#✅RenoDX: MH Wilds

1 messages · Page 6 of 1

trim tangle
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VRAM limits don't prevent the game from loading the DLC pak

rustic bridge
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i'm reverting to original files

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it's loading the dlc

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high: 7842 MB
high res: 9500+ MB

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so the compressed file is loading properly as expected

trim tangle
rustic bridge
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in the grand hub i'm stuttering as expected, the game is decompressing in real time textures

rustic bridge
trim tangle
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Have you actually used an overlay that can give you real-time measurements?

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Intel PresentMon can do this

rustic bridge
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using amd overlay

trim tangle
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You can track VRAM usage pretty well

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Intel PresentMon is just superior in every single way

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It has no equal, frankly

rustic bridge
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maybe but do i need that extra features?

trim tangle
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It gives you a far better overview metrics-wise

rustic bridge
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i'm pretty happy with the driver overlay

trim tangle
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Have you tracked VRAM usage over time?

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How much VRAM do you have?

rustic bridge
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16GB

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my issue was i was using only high textures for 2 days

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thinking it was using high res

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but my eyes don't lie

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so i checked this morning and confirmed my suspicion

trim tangle
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What are your in-game settings? Have you checked that grass patch in Suja?

rustic bridge
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maybe replacing the dlc doesn't work?

trim tangle
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Works for me ~ 18GB VRAM usage for my 7900XTX

rustic bridge
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you have 24GB

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xtx has 24 😄

trim tangle
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The decompressed DLC textures should definitely work...

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What version of the decompressor are you using?

rustic bridge
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0.1.3

trim tangle
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Are you absolutely certain the game is set to use hi-res textures?

rustic bridge
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yup

trim tangle
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Try re-extracting the pak

rustic bridge
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switched back and forth many times

trim tangle
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And do the hardlink

rustic bridge
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making the patch

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false/true

trim tangle
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You need to do true/true. You can't patch the DLC, possibly.

rustic bridge
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true/true is for replacing if i'm right

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i'm just patching

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i'll move the uncompressed file to the root folder as a patch

trim tangle
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The hardlink needs to be <base>/dlc/re_dlc_stm_3308900.pak.sub_000.pak -> <base>/re_chunk_000.pak.sub_000.pak.patch_003.pak

trim tangle
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Hardlink it instead

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You cannot patch the DLC pak

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The hardlink patch thing is to trick the game

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It's not a real patch, in a sense ~ it's a fix for odd broken textures people have reported

rustic bridge
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alright remaking the pak

zinc sapphire
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"mod"

rustic bridge
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can't blame chinese people

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or japanese

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whoever made the tool

zinc sapphire
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well write it in chinese/japanese/korean/german/french whatever

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I can translate

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that's not a problem

rustic bridge
zinc sapphire
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probably easier 🐸

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yes

rustic bridge
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it's ai based and man it's so damn well translated

trim tangle
rustic bridge
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i'm french and i use it often

zinc sapphire
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LLMs are good at exactly one thing: language, it is literally in the name LMAO

rustic bridge
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first step done

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2nd step done

trim tangle
trim tangle
zinc sapphire
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I disagree, but that is beyond the point

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regarding the mod

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I just uncompressed and replaced the og files with the uncompressed one (same name)

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I assume that works

rustic bridge
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dlc is loaded

zinc sapphire
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I don't use "patch"

rustic bridge
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that direct storage abuse

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but i'm stuttering as well with uncompressed textures

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am i cpu limited?
5700x3D here

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maybe RAM limited

zinc sapphire
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mmmh maybe the DLC is really not being used lmao

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that would explain why vram usage is so low

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please explain to me how to use the DLC textures with this tool lmao

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what is the issue?

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I uncompressed and renamed it to the original name

zinc sapphire
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I see I need to create a hardlink 🐸

rustic bridge
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fuck it seems my pc can't handle the uncompressed textures

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it's too much for my CPU/RAM combo

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that disk activity is also concerning

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i should keep an eye on ssd temperature

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68°C right now

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i think i'm close to max authorized by specs (70°C)

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yeah from samsung official website
Operating Temperature 0 - 70 ℃ Operating Temperature

zinc sapphire
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now it seems to load them nice

rustic bridge
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are you stuttering?

zinc sapphire
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still starting the game, will check

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ok now I use 2GB more VRAM

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gg

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need to play with vram budget in SK

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it works fine tbh

rustic bridge
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stutters when rotating the camera?

zinc sapphire
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no stutter still 60fps

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rotating camera

rustic bridge
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cpu/ram plz?

zinc sapphire
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9800x3d/DDR5 6000

rustic bridge
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/cry

zinc sapphire
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dat read 🔥

rustic bridge
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yeah keep an eye on your ssd temp though

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it's stressing the ssd as hell

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last thing you want is a dead ssd 😄

zinc sapphire
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is fine

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I have XL case

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with insane cooling

rustic bridge
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my issue is my game in on main SSD

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stuck between gpu and cpu

zinc sapphire
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I have 4 NVMEs

rustic bridge
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with literally no room for airflow

zinc sapphire
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but they all get good cooling

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and my 5080 has a 5090 cooler

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it is 4 slot and like close to 3kg

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there is so much metal there

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and cpu is watercooled

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have a lot of BIG fans, peak summer will be the test, not now

rustic bridge
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man 60°C

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your ssd is breathing fresh air

zinc sapphire
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nvme speeds are related to temp, so yeah it might throttle hard for you if it gets too warm

rustic bridge
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hitting 70°C right now

zinc sapphire
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as I said, really good cooling

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and I hear nothing

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all fans are really quiet wohlsam

rustic bridge
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I'm using a noctua nh-d15 for cpu cooling

zinc sapphire
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that is a good one

rustic bridge
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it's blocking all airflow possible for the ssd

zinc sapphire
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hehe yeah it is large

rustic bridge
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it's too massive for giving space

zinc sapphire
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I have an AIO so it is "tiny" in that regard

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but the aio it self is 420

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so giant on the top

rustic bridge
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well i guess my next upgrade is cpu/ram

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that amount of data is just too much for my 5700x3D

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if only capcom used a faster compression

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so we can delegate the decompression to the gpu

rustic bridge
# zinc sapphire

btw the resource monitor calculates an average bandwith usage over time

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use the task manager or hwinfo for instant peak read/write speed

zinc sapphire
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yeah btw did zoh shia online 4player

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was 60fps all the time

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so all good

rustic bridge
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nice

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i'm moving the game to 2nd ssd which has more airflow

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i can't afford to keep my main system ssd at max temp

timid quail
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I ran into an issue with the new decompressed textures, I was using SK to load REFramework and it wasn’t loading it in time before the game to check the paks. Had to revert REFramework to load directly as dinput8.dll and it fixed it. Game was complaining that a pak looked corrupted but it’s working now

zinc sapphire
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correct

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had the same issue

rustic bridge
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now i've found out that my 2nd ssd has worse cooling

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77°C jesus

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that heatsink provided by the motherwoard isn't dissipating anything

zinc sapphire
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did you remove the plastic sheet? 🐸

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most (all?) motherboard heatsink have a plastic film/layer you need to remove

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it is normally on top of the "heat pad"

rustic bridge
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I think i did 🤔

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it was years ago though

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did I do a "the verge" meme mistake? 😄

rustic bridge
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that sweet HH for support

rocky bear
dire citrus
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My AIO died and my CPU goes to 76° with a 20% load. Waiting for be quiet! Dark Rock 4 Pro, screw the pump and water noises.
Will restrain myself from fiddling with Wilds until it arrives.

zinc sapphire
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did exactly what was written here

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that works

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also make sure if you use special k to not rename dinput8.dll

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reframework.dll as name will not work

rocky bear
zinc sapphire
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I did all steps

rocky bear
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i'll try then

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holy...

dire citrus
# zinc sapphire

Replacing everything with uncompressed and making a 003 dlc hardlink should have the same effect hopefuly, less space wasted. And i've deleted the originals 😔

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I've definitely seen the difference in box and grass textures with high and highest settings without hardlink though, weird.

trim tangle
thin fjord
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Oh so I need to hard link the dlc to the main folder as a pak

dire citrus
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Hmm, according to perfmon i'm not using SSD at all for textures.

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No hardlink VRAM according to SK, probably cant trust my resource monitor.

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Hardlink, yep.

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My AIO started pumping out some heat again, will tide me over, until dark rock arrives, phew.

zinc sapphire
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when I did the hardlink for the uncompressed dlc file like in the pictures I posted

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it suddenly showed up in the resource monitor and vram usage was increased by a lot

coral notch
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the only one you're supposed to replace is the main dlc file. all the others should be patches

zinc sapphire
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yeah did that

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I think frog_pregnant

thin fjord
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i have already replaced the other stuff and don't want to redownload

coral notch
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that vram usage seems low. i'm using 17gb according to sk in the plains base camp

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almost 18

zinc sapphire
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@thin fjord #1347155473266114580 message

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this is what I did

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exactly as written there

dire citrus
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Oh well, i'll run steam file check and try patches instead of replacing.

coral notch
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yeah those instructions are correct

trim tangle
trim tangle
dire citrus
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Everything seems to function for me as well, 12 GB VRAM in camp - probably just variation, playing in offline also, fwiw. But could be missing something, who knows. Or loading extra...

coral notch
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it's pretty hard to notice if you've done it wrong. the game will be smooth no matter what, but you'll randomly get low resolution textures

zinc sapphire
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I was mostly sceptical because vram usage was so low lol

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then after the hardlink... OH

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now it seems to be correct

dire citrus
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I mean, what if we CPU decompress and load uncompressed textures, then load unccompressed patches on top... No idea if thats possible 🙂 WIll try comparing comressed originals and then hardlinks later.

trim tangle
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Just decompress the referenced files, do the hardlink, and it's just superior ~ smooth, without stutters.

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The pop-in and initial low-res of some textures seems entirely unavoidable, but at least the game won't stutter...

dire citrus
zinc sapphire
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wat

thin fjord
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nvm, so how do I make this compatible with fluffy so it doesn't get overwritten by other mods

trim tangle
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Only the uncompressed DLC pak needs that treatment

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The other two can just be replaced outright, or done as patch paks

dire citrus
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I meant for hardlinking everything up to 005.

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But without dlc hardlink i've definitely had difference between highest and high when looking at box and grass and other stuff, so it was working, but could be missing something, you never know.

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But you'd think with true true replacing everything hardlink wouldnt be necassary even for dlc.

rustic bridge
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there are high res textures in patch 002 located at your root folder

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I'm pretty sure that's where mizutsune textures are stored

shut violet
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oh yea this explains the low VRAM usage lol

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hard linking the DLC textures takes up almost 200gb of disk space lmao

trim tangle
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Hardlinking the DLC pak is necessary because there are weirdly missing hi-res textures for whatever reason.

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This doesn't happen for the normal paks.

trim tangle
dire citrus
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I only heard of box and grass.

trim tangle
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Only DLC

dire citrus
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Yeah, i mean examples of missing high res textures without hardlinking dlc.

trim tangle
trim tangle
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It's rather odd

thin fjord
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going to redo the entire thing, still only using 8gb

trim tangle
thin fjord
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yes, yes, yes

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to my knowledge at least

trim tangle
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Hmmmmm, it should be working then, unless you missed some step

thin fjord
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I replaced the other two paks and named the dlc one 003

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going to patch all instead

trim tangle
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Using SK? It's known to be finnicky.

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I don't, so no issues on my end, I guess.

thin fjord
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I do use SK, never had issues unless I try to load ref with it

shut violet
trim tangle
shut violet
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can we use the *patch_003 name for the DLC hardlink?

thin fjord
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yes

trim tangle
shut violet
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okok thanks!

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let's see

trim tangle
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So 003, yeah

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Other patches can come after

thin fjord
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oh I got it to work I had a typo lmao

trim tangle
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I use Monster Weakness Icon Indicator for WILDS (Hi-Res) and that's named patch_004

thin fjord
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does fluffly actually not replace 003 for you? good to know

trim tangle
shut violet
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I replaced the base game and patch texture paks with the uncompressed files and I hardlinked the DLC

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which is also uncompressed ofc

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oh yea vram usage went up by 2gb

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no stuttering

trim tangle
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Running around plains base camp makes it shoot up, lol

shut violet
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the desert area base camp is stuttery unfortunately

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yea 16gb vram is not enough, the game is flushing the vram after it reaches ~14gb used

trim tangle
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Oof

shut violet
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that causes the stuttering

trim tangle
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I get ~18GB usage on my 7900XTX, so that says something...

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The texture streaming in this game is just uber-cursed

zinc sapphire
trim tangle
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If only Valve released SteamOS for desktop already :|

shut violet
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the difference between the textures are not huge

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low res NPC clothes are still low res with the DLC pack

trim tangle
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Probably because they don't exist in the DLC pak :/

shut violet
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yea

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coal still looks like something taken from a Ninteno DS monster hunter game too

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some of the textures look great like monsters/some rock textures

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but that's it basically

zinc sapphire
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there are some areas where anything but highest looks broken

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high #1347155473266114580 message

highest #1347155473266114580 message

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it is so stupid

young wadi
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For something like mh wilds, is renodx something that's set up out the box or should I adjust settings or use that filmic preset at the bottom? Just wanna make sure I'm getting the best experience

wicked spindle
young wadi
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so from there it would be preference?

thin fjord
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yes

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@young wadi these are the custom filmic ones I use, if you want to test

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ui brightness is preference

young wadi
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thank you 🙂

shut violet
merry tartan
zinc sapphire
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without highest the grass has insane shadow issues that look like rt/ao

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but with highest they don't that much

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Jon can back me up

shut violet
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shadow issues?

zinc sapphire
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look at the grass

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how black it is

shut violet
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how is that related to the textures

zinc sapphire
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well

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that's Capcom for you

merry tartan
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Yeah it’s a weird thing where some grass textures are corrupt looking. Highest textures reduce it. It’s weird.

zinc sapphire
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it is unrelated to RT and AO

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it is straight up the texture setting

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don't ask why doomer42

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we don't know cheems

shut violet
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it's probalby some kind of sampling based on texture resolution then

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like AO

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if AO is texture resolution depended instead of render then that's very weird lol

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or shadows

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but still different time of day can cause shadows issues too

zinc sapphire
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I have images of same time of day

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just texture change

merry tartan
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Doesn’t go away with disabled shadows or ao though

zinc sapphire
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I'm on my phone can't find it

shut violet
merry tartan
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For sure yeah

shut violet
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Capcop fixed a lot of the issues in World with the DLC

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I really hope that Wild's first big DLC is going to fix a lot of the performance/base game issues

valid trench
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Eh

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Doubt it

shut violet
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why?

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MH is not Dragon's Dogma

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just the engine

valid trench
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Just a hunch

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I have no proof

shut violet
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well I hope that you are wrong then haha

valid trench
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I hope so

thin fjord
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I think they will fix some issues with the DLC

young wadi
thin fjord
young wadi
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brightness on my monitor felt best around 325 with sharpness at 50 instead of 30

shut violet
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325?

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increase expsoure if you want to increase the brightness

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leave paper white at 203

young wadi
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oh?

shut violet
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paper white directly affects contrast

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you are narrowing the highlight contrast if you increase it

young wadi
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I see

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glad I asked here then thank you

shut violet
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np, the "correct" game brightness/paperwhite value depends on you monitor's peak brightness and ambient lighting

young wadi
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I'm on an ROG PG35VQ Ultrawide

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should be 1000 nit

shut violet
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then 203 is good yea

young wadi
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word

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Should I assume that peak brightness should be whatever nit my monitor is rated for?

shut violet
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yes

young wadi
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perfect

shut violet
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or well it depends, check the actual peak brightness

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you can use SK's HDR measuring tool or the windows HDR calibration app

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it should show you the highlight clipping point

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if it clips at 1000 then set it to 1000 in reno too

young wadi
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is that in SK's in game overlay?

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or outside the game

shut violet
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in-game

young wadi
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and then it's the big checkered box, do I just keep adjusting the clipping point until the checkered is just white?

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or is it auto

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oh the tooltip derp

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ok

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lol

young wadi
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hm, it's not changing at all when I try

shut violet
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make sure to switch from raw framebuffer to HDR10 to test

young wadi
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tonemap mode yah? it's already on that

shut violet
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hmm it should work then

young wadi
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Wonder if I should ask in SK discord. maybe I'm missing something

shut violet
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did you select

young wadi
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cause the checkered pattern just stays the same

shut violet
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that overlay

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cant remember the name of it

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sec

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"tonemap curve and grayscale"

young wadi
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ok now I have a white and grey curve on screen

shut violet
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yes and now when you press the profile display calbiration

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it should work

young wadi
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doesn't matter what's entered it still remains a grey and white checkered pattern :/

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well that's frustrating

shut violet
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yea idk then :/

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is HDR enabled in-game haha ?

young wadi
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it is lol

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cause I see the results of Reno

shut violet
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yea, just use the windows HDR calibration app then or ask the SK discord yea

young wadi
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only things I have installed are REFramework, SK, and Reno

shut violet
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or you can ping Kal here if you are brave enough hahaha!

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jk

young wadi
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ok so I figured out what's going on

shut violet
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oh?

young wadi
#

this makes it work

shut violet
#

huh interesting

young wadi
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but now the game is dim af

shut violet
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you need none?

young wadi
#

lol

shut violet
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switch back to raw framebuffer

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lol

young wadi
#

selecting raw framebuffer defaults to sRGB inverse

shut violet
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switch back to HDR10 too

young wadi
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if I do the brightness is back but the capability window doesn't work again

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I feel like HDR shouldn't be this much of a headache lmao

shut violet
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you are not calibrating anyting you are just testing your display

young wadi
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right

shut violet
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you don't have to use SK's HDR for Wilds

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if the patter cliped at 1000 nits then disable SK's HDR and set the peak brightness to 1000 in reno

rocky bear
#

why do uncompressed high res textures still pop in and out of existence? is it normal?

young wadi
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because capcom decided they wanted 4k texture streaming with the worst type of texture streaming code

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:/

rocky bear
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awesome..

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anyone still seeing stutters with uncrompressed high res textures?

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(when rotating the camera fast)

shut violet
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16gb vram is not enough

rocky bear
#

rip..

shut violet
#

it's fine during fights, but it stutters in towns

rocky bear
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but i'm not even allocating all my 16 gbs, i'm at 13.8 vram usage in the plains

shut violet
rocky bear
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ah k, lol

shut violet
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I guess you can extend it with SK

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but then the game might crash, I have to test it

rocky bear
#

let me know!

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still, the high res textures just seem to update some of the broken textures to their maximum quality, it doesn't seem to be affecting all textures

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or is it just me?

shut violet
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the vram limit is probably max vram - 2gb by default

valid trench
shut violet
valid trench
#

Thats why this discord exist in the first place

rocky bear
young wadi
#

So if I set it to sRGB like before, the capability window only shows me at 325 nits which...seems really far off what this monitor is rated for. swapping back to HDR10 makes everything look a lot better but I feel like something's wrong if none of these readings are lining up.

shut violet
#

you shouldn't use scRGB with wilds

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try a differnt game

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with normal native HDR lol

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or test it with the windows HDR calbiration app

valid trench
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This to know the clipping point of the display right?

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Just check a review of it to know

young wadi
#

HDR calibrator app also puts me at around 330-340 for brightness. what the hell

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lol

valid trench
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You only need to do this if there is no information out there about the display you have

young wadi
#

oh wait I might have figured it out

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I think windows is at fault

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nvm

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lol

shut violet
shut violet
young wadi
#

nah it wasn't anything. I bumped something is all

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still only seeing the calibrator for windows reach about 340 :/

shut violet
#

hmmm maybe it's your monitor

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I'm not familiar with it but check the settings on the monitor itself

young wadi
#

after a bit of google-fu it appears that's the case

shut violet
#

maybe there are more than one HDR modes

young wadi
#

my monitor has FAKE HDR1000

shut violet
#

ohh

young wadi
#

screw you ASUS

shut violet
#

still the tone mapping mode should be adjustable

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I guess it has a 400 and 1000 nits mode

young wadi
#

yah it's basically HDR400 (even though it's less than that)

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looks fine in game. I'll live

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just disappointed atm in my monitor

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especially for the price I paid years ago

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lol

shut violet
#

but if the tonmapper is set to clip at 1000 nits

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then use 1000

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check the setting on the display

young wadi
#

if I adjust the slider I see no change after 325

shut violet
#

it can probably reach 1000 for a few seconds on a 2-4% window

young wadi
#

sounds right

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I have it set to 1000 still

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I appreciate your help in getting this figured out. thank you

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TIL

shut violet
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yea then leave it at 1000 in reno too

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np

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your monitor has no HGiG mode unfortunately

fleet frost
#

Big oof

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No HGiG = Random Mode

shut violet
#

yea

dense knot
#

@next swift see if this fixes the water bug
#🧩renodx-dev message

valid trench
young wadi
#

it is

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yah, I'm learning a bit more about how HDR functions

shut violet
#

but it should be a true 1000 nits display according to this sheet

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yea according to this site it is a normal 1000 nits monitor

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I'm not sure why yours is limited to ~350

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something is not right

vital falcon
#

is anyone else getting weird light flickering in the forest sometimes? I'm not sure what's causing it

modest ravine
next swift
next swift
#

You use SK @modest ravine ?

modest ravine
#

nope just normal install

next swift
#

Damn, was gonna try without SK hoping it was the issue

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Well, hopefully its a step

modest ravine
rustic bridge
#

rathian hunting horn is so damn good

#

i can succeed most of zoh shia hunts

mental fern
#

is there people running optiscaler for MHW ? thinkers

dense knot
thin fjord
#

I am guessing they mean the REF ui

rustic bridge
#

i remember somebody saying he's running ref + optiscaler + reno + reshade + sk loool

next swift
#

Not just the UI, mods dont load

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UW tweaks etc

fleet frost
dense knot
#

I believe ref itself works, but not it's UI or other mods relying on it

rustic bridge
modest ravine
thin fjord
#

yeah definitely seeing stutters still with 16gb

thin fjord
thin fjord
mental fern
mental fern
#

everything combined in high settings i'm at 90+fps fg in grand hub

#

(and zoh shia kicked my ass)

thin fjord
mental fern
#

This is my frame time and the game do feel more responsive

mental fern
rustic bridge
#

is it better than ingame FG?

mental fern
#

i've a 30 series card so I don't know

valid trench
mental fern
#

it is

valid trench
#

So you're getting 45-50?

mental fern
#

5700 x3d 3070 48gb of ram nvme direct storage,

mental fern
rustic bridge
#

a bit rough to use FG at such fps

#

it works well when above 50

valid trench
#

eh

#

it says 10ms

#

So the latency feels amazing

mental fern
#

yeah

valid trench
#

Dont know about picture quality tho

rustic bridge
#

i see you're using optiscaler rcas

#

if you're using reno, you should turn it off

thin fjord
#

wow 10ms? that what I am getting according to special k

valid trench
#

Idk if that's true

#

that's insane

#

10ms at 90 sum fps is crazy

thin fjord
#

that is what I am getting with 60fps lock no framegen

#

actually lower

valid trench
#

Thats what you would get using Reflex 2

#

At the same fps

thin fjord
#

ah right I have reflex off

valid trench
thin fjord
#

nope still don't get to 10 with reflex hmm

mental fern
#

i can't show properly

#

but it's good

#

yeah no SK so screenshot borked

thin fjord
#

with dlss-g I get 15ms at 130 fps

#

20ms at 110fps

valid trench
#

Wait
I got it
That's not latency
Its the frametime

mental fern
valid trench
#

You didnt

#

you were talking about latency

mental fern
#

idk how to show latency though

valid trench
#

Then dropped that pic

mental fern
#

mb man sorry xd

valid trench
#

Nvidia GPU?

thin fjord
#

oh I use SK to look at latency

mental fern
#

yup

#

I don't have SK sadly

#

I never understood this software

valid trench
#

Use nvidia's fps counter

mental fern
#

i had it disable it shows N/A

mental fern
rustic bridge
#

random mizutsune hunt (high textures only)

#

this monster is so gorgeous

next swift
rustic bridge
#

it's vanilla hdr + some shaders on top of it

dire citrus
#

First three are default compressed stuff. Second three are replaced originals with true/true decompress. Third is replaced originals and hardlinked dlc. Judging by VRAM and box and assuming that compressed is not missing anything i think its safe toi conclude that replacing originals and hardlinking dlc is the way to go, i see no reason to try doing base ones as decompressed patches on top of compressed originals.

rustic bridge
#

i found out if we sit at a table, we can have a "drone view" of the diva!

shut violet
rustic bridge
dire citrus
#

As long as VRR works.

rustic bridge
#

well I'm at 50-60 and dip to 40fps during fights, it's rough

dire citrus
#

Ouch, yeah.

rustic bridge
#

I could use medium preset but it would be less pretty and i can see the drop of quality

thin fjord
#

I only get dips bellow 60 in the forest

rustic bridge
#

if only capcom optimized their game :/

thin fjord
#

yeah...

rustic bridge
#

i can still upgrade my cpu but that's expensive

#

i mean cpu + ram + mobo

thin fjord
#

even with my cpu I can't push 60+ in scarlet forest

rustic bridge
#

yeah unoptimized game

#

at best i would gain 10fps

#

the only real upgrade is gpu and it's out of question

#

not spending over 1k euros for any card

thin fjord
#

only real upgrade option I have is 4090/5090 and those really are not a choice for me

mental fern
#

I want to upgrade as well but 50 series is deceiving

cloud vessel
mellow turret
#

Corpse of Zoh Shia looks like burnt charcoal…no light reflection, no visible texture details, is this normal? I’m using the filmic preset, don’t know if it’s supposed to look like that

mental fern
#

yeah it is

#

he's really matte

#

he/she idk

cloud vessel
cloud vessel
mental fern
#

weird habit of french language genderizing everything

mellow turret
#

Got it. Thought it was a rendering issue😆

thin fjord
#

going to reinstall windows for when my new monitor arrives, should I just go with latest win 11?

mental fern
cloud vessel
mental fern
#

where do you change the quality of reno?

cloud vessel
thin fjord
#

I am good

cloud vessel
#

Maybe some other games have the issue but idk

#

24H2 has a new cpu scheduler

#

And it seems it lets apps use basically all of the cpu

#

So if the app is coded like dogshit like those two games they can just lockup the entire fucking system

#

The scheduler is a performance gain for AMD apparently

#

Idk

#

I think autohdr is still fucked on 24H2

#

If you use that

thin fjord
#

nope, I use special k or pumbo autohdr

wintry shell
thin fjord
#

so is it possible to use renodx to add XeGTAO before fog is rendered?

vivid pendant
#

anyone else crashing after the release of TU1? with the error:

Fatal D3D error (25, DXGI_ERROR_DEVICE_HUNG, 0x887a0006)
saw someone else had this issue about a month ago but it's only started for me now (and i didn't see if they ever fixed it)
i'm using special k with renodx so could be an issue with either i guess
crashes seem to be completely random

trim tangle
#

My interim solution seems to have been nuke shaders for driver and game, run game without mods to let shaders rebuild

#

And then re-add mods, and let shaders rebuild for those

#

No crashes... yet

vivid pendant
#

just deleting the shader.cache2 file? or is there another one i'm missing

trim tangle
vivid pendant
#

gotcha

timid quail
thin fjord
#

finally updated my mod to a version I think that mostly addresses everything I wanted it to

cloud vessel
#

Yoooo

shut violet
lunar ibex
#

hows this mod compare to reno

trim tangle
# lunar ibex https://www.nexusmods.com/monsterhunterwilds/mods/594

HDR users: This will vary depending on your HDR device and, potentially, whether you are using RenoDX HDR Fix. Personally, I do not currently use RenoDX even though Wilds' HDR implementation is poor and my monitor's HDR is also relatively poor (especially highlights), so while I use 8 for shadows and maximum highlights and brightness due to low peak nits, this may not be the correct setting for your device. The fact of the matter is that HDR is inherently not a standardized display format and I do not have a way to extensively test a wide range of HDR display devices.

lunar ibex
#

strange

#

i wonder why they dont use renodx

zinc sapphire
#

only reason against renodx is maybe performance

#

you probably lose less with a simple reshade?

trim tangle
zinc sapphire
#

Amu says it did for them, unsure what the exact impact is frog_shrug

#

for me it is worth it since I get my 60fps with it already

ebon tide
lunar ibex
#

yeah but reno works without hdr

rustic bridge
#

it's not negligible for people at 40-50fps, it's 2-3fps cost

#

not as powerful as reno but it gives a lot of sliders to tune the image

#

for players with an "ok" hdr monitor like me, it suffices

#

for players with fancy oled, i think reno is needed to get the best out of their tv/monitor

#

I still use reno in other games though, god of war for instance, where I have plenty fps headroom

white wyvern
rustic bridge
#

yes i think i'm cpu/ram limited

white wyvern
#

I have very very minor stutters and very occasionally. Like once an hour when switching locales or deliberately panning the camera.

#

But the game is completely playable.

rustic bridge
#

i just gave up, I use high textures

#

maybe someday capcom will fix the issue

#

and more fps boost hopefully 😄

ebon tide
#

there is just hdr monitor or not

#

hdr monitor = miniled or oled

#

everything else = not hdr

brisk lily
#

very rare though

rustic bridge
#

btw 1000 nits isn't hdr ;o

#

real hdr is 10k nits!

ebon tide
#

1000 nits no fald/no miniled is not hdr

rustic bridge
#

what's your tv again? lg c4 right?

ebon tide
#

s95d

rustic bridge
#

is that samsung?

ebon tide
#

yea

rustic bridge
#

rtings review


The Samsung S95D is superb for playing video games. It supports up to 4k @ 144Hz, so it's an excellent choice to pair with modern consoles or gaming PCs. It also supports VRR for a nearly tear-free gaming experience, and motion is clear with almost no noticeable blur due to its nearly instantaneous pixel transitions. The TV has incredibly low input lag, so you get a responsive gaming experience with no noticeable delay between your controller inputs and what happens on screen. Highlights really pop in HDR games due to the TV's excellent HDR brightness in Game Mode, and colors are vibrant in both HDR and SDR games. Enabling Game Mode doesn't majorly impact image quality, so you don't have to worry about trading picture quality for the best performance.
#

55" to 77", eeeh too big for my desk

valid trench
#

He also unlocked it btw too

#

3000 nits peak

rustic bridge
#

i've optimized the shader of prod80

#

sub 0.100ms 😄

thin fjord
dire citrus
#

Waiting for something gamechanging like HDMI 2.1 was anyway.

meager tendon
#

waiting for lg to drop some tandem oled monitors personally

#

Was gonna get a G5 for the living room space but decided to save the money and get a C5 instead

thin fjord
#

I was waiting for those, but man with tariffs doubt it's so uncertain right now

#

just bought one, who knows if I will be able to afford the tandem oled at all

meager tendon
young wadi
#

Is it possible that I'm not reaching 1000 nits in MH Wilds because there's no fullscreen mode? Everything I'm reading says my monitor should easily hit 1000 nits peak brightness but it's stuck at 325. Windows 11 at fault?

zinc sapphire
#

there is no "fullscreen" since vista there is no "fullscreen" since w10 (for d3d12)

young wadi
#

well that's just patently false

#

lol

zinc sapphire
#

I wanted to write 10 and refer to d3d12

#

which wilds is

young wadi
#

So is cyberpunk but it has a fullscreen mode

#

This is kindof aside the point though

zinc sapphire
#

tl;dr: no it should not have to do with anything

#

works fine for us

young wadi
#

word

zinc sapphire
young wadi
#

ok windows is at fault

#

now to figure out how to fix this

zinc sapphire
#

did you run the calibration tool?

young wadi
#

the calibration tool only reaches 340-360 before the checkered box disappears

#

nowhere close to 1000

zinc sapphire
#

are you maybe running in HDR 400 TrueBlack mode?

#

instead of HDR Peak1000?

#

my monitor supports both

#

I need to switch in the monitor OSD

young wadi
#

unfortunately the OSD on this monitor is limited as hell :/

#

so at best I can adjust contrast

zinc sapphire
#

for my msi it is: OSD -> Image -> DisplayHDR -> True Black 400 / Peak 1000 nits

young wadi
#

there's a greyed out line that says peak brightness 1000 with reference at 80

zinc sapphire
#

which monitor do you have?

young wadi
#

ROG Swift PG35VQ

zinc sapphire
#

that reads like it should do 1000 nits indeed (well for each zone I guess?)

young wadi
#

yah

#

I guess one thing that's an easy try, is a new cable

#

I did get this monitor 6 years ago

zinc sapphire
#

the ports of that monitor are not the best, dp1.4 and hdmi 2.0, but I guess it is rather old

young wadi
#

thankfully dp1.4 is all I need but yah

zinc sapphire
#

well you can't do 10 bit color over 144hz with this monitor

#

Because the DP 1.4 port lacks DSC (Display Stream Compression), you’re limited to 8-bit color depth above 144Hz.

young wadi
#

I currently am though

#

actually let me check something

zinc sapphire
#

maybe your issue 🐸 try 144hz 10bit

young wadi
zinc sapphire
#

you don't want 8bit hdr anyway

#

that is just brighter, you lack colors

zinc sapphire
young wadi
#

windows says it's set to 144 yah

zinc sapphire
#

yeah 144 is fine

#

I meant over doesn't work

young wadi
#

right, I do recall that much

zinc sapphire
#

the monitor can do 200hz (if 8bit)

young wadi
#

yup

zinc sapphire
#

maybe the EDID of the monitor is ass and reports 360nits

#

I recall some monitors EDISs are broken

young wadi
#

so digging some more there appears to be a firmware update from 2022

#

couldn't hurt to try

zinc sapphire
#

always a good idea for monitors

young wadi
#

my s/n already has the corrected firmware I guess

#

welp, there goes that lead

zinc sapphire
#

wait @young wadi

#

did you turn HDR on in windows? frog_pregnant

#

you need to turn it on for mh wilds

young wadi
#

yes haha

zinc sapphire
#

before you start the game

#

ok :D

young wadi
#

I know you're just covering all bases

#

but yah, as far as I can tell I've done everything I should

zinc sapphire
#

easy test would be in-game to check the brightness slider and see if it shows the one for SDR or HDR

#

or start google chrome and watch this e.g. https://www.youtube.com/watch?v=74TAV9rnU10

Join our exclusive community! https://www.patreon.com/EugeneBelsky?... Your support on Patreon unlocks access to unique content, early releases, and the opportunity to directly influence my creativity. Join now and let's create more together!"

Discover the pinnacle of visual artistry with our high-resolution HDR video content, meticulously desi...

▶ Play video
#

and see if you have the "HDR" option under the quality cog

#

if you only see this e.g.

#

HDR is not on

young wadi
#

so HDR is definitely on

#

also. that broccoli looks damn good hahaha

zinc sapphire
#

yeah

young wadi
#

weird

#

swapping to YCbCr 4:2:2 makes it read 1107 nits

#

is that normal?

zinc sapphire
#

no idea 🐸

#

I use RGB

#

or w/e

#

but I also have DP2.1a which is crazy fast

young wadi
#

I don't wanna upgrade my monitor but I'm starting to feel it in my future

#

lol

zinc sapphire
#

80 Gbps it does

young wadi
#

yah

#

I'm on a 9070 XT so it would definitely be supported on my system

zinc sapphire
#

nearly double of hdmi 2.1 lol

young wadi
#

I can barely tell the colors seem a little weird on 422

#

mainly reds

#

hm

coral notch
#

i'd try a new cable

young wadi
#

I might have to give that a try yah. even though I'm using the cable it came with, there's no telling if it's actually in good order still

brisk lily
zinc sapphire
#

yeah I later said I meant d3d12

#

should have edited the post instead I guess

brisk lily
#

vista doesnt even support dx12

zinc sapphire
#

yes and I said I meant windows 10

#

in the same post

#

I will edit it now before someone else says the same thing :D

young wadi
#

ok I'm gonna go get a new cable

#

it's what...15 bucks at most?

#

nbd

zinc sapphire
#

yeah they are cheap

#

2.1a cable are expensive and very short

young wadi
#

so at one point reno was reading 1107 peak brightness too when in game when I selected the filmic preset (dunno if that peak brightness was baked into that preset though) even though it wasn't using over 360. so this is further telling me that maybe the cable is trying to read correctly but isn't

#

anyway. off to get a cable!

young wadi
#

cable did it!

#

had to reboot/discharge my monitor after p[lugging in the new cable but it seems to be reading right now

#

nope...back to not working

#

time to blame my monitor

dire citrus
#

I dont get the refresh rate craze when games struggle to hit 60 and you run VRR anyway. Try 120hz?

#

Unless you framegen, but i myself would rather pick locked 60.

young wadi
#

wilds isn't the only game I play on my PC

#

and high refresh rates matter for me as someone who's sensitive to those things, especially frame timings

dire citrus
#

Fair enough. I only run 116 FPS in stuff like Animal Well myself 🙂

#

ANd thats with 4090 lol

valid trench
young wadi
#

yah that's what's confusing me

#

outside of buying a new monitor, I don't know what else I can do to troubleshoot this

potent fox
#

if you think it's windows causing the issue you may be able to use CRU (custom resolution utility) to set your HDR static metadata to 1000 nit and override whatever windows is doing

#

128 is for 800 nit, idk the number for 1000 off the top of my head

white wyvern
young wadi
#

IT WAS AN ICC PROFILE!!!! OH MY F-....I am slamming my head into a wall lmao

#

I forgot when I was using SDR that I was trying color profiles and stuff

#

and that ICC profile seemed to have been forcing windows back to 360 nits

#

thank you all for the input, patience, and troubleshooting help these past two days

scenic wagon
#

16g vram is far from enough for the hi res dls...when in grand hub the textures take 2 second to go from blurry mess to normal whenever i turn the camera. And I went through the decompress and hardlink and everthing 😒

scenic wagon
#

Just upgrade to 9070xt thinking it'll max out the game, guess not lol. FSR4 is suprisingly good though, looks even cleaner than dlss4 to me at least in this game

rustic bridge
#

yes the game is unoptimized so it scales poorly to hardware brute force.

#

At least they acknoledged the dlc issue and hopefully will fix it in future updateshttps://x.com/MHStatusUpdates/status/1908368263765254326

We have confirmed that players may encounter issues with the Steam version of Monster Hunter Wilds if the High Resolution Texture Pack is installed with insufficient VRAM, even if other texture options are selected in-game.

If you're experiencing issues, try disabling the High

modest ravine
fading cape
#

Ig 16 gb is insufficient huh

#

😒

rustic bridge
#

/cry with 16GB

shut violet
#

aka 14gb o na 16gb card

#

so it actually wants to use more than 22gb

#

insane

#

but well its a 100gb+ texture pack uncompressed

sonic thicket
#

On special k it shows the max vram fluctuating between 13 and 14.77 on my 5080, if the max is 16-2 = 14, any idea why this is happening?

thin fjord
sonic thicket
#

I did set the vram to +3000mhz, would that effect it?

thin fjord
#

could help with stutter maybe if it's stable

#

+3000 seems really high

shut violet
sonic thicket
#

If I tested the actual bandwidth and saw it increase as I increased the frequency up to +3000, would that mean it can actually go that high? I only ask bc I'm using a modified version of AB that claims it can go higher.

#

I'm also not an expert so I don't really know if frequency directly effects overall bandwidth or not

#

Also also, in a game like wilds does it even really help to increase frequency if vram maxes out anyways?

rocky bear
#

also +3000 mhz memory frequency here on 5080 founders edition, tested stability with memtest vulkan and various benchmarks/games

shut violet
#

mabye the 400mhz limit is limited to the 5070 then

rocky bear
shut violet
#

I mean the sliders "work" but does it actualy do anything?

#

past a certain point

rocky bear
#

maybe you're confusing the memory frequency value that msi afterburner indicates for other readings from other programs, for example gpu Z shows memory at 2225 mhz (which is 18000 mhz that msi reads divided by 8)

#

gpu tweaks 3 will read 36000 instead, etc

rocky bear
shut violet
#

I know how memory freq works

#

ah yea

#

it's the 5070

#

it's limited to +375

#

my bad

rocky bear
#

what software are you using?

#

and where did you read that value?

shut violet
#

me? I use a 4080

#

and I use MSI Afterburner

rocky bear
#

and the +375 value you got that from?

shut violet
#

"Another Blackwell change is that NVIDIA is now blocking memory OC if it's higher than +375 MHz (+3000 MT/s). Setting any higher value will result in a maximum frequency of +375 getting applied, no matter how high the requested value."

rocky bear
#

that's why, techpowerup shows memory frequency before multipliers etc are applied

#

that +375 correlates to +3000 mhz in msi afterburner or +6000 on gpu tweaks

#

in fact they wrote 375 Mhz (+3000MT/s)

#

don't really know how MT/s and Mhz correlate to each other but i'm pretty sure they did +3000 Mhz on the memory

brisk lily
#

gpuz also shows the wrong number

rocky bear
#

the gpuz number must be multiplied by 8 to have the number you see on other softwares

brisk lily
#

but for gddr7 it should be 12

#

they use the number of gddr6x

rocky bear
#

ah lol

brisk lily
#

what matters is the equivalent speed though

#

for 5080 its 30 gbs

rocky bear
#

you sure? i'm at 2250 mhz atm reading what gpu-z says, multiplied by 8 is 18000 mhz, which is what afterburner shows me

rocky bear
#

and you then must multiply the number on msi by 2

shut violet
#

oh right the 4080 uses gddr6x too

rocky bear
#

which is 36 gb/s

#

and it is correct

brisk lily
#

it is correct

#

what i try to mean is that gpuz use the wrong multiplier to calculate the real clock speed

rocky bear
#

ah ok

brisk lily
#

its correct for previous gpus

shut violet
#

4080's base memory freq is 1400 MHz which translates to 11200mhz and adding 800mhz in afterburner translates to 1500mhz

brisk lily
#

like for gddr6 the multiplier is 4

shut violet
#

aka 12000mhz

brisk lily
#

and for gddr6 its 8

#

for gddr7 it should be 12

#

but they use the number for gddr6x to calculate instead

shut violet
rocky bear
#

is that number the number of bus lanes or whatever?

shut violet
brisk lily
#

I/O clock speed

#

and bus lanes

#

gddr to gddr4 are ddr

thin fjord
#

my 4080 is a pretty bad die, can't seem to allow for much OC

#

rip

brisk lily
#

gddr5 and later are QDR

#

Q means quad

shut violet
#

so basically the max freq of GDDR7 is 1500mhz but everything shows 2250mhz because of the old "formula"?

brisk lily
#

and afterburner always shows the equivalent speed/2 for nvidia gpus

shut violet
#

yea

brisk lily
#

actually its wrong unit

shut violet
#

it should be MT/s yea

brisk lily
#

you only need to care about equivalent speed of course

#

which is gbs

#

giga bytes per second

#

and the 5080 use native 32 gbs gddr7

#

but for some reason they downclocked it to 30 gbs

shut violet
#

and the 4080s uses 24 gbs

brisk lily
#

other 50 series gpu use native 28 gbs gddr7

shut violet
rocky bear
#

no, by increasing by 375 you run at 36 gb/s

thin fjord
#

what is the cap for gddr6x?

brisk lily
#

1 GB/s = 8 gbs

rocky bear
#

yeah right, mb

#

man when she sings...absolute cinema

brisk lily
#

i think the highest ive seen is slightly less than 26 gbs on a 4080super

thin fjord
#

I have my 4080 at +1000 in afterburner currently

brisk lily
#

4080/4080 super use native 24 gbs gddr6x

shut violet
brisk lily
#

you can also get other 40 series gpus with 24 gbs gddr6x if you are lucky

thin fjord
#

core clocks I can barely push past +80 or something like that

shut violet
brisk lily
#

im pretty sure the non super is also native 24 gbs gddr6x

shut violet
#

hmm

brisk lily
#

micro only has 21 and 24 gbs

#

i dont think they will try to overclock vram out of the box

#

but since gddr6x is non jedec spec

#

im not 100% sure about that

#

+800 on 4080 is already 24 gbs

#

i think all 4080 can do that

shut violet
#

why where people swapping 4090 memory modules with 4080s memory modules then?

brisk lily
#

if you are lucky you can get the same gddr6x as 4080 which can be overclocked higher

#

its Silicon Lottery

#

if you mean why they dont use the 4080 memory

#

nvidia stopped producing 4080 when 4080 super came out

shut violet
brisk lily
#

yeah

#

i dont think they will do vram oc out of the box

#

its too risky and take time to bin

shut violet
#

I run my 4080 with +800 since day one, it's good to know that it's running at the the spec freq haha

brisk lily
#

my 4090 cant do 24 gbs

#

like nowhere near

#

i use 23 gbs daily

#

you can get a pretty bad sample that barely do 22 gbs

shut violet
#

23 is not too bad with a 21 module

brisk lily
#

but its not too bad

rustic bridge
#

big rathian!

rocky bear
thin fjord
shut violet
thin fjord
#

I thought so, someone is asking me to implement a slider for my mod and I am considering it

verbal turret
rain sigil
verbal turret
#

yeah, because renodx removes the in-game colour grading and applies its own after that

leaden elbow
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I'm getting weird artifact when listening to Diva's song

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this is after deleting the shader cache, I'm going to disable REframework to see if any mods caused it but I doubt it

thin fjord
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why is this game so weird, getting smoother gameplay at 1440p DLAA than 4k performance

cloud vessel
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What does performance render at when using 4k

knotty cypress
cloud vessel
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Lotta upscaling

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Also idk how y'all can stand preset E it makes the game look so blurry

rocky bear
unkempt dawn
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Is it possible to change which preset reno starts on? As is it always starts on preset 1 and i manually change to preset 2 every time I start the game, I’m probably missing something obvious