#✅RenoDX: MH Wilds

1 messages · Page 9 of 1

zinc sapphire
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– DLSS4 and FSR4 is now supported for graphics upscaling. DLSS4 requires an NVIDIA RTX 5000 series or higher GPU, and FSR4 requires an AMD Radeon 9000 series or higher GPU.

– NVIDIA DLSS now supported for multi-frame generation in the frame generation graphics settings. If you are using an NVIDIA RTX 5000 series or higher, you can set the frame increase to 2-4 times, or to "NVIDIA DLSS Auto" which dynamically turns the frame generation function on or off depending on the load.

– The upscaling and frame generation settings in the graphics settings have been separated, so frame generation can now be set regardless of the upscaling setting. For example, with NVIDIA RTX 3000 hardware, you could potentially choose NVIDIA DLSS upscaling with AMD FSR frame generation, and other similar mixed settings.

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maybe with a proper implementation it will not break fog effects etc

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– Adjusted the amount of VRAM used with texture streaming, resulting in reduced overall VRAM usage.

– Fixed an issue where the Estimated VRAM Usage in the Display/Graphics settings was calculated lower than the actual value. (As a result, the estimated VRAM usage will appear higher, but thanks to a separate optimization, actual VRAM usage has been reduced, so the current minimum and recommended system requirements remain unchanged.)

– Fixed an issue where the VRAM usage displayed incorrect values for the Distant Shadow Quality option in Graphics settings.

red temple
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so basically no actual performance fixes

wintry shell
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NVIDIA will have to fix that with a new model, nothing game devs can do

thin fjord
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presumably they didn't do it before because of the issues, one woul dhope they actually tested it. But I have no such faith in capcom.

fading cape
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devs are like "no guys trust me that 10mb of vram you save is going to fix everything we promise"

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it's insulting to even call what they did performance improvments

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people be like "but there's no way to optimize it, its the engines fault" like what? optimize the engine then??

trim tangle
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I cannot blame the devs ~ Capcom management gave them little choice I dare say

fading cape
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there's always more optimizations

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i mean jesus a barely optimized ue5 would be better

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even ue4 would look better

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it's really impressive how shitty of a engine it is

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don't get me wrong the game looks fine imo after getting rid of the awful filters they force on you but not relative to the performance. if i'm getting this awful performance i'd expect the graphics fidelity to be wayyy better

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i say all this with 156 hours in the game lol

dense knot
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RE Engine is made to be backwards compatible with all previous titles, so any future updates should improve performance

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They recently had a presentation on how they improved open world rendering since DD2

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For a game that'd be updated for half a decade, going with RE engine is a great choice

red temple
dense knot
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MH Wilds will, because it's a live servicy game

red temple
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yes and how often is it that the games base version is actually bumped up to a new version?
very rare

dense knot
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They bumped up RE remakes

red temple
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i doubt that would happen at all in this case

dense knot
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And I think MH Wilds is their only live servicy game so it's different

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I guess SF6 is live servicey too

trim tangle
merry tartan
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Not like it was a new remake

trim tangle
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Rerelease?

red temple
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i really dont think they will upgrade the game engine the game is using

trim tangle
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Might introduce new bugs, which requires time to test and fix

dense knot
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The engine is built specifically to be backported

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They have automated tests for all games with every engine update

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The new FSR4 and FG/upscaling decoupling are probably engine side, so they're already updating it

red temple
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That doesn’t mean they will spend the money and actually commit to a proper update

fading cape
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Why would a engine need to be backwards compatible with previous titles? what does that even mean

trim tangle
trim tangle
languid gyro
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i think special k's fps limiter broke with TU2

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for anyone reading and using it to load renodx

peak drum
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Is RenoDX borked with TU2? Tried my best to run it in a Gamescope session but Reno addon did no changes whatsoever no matter what sliders I'd move around (neither did it in a Wayland session, but I need Gamescope to play on controller). Normal effects do work on Reshade.
At the same time, the Hollow Knight addon works perfectly
(Also unfortunately banned for 24 hours ty Denuvo)

tawdry spindle
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banned for Reshade/Reno?

light crest
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Denuvo has an activation limit, can lock you out if you use them all iirc

peak drum
# tawdry spindle banned for Reshade/Reno?

Changing Proton versions. Wilds won't ban your account but will lock your device out of the game for 24 hours if you fiddle too much with arguments and compatibility layers. After 24 hours you're fine to go again
This is Linux exclusive afaik

zinc sapphire
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it happens on windows too, but MUCH harder to trigger

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you can only do 5 (denuvo) activations per day

zinc sapphire
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Steam hunters!

With Title Update 2's arrival, we have resolved a previous issue where shader compilation during gameplay caused high CPU load and unstable performance.

Please be aware of the following when booting up the game after installing the latest update:

⚪ Shader compilation will occur upon initial launch when applying updates and will no longer occur during gameplay.
⚪ This process may take some time to complete.
⚪ There is no need to try deleting your shader cache files moving forward.

Thank you all for your patience.

merry tartan
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but will this happen if third party software mucks things up (renodx)

scarlet fossil
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what needs to be updated? reframework?

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or renodx

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i cant test it myself atm

zinc sapphire
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it is too hot in my room, I don't want to try compiling shaders rn frog_pregnant

merry tartan
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I haven't played in months so idk lol

shut violet
fading cape
zinc sapphire
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at least you took some nice screenshots

fading cape
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you have 1000hrs?

shut violet
zinc sapphire
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90h blobsweat

zinc sapphire
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but I'm also "done"

fading cape
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sounds about right

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i got like 150 and i 100% the game plus got more decorations and artisan weapons i could ever need

shut violet
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I spent 40 hours in the character editor minigame

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40 hours testing reno and 10 hours playing the game

rustic bridge
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ok booting the game for new update

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Monsters
Lagiacrus has been added and is available in an extra mission. To unlock the extra mission, you must be at least HR 31 and have had completed both the main mission "A World Turned Upside Down" and the side mission "Forest Doshaguma."
Tempered Lagiacrus has been added and will appear when you are HR 41+ after completing the Lagiacrus extra mission.
Seregios has been added and is available in an extra mission. To unlock the extra mission, you must be at least HR 31 and have had completed the main mission "A World Turned Upside Down."
Tempered Seregios has been added and will appear when you are HR 41+ after completing the Seregios extra mission.
Arch-tempered Uth Duna has been added. (It will be made available in a future Event Quest.)
Tempered monsters will now appear in monster herds.```
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compiling shaders sux :/

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and i haven't installed the new amd drivers 25.6.3

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1st crash lol

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i can't play the game, it keeps crashing

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holy moly, it's still crashing even with all injectors disabled. Not in the mood to clean install new driers and recompiling shaders tonight

meager tendon
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Yea can't launch either

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rip

fading cape
shut violet
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no crashing with Nvidia 572.83 so far

fading cape
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why would they say that

shut violet
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the performance is worse tho

fading cape
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I initially launched on the older reshade and had no issues

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I changed to the recent one and the game was stuttering so long i thought it was about to crash

shut violet
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the game is like 15% more heavy on the GPU with the new update

fading cape
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i had to recompile my shaders and now everything fine

shut violet
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not sure why

fading cape
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idk im getting like 130-160 fps rn

shut violet
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it feels smoother and the dlc texture pack works fine now

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but the GPU is taxed a lot more

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ah lol my bad

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the game switched back to GPU decompression

fading cape
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okay like 60-80 fps on high settings rt included no more fg

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honestly better than i remember

shut violet
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switching to CPU decompression helps

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I will test with decompressed textures

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but it looks fine, the DLC texture pack does no cause stutter spikes or high GPU/CPU usage anymore

tawdry spindle
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it does for me in the big hubs, but much better than before

shut violet
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I switched to CPU decompression and it's fine now

fading cape
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not even bothering with 4k textures they still suck either way

shut violet
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but I'm using a 9800x3D

shut violet
fading cape
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ah finally layered weapons

shut violet
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I knew that waiting was a good idea

fading cape
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now i actually gotta farm the weapons i was using for the mod before lol

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nvm already had the parts

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i do have a reason to grind for all the weapons now

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15gb of vram used

shut violet
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it stops at around 13gb on my end so far

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but I had to close the browser which was using up 1 gb

merry tartan
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thanks for confirming that lol

shut violet
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yea I deleted the shader cache too

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so the DLC texture pack was changed and now we have a pak.patch_006 file too

fading cape
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more paks hurray

shut violet
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decompressing all texture pack is probably still a good idea

fading cape
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yeah i might need too

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15gb

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whats the reframework keybind again?

shut violet
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insert

fading cape
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its just pulling up a menu

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was this not a thing before

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even in menu its not working is it for you?

shut violet
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it's working fine everywhere

fading cape
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i mean im literally pressing the inset and it does show insert when i relog

shut violet
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are you sure that REF is actually injected?

fading cape
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i see the menu showing to press insert when i login

shut violet
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ah ok

fading cape
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so ref is running

shut violet
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the uncompressed dlc texture pack is 132gb now

fading cape
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what was it before

shut violet
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around 110 I think

fading cape
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tf

shut violet
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the decompressed textures alone take up ~155gb now xD

fading cape
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yet another reason im not using 4k textures

shut violet
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ok the game is a lot smoother with decompressed textures

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the game is not longer using the CPU/GPU for decompression

trim tangle
lime temple
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on the topic of dlc texture decomp, how do you guys do it? cuz chosing true for both the options and replacing the file doesn't work correctly

zinc sapphire
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(yes the game is even CPU limited on a 9800x3d, I have one too)

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(ot at least it was before when compiling shaders in the background)

shut violet
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FPS went down 😄

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I locked the framerate to 60

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and I was only getting around 50 in town

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and 100% GPU usage

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it’s locked 60fps, 75-85% GPU usage with the textures decompressed

zinc sapphire
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don't you have a 4090/5090?

shut violet
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4080 😅

zinc sapphire
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ohhh

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I'm on a 5080 (with a slight OC) so kinda the same GPU

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and same CPU

shut violet
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Nah the 5080 is a lot faster than the 4080 in Wilds

zinc sapphire
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haven't tried the update yet, too warm to play something like this 🥵

zinc sapphire
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it has a lot of OC headroom out of the box

shut violet
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The game runs fine on the 4080 tho, no issues

zinc sapphire
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and I have the best cooler (I got the MSI Suprim SOC which has the same cooler as the 5090 version lol)

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yeah I locked it to 60fps and it keeps it

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as long as I use uncompressed textures with 4k dlc

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if I don't uncompress I have VRAM issues

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or I had... as I said didn't try the update

shut violet
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I sold 6 5080s If i remember correctly lol

zinc sapphire
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yeah for sure, the price was kinda insane, but... I had a 10GB 3080 and I wanted to play MHW

shut violet
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yea its surprisingly good in MHW, i wonder why, the gap between the 4080 and 5080 is not that huge in other games

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I have the suprim X version of the 4080 too

zinc sapphire
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ah nice

shut violet
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4090 cooler and It’s in an SFF case. Temps and noise are no issues

zinc sapphire
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the 5080 is 2614g

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it is crazy

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but I never hear the fans (always at max 30%) and GPU even in this summer heat is under 60

shut violet
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the 4080 is “only” 2364

zinc sapphire
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:D

shut violet
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The suprim x 5080 did not fit inside my case

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and it was running hotter than the 4080 so I sold it

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I’m waiting for a more efficient generation

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My undervolted 4080 barely uses 220w under load lol

zinc sapphire
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the 5080 is the most efficient gpu currently

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at least according to gamers nexus

shut violet
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nah the 4090

zinc sapphire
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nope

shut violet
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it depends on the game/usecase I guess

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in games where the 5080 is close to the 4090 in perf then yea its more efficient for sure

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I want something which tops at 250-300w and with better performance than the 4090

zinc sapphire
zinc sapphire
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maybe not in the winter as much, but now in the summer I need all the help

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I already disable boost on the CPU lol

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9800x3d is fast enough for 120fps in POE without boost, so that is fine frog_ok

shut violet
zinc sapphire
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are there any youtubers or w/e that look into that?

shut violet
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the 4080/5080 are very close, which kinda means that there was no real generational uplift :/

trim tangle
shut violet
shut violet
zinc sapphire
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should have bought a 4090 before they stopped producing them frog_east

shut violet
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yea I wanted to get one too

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But it was too power hungry for my “special” silent build so I was like “nah” let’s wait for the 5080😅

trim tangle
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Nvidia was just greedy, given that their only marketing point was "omfg, look, we have multi-frame generation hype!1!1!"

shut violet
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The 4080 is barely good enough for 4k gaming with dlss. I switched to 3840x1600 for a lot of games now which helps, but it’s not ideal

shut violet
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we should move to #💬chat btw 😅

trim tangle
peak drum
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Ight so I managed to get controller + MP working with gamescope and proton-cachyos-slr
... Anyone managed to get RenoDX working though on gamescope? No matter if I choose Vanilla+ or Filmic, nothing happens. Normal Reshade effects do work, but the RenoDX addon does absolutely nothing. HDR is on and in-game settings are on default (if that even matters if they're overriden anyway)

trim tangle
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Then add the necessary variables in Steam game options

peak drum
peak drum
shut violet
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Welcome to linux

peak drum
# shut violet Welcome to linux

I mean mostly annoying that Hollow Knight worked instantly, the only issue I had was a HDR calibration problem on my part. Some games just make it hard.

shut violet
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Linux is mostly great, but it can be really annoying sometimes

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I still prefer windows for gaming

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Modding on Linux is especially annoying lol

trim tangle
shut violet
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Thats so weird yea

trim tangle
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What's worse is that disabling the detection just makes everything work without issue, making it even more questionable.
It's like... it exists just to break stuff on Proton / Wine / Linux, and no-one at Capcom seems to care to check.
It's just baffling.

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Top-tier programming

peak drum
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This reminds me of Wuthering Waves not allowing 120FPS and Raytracing options unless you have whatever software - I had to look online and get some fixes for my girlfriend who was 60FPS locked. Insanity
And many other games just either not clicking the button to make the games compatible with Linux (Unity games I think have that option) or specifically blacklisting Linux (Lost Ark used to work no issues, but then they blacklisted Linux from their anticheat afaik)

peak drum
leaden elbow
lime temple
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anyone else's game spazzing out in the forest in terms of exposure? dunno if its renodx or disable post processing or something else

merry tartan
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the update to latest framegen would cause flickering issues

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most likely anyway

lime temple
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dont use framegen. we 30fps gaming

merry tartan
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I actually booted the game up and didn't see the usual new framegen issues. Idk why that would be so surely it crops up sometime...

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I don't think it was fixed

thin fjord
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Has anyone tried dlss 4, does the native implementation have the volumetric issues?

merry tartan
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same issues yeah

shut violet
zinc sapphire
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guess we will have to wait for a newer release from nvidia that fixes it instead

trim tangle
zinc sapphire
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well they do work

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it just "breaks"

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@thin fjord made some good videos showing it

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@trim tangle

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see this example

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after climbing up

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this is the typical result for the fogs with the new model

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and why I just use the old model

trim tangle
merry tartan
merry tartan
trim tangle
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Alas, it seems like the shader compilation screen isn't forced in all scenarios ~ like with RenoDX :|

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Cool

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Back we go to nuking shader caches...

zinc sapphire
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we should not expect it to work for something like that

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that being said at least it is fast if it already has shaders cached

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(at least on windows it is, where nvidia cached shaders are in a separate directory)

trim tangle
halcyon kernel
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When I use Filmic preset, everything become very dark, and all colors seems totally wrong, for vanilla+, it seems overexposed. How should I fix this?

trim tangle
halcyon kernel
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yes, 800 for LG C5

merry tartan
halcyon kernel
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more contrasty, more saturation

merry tartan
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Okay well sounds like it’s working right. This mod was mostly about making the game subjectively look better. To do that, we changed how the games tonemapper works for SDR, amongst other things. So there is no true vanilla mode with this mod (base game hdr isn’t too bad in terms of how it compares to SDR).

If you want it to be a bit less of how we tuned it, just drop saturation to like 43 and drop contrast to like 45 or so.

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Filmic preset is a completely different beast, we’re changing all kinds of things with that (I think their color grading looks bad most of the time).

shut violet
halcyon kernel
shut violet
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no

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this one

halcyon kernel
halcyon kernel
halcyon kernel
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I’ll put a screenshot here later

merry tartan
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Can you post screenshots?

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🤐

halcyon kernel
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Still at work

halcyon kernel
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both peak brightness 800

shut violet
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filmic being darker is normal

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But I can't check them on an HDR display atm

halcyon kernel
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On start screen, filmic looks very different from in game, not that dark. Is it normal?

shut violet
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yes because filmic uses Pre Grade LUT Exposure

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it looks bad in cutscenes

halcyon kernel
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In cutscenes, if there’s light straight to characters, skin looks very bright, like overexposed. In Vanilla+

shut violet
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I'm not a huge fan of the Vanilla+ preset either, but filmic with pre grade is broken in cutscenes

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it looks good in gameplay tho

robust phoenix
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hey, any update?

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uypdates* since tu2

light crest
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Well it's not broken

peak drum
peak drum
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I did try your preset, looks satisfying and fixed the tent 😄

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This should be Filmic with only my 1000 nit approx settings in Tone Mapping

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Yeah it's Post Grade that makes it dark af

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Could be Wine on Linux shenanigans that changes things, idk
Already had problems until I hid Wine through launch arguments, the addon wouldn't want to hook at all (and raytracing was disabled), normal Reshade was working fine

merry tartan
# halcyon kernel On start screen, filmic looks very different from in game, not that dark. Is it ...

Filmic is ultimately a very hacky setup. We’re bypassing their local exposure stuff (cause it tries its hardest to make everything on screen very bright). Because the game wasn’t really designed for that, it has some knock on effects depending on the scene that aren’t always desirable. A lot of the time, cutscenes struggle (sometimes they look basically the same though, just depends on the exposure value used).

Ultimately it’s a gameplay first setup that’s only gonna be desirable if you think the game is both too bright and also graded poorly.

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It uses the “real” color of the game so to speak

shut violet
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the game uses vanilla exposure everywhere BUT in a few locations like the tent

shut violet
shut violet
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but cutscenes look weird yea

halcyon kernel
shut violet
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oh I can check them now

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it looks normal

merry tartan
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On phone so I can’t judge well

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I trust mpaul though lol

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The plains literally always look weird to me tbh. No good setup there, just a very ugly area imo.

shut violet
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yea it's a lot darker compared to the vanilla+ preset but the highlights are bright

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the highlight contrast is greater

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@halcyon kernel Vanilla/My preset/Vanilla+/Filmic

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this is a bettter location to test

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filmic looks really good when the location is supposed to be dark, but it's not that great when it's supposed to be bright like the plains

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highlights looks superior with filmic because of the fixed exposure and pre grade settings

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filmic vs vanilla+ heat maps

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I like my preset because it does not change the intended look/art direction, it just "fixes" the over exposed base vanilla look

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Vanilla+ is more contrasty

halcyon kernel
shut violet
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Hmm I will check the same location with filmic sec

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but I think the plains look like that with filmic

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I will have to wait for the sun to rise

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it's so stupid that you have to complete the main quest to ahve access to the "rest" function

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@halcyon kernel Vanilla+ vs Filmic

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it's the same at night too

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if you don't like how it looks but you want to keep using filmic then increase exposure

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Filmic is a lot more realistic looking and the highlights pop a lot more

halcyon kernel
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Okay, so it is confirmed that my filmic is right

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I just prefer how the game originally looks like, not a big fan of changing a lot.

shut violet
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filmic vs filmic with increased exp/contrast

shut violet
halcyon kernel
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Yeah your preset suits my taste well.

shut violet
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Normal Vanilla vs My Preset

robust phoenix
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fellas, are you guys noticing artifacts in the sandstorm on the planes after the dlss swap?

thin fjord
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yes well reported issue with model k

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use nvidia app to switch to DLSS preset E if you can't live with it.

robust phoenix
thin fjord
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Blurrier image but little to no artifacts

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J is an middle point

robust phoenix
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i se

dense knot
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@merry tartan Random thought, but the black level raise and shit is coming from their tonemapper not their luts so we could adjust blacklevelcorrection to work on the tonemapper

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Currently we're manually adjusting the tonemapper values

merry tartan
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I haven’t worked on a game that really needed black level correction, so I’ve got no clue what options are available outside of lut scaling lol

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I’m down to experiment more with this if you want to though, I definitely think the mod can be improved

dense knot
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Well fuck, now this is gonna bother me till I try it

merry tartan
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lol

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Something that can more organically fix their own tonemapper would be ideal

shut violet
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the RCAS slider in RenoDX

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or you can use OptiScaler's RCAS, which is more customizable than the RCAS shader in Reno

dense knot
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Mandatory "this game ugly af"

trim tangle
robust phoenix
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Man, i would pay for a mod that increases the ammount of blood/dust on hit so i can turn off numbers.

dense knot
rare stream
peak drum
scenic carbon
trim tangle
peak drum
# trim tangle It's stupid that someone has to figure out nonsense like this just to have a gam...

I'm mostly annoyed at locking features behind hardware without disclosing it very clearly when buying
WUWA is F2P but I had to mod 120FPS lock into the game cause ofc they didn't find her RTX 3060 worthy of it so her max option was 60 FPS lock. Stupid, like Wilds with the Wine detection
I might cope but I believe if SKG gets even a slightly good outcome in the EU law, consumer voices will be more powerful than ever, and with indie gaming booming as well, the future just looks good compared to a couple years ago

zinc sapphire
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quick question: since the new update should we still decompress textures? or is it much better now by default?

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I assume the answer will be "yes decompress is still better"?

trim tangle
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We should just presume that Wilds is forever-frogged when it comes to its DirectStorage implementation

zinc sapphire
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is this true?

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or user error?

trim tangle
zinc sapphire
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I guess I will just try w/o first, I just want locked 60fps when I spin :D

trim tangle
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Running it through Proton, I mean

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I'd assume that the file itself was corrupted somehow.

zinc sapphire
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I need to use windows, the performance hit is too large frog_east

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it is fine for most games, but not this one

shut violet
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it's better but still not great

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you either taxing the CPU or the GPU if you keep them compressed

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decompressing the textures gets rid of the erratic GPU usage spikes

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which was improved but not eliminated with the patch

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but if you got a 4090 or 5090 and you meet the FPS target then you can keep them compressed to save space

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or a 5080 actually which is just as fast as a 4090 in this game

zinc sapphire
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5080 yea

shut violet
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if you have space then decompress them

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imo

trim tangle
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The DLC is hardlinked, but it's still ~165GB...

zinc sapphire
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compressed it is already 155gb lol

trim tangle
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100GB compressed
165GB decompressed

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For textures

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Pretty chunky

robust phoenix
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fellas, what preset is best in yall's opinion? i have a lg c4, its standardly calibrated(filmaker mode).

zinc sapphire
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because it is ~156GB

trim tangle
zinc sapphire
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oh I just checked the size of the game dir

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anyway compiling shaders now

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this really is a lot slower than before

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but I prefer that

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this would probably take 30min on Linux lnao

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(with Nvidia)

trim tangle
zinc sapphire
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oh that works?

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because the game liked to use 3 threads by default

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didn't know you could change that

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in that case probably not 30min

trim tangle
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Also use RenderWorkerThreadPriorityAboveNormal=Enable

zinc sapphire
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holy shit

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they fixed the game

#

I can spin the camera and hold 60fps

#

without decompress

#

and I don't run out of vram

trim tangle
zinc sapphire
#

yes

#

oh no

#

they are using transformer model

#

out of the box

#

can I change that somewhere in game?

#

looks terrible on fog

#

of course

trim tangle
#

1.3.0 exists now!

zinc sapphire
#

I need to change dlss model

#

much more important

#

annoying

trim tangle
zinc sapphire
#

I think I'm still gonna decompress I think

zinc sapphire
#

or special K

#

I just hoped they have an option

#

like cyberpunk

trim tangle
#

(Well, they do now at least offer DLSS4 and FSR4 via driver whitelisting...)

zinc sapphire
#

time to read up what I need to decompress again :D

trim tangle
zinc sapphire
#

no, but I see some small spikes in oil basin

#

which will probably be gone uncompressed

#

no stutter at all

#

but it can be better!

#

got 400gb free, so it is fine

#

just need to read up which files to decompress

trim tangle
#

Decompress with true/true and rename the originals.

zinc sapphire
#

wasn't it false/true for dlc when you do hardlink?

trim tangle
#

Hardlink dlc/re_dlc_stm_3308900.pak.sub_000.pak to re_chunk_000.pak.sub_000.pak.patch_008.pak

trim tangle
zinc sapphire
#

I feel like something is wrong, because I used true/true not on all files

trim tangle
#

But that was just confusing to deal with

zinc sapphire
#

I want to do the one where I have backup files

#

because slow internet

#

for when patches release :D

trim tangle
#

Virtual folders, with game files untouched

zinc sapphire
#

link

trim tangle
zinc sapphire
#

I got that

#

mod org bla

#

brb

trim tangle
#

Ah, also, you'll need REFramework to avoid the game spitting the dummy due to Pak encryption nonsense

zinc sapphire
#

yeah got that

#

I think renodx doesn't even work w/ ref

trim tangle
#

You're thinking of Reshade

zinc sapphire
#

MO2 supports MH Wilds?

#

doesn't mention it on the github

trim tangle
#

Reshade still needs REFramework to even load

trim tangle
zinc sapphire
#

ok

trim tangle
#

Which is perfectly fine, actually

#

(No script merging madness like Witcher 3 has, dear lord...)

zinc sapphire
#

fuck it

#

I just gonna do it how I did it before

#

my way works fine :P

trim tangle
#

Then MO2 just worked

zinc sapphire
#

it is ok I'll do it w/o all of this

#

I don't need mods

#

I just do how I did it before

trim tangle
#

If you don't need mods, it works okay ~ unless the game wants to update and overwrite your decompressed paks 💀

#

Anyways Mod.Organizer-2.5.2/plugins/basic_games/games/game_monsterhunterwilds.py

from ..basic_game import BasicGame


class MonsterHunterWildsGame(BasicGame):
    Name = "Monster Hunter: Wilds Support Plugin"
    Author = "Valmar33"
    Version = "1.0.0"

    GameName = "Monster Hunter: Wilds"
    GameShortName = "monsterhunterwilds"
    GameBinary = "MonsterHunterWilds.exe"
    GameDataPath = "%GAME_PATH%"
    GameSaveExtension = "bin"
    GameNexusId = 6993
    GameSteamId = 2246340
#

Boom, just works

zinc sapphire
#

ok that works

#

now what @trim tangle? frog_pregnant

trim tangle
zinc sapphire
#

do I not need to create virtual bla?

trim tangle
#

It's, like, it's whole thing

zinc sapphire
#

confusing

#

do I decompress here C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds? or somewhere else

#

I don't get it

#

like what is the point if I do it there?

#

I feel like I would already be playing for 1h if I just ignored this all frog_pregnant

trim tangle
#

Then MO2 automatically finds it

zinc sapphire
#

see this is what I don't get

#

how

trim tangle
zinc sapphire
#

sure

#

no idea what I am looking at

#

just tell me what to do 🐸

trim tangle
#

Create profile, then create an empty folder in mods, name however

zinc sapphire
#

don't expect I understand anything about this

trim tangle
zinc sapphire
#

ok found it

#

C:\Users\Strudel\AppData\Local\ModOrganizer\Monster Hunter Wilds\mods\uncompressed textures

trim tangle
#

With enough space for the decompressed textures!

zinc sapphire
#

yeah I found that

trim tangle
zinc sapphire
#

I wanted that?

#

I just did what you told me

trim tangle
#

Just Windows things...

zinc sapphire
#

create empty mod

#

right click open in explorer

trim tangle
#

Decompress the texture paks, and put them there

#

Rename to match the original file names, as MO2 will then override them with the ones from the virtual folder

#

This is the bane of experience... you forget what it's like being a beginner :(

zinc sapphire
#

is this how it looks normally?

#

or did I decompress in the past

#

and did not remove

#

I guess I can check steamdb

trim tangle
#

Looks like compressed

zinc sapphire
#

says steamdb

trim tangle
#

Yeah, they look compressed still

zinc sapphire
#

ok good

trim tangle
#

Just touch the sub patch files

#

They're the only ones with textures

zinc sapphire
#

so I decompress:

re_chunk_000.pak.sub_000.pak
re_chunk_000.pak.sub_000.pak.patch_002.pak
re_chunk_000.pak.sub_000.pak.patch_004.pak
re_chunk_000.pak.sub_000.pak.patch_006.pak
dlc/re_dlc_stm_3308900.pak.sub_000.pak
#

ok

#

and the other ones

#

you didn't post all

#

it seems

#

there are more

trim tangle
#

No textures

zinc sapphire
#

there are 8 sub files

#

w/o dlc

trim tangle
#

144b files are pointless

zinc sapphire
trim tangle
#

re_chunk_000.pak.sub_000.pak.patch_008.pak is just hardlinked dlc/re_dlc_stm_3308900.pak.sub_000.pak

#

Game gets a bit weird without it with decompressed textures. No idea why, but that's the cludgy fix.

zinc sapphire
#

ok so now I just put the compressed files in the mo2 folder from before

#

and rename them to the same

#

and it replaces them when I launch the game from mo2?

#

I guess I get it now

zinc sapphire
#

and I don't need to make a hardlink either?

trim tangle
zinc sapphire
#

ah ok

#

mklink /h re_chunk_000.pak.sub_000.pak.patch_008.pak dlc\re_dlc_stm_3308900.pak.sub_000.pak I think was the command for windows

trim tangle
#

Yea

zinc sapphire
#

alright

#

(I did all because why not)

#

looks nicer

trim tangle
#

🐸

zinc sapphire
#

ok so I check this

trim tangle
#

REFramework?

zinc sapphire
#

I already have that installed

trim tangle
#

Moment of truth? 👀

zinc sapphire
#

well I need to first figure out how to make special k

#

launch it

#

one moment

trim tangle
#

Add SpecialK as an exe in MO2, I would guess?

#

Or can SpecialK just inject itself as normal?

zinc sapphire
#

nah

#
"C:\Modding\MO2\ModOrganizer.exe" "moshortcut://Monster Hunter Wilds:Monster Hunter: Wilds" %command%

in steam

#

and then launch game from SKIF

#

that might work

#

:D

#

well I think it works

#

it spawned a lot of terminals Oo

#

but it loaded

#

ok i still is spawning

#

something is wrong

#

it shows and goes away

#

and repeats forever

#

I probably did something wrong

trim tangle
#

Wow

zinc sapphire
#

@ebon tide any idea what I'm doing wrong?

#

I got the idea from you

trim tangle
#

Hmmmm ~ can you run MO2 through SKIF?

zinc sapphire
#

i'm trying mo2 w/o SK first

trim tangle
#

Ah. Should just... work? 🤔

zinc sapphire
#

w/o SK it works fine

ebon tide
#

uhmm idk

#

it worked for me on mh world

#

didn't have that

zinc sapphire
#

let me check resource manager to see if it actually works

#

game is stuttering like crazy

#

but it is reading it

trim tangle
#

Shader compilation?

zinc sapphire
#

maybe I need to do the shader comp new yeah

#

probably that

#

it is reading the correct files at least

#

lemme delete shader cache hehe

#

at least it works

#

will fix SK after....

trim tangle
#

ShaderWarmingNotifier.lua

local vrR = sdk.get_native_singleton("via.render.Renderer")
local vrR_typedef = sdk.find_type_definition("via.render.Renderer")
re.on_draw_ui(function()
local text = sdk.call_native_func(vrR, vrR_typedef, "get_RemainingShaderWarming()")
imgui.button("Shaders:" .. tostring(text))
end)
#

Nice script to use...

zinc sapphire
#

hehe

trim tangle
#

Simple, yet highly effective

zinc sapphire
#

already compiling

trim tangle
#

MH Wilds do be wild with the shader stutter and (compressed) texture loading stutter 🤰

#

AAA game

zinc sapphire
#

ah that is my issue @ebon tide even has a video

#

at ~32sec

#

Exclude usvfs_proxy_x86.exe and usvfs_proxy_x64.exe in SKIF

Exclude steam.exe, SKIF.exe in MO2s VFS Blacklist.

Make sure MO2 is not running as Admin.

And the Issue is gone.

#

yeah not working

#

well thanks for nothing valmar frog_pregnant

trim tangle
#

SpecialK is a bit of a weird program, anyways...

#

A very opinionated swiss army nice

trim tangle
zinc sapphire
#

I don't fucking know

#

haven't played in forever

#

and instead of just doing what I did before I'm modding for nothing frog_pregnant

trim tangle
zinc sapphire
#

I think I will just remove mo2

#

and do what I did before

ebon tide
#

doesn't sk fix all the stuttering and framepacing issues ?

zinc sapphire
#

this is fucking stupid

zinc sapphire
#

thanks for trying, but I'm gonna do what I should have done from the start :D

trim tangle
#

REFramework does more to fix Wilds than SpecialK ever did, I dare say

trim tangle
zinc sapphire
#

replaced all files

#

did hardlink and done

#

so much easier :)

#

before I start I need to disable transformer shit model

#

ok nvidia app has support for the game good

#

now I just need to remember which Preset it was frog_pregnant

#

probably F?

#

J and K was shit

shut violet
#

why are you guys doing this the hard way?

zinc sapphire
#

I'm dumb and listened to a linux user frog_pregnant

#

now I'm doing it the easy way

shut violet
#

haha

zinc sapphire
#

I think wilds used preset E before

#

but I'm not 100% sure

shut violet
#

it was E yea

zinc sapphire
#

thanks!

shut violet
#

E is also faster by 10%

#

so it's a win-win

thin fjord
zinc sapphire
green jackal
zinc sapphire
#

thanks

zinc sapphire
#

LAGI fight was peak

#

HDR looked great as well

zinc sapphire
#

I watch a clip on discord (second screen, SDR) and now the game is washed out frog_pregnant

#

I guess I need to restart

#

never had that before

#

I bet it was Special K somehow

shut violet
#

strange

merry veldt
#

I'm trying to get renodx working on linux however I have to deal with the dreaded sliders not doing anything tried both in native wayland and gamescope

zinc sapphire
#

try ... %command% /WineDetectionEnabled:False

#

by default that is True and will break HDR and RT iirc

#

maybe you also need DXVK_HDR=1, unsure. /WineDetectionEnabled:False is needed for sure.

merry veldt
#

is there a way to make that wine detection command work with my enable disable hdr script?

#

like this is what I use /home/Username/./hdr-toggle.sh; gamemoderun PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%; /home/Username/./hdr-toggle.sh

#

whelp the winedetection command made it work but now the game whines about not being on an SSD when it's on a nvme >_>

#

and yeah works in native wayland

#

and I assume the only way to get gamepad working in the game and HDR at the same time is big picture?

zinc sapphire
#

like this I guess

merry veldt
#

I just tried that before you replied >_>

zinc sapphire
#

or what they use is not supported in wine I guess

merry veldt
#

yeah the game has issues bigtime

#

still alot of fun

zinc sapphire
#

for sure

merry veldt
#

my number 2 modern MH game after rise

zinc sapphire
#

world is still the king for me

#

(but that is more for people that played the game before)

merry veldt
#

oh that mod

#

anything that makes crutch claw optional is great

zinc sapphire
#

for sure

#

that was such a bad change from vanilla to iceborne

merry veldt
#

I just can't get back into world unlike going back to GU

#

oh yeah time to re-enable fsr4 since I won't be using the reshade shaders now sapping fps

trim tangle
trim tangle
#

There are a bunch of mods that do effectively the same thing, though

#
Cutscene Skip 1.0
Anti-claw HZV revamp
Base MHWorld Hitzone Value
Remove Clagger (Target ver.15.10.00)
Armor Skill Fixes - Weakness Exploit Maximum Might and Fortify
zinc sapphire
#

yeah but these mods are a bit iffy if you want to play online

#

ICE is making sure you only play with ICE players

#

if you play online with these mods that is kinda not cool tbh

#

if you are solo, go for it

trim tangle
trim tangle
zinc sapphire
#

it doesn't work?

trim tangle
zinc sapphire
#

interesting, iirc I used it 🐸

trim tangle
zinc sapphire
#

no idea

#

long time ago

robust phoenix
#

there was a new post processing removal mod added

#

on nexusmod

#

thing is, it kinda fucks with renodx, or at least a few settings

#

you guys running this?

merry tartan
#

What’s this doing differently?

#

And yeah this stuff is a recipe for disaster with renodx mods

robust phoenix
#

its just a thign to disable the native sharpening the game has, lens distortion

#

fog

#

etc

fading cape
#

that's not a new mod?

#

I've been using it with no issues

#

i can't play the game without it

merry tartan
#

oh lol yeah that's the one that's been there basically since launch

robust phoenix
fading cape
#

for that one i just use it to disable lens distortion

#

I was thinking it was this one

#

the default fog settings are awful

#

really just use it so the fog is out of my way without the screen being black because they didn't design the game to be used without fog

robust phoenix
#

damn

robust phoenix
#

also i wish i could use highest res textures without it fucking causing microstutters

#

i have a god dammed 4090

fading cape
fading cape
robust phoenix
#

also wym

#

where is this decompression stuff

#

like, issue with textures on high is htat they load slowly

#

so they appear all blurred and then load

#

highest doesnt have that issue

#

i think

robust phoenix
#

let me try it

fading cape
#

i'm pretty sure atleast

robust phoenix
#

hmm

fading cape
#

i havent done the decompression stuff it supposedly fixes microstutters but adds hella data to the game

#

on top of the default 4k textures

robust phoenix
#

hmm

#

i'll try it later i guess

fading cape
#

there's still lots of ugly textures even on 4k tho

robust phoenix
#

rip

#

also, the disco ball stuff

#

some people said to completely disable is bad

#

like 0.2 is better

#

is that what you use?

fading cape
#

i just used default i didn't notice anything bad

robust phoenix
#

gotcha

#

then i'll do that too

#

damn, game looks way darker on chara select screen without the fog

#

lmao

fading cape
#

darker?

robust phoenix
#

yeah

#

cause the fog gives the impression of washed out

#

now its pretty contrasty

fading cape
#

yeah it just adds a layer of grey to the scene idk why they thought that was a good idea

red temple
robust phoenix
red temple
robust phoenix
#

damn

#

i thought it was good

robust phoenix
#

fellas, what sthis decompression method for the textures?

green jackal
#

badly implemented DirectStorage

#

Basically instead of doing the work on the GPU side it's on the CPU side for reasons unknown, also they probably should have tried to optimize the texture work a tad more. Otherwise there's no reason to compress textures given the uncompressed size isn't that huge percentually in comparision, especially with the HD pack

robust phoenix
#

;/

#

also

#

do any of you know of a way that makes framegen have motion blur

#

it seems teh game turns motion blur off

fading cape
#

framegen kinda just does that due to the nature of the tech but maybe you're seeing something different idk

robust phoenix
#

huh

#

i guess lossless scaling is the only way

fading cape
#

worse latency and visual quality

trim tangle
#

Decompressed textures all the way

#

And then you have to contend with RE Engine being badly optimized for CPUs and GPUs in general

#

7800X3D and 7900XTX? Camp still plummets to ~60fps

trim tangle
#

Run the tool in the game directory, and run it on each of these files, choosing true / true when prompted:

re_chunk_000.pak.sub_000.pak
re_chunk_000.pak.sub_000.pak.patch_002.pak
re_chunk_000.pak.sub_000.pak.patch_004.pak
re_chunk_000.pak.sub_000.pak.patch_006.pak
#

Backup the originals, obviously ~ make sure to put them back when you know there's an update coming.

#

Then rename the decompressed files as the originals.

#

Decompress the high res textures too, and backup

#

Then hardlink the decompressed dlc/re_dlc_stm_3308900.pak.sub_000.pak to re_chunk_000.pak.sub_000.pak.patch_008.pak else there will be texture breakage

#

Be warned ~ you will need a lot of space for the files...

#

156GB for original files to ~320GB for decompressed + backups

robust phoenix
#

do you feel its worth it?

zinc sapphire
#

was kinda needed before the title update 2, but it still helps a bit I think

shut violet
#

aka if you got a 5080/4090/5090 and you want to play in 4k/60fps, then you can keep the textures compressed

#

but you get better framerate stability if you decompress the textures

trim tangle
trim tangle
#

Gameplay is definitely smoother

trim tangle
shut violet
#

if you are playing the game without an FPS limit, and the GPU is running at 99% all the time, then DirectStorage is going to cause issues yea

trim tangle
shut violet
trim tangle
shut violet
#

yea maybe, I'm still on the 572.83 driver

#

wuwa does not work with newer drivers 😅

light crest
#

How does one even force GPU decompression in this game? Afaik SK can't do it

trim tangle
#

Let's you toggle between CPU and GPU decompression

#

Also

Update1.1.0:
Add a dll plugin to set custom StagingBufferSize.
Open .ini file to edit it.
Recommend value: 32, 64, 128, 256, game default 64mb.
Increase bandwidth saturation at a price lower render budget.
High-end rig try set it to 256mb or 128mb.

#

.ini file is in the plugin folder

light crest
#

Ty, I'll try it. Anything to make high res texture pack less of a stutter fest

trim tangle
#

No stutter because nothing is being decompressed

light crest
#

Yeah I saw that mod, but seems like a hassle to keep it updated with every patch to be honest

#

Does it actually fix the stuttering completely?

trim tangle
light crest
#

If I add that with SK I'm sure it's going implode lmao

trim tangle
#

It might. Not sure SK is worth it these days, anyways.

#

It causes a few too many weird issues.

#

But MO2 is good for modding the game and keeping track of said mods.

light crest
#

It's a compatibility nightmare, but the frame limiter is still teh best there is

#

Plus comes with DLSS adjustment options

trim tangle
#

MO2 does haven't have built-in support, so had to add:
game_monsterhunterwilds.py

from ..basic_game import BasicGame


class MonsterHunterWildsGame(BasicGame):
    Name = "Monster Hunter: Wilds Support Plugin"
    Author = "Valmar33"
    Version = "1.0.0"

    GameName = "Monster Hunter: Wilds"
    GameShortName = "monsterhunterwilds"
    GameBinary = "MonsterHunterWilds.exe"
    GameDataPath = "%GAME_PATH%"
    GameSaveExtension = "bin"
    GameNexusId = 6993
    GameSteamId = 2246340
trim tangle
light crest
#

Does it work like with Bethesda games, injecting files without replacing the original?

trim tangle
light crest
#

Alright ty, maybe I'll try it if Capcom won't fix the game before that
( It won't happen)

trim tangle
#

RE Engine and DirectStorage might be too cursed to be fixed properly

#

Then again, DirectStorage is cursed in many games that use it

#

Some games let you disable DirectStorage and they get performance boosts from it

#

But I doubt Capcom will make that happen with Wilds

light crest
#

I wonder what Dragons Dogma 2 was using, that game was also a mess but a different kind

#

Mostly horrid CPU usage

trim tangle
#

I don't think it ever got fixed, really

#

Some modders did some magic to make it less awful, but it wasn't a perfect fix?

robust phoenix
rare meadow
# trim tangle I don't think it ever got fixed, really

Unlikley it ever will. RE is nearing EOL. The issue with NPCs is that all path-finding and state changes are computed synchronously, with absolutely maddingly inefficient code. That's why RE engine grinds to a halt the more, "dynamic", NPCs you have on screen. "Dynamic", NPCs being the general term for the kind of generated filler NPCs you see in open world games. Wilds uses them extensively in settlements and base camps which is why those areas can chug so badly

shut violet
shut violet
#

but yea there aren't many games that benefit from DS

pine slate
#

its just broken in wilds

#

i believe its used correctly in forbidden west

#

i think

robust phoenix
#

fellas, im kinda stuck, idk how to properly decompress the textures

#

idk what commands to put on the cmd

green jackal
#

None, just drag and drop the files to it, then press yes both times

#

As in:

Execute the CMD
Drag and drop files
Press yes to full package if you want to replace OG file, and yes to the second option for flags
Success!

#

For hardlinking the DLC package you must open an actual CMD and then use the right command which I'll see if I can find in a sec

#

Quoting from Nexus:

Im currently using the hardlink method. I decompressed the high res pack then made a hardlink from the uncompressed file in the DLC folder to the parent folder containing all the other patch files.

Example: Open CMD as Admin, type:

cd YOUR MH DIRECTORY CONTAINING THE 00X PATCH FILES

Then paste:

mklink /h "re_chunk_000.pak.sub_000.pak.patch_00x.pak" YOUR re_dlc_stm_3308900.pak.sub_000.pak FULL PATH here

Right click on the MH high res decompressed file and click copy as path, paste that in the YOUR FULL PATH HERE area. Change the 00x.pak to whatever is the next in the "patch" chain in your folder. for me it was 006. This saved me 100 gigs of space.

#

For example:

cd C:\Steam\steamapps\common\MonsterHunterWilds\

mklink /h "re_chunk_000.pak.sub_000.pak.patch_00X.pak" C:\Steam\steamapps\common\MonsterHunterWilds\dlc\re_dlc_stm_3308900.pak.sub_000.pak

Where "X" is the proper patch file number

robust phoenix
#

the cmd is the only file that came i think

green jackal
#

The original pak file 😄

#

THe one you want to decompress basically

robust phoenix
#

uh

#

sorry im just very confused

#

i never did any of this

green jackal
#

No probs, we all start somewhere at some point 😄

robust phoenix
#

so, like

#

i know you explain it like im a dummy

#

but assume i'm like a literal buffon

#

i cant even read

#

present it in archaic symbos

#

drawings of prehistoric humans

#

so, lets see

#

i get this file here

#

and run it

#

just as is?:

#

or do i put it on the folder

green jackal
#

I'd put it in the folder mainly for convenience

#

So you don't have to go and look for it, I don't think it's needed to be in the same folder to work

#

Then you run it as is and when the window opens you drag and drop the pak file to it

robust phoenix
#

but like

#

no window opens it

#

like, on my directory, there is a file named

#

is this sign that it worked?

green jackal
#

yup

robust phoenix
#

funny

green jackal
#

Did it give you a dialogue asking you for options Yes and No?

robust phoenix
#

i want to use the hd texture pack. but this is way too small for that

robust phoenix
#

i'll check

green jackal
#

Yes

robust phoenix
#

ok, this window pops up

#

aight

#

so i just press enter right

green jackal
#

Yeah, now you drag drop

robust phoenix
#

do i do both trues?

green jackal
#

I'd do so specially if you want to delete the compressed file

#

I also think saying "no" to the first option makes the game crash now

robust phoenix
#

so its done

#

but i cant drag anything from this

#

or can i

green jackal
#

No, now it's in the same folder with the same name but with "uncompressed.pak" instead

#

It's the one that says "Output file" (what has been created)

robust phoenix
#

so where do i find that output file

#

if i ran this on my wilds folder, then it should be there as well right?

green jackal
#

Yep

robust phoenix
#

ok so, what now?

#

also, i want to uncompress the hd ones but i dont see an option for that

#

how do i do that?

green jackal
#

It's inside the "dlc" folder

#

In fact what's your gpu?

robust phoenix
#

its a 4090

#

uh

robust phoenix
green jackal
#

You need only decompress the HD texture pack then

#

I'm sure the 4090 can handle normal textures fine

robust phoenix
#

yeah, i wanna decompress the hd texture pack

#

but i dont see an option to do that

green jackal
#

You do the same but with the large file in the "dlc" folder first

#

Then you gotta rename it the same as the og file and hardlink it

robust phoenix
#

you see, thats my doubt tho, all i did in that window was press enter nonstop and put true true

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i didnt pick a file last time

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so how do i pick a file this time

green jackal
#

you drag and dropped one yeah?

robust phoenix
#

nope

green jackal
#

You do the same

robust phoenix
#

i did no drag and drop

green jackal
#

Oh

robust phoenix
#

all i did was put the compressor ON the folder and run it there

green jackal
#

When the window opens you're meant to drag and drop the file (or paste the full path alternatively)

robust phoenix
#

...oh.

#

damn

#

ok now i am starting to understand

#

so, should i do the HD one as well?

green jackal
#

"C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\dlc\re_dlc_stm_3308900.pak.sub_000.pak" is the one in your case

#

Yeah!

robust phoenix
#

ok so, i open the window

#

and type that file path

#

and then run it

#

ok, so i guess this right

green jackal
#

True and true in this case

robust phoenix
#

yep

#

and does this remove the stuttering completely?

green jackal
#

you'll see frametimes become flat

robust phoenix
#

also, should i do this for the high text as well?

robust phoenix
green jackal
robust phoenix
#

not the dlc one

green jackal
#

The thing is: DirectStorage works fine with standard textures, but the HD ones are the ones that chug performance due the size of each one probably. But since each update adds new texture packs I think it's better to simply uncompress the HD ones for conviencience, especially with 16GB+ VRAM cards

robust phoenix
#

i see

#

well, i heard uncompressing the normal ones also helps somewhat

#

i guess i'll do both

#

damn this files big

green jackal
robust phoenix
green jackal
#

Otherwise it has little graph still but nothing any modern GPU can't handle

robust phoenix
#

i'll do both, i have storage to spare

green jackal
#

Ehhh do it just with the DLC ones

#

It seems to crash with the rest

robust phoenix
#

done!

#

anything else next?

#

you mentioned renaming the file

green jackal
#

Yeah, name change the old file extension to ".old" and delete the ".uncompressed" from the new one

robust phoenix
#

gotcha

#

this right||?

green jackal
#

Yep!

#

Now to finish

robust phoenix
#

backflçip

#

got it

#

backflip*

green jackal
#

You have to hardlink, which is basically telling Windows "hey, there's a file in this other folder but I'm going to make you do a new one here which actually points there"

#

Open a cmd command

robust phoenix
#

ok

#

done

green jackal
#

Then paste:
cd C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\

#

And hit enter

robust phoenix
#

this?

green jackal
#

Yeah, now do paste

robust phoenix
#

sorry im a bit confused, paste what?