#▫️The Last of Us Part II

1 messages · Page 2 of 1

spiral escarp
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so not neccesary if the game already outputs in hdr10 / scrgb

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preset 3 and 4 basically

sand flax
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gotcha, yeah i got an error when i tried loading the addon and using SK, so they probably aren't meant to be used together.

wicked lintel
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I'm CPU limited here because of I guess shader compilation?

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Even after that, it still drops below 80 to 60s and 70s now with a GPU bottleneck

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in 1440p... this is rough. I guess this game wasn't designed for PC so it's really hard to get the same level of performance as on PS4/PS5

trail ferry
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Ya it seems that unless you have a 5080 tier or better GPU, you really arent getting much of an improvement over the PS5

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But at least you can use mouse and keyb

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I do recommend you just hide the FPS overlay and play tho

wicked lintel
# trail ferry Ya it seems that unless you have a 5080 tier or better GPU, you really arent get...

I'm on 7800X3D/4090, so I'm in that group. yeah, I'm just playing the game, but when you're locked at 80 fps and suddenly it drops to 60s, you feel it. Not a great experience. Annoying because the game runs at 100+ fps most of the time (on my hardware), but these drops happen sometimes. Also I think this is not so much "performance" related but rather something's just broken in this port. The way they handle shader compilation and maybe some decompression stuff?

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the Jackson location is just straight up broken - I'm sure because performance drops like 50% compared to anywhere else. Also in the intro, frame pacing goes completely wild

trail ferry
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For me its just uhh

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rebar on = mostly consistent perf level

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but with rebar off, jackson loses 10-20frames

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seattle gains 70

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but i havent gotten any mega drops, but also 5090

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but Im also just not looking

urban orbit
vestal igloo
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ps5 is easy to beat

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its just native 1440p

wicked lintel
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Isn’t the PS5 Pro also 1440p but with PSSR? At least in performance mode - but that’s what we’re comparing, right?

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if in Jackson I'm getting drops to 60s on a 4090/7800X3D, while the PS5 runs at 1440p with >60 fps in unlocked mode, how is PS5 easy to beat?

vestal igloo
vestal igloo
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but not all the time

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and by jackson if you mean its the opening, then i got 150 fps at ps5 setting 1440p

wicked lintel
vestal igloo
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never seen that

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opening is the most demanding area in jackson

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iirc

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the lowest i got is like 130

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what specific area btw

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i almost finish the game now

wicked lintel
vestal igloo
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i can test it

wicked lintel
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also in Jackson

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and that first encounter with the scars

vestal igloo
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yeah

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im 100 fps here

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cpu limited

wicked lintel
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what resolution?

vestal igloo
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when gpu limite its above 150

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1440p

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ps5 setting

wicked lintel
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I guess it's 21:9 so much more pixels than standard 1440p but -30 fps sounds wrong

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DLAA ?

vestal igloo
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when increasing the fov

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frametime can get fucked up in some areas

vestal igloo
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and max setting

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let me try it

wicked lintel
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actually DF optimized settings

vestal igloo
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well

wicked lintel
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15:08

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and yeah 3440x1440p

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I've got the FOV set to like 3

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So I increased it a little but but not much

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unless it's just broken setting period

vestal igloo
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camera distance ?

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did you change that

wicked lintel
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no

vestal igloo
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wait a sec

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let me add 3440*1440

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95 fps when cpu limited

wicked lintel
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I have a feeling if I load it now it'll also run the same

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Maybe it was because the shaders were compiling

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but that wouldn't explain when I was GPU limited

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idk

vestal igloo
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yeah

wicked lintel
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I remember after a while the FPS went back to being locked at 80, so I think it was just temporary drops

vestal igloo
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when gpu limited im above 120 fps

wicked lintel
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you can test the sniper rifle scene with Tommy in Jackson

vestal igloo
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which chapter

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nvm found it

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seatle day 2

wicked lintel
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yeah

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did you change anything in rebar? Also, I'm using DLAA Preset K so the transformer model

vestal igloo
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heres the lowest i found

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110

wicked lintel
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for me, the fps dropped really badly here when I looked in the same direction as your screenshot. As soon as I moved the camera to the other side, it went back to normal

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I need to load this again and check if it still runs like this

vestal igloo
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this specific camera angle triggered the drop

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but its not as bas as yours

wicked lintel
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the only possible explanations I see are that we have different CPUs, or my 4090 undervolt is affecting it too much though usually it only costs a few fps at most

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did you get the same fps drops in Seattle downtown as in the DF video?

vestal igloo
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my gpu usage is 99% in seatle 99% of the time

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the lowest is like 110+ with 4k max setting dlss quality

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df optimized setting should be like 120

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most of the time its around 150 fps though

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and interior section can go over 200 fps

vestal igloo
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this is the most cpu demanding section i found

wicked lintel
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I guess something is broken with X3D cpus

vestal igloo
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someone here with 9800x3d and 5090 had extremly cpu limited performance in seatle

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same as df

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and he cant fix it with all the methods mentioned online

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well its actually 106 lowest

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forgot to turn on screen space shadows

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im pretty sure its above ps5 performance though

wicked lintel
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for sure

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it's also like +50% of what I have here

vestal igloo
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ps5pro might be hard to beat here because of the dogshit cpu performance

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in terms of gpu performance, im assuming its the same as part 1

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you need atleast a 3080 to beat the base ps5

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and it might be only like 10% faster

trail ferry
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So it may be between 80 to 120 I dunno

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It's smoother than 60

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At all times

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But I'm not going to play this with an overlay of anysort

long grail
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fortunately at least on a 120hz screen with the help of frame gen I can easily hit max refresh rate BUT since it's unstable and VSYNC is messed up it will never feel fluid

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either I have to live with VRR flicker and cap my FPS at 115 or if I use vsync I will have terrible frame pacing

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I guess if they at least fix vsync (either nvidia or naughty dog I'm bot sure where the issue comes from) and framegen I'd be pretty happy already

noble folio
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in certain sections for seemingly no reason

long grail
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I'm the one with the 9800x3d and 5090

noble folio
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lmao

vestal igloo
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seatle is not even close to the most cpu demanding area if you dont encounter that wired bug showed in DF’s video

vestal igloo
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should be here

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the first fight with the scars

long grail
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yea I'm not gonna play the game as long as it's not fixed

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or at least I hope my bottleneck will be fixed haha

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I noticed that removing the PSN sdk file does improve the CPU bottleneck a good bit lol

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game doesn't care if it's there or not you won't get the PSN overlay anymore but who cares about that

noble folio
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i didnt play past the prologue

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the stuttering and artifacts were insane

long grail
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yea prologue is particularly bad though

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I have no idea what's going on there

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it's smooth for me now but the first run was very stuttery

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I'm still bottlenecked though but the frametimes are smooth at least so no stutters or anything

noble folio
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lowering my monitors refresh rate to 144hz did help a bit

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but im not bothering with this dog shit until they fix it

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pun intended

vestal igloo
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prologue has severe frame pacing issue if you increase the fov

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i guess if you play in ultrawide this issue will also be present

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i dont get why people think this is a good port

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god of war ragnarök is also a ps4 game but it runs at dynamic 1080p with low setting on base ps4

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tlou 2 runs at native 1080p with roughly high setting on base ps4

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and tlou 2 runs much worse on pc with same hardware than god of war ragnarök

glossy trellis
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Who is calling this a good port?

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GIVE ME THE NAMES

humble scroll
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I don't get why people are playing right now and not waiting for patches

vestal igloo
fierce oasis
vestal igloo
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more NAMES

humble scroll
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also some flickering textures

vestal igloo
vestal igloo
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and apparently it underutilizes and waste hardware resources the same time

fierce oasis
long grail
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I'm still getting really bad GPU usage too 😦 It's so weird

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people with 4080's having better performance than my 5090

long grail
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you have to compare them directly side by side to notice something is different

noble folio
long grail
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I think the experience is really just very different from user to user honestly

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I see a lot of people where the game seems to be running just fine even in the opening sequence

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so yea I'd be happy aswell

trail ferry
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I've said before but yes, fastest pc in existence, but the perf. Of this game is the best I've experienced in a long time

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Actually 0 stutters, stable frame rates, game just runs well

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Yes frame rates from area to area could be just a smidge higher with tweaks (100% lmao) but 4K DLAA 120fps roundabout I'm happy

vestal igloo
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what do you mean in a long time

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also a sony first party game

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actually all sony first games run much faster except tlou1 and spiderman 2

trail ferry
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I'm not fussed about running faster, I'm about the stability of the game

vestal igloo
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im talking about stability ?

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gowr doesnt stutter at all

trail ferry
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Fair enough, I didn't really play that on PC, not a fan of the game and had no reason to replay it
Ratchet and Clank, whilst runs super speed, just isn't as smooth for me

vestal igloo
vestal igloo
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and Ratchet and Clank, i always forget about that game

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pretty much these three games

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all other sony games runs pretty smooth

trail ferry
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Could be I'm still mentally scarred from Black Myth Wukong

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Indiana Jones felt pretty doodoo too

vestal igloo
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kcd2 also runs perfectly with zero stutter

long grail
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yea KCD2 runs like a dream

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that game is so awesome man I was so thrilled when I saw how good and polished it is

wicked lintel
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this port runs well in terms of smoothness and zero stutters, yes. If every new PC game ran like this, I'd take this state of PC gaming any day. But the issue for me is that this is a PS4 game, and it's still hard to match the PS5 performance level for example

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if current PC hardware didn't have a 5-10 year advantage over what this game was designed for, it would run like garbage. But hey, at least there are no stutters... which these days counts as an big achievement, I guess

plain stream
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Jesus christ this game is super sharp

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On Transformer and it is still overtly sharp lol

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Oh wait nevermind I need to update my game kekw

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Apprently they fixed the over sharpening issue

rich wigeon
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Ontop of the bad performance it has missing gore effects too apparently the devs are looking into it https://youtu.be/lcPdFG9m4EY?t=176

A look at the blood and gore effects in the PC port of The Last of US Part 2.

You can get it here:
https://store.steampowered.com/app/2531310/The_Last_of_Us_Part_II_Remastered/


Intro music:
https://www.youtube.com/watch?v=pJPKpQrwBeQ

End screen music:
https://www.youtube.com/watch?v=RTofyEXq62k

The playlist with all of the channel's musi...

▶ Play video
glossy trellis
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Two month Sony PC port rule strikes again

vestal igloo
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FYI high/very high volumetric setting destroys the performance in jackson

ocean bobcat
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guys anyone can help with this ? im new to hdr

vestal igloo
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looks like wrong color space

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did you turn on windows hdr

ocean bobcat
vestal igloo
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what display you have

ocean bobcat
long grail
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why do ellies eyebrows look like that lmao

ocean bobcat
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hey hey i fixed that now it was shader thing

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this is the latest picture taken

long grail
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nice hahah

glossy trellis
long grail
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lmao

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man I'm still waiting for nvidia or naughty dog to fix the low gpu usage 😦

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I wanna play the game really bad

glossy trellis
glossy trellis
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The same thing

wicked lintel
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new patch

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they’ve made some improvements to rebar on performance

vestal igloo
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ill test if volumetric setting above medium still destroys performance in jackson

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lol yes it does

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and rebar still doesnt do anything

long grail
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ooh I hope at least they fixed the issue with low usage for me

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nope, still broken

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wait CPU usage is really high though

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this is even worse now

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how am I CPU limited on 9800x3D lmao

noble folio
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welcome to modern pc ports

trail ferry
long grail
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I'm going crazy over this

long grail
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this is GoW in comparison for me

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why are so many people able to fix the issue with TLOU by disabling rebar but it doesn't work for me

mint mountain
fierce oasis
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the game has crazy banding at times

wicked lintel
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also I kinda think this is a PC related issue

glossy trellis
fierce oasis
glossy trellis
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This is why film grain is obligatory in HDR 😅

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Though Lilium or SF shaders might do a better job

mint mountain
glossy trellis
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Debanding

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It works as dithering filter

mint mountain
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Ah

trail ferry
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Also looks good 🙂

wicked lintel
fierce oasis
long grail
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in Alan Wake it really helps a lot in dark scenes where you would have a lot of weird color banding constantly

white hollow
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anyone gets black crash with default HDR settings?

In that case, should I change the "brightness" or the "contrast" setting? Im with OLED (s95b)

vestal igloo
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this game targets gamma 2.4

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so it is more contrasty than most game that target 2.2

white hollow
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Thanks alot, so the correct way to fix that is to lower the contrast?

vestal igloo
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no

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lilium's black floor fix

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theres a gamma adjustment option

white hollow
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Ah ok!

vestal igloo
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and if you mean some interior section

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theres a flashlight

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so it is intended to be super dark

white hollow
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I see, no i mean black crash, too contrasty, joels face and shadows are crashed

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and the contrast level bars in the menu, half are black

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not the normal gradient that is expected

vestal igloo
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s95b has inaccurate pq tracking

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did you try to fix it

white hollow
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Yes, I have it fixed I think. but thats a good idea, Ill check a youtube in HDR of contrast gradients

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yep, its the game. tv's fine'

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Hey polly25. Thanks for helping me, i appreciate it

noble folio
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@white hollow have you done the max lux mod? that is absolutely necessary to fix pq tracking on game mode

white hollow
glossy trellis
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Hey everyone, Patch 1.2 is out now for The Last of Us Part II Remastered! This update contains a variety of bug fixes based on player feedback. We've addressed issues related to mouse and keyboard controls, fixed various visual bugs and improved DLSS Frame Generation when the option is enabled in the launcher. Completing No Return Challenges now...

vestal igloo
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i guess they will never fix the missing gore effects

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just like the missing particles in gow 2018

wicked lintel
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have they fixed loading times being tied to framerate?

trail ferry
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yes

wicked lintel
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that's nice at least

humble scroll
mint mountain
long grail
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do you guys also get a massive performance hit when using reshade?

glossy trellis
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Reshade plus SK?

long grail
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I got the low GPU usage sorted out - had to completely reinstall windows lol but at least my CPU/GPU are being used properly now

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no even just reshade

glossy trellis
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not really, no

long grail
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I drop from 280fps to 230 only by enabling effects in reshade

glossy trellis
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But I only played like an hour after it released

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I'm waiting for nixxes to patch the game up

long grail
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yea fair enough though I don't know how much they'll be able to fix

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I'm hoping they fix up at least Framegen/Reflex and Vsync/Gsync

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I don't know if they'll fix up the CPU bottlenecks in certain areas

glossy trellis
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Try disabling those

long grail
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I'll try that thanks

glossy trellis
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and turn on the performance mode once you dial the settings

idle tree
idle tree
vestal igloo
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under issue unsolved section

idle tree
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Do you also know of Spider-Man 2 missing RT Key light shadows for the buildings and GoW Ragnarok missing RT-placed cubemap reflections?

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That is really the case btw

vestal igloo
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kinda different

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rt key light shadows were added for the ps5pro

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and rt cubrmaps are tricky to implement with dx12 according to the developer

idle tree
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Btw, comments on the TLOUP2 PC video said Nixxes responded and said they are looking into the missing gore effects

idle tree
idle tree
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Like, Sony OWNS Nixxes, why can't they let some of their talent help Jetpack to get that working?

vestal igloo
idle tree
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I have all respect for devs, but I find it weird that many PS5/PS5 Pro versions are both better and worse in certain aspects to the PC release.

idle tree
vestal igloo
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ps5 use a custom api

idle tree
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And Jetpack Interactive produced the port for Santa Monica

vestal igloo
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its opengl based iirc

idle tree
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Still, Nixxes still manages to do so

vestal igloo
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but it shouldnt miss effects in the ps4 version

idle tree
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Hence my "bring in people from another studio" argument... like they did for TLOUP2 where Nixxes assisted Iron Galaxy in the porting effort

vestal igloo
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like the gore effect in tlou 2 and particles in gow2018

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those should never happen

idle tree
vestal igloo
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missing effects from ps4 version

idle tree
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I don't care what PS version, in my opinion PC releases shouldn't be missing effects available on any PS-version

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just my opinion/stance on this

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GoW Ragnarok received some crash fixes as of late so here is to hopeful wishing that RT-placed cubemap reflectiosn will come after all... but think the chance is small

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Still, every one of these games still look great on PC, but just sad they are missing out on some things

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*sad

fierce oasis
long grail
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that was without mfg but you can get mfg to work by updating streamline dll's and forcing framegen DDL override in nvidia profile inspector

fierce oasis
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oh huh streamline dlls need to be updated?

long grail
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well at least with the ones the game ships with you can't force it via nvidia control panel

fierce oasis
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also, 280fps w/o mfg? 👀

fierce oasis
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didnt expect that mattered though

long grail
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yea I found out by chance

long grail
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but it was very obious there

worldly helm
long grail
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yea that's why there's no chance to get it to work in the witcher 3 either

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if you upgrade streamline the game won't boot

worldly helm
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damn didnt know that

fierce oasis
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where do you get the newest ones?

worldly helm
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im picking them up from ERSS

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not to sure where huatii is getting them from

fierce oasis
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ah

long grail
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I believe they can be found on github from nvidia

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I don't remember where I got them from last time

long grail
fierce oasis
long grail
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because I get this weird issue where if I start the game with it I will get bad GPU usage

fierce oasis
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they just fixed that supposedly

long grail
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if I disable it in launcher and enable it in game it usually works fine for some time then it starts regressing again

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I tried today after I reinstalled windows and I still get the issue

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otherwise MFG would be nice in this game especially in the bottleneck zones

fierce oasis
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damn

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idk it seemed okay to me lately

long grail
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man the game looks so good though

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they did an amazing job with the lighting I'm impressed this ran on a ps4 lol

sand flax
long grail
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and DLSS is still 3.7

sand flax
fierce oasis
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you havent replaced these manually?

sand flax
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i didn't think i did, but i could have, maybe when i was initially messing with the game at launch on my high refresh UW so was trying out FG there, but mostly been playing on my 4k120 display, strange, thought they updated from the game though.

long grail
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They haven't been updated

woeful yacht
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Is the fsr frame gen of the game bettet then optiscaler fg mod ?

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I use dlss performance on 4k 120 oled tv

fierce oasis
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new patch

The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.

steady parrot
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Im just getting started with this game, do you guys find it odd that the first game was unoptimized af but this one runs over 100 FPS on DLAA? (on 4090)

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and looks gorgeous

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PS, Im just using default HDR settings, seems they've been updated withing the last few patches?

tight otter
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I think it's down to the fact that this is at the end of the day, a PS4 era game, where as Part 1 was rebuilt from the ground up, and then was ported to PC terribly.

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So with it being a PS4 era title, and it seeming like they paid more attention to the porting job, it SHOULD run well

humble scroll
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part 1 was rebuilt on the TLOU2 engine

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exact same technology, they made a handful of cosmetic improvements over TLOU2

steady parrot
vestal igloo
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tlou2 runs at basically high settings and native 1080p on ps4, which means gowr should be a much more demanding game, but the are actually at the same level

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so the gpu performance of tlou2 on pc is heavily unoptimized, let alone the insanely high cpu usage

long grail
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in the forest with the first encounter vs the seraphites I'm completely CPU limited on a 9800x3d with a max of 80fps

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with a 5090

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I don't know what the hell is going on there but I don't think it should be performing that bad in that particular scene

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otherwise the game runs fine I guess

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fortunately it has FG at least so it's not a huge deal breaker

glossy trellis
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Is the game still borked on the 50 series?

vestal igloo
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just tested it

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both overclocked and my 5090 is a very good bin which hit 3.2ghz in this game

vestal igloo
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90 fps iirc

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the intro is also really bad if you dont turn down the volumetric setting to medium

glossy trellis
vestal igloo
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but im on intel so that issue didnt even occur at launch afaik

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ill keep my 4090 for a while, cant stay at driver 572 forever

long grail
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I literally managed to sell my 4090 for the price I bought it after 2 years and no waranty left

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here in switzerland

vestal igloo
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ngl i can sell it with much higher price than i pard for

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i bought it below msrp

long grail
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yea I could've too I just didn't expect it

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I sold it in 40minutes

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pretty sure someone would've paid more for it

vestal igloo
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gpus in switzerland are pretty expensive i suppose

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i have a friend there

humble scroll
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virtually all electronics are cheaper because it's only 7.7% vat

long grail
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if you compare prices and our income

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the median income last year in switzerland was around 8k usd per month

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the cheapest 5090 you can buy right now in switzerland is around 3k usd

vestal igloo
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i have a friend who lives there now

glossy trellis
steady parrot
delicate delta
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DLAA is DLSS

steady parrot
tawny lintel
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DLSS 4 had to be manually injected before now it doesn't. Transformer model makes a large difference in this game so I'm glad its included by default

steady parrot
tawny lintel
steady parrot
tawny lintel
steady parrot
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but I am not using DLSS

tawny lintel
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DLAA is DLSS so you have to change presets for DLAA as well

steady parrot
tawny lintel
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Transformer model is preset J and K

steady parrot
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gotcha, yeah SK has been set to K, easy peasy

glossy trellis
steady parrot
glossy trellis
steady parrot
glossy trellis
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it does not

marsh gate
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Did they add a peak brightness slider

glossy trellis
marsh gate
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Ok bt.2390 it is. Just gotta find the peaj value of the game

hoary atlas
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I thought it just went straight to 10k

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Uncharted did

marsh gate
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I'm gonna use dice since it's better for uncapped 10k i think

hoary atlas
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Hdr10 swapchain clamps 0-1 (0-10k in pq)

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So if you scale with pumbo then you’re clamped to the ratio of the new paper white /300 * 10k

marsh gate
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it would be ~6,767 nits

hoary atlas
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You’d have to play around with the shoulder start and see what looks good

marsh gate
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How do you typically decide between bt2390 and dice?

hoary atlas
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Bt.2390 raises some values if you mess with the knee

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So I don’t mess with the knee

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So either leave it as is or use dice with whatever shoulder I think looks good

marsh gate
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Thx

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i'll just see which looks better on highlights

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and compare to SDR

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I'll probably aim for pw 203 or 172

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the fuck lol

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is this still an issue

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there's probably a mod

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oh apparently they fixed this with a patch

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also found this, idk how well this would work?

steady parrot
marsh gate
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Yea not sure where that entry came from

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Is this game demanding?

steady parrot
#

Nope super optimized

scenic veldt
#

I thought PCGW added restrictions on who could edit their pages. Obviously not enough.

vestal igloo
#

only flashlight would hit 10k constantly

vestal igloo
marsh gate
#

it's a similar situation with TLOU2

hoary atlas
#

but you should just apply tonemapping after paper white I think

#

bt.2390 at default knee is fine I guess

marsh gate
#

Oh I see

#

In the last of us, it's not using system level calibration, it's just uncapped

hoary atlas
#

ya

marsh gate
#

so we're just putting in the new lower peak value into the max for bt2390

hoary atlas
#

ya

marsh gate
#

thx

#

i'll do dice vs bt2390. It's been a while since i compared those

marsh gate
#

musa do you have a preference typically between RGB and YRGB processing

#

for dice or bt

hoary atlas
#

Rgb

#

Never found a case where yrgb looked good

marsh gate
#

hm the FG doesn't seem to be working in this game

#

nvm something with SK

#

FG doesn't work with SK weird

marsh gate
#

and rtss is reporting my framerate weird

hoary atlas
#

Is there any reason to use both rtss and sk at the same time

marsh gate
#

nvm rtss it showing things properly. The in game framerate limiter is pre-fg

#

but yea, FG straight up doesn't work with SK

marsh gate
#

there's not much difference between bt2390 at default knee, and dice at 50%

worldly helm
#

it will always show pre FG framegraph only. Look at the VRR section to see what your current framerate with FG is

steady parrot
marsh gate
worldly helm
#

DLSS section inside of SK

marsh gate
#

ok one sec

marsh gate
worldly helm
#

if FG isnt on, it wont appear

marsh gate
#

yea, it's not being activated for some reason with SK

worldly helm
#

🤷‍♂️

marsh gate
#

weird

#

it's working for you?

worldly helm
#

I dont even have the game installed

#

im just spreading misinformation pepe_omegakek

hoary atlas
#

What’s the benefit of running sk in this game

#

Is it actually better than nvidia frame limiter or is it all just cope

steady parrot
worldly helm
#

same as always

  • If using FG, Pace Native Frames is much smoother than whatever sl. pacing is going on
  • Allows you to swap DLSS presets and set auto exposure
  • Allows you to check for any potential shenanigans with presentation mods, VRR / Gsync is working and so on
marsh gate
#

i typically prefer the SK framerate limiter, even for FG

#

but in this case it seems to disable FG

#

@hoary atlasyour settings look good to me I think. 203 paperwhite makes the game less blindingly bright. bt2390 is fine with YRGB. Also yea RGB looks weird. And the only thing to hit 10K nits (or 6K after adjusting pumbo's) is the flashlight

#

a bunch of other shit hits like 2K though

hoary atlas
#

whats wrong with rgb

#

I've found yrgb tends to make some highlights look off

#

rgb blows out cleanly

marsh gate
#

sorry my bad

#

i meant yrgb looked bad

#

rgb looked good

marsh gate
#

Dice at 25/Dice at 50/Bt2390 at default 25 (talking about knee/rolloff with the numbers)

#

bt2390 seems fine. Dice at 50% is pretty decent too. Don't think it matters much at least here

#

i'll keep testing

#

actually dice at 50% is kinda better in my opinion

#

ye dice at 50% is a bit brighter and nicer in highlights

steady parrot
#

This is with @glossy trellis settings of +1 and -1

marsh gate
#

i'll take some screenshots with the scaled down paperwhite

steady parrot
#

took earlier today

steady parrot
marsh gate
#

ha ok

#

the brightness seems pleasant to me

marsh gate
#

I think the hdr looks good this way

marsh gate
#

@steady parrot settings above if you didn't see it

#

let me know what you think

marsh gate
#

so now I can use the good SK FG limiter rather than using the crappy in game one

marsh gate
#

Has anyone confirmed this sharpening issue? 0 doesn't actually disable sharpening?

glossy trellis
marsh gate
#

Thx that's good to know

marsh gate
#

should lilium's film grain be applied after pumbo's pw adjustment and after lilium's tonemapping?

hoary atlas
#

Wat

#

The game’s film grain is fantastic

vestal igloo
#

i dont like film grain in tlou2 in general

#

actually all naughty dog games

glossy trellis
marsh gate
#

i want to use lilum's instead of the in-game one

hoary atlas
#

boo

marsh gate
#

ha why boo

hoary atlas
#

the in game one is great

marsh gate
#

is it?

hoary atlas
#

well i still dont know shit about film grain

#

and I haven't played in a while

marsh gate
#

i just assumed it would suck

hoary atlas
#

but I remember thinking it looked amazing

marsh gate
#

or not thinking it would be as good as one specifically made for hdr

hoary atlas
#

koklusz and shortfuse know that stuff

#

don't think there's anything that needs to be done different

#

when making film grain work in hdr

marsh gate
#

oh ok interesting

glossy trellis
#

I think Ersh said that in game grain doesn't help with banding

marsh gate
#

oh perhaps

marsh gate
#

Yea i think this is perfect tbh. The hdr looks great

long grail
#

the game's hdr is fine except for peak brightness tonemapping

#

it's not too bad but it's definitely clipping highlights here and there

vestal igloo
#

if a game has no gamma mismatch then its already better than 99% games

marsh gate
vestal igloo
#

if a game has gamma mismatch but doesnt do wired shit like contrast boost and matches sdr srgb then its better than 90% games

#

that how bad hdr in games is currrently

marsh gate
#

The game's native 300 nits pw is so bright lol

vestal igloo
#

ya which is kinda annoying because lowering the paper white also seems to crush some shadow details

#

at 300 nits the shadows are perfect

#

so i ended up with a kinda cursed setup

#

i use a very high knee offset for bt2390

#

which compress 300 nits to 203 nits

#

lol

#

so i get the same shadows as defaults

#

knee offset 0.8

long grail
#

I just used pumbos advanced auto hdr

#

and reduced paper white and increased shadows so they match vanilla shadows

#

looks perfect to my eyes

#

output white level 53 and shadows at 1.5

scenic veldt
#

I played some No Return today and marveled at how good Naughty Dog's per-object blur is. It's subtle, it steals so many GPU cycles, and I wish other games had it.

long grail
vestal igloo
#

all fromsoftware games have good motion blur

#

🙂

marsh gate
#

And i didn't compare to sdr

#

I just rolled with it. I'm also playing in a dark room. 203 pw is definitely noticeably darker

#

which paperwhite did you lower it to where you thought it was crushing? 203?

minor sedge
# marsh gate

just found that info by accident on pcgw, using that formula for 2000 nits peaks, resulted in 10k spikes ;((((((((((, default value does the same, no idea if it even makes any difference

marsh gate
#

it does make some shadow detail harder to see unless your room is super dark

#

it shows in the hospital area

#

encourages you to use your flashlight more though

steady parrot
# marsh gate

@marsh gate forgot to ask, what are your in game settings for these? Default? and to confirm your game has the latest update? They did change HDR settings in patches.

marsh gate
steady parrot
marsh gate
#

oh then before I even got the game yea

#

what did they change with the hdr?

steady parrot
#

@glossy trellis can answer that better - but they changed brightness and contrast levels

glossy trellis
#

#1212434739500154921 message

marsh gate
#

so basically they ruined the controls lol

#

nice

#

So the game is comparable to 2.4 nits SDR?

#

one of those rare games where it's 2.4?

glossy trellis
#

it would appear so

marsh gate
#

interesting

#

so after that suggestion was sent in, on may 19th they released a patch which improved things?

glossy trellis
#

It did not

#

I did received the email saying they passed my ticked to the dev team

#

I don't expect anything though, clearly no one cares or most people are happy with defaults

marsh gate
#

According to Ko

#

What I don't understand is how you release a game that has uncapped hdr10 in the year 2025

marsh gate
#

Did Sony remove the playstation account linking requirement for games? I didn't get prompted to link an account to this game at all, even though it's pretty new

frozen herald
#

account linking means nothing when you can just disable the game talking to the internet at all if you want

marsh gate
#

I just didn't feel like making a PS account

#

I don't have one

#

would have been really fucking annoying

#

yet another login I have to remember/keep track of

hoary atlas
frozen herald
glossy trellis
#

Looks like Part 1 is getting some love too

marsh gate
#

I want to go back and play Part 1 but I feel like it will feel ancient mechanically

#

since they don't have the dodge mechanics from part 2

frozen herald
wicked lintel
#

I don't get it

#

I guess Abby's and Ellie's stories are played in an alternating sequence in this mode?

#

instead of first Ellie then Abby

worldly helm
#

ND really milking TLOU

#

When TLOU part 1 Remastered Remake

fierce oasis
#

huh nice

#

another reason to replay the game at some point

hoary atlas
#

I’ve already beat it twice

#

Guess now I can beat it on OLED

fierce oasis
#

and i guess the people that insist that the pacing was "objectively terrible" and all that can now do it their way

hoary atlas
#

I don’t think this will improve the pacing

fierce oasis
#

i don't think either because i think the original version was fine

hoary atlas
#

I think all naughty dog games have bad pacing

#

The walk and talk story sections can be really grating

#

Sucks all momentum out

#

Also the game is long as shit

wicked lintel
hoary atlas
#

I don’t mean parts where you can loot stuff

glossy trellis
hoary atlas
#

I’m thinking like when you go to the stadium as Abby

fierce oasis
hoary atlas
#

Also the museum section

#

No I’m never wrong

fierce oasis
#

thats how the "tlou2 critics" act yeah

wicked lintel
hoary atlas
#

My favorite was the scene

glossy trellis
#

yeah the sex scene was pretty hot

wicked lintel
#

yeah I get it and I don't disagree

hoary atlas
glossy trellis
#

Too late old man

wicked lintel
glossy trellis
#

he is

hoary atlas
#
14:38
This is basically pseudoscience, but I have a theory, which explains differing reactions to these kinds of moments.
14:45
Maybe you've heard the analogy that extroverts expend energy when alone, whereas introverts expend energy in the company of other people.
14:52
Something similar is true for games. I'm a mechanical extrovert—I recover energy when I have full access to my moveset,
14:58
and I'm placed in a scenario where I'm expected to make use of that. Conversely, I expend energy when freedom is taken away because to me this comes with a feeling of being constrained
15:08
along with a desire to break free from those confines. Presumably, some people are the opposite,
15:14
they would expend energy in a combat scenario when there are many split-second decisions to make,
15:19
then they would recuperate when put into a situation which has no failure state. As you might imagine it's probably not that straightforward in practice,
15:27
with different players having different tolerance levels or degrees of preference. And it's not as though there can't be any difference in quality between quiet moments either.```
glossy trellis
#

Yeah but does he think they did a moral cop out by not but saying n*******r

hoary atlas
#

He cooked with his bioshock infinite video 🔥🔥🔥

#

honestly yes the racism was weirdly pg in bioshock infinite

wicked lintel
hoary atlas
#

it winning the poll made me wanna die

#

also the narrative trope of the vox populi being as bad as comstock

#

very gross

glossy trellis
hoary atlas
#

was very much giving boer energy

hoary atlas
wicked lintel
glossy trellis
#

Agree, TLoU was robbed

#

||The real answer is a tanker chapter of MGS2, alas they put only bad MGS games on the list||

wicked lintel
#

even tlou2 would be better choice

#

it's honestly crazy how Expedition 33 has become everyone's favorite game now

#

like you already know it's gonna win GOTY at the game awards this year

glossy trellis
wicked lintel
#

I liked it, for sure wouldn't call it shit like musa did but overpraising is crazy

glossy trellis
#

It's like "the best of" PSX/PS2 era JRPG without the anime stigma

wicked lintel
#

yeah

glossy trellis
#

I've only finished the act 1 so far and while I don't think it's some gift from gods I'm enjoying the shit out of it

#

Alas, gaming is full of terminally online nerds that deal only in hyperbole

#

Not that I'm talking about anyone in particular here

wicked lintel
glossy trellis
hoary atlas
#

I think a lot of my hate for expedition 33 comes from the post processing

#

Looks very Mario in unreal engine to me

#

I very much dislike the bloom

#

If I modded it I might like the game more

fierce oasis
#

though i personally also think the game was great

wicked lintel
glossy trellis
#

The fact it punches way above its weight in multiple respects also plays a role
People sure love their underdog success story

frozen herald
#

At least they fixed the blood effects

frozen herald
#

It is great but it is way too much (the milking)

frozen herald
#

It’s like remixing a movie, no one really does that

frozen herald
worldly helm
#

oh right

#

if intergalatic flops

#

cant wait for remaster remake remaster

frozen herald
#

I bet they are already starting work on part 3, “franchises” don’t work if no new games

#

Also if they go past the games in the show that will be ass

mild flume
#

Currently playing part 1 and not part 2
But anyone else find the game can freeze for like 5 seconds at a time?

#

Doesn't happen that often but still annoying

frozen herald
#

nope

#

played through whole game, think had 1 momentary freeze that i'm assuming was shader related where it froze for a full second or so

#

only remember 1 crash but i was forcing dlss4 so probably that

mild flume
#

Yeah I've had 1 crash and like 4 or 5 momentary freezes, probably about 8 hours of gametime.
Also forcing DLSS4 so maybe that. Or might try without my GPU undervolt.

mild flume
#

Finally got around to rewatching the DF content. Apparently while patching the game (Part 1) they reduced the initial shader compilation time but now the game misses shaders and will stutter because of that. RIP

vestal igloo
#

its still long af

mild flume
#

I would honestly just let it take any length of time to guarantee smooth performance.
I remember how long it took to install MGS4 on a PS3 from disk 😂

glossy trellis
mild flume
glossy trellis
#

Might be corrupted shader cache?
I've replayed the game before part 2 dropped and so no such issues

mild flume
#

No, I deleted and recompiled after clean driver install just to be sure.

#

Damn ok... I have a 9800X3D so shouldn't be having issues.
What was your general set up? Vsync? Frame limiter? Max settings?

glossy trellis
#

12600k, ~ high settings, vsync, capped to 60

#

That said, that was before nixxies ported their "optimalizations" from Part 2, so they might have broke something again

mild flume
#

Most of the small stutters I saw would probably be masked by Vsync but yeah doesn't explain the 4 or 5 big drops I've seen

#

Lol could be

#

Also I'm using basically all ultra settings since that's what I got defaulted to, could be some max setting that's putting huge strain on CPU

wicked lintel
#

though I didn't have any issues with shader related stutters or in fact, it was pretty much completely stutter free

#

7800X3D btw, so very similar CPU I guess

glossy trellis
#

The bit with zombie breaking through the window was specifically outlined in the DF video, but it's smooth on my end

#

Fresh shader cache obviously, just left the game to finish the compilation

mild flume
#

Increase in cpu load when zombie first hits the window but yeah stutter is probably not subjectively visible there. You do have one stutter on a camera cut into a cutscene which doesn't seem that bad.

Thank you for the test, very interesting but hard for me to say if it's better than my setup without seeing a more demanding scene eg. When they're running around later in the intro.

lusty chasm
#

▫️The Last of Us Part II