#✅RenoDX: MH Wilds
1 messages · Page 8 of 1
we need layered weapon 😢
end of may patch
I'm still not sure why they chose the color green as the basis
these are from prior games, not sure why they didn't change them
so cooool
sdr backgrounds 80-100 nits are not really going to cause burn in
just use the blank screen saver
Good to know that part
Same hardware, but I do 4k on quality mode with DLC textures I get 80-120 fps
VRR
framegen you mean, right?
Yes of course
I should read all release notes
my game was crashing alot because of one feature
Intermittent application crash or driver timeout may be observed while playing Monster Hunter Wilds with Radeon™ Anti-Lag and Instant Replay enabled.
I disabled everything, ref, reshade thinking they were the issue
Meanwhile if I want seikret alma I have to still stick to the 25.2.1 driver ;-;
The 25.2.1 is the most stable including with mods from what I found. At least with a 7900 xt
No special settings in nvidia
Other than base hyper-x
hypr-x excuse me
i'm too tired to clean reinstall drivers, i'll do it tomorrow
...Save a few mods. (don't use the Hunter Rey Dau that one just hates the game with AMD)
i made an interesting discovery disabling ref and reshade
native hdr looks good 😮
i think capcom fixed their hdr, it's not washed out anymore
vanilla hdr (steam screenshots), no ref, no reshade
Now what is the framerate without framegen? 🐸
-# Not enough on any hardware
-# I desire more fps
why you don’t use FG?
Because it offers only illusions of smoothness ~ your input latency can only get worse. It will not make your game run any better. In fact, it might look glitchy, because in-between frames are generated by the GPU driver, not by the game.
Upscaling actually improves responsiveness, because it actually increases the game's framerate proper ~ less input lag.
If trying to select radial menu stuff without FG is pure pain, with FG, it will be even more infuriating, as the game is handling inputs at the real refresh rate.
It creates a mental disconnect
If I'm getting 60fps without FG, then I know that the game should be handling inputs at that rate in ms ~ even if there is the weird delay Capcom puts in their engine
yeah I feel like I would only use FG around 100fps native to go to 200+fps in a high refresh monitor
And Wilds is never going to hit 100fps smoothly without 9800X3D + 5090-level hardware that can just fucking bruteforce everything
55-88 but mostly around 60fps. FG just smooths it out, i dont see any artificing.
if yah wanna get real crazy, you can turn on AFMF in the driver settings and double the fake frames haha
guys this is what a normal launch is supposed to look like right?
(seizure warning)
keep getting this error
fg related probably
was working fine earlier today
i installed the latest hotfix so maybe that was it
amd? I think Amu had similar issues
I thought the custom reshade build fixed this stuff, at least with this game?
The newest build definitely fixed things like the water square. Though maybe it's the new amd driver? I haven't gotten to fully test it with reshade or anything myself.
Can you link to the build again?
Sorry
Reshade?
pinned in the renodx channel
In #🧩renodx-dev pinned the custom reshade build. The latest renodx for amd is on nexus
oh was there a special reno build too?
Some people had posted their MHWilds RenoDx settings. One of them was really nice. I can't search in this thread on discord.
Anyone has a link to those settings?
Cheers :)
Yeah there's a pinned reshade build and it's linked on the Nexus. Fixes things on AMD like the square in the water.
Yay :)
Can you post the link? Only getting Reshade presets. :|
#🧩renodx-dev message
Here ya go
Just remember you need reframework or...there was another I think? Wilds throws an error it eats to get around to launching.
Nvm just the reshade is also in nexus
nvidia
Oh roll back your drivers likely if you updated recently. The newest Nvidia drivers have been causing tons of problems and really bad crashes for a huge number of cards.
Probably worth removing the shaders and checking what the commonly used driver is right now.
I had to roll back to 572.83 a few days back since the newest driver was causing major performance stability issues for me, ever since I went back though it has been solid again. Probably gonna stick to this driver for a while until nvidia figures there shit out lol
same, I had to roll back to 572.83 too
MHW and WuWa were crashing on the newest driver
random DXGI errors
oh yeah that problem i had eventually fixed itself
idk the drivers are wack i didn't even rollback the drivers it just starting working perfectly fine again after changing nothing
I rolled back to 572.46, it’s the most performant and least crashy one for me
The latest driver from Nvidia (576.02) should absolutely not be used. Has a very serious bug with the GPU not reporting the correct thermal temperature, not to mention the constant crashing in Wilds and other games. There was a hotfix for the incorrect temperature reporting (576.15) but that also causes constant crashing in Wilds and other DX12 games.
it is not exclusive to 576.02 btw, it was happening some of the earlier drivers as well since the 5000 series launch. So if you use the sleep function on your pc and have a 3rd party fan control software for controlling fans curves on your gpu, be aware of it and check if you are affected by it.
I got like 99% issues in ALL games sorted out by doing DDU uninstall of drivers and clean install
recent nvidia drivers are really fucked up in terms of bloating the system and conflicting with each other it seems
using 572.83 atm
I can second this. For the first time in ages, DDU has been borderline required with driver updates for me, though my issues have mostly been along the lines of my GPU literally not working again until I DDU and reinstall.
happened with my sister's rig too, and we have different GPUs (4080 for me, 5080 for her)
drivers are a mess. They usually are when new GPUs launch, but this is next level
They're sounding as bad as installing nvidia drivers in early linux to be honest.
There was a slide from Capcom showing what drivers Wilds was most compatible with, I think the latest shown was 572.83 so it makes sense that I and others have no problem on that version.
What even is a ddu uninstall I’ve seen it in videos but no one ever explains why it’s supposed to be better or how to do it
I jus be doing basic clean install
Display Driver Uninstaller (DDU) is a software utility designed to completely remove display card (GPU) drivers and associated files from a Windows system. It helps ensure a clean slate before installing new drivers, especially when troubleshooting driver issues or switching between different GPU manufacturers. DDU can remove registry keys, folders, and files related to the driver, preventing conflicts with new installations.
Basically it deep cleans and makes sure there is nothing left on your drive so it doesn't conflict
Have you tried nvcleaninstall?
It’s essentially ddu but better IMO. Been using it for a while. Gets rid of nvidia bloatware and does nice and clean installs.
I have not
I think the better way to put it is: use ddu once then install with nvcleaninstall and uncheck all unnecessary components. From that point just continue using nvcleaninstall to keep everything nice and clean.
I have never heard of nvcleaninstall, been using DDU for as long as I can remember. I'll have to check it out next time i need to do a clean driver install
AMD has an equivalant now too though I forget the name of it. I think it does as good of a job as DDU. Though really the most advantageous part is it sets up booting into safemode for you.
ddu is part of my ritual before installing any new driver
to answer your good question, it removes all keys in the registry
Yeah i just tried the gpu decrompression mod and holy moly its butter smooth, still using the decompression as well, since i do not want to redo it but i like it this way
Do you still use the native HDR? if yes with what brightness settings?
For the laziest I recommend, doing that, to follow it's instructions to brighten until the squares vanish.
And then go one level further. So mine is 6 so I set it to 7. That helps bloom like the sun to be more white instead of just very slightly gray.
Others have recommended two above but it's usually 1 or 2 above.
Some lower the global brightness on page 2 to 5. Some raise the saturation by 3. Those last two are personal preference.
Hm i honestly still do not really like the vanilla look to be honest
Then the suggestions I've heard for vanilla from someone was either
-2 levels over brightness + 5 global brightness
-Brightness that matches disappearing + 5 global brightness + 3 over default saturation
From a youtube video where someone was recommending maxing out highlights and he offered it in the comments as an alternative to adjust the color scale without causing overblown bloom.
His preference was the second one in the end I think.
Though I just used those as guidelines
Otherwise RenoDX is still better at auto adjusting. Alternative being Rehydrated at least for me.
yes i do
if my memories are right, i'm using
peak brightness 15/100 (~600nits)
overall brightness 9/20
other sliders at 10/20
- reshade for black floor and vibrance boost
The black floor is the important part with hdr in this game if I recall
It's pretty crunched
Why is there so much artifacting? i had to reinstall the game
Was the game vanilla beforehand? Any alterations? (Not counting SpecialK or ReFramework)
Weird bug with the music I just found i think
No, as far as I remember, I tried to redo everything I did, switch dlss files, force preset etc. But even when I first booted, I already had the artifacting issue
thats all i use
Okay for anyone wondering, it was the nvidia driver 576.02, after installing 576.15 hotfix the issues are gone
🤔 What GPU?
4090
Ah! I have a 4090 as well and noticed a similar issue. Might try that out.
Thanks for sharing!
You are welcome, nivida drivers are getting worse every week lol
Ya it's hard to predict. At least they fixed more than usual with the latest round.
issues got worse for me on .15
yours just happen to fix itself
it does that
Do you have a 4090 as well?
4080s
native hdr, no reshade
i need to remove that forced sharpening though
i'm out of date about mods
was there ever anything in patch notes about HDR?
I don't think so
i don't remember any
at this point I'm not sure if the native HDR always looked like that and maybe preset off is scuffed or if they fixed it, but idk why they'd be silent about it
native was bad, it was washed out for me
idk, I spent so much time looking at so many different types of images in this game that I truly don't know what's what now haha
what other mods do you have?
i had a lot of crashes before clair obscur released
that's 15/100 peak brightness, so around 600 nits
all sliders at 10
when you posted this the other day, I actually booted up the game to check, and at least with renodx set to off, it looks just as scuffed as I remember
so idk
their sharpening is such an abomination my god
did they fix their antitamper stutters btw?
my game crashed 10 times last week :/
I haven't kept up with mh at all
well i have decompressed textures
and it feels smooth
native, ultra preset, uncompressed high res textures (dlc),
super smooth, just look at the micro stutter graph, it's flat
they removed the anti temper it seems
it used to be laggy without ref*
They've updated the game?
No, they haven't...
Anti-tamper is still present
possible they fixed the stutters caused by the antitamper, though I'd expect them to make a big deal out of improving performance
Could be the uncompressed high res textures?
They updated direct storage in tu1 that helped with stutters a bit
lol guys i had ref still active! my bad
that's ref
reshaded was turned off by renaming dxgi.dll
I'm using REF mod to tweak the fog
mod off
mod on
sorry for the confusion 😄
capcom fixed nothing, ref did
Makes sense, because without Reframework, Crapcom anti-cheat still blocks altered or unsigned pak files
Is this normal? there's like a square shape of shadow around my character, I remember seeing something simular in MHRish but not in wilds, maybe it's patched in?
are you on an AMD GPU @scenic wagon?
there is a newer "custom" reshade build that might fix that issue
I forgot who did that, someone should know...
yes 9070xt. So that's a AMD problem huh, interesting..
no, I think it is a reshade issue
but it happens "easier" on AMD or something like that
there is a fix that @fleet frost submitted to reshade
but there is no new release yet
oh ok i'll try find it thanks
someone here compiled the fix
but I can't find the file now
it was merged 3 weeks ago
it's the pinned reshade in #🧩renodx-dev
@scenic wagon
no reason to be on 6.4.1 at this point
Got it 👌
does it work now @scenic wagon?
yes it's fixed
nice
I think the tldr is Nvidia doesn't follow standards as well or closely and AMD does causing some issues when assumptions are made.
makes sense from all my years suffering on Linux with Nvidia
did something about colors or highlights changed in latest updates? feels like the game looks a bit different but maybe I jus tforgot how it looked
Nvidia suffered rockstar syndrome where standards were merely a suggestion. AMD follows them which probably is why they've gotten Freesync, etc, to be actual useful standards (VESA vrr is basically just Freesync basic) than an overpriced feature that may or may not cease to exist at some future point.
They also refused to make a blob that was easy to tie into the kernel and loading them was harder at the time. Since you had vesa and then switching over as a user and-
AMD just open sourced their driver. I hear Nvidia is trying but there's heavy restrictions on what is open and it's kinda just a mess.
AMD is responsible for more than we give them credit for, really. I mean Adreno, the GPU most common for phones for a good while until Mali started catching up...well it's an anagram.
Adreno
Radeon
It was made of an AMD division sold off to qualcomm.
Tech history is weird
Also lots of non-standards still out and about. Like the monitor feature to eliminate motion blur that's on some monitors is just the standard for 3d movies but used in a different way where the frames are drawn in place of drawing two separate frames, one per eye, and flickering the backlight in time with those refreshes.
Kinda why the 0 blur mode is a lot dimmer and tears like crazy if you drop beneath the framerate it uses.
(You're basically tearing on two frames)
The filmic preset is the closest to vanilla lighting on SDR, but is making my screen go black during hunts
does anyone has a fix?
during roars and mounts
using disable post processing mod?
yes, but the issue only happens with the filmic preset, vanilla+ is normal
something that is strange too, is that even with same settings a vanilla based and a filmic based preset are very different from each other
that's expected, you have to set specific settings in that mod for it to be compatible
the stuff in red boxes
that's an issue we have in SDR, there's a setting that's hidden but still applies and the preset button switches it. I actually do think we should put out another build that fixes that @dense knot. SDR needs the pre/post grade option.
thanks, it was indeed the local exposure
just so you know, renodx can do everything those required checkboxes can do. Pre/post grade (or, for sdr, vanilla/filmic buttons) will do the color correction setting, we bypass blurred luminance with no option not to do it (cause it's ass), and we hijack the film grain and apply our own, which can also be disabled.
yeah blurred luminance is really bad, it was the reason why local exposure was off, its hard to use without the blurred luminance
in vanilla at least
in renodx it looks really good without the oversharpening
so, I should keep the options in the red boxes be checked?
Some have been finding him very easy ~ but, the caveat is that it depends quite a bit on individual skill level, and some cannot conceive that what is easy for them may not be for others
I mean... early in World, Anjanath gave me a ton of trouble, and now, he's so easy even in MR that I feel like a bully, haha
i'll make a special build to hunt that big boy
anti stun with thunder res maxed out
The environment matters a lot vs him. Really liked the hunt.
Add evade extender 3 to that set :)
Nothing special tbh. Just equip 3 steadfast/stun resistance on your normal build and you’ll be good.
I got the full armor set in just 3 hunts without dying.
Just watch out for the delayed lightening ticks after most attacks. If you use a shield weapon like charge blade or gun lance, you’ll be good.
Yes
Don't mistake your skill as being representative of the difficulty others might face
I went full thunder res, stun res, evade extender ~ and I was still getting walloped because he's just relentless. The lightning bursts also made it hard to predict.
What weapon did you use?
SnS ~ Rey Dau was aggressive enough that I kept whiffing charged chops :|
He just would almost never stay still
I don’t have a main, I usually start new fights with gunlance then charge blade then switch axe then hunting horn then others.
This to me is the progression from easy to difficult. Learn the fight and move with GL then charge blade to make it slightly difficult and so on.
Some attacks would just ignore my shield block, as well
I can understand why sns would be difficult.
Tempered Rey Dau is rather easy now ~ but Arch-Tempered has more than a few surprises to make up for that
I’m talking about AT.
I know
In the end, I learned to reflexively dodge the lightning with evade extender helping out, and then just looking for enough openings
But the increased aggression meant that I could easily get caught off guard if I wasn't careful
There were many cases where I just got blasted away ~ moxie saved me once, got carted by lightning, and then somehow managed to not cart again
GL is basically block everything snd don’t worry about hitzones
CB is perfect blocks and optimize hitzones
SA is counter and hitzones
HH is dodge, hitzones, keep an eye on own buffs (and others if MP).
Once I have successful hunts with HH, the monster becomes homework.
For AT Rey, I’ve only done it GL today. Will progress more tomorrow.
That’s likely because of lingering/delayed lightening strikes. Whig GL blocks with a single guard (auto blocks the late ones). That’s why I like GL to learn fights.
SnS does that too ~ I just got clipped somehow. I had started guarding as he was coming at me ~ but the game treated it as if I wasn't.
When it did properly block, lingering and delayed lightning didn't get me
So those isolated instances are a little odd
I know sns is very potent. I just don’t like its range/reach. I still like the kit though.
Has anyone tested the new hot fix nvidia driver from yesterday with mhwilds yet? Any improvements?
SNS: The dance of slide slash when you make a mistake and get caught in an area about to get nuked
does anyone having this problem with the diva? This only happen with the vanilla+ preset, filmic preset is working fine
New nvidia driver released
Couldn’t see any comments relating to wilds for it on Reddit so
I will try it later but I have a 4080s so my issues were pretty random
They finally acknowledged wilds stability issues tho im not sure if that includes crashes
I get this issue even without reno and using filmic as well
no idea what the cause is
The last stable Nvidia driver for Wilds is 572.83 afaik
and for many other games too
Ik i was just saying in case they fixed wilds
doesn't seem like it though
maybe next driver since they finally acknowledged it again
Last AT hunt gave me 4 tickets lol
the details of the gamma set are amazing
recolored with silver/saturated red
why some sliders disappeared? game brightness/max peak brightness etc
Renodx version 3.8.1 (latest version from pinned comment), was not like this last time i opened mh wilds (3 weeks ago)
nvm sliders appeared on their own, but something's off..
I have the same thing. Windows, monitor and game are in HDR.
Did you update your driver? And amd vs nvidia? I know with AMD current drivers are very unhappy with seeing VRR monitors as HDR with Wilds. The options are to disable VRR or to modify the freesync range with CRU. I had some luck changing the monitor to 12-bit YCBCR 4:4:4 with the driver, but that made Rise crash even if it made wilds happy.
Something to do with wanting the game in fullscreen to display HDR. But wilds doesn't have fullscreen exclusive (neither does DX12 without tricks).
If Nvidia it's possible their latest drivers picked up the same issue.
I am on latest drivers now but haven't tested with mhwilds, I will have to check if I have this problem when I get home later tonight
One way to tell if it's doing that is I found windows auto-hdr will work, but brightness won't say "HDR" in it in the settings.
Solutions for AMD are basically to delete the freesync entry and remake it in CRU. Some people say 68hz-240hz or whatnot depending on monitor but I found using the monitors normal range also worked. It's weird.
I don't know how it solves it or any of that jazz just that it makes the game seemingly happy.
Nope on latest drivers and reno is still working like always
Not that then unless it's also monitor dependent.
another thing, using the RCAS Sharpness even at 1 makes the game oversharpned, the difference to 1 and 0 is higher than 1 to 50, i dont know if it its something with Lilium RCAS or RenoDX
That’s just the way CAS is. With 0 we don’t draw the shader at all. With CAS, a value of 0 still sharpens the image.
That’s why the jump is sudden, cause it’s sharpening on vs off in general
Most games don’t actually disable it at 0
thats unfortunote, my game is a bit blurry but with RCAS on 1 its turns oversharpened, but thanks for the atention man
man some mod be breaking my game
thought it was nvdia driver but no
it just goes to a black screen after loading
Have you checked Nexus for mod updates?
Also if you decompressed the textures be sure to check if they had a game update since well...gotta do it all over again and verify integrity since one file is likely empty.
Yeah I update all my mods and I never used the decompressor
I ended up turning on and off the mod preset on fluffy and that fixed it oddly enough
Isn't default usually the best for most?
Any tweaking required would be for your own specific set.
use one of the two presets (vanilla + or filmic) and adjust to taste from there
thank you guys
i think default is good
@dawn harness @thin fjord I think i should set game brightness at 203 nits instead of the default (142 i think)
depends on what your max brigtness is, but yeah
I've been having issues with wilds more and more
rolling back to 572.83 doesn't help
Made it worse somehow
I legit just crashed twice in a row
Like fully not just the game now
are you using REF mods while REF is injected through SK?
@fading cape try changing these lines in config.ini in the main directory:
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=6
by default it stays at 8 and it caused issues to me with crashing after one of the updates (I think they changed it to this value)
but after swapping it to 6 I had 0 crashes
Why 6...?
idk it works for me
I assume it does not allow to use fully use some of the threads during some tasks by the game for the processor so it doesn't crash/lock out but still works the same
I've never had the game crash, and I'm using
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=16
Have you cleared your driver shader cache? Tried running without mods, and then added mods one at a time? What about checking for mod updates?
But it's not really a solution ~ it doesn't really fix anything, just hides symptoms.
well it literally solved all my crash issues
so I thought i'd share
I'm not exactly a technician to know how it worked I just know it did xd
And you don't know why? Mods? Driver and version?
no idea why yeah, I'm using clean 572.83 but I've used different ones before too
for mods it's reframework and lens distortion I don't remember if I had anything else, been a while since I played actively
it just started crashing after one of the patches
so I assumed they changed something in the config
and considering how lazy a lot of their stuff was them just enabling multithreading without properly testing it sounded pretty possible
I think it might be possible that the config itself was an issue and changing values could've affected it, but I'm pretty sure I tested it back then by putting setting back to 8 and it crashed again
so maybe it's processor related
I'm using 7800x3d if that helps, 2part processors might work differenty if that was even related to that setting specifically
What GPU?
Also, what GPU?
For Nvidia 4000 series and below, 566.36 is the superior driver, unless you really, really, really need anything newer for whatever reason
Anything past 566.36 has been a buggy nightmare, and Nvidia seemingly haven't been able to fix the bugfest to this day
gigabyte oc 4070 ti super
Downgrade to 566.36, clear driver cache and tell me if it still crashes
clean install fixed all the bugs for me (by clean install I mean DDU and driver install tuning)
bro I'm not doing anything to QA test mhwilds anymore lol
That won't resolve the bugginess
You're blaming Wilds instead of Nvidia's shitty drivers
I just shared my suggestion to the person struggling that's it
It's known that drivers beyond version 566.36 for a mess for 4000 series and below
Users have been having a lot of random issues ~ and some say they don't have any issues
There's apparently no rhyme or reason to the bugs
my take on that is that fresh drivers are bloating stuff upon installation and cause issues because once I did the true clean install everything works perfectly for me on 572.83
no stutters no black screens upon rest mode for the monitor nothing
Meanwhile you post suggestions that merely hide symptoms caused by buggy drivers
bro
I'm not here to argue with you or to hold the absolute truth about the problem
I just shared a solution that worked for me
I don't care
ok?
Yes, but you don't even know why it worked, just that it "did". It's basically a hack that solves nothing but kick the can down the road.
If the game is crashing with 8, it's not the game, it's something else
572.83 is working perfectly fine, with a 4080, on my PC. I don’t think that the driver alone is the problem, and I need no ini edits to not crash.
Maybe it’s the Windows version or the OC becomes unstable with the driver. It’s hard to tell. Testing the game with 566.36 is a good idea, but it should work fine with 572.83 too.
Yeah, as I said, the issues are rather random, from what I've read online. Some have issues, others don't.
anyone tried this?
No, but the comments keep saying it crashes.
Probably AMD users ~ problem is that AMD adheres strictly to driver standards, while Nvidia treats them as suggestions that they can ignore as they please, causing endless issues.
Which is why the Seikret Alma mod crashes only seems to affect AMD users...
Speaking of drivers there’s a new nvidia driver
It’s supposed to fix issues with stability for wilds
🤞
"Slight stutter may be observed on certain LG TVs at lower refresh rates when G-SYNC is enabled [5198025]"
it's fixed
interesting
did anybody try this? I don't want to break my game files
Dump it in natives ~ if stuff breaks, delete the folder. Of course, back up your current natives folder, if you have one, just in-case.
I recently starting having crashing issues with Seikret Alma for some reason :|
So had to do just that...
Latest update just fixed the game for me
I changed StagingBufferSize to 256mb and used cpu decomp on a 9800x3d and the stutters are gone
Finally a fix for this?
even more weird bugs for wilds with new nvidia driver update
why even release a driver if you aren't going to fix anything
Might aswell just stick to version 566.36
Everything above that is just a mess for no reason
It's possible that they've done so many changes to the 570 series drivers to support 5000 series that they can't even fix the bugs it causes for 4000 series and below, lmao.
makes since
i only had two blackscreens and very infrequent crashes on wilds before the driver before the newest
now i can't even launch the game
gets worse every update
Yeah same
Using AI to write or autocomplete code is a nightmare ~ it causes more bugs than just writing it fully by hand. Good luck to the programmers that have to fix all the mistakes.
just updated my bios for the first time in a while maybe ill be able to launch the game

nope
also my ram is corrupted now or something
Try reinstalling your Nvidia driver via DDU?
you talking about the latest one?
i haven't rolled back yet
but i didn't even have issues with 572.83 before .02 but it still had issues when i rolled back to it so maybe i should use ddu i typically just do a clean install. I was hoping the newest one would fix issues i had but nah
Whatever you're using now, I guess, just to compare. Try 566.36 if nothing else.
that seemed to fix it somehow (for now atleast)
latest driver still
shaders legit took like 30 minutes to compile idk what was going on
Have you set up your Wilds config file properly?
ParallelBuildCommandList=Enable
ParallelBuildProcessorCount=<number of logical CPU cores>
anyone on nvidia 576.40?
Fixed Gaming Bugs:
[Monster Hunter Wilds] Random stability issues [5204023]
Possibly #1347155473266114580 message
Maybe try doing a DDU reinstall :/
The ref fixed the stutters but my frames where still all over the place, using rtx 5070 ti and 9800x3d. StagingBufferSize to 256mb fixed this
the new nivida driver works for me fwiw
ok updated this shit again, time to see if it works
works
no more out of vram issues with high res texture pack (as expected)
but:
yeah maybe don't update driver @shut violet 😂
I don't want to play anyway, was just checking
no idea what nvidia driver devs are smoking since this year
probably too much AI "help"
I've seen a disturbing amount of hype for AI on Hacker News, but I'm not sure how representative they are of industry trends...
I'm now on newest driver and it's running pretty good now. Played last night for about 4 hours straight without much issue. Frames can still get a little stuttery in base camps but it think that is just inevitable in this game. Am also using the direct storage ref plugin with stagebuffersize set to 256mb
What is this stagebuffersize and what does it do?
Update1.1.0:
Add a dll plugin to set custom StagingBufferSize.
Open .ini file to edit it.
Recommend value: 32, 64, 128, 256, game default 64mb.
Increase bandwidth saturation at a price lower render budget.
High-end rig try set it to 256mb or 128mb.
Yeah 256mb did the trick for me
thank you, i did not realize it got an update, standard was 128 and im using 256 now, lets see if there is a difference

suprisingly the ddu seems to have fixed all problems i've had still
haven't had any crashes since
despite still being on the latest driver
573.82 works fine so no reason to change, for now 😄
I have to ddu on every new driver since rtx 5000. Always some game that crashes trying to use old shaders
Damn x3d is wild... Built a "budget" high end build for a friend and he's getting more fps on a 7600x3d/9070xt than I do on a 7700x/4090 at 4k lol
CPU bottlenecks are rough
Massive L3 cache is pretty nice 🤤
On Windows, perhaps...? Java Minecraft just zooms on Linux ~ Java just seems to run better on Linux in general. Maybe it's CPU scheduling stuff.
You need sodium for windows minecraft
You need it for Linux Minecraft too, because default Java Minecraft is shit in general. Microsoft wants it that way, so Bedrock can appear "better".
did they ever fix the massive stutters with the high res textures pack?
no
you need to unpack the textures
search in here
that's the only reliable way
Man
Sk breaks Reno now
Updating sk is like a fucking coin flip if it's gonna break anything
In Wilds? RIP
Yea but it probably breaks shit in other stuff
depends how you load reno / reshade with it
Works fine here when done in a specific way
Can’t say that cause I’ve played entire games with it like that so that’s just factually wrong
I haven’t tried with this game though
It used to work with renodx
Some update in the past couple weeks borked it
I've tried
Regular reshade dxgi
Reshade64
Reshade loaded as an add-on in Early or late
And it simply makes the game not hdr
There's an interaction in there somewhere that breaks
I have not tried a local sk install
just did a fresh install and it's working fine for me. using sk 25.5.15.1, ref 1152, reno 3.8
auto-loading reframework as REFramework.dll and reshade as ReShade64.dll
keeping reframework as dinput8.dll also works
It works for me too
In Wilds? It didn't do anything to my HDR, native HDR worked fine.
'Fine' as in, it was bad but that's just how the game is.
It's making windows think the games not hdr
SK didn't interfere.
So everything is Uber saturated
Only when I launch with sk
Even without reshade
It's doin something
Open HDR window in SK, and make sure it's set to either no HDR or HDR10 passthrough.
If that doesn't fix it, then idk. Your shit seems cooked.
It switched to hdr10
How
Why
I never opened that menu b4 I didn't even know it existed lmao
Time to try with Reno then
RenoDX loaded via central ReShade install in SK has worked for me from day one.
Yeah it worked for me in the past
But I guess somehow sk started tryna manage the HDR and that borked it
Is there a keybind for it that I hit or smth
Hm
but idk if I set that shit ages ago, or that's how it ships default.
Actually
I had to
Switch the HDR off in sk and then back to HDR 10
Now it looks fine
Time to reput renodx
Yeah, when there's native HDR in the game, SK will put that HDR10 tab in passthrough mode. So, you can tweak it further if you want, or keep it by default how the game gives you.
Well after messing with the HDR settings it works now
I never touched those settings so I have no idea how it broke in the past
Oh well
At least it works now.
Remember that you can always 'reset' your profile from here.
This will make it as you launching the game for the first time with SK.
Good for troubleshooting and such if you find yourself in a weird scenario like that again.
I dread updating all mods and reunpacking textures to play again...
I might have heard something about Vortex alternative for keeping mods up to date, any idea if there is one?
A demon begins his HUNT. Become the master of the fist with the Monster Hunter Wilds x Street Fighter 6 Special Collaboration!
The free Akuma hunter layered armor with special actions and Blanka-chan Palico layered armor arrive on May 28, alongside a cosmetic collaboration paid DLC pack.
Please note: these paid DLC items are sold separately ...
Akumas moves probably gonna be pretty cool in HDR
I'm having issues loading renodx in monster hunter wilds, I'm using SK to load reshade as ReShade64.dll
16:55:10:172 [23784] | INFO | Loading externally registered add-on "Special K" ...
16:55:10:172 [23784] | INFO | Searching for add-ons (*.addon, *.addon64) in 'C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds' ...
16:55:10:172 [23784] | INFO | Loading add-on from 'C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\renodx-mhwilds.addon64' ...
16:55:10:173 [23784] | WARN | No add-on was registered by 'C:\Program Files (x86)\Steam\steamapps\common\MonsterHunterWilds\renodx-mhwilds.addon64'. Unloading again ...
Seems to work if you inject ReShade via SK (not local folder) and the addon via SK (not local folder)
i would load it in the way sk prefers, in the AddOns folder inside the SK game profile
Yeah, central install of ReShade in SK and then load RenoDX how V-Sync just mentioned.
Worked great for me from day one.
– Monsters resistant to paralysis now gain more paralysis resistance each time the ailment is triggered on them.
No more paralysis abuse 👌
– Improved visibility by adjusting the transparency effect for large monsters that appear close to the camera.
possible shader change? hope it won't break RenoDX 🐸
good, now I can change my CB back from para lol
👀
Hopefully not... but we'll see.
Paralysis was boring anyways ~ elemental builds are more fun
true
inbefore performance is still total ass
probably
It's just RE Engine things. :|
game dev skill issue*
they are the least talented capcom dev team lets be honest
Nah, that honour goes to the DD2 team
RE Engine just sucks massively for any open-world title
DD2 runs and looks great now, but NPCs will spawn and despawn in your face 
a plumber doesnt blame their tools
same shit with game devs, talent can work around any issue
it's very much a skill issue
Wilds doesn't have that issue ~ except for the very rare bug I have never encountered
No... sorry, but game engines have limits. RE Engine was simply never designed for open world titles.
that is not an "issue" but a choice
because the npc logic was tanking the fps lmao
so odd
they did a much better job in wilds
Talent can only contort a game engine's quirks so far before the game engine just can't be bruteforced into behaving.
RE Engine is a corridor engine
And suffers massively with lots of NPCs to handle
ok but have you seen mh wilds performance standing still? it's very clear the game devs don't know what the hell they're doing
So it's a miracle that Wilds manages to not blow up
jedi survivor levels of crap
Wilds performance varies significantly depending on the scenario
Different areas have different results
which is a sign of poor optimisation
No, it's a sign of an engine struggling to deliver
I've played the game long enough now
I've been to every area in every map, and have noticed lots of oddities with the FPS
you're not a game engine developer so you're not qualified to say that
Some areas are good ~ others, oddly not so
Look who's talking...
All I can say are my observations
we can agree to disagree then
I know at least enough about game engines on a surface level to know that RE Engine is awful for open world titles, and seems to struggle with lots of complex AI running at once
Then you're showing how disingenuous you are
people love to blame engines when it's normally the people involved fault
ignoring the fact the game devs dont have all the time in the world, you can see how corners would be cut
and then people blame that on the engine itself? nah
almost like being rushed makes a games performance worse
You just show how little you understand ~ it can be both or either, depending on a whole host of factors.
The game was rushed by about 6 months, it has been believed, given it's state and the TUs that have been released.
The game started developed just before the COVID era hit, so there were many delays.
Game engines can be very much at fault ~ they're not universal.
Different engines can be very much tuned to specific tasks, outside of which they fail abysmally.
i guess we both have no evidence for either of our opinions
so they are both equally invalid
A bad plumber does!
I like this version of martyrdom.
it would be interesting to see a noclip documentary interviewing people about crunch time on various projects throughout their career
to think about how some game could've turned out way better with an additional 6 months of work
You're the one who claimed that game devs are just idiots who don't know how to optimize for a game engine
Yet the MH devs are easily the most competent
you have no proof of that
It's effectively the same thing
no it isnt
Compared to the DD2 devs, anyways
That's how it came across
well that's not how i meant it
Then pick your words better
i mean you have no idea what senior person switched teams at the last minute to save some game or tech because game development is shrouded in secrecy for some reason
Now you're just speculating...
so are you mate
You make so many presumptions based on nothing at all
No, the point is that you accused the game devs of a "skill issue". You can't then try and shift the blame.
just agree to disagree for fucks sake, who cares
All I can do is state that they probably did the best they could with the engine they were provided
Capcom's management were also probably breathing down their necks somewhat
in the time provided*
In others words, you have no idea what you're talking about
You did, very much, just a minute ago.
which often is not enough, due to working constraints or greedy publishers
So don't accuse the devs of a "skill issue" when the end product clearly has a lot of love and care put into it
RE Engine is known to be awful with open-engine games, with lots of NPCs, yet it's better than DD2 was with a lot of NPCs and big areas, so it seems reasonable to conclude that the MH team is just more experienced
Again, with your baseless accusations
The art and tech teams would have worked very closely to achieve their vision
What is see is the product of a team that did the best they could with the tools they had
i dont see how a experienced team could release such a shoddy product, well the tech team failed then
do you work for them? why do you care what i think about them?
Because you understand seemingly... nothing about game engines, game development and game publishers
When you make broad sweeping statements like that
you haven't proved you understand anything about game development either
The tech team didn't "fail" at all ~ the game was mostly stable, even with a base release
Though it seems that DirectStorage stuff was fucked up
That is, streaming of assets
That's an engine issue
You can't just go "no you" as an argument. That doesn't work.
i havent heard an argument from you about why the devs deserve any credit
I haven't heard an argument from you about why they don't
Only "skill issue" ~ which isn't an argument. It's a baseless assumption based on a shallow understanding of the game.
How much of the game have you even played?
you dont need to play the game when there are performance reviews and benchmarks
lmao ~ many of those are really bad indicators of actual performance overall, because they don't do thorough testing of different areas and scenarios
The state of PC gaming right now is that many times a game arrives and we don't feel comfortable about producing optimised settings because an optimal experience is - in our opinion - not within scope to the player. So it is with the disappointing PC port of Monster Hunter Worlds, as Alex reveals.
Join the DF Supporter Program for pristine vide...
You basically have no idea what you're talking about if you've not played the game
Yes, I know ~ but that doesn't change my argument
I've played the game long enough ~ HR 124 ~ to know how each area performs on my system
stable doesn't mean the game runs without crashing, it means a baseline of acceptable performance, of which the game did not have at launch
Some areas are great, some are fine, some are... something that doesn't really make sense
Yes, but the game wasn't terrible by any means
DirectStorage upgrades did wonders for the performance
if you release a product like that at launch, you've failed
IMO
Hinting at streaming issues
Monster Hunter World was atrocious at launch too
It got really good ~ then they broke it with Iceborne
Then they fixed it again
there is an entire DF video proving this statement wrong
Then you're cherry-picking whatever you want to believe
The DF team has no particular insights into Wilds
It was mostly stable for ME
Maybe not on their systems
lol
now who's out there with the ridiculous arguments, works on my machine is not a valid take
You take one video, and extrapolate it to all hell
What you don't understand is that it means that the engine works fine in certain conditions, and just crumples under others
Which speaks of engine issues, not game dev "skill issues"
The engine just can't keep up without bruteforcing
But from my gameplay experience, the game devs did their very best
DirectStorage seems to be the worst plague for Wilds, though
It causes a lot of streaming issues for assets, leading to lots of weirdness
It's not just Wilds ~ other games have been ruined by DirectStorage issues
you can't prove that, just as i can't prove the opposite
I'm not trying to "prove" anything ~ just that that's the pattern
pattern doesnt equal reality
How about getting evidence of the supposed game dev "skill issue" claim?
like i said before
And baseless nonsense without evidence also isn't reality
How about playing the game?
i dont need to when there is footage and benchmarks on youtube
It's a bullshit statement that means nothing
Then you have no right to claim really anything when you haven't played the game yourself
I've watched videos, benchmarks, and played the game extensively
there's benchmarks and footage from all versions of the game on youtube
I've fought every monster
That's just not enough
It tells you nothing about how it will play on your system
sure it is
Or whether you will enjoy it or not
if they have the same specs as me, why would it not be?
i dont enjoy games that perform badly
Why the hell are you wasting time on benchmarks instead of playing it yourself?
because some of us aren't weak willed gamers willing to buy anything to find out
I may as well consider all of your opinions invalid unless you play it yourself for long enough
lmao. The game doesn't even perform half-bad.
again, benchmarks with frametimes exist, unless you're saying that they mean nothing as well
No, I'm just saying that they're not the be-all and end-all
they are a good judge of performance
You're treating them like the final word
Not for continuous updates and improvements
DF has a point, yes, but they did no real in-depth testing from my experience
They did enough to expose the issues
But that's about all
cant be arsed to argue with you anymore, feel whatever you want to feel but game devs get far too much slack from the public willing to tolerate crap performance IMO
I play because I trust the devs ability to improve performance and smoothness over time
Which they genuinely are ~ they listen to player feedback
Showing that you understand nothing at all about how much effort game devs put into making a game work
You don't understand the effort or cost put into it
i dont care stop tagging me
You don't understand that RE Engine is well-known at this point to suffer in open-world games, but the MH devs can only do so much
You care ~ far too much, for someone who's never played the game, understands nothing about game development, and only has the most shallow analysis from benchmarks and reviews that don't get a full spectrum analysis of the game performance, nevermind testing updates against older versions properly
if you say so
Then play the game or talk about games you do play, in the appropriate channels
you're the one still talking
And you keep replying
you are tagging me
So what? It's Discord. Move on.
i was taught to reply when spoken to
this is on you
dont tag me and i wont reply, that's how it works
and you know the engine like the back of your hand I assume. It could be the engine, it could be capcom devs not knowing how to make open world games. How do you know which is it? what real insight do you have into this?
dont bother mate, bro couldn't even accept the fact i said my opinion was ALSO invalid lol
Don't use that excuse on me, please
it's not an excuse, it's my reality
I am genuinely curious tho, maybe he does know.
Quite possibly the MH devs do not know ~ but they seem to have better idea of it than the DD2 devs.
My admitted only insights comes all of the atrocious issues I've seen raised by those who played DD2 ~ especially the NPC despawning weirdness.
MH Wilds just does so much better with tons of AI, unlike DD2, so it raises questions for me.
That said, DD2 does manage excellent open-world environments when there is no AI stuff to deal with...
But you don't have to reply
Can you accept that?
so it's all guessing
either he's a dev defending his team (doubtful) or he believes the fact game devs never fork engines mid development to fix problems like The Coalition did with Gears 5 and UE4, a game of which had no shader comp stutter in an open world, famously bad for UE4
I've played MH Wilds extensively and modded it enough to know that Wilds is not game dev "skill issue", at least. If anything, something is awfully wrong with RE Engine and it's DirectStorage implementation.
i was taught to reply if asked a question
you see we can definitely tell UE4/5 are awful at open world, because there is a huge sample size of games from different developers all with the same issues
Indeed, that is true ~ but I've also seen enough... fanboys(?) claim that it's not the engine... that it's just game devs not knowing anything
we can also see game devs aren't little babies incapable of fixing performance problems as proven with Gears 5 and its open world design
Nevermind that UE has awful documentation
Whereas the MH devs have full, direct access to everything about RE Engine in-house.
I am ready to believe you, but you don't know anything either just like the fanboys defending
Fair enough ~ what I will say is that I haven't seen any reason to believe that the MH devs have a "skill issue"
the truth is no one knows but the fact they are using their own in house engine and they can't use it in ways, or fork it and make changes to improve it, speaks volumes about how much talent is there to be honest
i refer back to the gears 5, forked UE4, for open world example
That just rubs me the wrong way, that thought and logic
it probably is no different to UE, they probably have a separate engine team that documents and support similar to how it would be with a 3rd party. But again it's all just guessing.
It speaks nothing but what you believe ~ you don't know anything about what goes on at Capcom
neither do you pal
I don't either, but I won't bag the devs
no, they definitely have improved it and adjusted it what do you mean.
so accept the fact we are both wrong
They made World work really well
They broke it, fixed it, broke it, fixed it, and it runs excellently
Wilds? Well, it's still early days, perhaps
World was a terribly optimized game as well
Yeah, at launch
it got better towards the end yeah
Yeah, they broke their optimizations with Iceborne, then fixed that again
and they had like a decade with the NT framework engine by then too
Any good game devs will do just that
They learn from feedback and listen to their players
right....
If players complain, and they try and fix, that's good
usually true yeah
So far, the devs seem to be pushing out tons of fixes ~ along with trying to fix the performance issues over time
Yeah ~ apparently they had to really contort MT Framework into behaving, as it wasn't suited for maps like the Ancient Forest
I recall reading some stuff that it was tricky to make work
But the end result was quite good
when you're selling a product for money, there is an expectation of an acceptable baseline of performance
i wont speak to how the product is now but it is very clear that it was unacceptable for launch, a point in time at which they are charging the most amount of money for
if you want to defend that practice, go ahead and i'll start ignoring you
Expectations can be very unrealistic
did you even look at the df video? it was unacceptable
The game seemed to be rather polished at launch, despite the issues it had
I played it day one
I blazed through the story
It was... acceptable
Yes, it struggled at times, but it wasn't particularly bad
It's just better than it used to be, which is good
we clearly have very different baselines of what acceptable means
And yours is based on not even having played the game to get a feel for what that means
I'm rather familiar with Wilds various hiccups now
well my experience wouldn't be any different to yours if i played at launch
You cannot know that, having never played it
It's not a port ~ it's DirectStorage being shit
stop getting hung up on words
im talking about the technicals of the game
directstorage being coded shit you mean
works fine in other games
the PS version has all the same issues. It's not a broken port, just a poorly optimized game overall.
No, you've only mentioned "game dev skill issue" and linked a video that you've mentioned nothing from
bro cant accept my opinion
Console performance is... very sad, yeah :/
Because your opinion is very much uninformed
I've followed every bit of info on performance bugs since day 1
broken port is just another way of saying bad perf
No, it's not
it is to me
Then your definitions... baffle me
There's bad performance, yes... but it's not a port of anything
It was released on all platforms day 1
You did, apparently
But not a bad port ~ they're not the same
We... never left...?
well the conversation would end if you stopped, fucking, tagging me
Then choose to stop ~ change your patterns, if it bothers you so much
fuck you
Well... rewatching the video, it's as I remember ~ all related to DirectStorage
The frametime hitches when turning the camera, the low texture quality ~ it's all streaming issues, caused by DirectStorage
Some games actually fixed their performance issues by allowing DirectStorage to be turned off
But DirectStorage is built into the game's foundations, possibly...? So, no solutions in that regard.
Just the devs trying to fix DirectStorage being pure arse.
The CPU bottlenecks on lots of NPCs too... if you don't bruteforce it with a decent CPU. Which is known issue with RE Engine and NPCs ~ it just can't handle so many.
Which is why DD2 has such shocking issues ~ and probably why the devs made the game aggressively despawn them
Wilds also struggles GPU-wise, as RE Engine is a corridor shooter engine being forced to run an open-world with lots and lots of details and rendered NPCs
But it's still better than DD2... somehow
not even 9800x3d can bruteforce this creation
new update, 4GB download, very long patching
oh fk, it's redownloading all textures haha
i forgot to reverse old textures pack
im jealous on that downloading speed
anyone teste the VRAM usage optimization?
Anyone know if the update broke any mods?
It's why I just resorted to doing the full replacement method ~ and then backing up the vanilla files with a .bak suffix. I don't let Steam auto-update, so I can first restore the vanilla files.
Yes, various. Reframework mods should probably still work fine. Natives mods... well, https://www.nexusmods.com/monsterhunterwilds/mods/1651 exists, happily
A bunch of natives mods won't work at the moment, alas
I renamed them in my mods folder with a -broken suffix, so I know to not use them until an update arrives
jesus capcom milking on dlc
tempered gore magala is very challenging
25min hunt
the host played HH with full support
to avoid carting lol
that reminds me i have to decompress textures again
textures are lacking resolution on my screenshots
Sorry, are you saying that even if I enabled the HD texture pack. certain scenes/objects won't use hd textures, unless I do decompression?
Steam redownloaded the dlc textures so I was using high textures after the update to avoid high res stutters.
I redid the decompression, make the hardlink and high res textures are working smoothly
I'm also using the directstorage mod to enforce the gpu decompression
The latest version has a buffer size option
I'm using 256MB buffer
i had to reinstall the game, can someone tell me why the reshade addon is not loading correctly?
Somehow worked installing reshade "officaly" through the installer, idk why but im happy
renodx wilds updated to reshade 6.5.0
good to know
Is there a new addon file?
nexus
You can also download RenoDX from https://github.com/clshortfuse/renodx/releases/tag/snapshot
Look for renodx-mhwilds.addon64
I just installed ReNODX for this game and set the peak brightness to the same value as in the Windows HDR calibration tool. Everything looks fine, but with ReNODX, everything appears much darker. Is this normal? I'm still kind of new to this ReNODX thing and don't know how to set it up properly.
You can take a screenshot with reshade and post it here
RenoDX mods usually match vanilla game as much as possible, but MH Wilds vanilla is bad so this specific mod is opinionated
Don't know if I did this correctly. The second one is with reno Vanilla+ preset, nothing changed, just peak brightness as instructed. I used this mod in Calir Obscur and indeed it looked excatly the same in terms of brightness that why I'm asking
It looks right.
Yeah, it looks right, and much better.
I was talking about this the other day actually, it was my first RenoDX mod and I thought i installed it broken or something, with the amount of difference it made.
Played a bit more and much preferred it, took a lil getting used to, though.
Especially in dark areas.
Lava areas are eyes searing now, too.
Takes a few seconds to adjust my eyes after I leave that area, lol
FWIW, I played the game vanilla HDR for 50hrs, and then used RenoDX for another 20hrs or so (until I stopped playing), so I've seen every single area and instance in vanilla HDR
And then revisited most with RenoDX, and would highly recommend RenoDX overall.
I see you're only 50mins in so you might be hesitant, but if I were doing another playthrough, I'd just stick with RenoDX from start.
Yeah it looks right. Just fyi, this is one of the only renodx mods where the goal was a transformative difference in the game’s look. The native hdr isn’t too bad compared to SDR, ultimately this mod is for people who think the base game is pretty ugly.
Honestly if this mod someday does not work anymore im going to drop the game, i can never go back
lol
what 1400 usd
no i mean its around 800 here
msrp should be 1k iirc
I don't think this was ever 1k MSRP in States
And I don't think these went up during the tariffs fiasco either.
They are, yeah
Looking up the history of that monitor.
Even LG's home country released it for $1600 USD at launch.
If this reddit boi is to be believed, that is.
But it also had a discount at launch, so it brought it down a bit more.
Anyway, 800 USD is amazing price for that monitor.
If I were in a market for a smaller sized monitor like that, I'd consider it heavy.
i would buy it if its 42 inch
32 is too small for me now
Haha, same.
42" is bare minimum for me now as well, in 16:9 scenario, not UW and all.
Unless I've got space constraints.
well mrsp was 1300 just checked that
but apparently no one is buying it so they have to heavily cut down the price
Figures
Check what was the MSRP at launch.
Cause the actual price cuts, not just discounts, will change the MSRP down to what it originally launched at.
$2500
Jesus
buy it april next year, then itll be cheap
Don't be pessimistic ~ there are more than enough players who want working HDR
MSI took so long with giving me my MH Wilds key, I just gave it away here lol
was at least a week or more after launch iirc
could not wait this long 
mine came a day before release
i just lied that i bought it within the timeframe they said even though i bought it like a month or two before
💀
Does giving a game away with a really expensive item actually help sales
I feel like it doesn't
might be a reason to buy it over a similarly priced/speced one
Hello, if I use renodx do I disable the in game HDR output option?
keep it on
thanks
do you all force the latest DLSS (K)?
I used to, but it just bothers me too much
it causes weird artifacts in volumetric effects
preset E works or preset J maybe
I use preset E, it's also faster and this game is very GPU and CPU heavy
yeah switched to E as well
Thanks
J doesn't have the same artifacts even though it's also dlss4 is weird though isn't it?
Or maybe it's just an engine thing
It's also transformer model, but J is bad in a different way lol
i guess i'll have to try E J K and see, i just have a hard time comparing mentally lol
Best way to think about J vs K is that J locks less pixels than K does, and therefore doesn't ghost as much. This also means that it gets that weird dithered look in more scenarios, and presents with more aliasing when motion info isn't up to par.
volumetrics and transparent objects in general are just hard for TAA, so it's basically picking your artifacts
CNN models work better with volumetrics largely because they aren't trying to do as much
Thank you!
do you all use any other reshades or just stick with renodx?
i think i talk for everyone when i say we just stick to renodx
the majority of shaders aren't compatible with hdr
also if you want to modify the look you can use the sliders on renodx in advanced
RenoDX makes those redundant because you have all the sliders
Defaults work well enough ~ RenoDX fixes a lot of the vanilla greyness by default, because it's so bad
thanks all - i was looking at this because it claims to build on renodx: https://www.nexusmods.com/monsterhunterwilds/mods/50
interesting that there are people making reshades off of renodx in sdr lol
For those of you noting ghosting with MHW on DLSS 310.2 Preset K, did you force the autoexposure on? It seems to be the culprit, once I turned it on I basically saw no artifacts or ghosting other than those inherent to the actual model (some weird pixelation in some effects, etc)
you still get issues with volumetrics but it does clear it up a lot
preset K always has issues with volumetrics. They kinda linger for the length of accumulated frames when they go off screen.
feels kinda similar to video compression artifacts lol
I think it's worth dealing with personally
same. i used k, j, and e extensively and always came back to k. you'll notice issues from time to time but e just looks noticeably worse all the time compared to j/k. if you don't notice anything i wouldn't go looking for it. just enjoy the video game
how do you force autoexposure on?
no way to do it on Nvidia inspector profile?
yeah probably
if you're using the game's reflex you should be using sk anyway though
Hey hunters, How goes the hunts?As the title of today's post suggests, we're here with a quick post to share with you an update on when you can expect Free Title Update 2 to drop!Free Title Update 2 will be releasing at the end of this month! We’re excited to share with you that TU2 will release at the end of June, bringing new monsters to the...
you cannot do it in nvidia profile inspector unfortunately