingly with no issues, right?

merry ermine
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yeah, I've been using it the whole time

eternal python
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Nice

visual flower
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Jon did you do any more adjustments to your preset? starting to like it more and more

merry ermine
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uhhhh I don't remember if I posted it after more adjustments

visual flower
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yeah

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alright, thanks!

eternal python
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What does the blowout setting do?

merry ermine
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reduces saturation as luminance increases. Increasing it adjusts the curve that it applies on, so the higher the setting the more bright colors get shifted towards white.

eternal python
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Ohhh, interesting

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And the flare one?

merry ermine
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different kind of shadow slider, not really sure how to describe how it differs

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different kind of curve, personally I think it looks a lot better than dropping shadows

jagged portal
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Shadows affect all of the lower range, flare is basically black crush

eternal python
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Ohhhh black crush, gotcha

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I'm still probably going to leave it at default for more accuracy tho

thin pike
empty mist
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Is there any way to make Reno remember the preset I used before closing the game? I currently use Preset #3 and it always switches to Preset #1 after I close game and start it again

slow forum
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No, it's RenoDX biggest caveat imo

bold minnow
bold minnow
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I guess

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in the reshade.ini

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maybe there is a hidden setting we could set for default preset?

empty mist
#

okay good to know will try that

somber pebble
#

DLAA isn't doable in this game with reno right?

slow forum
#

Should be, there was even a dedicated DLAA fix update to Ritsu's build recently

empty mist
old wing
#

got this crash and it's consistent, I removed any other mods and tweaks, I don't want to spoil where I am, since it's about 20 hours into the game

#

Using DLSS quality

#

Just saw that I'm not on the latest build, will try 2.1

somber pebble
#

I dont know why but was expecting it to run a bit better at 4K epic DLAA with a 4090 😄 opening playable section already quite a bit of stuttering lmao

old wing
#

Nope still crashes

#

Anyone else got the game crashing later on? I can't continue the game

#

It crashes consistently at the same part right after my safe

eternal python
eternal python
old wing
#

Pretty sure it's reno, since it's mentioned in the trace

#

But will do

eternal python
#

If it's reno maybe remove, play a bit and then try adding it back?

empty mist
somber pebble
empty mist
#

the lumen mod only made me lose about 2-3 fps so its not a big hit tbh

eternal python
#

Is it really noticeable the lumen mod?

bold minnow
#

unfortunately that disables DoF too which looks quite good on this game

#

I've got some personal lumen tweaks to reduce some artifacts and weird lighting

old wing
#

Thx, but I'll stick with RTX HDR for a moment, way uglier than renodx though, didn't know the difference was that huge

bold minnow
#

should look much better than rtx hdr

#

still not as good as reno

old wing
#

and my engine.ini is an abomination trying to make the game look best, it's a mix of all the lumen/rt/lod mods and I get 35 fps in camp with a watercooled 5090 and am very happy with it xD

somber pebble
#

It's weird though. I don't go below 60 but rotating the camera on a controller nonstop doesn't feel like 60 fps, it's like there's some odd framepacing stuff going on.... no idea what's going on or if it's just how the game is...

Regardless, the game doesn't look THAT amazing. Wasn't expecting to see some shadows on the floor literally being occluded/"de-occluded" literally 10 cm from my character on Epic and with the enhanced lumen engine.ini loool.
Everyone was praising this game so hard and how good it looks/runs I legitimately thought it was going to run much better than this

eternal python
#

It has the typical ue5 shortcomings but it can look really good at times

somber pebble
#

Even in the "ball" or whatever is going on after the paintress wakes up, I was expecting mirrors there to have RT reflections 😄 Gustave isn't even reflected in those weird

old wing
somber pebble
#

https://www.youtube.com/watch?v=j4Go424PV38

this is my exact setup so I'm experiencing the exact same thing as in this video, so nothing wrong on my end at least 😄 Hopefully these framespikes and weird tiny stutters are just in the prologue

somber pebble
#

Also, DLAA is broken right? Cause dlss indicator showed it was rendering at an odd resolution, not 3840x2160

summer folio
bold minnow
#

oblivion on the other hand has massive stutters

#

I've seen guys experience the exact opposite

summer folio
#

Same and same, oblivion frametimes are a mess

somber pebble
somber pebble
bold minnow
#

I was already nervous when I saw it's UE5

#

but luckily I have zero issues veeeeeery rarely do I have a minor stutter

bold minnow
#

but this is how it runs for me

#

as soon as youtube has processed it

eternal python
#

The difference from native (1st image) to reno (2nd) is INSANE

Its in spoiler because theres a non starting character in the shot. You can only see the back tho, nothing major at all (still in act 1)

empty mist
#

does anyone else have this issue where i cant put another window on top of E33 itself?

#

its like the "always on top" in task manager, anything i wanna view just goes behind the game :D

bold minnow
#

reboot your pc

#

had this problem with other games as well

#

sometimes it's just windows

empty mist
#

it does this all the time tho

#

only with this game

bold minnow
#

yea it's still probably just windows

#

I know exactly what you mean

#

you could start using a second desktop for this kind of stuff

#

windows key + tab

#

if you're on win11

empty mist
#

good idea tbh

#

never in my life have i used that option

#

maybe best time to start lol

ember solstice
#

How do I fix Gustav's beard?

bold minnow
#

are you using any lumen tweaks in your engine.ini?

ember solstice
#

hey there! I am

bold minnow
#

yea most likely one of those is causing this, probably has something to do with screentracing or something like that

eternal python
#

These tweaks always introduce some sort of issues at some point

bold minnow
#

yea it's best if you keep your engine.ini tweaks very simple and clean

ember solstice
eternal python
#

Yup, the devs are not dumb (usually). If they didnt use those tweaks its probably for a reason 😛

ember solstice
#

Its not a massive deal breaker but I think they do make the game look a bit better

merry ermine
ember solstice
#

I have not noticed any issues besides this.

merry ermine
#

I still have it after tweaks too lol

eternal python
#

Weird

bold minnow
#

yea haven't seen that one either

merry ermine
#

Game pass version of the game is outdated, maybe it matters

#

Which is what I’m on

bold minnow
#

man I freakin' love this game

eternal python
#

I played on gamepass and today I transitioned to steam cause I wanted to support the studio. No issues in either

bold minnow
#

it's soooo good

merry ermine
#

Huh, yeah idk then

eternal python
ember solstice
merry ermine
#

Well, technically I’ve been using a motion blur tweak this whole time…surely that wouldn’t cause this though

ember solstice
eternal python
#

Fixes the motion blur to update at the correct framerate instead of the default 30fps

bold minnow
#

r.MotionBlur.TargetFPS=0 <- makes motion blur adjust to the actual fps of the game instead of having a fixed value

ember solstice
eternal python
#

I think with that, Reno and Lyalls fix the game is perfect

empty mist
#

weird, i never had any issues with the beard on the character the whole time of my playthrough

ember solstice
#

got it. I'll throw that in the mix then. I can say that its not this tweak cxausing the issue though because I didn't add it

merry ermine
empty mist
#

fucking love sk xD

merry ermine
#

Sk framerate limiter works perfectly in this too, rare that I can actually do all the things I want to do to a game lol

dawn juniper
ember solstice
bold minnow
eternal python
#

Poor DoF :((

bold minnow
#

although I think the DoF in this game really makes it cinematic

#

I wouldn't remove it personally

dawn juniper
empty mist
ember solstice
#

thank you though

bold minnow
#

I would love an option to only enable it in cinematics

ember solstice
#

but I don't think I've seen any any game do that. If its disabled its disabled completely

dawn juniper
#

Noone else in here who has crashes when using the renodx mod? or do any of you remember reading of someone who had same issue?

silver perch
#

I had crashes but they disappeared after disabling weird mods. Like the anti stutter mods and stuff

dawn juniper
#

Hmmmm odd, i only have the renodx mod

bold minnow
#

could be unrelated though

hasty loom
#

Crashes are almost always related to resource upgrades. Very rarely it's related to shaders (oblivion is more stable with allow multiple push constants disabled in the code).

dawn juniper
hasty loom
#

Internal workings. There's more upgrades here than the generic UE mod since it targets more support, specifically the DLAA resolutions

#

I think Ritsu tested DLAA on 4K which could have a different resolution on other setups

#

More graphic features, more resources, more crash probability

dawn juniper
#

Im also on 4k, but i'm not using DLAA. I have DLSS balanced currently. But not sure if it did something, but i put Post process from ultra to low in the game settings, and now it randomly worked. after 15 or so crashes in a row

hasty loom
#

The reshade.log entries before the crash can help narrow down why it's crashing

warped ginkgo
#

I'm using the UE generic mod; and its pretty solid

#

only issue is DLAA doesnt work; but since DLAA creates a much lower res RT -- its not worth using anyway

#

(Plus I need DLSS Perf for FPS anyway kek)

hasty loom
#

Ritsu's mod also has r11g11b10f upgrades default on NV. So UE mod lets you opt in to more unstable upgrades

eternal python
#

What is this UE mod you're talking about?

hasty loom
#

#1321685184852135967

warped ginkgo
#

the only difference between this and UE is UE doesnt have real time sliders

#

and you have to manually enable the upgrades yourself

eternal python
#

How does this differ from the Expedition specific mod?

warped ginkgo
#

in theory it might look better; but idk how big of a differece it is

#

probably not that big since ritsu messed with the lutbuilders

eternal python
#

I think ill stick with ritsu version since I haven't had any issues yet and looks amazing, hard to beat honestly

#

I guess what the UE one does is a more native implementation or something?

bold minnow
#

allows more upgrades and has more sliders

warped ginkgo
#

both mods have the same sliders

#

the unreal engine mod just requirs a scene change for the sliders to apply

hasty loom
bold minnow
hasty loom
#

Like 5 IIRC

eternal python
hasty loom
#

Though the scene grading sliders need a scene refresh. In oblivion it's pause and unpause.

warped ginkgo
#

clair obscur its:

  • load a save
  • exit to main menu + continue
  • enter/exit combat
  • enter char inventory and exit
eternal python
hasty loom
#

I got output shaders down to 3 lines now. A bit more complicated if the game has grain and you want to disable that

warped ginkgo
#

but yea I also just changed peak and dont touch the sliders

warped ginkgo
#

= more stable

#

but thats just a theory

hasty loom
#

Less pipeline layouts yes, but that's not controlled by shader replacement count

warped ginkgo
#

the UE mod might replace the lutbuilder once your entire game session

#

which also has some perf benefits

#

all renodx code runs in on 32x32x32 lut drawn once per scene vs. output shader running every pixel

#

both mods are solid though; me using UE is just because its what I have on hand and dont want to keep up with updates

#

UE will just work as long as the mod has a lutbuilder

eternal python
#

Oh and the Expedition one will break with updates?

empty mist
#

i think he means updating Renodx, like the versions of Renodx.expedition33.addon64 everytime there is a new update by Ritsu

eternal python
#

Ohh gotcha

west smelt
empty mist
#

I dont think renodx should really break with game updates, atleast i never had that issue

empty mist
eternal python
west smelt
#

I believe it fixes the shader cache.

eternal python
#

How is it broken now? I'm not having any noticeable issues

#

If you dont skip intros this is not needed?

west smelt
#

I didnt word it properly. Ever since this fix, I feel the colors are correct. Game isn't washed out anymore. It may be because I've moved to another area but I just feel that, overall, the game loooks much better since I did this. No change to Reno as such, just makes me feel that the HDR looks much better since I did this.

eternal python
#

But in that link people is talking about shader cache of the game itself, not reno

#

And they talk about taking a long time to get to the main menu

empty mist
#

hm

#

if you could, try letting the game do its own shader comp, like the normal file, take a screenshot, then do the trick or whatever, and take another screenshot in the same place

#

kinda hard to compare when restarting game

eternal python
#

I never see a shader comp in my game honestly

#

And it runs smoothly

empty mist
#

i think my game only did it once when i first launched it, ever since then nothing

eternal python
#

Yeah, that´s the normal thing

empty mist
#

not even like a full shader comp i think it was just ultra quick or during gameplay really quick, not sure tbh

eternal python
#

Yeah i dont think its a full one either

empty mist
#

oblivion on the other hand, 10 mins shader comp, shader comp during gameplay sometimes and still runs worse than Expedition 33 lmao

eternal python
#

But game´s relatively smooth, specially since its unreal so I guess its working

empty mist
#

yea this is the first ue5 title i actually enjoy playing

eternal python
#

Kinda same! But mostly cause I avoided all others lol

#

Except Avowed, that one runs REALLY good

#

Even better than Expedition

empty mist
#

black myth wukong was okay but i cant compare since i had my old rig back then and i hated how it ran. Stalker2 was horrendous in terms of looks and its performance tbh

eternal python
#

I wanted to play SH2 Remake but I saw the stutter issues and I haven't bought it yet lol

#

And I think they never fixed them unfortunately

empty mist
#

one of the best looking and best running game i ever played was def RDR2

eternal python
#

That´s the absolute goat of graphics yeah, wont be topped till GTA 6 lol. The crunch at Rockstar pays dividends xD

empty mist
#

i think what i like about this game tho is that its really unique mostly in terms of visuals for being in ue5, like artistically very well done. most ue5 games i played atleast were visually very similar to me

eternal python
jagged portal
midnight estuary
#

Using ClairObscurFix, through the command line how can I enable HDR?

silver perch
#

so yeah idk why

#

fixed itself after another restart

haughty dirge
# eternal python Yeah... This one still definetly has that look, but since it's not going for pho...

yeah - agreed - its defs the combo of having a very strong and cohesive art style and making competent use of the UE5 feature set (far from perfect, but better than most imho). dunno about you but for me the UE5 equivalent of "everything in UE3 looks the same bc of specular erything and piss filter" are mostly the post process effects (for lack of a better term, maybe what im referring to is technically broader than that). its usually things like the style/look of depth of field, bloom, certain particle effects, etc. that just immediately jump out as looking identical, even if the underlying art direction is v different

#

so many games on PC only supporting software lumen defs doesnt help either as the lumen artefacts have such a consistent appearance across UE5 titles. imho that would be alleviated greatly by more UE5 games offering the hardware lumen option as that just looks like realistic ray traced lighting as opposed to having these super apparent and readily visible shortcomings :/

edit: need to learn how too spel

sand willow
sand willow
sand willow
winged dune
#

For me, the visuals and style are top notch, only hair noise and lumen trails are standing out a bit. And staying at 60 with everything maxed at 4K with DLSS Quality with very little stutter is good for UE5.

#

Meanwhile in SE slop Rebirth - runs like shit on PS5, full of gamebreaking bugs, ghosting, ridiculously low internal resolution, stamped assets etc.

#

And shitty textures like this if you dare to turn camera:

summer folio
elder void
winged dune
somber pebble
# winged dune For me, the visuals and style are top notch, only hair noise and lumen trails ar...

Im also always above 60, but it doesnt feel good. It feels omega stuttery/jittery, it doesnt feel like 60-70 at all… I havent tested without Reno but I dont think that would impact this much (though I did see some comments on nexus IIRC).

But yeah, I posted a few vids of youtubers showing the same thing. Running around with all the people standing there before the main event, doesnt feel smooth at all even though framerate isnt going below 60

somber pebble
winged dune
#

I did try making it empty and read-only, but when i deleted it for game to make a new one and compare it just didn't get created again. No idea whether something changed, probably not.

old wing
# jagged portal Try this, also lemme know what your monitor's res is

I too had a consistent crash yesterday, about 20 hours into the game. #1365094340355035167 message (screenshot of the error with trace). Had to remove renodx, will try the new files you just posted. My resolution would be 4096x2160 according to the game menu, though I think it renders correctly at 3840x2160

somber pebble
old wing
unborn locust
#

borderless should default to native resolution, thats why the option is greyed out/not interactable when borderless is selected

old wing
unborn locust
#

yes, because you have borderless set, the resolution option is doing nothing

old wing
surreal thorn
somber pebble
somber pebble
bold minnow
#

at least for me from the moment I started playing I was immediately impressed by how well it runs but then again

#

I'm on the most powerful build

#

oblivion is still a nightmare

dawn juniper
#

And im running 4k res btw, with DLSS set to "Balanced"

old wing
# somber pebble Use CRU

Just checked, the resolution is not showing up in CRU, but I'm certain it's not running in 4096, it's just a quirk with running in borderless on 4k TVs

somber pebble
ebon python
#

Click on the CTA-861, click edit, go to TV resolutions, and delete every 4096 resolution from in there

eternal python
#

Oh, maybe I should do this too

hollow zinc
#

Does this happen to anyone else with the mod

shrewd galleon
formal forum
#

i just spent the longest time thinking my game was bugged as one of my characters colours were all messed up in battle
forgot that i had an inverted pictos equipped on them
🤦‍♂️

somber pebble
bold minnow
#

its 5120 x 1440

#

so close to 4k pixels

somber pebble
bold minnow
#

yea dlss quality and preset J I think

latent pumice
rugged lotus
#

runs bad regardless but its better

errant jackal
merry ermine
jagged portal
visual flower
#

god this game is so good

errant jackal
warped ginkgo
#

if you guys want to try Unreal Engine; both mods should look the same; the only settings you should need to change are B8G8R8A8_UNORM, B8G8R8A8_TYPELESS, and R10G10B10A2_UNORM to output size

  • DLAA doesnt work, use dlss quality or below
  • In-game cutscenes need clair obscur fix -- or else they're clamped
    -- I've been lazy and didnt implement this fix into the UE addon
  • Sliders dont change in real time

(Remember to restart the game after moving the upgrade sliders)

#

visuaully both mods are solid, but in theory Unreal Engine might have better perf and more stable (since its almost never replacing shaders)

slow forum
#

Sounds like a bother and a downgrade barring the perf difference tho

#

What about SK compatibility ?

jagged portal
warped ginkgo
#

@errant jackal would you be able to test this for fun; something I built a bit earlier; it has all the defaults for clair setup + custom resource upgrades for stuff like DLAA

(delete or move all other addosn out of the game folder)

#

if 1440p dlaa is busted, you might have to get out the devkit and take a snapshot and see what the output res is

#

I cant use the devkit myself to test that issue; because of how nvidia handles the dell monitor + DSC + dlss res

edgy oriole
#

1440p DLAA works perfectly fine

#

I had to remove RenoDX unfortunately, it crashes randomly in battle and doesn't even give me a crash log 😦
For crashes caused by SK, I get a nice stack dump with symbols and everything, but whatever's going on with RenoDX the game just aborts.

empty mist
#

my renodx just randomly stopped working lmao

edgy oriole
#
                  nvwgf2umx.dll >                                                                                     OpenAdapter12
                  D3D12Core.dll >                                                                                 D3D12GetInterface
                  ReShade64.dll >                                                              D3D12SerializeVersionedRootSignature
 SandFallEos-Win64-Shipping.exe >                                                             FD3D12CommandContext::RHIClearMRTImpl  <            C:\p4ws\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1865>
 SandFallEos-Win64-Shipping.exe >                                                    FD3D12CommandContext::SetRenderTargetsAndClear  <            C:\p4ws\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1400>
 SandFallEos-Win64-Shipping.exe >                                                          FD3D12CommandContext::RHIBeginRenderPass  <        C:\p4ws\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandContext.h:655>
 SandFallEos-Win64-Shipping.exe >  FRHICommand<FRHICommandBeginRenderPass,FRHICommandBeginRenderPassString1630>::ExecuteAndDestruct  <                   C:\p4ws\Engine\Source\Runtime\RHI\Public\RHICommandList.h:1296>
 SandFallEos-Win64-Shipping.exe >                                                                      FRHICommandListBase::Execute  <                C:\p4ws\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:472>
#

I don't have debug symbols for the custom version of ReShade this thing needs.

empty mist
#

when i launch the game, SK says Renodx loaded succesfully but when i press home it's non existent wtf

edgy oriole
#

That's because it's loaded too late.

#

Has to be placed in Profiles\Game\ReShade\AddOns\

hasty loom
#

Begin Render Pass in dx12? That's a first

#

I have some code to mess with beginrenderpass in vulkan, but it's not committed because I haven't seen a game use it. There's no beginrenderpass hooks in RenoDX outside of DevKit

empty mist
edgy oriole
#

That's Unreal Engine code 🙂
The game ships with debug symbols.
What I don't have are debug symbols for the version of ReShade I was told is required to make this work.

#

So, best I can surmise is D3D12SerializeVersionedRootSignature

#

Which is probably inaccurate.

hasty loom
#

My guess is what I mentioned before about root signatures/pipeline layouts that can't be reconstructed

edgy oriole
#

So... purge the game's PSO cache?

hasty loom
#

Nah, #1365094340355035167 message

slow forum
hasty loom
#

@edgy oriole Basically I rely on Reshade to reconstruct a root signature. It doesn't rebuild right. It crashes. It's a dumb hack to just build less root signatures. Worked in oblivion

#

But I don't know about beginrenderpass. I'll have to see if I'm missing key functionality

edgy oriole
slow forum
#

Maybe I'm missing something about technical names, all I meant was they removed the .pdb files (can check on SteamDB) but I assume they'd still be working with the game

edgy oriole
#

Oh

warped ginkgo
#

I deleted my symbols day 1

warped ginkgo
#

4k dlaa outputs rtvs with 3044 x 1712

#

and outside of renodx; apparently other people started to pick up on DLAA being busted

#

not stability busted; but like lower quality

#

you might get a better image forcing dlss quality to 100% res

edgy oriole
#

3440x1440

warped ginkgo
#

weirdge

edgy oriole
#

They probably just have DPI scaling enabled.

warped ginkgo
#

I dont have dpi scaling

#

one sec

#

unless by they you mean the game devs?

#

no mods; just the devkit + game.exe

#

3044x1712

#

everything drawn to swapchain will be 3840x2160

#

but the rtvs will be griefed

#

causing image quality to get griefed

#

and then you get half res effects that SHOULD be 1080p

#

but they're 1522x856

#

if I enable DLSS Quality, the RTVs are 3840x2160 as expected --

#

since regardless of dlss level, srv/rtv always seem to be output res for the shaders torwards the end

edgy oriole
#

No, the users.

warped ginkgo
#

no dpi scaling, nothing

#

its been like this since day 1

edgy oriole
#

Probably just a Steam problem then, because neither the Epic nor Microsoft Store versions do that.

warped ginkgo
#

I'm not arguing

edgy oriole
#

Oh, that only affects 4K resolution.

#

Easily reproducible.

warped ginkgo
#

not th efirst UE game I've seen

#

that has memes when set to 4k

edgy oriole
warped ginkgo
#

does that resolution remind you of anything

#

ultra quality is 77%

#

that would be 2956x

#

3041/3840 = 0.7919......

#

so lets round up to 80%

#

btw idk how it it is with DLAA but

#

I've tried preset k, and in "realistic" games

#

it seems to mess up the volumentrics

#

and smear

#

preset E seems to be the way for now

#

and F for DLAA

edgy oriole
#

Took some work, and now I don't have proper flip, but whatever 😛

warped ginkgo
#

with clair obscur + reno (unreal engine)

edgy oriole
#

That's why

warped ginkgo
#

thonk I have mpos

#

works just fine with game.exe

edgy oriole
#

All working perfectly now

#

Thoguh I probably won't get more than 20 FPS at 4K DLAA

warped ginkgo
#

I use dlss balanced preset e @ 4k

#

I tried K, but it smears too much in this game

edgy oriole
#

~35 FPS

warped ginkgo
#

I dont think 4090 vs 5090 or

#

14900k vs. whatever you have

#

makes that big of a difference

edgy oriole
#

Or, it's just the fact that DLAA's actually working for me 🙂

warped ginkgo
#

oh

#

sure I guess

#

unironically framegen would've been great here

#

but idk why they didnt add it

#

its UE, just add the streamline plugin

slow forum
#

Especially when they ship XeFG's DLL 😅

warped ginkgo
#

wondering why my game refuses to start

edgy oriole
#

Not really playable like this, I can see why they deliberately broke DLAA @ 4K.

warped ginkgo
#

on release night they made it so if you had steam overlay off

#

the game would just crash

#

and even now there are memes where

#

if you launch the game's exe

zenith prism
#

Has anyone tried OptiFG?

warped ginkgo
#

like sandgame/bin/win32/sandgame-win32.exe

#

it crashes

#

you can only launch via the steam icon

slow forum
#

The irony...

warped ginkgo
#

but until somebody posted on steamforums

#

"game crashes if steamoverlay is off"

#

I was trying everything

#

getting it to work

#

LMAO

slow forum
#

Didn't say you didn't. I implied high seas builds don't crash 😜

warped ginkgo
#

unironically those where fine

#

but you still cant launch game.exe

#

which is a bit annoying because I was working on something earlier

slow forum
#

Yes you can

warped ginkgo
#

and kept launching the game.exe; and it would crash

#

only the steam link worked

#

this .exe

#

atleast on steam will crash

slow forum
warped ginkgo
#

but the steam icon (steam://launch/appid) works

warped ginkgo
#

buy the game: grief

#

pirate it: "it just works"

#

atleast they fixed it within a few hours

#

I went to bed a t5am

#

woke up at like 11am to bio

#

and it was patched

zenith prism
#

I think 4K DLSS Balanced is the way

#

My goal is to at least maintain above 60

warped ginkgo
#

I'm 4k dlss ballanced

#

K was a bit too smeary

#

so I went back to E

#

and E is great so far

zenith prism
#

I was on K gonna try E

warped ginkgo
#

E wont resolve as much detail; but it wont smear

#

which is way worse imo

slow forum
#

The most frustrating part about vendor specific techs not being implemented is Reflex/XeLL/AL2 (if they had added FSR) since the game is very latency sensitive

eternal python
#

I'm having 0 crashes with Reno (act 1). I assume they will come later?

#

Cause I've seen a lot of y'all talking about this

warped ginkgo
#

I've also had almost no crashes (I'm using the Unreal Engine mod)

#

so idk what its from or

#

if its unstable systems

#

or the game being griefed

#

so just enjoy lol

zenith prism
#

This game has crazy auto exposure/eye adaption

eternal python
warped ginkgo
#

if anybody has issues with Ritsu's mod; this is my current dev build of the UE addon

it has all the upgrades pre-applied; the only thing to look out for is sliders dont work in real time; you need to enter/exit combat or load save

#

visually they should be about the same

#

it might perform better too; since its only replacing one 32x32x32 lut every like hour

#

vs. running code in a shader that draws every pixel

eternal python
#

Nice! It would just be a matter of replacing the one from this channel with yours and setting the peak brightness to our TV nits right?

warped ginkgo
#

delete old addon

#

put that in

#

change peak nits to display

#

enjoy

eternal python
#

Awesome, thanks for the file <3<3

errant jackal
#

ritsu mod has been fine since i disbaled dlaa

#

but sub 1080p rendering on a 5090 lmao

eternal python
#

I'm running 4k dlss quality with a 4080

warped ginkgo
errant jackal
#

1440p display atm

warped ginkgo
#

ohh

errant jackal
#

so DLSS Q is 960p

eternal python
#

Ohhh gotcha

warped ginkgo
#

I'm on dlss balanced E

errant jackal
#

feelsbad

warped ginkgo
#

4k 32inch

#

thats 1300p or so

#

I think it looks good

errant jackal
#

You cant override the % scaling Nvidia Inspector can you

eternal python
#

Dlss at 4k looks good always except ultra performance imo, specially with transformer

errant jackal
#

have to use DLSS Tweak

pearl wagon
#

I'm on a 4090 but using a custom DLSS resolution (0.443 or 960P) so that I can maintain 60 => 120fps Lossless Scaling frame gen for everything except cutscenes (toggle off)

yea sure 960P is low but with the transformer model its a nice sweet spot if you want more performance

warped ginkgo
#

but set it to like 95%-99%

#

I think if you set it to 100%, it triggers "dlaa"

#

which has the same grief

balmy bloom
#

i don't know for nvidia but for amd optiscaler, i could override the ratio with ue screenpercentage console command

errant jackal
#

says (needs forced quality to custom) and then selecting custom says pre 571 driver only

compact totem
#

Not reno but still modding I guess, anybody got any tips for stutters when using optiscaler for FSR 4 on this game?

warped ginkgo
#

lmao the profile inspecotr already comes with

#

0.99 "for games that break with dlaa"

warped ginkgo
#

with the nv app override stuff

#

probably 5000 series release drivers

jagged portal
warped ginkgo
jagged portal
#

Just removed allow_multiple_push_constants

warped ginkgo
#

ah

#

you might be able to upgrade less forcing render target only

#

but the game uses uavs that need upgrading thonk

quaint knot
#

do you guys clamp your monitors color gamut to srgb or use native mode using renodx? I guess reno does not extend gamut of the game and its srgb but in HDR?

eternal python
#

I dont change anything personally

#

But this is my first time using a reno mod so I don't know much about setup

hasty loom
merry ermine
haughty dirge
haughty dirge
# shrewd galleon Still unsure how I should be using renodx with special K? I’ve seen your guides ...

that is the right way to do it - global SK injection by launching thru SKIF, with local reshade+addon install (so literally just what the mod instructions say to do; drop dxgi.dll and the renodx.addon next to the game exe). sometimes using special k's add-on system also works, which is great for convenience, but overall my success rate for getting the two tools to play nice has been highest with local reshade+addon and global SK

haughty dirge
haughty dirge
warped ginkgo
#

can you go to the gamepass versions bin folder

#

is the name of the .exe different

#

steam/epic have SandFall-Win64-Shipping.exe

#

but I think gamepass/ms store versions of games are like

#

sandfall-gdk or something

haughty dirge
warped ginkgo
#

kek ty

digital venture
#

I have a friend that always get a fatal error crash after 15-30 min ingame ( no mods or reno ) i saw that game crash when steam overlay off for some ? or it's just with reno ?

warped ginkgo
#

was patched a few hours later

#

also it wasnt a "crash"

#

the game just turned itself off safely

#

no popup, no 'fatal error'

#

so if he's getting fatal error with no mods, something else is griefing him

#

game bug, ue5 bug, unstable system, unstable OC

#

500 variables with pc gaming

digital venture
#

Yeah i make him tried a lot of thing but still happening lets hope for him there will be an update for that

somber pebble
visual flower
#

yeah

proven snow
#

Using latest snapshot, loading game saves result in fatal error if I use Nvidia app to change DLSS to Latest (DLSS4)

#

Seems I need to force Nvidia App to use Balanced tier instead of in-game settings.

#

Only then can I load the save

surreal thorn
#

#1365094340355035167 message

#

Try that

proven snow
#

That is what I am using yes

surreal thorn
#

Oh no idea then

winter merlin
#

anyone using optiscaler with reno? Does it work?

winter merlin
#

seems to kinda work? it does frame gen but i get weird artifacts on the left side of my screen

#

that was with dlss fg, fsr sorta works

limber goblet
#

PC gaming is sooo annyoing

#

you have to spend hours fixing stuff which worked a day ago

#

Reno and SK stoped working

#

like nothing was changed

#

but the ReShade is throwing errors now

surreal thorn
#

at least you can fix stuff
can't fix shit on a console

limber goblet
#

true

#

haha

#

still I don't always have time to fix stuff

#

I just wanted to play for a few hours

#

but ofc I cant

visual flower
#

but also we have such an amazing opportunity to play with preset K and good fps

#

and reno

limber goblet
#

ofc reno is game changer

#

preset K is not really good in this game though

#

😄

#

it's working now, not sure why or how

#

I hooked reshade through SK as a plugin

#

that stoped working for some reason

#

using dxgi.dll seems to work if I set SK's HDR to scRGB native

#

it does not work with SK HDR disabled

#

it looks really good

wraith ore
limber goblet
#

I dont think that I updated SK though

#

I will test it with the latest nightly build

wraith ore
limber goblet
#

I still load the fix asi as a SK plugin tho

#

that one works fine

wraith ore
limber goblet
#

just delete the dinput8.dll and add the ClairObscureFix.asi through the SK UI

#

“Add Plug-In” and set it to “Lazy”

#

and press Load DLL/Plugin

wraith ore
#

aight, that seemed to work. Now to move the dxgi.dll back to the game directory. Also, when you say you switched SK's HDR To scRGB is that under HDR config-> scRGB preset that makes it a raw framebuffer?

#

and thanks

limber goblet
#

yes just set it to scRGB raw framebuffer

#

and np

visual flower
#

btw just FYI disabling letterboxing with Lyall's fix kinda removes some of the intentional letterboxing

#

so it removes some of the intended experience, it's not a huge deal but thought I'd mention it

fiery orchid
wraith ore
#

annnnd now it crashes lol. Just fuck my shit up.

wraith ore
#

problem solved, just had to delete the sk.ini

ancient siren
limber goblet
limber goblet
#

I had to lower saturation, 67 with 62 blowout was way too high

#

62/62 seems to be fine

bold minnow
#

I almost always use 80/80 on unreal engine games