#✅RenoDX: MH Wilds

1 messages · Page 11 of 1

merry tartan
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#1433600117243646183 message

cerulean marsh
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Is there any way to fix the black levels for wilds?

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I can't seem to use Lilium's HDR black level fix (Unsupported API)

ebon tide
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?

cerulean marsh
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Can't seem to get the black floor all the way down to zero

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could be something on my monitor set wrong

ebon tide
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Anything else is game intended grading

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Probly you can't get 0 because it shouldn't be 0

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You can just adjust contrast or shadow slider

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It's the same as lilium shader

cerulean marsh
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I must be doing something wrong then because Renodx still looks somewhat poor without some serious tweaking

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might be a monitor setting I dunno

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I have an OLED so I wanna hit those perfect blacks but games just aren't really cut out for it a lot of the time

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Guess I can just focus on enjoying the vibrant colors more

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Either way I think I might be doing something wrong with Renodx it doesn't really look any better than vanilla HDR

ebon tide
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Hhmmm

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Did you follow all install instructions ?

cerulean marsh
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I will have to look at them again

ebon tide
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Haven't playex wild yet

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But if you don't see sliders doing anything might be missing something

cerulean marsh
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I mean it does something I just can't seem to get it to a good brightness while maintaining decent blacks

ebon tide
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Did you try hdr look and filmic preset ?

cerulean marsh
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hdr look?

ebon tide
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Should be at the bottom of the sliders

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You have several buttons

cerulean marsh
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Vanilla plus?

ebon tide
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Ya that

cerulean marsh
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Reno disables the ingame settings right so they don't really matter at all?

ebon tide
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Yeah

cerulean marsh
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I mean filmic does look pretty decent but for some reason it makes certain areas of the game like

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way toooooo dark

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in the tent

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Though I think I might be able to fix that by turning the in game brightness up to a normal level

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My theory is that for some reason Renodx fixes aren't being applied to the tent so since I have the in game brightness as low as it can go it does that. I'll see if that works. If not I might try reinstalling Renodx

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Or

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Perchance

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The game's in game HDR was not on

cerulean marsh
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Game looks fine now. Still couldn't figure out why its so dark in the tent

glacial plank
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do you guys have HDR still working in the game?

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It doesn't work for me for some reason now after the latest update

glacial plank
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nvm had to update reshade

cerulean marsh
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That's probably my own issue is that I just need to update reshade and it will probably fix my too dark in the tent issue

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Oh nevermind I have the latest

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I'm on the latest version of Renodx for wilds too

glacial plank
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iirc it might be related to some other mods maybe

cerulean marsh
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Got nothing else installed

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other than tex decompressor

merry tartan
cerulean marsh
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Yeah I turned it back on but I was still having issues in the tent. I turned of the tex decompressor to see if that was somehow affecting it

cerulean marsh
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Its a problem with post-grade HDR

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for some reason lighting is handled totally different in certain areas so using post grade works fine in most areas but there are a couple places that aren't chill with it

shut violet
cerulean marsh
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makes sense

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really annoying that you can't totally disabled fixed exposure or the other way around

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Cause filmic preset looks MILES better than vanilla but can't do much about the tent just being too dark

shut violet
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it's not really an issue if you "tune" the rest of the game with vanilla exposure

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but yea if you want to use the filmic preset which is just fixed exposure everywhere then the tent is going to be dark

cerulean marsh
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I'm just having a hard time tuning it, with vanilla exposure the game always seems to look a little blown out even if I turn everything that could cause blow out down

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And just kinda too bright

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So I turn exposure down and then its too dark to see any detail in dark areas

shut violet
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if you want the game to look "correct" then you really have to use vanilla, but I agree that fixed can be a lot more realistic

cerulean marsh
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I wish Capcom would just fix the HDR

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:)

shut violet
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why? RenoDX with vanilla exposure is a "Capcom style" fixed HDR

cerulean marsh
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Cause its annoying that I have to run a mod to get decent hdr

shut violet
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if you use the filmic preset then you also switched to pre grade which changes the "artistic vision" of the game

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post grade is the "intended" look

cerulean marsh
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Yeah

shut violet
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post grade with vanilla exposure can look decent

cerulean marsh
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I'll figure out something that I'm happy with eventually

shut violet
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this is probably as good as it gets if you want to keep the vanilla look:
#1347155473266114580 message

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this looks correct everywhere, in the tent/during cutscenes too

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but ofc it not as raw/realistic looking as pre grade with fixed exposure

ebon tide
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The industry won't shift to proper hdr until reno/luma become framework used by devs

cerulean marsh
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Are Reno and Luma two sides of the same coin or are they different to some capacity?

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learning more about HDR is a double edged sword and will probably make me hate HDR implementation in video games more but would also help me understand how to tune HDR better in my games

ebon tide
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Luma can do a lot more

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All you need are these videos : https://youtu.be/jDxpz_G98d8

https://youtu.be/_nHWLpc7E8I

Covers 99% of stuff.

For all non hdr games -> rtx hdr

RENODX and LUMA frameworks are toolsets allowing modders to precisely fix native HDR rendering or add full engine HDR implementation to games that have none.

Each mod is curated for the specific game trying to achieve a standardized (respectful to the original color grading ) and customizable HDR presentation, with accurate EOTF (srgb to 2.2 f...

▶ Play video

Reshade : https://reshade.me/
HDR Analysis database : https://github.com/KoKlusz/HDR-Gaming-Database/discussions
HDR DEN Discord : https://discord.gg/pUBGEKQMxs
RENODX Discord : https://discord.gg/renodx

Timers :
00:00 - Introduction
01:04 - Reshade installation
02:01 - Hdr analysis
03:18 - Fix the washed out look
04:55 - Other useful shaders

▶ Play video
cerulean marsh
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I'm an AMD man

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so I guess in those instances I would have to use autohdr yeah?

ebon tide
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With sdr autotrc fix if reshade works

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Or special K

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Plenty of solutions

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But autohdr is the simplest

cerulean marsh
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And works on pretty much everything. Special K gets flagged by anti-cheats

ebon tide
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Yeah

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I wouldn't hdr competitive titles anyways

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Like itm

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Blows out highlights

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You can end up losing more details

cerulean marsh
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Haha you think I care about seeing?

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Developers made the mistake of making their competitive video games look kinda good. I'm out here rolling in graphics instead of being an asset to my team

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I think this might be my last 2 questions.

Should I keep my pixel format as RGB 4:4:4 or YCbCr 4:4:4?

What does Freesync color accuracy actually do? Is it another one of those features that's supposed to "Help" But doesn't actually or should I leave it enabled?

cerulean marsh
cerulean marsh
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I just mean learning to make the correct adjustments in general

ebon tide
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Remove freesync color thing i think it's a pita

cerulean marsh
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its a gamut mapper

ebon tide
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Renodx fixes shaders in the core it does far more than reshade shaders can

cerulean marsh
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Someone made a exposure fix mod for renodx so we don't get the weird instances where the exposure goes super dark

remote goblet
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Hi,
I bought this game yesterday for €29 and I find it magnificent in native 4K Ultra FSR3 with frame generation. I'm locking my 55" OLED C4 at 144Hz, and there are no optimization issues; the game runs perfectly! I wanted to thank the creator of the RenoDX mod; it's night and day compared to the default HDR...
I'm looking for other RenoDX settings to test to further improve the visuals, even though they're already stunning. If anyone has any recommendations, I'd appreciate it, thanks!

PS: Currently, I'm only using the mod required to run RenoDX. Are there any other mods I should install? Thanks!

cerulean marsh
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Will help with the issues that arise from using RenoDX

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Although I may ask why are you using FSR3 rather than 4?

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7900xtx?

remote goblet
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I copied Paul's settings mentioned above and it's clean; I also installed several mods...

cerulean marsh
remote goblet
cerulean marsh
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you have to download it from Nexus.

remote goblet
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I'm having trouble understanding, is this a mod to download locally for exposure?

cerulean marsh
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yes

remote goblet
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Ah ok, so I just have to download this mod, that's all, nothing to configure?

cerulean marsh
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Nah just follow the instructions

remote goblet
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Okay, I'll quit my game and install this mod, with Fluffy. Thanks for the advice, boss.

cerulean marsh
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also there are definitely optimization issues. You just happen to have a beast of a PC

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I also see that you're on an OLED

remote goblet
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Ah yes, clearly I know, at my place it runs perfectly in 4k high quality, FSR4 in quality with frame gen I'm between 120 and 144hz...

cerulean marsh
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I got my black levels working better with some reshade stuff

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but I can explain that in a sec

remote goblet
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What kind of screen do you have, an OLED?

cerulean marsh
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Yeah

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the black levels even with RenoDX appear to be very slightly raised

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at least on my Odyssey G60

remote goblet
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I think the blacks look clean, but if there's a way to do better, I'm all ears. I'm going to close my game and download Local Exposure; I'll be back as soon as it's done in a few minutes.

cerulean marsh
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with reshade I recommend updating your installation and adding the HDR shader effects

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I couldn't get the black level fix effect to work properly for some reason so to get around it I just use SDR TRC (Or something similar I don't remember exactly what its called) Which emulates SDR black floor which pushes the blacks right down to zero

remote goblet
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Is that it?

cerulean marsh
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yeah

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And this is just a personal preference but I also like to remove the game's built in LUT with another mod I think its called disable colorgrading

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I like my games on the more saturated end but unfortunately the vanilla game's colors are a little bit overpowering in some areas. (Oilwell basin just turning WAY too red and orange during the firespring for example) And that mod removes instances like that so the color of the area you're in is actually based on the LIGHT SOURCE

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like it should be

remote goblet
cerulean marsh
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No problem. I've spent hours tinkering with Wilds' graphics settings to try to get the best possible image. I think I might have pushed it to its absolute limit at this point

remote goblet
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I imagine so, but for the moment it suits me very well as it is now, so thank you...

shut violet
remote goblet
fading cape
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was looking for this thread on the renodx server i forgot it hasn't been moved

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yikes whats going on with vanilla

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clouds are pure white lost all details

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has it always been like this?

merry tartan
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Like without renodx?

fading cape
merry tartan
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Might be their local exposure then

shut violet
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it looks like fog

vivid pendant
merry tartan
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Oooo interesting

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@dense knot

vivid pendant
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(using the Filmic preset)

merry tartan
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that looks way different lol

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SDR in particular is absolutely cooked with filmic

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in the tent

dawn harness
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That looks a lot more than just local exposure being toggled on/off

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Wait, is time of day changing in those two, lol

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I forget if that affected the tent

merry tartan
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I think it does

remote goblet
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Hi, for some time now I've been experiencing AMD driver error crashes. I've installed mods and RenoDX, and someone suggested I update the ReShade addon. How do I do that? Because ReShade is up to date now, but my game still has the old version. Do I have to repeat this process every time there's an update?

dense knot
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Download the latest reshade installer and just install it as you normally would. It'll ask if you want to update or not

fading cape
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Surely we get performance improvement announcements today for the event

fading cape
trim tangle
# fading cape

Fucking lmao ~ they didn't make use of mesh LODs??????

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Seems to me that UE5-esque shit has really rotted the games industry...

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Don't bother with LODs ~ shit like Nanite / etc will do it for you! Yeah, turns out that doesn't work in practice...

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What's old is new again, roflmao

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Also, is it really taking them this long to implement them...?
I guess it might, if they have to do it for every model, if they didn't before...

shut violet
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RE Engine weirdness

dense knot
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Meshlets and Nanite still use LODs

thin fjord
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there was that guy modding the meshes on nexus to reduce polycount

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never tried it so not sure if it actually did something.

trim tangle
thin fjord
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But man, the balance changes in the patch notes made me depressed.

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This game balance keeps going in the opposite direction I wanted it to go.

trim tangle
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With a single player focus, you can balance things around a story progression and the expected power a player will probably have.

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Really, I think they overtuned focus mode and the wounding system way too much. And now everything else suffers.

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I played Iceborne with the clutch claw removal rebalance mod and that was a whole lot of fun...

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Not sure if there's anything that does something similar with Wilds

thin fjord
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It's all put of whack for sure, starting with the story. There is literally no progression during the early parts of the game, it's all back loaded into the endgame just like the difficulty and now they are playing cat and mouse where they buff the monsters one patch and the hunter the next. Replayability is non existent too.

trim tangle
thin fjord
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There was actual progression in World and really tough hunts sprinkled even in low rank, that forced people to engage with the mechanics instead of just cruising the whole time.

Feel like if you are new to the franchise and start with this game you come out of the story having learned very little, since very little is asked of you and then you get overwhelmed by all the systems all at once in the end game.

trim tangle
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Yeah, it's a little much

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Status effects actually meant something in World ~ they were a real danger you needed to pay attention to, and low and high rank made it not so easy to get full resistance without sacrificing something else, and often needed to hunt the monsters who had that status to get resistance to that status.

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Health and damage and armour values weren't too obscene ~ you needed health boost to get that extra health, and that meant sacrificing something else.

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Though elemental damage only had meaning in master rank... and against the TU expansions

thin fjord
shut violet
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I will never forget my first successful solo Fatalis run

viscid yoke
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Feel like most of the “challenge” in wilds didn’t really start until the tempered apex hunts

vivid pendant
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(sorry to jump into a random conversation and rant...)

i'm obsessed with wilds but the progression is genuinely garbage and it's not fixable (for the main story at least)
for some reason they wanted to rush everyone to the endgame but then (at least on launch) there was literally no endgame to be had

the difficulty curve has been busted since world to try and appeal to a more casual audience and the games have suffered for it (and i say this as someone who started with world - the older games are so much more difficult throughout the whole game and they're much more satisfying because of that, progressing through GU was a wonderfully slow grind)

also the difficulty in general has been messed up because monster hunter was previously designed around hunts being tests of endurance and properly utilizing limited resources (both items and time) to make it through, but apparently capcom themselves didn't even realize that because they considered mid-hunt restocking to be a "quality of life change" when it's literally the biggest gameplay change the series has ever received, so now hunts are extremely easy unless monsters can kill you outright with single attacks or quick combos

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but i'm still playing this stupid laggy game because sometimes the combat and art hits different in a way that nothing else can
(and the renodx mod genuinely elevates the visuals so much its crazy, this game is easily my favorite HDR experience right now)

fading cape
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but how else would they sell their gooner/fortnite cosmetics they're a small indie company they don't have infinite funds

thin fjord
vivid pendant
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same
i'm hoping that the next portable game combines what i like about rise and wilds and not what i dislike about each of them instead
sunbreak was an incredible improvement over the base game so i feel like the portable team has a good idea of what they're doing now with modern monster hunter, but we'll see

trim tangle
trim tangle
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Basically, increased horizontal difficulty instead of just vertical difficulty.

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At some point, vertical difficulty is just unfun.

fading cape
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anyone tested performance?

fading cape
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seems like there's lots of shader cache issues so make sure to delte the cache before

thin fjord
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is out?

fading cape
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yeah

vivid pendant
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haven't done any actual testing yet (just attempted gog once and failed right at the end...) but just anecdotally it feels a little smoother (could just be the difference of not having renodx enabled though)
i will say the game looks insanely grainy and there was ghosting on some things (notably scoutflies) that definitely weren't an issue for me before
i'm assuming the grain is the vanilla sharpening but it felt stronger than i remember, and the ghosting is new

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definitely not any huge performance gains i don't think
they already showed a comparison before the launch showing an extremely small improvement in framerates

silk blaze
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I haven't checked. I am in the process of trying to figure out what is preventing my game from booting up. I disabled all my mods, got the latest nightly from yesterday, and deleted the .lua autorun files in reframework too.

undone hare
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I needed to uninstall reshade

violet helm
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reshade/reno works if you have ref, but ref will currently crash if the ultrawide fix is enabled

undone hare
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hmm weird

silk blaze
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Oof I play on UW so guess I will check that if I can edit it through a file. I am unable to boot up at all to do that.

violet helm
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or you could just edit the config yeah

lime temple
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anyone else renodx deep fries the image?

violet helm
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Not here, is it a constant thing for you or in specific areas

silk blaze
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Looks like it was the Ultrawidefix which is strange.

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I was able to just turn it to false in the re2_fw_config.txt

lime temple
undone hare
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hmm weird. whenever I reinstall reshade it dies. probably doing something wrong on my end

violet helm
undone hare
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oh that may be it

silk blaze
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The game now froze on the ripple opening but audio kept playing. Now the game doesn't boot again doomerWojak Back to the drawing board.

lime temple
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restarted game now its fine... i have no idea.

violet helm
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barely any lua stuff works atm

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most pak mods don’t work whatsoever either

silk blaze
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Yeah, that is normal for a big update or any in general. All my mods are disabled for now. So I will just need to do a clean reframework for now.

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Guess not 😐 still freezing up after deleting all the configs, reframework folder, and mods still being disabled lol.

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~~Only last option is reshade I will have to try.~~Nope, not reshade either.

thin fjord
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Hopefully I don't have to patch my camera mod

undone hare
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issue for me was sk

silk blaze
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I give for now. I will play it when the fixes are out for mods/RF and the game does mini hotfixes as well.

lime temple
merry tartan
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oh no, does the mod need an update?

lime temple
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I have no idea. No one else is having renodx specific issues.

merry tartan
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saw someone on nexus saying things broke (but this happens almost every update only to find out nothing broke)

lime temple
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Yeah saw that as well lol

silk blaze
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That is usually people that forget to remove mods :S

tender portal
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definately broke

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fixed exposure anyway

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isnt usable anymore

silk blaze
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I gave it ago because it was bothering me lol... I am able to boot the game now. My main issue was having dlssg-to-fsr3 so rip me not having framegen on my 3080 now. I also had to delete the autorun mods in reframework as well as the re2_fw_config.txt and ref_ui.ini to have a clean settings.

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I plan to add the autorun mods one by one to see which is broken still.

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Oh and yeah enabling the ultrawidefix immediately crashed the game when I tried it while in-game.

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As far as reno it was working for me but I use default settings except for the UI brightness.

tender portal
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so far its just exposure settings that dont work

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everything else seems fine

silk blaze
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Opposite for me now that I am seeing. The UI brightness does nothing but exposure seems to work for me.

tender portal
silk blaze
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I am not seeing any changes on that

tender portal
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and also going from vanilla to fixed exposure?

silk blaze
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I guess nothing for exposure type, exposure strength, and lut exposure on my end.

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I cannot tell right now if the filmgrain/vignette do anything but the RCAS sharpening does work.

tender portal
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im so confused i thought u said exposure was working on ur end lmao

silk blaze
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I thought you meant the color grading because that slider does change stuff

tender portal
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😭

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all good

silk blaze
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I misread the fixed portion

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I just want my UW fix back lol. Not gonna play with those small black bars on an OLED for long hours.

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As far as performance goes I am getting frame drops still but it could be because the shaders still need to compile all over the place. I am barely sitting around 64 frames with DLSS performance on my 3080 😐 I will need to figure out if the nukem mode works on other .dll files.

merry tartan
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guess the mod will need an update wojakdead

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@dense knot seems the update broke things. I can try taking a look sometime tomorrow unless you'd like to.

dense knot
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Busy with the Vulkan stuff so I'll leave it to you

rustic bridge
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what about reframework? does it still work with new update?

rustic bridge
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good news, REFramework still works and the shaders effect are still the same

magic pawn
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Hello everyone !
I was planning to properly reinstall MH Wilds

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I just need to install REframework and the RenoDX addon?

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I'm going to launch the vanilla game first, given all the updates I've missed.

magic pawn
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dont work , the game crash before the end of shaders compilation

glacial plank
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I feel like something changed about reno presets I've used pre-patch

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do you guys feel the same or am I tripping

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feels like it looks different now in a bad way

scenic mortar
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Absolutely.
Those 3 settings seem broken and do nothing.

glacial plank
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game also stutters like hell now

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not even sure why and how to fix that

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man

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already tried redownloading all the shaders with and withut reno

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and getting latest reframework (2 days ago)

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still stutters like crazy especially during cutscenes

fading cape
unborn edge
glacial plank
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the reason for stutters funnily enough was the mod to reduce/disable subtitles

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after removing it it got better

thin fjord
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should I still be decompressing textures or did they improve taht somewhat?

thin fjord
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wonder if this is an issue with ref hooks

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would wait for an REF update for the game before using any mods

glacial plank
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tbh I would just love the reno update and it'll be okay to play

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funnily enough even botched reno is still like 10 times better than native HDR

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lol

tender frost
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Hi, ReShade crashes me no matter what I do, I updated ReShade to the latest version also tried to disable Reno plugin thinking maybe it was the cause

Without reshade the game launches.
Before anyone asks of course I clear shader cache (the shader/shader2 file on the game root folder) in between tries with and without ReShade

I am using it via SK injection though if it matters

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ReFramework also working fine as long as I don't apply ultra-wide fix since it makes the game crash

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Error is kinda nasty and would worry me alot about my GPU without knowing the game is perfectly running fine without ReSahde:

fading cape
fading cape
tender frost
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it just worked with this config last weekend with TU3

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I disabled all reframework mods just in case

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only reframework + SK is running

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Imma restart. maybe it helps 😄

merry tartan
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I had crashing issues too, had to delete my reframework config

thin fjord
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would refrain from using reframework at all until it gets patched

tender frost
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hmm with local injection (without SK plugin hooks) ReShade works

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oh well new TU, new trials and errors, gotta love it, I really hope performance improvements are real 😄

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now that Reshade loads properly Reno addon works (partially as others mentioned)

tender frost
thin fjord
tender frost
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I am just testing what works and what not at this point, actually playing the game is not my priority anyways 😄

thin fjord
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fair

merry tartan
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Unfortunately what changed is one of the most annoying things to fix

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Decompiling all the shaders, hopefully I can just regex em

glacial plank
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they just cannot let us enjoy a beautiful game

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I uninstalled reno to see if it would fix my stutters and god

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hdr/non hdr base MH wilds looks ATROCIOUS

thin fjord
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yeah it's deep fried

oak sapphire
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So the most recent REframework nightly build from 2 days ago still not good enough I guess?

tender frost
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I don't have stutters. 0 reframework mods, reshade/reno and uncompressed assets, not using high res dlc textures though

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apparently reframework mods cause stuttering for now at least some people say so, I just removed all of my mods since some of the mods I had crashing me during opening map, I was lazy and removed all mods 😄

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It performs as it was before TU4 to be honest but I have a 9950X3D cpu, so I was not that much cpu limited and the changes from capcom supposed to help with that mostly for now...

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not nearly enough of a "performance update"...

glacial plank
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the problem with removing all mods or reframework, it means you're removing the lense distortion removal too

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which makes the game look awful as well

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god I hate these devs

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they didn't even include an option to disable subtitles

glacial plank
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we have to fine tune every thing with mods only

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I was pretty excited of playing with a friend today

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but I left with so much hate and even uninstalled the game

tender frost
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yeah I understand but what did you expect? with big Title Updates things get broken more often than not. It is always better to mentally prepare and accept to play the content couple of days later -.-

glacial plank
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yeah I guess I forgot about that

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and about how much shit is required to make the game look and run well

tender frost
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I just configured the game run at its minimum acceptable(for my taste anyways) state and closed the game after checking performance with couple of hunts without touching any new content.

I will return back once reframework updated properly since ultrawide fix is also crashing the game..

glacial plank
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good choice for sure

#

but I got also tired of the latest new content

#

it doesn't seem like good fun hunts

#

just a lot of weird gimmicks

#

but maybe that's just burn out from mh overall talking

violet helm
sonic thicket
#

Is there an actual use for lens distortion?

glacial plank
#

yes it makes the game look blurry and bad

#

so if a sadist would develop a game

#

they would add that

sonic thicket
#

Thats what i mean

glacial plank
#

I think it could have good use aesthetically in some niche games/scenes

sonic thicket
#

should at least be toggleable w/out needing a mod

glacial plank
#

but here it's just awful

glacial plank
tender frost
glacial plank
#

yeah especially with mh wilds camera

#

like, fighting gore magala is more about fighting camera sometimes

violet helm
glacial plank
#

oh, never heard about it

#

I doubt I'll hop onto something that old tho

violet helm
#

highly highly recommend playing it, esp if youre burnt out from modern MH

#

Renewal is a fantastic private server for it

trim tangle
trim tangle
trim tangle
trim tangle
violet helm
#

as annoying as the clutch claw was, its not in your face the same way focus mode is

glacial plank
trim tangle
trim tangle
# violet helm as annoying as the clutch claw was, its not in your face the same way focus mode...

(Need to install in order, as they overwrite ~ makes HR base game a bit too easy, as it applies to the wounding formula to everything, so you should only enable for MR.)
Anti-claw HZV revamp: https://www.nexusmods.com/monsterhunterworld/mods/4103
Base MHWorld Hitzone Value: https://www.nexusmods.com/monsterhunterworld/mods/5224
Remove Clagger: https://www.nexusmods.com/monsterhunterworld/mods/3452
Armor Skill Fixes - Weakness Exploit Maximum Might and Fortify: https://www.nexusmods.com/monsterhunterworld/mods/2923

violet helm
#

Hell yeah, thanks for all that

undone hare
merry tartan
#

I haven't played this in a while, did they ever fix the reflex stutter? Is SK still kinda needed?

undone hare
#

Not sure since I've used it from day 1. I mainly use it for native frame pacing

merry tartan
#

this is a good replacement for that purpose

undone hare
#

Oh, that's handy. Thanks!

merry tartan
#

welp, I've got what kinda seems like the one new permutation of the "normal" post processing output shader in here. Problem is I'm struggling to get the shader figured out for gliding and some monster effects, so the good old flashing problem is here

#

might have to wait for ritsu to be around to see if he remembers how we figured it out...

rustic bridge
#

mh wilds made to my top 3 game of 2025 😄

silk blaze
#

Still no nightly reframework update yet huh. I guess most the modders need it to t start putting out updates.

lime temple
#

reframework works fine no?

vivid pendant
#

it can load but it's pretty broken

lime temple
#

rip

tender frost
#

Not sure if forwarding a message from another server is allowed but this is from Monster Hunter Modding

glacial plank
#

damn that's quite a lot of time before we can enjoy the game fully it seems

scenic mortar
#

sadly pepesludge

#

Idc about reframework but the default lightning in this game is ass

thin fjord
#

this game has a lot of unpleasant visuals. you can see some screen space pattern in the floor in the Oil Basin place, super distracting.

merry tartan
silk blaze
viscid yoke
#

That’s crapcom for ya

#

Wanting to support modders but also hating them every step of the way

merry tartan
#
  • updated HDR path for TU4 (I might be missing a shader still, please look out for issues reminscent of old builds)
  • upgrade renodrt to use hermite spline
#

guessing SDR is also broken and I did not try to fix that yet

glacial plank
#

the goat

merry tartan
#

was the tent brightness always messed up?

#

can't remember

merry tartan
#

though maybe I broke something else by doing this and ritsu didn't do it for a reason lol

#

if nobody mentions any issues with this build, I'll post to nexus tomorrow. I'm out of time for testing

#

@dense knot could you update the pinned message when you get a chance?

ebon tide
#

@merry tartan

#

ok bro you gotta hear this

#

the guy who made the rehydrated preset

#

has made the most cursed shit

#

with renodx

#

you quickly understand why he says "hdr has no standards" or whatver bullshit

#

because holy crap he has no clue wtf he's doing

#

his default hdr preset has renodx set to 420 peak - 400 paper white - 400 ui brightness

#

PLUS he has lilium tonemapping shader in reshade enabled with 800 nits clip from 10000 signal

merry tartan
#

Perhaps he made it on one of those fake HDR monitors

#

That’s the kind of thing that “looks good” there since the panel is capable of bright SDR only

dawn harness
ebon tide
#

he has an lg oled

dawn harness
#

We don’t claim him.

#

Why is his peak 400? Monitor?

ebon tide
#

i mean at least he says to set reno peak to your monitor but why is lilium tonemap there aswell

#

should be 800

#

lilium shader is 800

merry tartan
#

Wonder what settings he uses

merry tartan
#

that could be handy actually lol

ebon tide
#

but reno already does that

merry tartan
#

I'm just thinking in terms of doing quick and dirty hdr vs sdr stuff

ebon tide
#

ah ye

thin fjord
thin fjord
merry tartan
#

probably just another example of "how do I know it's bright if it's not white"

#

the people yearn for rtx hdr etc etc

merry tartan
#

so uh....how do you force shaders to recompile now?

#

I deleted the cache and it didn't recompile

thin fjord
#

Ddu, when all else fails

merry tartan
#

just gotta hope I don't need to add more shaders to the mod

vivid pendant
#

supposedly they "sped up" the shader compilation in TU4 by making some of them compile during gameplay...
not sure if that affects it?

#

(not 100% sure if it's true or not though)

merry tartan
#

I don't know what exactly is at fault but this game is like, taking out my whole system sometimes when I boot it. It stutters like mad and then it just won't close down. Took 5 minutes for task manager to open, and then it couldn't force close the app.

#

feels like it's just filling RAM

oak sapphire
#

so with this reno update, i guess i just use the most recent nightly REF from 5 days ago?

merry tartan
#

that's what I used to make the update

oak sapphire
#

Okay thanks jon

merry tartan
#

idk if there's a better option right now, reframework has problems apparently

oak sapphire
#

yeah, anyone having any issues cuz of all this yet?

#

havent tried myself yet

merry tartan
#

my game is working the worst it's every worked rn and I'm trying to figure out why 😅

#

no reframework no reshade, works fine

thin fjord
#

reframework is broken, might cause issues

merry tartan
#

about to try only reframework now

thin fjord
#

ultrawide support is broken and most scripts have issues

merry tartan
#

(my god I forgot just how high the APL is in this game)

#

just reframework is working fine

#

okay well it's working fine now lol

#

I'm gonna post the build to nexus, it's certainly not in a worse spot than the current one

cerulean marsh
#

Updated Renodx, seems like reshade still cannot properly detect the colorspace

#

I cannot get Lilium's blackfloor fix to work

merry tartan
cerulean marsh
#

RenoDX is working perfectly just keep getting an error on black floor fix

#

like it for some reason can't tell that I have hdr on

dense knot
#

You don't need blackfloor fix with renodx

cerulean marsh
#

blacks don't seem to be quite black even with Reno, at least before TU4

#

Something about the tonemapping changed this update though

lime temple
#

UI Brightness slider is not working for me.

silk blaze
#

I personally still use BFF because the game still has that grey tint.

#

I also do not know what changed with the recent MHW reno but I was not able to load my game if I had the camera option enabled on reframework. Everything worked fine until I updated the reno and I had to disable it. The game would not boot and crash with it enabled.

tender frost
#

Camera mods and ultrawide fix stuff are broken in reframework folks. Any mod touches camera apis in reframework will also crash

silk blaze
#

Yeah, mine was surprisingly working fine for the camera but it stopped today.

merry tartan
#

Oh, forgot to fix UI brightness I guess

merry tartan
#

just created a thread on the renodx discord as well

#

sorry to uproot discussion, it's just easier to keep up with things in one place

stoic lynx
#

does having renodx/reshade still make you lose 20 frames?

#

or has the last renodx update fixed that

merry tartan
#

I don’t think it ever did that 🤔

#

Maybe if you keep default reshade addons enabled

graceful vale
#

new REF nightly just pushed with some fixeshttps://github.com/praydog/REFramework-nightly/releases

GitHub

Mirror for CI dev builds. Contribute to praydog/REFramework-nightly development by creating an account on GitHub.

tender frost
#

at least ultra fix thing is fixed with his update. It is beyond me how capcom still does not fix this simple problem

silk blaze
#

Just booted up and the ultrawide fix does work now. At least now I can play the game more now without the nasty bars on an OLED pepeToast

#

Random offtopic but is there a way to be notified on file updates in Github some how. I was never able to find a notify so I know when certain mods get updated.

#

RE is one of those I always want to be notified if there is an update rather than checking every week.

#

Just tested Nukem dlssg-to-fsr3 and it looks like it is working again for me with the new RE. At least the update fixed the two main issues I wanted and now I can use DLSS FG again 😭

fading cape
#

what is the vanilla pak count anyway?

tender frost
#

pak numbers provided by capcom updates

#

for title update 4 they added up until _13.pak

#

you can only replace files up until that count, so if you have texture mod, you cannot just do "...14.pak" like you could in the past with compatible reframework

fading cape
#

just found this lmao

#

under wilds

tender frost
#

gotta be the furry gemma 😄

fading cape
fading cape
graceful vale
#

1206 now up with more fixes

fading cape
#

everytime i look at it they update it right after

graceful vale
fading cape
#

just tapped into the new update for the first time FPS def not any better than the last time i played

#

getting worse to the same fps

#

like 50fps in the grand hub

violet helm
#

It's very dependent on your hardware and settings. Notably, 8GB GPUs got a massive bump in perf

#

Also the game now caches shaders in the background (smh) for an additional 10-15 minutes after the initial shader comp screen

#

Potentially could revert back the previous shader compilation behavior by changing EcoShaderCache=True in config.ini to EcoShaderCache=False, but I can't be bothered to check

violet helm
fading cape
violet helm
#

I mean its still compiling them after that screen passes, and itd be harming your perf for as long as it takes to still compile in the background

silk blaze
fading cape
#

i genuinely think i can redownload the game (without 4k textures) faster than it used to take to compile

silk blaze
#

I rather it compile faster than me sitting around for 10 minutes for it to do it and still semi compile while playing.

violet helm
fading cape
#

7800x3d

tender frost
violet helm
#

that too

fading cape
#

yeah i get like 1.4gbps download lol

violet helm
#

i can’t imagine the 9800x3d has that much leverage over the 7800 when it comes to compiling

#

ah yeah, 1gbps here

tender frost
#

performance is definitely a bit better than before after the behind the scenes shader compilation settles in.. but still not enough, lets see upcoming 2 updates

violet helm
#

it seems this perf pass was mostly done with console spec in mind. January is the solely PC-focused one, so I’d sure hope so 😭🙏

tender frost
#

we have to see.. but GPU usage is much better for me now and it leaves more room for Reshade/RenoDX than before which is a good change, I expected this update to be all about CPU

violet helm
#

I also expected more CPU improvements. Hopefully the Hi-Res improvements included next month implies that they’re also improving asset streaming across the board

#

DirectStorage is still leveraging the CPU to my knowledge

tender frost
#

I decompress them already... so it happens on CPU anyways for me

#

GPU direct storage only works if the assets are comressed via GDeflate AFAIK

violet helm
#

not even sure why i brought up direct storage being on the CPU lol

#

asset streaming on my end is so bad that occasionally different audio sources will cutout, IE the music

trim tangle
silk blaze
#

Looks like there is a 01207 update but I am not sure where to see the change logs at.

graceful vale
#

This discord is where I’m seeing them

alpine tree
# merry tartan

I just replaced the file with this new one but my usual renodx interface doesn't appear did I do something wrong?

silk blaze
merry tartan
#

sounds likely that something went wrong setting it up yeah

alpine tree
#

Hmm I just switched back to my old one and it works immediately again for some reason

merry tartan
#

Did you update reshade?

#

probably needs latest

alpine tree
#

Oh you are indeed correct

#

Thank you for saving me

alpine tree
#

Which Reshade presets go well with Renodx? Or is it overkill?

merry tartan
#

it's preference at the end of the day

#

I wouldn't use any reshade presets with it personally

graceful vale
#

i had a feeling that the link wouldnt work lol

#

its havens night modding discord idk if its private now or what

pine cedar
#

Hi, I only use SDR but is there a way to remove these weird banding on clouds with renodx

#

im on vanilla+ preset

fading cape
#

thats weird never seen that doesn't look like banding to me

#

does it show if you change to filmic

#

or if you change to pre-grade exposure? (with vanilla on)

pine cedar
pine cedar
#

reducing to much lower exposure strength makes it disappear (29 value) but its too dim

#

nvm i had to increase exposure value to 2 to make it look better. thanks

cerulean marsh
#

That seems really weird and more like a color depth problem to me

#

Although it wouldn't make sense for it to still show on a different screen if it was just a limited color range

#

Well actually it could be if you only use SDR, color conversion might be weird

#

I do not really recommend using a maxed out exposure strength even on an HDR monitor

pine cedar
#

yeah it might be because im on sdr

pine cedar
cerulean marsh
#

I just booted up the game I have the same issue. Weird

pine cedar
#

the banding thingy only appears on clouds tho

cerulean marsh
#

I'm having my own entirely unique issue though for some reason screen vignette or blurring effects appear black and darken my entire screen

#

I gotta work right now so I can't troubleshoot the issue right away but I've been having issues with RenoDX not working quite right since TU4 came out

cerulean marsh
# alpine tree Which Reshade presets go well with Renodx? Or is it overkill?

I have probably spent the most time playing with settings like ever.

Pretty much everyone is right, reshade presets overall kind of just suck. This isn't because the people making them don't know what they're doing (Well... Sometimes)

Its just that everyone is on different screens and has different preferences. There's no way someone else would be able to make a reshade preset that actually looks good unless they're on the exact same set up with the exact same settings. You'll always have to do some kind of tweaking to get it to your liking.

I don't really recommend any reshade effects for wilds either, the game doesn't deliver a clean enough picture to really take advantage of most effects and some of the more robust shaders hurt performance too much to recommend actually using

#

I do like using the ambient light effect though, set to "Light dependent" It sort of restores the game's LUT (That I disable because it looks bad) But in a more natural and less intense way. I feel like my screen should be a reddish orange if I'm in a volcano and very blue when I'm standing in the middle of a very blue body of water

#

Sort of gives a global illumination-like effect- without the intense performance hit some GI shaders have

pine cedar
#

also affects the sun vanilla+ and filmic

cerulean marsh
#

any other visual mods installed?

#

Like disable post processing possibly?

pine cedar
#

only disable lens distortion mod

cerulean marsh
#

Yeah that shouldn't be causing that

pine cedar
#

not really a big prob tho since i dont really look up that much in this game

merry tartan
#

The banding is normal and I think there in vanilla too, it’s just so low contrast it doesn’t stick out as much

cerulean marsh
#

I guess that makes sense. I just never noticed it before

merry tartan
#

The game needs dithering

#

Or resources upgrades but we can’t do that iirc

cerulean marsh
#

frustrating. Any idea what the screen darkening effect I've been getting is? I suspect it might have something to do with a script error with disable post-processing but I'm not sure

Only happens when some kind of screen effect is active like the edge blurring during monster roars, the flash from flash pods

merry tartan
#

You have to have certain things enabled in that mod otherwise it breaks Reno

#

Check the nexus page, pinned comment (on mobile rn sorry)

cerulean marsh
#

That tracks

#

Alright

thin fjord
#

anyone tested decompressed textures yet?

violet helm
#

I think DigitalFoundry did actually

#

do not quote me on this 😭

pine cedar
#

is there a way to only use the feature of renodx that disables the game's horrible sharpening. but i get to use the game's default brightness sliders?

glacial plank
thin fjord
#

oh I meant after the update

glacial plank
#

that was after the update

#

iirc they mentioned you don't need decompressed now but it's still a small boost

merry tartan
#

Mpaul also posted a preset that should look close to vanilla

#

Really though the mod should probably be reworked to be more vanilla friendly with options to do what we did to it…

cerulean marsh
#

Reshade still just seems to have a problem detecting that I'm in HDR

knotty cypress
#

is this game using nvapi

cerulean marsh
#

What do you mean?

knotty cypress
#

nvidia's api for hdr instead of directx

#

wait nvm its not

merry tartan
cerulean marsh
#

I guess I can try that again it didn't work last time I did

#

Seems to only affect reshade and not renodx which is the weird part. I want to be able to use lilium's hdr analysis but it just won't let me.

thin fjord
carmine hare
#

It's genuinely crazy how good this game looks when you remove 15 layers of bad processing and color grading

thin fjord
#

man dlc textures still stutter

trim tangle
violet helm
thin fjord
#

At least now I can get higher than 60 fps and can even do dlss balanced instead of performance. So I won't complain as much.

cerulean marsh
polar dust
#

Has anyone else encountered a similar problem?

cerulean marsh
#

verify your game files

#

that is definitely not an issue with Renodx or any adjascent mods

#

Although your game does look very over exposed in the highlights

#

Or if you have any mod that modifies how the seikret looks

polar dust
#

I don't have any mod about seikret

#

The only suspicious mod is the Disable Post Processing Effects

#

I don't think that is the reason

cerulean marsh
#

That shouldn't cause anything remotely similar to that either

polar dust
#

hmmmm

cerulean marsh
#

Either there is a PAK file that is corrupted and needs to be verified or your system is maxing out its VRAM and cannot load meshes or textures correctly

polar dust
#

Let me troubleshoot my mod list

#

🤓 I found it

#

Performance Booster Re-Model

#

Might be the reason why

cerulean marsh
#

Almost definitely

#

That mod hasn't seen a full scale update since before TU3

#

last I checked anyway

polar dust
#

It's weird

#

There's no problem until I installed the RenoDX

#

Yes

#

Solved

cerulean marsh
#

IIRC the Reengine fileloader still is a bit buggy this patch so there's a chance it was just interacting weird

silk blaze
#

Nevermind I just saw you fixed it due to mod related issue frenzy

rustic bridge
#

that sux, i keep crashing with injectors. I'm staying on vanilla game.

#

I'm surprised they managed to increase the performance.

#

In low preset, i can hit 100fps.

#

the engine is still struggling when the camera has very far distant objects to draw

thin fjord
#

yeah I struggled to get stable 60fps on 4k performance now I get ~80 on 4k balanced

#

and I think I am mostly cpu bound tho

fresh lake
#

I still get 1:1 frame rate but I assume whatever they fixed didn't affect my setup.

rustic bridge
#

last reshade 6.6.2 as dxgi.dll

pine cedar
#

they did increased the performance but in scarlet forest it still feels awful. just rotating the camera in the waterfall area drops fps

thin fjord
#

scarlet forest runs locked 60fps for me 4k balanced

cerulean marsh
rustic bridge
#

My last arkveld hunt was smooth in plains. I had consistent 60-70fps at 4k high preset with FSR4 balanced. Very surprised they pulled it off. It used to be lower and laggy.

trim tangle
#

I sadly suspect that the engine is just fundamentally unfixable for how it is implemented for Wilds.

#

They can only do so many workarounds, unfortunately.

rustic bridge
trim tangle
#

Other engines have no issues with computing many such objects at the same time.

#

We saw this with Dragon's Dogma 2 ~ go to the city area, and watch the framerate tank to a veritable crawl.

rustic bridge
#

Well they fixed plains, no reason it can't be fixed in the hub or other areas.

trim tangle
#

Resident Evil games are fine because they never have so much going on, because of their corridor design.

rustic bridge
#

47fps right now in the hub

#

cmon capcom, there's nothing to render

trim tangle
trim tangle
rustic bridge
#

i bet their cpde is a spaghetti mess

trim tangle
rustic bridge
#

nearly impossible to optimize

#

or it would take months

#

preset gives extra fps but not that much in the hub

trim tangle
#

I would hazard a guess at legacy codebase full of multiple inheritance hierarchies not designed for anything beyond corridor shooters, which didn't expose the engine's weaknesses.

#

With so much code debt that they simply can't fix anything lest everything just break in weird and wonderful ways.

rustic bridge
#

lowering preset does boost fps while hunting though

trim tangle
#

At best, you can optimize a lot of small things to reap small benefits ~ what we're seeing.

rustic bridge
#

so they really did partially optimize the engine

trim tangle
rustic bridge
#

well, in low preset i can hit 100+ fps!

#

which was impossible at launch

trim tangle
glacial plank
#

seems like there's still an issue with the black screen during screams

#

so that's gone after the update

#

even tho it's still infinitely better than native hdr

trim tangle
glacial plank
#

yeah

#

also this seems to look way overcooked on vanilla+ so maybe something's wrong

#

using the latest reshade too, but don't think it would've caused problems

rustic bridge
# glacial plank

slightly overexposed, you can tune it with the exposure slider
also raise the shadows to fix the black crush

#

tune it according to your taste but you want to keep a balanced image

spark plaza
glacial plank
#

filmic is better in that sense but still doesn't quite looks right

#

looks a bit too desaturated

glacial plank
#

kinda tired of tryign to fix this game tbh

trim tangle
#

I still look back on World / Iceborne fondly, in comparison

glacial plank
#

It was kinda fun for me once everything got set up and worked

#

renodx worked nicely, guys posted great presets for it and such

#

mods worked nicely too, removing obnoxious stuff like lens distortion and glow from buffs

#

but now it's back to setting everything up and it's such a bother, especially considering it's not as active anymore

#

so a lot of things stay out of date

#

and the base game is just hideous imo

fading cape
#

the color grading loses a lot of details for some reason

merry tartan
#

any other mods?

glacial plank
#

only the one that removes the lens distortion, don't think it disables anything else by default

#

I still got no clue why they even used lense distortion

#

it doesn't look good, immersive, filmic, nothing

#

it just makes the screen blurry lol

thin fjord
thin fjord
thin fjord
merry tartan
#

is vanilla+ being this cooked a new problem after the update?

#

if so I probably screwed something up

thin fjord
#

Never noticed, always use filmic

rustic bridge
#

with the performance boost, i can finally use renodx

#

sdr vs vanilla hdr vs renodx vanilla+ tweaked

#

@merry tartan @dense knot you disabled the fog shader right? because my ref mod doesn't work anymore

dense knot
#

Nothing is disabled from renodx side

rustic bridge
#

nvm, the fog looks different with reno hdr

#

i must retweak it

#

tweaked fog

#

once again, ty @dense knot for the mod, it makes the game much more enjoyable

thin fjord
#

What did you do to the fog?

dense knot
#

Jon is solely handling it rn, thank him

rustic bridge
thin fjord
#

You leave the other settings as is?

rustic bridge
#

yup

#

fade hardness at 0.030

#

good value to retain the fog but less aggressive on the foreground

merry tartan
thin fjord
rustic bridge
#

in the folder reframework > data

rustic bridge
#

that's why i played sdr

merry tartan
#

really need to rework the mod to be SDR faithful with options to make the game not look so low contrast instead of what we currently do. I just don't care enough about the game right now to do all that. Maybe when the expansion gets revealed

rustic bridge
#

well if want to nitpick, a stronger film grain would be nice 😛

#

i like adding noise for extra "sharpness"

#

because of taa upscaling

merry tartan
#

would just be changing the multiplier on the slider, or you could ctrl + click the slider and type in a bigger number

rustic bridge
#

nice tip lol

merry tartan
#

I'd rather not change the multiplier just for the sake of consistency across addons lol

silk blaze
#

I never touched or tried the filmic option so I just tried it. I think the exposure type is not working as well as exposure strength for me even alone. I haven't changed anything that would effect the update. The only thing is maybe reframework from the 1205 to 1208 at the time.

#

Also are we supposed to be talking in here or on the other discord thread made. Most the talking is happening in here unfortuantely.

fading cape
#

i try to use the reno server this is mainly just for general discussion now

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idk its a mess

silk blaze
#

Not sure if locking this thread with the the new renodx specific location as the last post would solve it sorta.

silk blaze
#

I figured for the reno yeah.

fading cape
#

but yeah this is where most of the talking happened when the game launched so most people only have this thread opened

merry tartan
thin fjord
trim tangle
# thin fjord 9800x3d, 4080

9800X3D is basically able to bruteforce the engine regarding the problem areas (hub, village) for GPU wait metrics, according to Daniel Owen's release testing. 7800X3D doesn't quite get there. 4080 is also a few notches stronger than my 7900XTX, so can probably handle 4K 60fps fine in field scenarios.

thin fjord
trim tangle
#

Grand Hub can easily go to ~50fps and below often enough ~ frametimes are rather unstable. If I go to the higher areas, it jumps easily above 60fps.

thin fjord
#

do you max settings?

trim tangle
#

Field areas are a rather different experience ~ seems to be more GPU-limited, much like Dragon's Dogma 2...

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80 to 90fps is not uncommon in field areas.

thin fjord
#

got it. at least gameplay is smooth

trim tangle
fading cape
#

i'd get like max 60fps performance

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4080s 7000x3d

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and i still get that

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grand hub is the main place i looked at it

pine cedar
#

my 5700x3d cant keep up sometimes

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80-90% gpu usage for my rx 9070 in cpu heavy areas. feels awfull

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and its already on 1440p native fsr

thin fjord
#

But you are probably more cpu limited

cerulean marsh
# pine cedar no just vanilla High textures

Yeah it just seems like the decompression can't quite keep up since its done CPU end despite the game using direct storage. Using the texture decompressor should fix or at least reduce your issue. I don't know if the tool has been updated for TU4 yet

pine cedar
cerulean marsh
#

There is another texture streaming fix this month but its focused primarily on the high res texture pack so it might not have a huge impact on cpu limited situations that still cause stuttering even on normal texture levels.

But we are also getting additional graphics options for further reducing cpu load that could help.

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On top of the usual reduction in gpu/cpu usage

pine cedar
#

they should add an option to turn off extra environmental elements that doesnt affect gameplay imo

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like the small animals n stuff in forest region

rustic bridge
#

There are room for improvements. If they really put effort on optimizations, we can easily gain 5 fps which are more than welcome to people at 60fps borderline. In the grand hub, my fps tanks to 40fps.

dawn harness
#

Yeah, even minor gains can be monumental for those in that situation, where they're at 60fps borderline and such.

cerulean marsh
sonic thicket
rustic bridge
#

Rey Dau is one of my favourite monster of Wilds. Gorgeous design, nice fight, nice music.

silk blaze
rustic bridge
pine cedar
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i cant even maintain 60fps minimum on camp areas especially on grand hub. it was not like this pre-tu4 idk what broke in my end

thin fjord
#

I think they moved some of the load to the CPU, so if you were CPU limited in some areas performance might be worse.

cerulean marsh
#

But it could be related to RE Framework since it's still got issues in TU4

silk blaze
rustic bridge
# silk blaze Ah, because it looks like no blur and as if all the effects were striped away. I...

Because I'm doing things right.

  • the forced sharpening is disabled (with renodx, can be done with shader toggler). The sharpening is too aggressive and ugly with a lot of haloing.
  • I'm using fancy upscaler FSR4 in balanced mode (1440p -> 4k)
  • I'm using driver RCAS, ingame settings at 0.90 strength. RCAS is one of the best sharpening, it's low overhead with nearly no ringing artifacts. AMD improved and tweaked it over time in their drivers. You can also use it in reshade from lilium's implementation. Ritsu also integrated it in reno. Optiscaler did it too.
  • I'm using film grain for extra sharpness. It's a visual trick making the image sharper by adding noise. The HDR nerds here use it for dithering, I'm using it for sharpness 😛
rustic bridge
#

Here are some screenshots for comparison
FSR4 balanced, 1440p->4k, high preset, high textures

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shader sharpening off, no post sharpening

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shader sharpening off, RCAS 0.90 strength

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shader sharpening off, RCAS 0.90 + filmgrain

silk blaze
#

Second one looks good. The filmgrain noise though FeelsCringeManW

I have Nvidia but I suppose mine looks sharp too but I wished I could use DLAA on Wilds. I have DLSS performance/Reno RCAS maxed/NPI driver level of sharpening ignore film grain 0.17 and sharpening value 0.50 I am still trying to find a good balance of the highlight because the desert area can be too yellow on lighting. I have it set to 70 or 75 I forgot.

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Chata butt for tax.

rustic bridge
pine cedar
rustic bridge
#

They also added an extra sharpening filter called Radeon Image Sharpening 2 which can be done on desktop. It is based on RCAS I believe.

pine cedar
#

yup I just enabled RIS2 on wilds while using shader toggler to disable the horrible sharpening

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looks so much better

rustic bridge
#

RIS2 off vs on (slider at 100%)

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oh, my screenshots are useless

pine cedar
#

yeah RIS2 doesnt get captured on screenshots i think

rustic bridge
#

RIS2 is done before sending the signal to the monitor

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not injected in a pipeline, if that makes sense

#

which is clever, no risk to trigger anticheat 😄

#

it's basically an extra free RCAS which can work anytime in any game

glacial plank
ebon tide
#

You can push more sharpening by using lilium rcas shader strong variant rather than rely on nvidia poor sharpening

silk blaze
cerulean marsh
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The game CAN look phenomenal but it certainly takes hella tweaks

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Sounds like I'm going to have to look into disabling the ingame sharpening if I want my game to look even better than it already does with all the changes I've made

merry tartan
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Renodx disables sharpening already

magic nexus
#

the visuals can really pop with a light touch

pine cedar
#

kinda off topic but, do you guys also get vrr flicker with mh wilds? happens alot to me if i enable fg

errant topaz
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hi guys, surely it get asked a lot hahah but can you get banned or are there some user reporting bans for reshade? can you use it for multiplayer mode?

rustic bridge
errant topaz
#

of course it's on me if something happens
i want to install reshade because the native HDR is horrible, like the colours in the SDR mode of this game

glacial plank
#

I don't think we've heard reports about people getting banned for using reshade+reno

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and the native HDR is so bad it's basically better to get banned but play with a good HDR for a while even if that somehow happens lol

errant topaz
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hahaha thanks i agree

indigo stratus
#

The ghosting is so horrible with dlss, i can get pretty screenshots but movement is still an issue

magic nexus
#

so what settings do people recommend to use? Is there a preference for pre-grade? Vanilla+ or Filmic?

thin fjord
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I just use filmic

cerulean marsh
indigo stratus
thin fjord
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I froce preset E hate preset K, unusable anywhere there are transparent effects

glacial plank
#

is there a texture clarity comparison between E and K?

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I assume both are dlss4, but I don't remember at this point

indigo stratus
#

pretty sure E is Dlss 3

thin fjord
glacial plank
#

aw

#

yea I feel the same issues with fog specifically on K but I cannot forfeit the texture clarity

thin fjord
#

Just add sharpening with reno

glacial plank
#

it's like playing in 4k after 720p

thin fjord
#

Ghosting is not worth it

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What screen size?

glacial plank
#

27"

thin fjord
#

I have a 4k 27" already find 4k performance to be blurry even with preset K

indigo stratus
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im trying it out right now

glacial plank
#

in motion performance will be somewhat blurry for sure

indigo stratus
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Does Dlaa care about preset?

thin fjord
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Preset F is the equivalent to preset E for dlaa. The default non transformer version.

thin fjord
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Hopefully they fix the higher resolution texture for good in the next patch

indigo stratus
indigo stratus
thin fjord
thin fjord
indigo stratus
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Yeah thats the sole reason i do not use it, i heard you can make it work with decompressed textures but it sounds complicated since you need to do something different with the dlc textures

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funny enough 4k native looks so bad except dlss

glacial plank
#

the issue is textures are overall a blend of low and high

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so regardless of installation of very high texture pack

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it still looks messy

indigo stratus
#

It was still a + if it was not for the streaming stutters

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and im gonna stay with preset E, i cranked the sharpness to the max and it looks fine

pine cedar
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dlss4 has bad artifacts for me on fog etc

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i moved to amd and now use fsr4 its less artifacts but less sharp/quality

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also with dlss4 if i use flashbang on dark area i can see blocky artifacts lmao

indigo stratus
#

Yeah fsr4 did catch up quite good to dlss3, yeah now that I played with preset E for some time I will not go back to k anytime soon, looks way cleaner now

vivid pendant
#

heck, you can even use a mod to remake your character without needing to buy vouchers (i would go offline temporarily while you have it installed though!)

thin fjord
thin fjord
indigo stratus
thin fjord
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Last time I did it, it asked me if I wanted to include dlc. Didn't test it because I don't use it. But I think it's automated now.

indigo stratus
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Well I'm going to try then, my poor storage

errant topaz
indigo stratus
late marten
#

Do you guys recommend installing Reshade effects over RenoDX like the Rehydrated mod ? Or is it more pretty with just a perfectly calibrated RenoDX ?

errant topaz
#

i installed renoDX but the game (even from the title screen) looks so dark

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why is that?

errant topaz
#

and i cant even see the peak brightness settings :\

cerulean marsh
cerulean marsh
cerulean marsh
# errant topaz why is that?

Did you follow the instructions to a T? Sounds like you might not have downloaded reshade with full addon support

cerulean marsh
# indigo stratus You are right it does work!

It decompresses the textures but it does not know how to properly link them in order for them to load properly (As of pre-TU4 anyway, I haven't seen any updates to the loader since)

So in order for them to load properly you may still need to do some extra steps

cerulean marsh
#

Yeah, just tested myself

indigo stratus
cerulean marsh
#

it works perfect for high but does not for high res texture pack

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And given that there are about 8 or 9 new pak files since TU3 it might not be working totally right at all

indigo stratus
#

Let's hope the update comes soon and actually fixes it

cerulean marsh
#

testing it right now though with the proper steps

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Yeah doesn't appear to be working quite right. I hope they update it soon

#

the upcoming update is supposed to fix texture streaming for the high res pack so hopefully we won't need it anymore anyway and that might be why the author of the tool hasn't bothered

errant topaz
cerulean marsh
#

WAIT

#

You might have fixed my issue

#

nothing was too dark but I haven't been able to get Reshade to recognize HDR in Wilds for proper tweaking

#

nevermind

#

Did not fix it :(

cerulean marsh
#

Its really frustrating. I've tried reinstalling the game, reinstalling reshade

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Lilium's shaders just can't seem to find the correct colorspace

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can't even convert colorspace either

errant topaz
#

and this works on my amd build maybe it can help you too

cerulean marsh
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And you're able to use Lilium's HDR analysis tool?

I can use the tool but it's only using the SDR version

distant oar
#

Hey guys, Im planning to get back into MH Wilds to play the updated content and test the HDR capabilities of my new Monitor. Do you have any recommendations for modding besides RenoDX? Last time I played I used reframework, updated DirectStorage and SpecialK to inject everything and some additional tweaks. Is this still the way to go?

thin fjord
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I just set preset E in dlss, use camera mod to zoom out and renodx

distant oar
#

Oh my god... I just had to see the default HDR again... Its SO bad

thin fjord
distant oar
viscid yoke
distant oar
errant topaz
magic nexus
#

Might want to consider this for Wilds, out now apparently

#

Available Now: With today’s NVIDIA app beta update, all GeForce RTX users can experience the new DLSS 4.5 Super Resolution model in over 400 titles. Simply select “DLSS Override feature - Model Presets” in the Graphics tab, and choose “Latest”. This sets our new Model M across all modes. You can also try out Model L under “Custom”, which is optimized for Ultra Performance Mode at 4K. Ultimately, you decide which balance of image quality and performance is right for your PC.

magic nexus
#

You'll want to try it out yourself but this seems to fix most instances of ghosting in the sky that I saw

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and it looks quite stable during sandtide

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postgrade vs pregrade

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postgrade vs pregrade

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I think the pregrade does seem to look better most of the time but its a shame it seems to clobber the color during sandtide

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But I think Rey does look better in the pre-grade/filmic option

fading cape
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"Model L under “Custom”, which is optimized for Ultra Performance Mode at 4K"

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that sounds very interesting

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can't wait to see the hardware unboxed video

#

they really just shadow dropped this shit

magic nexus
#

yeah lol

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i didnt do a before and after for K vs M but this is me fully spinning my camera and taking a screenshot

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looks pretty damn clean considering that

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dlss4 on left, dlss4.5 on right. It's unsheathed so it's spinning

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not the most controlled test but still

indigo stratus
#

Downloading it right now!

indigo stratus
#

its not gone but its much better

#

cannot see any issues with the sun rays like previously

magic nexus
#

What's the issue you see there?

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The lightning bolts?

indigo stratus
#

Im actually not sure if some of those issues is the game itself lol

indigo stratus
#

If we could now only fix the color banding issue i would be 100% happy with the game right now lol

magic nexus
#

Huh I didn't go back to iceshard but I didn't see anything like that elsewhere

indigo stratus
#

its just when the lighting adjusts so not a permanent thing

magic nexus
#

Ah that makes sense

indigo stratus
#

thats like the worst it gets with this preset, its a little hard to see (snowflakes)

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In my mind iceshard was probably the worst one with preset K

magic nexus
#

Ah yeah

#

Faint white particles must be its kryptonite

#

Into the trash it goes

light crest
#

How's the performance hit? Wilds is a heavy game

mossy swallow
#

First impressions at 4k (Not using latest reno yet)
On first launch the game decided it needed to recompile a few shaders and the game was broken. Boiling textures, oversharpenned look.
On relaunch it worked as expected somewhat.
No more broken fog effects so far

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But that was fixed a long time ago when they implemented DLSS4

indigo stratus
#

A few percent on my part, 60/120fps with frame gen On and Preset M with Quality, with this new one I get a few dips but it's well worth it

mossy swallow
#

It doesn't feels I'm gaining that much FPS with DLSS, like when switching presets from Quality to Performance for instance

indigo stratus
#

Might also be because of CPU Limit

mossy swallow
#

got it fixed, the old problem of needing to relaunch after playing with settings is still there

#

noticed kinda unstable 1pixel wide black lines on fog gradients, not sure what was causing it
will test more later

pine cedar
#

i hope crapcom doesnt disappoint with this next patch..

#

i just want to use higher res texture pack while not breaking the game

mossy swallow
glacial plank
#

did you guys check the performance diff for dlss versions?

#

especially if you're on 40xx

indigo stratus
indigo stratus
glacial plank
#

which quality mode?

#

sounds pretty good