#✅RenoDX: Baldur's Gate 3

1 messages · Page 2 of 1

viscid folio
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not related to tonemapping

hot sedge
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Is there an ETA on update? pepePray

viscid folio
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no

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maybe this month

wispy eagle
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Are you on amd or nvidia?

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Think it might be a amd issue

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Installing older drivers might work but i cant be asked doing that for one game

hot sedge
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On nvidia

fluid valve
viscid folio
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Someone was saying it didn’t work for them but it just turned out that the shader didn’t rerun unless they went into the settings menu and moved any of the hdr calibration sliders

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Idk why it’s that way on some systems

fluid valve
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lol this could be because of mods

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Yeah this is what my game looks like with Renodx now. If I turn the add-on off it goes back to normal.

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But, now that I turned it off, I can tell it was working the whole time.

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I just need to get it working again.

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Ok, shader is working again. Gamma 2.2 is noticeable, but sliders do not affect anything.

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Good enough

marsh crescent
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Had no Reno troubles with AMD. Didn't really get into the game yet, though.

warm marten
# fluid valve

I get this sometimes too. I do have some mods but none of which are graphical.

viscid folio
rough shell
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On Linux, AMD, using reshade 6.7.1 and the latest proton-ge. Unfortunately I can't get the addon to work-- The only option that works is the UI brightness, and changing window mode or in-game HDR sliders doesn't make RenoDX tonemapping apply. Everything else just looks the same as vanilla

wispy eagle
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Yeah same but on windows

cedar owl
viscid folio
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I’ll switch to vulkan later

cedar owl
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And when you mean dx11 you mean the dx11 exe or choose dx11 with the normal exe

viscid folio
cedar owl
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Okay wlll uninstall
And choose dx11 this time

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But it’s weird it worked with vulkan

torn hollow
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The addon might load

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but its not going to do anything

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since Vulkan has completely differernt shaders compared to DX11

worldly ginkgo
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Musa do you remember what nits in this game emulated the SDR look like how Koklusz posts comparisons? Thanks

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If i wanted to be anal about what level to set the game brightness

worldly ginkgo
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I get this problem when I set to 4000 or higher

worldly ginkgo
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@viscid folio did the new tonemapper in Jan. 2026 change it from per channel to something else? Or vice versa? Trying to see if my eyes understand what's happening

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Also is the ACES 2.0 danielle curve considered more accurate for translating SDR variables to HDR brightness?

viscid folio
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Forge took over the mod so its all his stuff

worldly ginkgo
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@torn hollow what did the new tonemapper change regarding creative intent? Did it change per channel color whatever? Trynig to understand what the new tonemapper does: Translates to ACES 2.0? is that better for this game than PsychoV?

torn hollow
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Removed ACES 2.0 beta that Larian uses entirely

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Replaced with PsychoV

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removed their shadow saturation and other custom grading

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replicated the original look using a split contrast function Musa already had

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The game now matches SDR in regards to hues (no more pink flames, sand ect)

Theres no disgusting shadow saturation that smears everything and makes it look cheap

solar walrus
worldly ginkgo
worldly ginkgo
worldly ginkgo
torn hollow
worldly ginkgo
torn hollow
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I am doing graphics stuff as well

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This addon isnt just colour

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and tonemapping

torn hollow
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The only difference is that it doesnt grief with pink flames and sand

solar walrus
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If I am understanding you correctly

worldly ginkgo
worldly ginkgo
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this feels like a next-gen update lol

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i feel like i have to repay the whole game!

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or at least my top save files

torn hollow
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Grymforge and other underdark areas lacked shadowing entirely

worldly ginkgo
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wow

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I will say this: my flames have almost a greenish tint now

worldly ginkgo
# torn hollow

so these shadows existed in SDR? Sorry if all of this is stupid questions thanks

torn hollow
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They dont exist at all

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in the game

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I started REing the .exe

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I want to fix LODs

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and their virtualtextures causing loading/unloading

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maybe increase shadow res as well

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I'll return since I still need to finish the addon

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colour and grading are pretty much done

worldly ginkgo
torn hollow
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its just rendering stuff

worldly ginkgo
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So there's still more? Shadows?

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Dang this is where they say that you re-write engines lol

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You personally

solar walrus
worldly ginkgo
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and other tonemappers try to desaturate the tones to match film

worldly ginkgo
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i want to play it first person now practically

worldly ginkgo
# torn hollow

Scared to ask, but can you put in a tonemapper switcher so we can compare the new and old? Would love to see the diferences thanks!

solar walrus
worldly ginkgo
torn hollow
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it disables all the graphics additions

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and approximates vanilla toneampper + look

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(We cant do real time toggle becasue of the LUTbuilder, its not per frame)

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You'd need to leave to main menu and enter back in for it to rebuild

worldly ginkgo
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Is there a way to get that above 1000 nits? Thanks!

worldly ginkgo
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@torn hollow Hey man there is major clipping or corruption of the brightest values in the Mystra and Vlaakith scenes, I can send you a save file if you don't have one, you can tell it's just the brightest values in the scene that are off

worldly ginkgo
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@torn hollow if I turn off the tonempaper setting / use Vanilla, does that turn off your shadows? thanks

torn hollow
worldly ginkgo
worldly ginkgo
hot sedge
torn hollow
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I built with it in mind

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Shadows of the gate doesn't change the shaders

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It just adds shadow casting flags to materials

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And light sources

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There's a way to do it .exe side which I've been reverse engineering. Gosh mentioned there's a better way to do it so I am taking a look

hot sedge
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ok i will delay playing this game for a few months more frenzy

worldly ginkgo
hot sedge
worldly ginkgo
worldly ginkgo
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@torn hollow , here are the screenshots I mentioned where everything is clipping or something :

worldly ginkgo
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@torn hollow these screenshots are from the January build on Nexus, is the Vulkan one better? The Vulkan build has rough skin textures for me but the colors seem more matched to the SDR intent to me, any reason for that? Thanks!

viscid folio
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vulkan build rewrote everything

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it's entirely different

rough shell
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Ooh a vulkan rewrite? Might have to check it out on Linux and see if it works for me now.