#✅RenoDX: Clair Obscur - Expedition 33

1 messages · Page 2 of 1

safe jackal
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top post needs a pin and maybe a note about the native res bug

inner pagoda
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What’s the native res bug?

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Like DLAA looking weird or is it a different thing

jagged portal
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I couldn't replicate it

clear turtle
inner pagoda
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yeah, I set it balanced on 4k

compact totem
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Had another driver crash it seems, removed the mod for now to see if that might have been the issue

tiny scaffold
queen latch
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Hi, does PureDark's Framegen mod work with RenoDX? I tried it, the game loads but the screen is compeltely black, although it does respond to commands

solar lichen
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Can't see any changes with the presets or sliders with this mod...I installed it to the Win64 folder and turned on vignette too and have DLSS quality...any ideas?

slate ingot
clear turtle
solar lichen
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Ended up installing regular reshade with add on support then used this mod to replace the dxgi.dll and things work now sorry I thought you didn't have to install reshade with add on and then install this mod my bad!

safe jackal
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reinstalled Nvidia App to because the profile wouldn't load
Tried the preset K override and the model has the same artifacts as MH Wilds on volumetrics
EDIT: not that many on your face volumentrics as MH Wilds, presset K makes the image very clear even with ingame AA set to Low (4k Balanced)

median swift
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lastest version of PureDark FG mod just released and works with Ritsus's renodx HDR

slow forum
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What ReShade build does pd use ?

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Afaik, he often (if not always) ships a custom build of his for his mods

median swift
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not sure, but only his build works with renodx

grizzled jackal
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does that fix the black and white videos being in color?

lapis elk
warped ginkgo
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if anybody is able to replicate

grizzled jackal
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ah ok

warped ginkgo
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the black-white cutscene

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can you please test if the UE addon has the same issue?

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or send me a save file

grizzled jackal
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the thing is they happen once and not again

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and the game only has one savefile

warped ginkgo
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rip

grizzled jackal
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atleast in the menu

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so you cant go back

warped ginkgo
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there are backup files

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in the folder

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if you go to the save folder

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ther eis a "backups" folder

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with more save files

grizzled jackal
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do you have the path for that at hand

lapis elk
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I'll check my save files and see

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I just had one of them

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Very much spoiler territory. Not sure how far in you are

grizzled jackal
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yeah for sure spoiler

warped ginkgo
warped ginkgo
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%localappdata%\Sandfall\Saved\SaveGames

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then you'll have your steam id

grizzled jackal
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oh in appadat i see

warped ginkgo
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EXPEDITION_0.sav is your main save

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backup has a ton of saves

lapis elk
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I have save file for the transition between act 1 and 2 which has one of these cutscenes. I can check myself with the UE addon in case you don't wanna be spoiled

grizzled jackal
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based

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since it saves every few mins i dont have one that had a cutscene im pretty sure the last was longer than that ago

lapis elk
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or is loading save etc enough

warped ginkgo
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but its something you do once

lapis elk
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I'll check the cutscene in a bit

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game takes ages to load for some reason now

warped ginkgo
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if its still broken set hue correction 0, saturation correction 0, blowout restoration 0

lapis elk
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@warped ginkgo alright so this cutscene is slightly different than the others. Some of it is greyscale, other "accents" are not, compared to the other ones that are fully colour. I am not entirely sure if this cutscene in particular is supposed to be like this, but I'm gonna choose to believe that is not the case cause it looks odd

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either way, it happens with the UE mod as well

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I checked the cutscene on youtube and it looks the same as it does for me. Apparently this one is supposed to be like this. I don't have a cutscene to check then sadly

warped ginkgo
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thanks for testing

lapis elk
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no worries. I'll test again if I encounter another one

warped ginkgo
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or both are griefed

lapis elk
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I crosschecked the particular cutscene with it on youtube, and it's not broken

warped ginkgo
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not broken in both mods?

lapis elk
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it's the same without the mods is what I'm getting at. I just assumed it was another broken cutscene since it looked odd

lapis elk
warped ginkgo
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ohh ok

ember solstice
ember solstice
# warped ginkgo no

ok. thank you. Btw how do you enable b8g8r8a8_unorm + b8g8r8a8_typeless +r10g10b10a2_unorm upgrades?

warped ginkgo
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for the clair mod just drop it in and enjoy

ember solstice
warped ginkgo
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so we dont confuse people

ember solstice
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its called remnant 2 and another one is banishers gosts of new eden

warped ginkgo
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ohh

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remnant 2 works

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with UE

ember solstice
steady elm
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Is RenoDX stable for this game or some people have (more) crashes? 😊

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(I know at least one person without crashes so good start)

warped ginkgo
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idk didnt start playing; just added lutbuilders to the unreal engine universal mod

lapis elk
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Not sure if the people experiencing crashes are using the gamepass version or have a certain gpu etc

ember solstice
warped ginkgo
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I dont know

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I just install reshade normally

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and just turn the game on normally

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no idea about sk compat sorry

safe jackal
ember solstice
warped ginkgo
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unless the mod requires SK for a specific reason, using it without SK will probably always be the best way to play

SK may or maynot play well with reshade/reno -- and if you want to playtest thats up to you

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like for some reason you loose a chunk of fps when using renodx + SK in berserker the first khazan

safe jackal
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sk was cashing so I stopped using SK and lowered the game's gamma to 0.9, then played on SDR for a few hours (using only the 60fps cutscene asi patch)
I started using reno today, as it is on the nexus zip and had no problems.

ornate pilot
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If you are using SK, you need to use 25.4.24 version or newer.

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this mod work fine for me with SK

safe jackal
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If anyone wants to try SK hdr, try using hdr10. The discord nightly release has fixes for this game.

ember solstice
haughty dirge
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fwiw in the vast majority of games (that ive tried at least), SK and Reno work fine together if you use global SK thru SKIF and local reshade+reno, ie literally just following the instructions for dropping the two files in this Reno mod into the right place

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im currently using reno and SK together with gamepass clair obscur with no issues

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the compatibility issues tend to come up when you try to double up on the local install (ie both SK and reshade local) or use reno thru SK's otherwise awesome global add-on system

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afaik the only game where i could never get SK and Reno to work together at all so far is Avowed, but that issue is bigger than any incompatibility between the tools as renodx on its own causes avowed to crash 100% of the time for quite a few peeps (myself included)

west smelt
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I'm using SK (Global) + Lyall's fix (SK ASI Plugin) + Reno (in game folder, not via SK). Works smoothly.

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It only crashes when I close the game. lol. As in, on quit game, there is SK's crash sound (from metal gear solid).

royal plover
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which version are you using?

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i just downloaded the latest one on nexus and it crashes on launch

west smelt
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1.5, latest

royal plover
west smelt
royal plover
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ah thanks

haughty dirge
west smelt
neon spire
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let me try using SK, might cap FPS see if that reduces stutter

royal plover
pearl wagon
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mine is injecting in the game (global) but i can't get the menu to appear. i see the special k cursor when i hover over where it ought to be

west smelt
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I had that when I tried global injection. SK overlay wont appear.
So I just do in-game folder dxgi (local install, not via SK) now. Then within SK, under HDR setup, change tonemap to Raw buffer.

neon spire
west smelt
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No.

neon spire
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don't you get a lot of tearing?

west smelt
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None at all.

pearl wagon
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renodx and transformer model working fine

neon spire
west smelt
west smelt
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Its a 240 Hz monitor. I run most games at ~100 fps. So dont really see the benefit of VRR.

naive holly
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Anybody tried smooth motion on RTX 50 series? Its flickery on me

winged dune
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SK global, Lyall fix as ASI plugin and Reshade both loaded as SK plugins from its folders, and RenoDX - no issues whatsoever. But switched to SK HDR when talk of lost greyscale started, still waiting for another greyscale cutscene to go back to Reno and confirm its working.

west smelt
royal plover
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ok so i used nvidia app to set a dlss resolution and somehow that fixed the crash

royal plover
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oh maybe it's DLAA issue

acoustic elbow
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I suggest setting Blowout to at least 10 (Blowout 0 vs Blowout 10):

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Its very noticeable in fire. I will look for other scenarios to test if 10 is enough

neon spire
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any other suggestions?

acoustic elbow
winged dune
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Was so creepy that i figured that was the one, and yeah, it is.

elder void
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Oh my... Some people not crashing at all, others with constant CTD. Some people seeing the grayscale other full color. What's going on?! Hahaha.

winged dune
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Yeah, should be.

steady elm
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In that case I’d imagine that RenoDX accidentally killed the grey scale shader

elder void
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To be fair, my game only crashes if I bring up the ResShade UI or the HDR analysis overlay.

winged dune
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Disabled SK injection and put dxgi and reno dlls as is next to game just to be sure its not some SK issue, still no greysccale. Deleted without returning SK injection, so pretty much clean install - greyscale.

gaunt hearth
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do you guys know if RenoX/reshade works with DLSS Enabler (https://www.nexusmods.com/site/mods/757) ? I'm using it to have FSR 3, noticed that TSR has a lot of shimmering in the distance and XeSS completely destroys the hair

Nexus Mods :: Modding Tools

Simulate DLSS Upscaler and DLSS-G Frame Generation features on any DirectX 12 compatible GPU in any DirectX 12 game that supports DLSS2 and DLSS3 natively.

pure tapir
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Hey hey, I am about to buy the game and have not been following progress closely. The current state is no DLAA, no black and white shader for cutscene(s), and vignette & film grain have to be enabled and disabled together?

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other than that, it's install and good to go?

grizzled jackal
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that sounds correct

buoyant falcon
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another copy paste of optiscaler

naive holly
worn bolt
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Does fg make parrying more difficult?

bold minnow
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at least as long as base framerate is high enough

worn bolt
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60+ as base enough?

bold minnow
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at least I have no issues with it

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yea definitely

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if you really struggle with parry timing there is actually a mod already lol

worn bolt
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Nah I love a challenge, but I do want low latency. Which fg mod works?

slow forum
bold minnow
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works flawlessly so far

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even with reno now as long as you use his reshade dll

slow forum
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With SK as well loading the whole ?

worn bolt
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Ah damn puredark is paid

slow forum
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Or not 😜

bold minnow
visual flower
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game looks so gorgeous in HDR 🙏

steady kayak
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yep I agree big thanks to all the modders for being so fast on this one

compact totem
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only other thing I have installed is the Lyall fix, so it's either related to that or just game/driver issue I assume?

gaunt hearth
visual flower
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btw there are sometimes these bright white particles floating around

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are they caused by reno or it's in base game as well as an aesthetic thing?

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happens even indoors

haughty dirge
# visual flower btw there are sometimes these bright white particles floating around

good question - i hadnt actually thought about Reno, I was wondering whether it was due to transformer model DLSS (not really/maybe ish. the particles look different using model E - slightly bigger and more defined - whereas with K in some scenes they are so tiny i get the sense DLSS thinks they're noise that needs to be minimised). but im probs exaggerating the effect, they are present either way. guess ill report back if reno affects them, i have a feeling im about to get to the "greyscale cutscene" bit so will switch from reno to SK HDR for now anyway

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also, jfc, on the one hand i wish id known anything about this game beyond it reviewed well and was "free" on game pass bc not sure i would have started it - ive literally teared up less than a handful of times in my life and was practically sobbing after the opening hours lmao

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tho on the flipside that makes me kinda glad i didnt know anything about it going in bc its been a v long time since a game has hit me with that kinda emotional wallop - and the gameplay is shockingly fun for someone who usually hates turn based combat - im into it

wild bone
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I've just installed Optiscaler to get framegen working on my 3080ti https://github.com/cdozdil/OptiScaler/releases

Framegen works absolutely fine when I disable RenoDX. But using both together -they both work, but the game is a stutter fest. Any ideas? I'd like framegen and the HDR, at the moment I can only have one or the other :/ thx

GitHub

OptiScaler bridges upscaling/frame gen across GPUs. Supports DLSS2+/XeSS/FSR2+ inputs, replaces native upscalers, enables FSR3 FG on non-FG titles. Supports Nukem mod for DLSSG-to-FSR3 FG. - cdozdi...

jagged portal
visual flower
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feels like I'm gaming for the first time in years

wild bone
worn bolt
hollow zinc
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does anyone else get some type of visual artifacts in the menus or is my gpu dying?...

still hatch
slow forum
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Apparently modder downsampled them back to og res & kept the same format so it should be ok for both RenoDX & Lyall's fix

neon spire
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Oh I will download that. The banding and extreme artifacting in the cutscenes was driving me crazy

slow forum
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Thanks for linking it btw 😊

elder void
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If someone could share that mod to a faster to download place... :)) haha.

old wing
lime karma
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Hi all, so are we actually supposed to have Windows HDR set to 'on' for this? Because with Windows HDR set to 'off' this game looks gorgeous, colours are popping, and I still hit my monitor's peak brightness. Liliums HDR Analysis shows that a source HDR10 colourspace is detected (??) If I set Windows HDR to 'on' the colours don't look so good, and I'm pretty sure I'm not hitting peak brightness, even if the HDR tool reads that I am.

surreal thorn
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yes... you need HDR on to use HDR

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that just means your display is crap at HDR

grim hinge
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You might have extremely cursed SDR settings

lime karma
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I am aware, and no it isn't 🙂

grim hinge
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Lots of monitors oversaturate in sdr

surreal thorn
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also resist urge to think brighter = better cause that's what monke brain want

lime karma
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it's just jarring that it looks so much better in SDR after going through so much trouble with RenoDX

grim hinge
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The default settings in renodx are supposed to accurately display how the game would look on a 2.2 gamma display at 203 nits diffuse white but also with hdr highlights

hasty loom
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RenoDX default is accurate SDR appearance, but uncapped

grim hinge
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There are sliders to adjust to your liking in renodx but your frame of reference might be a monitor that deep fries in sdr

hasty loom
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Take a screenshot in SDR, change to HDR. If it looks different your calibration is broken

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(other than 2.2/srgb)

lime karma
grim hinge
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I would just tune the sliders to your liking

hasty loom
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Wtf is "wide gamut with srgb mode"

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Sounds extremely cursed and broken

grim hinge
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Doesn’t every monitor have some bullshit like that

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I never turn off hdr

hasty loom
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I was looking for srgb mode because that should match Windows HDR 1:1

grim hinge
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SRGB mode on most monitors targets 2.2 I think and is just a gamut clamp

hasty loom
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sRGB mode should be srgb, not 2.2 but it's never default

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It looks more washed out so people would complain

lime karma
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Ok, so maybe I'm used to a greater saturation in games even with HDR on, which makes my monitor's SDR representation of E33 (albeit wrong/cooked/oversaturated) more attractive.

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So why would the HDR tool be detecting HDR if I have it turned off?

lime karma
sterile monolith
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Excited to get home and play this finally

compact totem
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Have fun!

empty mist
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i do have to admit the music is great in this game

digital venture
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Everything is great, it's goty level

steady elm
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Split Fiction will be GOTY tho 🤣

grizzled jackal
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❤️

plush sundial
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I have the same error

charred horizon
pure tapir
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using DLAA? that crashes the game still

balmy bloom
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when i use dlaa, it doesn't render at native resolution

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but at 1711p instead of 2160p (checked on optiscaler)

grizzled pulsar
plush sundial
grizzled pulsar
plush sundial
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Thanks will try

empty mist
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has anyone tried the "Force DLAA" button in SK in this game with RenoDX? would that work?

charred horizon
proven snow
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Hmm somehow my game is crashing now after loading save, but I was playing just fine a few hours ago

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Took out the RenoDX addon file from the folder, launched the save again, quit to desktop, returned the RenoDX addon file back to the game folder, now the save works again. Bruh

frigid cove
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anyone else experiencing the resolution on 4k being locked to this when in borderless windowed mode?

slow forum
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😅 they went for the true 4K

frigid cove
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yeah this may perhaps be a tv thing rather than the game

pure tapir
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is it actually rendering at that resolution or does the game just default to showing the max reported res by the display?

grizzled jackal
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i would recommend deleting the DCI 4k resolutions in CRU

clear turtle
grizzled jackal
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nvm then

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but deleting them is recommend still :P

frigid cove
frigid cove
clear turtle
frigid cove
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Oh really? Thats interesting

clear turtle
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I think it's just doing full screen and only displaying whatever the max resolution is

grizzled jackal
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Open vrr menu and see the res it shows

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Green button on remote 7 times

clear turtle
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if it's doing the other resolution things will look a bit oval

limber goblet
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is it normal that only the UI Brighness slider work?

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lol

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I tried everything

warped ginkgo
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(outside of rec709)

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if you want a rec709 clamp; you have to apply one manually

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windows offers their own now too I guess

limber goblet
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or well how do I pasue/upause this game?

hasty loom
warped ginkgo
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I just dont use sdr mode

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so its fine

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sdr in hdr is way more accurate than sdr mode itself

hasty loom
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Problem is people think SDR is the accurate one and HDR is desaturated

warped ginkgo
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imo 2 things are responsible for hdr having a bad wrap

  1. shitty 400 nit lcds that arnt even capable of outputting hdr; but still get a hdr on/off slider because of marketting
    -- lots of people's first HDR experiance is with one of those, because they got it and saw HDR is supported, saw everything looks like shit; and never used it agin

  2. sRGB -- the gamma missmatch in video games, the srgb encoding windows does -- nobody likes sRGB

limber goblet
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@jagged portal How can I pause/unpause the game to apply the renodx changes? Nothing seems to work 😦

warped ginkgo
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in clair obscur

limber goblet
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I have to restart the game?

empty mist
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someone said reload save

warped ginkgo
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you have to either:

  1. load save
  2. exit to menu, continue
  3. enter/exit combat
limber goblet
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oh okay thanks

warped ginkgo
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thats only for the Unreal Engine mod; ritsus mod should apply sliders on the fly

buoyant falcon
warped ginkgo
buoyant falcon
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ritsus mod has real time sliders

limber goblet
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hmm still nothing changes, I guess its not working at all for some reason

buoyant falcon
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are you playing the gamepass version

limber goblet
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no

buoyant falcon
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no ideal then

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ritsu's mod works perfectly for me

limber goblet
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tone mapping settings seem to work, mostly

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except game brightness

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do I need to enable UE HDR?

frigid cove
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Is there a difference between ritsus mod and the one jdsp made a video about?

warped ginkgo
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thats about it

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on paper the only difference between the Unreal Engine universal mod and the mod ritsu made should be just the sliders

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visually they should be about the same

buoyant falcon
limber goblet
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no idea then

frigid cove
buoyant falcon
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are you using the included dxgi

limber goblet
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yup

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omg

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I found the issue😅

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I was using the oblivion addon... sorry lol

finite nexus
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Hello guys, how can I use the reno mod and optiscaler at the same time? I tried what wiki says but it crashes all the time (Gamepass version). When I use only reno mod it works flawless

limber goblet
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The game looks really good with reno, but the sun need more bloom

haughty dirge
# visual flower feels like I'm gaming for the first time in years

That's a great way to describe it actually. Not entirely the same emotion but it reminds me of playing Mass Effect for the first time in the way it grabbed me beyond "the gameplay is fun." It's like a reminder of how new this art form still is and how few of its products actually attempt to make the most of the medium

late ridge
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the most impressive part of the game tbh is how little space it takes up lmao
42gb is insane

lost egret
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Having some weird bug where the renodx mod adds weird flicker and some dark lines across my screen, never seen anything like it before

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actually it seems rtx hdr and smooth motion enabled itself at some point without any indication in the settings and only after i rebooted it was showing as "on", so my bad

hasty loom
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@jagged portal fyi, the grayscale is because of the position of setuntonemapped. Doing it before the linear color grading means applying correction will delta between pure render

zenith prism
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Has anyone got smooth motion to work? I'm getting black lines

naive holly
neon spire
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Anyone else with nvidia having stutters during cutscenes with renodx?

compact canyon
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Especially bad in second cutscene in the game. Drops to ~15 fps at the start of cutscene

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I have isolated the problem to "tonemaper" in the reshade settings

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with "vanilla" stutters are gone

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obviously advantages of proper HDR are gone too 😦

trim anchor
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weird

compact canyon
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The strange thing that these stutters feel like assets loading or shader compilation issues. If I don't run the game without the mod first I probably had blamed UE

neon spire
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Yeah I felt that way too

compact canyon
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But nope, first cutscene on vanilla plays perfectly

neon spire
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Was trying to delete shader cache somehow too

compact canyon
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perfectly = 30 fps 🙂

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I seldom play on PC. We suppose to have "enable HDR" on windows setting turned on?

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Because otherwise I didn't have HDR popup on TV even with mod installed.

compact canyon
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Thanks. That was the only option I wasn't sure about. It leaves renodx as the only possible cause of stuttering

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The worst thing that the game doesn't have load game menu (or I am stupid)

formal forum
compact canyon
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so I have to restart the game to check cutscene again 😦

trim anchor
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I suppose it supports it in the final build

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they just never exposed the option

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assuming that mod is real

formal forum
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I'll test it now

formal forum
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with and without rt/rr mod

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looks to be doing something with light on the rocks and grass

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but is it enough to justify 20% fps loss, hmmm

grizzled jackal
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nah

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atleast not based on that example nor the images on the nexus page imo

formal forum
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easy pass for me

ornate pilot
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From the screenshoot on nexus pages, the reflection looks really nice with mod.

grizzled jackal
grizzled jackal
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since there isnt really any time of day change in the areas

grizzled jackal
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this shit isnt worth 20% fps

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lmao

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more than happy with the default the game has to offer

ornate pilot
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Maybe check the cvar from that mod, and only using the reflection one

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I'm not at home atm

grizzled jackal
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that might be an idea yeah

formal forum
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normally i'm all over stuff like this but areas like the screen shot are rare from the 20 hours i've played

grizzled jackal
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yeah

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and the lighting that it has by default is seriously good

ornate pilot
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The reflection will shine when you are at the mansion area (when you first meet maelle), this area looks really bad with vanilla reflection

formal forum
pearl wagon
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is just using the ray reconstruction worth it. potential performance benefit?

formal forum
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CP2077 being the exception

pearl wagon
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oh i see. cp2077 is also my only real use of it

formal forum
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might be worth trying just the RR variables though, I have to take the kids to school now so won't be able to try myself for a few hours to report

bold minnow
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RR is usually not worth it in my opinion unless the game uses full RT/path tracing

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or the game has exceptionally noisy reflections

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using RR in PT titles will have the benefit of replacing cost intensive denoisers while looking better so it's basically a win win

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in games where you have some RT reflections only, RR is a bit overkill for the performance it costs imo

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I don't think this game needs it really

elder void
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Although is a .pak, I have no idea checking how those work.

bold minnow
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just turn on hardware lumen and remove some of the denoisers

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reflections will look good

ornate pilot
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I too want to try to upgrade the reflection only

bold minnow
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it's just a engine.ini + the DLLs needed for RR to work

elder void
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Wow true.

lime karma
haughty dirge
elder void
#

Checked the .ini, lots of stuff in there. Haha. I'd say the guy really knows what he's doing.

pseudo mist
#

I got to use optiscaler with this game probs 😭 cos no fsr

bold minnow
#

hair, fog and reflections are much clearer

#

it improves the image quality in general

empty mist
grizzled pulsar
#

@jagged portal maybe it's worth adding a prerequisite on the nexus page and/or in the main message on discord (with the mod file) stating that it's required to use upscaling like DLSS for this mod to work? I see a lot of posts on Nexus where people have similar error messages like I had. Or at least it could be added to the FAQ?

#

unless it's not always required and the mod can work with DLAA/native resolution on some configurations, but I'd still say it's worth adding a warning for people who might encounter this

jagged portal
#

@surreal hound I don't see any errors in the log, maybe try removing other mods/reshade effects

neon spire
#

Does this help with cutscene stutter?

clear turtle
ornate pilot
nocturne cypress
#

pretty good tbh since those really took away from the cutscenes

neon spire
winged dune
#

Here we go again.

#

Ultra preset of that RR mod with DLSS Performance seems manageable in 4K. Did anyone try to compare High etc?

silver perch
neon spire
tacit knoll
neon spire
#

good to know, still holding out on playing the game for a bit. Unplayable without renodx but I get massive stutters in cutscenes with it. Not Idea what to do.

empty mist
winged dune
#

I wanna try manor before reverting RR or trying with just hair, wonder if it's still a ghostfest.

#

Yeah, it still is. Looks alot better though. Oh well, default lightning is good and going lumen not worth it, and reflective surfaces are very few and far between.

inner pagoda
lapis elk
visual flower
#

without too many minor changes

inner pagoda
naive holly
nocturne cypress
neon spire
#

high or ultra?

elder void
neon spire
#

deleted engine.ini file

frigid cove
#

anyone having an issue where the sprint button on a controller (pc) will all of a sudden stop working? it just appears to not register properly
not that i mind walking around in this game lol but its annoying that RT button does not work consistently for running

steel hornet
elder void
visual flower
neon spire
solemn gazelle
#

is it normal that moving the sliders has literally no effect?

jagged portal
#

Other mods might mess up with it

solemn gazelle
#

i have nothing else tho

#

except reshade actually

#

could that be the reason?

tribal agate
#

Otherwise it won’t work

thin pike
#

Probably not using the supplied dll, using Reshades.

#

That's what happens with Reno when I forget and just try to use the addon file in other games.

solemn gazelle
#

i followed the install intructions

#

basically compied the two files into the game main folder

#

but the this is that i had reshade installed before doing this step, that what i meant by asking if its the reshade thats the cause

thin pike
#

Reno requires Reshade, I would just try to copy the dxgi.dll again and make sure it overwrites.

steel hornet
#

currently running optiscaler + reno, works like a charm

solemn gazelle
steel hornet
#

test skiv

#

nice it works

steady elm
#

TIL: Suicide Bomber is a valid strat in Clair Obscur: Expedition 33 👌

haughty dirge
# elder void Checked the .ini, lots of stuff in there. Haha. I'd say the guy really knows wha...

fwiw i tried it out and its definitely worth it imho - im sure it will differ based on people's FPS preferences and hardware/level of performance hit. for me it dragged the 1% lows from about 80 to 60, and avg FPS from like mid 90s to 80ish. but the qualitative visual difference for reflections and character hair in particular make it easily worth it for me - given im not hitting close to my screen's 120hz anyway, locking to 60 fps instead of 80 for that consistent smoothness and latency feel is totes worth it

neon spire
#

are you using ultra version?

haughty dirge
#

i only tried the "ultra" version of the RT mod, so no idea what it scales like if using high or medium instead

haughty dirge
haughty dirge
neon spire
#

will try high as soon as I figure out how to not get stutters in cutscenes

copper orbit
#

i'm having cutscene stutters as well. is that shader compilation related? really would like to keep the HDR.

neon spire
#

for me it just happens with renodx on

#

I tried deleting shader cache but not sure if I deleted the right thing

copper orbit
#

yeah, it started after i installed RenoDX

woeful cradle
#

newest update issue: there is a box around subtitles in cutscenes now. Tried posting a photo but the picture was all fucked up for some reason

neon spire
#

there has always been a transparent blurred box around subs

haughty dirge
#

fwiw regarding the cutscene stutters - have not directly compared if they are worse with Reno but in saying that have no reason to doubt you guys - but i have noticed that cutscenes in general are FAR heavier than the gameplay sections, to the point that theres a major and noticeable performance drop even when playing the vanilla game without anything else

#

so i assume that would make any stutter - whether preexisting or introduced by reno - more noticeable as well

neon spire
elder void
neon spire
#

I tried removing Lyall still had stutter, will try again later

nocturne cypress
haughty dirge
wild bone
lime karma
#

I stuck with reno sans the hud fix, as hud distortion in this game isn't too distracting. Turn on async in opti if you havent, nets you a few more frames

wild bone
#

Thanks. I'm kind of a perfectionist with this stuff especially with games that I really want to get the most out of like this one.

I've held off playing until the first patch, maybe it's patched with native HDR or something, then I can get opti working fully.

fiery orchid
#

i'd rather have them patch in FG so we can use renodx without opti/puredark

wild bone
#

true, although I'm on a 3080ti so generally have to patch in FG anyway unless they include FSR

gaunt hearth
#

Having an older GPU (6900 XT) I'm using my AMD adrenaline driver frame gen toggle. In some games it's completely broken but was surprised that it works well enough here TBH

#

so basically my setup in this game is ATM: DLSS Enabler for adding FSR to the game, RenoDX for HDR and the Adrenaline Frame gen to get framegen. Wonky but it works

wild bone
#

Adrenaline is exclusive to AMD cards right? For me on a 3080 I need Optiscaler I think

gaunt hearth
visual flower
#

someone mentioned reducing shading from epic to normal fixed the stutter issues when moving camera, maybe this can help you guys fix it for cutscenes too?

#

I did not experience it myself yet at all so idk what exactly it looks like

#

and I'm using reno, lyall, cutscene mod and another mod for optimisation from nexus

haughty dirge
true sage
#

using renodx & puredark

surreal thorn
#

thats probably framegen not the mod

dry sundial
#

What settings are u guys using woth reno?

buoyant falcon
#

completely personal preference

visual flower
#

I'm just using default as it looks very good already, some scenes seem a bit overly foggy but I'm honestly scared of tweaking settings to kinda lose the artistic intent/colors/shadows/highlights or any other details

#

my friend uses highlight at 80 but I think it changes the color scheme quite a lot

true sage
surreal thorn
#

Shrug

#

You’re asking about problems that aren’t likely to be related to Reno so who knows

dry sundial
#

Is there anyway to preset j or k when using RR?

#

It defaults to d when enabled

empty mist
dry sundial
#

Does it work well with the FG mod, the RT / RR mod, and reno?

empty mist
#

if it actually does that is another question, SK reported the correct Preset, i wasnt using the Nvidia thing to show

#

no clue i don't need FG so i dont use it

#

but Reno + RT/RR worked for me just fine

dry sundial
#

Yeah The FG mod allows you to force k or j but when using RR dlss indicators says it's stuck on D

empty mist
#

try it for yourself, maybe you can get it to work :D

#

i decided to not use FG in this game as i already get 120+ frames on almost all epic settings

#

without the RT mod ofcoure, with it i had like 70-90 depending on area and in terms of looks i didn't see a big difference except reflections, so its def not worth for me

compact totem
dry sundial
#

This game seems to have shitload of texture pop ins when running

gaunt hearth
#

you'll lose like 4 or 5 fps but the popin is almost gone while running around the areas

#

worthy tradeoff IMO

jagged portal
#

Can anyone that had crashes with DLAA test and lemme know if it works? @errant jackal

neon spire
errant jackal
#

Won't be able to test today so it's on someone else, only takes 3 seconds to try

neon spire
#

1% and 0.1% lows get pretty much halved in that simple cutscene just by having renodx

quaint knot
#

this looks really bad. I have reno but game is really smooth

visual flower
#

same, maybe that's related to your gpu driver/installation of the game and mods

#

the game worked perfectly for me so far with reno

#

speaking of, Ritsu, I hope you had time to enjoy the game too besides just working on the renodx

#

🙏

#

it's been such a pleasure

hasty loom
#

stutter should mostly be CPU related, i don't think the mod has that many resource upgrades.

neon spire
#

time to DDU I guess

visual flower
#

try it out, 99% of my issues went away after ddu

#

in most games

#

I never used ddu before but now I'm an embassador of that shit

neon spire
#

CPU utilization is so low and I have a 9800x3D I even undid my undervolt because I thought it might be the issue

neon spire
visual flower
#

572.83

#

I'm on 4070 ti super and 7800x3d

hasty loom
#

stutter from shader replacement shouldn't be a thing in renodx. but stuff related to resources can be

visual flower
#

yea that reminds me, the game has no shader compilation right?

#

seems almost absurd it doesn't stutter like crazy

#

in ue5

neon spire
#

it compiles at the start really fast

visual flower
#

if you have not tried it maybe it could help too?

quaint knot
# visual flower 572.83

I have 576.02, and you could try these in windows settings, idk I've seen people say this settings causes stutter

visual flower
#

I don't even know the difference I did not measure it I just installed everything I wanted and playing

#

yea that one I have turned off too^

#

if you have something like x3d Turbo in your bios I'd suggest trying turning it off

neon spire
#

Nah only change I made in bios was enable xmp

visual flower
#

that should be fine

#

also I assume you tried installing Lyall's fix too

#

noticed you have borders in the cutscenes

neon spire
#

Yeah I tried everything

#

Drivers are next

visual flower
#

I hope it works out for you

#

btw just in case, what I did before everything was perfect is DDU + custom driver installation, but I also removed AMD GPU drivers with DDU and I think I reverted to the chipset driver that was last available in the mobo driver section, not the AMD website

visual flower
#

also since you're running the 9800 maybe you can look into updating the bios if that is possible

#

some mobos improved compatibility somewhat recently

visual flower
neon spire
surreal thorn
neon spire
#

yes I only used sk to show the frame time

#

I noticed it while playing normally

merry ermine
#

lumen is apparently broken on PC 😦

#

guess I'll be waiting to play this a little longer

neon spire
#

only for 50 series before hotfix drivers

empty mist
merry ermine
#

oh, good to know

empty mist
#

check the other clair obscur channel they talked about it there

neon spire
#

nvidia and their shitty drivers recently

elder void
empty mist
#

mansion looked good for me just the reflections looked sort of ugly but i guess that’s software lumen lol

elder void
winged dune
#

Between switching to preset J for less ghosting in fog/around manor (haven't gotten back to it yet to see if it really helps) and the like, using only hair related bits from that RR mod Engine.ini, and adding some Lilium's CAS and filmgrain on top of Lyall's fix with disabled sharpness i think i've settled down.

empty mist
#

i assume you could try testing one of the hot fix drivers and see for yourself in the mansion

#

here it says .15 and .26 are unaffected

ebon python
winged dune
#

I left these ones, and Nanite stuff, the last one probably doesn't work without other RR stuff but isn't breaking anything either way.

empty mist
winged dune
#

I haven't really compared, but i doubt its much, Certainly not as much as the full package.

ebon python
#

Clearly I was looking at the wrong mod or the wrong version of it lol. I was looking at the ultra version of RT Enhancement and it doesn't have any of that

winged dune
#

Eh? Weird, i'm pretty sure its the one.

ebon python
#

I swore I saw it before as well and maybe it was a different version. I just downloaded 0.4.1 which was uploaded pretty recently

#

Regardless, thanks for sharing the settings! I'll just copy over what's in your screenshot

winged dune
#

Maybe the new one doesn't have it anymore. Maybe its just a placebo 🙂 But i think the noise around hair was alot worse before.

#

[SystemSettings]
; ===== Hair Tweaks =====
r.HairStrands.DeepShadow.DensityScale=1.0
r.HairStrands.Visibility.ShadowBias=0.2
r.HairStrands.Visibility.SoftTransition=3
r.HairStrands.Rasterization.ShadowDensity=0.45
r.HairStrands.SkyLighting=0
r.HairStrands.Visibility.PPLL.SamplePerPixel=64
r.HairStrands.DeepShadow.DepthBiasScale=0.01
r.HairStrands.DeepShadow.MinResolution=256
r.HairStrands.DeepShadow.SuperSampling=1
r.HairStrands.Visibility.Compute.SamplePerPixel=16
r.HairStrands.SkyLighting.SampleCount=16
r.HairStrands.SkyLighting.ConeAngle=1.2

; ===== Nanite Tweaks =====
r.Nanite.DicingRate=1.0
r.Nanite.MaxPixelsPerEdge=0.5

; ===== RayTracing Tweaks =====
r.RayTracing.Shadows.EnableHairVoxel=1

winged dune
#

I'm not sure its due to Reno and it is a minor issue, but just before screen fades to black during cutscenes the colors on everything suddenly shift for a brief last moment.

winged dune
#

Yeah, found an easier way to replicate - by falling down somewhere. Happens pretty often with Reno, but didn't happen in a dozen times without.

compact totem
#

Saw there was an update on steam, anything broken?

quaint knot
#

as renodx outputs srgb(because game is in srgb color space, so I guess reno does not touch that?) should we use native wide gamut or clamp srgb?

charred horizon
neon spire
#

people say these things are placebo but something in the million lines of probably useless configurations in this mod fixed my stutter completely
https://www.nexusmods.com/clairobscurexpedition33/mods/1?tab=files

Nexus Mods :: Clair Obscur: Expedition 33

Definitive Unreal 'Engine.ini' changes with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss.

#

I just wish I knew which ones

surreal thorn
#

fixed via placebo

neon spire
#

yeah frametime graphs are placebo and not measurable at all

surreal thorn
#

show data

patent lintel
#

Anyone with a lg cx/c1/c2 wants to share his settings for renodx in this game? I'm not really able to know how a game's hdr should really look lol

steady elm
neon spire
neon spire
surreal thorn
#

if it's not by them, it's probably useless

plucky finch
plucky finch
merry ermine
neon spire
#

just gotta put up with it, hopefully I can sort of just forget about it

winged dune
#

Got back to manor, yeah, preset J doesn't help 😂

raven dune
#

Is there a way to disable sharpening without lyall's fix?

plucky finch
nocturne cypress
#

preset J is just way better than K for volumetrics

#

still worse than CNN presets tho

plucky finch
#

Oh you guys mean Lumen lag?

merry ermine
#

if the game doesn't use DLSS autoexposure, try forcing that on

winged dune
#

Already enabled by default, disabling it makes a smooth ghost trail into trail of multiple ghosts.

merry ermine
#

Well dang

#

sounds pretty broken

hasty loom
#

ui alpha tag no?

#

that ue setting?

winged dune
#

Well, at least its just one place that you visit rarely. Very few places with reflective surfaces otherwise.

neon spire
nocturne cypress
#

any game with volumetrics i think

#

i notice it in so many

neon spire
#

wow, no way how is it that people don't mention this?

#

like I have watched fsr4 vs dlss4 videos and nobody seems to bring this up as some downside

nocturne cypress
merry ermine
#

J is so significantly worse for image stability on foliage that most people won't use it

nocturne cypress
#

might try k again to compare

merry ermine
#

diferent people have different sensitivites I guess. J is the worst at handling foliage of every DLSS model

nocturne cypress
#

yea fair enough

neon spire
#

I thought it was due to replacing dll, but if games that ship with dlss4 also have issues then it's pretty bad

hexed seal
#

Hi! Latest update dos't crash with DLAA anymore, however the scene is brighter in DLAA than in DLSS Quality for some reason. After disabling RenoDX it looks the same in DLAA / DLSS Quality. Can anyone else confirm it'

merry ermine
#

these issues come from bad motion information mostly afaik. So it's mostly a comparison of what each model does when shit hits the fan

#

I guess it's more nuanced than that but w/e

#

some of the fog issues are definitely AI shenanigans I feel

nocturne cypress
#

yea idk

#

in TLOU 2 the ghosting on preset K was so bad in dark areas on the flashlight

#

unbearable

#

so i swapped to J and didn't look back

#

so maybe the foliage didnt bother me or i didnt pay attention, but thats kinda weird since TLOU2 has loads of it

merry ermine
#

it's mostly if the foliage was struggling normally with TAA solutions

#

like in black myth wukong, foliage on preset J looked like the native internal res without AA basically

#

would have rather used FSR2 even

#

but that's an extreme example

visual flower
#

I'm hopefull we'll see another preset someday soon

#

that will fix more issues

#

preset K clarity is so amazing to me

#

I'd trade it to almost anything

merry ermine
#

yeah same

#

they still consider it a beta so I'm sure we will

visual flower
#

I remember just launching wukong

#

and INSTANTLY noticing difference on the main screen on the char armor

#

it's like suddenly you're playing at 4k

#

yeah

#

I'm still not sure what they meant by dlaa being in beta for these presets

neon spire
#

maybe optiscaler people can make fsr4 available for nvidia gpus someday

visual flower
#

I never used optiscaler is it really useful?

winged dune
#

With DLSS no, unless you're craving for fake frames in games without framegen like here.

neon spire
#

not really, mostly used to replace dlss with fsr for dlss only games

visual flower
#

I see

#

yea if I REALLY want framegen I usually just go with lossless scaling

#

don't really wanna go for it in clair since I already get 90 fps and the game is pretty strict with parry windows

neon spire
#

I use lossless sometimes for emulator games to go from 60 to 120

#

works well enough

visual flower
#

yeah it's pretty fun to use for videos too

fiery orchid
visual flower
#

I see

#

is reno working post the latest patch normally?

#

it feels like something changed

#

but I can't really explain it

#

maybe it's just the location I'm in rn though

winged dune
#

Didn't see any problems, sliders worked.

visual flower
#

yeah maybe it's just the camp at night looking a bit too cloudy/dim

sand willow
#

If I just use the renodx-clairobscur_expedition33 files how do I go about adding lilium's hdr tool to measure the nits on screen?

winged dune
#

Can just drop shaders and textures folder next to it, or specify its location in reshade GUI.

#

Or install reshade like normal with all you need and replace dxgi.dll with the one bundled with Reno.

sand willow
#

after reloading, it does seem to be running like normal though

old wing
#

For me DLAA works fine now with the latest version, but had to switch to DLSS Quality anyway now, because of dodging and using the RT mod

empty mist
empty mist
haughty dirge
# neon spire time to DDU I guess

ive often found that when im messing around with mods like reno, turning things on or off a few times, the existing shader cache ends up being a hindrance rather than a help. clearing it out and then launching with all settings + reno running - the state youre gonna play in basically - often then resolves it for me

#

the annoying part is that depending on the game there can be like 2-4 diff shader cache (or pipeline cache or other stuff) locations

#

theres the directx shader cache that windows disk cleanup can nuke, as well as the nvidia driver cache, and for lots of games they have their own additional cache somewhere within %localappdata%, so if you've tried or are trying to start with a fresh shader cache just make sure you get "all" of them

haughty dirge
# quaint knot I have 576.02, and you could try these in windows settings, idk I've seen people...

fwiw ive heard this lots of times too but have never found a significant performance difference in any game when actually testing it myself. thats not to say its impossible, as theres obvi far more games out there than ive ever tried, but every time/everything ive tested this with its turned out to be one of those internet windows gaming optimisation trueisms that lots of peeps repeat but ive not seen evidence for

ionic notch
#

Unless you mean the noise

haughty dirge
# nocturne cypress yea im very surprised as well, maybe people are not as sensitive to it

yeah J and K are definitely like a, C vs F situation before the CNN model got E (iirc, the actual model letters mightve been different). i checked it out after you mentioned it to me yday and J and K (i guess it makes sense its in beta) defs have tradeoffs that make them more or less suitable for specific games. we defs cant equate K to E in the sense that that CNN preset was basically "best of all worlds for everything"

haughty dirge
# empty mist meh i found Ultra+ in Cyberpunk totally dogshit. Lost FPS, made PT look worse an...

fwiw even though the Cyberpunk U+ is like the "original" one and the one that team has put the most work into, I think it's also the one where they're deviating furthest from what the devs figured were good setting - id agree that I usually prefer not to use it in Cyberpunk for actual gaming but it's an interesting experiment in the sense that they are able to unlock new methods/techniques of doing things that CDPR just didnt go with. So it's fascinating from a technical perspective. Any of the U+ mods that apply to UE5 games I find to be basically a complete no-brainer in terms of improving performance and visual quality - it's an engine where they have way less scope to change stuff than in Cyberpunk, but the issues tend to be similar between different UE5 titles and they seem to have a very solid grasp by now of what to fix and how

sand willow
grizzled jackal
#

the character models look really good in this game aPES3_AngeryNod

empty mist
empty mist
tiny scaffold
#

Can someone pin the post with the latest version? Now I have to scroll all the way back to find it

ornate pilot
#

You don't need to scroll, just 1 click

gaunt hearth
gaunt hearth
ornate pilot
#

No, it is the latest version

#

Ritsu update the first post when he is posting the newer one

gaunt hearth
somber pebble
empty mist
#

yea ofc

#

that was the only reason i downloaded it :D

#

sure it looks good standing still

#

but during movement i hated it

#

def not worth losing fps and image clarity just to have nicer PT while standing still

#

Vanilla PT is currently the best for me looks wise and stability wise

#

with the "no fake light with PT" mod, everything looks great

somber pebble
merry ermine
#

<@&1179197777616568400> It would be very helpful to get the first message pinned in here 🙏

fiery orchid
#

it's "unfortunate" you green people don't have pin perms

merry ermine
#

ah, true, guess it's just threads where that doesn't exist for some reason

#

sorry for ping 😅

hasty loom
#

how broken is oblivion if this is the renodx fps difference

#

i'm jealous pepe_hide

errant jackal
#

party people i havent played game since Thurs

#

what is new

#

is there anything new

#

Any mods should install, does FG mod exist?

visual flower
#

I think all the same

#

can just play

steady elm
# hasty loom

RenoDX faster than engine.ini? In theory that doesn’t sound right thinkies

hasty loom
#

something something 16bit native gpus...

steady elm
#

engine.ini was always native FPS for me, so this is crazy, need to see a test with vanilla FPS as comparison

#

Now I’m wondering how much FPS engine.ini can cost 🤣

hasty loom
#

i usually have - 5-10fps / - 5-10fps in WuWa which is 240fps, based on shader/swapchain, but that's vs SDR, not engine ini

#

maybe rgba16f is faster but eats more vram

cobalt crown
fiery orchid
#

Ultra Plus people said they'll take a look at E33 after finishing Oblivion 🙏

slow forum
#

Considering Oblivion's state, that might take a while kek

merry ermine
#

finally starting this out, god reno can make this game shine

hasty loom
merry ermine
#

no clue really, ritsu doesn't expose hue correction options

hasty loom
#
#define CUSTOM_COLOR_GRADE_BLOWOUT_RESTORATION   0.75f
#define CUSTOM_COLOR_GRADE_HUE_CORRECTION        1.f
#define CUSTOM_COLOR_GRADE_SATURATION_CORRECTION 1.f
#define CUSTOM_COLOR_GRADE_HUE_SHIFT             0.f
#

0 hue shift is hmm

merry ermine
#

that opening is weird cause the game it kinda washed out if you use sdr/defaults, but then the prerendered cutscene is more vibrant, actually a lot closer to my tweaked settings it felt like

hasty loom
#

flames are pink in oblivion if not at least 30%

#

there's a dumb balance between playable and looking good

neon spire
hasty loom
#

per channel nonsense in action

#

ah, didn't capture

#

at 20 seconds

#

all that blue smear

#

red smear: renodx / rtx / engine.ini

#

also means RTX is all-in with per-channel, oof

quaint knot
#

is noise on lamps normal? its more obvious in game than ss. dlaa makes it better. it looks like when denoiser settings are messed up

empty mist
#

i only have have slight ghosting when enemies move around/with lamps but that's for sure just dlss and its magic

visual flower
quaint knot
merry ermine
#

surely that's just lumen

empty mist
#

oh yeah i see what you mean

#

never noticed that personally but ill look when im ingame

#

but yeah most likely lumen

merry ermine
#

@jagged portal have you tried adding autohdr to video yet?

empty mist
#

tho im looking at a smaller light at the Camp not a huge one like yours

#

but i looked ultra close with my eyes and i dont actually see that much shimmering

#

like this light right here is fully stable for me

#

no shimmer at all

#

but its hard to compare since its a completely different light than the one you showed

#

btw off topic question, is there a way to view these HDR png screenshots on pc with actual HDR? on my phone it actually shows up as normal HDR with the colors and everything but on my desktop discord its just washed out

hasty loom
#

chrome

empty mist
#

right

#

so only in browser

slow forum
#

SKIV if you need a viewer app

empty mist
#

yea i meant just without downloading it

#

but good to know

merry ermine
#

you can copy paste into skiv

slow forum
#

If u have SK installed you already have it

slow forum
empty mist
#

this is great then ill def use this more

raven dune
#

Would recommended disabling sharpening with lyall's fix cause that stuff is nasty

empty mist
#

@quaint knot i actually found a light like yours and yeah i have similar slight shimmer. lumen stuff i guess

merry ermine
#

I may stick with my settings I've got now, they seems to hold up well enough

merry ermine
neon spire
visual flower
balmy bloom
#

lumen, nanite are gpu and cpu killer

visual flower
#

it does look very nice tho when used right

merry ermine
visual flower
#

yeah for sure

#

I'm really enjoying the default settings too, game's just beautiful

merry ermine
#

game is very pretty. I do think it's a bit washed, but that's mostly the style of bloom they're using.

visual flower
#

yeah

#

but it's mostly clouds/fog

#

which is very prevalent I think

raven dune
#

"Developer intent" doesn't really mean anything for hdr games but I do think the intent is to have somewhat of an old french film look

visual flower
#

so it kinda fits

#

I see, I mean I like the vibes the game has if you even use just default

#

since there are different colors depending on the scene

#

like something it could be very warm and cozy

#

other times pretty depressing

#

which all are neat

raven dune
#

Yup I've just been using default reno settings, might bump contrast/sat just a bit, but haven't really noticed it being washed out per se, more just foggy like you said

#

Been too busy playing and loving it to notice lol

visual flower
#

yeah and I really want to see what they wanted to show in a sense

merry ermine
visual flower
#

compared to stuff like mh wilds

#

where I despise their "artistic intent"

#

😸

visual flower
# merry ermine

yeah like there in the background it does still look a bit washed right?

#

due to their bloom/fog

visual flower
#

like I found myself just looking at stuff a lot of the times

#

and some enemies are just gorgeous to look at

limber goblet
merry ermine
#

hm, touching the highlights slider might be a mistake

#

at least with contrast increases anyway. Forces you into some noticeable highlight compression (which isn't necessarily bad I guess, it's the look the game wants).

neon spire
#

yeah in the world map the bloom is crazy when you look at the sky if you touch highlights

hasty loom
#

white clip is better. i haven't even looked at highlights in a while

merry ermine
#

settings I posted earlier vs highlights brought down to 46

#

some situations have pretty noticeable detail loss without it 😦

#

I liked what the slight bump to highlights did for skin 😩

#

oh well, so it goes

limber goblet
#

everything else at the default settings

#

the sun looks very bad, it needs bloom lots of bloom lol

#

eye adaptation strikes again tho, rising contrast crushes details until the "eye is adapted"

#

rising contrast + shadows helps like rising both to 60

grizzled jackal
#

my adaption of your settings

limber goblet
#

saturation at 80 is too much yea

grizzled jackal
grizzled jackal
limber goblet
#

true

grizzled jackal
#

tho i guess skin isnt affected by blowout too much

#

unless you set it equal to sat

merry ermine
#

hm, can't say I'm seeing anything that dramatic yet

grizzled jackal
#

are you in act 2 yet

#

dont wanna spoil

merry ermine
#

still in act 1

grizzled jackal
#

ok then i cant show

merry ermine
limber goblet
#

I did not want to raise the saturation at all but 65 with 60-65 blowout looks good

merry ermine
grizzled jackal
#

switching between the setting ive used so far and new more saturated setting

merry ermine
#

I mean yeah I can get what you mean there haha. Seems like it's just light bounce from the very red area, doesn't seem bad to me considering. But preferences and all that

grizzled jackal
#

i think this is fine mostly like you said red bounce lighting

#

but that is at 70 sat xd

#

80 gets a bit unpleasant

merry ermine
#

ah, didn't realize, yeah I can see that. I ended up doing the same thing on oblivion when I got to the oblivion gates...

limber goblet
#

I can't really decide between 65 and 70 sat

#

70 is def more realistic when it comes to skin tones

merry ermine
#

I'll drop it down a bit more

limber goblet
#

55 is too low

grizzled jackal
#

wrong clip smh

limber goblet
#

yup this one looks good

grizzled jackal
limber goblet
#

i would rise shadows to 55-60 tho

#

the higher contrast is needed, but it has a youtube enbseries filter look to it haha

grizzled jackal
#

your right

#

i think 53 shadows is enough already tho, atleast right, will have to check in darker areas

limber goblet
#

that peak brightness tho haha, the G5 is a beast

grizzled jackal
#

its such a step up from the CX and my PG32UCDM

#

really happy with it

simple spruce
#

is it worth downloading that lumen mod

grizzled jackal
#

i dont have it, from what ive seen in the comparisons n stuff.. no

#

not worth the fps hit

#

the game is gorgeous

simple spruce
#

yeah it is

#

im bothered byr no native framegen implementation

grizzled jackal
#

just need the fix from lyall really

simple spruce
#

i cant imagine it being difficult to force with something since it has DLSS already

#

im not downloading puredark and idk if uh

#

this would work with puredark anyway

grizzled jackal
#

i dont think it does, iirc someone here tried it

#

i might be wrong tho

simple spruce
#

aah okay, well that's good

empty mist
#

but tbh not really worth it, makes it look just slightly nicer, the reflections do look nice but thats about it

#

and losing 30 if not more fps for that, meh not worth it

simple spruce
#

oh did it lmao why

grizzled jackal
#

after some more testing

#

i think this is good

merry ermine
#

if you're raising shadows and decreasing highlights, you probalby just want less contrast lol

empty mist
#

but i noticed people pointed out in the comments of the mod that the mod wasnt actually using Hardware RT or whatever as the author was saying it does

#

it just enhanced the software RT that's already ingame aka the software lumen or whatever

empty mist
ember solstice
#

What is the best program to take png hdr screenshots on windows?

#

I mean these screenshots look good. Mine are in jxr and I can't share them on discord

clear turtle
clear turtle
#

SKIV also works

#

i use that to convert steam AVIF atm

#

copy from SKIV to discord

#

SKIV is included in special k

#

just check root directory

ember solstice
#

can it convert jxr as well. I have so many in jxr but they are pretty much useless besides windows

clear turtle
#

yup

grizzled jackal
#

ayy lmao

#

we found the funny number

clear turtle
#

ugh must resist 😩

grizzled jackal
#

its not really a spoiler

ember solstice
clear turtle
#

I haven't really played much, trying to finish this months goals

clear turtle
grizzled jackal
merry ermine
limber goblet
clear turtle
simple spruce
#

i keep hoing they'll go over rebirth

#

hoping, even

clear turtle
#

the default looks a bit faded so i was gonna adjust it when i came back to it

empty mist
empty mist
#

if thats true tho no clue but some people said that

grizzled jackal
#

lol youre right legit identical

limber goblet
merry ermine
#

a lot of these sliders feed into each other. Multiple ways to get the same thing

limber goblet
#

this is the same too

#

if you want to keep contrast at 50 haha

grizzled jackal
#

yeah makes sense

#

ive never really played around to achieve the same look with diff settings

neon spire
grizzled jackal
#

1 sec

limber goblet
#

Ok I'm happy with these for now:

grizzled jackal
sand hamlet
#

I am for sure crashing with DLAA enabled. Pretty quickly once loading in and trying to run around too.

grizzled jackal
#

i have not had a single crash in my 25 or so hours in this game

#

except when i first wanted to launch the game where dlaa was enabled by default and it was still broken causing insta CTD with reno

limber goblet
sand hamlet
#

I was crashing once a night for the last few nights, without renodx

limber goblet
#

like with ambient lighting/fog

grizzled jackal
jagged portal
merry ermine
#

very jarring jump in quality, but I guess that would be there anyway

limber goblet
grizzled jackal
#

game runs very well as well im very happy with this compared to oblivion

#

(60fps cap)

empty mist
haughty dirge
grizzled jackal
#

60 dead flat feels better to me than 60-90 varying

limber goblet
empty mist
#

ahh okay good thinking

#

i mean im kinda happy with All epic settings but dlss quality at about 100-120 fps

limber goblet
#

sometimes you have to use 90+ fps to "fix"/mask bad frametime

#

aka oblivion

#

lol

empty mist
#

where do u set that custom 77% resolution?

#

might wanna try that

grizzled jackal
#

nvpi

empty mist
#

ah okay

#

so ingame u set DLAA but its 77% instead of 100%

grizzled jackal
#

ingame it doesnt matter what i set itll always say 77%

empty mist
grizzled jackal
empty mist
grizzled jackal
#

atleast for us

#

hope virtous can improve this

empty mist
#

oblivion has horrible frametime compared to E33

#

its actually crazy

grizzled jackal
empty mist
#

only issue i have with oblivion is the shader compilation sometimes happens when u launch the game again

#

so during gameplay

#

after that the frametime settles somewhat but its def not as good as it could be

haughty dirge
# grizzled jackal because i prefer to have fully stable frametimes 99.9% of the time

yeah im able to run the RT enhanced mod at a basically locked 60 (60fps being the 1% lows in that case) so have settled on the same - i understand its not actually enabling hardware lumen, but whatever it is doing to the quality of software lumen/the bvh structure/reflections and hair rendering in particular is eliminating enough of the lumen artefacts that usually bother me that the mod at a solid 60 is worth it to me vs 80 without it. tho very much looking fwd to when the U+ team gets a chance to turn their attention towards this game 🤞

neon spire
#

performance hit is just too high, dips bellow 60 too often

grizzled jackal
#

I don’t use the RT thing either

haughty dirge
# neon spire performance hit is just too high, dips bellow 60 too often

so far im not really seeing it, though i have to disregard the frame rate completely collapsing for a frame or two on cuts or scene changes bc that drags the avg and 1% low stats down significantly otherwise. tho i am also not super far into the game - perhaps later areas get heavier? trying to play like 4 games simultaneously atm and dont even rly have time for one, so my hope is high that by the time my full focus returns to this game U+ will be avail

grizzled jackal
#

If U+ team would take a look at it I would try that

empty mist
#

i think the best and only engine.ini things needed are mostly the LOD ones

haughty dirge
# grizzled jackal If U+ team would take a look at it I would try that

im under no illusion that the current RT enhaced mod isnt doing what it claims (ie hardware lumen), which by logical extension throws into question whether the creator understands any of the variables they are messing with ofc, so imho theres a large chance the performance hit is probably greater than it needs to be for what it accomplishes. would love U+ bc i have a greater level of trust that they understand what they're doing

#

the only reason im running with the current RT mod regardless is that the visual differences i can tell by eye are worth it to me personally and i can live with a locked 60