#✅RenoDX: MH Wilds

1 messages · Page 4 of 1

zinc sapphire
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if you open skif and go to mh wilds and click on the profile button you will find it

quartz portal
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Yes. If you're using any mods thawt require REFramework, though, you have to load it the normal way.

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Completely unrelated problem.
ReShade was preventing DLSS Frame Generation in AC Shadows.

shut violet
white wyvern
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@shut violet, @coral notch, slightly off-topic, which monitors do you guys have with VRR? And do you get VRR flicker? Do you use VRR control available with you monitor? And does it introduce any input lag?

shut violet
coral notch
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C2/G2, vrr flicker varies from title to title but I don't have any in mhw

white wyvern
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Aah, okay. My monitor has noticeably visible flicker. I'm overly sensitive to stutters and flickers so I can notice it easily.
It does have a VRR control though. According to RTINGS, VRR control introduced a 20 ms lag. Based on normal user review, its more like 9 ms. Compared to no sync, VRR is supposed to reduce input lag anyway so it seems to net out between no VRR and VRR + VRR Control.

shut violet
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@merry tartan Can you integrate the “disable lens distortion” mod into reno? I think that it’s more or less essential haha

sonic mesa
shut violet
white wyvern
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O crap! I realized something! I have VRR flicker when framegen is on! But I dont need to use framgen with VRR!

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MPaul, you have no VRR flicker with framegen or without?

coral notch
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I have no vrr flicker with frame gen

shut violet
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Yea I have no vrr flicker with framegen either

white wyvern
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Hmmm, odd. Will try without framegen for a while. See how this goes.

shut violet
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you see no vrr flicker with a locked frame rate because the frame rate is a lot more stable

sonic mesa
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me too no vrr flicker with framegen.

white wyvern
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You guys have framerate locked?

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In game or through SK?

shut violet
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through SK

white wyvern
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Can you paste a screenshot of your SK settings?

sonic mesa
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the best setting i find for my settings is 120 lock with balance dlss and framegen. I have a stable 120 fps that feel nice with minimal ghosting. Only reframework, reshade and renodx. Ultra settings minus vignette, motion blur and deph of field.

coral notch
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vrr flicker only occurs when sudden frame rate/time fluctuations occur. I'm at a locked 120 most of the time. Rare drops to 110-115 but frame times remain smooth

rustic bridge
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flickers are usually noticeable below 50fps

shut violet
rustic bridge
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that's why LFC is so good

sonic mesa
shut violet
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if you are using tranformer model then you can even use performance

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but tranformer model is still borken with MHW

white wyvern
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This is no framegen and no RT. And no VRR flicker.

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And there is still GPU headroom.

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But yea, I still ahve flicker with framegen for some reason.

shut violet
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using preset K?

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what about volumetric effects?

white wyvern
shut violet
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force auto expsure on at least

white wyvern
shut violet
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that fixes some of the issues with preset K

white wyvern
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Aah, okay. Will try that.

shut violet
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ah you have ambient lighting quality at medium

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that disables a lot of vloumetric effects

white wyvern
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What should I have it at?

shut violet
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it's fine especially if you use preset K

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or maybe it's low that disables them hmm

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can't remember

white wyvern
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I read preset E is preferred for MHWilds?

shut violet
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yes

white wyvern
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If I use preset E, autoexposure should be on or off (for use with Reno)?

shut violet
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always on with MHW

white wyvern
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Okay.

shut violet
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preset E is also faster by 10% or so

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you can switch to balanced DLSS

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it wont be as sharp as K but you can use rcas

white wyvern
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I believe performance is considered more suitable for 4K as its a 1:1 scaling.

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Because it scales freom 1080p to 4K directly.

shut violet
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well I don't think that it matters with dlss, it's not integer scaling

white wyvern
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Hmm, let me see if I can find the video wher they did this research for DLSS4.

shut violet
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DLSS 4 is transformer model tho, and it looks significantly better when it works correctly

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transformer model performance mode looks almost as good as CNN quality

white wyvern
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Thats why I just use performance. I dont notice that much of a difference between balanced and performance tbh.

shut violet
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if you switch to preset E then you will

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or maybe not, I do notice the difference

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distant stuff is shimmering with CNN model performance mode

sonic mesa
shut violet
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not just the cubic pattern, but heavy ghosting

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and weird black lines

sonic mesa
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Yeah but from E to K the step up is sooo huge. i need to try later. for preset k what the best practice whis settings ? low fog and medium lighting ?

shut violet
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auto exposure on and low fog maybe

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not sure about lighting

sonic mesa
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i will try later, will report back because never tryes normal preset beside k after swapping my dll

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I find that the framegen dll need to stay 310.8.1 not more to avoid the artefact nier the caractere tought.

stiff sundial
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idk what happened

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also when I opened Sk menu the game frame pace became so buggy

coral notch
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these are my sk settings for a 120 fps lock with vrr and frame gen. no vrr flicker present

white wyvern
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Nice. Thanks. Will experiment some more.
What GPU do you have?

coral notch
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4090

white wyvern
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I'm on 4070 TiS. Posted my settings above (thats the bare minimum for me). It does 90-100 fps with framegen. And ~70 without.

coral notch
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i'm have everything maxed except rt is off and textures are at high. either of those can introduce frametime spikes which could cause some vrr flicker i guess, though i never saw any even when they were on

white wyvern
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I like the look of water with RT on. But yea, been playing with RT off since yesterday and its okay.

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With RT off, the frame rates are much more reasonable.

sonic mesa
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on texture, i feel like sharpen and grain is enough too compensate but it's hard form me to downgrade.

shut violet
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24gb vram is barely enough for very high textures

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you run out of vram here and there

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plus the cpu usage increases drastically

coral notch
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i don't lose any performance, but it introduces frametime spikes in select areas when panning the camera. not everywhere, but it was enough to annoy me and go back down to high

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probably a similar thing to ff7 rebirth with them using culling too aggressively. too much loading/unloading as you pan the camera

shut violet
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btw no crashes for 1.5 hours

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Injecting REF normally fixed it maybe

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I have to inject ReShade through SK tho

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I use the disable lens distortion mod which requires REF

mossy swallow
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I skipped SK. Never had a crash

sonic mesa
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so much new tweak to try 🥺

quartz portal
# shut violet why though? I'm using one mod that requires REFramework

Because REFramework has to patch the executable before it runs any code in order to strip the anti-tamper that will crash the game if any of its files are modified.
That means you have to load REFramework as dinput8.dll.

If SK loads REFramework, it does it after the game has drawn its first frame. Which is long past when the game has checked all of its files for modification.

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Basically the only reason SK even has this feature is for people who don't care about modding the game, but want REFramework to strip the memory check code that causes stutter.

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If you're using REFramework as part of another mod, you'll always have to load it the traditional way.

shut violet
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I got to the part where everything is bright and clean and oh lol the presets we/I used are so bad

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I was trying to fix the early game haziness

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and everything gets super dark/crushed once the fog is gone

sonic mesa
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Wow after 100 hours with Lens Distortion it was so strange removing it

white wyvern
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Bruh! After 166 hours of framegen, playing the game without it feels so much smoother! I can't believe it!

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Thanks MPaul and Lopek for bringing me back to VRR though. 80 fps with VRR feels smooth.

sonic mesa
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120 FPS lock, Preset K performance, high textures, low distant shadows, no motion blur , no vignette and low fog. Those settings are currently very good and clean for my taste. I’ll also try without Frame Generation tomorrow and finish tailoring my RenoDX preset specifically when the patch will break anything.

ancient ibex
shut violet
shut violet
ancient ibex
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ok. there were a couple other people saying they were having problems with controllers
maybe this would help? march 13:
MHWilds/Rise/REE: Fix major stuttering caused by USB events

alpine tree
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Do I need to turn hdr on and off of to get fixed exposure slider back upon updating?

thin fjord
white wyvern
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4070 TiS. Put settings up there.

thin fjord
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4k performance?

white wyvern
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Yes.

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To be fair, mid fight, it hovers closer to 70 than 80.

south furnace
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running balanced instead of performance for dlss

glacial plank
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game pretty

dense dew
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Is this HDR?

gritty ingot
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Is it better to run dlssg-to-fsr3, reframework, reshade in Special K or direct in the MH Wilds directory?

dense knot
fading cape
zinc sapphire
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thanks ritsu!

white wyvern
rustic bridge
fading cape
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how would you even notice a less than 3 fps improvment

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couldn't really notice much of a difference from reshade on/off

dense knot
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Lemme know if it actually improves performance

glacial plank
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my fps in MHW is so unstable I wouldn't be able to tell the difference, it's the first time I see that it fluctuates in a game so much

zinc sapphire
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you should look your fps to something you can reach 99.9% of the time (in combat)

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or you will do less damage lol

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with many weapons

trim tangle
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Has someone made a mod for this, urgh

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Sounds reminiscent of the tick rate bug in World that someone made a mod for

zinc sapphire
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happens with chargeblade where you hold the button on chainsaw attacks

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guns are also effected in some way

rustic bridge
fading cape
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yeah ig but 1-2fps is like margin of error

rustic bridge
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hopefully the new reno will cost less

runic silo
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all good now tysm

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love the question mark

gritty ingot
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Hello. Could anyone help me with my error. Maybe I'm missing out on something (sorry). Basically, I'm trying to run dlssg-to-fsr3 on MH Wilds.

I downloaded the dll's and pasted in on Special K\PlugIns\ThirdParty\NVIDIA
Renamed the nvngx.dll to nvngx_dlss.dll
Tick the "Use Special K's DLSS instead of Game's DLL and restarded the game
I could enable the frame gen in the game but I'm not noticing any difference in fps
Also this settings dissappear after i tick Use special k dlss instead of game dll option

woven fiber
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You gotta load it as a plug-in

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Get the "universal" version from Nexus, then extract it somewhere and move only the two files you find inside the "plugin_asi_loader" folder to Special K\PlugIns\ThirdParty\dlssg-to-fsr3

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The files are named dlssg_to_fsr3.asi and dlssg_to_fsr3_amd_is_better.dll

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Once you've done that you click on "add plug-in" from SK and select the .asi file

gritty ingot
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thank you, it's now working

scenic wagon
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Is it possible to reduce temporal artifacts on surface without enabling ray tracing?I'm playing in 4k with only 12g vram so ray tracing introduce massive stutters...

glacial plank
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it also introduces different artifacts and unstable framerates so I'd suggest keeping it off

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which artifacts do you mean btw?

scenic wagon
woven fiber
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RT should only affect reflections in this game afaik

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Maybe it's DLSS? What dll/preset are you running?

scenic wagon
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also if not using any upscaler it wouldn't be as obvious, it's really weird

gritty ingot
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havent notice it before but lets say I'm using preset 2 in reno, do i need to select it every time i open the game? cos it always revert back to preset 1

glacial plank
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it also seems to affect some illumination/shadows

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oh and yea I remember seeing this "watery" ground, I'm not sure if it's fixed for me somehow but I haven't seen it in a while, maybe need to travel to that location

woven fiber
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Oh, I remember hearing that from a DF analysis but maybe I'm just imagining things

glacial plank
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but I also think that they changed something in the game settings with the last update that's been a while ago so I basically reset all the configs and settings and it's been better

glacial plank
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after the last update my game would crash every 2 minutes or so

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I was going insane

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and then I found that this parralel build command was enabled and had 8 cores in it

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once I reduced it to 6 my game doesn't crash anymore

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idk what they are cooking in capcom but that shit is poisonous

woven fiber
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There's one weird graphical artifact that randomly shows up for me and I never managed to find the cause, sometimes I see "white dots" on wet surfaces or something? I can notice it especially when going in and out of some camps, now I'm wondering if RT would fix that (but I would never turn it on since this game's performance is so atrocious lol)

glacial plank
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it fixes it 😆

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but I gave up and just disabled ray tracing

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it's not like it completely transforms the game

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it just changed a little bit of things and makes water like 10% better looking?

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the water overall is so low texture it's atrocious even in ray tracing

scenic wagon
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Yeah guess I’ll have to live with it, I can only notice it in the oil area camp and the forest camp anyway

woven fiber
glacial plank
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I think it does help a little but it's hard to say guaranteed

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but apparently if it's maxed you just crash a lot

glacial plank
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and it's not worth it

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just use reno if you play with HDR, disable ray tracing, never use high texture pack and install the usual mods

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like reframework and direct storage update

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and then jus tplay the game

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and enjoy your time

woven fiber
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I mean, if it's a matter of trading stuttering for stability I dunno if it can be called a "fix" at all kek

glacial plank
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you'll see some awful and shitty things here and there

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but overall it'll be fine

woven fiber
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Yeah you really have to tailor this game to your taste if you don't have a top tier rig and even then it's not guaranteed to run well

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There's not a lot that can be done if you're not Capcom

glacial plank
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yea this game is a master of gaslighting

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I remember I would try a lot of things, play for a bit and think yo that seems to work pretty well

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only later to see some 120x120 textures covering half the screen

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and thinking something is completely wrong

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but it's just how this game is lol

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also just noticed my nvidia cache size somehow reset to the default value instead of 100gb

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I was wondering why it stutters recently lmao

alpine tree
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Did the new reno build actually improve performance for any of you?

tawdry horizon
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A bit off topic but is Special K worth using in this game? I see a lot of you talking about it.

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I know one of the benefits is locking framerate but I use RTSS for that

shut violet
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It fixes the bad reflex implementation

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I think it’s worth using it

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The game feels smoother with SK compared to RTSS

tawdry horizon
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I'll give it a shot. Thanks for the input!

tawdry horizon
wicked spindle
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tbh a lot of my performance problems like stuttering and frame pacing mostly went away once I started using SK

tawdry horizon
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Or is that a personal preference? If it doesn't affect performance, then I'll leave it default

wicked spindle
mossy shoal
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You can also override direct storage GPU decompression using SK, it helped with random frametime hitches but it could be placebo as well.

rustic bridge
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new reno loaded
off, vanilla, filmic

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so it's costing up to 0.870ms

woven fiber
woven fiber
rustic bridge
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vanilla+ vs filmic

rustic bridge
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but they don't affect renodx

shut violet
outer lodge
shut violet
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I used REFramework.dll instead of dinput8.dll

outer lodge
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yea, same

shut violet
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Kal said to not use it

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like that

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and after switching back to dinput8 it fixed my crashing issues

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I still inject reshade with SK using ReShade64.dll

coral notch
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i've been injecting ref (with mods) through sk for like 180 hours of play and i haven't had any crashes

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lua mods, not pak mods. pak mods will crash

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maybe that's what he's talking about?

shut violet
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not sure

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i had no issues until recently

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I'm not using pak mods

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I only use the lens distortion disabler mod

tawdry horizon
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Are you guys using Frame Gen?

glacial plank
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I do

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game doesn't feel smooth/stable withogut it

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with its frametimes

shut violet
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I don’t the game does not feel smoother with FG to me

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this is one of those games where the input delay is really noticeable with FG imo

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but my screen is limited to 120hz aka the best I can do is 57fps base

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It probably feels better on a higher refresh rate monitor if your base FPS is high enough

glacial plank
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yea I'm on a 360hz display but obviously the game does not go to 360 even with fg 😸

shut violet
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the frame time graph is basically a flat line with SK

glacial plank
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I tried using SK but didn't figure out how to use it effectively without causing other issues and at this point I'm too lazy to try

shut violet
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what issues?

glacial plank
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I don't remember, I think my reshade wasn't working as well and the game would crash often or somethng

shut violet
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REF caused crashes for me too with SK but I was injecting it through SK

glacial plank
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I haven't used SK before really so I probably just did something wrong

tawdry horizon
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Main issue I had was people said to rename dinput8.dll to REFramework.dll when using SK, but my game wouldn't even start when I do that. It would crash immediately. Had to keep it as dinput8.dll. Maybe I was doing something wrong? But seems to run fine without changing the name

shut violet
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This works for me:
-Inject reshade through SK by renaming dxgi.dll to ReShade64.dll
-Install REF normally, copy the dinput8.dll next to the game exe
-Copy the addon file next to the game exe
-Inject SK using SKIF global injector

merry tartan
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I don't think frame gen input lag feels very noticeable in this game, it's designed around feeling so heavy that idk, it just kinda works with framegen imo. I'm not using it cause I run into other bugs with it though.

shut violet
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The game feels very responsive with the SK reflex fix and without FG

glacial plank
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which GPU are you using?

merry tartan
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I'm sure it does, it always does

shut violet
merry tartan
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it just doesn't impact my feeling of control in the game I guess

glacial plank
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I also replaced the streamline files since I'm using 4070tis

merry tartan
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I normally can't use framegen cause of lag lol

glacial plank
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it seems like it fixes a lot of fgs/pacing issues

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FG input lag depends heavily on base framerate

merry tartan
shut violet
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I can get the base framerate up to 57 which is the max at 120hz with reflex

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but it's just not enough I guess

glacial plank
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it could also be the case if your framerate dips in gameplay

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like it's often the case in cities your fps is like 20-30 more

shut violet
merry tartan
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before high refresh rate panels were normal, I couldn't even play games with vsync on mouse and keyboard, it felt awful to me 😅

glacial plank
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are you using max settings icnluding max textures?

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and RT?

shut violet
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me? ofc not

glacial plank
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hm

shut violet
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its 4080 lol

glacial plank
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just surprised the fps is as low

shut violet
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low?

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what do you mean

glacial plank
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well you said 57 base

shut violet
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thats the max possible

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with a 120hz panel

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no matter how good the GPU is

glacial plank
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oh you mean in that sense

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I see

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yea I honestly wouldn't be surprised if the FG implementation is just botchered

shut violet
glacial plank
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yea 100%

shut violet
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I actually love how "realistic" the movement animations are

glacial plank
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there's honestly a lot of cool things and minor details that are very nice and impressive

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but I just can't understand

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how some of the basic things are not done well lol

merry tartan
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I fucking adore the high commitment design of monster hunter. We really don't get enough games like it. Only modern game that feels like an evolution of what the original PSO was trying to do in a sense.

glacial plank
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despite all the issues it's def really fun

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it's probably the only game I gave a negative review and continued playing for 100 more hours 😸

shut violet
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people rarely appreciate the small details in games unfortunately

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I love good, detailed animation in video games. Nier Automata is still the most impressive probably, but monster hunter is also one of the best when it comes to animations

glacial plank
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nier automata is my favorite game ❤️

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by I was the most impressed visually by hellblade 2

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it looks just phenomenal

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I wish I could forget nier automata and replay it with all the textures and hdr

rustic bridge
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i've finally found out why i had no text on lilium tool

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i centralized all my shaders for all my games and lilium tool need textures
I set the correct path for textures and voila!

shut violet
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Another experimental vanilla preset, it should match the "intended" vanilla look a lot better.

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specific cutscenes and clear weather no longer look crushed

shut violet
rustic bridge
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there's no renodx unfortunately for this game

cloud vessel
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I'm assuming the games built in sharpness was removed

cloud vessel
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The games AA is fucking awful

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And almost all the reshade aa shaders shred the UI

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The HDR isn't super good either

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Also

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Whats a good sharpness for the sharpness slider

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Since I'm assuming the games default sharpness thingy got removed

coral notch
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that's going to be pretty subjective based on display size, viewing distance, resolution/upscaling, and personal preference

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just move the slider up until it feels adequately sharp. 20 is a good starting point for a monitor imo

fleet frost
cloud vessel
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fuse you should totally make renodx work on helldivers

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trust trust

merry tartan
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oh, not eac, nprotect

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regardless, anticheat means it probably can't happen

fallen karma
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Really wish there was a way to fix the game's extremely shitty cloud rendering and the extreme overexposure they get at times

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One can only hope that this game will make capcom work on their engine more

cloud vessel
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maybe renodx is too deep

fading cape
lime temple
fallen karma
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Devs are obsessed with making deserts look piss yellow

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Same happened in horizon forbidden west and it looked awful

rustic bridge
fading cape
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why crt

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and japan

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do they look different or something

zinc sapphire
white wyvern
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Can you show an example of what is considered shitty cloud rendering? I'm not overly sensitive to these so want to know if, whatI consider acceptable, is shitty for others.

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Is this shitty sky?

sonic mesa
sonic mesa
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Depends of the settings you can see it a lot or not at all.

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Screen is not good to show this

digital quest
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This is the best mod I've installed in MH Wilds, but I have a few minor issues. There are three preset settings in the Reno ReShade menu, and I've configured each preset to my liking. However, for example, when I want to start the game with preset 3 selected, it always defaults to preset 1 and I have to select preset 3 again on every boot of the game. Is there a way to start the game with preset 2 or 3 instead?

woven fiber
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Speaking of DoF, I had to turn it off because it was tanking my fps every time I entered focus mode/aimed with the slingshot. Is anyone else having the same issue?

lunar ibex
woven fiber
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So I'd say I do doomer42

glacial plank
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so the one you want is at preset1

lunar ibex
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Frame gen says it's faster on paper but youll find you have ridiculous frame time

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And stuttering

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And itll interact poorly with dof

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It also has nuts input lag with this game

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Steamdeck T_T

digital quest
woven fiber
# lunar ibex I doubt frame gen is getting along with any of this

I tested it thoroughly and since I've got a high refresh rate display it feels smoother than locking it at 60, since it can reach much higher hz at least visually. The input lag is not too bad once you use SK and find a good compromise with the game's settings

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This is literally the first game I play with FG on

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On the other hand, if I lock it to 60 and turn FG off, my GPU is almost constantly at full utilization, fans spinning like crazy, just to barely reach 55-60 fps ClownPhoenix

sonic mesa
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SpecialK is really a gain ? i then to stay minimal in moddibg ans now i have reframework/reshade for RenoDX and 3 scripts about the glowing. the hassel tobéearn SK is worst it ?

lunar ibex
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Presumably for removing anti tamper

ebon tide
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not just mh wilds

zinc sapphire
gritty ingot
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I'm not sure if there's a setting I need to change in SK, but when I run MHWilds in SK, these settings disappear, and I have to toggle HDR on and off in the game for them to appear.

sonic mesa
gritty ingot
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Tried central install of reshade and reshade direct in the game directory, still the same

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Is there a setting in SK HDR i need to change? I'm not experiencing this issue if I run MHWilds normally without SK.

ebon tide
thin fjord
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no way

sonic mesa
thin fjord
#

that reveal at the end wow

ebon tide
meager tendon
#

Such a good reveal

zinc sapphire
ebon tide
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just for that sexy flat frametime line

sonic mesa
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i don't want to fall in the Oblivion cycle 😂 but i will Try when at home for sure

distant oar
ebon tide
distant oar
ebon tide
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it's just like a handy tool, can use it or not

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always useful to fix some quirks here and there

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cursor goes out of the window ? fixed in one click

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wanna reduce volume ? one click

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all from the tool

sonic mesa
distant oar
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Do you use FG?

sonic mesa
sonic mesa
ebon tide
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it will not inject anyways if it detects a strong anticheat

distant oar
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(When using FG)

ebon tide
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and it's not becuase it's a cheating tool but because it can edit textures and shaders on the fly

distant oar
#

I also override reflex with SK but im not sure if its still needed

ebon tide
#

just one of the many features on the tool

woven fiber
sonic mesa
#

You managed to make the wait for the job to finish even more unbearable. Thank you so much, I'll give it a try! 🙂

distant oar
ebon tide
#

but yeah the thing with framepacing for fg looks good

#

eager to get a new gpu to try

woven fiber
#

I remember @quartz portal saying to set them to normal once but I don't recall why, maybe low latency is more aggressive

#

So it affects frame pacing

sonic mesa
#

Somebody as a good wiki or guide to use SpecialK + Reframework + Reshade.
It's seems a need to rename some dll.
I want to use local install because of personal preference per game.

#

SK - to dxgi.dll
Reshade to reshade64.dll
and reframework... no idea haha

coral notch
#

unless something has changed you need to use the global install for mhw

#

reshade should be reshade64.dll and reframework can stay dinput8.dll

sonic mesa
#

I will tinker a bit thank, if i need i will try the global. But i like small mod archive fast applied 😄

merry tartan
#

SK works best globally. Just run the SK installer and add SKIF %COMMAND% to your monster hunter launch options in steam.

gritty ingot
merry tartan
#

that said, I thought the HDR was mostly fine in that game?

lime temple
merry tartan
#

I just mean as a conversion of the SDR into HDR, it seemed good

#

or good enough at least

#

I didn't do a proper analysis or anything though

lime temple
#

Eh it has the wilds issue of overusing volumetric fog. All good though.

quartz portal
lunar ibex
#

is it me or is the content crawl much slower than it was for rise

#

i feel like with rise every time i caught up they were releasing something new

#

was reno build causing performance drops?

#

i did notice some performance issues with dlss that i hadnt noticed before but i figured maybe it was cos i hadnt been playing as much so forgot how bad the game ran

lunar ibex
#

why did they even install a double anti tamper

white wyvern
#

A lot of games remove anti tamper after a few months.

#

AT like denovu is licensed per copy. So publishers keep it for the first few months to protect sales and then remove it to save costs.

lunar ibex
#

didnt we remove the anti tamper in 24 hours

#

😎

lunar ibex
white wyvern
white wyvern
lunar ibex
#

ooooh no wonder this game is the most expensive game ive ever chosen to purchase

#

...besides rise special edition but thats besides the point

white wyvern
#

Oh you’ve been paying for denovu for a long time. Any time you buy a game within first 2-3 months of release, you’re paying for anti-tamper.

white wyvern
#

To give you some idea.

#

And why you don’t hear performance complains from console players.

lunar ibex
#

talking of standards

#

does the new sharpening feature cause performance issues in reno dx

#

im noticing some stutters and i have no fucking clue what the cause is. may just disable reframework and see if it goes away

#

could be shader stutter

shut violet
#

you have to use REF tho

coral notch
#

you'll only get shader stutter if you installed a new version of reno and didn't delete your cache

shut violet
#

if you want to use reno

coral notch
#

if you're using RT or the hd texture pack that could be the cause of stutter

lunar ibex
#

using neither of those

#

deleted texture pack... lots pf space minimal improvement and horrible stuter

#

awful

coral notch
#

are you using frame gen?

lunar ibex
#

never lol

coral notch
#

what's your cpu/gpu

lunar ibex
#

7600 4070

coral notch
#

probably the 7600 tbh

lunar ibex
#

wouldnt be shocked#

#

at max settings i can quite consistently maintain 40fps

#

unfortunately no matter how much i potato the game i aint getting a consistent 60

coral notch
#

that seems very low

#

is that including RT?

lunar ibex
#

yes

#

that includes rt

coral notch
#

gotcha

lunar ibex
#

there are areas i can get quite a high frame rate but those would be the ice cave more than anything. low impact areas

#

this area is 55 on High settings, rt enabled. disable rt and i get like... 2 frames back

#

...and i can see the water in front of me

coral notch
#

yeah, the game is very cpu limited in my experience

#

adding on RT does very little to the fps, but introduces stutter

undone hare
#

capcom is using their own anti-tamper on top of denuvo

#

reframework disables that, not denuvo

#

also, performance tends to be better on console vs similar spec'd pcs due to them being easier to optimize for

coral notch
#

these days that's really only a thing for first party sony titles. long gone are the days of magical console optimization giving a noticeable advantage

wooden merlin
#

I work as dev in the industry, I can tell you this is pure conspiracy theory by shady youtubers and mad players in most cases

#

also there are posts by some piracy ppl working on cracking AT and even they are saying that this denuvo stuff is bs 😄

rustic bridge
#

oooooh the next free update!

cloud vessel
#

Even if denuvo affected performance the game still runs at 30fps on consoles the game just runs like shit

#

People trying to find reasons

rustic bridge
#

denuvo or not, the game can be clearly optimized for more performance. Easily 5 to 10fps for all rigs.

cloud vessel
#

Yea

rustic bridge
#

hopefully in next update 😄

cloud vessel
#

Will probably take multiple updates

rustic bridge
#

with texture streaming fixed

#

they abuse of direct storage but textures aren't loaded properly

white wyvern
cloud vessel
#

It's somewhat placebo

#

Apparently it can affect performance if implemented badly

#

And most games whenever they remove denuvo they change some other stuff too so the before after comparison isn't perfect

pearl dome
#

It wasn't placebo with Resident Evil 8, and games with denuvo tend to have worse frametimes and 1% lows. If your game already runs like shit, adding denuvo isn't going to help things out. I don't think its worth making the product worse for the consumer and better for a pirate but thats just me.

coral notch
#

pretty sure RE8's issue was capcom's own in-house drm/anti-tamper/whatever, not denuvo. or maybe an interaction between the two. seems to be a similar thing happening here in mhw

cloud vessel
#

No I think it was just Capcom's drm shitting the bed for wilds

#

Reframework removed most of it and it helps a lot

cloud vessel
#

Anyways denuvo will always be hated

#

At best it does basically nothing for the consumer

#

At worst it actively hurts paying customers

merry tartan
# white wyvern Fair enough, I’m not close enough to this to agree or disagree. I do note how th...

performance concerns over denuvo are usually levied by bad actors or those misinformed by them. There have been a couple games that had really bad implementations where performance was sabotaged, but usually there's little to no measurable impact between a game with denuvo and the patched out build.

It's actually annoying as hell because there are legitimate reasons to hate denuvo, like it being the biggest threat to game preservation bar none, but the conversation is muddied with largely unfounded performance bullshit 😩

thin fjord
cloud vessel
#

upscalers are fine but they shouldnt be default

merry tartan
#

I swear it feels like a lot of people almost pride themselves on just...lying. Like knowing they're wrong and just sticking to it

thin fjord
merry tartan
# cloud vessel upscalers are fine but they shouldnt be default

there's nothing wrong with it being the default if the experience it allows for is justified. Like upscalers are a godsend for RT and is a major reason why it's even doable in an acceptable way, especially on mid range hardware.

Monster Hunter is not that, this game is just horribly made lmao.

cloud vessel
#

devs basically assume its on

#

like wilds lol

#

its fine for rt

#

Most devs that assume it's on seem to use it as a performance crutch

thin fjord
#

Wilds is a mess in terms of optimization no doubt

thin fjord
cloud vessel
#

Well Yea that's what I mean

#

Instead of fixing the root cause

#

They just go

#

Turn dlss on

rustic bridge
#

returnal pc with ue4 is a stutter mess

thin fjord
#

it doesn't fix the issue at all as it isn't tied to resolution at all

cloud vessel
#

Yea

#

But the devs don't seem to care

#

The issue with upscalers isn't the upscaler at all but the reliance on them to fix any issue

#

Which is stupid

rustic bridge
#

it's a very good shooting game, has one of the best hdr i've seen but man those huge stutters spike

thin fjord
#

they obviously don't but you asume it is because of the precesnse of the upscaler

cloud vessel
#

It's the devs fault tho

#

Not the upscaler

thin fjord
#

this is exactly my point the UE shader compilation stutter and traversal stutters are engine issues that have nothing to do with resolution or upscalers. But you assume the reason they never bother to fix it is because they can tell people to use dlss which doesn't work. Also these issues predate upscalers too. So it becomes a crusade against upscalers that have nothing to do with the issue. Perhaps you know better, but nonetheless I see this often repeated by people uncritically.

cloud vessel
#

I ment less for stutters

#

More for general low performance

#

A lot of new games just are super demanding

#

For basically no reason

#

And the devs just go use upscaler lol

thin fjord
#

nvm

cloud vessel
#

It's not the upscalers fault

#

Just devs not optimizing

#

Or the engine team

#

UE5 runs awful just in terms of raw performance

#

Ignoring the stutter

#

Also upscalers looked fucking awful just a few years ago

#

Takes a while for people to give em a chance again

#

I used to fucking hate dlss

#

Now it's awesome

thin fjord
#

dlss was awful yes, I also remember when I had to just lower my internal resolution to play some games at decent performance

cloud vessel
#

I guess new games always ran like shit

#

And people blame upscalers now

thin fjord
#

pc has always had awful console ports and unoptimized games since the beginning of time

cloud vessel
#

cant wait for dlss to be added to helldivers 2 only for it to not help at all

thin fjord
#

is it a UE game?

cloud vessel
#

No

thin fjord
#

then there might be hope

cloud vessel
#

It's an old discontinued engine

#

No

#

The game is massively cpu bottlenecked

#

Dlss isn't gonna help there lol

cloud vessel
cloud vessel
woven fiber
cloud vessel
#

Yeah

#

And it would be better than the awful TAA they have

merry tartan
# cloud vessel And people blame upscalers now

I typed a lot sorry.

what people are blaming on upscalers is mostly just...them not being old enough to remember a time when PC hardware wasn't leaps and bounds ahead of consoles (or was simply different to it). Shortly after the 360/ps3 came out, PC GPUs and CPUs were running absolute circles around them. So all these games were getting made for hardware vastly inferior to PC hardware. People growing up in that time got used to using a mid range GPU and being able to throw games on ultra at 60+ fps, at higher resolutions than the games were designed around.

Then ps4/xbox one came out, and had horrible CPUs, and mid range GPUs for the time. Similar story happened, where the next generation of PC hardware just kinda ran circles around it. People could once again buy mid range hardware and run circles around the consoles, making max settings the defacto standard again.

That's not happening anymore, consoles have remained competitive with entry/mid range gaming PCs (in terms of cost) for this entire generation. This means that people on mid range hardware need to be playing on medium settings and expecting performance similar to consoles. The bigger problem is honestly that consoles use dynamic res scaling to hit framerate targets and that's not a (functional) option on PC most of the time, meaning the way to optimize the experience is to use a fixed upscaling value closer to the minimum value consoles hit...which sucks, not gonna lie.

Like don't get me wrong, just like all console gens, we get games that run way worse than they have business running, but the people acting like there's some systemic issue of bad optimization seem to not understand that it's actually just that games are being made the way they always have been: consoles first. It's just been a long time since PC players had to feel the compromises made for those platforms.

cloud vessel
#

fair

glacial plank
rustic bridge
#

in case you're wondering why is it so white, it's the fog

#

volumetric fog on/off

ancient ibex
#

Are these the correct settings for SpecialK with RenoDX? Default settings except frame rate limit and HDR10 Native?
Wow that does make a difference in frametime stability with FG off.
VRAM usage goes up with FG off, might cause issues with high res texture pack with less VRAM

coral notch
#

you don't need to mess with SK's hdr settings at all. if you're using FG you should use the "Pace Native Frames" option under the NVIDIA DLSS section there. you'll have a smooth frametime graph with that. and you should also enable VRR bias under the advanced framerate limit options regardless of whether you're using fg or not

ancient ibex
#

ok, thanks. it was defaulted to hdr preset 0, i remember someone said set it to hdr10 native for renodx

#

#1347155473266114580 message

verbal turret
# merry tartan I typed a lot sorry. what people are blaming on upscalers is mostly just...them...

There is one more aspect to this, which is that the latest console on both Sony/MS have directstorage (or sony's equivalent), so if the game relies on this technology heavily then people who have low-midrange PCs without fast NVME drives or headroom for GPU decompression will suffer performance degradation.

But if you look at any "performance" discussion for Wilds, this is rarely brought up if at all. Wilds is heavily bottlenecked by asset streaming.

sonic thicket
#

I updated the direct storage files and used that decompression tool on nexus, does that actually help with those problems or is it just placebo?

next swift
#

Dark flashes always happen when exposure type is Fixed right?

#

happens either way looks like 😦

merry tartan
#

using disable post processing mod?

next swift
#

installed but disabled. should be at least. Ill get rid of it and check

#

was using it to remove film grain :p

merry tartan
#

it currently has a bug where it breaks upscalers from functioning properly

#

but reason I ask is cause there are some settings you have to have enabled in it with renodx

next swift
#

yeah was all untouched except the film grain

merry tartan
#

well, defaults for the mod disables stuff renodx needs

next swift
#

perfect. Thanks 🙂

merry tartan
#

np, hopefully that fixed it

next swift
#

Yep, thx alot

#

Thankfully I realised I can disable water effects to get rid of the square water thingy cause really missed Reno PeepoGlad

lunar ibex
#

i think that should automatically make it looked down upon

lunar ibex
#

i do think though that optimisation is not what it was

#

because devs and publishers used to invest far more into the optimisation stage, to get it out on all the popular consoles that ran like shit

#

now the popular consoles are up there with the most powerful pcs

thin fjord
woven fiber
#

I dunno... honestly every gen has had its quirks, eg. 360/PS3 were often struggling to keep games at a stable 30fps, sometimes even going sub 720p to do that on console, and when they were ported to PC it was an afterthought most of the time (if they even got a port). I feel it's better today overall, we got a lot more games targeting 60fps on console at least, but compromises are always necessary especially considering how the AAA industry works. I don't personally remember a time when optimization was the top priority in big budget games, it simply doesn't pay that much and most people still don't notice anyway

meager tendon
#

yea what

merry tartan
#

They’re closer than they’ve ever been this far into a console gen

#

And it costs a goofy amount of money to get there.

#

I mean, look up the power differential between flagship Kepler and the 360 GPU lol.

thin fjord
#

Most people had 1060s and 1650s not that long ago.

runic silo
#

I can see the argument for consoles having good value relative to a current low end PC like an RTX 4060 equipped PC + other budget parts

#

besides nvidias path tracing + dlss feature set consoles have pretty much the same hardware and software graphics features

fading cape
#

pretty sure the ps5 pro equivalent is like a 4070

#

pretty decent ngl

#

7800xt for amd

lunar ibex
runic silo
#

absolutely

#

however "the most powerful pcs" are rtx 4080/4090 5080/5090 + 9800x3d

fading cape
#

4x the price lol

#

holyy nvm ps5 pro is 700 bucks now?

#

😭

runic silo
#

yes im not saying people should build a pc from scratch rn

lunar ibex
#

Ps5 pro is aaaalmost as expensive as a new graphics card, bear in mind though it's still a full package that youd have to pay £1200 for to get in pc terms

#

Yeah no pc subscriptions.... but people will use argos credit.... theyll pay more later to pay less now

coral notch
#

saying that consoles are excellent value and saying that they are "up there with the most powerful pcs" are two different things. one of those is true and one is false.

thin fjord
thin fjord
#

And they often perform over their hardware capacity too due to optimizations. CPU power has been the biggest limitation for this console gen

coral notch
#

Tipsy didn't say at launch. He said "now"

ancient ibex
#

consoles are nicer now than they used to be, with hdmi 2.1 and TVs with 120hz support, can enjoy high refresh rates if the games can reach them

dense dew
thin fjord
fallen karma
lunar ibex
#

because

#

think about what pcs are stronger than a 4070

#

how many millions of in-use pc cards are 3060 to 4070 at the moment, and how many are above 4070?

#

vs the number of ps5s on the market

#

if the ps5 is as strong as the top 20% of gaming pcs, thats pretty fucking impressive

#

yes it's not as strong as the 5090. who is buying a 5090 right now? nobody

#

in fact

#

even matching the ps5 on graphics card alone will cost you.. the price of a ps5

#

or more

#

damn what even is this

woven fiber
#

Does it match the 4070/Ti though, I don't think so

#

More like 4060 maybe

lunar ibex
#

look at this one. end my fuicking life

#

4060 a bit cheaper than a used ps5 or even a used nintendo switch

#

idk why the difference is so big

#

maybe that 8gb ram

woven fiber
#

That's a totally different issue, the GPU market being in shambles Doomer_wojack_smoke91

#

NVIDIA needs some real competition

lunar ibex
#

amd needs to get their act together

#

people liking their new card but they are struggling because

#

nvidia can make them so cheaply. that doesnt mean the cards are cheap

#

but they can make them cheaply and get massive margins

coral notch
# lunar ibex They are though

Literally everything you just said relates to value, not overall performance. How many people own high-end gpus versus how many people own consoles is irrelevant. It has nothing to do with what you originally said: "now the popular consoles are up there with the most powerful pcs". This is objectively false no matter how you spin it.

lunar ibex
coral notch
#

Nowhere close

lunar ibex
#

another question

coral notch
#

Obviously

lunar ibex
#

focusing on graphics cards a moment because i would not recognise a cpu name for the life of me

#

where is a 4060, a ps5 equivalent graphics card, stand compared to the 5090

coral notch
#

A PS5 is nowhere close to a 4060 what the heck are you talking about

woven fiber
#

PS5 Pro*

lunar ibex
#

youre right, it's better than a 4060

coral notch
#

you said ps5, not ps5 pro

woven fiber
#

Well I wouldn't take what Google's AI says for granted emoji

lunar ibex
merry tartan
#

6700 xt is similar to the ps5 gpu

lunar ibex
#

rather than picking holes in everything i say

coral notch
#

i'm not picking holes in everything. you said consoles are "up there" with "the most powerful pcs"

lunar ibex
#

if a ps5 is 4070 powered, the ps5 is 4070 powered imo

#

well im sorry it's not as powerful as the 0.1%?

coral notch
#

again, how many people own the things is irrelevent. if you meant something different from what you said then say that instead

lunar ibex
#

why is that remotely irrelevant

#

the amount of people who own the type of powerful pc is part of the point i was making

#

the point nicely made by jon earlier, being back in the day pcs could run circles around console, but now they cant, because you have to have a 1% powerful pc to be better than the ps5

coral notch
#

that's not what you said, and that's also false

#

so just to conclude, when you said "now the popular consoles are up there with the most powerful pcs" what you actually meant was "the new ps5 pro (which is much less popular than the base ps5 and xbox series consoles) is in the hands of more people than those who have > ps5 pro-tier GPUs"

glacial plank
#

I don't think it's too important but the fact that pc can get all kinds of improvements (like preset K or renodx or any other mods and even lossless scaling) is a huge benefit regardless of the specs

coral notch
#

i doubt that's even true tbh. there's a good percentage of people who have a 4070 or above. looking at the steam survey at least 15% of users. that's a lot

lunar ibex
#

though i have a lot of friends watching me use reno and reframework who look terrified

#

i think this generation has been very strange

#

we had games running excellently on pc for several years, they were even playable on steamdeck, because they were still being made for ps4

#

but as soon as devs stopped targeting ps4 and started targeting 30fps for ps5 , suddenly pc players are very hard hit

lunar ibex
#

steamdeck playing any new 3d games moving foreward is a big nono unless it's like an indie game

#

and there arent a LOT of 3d indie games

lunar ibex
#

so reno is too much for them

#

these two have 2060s

glacial plank
#

oh

#

yea it makes sense tbh, some of my friends just want to boot the game and play

lunar ibex
#

they still got away with playing wilds, in its ugly vanilla format sub 30fps howHigh

#

but thats another point for consoles i think, really there is a massive audience that doesnt care about performance as long as itll run

#

i think if more games were crossplay and if consoles had literally any ease of access for online systems like Discord, or werent pay to play,

glacial plank
#

I think it has it's merits in a sense, it's so torturous to constantly try to troubleshoot and increase FPS and quality and fight for every little improvement not to know if much really changed even after so many attempts

lunar ibex
#

then they would be a much more appealing choice than these scalped gpus right now

glacial plank
#

while if you just play how it is - it is how it is

#

you either accept it or move on

#

PC tweaking is kinda an endless cycle

lunar ibex
#

on steamdeck im constantly messing with it, on switch it is what it is

glacial plank
#

ye

#

there's SO many variables too

ancient ibex
# lunar ibex

new out of production 3070 really? look at used for that. or buy newer card cheaper

glacial plank
#

like just last week I tried to do some overclocking and changing some bios settings while messing with game files as well and such

lunar ibex
glacial plank
#

and I had no idea if the game was just acting funky or if I messed something up

woven fiber
glacial plank
#

so I'm trying to just chill now that everything is kinda set up lol

lunar ibex
#

it DIED

glacial plank
#

wait really?

lunar ibex
#

yeah it was this whole thing

#

it got better

#

but uhh

glacial plank
#

what kinda overclocking did you do

lunar ibex
#

i was told for hours it couldnt boot

#

what i did was turn on boost in the bios, both core performance boost and memory boost

#

then after hours of trying to reinstall windows

#

i was like. fuck this. turn off my pc

#

and i turned it back on and it booted normally????

#

restarting < turning off and on again

woven fiber
#

Overclocking can't do miracles, also you need to know what you're doing

glacial plank
#

man when you said it died I thought you actually killed your PC 😸

lunar ibex
#

i really thought i DID kill it

glacial plank
#

but honestly I'm pretty happy with the OC I did

lunar ibex
#

i was like i have fucking FRIED it

glacial plank
#

got like

#

129 > 135 frames

#

so a small victory

lunar ibex
#

thats nice, well 129 is already really good if its wilds

#

getting over 100 is a huge pain

glacial plank
#

wish I could do more but not too lucky for stable results if I go higher

lunar ibex
#

even with frame gen

glacial plank
#

yea wilds overall is pretty weird to tweak 100%

lunar ibex
#

i use a 4070, which is ps5 pro equivalent (hah!!!!")

#

and it doesnt matter if im running minimum graphics or max

#

my gain is like. 10 frames

glacial plank
#

should play in 45 frames for true ps5 experience 😸

woven fiber
#

I'm happy with my undervolt that makes my GPU push higher frequencies on its own since temps are lower

lunar ibex
#

i actually do lock the game to 40fps sometimes

ancient ibex
lunar ibex
#

cos 50 isnt in synch with my monitor but it cant hit a consistent 60 no matter what

glacial plank
#

I think lossless is pretty cool if you want to push more frames

#

since x2 is not always enough

lunar ibex
#

i made a good choice buying a pc with a 4070 last year

#

maybe i could upgrade to a 5090 but i feel like id need to upgrade cpu as wlel

#

and uhh. thats a pain

glacial plank
#

and didn't seem like it would be benefitial tbh

#

my card stays at like 62C usually

#

with OC

glacial plank
#

seems like 50 series is not as impressive atm and stuff can get cheaper later down the road and with more competition between the brands

#

I got giga lucky getting 7800x3d for like 230$

lunar ibex
#

the new amd looks nice but it has the same scalpiong problems as the nvidia

glacial plank
#

and then it skyrocketed like twice in price for no reason

#

when 9800 released

lunar ibex
#

i got a 7600 cpu

#

not sure how old that is but i THINK it matches my 4070

knotty cypress
#

Df says ps5 is close to 2070 super

#

Just raster though

woven fiber
knotty cypress
#

RT on ps5 is trash

lunar ibex
knotty cypress
#

And then DLSS is much better than non ml upscaling so you could run at a lower base resolution and get better quality on rtx

lunar ibex
#

but ps5 runs wilds like a 4060

#

base ps5

glacial plank
#

it's probably nothing serious but still..

#

don't think it's worth like +2 fps

glacial plank
#

is enough reason to get pc over console atm

lunar ibex
#

isnt it checkerboarding that games often use on playstation?

#

the ones that dont bother with fsr

knotty cypress
lunar ibex
#

ff7 rebirth used it

#

i think wilds did, in beta

merry tartan
#

rebirth wished it used checkerboarding

#

it's a bilinear upscale

lunar ibex
#

next time i boot rebirth im... installing reno. assuming it supports it

#

the game is so... something

merry tartan
#

which they patched to be a nearest upscale when people said it was blurry (???) and then they patched it back when they realized they're stupid I guess

#

that's why PSSR was such an upgrade for that game

thin fjord
thin fjord
robust phoenix
#

whats the consensus on dlss version thats best?

merry tartan
#

I like K with auto exposure forced, but kinda seems like the consensus is to use what the game shipped with

meager tendon
#

Preset K forced exposure is what i prefer

robust phoenix
#

what changes, in your opinion?

meager tendon
#

Transformer model just looks 100 times better theres some ghosting and artifacting with the volumetric fog heavy areas

merry tartan
#

K substantially improves sharpness and detail but handles the fog worse

#

forcing auto exposure helps with fog

robust phoenix
#

oh, i do that on special K right

meager tendon
#

Ye

robust phoenix
#

nice

rustic bridge
#

god i love the new lance gameplay

outer lodge
#

i just want fsr4 on my nitro 7900 xtx

rustic bridge
#

gore magala with my new reshade shaders

meager tendon
#

Looks great!

cerulean acorn
#

Finally got around to installing a weapon layer mod and the permanent glow remover

zinc sapphire
#

they probably add layer weapons in some patch hopefully

#

it is already in for every single armour piece

cerulean acorn
#

BTW, why is there a slider for the bit depth of the PNG HDRs in ReShade? Doesn't basically everything just ignore everything but the first 10 bits?

glacial plank
#

do you guys know if there's a way to fix these artifacts?

  1. the blue pattern on the ground
  2. the flichery shadows at the top leaves (doesn't really show well on the screenshots)

both can be easily seen after resting to "day/plenty" in the forest

#

the first one is magically fixed by ray tracing, but second one I'm not sure how to fix

thin fjord
#

if the shadows is what I think it is it might be the awful Ambient Occlusion

fading cape
#

yeah i've tried everything

#

even on ultra rt max its still there

#

there's some weird lighting that can be fixed by turning on low rt in some areas but for the most part it doesn't go away

viscid yoke
sonic thicket
#

Ive seen that in REF, do you just enable it?

viscid yoke
#

Yeah it works the moment you activate it

fading cape
#

I wonder if they'll ever fix the awful flickering on the trees

latent sphinx
#

Isnt the flickering caused by dlss ?

glacial plank
#

interesting, I never noticed that flickering before, I guess I didn't look up enough 😸

gritty ingot
glacial plank
glacial plank
#

4070 ti super, around 70 fps with no framegen and 120-140 with it, playing with FG

#

you can also drop dlss to balanced and it will be perfectly fine imo with preset K, but the difference in FPS is not very big so I don't bother

#

I also set RCAS to 60 in reno

glacial plank
gritty ingot
glacial plank
#

7800x3d

glacial plank
gritty ingot
#

Thanks. Really excited to try out your settings. I wish it's weekend already lol.

glacial plank
#

I think the biggest difference for me was removing lens distortion honestly, the game looks so much cleaner with it removed

shut violet
wintry shell
#

some people are just built different

merry tartan
#

I think I saw someone mention turning it up to 100 in this game

woven fiber
#

Btw does the lens distortion mod have a toggle to make a comparison or would I need to reload it somehow?

fading cape
#

I dind't even use the rcas there's some amd fidelity sharpening thats better than the rcas

#

the old vanilla was too sharp it's better now but still a bit much (on top of the weird yellow filter it has)

#

idk how people handline the hair being like 1 pixel wide and no smoothing

merry tartan
#

there's no yellow filter, it was just graded to have a warm white point, and that comes out more as contrast and saturation increases. You can use jpn modern (d93) and it'll end up looking like a more typical white point for games.

fading cape
#

the vanilla one more warm? I thought the filmic one would be the warm one

merry tartan
#

they should have a similar white point

fading cape
#

i mean i like the filmic one i light a slightly saturated look

glacial plank
#

I think the engine itself is just sorta blurry overall, even with K

#

like in wukong I could not go more than 1 sharpness with K

#

but wilds is a mess imo

fading cape
#

have you tried tweaking the volumetric fog?

glacial plank
#

I think this is perfect without oversharpening much, you can probably make a case with grass looking a bit better with less sharpness, but the game is so random in terms of where it looks good and bad depending on the weather/location and such so I feel like there's no perfect option

glacial plank
#

especially in the forest

#

so I just leave it at default now

glacial plank
glacial plank
shut violet
glacial plank
#

do my screenshots look oversharpened to you?

#

maybe there are some differences in settings we have if they look fine

rustic bridge
#

there's an awesome mod in nexus that allows to tweak the volumetric fog and lightning

lunar ibex
#

infinite kutku

#

me: why does this game run so badly, it's hardly even loading anything
the game:

viscid yoke
# glacial plank also just noticed this, do you recommend any specific RT tweaks for it to work? ...

I’ve only played with RT enabled so I’m gonna guess yes, but you can test and see if it makes any immediate difference when enabling it while the in-game RT setting is off. There’s a couple of screen space effects you can enable in there that do work and create noticeable changes but I don’t use any of them, just the baseline tweaks from enabling the setting. All of the path tracing ones cause the game to crash instantly from when I tested it

sonic thicket
#

Yeah, I think the path tracing settings were made for for the dgg2 graphics suite mod. I saw a comment from the creator a while ago saying they would try to make a version for wilds when it came out, but the mod page is deleted now. unfortunate.

left jewel
#

Im also using RT low, maybe that the thing?

fading cape
#

Is there no monster hunter world hdr mod?

vocal sorrel
#

I recently updated renodx/specialk/reframework and now wilds is extremely dark and I can't figure out why. anyone have an idea what caused this or how to fix it? I updated them all at the same time so I don't know what the culprit is.

woven fiber
#

Set it to "none" and restart

distant oar
#

Settings hdr to none in sk disables hdr if I remeber correctly

vocal sorrel
#

I'm trying it out now.

#

no luck, it's still dark. how strange

#

I gotta max game brightness and increase exposure to 10 to get it to look somewhat right

ebon tide
vocal sorrel
#

I meant game brightness in the renodx settings

coral notch
#

are you using the disable post processing mod?

#

if you are you have to leave certain options in it enabled

vocal sorrel
#

I am! I had it installed before without this issue but something must have changed. What settings do I need to enable?

coral notch
#

#1347155473266114580 message

vocal sorrel
#

Thanks a ton, it's working now. Sorry, I should've mentioned I had the post processing mod enabled to begin with.

woven fiber
#

But yeah passthrough works as well, but you have to choose the correct color space

merry tartan
#

could just delete hdr settings in the sk config and then it'll go back to automanaging it correctly

cerulean acorn
#

So what's the recommended way to kill the lens distortion?

merry tartan
cerulean acorn
#

Thanks zkiThumbsup

#

I haven't figured out how to use discord search in a thread

zinc sapphire
merry tartan
#

is that different from what's on nexus?

zinc sapphire
#

yes

#

it is the PP mod with everything removed but Lens Distortion

#

so you get real time switching without having to worry about anything breaking

cerulean acorn
#

Even better thumbsupnico

glacial plank
#

just realized my monhun didn't have a single stutter these last 2 sessions

#

god damn

#

blessed

tender frost
trim tangle
rustic bridge
#

Who knows, we might get a fps boost in next update!

ancient ibex
#

should just include a note in the pin for special k and post processing mod settings, and on nexus page

west remnant
#

Idk if it just me or the sky look... a little dark?

meager tendon
#

Could be wrong tho

west remnant
merry tartan
west remnant
merry tartan
#

Oh, you probably just want higher game brightness. By default it’s calculated based on your peak but very few people are gonna be used to looking at a paper white of 105.

#

Raising it will reduce how much highlights standout but you’ll probably like the picture more with it turned up to the 150-200 range

sonic thicket
sonic mesa
#

hellooo, i noticed i lot of banding on my C4 on wilds, how do you correct this ? or try too ?

#

it don't bother much but after the step up with renoDX why don't try to correct it 🥲

dense knot
#

Not possible rn

sonic mesa
#

Ok, not on your side ?

dense knot
#

Game uses low bitrate textures and that causes banding

#

And upgrading textures in dx12 is a can of worms

rustic bridge
#

there's a reshade shader for banding i believe

rustic bridge
#

marty also made a debanding shader

#

the proper way to use this shader is with sdr/hdr converter

sonic mesa
rustic bridge
#

yw, i don't have banding issue, it's a rich people problem i guess 😛

ebon tide
#

Best bet is lilium filmgrain but if textutes are low bitrate it's a pain

safe marten
#

hello,I find that no matter how I tweak the settings, I can never perfectly cover all scenarios with just one preset. If only there were a mod that could automatically switch between three different presets when changing maps.

#

My English isn't good, so this is machine-translated... forgive me if it's strange! T_T

distant oar
shut violet
zinc sapphire
distant oar
shut violet
distant oar
shut violet
#

Everything is washed out unfortunately

thin fjord
#

do some cutscenes have issues with fixed mode?

#

first few ones looked okay. I started a new save file recently

merry tartan
#

It depends on the cutscene and how much fixed exposure deviates

modest ravine
rustic bridge
#

and keep spamming direct storage to stream textures

#

if they can fix that texture streaming in next update, that would be awesome

modest ravine
#

I feel like they'd need to use a faster compression method for textures.
It seems they went with one better for size.

thin fjord
#

feels like storage speed/cpu/gpu don't make much a difference so unsure that streaming speed affects much

rustic bridge
#

one sure thing is high texture is much smoother than high res dlc pack

#

those hi-res textures are a stutter fest

coral notch
#

if you decompress the textures via the mod it gets rid of all the hd texture pack stutter. on a high end system anyway. increases install size considerably though

#

to me that says their compression method requires too much hardware time to decompress

rustic bridge
#

i'm trying it right now

coral notch
#

yeah

#

you have to do some weird stuff to get it to work with the hd texture pack

#

you have to both replace the original hd texture pack with it AND copy paste it to the main directory and rename it as a patch for the main game files

rustic bridge
#

there's also this one with 17GB dlhttps://www.nexusmods.com/monsterhunterwilds/mods/853?tab=description

Nexus Mods :: Monster Hunter Wilds

Removes compression from textures, which also means the game no longer spends resources decompressing them.

coral notch
#

that's only for the normal textures

rustic bridge
#

alright

#

gotta try it another night then, too tired 😄

#

i'm used to texture repacking anyway

#

nier automata, final fantasy, etc

flat blaze
coral notch
#

yeah true

rustic bridge
#

mklink /h?

coral notch
#

i didn't bother since i have like 3tb free

flat blaze
rustic bridge
#

i use that trick for many things

#

maybe i should wait for new update before repacking textures

coral notch
#

probably

rustic bridge
#

there's a chance for reno being broken?

coral notch
#

there's a chance for everything being broken

thin fjord
thin fjord
coral notch
merry tartan
coral notch
#

Reframework will probably break which will break reshade right?

merry tartan
#

yeah that much is likely, may not break SK though

shut violet
#

they are updating REF almost every day, it's not going to be a huge issue imo

merry tartan
#

hoping the reduced vram usage means fixed streaming in general

shut violet
#

I really hope so

#

I would like to use the highres texture pack too

timid quail
#

||Nu udra|| looks the worst without high res textures

queen girder
#

What are the settings in the disable post-processing mod I should leave on?