#✅RenoDX: MH Wilds
1 messages · Page 6 of 1
i'm reverting to original files
it's loading the dlc
high: 7842 MB
high res: 9500+ MB
so the compressed file is loading properly as expected
How did you extract the DLC files?
in the grand hub i'm stuttering as expected, the game is decompressing in real time textures
true/true option
Have you actually used an overlay that can give you real-time measurements?
Intel PresentMon can do this
using amd overlay
You can track VRAM usage pretty well
Intel PresentMon is just superior in every single way
It has no equal, frankly
It gives you a far better overview metrics-wise
i'm pretty happy with the driver overlay
16GB
my issue was i was using only high textures for 2 days
thinking it was using high res
but my eyes don't lie
so i checked this morning and confirmed my suspicion
What are your in-game settings? Have you checked that grass patch in Suja?
maybe replacing the dlc doesn't work?
Works for me ~ 18GB VRAM usage for my 7900XTX
The decompressed DLC textures should definitely work...
What version of the decompressor are you using?
0.1.3
Are you absolutely certain the game is set to use hi-res textures?
yup
Try re-extracting the pak
switched back and forth many times
And do the hardlink
You need to do true/true. You can't patch the DLC, possibly.
true/true is for replacing if i'm right
i'm just patching
i'll move the uncompressed file to the root folder as a patch
The hardlink needs to be <base>/dlc/re_dlc_stm_3308900.pak.sub_000.pak -> <base>/re_chunk_000.pak.sub_000.pak.patch_003.pak
You will waste so much space
Hardlink it instead
You cannot patch the DLC pak
The hardlink patch thing is to trick the game
It's not a real patch, in a sense ~ it's a fix for odd broken textures people have reported
alright remaking the pak
the mod really has the worst documentation
"mod"
well write it in chinese/japanese/korean/german/french whatever
I can translate
that's not a problem
it's ai based and man it's so damn well translated
It makes sense once you understand the options, but the author does a piss-poor job of explaining it, yeah
i'm french and i use it often
LLMs are good at exactly one thing: language, it is literally in the name LMAO
I wouldn't say they do much beyond symbol prediction ~ there's no understanding of words or their meanings
I disagree, but that is beyond the point
regarding the mod
I just uncompressed and replaced the og files with the uncompressed one (same name)
I assume that works
dlc is loaded
I don't use "patch"
that direct storage abuse
but i'm stuttering as well with uncompressed textures
am i cpu limited?
5700x3D here
maybe RAM limited
mmmh maybe the DLC is really not being used lmao
that would explain why vram usage is so low
please explain to me how to use the DLC textures with this tool lmao
what is the issue?
I uncompressed and renamed it to the original name
fuck it seems my pc can't handle the uncompressed textures
it's too much for my CPU/RAM combo
that disk activity is also concerning
i should keep an eye on ssd temperature
68°C right now
i think i'm close to max authorized by specs (70°C)
yeah from samsung official website
Operating Temperature 0 - 70 ℃ Operating Temperature
now it seems to load them nice
are you stuttering?
still starting the game, will check
ok now I use 2GB more VRAM
gg
need to play with vram budget in SK
it works fine tbh
stutters when rotating the camera?
cpu/ram plz?
9800x3d/DDR5 6000
/cry
yeah keep an eye on your ssd temp though
it's stressing the ssd as hell
last thing you want is a dead ssd 😄
I have 4 NVMEs
with literally no room for airflow
but they all get good cooling
and my 5080 has a 5090 cooler
it is 4 slot and like close to 3kg
there is so much metal there
and cpu is watercooled
have a lot of BIG fans, peak summer will be the test, not now
nvme speeds are related to temp, so yeah it might throttle hard for you if it gets too warm
hitting 70°C right now
I'm using a noctua nh-d15 for cpu cooling
that is a good one
it's blocking all airflow possible for the ssd
hehe yeah it is large
it's too massive for giving space
I have an AIO so it is "tiny" in that regard
but the aio it self is 420
so giant on the top
well i guess my next upgrade is cpu/ram
that amount of data is just too much for my 5700x3D
if only capcom used a faster compression
so we can delegate the decompression to the gpu
btw the resource monitor calculates an average bandwith usage over time
use the task manager or hwinfo for instant peak read/write speed
nice
i'm moving the game to 2nd ssd which has more airflow
i can't afford to keep my main system ssd at max temp
I ran into an issue with the new decompressed textures, I was using SK to load REFramework and it wasn’t loading it in time before the game to check the paks. Had to revert REFramework to load directly as dinput8.dll and it fixed it. Game was complaining that a pak looked corrupted but it’s working now
now i've found out that my 2nd ssd has worse cooling
77°C jesus
that heatsink provided by the motherwoard isn't dissipating anything
did you remove the plastic sheet? 🐸
most (all?) motherboard heatsink have a plastic film/layer you need to remove
it is normally on top of the "heat pad"
that sweet HH for support
how...high res textures not loading for me..uncompressed them and created the hard link, but to no avail.
Uncompressed the dlc textures file with the true/true options
lemme link you what I did
My AIO died and my CPU goes to 76° with a 20% load. Waiting for be quiet! Dark Rock 4 Pro, screw the pump and water noises.
Will restrain myself from fiddling with Wilds until it arrives.
did exactly what was written here
that works
also make sure if you use special k to not rename dinput8.dll
reframework.dll as name will not work
ty, i've only uncompressed the dlc textures as it seems it can be done
I did all steps
Replacing everything with uncompressed and making a 003 dlc hardlink should have the same effect hopefuly, less space wasted. And i've deleted the originals 😔
I've definitely seen the difference in box and grass textures with high and highest settings without hardlink though, weird.
I did true/true for all of the files and replaced all of them, and did the hardlink. Seems to work just fine. You do need reframework to be functional, though.
Oh so I need to hard link the dlc to the main folder as a pak
Hmm, according to perfmon i'm not using SSD at all for textures.
No hardlink VRAM according to SK, probably cant trust my resource monitor.
Hardlink, yep.
My AIO started pumping out some heat again, will tide me over, until dark rock arrives, phew.
when I just replaced the normal file with the uncompressed one (as in same name) it would not be loaded as seen by windows resource manager, very odd also vram usage was similar to high
when I did the hardlink for the uncompressed dlc file like in the pictures I posted
it suddenly showed up in the resource monitor and vram usage was increased by a lot
the only one you're supposed to replace is the main dlc file. all the others should be patches
did you also use the other 2 paks as patch?
i have already replaced the other stuff and don't want to redownload
that vram usage seems low. i'm using 17gb according to sk in the plains base camp
almost 18
I did whatever I posted
@thin fjord #1347155473266114580 message
this is what I did
exactly as written there
Oh well, i'll run steam file check and try patches instead of replacing.
yeah those instructions are correct
Nah, you can safely replace those too with true/true.
I just replaced them, and everything seems functional
Everything seems to function for me as well, 12 GB VRAM in camp - probably just variation, playing in offline also, fwiw. But could be missing something, who knows. Or loading extra...
it's pretty hard to notice if you've done it wrong. the game will be smooth no matter what, but you'll randomly get low resolution textures
I was mostly sceptical because vram usage was so low lol
then after the hardlink... OH
now it seems to be correct
I mean, what if we CPU decompress and load uncompressed textures, then load unccompressed patches on top... No idea if thats possible 🙂 WIll try comparing comressed originals and then hardlinks later.
Compressed textures are what lead to the stuttering ~ it doesn't matter whether DirectStorage is running in CPU or GPU mode, its implementation is just completely busted.
Just decompress the referenced files, do the hardlink, and it's just superior ~ smooth, without stutters.
The pop-in and initial low-res of some textures seems entirely unavoidable, but at least the game won't stutter...
Yeah, i know, i meant what if we actualy load duplicates by hardlinking everything 🙂
wat
nvm, so how do I make this compatible with fluffy so it doesn't get overwritten by other mods
But... why?
Only the uncompressed DLC pak needs that treatment
The other two can just be replaced outright, or done as patch paks
I meant for hardlinking everything up to 005.
But without dlc hardlink i've definitely had difference between highest and high when looking at box and grass and other stuff, so it was working, but could be missing something, you never know.
But you'd think with true true replacing everything hardlink wouldnt be necassary even for dlc.
there are high res textures in patch 002 located at your root folder
I'm pretty sure that's where mizutsune textures are stored
oh yea this explains the low VRAM usage lol
hard linking the DLC textures takes up almost 200gb of disk space lmao
It just doesn't make any sense. It doesn't do anything.
Hardlinking the DLC pak is necessary because there are weirdly missing hi-res textures for whatever reason.
This doesn't happen for the normal paks.
Hardlinking does not actually consume any extra space
Are there any examples for testing of missing stuff though?
I only heard of box and grass.
There haven't been any noted issues with uncompressed base paks
Only DLC
Yeah, i mean examples of missing high res textures without hardlinking dlc.
Wouldn't they be stored in the DLC pak too? The DLC pak got an update, mind you.
I don't know. Just people were having issues ~ and now it seems without hardlinking, some don't get any high-res textures
It's rather odd
going to redo the entire thing, still only using 8gb
Did you do true/true for all, replace all, and do the hardlink properly? Is reframework actually functioning?
Hmmmmm, it should be working then, unless you missed some step
I do use SK, never had issues unless I try to load ref with it
ah true we don't have to keep the original fine
Might be a conflict between SK and reframework, then
can we use the *patch_003 name for the DLC hardlink?
yes
Just has to be +1 whatever your top patch number is
oh I got it to work I had a typo lmao
I use Monster Weakness Icon Indicator for WILDS (Hi-Res) and that's named patch_004
does fluffly actually not replace 003 for you? good to know
I don't use fluffy at all. All manual.
I replaced the base game and patch texture paks with the uncompressed files and I hardlinked the DLC
which is also uncompressed ofc
oh yea vram usage went up by 2gb
no stuttering
Running around plains base camp makes it shoot up, lol
the desert area base camp is stuttery unfortunately
yea 16gb vram is not enough, the game is flushing the vram after it reaches ~14gb used
Oof
that causes the stuttering
I get ~18GB usage on my 7900XTX, so that says something...
The texture streaming in this game is just uber-cursed
just close Discord, Browser etc and increase VRAM budget with SK

If only Valve released SteamOS for desktop already :|
does not worth it imo
the difference between the textures are not huge
low res NPC clothes are still low res with the DLC pack
Probably because they don't exist in the DLC pak :/
yea
coal still looks like something taken from a Ninteno DS monster hunter game too
some of the textures look great like monsters/some rock textures
but that's it basically
well to be fair you haven't seen a lot yet
there are some areas where anything but highest looks broken
high #1347155473266114580 message
highest #1347155473266114580 message
it is so stupid
For something like mh wilds, is renodx something that's set up out the box or should I adjust settings or use that filmic preset at the bottom? Just wanna make sure I'm getting the best experience
It has a vanilla+ and filmic preset included
so from there it would be preference?
yes
@young wadi these are the custom filmic ones I use, if you want to test
ui brightness is preference
thank you 🙂
umm these two images are not comparable, different time of day and render resolution lol
Unlike most Reno mods it’s pretty damn subjective on account of the base image being pretty unappealing. We have a couple presets but ultimately you’ll probably want to tweak off of either vanilla or filmic.
trust me
without highest the grass has insane shadow issues that look like rt/ao
but with highest they don't that much
Jon can back me up
shadow issues?
how is that related to the textures
Yeah it’s a weird thing where some grass textures are corrupt looking. Highest textures reduce it. It’s weird.
it is unrelated to RT and AO
it is straight up the texture setting
don't ask why 
we don't know 
it's probalby some kind of sampling based on texture resolution then
like AO
if AO is texture resolution depended instead of render then that's very weird lol
or shadows
but still different time of day can cause shadows issues too
Doesn’t go away with disabled shadows or ao though
I'm on my phone can't find it
it's still a bug tho
For sure yeah
Capcop fixed a lot of the issues in World with the DLC
I really hope that Wild's first big DLC is going to fix a lot of the performance/base game issues
well I hope that you are wrong then haha
I hope so
I think they will fix some issues with the DLC
made some minor tweaks for myself on brightness and sharpness but this is perfect. thank you so much
nice what settings did you change?
Just the Game Brightness and RCAS Sharpness
brightness on my monitor felt best around 325 with sharpness at 50 instead of 30
325?
increase expsoure if you want to increase the brightness
leave paper white at 203
oh?
paper white directly affects contrast
you are narrowing the highlight contrast if you increase it
np, the "correct" game brightness/paperwhite value depends on you monitor's peak brightness and ambient lighting
then 203 is good yea
word
Should I assume that peak brightness should be whatever nit my monitor is rated for?
yes
perfect
or well it depends, check the actual peak brightness
you can use SK's HDR measuring tool or the windows HDR calibration app
it should show you the highlight clipping point
if it clips at 1000 then set it to 1000 in reno too
and then it's the big checkered box, do I just keep adjusting the clipping point until the checkered is just white?
or is it auto
oh the tooltip derp
ok
lol
yes
hm, it's not changing at all when I try
make sure to switch from raw framebuffer to HDR10 to test
tonemap mode yah? it's already on that
hmm it should work then
Wonder if I should ask in SK discord. maybe I'm missing something
did you select
cause the checkered pattern just stays the same
ok now I have a white and grey curve on screen
doesn't matter what's entered it still remains a grey and white checkered pattern :/
well that's frustrating
yea, just use the windows HDR calibration app then or ask the SK discord yea
only things I have installed are REFramework, SK, and Reno
ok so I figured out what's going on
oh?
huh interesting
but now the game is dim af
you need none?
lol
selecting raw framebuffer defaults to sRGB inverse
switch back to HDR10 too
if I do the brightness is back but the capability window doesn't work again
I feel like HDR shouldn't be this much of a headache lmao
you are not calibrating anyting you are just testing your display
right
you don't have to use SK's HDR for Wilds
if the patter cliped at 1000 nits then disable SK's HDR and set the peak brightness to 1000 in reno
why do uncompressed high res textures still pop in and out of existence? is it normal?
because capcom decided they wanted 4k texture streaming with the worst type of texture streaming code
:/
awesome..
anyone still seeing stutters with uncrompressed high res textures?
(when rotating the camera fast)
yup
16gb vram is not enough
rip..
it's fine during fights, but it stutters in towns
but i'm not even allocating all my 16 gbs, i'm at 13.8 vram usage in the plains
it flushes the memory once it reaches 14gb
ah k, lol
let me know!
still, the high res textures just seem to update some of the broken textures to their maximum quality, it doesn't seem to be affecting all textures
or is it just me?
the vram limit is probably max vram - 2gb by default
Oh it is 💀
it fixes some weird shadow issue? but other than that it's not really fixing the bad quality textures
Thats why this discord exist in the first place
it is fixing some bad ones for me, but yeah not all of them
So if I set it to sRGB like before, the capability window only shows me at 325 nits which...seems really far off what this monitor is rated for. swapping back to HDR10 makes everything look a lot better but I feel like something's wrong if none of these readings are lining up.
you shouldn't use scRGB with wilds
try a differnt game
with normal native HDR lol
or test it with the windows HDR calbiration app
This to know the clipping point of the display right?
Just check a review of it to know
You only need to do this if there is no information out there about the display you have
nah, you should always check it
what was the issue?
nah it wasn't anything. I bumped something is all
still only seeing the calibrator for windows reach about 340 :/
hmmm maybe it's your monitor
I'm not familiar with it but check the settings on the monitor itself
after a bit of google-fu it appears that's the case
maybe there are more than one HDR modes
ohh
screw you ASUS
still the tone mapping mode should be adjustable
I guess it has a 400 and 1000 nits mode
yah it's basically HDR400 (even though it's less than that)
looks fine in game. I'll live
just disappointed atm in my monitor
especially for the price I paid years ago
lol
but if the tonmapper is set to clip at 1000 nits
then use 1000
check the setting on the display
if I adjust the slider I see no change after 325
it can probably reach 1000 for a few seconds on a 2-4% window
sounds right
I have it set to 1000 still
I appreciate your help in getting this figured out. thank you
TIL
yea then leave it at 1000 in reno too
np
your monitor has no HGiG mode unfortunately
yea
@next swift see if this fixes the water bug
#🧩renodx-dev message
Aint this your monitor?
https://tftcentral.co.uk/reviews/asus_rog_swift_pg35vq
but it should be a true 1000 nits display according to this sheet
yea according to this site it is a normal 1000 nits monitor
I'm not sure why yours is limited to ~350
something is not right
is anyone else getting weird light flickering in the forest sometimes? I'm not sure what's causing it
looks like its fixed. reframework didn't load tho 
I think it actually does. But breaks REF
lol
You use SK @modest ravine ?
nope just normal install

is there people running optiscaler for MHW ? 
wdym? Reshade can't run without ref
I am guessing they mean the REF ui
i remember somebody saying he's running ref + optiscaler + reno + reshade + sk loool
@fleet frost
I saw but I'm confused about REF not loading. RenoDX works without REF?
I believe ref itself works, but not it's UI or other mods relying on it
i'm running this minus sk
what do you use optiscaler for?
like what mehdi said, mods aren't loading
yeah definitely seeing stutters still with 16gb
you can load reno with SK reshade as well
you use optiscaler to get the better FSR FG right?
better fsr fg and input latency
yeah
everything combined in high settings i'm at 90+fps fg in grand hub
(and zoh shia kicked my ass)
latency is better with optiscaler? is that just because the in game framegen is bad? is it better when using just temporal upscaling?
yeah, i also use decompressed texture as well
is it better than ingame FG?
i've a 30 series card so I don't know
Is this with FG?
it is
So you're getting 45-50?
5700 x3d 3070 48gb of ram nvme direct storage,
yeah
Dont know about picture quality tho
wow 10ms? that what I am getting according to special k
ah right I have reflex off
►►►► https://framechasers.org/education/ ►►►► - PC OPTIMIZATION COURSE
► https://framechasers.org/ - Discord and Support
► https://framechasers.org/consulting - Consulting
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nope still don't get to 10 with reflex hmm
i can't show properly
but it's good
yeah no SK so screenshot borked
done 
Wait
I got it
That's not latency
Its the frametime
Oh yeah, did i wrote latency?
idk how to show latency though
Then dropped that pic
Nvidia GPU?
oh I use SK to look at latency
Use nvidia's fps counter
i had it disable it shows N/A
Could you share your preset 
I don't use reno anymore
it's vanilla hdr + some shaders on top of it
First three are default compressed stuff. Second three are replaced originals with true/true decompress. Third is replaced originals and hardlinked dlc. Judging by VRAM and box and assuming that compressed is not missing anything i think its safe toi conclude that replacing originals and hardlinking dlc is the way to go, i see no reason to try doing base ones as decompressed patches on top of compressed originals.
why not?
for fps
Cant be that bad outside of camps? Unless you're aiming over 60.
As long as VRR works.
well I'm at 50-60 and dip to 40fps during fights, it's rough
Ouch, yeah.
I could use medium preset but it would be less pretty and i can see the drop of quality
I only get dips bellow 60 in the forest
if only capcom optimized their game :/
yeah...
even with my cpu I can't push 60+ in scarlet forest
yeah unoptimized game
at best i would gain 10fps
the only real upgrade is gpu and it's out of question
not spending over 1k euros for any card
only real upgrade option I have is 4090/5090 and those really are not a choice for me
I want to upgrade as well but 50 series is deceiving
Native?
Corpse of Zoh Shia looks like burnt charcoal…no light reflection, no visible texture details, is this normal? I’m using the filmic preset, don’t know if it’s supposed to look like that
Why not
weird habit of french language genderizing everything
Got it. Thought it was a rendering issue😆
going to reinstall windows for when my new monitor arrives, should I just go with latest win 11?
Medium looks fine for me
yeah it's fine win10 is outdated
Unless you play the two games that have issues with 24H2 nowadays your probably fine
which two are those
Helldivers 2 and POE2
I am good
Maybe some other games have the issue but idk
24H2 has a new cpu scheduler
And it seems it lets apps use basically all of the cpu
So if the app is coded like dogshit like those two games they can just lockup the entire fucking system
The scheduler is a performance gain for AMD apparently
Idk
I think autohdr is still fucked on 24H2
If you use that
nope, I use special k or pumbo autohdr
it's not.
so is it possible to use renodx to add XeGTAO before fog is rendered?
anyone else crashing after the release of TU1? with the error:
Fatal D3D error (25, DXGI_ERROR_DEVICE_HUNG, 0x887a0006)
saw someone else had this issue about a month ago but it's only started for me now (and i didn't see if they ever fixed it)
i'm using special k with renodx so could be an issue with either i guess
crashes seem to be completely random
Been getting that on and off on a 13700F / 7600XT with 25.3.1
My interim solution seems to have been nuke shaders for driver and game, run game without mods to let shaders rebuild
And then re-add mods, and let shaders rebuild for those
No crashes... yet
just deleting the shader.cache2 file? or is there another one i'm missing
forgot the @ ^
That, plus driver cache, just in-case that's a cause
gotcha
Hey that’s my post ❤️
finally updated my mod to a version I think that mostly addresses everything I wanted it to
Which mod?
I had this issue last week. I was loading REF through SK as a plugin. It was crashing the game randomly. An overclocked GPU or a bluetooth controller can also crash the game with DXGI error.
hows this mod compare to reno
HDR users: This will vary depending on your HDR device and, potentially, whether you are using RenoDX HDR Fix. Personally, I do not currently use RenoDX even though Wilds' HDR implementation is poor and my monitor's HDR is also relatively poor (especially highlights), so while I use 8 for shadows and maximum highlights and brightness due to low peak nits, this may not be the correct setting for your device. The fact of the matter is that HDR is inherently not a standardized display format and I do not have a way to extensively test a wide range of HDR display devices.
only reason against renodx is maybe performance
you probably lose less with a simple reshade?
RenoDX doesn't cost that much performance?
Amu says it did for them, unsure what the exact impact is 
for me it is worth it since I get my 60fps with it already
they have a hdr 400 lcd display so hdr is a no-no for them
yeah but reno works without hdr
up to 0.9ms last time i checked
it's not negligible for people at 40-50fps, it's 2-3fps cost
I found an useful alternative shader
https://github.com/prod80/prod80-ReShade-Repository/blob/master/Shaders/PD80_04_Contrast_Brightness_Saturation.fx
not as powerful as reno but it gives a lot of sliders to tune the image
for players with an "ok" hdr monitor like me, it suffices
for players with fancy oled, i think reno is needed to get the best out of their tv/monitor
I still use reno in other games though, god of war for instance, where I have plenty fps headroom
You still have stutters with high res pack?
yes i think i'm cpu/ram limited
I have very very minor stutters and very occasionally. Like once an hour when switching locales or deliberately panning the camera.
But the game is completely playable.
i just gave up, I use high textures
maybe someday capcom will fix the issue
and more fps boost hopefully 😄
there is no ok
there is just hdr monitor or not
hdr monitor = miniled or oled
everything else = not hdr

there are some fald but non miniled monitors
very rare though
what's your tv again? lg c4 right?
s95d
is that samsung?
yea
rtings review
The Samsung S95D is superb for playing video games. It supports up to 4k @ 144Hz, so it's an excellent choice to pair with modern consoles or gaming PCs. It also supports VRR for a nearly tear-free gaming experience, and motion is clear with almost no noticeable blur due to its nearly instantaneous pixel transitions. The TV has incredibly low input lag, so you get a responsive gaming experience with no noticeable delay between your controller inputs and what happens on screen. Highlights really pop in HDR games due to the TV's excellent HDR brightness in Game Mode, and colors are vibrant in both HDR and SDR games. Enabling Game Mode doesn't majorly impact image quality, so you don't have to worry about trading picture quality for the best performance.
55" to 77", eeeh too big for my desk
Better camera distance
I wanna go for Sony QD-OLED or whatever comes next. Cant stand bad accuracy Game mode, and HDR calibration is a struggle for my i1 Display Pro, while sony HDR calibration relies on SDR. Just a slightly higher 4K 120hz input lag... and price.
Waiting for something gamechanging like HDMI 2.1 was anyway.
waiting for lg to drop some tandem oled monitors personally
Was gonna get a G5 for the living room space but decided to save the money and get a C5 instead
I was waiting for those, but man with tariffs doubt it's so uncertain right now
just bought one, who knows if I will be able to afford the tandem oled at all
idk about monitors but i think lg manufactures their tvs in mexico so its safe from tariffs right now
Is it possible that I'm not reaching 1000 nits in MH Wilds because there's no fullscreen mode? Everything I'm reading says my monitor should easily hit 1000 nits peak brightness but it's stuck at 325. Windows 11 at fault?
there is no "fullscreen" since vista there is no "fullscreen" since w10 (for d3d12)
word
did you run the calibration tool?
the calibration tool only reaches 340-360 before the checkered box disappears
nowhere close to 1000
are you maybe running in HDR 400 TrueBlack mode?
instead of HDR Peak1000?
my monitor supports both
I need to switch in the monitor OSD
unfortunately the OSD on this monitor is limited as hell :/
so at best I can adjust contrast
for my msi it is: OSD -> Image -> DisplayHDR -> True Black 400 / Peak 1000 nits
there's a greyed out line that says peak brightness 1000 with reference at 80
which monitor do you have?
ROG Swift PG35VQ
that reads like it should do 1000 nits indeed (well for each zone I guess?)
yah
I guess one thing that's an easy try, is a new cable
I did get this monitor 6 years ago
the ports of that monitor are not the best, dp1.4 and hdmi 2.0, but I guess it is rather old
thankfully dp1.4 is all I need but yah
well you can't do 10 bit color over 144hz with this monitor
Because the DP 1.4 port lacks DSC (Display Stream Compression), you’re limited to 8-bit color depth above 144Hz.
maybe your issue 🐸 try 144hz 10bit
and this is with over 144hz?
windows says it's set to 144 yah
right, I do recall that much
the monitor can do 200hz (if 8bit)
yup
maybe the EDID of the monitor is ass and reports 360nits
I recall some monitors EDISs are broken
so digging some more there appears to be a firmware update from 2022
couldn't hurt to try
always a good idea for monitors
wait @young wadi
did you turn HDR on in windows? 
you need to turn it on for mh wilds
yes haha
I know you're just covering all bases
but yah, as far as I can tell I've done everything I should
easy test would be in-game to check the brightness slider and see if it shows the one for SDR or HDR
or start google chrome and watch this e.g. https://www.youtube.com/watch?v=74TAV9rnU10
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and see if you have the "HDR" option under the quality cog
if you only see this e.g.
HDR is not on
yeah
80 Gbps it does
nearly double of hdmi 2.1 lol
i'd try a new cable
I might have to give that a try yah. even though I'm using the cable it came with, there's no telling if it's actually in good order still
some opengl/vulkan games still run in FSE
vista doesnt even support dx12
yes and I said I meant windows 10
in the same post
I will edit it now before someone else says the same thing :D
so at one point reno was reading 1107 peak brightness too when in game when I selected the filmic preset (dunno if that peak brightness was baked into that preset though) even though it wasn't using over 360. so this is further telling me that maybe the cable is trying to read correctly but isn't
anyway. off to get a cable!
cable did it!
had to reboot/discharge my monitor after p[lugging in the new cable but it seems to be reading right now
nope...back to not working

time to blame my monitor
I dont get the refresh rate craze when games struggle to hit 60 and you run VRR anyway. Try 120hz?
Unless you framegen, but i myself would rather pick locked 60.
wilds isn't the only game I play on my PC
and high refresh rates matter for me as someone who's sensitive to those things, especially frame timings
Fair enough. I only run 116 FPS in stuff like Animal Well myself 🙂
ANd thats with 4090 lol
It worked for a sec tho
yah that's what's confusing me
outside of buying a new monitor, I don't know what else I can do to troubleshoot this
if you think it's windows causing the issue you may be able to use CRU (custom resolution utility) to set your HDR static metadata to 1000 nit and override whatever windows is doing
128 is for 800 nit, idk the number for 1000 off the top of my head
138 for 1000 nits.
IT WAS AN ICC PROFILE!!!! OH MY F-....I am slamming my head into a wall lmao

I forgot when I was using SDR that I was trying color profiles and stuff
and that ICC profile seemed to have been forcing windows back to 360 nits
thank you all for the input, patience, and troubleshooting help these past two days
16g vram is far from enough for the hi res dls...when in grand hub the textures take 2 second to go from blurry mess to normal whenever i turn the camera. And I went through the decompress and hardlink and everthing 😒
same, what is your cpu/ram?
5700x3d 32g ram..i'm still on AM4
Just upgrade to 9070xt thinking it'll max out the game, guess not lol. FSR4 is suprisingly good though, looks even cleaner than dlss4 to me at least in this game
yes the game is unoptimized so it scales poorly to hardware brute force.
At least they acknoledged the dlc issue and hopefully will fix it in future updateshttps://x.com/MHStatusUpdates/status/1908368263765254326
It tops out at 22/24GB on a 7900XTX
Anyone with a 32GB card to compare?
/cry with 16GB
thats the max it can use, maxvram - 2gb
aka 14gb o na 16gb card
so it actually wants to use more than 22gb
insane
but well its a 100gb+ texture pack uncompressed
On special k it shows the max vram fluctuating between 13 and 14.77 on my 5080, if the max is 16-2 = 14, any idea why this is happening?
did you test changing the vram limit with special k, what results did you get?
I did set the vram to +3000mhz, would that effect it?
not yet
the 5080's vram oc potential is limited, it's hardware locked or something, I don't think that you can actually increase it by +3000mhz, it's limited to ~+400mhz
If I tested the actual bandwidth and saw it increase as I increased the frequency up to +3000, would that mean it can actually go that high? I only ask bc I'm using a modified version of AB that claims it can go higher.
I'm also not an expert so I don't really know if frequency directly effects overall bandwidth or not
Also also, in a game like wilds does it even really help to increase frequency if vram maxes out anyways?
nope, +3000 mhz is the maximum allowed
also +3000 mhz memory frequency here on 5080 founders edition, tested stability with memtest vulkan and various benchmarks/games
is it? hmm
mabye the 400mhz limit is limited to the 5070 then
maybe you're confusing the memory frequency value that msi afterburner indicates for other readings from other programs, for example gpu Z shows memory at 2225 mhz (which is 18000 mhz that msi reads divided by 8)
gpu tweaks 3 will read 36000 instead, etc
yep, tested all my way to 3000 mhz, always seeing increases in performance
and the +375 value you got that from?
"Another Blackwell change is that NVIDIA is now blocking memory OC if it's higher than +375 MHz (+3000 MT/s). Setting any higher value will result in a maximum frequency of +375 getting applied, no matter how high the requested value."
that's why, techpowerup shows memory frequency before multipliers etc are applied
that +375 correlates to +3000 mhz in msi afterburner or +6000 on gpu tweaks
in fact they wrote 375 Mhz (+3000MT/s)
don't really know how MT/s and Mhz correlate to each other but i'm pretty sure they did +3000 Mhz on the memory
gpuz also shows the wrong number
the gpuz number must be multiplied by 8 to have the number you see on other softwares
yeah
but for gddr7 it should be 12
they use the number of gddr6x
ah lol
you sure? i'm at 2250 mhz atm reading what gpu-z says, multiplied by 8 is 18000 mhz, which is what afterburner shows me
yeah
and you then must multiply the number on msi by 2
oh right the 4080 uses gddr6x too
it is correct
what i try to mean is that gpuz use the wrong multiplier to calculate the real clock speed
ah ok
its correct for previous gpus
4080's base memory freq is 1400 MHz which translates to 11200mhz and adding 800mhz in afterburner translates to 1500mhz
like for gddr6 the multiplier is 4
aka 12000mhz
yeah it tracks
and for gddr6 its 8
for gddr7 it should be 12
but they use the number for gddr6x to calculate instead
ahh
is that number the number of bus lanes or whatever?
kinda stupid tbh
yeah
I/O clock speed
and bus lanes
gddr to gddr4 are ddr
so basically the max freq of GDDR7 is 1500mhz but everything shows 2250mhz because of the old "formula"?
yeah
and afterburner always shows the equivalent speed/2 for nvidia gpus
yea
actually its wrong unit
it should be MT/s yea
you only need to care about equivalent speed of course
which is gbs
giga bytes per second
and the 5080 use native 32 gbs gddr7
but for some reason they downclocked it to 30 gbs
and the 4080s uses 24 gbs
other 50 series gpu use native 28 gbs gddr7
ah right so by increasing the mhz by 375 you actually run the memory at spec freq
no, by increasing by 375 you run at 36 gb/s
what is the cap for gddr6x?
afaik no gddr6x card can do maxed out vram slider of gputweak3
i think the highest ive seen is slightly less than 26 gbs on a 4080super
I have my 4080 at +1000 in afterburner currently
4080/4080 super use native 24 gbs gddr6x
ah yea my bad 1gbs = 62,5mhz
you can also get other 40 series gpus with 24 gbs gddr6x if you are lucky
core clocks I can barely push past +80 or something like that
only the super I believe
im pretty sure the non super is also native 24 gbs gddr6x
hmm
micro only has 21 and 24 gbs
i dont think they will try to overclock vram out of the box
but since gddr6x is non jedec spec
im not 100% sure about that
+800 on 4080 is already 24 gbs
i think all 4080 can do that
why where people swapping 4090 memory modules with 4080s memory modules then?
4090 has both chips
if you are lucky you can get the same gddr6x as 4080 which can be overclocked higher
its Silicon Lottery
if you mean why they dont use the 4080 memory
nvidia stopped producing 4080 when 4080 super came out
oh you are right there are only 21 and 24 variants
yeah
i dont think they will do vram oc out of the box
its too risky and take time to bin
I run my 4080 with +800 since day one, it's good to know that it's running at the the spec freq haha
my 4090 cant do 24 gbs
like nowhere near
i use 23 gbs daily
you can get a pretty bad sample that barely do 22 gbs
23 is not too bad with a 21 module
from what ive seen so far its slightly below average
but its not too bad
big rathian!
HOLY
you use bow? does the strength of the DOF while aiming bother you?
it doesnt bother me
I thought so, someone is asking me to implement a slider for my mod and I am considering it
There's a mod now that edits the luts in the game directly: https://www.nexusmods.com/monsterhunterwilds/mods/1658?tab=posts
i wonder if the people tuning the luts here can work together with this guy
yeah, because renodx removes the in-game colour grading and applies its own after that
I'm getting weird artifact when listening to Diva's song
this is after deleting the shader cache, I'm going to disable REframework to see if any mods caused it but I doubt it
why is this game so weird, getting smoother gameplay at 1440p DLAA than 4k performance
What does performance render at when using 4k
1080p

Lotta upscaling
Also idk how y'all can stand preset E it makes the game look so blurry
disabling lens distortion greatly helps with blurryness when utilizing dlss
Is it possible to change which preset reno starts on? As is it always starts on preset 1 and i manually change to preset 2 every time I start the game, I’m probably missing something obvious




