#✅RenoDX: Assassin's Creed Shadows
1 messages · Page 3 of 1
thats a game i wanted to like but it was just - yeah - too much
fell on the wrong side of that tight rope
I'm not saying games can't have unique visual presentations.
But I will always prefer the gameplay over it and the replay value.
And AC Shadows isn't that for me personally.
Older AC games didn't really try to be technical showcases either in terms of graphics. With the exception of Unity, and we saw how that went.
They were more concerned about being fun and unique experiences gameplay wise.
And for me personally, that fell a little short with the direction change to RPG in Origins and it's subsequent follow-ups.
where is this file located?
Btw I was able to boot up ACShadows with FG on without crash o.O
I had to update lyall's mod that was in my folder. Weird that its not getting black screen.
SK / Lyall's Fix / RenoDX (latest one)
Not sure if the latest RenoDX mod actually fixed the FG issue. But I was able to boot up game fine.
ACES tonemapper seems to cause crash.
Launching dir thru SKIF app though.
Using Local install of ReShade as well.
Documents\Assassin's Creed Shadows
Edited the original comment to make it clear, my bad.
I am not using Lyal's fix, since Kal has implemented that stuff within SK already.
I haven't tried latest RenoDX, will see and report if that fixes FG issue.
Not sure if due to latest Reno or latest SK (read Kal's "patch notes"/diatribe against Ubi's code) but either way all works without having to manually turn FG on and off any more 👍 🙏
I haven't updated either, not sure the changes of new SK but will update and read the change logs.
And see if only SK update fixes it or what, will report back later.
Well, I finished everything in AC Shadows.
Which version of ReShade are you using with this?
I'm still running into same issue, the game just launches to black screen or crashes with MGS sound.
If FG is enabled, that is. Can launch without FG enabled and then enable it later.
You as well, pls. Which ReShade version are you using with this?
Pinned version in renodx discord
.25
Kk, let me try that.
Remember, I use dxgi reshade locally, and SK globally
I don't ever mess with trying to get SK to do it
Does everything launch individually? And only crashes when combined?
Yeah, same.
Everything can launch together, but only when FG is disabled.
Let me try Reno + ACS only with FG enabled.
Yeap, that works fine, too.
SK keeps crashing for me, the moment I try to launch it with FG enabled. Whether it's with RenoDX enabled or not.
Umm the special one the renoDX folk built and recommend
Sorry I never needed to find it, someone linked me to it
Yeah, it's fine. I was using that as well, but older version.
Have you deleted the shader cache again?
Anyway, SK still crashes for me with FG enabled. RenoDX or not, so it's an SK issue atp, not RenoDX.
No, I didn't.
I have no idea why it's an issue for some peeps and not others
Is that what did it for you?
But every time* there is a Reno update for this game it will ctd unless I clear the shader cache first
You know the one in my docs, ass creed shadows, cache
Yeah, retrying with that.
@keen basin which one you on?
time to upgrade then, cuz there was a lot of bug fixes
I saw the notes when it came out tbh, didn't look like anything that's applying to me. But might as well, yeah.
On the topic of being simple, nothing in an AC game has hit for me like the two handed greatswords being homing throwable one shots in ac brotherhood. So incredibly stupid, so incredibly fun.
going into every fight barehanded so you can take their heavy weapons
using hidden blade for combat in AC1 was also great
overall the only AC games with good combat imo are 1st cause of the hidden blade and shadows
nothing has as much sauce as Connor's tomahawk + folding hidden blade combo imo
the problem I have with AC1-Syndicate is that its insanely easy and boring
and the animations can look cool sometimes but don't actually feel good
the exception being the hidden blade in ac1 cause the short parry window can be satisfying to time right
I don't like origins-mirage either
I'll pick AC1-Syndicate combat any day over Origins-Mirage and Shadows.
I think you can yeet the 2h axe as well
It's between ac1 and the keyway games for me. AC1 there was skill to be had in the combat. Kenway games were trivially easy, but damn were the animations pretty
Yeah, I can understand and appreciate how they wanted the combat to be more challenging in Origins-Shadows.
But I just find the combat there to be so boring. And in Shadows I'm noticing more unresponsiveness than ever before.
I can press dodge or parry and the game will just decide to not register it. This happened for me in Black Flag as well, but never to the same degree.
I prefer combat to be fun before challenging and will pick the combat that is more fun to me any day over challenging.
Which is why I have more fun with the combat in older AC games and other games in general instead of the newer AC games.
Origins combat felt the best out of the RPGs for me. I grinded out the arena. I didn't play much Odyssey. Valhalla combat I wasn't a big fan of. Mirage is fine on high difficulty
I liked origins more than odyssey, odyssey felt too weightless
shadows is the first one where I felt like the weightiness felt right
566.4x?
whatever the hotfix version of 566 was - thats the last version of the NV driver where frame gen works for me at all, anything newer and it either just doesnt work in games or games that have it CTD
lemme get you the exact one
ok - found it - i'm on 566.45, which was the hotfix (only avail thru an nvidia support article, not the main driver download side) for 566.36. Simple reason I'm running 566.45 is that it's the latest one for me where frame gen works on my 4090 - that having been said for a much larger portion of peeps than me it seems to be the non-hot-fix version, 566.36, that is the "last good one" where everything works
I can't remember what card you're on, if it's 50 series you have no choice but to use a 57x.xx series driver as that's when 50 series support was added
otherwise, if youre on 40 series and having any sort of frame gen or game stability issues in general, id highly recommend doing either a DDU or NVCleaninstall of 566.36 as a starting point - I spent so many hours troubleshooting things for nothing a few months ago when all I had to do was a fresh install of a working driver
For your convenience - here's the dl link for 566.36: https://www.nvidia.com/en-us/drivers/details/237719/
Here's the direct link to 566.45 if you wanna try that instead - I remember why I gave that hotfix a try now - one of the issues it addressed was instability with Snowdrop engine games: https://international-gfe.download.nvidia.com/Windows/566.45hf/566.45-desktop-notebook-win10-win11-64bit-international-dch.hf1.exe
for whatever reason the actual support article about it is giving me a 404 when trying to access it but the direct download link seems to work
i usually use NVCleanstall, and in my case that proved good enough: https://www.techpowerup.com/download/techpowerup-nvcleanstall/
but its not as thorough as DDU so if you want the most assurance possible that you've fully nuked any newer drivers and only end up with the one you want to install, then go DDU, it's just a bit more involved as there's some extra rebooting, internet disconnecting, and safe mode-ing involved: https://www.techpowerup.com/download/display-driver-uninstaller-ddu/
agreed that imho shadows has the best gameplay feel, in particular re combat, out of the RPG ones
i really didnt care for origins or valhalla in that regard
i dont actually think youre wrong re odyssey feeling kinda weightless, but i actually liked it/it worked for me in that game because the whole game has a kind of... humour and lightheartedness to it that the combat feel doesnt seem out of place
i kinda understand why they moved away from the odyssey style "CLIMB EVERYTHING WITH ONE BUTTON PRESS NO EXCEPTIONS" thing as it did really make the parkour and climbing feel less grounded, tho i did love how responsive it made it feel and how it completely eliminated the gaming-style visual language of white or yellow highlights or a specific style of hand hold etc needing to indicate what you could or couldnt climb
in general i prefer the AC shadows approach, which is more limited than odyssey but not as limited as the initial AC games, tho i do find myself running into that frustration whenever something like a craggy rock face looks climeable but turns out not to be
and it is encouraging that they plan to further patch and add to the parkour system bc there are a couple of common scenarios where it feels way less responsive than necessary to give it weight, and its just harder to get naoe to consistently do the thing i want vs kassandra in odyssey
i prefer the feel of the shadows system/approach overall, but defs looking fwd to them fixing up some of the edge cases and smoothing out the experience a little
making naoe do flips and stuff instantly made the parkour so much more fun to me
just a little swag goes a long way
for clarity when i say "its harder to get naoe to consistently do the thing i want" thats in reference to some specific edge cases - overall very satisfied with how she handles/the parkour feels
the dive when sprinting is really nice
only problem is when you try and dive over a fence
even if you clear the fence
it'll still break
needs more precise hitbox
this one isnt one of my major annoyances or an edge case that needs fixing necessarily, but that specifically is a great example of the dive when sprinting feels AMAZING, like every microsecond of that animation is spot on, whereas the slide from sprinting just feels... fine
I wish there were more things that Naoe cleanly parkours over like the rocks n stuff in the caves
like nothing wrong with it, but whatever it is that makes the dive feel like perfection, the slide is lacking
I don't like how slow the cover kills are
the enemy just stands there
as she goes to them to stab them
^ thats only one of those areas where there is more inconsistency than i would like, i feel like im never 100% certain when assassinating from cover whether she's going to pull the enemy into cover and kill them (exactly what you want if other baddies are around) or whether pressing assassinate from cover will cause her to just casually stroll out of cover, assasinate the dude on the spot and then just stand there in the open while all the other enemies stare at her lmao
Shadows is the one game I would have liked to actually be able to climb everything like in Odyssey due to the mountain setup, which for me was such a gigantic pain in the ass when trying to find every collectible.
They also didn't remove the yellow highlights language, it's just reserved for some of the shinobi path parkour obstacles you come across on the map.
Overall I prefer Mirage's parkour to Shadows, even with the cool flips and dives.
To me they just felt like band aids for how ill equipped Feudal Japan is for parkour in comparison to other entries with more vertical structured cities.
overall that sounds fair - i havent played mirage so hard for me to assess
Still waiting for manual jumps to return. Seeing how everything gets remastered/remade, a unity remaster would be lovely. Hell not even a remaster. Just finish making the game lol
I think the 'red' colour is throwing them off?
Seems more like an error, than a suggestion and such.
Ya
Latest version says i need to toggle HDR setting or restart game but on doing those it still says the error
Ya I just made it red so people don’t ignore it
is_sticky?
Ya I just copied it from oblivion
Is sticky should always be on top vertically, is that happening?
I was worried that people wouldn't scroll down with just red text lower in the window
I have it right under the slider
It should be above everything
I just have it with the specific sliders that need a restart
One thing that would be nice
Is if we could get moving a slider to change a variable
Then use customshaderentrycallback()
To reset the variable
Oblivion works by knowing if the lutbuilder drew
Until lut builder draws, the message doesn't go away
how do I use this addon.cpp file?
That’s for development. If you want to use RenoDX for the game, download the compiled addon64 file from Nexus
getting this error with stable release
Does anyone think the new AC Shadow update coming out tomorrow will break RenoDX mod?
https://www.ubisoft.com/en-us/game/assassins-creed/news/3hJ2jNQEK4AXQGMg79pm2h/ac-shadows-title-update-105-release-notes
last time the mod broke it was for no good reason
the code was the same they just compiled it differently or some shit
updating the mod should be easy
so even if it breaks i should have a fix out same day
nice 🙂
lmao i remember that - same thing with SK - no idea why Ubi do dis
i dunno if its just bc im way too addicted to the ac shadows gameplay loop atm but i am genuinely excited about the (relatively tiny) parkour changes they announced in the patch notes
height gaining ejects!! ^^ xD
Starfield is like that because they have a giant cbuffer list with like 4000 bytes. They make changes to any of the variables and every shader changes.
Now with being able to decompile with cbuffer names/struct, it's not bad. But with dxil_cross it was cb9[3462]
Good news this update released didn't break RenoDX.
added new sliders:
https://www.nexusmods.com/assassinscreedshadows/mods/18
How do I know what my paper white is on when adjusting via exposure
I want 260 nits paper white. What do I have to set exposure to get that?
Honestly I never checked how the slider scales
I just centered it in 203
I usually like 100 paper white and I settled on -1.0
So maybe try 0.6
Will try. Thanks
There was a new title update 1.06. Haven't tested the mod yet
some ppl report their game crashing with SK on patch 1.0.6
and going back to 1.0.5 solves it
Can use SK or RenoDX with the latest 1.0.6 patch. CAN'T use them together, tho.
actually, I tried the latest patch, but I'm using U+ so your mileage may vary.
SK + Reno work, but there are some instabilities from time to time
Heyyo, it seems changing any slider isn't having an immediate effect in game. Is this....normal? And I do not mean the ones with red warnings stating to restart the game
ah, it's when using special k
is DLSS preset E best for this game? anyone have thoughts?
ive settled with a bit lower quality and preset K
Since the game uses DLSS 4 as of one of the updates I guess that fixed most of the issues when forcing a newer preset from the Nvidia App, so I'd stay at native DLSS utilization
Oh it uses j or k natively now? Interesting, thanks
Any issues with volumetrics?
I’ve heard people say transformer has issues with volumetrics
hmm, i just checked and the default is still preset E (if you don't force with NVPI, nvidia app, etc)
there are noticable volumetric artifacts with J/K here just like other games but IMO more distracting is there seems to be a lot more ghosting with transformer than with CNN
but, because of the forced TAA the image quality does look sharper. it's a tough trade-off and i can't decide what i want
Weird I could swear they updated the DLL file which would be unnecessary otherwise. Unless I messed up with a past install of SK or something and got confused
Have you forced autoexposure? If you haven't give it a try with DLSSTweaks, should get rid of the severe ghosting
I've never actually used DLSS tweaks, just NVPI. I'll have to try it for this game. Easy to set up?
They did update the DLL file but the default preset is still E fwiw. Just double checked it
just set that up. it does look a bit better. still more ghosting than E but much more tolerable. thanks for the suggestion
SK + preset J Is King
SK fixes stuff
J is much more stable than K in this title.
- you force 3.10.3 SK dlss files override so the game doesn’t update on the go or other weird stuff, but it’s really extra mile at this point. Sk + J, end of story
What is special k doing besides injecting 3.10.3 at this point?
probably reflex fixing and autoexposure forcing correct?
autoexposure is on by default;
I believe its about some additional effects / depth that works just fine with CNN models but not so much with transformer. Without SK, the transformer models break up image a bit, some volumetric effects are just broken, like snow, water, fog.
It's generally much worse without SK
and since transformer just looks outright better than CNN -> SK is literally must have for max fidelity with ngreedia hardware
for starter - check in-game benchmark with CNN presets and then transformer presets.
Try again after injecting SK to see the difference. Look at water, waterfalls, fog, guys fighting on the bridge.
game won't launch with special k injected, hmm. not sure if it's conflicting with reshade for renodx or something
anything special needed to run them both together? or should i just fresh install
I don't know. I'm just running it using U+, all in, no issues
Like, I didn't do anything specific, just put the files where they are supposed to be and launched the game
yeah it's definitely a renodx conflict, tried loading things in order. not sure what the issue might be
Didn't know that, will take a look later to see if there's any patch notes from Kal that note this with a bit more detail
i'll try reinstalling the game and see if that helps
I don’t think the mod works with sk anymore
It worked with an old version of sk
But after an sk update it stopped working
Maybe local install of sk could work
The most reliable way I’ve gotten sk and Reno to work together is to use local install of renodx
And use a stripped down SpecialK ini
RenderInBackground=true
Borderless=true
Fullscreen=true
DisableScreensaver=true
[Render.FrameRate]
TargetFPS=60.0
[Display.Output]
ForceWindowed=true
[Input.XInput]
Enable=false
UISlot=4
EnableEmulation=false
[Scheduler.System]
PerformanceCoresOnly=false
[NVIDIA.DLSS]
AllowFlipMetering=true
[Input.Steam]
Disable=false
[Input.libScePad]
Enable=false
[Input.Gamepad]
EnableNativePS4=false
EnableDirectInput7=false
EnableDirectInput8=false
EnableHID=false
AllowHapticUI=false
EnableWindowsGamingInput=false
[Textures.Cache]
MaxSizeInMiB=8192
[Steam.System]
CallbackThrottle=30
[ImGui.Render]
DisableAlpha=true
[SpecialK.System]
AutoLoadASIFiles=false
[Compatibility.General]
AutoLargeAddressPatch=false
AllowFakeStreamline=false```
i'll give that a shot, thank you
some people load renodx through sk by doing the thing where you drop it in the sk folder but that's been less reliable for me
and then install renodx as usual with the reshade.exe and the addon right?
ok, once it's re-installed i'll give it a shot
Can I remove the frame rate part so it's not capped?
ya
ShortFuse is working on a frame limiter
So if it’s the pace native frames thing
Then maybe he’ll be able to get that
Thankfully, still working at my end.
Latest .exe push from SK.
Game launched via SKIF, ReShade loaded locally with dxgi.dll
Still need to finish this game. 
I haven't read any msgs above that Musa's one, jsut wanted to give input.
But SK + Reno in this game is wishy washy, so not necessarily you.
Are you having launch issues? Like it won't even launch?
Black screen etc?
it will launch, special k will load, and then D3D12 error
i believe it's an SK error because it uses the MGS alert sound effect lol
I'm using this ReShade, try it.
ty
And this version of addon.
will give that a shot
FWIW.
Beyond that, not sure for the most part. I haven't played the game in months.
Oooo, there's a new version, too. Will try that later.
nvm CTD upon 100% shader compliation lol
Nice, have fun!
spoke too soon 🤣
Or not.

Do you use FG?
Or MFG?
Try turning off FG/MFG in the documents ini and then launch the game.
I do use mfg, maybe I'll try that. Although it'll launch with just special k and no renodx
Last I tried, it'd crash with FG enabled. So, launching with FG disabled and then enabling when in-game was the workaround.
Or vice versa
Yeah, same behaviour at my end.
Interesting! I'll try that
Try that way, once in-game, turn it back on and you'll be fine.
frame_generation_type=0
Lives in Documents\Assassin's Creed Shadows
Omg this worksd
Lmao
So you have to turn it off every time?
Then back on in game?
Yes
I was gonna make a quick batch script to do this for me to run every time I launch the game.
But I never got around to doing it since I didn’t play the game.
I’ll do it for my convenience when I do play, rn it’s all about Stellar Blade.
Being blinded by the sun and …
heh, i just finished that
that is kind of annoying but not the end of the world. thank you!
You’re welcome!
If I make the script to automate that process, I’ll share.
But it wasn’t a huge deal, just annoyance so I was like whatever.
what happens if you just set the .ini to read-only?
i assume then you can't change settings at all but maybe, idk
And no crashes this way, even if you restart with FG enabled in-game?
seems like it. restarting it puts FG back at off even if i exited with it on
Can't wait for one patch to totally break something though, this whole workflow seems fragile
Np!
As much as I'm not a great fan of SK, its "Pace native frames" functionality is just awesome, all the frametime and weird choppines issues were resolved by that one setting with FG on, amazing! 😄
btw im using dlssg-fsr3-fg "mod", as im on rtx 30, reshade as d3d12.dll (+renodx ofc), dlsstweaks as dxgi.dll, even haven't bothered getting rid of Lyall's ACShadowsFix, injecting SK globally and never experienced any crashes and other issues whatsoever, NV streamline dlls and d3d12cre/sdk replaced with the latest versions tho, playing with preset K
i don't actually see this setting, could you clarify? in SK
I have the most recent version though so I wonder if they removed it
it's there once FG is active 😄
oh lmao
Started playing yesterday, was wondering why everything looked so washed out using renodx even, turns out sk had hdr set to one of the presets instead of native, all fixed 
yeah this is the exact method that works for me/works almost 100% of the time with any game tbh
i was shocked how much this game pulled me in - easily up there with odyssey as one of my fave ACs. really looking fwd to the DLC, i want moar haha. seriously weird watching the ghost of yotei trailers atm - i want to be excited for it but it just looks like... a generationally worse version of a game ive already played haha
Ya I was pleasantly surprised by the stealth
Still wouldn’t go so far as to call it a good game
But miles ahead of ghost of Tsushima
Tbh I'll probably give it a year or so before I pick this up. Hopefully by then, the rest of the parkour updates are addeed
It definitely pulled me in, too.
Really enjoyed playing it, got like 50-60hrs in it.
But got busy and sidetracked and well ...
Haven't gone back, soon hopefully.
Playing Stellar Blade rn, so.
I reaaaaaaaally really wanna play Death Stranding, though.
But HDR is so cooked and there's hope that will get fixed once Lilium's done with its decopiler or something.
But idk what's the ETA on that, could be days, could be months.

yah i need to catch up on it too - have decided to play it in VR using Luke Ross's mod nd my Quest 3 instead so I don't have to think about the HDR - gotta say I'm probs much more likely to actually finish it this way. You lose the intentionality of the camera direction and cinematography of the cutscenes a bit, but they also become way less of a "put the controller down to watch a 2 hour movie" moment. and the game itself (after having attempted it thrice and failing to find it interesting past the first 30 mins lmao) is holding my attention wayyy better in VR - somehow the vibes are just hitting me in VR in a way it never did before 🤷♂️
Holy shit
DS in VR
That's gonna be wild.
Considering how long the game is.
Good luck to you!
Hope you're ingesting enough ginger to keep you happy!
Got a nice video about that mod I can watch that you'd recommend? I'm curious.
Uncapped framerate for cutscenes (PC only).
heh.
man ive done like two CP77 playthrus in VR - at this point the only thing that will make me feel ill or gimme a headache/eye ache is... i dunno, some sort of experience specifically designed to induce motion sickness even for the iron stomached (or games that have forced head rotation
though Luke Ross is usually v good at eliminating that)
i can easily do 8 hours (life permitting...) in the headset using a normal xbox controller for locomotion - just having free head movement/looking around when youre street level in a game like CP77 or behind a character in a 3rd person game - the PC VR market must be tiny at this point bc its the only explanation ive got that more games dont natively have these modes (not like a bespoke, use the handheld controllers VR experience - literally just letting you play a 3rd person game basically the same way you do on a 2D screen in the headset insanely transforms the experience)
that having been said being able to do such long session is very specific to the meta quest 3 and the resolution/no screen door effect/zero motion blur of those screens. best motion handling ive seen on any screen since CRTs tbh - cant stand meta otherwise but this product (and the level to which they subsidise it...) is just so fucking good
youd be shocked how quickly you get used to it - first few times having controller based locomotion (in a 1st person game specifically) is not great on the stomach - but ive found/based on things ive read on forums it seems most peeps either adapt to it very quickly (in my case like, 10 mins first time, 30 mins second time, 3rd time no worries ever again) and the ones that dont seem to never manage :/
yes will find one - he's got a collaborator that actually does pretty awesome showcases for the games his mods cover - its a surprising amount (30+ i think) - obviously a lot less than the generic UE VR mod - but also a lot more bespoke/problem free with a ton of optimisation and QOL
Yeah, VR market itself is super niche, and that usecase is even more niche.
I've yet to try it like that i.e. using VR as camera only, for controls using KB/M etc.
I'll give it a shot, I guess.
i feel like fast foward time of day was something they intentionally decided not to include and they shouldn't include it now
does fast forwarding also make the season go by faster
they had a little mini doc (like 5 mins or something) video about the latest patch and they specifically call out that they were 100% against including the fast forwarding time of day option, they still don't like it, they've included it purely because pressure/demand from players was so high
https://www.reddit.com/r/OLED_Gaming/comments/1mf5wxm/colors_are_washed_out_in_ac_shadows_when_hdr_is/ idk how to help this guy @brisk badger i'm guessing his sdr stuff is some weird shenanigan
@opal mesa maybe u know about alienware sdr gamma issues
on my aw3423dwf, colors are unclamped in SDR unless you use the sRGB mode
if you use the console mode, they're always unclamped in SDR unless you use the windows color management thing
srgb probably refers to the color space not the eotf
i use the sdr tonemapper parameters so it should look very similar
just without the per channel nonsense
rare monitor where it's the eotf too
console mode doesn't use that eotf
Is that just for the uw? Or are all Alienware oleds like this?
Dunno
expansion packs out in a few days but the patch for its out already
✅RenoDX: Assassin's Creed Shadows
did anyone test the mod
nah but wondering about it too
would you place the reshade dxgi.dll in the game installation folder or the specialk thirdparty folder? and where would you put the renodx addon?
I'm playing with it, just bought recently, but I didn't exactly bother looking at default HDR too long to know how different it is, only for 15-20 mins maybe. The sliders work so that bodes well
This doesn't with with SK, at least for me. So I ditched that and am just using Reno
Next to game’s exe.
As well as the addon.
I saw your other comments Umer, this has issues launching with FG on huh? SK+Reno I mean
Huh, seems it's just a hit and miss nothing more
sometimes CTD othertimes it works fine
Yes
To launch with SK, you need to disable FG before launching the game, and then enable it again once in-game.
That was the last behaviour, I haven't touched it in months, so idk what now.
Wait why are you doing that
Special K + ReShade separately can cause issues
it's best to load ReShade via Special K
No
It's game dependent.
Some configs work with central install, some local.
AC Shadows in this case worked best with local, with central, it was crash central. No pun intended.
I know Special K removed AC Shadows as a special game like few days ago
Removed the special options for that game
It's now treated as a generic DX12 game
So, all the 30fps cutscene remover etc is gone now?
You mean Lyall's fix?
Yeah
That sucks that it's pulled from SK, wtf. :/
Oh welp.
I guess Reno + Lyall's fix it is when I resume the game.
Recently learned that Special K has a hidden ASI Loader built in btw
Enabled via the SpecialK.ini
you can just load a .asi via the plugins bit
The game added an option to uncap cutscene framerate
And FG works there as well now?
i believe so but havent tested myself - will find out shortly as DLC currently downloading
Kal pulled it bc latest Ass Creed Shadows patch, SK's fixes cause the game to crash - something about the memory addresses of stuff changing every patch and him not being able to identify the changes reliably bc Ubi Connect won't let you run an older version of the game (a la Steam) so he can't compare old vs new. Not sure what made it work previously - whether someone else was contributing the necessary memory address and what not 🤷♂️
Sadge
also umm
i mustve rly fucked something up, bc im getting about half the performance in ass creed on my 5090 as i was getting on my 4090 when i first played the game
like, under 40 fps on DLSS performance lmao - but shows the GPU being maxxed out
time to do the usual NV dance of driver clean install, game clean install, etc etc
anyone happen to know where ubi likes to keep their shader cache?
😭 🙏
nvidia stores the shader caches so just ddu
AppData\Local\NVIDIA\DXCache
You need to figure out the correct one by date and time I guess
urgh
ive been having shader cache issues with every driver post-577.x, i guess i thought it was limited to UE5 games bc that's all ive played since then
time to roll back i guess - ty gents
If anyone with my parts combo or similar could lmk what perf they're seeing, that'd be super appreciated too, just so i get a sense of whats "expected" or not - ive not played for a few months but i do remember this game being quite heavy (and justifiably so based on the visuals) but the fact that a 5090 is significantly underperforming my prior 4090 seems questionable 😅 (first image = 4090, second image = 5090)
and - lmao - i didnt include the full report so annoyingly scroll thru, but it has a list of all the settings at the bottom, and that 4090 one is basically ultra across the board while the 5090 one is optimised settings... 🙃
@keen basin Using SK in both?
9950X3D here, but gaming is same same.
I'll check later and share.
you said ur gpu was still being maxed out, have you checked your didn't lower the power limit in like afterburner or something else odd in AB?
it was bizarre - GPU was showing as maxxed out regardless of whether i was on 1080p DLAA or DLAA ultra perf - and OCCT was showing wattage up around 400W. no after burner or other GPU util installed and default power limits in nv app [EDIT: see my next few comments - tldr reinstalling windows "fixed" it]
yes
ty mate
still interested in anyone else's experience in case there's any super obvious additional performance headroom ive overlooked but the quick answer is
to save you the time
i reinstalled windows
and my FPS more than doubled
🤷♂️
much appreciated but seriously only if you have nothing better to do
its now well within the ball park of performing an expected amount better than my prior 4090
nowhere near as much of an improvement as in some other games
but afaict the perf scaling in this game is pretty compressed anyway
like even now theres only a few FPS difference between DLAA and DLSS performance
in an area i cannot imagine is CPU bound
but - performance is "enough higher" vs 4090 that it no longer seems broken
Right
I just ran it and I can't do a clean bench rn
Got a bunch of shit running in background
But I don't have 30fps BS either.
it's 60 avg.
My framerate target is set to 60fps for w/e reason.
I think cause of its FG or something, I forget.
that just makes me feel better about it still - this feels right in line with my experience now
I thjink the frame rate target in-game applies to pre-FG.
ive locked native frames to 60 - theres often more in it in quiet areas but
thats pretty much what i can maintaim most of the time even in hectic battles
seems like you had the same idea re frame time consistency
And I have this for dynamic res setup.
Which is better than quality overall.
And how it maintains crisp frametimes and all.
Or well, at least last I played.
I'll redo my testing when I play it again and tune settings that way, as eneded.
Look at my previous one with FG and framerate properly capped, lol.
That was with SK setup.
i didnt take screens after re-running the bench bc it was late last night - will do so later
but yah ty
this is already enough to tell me in more or less in the same perf area as you now
Looks like kal added support for latest update for this game version.
Yeah
how is everyone loading reshade with specialk? i haven't done so yet but id like to
just unsure exactly how
In this game the best way for me is putting reshade as dxgi.dll in the game folder where the exe is and then just using SK global as usual
tyvm
@brisk badger Dev, I want to say thank you for releasing such a good mod for the game. The game looks much better in hdr with your mod. I have a quick question: I find in dark scenes the character is a bit too dark. What is the recommend way to adjust it? Do I use the exposure slider in Renodx menu or the in game exposure slider (I see you mentioned it's now paper white) or the shadow slider in Renodx?
If it’s just too dark only in dark scenes and bright scenes look fine then I’d just adjust shadows.
👍
@keen basin @main pewter could one of u confirm if the frame rate target in game for DRS is native frames/pre framegen?
if u dont mind
That’s how it was before.
Unless they changed it in patch notes or whatever, that’s how it should be.
That's defs how it worked when I first played the game but the expansion is the first time I've played again in months and haven't tried DRS this time so can't confirm if it has changed or not
i wonder what/if they changed something with the latest patch/DLC - I haven't touched my RenoDX settings (or anything related to the game in months) and there's defs a lot of night time locations that are so dark I literally can't see a thing (and I'm usually playing at midnight in a pitch black room). I can't imagine that it was like this for the 100 hours I put into the game on release without noticing haha
To be clear - don't think it's something you need to look at/fix, I think the RenoDX settings are more than sufficient to compensate - just found it interesting/curious that I've had the same experience as @signal root as I'm like, 98% sure this was not my experience with this version of Reno when I first played the game 🤷♂️
Just an odd thing to have randomly changed but who knows what Ubisoft or the NV drivers or my particular machine are up to these days xD
I can check it out next week
Now with new weapon new dlc game is great
Unrelated question: Is broken Hair Strands fixed yet? When I played the game at launch with Ubisoft+, HairStrands looked awful, pixelated and blurry. Tried NativeRes, DLSS, FSR but to no avail.
Here are some comparisons I took at the time, go to the link for comparison sliders to work:
https://imgsli.com/MzY0MzM0
https://imgsli.com/MzY2MDU4
I played recently with RenoDX, the hair strands were fine
Bought the game on sale, UbisoftConnect also had an extra AUTUMN coupon for discount. Final price was $15 here in Turkiye.
But sadly HairStrands are still broken.
Apparently Ubisoft is aware of this but don't care because not many people reported it. Probably everyone wearing a hood or just disable the setting because it is taxing and broken.
Here is a link if you want to support this ticket.
Hey there mate. Might buy this game tomorrow so I was wondering if this was still a thing or any tips ahead regarding HDR or any other knows issues. Ty and sorry for the ping^^
no worries at all mate, ping me again tonight (just realised thats not v helpful without knowing where we are lmao) - ping me agian in like 12 hours ish if i still havent responded - havent played the game in a bit but was gonna boot it up tonight to check out the new limited time event/mission
overall renodx for this game is excellent and while digital foundry mightve ultimately given the #1 spot to Doom TDA, AC Shadows is probs my fave/best looking game of the year by quite a mile
ill have a look at the hair strands thing peeps been mentioning and check back in re how my renodx settings are faring as well - theres been more patches since the "default settings are darker than they used to be" so for all i know its changed again
Awesome. And yes, DF brought me here haha.
It's just I saw that this RenoDX has an HDR looks button and sometimes that sends me through the rabbit hole of settings. Like trusting RenoDX devs while in my mind I want to stick for more of a vanilla look even if it's not as punchy, correct or whatever.
Just unlock me those highlights and fix any mismatch is what I'm looking nowadays for HDR on PC haha.
Sorry - my caveated promise has come to pass in that I haven't had a chance to have a look haha. That having been said, (1) just chucking in your peak nits and using the "fixed" tonemapper (forget what it's called for this game - Vanilla+ maybs?) already does plenty if that's all you want. I rly liked the impact/look of the image when using the HDR look button, but at some point during the game's latest few patches it results in a darker image than it used to (at least on my PC/screen) so even if you were to use it you'd probs wanna tweak stuff
For this see my para above - easy peasy. I just booted it up for maybs 5 mins so this is defs not definitive haha but game looks fantastic "just" using the fixed tonemapper and my real peak nits 👍
Defs still my personal pref over Doom TDA - I get that path tracing (esp performant pathtracing) is hard to overlook when you are very much focused on the technical side to the greatest possible degree but AC Shadows still trumps it for me. Having jumped back in just reminded me of how fucking good this game looks across the board - and the combo of the tech and the art direction is so fucking good. As someone who's not into most recent Ubi stuff, esp not Ass Creed, I'm genuinely impressed by the fact that they upgraded their in-house engine to cover basically all the headline features of UE5 - infinite-ish LODs, virtual shadow maps/or equivalent tech, better ray tracing (at least if you've got the right hardware vs UE5 titles that only let you use software lumen) etc - plus the level of systemic simulation - the open world nature of it all...
and sure it might not be iD engine level performant, but its fucking mindblowing compared to what I can only imagine/have nightmarish dreams about re what this game would perform like if UE5 based haha
Oh. The game got updated like 2 days ago. Did you test with the latest update?
Yes. At fiest I was confused with the description on Nexus mods, but checking the posts section there was more info on how to set all up so I'm in the brink of buying it. Although did not finish Ghosts of Tsusima... Which I think is way more down my alley but want to check those AC Shadows graphics too haha.
fwiw its easily my most hours played (single player) game this year and i was not expecting that to be the case whatsoever - and its not like "feels forced" kinda hours played due to tedious open world bloat if that makes sense. genuinely just love spending time in this setting and the movement, combat, etc feel fantastic. im not huge on the franchise in general, so it really was mostly something i picked up bc i was so impressed by the visual/tech package they delivered and i was just in the mood for an open world kinda game
esp if on sale (at least from my POV - im sure not everyone feels the same) its a super easy recommend
im doing it in opposite order to you haha - rly liked what i saw of ghost of yotei recently so picked up tsushima given itll be a while till we see the sequel on PC
i cant say so definitely/did not check what game version it was but given i booted it up today, i assume it wouldve had the latest patch installed (i dont think ubi connect gives you a choice in the matter? but i could be wrong)
All the big open world AC games are bloated.
BUT, if something about the game renosates well with you, i dont think you feel that bloat as much
only explaination why some ppl love odyssey, and some think its mega bloated, some ppl hate valhalla, some love it
I like the vibe of shadows alot. Summer+wind in this game is honestly incredibly breathtaking, possibly one of the best graphic/art moments ive seen in any game
Game is on sale now at 50% but don't have much time to play until the weekend and Steam sale trailer showed AC Shadows featured in it starting tomorrow haha. Any chance it gets a deeper discount?
I wouldn't bet on it considering its their newest game
It'd be a 55% tops. Ubi is on a Winter sale already until the 6th of Jan. so I guess they just started earlier and will keep those promotions through the Steam sale as well.
Hello! Is the game supposed to be this dark in interiors? Now I'm in the Osaka castle first floors, and it's near pitch black :
I use the same settings than @brisk badger (i think) which are game's default, and "recommended settings" in renodx settings
here are my settings :
I can play with shadows setting but it will raise black floor :S
Finally with +0.5 in game exposure settings I get something nice in this dark area, it's not pitch black anymore and it doesn't wash the picture out :
made some changes that wil help with shadows in extreme scenarios
old defaults / new defaults
https://www.nexusmods.com/assassinscreedshadows/mods/18
Update 2025-12-20:
- Added enhanced local tonemapping
- New recommended settings
- Updated links
Thanks a lot I will try this new version!
So I tried the new version with default settings and recommended settings, I can't say it's better, it's even darker than before (still with game's exposure at +0.5) :
I think I'll have to revert back to previous version which was fine with recommended settings and game's exposure +0.5
