#✅RenoDX: MH Wilds

1 messages · Page 8 of 1

thin fjord
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I installed a pack that turns the color silver or black. much better. I hate the ugly green it matches nothing

rustic bridge
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we need layered weapon 😢

thin fjord
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end of may patch

rich finch
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I'm still not sure why they chose the color green as the basis

thin fjord
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these are from prior games, not sure why they didn't change them

rustic bridge
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so cooool

shut violet
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sdr backgrounds 80-100 nits are not really going to cause burn in

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just use the blank screen saver

rich finch
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Good to know that part

modest ravine
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Same hardware, but I do 4k on quality mode with DLC textures I get 80-120 fps
Praycheck VRR

thin fjord
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framegen you mean, right?

modest ravine
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Yes of course

rustic bridge
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new diva song!

rustic bridge
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I should read all release notes

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my game was crashing alot because of one feature

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Intermittent application crash or driver timeout may be observed while playing Monster Hunter Wilds with Radeon™ Anti-Lag and Instant Replay enabled.

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I disabled everything, ref, reshade thinking they were the issue

rich finch
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Meanwhile if I want seikret alma I have to still stick to the 25.2.1 driver ;-;

rustic bridge
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omg i crashed again!

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i'm reverting to previous driver

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10 crashes!

rich finch
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The 25.2.1 is the most stable including with mods from what I found. At least with a 7900 xt

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No special settings in nvidia

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Other than base hyper-x

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hypr-x excuse me

rustic bridge
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i'm too tired to clean reinstall drivers, i'll do it tomorrow

rich finch
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...Save a few mods. (don't use the Hunter Rey Dau that one just hates the game with AMD)

rustic bridge
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i made an interesting discovery disabling ref and reshade

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native hdr looks good 😮

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i think capcom fixed their hdr, it's not washed out anymore

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vanilla hdr (steam screenshots), no ref, no reshade

trim tangle
rich finch
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-# Not enough on any hardware

rich finch
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-# I desire more fps

rain sigil
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why you don’t use FG?

trim tangle
# rain sigil why you don’t use FG?

Because it offers only illusions of smoothness ~ your input latency can only get worse. It will not make your game run any better. In fact, it might look glitchy, because in-between frames are generated by the GPU driver, not by the game.

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Upscaling actually improves responsiveness, because it actually increases the game's framerate proper ~ less input lag.

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If trying to select radial menu stuff without FG is pure pain, with FG, it will be even more infuriating, as the game is handling inputs at the real refresh rate.

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It creates a mental disconnect

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If I'm getting 60fps without FG, then I know that the game should be handling inputs at that rate in ms ~ even if there is the weird delay Capcom puts in their engine

thin fjord
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yeah I feel like I would only use FG around 100fps native to go to 200+fps in a high refresh monitor

trim tangle
modest ravine
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if yah wanna get real crazy, you can turn on AFMF in the driver settings and double the fake frames haha

fading cape
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(seizure warning)

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keep getting this error

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fg related probably

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was working fine earlier today

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i installed the latest hotfix so maybe that was it

thin fjord
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amd? I think Amu had similar issues

merry tartan
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I thought the custom reshade build fixed this stuff, at least with this game?

rich finch
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The newest build definitely fixed things like the water square. Though maybe it's the new amd driver? I haven't gotten to fully test it with reshade or anything myself.

trim tangle
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Sorry

merry tartan
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pinned in the renodx channel

thin fjord
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In #🧩renodx-dev pinned the custom reshade build. The latest renodx for amd is on nexus

merry tartan
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oh was there a special reno build too?

white wyvern
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Some people had posted their MHWilds RenoDx settings. One of them was really nice. I can't search in this thread on discord.
Anyone has a link to those settings?

trim tangle
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Cheers :)

rich finch
# trim tangle Reshade?

Yeah there's a pinned reshade build and it's linked on the Nexus. Fixes things on AMD like the square in the water.

trim tangle
rich finch
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#🧩renodx-dev message

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Here ya go

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Just remember you need reframework or...there was another I think? Wilds throws an error it eats to get around to launching.

thin fjord
fading cape
rich finch
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Oh roll back your drivers likely if you updated recently. The newest Nvidia drivers have been causing tons of problems and really bad crashes for a huge number of cards.

fading cape
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for some reason i was fine on the recent update

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but the hotfix broke it

rich finch
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Probably worth removing the shaders and checking what the commonly used driver is right now.

wicked spindle
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I had to roll back to 572.83 a few days back since the newest driver was causing major performance stability issues for me, ever since I went back though it has been solid again. Probably gonna stick to this driver for a while until nvidia figures there shit out lol

shut violet
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MHW and WuWa were crashing on the newest driver

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random DXGI errors

fading cape
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oh yeah that problem i had eventually fixed itself

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idk the drivers are wack i didn't even rollback the drivers it just starting working perfectly fine again after changing nothing

rich finch
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Ah yes

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Software ghosts

mossy shoal
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I rolled back to 572.46, it’s the most performant and least crashy one for me

waxen rose
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The latest driver from Nvidia (576.02) should absolutely not be used. Has a very serious bug with the GPU not reporting the correct thermal temperature, not to mention the constant crashing in Wilds and other games. There was a hotfix for the incorrect temperature reporting (576.15) but that also causes constant crashing in Wilds and other DX12 games.

tender frost
glacial plank
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I got like 99% issues in ALL games sorted out by doing DDU uninstall of drivers and clean install

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recent nvidia drivers are really fucked up in terms of bloating the system and conflicting with each other it seems

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using 572.83 atm

rustic bridge
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last amd driver is very unstable for me

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i kept crashing in wilds

merry tartan
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happened with my sister's rig too, and we have different GPUs (4080 for me, 5080 for her)

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drivers are a mess. They usually are when new GPUs launch, but this is next level

rich finch
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They're sounding as bad as installing nvidia drivers in early linux to be honest.

waxen rose
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There was a slide from Capcom showing what drivers Wilds was most compatible with, I think the latest shown was 572.83 so it makes sense that I and others have no problem on that version.

fading cape
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What even is a ddu uninstall I’ve seen it in videos but no one ever explains why it’s supposed to be better or how to do it

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I jus be doing basic clean install

wicked spindle
# fading cape What even is a ddu uninstall I’ve seen it in videos but no one ever explains why...

Display Driver Uninstaller (DDU) is a software utility designed to completely remove display card (GPU) drivers and associated files from a Windows system. It helps ensure a clean slate before installing new drivers, especially when troubleshooting driver issues or switching between different GPU manufacturers. DDU can remove registry keys, folders, and files related to the driver, preventing conflicts with new installations.

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Basically it deep cleans and makes sure there is nothing left on your drive so it doesn't conflict

white wyvern
merry tartan
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I have not

white wyvern
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I think the better way to put it is: use ddu once then install with nvcleaninstall and uncheck all unnecessary components. From that point just continue using nvcleaninstall to keep everything nice and clean.

wicked spindle
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I have never heard of nvcleaninstall, been using DDU for as long as I can remember. I'll have to check it out next time i need to do a clean driver install

rich finch
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AMD has an equivalant now too though I forget the name of it. I think it does as good of a job as DDU. Though really the most advantageous part is it sets up booting into safemode for you.

rustic bridge
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ddu is part of my ritual before installing any new driver

rustic bridge
indigo stratus
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Yeah i just tried the gpu decrompression mod and holy moly its butter smooth, still using the decompression as well, since i do not want to redo it but i like it this way

indigo stratus
rich finch
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For the laziest I recommend, doing that, to follow it's instructions to brighten until the squares vanish.

And then go one level further. So mine is 6 so I set it to 7. That helps bloom like the sun to be more white instead of just very slightly gray.

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Others have recommended two above but it's usually 1 or 2 above.
Some lower the global brightness on page 2 to 5. Some raise the saturation by 3. Those last two are personal preference.

indigo stratus
rich finch
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Then the suggestions I've heard for vanilla from someone was either
-2 levels over brightness + 5 global brightness
-Brightness that matches disappearing + 5 global brightness + 3 over default saturation

From a youtube video where someone was recommending maxing out highlights and he offered it in the comments as an alternative to adjust the color scale without causing overblown bloom.

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His preference was the second one in the end I think.

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Though I just used those as guidelines

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Otherwise RenoDX is still better at auto adjusting. Alternative being Rehydrated at least for me.

rustic bridge
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if my memories are right, i'm using
peak brightness 15/100 (~600nits)
overall brightness 9/20
other sliders at 10/20

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  • reshade for black floor and vibrance boost
rich finch
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The black floor is the important part with hdr in this game if I recall

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It's pretty crunched

indigo stratus
trim tangle
fading cape
indigo stratus
indigo stratus
split matrix
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🤔 What GPU?

indigo stratus
split matrix
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Ah! I have a 4090 as well and noticed a similar issue. Might try that out.

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Thanks for sharing!

indigo stratus
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You are welcome, nivida drivers are getting worse every week lol

split matrix
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Ya it's hard to predict. At least they fixed more than usual with the latest round.

fading cape
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yours just happen to fix itself

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it does that

indigo stratus
fading cape
rustic bridge
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native hdr, no reshade

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i need to remove that forced sharpening though

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i'm out of date about mods

merry tartan
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was there ever anything in patch notes about HDR?

shut violet
rustic bridge
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i don't remember any

merry tartan
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at this point I'm not sure if the native HDR always looked like that and maybe preset off is scuffed or if they fixed it, but idk why they'd be silent about it

rustic bridge
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native was bad, it was washed out for me

merry tartan
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idk, I spent so much time looking at so many different types of images in this game that I truly don't know what's what now haha

rustic bridge
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native

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even colors pop

merry tartan
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what other mods do you have?

rustic bridge
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it used to be bland

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nothing no ref no reshade

merry tartan
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just making sure

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default hdr settings?

rustic bridge
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i had a lot of crashes before clair obscur released

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that's 15/100 peak brightness, so around 600 nits

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all sliders at 10

merry tartan
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when you posted this the other day, I actually booted up the game to check, and at least with renodx set to off, it looks just as scuffed as I remember

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so idk

rustic bridge
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weird stuff

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another native shot

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captured by skiv

merry tartan
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their sharpening is such an abomination my god

rustic bridge
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you can tell it's native because of the oversharpening

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yeah lol

merry tartan
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the sun is ringing lmao

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it looks like a piece of paper with a drop shadow

rustic bridge
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i'll keep native and no mods for some days

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and slowly enable mods

merry tartan
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did they fix their antitamper stutters btw?

rustic bridge
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my game crashed 10 times last week :/

merry tartan
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I haven't kept up with mh at all

rustic bridge
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well i have decompressed textures

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and it feels smooth

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native, ultra preset, uncompressed high res textures (dlc),

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super smooth, just look at the micro stutter graph, it's flat

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they removed the anti temper it seems

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it used to be laggy without ref*

trim tangle
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No, they haven't...

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Anti-tamper is still present

merry tartan
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possible they fixed the stutters caused by the antitamper, though I'd expect them to make a big deal out of improving performance

trim tangle
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Could be the uncompressed high res textures?

fading cape
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They updated direct storage in tu1 that helped with stutters a bit

rustic bridge
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lol guys i had ref still active! my bad

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that's ref

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reshaded was turned off by renaming dxgi.dll

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I'm using REF mod to tweak the fog

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mod off

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mod on

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sorry for the confusion 😄

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capcom fixed nothing, ref did

trim tangle
scenic wagon
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Is this normal? there's like a square shape of shadow around my character, I remember seeing something simular in MHRish but not in wilds, maybe it's patched in?

zinc sapphire
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are you on an AMD GPU @scenic wagon?

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there is a newer "custom" reshade build that might fix that issue

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I forgot who did that, someone should know...

scenic wagon
zinc sapphire
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no, I think it is a reshade issue

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but it happens "easier" on AMD or something like that

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there is a fix that @fleet frost submitted to reshade

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but there is no new release yet

scenic wagon
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oh ok i'll try find it thanks

zinc sapphire
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someone here compiled the fix

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but I can't find the file now

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it was merged 3 weeks ago

fleet frost
zinc sapphire
fleet frost
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no reason to be on 6.4.1 at this point

scenic wagon
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Got it 👌

zinc sapphire
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does it work now @scenic wagon?

scenic wagon
zinc sapphire
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nice

rich finch
zinc sapphire
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makes sense from all my years suffering on Linux with Nvidia

glacial plank
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did something about colors or highlights changed in latest updates? feels like the game looks a bit different but maybe I jus tforgot how it looked

rich finch
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They also refused to make a blob that was easy to tie into the kernel and loading them was harder at the time. Since you had vesa and then switching over as a user and-

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AMD just open sourced their driver. I hear Nvidia is trying but there's heavy restrictions on what is open and it's kinda just a mess.

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AMD is responsible for more than we give them credit for, really. I mean Adreno, the GPU most common for phones for a good while until Mali started catching up...well it's an anagram.

Adreno
Radeon

It was made of an AMD division sold off to qualcomm.

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Tech history is weird

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Also lots of non-standards still out and about. Like the monitor feature to eliminate motion blur that's on some monitors is just the standard for 3d movies but used in a different way where the frames are drawn in place of drawing two separate frames, one per eye, and flickering the backlight in time with those refreshes.

Kinda why the 0 blur mode is a lot dimmer and tears like crazy if you drop beneath the framerate it uses.

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(You're basically tearing on two frames)

wispy oriole
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The filmic preset is the closest to vanilla lighting on SDR, but is making my screen go black during hunts

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does anyone has a fix?

merry tartan
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using disable post processing mod?

wispy oriole
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something that is strange too, is that even with same settings a vanilla based and a filmic based preset are very different from each other

merry tartan
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that's expected, you have to set specific settings in that mod for it to be compatible

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the stuff in red boxes

merry tartan
wispy oriole
merry tartan
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just so you know, renodx can do everything those required checkboxes can do. Pre/post grade (or, for sdr, vanilla/filmic buttons) will do the color correction setting, we bypass blurred luminance with no option not to do it (cause it's ass), and we hijack the film grain and apply our own, which can also be disabled.

wispy oriole
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in vanilla at least

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in renodx it looks really good without the oversharpening

rain sigil
# merry tartan

so, I should keep the options in the red boxes be checked?

rustic bridge
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oh AT Rey Dau is out!

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I have the feeling people will cart alot 😄

trim tangle
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I mean... early in World, Anjanath gave me a ton of trouble, and now, he's so easy even in MR that I feel like a bully, haha

rustic bridge
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i'll make a special build to hunt that big boy

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anti stun with thunder res maxed out

thin fjord
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The environment matters a lot vs him. Really liked the hunt.

trim tangle
white wyvern
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Just watch out for the delayed lightening ticks after most attacks. If you use a shield weapon like charge blade or gun lance, you’ll be good.

trim tangle
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I went full thunder res, stun res, evade extender ~ and I was still getting walloped because he's just relentless. The lightning bursts also made it hard to predict.

trim tangle
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He just would almost never stay still

white wyvern
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I don’t have a main, I usually start new fights with gunlance then charge blade then switch axe then hunting horn then others.

This to me is the progression from easy to difficult. Learn the fight and move with GL then charge blade to make it slightly difficult and so on.

trim tangle
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Some attacks would just ignore my shield block, as well

white wyvern
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I can understand why sns would be difficult.

trim tangle
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Tempered Rey Dau is rather easy now ~ but Arch-Tempered has more than a few surprises to make up for that

white wyvern
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I’m talking about AT.

trim tangle
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I know

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In the end, I learned to reflexively dodge the lightning with evade extender helping out, and then just looking for enough openings

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But the increased aggression meant that I could easily get caught off guard if I wasn't careful

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There were many cases where I just got blasted away ~ moxie saved me once, got carted by lightning, and then somehow managed to not cart again

white wyvern
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GL is basically block everything snd don’t worry about hitzones
CB is perfect blocks and optimize hitzones
SA is counter and hitzones
HH is dodge, hitzones, keep an eye on own buffs (and others if MP).

Once I have successful hunts with HH, the monster becomes homework.

For AT Rey, I’ve only done it GL today. Will progress more tomorrow.

white wyvern
trim tangle
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When it did properly block, lingering and delayed lightning didn't get me

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So those isolated instances are a little odd

white wyvern
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I know sns is very potent. I just don’t like its range/reach. I still like the kit though.

wicked spindle
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Has anyone tested the new hot fix nvidia driver from yesterday with mhwilds yet? Any improvements?

rustic bridge
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bro is mad i'm stalking him 😄

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hunting with random

rich finch
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SNS: The dance of slide slash when you make a mistake and get caught in an area about to get nuked

west remnant
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does anyone having this problem with the diva? This only happen with the vanilla+ preset, filmic preset is working fine

fading cape
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New nvidia driver released

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Couldn’t see any comments relating to wilds for it on Reddit so

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I will try it later but I have a 4080s so my issues were pretty random

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They finally acknowledged wilds stability issues tho im not sure if that includes crashes

thin fjord
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no idea what the cause is

shut violet
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and for many other games too

fading cape
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Ik i was just saying in case they fixed wilds

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doesn't seem like it though

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maybe next driver since they finally acknowledged it again

rustic bridge
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Last AT hunt gave me 4 tickets lol

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the details of the gamma set are amazing

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recolored with silver/saturated red

rocky bear
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why some sliders disappeared? game brightness/max peak brightness etc
Renodx version 3.8.1 (latest version from pinned comment), was not like this last time i opened mh wilds (3 weeks ago)

thin fjord
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Your game is not in hdr it seems

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Try disabling and enabling hdr in game

rocky bear
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nvm sliders appeared on their own, but something's off..

white wyvern
rich finch
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Did you update your driver? And amd vs nvidia? I know with AMD current drivers are very unhappy with seeing VRR monitors as HDR with Wilds. The options are to disable VRR or to modify the freesync range with CRU. I had some luck changing the monitor to 12-bit YCBCR 4:4:4 with the driver, but that made Rise crash even if it made wilds happy.

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Something to do with wanting the game in fullscreen to display HDR. But wilds doesn't have fullscreen exclusive (neither does DX12 without tricks).

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If Nvidia it's possible their latest drivers picked up the same issue.

wicked spindle
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I am on latest drivers now but haven't tested with mhwilds, I will have to check if I have this problem when I get home later tonight

rich finch
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One way to tell if it's doing that is I found windows auto-hdr will work, but brightness won't say "HDR" in it in the settings.

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Solutions for AMD are basically to delete the freesync entry and remake it in CRU. Some people say 68hz-240hz or whatnot depending on monitor but I found using the monitors normal range also worked. It's weird.

rich finch
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I don't know how it solves it or any of that jazz just that it makes the game seemingly happy.

wicked spindle
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Nope on latest drivers and reno is still working like always

rich finch
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Not that then unless it's also monitor dependent.

wispy oriole
merry tartan
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That’s why the jump is sudden, cause it’s sharpening on vs off in general

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Most games don’t actually disable it at 0

wispy oriole
fading cape
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man some mod be breaking my game

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thought it was nvdia driver but no

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it just goes to a black screen after loading

trim tangle
rich finch
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Also if you decompressed the textures be sure to check if they had a game update since well...gotta do it all over again and verify integrity since one file is likely empty.

fading cape
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Yeah I update all my mods and I never used the decompressor

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I ended up turning on and off the mod preset on fluffy and that fixed it oddly enough

unreal egret
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Hello

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What are the best renodx settings for MH wilds please?

dawn harness
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Isn't default usually the best for most?

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Any tweaking required would be for your own specific set.

thin fjord
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use one of the two presets (vanilla + or filmic) and adjust to taste from there

unreal egret
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thank you guys

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i think default is good

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@dawn harness @thin fjord I think i should set game brightness at 203 nits instead of the default (142 i think)

thin fjord
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depends on what your max brigtness is, but yeah

fading cape
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I've been having issues with wilds more and more

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rolling back to 572.83 doesn't help

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Made it worse somehow

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I legit just crashed twice in a row

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Like fully not just the game now

shut violet
fading cape
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i don't even use sk

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besides for skiv

glacial plank
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@fading cape try changing these lines in config.ini in the main directory:
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=6

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by default it stays at 8 and it caused issues to me with crashing after one of the updates (I think they changed it to this value)

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but after swapping it to 6 I had 0 crashes

glacial plank
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idk it works for me

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I assume it does not allow to use fully use some of the threads during some tasks by the game for the processor so it doesn't crash/lock out but still works the same

trim tangle
trim tangle
trim tangle
glacial plank
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well it literally solved all my crash issues

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so I thought i'd share

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I'm not exactly a technician to know how it worked I just know it did xd

trim tangle
glacial plank
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no idea why yeah, I'm using clean 572.83 but I've used different ones before too

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for mods it's reframework and lens distortion I don't remember if I had anything else, been a while since I played actively

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it just started crashing after one of the patches

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so I assumed they changed something in the config

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and considering how lazy a lot of their stuff was them just enabling multithreading without properly testing it sounded pretty possible

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I think it might be possible that the config itself was an issue and changing values could've affected it, but I'm pretty sure I tested it back then by putting setting back to 8 and it crashed again

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so maybe it's processor related

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I'm using 7800x3d if that helps, 2part processors might work differenty if that was even related to that setting specifically

trim tangle
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For Nvidia 4000 series and below, 566.36 is the superior driver, unless you really, really, really need anything newer for whatever reason

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Anything past 566.36 has been a buggy nightmare, and Nvidia seemingly haven't been able to fix the bugfest to this day

glacial plank
trim tangle
glacial plank
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clean install fixed all the bugs for me (by clean install I mean DDU and driver install tuning)

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bro I'm not doing anything to QA test mhwilds anymore lol

trim tangle
trim tangle
glacial plank
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I just shared my suggestion to the person struggling that's it

trim tangle
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Users have been having a lot of random issues ~ and some say they don't have any issues

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There's apparently no rhyme or reason to the bugs

glacial plank
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my take on that is that fresh drivers are bloating stuff upon installation and cause issues because once I did the true clean install everything works perfectly for me on 572.83

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no stutters no black screens upon rest mode for the monitor nothing

trim tangle
glacial plank
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bro

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I'm not here to argue with you or to hold the absolute truth about the problem

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I just shared a solution that worked for me

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I don't care

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ok?

trim tangle
#

If the game is crashing with 8, it's not the game, it's something else

shut violet
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572.83 is working perfectly fine, with a 4080, on my PC. I don’t think that the driver alone is the problem, and I need no ini edits to not crash.

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Maybe it’s the Windows version or the OC becomes unstable with the driver. It’s hard to tell. Testing the game with 566.36 is a good idea, but it should work fine with 572.83 too.

trim tangle
fading cape
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anyone tried this?

thin fjord
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No, but the comments keep saying it crashes.

trim tangle
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Which is why the Seikret Alma mod crashes only seems to affect AMD users...

fading cape
#

Speaking of drivers there’s a new nvidia driver

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It’s supposed to fix issues with stability for wilds

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🤞

shut violet
#

it's fixed

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interesting

rustic bridge
trim tangle
#

I recently starting having crashing issues with Seikret Alma for some reason :|

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So had to do just that...

wanton belfry
#

Latest update just fixed the game for me

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I changed StagingBufferSize to 256mb and used cpu decomp on a 9800x3d and the stutters are gone

shut violet
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One of the REF updates fixed the stuttering for me

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a month ago or so

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REF+SK

dawn harness
fading cape
#

even more weird bugs for wilds with new nvidia driver update

#

why even release a driver if you aren't going to fix anything

alpine tree
#

Might aswell just stick to version 566.36

#

Everything above that is just a mess for no reason

trim tangle
fading cape
#

makes since

alpine tree
#

Legit lmao

#

They're letting ai make the drivers now

fading cape
#

i only had two blackscreens and very infrequent crashes on wilds before the driver before the newest

#

now i can't even launch the game

#

gets worse every update

alpine tree
#

Yeah same

trim tangle
#

Using AI to write or autocomplete code is a nightmare ~ it causes more bugs than just writing it fully by hand. Good luck to the programmers that have to fix all the mistakes.

fading cape
#

just updated my bios for the first time in a while maybe ill be able to launch the game

#

nope

#

also my ram is corrupted now or something

trim tangle
fading cape
#

i haven't rolled back yet

#

but i didn't even have issues with 572.83 before .02 but it still had issues when i rolled back to it so maybe i should use ddu i typically just do a clean install. I was hoping the newest one would fix issues i had but nah

trim tangle
fading cape
#

that seemed to fix it somehow (for now atleast)

#

latest driver still

#

shaders legit took like 30 minutes to compile idk what was going on

trim tangle
fading cape
#

"properly"

#

im just leaving the game default as much as possible

zinc sapphire
#

anyone on nvidia 576.40?

#

Fixed Gaming Bugs:
[Monster Hunter Wilds] Random stability issues [5204023]

trim tangle
#

Maybe try doing a DDU reinstall :/

zinc sapphire
#

I don't have issues fyi

#

just asking in general

wanton belfry
zinc sapphire
#

the new nivida driver works for me fwiw

shut violet
#

I'm kinda scared to isntall the new driver ngl

#

haha

#

576.x broke many DX12 games

zinc sapphire
#

ok updated this shit again, time to see if it works

#

works

#

no more out of vram issues with high res texture pack (as expected)

#

yeah maybe don't update driver @shut violet 😂

#

I don't want to play anyway, was just checking

shut violet
#

ah yes our "friend" the DXGI error

#

long live 572.83

zinc sapphire
#

no idea what nvidia driver devs are smoking since this year

#

probably too much AI "help"

trim tangle
zinc sapphire
#

I mean makes sense

#

hackernews is a "founder"/VC hellhole

#

so yeah :)

wicked spindle
#

I'm now on newest driver and it's running pretty good now. Played last night for about 4 hours straight without much issue. Frames can still get a little stuttery in base camps but it think that is just inevitable in this game. Am also using the direct storage ref plugin with stagebuffersize set to 256mb

indigo stratus
#

What is this stagebuffersize and what does it do?

trim tangle
#

Update1.1.0:
Add a dll plugin to set custom StagingBufferSize.
Open .ini file to edit it.
Recommend value: 32, 64, 128, 256, game default 64mb.
Increase bandwidth saturation at a price lower render budget.
High-end rig try set it to 256mb or 128mb.

wanton belfry
#

Yeah 256mb did the trick for me

indigo stratus
magic pawn
fading cape
#

haven't had any crashes since

#

despite still being on the latest driver

shut violet
#

573.82 works fine so no reason to change, for now 😄

wanton belfry
undone hare
#

Damn x3d is wild... Built a "budget" high end build for a friend and he's getting more fps on a 7600x3d/9070xt than I do on a 7700x/4090 at 4k lol

fading cape
#

that is crazy

#

probably something else going on too

merry tartan
#

CPU bottlenecks are rough

fading cape
#

3d cpus be worse on some games

#

like minecraft

#

more single core performance ig idk

trim tangle
trim tangle
wanton belfry
trim tangle
tawdry spindle
#

did they ever fix the massive stutters with the high res textures pack?

zinc sapphire
#

you need to unpack the textures

#

search in here

#

that's the only reliable way

cloud vessel
#

Man

#

Sk breaks Reno now

#

Updating sk is like a fucking coin flip if it's gonna break anything

dawn harness
fading cape
#

never used it anyway

cloud vessel
red temple
cloud vessel
#

Nah it's fucked in all ways

#

Tried all the ways

red temple
#

Works fine here when done in a specific way

#

Can’t say that cause I’ve played entire games with it like that so that’s just factually wrong

#

I haven’t tried with this game though

cloud vessel
#

It used to work with renodx

#

Some update in the past couple weeks borked it

#

I've tried

#

Regular reshade dxgi

#

Reshade64

#

Reshade loaded as an add-on in Early or late

#

And it simply makes the game not hdr

#

There's an interaction in there somewhere that breaks

#

I have not tried a local sk install

coral notch
#

just did a fresh install and it's working fine for me. using sk 25.5.15.1, ref 1152, reno 3.8

#

auto-loading reframework as REFramework.dll and reshade as ReShade64.dll

#

keeping reframework as dinput8.dll also works

shut violet
#

It works for me too

cloud vessel
#

Actually just sk alone is fucking over my hdr

#

The fuck is it doin

dawn harness
#

In Wilds? It didn't do anything to my HDR, native HDR worked fine.

#

'Fine' as in, it was bad but that's just how the game is.

cloud vessel
#

It's making windows think the games not hdr

dawn harness
#

SK didn't interfere.

cloud vessel
#

So everything is Uber saturated

#

Only when I launch with sk

#

Even without reshade

#

It's doin something

dawn harness
#

Open HDR window in SK, and make sure it's set to either no HDR or HDR10 passthrough.

#

If that doesn't fix it, then idk. Your shit seems cooked.

cloud vessel
#

It switched to hdr10

#

How

#

Why

#

I never opened that menu b4 I didn't even know it existed lmao

#

Time to try with Reno then

dawn harness
#

RenoDX loaded via central ReShade install in SK has worked for me from day one.

cloud vessel
#

Yeah it worked for me in the past

#

But I guess somehow sk started tryna manage the HDR and that borked it

#

Is there a keybind for it that I hit or smth

dawn harness
#

Might be, not sure.

#

CTRL+SHIFT+= usually opens that window for me.

cloud vessel
#

Hm

dawn harness
#

but idk if I set that shit ages ago, or that's how it ships default.

cloud vessel
#

Actually

#

I had to

#

Switch the HDR off in sk and then back to HDR 10

#

Now it looks fine

#

Time to reput renodx

dawn harness
#

Yeah, when there's native HDR in the game, SK will put that HDR10 tab in passthrough mode. So, you can tweak it further if you want, or keep it by default how the game gives you.

cloud vessel
#

Well after messing with the HDR settings it works now

#

I never touched those settings so I have no idea how it broke in the past

#

Oh well

dawn harness
#

At least it works now.

#

Remember that you can always 'reset' your profile from here.

#

This will make it as you launching the game for the first time with SK.

#

Good for troubleshooting and such if you find yourself in a weird scenario like that again.

dire citrus
#

I dread updating all mods and reunpacking textures to play again...

#

I might have heard something about Vortex alternative for keeping mods up to date, any idea if there is one?

fading cape
#

A demon begins his HUNT. Become the master of the fist with the Monster Hunter Wilds x Street Fighter 6 Special Collaboration!

The free Akuma hunter layered armor with special actions and Blanka-chan Palico layered armor arrive on May 28, alongside a cosmetic collaboration paid DLC pack.

Please note: these paid DLC items are sold separately ...

▶ Play video
#

Akumas moves probably gonna be pretty cool in HDR

oak glacier
#

I'm having issues loading renodx in monster hunter wilds, I'm using SK to load reshade as ReShade64.dll

16:55:10:172 [23784] | INFO  | Loading externally registered add-on "Special K" ...
16:55:10:172 [23784] | INFO  | Searching for add-ons (*.addon, *.addon64) in 'C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds' ...
16:55:10:172 [23784] | INFO  | Loading add-on from 'C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\renodx-mhwilds.addon64' ...
16:55:10:173 [23784] | WARN  | No add-on was registered by 'C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\renodx-mhwilds.addon64'. Unloading again ...
#

Seems to work if you inject ReShade via SK (not local folder) and the addon via SK (not local folder)

red temple
#

i would load it in the way sk prefers, in the AddOns folder inside the SK game profile

dawn harness
#

Yeah, central install of ReShade in SK and then load RenoDX how V-Sync just mentioned.

#

Worked great for me from day one.

trim tangle
#

– Monsters resistant to paralysis now gain more paralysis resistance each time the ailment is triggered on them.
No more paralysis abuse 👌

zinc sapphire
#

– Improved visibility by adjusting the transparency effect for large monsters that appear close to the camera.
possible shader change? hope it won't break RenoDX 🐸

zinc sapphire
#

👀

trim tangle
zinc sapphire
#

true

red temple
zinc sapphire
#

probably

trim tangle
red temple
#

they are the least talented capcom dev team lets be honest

trim tangle
#

RE Engine just sucks massively for any open-world title

zinc sapphire
#

DD2 runs and looks great now, but NPCs will spawn and despawn in your face frog_pregnant

red temple
#

same shit with game devs, talent can work around any issue

#

it's very much a skill issue

trim tangle
trim tangle
zinc sapphire
#

that is not an "issue" but a choice

#

because the npc logic was tanking the fps lmao

#

so odd

#

they did a much better job in wilds

trim tangle
#

RE Engine is a corridor engine

#

And suffers massively with lots of NPCs to handle

red temple
trim tangle
#

So it's a miracle that Wilds manages to not blow up

red temple
#

jedi survivor levels of crap

trim tangle
#

Different areas have different results

red temple
#

which is a sign of poor optimisation

trim tangle
#

No, it's a sign of an engine struggling to deliver

#

I've played the game long enough now

#

I've been to every area in every map, and have noticed lots of oddities with the FPS

red temple
#

you're not a game engine developer so you're not qualified to say that

trim tangle
#

Some areas are good ~ others, oddly not so

trim tangle
#

All I can say are my observations

red temple
#

we can agree to disagree then

trim tangle
#

I know at least enough about game engines on a surface level to know that RE Engine is awful for open world titles, and seems to struggle with lots of complex AI running at once

trim tangle
red temple
#

people love to blame engines when it's normally the people involved fault

#

ignoring the fact the game devs dont have all the time in the world, you can see how corners would be cut

#

and then people blame that on the engine itself? nah

#

almost like being rushed makes a games performance worse

trim tangle
trim tangle
#

The game started developed just before the COVID era hit, so there were many delays.

trim tangle
#

Different engines can be very much tuned to specific tasks, outside of which they fail abysmally.

red temple
#

i guess we both have no evidence for either of our opinions

#

so they are both equally invalid

dawn harness
dawn harness
red temple
#

it would be interesting to see a noclip documentary interviewing people about crunch time on various projects throughout their career

#

to think about how some game could've turned out way better with an additional 6 months of work

trim tangle
red temple
#

i never said idiots

#

i said skill issue

trim tangle
#

Yet the MH devs are easily the most competent

red temple
#

you have no proof of that

trim tangle
red temple
#

no it isnt

trim tangle
trim tangle
red temple
#

well that's not how i meant it

trim tangle
red temple
#

i mean you have no idea what senior person switched teams at the last minute to save some game or tech because game development is shrouded in secrecy for some reason

trim tangle
red temple
#

so are you mate

trim tangle
#

You make so many presumptions based on nothing at all

red temple
#

that;s the point

#

so are you

trim tangle
#

No, the point is that you accused the game devs of a "skill issue". You can't then try and shift the blame.

red temple
#

just agree to disagree for fucks sake, who cares

trim tangle
#

All I can do is state that they probably did the best they could with the engine they were provided

#

Capcom's management were also probably breathing down their necks somewhat

red temple
#

in the time provided*

trim tangle
#

In others words, you have no idea what you're talking about

trim tangle
red temple
#

which often is not enough, due to working constraints or greedy publishers

trim tangle
red temple
#

im sure the art team cared

#

i'm not so sure the tech team cared

trim tangle
#

RE Engine is known to be awful with open-engine games, with lots of NPCs, yet it's better than DD2 was with a lot of NPCs and big areas, so it seems reasonable to conclude that the MH team is just more experienced

trim tangle
#

The art and tech teams would have worked very closely to achieve their vision

#

What is see is the product of a team that did the best they could with the tools they had

red temple
#

i dont see how a experienced team could release such a shoddy product, well the tech team failed then
do you work for them? why do you care what i think about them?

trim tangle
#

When you make broad sweeping statements like that

red temple
#

you haven't proved you understand anything about game development either

trim tangle
#

The tech team didn't "fail" at all ~ the game was mostly stable, even with a base release

#

Though it seems that DirectStorage stuff was fucked up

#

That is, streaming of assets

#

That's an engine issue

trim tangle
red temple
#

i havent heard an argument from you about why the devs deserve any credit

trim tangle
#

How much of the game have you even played?

red temple
#

you dont need to play the game when there are performance reviews and benchmarks

trim tangle
red temple
# trim tangle The tech team didn't "fail" at all ~ the game was mostly stable, even with a bas...

The state of PC gaming right now is that many times a game arrives and we don't feel comfortable about producing optimised settings because an optimal experience is - in our opinion - not within scope to the player. So it is with the disappointing PC port of Monster Hunter Worlds, as Alex reveals.

Join the DF Supporter Program for pristine vide...

▶ Play video
trim tangle
#

You basically have no idea what you're talking about if you've not played the game

trim tangle
#

I've played the game long enough ~ HR 124 ~ to know how each area performs on my system

red temple
#

stable doesn't mean the game runs without crashing, it means a baseline of acceptable performance, of which the game did not have at launch

trim tangle
#

Some areas are great, some are fine, some are... something that doesn't really make sense

trim tangle
#

DirectStorage upgrades did wonders for the performance

red temple
#

if you release a product like that at launch, you've failed
IMO

trim tangle
#

Hinting at streaming issues

trim tangle
#

It got really good ~ then they broke it with Iceborne

#

Then they fixed it again

red temple
trim tangle
red temple
#

???

#

im talking about launch right now

trim tangle
#

The DF team has no particular insights into Wilds

red temple
#

they have insight into pc performance

#

and it sucked for wilds

trim tangle
#

Maybe not on their systems

red temple
#

lol

#

now who's out there with the ridiculous arguments, works on my machine is not a valid take

trim tangle
trim tangle
#

Which speaks of engine issues, not game dev "skill issues"

#

The engine just can't keep up without bruteforcing

#

But from my gameplay experience, the game devs did their very best

#

DirectStorage seems to be the worst plague for Wilds, though

#

It causes a lot of streaming issues for assets, leading to lots of weirdness

#

It's not just Wilds ~ other games have been ruined by DirectStorage issues

red temple
trim tangle
red temple
#

pattern doesnt equal reality

trim tangle
#

How about getting evidence of the supposed game dev "skill issue" claim?

red temple
#

like i said before

trim tangle
trim tangle
#

How about playing the game?

red temple
#

i dont need to when there is footage and benchmarks on youtube

trim tangle
red temple
#

lol

#

you need to calm down

trim tangle
#

I've watched videos, benchmarks, and played the game extensively

red temple
#

there's benchmarks and footage from all versions of the game on youtube

trim tangle
#

I've fought every monster

trim tangle
#

It tells you nothing about how it will play on your system

red temple
#

sure it is

trim tangle
#

Or whether you will enjoy it or not

red temple
#

if they have the same specs as me, why would it not be?

#

i dont enjoy games that perform badly

trim tangle
red temple
#

because some of us aren't weak willed gamers willing to buy anything to find out

trim tangle
#

I may as well consider all of your opinions invalid unless you play it yourself for long enough

trim tangle
red temple
#

again, benchmarks with frametimes exist, unless you're saying that they mean nothing as well

trim tangle
red temple
#

they are a good judge of performance

trim tangle
#

You're treating them like the final word

trim tangle
#

DF has a point, yes, but they did no real in-depth testing from my experience

#

They did enough to expose the issues

#

But that's about all

red temple
#

cant be arsed to argue with you anymore, feel whatever you want to feel but game devs get far too much slack from the public willing to tolerate crap performance IMO

trim tangle
#

I play because I trust the devs ability to improve performance and smoothness over time

#

Which they genuinely are ~ they listen to player feedback

trim tangle
#

You don't understand the effort or cost put into it

red temple
#

i dont care stop tagging me

trim tangle
#

You don't understand that RE Engine is well-known at this point to suffer in open-world games, but the MH devs can only do so much

trim tangle
# red temple i dont care stop tagging me

You care ~ far too much, for someone who's never played the game, understands nothing about game development, and only has the most shallow analysis from benchmarks and reviews that don't get a full spectrum analysis of the game performance, nevermind testing updates against older versions properly

red temple
#

if you say so

trim tangle
red temple
#

you're the one still talking

trim tangle
red temple
#

you are tagging me

trim tangle
red temple
#

i was taught to reply when spoken to

#

this is on you

#

dont tag me and i wont reply, that's how it works

thin fjord
red temple
trim tangle
red temple
thin fjord
#

I am genuinely curious tho, maybe he does know.

trim tangle
# thin fjord and you know the engine like the back of your hand I assume. It could be the eng...

Quite possibly the MH devs do not know ~ but they seem to have better idea of it than the DD2 devs.
My admitted only insights comes all of the atrocious issues I've seen raised by those who played DD2 ~ especially the NPC despawning weirdness.
MH Wilds just does so much better with tons of AI, unlike DD2, so it raises questions for me.
That said, DD2 does manage excellent open-world environments when there is no AI stuff to deal with...

trim tangle
#

Can you accept that?

red temple
# thin fjord I am genuinely curious tho, maybe he does know.

either he's a dev defending his team (doubtful) or he believes the fact game devs never fork engines mid development to fix problems like The Coalition did with Gears 5 and UE4, a game of which had no shader comp stutter in an open world, famously bad for UE4

trim tangle
# thin fjord so it's all guessing

I've played MH Wilds extensively and modded it enough to know that Wilds is not game dev "skill issue", at least. If anything, something is awfully wrong with RE Engine and it's DirectStorage implementation.

red temple
thin fjord
#

you see we can definitely tell UE4/5 are awful at open world, because there is a huge sample size of games from different developers all with the same issues

trim tangle
red temple
trim tangle
#

Nevermind that UE has awful documentation

#

Whereas the MH devs have full, direct access to everything about RE Engine in-house.

thin fjord
trim tangle
red temple
#

the truth is no one knows but the fact they are using their own in house engine and they can't use it in ways, or fork it and make changes to improve it, speaks volumes about how much talent is there to be honest

i refer back to the gears 5, forked UE4, for open world example

trim tangle
#

That just rubs me the wrong way, that thought and logic

thin fjord
trim tangle
red temple
#

neither do you pal

trim tangle
#

I don't either, but I won't bag the devs

thin fjord
red temple
#

so accept the fact we are both wrong

trim tangle
#

They made World work really well

#

They broke it, fixed it, broke it, fixed it, and it runs excellently

#

Wilds? Well, it's still early days, perhaps

thin fjord
trim tangle
thin fjord
#

it got better towards the end yeah

trim tangle
#

Yeah, they broke their optimizations with Iceborne, then fixed that again

thin fjord
#

and they had like a decade with the NT framework engine by then too

trim tangle
#

They learn from feedback and listen to their players

thin fjord
#

right....

trim tangle
#

If players complain, and they try and fix, that's good

thin fjord
#

usually true yeah

trim tangle
#

So far, the devs seem to be pushing out tons of fixes ~ along with trying to fix the performance issues over time

trim tangle
#

I recall reading some stuff that it was tricky to make work

#

But the end result was quite good

red temple
# trim tangle I don't either, but I won't bag the devs

when you're selling a product for money, there is an expectation of an acceptable baseline of performance
i wont speak to how the product is now but it is very clear that it was unacceptable for launch, a point in time at which they are charging the most amount of money for

if you want to defend that practice, go ahead and i'll start ignoring you

trim tangle
red temple
#

did you even look at the df video? it was unacceptable

trim tangle
#

The game seemed to be rather polished at launch, despite the issues it had

#

I played it day one

#

I blazed through the story

#

It was... acceptable

#

Yes, it struggled at times, but it wasn't particularly bad

#

It's just better than it used to be, which is good

red temple
#

we clearly have very different baselines of what acceptable means

trim tangle
#

I'm rather familiar with Wilds various hiccups now

red temple
#

well my experience wouldn't be any different to yours if i played at launch

trim tangle
red temple
#

i dont buy broken ports

#

i watched the video

#

i wouldnt pay money for that

trim tangle
red temple
#

stop getting hung up on words

#

im talking about the technicals of the game

#

directstorage being coded shit you mean

#

works fine in other games

thin fjord
trim tangle
thin fjord
#

but yeah don't buy stuff you don't support

#

seems reasonable

red temple
#

bro cant accept my opinion

trim tangle
trim tangle
#

I've followed every bit of info on performance bugs since day 1

red temple
#

broken port is just another way of saying bad perf

trim tangle
red temple
#

it is to me

trim tangle
#

There's bad performance, yes... but it's not a port of anything

#

It was released on all platforms day 1

red temple
#

who gives a fuck

#

bad perf is bad perf

trim tangle
trim tangle
red temple
#

im not arguing definitions with you

#

get back on subject

trim tangle
red temple
#

well the conversation would end if you stopped, fucking, tagging me

trim tangle
red temple
#

fuck you

trim tangle
#

Well... rewatching the video, it's as I remember ~ all related to DirectStorage

#

The frametime hitches when turning the camera, the low texture quality ~ it's all streaming issues, caused by DirectStorage

#

Some games actually fixed their performance issues by allowing DirectStorage to be turned off

#

But DirectStorage is built into the game's foundations, possibly...? So, no solutions in that regard.

#

Just the devs trying to fix DirectStorage being pure arse.

#

The CPU bottlenecks on lots of NPCs too... if you don't bruteforce it with a decent CPU. Which is known issue with RE Engine and NPCs ~ it just can't handle so many.

#

Which is why DD2 has such shocking issues ~ and probably why the devs made the game aggressively despawn them

#

Wilds also struggles GPU-wise, as RE Engine is a corridor shooter engine being forced to run an open-world with lots and lots of details and rendered NPCs

#

But it's still better than DD2... somehow

wanton belfry
rustic bridge
#

new update, 4GB download, very long patching

#

oh fk, it's redownloading all textures haha

#

i forgot to reverse old textures pack

indigo stratus
shut violet
#

I'm still at the very beginning of the game haha

thin fjord
#

anyone teste the VRAM usage optimization?

wicked spindle
#

Anyone know if the update broke any mods?

trim tangle
trim tangle
#

A bunch of natives mods won't work at the moment, alas

#

I renamed them in my mods folder with a -broken suffix, so I know to not use them until an update arrives

rustic bridge
#

jesus capcom milking on dlc

fading cape
#

Yeah fr who the hell would buy that

rustic bridge
#

tempered gore magala is very challenging

#

the host played HH with full support

#

to avoid carting lol

#

that reminds me i have to decompress textures again

#

textures are lacking resolution on my screenshots

rain sigil
rustic bridge
#

I redid the decompression, make the hardlink and high res textures are working smoothly

#

I'm also using the directstorage mod to enforce the gpu decompression

#

The latest version has a buffer size option

#

I'm using 256MB buffer

indigo stratus
#

i had to reinstall the game, can someone tell me why the reshade addon is not loading correctly?

wanton belfry
#

Try latest

indigo stratus
#

I tried that one already but i will again :/

wanton belfry
#

And latest reframework?

#

Try reinstall reframework

indigo stratus
#

Well i did, i reinstalled the game, so i downloaded everything again

indigo stratus
#

Somehow worked installing reshade "officaly" through the installer, idk why but im happy

rain sigil
indigo stratus
fading cape
rain sigil
trim tangle
frosty crypt
#

I just installed ReNODX for this game and set the peak brightness to the same value as in the Windows HDR calibration tool. Everything looks fine, but with ReNODX, everything appears much darker. Is this normal? I'm still kind of new to this ReNODX thing and don't know how to set it up properly.

dense knot
#

RenoDX mods usually match vanilla game as much as possible, but MH Wilds vanilla is bad so this specific mod is opinionated

frosty crypt
dawn harness
#

Yeah, it looks right, and much better.

#

I was talking about this the other day actually, it was my first RenoDX mod and I thought i installed it broken or something, with the amount of difference it made.

#

Played a bit more and much preferred it, took a lil getting used to, though.

#

Especially in dark areas.

#

Lava areas are eyes searing now, too.

#

Takes a few seconds to adjust my eyes after I leave that area, lol

#

FWIW, I played the game vanilla HDR for 50hrs, and then used RenoDX for another 20hrs or so (until I stopped playing), so I've seen every single area and instance in vanilla HDR

#

And then revisited most with RenoDX, and would highly recommend RenoDX overall.

#

I see you're only 50mins in so you might be hesitant, but if I were doing another playthrough, I'd just stick with RenoDX from start.

merry tartan
indigo stratus
#

Honestly if this mod someday does not work anymore im going to drop the game, i can never go back

dawn harness
brisk lily
dawn harness
#

Yeah

#

Can get it for $1.1k off Amazon rn, too.

brisk lily
#

no i mean its around 800 here

dawn harness
#

MSRP? No sale?

#

I guess it's cheaper there, yeah.

#

But globally, it's expensive.

brisk lily
#

msrp should be 1k iirc

dawn harness
#

I don't think this was ever 1k MSRP in States

#

And I don't think these went up during the tariffs fiasco either.

brisk lily
#

monitors are general overpriced i would say

#

i mean not just here

dawn harness
#

They are, yeah

#

Looking up the history of that monitor.

#

Even LG's home country released it for $1600 USD at launch.

#

If this reddit boi is to be believed, that is.

But it also had a discount at launch, so it brought it down a bit more.

#

Anyway, 800 USD is amazing price for that monitor.

#

If I were in a market for a smaller sized monitor like that, I'd consider it heavy.

brisk lily
#

32 is too small for me now

dawn harness
#

Haha, same.

#

42" is bare minimum for me now as well, in 16:9 scenario, not UW and all.

#

Unless I've got space constraints.

brisk lily
#

well mrsp was 1300 just checked that

#

but apparently no one is buying it so they have to heavily cut down the price

dawn harness
#

Figures

#

Check what was the MSRP at launch.

#

Cause the actual price cuts, not just discounts, will change the MSRP down to what it originally launched at.

brisk lily
#

what the msrp of lg g5 in us

#

the 55 inch one

dawn harness
#

$2500

brisk lily
#

its like $1600 here

dawn harness
#

Jesus

red temple
#

buy it april next year, then itll be cheap

trim tangle
zinc sapphire
# dawn harness lol

MSI took so long with giving me my MH Wilds key, I just gave it away here lol

#

was at least a week or more after launch iirc

#

could not wait this long AngryArthur

fading cape
#

mine came a day before release

#

i just lied that i bought it within the timeframe they said even though i bought it like a month or two before

#

💀

cloud vessel
#

Does giving a game away with a really expensive item actually help sales

#

I feel like it doesn't

fading cape
#

might be a reason to buy it over a similarly priced/speced one

graceful zephyr
#

Hello, if I use renodx do I disable the in game HDR output option?

merry tartan
#

keep it on

graceful zephyr
#

thanks

graceful zephyr
#

do you all force the latest DLSS (K)?

thin fjord
#

I used to, but it just bothers me too much

graceful zephyr
#

in this game specifically?

#

is what i meant, sorry

shut violet
#

preset E works or preset J maybe

#

I use preset E, it's also faster and this game is very GPU and CPU heavy

thin fjord
#

yeah switched to E as well

graceful zephyr
#

Thanks

#

J doesn't have the same artifacts even though it's also dlss4 is weird though isn't it?

#

Or maybe it's just an engine thing

shut violet
graceful zephyr
#

i guess i'll have to try E J K and see, i just have a hard time comparing mentally lol

merry tartan
#

Best way to think about J vs K is that J locks less pixels than K does, and therefore doesn't ghost as much. This also means that it gets that weird dithered look in more scenarios, and presents with more aliasing when motion info isn't up to par.

#

volumetrics and transparent objects in general are just hard for TAA, so it's basically picking your artifacts

#

CNN models work better with volumetrics largely because they aren't trying to do as much

graceful zephyr
#

Thank you!

graceful zephyr
#

do you all use any other reshades or just stick with renodx?

crisp steppe
#

the majority of shaders aren't compatible with hdr

#

also if you want to modify the look you can use the sliders on renodx in advanced

trim tangle
#

Defaults work well enough ~ RenoDX fixes a lot of the vanilla greyness by default, because it's so bad

graceful zephyr
merry tartan
#

interesting that there are people making reshades off of renodx in sdr lol

green jackal
#

For those of you noting ghosting with MHW on DLSS 310.2 Preset K, did you force the autoexposure on? It seems to be the culprit, once I turned it on I basically saw no artifacts or ghosting other than those inherent to the actual model (some weird pixelation in some effects, etc)

merry tartan
#

you still get issues with volumetrics but it does clear it up a lot

green jackal
#

Huh, guess I haven't realized it then

#

will peep a bit when I fire it up again

merry tartan
#

preset K always has issues with volumetrics. They kinda linger for the length of accumulated frames when they go off screen.

#

feels kinda similar to video compression artifacts lol

#

I think it's worth dealing with personally

coral notch
#

same. i used k, j, and e extensively and always came back to k. you'll notice issues from time to time but e just looks noticeably worse all the time compared to j/k. if you don't notice anything i wouldn't go looking for it. just enjoy the video game

tawdry spindle
#

how do you force autoexposure on?

coral notch
#

specialk

#

think you can do it through dlss tweaks also?

tawdry spindle
#

no way to do it on Nvidia inspector profile?

coral notch
#

yeah probably

#

if you're using the game's reflex you should be using sk anyway though

rustic bridge
#

Hey hunters, How goes the hunts?As the title of today's post suggests, we're here with a quick post to share with you an update on when you can expect Free Title Update 2 to drop!Free Title Update 2 will be releasing at the end of this month! We’re excited to share with you that TU2 will release at the end of June, bringing new monsters to the...

graceful zephyr