#▫️Oblivion Remastered

1 messages · Page 2 of 1

tight ibex
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damn what's wrong on my end then

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I've reinstalled my game multiple times completely

nocturne bronze
tight ibex
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yup

nocturne bronze
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It took me forever, the game was not taxing the CPU, for some reason, during pre-compilation

tight ibex
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yea same for me

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only the first 20% my cpu was at 100% load then it suddenly went down

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and took forever

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during gameplay I still have tons of compilation stutters

dire steeple
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I'll try a complete 200 GB reinstall again this afternoon. I don't get atrocious stutters, but cannot get the GPU to be fully used if using Frame Generation. Only get like 20 FPS more and GPU usage tanks.

inner barn
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Reflex off my GPU is perfect

dire steeple
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Not a problem anymore since they patched the ability to use any upscalers. LOL.

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Now that I was determined not to rest until I got it working properly.

inner barn
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masterclass from the devs and now they will go in weekend problably and leave us with that

dire steeple
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They've been on a weekend for years in Bethesda by now. Haha.

nocturne bronze
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oh it's a gamepass exclusive "feature" lol

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or well Microsoft store

dire steeple
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DLSS got mysteriously applied again to my Game Pass version. Posted about it on SK Disc.

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Fiddling with CVars now.

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Game is so cursed.

dire steeple
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Oh my God! Finally got all almost in place. FG working as intended, even though Betheda disbaled it. Haha. Profile K looking way superior to all others that blurred the image when you moved your character. RenoDX with nice ShortF settings. Decent input lag although Reflex is not fully working. Happy gaming pals. You all are the best^^

nocturne bronze
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I honestly think that nighttime in the original game looks 10 times more realistic

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the remaster is way to bright by default and that fog kinda ruins the landscape

fallow loom
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The Retro PC Time Capsule format returns once more - but this time in the context of a brand-new game. Oblivion Remastered on PC running maxed out on a 12900K/RTX 5090 system is stacked up against the 2006 original, running on period appropriate hardware - a Pentium D 3.0GHz processor paired with the (then) almighty Radeon X1800 XT. Just how muc...

▶ Play video
eternal kite
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Is anyone else seeing artifacts when forcing the transformers model with the nvidia app? If I stand still for too long (or when I am in a conversation) white sports will start appearing on screen.

dire steeple
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Yes. That's something that happens in other games as well when you use the transformer model. I don't know if it's intrinsic to the new model or if it's just when you override it.

bronze torrent
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game updated, wtf? there's no upscaling optionss

queen skiff
bronze torrent
queen skiff
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good to know

bronze torrent
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If anyone needs:
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
Altar.UpscalingMethod=1
Altar.DLSS.Quality=4
Altar.DLSS.FG.Enabled=1
Altar.Reflex.Mode=3

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may need to set to read only too

queen skiff
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^ Could somebody pin this?

vestal axle
faint garnet
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does anyonne have any mods they can reccomend for the difficulty sliders?

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adept is too easy

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but expert is crazy hard

sleek pawn
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The difficulty sliders are pure Bethesda nonsense, always have been

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There are no changes in mechanics or consumption rates of stamina / magicka

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Just a you deal fuck all DMG whilst the enemies sneeze on you and you die

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Master has a

You - 0.2x dmg scale

NPC - 5x dmg scale

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There are a few slider improvements on nexus already

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Ideally something with a flat large increase to both you and NPCs. 3x dmg across the board so I don't have to swing 50 times at an enemy to kill them but I can also die easily

faint garnet
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@sleek pawn what do u think about this mod

dire steeple
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By they way. What's wrong with SSR? Lol... If I turn it off it gets better, but do I lose some layer of qality by doing so? Like... Does this game mix RT reflections with SSR?

small basin
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layers SSR on top of RT because some things are missing from RT

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like fog is completely absent for one

dire steeple
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And what Bethesda did about it? Nuke upscalers. Haha.

fallow loom
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The SSR is hot garbage. It reflects your weapon in the water, etc. It's better to just turn it off since it's more consistent, even if less accurate because of the cut down geometry used to render the RT reflections. (They show this in the DF comparison of Remaster vs original)

blissful warren
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Digital foundry will preform an execution publicly at 3pm BST

topaz briar
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i dont want to see SSR in any new games lol

grim plume
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Definitely better then default

prisma ocean
prisma ocean
tall dock
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Optimized settings when

blissful warren
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Nevah

nocturne bronze
nocturne bronze
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The game runs fairly well with 3.8.1 FG,+ 310.2.1 SR Preset K + 310.2.1 RR Preset K with Ultra + default setting (with ray reconstruction tunred on)

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I locked the FPS to 90 for now aka 45 base + 45 generated frames

scenic pumice
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😭

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You cant say the game runs well

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Then say all that

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A game that runs well does not need all that

nocturne bronze
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Well you need Ultra+ if you want to fix ray traced reflections

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it runs at a semi stable 60 fps without FG, the only issue with FG is the flickering :/

weak nest
nocturne bronze
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Who said that it is optimised haha

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it's UE 5.3

weak nest
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I am with you dude, it just made me laugh

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Most people don’t even know differences between dlss versions

nocturne bronze
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Yea, it's kinda sad that you need to mod/optimise games yourself nowadays

weak nest
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Maybe I will try the downgraded FG, I got them all forced to the latest using profile inspector

nocturne bronze
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3.8.1 is definitely better

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it's more stable and looks better, BUT it runs worse

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I mean it's more demanding than 310.2.1

weak nest
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Yeah, I just more stability now, the constant hitches are really jarring

nocturne bronze
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I get no hitches with or without FG tho

weak nest
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I will probably turn the SSR off, the weapon reflections look so bad

nocturne bronze
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I turned off SRR

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Lumen with Ultra + is enough

weak nest
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I get random stutters, I just assumed it’s the regular UE nonsense

scenic pumice
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The game runs fairly well

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-# with 3.8.1 FG,+ 310.2.1 SR Preset K + 310.2.1 RR Preset K with Ultra + default setting (with ray reconstruction tunred on)

nocturne bronze
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sorry for the video quality 😅

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I get very small dips here and there but it's not noticeable

topaz briar
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😩

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right is very noticeable for me

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but its nothing for normal people i would say

dire steeple
nocturne bronze
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the latency is fine

topaz briar
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but i dont have big spikes in oblivion like DF's

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no idea why Alex has such bad performance in his video

nocturne bronze
topaz briar
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but i can definitely tell there is a difference between the two

nocturne bronze
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87 fps vs 80 can be noticeable

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and if the framerate is all over the place then yea ofc

topaz briar
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no i mean these small hitches

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its expedition btw

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not oblivion

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i refunded oblivion

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😩

nocturne bronze
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if you notice the small sub 1ms frametime fluctuation then that sucks haha

topaz briar
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actually refunded expedition 33 too but someone in my steam family bought it so i downloaded it again

topaz briar
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1ms is too hard to notice

nocturne bronze
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I'm fine with 1-2

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VRR helps a lot

topaz briar
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for me at least

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and the raw performance in oblivion is so bad that i dont even want to play it

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😩

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i refunded expedition 33 for the visual not the hitches btw, that game is smooth if you turn down shading quality to high

nocturne bronze
topaz briar
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ya

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not a fan of UE5

neon copper
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at least other games have an actual modern game to simulate

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while here you're simulating a 20 year old game

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yet CPU performance is abhorrent

nocturne bronze
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ture, there are UE5 games that run well

fallow loom
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Oblivion Remastered does a good job in thoroughly modernising the 2006 visuals with the latest rendering technology - but the more you play, the more the experience is marred by excessively poor performance. The game has profound CPU problems that make a smooth experience on PC seemingly impossible - even on the most powerful hardware. Meanwhile...

▶ Play video
nocturne bronze
scenic pumice
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You locked the game to 45fps

topaz briar
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WTF is going on there

queen skiff
topaz briar
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tbh i only have small hitches

queen skiff
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know someone playing on a 2070 super and they're having s blast
though they might not notice hitches as much as we do
🤷‍♂️

topaz briar
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i saw someone claimed dead space doesnt stutter on his machine and even recorded a video on it

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and in his video there were massive stutters

worn sage
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digital foundry videos are so bad its all just rage bait

nocturne bronze
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I have no 1-2 second long hitches

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only small frametime spikes

scenic pumice
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Im saying the lower the fps cap is

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The less chance a frame time spike will appear

worn sage
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idk it feels like he doesn't even give the games he plays a chance and he does very little testing

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bad game equals views

runic plover
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Wonder if the shader cache is busted in his video.

nocturne bronze
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you can force thegame to recompile by deleting the Save_Settings.sav file

runic plover
frozen shuttle
analog marsh
queen skiff
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thought this was funny

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yoinked it from another server

small basin
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what am I missing blobsweat

queen skiff
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the aspect ratio

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looks absurd

small basin
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ah lol

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yeah anything greater than 21:9 I simply can't fathom enjoying

nocturne bronze
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all settings

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well game settings

dull rune
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is there RenoDX for Oblivion ?

worn sage
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yall waiting for the mod to be more finished to post on nexus or what?

vestal nacelle
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ShortFuse doesn’t post on nexus

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People are too stupid and incapable of following directions there

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Makes modding frustrating

worn sage
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just ignore the nexus page besides when updating lol

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I never would've even found renodx if not for nexus lol

vestal nacelle
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I still upload to nexus

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I just mostly ignore posts and let them come to discord if they have questions

scenic pumice
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There needs to be a nexus page ngl

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Think of the exposure

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There should have been a nexus page day 1

worn sage
glacial hound
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game crashing after i just installed reno

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what has it done?????

glacial hound
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this game????

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this game runs like shit. sorry

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jkust like mh wilds runs like shit

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mod doesnt seem to work at all

queen skiff
glacial hound
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eh? why

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what does that do

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it did nothing for me

glacial hound
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i lost my dawnfang 😦

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i dont think i want to play anymore

small basin
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Could always get it back with a console command

nocturne bronze
glacial hound
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i havent been able to find the code >.>

nocturne bronze
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really?

glacial hound
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yeah

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it's a dlc item

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it dfoesnt look like dlc items are included in any of the logs

nocturne bronze
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which version do you need?

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lvl

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@glacial hound

glacial hound
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i have a mod that makes it the correct level

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so if i have a code for any version it should be fine. i think im lvl12 tho

nocturne bronze
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00079062

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then

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player.additem 00079062 1

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the underlying engine is the same, aka you can use the old item IDs 😄

glacial hound
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😮

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ill give it a try

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YEAAAAAA IT WORKEd

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thank youuuuuu

nocturne bronze
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np 😄

glacial hound
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ok i reinstalled reno and now it is behaving itself

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does the mod turn off dlss?

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my performance has taken a tanking

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maybe it's a shader issue again

formal charm
hidden hedge
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Does anyone know what the Post Processing Effect Quality affects? I know Chromatic Aberration is lumped in. Is there any reason not to turn this all the way off?

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I can't believe how lazy the settings are.

hidden hedge
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Found it. Add these lines to Engine.ini:
"r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0"

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That turns off Chromatic Aberration, Depth of Field, and Film Grain (if there is any). But it doesn't affect Bloom, or anything else that the "Post Processing Effects Quality" setting might touch, so you can leave it on Ultra.

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Fixes this bullshit.

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I will NEVER understand that effect.

small basin
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This probably breaks renodx btw

queen skiff
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r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0

formal charm
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RenoDX already controls both CA and Grain/Quantization

formal charm
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the mod is essentially ready for general consumption. not ready for nexus mods consumption. pepe_hide

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still got more stuff to mess with

dire steeple
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Some people on the SK Discord did test this and I'd say it really helps with frame times.

queen skiff
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Aren't most of the assets in ue .pak files?

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oh I was thinking it was decompressing bsa files
nvm then

nocturne bronze
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interesting

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I will test this later

formal charm
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if you told me the stuttering is related to them deciding to use bsa instead of the UE default asset system, i'd believe it

queen skiff
unreal beacon
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Hi

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So

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My thoughts are

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99.999999999% odds that it does nothing

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Why?

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Zlib is used only for 2 form types

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NPCs, due to facegen

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Landscape, due to terrain geometry being in the plugin

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And guess what Unreal Replaces!

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Faces and terrain

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All assets are done on the unreal side of things

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So if they did stuff right, landscape should not be read at all

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And NPCs load differently

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So if anything, decompressing NPC records should work, maybe

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Landscape? I would not bet here

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BSAs should not be read at all iirc, so decompressing those is silly if that is indeed true

queen skiff
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and this is why I asked you lol
thank you

unreal beacon
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only the actual files are compressed

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hashes, strings, are not

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so the "does file exist, and in which BSA" check, is same across uncompressed and compressed

formal charm
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i don't just mean compression. assets being on cpu/memory and not in VRAM could be a thing

unreal beacon
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they are def not using nifs, or at least shouldn't, as it'd make no sense

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at worst

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havok

formal charm
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the game doesn't finish properly loading for me until like 40 seconds after the load screen and i'm in game

unreal beacon
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but I don't think they use havok

formal charm
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cpu is at 100% when i load into an area

unreal beacon
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keep in mind I'm in a "this wasn't done by Bethesda so I acutally have some faith in devs" mood

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so I'm mostly assuming the be-no not the best, the normal case scenario

formal charm
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the game doing stuff for nearly a full minute after the loading screen has completed has me suspect they tacked onto UE and did something custom. like "okay, UE did its thing, now we do ours"

unreal beacon
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checking TES Engine's load times should be simple

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hook anywhere into BS/NiStream for nif loading

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and cells are loaded through TESWorldSpace

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though from what I've seen cells are unknown considering how much is offloaded into UE with them

unreal beacon
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in vanilla, that's what's responsible for asset loading

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and, worth noting, most stutter in vanilla comes from D3D9 asset upload + shitty critical sections that block the main thread if it's rendering, while it loads any assets

formal charm
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the game's VRAM osd has 0/0 so they might have considered doing something custom, and then didn't finish

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i could also trace vram and d3d resources myself

queen skiff
formal charm
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the intro video stutters for me pepe_bruh

queen skiff
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bruh

small basin
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unreal's video playback has always been ass

small basin
pliant rapids
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what is preferable HDR option for this?

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Native or RenoDX for unreal engine?

humble reef
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enable native UE5 HDR output and use it in RenoDX

small basin
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renodx will enable it for you

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but renodx is much better, there's noticeably missing color grading from the native hdr path alone

tall dock
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Have y’all tried the oblivion unofficial patch?

faint garnet
small basin
faint garnet
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ahhh ok got it

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are engine.ini tweaks basically redundant now

small basin
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Not redundant, you just don’t have to do it manually

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So you don’t need to remove it

faint garnet
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got it ok

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makes sense

ionic solar
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any ultra+ users got settings recommendations? I dont want my fps to tank too much though I'm on a 4070 ti super and 7800x3d

hexed forge
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hi, my game just starts after 40 percent of shader compilation, did i twice now but no difference, is there a solution for that maybe? Or is the game just done compiling and does not show properly?

normal crypt
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Hi I'm completely new to using HDR this is actually the first game I've played with it using Renodx since getting my new OLED monitor. I played about a hour or so and within about 15 min I already started to notice pain in my eyes I'm assuming from the brightness and after a hour a really bad headache. I feel most of it came from the menus popping up when looting bodies. What are the best steps I can take or settings to adjust to help aleviate this? I really want to do what I can to keep using HDR as it was definitely the most breathtaking experience I've had with video game graphics in my life.

small basin
normal crypt
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ok thank you for the reply I will try these adjustments when I get on later. Im assuming these settings are found in the reshade in game menu?

small basin
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Yep, renodx menu of reshade

coral mist
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Guys stupid question, but with renodx, do I have to enable the game's HDR (by command line or .ini) ?

formal charm
glass bronze
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Tried renodx yesterday, lost around 20+fps sadly at 4k, went from my 115 cap most of the time to somewhere in the 90s and frametimes were quite a bit worse, looked good though, sk hdr makes the interface way too bright, settled with the engine.ini hdr stuff and hdr passthrough on sk.

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Wondering if i should give ultra+ a try, hope it doesnt tank my fps as well.

formal charm
glass bronze
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feels like framegen isnt on with UE even though sk is reporting it is

formal charm
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What build date was the mod?

glass bronze
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can take some screenshots after work if you want

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latest build

formal charm
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From where

glass bronze
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his github

formal charm
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His?

glass bronze
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the stable, not the nightly

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your gitbhub 🙂

formal charm
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Yeah, time to delete that link

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Use the nightly

glass bronze
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ill try that out tonight thanks!

formal charm
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Fyi it's my GitHub, and my mod

glass bronze
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yea just noticed xD

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❤️

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im loading it through sk, though it auto sets it at lazy instead of plugin, doesnt matter i suppose

formal charm
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We usually see like a 1-3fps overhead versus unmodded. Though UE HDR is the baseline, not SDR

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Also Reshade should be the newer one that floats around here

glass bronze
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oh

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ill search for that then

formal charm
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It's pinned here, or in #🧩renodx-dev

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I might start restricting it so it doesn't run on the older versions

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Just because it's a bad experience in dx12. Not entirely sure it matters with UE HDR, but no reason to run the old one

formal charm
small basin
formal charm
small basin
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Oh did you do a new reshade build?

formal charm
small basin
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Ah

formal charm
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Need to set a min version of 6.4.1.25

small basin
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Need a new official reshade sadge

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Been so long it feels like

glass bronze
coral mist
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Hey people, anyone wants to share their ideal settings in RenoDX ? is it normal that 2500nits peak brightness looks best on my Asus PG27AQDM (8200k) know that on windows it's calibrated on 1200(IDK the unit of windows calibration tool) ? or I'm I missing something ?

formal charm
coral mist
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From what I gathered the "console hdr) setting should be the one to use to calibrate since it shouldn't have tone mapping

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But regardless, in windows it's 1200(nits?) and in renodx it looks okay around 2500nits

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Do you have the same behaviour or is it something off ?

topaz briar
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game shouldnt always hit the peak brightness you set

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if in windows its 1200, then 2500 nits with renodx make no sense

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you probably need to check more highlights

coral mist
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I usually check the fire either in the intro or in game, altho it's probably a thing with the monitor since at 6500k (the color temp setting) it doesn't behave that way, but the setting has alot of color fringing and banding

formal charm
coral mist
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Thanks, I'll try that and see

coral mist
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btw do you use UE HDR or swapchain ?

formal charm
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UE HDR. not enough videos to warrant the swapchain stuff

coral mist
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If I understood the diff , UE HDR uses the engine's pipeline, swapchain is another one ?

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Does one perform better than another ?

formal charm
coral mist
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Thanks for the answer.
so no performance difference ?

formal charm
reef topaz
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@formal charm yep turns out eye adaptation is busted in this game. it needs entirely new settings

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adding back local adaptation means it needs new eye adaptation that actually works

normal crypt
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Do you guys use any other visual improvement mods in addition to RenoDX? I've seen some others mods that add in additional lumen and shadow settings for UE, didn't know if these would conflict with RenoDX or actually add any meaningful visual improvement.

normal crypt
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oh just found the oblivion remastered section in renodx think I found my answers there

normal crypt
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Go to #🧩renodx-dev and then click the name up top and select threads and then find the one for oblivion remastered. There's a link to it further up this thread from shortfuse but I can't figure out how to make one for that lol

past flame
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Can someone tell me where I should put this command? r.Streamline.TagUIColorAlpha=false

faint garnet
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in my games folder in documents

past flame
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Thanks

faint garnet
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no problem brother

twilit cosmos
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Any chances of getting renodx for skyrim?

reef topaz
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being worked on but not via reno framework

faint garnet
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is there even any hdr support for skyrim?

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i was under the impression our only options were things like special k

neon copper
queen skiff
neon copper
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HDR works, but AA and FG are broken

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And the sun may actually have its own render target which he missed

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A bunch of the sliders are also broken

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And he's busy with irl work

queen skiff
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There's already a fixed AA shader for Skyrim

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@vestal nacelle you still have that shader on hand?

neon copper
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It needs to not be broken in CS

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And for some reason it breaks on certain systems and not others

queen skiff
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ohhh
nvm then

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Thought you meant the AA broke HDR specifically

neon copper
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Musa helped with all the tonemapping and stuff

neon copper
queen skiff
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I actually got a renodx mod for skyrim 90% working (didn't realize I needed to apply gamma before tone mapping lol) but I didn't release it
Could probably throw something together real quick but idk if it'll be worth it since CS is working on HDR

neon copper
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If you feel like it you can always have a look at the CS code.

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The draft PR is on github

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Maybe you'll have insights that Netrve, who is doing this is missing

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He's kinda doing this for the first time so also learning whike doing it.

queen skiff
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I might look at that when I have the time

neon copper
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Like, the HDR stuff. He does have coding experience xd

queen skiff
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He probably has as much experience as I do tbf
I only have this role so I can be pinged

neon copper
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Lmao

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But you have specific experience with poking the same bear.

queen skiff
#

true
been mostly waiting on getting a new monitor so I can actually see what I'm doing with renodx lol

neon copper
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Just like Beethoven frfr

queen skiff
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lol

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Can hardly see what I'm doing with my AOC Mini led

small basin
queen skiff
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I guess

spark glen
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forgive my ignorance, just looking at the Github page for the Native HDR page and under known issues it lists a few issues if using the SwapChain method. What is that?

small basin
spark glen
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So if I install reshade into Oblivion and copy over the RenoDX snapshot to the relevant folder, which method is that?

small basin
spark glen
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Such a shame the stuttering in this so bad. Really does detract from the experience.

analog marsh
#

Either game is not optimised or
Optimised for future hardware

spark glen
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Not optimized, according to John in Digital Foundry, Bethesda have acknowledged an issue when the player moves from one game cell to another. Working on some sort of fix for it alongside Epic.

formal charm
formal charm
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let me know if it's placebo, but works for me

alpine salmon
#

r.HDR.EnableHDROutput=1 is now UE HDR right? So the default recommended is UE ?

formal charm
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for renodx yes

alpine salmon
#

Thank you! Many versions ago I had issues with UI color because I used reshade presets, did any of the UI changes you recently make fix that? (custom LUT)

formal charm
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reshade effects are all post process. they draw on top of UI. can't do much there

alpine salmon
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Got it! thank you

spark glen
formal charm
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published it

spark glen
#

just reading through the comments on your mod page on Nexus...lol at Jedi Survivor duplicate shaders.

wild storm
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where is engine.ini located?

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nvm

analog marsh
tall dock
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🤦‍♂️

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Type of people who love over saturated shit

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Look I get it that’s how oblivion was like

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But nobody complained when Skyrim wasn’t as over saturated?

vestal nacelle
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idk oblivion remastered looks pretty hideous imo

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skyrim looks good desaturated and it fits the setting

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skyrim special edition looks awful cause they added more saturation
first thing I do when installing skyrim is download a mod that restores the LE weathers

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too lazy to watch the entire video but jesus

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i don't think this remaster is worth playing

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unless there's an overhaul

nocturne bronze
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The remaster looks good imo, the more realistic desaturated look fits the new graphics

topaz briar
sleek pawn
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  • OG is 32bit and OOMs like a MF if you look at it the wrong way

  • Can only be ran at 60FPS as to avoid Havok and OBshit based CTDs

  • Renderer is ancient and looks atrocious. You'll need to install OBR, ORC or similar. Those graphics extenders + DX9 will hit the singular rendering thread harder than UE5 slop HW raytracing. I'm not playing at sub 45FPS with no engine based FG and having to contend with shimmering all over my screen because the game only has MSAA (which isn't doing anything for the newly introduced shaders in the extenders)

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Mods exist and can alleviate the entire 'brown slop' look of OR

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Only console plebs are forced to for the #5849503749 time to suffer with dogshit by having no customisability and well the rest of us have to deal with UE5slop based traversal stuttering pepeHands

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That or we can all wait for the true great mediator

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Skyblivion

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But their tonemapper + lighting is straight arsecheeks

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And since they're relying purely on vanilla SE graphics it also looks dated AF

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ENB will be a must but oh wait... Boris thinks HDR output is a meme and doesn't support it

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So all in all pick your poison out of the 3 options

small basin
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yeah nah the original game has a very specific look/vibe and it always sucks when remasters/remakes throw out the art direction or act like the original color choices weren't deliberate and important. I don't think the remake looks bad necessarily, but it doesn't really look like Oblivion which does suck. And color grading can't fix all the issues, there are profound differences beyond that. The game needs a pretty substantial overhaul to be more faithful.

That said, I'd still rather play the new version, I just disagree strongly with the new color/weather/grading choices. The new character models and animations look amazing though, and I like the gameplay adjustments.

nocturne bronze
small basin
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it's a bit weird that the dreary landscapes of velen in the witcher 3 can have more pop than oblivion 😅

nocturne bronze
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Well W3 is pretty saturated too

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That was one of the reasons I kinda disliked the graphics at first haha

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I mean the original Witcher 3 not the new version

vestal nacelle
small basin
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it does a hell of a lot

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I did like how tw3 looked at launch though

nocturne bronze
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I like "over" saturation/fantasy colors in cartoonish/stylized/anime games, but not in semi realistic looking or realistic looking games

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the worst offender is probably Horizon Zero dawn

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or Forbidden West

small basin
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I agree that the horizon games are pretty tasteless

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whole lot of color and it's often not cohesive

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especially when you factor in the armors

nocturne bronze
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I love both games, but yea the colors and the effects are very weird looking and that lens flare.....

spark glen
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I'd take the Oblivion Remaster over the OG, for the gameplay changes, but I just hope to god something can be done to reduce the stuttering. Having watched the last developer video of Skyblivion while I really appreciated the effort they have gone through, thought it looked quite ugly.

tall dock
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I did go a little overblown in my reaction, I wish it was very much like the original art style just like the YouTuber is saying.

However what I don’t agree with is that because of the art style changes, the entire remaster is a lazy horrible mess nobody should bother with.

small basin
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totally agree with that

vestal axle
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I’m over the main quest and sorta OP at this point and had to jack up the difficulty. I’ll probably get the DLC done before they even patch it. It’s bitttersweet how the excitement wanes and we always need new games. 😂. Tainted grail too. It was fun for a bit but it’s not holding my interest in the second area

tall dock
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Holy shit

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Patch 1.1 finally

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Doesn’t cover shit

queen skiff
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The second patch is supposed to have performance improvements

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-# my hunch is that it was originally supposed to be all one patch but the performance improvements needed more time to cook

spark glen
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hopefully the second patch removes Unreal Engine and replaces it with ID Tech 8 😛