#✅RenoDX: Assassin's Creed Shadows

1 messages · Page 3 of 1

keen basin
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^ didnt realise it was the same guy but immediately makes sense

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thats a game i wanted to like but it was just - yeah - too much

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fell on the wrong side of that tight rope

somber fjord
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I'm not saying games can't have unique visual presentations.

But I will always prefer the gameplay over it and the replay value.
And AC Shadows isn't that for me personally.

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Older AC games didn't really try to be technical showcases either in terms of graphics. With the exception of Unity, and we saw how that went.

They were more concerned about being fun and unique experiences gameplay wise.

And for me personally, that fell a little short with the direction change to RPG in Origins and it's subsequent follow-ups.

visual crater
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where is this file located?

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Btw I was able to boot up ACShadows with FG on without crash o.O

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I had to update lyall's mod that was in my folder. Weird that its not getting black screen.

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SK / Lyall's Fix / RenoDX (latest one)
Not sure if the latest RenoDX mod actually fixed the FG issue. But I was able to boot up game fine.

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ACES tonemapper seems to cause crash.

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Launching dir thru SKIF app though.

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Using Local install of ReShade as well.

main pewter
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Edited the original comment to make it clear, my bad.

main pewter
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I haven't tried latest RenoDX, will see and report if that fixes FG issue.

keen basin
main pewter
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I haven't updated either, not sure the changes of new SK but will update and read the change logs.

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And see if only SK update fixes it or what, will report back later.

opal owl
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it works without crashing now

somber fjord
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Well, I finished everything in AC Shadows.

main pewter
# opal owl

Which version of ReShade are you using with this?

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I'm still running into same issue, the game just launches to black screen or crashes with MGS sound.

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If FG is enabled, that is. Can launch without FG enabled and then enable it later.

main pewter
opal owl
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.25

main pewter
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Kk, let me try that.

opal owl
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Remember, I use dxgi reshade locally, and SK globally

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I don't ever mess with trying to get SK to do it

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Does everything launch individually? And only crashes when combined?

main pewter
main pewter
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Yeap, that works fine, too.

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SK keeps crashing for me, the moment I try to launch it with FG enabled. Whether it's with RenoDX enabled or not.

keen basin
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Sorry I never needed to find it, someone linked me to it

main pewter
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Yeah, it's fine. I was using that as well, but older version.

keen basin
main pewter
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Anyway, SK still crashes for me with FG enabled. RenoDX or not, so it's an SK issue atp, not RenoDX.

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No, I didn't.

keen basin
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I have no idea why it's an issue for some peeps and not others

main pewter
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Is that what did it for you?

keen basin
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But every time* there is a Reno update for this game it will ctd unless I clear the shader cache first

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You know the one in my docs, ass creed shadows, cache

main pewter
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Yeah, retrying with that.

opal owl
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@main pewterwhat nvidia driver you on

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im on 576.28

main pewter
main pewter
opal owl
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time to upgrade then, cuz there was a lot of bug fixes

main pewter
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I saw the notes when it came out tbh, didn't look like anything that's applying to me. But might as well, yeah.

frozen ruin
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On the topic of being simple, nothing in an AC game has hit for me like the two handed greatswords being homing throwable one shots in ac brotherhood. So incredibly stupid, so incredibly fun.

brisk badger
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going into every fight barehanded so you can take their heavy weapons

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using hidden blade for combat in AC1 was also great

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overall the only AC games with good combat imo are 1st cause of the hidden blade and shadows

green laurel
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nothing has as much sauce as Connor's tomahawk + folding hidden blade combo imo

brisk badger
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the problem I have with AC1-Syndicate is that its insanely easy and boring

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and the animations can look cool sometimes but don't actually feel good

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the exception being the hidden blade in ac1 cause the short parry window can be satisfying to time right

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I don't like origins-mirage either

somber fjord
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I'll pick AC1-Syndicate combat any day over Origins-Mirage and Shadows.

velvet dirge
velvet dirge
somber fjord
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I prefer combat to be fun before challenging and will pick the combat that is more fun to me any day over challenging.

Which is why I have more fun with the combat in older AC games and other games in general instead of the newer AC games.

velvet dirge
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Origins combat felt the best out of the RPGs for me. I grinded out the arena. I didn't play much Odyssey. Valhalla combat I wasn't a big fan of. Mirage is fine on high difficulty

brisk badger
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shadows is the first one where I felt like the weightiness felt right

keen basin
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whatever the hotfix version of 566 was - thats the last version of the NV driver where frame gen works for me at all, anything newer and it either just doesnt work in games or games that have it CTD

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lemme get you the exact one

keen basin
# main pewter <@311443427109765120> which one you on?

ok - found it - i'm on 566.45, which was the hotfix (only avail thru an nvidia support article, not the main driver download side) for 566.36. Simple reason I'm running 566.45 is that it's the latest one for me where frame gen works on my 4090 - that having been said for a much larger portion of peeps than me it seems to be the non-hot-fix version, 566.36, that is the "last good one" where everything works

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I can't remember what card you're on, if it's 50 series you have no choice but to use a 57x.xx series driver as that's when 50 series support was added

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otherwise, if youre on 40 series and having any sort of frame gen or game stability issues in general, id highly recommend doing either a DDU or NVCleaninstall of 566.36 as a starting point - I spent so many hours troubleshooting things for nothing a few months ago when all I had to do was a fresh install of a working driver

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for whatever reason the actual support article about it is giving me a 404 when trying to access it but the direct download link seems to work

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but its not as thorough as DDU so if you want the most assurance possible that you've fully nuked any newer drivers and only end up with the one you want to install, then go DDU, it's just a bit more involved as there's some extra rebooting, internet disconnecting, and safe mode-ing involved: https://www.techpowerup.com/download/display-driver-uninstaller-ddu/

keen basin
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i really didnt care for origins or valhalla in that regard

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i dont actually think youre wrong re odyssey feeling kinda weightless, but i actually liked it/it worked for me in that game because the whole game has a kind of... humour and lightheartedness to it that the combat feel doesnt seem out of place

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i kinda understand why they moved away from the odyssey style "CLIMB EVERYTHING WITH ONE BUTTON PRESS NO EXCEPTIONS" thing as it did really make the parkour and climbing feel less grounded, tho i did love how responsive it made it feel and how it completely eliminated the gaming-style visual language of white or yellow highlights or a specific style of hand hold etc needing to indicate what you could or couldnt climb

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in general i prefer the AC shadows approach, which is more limited than odyssey but not as limited as the initial AC games, tho i do find myself running into that frustration whenever something like a craggy rock face looks climeable but turns out not to be

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and it is encouraging that they plan to further patch and add to the parkour system bc there are a couple of common scenarios where it feels way less responsive than necessary to give it weight, and its just harder to get naoe to consistently do the thing i want vs kassandra in odyssey

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i prefer the feel of the shadows system/approach overall, but defs looking fwd to them fixing up some of the edge cases and smoothing out the experience a little

brisk badger
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making naoe do flips and stuff instantly made the parkour so much more fun to me

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just a little swag goes a long way

keen basin
brisk badger
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the dive when sprinting is really nice

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only problem is when you try and dive over a fence

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even if you clear the fence

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it'll still break

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needs more precise hitbox

keen basin
# brisk badger the dive when sprinting is really nice

this one isnt one of my major annoyances or an edge case that needs fixing necessarily, but that specifically is a great example of the dive when sprinting feels AMAZING, like every microsecond of that animation is spot on, whereas the slide from sprinting just feels... fine

green laurel
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I wish there were more things that Naoe cleanly parkours over like the rocks n stuff in the caves

keen basin
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like nothing wrong with it, but whatever it is that makes the dive feel like perfection, the slide is lacking

brisk badger
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I don't like how slow the cover kills are

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the enemy just stands there

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as she goes to them to stab them

keen basin
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^ thats only one of those areas where there is more inconsistency than i would like, i feel like im never 100% certain when assassinating from cover whether she's going to pull the enemy into cover and kill them (exactly what you want if other baddies are around) or whether pressing assassinate from cover will cause her to just casually stroll out of cover, assasinate the dude on the spot and then just stand there in the open while all the other enemies stare at her lmao

somber fjord
somber fjord
brisk badger
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Ya

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At least they’re adding height gaining ejects in an update

keen basin
velvet dirge
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Still waiting for manual jumps to return. Seeing how everything gets remastered/remade, a unity remaster would be lovely. Hell not even a remaster. Just finish making the game lol

brisk badger
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Can’t tell what this person is asking

main pewter
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Seems more like an error, than a suggestion and such.

brisk badger
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Ya

cloud elm
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Latest version says i need to toggle HDR setting or restart game but on doing those it still says the error

cloud elm
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Okay

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Read the nexus mod page. Its a tooltip?

brisk badger
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Ya I just made it red so people don’t ignore it

brazen sierra
brisk badger
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Ya I just copied it from oblivion

brazen sierra
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Is sticky should always be on top vertically, is that happening?

brisk badger
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What do you mean on top vertically

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Oh no it’s in line with the sliders

brazen sierra
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I was worried that people wouldn't scroll down with just red text lower in the window

brisk badger
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I have it right under the slider

brazen sierra
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It should be above everything

brisk badger
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I just have it with the specific sliders that need a restart

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One thing that would be nice

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Is if we could get moving a slider to change a variable

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Then use customshaderentrycallback()

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To reset the variable

brazen sierra
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Oblivion works by knowing if the lutbuilder drew

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Until lut builder draws, the message doesn't go away

fierce hollow
green laurel
fierce hollow
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getting this error with stable release

visual crater
brisk badger
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last time the mod broke it was for no good reason

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the code was the same they just compiled it differently or some shit

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updating the mod should be easy

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so even if it breaks i should have a fix out same day

visual crater
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nice 🙂

keen basin
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i dunno if its just bc im way too addicted to the ac shadows gameplay loop atm but i am genuinely excited about the (relatively tiny) parkour changes they announced in the patch notes

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height gaining ejects!! ^^ xD

brazen sierra
# brisk badger last time the mod broke it was for no good reason

Starfield is like that because they have a giant cbuffer list with like 4000 bytes. They make changes to any of the variables and every shader changes.

Now with being able to decompile with cbuffer names/struct, it's not bad. But with dxil_cross it was cb9[3462]

visual crater
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Good news this update released didn't break RenoDX.

brisk badger
delicate moon
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How do I know what my paper white is on when adjusting via exposure

brisk badger
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I set 0.0 to 203

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I wouldn’t worry about specific numbers

delicate moon
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I want 260 nits paper white. What do I have to set exposure to get that?

brisk badger
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Honestly I never checked how the slider scales

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I just centered it in 203

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I usually like 100 paper white and I settled on -1.0

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So maybe try 0.6

delicate moon
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Will try. Thanks

slender grail
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There was a new title update 1.06. Haven't tested the mod yet

rancid monolith
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some ppl report their game crashing with SK on patch 1.0.6

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and going back to 1.0.5 solves it

amber grove
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Can use SK or RenoDX with the latest 1.0.6 patch. CAN'T use them together, tho.

rancid monolith
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actually, I tried the latest patch, but I'm using U+ so your mileage may vary.

SK + Reno work, but there are some instabilities from time to time

mighty wadi
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Heyyo, it seems changing any slider isn't having an immediate effect in game. Is this....normal? And I do not mean the ones with red warnings stating to restart the game

valid vessel
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is DLSS preset E best for this game? anyone have thoughts?

sinful escarp
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ive settled with a bit lower quality and preset K

quartz umbra
valid vessel
brisk badger
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I’ve heard people say transformer has issues with volumetrics

valid vessel
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hmm, i just checked and the default is still preset E (if you don't force with NVPI, nvidia app, etc)

valid vessel
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but, because of the forced TAA the image quality does look sharper. it's a tough trade-off and i can't decide what i want

quartz umbra
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Have you forced autoexposure? If you haven't give it a try with DLSSTweaks, should get rid of the severe ghosting

valid vessel
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I've never actually used DLSS tweaks, just NVPI. I'll have to try it for this game. Easy to set up?

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They did update the DLL file but the default preset is still E fwiw. Just double checked it

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just set that up. it does look a bit better. still more ghosting than E but much more tolerable. thanks for the suggestion

rancid monolith
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SK + preset J Is King

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SK fixes stuff

J is much more stable than K in this title.

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  • you force 3.10.3 SK dlss files override so the game doesn’t update on the go or other weird stuff, but it’s really extra mile at this point. Sk + J, end of story
valid vessel
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What is special k doing besides injecting 3.10.3 at this point?

quartz umbra
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probably reflex fixing and autoexposure forcing correct?

rancid monolith
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It's generally much worse without SK

and since transformer just looks outright better than CNN -> SK is literally must have for max fidelity with ngreedia hardware

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for starter - check in-game benchmark with CNN presets and then transformer presets.

Try again after injecting SK to see the difference. Look at water, waterfalls, fog, guys fighting on the bridge.

valid vessel
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game won't launch with special k injected, hmm. not sure if it's conflicting with reshade for renodx or something

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anything special needed to run them both together? or should i just fresh install

rancid monolith
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Like, I didn't do anything specific, just put the files where they are supposed to be and launched the game

valid vessel
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yeah it's definitely a renodx conflict, tried loading things in order. not sure what the issue might be

quartz umbra
valid vessel
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i'll try reinstalling the game and see if that helps

brisk badger
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I don’t think the mod works with sk anymore

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It worked with an old version of sk

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But after an sk update it stopped working

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Maybe local install of sk could work

valid vessel
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oh darn

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not playing this game without reno lol

brisk badger
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The most reliable way I’ve gotten sk and Reno to work together is to use local install of renodx

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And use a stripped down SpecialK ini

#
RenderInBackground=true
Borderless=true
Fullscreen=true
DisableScreensaver=true

[Render.FrameRate]
TargetFPS=60.0

[Display.Output]
ForceWindowed=true

[Input.XInput]
Enable=false
UISlot=4
EnableEmulation=false

[Scheduler.System]
PerformanceCoresOnly=false

[NVIDIA.DLSS]
AllowFlipMetering=true

[Input.Steam]
Disable=false

[Input.libScePad]
Enable=false

[Input.Gamepad]
EnableNativePS4=false
EnableDirectInput7=false
EnableDirectInput8=false
EnableHID=false
AllowHapticUI=false
EnableWindowsGamingInput=false

[Textures.Cache]
MaxSizeInMiB=8192

[Steam.System]
CallbackThrottle=30

[ImGui.Render]
DisableAlpha=true

[SpecialK.System]
AutoLoadASIFiles=false

[Compatibility.General]
AutoLargeAddressPatch=false
AllowFakeStreamline=false```
valid vessel
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i'll give that a shot, thank you

brisk badger
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some people load renodx through sk by doing the thing where you drop it in the sk folder but that's been less reliable for me

valid vessel
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and then install renodx as usual with the reshade.exe and the addon right?

brisk badger
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and I do local reshade install

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ya

valid vessel
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ok, once it's re-installed i'll give it a shot

valid vessel
brisk badger
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ya

valid vessel
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no dice

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oh well

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really not sure why/what doesn't work

brisk badger
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ShortFuse is working on a frame limiter

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So if it’s the pace native frames thing

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Then maybe he’ll be able to get that

main pewter
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Thankfully, still working at my end.

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Latest .exe push from SK.

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Game launched via SKIF, ReShade loaded locally with dxgi.dll

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Still need to finish this game. simonstareblink

valid vessel
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exact same version of SK

main pewter
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I haven't read any msgs above that Musa's one, jsut wanted to give input.

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But SK + Reno in this game is wishy washy, so not necessarily you.

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Are you having launch issues? Like it won't even launch?

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Black screen etc?

valid vessel
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it will launch, special k will load, and then D3D12 error

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i believe it's an SK error because it uses the MGS alert sound effect lol

main pewter
valid vessel
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ty

main pewter
valid vessel
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will give that a shot

main pewter
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Beyond that, not sure for the most part. I haven't played the game in months.

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Oooo, there's a new version, too. Will try that later.

valid vessel
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Your files appear to work. Compiling shaders

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Very strange!

main pewter
valid vessel
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nvm CTD upon 100% shader compliation lol

main pewter
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Nice, have fun!

valid vessel
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spoke too soon 🤣

main pewter
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Or not.

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Do you use FG?

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Or MFG?

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Try turning off FG/MFG in the documents ini and then launch the game.

valid vessel
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I do use mfg, maybe I'll try that. Although it'll launch with just special k and no renodx

main pewter
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Last I tried, it'd crash with FG enabled. So, launching with FG disabled and then enabling when in-game was the workaround.

valid vessel
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Or vice versa

main pewter
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Yeah, same behaviour at my end.

valid vessel
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Interesting! I'll try that

main pewter
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Try that way, once in-game, turn it back on and you'll be fine.

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frame_generation_type=0

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Lives in Documents\Assassin's Creed Shadows

valid vessel
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Lmao

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So you have to turn it off every time?

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Then back on in game?

main pewter
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Yes

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I was gonna make a quick batch script to do this for me to run every time I launch the game.

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But I never got around to doing it since I didn’t play the game.

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I’ll do it for my convenience when I do play, rn it’s all about Stellar Blade.

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Being blinded by the sun and …

valid vessel
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heh, i just finished that

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that is kind of annoying but not the end of the world. thank you!

main pewter
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You’re welcome!

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If I make the script to automate that process, I’ll share.

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But it wasn’t a huge deal, just annoyance so I was like whatever.

valid vessel
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what happens if you just set the .ini to read-only?

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i assume then you can't change settings at all but maybe, idk

main pewter
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I think I tried and it didn’t make a difference

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But you can check.

valid vessel
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interesting

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that appears to work

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(stays at =0 even if FG is enabled in-game)

main pewter
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And no crashes this way, even if you restart with FG enabled in-game?

valid vessel
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seems like it. restarting it puts FG back at off even if i exited with it on

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Can't wait for one patch to totally break something though, this whole workflow seems fragile

main pewter
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It’s been like this for two months I think.

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At least for me.

valid vessel
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nice

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thanks for your help!

main pewter
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Np!

sinful escarp
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As much as I'm not a great fan of SK, its "Pace native frames" functionality is just awesome, all the frametime and weird choppines issues were resolved by that one setting with FG on, amazing! 😄
btw im using dlssg-fsr3-fg "mod", as im on rtx 30, reshade as d3d12.dll (+renodx ofc), dlsstweaks as dxgi.dll, even haven't bothered getting rid of Lyall's ACShadowsFix, injecting SK globally and never experienced any crashes and other issues whatsoever, NV streamline dlls and d3d12cre/sdk replaced with the latest versions tho, playing with preset K

valid vessel
valid vessel
# hard zinc

Hmm, I don't have that option. Must be a version issue

valid vessel
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I have the most recent version though so I wonder if they removed it

sinful escarp
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it's there once FG is active 😄

valid vessel
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oh lmao

hard zinc
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Started playing yesterday, was wondering why everything looked so washed out using renodx even, turns out sk had hdr set to one of the presets instead of native, all fixed hyperS

keen basin
keen basin
brisk badger
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Ya I was pleasantly surprised by the stealth

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Still wouldn’t go so far as to call it a good game

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But miles ahead of ghost of Tsushima

velvet dirge
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Tbh I'll probably give it a year or so before I pick this up. Hopefully by then, the rest of the parkour updates are addeed

main pewter
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Really enjoyed playing it, got like 50-60hrs in it.

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But got busy and sidetracked and well ...

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Haven't gone back, soon hopefully.

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Playing Stellar Blade rn, so.

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I reaaaaaaaally really wanna play Death Stranding, though.

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But HDR is so cooked and there's hope that will get fixed once Lilium's done with its decopiler or something.

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But idk what's the ETA on that, could be days, could be months.

keen basin
# main pewter I *reaaaaaaaally* really wanna play Death Stranding, though.

yah i need to catch up on it too - have decided to play it in VR using Luke Ross's mod nd my Quest 3 instead so I don't have to think about the HDR - gotta say I'm probs much more likely to actually finish it this way. You lose the intentionality of the camera direction and cinematography of the cutscenes a bit, but they also become way less of a "put the controller down to watch a 2 hour movie" moment. and the game itself (after having attempted it thrice and failing to find it interesting past the first 30 mins lmao) is holding my attention wayyy better in VR - somehow the vibes are just hitting me in VR in a way it never did before 🤷‍♂️

main pewter
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Holy shit

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DS in VR

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That's gonna be wild.

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Considering how long the game is.

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Good luck to you!

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Hope you're ingesting enough ginger to keep you happy!

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Got a nice video about that mod I can watch that you'd recommend? I'm curious.

main pewter
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Uncapped framerate for cutscenes (PC only).

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heh.

keen basin
# main pewter Considering how long the game is.

man ive done like two CP77 playthrus in VR - at this point the only thing that will make me feel ill or gimme a headache/eye ache is... i dunno, some sort of experience specifically designed to induce motion sickness even for the iron stomached (or games that have forced head rotation fluentVomit though Luke Ross is usually v good at eliminating that)

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i can easily do 8 hours (life permitting...) in the headset using a normal xbox controller for locomotion - just having free head movement/looking around when youre street level in a game like CP77 or behind a character in a 3rd person game - the PC VR market must be tiny at this point bc its the only explanation ive got that more games dont natively have these modes (not like a bespoke, use the handheld controllers VR experience - literally just letting you play a 3rd person game basically the same way you do on a 2D screen in the headset insanely transforms the experience)

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that having been said being able to do such long session is very specific to the meta quest 3 and the resolution/no screen door effect/zero motion blur of those screens. best motion handling ive seen on any screen since CRTs tbh - cant stand meta otherwise but this product (and the level to which they subsidise it...) is just so fucking good

keen basin
# main pewter Hope you're ingesting enough ginger to keep you happy!

youd be shocked how quickly you get used to it - first few times having controller based locomotion (in a 1st person game specifically) is not great on the stomach - but ive found/based on things ive read on forums it seems most peeps either adapt to it very quickly (in my case like, 10 mins first time, 30 mins second time, 3rd time no worries ever again) and the ones that dont seem to never manage :/

keen basin
main pewter
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I'll give it a shot, I guess.

brisk badger
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i feel like fast foward time of day was something they intentionally decided not to include and they shouldn't include it now

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does fast forwarding also make the season go by faster

keen basin
stuck magnet
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@opal mesa maybe u know about alienware sdr gamma issues

frozen ruin
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on my aw3423dwf, colors are unclamped in SDR unless you use the sRGB mode

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if you use the console mode, they're always unclamped in SDR unless you use the windows color management thing

brazen sierra
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srgb probably refers to the color space not the eotf

brisk badger
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just without the per channel nonsense

frozen ruin
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console mode doesn't use that eotf

velvet dirge
frozen ruin
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Dunno

brisk badger
opal owl
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expansion packs out in a few days but the patch for its out already

wind thistle
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✅RenoDX: Assassin's Creed Shadows

brisk badger
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did anyone test the mod

heady lodge
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nah but wondering about it too

heady lodge
low ravine
# brisk badger did anyone test the mod

I'm playing with it, just bought recently, but I didn't exactly bother looking at default HDR too long to know how different it is, only for 15-20 mins maybe. The sliders work so that bodes well

low ravine
main pewter
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As well as the addon.

low ravine
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I saw your other comments Umer, this has issues launching with FG on huh? SK+Reno I mean

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Huh, seems it's just a hit and miss nothing more

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sometimes CTD othertimes it works fine

main pewter
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Yes

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To launch with SK, you need to disable FG before launching the game, and then enable it again once in-game.

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That was the last behaviour, I haven't touched it in months, so idk what now.

sudden flame
#

Special K + ReShade separately can cause issues

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it's best to load ReShade via Special K

main pewter
#

No

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It's game dependent.

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Some configs work with central install, some local.

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AC Shadows in this case worked best with local, with central, it was crash central. No pun intended.

sudden flame
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Huh

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Interesting

sudden flame
main pewter
#

wdym removed it.

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I don't get patch notes and all anymore, so I can't keep up.

sudden flame
#

It's now treated as a generic DX12 game

main pewter
#

So, all the 30fps cutscene remover etc is gone now?

sudden flame
#

I guess

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There's a separate asi script for this though

main pewter
#

You mean Lyall's fix?

sudden flame
main pewter
#

That sucks that it's pulled from SK, wtf. :/

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Oh welp.

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I guess Reno + Lyall's fix it is when I resume the game.

sudden flame
#

Recently learned that Special K has a hidden ASI Loader built in btw

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Enabled via the SpecialK.ini

river wind
low ravine
main pewter
#

And FG works there as well now?

keen basin
keen basin
# main pewter That sucks that it's pulled from SK, wtf. :/

Kal pulled it bc latest Ass Creed Shadows patch, SK's fixes cause the game to crash - something about the memory addresses of stuff changing every patch and him not being able to identify the changes reliably bc Ubi Connect won't let you run an older version of the game (a la Steam) so he can't compare old vs new. Not sure what made it work previously - whether someone else was contributing the necessary memory address and what not 🤷‍♂️

main pewter
#

Sadge

keen basin
#

also umm

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i mustve rly fucked something up, bc im getting about half the performance in ass creed on my 5090 as i was getting on my 4090 when i first played the game

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like, under 40 fps on DLSS performance lmao - but shows the GPU being maxxed out

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time to do the usual NV dance of driver clean install, game clean install, etc etc

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anyone happen to know where ubi likes to keep their shader cache?

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😭 🙏

river wind
#

nvidia stores the shader caches so just ddu

grand hull
keen basin
#

ive been having shader cache issues with every driver post-577.x, i guess i thought it was limited to UE5 games bc that's all ive played since then

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time to roll back i guess - ty gents

#

If anyone with my parts combo or similar could lmk what perf they're seeing, that'd be super appreciated too, just so i get a sense of whats "expected" or not - ive not played for a few months but i do remember this game being quite heavy (and justifiably so based on the visuals) but the fact that a 5090 is significantly underperforming my prior 4090 seems questionable 😅 (first image = 4090, second image = 5090)

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and - lmao - i didnt include the full report so annoyingly scroll thru, but it has a list of all the settings at the bottom, and that 4090 one is basically ultra across the board while the 5090 one is optimised settings... 🙃

visual crater
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@keen basin Using SK in both?

main pewter
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I'll check later and share.

abstract dagger
#

you said ur gpu was still being maxed out, have you checked your didn't lower the power limit in like afterburner or something else odd in AB?

keen basin
keen basin
keen basin
main pewter
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oop, forgot about it.

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lemme do it now before I start working.

keen basin
#

still interested in anyone else's experience in case there's any super obvious additional performance headroom ive overlooked but the quick answer is

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to save you the time

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i reinstalled windows

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and my FPS more than doubled

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🤷‍♂️

main pewter
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wait

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you're fine now then?

keen basin
#

its now well within the ball park of performing an expected amount better than my prior 4090

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nowhere near as much of an improvement as in some other games

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but afaict the perf scaling in this game is pretty compressed anyway

main pewter
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Yeah

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As long as it's not stupid like half the perf.

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All good.

keen basin
#

like even now theres only a few FPS difference between DLAA and DLSS performance

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in an area i cannot imagine is CPU bound

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but - performance is "enough higher" vs 4090 that it no longer seems broken

main pewter
#

I just ran it and I can't do a clean bench rn

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Got a bunch of shit running in background

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But I don't have 30fps BS either.

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it's 60 avg.

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My framerate target is set to 60fps for w/e reason.

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I think cause of its FG or something, I forget.

keen basin
main pewter
#

I thjink the frame rate target in-game applies to pre-FG.

keen basin
#

ive locked native frames to 60 - theres often more in it in quiet areas but

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thats pretty much what i can maintaim most of the time even in hectic battles

main pewter
keen basin
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seems like you had the same idea re frame time consistency

main pewter
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And I have this for dynamic res setup.

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Which is better than quality overall.

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And how it maintains crisp frametimes and all.

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Or well, at least last I played.

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I'll redo my testing when I play it again and tune settings that way, as eneded.

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Look at my previous one with FG and framerate properly capped, lol.

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That was with SK setup.

keen basin
#

i didnt take screens after re-running the bench bc it was late last night - will do so later

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but yah ty

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this is already enough to tell me in more or less in the same perf area as you now

visual crater
#

Looks like kal added support for latest update for this game version.

low ravine
#

Yeah

vapid inlet
#

how is everyone loading reshade with specialk? i haven't done so yet but id like to

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just unsure exactly how

low ravine
signal root
#

@brisk badger Dev, I want to say thank you for releasing such a good mod for the game. The game looks much better in hdr with your mod. I have a quick question: I find in dark scenes the character is a bit too dark. What is the recommend way to adjust it? Do I use the exposure slider in Renodx menu or the in game exposure slider (I see you mentioned it's now paper white) or the shadow slider in Renodx?

brisk badger
signal root
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👍

vapid inlet
#

@keen basin @main pewter could one of u confirm if the frame rate target in game for DRS is native frames/pre framegen?

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if u dont mind

main pewter
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Unless they changed it in patch notes or whatever, that’s how it should be.

keen basin
keen basin
# brisk badger If it’s just too dark only in dark scenes and bright scenes look fine then I’d j...

i wonder what/if they changed something with the latest patch/DLC - I haven't touched my RenoDX settings (or anything related to the game in months) and there's defs a lot of night time locations that are so dark I literally can't see a thing (and I'm usually playing at midnight in a pitch black room). I can't imagine that it was like this for the 100 hours I put into the game on release without noticing haha

#

To be clear - don't think it's something you need to look at/fix, I think the RenoDX settings are more than sufficient to compensate - just found it interesting/curious that I've had the same experience as @signal root as I'm like, 98% sure this was not my experience with this version of Reno when I first played the game 🤷‍♂️

#

Just an odd thing to have randomly changed but who knows what Ubisoft or the NV drivers or my particular machine are up to these days xD

brisk badger
novel light
#

Now with new weapon new dlc game is great

rotund geyser
#

Unrelated question: Is broken Hair Strands fixed yet? When I played the game at launch with Ubisoft+, HairStrands looked awful, pixelated and blurry. Tried NativeRes, DLSS, FSR but to no avail.

Here are some comparisons I took at the time, go to the link for comparison sliders to work:
https://imgsli.com/MzY0MzM0
https://imgsli.com/MzY2MDU4

sudden flame
rotund geyser
#

Bought the game on sale, UbisoftConnect also had an extra AUTUMN coupon for discount. Final price was $15 here in Turkiye.

But sadly HairStrands are still broken.

rotund geyser
#

Apparently Ubisoft is aware of this but don't care because not many people reported it. Probably everyone wearing a hood or just disable the setting because it is taxing and broken.

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Here is a link if you want to support this ticket.

rocky coral
keen basin
#

overall renodx for this game is excellent and while digital foundry mightve ultimately given the #1 spot to Doom TDA, AC Shadows is probs my fave/best looking game of the year by quite a mile

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ill have a look at the hair strands thing peeps been mentioning and check back in re how my renodx settings are faring as well - theres been more patches since the "default settings are darker than they used to be" so for all i know its changed again

rocky coral
#

It's just I saw that this RenoDX has an HDR looks button and sometimes that sends me through the rabbit hole of settings. Like trusting RenoDX devs while in my mind I want to stick for more of a vanilla look even if it's not as punchy, correct or whatever.

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Just unlock me those highlights and fix any mismatch is what I'm looking nowadays for HDR on PC haha.

keen basin
# rocky coral It's just I saw that this RenoDX has an HDR looks button and sometimes that send...

Sorry - my caveated promise has come to pass in that I haven't had a chance to have a look haha. That having been said, (1) just chucking in your peak nits and using the "fixed" tonemapper (forget what it's called for this game - Vanilla+ maybs?) already does plenty if that's all you want. I rly liked the impact/look of the image when using the HDR look button, but at some point during the game's latest few patches it results in a darker image than it used to (at least on my PC/screen) so even if you were to use it you'd probs wanna tweak stuff

keen basin
#

Defs still my personal pref over Doom TDA - I get that path tracing (esp performant pathtracing) is hard to overlook when you are very much focused on the technical side to the greatest possible degree but AC Shadows still trumps it for me. Having jumped back in just reminded me of how fucking good this game looks across the board - and the combo of the tech and the art direction is so fucking good. As someone who's not into most recent Ubi stuff, esp not Ass Creed, I'm genuinely impressed by the fact that they upgraded their in-house engine to cover basically all the headline features of UE5 - infinite-ish LODs, virtual shadow maps/or equivalent tech, better ray tracing (at least if you've got the right hardware vs UE5 titles that only let you use software lumen) etc - plus the level of systemic simulation - the open world nature of it all...

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and sure it might not be iD engine level performant, but its fucking mindblowing compared to what I can only imagine/have nightmarish dreams about re what this game would perform like if UE5 based haha

rocky coral
#

Oh. The game got updated like 2 days ago. Did you test with the latest update?

rocky coral
keen basin
# rocky coral Yes. At fiest I was confused with the description on Nexus mods, but checking th...

fwiw its easily my most hours played (single player) game this year and i was not expecting that to be the case whatsoever - and its not like "feels forced" kinda hours played due to tedious open world bloat if that makes sense. genuinely just love spending time in this setting and the movement, combat, etc feel fantastic. im not huge on the franchise in general, so it really was mostly something i picked up bc i was so impressed by the visual/tech package they delivered and i was just in the mood for an open world kinda game

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esp if on sale (at least from my POV - im sure not everyone feels the same) its a super easy recommend

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im doing it in opposite order to you haha - rly liked what i saw of ghost of yotei recently so picked up tsushima given itll be a while till we see the sequel on PC

keen basin
spring urchin
#

only explaination why some ppl love odyssey, and some think its mega bloated, some ppl hate valhalla, some love it

#

I like the vibe of shadows alot. Summer+wind in this game is honestly incredibly breathtaking, possibly one of the best graphic/art moments ive seen in any game

rocky coral
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Game is on sale now at 50% but don't have much time to play until the weekend and Steam sale trailer showed AC Shadows featured in it starting tomorrow haha. Any chance it gets a deeper discount?

spring urchin
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I wouldn't bet on it considering its their newest game

rocky coral
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It'd be a 55% tops. Ubi is on a Winter sale already until the 6th of Jan. so I guess they just started earlier and will keep those promotions through the Steam sale as well.

wanton spade
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Hello! Is the game supposed to be this dark in interiors? Now I'm in the Osaka castle first floors, and it's near pitch black :

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I use the same settings than @brisk badger (i think) which are game's default, and "recommended settings" in renodx settings

brisk badger
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Defaults should look the same as sdr with 2.2 gamma

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Guess I can double check

wanton spade
#

here are my settings :

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I can play with shadows setting but it will raise black floor :S

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Finally with +0.5 in game exposure settings I get something nice in this dark area, it's not pitch black anymore and it doesn't wash the picture out :

brisk badger
#

old defaults / new defaults

brisk badger
wanton spade
wanton spade
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I think I'll have to revert back to previous version which was fine with recommended settings and game's exposure +0.5