#✅RenoDX: MH Wilds
1 messages · Page 7 of 1
Funky
I tried using the decompression tool, any idea what i did wrong?
how are you injecting REFramework, with SK by any chance?
im using special K globally
He meant are you using sk to inject reframework (did you rename dinput8.dll to Reframework.dll)
Oh sorry yeah
Holy fucking smokes it just works, omg i can turn the camera and its smooth as butter with high res
how much vram do you have?
I've had high-res texture pack eventually always crash the game with 16GB VRAM on a 7600XT, lol
Can I use special k to allow wilds to use more than 14gb of vram? I saw something about changing the vram quota but I don't see an option for it.
I've noticed this too , runs differently 1440p on my 1440p monitor vs 1440p on my 4k oled
It probably is more expensive to upscale 1080 to 4k vs 1080p to 2k
or upscaling 1440p to 4k vs 1440p no upscaling
I'm saying that I have the same settings across the board 1440p set as render
or do you mean 1440p no upscaling on 4k monitor?
ok yeah have no idea then
The game is doing something still is my guess
Special k reports a full 4k output upscale via DLSS even when set to 1440p
I mean it seems like it is, but it shouldn't be
You'll have to set the desktop resolution to 1440p first if you are runing 1440p on a 4k monitor.. becuase the game will be running at 1440p then upscale to 4k via gpu, probably because it doesn't have a fullscreen mode.
sorry for the late response 24gb
Ah ok that explains why, game still stutters even with uncompressed textures with 16 gbs of vram
even on lower texture settings?
Nono just with high res textures
@cursive wharf (in response to the posts in the renodx channel) yeah the sliders should change on the fly
Mhm thanks
Seems it's just not actually working at all I think
Gonna have a look if my untrained eye finds anything in the logs
can't recall if anybody else here has it working on linux
really wish discord had per-thread searching 
This is the very end of my log
Curious seems to me that I see d3d11 when the game is using directx12? But that's just me saying "huh" without deep knowledge
Older version (3.7.1) also doesn't seem to work
Followed the convo from schoggi and valmar from some time ago in here and looks like I got it to work
(link to end of convo)
Gonna be trying around some stuff cuz it seems p stuttery rn in main screen
Basically just tried adding some diff launch parameters and it looks like the /WineDetectionEnabled:False did the trick
but again stuttery in main menu already so wouldn't say workable yet
Oh right and ig I should try deleting shaders again too
I have a 16 GB card. And either I am doing something diffferent/wrong OR somehow, uncompressed high-res textures work for me without any stutters.
glad you got it working, and yeah this should be the fix for that
Forgot to wrote it in here as well but yeah. Didn't properly try in-game yet but the starting cutscene and screen stutters were gone already
hello, apologies since it's not really a right place to ask, but thought you guys know about this
I've been away for quite a while, do I need to replace some files after the new update or it should be fine without that? (like reframework, deleting cache maybe etc)?
Everything should just work ~ though deleting cache might be a good idea in any case
Some mods might be broken, though
Skip Pouch Replace Prompt broke, but has an update that works again
you can check in the resource manager => monster hunter wilds which texture file you are using, if you're really using the high res ones you should see an enormous disk usage for the file re_dlc_stm_3308900.pak.sub_000
let me know!
I know and I checked.
Anyone know if there's any good stuff for monster hunter rise?
like reshade or hdr wise?
or just to improve graphics in some way ig
I made the game look quite a lot better than the original but I don't remember what I used and I tinkered with reshade a lot (one of the realistic fog preset)
I'd recommend just getting that preset and not bothering with anything for shadows besides MXAO, getting UI texture packs, resizing the UI mod and unlocking cutscene fps (plus you can increase resolution of textures to like 150 in-game I believe)
for HDR I just used base, it's not too great but it's ok
is there a reason for the game to suddenly build the shadercache much faster after I deleted it? Kinda makes no sense to me, given that it normaly takes like 10 minutes
after days of hunting, i've finally catched a big bala!
only silver crown but i'm happy for now
i can move on 😄
it might use your gpu cache
if you have an amd card, the shader cache is located at %appdata%
ah nice, thanks!
if you have a lot of games and never update your driver, you should keep an eye on your gpu cache folder
it can take a lot of GB
looking for it rn and just gonna nuke it
managing ssd space is a real issue on windows
a lof of applications cache in %appdata%
I use treesize free edition to pinpoint the bad boys who fill my ssd
the shader cache can be deleted in adrenalin too, just checked, it significantly reduced the shader cache folder size in appdata local
used that too and also this: https://www.youtube.com/watch?v=zV-NKz4cjlU&list=WL&index=
Welcome to : How to Free up Storage in 1 min.
I hope you enjoyed this video about a couple of steps to free up your PC storage in minutes
don't forget to hit the like button and subscribe to my channel for more stuff like that.
and also all the information are from trusted sources, so
1.relax
2.sit back
3.and enjoy
thx for watching
btw clearing my cache now gave me some weird error, but now it's compiling the cache so gotta see where that goes lol
the worst game is path of exile 1
its shader cache can have hundreds of thousands files!
making a huge disk io bottleneck
can't wait for Steam OS, honestly. But if I ever swap to Linux then it should be something that's easy to handle
Where are the RenoDX settings stored? Is there any way I can decide which preset to load instead of it always being #1?
it should be in reshadepreset.ini
ask ritsu or jon to make it use the latest preset used at start
Any graphics settings I can just tone down or straight up disable that the renoDX handles by itself? (playing on ultra rn but the zoh shia fight kinda tanks fps, no idea why)
for me zoh shiah stutters alot if i use shadow details at max.
Setting it at medium solves the issue
nice, will do that.. for whatever reason that arena is unoptimized as hell
If you’re actively hunting crowns, join the other MH server. They have free crown lobbies.
I had half of the crowns by normally playing the game. Then did a 10 hour marathon leeching joining the crown hunting lobbies in the other server to get all small and king crowns.
They trade crowns too. But I didn’t do a single trade. Just leeched was nice to everyone. 
cool it will help for some monsters
can you guys recommend settings for PP mod in order for everything to work fine if I only want to use lens distortion removal?
the usual lens distortion mod doesn't seem to work post patch
you can use the pp removal mod just make sure taa jitter isn't checked
well
one sec lol
do I need to on/off local exposure and color thingie?
I think I see the blackened effects with it
that but also make sure taa jitter isn't checked (not a renodx thing, it's just a setting that probably shouldn't exist and doesn't really do what it says)
oh the blurred luminance fixed the blackened screen, tyty!
is taa/jitter doesn't do anything good?
if you disable it
turning on taa jitter breaks reconstruction
Ray reconstruction?
upsamplers in general i mean
hm
when I try turning it on and off, it seems like with ON it adds more noise to some shadows which doesn't look very good
yeah it needs to be off
but isn't it ON in your screenshot? 👀
yeah....that screenshot was from before I knew it was the problem 
oh, so it's the same but these 2 unchecked right?
the stuff in red is what matters for renodx to function
thanks!
I think it's just that jitter needs to be disable, I don't think it matters if taa is on or off if you're using dlss/fsr
wwww
If you need just lens distortion removal, this is the link to the PP mod with only lens distortion toggle that Studel posted last month. I'm still using it just fine after TU1
#1347155473266114580 message
you talking about this?
I think so yeah, but after playing for a while I removed the fog and did not use ray tracing thing (I think I even removed color adjustments at some point too)
the most important things really are MXAO (I think it's called) and sharpening
Does anyone know why my frametimes start to get erratic when I turn on reshade? I like the mod but I cannot use g-sync because of this
perhaps a silly question but you're using reframework too right?
Yes I have it installed
Here's what I also have installed
DLSS-FSR FG
Disable Lens Distortion (the one from this channel)
dang. Those white bars pretty much cleared up for me once reframework took out the antitamper
have you tried unchecking the "pace native frames" option
Still the same iirc, might have to double check
Still the same, the hz in the render latency row still goes from 1-2hz very fast
dang, not really sure then, seems like you've done everything right. Maybe it's the frame gen mod having a weird interaction
or maybe it's just how pacing frame gen is in this game
or well, you already said it's specifically with reshade I guess
is the problem still there without renodx?
The game runs perfectly without renodx. With renodx, the game will run perfectly for a few minutes then it would flicker like crazy
I swapped dlss to fsr and got this. Render latency is stable at 1hz
so it is frame gen then?
sorry, to clarify I was asking if injecting reshade without the renodx addon still caused the problem
Yes the problem is still there
I am testing right now. If this did not break then the dlss-fsr fg mod conflicts with reshade
Aight it is still broken. I'll just disable g-sync then 🫠
Is the version on Nexus the latest version
Who can give me the latest version of renodx
ths!!
Check pinned messages 🐸
has anyone got good settings to use for RenoDX or REFramework?
Thru some digging in reddit. I found a method that uses Optiscaler and that fixed my problem lol.
Conclusion, DLSS-FSRFG mod does not work well with Reshade
ah nvm he found solution
So optiscaler fg works on wilds?
Not working, basically the game will use the in-game fsr then optiscaler will force use dlss. It's like backwards dlss-fsrfg
Do you have the reddit link or how did you install optiscaler?
Well I tried this build
#🧩renodx-dev message
of Reshade and it seems to let RenoDX work without the square issue on my AMD card.
But it also prevents REFramework from loading which prevents me from fixing the ultrawide aspect ratio (not a good thing to have those black sidebars on an OLED).
Anybody have any ideas if I'm missing something?
@dense knot Thought I'd ping you (if that's okay) just to confirm that you were right that it did fix the square in water at least.
Thanks. I'll try this out I also have the same issues.
Hi, can someone help me, For any reason I can't open the renodx on mhW
dlssg to fsr3 fg mod works fine with reshade
I wish it would in my system 
How do you use reshade with this?
Hi, can someone help me, For any reason I can't open the renodx on mhW
how you open this menu?
You load reshade as plugin via special k
That one is from SpecialK
press home to open reshade and reno will pop up too
Um. I manage to install the unfogged + renodx. for now it is okay I think XD. Sad that this looks better than the normal game xd
while you're at it, you should use the shader toggler to disable the forced sharpening
Renodx does that out of the box now
completely forgot it
Don’t use that preset with renodx
umm unfogged?
i disable it to see how looks, I prefer unfogged + renodx XD for me looks better
Use renodx sliders instead
I’m the creator of that preset, I’m not putting it down for no reason for what that’s worth lol
what is that xd?
When you open the reshade menu, do you see the renodx tab?
yes
In there, if you go to intermediate settings, there are sliders to play with
Are you in SDR or HDR?
I think hdr xD
In any case, you’ll get a better result changing sliders there than using that preset with the changes made by renodx.
sorry, spent my afternoon at the DMV
. Did you figure it out?
Yea xD thanks
question is any another thing to see mhW better? I have disable lends too
Also RTX is so bad in this game xD with the reFramework get a little better
only visual tweaks I use are dlss preset K with autoexposure forced, renodx, and disabled lens distortion.
Give the filmic preset a try!
don't really like filmic preset. Also I hate dlss. :(
ah, I don't have much else to suggest then lol
:( Thanks
do you hate taa stuff in general?
if so you can force it off with the disable post processing mod
or wait you can disable it in this game anyway I think...
nvm I'm back to having nothing lol
em I hate dlss. Make really strange visual things, I only use it in like "fast-simple" games
and also don't know why but my cpu is like 40% and gpu 90% and I don't get more than 60-70 fps XD
man was playing without renodx for arena and didn't realize how much a performance penalty it is
Regular taa bad dlaa good
It's not a lot
Not that I noticed anyways
taa has to be egregiously horrible for me to opt to not use it in favor of fxaa/smaa or raw jaggies
mh world was pretty bad lol
yeah i was playing around with it in rise
dlss is buggy af so not worth it no matter how much extra performance it gives
but dlaa and taa + fxaa look very similar
but taa had like 60 extra fps dlaa wasn't worth
worth it
just get better hw 
it was like 3fps last i saw
definitely more than that for me
performance hit can't be measured in fps
well, it can, it's just not useful when taken out of the context of the exact scene, settings, and hardware
on a 4080 at 3440x1440, I measured a 0.4 ms performance cost.
it won't be a very substantial hit
do you have issues with optiscaler overlay? followed the guide but the optiscaler overlay is just appearing as black screen to me in the middle of screen
is preset K usable now ? 🤔
Same as it was, I just think general image quality with DLSS normally is bad enough in this game
Sometimes K has issues, but cnn always has issues
yeah I came to the same conclusion
I am using preset K, disable fog if you don't care for it otherwise deal with the exposure issues
I tried switching back to preset E, but the textures look so much better in preset K that I am choosing to ignore the smears lol
Hmm okay, I will give preset K another try haha
@dense knot
Just wanted to poke. We figured out, or at least found for now, how to get around reshade not loading up properly with the new reshade build. But I did find the latest nightly of the RenoDX for wilds is having some...issues with cinematic (primarily indoors) with it all. Just thought I'd poke you so you were aware of it.
Vanilla+ looks fine though
are you using the post processing removal mod?
Nope
any mods?
Nope.
Just the latest reshade build with the chain and proxy stuff from ShortFuse to fix the square in water effects with Reshade's UI loading (and a newer DLL). Everything else should be stock.
gotcha, hopefully ritsu can help
Hopefully! If it's an issue with the chain stuff which ShortFuse is still looking into we can figure it out sooner than later when those changes are in main reshade. Which will be great because it fixes the darn AMD issue with water.
It is using the latest build from https://github.com/clshortfuse/renodx/wiki/Mods of the monster hunter wilds addon, though, not the nexus one.
Adventures with monster hunter. Fun in and out of game.
Gonna go throw this one in and see if it fixes over the web one if there is any difference.
Yeah that one there works fine. The one on the github gives the super dark cinematic.
the latest nightly has some changes shortfuse made, idk if he'd finished what he was working on
I was talking to him over in #🧩renodx-dev
Working through some issues with the latest reshade build and ReFramework loading fully with its gui. In the end we solved it. Though the addon for wilds on the github had pitch black cinematic compared to the 3.8.1 version listed right above. Got it working without pitch black by using 3.8.1 but thought it'd be worth mentioning regardless.
I'll check it out, thanks for notifying me 🙏
Of course! 😄
it doesn't have any changes
all i did was add the new decompilation
oh I thought you messed with hue correction or something at one point too?
i fixed highlights being clipped and hue shifting but just dumped it in #1343704235765661837 i didn't commit anything
i didn't completely check if the new decompilation matched output, but looked the same
Just tried it, seems to be working fine
Might reboot and try it again later. If it happens again I'll link the exact version of it
seems like the update has some new pak files?
I see re_chunk_000.pak.sub_000.pak.patch_003.pak (1 KB) and re_chunk_000.pak.patch_003.pak (45MB)
and yes I removed my uncompressed files etc and did a file integrity check
so it is new I'm sure
steamdb confirms
two new pak files
@timid quail
your instructions are now out of date
since you used that name
You can also free up storage with CompactGUI which is basically black magic
nvm I fixed it by checking "unblock" in the properties of the renodx dll lol
How do you load SpecialK like this? 👀
I've been doing dark magic today
I think I've ended up with qutie a nice game experience but my UI feels super washed out 
Care to share the secret?
I'll try to retrace
I just meant ~ how do you load SpecialK in Reshade like that?
that is normal
it is the other way around
when you inject reshade with SK you will have it show up there
at least it does for me
I think it so that rehshade stuff is not affecting the SK overlay
but don't quote me on that 
yeah I think it just happens when you change the reshade dll from dxgi to reshade64.dll to inject rather than using the reframework one
you know when you say a word so many times that it starts sounding wrong
I feel like I've done that to myself but with brightness and saturation settings
this looks really promising
does it work with upscalers?
it says yes, I am about to test it.
can actually swap your upscale level as well instead of just resolution
what do I do about UI looking washed out 🤔
try adjusting the "ui brightness" slider
again??
what could they possible need a new one for they just added a new one
44mib's too wtf
adding a new pak file is relatively common, it allows them to modify files of the main big pak without causing large download sizes for patches
don't think too much about it
If only steam would let games update with deltas u.u
They already do that
Steam does allow you to update game with deltas, but that also has a second downside, you need a lot of space to apply said delta because Steam applies the delta to a copy of the file to prevent borked installs in case of installation failure.
so you can have a patch that takes 30mb to download but 60gb to install.
EW...okay yeah smaller pak files
seems to be working well, what I ended up doing is pairing it with dlss tweak to set custom percents for dlss presets so it will cycle those presets to get the performance
can you share the zip here? nexusmod is buggy right now
ty
ah that makes since
it sucks though since i have a mod that changes icons and it's a pain to update it
makybe ill just take the 002 pak from the tu1 update and add my mod to the files so people don't have to keep reinstalling or changing filenames

003 would be better since its smaller but they might modify it next update
When i press home on my keyboard, it just opens my browser for some reason?
Got it working ~ but now, mouse seems unable to interact with the SpecialK window, though Reshade and Reframework work just fine. Is that a known issue? Or just Proton weirdness?
Oh be careful if you're on linux. At least if you change proton arguments.
It trips Denuvo and then it'll lock you out of the game for 24 hours.
cries in how I know this
What distro do you use or is it steam deck?
This game is going to make me upgrade my pc 
It does that. It's a bottleneck finder for sure.
"Oh I see a piece of hardware you cheaped out on...it'd be a shame if-" chug
Or "I see a piece of hardware older than two years"
I've been fairly happy with my intel 8700k cpu and 500gb + 250gb ssds but now.. I am thinking of going amd
And I need more storage so I can do the decompression and also fit more than 1 single game lol...
Can always offer the specs I'm using. I think I can get 55fps at 3440x1440 without framegen or upscaling and around 120fps with at ultra.
I went AMD all the way down because Nvidia is never in stock and intel burned me.
...If you get an AMD that comes with a heatsink by the way make sure it doesn't have thermal CEMENT before you put on the heatsink. Some of the earlier ryzens used thermal cement and it can take you by surprise and you might, like me and a friend, bend pins trying to jostle the heatsink off because the CPU latch isn't that strong on AMD slots.
That stuff never really needs replaced but good god it does NOT want to let the CPU go

Apparently some simple alcohol will disolve it pretty readily, but if you're not ready most methods of replacing the heatsink are just gonna take the CPU with it
I'm going to be upgrading cpu, mobo, ram, cooler, storage, case 
Probably something like this https://au.pcpartpicker.com/list/kLXFYd
Part List - AMD Ryzen 7 9800X3D, GeForce RTX 4070 SUPER, Corsair 4000D Airflow ATX Mid Tower
System is:
Processor AMD Ryzen 7 9700X 8-Core Processor, 3800 Mhz, 8 Core(s), 16 Logical Processor(s)
BaseBoard Product MAG B650 TOMAHAWK WIFI (MS-7D75)
Installed Physical Memory (RAM) 32.0 GB (6000mhz w/one of the profiles in the bios)
GPU AMD RX 7900XT
1000 watt or so modular PSU
My main hard drive is now an NVME WD_BLACK 4TB SN850P (Meant for PS5 but it works perfectly fine in any NVME slot and has a built in heatsink. 2280 profile NVME. It just doesn't come pre-formatted so you have to use disk management to give it a GPT partition table)
Monitor is a LG - UltraGear 34" OLED Model 34GS95QE-B.AUS
While it's not the best at it, I get that fps with ray tracing on low or medium. High dumps the fps with framgen closer to 95
HA The system you're making is almost the same as mine sans a few points
That's what I noticed haha
I went with a noctua tower cooler myself
If i didn't already have most of these pieces probably the same tbh
I have an old noctua currently so I thought i might as well try the new popular one cus it's ridiculously cheap
Just be sure if you get more than one nvme that you pay attention to what slot you use. Most mobos have two or three slots, but one bums off the PCI-E slot which reduces the speed if you have a PCI-E card in it (they never bum off the GPU lanes if I recall but the other two)
Case is a newer version of mine ha
Are you reading my notes
I'd get more ram but I'm hard pressed using 32GB right now
The 7900XT is a good AMD card to go with if you can't find an Nvidia which might happen. Though AMD drivers can be a bit of a mess.
The 25.2.1 is pretty stable and works with mods, but 25.3.1 and 25.3.2 crash wilds with some mods. (Mostly ones that replace models)
Lets see for the motherboard you're getting since I just installed my NVMEs...
I actually already have the nvidia card, corsair psu, Samsung ssds, hdd, and monitor so my upgrade would be everything else
Slots 1 and 2 go straight to the CPU for that cpu you're getting. (The 8000 series can't access slot 2). The third slot I believe bums off one of the PCI-E lanes.
Slot 1 has a heatsink, slot 2 doesn't. Slot 3 does. Something to keep in mind if you're getting NVMEs without heatsinks built on
Only slot 1 and 3 support full length NVMEs but both of the ones you have there are 2280 profile which is the medium size so all of its slots can use those
The manual for the mobo gives good info on which nvme slots you'll wanna use
Also be sure to update the bios on the mobo.
They just released one last month that they say improves gaming performance
Also how dare you have my seagate barracuda and SSD? (Mine is the 1TB model SSD, though)
Let me guess. You're putting all your long term files on the Seagate Barracuda too?
Ya cold storage
HA. Stop having my system but only slightly different.
I got a 4TB nvme so now my barracuda is frozen storage
Yeah me too..... because I just took it out because I didn't have room after rearranging some stuff in my meshify-c hahaha
I need a new case so bad
Oh here. Since you have that mobo and case similar to mine and I think your GPU is nearing the size of mine (the 7900 xt is biiig)
Basically a screw jack for gpus
Helps with sag
Simple cheap but effective
Since my case couldn't fit the huge support bar
Oh thanks I completely forgot about that and the sag is annoying and there is very little room on the outside of my gpu for makeshift solutions that could slip
Yeah this one is pretty good. I mean the magnet isn't that strong, but once it's screwed in place save for really hard jostles like lifting the case and moving it around for working on it it'll stay nice and snug.
And its small.
I'd say about the size of a screwdriver handle
They make it look a lot larger in the ad. It does the job well
I might order the case and storage and support bracket today 🤔
Glad if some of my hardware choices can help. Oh yeah follow the instructions for the nvmes and just be aware that the heatsinks have paste on them but once you put it on the heatsink is there so make your choice when you do it
If you want a built in heatsink there are cheaper smaller versions of the NVME I have for slot 2 that have a heatsink built on
Officially licensed PlayStation 5 storage[1], the WD_BLACK SN850P SSD for PS5 consoles allows you to store more titles with quick, easy installation. Instantly expand up to 4TB of storage to hold up to 100 games[4] (4TB[2] model). With an optimized heatsink built specifically for the PS5 M.2 slot...
Just gotta give it a GPT table and partitions yourself since it comes unformatted and MBT because they expect the PS5 to format it.
Otherwise it's just a normal 2280 NVME with a heatsink on it.
Tbh I haven't though about an nvme heatsink before lol
They have them to maintain their read speeds under very heavy load. NVME just uses PCI-E lanes straight to the CPU (Bumming or otherwise). Your mobo of choice doesn't have a heatsink on slot 2 (CPU direct). Slot 1 (Cpu direct) has one you can apply by removing the paste covering and screwing it in on top (or leaving it off if you choose and have a heatsink already) and slot 3 (PCI-E slot based). Just know slot 3 will run at 2x PCI-E instead of 4x if you have something in one of the bottom two PCI-E slots. Not sure which
They have little clips that make them easier to install. The mobo manual does a damn good job explaining how the slots work
I might have to fully rethink my storage solution though. I'm tempted to upgrade my OS ssd but I kinda like the idea of my games being on a completely separate device
NVME is pretty damned fast so you might be safe with both on one. Even under non perfect conditions they still get like 5k...I think MB/S? Maybe Mb/S compared to SSDs using SATA which top at 500
Game updated and got this error. Anyone know how to fix? I updated my reframework already
Try uninstalling and reinstalling the lens distortion mod it looks
That's post processing removal mod
Is it that one? There's a separate mod that's JUST the lens distortion
Either way making sure that mod is updated and removing/re-adding might help
I've only had it trigger on a new Proton prefix. Proton Experimental bleeding-edge caused this for me. :(
Caused it for me trying some gamescope options for HDR...
Oh hmm is pp removal bad/worse then the individual options?
Apparently treats each gamescope fiddling as new hardware
I think the lens distortion alone was just made before the full suite. I know the full suite one you have to fiddle with for RenoDX to be happy.
(It's in the posts for RenoDX on Nexus on what to do)
I was going crazy on that last night and I ended up with one of the best viewing experiences in scarlet forest (with maxed settings and RT) but then I couldn't sustain 34 fps lol
Also reminded I should re-add my reno setup and stuff with the update in case that update broke something.
Honestly just put ray tracing to low. Medium if low is too much. The difference between medium and high can be a lot of frames but not much visual.
I loose like 15 frames compared to high without high looking much better.
I was playing a lot with it in scarlet forest to see the difference between the two.
Low definitely doesn't look as good. Medium is leagues better. High is like...maybe? But not worth the frame loss.
Hmm I'll try medium, I went back to non-dlc high textures and RT off and sustaining 90fps with fg was mostly fine other than some stutters
Oh yeah I turned the high textures off. Even with 20GB vram on my card it was...the streaming textures really kill it
Well the high res dlc textures
For such shit textures the pop in and stutters are ridiculous
I know. Also a heads up
UNINSTALL the high rez don't just turn them off. If they're there it still makes it stutter.
Even capcom admitted it
And the vram estimator is...way off with the high res texture dlc. I opened AMD's ram usage to check the real and it was eating all 20GB pretty happily.
I unchecked it in steam dlc but ill check if it is still installed. For the regular textures I need to try the decompression tool because I hear it helps with stutters and pop in
You're good if it's unchecked in steam and you let it update the game.
The decompression helps, but not as much as you'd think. At least on my rig. If your current stuff is worse it may
For decompression size. Expect about an increase of like 25%?
(in file size)
I only have 12gb vram
but I figured if I was planning to upgrade in a few years that I would survive until better tech/optimisation standards because buying a gpu in late 2024/early 2025 was kinda cursed
God if only optimization was catching up but they seem to be getting lazier.
Even my 20GB vram is struggling with the high res textures. And I bought this card FOR that extra vram safety.
It's the damn disk streaming
The stutters did seem lower...maybe I should try it again with the high res textures...
I think it's cus of year on year cost cutting on actual labor expenses and nvidia sponsorships pushing their proprietary solutions to "solve" essentially artificial problems
Yeah. Especially since they're using framegen and upscaling to hit fps targets on strong systems instead of using those to benefit weaker systems.
I think it's more about brand recognition than actual market cap at this point considering that they're mainly a data center hardware supplier for AI these days
Will anybody think about the poor gamers 
They've flat out said that's their target market now. Only made scalpers hungrier. Buuuut we both sound like we could talk about it all day. u.u
So to end the convo.
Calling it now that Nvidia is going to abruptly go the way of voodoo.
Remember voodoo cards? Probably not.
I'm baby 
It was Nvidia before Nvidia. They used something called Glyde which is kinda like Vulkan is today. They ruled the roost with an iron fist and got complacent. Nvidia sweeped in and literally murdered them in cold blood.
Coincidentally back to your original point about no supply, the company I work for wanted to get into AI and couldn't even get supply on the good nvidia stuff because it's all been pre-ordered for months and years ahead by the mega companies 
[F]
Wow all I've ever known is amd and nvidia lol
I DM'd you some images of them
Now even intel is on shaky ground for a lot of consumers I think, I'm going amd because it seems like their hw is consistently performing better (for my economic class) on the things I want to do
It was complacency all around
Thanks
🙏
Hey anything to teach youngins.
Help me I'm old.
Now then I'm gonna go take a breather and get some sleep after texture decompression
My best help is go back in time and take that whole bitcoin "mining" thing seriously even though it feels like worthless digital points
Hope that helps
Ha if only. But then going back in time might make the bitcoin market collapse via butterfly effect.
Peace for now!
Found the issue, it was the decompressed textures
Now that's what I wouldn't expect
The renamed patch to 003 became 1kb in size after the small update.
I decompressed and replaced 2 files that Amu referenced here but I don't have the file in the dlc folder, I assume that's only if I have enough vram to do the high texture pack?
😵
i don't use the dlc anymore
why do you have 9 patchs?
that's what I am saying
I only just used decompress tool on those 2 paks you referenced
I can't remember but it might have been from this "Performance Booster Re-Model" mod which is now apparently
Think I should just nuke the paks and verify integrity?
i'll check later my files
That’s what I did.
With the base game field and uncompressed patches, you should be at patch.005 and then if you do the high res dlc pack then that’d be patch.006.
I uninstalled and reinstalled the game (too two hours of download + install) then started fresh.
But have made backups for all paks now so I can undo the uncompressed patches next time there is an update.
Shouldn't it be patch.005?
Ah, you're not replacing ~ I am
Yea, for base game textures, I go false/true so no replacement.
(patch_005 for me is Monster Weakness Icon Indicator for WILDS (Hi-Res))
true/true only for dlc.
Is there a step by step guide yet for decompressing the main game and dlc paks
Not officially... but it's easy enough to just replace the compressed paks:
But all I do is do true/true for re_chunk_000.pak.sub_000.pak and re_chunk_000.pak.sub_000.pak.patch_002.pak, backing up the vanilla files for future updates.
For dlc/re_dlc_stm_3308900.pak.sub_000.pak, true/true as well, backup vanilla file as usual.
Hardlink dlc/re_dlc_stm_3308900.pak.sub_000.pak to re_chunk_000.pak.sub_000.pak.patch_004.pak.
Be prepared to need ~280GB of free space available, though...
Hardlinking won't consume any space, so it's fine.
base game has 3
frame gen is so buggy for me with wilds
it wont even let me it is on anymore it just instantly crashes
i am not really familiar with this kind of stuff, with the new amd reshade thing that got uploaded to nexus am i still supposed to uncheck all options?
Uncheck all options where?
on the reshade install but reading the nexus mod page better it never said to disable any of those effects just that they were an option
also i feel like that version made my plains looks much worse
actually i should have asked
if i dont have hdr
i imagine i dont need to turn it on in the settings
no need yeah
but games has only auto and off
so on auto it will detect you don't have it, so just leave it
no big deal
that only applies if you're using the disable post processing mod
tbh, idk if those settings mess with renodx in sdr
Thanks yall
I'm having an extremely hard time getting RENODX to look good
I use a Samsung odyssey g60 oled
I have contrast enhancer and peak brightness both off
It looks completely fine with HDR turned off
But as soon as I turn on HDR it washes everything out for some reason
which only started happening after I installed renodx
using any other mods?
Nope. I relaunched and it was working properly
since I know people were worried about how they were going to handle bans: https://store.steampowered.com/news/app/2246340/view/534347841813873218
Welcome to the AMD driver land.
works fine for me on my 4080s just a warning
from what i saw it was onlt 50 series users
and maybe shader cache issues so if you do upgrade delete the cache
Works fine for me
yeah, crashed after 10 mins, I rolled back to 572.37
Are you on 50 series?
I am 50 series, yep
50 series getting L's nonstop wtf
it was funny seeing people post higher 3dmark benchmark numbers with the new driver, which it does for me but I saw 0 improvement in games lol
Or we talking about .02
.02 yeah
Windows AMD drivers are fine, as far as I can tell ~ only issue has been the Seikret Alma mod :(
No other mod has caused crashes for me, even with extensive play
Linux AMD drivers don't crash with the Seikret Alma mod, curiously
Well more related to world which was unable to play with most drivers for the majority of last year but yeah.
And same the linux drivers don't mod crash that much and thank you being another person that needs Seikret Alma
It's too cute.
World has also been fine for me?
On the 7900 xt last year if you were playing from scratch AMD drivers after may caused crashes when certain shaders were triggered. Primarily the Zorah Mag fight had a guranteed crash when it would errupt. The DX11 mode would work around that crash, but would crash on its own after 45 minutes or so.
The Feb and earlier drivers or the pro ones were happy. It was fixed by about November.
Strangely it was almost exclusively the zorah fight but I was trying to do a new run.
Interesting. No wonder I never encountered a crash.
I still wonder what it was because it was a really hard crash when zorah errupted. Freezing the whole OS hard.
Linux AMD drivers + vkd3d-proton ~ never had an issue
Was on windows at the time
It's usually the windows drivers.
The linux ones are pretty heavily open source maintained and are much more stable.
I wonder, amusedly, if vkd3d-proton would fix anything, lol
Probably. That translates the DX12 calls to vulkan yeah?
Might not be perfect, but it still works decently on Windows
Yeah
AMD drivers are currently more stable than nvidia drivers on windows, tables have turned lol
Unless you mod but yes.
Then again the whole 50 series is....weird right now. I hear how they're trying to yank what...50amps through one cable?
Every driver supporting RTX 5000 series somehow has major issues with older series cards, and Nvidia can't seem to fix them?
What the hell is even happening in their code
Is it duct-tape and glue?
Wouldn't be surprised.
Also apparently they're pretty much ignoring standards and it seems to really be biting them now.
6 smaller cables from one end to another...
I'm wondering if they'll go the way of Voodoo with getting in over their heads with so much spaghetti proprietary and then pissing off all the people that should be their consumers and business partners. I know EVGA stopped making cards because Nvidia would give them inaccurate specs I think so their cards would perform worse than the founders.
derbauer has done some pretty good analyses of it
It'd be funny if the same way they killed Voodoo killed them.
50 amps just doesn't sound good for those cables to any degree. I mean...
I know they're going to blame PSUs just like they did with their power spikes being uneven popping capacitors as the PSUs struggled with them. But you can't really blame a PSU for literally melting a cable.
From what I know some 40 series cards would use lower energy overall but had massive demand spikes when they spooled up.
yeah, I got a 5080 and have tried every driver nvidia has released and they all have some persistent issues. gsync+hdr causes bsod in a lot of them
Luckily I haven’t had much issues on my 4080s
They fixed a big issue I had with flickering on my oled in recent drivers so I couldn’t even rollback if I wanted
It's so weird how... random the issues are ~ some have constant issues, others experience almost nothing?
I’ve had one black screen and some issues with frame gen but I fixed those somehow
Yeah idk it’s weird tho
I rolled back my drivers to version 566.36 a while ago
have not updated
that's good
Did capcom fix texture streaming in the latest update? when I log in today to play again after traveling for a whole week, I found the stutters are all gone
I mean when using the high res texture pack
what's your gpu?
4080
I have that same gpu let me reinstall hd textures and test
interesting I will test it too, as soon as I rolled back the driver... 576.02 is very unstable
still in 566.36
572.83 was fine
Just check vram usage, I’m pretty sure they did something
Previously when I’m turning the camera fast at the base camp and getting lots of stuttering the vram usage was full 16G. Now it’s about 13-14G
At the gathering hub it’s about 11g-12g now
didn't they update the direct storage in tu1?
that was supposed to fix the vram usage
I tested after TU1 and it definitely wasn't fixed
if it was fixed it was in the recent hotfix
there was general sutters for everyone regardless at the start of tu1 cause of the shader cache maybe you mistook it for that?
idk i haven't tested the hd textures either so
doubt it was fixed in the recent patch tho
if it wasn't before
@thin fjord are you also using the Tex decompressor?
Not for high res
I’m using it, not sure if that makes a difference. However before today the game stutters even with the decompressed texture on my machine. I’m really not sure what is going on
Weird yeah, maybe driver update?
Sometimes after a driver update the drivers don't recompile automatically
For some reason
I had to delete it manually
If you are using the textures decompressed, you may need to remake the hard link for the DLC textures.
So your improvements may be that the DLC textures aren't loading into the game.
VRAM usage without DLC textures is around 12GB for me.
For anyone who's curious in testing.
New update to direct storage dll released 11 days ago
https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage#versions-body-tab
might try later, still breaking my head making a luma mod
Thanks for the info. I made a copy of the decompressed DLC pak file in the root folder, which should serve the same purpose as the hard link
I don’t know if the newly added pak in the latest update affected the reading of the DLC pak
you can use the resource monitor to figure out if the file is being read
lol, just figured out what happened
previously my DLC pak in root folder is "re_chunk_000.pak.sub_000.pak.patch_003.pak". The latest update has a 1kb file with the same name, and capcom just overwrote my file with that 1kb file
remade the hard link and now everything back to normal again, including the stutters 😆
pain
if anyone tries it lemme know how it works
Hey guys I've been wanting to get an OLED monitor and I've been wondering which do you guys think is better WOLED or QLED?
wait what, paul is mod now 😮
And Musa too 😄
gotta check high res textures later but i keep my expectations low
it will probably stutter
yea, 16gb vram is not enough :/
even the high res textures look kinda low res tbh haha
With the new direct storage update?
my current files
capcom did update them in last update
oh it looks like i'm one version behind
yeah still stuttering, no surprise
Even with 1.2.4?
updating to 1.2.4
i got the files from nexus because the link above is source only
yes still stuttering with 1.2.4
nothing better than logging in, seeing the diva and having a beer!
my colors are a bit saturated, i turned off the vibrance
are we in trouble?
We plan to implement additional countermeasures in future updates to detect users who have engaged in unauthorized modification of game data to prevent other players from being implicated in such actions.
Who knows
we should not use uncompressed textures maybe
but yea who knows
Have you tried
https://www.nexusmods.com/monsterhunterwilds/mods/1923
This is what happens when people can't keep their cheats to themselves.
So a lot of public lobbies are flooded with hacked quests. There are hacked SOSs. There are one shotters going about. And the leaderboard for that limited quest with rewards for the top 20,000 was hacked to wazoo. So because people can't "enjoy themselves" in single player and insist on flooding public lobbies with it we all get to suffer.
Checked the GitHub it's not gonna change shit
I highly doubt that's gonna change anything
You deleted shader cache before?
no
well obviously ur gonna stutter then
i always fear the recompilation of shaders 😛
i have "only" 8 cores/16 threads
why even try the update then 😭
It's actually helpful. I can now use ultra high texture without stutter
you're right, it's working oO
i ran in circle in the hub and it's muuuch smoother
gpu decompression
cpu decompression
and the neat part is I'm using default compressed textures packs!
I reverted to avoid any potential ban
i'm guessing if you decompress them then it matters less
ooh it's shiny
what do you mean? is it too shiny?
without decompressing the textures?
ah yea ok, interesting
It's awesome if it works
#1347155473266114580 message
I have been telling people this for over a week but no one listens. pepehands
High res texture pack has been running smoothly for a while now.
Uncompressed of course.
even compressed it doesn't stutter!
it's game changer
I picked rey dau as first hunt with high res textures + the mod, it was perfectly smooth
what all you change to help?
mizutsune, high res textures + mod, another perfectly smooth hunt (fur is noisy because of fsr upscaling)
it better than forcing users to redownload the huge pak files with major patches
thats weird
12:41 AM
pretty sure your pack 5 to 9 add nothing
oh
so i can safely say the mod fixed the dlc textures stutters
the only downside using high res textures is stressing the ssd
i have a heatsink but i strongly advise to monitor your temperatures
If only I wasn't still nervous about using mods after those cheaters flooded the leaderboard and got Capcom angry.
so i uncompressed the 10th pak file and for some reason it's just a copy of the modded pak 004 file i added?
the 1kb pak files are literally just empty
why monster hunter
May I ask? What's the highres texture compessed are you guys talking about?
Yes I already know about that. But I see you guys talk about "compressed" so is there a mod to make it run smoother or something?
somebody made a mod to decompress the textures weeks ago but it didn't fix for people with 16GB VRAM
then somebody else made a simple fix days ago and it works with 16gb cards
That was the GPU/CPU mod there right? I heard others say it didn't do much so I didn't try it yet.
Which mode is it in? I have 20GB so I might try it...
I'm just nervous about the whole mod situation. BWEH
what is the name of the mod? I can't find anything on nexusmods
by default it forces GPU decompression
This one I believe
#1347155473266114580 message
So...what do you all think? Do you think they're going to do something that'll flag REFramework stuff as a whole? Or do you think they're just going to put in sanity checks for posted SOS and mission stuff?
Man we wouldn't have to worry about this if it weren't for people blatantly running into public quests with one hit kill mods and putting up SOSs with hacked rewards. They just couldn't keep it in their pants.
Well...ugh. I'm too nervous...I'll keep my eye on news and stuff though and be sad awhile longer without any fixes. Bweh
does this still require more than 16gb vram?
Uncompressed just removes the decompression step. The Vram should get hit just as hard, but the GPU and CPU will work less to load them up since they don't have to expand them.
tbh at this point I play the game so rarely that it's not worth it tinkering with it again since it runs well now xd
Do expect the files to be 25% larger or so in my test, and every update you'll need to perform another decompression and fix anything weird.
Kinda surprised no one has made a simple powershell or cmd script to handle it
scrolling nexus mods is funny at times 😄
the DLC texture pack is still stuttering tho
at 4K quality dlss
it's not that bad with GPU decompression, but still not perfect
I will test it with uncompressed textures
weird, maybe it's smooth on my side because i had a driver update and recompiled my shaders?
I recompiled my shaders
with high textures the game can hold 60fps just fine
it dips to low 50s with the dlc texture pack and gpu decompression
I mean while moving the camera
you're right, it's eating 10-15fps for decompressing
i'm used to fps dips though so i don't mind
and it's really smooth since it's gpu doing it itself
I actually had to stop using them because I use SteamLink/Apollo & Artemis to stream to my phone and record things so I needed extra vram. I got 20 but high res textures takes the whole thing up
i don't mind loosing fps for a short period as long as it doesn't stutter
yea I will keep using the normal high texture pack too
At least the textures aren't obviously lower. World definitely needed the higher res textures back at the time,.
I mean still hurts I can't have them. Still since the camera pan irritates it I wonder if they're culling textures out and then forcing them to stream back off the disk when they come into view.
Like there's no cache for things immediately nearby to stay loaded.
I tested it with the decompressed DLC textures and I'm only loosing like 1-2fps now
wow, you're really tempting me
vram usage is around 14gb
You'd think they could have a disk cache that say stores the decompressed on disk temporarily
but the recent capcom news about data mod is really restraining me
but no stuttering
Absolutely the same. Until we know how they're going about it I'm being extra cautious myself. If only people didn't cheat so...rampantly obvious and in public lobbies.
Had someone butt into an SOS I was in just...came in. Not the host. Started one shotting phases.
I don't really care tbh, even if they ban me from online play. I play solo 99% of the time
and the leaderboards are full of cheaters anyways
I like joining SOS quests because I meet some cool people but this really makes it hard.
Had two hunting horns come in on a gravios hunt and they were just hillarious and really fun the whole fight. Then one started tbagging the monster.
I miss being able to do that without worrying so much about one shotters.
funny enough they're a minority
I like joining random people too, but I only do that if I'm bored
I mean I don't want to be baned for fixing the game
sos wasn't working for me well earlier
I don't think that they are banning mod users, as long as you are not actually cheating
they probably detected people using ref since day 1
they collect a lot of data during hunts, and they can easily detect cheaters
How many patch fixes they dropped?
God I hope...
yea probably, people use ref to get infinite vouchers and stuff too
I'm just worried because I don't wanna get the game again. That'd just kill me
It's safer if you don't use mods and stuff
the game looks awful without mods
I was not banned in world and I used a game speed modifier mod to speed up the endgame grinding lol
To be fair at the very end they usually stop caring. That said personally I just use visual only. I'm willing to slam my head into things.
I wouldn't have such a hard head if I didn't!
I think I hit 1000 before I started using any.
....it was a dark time for me and fighting odogaron was comforting because it let me zone out.
I have 438 oddie hunts in world don't judge me
😄
i just be playing rise recently
idk why i thought it looked bad at first
it looks better than wilds sometimes lol
bazelgeuse was my comfort animal
Giving myself a small break helped. And not focusing on multiplayer as much
Multiplayer in Rise was...is...bad
bazelgeuse nova is superb
Who thought to use steam download location as a region lock?
just use mods
Bazelgeuse was almost my comfort monster. He's definitely my comfort meme, though
world really had epic novas
Friends ends. But bazelgeuse is forever.
teostra + his horny wife omg
Bond formed == me screaming
i hated him in world idk why everyone likes him tbh lol
It's a love hate. We love to hate him. And that makes us fond
Bazelgeuse's roar is awesome
Odogaron was my comfort because he taught me I sucked at the weapon I'd used until that point and he forced me to get good.
After that point I just really liked fighting him
Well I'm a bow main, big slow monsters hate bow users haha
i really like barioth cause that was the first time i truely had trouble with a monster
he was a joke in rise tho
Exactly. I think most of us, or at least me and you, find comfort in the monster that kicked our ass.
It forced me to learn doging with a bow
It forced me to stop using gunlance I think it was because I was using it all wrong.
Got me to use hammer. Long live unga bunga
(I'm using gunlance again in wilds. It's so much better with those guard points)
Oddie has some amazing hitboxes too. He's really great dodge and block practice. His patterns are also very learnable. 1-2-3-break 1-2-3-break and subtract or add one to the 1-2-3 depending on rage or exhaust.
Made me realize I could get better
My first roadblock was Anjanath, because I was bad at "dancing" with the bow, and there was no auto target homming arrows in World haha
My most fun with Anjanath is knowing that if you interrupt his sunbathing at the coast he'll rage immediately. Poor thing wants his sun tan
I think Rise bugged me because you couldn't observe the monsters like that.
Even though they DO do stuff like that. Did you know that Great Izuchi plays with the smaller ones? It's extremely hard to see because the agro distance is so huge
I loved fighting Kiring too, I was really good at doging them, poor horse haha
Namielle had the best sound design in the game though.
oh yea
Also the first elder I think was confirmed to have a relative. I believe it's confirmed related to chameleos
(figures the two best elders are related)
Chameleos stealing buffs was really fun
I hated Rajang btw, I hate monkeys in general, and Rajang is the worst lol
At least Congalala has fart jokes. Rajang just has dragonball Z and anger
I do wish world had the weather rest that wilds had though. But god knows I'd keep the ancient forest raining all the time
I skipped Rise
Rise was.....yeah.
A bit too arcadey for my taste. I hear sunbreak improved it a good deal, and I kinda wanna get there some day. But the monsters couldn't be really followed or admired, and the iframes were too tight because of wirebugs.
Also the sos system was garbage. It'd usually let you in as the quest ended.
One time I did 3-4 SOS in a row and they all ended as I spawned in
It also treats your steam download location as a region lock. So my NZ friend couldn't play with me or even see my squad.
(unless we modified steam's download locale)
the wirebug and the palamute were kinda weird
The palamute being a requirement killed them for me. Couldn't use a palico in multiplayer because you couldn't keep up with everyone else.
s'why I like seikrets and riders more
I loved the hunting and exploration part of World
Hear hear! Same
it was missing form Rise and it's kinda missing from Wilds too unfortunately
Following and seeing the monsters quirks and behaviors was amazing. I'm actually trying to do that in wilds now to see what they might do. Actually learned Barina is a passive monster unless irritated which was neat.
They'll just let you follow unless smaller monsters get their jimmies rustled
(or you touch their web sometimes)
Weirdly Rise had unqiue behaviors and stuff they'd do too, but like I said with great izuchi their agro range was so huge it's very hard to see
Oh yea there are a lot of neat things in Wilds too, but it was toned down, you don't really have to find/study the monster anymore
I do miss that a lot.
Let me stalk the monster creepily.
I want to see how they live
haha yea
Follow mizu sometime. They sometimes just blow a huge bubble.
Like a big one like bubble gum
haha
Just they just do this
It was just fun in world seeing a monster start heading a particular way and going "Ah they're hungry I know where they're going to eat"
And beating them there
Gotta try doing it more in wilds I'm sure they do more I'm missing
If nothing else I can finally catch some turf wars in action
Taking things slowly is rewarding, well if you like exploring and finding interesting/weird stuff
I need to catch that super fast rat like thing in the desert
haha
So here's a tip on that one. They don't hint it WELL. They do hint it though
Screamer pods stun it
Still gotta be fast, though!
oh nice lol
That's why they harp on the "It hears well" so much
Turns out hearing well can cause problems too
I'm still HR4 and I just found it without any info during a hunt
They're fast buggers!
yea I had little to no time to play haha
Hey no shame in taking ones time
I'll be sure not to say much else, though
Now then I gotta prep for DnD. Good hunting!
Thanks! Have fun!
Because you have weird old files that don't exist or do anything?
I have uncompressed and replaced pak files, a hardlinked uncompressed DLC pak, and a pak containing a bunch of repacked loose files alongside Monster Weakness Icon Indicator for WILDS (Hi-Res) repacked just because
Works just fine for me ~ decompress all with true/true, hardlink DLC pak, and it's fine
GPU decompression is how DirectStorage should normally be functioning, anyways.
Wilds is just being very strange by defaulting to CPU.
do you get the glitch in the food menu as well?
i don't know
It really shouldn't do anything unless you had a weird system that used cpu decomp
Even if the game reports CPU it's still using GPU decompression
Unless SK's reporting is borked
The reason it reports GPU decomp with that plugin is because it specifically goes and edits the text there
thing is changing it really removes the stutters
You might've had a system where it decided to use cpu decomp
Wait lmao
They fucking changed it in the title update
It uses cpu decomp by default now?
It didn't unless sk's reporting was broken
The game always reports CPU because it can't report literally anything else lol
It def wasn't cpu before because a ton of people were talking about disabling GPU decomp b4
They prob switched it with tu1
That plugin just lets you force it to one or the other
something changed for sure
And makes the UI report it properly
before i couldn't play with high res textures without stutters
now i can thanks to this mod
might be bug with amd cards
well the good news is the game doesn't stutter anymore with high res textures 😮
and i'm using compressed packs
Maybe it doesn't use GPU decomp since I uninstalled the high res texture pack
Apparently they changed it
Which makes no sense at all, because the whole point of DirectStorage is the GPU bypassing the CPU
I mean now it's acting like if there isn't any direct storage
Do you mean in the sense it's forcing the game to use the GPU compression path?
With the 1.2.4 update?
No it literally changes the ui
In vanilla the game literally never reports GPU decomp even if it's working
That plugin does two things
What I think changes it to GPU decomp
And it also specifically checks for ui redraw calls to change the cpu text to gpu
Well to whatever you have set in the plugin
Yes now it's using cpu
No GPU decompression whatsoever
Only cpu
Also apparently that plugin is cap
According to Kal from SK
But idk
I had an old hack REF script that changed to GPU compression, and it didn't change the text at all. But the game still reported GPU with it.
Do you mean sk reported gpu
The mod or the DS update mod?
No, the game did
The mod
Crap? How?
You said the text didn't change from CPU tho
Maybe Wilds is just that broken
No after TU1
I did ~ I've seen it change in the in-game UI
Maybe they forced it off somehow...
Fucking Capcom
They did
whatever the reason i'm very happy i can play wilds with high res textures without stutters now
at some point i'll decompress textures again but it can wait
what gpu do you have and what settings are you using if you don't mind sharing
seems to run worse for me when I set it to gpu, tanks my fps
Are you GPU-bound?
arcording to special k yeah
It's probably better to be GPU-bound in Wilds, if you can wrangle it, given how shit the engine is with CPU stuff
5700x3d + rx 9070xt
4k ultra preset with fsr4 quality (1440p rendering)
And you get 60fps?
Damn the 9070xt is a beast my 4080 can't do 4k quality at all. Not even close
more likely 50-60
it can dip to 40
the game is to blame being unoptimized
the engine scales poorly to the resolution
tossing ultra performance doesn't equal 2x fps
It runs fine on my 4080, semi-stable 60fps, but I run the game at 3840x1646 with DLSS quality.
@rustic bridge @thin fjord
7800X3D + 7900XTX here
1440p with FSR3.1 Quality nets me between 50 and 100fps, depending on the area of any map. Pretty nutty scaling.
That's at Ultra, too, with a few tweaks like turning off depth of field and other bits of nonsense I don't like
Custom resolution?
I keep trying to use a custom to fix my ultra wide aspect ratio and failing. Anyone know one that'll work on a 3440x1440?
I can run 1440p quality no issue. But 4k is a different thing
3440x1474 + REF widescreen fix
If it helps with 4k performance, and this is probably sacriledge some places, running at 1080p shouldn't look too bad on a 4k. The resolutions scale up perfectly so a 1080p shouldn't look scaled blurry just like a normal 1080p. (A phone I had actually did this. Since 4k is a perfect multiple it just used every 2x2 set of pixels as one to render the UI smaller)
The REF is what I'm too nervous to use right now. Bweh
with 3440x1474 you will have a one pixel tall grey line at the bottom of the screen
REF fixes that, but it's not that big of a deal if you don't want to use REF
Yeah a one pixel line is fine since my OLED changes the screen alignment by at least that much every minute or so
(Burn-in protection)
So that resolution will save my bacon
yea it should work fine
MHW looks a lot better in widescreen mode imo 😄
I used to have an ultra wide screen but I didn't quite like it. I do a lot of productivity work as well and it got in the way
I just use my mod to increase camera distance a bit. That'll have to do
I actually use an ultra wide for my programming which is why I mostly get them. Helps with IDEs.
I prefer dual monitor setup
I use a 16:9 OLED screen for my widescreen needs haha, I just make sure to watch both 16:9 and 21:9 content
to prevent uneven panel aging
I use an auto background changer and hide the task bar. It's games that have me the most worried.
(The changer pauses if certain executables are running since it can cause small stutters in 3d apps if the desktop changes while they play)