#▫️The Last of Us Part II
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gotcha, yeah i got an error when i tried loading the addon and using SK, so they probably aren't meant to be used together.
I'm CPU limited here because of I guess shader compilation?
Even after that, it still drops below 80 to 60s and 70s now with a GPU bottleneck
in 1440p... this is rough. I guess this game wasn't designed for PC so it's really hard to get the same level of performance as on PS4/PS5
Ya it seems that unless you have a 5080 tier or better GPU, you really arent getting much of an improvement over the PS5
But at least you can use mouse and keyb
I do recommend you just hide the FPS overlay and play tho
I'm on 7800X3D/4090, so I'm in that group. yeah, I'm just playing the game, but when you're locked at 80 fps and suddenly it drops to 60s, you feel it. Not a great experience. Annoying because the game runs at 100+ fps most of the time (on my hardware), but these drops happen sometimes. Also I think this is not so much "performance" related but rather something's just broken in this port. The way they handle shader compilation and maybe some decompression stuff?
the Jackson location is just straight up broken - I'm sure because performance drops like 50% compared to anywhere else. Also in the intro, frame pacing goes completely wild
For me its just uhh
rebar on = mostly consistent perf level
but with rebar off, jackson loses 10-20frames
seattle gains 70
but i havent gotten any mega drops, but also 5090
but Im also just not looking
main improvement is pc doesn't force sharpening and ca
did you mean ps5 or ps5pro
ps5 is easy to beat
its just native 1440p
Isn’t the PS5 Pro also 1440p but with PSSR? At least in performance mode - but that’s what we’re comparing, right?
if in Jackson I'm getting drops to 60s on a 4090/7800X3D, while the PS5 runs at 1440p with >60 fps in unlocked mode, how is PS5 easy to beat?
pretty sure jackson runs way above 60 fps on 4090
here im getting cpu limited to 100 fps
but not all the time
and by jackson if you mean its the opening, then i got 150 fps at ps5 setting 1440p
probably 70s not 60s, but pretty sure it went under 70 for a sec or two. With 80fps cap I see every drop below 80.
never seen that
opening is the most demanding area in jackson
iirc
the lowest i got is like 130
what specific area btw
i almost finish the game now
the opening section and later that flashback with Tommy where you use the sniper rifle
i can test it
what resolution?
I guess it's 21:9 so much more pixels than standard 1440p but -30 fps sounds wrong
DLAA ?
this game has problematic fov scaling
when increasing the fov
frametime can get fucked up in some areas
3440*1440 right ?
and max setting
let me try it
actually DF optimized settings
well
On the plus side, the quality of the PC version of The Last of Us Part 2 is considerably improved over Part 1's disastrous launch. However, we've still got plenty of issues with this port: GPU performance is much lower than it should be compared to similar results from the 12-year-old PS4, CPU utilisation can be very, very heavy - and yes, there...
15:08
and yeah 3440x1440p
I've got the FOV set to like 3
So I increased it a little but but not much
unless it's just broken setting period
no
I have a feeling if I load it now it'll also run the same
Maybe it was because the shaders were compiling
but that wouldn't explain when I was GPU limited
idk
yeah
I remember after a while the FPS went back to being locked at 80, so I think it was just temporary drops
when gpu limited im above 120 fps
you can test the sniper rifle scene with Tommy in Jackson
yeah
did you change anything in rebar? Also, I'm using DLAA Preset K so the transformer model
no and same
heres the lowest i found
110
for me, the fps dropped really badly here when I looked in the same direction as your screenshot. As soon as I moved the camera to the other side, it went back to normal
I need to load this again and check if it still runs like this
yeah
this specific camera angle triggered the drop
but its not as bas as yours
the only possible explanations I see are that we have different CPUs, or my 4090 undervolt is affecting it too much though usually it only costs a few fps at most
did you get the same fps drops in Seattle downtown as in the DF video?
no
my gpu usage is 99% in seatle 99% of the time
the lowest is like 110+ with 4k max setting dlss quality
df optimized setting should be like 120
most of the time its around 150 fps though
and interior section can go over 200 fps
I guess something is broken with X3D cpus
someone here with 9800x3d and 5090 had extremly cpu limited performance in seatle
same as df
and he cant fix it with all the methods mentioned online
well its actually 106 lowest
forgot to turn on screen space shadows
im pretty sure its above ps5 performance though
ps5pro might be hard to beat here because of the dogshit cpu performance
in terms of gpu performance, im assuming its the same as part 1
you need atleast a 3080 to beat the base ps5
and it might be only like 10% faster
I would love to chime in but I just play the game, haven't felt perf drops but I'm not looking
So it may be between 80 to 120 I dunno
It's smoother than 60
At all times
But I'm not going to play this with an overlay of anysort
same, but I can definitely feel and see a difference between 80 and 160fps so I'm kinda annoyed that I'm bottlenecked
fortunately at least on a 120hz screen with the help of frame gen I can easily hit max refresh rate BUT since it's unstable and VSYNC is messed up it will never feel fluid
either I have to live with VRR flicker and cap my FPS at 115 or if I use vsync I will have terrible frame pacing
I guess if they at least fix vsync (either nvidia or naughty dog I'm bot sure where the issue comes from) and framegen I'd be pretty happy already
i drop to as low as 100 with 9800x3d and 4090
in certain sections for seemingly no reason
i go even lower to like 80 fps because of some invisible bottleneck lol
I'm the one with the 9800x3d and 5090
lmao
seatle is not even close to the most cpu demanding area if you dont encounter that wired bug showed in DF’s video
yea I'm not gonna play the game as long as it's not fixed
or at least I hope my bottleneck will be fixed haha
I noticed that removing the PSN sdk file does improve the CPU bottleneck a good bit lol
game doesn't care if it's there or not you won't get the PSN overlay anymore but who cares about that
yea prologue is particularly bad though
I have no idea what's going on there
it's smooth for me now but the first run was very stuttery
I'm still bottlenecked though but the frametimes are smooth at least so no stutters or anything
lowering my monitors refresh rate to 144hz did help a bit
but im not bothering with this dog shit until they fix it
pun intended
prologue has severe frame pacing issue if you increase the fov
i guess if you play in ultrawide this issue will also be present
i dont get why people think this is a good port
god of war ragnarök is also a ps4 game but it runs at dynamic 1080p with low setting on base ps4
tlou 2 runs at native 1080p with roughly high setting on base ps4
and tlou 2 runs much worse on pc with same hardware than god of war ragnarök
Who is calling this a good port?
GIVE ME THE NAMES
I don't get why people are playing right now and not waiting for patches
scroll down under the comment section of that DF video, you can easily find one
well i don't really have any issues. runs very smooth and looks just fine. i wanted to play it now so i am playing it
it's not exactly a disaster of a port and patches won't add any content so i don't really have any reason to wait for some minor fixes if i feel like playing it now
but did they fix the shadow pop in and missing blood effects for example
also some flickering textures
Missing blood effects from PS4 / PS5 version
Worse shadaw draw distance than base ps4
Extremely cpu limited in some cases
no
and apparently it underutilizes and waste hardware resources the same time
i wasn't even aware of these issues. it's not obvious at all when playing
I'm still getting really bad GPU usage too 😦 It's so weird
people with 4080's having better performance than my 5090
and yea me too I didn't even notice, there's still plenty of gore like you can literally shoot limbs off of people
you have to compare them directly side by side to notice something is different
these have to be bots or something there is no way
I think the experience is really just very different from user to user honestly
I see a lot of people where the game seems to be running just fine even in the opening sequence
so yea I'd be happy aswell
I've said before but yes, fastest pc in existence, but the perf. Of this game is the best I've experienced in a long time
Actually 0 stutters, stable frame rates, game just runs well
Yes frame rates from area to area could be just a smidge higher with tweaks (100% lmao) but 4K DLAA 120fps roundabout I'm happy
gowr runs much better
what do you mean in a long time
also a sony first party game
actually all sony first games run much faster except tlou1 and spiderman 2
I'm not fussed about running faster, I'm about the stability of the game
Fair enough, I didn't really play that on PC, not a fan of the game and had no reason to replay it
Ratchet and Clank, whilst runs super speed, just isn't as smooth for me
tlou1 and spiderman 2 are the only two sony games that have stutters
yeah
and Ratchet and Clank, i always forget about that game
pretty much these three games
all other sony games runs pretty smooth
Could be I'm still mentally scarred from Black Myth Wukong
Indiana Jones felt pretty doodoo too
kcd2 also runs perfectly with zero stutter
yea KCD2 runs like a dream
that game is so awesome man I was so thrilled when I saw how good and polished it is
this port runs well in terms of smoothness and zero stutters, yes. If every new PC game ran like this, I'd take this state of PC gaming any day. But the issue for me is that this is a PS4 game, and it's still hard to match the PS5 performance level for example
if current PC hardware didn't have a 5-10 year advantage over what this game was designed for, it would run like garbage. But hey, at least there are no stutters... which these days counts as an big achievement, I guess
Jesus christ this game is super sharp
On Transformer and it is still overtly sharp lol
Oh wait nevermind I need to update my game 
Apprently they fixed the over sharpening issue
Ontop of the bad performance it has missing gore effects too apparently the devs are looking into it https://youtu.be/lcPdFG9m4EY?t=176
A look at the blood and gore effects in the PC port of The Last of US Part 2.
You can get it here:
https://store.steampowered.com/app/2531310/The_Last_of_Us_Part_II_Remastered/
Intro music:
https://www.youtube.com/watch?v=pJPKpQrwBeQ
End screen music:
https://www.youtube.com/watch?v=RTofyEXq62k
The playlist with all of the channel's musi...
sorry about the color/brightness changes in half the clips it was changed without me noticing
Two month Sony PC port rule strikes again
FYI high/very high volumetric setting destroys the performance in jackson
guys anyone can help with this ? im new to hdr
Yes i did both in game and windows
what display you have
msi qrx
why do ellies eyebrows look like that lmao
nice hahah
Shader cache corruption, happened with part 1 as well
lmao
man I'm still waiting for nvidia or naughty dog to fix the low gpu usage 😦
I wanna play the game really bad
yea I remember that
lmao
The same thing
ill test if volumetric setting above medium still destroys performance in jackson
lol yes it does
and rebar still doesnt do anything
ooh I hope at least they fixed the issue with low usage for me
nope, still broken
wait CPU usage is really high though
this is even worse now
how am I CPU limited on 9800x3D lmao
welcome to modern pc ports
seattle runs the same as rebar off which is good
I'm going crazy over this
this is GoW in comparison for me
why are so many people able to fix the issue with TLOU by disabling rebar but it doesn't work for me
Does the game still have regressed perf with frame Gen on before game startup?
the game has crazy banding at times
yeah, I noticed that too, especially when you leave the theater alone as Ellie. Don't remember which chapter that was, but that weather conditions really made it obvious
also I kinda think this is a PC related issue
this is with in game film grain?
hmm no
This is why film grain is obligatory in HDR 😅
Though Lilium or SF shaders might do a better job
Wait why is film grain good with hdr? Film grain + chromatic aberration is usually a big no no for me
Ah
Also looks good 🙂
It doesn't help much. Or at least the in-game one. I had it at 50%, but after I noticed that banding, I changed it back to 100% and it was still visible. I think it actually didn't improve at all.
i tried liliums grain actually and it didn't really fix it
always use a little bit of film grain in HDR it's basically dithering and helps a lot with color banding
in Alan Wake it really helps a lot in dark scenes where you would have a lot of weird color banding constantly
anyone gets black crash with default HDR settings?
In that case, should I change the "brightness" or the "contrast" setting? Im with OLED (s95b)
Thanks alot, so the correct way to fix that is to lower the contrast?
Ah ok!
and if you mean some interior section
theres a flashlight
so it is intended to be super dark
I see, no i mean black crash, too contrasty, joels face and shadows are crashed
and the contrast level bars in the menu, half are black
not the normal gradient that is expected
Yes, I have it fixed I think. but thats a good idea, Ill check a youtube in HDR of contrast gradients
yep, its the game. tv's fine'
Hey polly25. Thanks for helping me, i appreciate it
@white hollow have you done the max lux mod? that is absolutely necessary to fix pq tracking on game mode
hey there. I have my TV unplugged to an older FW (1310) and I've applied the necessary fix to stabilize the PQ EOTF curve. i think it is fune
Hey everyone, Patch 1.2 is out now for The Last of Us Part II Remastered! This update contains a variety of bug fixes based on player feedback. We've addressed issues related to mouse and keyboard controls, fixed various visual bugs and improved DLSS Frame Generation when the option is enabled in the launcher. Completing No Return Challenges now...
i guess they will never fix the missing gore effects
just like the missing particles in gow 2018
have they fixed loading times being tied to framerate?
yes
that's nice at least
not enough exposure, DF didn't point out
Nixxes support is pre good, they fixed everything I reported
do you guys also get a massive performance hit when using reshade?
Reshade plus SK?
I got the low GPU usage sorted out - had to completely reinstall windows lol but at least my CPU/GPU are being used properly now
no even just reshade
not really, no
I drop from 280fps to 230 only by enabling effects in reshade
But I only played like an hour after it released
I'm waiting for nixxes to patch the game up
yea fair enough though I don't know how much they'll be able to fix
I'm hoping they fix up at least Framegen/Reflex and Vsync/Gsync
I don't know if they'll fix up the CPU bottlenecks in certain areas
I'll try that thanks
and turn on the performance mode once you dial the settings
You know of a video demonstrating this?
This I know of yeah
go check pcgamingwiki page
under issue unsolved section
Do you also know of Spider-Man 2 missing RT Key light shadows for the buildings and GoW Ragnarok missing RT-placed cubemap reflections?
That is really the case btw
kinda different
rt key light shadows were added for the ps5pro
and rt cubrmaps are tricky to implement with dx12 according to the developer
My god that page has every fix mentioned there with absolutely no details and/or messed-up layout.
Btw, comments on the TLOUP2 PC video said Nixxes responded and said they are looking into the missing gore effects
Yeah, likely implemented after they took the snapshot version of Spider-Man 2 PS5 to port to PC, but nonetheless it is strange for the PC-version to miss a graphical feature. So, should be back-ported in my opinion.
Then they should get outside people to help on it. This was clearly already in the base PS5 code, which the PC port is likely based on. So, find this not being in there kinda rediculous
Like, Sony OWNS Nixxes, why can't they let some of their talent help Jetpack to get that working?
its different api so maybe people at sony santa monica dont know how to do it either
I have all respect for devs, but I find it weird that many PS5/PS5 Pro versions are both better and worse in certain aspects to the PC release.
Nixxes and Jetpack both work with DX12
ps5 use a custom api
And Jetpack Interactive produced the port for Santa Monica
its opengl based iirc
Still, Nixxes still manages to do so
but it shouldnt miss effects in the ps4 version
Hence my "bring in people from another studio" argument... like they did for TLOUP2 where Nixxes assisted Iron Galaxy in the porting effort
exactly, although the missing gore effects for now seems to be simply a bug
missing effects from ps4 version
I don't care what PS version, in my opinion PC releases shouldn't be missing effects available on any PS-version
just my opinion/stance on this
GoW Ragnarok received some crash fixes as of late so here is to hopeful wishing that RT-placed cubemap reflectiosn will come after all... but think the chance is small
Still, every one of these games still look great on PC, but just sad they are missing out on some things
*sad
how do you get mfg workign in the game anyway?
that was without mfg but you can get mfg to work by updating streamline dll's and forcing framegen DDL override in nvidia profile inspector
oh huh streamline dlls need to be updated?
well at least with the ones the game ships with you can't force it via nvidia control panel
also, 280fps w/o mfg? 👀
yeah that would be why it wouldnt work for me
didnt expect that mattered though
yea I found out by chance
yea it was just one specific area with dlss q
but it was very obious there
older streamline doesnt support MFG, its why puredark cant get MFG to work in FO4 and Skyrim.
DX11 doesnt work with latest streamline so no MFG either
yea that's why there's no chance to get it to work in the witcher 3 either
if you upgrade streamline the game won't boot
damn didnt know that
where do you get the newest ones?
ah
I believe they can be found on github from nvidia
I don't remember where I got them from last time
does Framegen work well for you on TLOU 2?
yeah
because I get this weird issue where if I start the game with it I will get bad GPU usage
they just fixed that supposedly
if I disable it in launcher and enable it in game it usually works fine for some time then it starts regressing again
I tried today after I reinstalled windows and I still get the issue
otherwise MFG would be nice in this game especially in the bottleneck zones
man the game looks so good though
they did an amazing job with the lighting I'm impressed this ran on a ps4 lol
pretty sure one of the recent game updates updated to DLSS 4 DLLs and streamline files
nope, streamline version the game ships with is 2.4.0.0
and DLSS is still 3.7
yeah it shipped with that but one of the updates replaced them with newer versions, although i don't see it in patch notes hmm
https://i.imgur.com/YuBskLk.png
https://i.imgur.com/63x4FOB.png
i think i only manually updated dlss SR dll at launch for transformer model, don't think i messed with FG or streamline files since i'm not using FG for this game.
hmm i have 2.4.0.0 and 3.7 (steam version)
you havent replaced these manually?
i didn't think i did, but i could have, maybe when i was initially messing with the game at launch on my high refresh UW so was trying out FG there, but mostly been playing on my 4k120 display, strange, thought they updated from the game though.
They haven't been updated
Is the fsr frame gen of the game bettet then optiscaler fg mod ?
I use dlss performance on 4k 120 oled tv
new patch
The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
Im just getting started with this game, do you guys find it odd that the first game was unoptimized af but this one runs over 100 FPS on DLAA? (on 4090)
and looks gorgeous
PS, Im just using default HDR settings, seems they've been updated withing the last few patches?
I think it's down to the fact that this is at the end of the day, a PS4 era game, where as Part 1 was rebuilt from the ground up, and then was ported to PC terribly.
So with it being a PS4 era title, and it seeming like they paid more attention to the porting job, it SHOULD run well
part 1 was rebuilt on the TLOU2 engine
exact same technology, they made a handful of cosmetic improvements over TLOU2
Oh it runs well... same level as God of War Ragnarok. I mean 100FPS on DLAA is rare these days even for remasters and it looks gorgeous.
you need to know that gowr runs at low settings and dynamic 1080p on ps4
tlou2 runs at basically high settings and native 1080p on ps4, which means gowr should be a much more demanding game, but the are actually at the same level
so the gpu performance of tlou2 on pc is heavily unoptimized, let alone the insanely high cpu usage
I'd say expecially the cpu usage is a big problem
in the forest with the first encounter vs the seraphites I'm completely CPU limited on a 9800x3d with a max of 80fps
with a 5090
I don't know what the hell is going on there but I don't think it should be performing that bad in that particular scene
otherwise the game runs fine I guess
fortunately it has FG at least so it's not a huge deal breaker
Is the game still borked on the 50 series?
5090 only 25% faster than 4090
just tested it
both overclocked and my 5090 is a very good bin which hit 3.2ghz in this game
that scene is insanely cpu demanding on my system too
90 fps iirc
the intro is also really bad if you dont turn down the volumetric setting to medium
Do you still need to disable rebar in the bios?
no
but im on intel so that issue didnt even occur at launch afaik
ill keep my 4090 for a while, cant stay at driver 572 forever
lmao you should sell it
I literally managed to sell my 4090 for the price I bought it after 2 years and no waranty left
here in switzerland
yea I could've too I just didn't expect it
I sold it in 40minutes
pretty sure someone would've paid more for it
virtually all electronics are cheaper because it's only 7.7% vat
actually for swiss citizens it's kinda cheap comparatively
if you compare prices and our income
the median income last year in switzerland was around 8k usd per month
the cheapest 5090 you can buy right now in switzerland is around 3k usd
ya your income is pretty high
i have a friend who lives there now
Hey everyone, Patch 1.4 is out now for The Last of Us Part II Remastered! This update adds full support for NVIDIA DLSS 4 and contains various bug fixes based on player feedback. NVIDIA DLSS 4 includes the Transformer model for upscaling, which can be used with all NVIDIA RTX GPUs. This new upscaling algorithm offers more image stability, less g...
oh wait, nvm - I am on DLAA at 100 FPS, I dont need DLSS lol
DLAA is DLSS
so the game already has it, whats new in today's patch?
DLSS 4 had to be manually injected before now it doesn't. Transformer model makes a large difference in this game so I'm glad its included by default
game is already well optimized as is thankfully
DLSS 4 removes some of the TAA blur that DLSS 3 does not
takes few clicks to update DLSS 4 in DLSS Swapper but ok, glad its added natively
You also need to set the profile via DLSS Tweaks, Special K, or NVPI (if NVApp is not installed, or do an NVApp Override if it is)
thats only for changing presets I believe
but I am not using DLSS
DLAA is DLSS so you have to change presets for DLAA as well
doesn't it just defaults to E anyways?
Transformer model is preset J and K
gotcha, yeah SK has been set to K, easy peasy
CNN default to E, TF defaults to J
In this game
@glossy trellis Any plans to take a look at HDR again after updates on this game? Last we chatted, they had updated a bunch of HDR settings in game.
The HDR controls are still busted, for now I would use brightness -1 and contrast +1, if you want more control reshade is the only option
i'll try that, thanks. I wouldnt really know what to mess around with in reshade - dont think this has a raised black floor?
it does not
Did they add a peak brightness slider
No
Ok bt.2390 it is. Just gotta find the peaj value of the game
I'm gonna use dice since it's better for uncapped 10k i think
Hdr10 swapchain clamps 0-1 (0-10k in pq)
So if you scale with pumbo then you’re clamped to the ratio of the new paper white /300 * 10k
Yes, true. Would Dice still not be the best choice though?
it would be ~6,767 nits
You’d have to play around with the shoulder start and see what looks good
How do you typically decide between bt2390 and dice?
Bt.2390 raises some values if you mess with the knee
So I don’t mess with the knee
So either leave it as is or use dice with whatever shoulder I think looks good
Thx
i'll just see which looks better on highlights
and compare to SDR
I'll probably aim for pw 203 or 172
the fuck lol
is this still an issue
there's probably a mod
oh apparently they fixed this with a patch
also found this, idk how well this would work?
They dont really look blown out to me
Nope super optimized
I thought PCGW added restrictions on who could edit their pages. Obviously not enough.
tlou2 is relatively conservative, its below 4000 nits most of the time
only flashlight would hit 10k constantly
doesnt work at all
This change alone is very pleasant 
I found an old post of yours that I saved. Do you remember why you said to raise peak here when we were scaling down pw? Shouldnt' that lower peak?
it's a similar situation with TLOU2
because lowering paper white brings down everything so a higher peak would be necessary to compensate
but you should just apply tonemapping after paper white I think
bt.2390 at default knee is fine I guess
Oh I see
In the last of us, it's not using system level calibration, it's just uncapped
ya
so we're just putting in the new lower peak value into the max for bt2390
ya
musa do you have a preference typically between RGB and YRGB processing
for dice or bt
hm the FG doesn't seem to be working in this game
nvm something with SK
FG doesn't work with SK weird
and rtss is reporting my framerate weird
Is there any reason to use both rtss and sk at the same time
nvm rtss it showing things properly. The in game framerate limiter is pre-fg
but yea, FG straight up doesn't work with SK
they look pretty similar in this case, at least so far with the bright highlights
there's not much difference between bt2390 at default knee, and dice at 50%
are you using pace native frames?
it will always show pre FG framegraph only. Look at the VRR section to see what your current framerate with FG is
Do share some pics when fully dialed in...
where is that
DLSS section inside of SK
rtss is reporting it as FG not being on either. And FK shows it as not activated
ok one sec
i don't see it
if FG isnt on, it wont appear
🤷♂️
What’s the benefit of running sk in this game
Is it actually better than nvidia frame limiter or is it all just cope
I only use SK to take pics
same as always
- If using FG, Pace Native Frames is much smoother than whatever sl. pacing is going on
- Allows you to swap DLSS presets and set auto exposure
- Allows you to check for any potential shenanigans with presentation mods, VRR / Gsync is working and so on
i typically prefer the SK framerate limiter, even for FG
but in this case it seems to disable FG
@hoary atlasyour settings look good to me I think. 203 paperwhite makes the game less blindingly bright. bt2390 is fine with YRGB. Also yea RGB looks weird. And the only thing to hit 10K nits (or 6K after adjusting pumbo's) is the flashlight
a bunch of other shit hits like 2K though
whats wrong with rgb
I've found yrgb tends to make some highlights look off
rgb blows out cleanly
Dice at 25/Dice at 50/Bt2390 at default 25 (talking about knee/rolloff with the numbers)
bt2390 seems fine. Dice at 50% is pretty decent too. Don't think it matters much at least here
i'll keep testing
actually dice at 50% is kinda better in my opinion
ye dice at 50% is a bit brighter and nicer in highlights
This is with @glossy trellis settings of +1 and -1
i'll take some screenshots with the scaled down paperwhite
took earlier today
take one of the settings too pls 😄
I think the hdr looks good this way
I fixed this in case anyone else has the issue. You have to do a local install of SK for Nixxes games. Otherwise FG breaks with SK
so now I can use the good SK FG limiter rather than using the crappy in game one
Has anyone confirmed this sharpening issue? 0 doesn't actually disable sharpening?
That was fixed in the first patch, 0 sharpening is now 0 sharpening
Thx that's good to know
should lilium's film grain be applied after pumbo's pw adjustment and after lilium's tonemapping?
Film grain should always be after all shaders
i want to use lilum's instead of the in-game one
boo
ha why boo
the in game one is great
is it?
i just assumed it would suck
but I remember thinking it looked amazing
or not thinking it would be as good as one specifically made for hdr
koklusz and shortfuse know that stuff
don't think there's anything that needs to be done different
when making film grain work in hdr
oh ok interesting
I think Ersh said that in game grain doesn't help with banding
oh perhaps
Yea i think this is perfect tbh. The hdr looks great
the game's hdr is fine except for peak brightness tonemapping
it's not too bad but it's definitely clipping highlights here and there
if a game has no gamma mismatch then its already better than 99% games
yea fix it with reshade. Then it's basically perfect
if a game has gamma mismatch but doesnt do wired shit like contrast boost and matches sdr srgb then its better than 90% games
that how bad hdr in games is currrently
The game's native 300 nits pw is so bright lol
ya which is kinda annoying because lowering the paper white also seems to crush some shadow details
at 300 nits the shadows are perfect
so i ended up with a kinda cursed setup
i use a very high knee offset for bt2390
which compress 300 nits to 203 nits
lol
so i get the same shadows as defaults
knee offset 0.8
I just used pumbos advanced auto hdr
and reduced paper white and increased shadows so they match vanilla shadows
looks perfect to my eyes
output white level 53 and shadows at 1.5
I played some No Return today and marveled at how good Naughty Dog's per-object blur is. It's subtle, it steals so many GPU cycles, and I wish other games had it.
yea I really like it in TLOU too
Eh i didn't think so. It looked good to me. But I didn't compare to 300 nits
And i didn't compare to sdr
I just rolled with it. I'm also playing in a dark room. 203 pw is definitely noticeably darker
which paperwhite did you lower it to where you thought it was crushing? 203?
just found that info by accident on pcgw, using that formula for 2000 nits peaks, resulted in 10k spikes ;((((((((((, default value does the same, no idea if it even makes any difference
it does make some shadow detail harder to see unless your room is super dark
it shows in the hospital area
encourages you to use your flashlight more though
@marsh gate forgot to ask, what are your in game settings for these? Default? and to confirm your game has the latest update? They did change HDR settings in patches.
Default HDR settings. Latest patch. I just bought the game like 5 days ago so idk when the latest patch came out. But it doesn't show that the game needs an update so I have to assume it's the latest
it was the 19th i think, perfect
@glossy trellis can answer that better - but they changed brightness and contrast levels
#1212434739500154921 message
so basically they ruined the controls lol
nice
So the game is comparable to 2.4 nits SDR?
one of those rare games where it's 2.4?
it would appear so
interesting
so after that suggestion was sent in, on may 19th they released a patch which improved things?
It did not
I did received the email saying they passed my ticked to the dev team
I don't expect anything though, clearly no one cares or most people are happy with defaults
Wait so nothing was changed in the patches then for hdr?
According to Ko
What I don't understand is how you release a game that has uncapped hdr10 in the year 2025

Did Sony remove the playstation account linking requirement for games? I didn't get prompted to link an account to this game at all, even though it's pretty new
account linking means nothing when you can just disable the game talking to the internet at all if you want
I just didn't feel like making a PS account
I don't have one
would have been really fucking annoying
yet another login I have to remember/keep track of
password manager but yeah
Looks like Part 1 is getting some love too
I want to go back and play Part 1 but I feel like it will feel ancient mechanically
since they don't have the dodge mechanics from part 2
i asked them for native dlss 4 recently and got a vague reply from support, i am hopeful! cant be that hard to implement given they already did the work to bring part 2's engine to part 1
I don't get it
I guess Abby's and Ellie's stories are played in an alternating sequence in this mode?
instead of first Ellie then Abby
and i guess the people that insist that the pacing was "objectively terrible" and all that can now do it their way
I don’t think this will improve the pacing
I think all naughty dog games have bad pacing
The walk and talk story sections can be really grating
Sucks all momentum out
Also the game is long as shit
I enjoy exploring their detailed interiors and looting them, so I don't mind
I don’t mean parts where you can loot stuff
For a ~ 35h single player TPS it better than expected
Probably Day 1 for both Ellie and Abby drags the most
I’m thinking like when you go to the stadium as Abby
disagree but that's fine, as long as we accept that it's just polarizing and not that one side here is objectively right
thats how the "tlou2 critics" act yeah
literally most players' favorite moment lol
My favorite was the scene
yeah the sex scene was pretty hot
yeah I get it and I don't disagree
I was about to say not that one
Too late old man
aren't you the expedition 33 is shit guy?
he is
idk how to describe my feeling but it feels kinda like the video game equivalent of oscar bait to me
My Last of Us 1 review can be found here:
https://www.youtube.com/watch?v=eFhRFWSmFGg
I didn't want to censor the violence or profanity, as a result this video has limited ads. If you'd like to support me another way I'm on Patreon:
https://www.patreon.com/matthewmatosis
There's a tiny spoiler for Odin Sphere in this video too, not worth worry...
14:38
This is basically pseudoscience, but I have a theory, which explains differing reactions to these kinds of moments.
14:45
Maybe you've heard the analogy that extroverts expend energy when alone, whereas introverts expend energy in the company of other people.
14:52
Something similar is true for games. I'm a mechanical extrovert—I recover energy when I have full access to my moveset,
14:58
and I'm placed in a scenario where I'm expected to make use of that. Conversely, I expend energy when freedom is taken away because to me this comes with a feeling of being constrained
15:08
along with a desire to break free from those confines. Presumably, some people are the opposite,
15:14
they would expend energy in a combat scenario when there are many split-second decisions to make,
15:19
then they would recuperate when put into a situation which has no failure state. As you might imagine it's probably not that straightforward in practice,
15:27
with different players having different tolerance levels or degrees of preference. And it's not as though there can't be any difference in quality between quiet moments either.```
Yeah but does he think they did a moral cop out by not but saying n*******r
He cooked with his bioshock infinite video 🔥🔥🔥
honestly yes the racism was weirdly pg in bioshock infinite
fair enough, some of the overpraising I see annoys me too
it winning the poll made me wanna die
also the narrative trope of the vox populi being as bad as comstock
very gross
Everything about this game is poorly though out, characters talking like they are in the Tarantino movie would probably not help
was very much giving boer energy
ya game was ass in a million different ways
I don't understand why it won for the opening sequence. I really like many moments in this game but opening wasn't anything special for me
Agree, TLoU was robbed
||The real answer is a tanker chapter of MGS2, alas they put only bad MGS games on the list||
even tlou2 would be better choice
it's honestly crazy how Expedition 33 has become everyone's favorite game now
like you already know it's gonna win GOTY at the game awards this year
It's the best Final Fantasy game since FFX
It's also basically FFX
I liked it, for sure wouldn't call it shit like musa did but overpraising is crazy
It's like "the best of" PSX/PS2 era JRPG without the anime stigma
yeah
I've only finished the act 1 so far and while I don't think it's some gift from gods I'm enjoying the shit out of it
Alas, gaming is full of terminally online nerds that deal only in hyperbole
Not that I'm talking about anyone in particular here
it doesn't get worse, especially story wise and the ending is good too. It's a good game

I think a lot of my hate for expedition 33 comes from the post processing
Looks very Mario in unreal engine to me
I very much dislike the bloom
If I modded it I might like the game more
recency bias as usual
though i personally also think the game was great
yeah and I guess also the fact it's the first game of a small development team
The fact it punches way above its weight in multiple respects also plays a role
People sure love their underdog success story
At least they fixed the blood effects
They have been for years at this point
It is great but it is way too much (the milking)
I don’t see the point of it either tbh
It’s like remixing a movie, no one really does that
TLOU1 remake remastered technically, launching for PS6 with 4K120 
I bet they are already starting work on part 3, “franchises” don’t work if no new games
Also if they go past the games in the show that will be ass
Currently playing part 1 and not part 2
But anyone else find the game can freeze for like 5 seconds at a time?
Doesn't happen that often but still annoying
nope
played through whole game, think had 1 momentary freeze that i'm assuming was shader related where it froze for a full second or so
only remember 1 crash but i was forcing dlss4 so probably that
Never happened to me
Yeah I've had 1 crash and like 4 or 5 momentary freezes, probably about 8 hours of gametime.
Also forcing DLSS4 so maybe that. Or might try without my GPU undervolt.
Finally got around to rewatching the DF content. Apparently while patching the game (Part 1) they reduced the initial shader compilation time but now the game misses shaders and will stutter because of that. RIP
its still long af
I would honestly just let it take any length of time to guarantee smooth performance.
I remember how long it took to install MGS4 on a PS3 from disk 😂
it was fixed in the next patch
Where did you see that? Because game still seems to exhibit shader compilation stutter for me but not 100% sure if that's what it is.
Might be corrupted shader cache?
I've replayed the game before part 2 dropped and so no such issues
No, I deleted and recompiled after clean driver install just to be sure.
Damn ok... I have a 9800X3D so shouldn't be having issues.
What was your general set up? Vsync? Frame limiter? Max settings?
12600k, ~ high settings, vsync, capped to 60
That said, that was before nixxies ported their "optimalizations" from Part 2, so they might have broke something again
Most of the small stutters I saw would probably be masked by Vsync but yeah doesn't explain the 4 or 5 big drops I've seen
Lol could be
Also I'm using basically all ultra settings since that's what I got defaulted to, could be some max setting that's putting huge strain on CPU
the game is very heavy on the CPU. I remember when I played with unlocked framerate, my CPU was running really hot the whole time
though I didn't have any issues with shader related stutters or in fact, it was pretty much completely stutter free
7800X3D btw, so very similar CPU I guess
@mild flume as a sanity check and went back and recorded the first few min of the intro on 12600k, 32gb ram and 5070ti
Everything maxed except for volumetrics at medium, 1440p
https://youtu.be/JUZbZt8US10
The bit with zombie breaking through the window was specifically outlined in the DF video, but it's smooth on my end
Fresh shader cache obviously, just left the game to finish the compilation
Increase in cpu load when zombie first hits the window but yeah stutter is probably not subjectively visible there. You do have one stutter on a camera cut into a cutscene which doesn't seem that bad.
Thank you for the test, very interesting but hard for me to say if it's better than my setup without seeing a more demanding scene eg. When they're running around later in the intro.
▫️The Last of Us Part II
