#✅RenoDX: MH Wilds
1 messages · Page 4 of 1
Yes. If you're using any mods thawt require REFramework, though, you have to load it the normal way.
Completely unrelated problem.
ReShade was preventing DLSS Frame Generation in AC Shadows.
why though? I'm using one mod that requires REFramework
Aah, makes sense.
@shut violet, @coral notch, slightly off-topic, which monitors do you guys have with VRR? And do you get VRR flicker? Do you use VRR control available with you monitor? And does it introduce any input lag?
LG C1, no visible flicker in MHW and no added input lag.
C2/G2, vrr flicker varies from title to title but I don't have any in mhw
Aah, okay. My monitor has noticeably visible flicker. I'm overly sensitive to stutters and flickers so I can notice it easily.
It does have a VRR control though. According to RTINGS, VRR control introduced a 20 ms lag. Based on normal user review, its more like 9 ms. Compared to no sync, VRR is supposed to reduce input lag anyway so it seems to net out between no VRR and VRR + VRR Control.
@merry tartan Can you integrate the “disable lens distortion” mod into reno? I think that it’s more or less essential haha
Tried your experimental vanilla on a C4
really good. i juste disabled the vignette and add more filmgrain ans sharpen for my tast. Thanks
Thanks! Try lowering shadows back to 50, I think it looks better, especially at night
O crap! I realized something! I have VRR flicker when framegen is on! But I dont need to use framgen with VRR!
MPaul, you have no VRR flicker with framegen or without?
I have no vrr flicker with frame gen
Yea I have no vrr flicker with framegen either
i will try thank
Hmmm, odd. Will try without framegen for a while. See how this goes.
you see no vrr flicker with a locked frame rate because the frame rate is a lot more stable
me too no vrr flicker with framegen.
through SK
Can you paste a screenshot of your SK settings?
the best setting i find for my settings is 120 lock with balance dlss and framegen. I have a stable 120 fps that feel nice with minimal ghosting. Only reframework, reshade and renodx. Ultra settings minus vignette, motion blur and deph of field.
vrr flicker only occurs when sudden frame rate/time fluctuations occur. I'm at a locked 120 most of the time. Rare drops to 110-115 but frame times remain smooth
flickers are usually noticeable below 50fps
nothin special:
that's why LFC is so good
Quality or balanced dlss ? i don't see a lot of difference on my C4... so ibtend to go for Balanced
if you are using tranformer model then you can even use performance
but tranformer model is still borken with MHW
This is no framegen and no RT. And no VRR flicker.
And there is still GPU headroom.
But yea, I still ahve flicker with framegen for some reason.
Yes.
force auto expsure on at least
Fog is low. Nothing on top of that. As in no mods. Just disable lens distortion.
that fixes some of the issues with preset K
Aah, okay. Will try that.
ah you have ambient lighting quality at medium
that disables a lot of vloumetric effects
What should I have it at?
it's fine especially if you use preset K
or maybe it's low that disables them hmm
can't remember
I read preset E is preferred for MHWilds?
yes
If I use preset E, autoexposure should be on or off (for use with Reno)?
always on with MHW
Okay.
preset E is also faster by 10% or so
you can switch to balanced DLSS
it wont be as sharp as K but you can use rcas
I believe performance is considered more suitable for 4K as its a 1:1 scaling.
Because it scales freom 1080p to 4K directly.
well I don't think that it matters with dlss, it's not integer scaling
Hmm, let me see if I can find the video wher they did this research for DLSS4.
DLSS 4 is transformer model tho, and it looks significantly better when it works correctly
transformer model performance mode looks almost as good as CNN quality
Thats why I just use performance. I dont notice that much of a difference between balanced and performance tbh.
if you switch to preset E then you will
or maybe not, I do notice the difference
distant stuff is shimmering with CNN model performance mode
yeah preset K. it's thebsource of the cubic pattern you can see sometime ?
yea in volumetric effects
not just the cubic pattern, but heavy ghosting
and weird black lines
Yeah but from E to K the step up is sooo huge. i need to try later. for preset k what the best practice whis settings ? low fog and medium lighting ?
i will try later, will report back because never tryes normal preset beside k after swapping my dll
I find that the framegen dll need to stay 310.8.1 not more to avoid the artefact nier the caractere tought.
same recently its so noticable
idk what happened
also when I opened Sk menu the game frame pace became so buggy
these are my sk settings for a 120 fps lock with vrr and frame gen. no vrr flicker present
Nice. Thanks. Will experiment some more.
What GPU do you have?
4090
I'm on 4070 TiS. Posted my settings above (thats the bare minimum for me). It does 90-100 fps with framegen. And ~70 without.
i'm have everything maxed except rt is off and textures are at high. either of those can introduce frametime spikes which could cause some vrr flicker i guess, though i never saw any even when they were on
I like the look of water with RT on. But yea, been playing with RT off since yesterday and its okay.
With RT off, the frame rates are much more reasonable.
You don't loose too much from very high ? didn't tried 4090 too
on texture, i feel like sharpen and grain is enough too compensate but it's hard form me to downgrade.
24gb vram is barely enough for very high textures
you run out of vram here and there
plus the cpu usage increases drastically
i don't lose any performance, but it introduces frametime spikes in select areas when panning the camera. not everywhere, but it was enough to annoy me and go back down to high
probably a similar thing to ff7 rebirth with them using culling too aggressively. too much loading/unloading as you pan the camera
btw no crashes for 1.5 hours
Injecting REF normally fixed it maybe
I have to inject ReShade through SK tho
I use the disable lens distortion mod which requires REF
I skipped SK. Never had a crash
so much new tweak to try 🥺
That’ll be up to @dense knot
Because REFramework has to patch the executable before it runs any code in order to strip the anti-tamper that will crash the game if any of its files are modified.
That means you have to load REFramework as dinput8.dll.
If SK loads REFramework, it does it after the game has drawn its first frame. Which is long past when the game has checked all of its files for modification.
Basically the only reason SK even has this feature is for people who don't care about modding the game, but want REFramework to strip the memory check code that causes stutter.
If you're using REFramework as part of another mod, you'll always have to load it the traditional way.
Thanks! This solved my crashing issues 🙏
I got to the part where everything is bright and clean and oh lol the presets we/I used are so bad
I was trying to fix the early game haziness
and everything gets super dark/crushed once the fog is gone
Wow after 100 hours with Lens Distortion it was so strange removing it
Bruh! After 166 hours of framegen, playing the game without it feels so much smoother! I can't believe it!
Thanks MPaul and Lopek for bringing me back to VRR though. 80 fps with VRR feels smooth.
120 FPS lock, Preset K performance, high textures, low distant shadows, no motion blur , no vignette and low fog. Those settings are currently very good and clean for my taste. I’ll also try without Frame Generation tomorrow and finish tailoring my RenoDX preset specifically when the patch will break anything.
@shut violet are you still using latest stable reframework 1.5.9.1? maybe nightly will help with usb problems (march 13 fix) patch history:
https://github.com/praydog/REFramework/commits/master
Thanks, but I managed to fix the crashing. You cant inject REF through SK if you are using mods.
Oh yea, 40-57 base fps feels worse and a lot less responsive than 60-80 fps without FG for sure
ok. there were a couple other people saying they were having problems with controllers
maybe this would help? march 13:
MHWilds/Rise/REE: Fix major stuttering caused by USB events
Do I need to turn hdr on and off of to get fixed exposure slider back upon updating?
You can lock 80? What card and settings?
4070 TiS. Put settings up there.
4k performance?
i gave them a go, i only have a 4070 but im also only running 1440p, not having frame gen on is feeling good
running balanced instead of performance for dlss
game pretty
Is this HDR?
Is it better to run dlssg-to-fsr3, reframework, reshade in Special K or direct in the MH Wilds directory?
V3.8.1
Changelog:
- Performance improvements?
gotta love the question mark lol
once I locked it to 60fps, I have not looked back tbh
thanks ritsu!
That just means you tell Ritsu if performance has improved or not. 😂
gotta try this tonight, reno used to cost 3fps for me
how would you even notice a less than 3 fps improvment
couldn't really notice much of a difference from reshade on/off
Lemme know if it actually improves performance
my fps in MHW is so unstable I wouldn't be able to tell the difference, it's the first time I see that it fluctuates in a game so much
you should look your fps to something you can reach 99.9% of the time (in combat)
or you will do less damage lol
with many weapons
What the fuck
Has someone made a mod for this, urgh
Sounds reminiscent of the tick rate bug in World that someone made a mod for
happens with chargeblade where you hold the button on chainsaw attacks
guns are also effected in some way
every fps counts when you play below 60fps haha
yeah ig but 1-2fps is like margin of error
hopefully the new reno will cost less
oh yeah the link in the OP still points to V3.8.0
all good now tysm
love the question mark
Hello. Could anyone help me with my error. Maybe I'm missing out on something (sorry). Basically, I'm trying to run dlssg-to-fsr3 on MH Wilds.
I downloaded the dll's and pasted in on Special K\PlugIns\ThirdParty\NVIDIA
Renamed the nvngx.dll to nvngx_dlss.dll
Tick the "Use Special K's DLSS instead of Game's DLL and restarded the game
I could enable the frame gen in the game but I'm not noticing any difference in fps
Also this settings dissappear after i tick Use special k dlss instead of game dll option
That's not the correct way to inject it, you're basically using the framegen mod dll as a replacement for the DLSS upscaling dll
You gotta load it as a plug-in
Get the "universal" version from Nexus, then extract it somewhere and move only the two files you find inside the "plugin_asi_loader" folder to Special K\PlugIns\ThirdParty\dlssg-to-fsr3
The files are named dlssg_to_fsr3.asi and dlssg_to_fsr3_amd_is_better.dll
Once you've done that you click on "add plug-in" from SK and select the .asi file
thank you, it's now working
Is it possible to reduce temporal artifacts on surface without enabling ray tracing?I'm playing in 4k with only 12g vram so ray tracing introduce massive stutters...
it also introduces different artifacts and unstable framerates so I'd suggest keeping it off
which artifacts do you mean btw?
see around the character
RT should only affect reflections in this game afaik
Maybe it's DLSS? What dll/preset are you running?
i've try both preset e and k , same result ..only rt seems to fix this
also if not using any upscaler it wouldn't be as obvious, it's really weird
havent notice it before but lets say I'm using preset 2 in reno, do i need to select it every time i open the game? cos it always revert back to preset 1
that's not true (unfortunately)
it also seems to affect some illumination/shadows
oh and yea I remember seeing this "watery" ground, I'm not sure if it's fixed for me somehow but I haven't seen it in a while, maybe need to travel to that location
Oh, I remember hearing that from a DF analysis but maybe I'm just imagining things
but I also think that they changed something in the game settings with the last update that's been a while ago so I basically reset all the configs and settings and it's been better
I don't blame you, the game is so fucked in terms of settings and how everything works lol
after the last update my game would crash every 2 minutes or so
I was going insane
and then I found that this parralel build command was enabled and had 8 cores in it
once I reduced it to 6 my game doesn't crash anymore
idk what they are cooking in capcom but that shit is poisonous
There's one weird graphical artifact that randomly shows up for me and I never managed to find the cause, sometimes I see "white dots" on wet surfaces or something? I can notice it especially when going in and out of some camps, now I'm wondering if RT would fix that (but I would never turn it on since this game's performance is so atrocious lol)
yep, if you see it again, enable ray tracing
it fixes it 😆
but I gave up and just disabled ray tracing
it's not like it completely transforms the game
it just changed a little bit of things and makes water like 10% better looking?
the water overall is so low texture it's atrocious even in ray tracing
Yeah guess I’ll have to live with it, I can only notice it in the oil area camp and the forest camp anyway
Yeah there's some misinformation I think around that, people saying that it helps with stuttering but I think there's a reason it's not set to a number higher than 8 by default
I think it does help a little but it's hard to say guaranteed
but apparently if it's maxed you just crash a lot
yea honestly I'm super nitpicky and I wanted to optimize how the game looks and runs A LOT
and it's not worth it
just use reno if you play with HDR, disable ray tracing, never use high texture pack and install the usual mods
like reframework and direct storage update
and then jus tplay the game
and enjoy your time
I mean, if it's a matter of trading stuttering for stability I dunno if it can be called a "fix" at all 
Yeah you really have to tailor this game to your taste if you don't have a top tier rig and even then it's not guaranteed to run well
There's not a lot that can be done if you're not Capcom
yea this game is a master of gaslighting
I remember I would try a lot of things, play for a bit and think yo that seems to work pretty well
only later to see some 120x120 textures covering half the screen
and thinking something is completely wrong
but it's just how this game is lol
also just noticed my nvidia cache size somehow reset to the default value instead of 100gb
I was wondering why it stutters recently lmao
Did the new reno build actually improve performance for any of you?
A bit off topic but is Special K worth using in this game? I see a lot of you talking about it.
I know one of the benefits is locking framerate but I use RTSS for that
It fixes the bad reflex implementation
I think it’s worth using it
The game feels smoother with SK compared to RTSS
I'll give it a shot. Thanks for the input!
How do I implement this fix? There's so many options! Lol
it does it automatically, don't need to touch anything
tbh a lot of my performance problems like stuttering and frame pacing mostly went away once I started using SK
Okay. Cool. What about forcing auto exposure on? I'm looking at past posts, and I saw a couple screenshots of it being on
Or is that a personal preference? If it doesn't affect performance, then I'll leave it default
I have mine set to off and have never really messed with it personally. Probably something to just try out and see if you like it or not
You can also override direct storage GPU decompression using SK, it helped with random frametime hitches but it could be placebo as well.
Setting it to forced on alleviated the artifacts caused by volumetric effects on DLSS preset K for me
Is this with generic depth and effect runtime sync off?
i don't know what are these
vanilla+ vs filmic
found them, so I rebooted and i gained a slight perf boost, 0.105ms
but they don't affect renodx
It improves volumetric effect quality if you use DLSS, and it's essential if you use transformer model DLSS like preset J or K
reframework mods? I'm doing that and not having any issues
and are you injecting REF through SK?
I used REFramework.dll instead of dinput8.dll
yea, same
Kal said to not use it
like that
and after switching back to dinput8 it fixed my crashing issues
I still inject reshade with SK using ReShade64.dll
i've been injecting ref (with mods) through sk for like 180 hours of play and i haven't had any crashes
lua mods, not pak mods. pak mods will crash
maybe that's what he's talking about?
not sure
i had no issues until recently
I'm not using pak mods
I only use the lens distortion disabler mod
Are you guys using Frame Gen?
I don’t the game does not feel smoother with FG to me
this is one of those games where the input delay is really noticeable with FG imo
but my screen is limited to 120hz aka the best I can do is 57fps base
It probably feels better on a higher refresh rate monitor if your base FPS is high enough
yea I'm on a 360hz display but obviously the game does not go to 360 even with fg 😸
the frame time graph is basically a flat line with SK
I tried using SK but didn't figure out how to use it effectively without causing other issues and at this point I'm too lazy to try
what issues?
I don't remember, I think my reshade wasn't working as well and the game would crash often or somethng
REF caused crashes for me too with SK but I was injecting it through SK
I haven't used SK before really so I probably just did something wrong
Main issue I had was people said to rename dinput8.dll to REFramework.dll when using SK, but my game wouldn't even start when I do that. It would crash immediately. Had to keep it as dinput8.dll. Maybe I was doing something wrong? But seems to run fine without changing the name
This works for me:
-Inject reshade through SK by renaming dxgi.dll to ReShade64.dll
-Install REF normally, copy the dinput8.dll next to the game exe
-Copy the addon file next to the game exe
-Inject SK using SKIF global injector
I don't think frame gen input lag feels very noticeable in this game, it's designed around feeling so heavy that idk, it just kinda works with framegen imo. I'm not using it cause I run into other bugs with it though.
I tested the game with FG and without FG and FG feels noticeably more delayed and "slow"
The game feels very responsive with the SK reflex fix and without FG
which GPU are you using?
I'm sure it does, it always does
4080
it just doesn't impact my feeling of control in the game I guess
I also replaced the streamline files since I'm using 4070tis
I normally can't use framegen cause of lag lol
it seems like it fixes a lot of fgs/pacing issues
FG input lag depends heavily on base framerate
that said, way less sensitive to it with a controller
I can get the base framerate up to 57 which is the max at 120hz with reflex
but it's just not enough I guess
it could also be the case if your framerate dips in gameplay
like it's often the case in cities your fps is like 20-30 more
oh yea ofc, it feels worse with FG
before high refresh rate panels were normal, I couldn't even play games with vsync on mouse and keyboard, it felt awful to me 😅
me? ofc not
hm
its 4080 lol
just surprised the fps is as low
well you said 57 base
oh you mean in that sense
I see
yea I honestly wouldn't be surprised if the FG implementation is just botchered
same haha
ye it definitely feels better when you play with a controller, it's a lot harder to notice the input delays
yea 100%
I actually love how "realistic" the movement animations are
there's honestly a lot of cool things and minor details that are very nice and impressive
but I just can't understand
how some of the basic things are not done well lol
I fucking adore the high commitment design of monster hunter. We really don't get enough games like it. Only modern game that feels like an evolution of what the original PSO was trying to do in a sense.
despite all the issues it's def really fun
it's probably the only game I gave a negative review and continued playing for 100 more hours 😸
people rarely appreciate the small details in games unfortunately
I love good, detailed animation in video games. Nier Automata is still the most impressive probably, but monster hunter is also one of the best when it comes to animations
nier automata is my favorite game ❤️
by I was the most impressed visually by hellblade 2
it looks just phenomenal
I wish I could forget nier automata and replay it with all the textures and hdr
i've finally found out why i had no text on lilium tool
i centralized all my shaders for all my games and lilium tool need textures
I set the correct path for textures and voila!
Another experimental vanilla preset, it should match the "intended" vanilla look a lot better.
specific cutscenes and clear weather no longer look crushed
MHW Spaceborn DLC
trying to tune hdr with reshade shaders only
there's no renodx unfortunately for this game
I'm assuming the games built in sharpness was removed
I wish there was
The games AA is fucking awful
And almost all the reshade aa shaders shred the UI
The HDR isn't super good either
Also
Whats a good sharpness for the sharpness slider
Since I'm assuming the games default sharpness thingy got removed
that's going to be pretty subjective based on display size, viewing distance, resolution/upscaling, and personal preference
just move the slider up until it feels adequately sharp. 20 is a good starting point for a monitor imo
i was very confused
doesn't it have eac?
oh, not eac, nprotect
regardless, anticheat means it probably can't happen
Really wish there was a way to fix the game's extremely shitty cloud rendering and the extreme overexposure they get at times
One can only hope that this game will make capcom work on their engine more
reshade with addon has no issue
maybe renodx is too deep
man vanilla is nicer in some ways but it just looks so yellow
addon version of reshade works on hd2 I have it to hide capes and the tablet. so if its not a principle thing it might be possible?
Change the color filter to Japan crt if you want more blue and natural colors
Devs are obsessed with making deserts look piss yellow
Same happened in horizon forbidden west and it looked awful
yes if you hunt xu, it's obviously too yellow/orange on purpose
wdym hunt xu?
speaking of what those filters about anyway?
why crt
and japan
do they look different or something
the solution is to not change dlss version and model
Can you show an example of what is considered shitty cloud rendering? I'm not overly sensitive to these so want to know if, whatI consider acceptable, is shitty for others.
Is this shitty sky?
i will try it at 12h, finaly tried the transformer dlss on perf level. I see ne difference with quality and above and now i can play a 90 lock without framegen. almost perfect
i think they spoke about that. completly masqued by deph of field.
Depends of the settings you can see it a lot or not at all.
Screen is not good to show this
This is the best mod I've installed in MH Wilds, but I have a few minor issues. There are three preset settings in the Reno ReShade menu, and I've configured each preset to my liking. However, for example, when I want to start the game with preset 3 selected, it always defaults to preset 1 and I have to select preset 3 again on every boot of the game. Is there a way to start the game with preset 2 or 3 instead?
Speaking of DoF, I had to turn it off because it was tanking my fps every time I entered focus mode/aimed with the slingshot. Is anyone else having the same issue?
Im assuming you are hitting a gpu bottleneck of some kind
I'm using FG cause without it the game struggled to maintain 60fps
So I'd say I do 
I don't think there's a customized option, but you can open reshade.ini and switch places for your presets there
so the one you want is at preset1
I doubt frame gen is getting along with any of this
Frame gen says it's faster on paper but youll find you have ridiculous frame time
And stuttering
And itll interact poorly with dof
It also has nuts input lag with this game
Steamdeck T_T
I could edit the settings in the sliders, it's just that I want to start the game with my settings in preset 3. I guess I'll just copy my settings in preset 1.
I tested it thoroughly and since I've got a high refresh rate display it feels smoother than locking it at 60, since it can reach much higher hz at least visually. The input lag is not too bad once you use SK and find a good compromise with the game's settings
This is literally the first game I play with FG on
On the other hand, if I lock it to 60 and turn FG off, my GPU is almost constantly at full utilization, fans spinning like crazy, just to barely reach 55-60 fps 
SpecialK is really a gain ? i then to stay minimal in moddibg ans now i have reframework/reshade for RenoDX and 3 scripts about the glowing. the hassel tobéearn SK is worst it ?
From what I heard it can be a gain if you turn off nvidia boost
Presumably for removing anti tamper
it's basically the must have pc gaming tool for everything
not just mh wilds
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Buy now:
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Off...
I'm not sure if there's a setting I need to change in SK, but when I run MHWilds in SK, these settings disappear, and I have to toggle HDR on and off in the game for them to appear.
Humff, i will try it out, bit sceptical, but i'm old. 😂
Tried central install of reshade and reshade direct in the game directory, still the same
Is there a setting in SK HDR i need to change? I'm not experiencing this issue if I run MHWilds normally without SK.
have you perhaps played nier automata on pc before ?
no way
It was during my one-year "PlayStation-only" phase. But I know the reputation of the soft. It's just another addition to learn. I thought I had finished my little modding folder. 😂
that reveal at the end wow
the right step is just to use it a game launcher and use it on every single player game by default 😛
Such a good reveal
TU1 + Teaser for TU2 ||Lagi||!
just for that sexy flat frametime line
i don't want to fall in the Oblivion cycle 😂 but i will Try when at home for sure
Finally new content 
dw it's really not like that hehe and I get you (1000 h on skyrim of only modding
)
The option to pace native frames is really nice if you use frame gen
it's just like a handy tool, can use it or not
always useful to fix some quirks here and there
cursor goes out of the window ? fixed in one click
wanna reduce volume ? one click
all from the tool
i will try to find everything. I hope there is not to much box to check haha
some of you have setting best practice for high end before 50XX?
Do you use FG?
Stupid question but to be sure, not on game with anticheat or thing like that
i need to decide. 120 fps with FG or 90 without... i then to prefere 120 fps so i will try it out.
Yes
competitive titles is a no go, games with a loose anticheat like mhwilds or coop games is fine
it will not inject anyways if it detects a strong anticheat
Check pace native frames and Limit your fps to a value that you dont go below during normal gameplay. (Its also possible that you need to Limit your fps to 2x of that value, I dont remember atm)
(When using FG)
and it's not becuase it's a cheating tool but because it can edit textures and shaders on the fly
I also override reflex with SK but im not sure if its still needed
just one of the many features on the tool
Do you set it to normal or low latency?
You managed to make the wait for the job to finish even more unbearable. Thank you so much, I'll give it a try! 🙂
Low latency
lol 😛 dw about it too much, the ux is a bit of a mess but everything is OPTIONAL, i've been using it for years and the most I do nowadays is just tick the framelimiter
but yeah the thing with framepacing for fg looks good
eager to get a new gpu to try
I remember @quartz portal saying to set them to normal once but I don't recall why, maybe low latency is more aggressive
So it affects frame pacing
Somebody as a good wiki or guide to use SpecialK + Reframework + Reshade.
It's seems a need to rename some dll.
I want to use local install because of personal preference per game.
SK - to dxgi.dll
Reshade to reshade64.dll
and reframework... no idea haha
unless something has changed you need to use the global install for mhw
reshade should be reshade64.dll and reframework can stay dinput8.dll
I will tinker a bit thank, if i need i will try the global. But i like small mod archive fast applied 😄
SK works best globally. Just run the SK installer and add SKIF %COMMAND% to your monster hunter launch options in steam.
well, ive found the issue. it's related to the pace native frames in sk. maybe it's conflicting with the mod dlssg-to-fsr3. if I turn that setting off, i dont have to toggle on and off the hdr in game for the hdr brightness toggle to appear in reno menu. i guess i'll just have to toggle on/off cus with pace native frames, the frametimes is smooth with fg
can't say it's a mod I'll be making, don't want to risk a ban. That is good to know in case somebody else is open to it though.
that said, I thought the HDR was mostly fine in that game?
It's bad imo. That game is the perfect example of raised black levels and washed out colors. The game also doesn't have a lot of options to customize the HDR implementation.
Understandable.
I just mean as a conversion of the SDR into HDR, it seemed good
or good enough at least
I didn't do a proper analysis or anything though
Eh it has the wilds issue of overusing volumetric fog. All good though.
It thankfully won't matter if the game has Reflex, since those driver settings are ignored then.
But yes, Low Latency wil do nothing but cause stutter.
is it me or is the content crawl much slower than it was for rise
i feel like with rise every time i caught up they were releasing something new
was reno build causing performance drops?
i did notice some performance issues with dlss that i hadnt noticed before but i figured maybe it was cos i hadnt been playing as much so forgot how bad the game ran
as if a single user has ever been banned from this game 😂
why did they even install a double anti tamper
Anti tamper is to prevent piracy/cracks. Not for cheating.
A lot of games remove anti tamper after a few months.
AT like denovu is licensed per copy. So publishers keep it for the first few months to protect sales and then remove it to save costs.
per COPY? im assuming per game and not per copy of the game
It was removed with OBT. That’s how we were able to play offline OBT. 😂
AFAIK, per copy of the game. Its price is built into the game price.
ooooh no wonder this game is the most expensive game ive ever chosen to purchase
...besides rise special edition but thats besides the point
Oh you’ve been paying for denovu for a long time. Any time you buy a game within first 2-3 months of release, you’re paying for anti-tamper.
Monter Hunter Wilds PC port explained #shorts #monsterhunterwilds #monsterhunter #monsterhuntergameplay
To give you some idea.
And why you don’t hear performance complains from console players.
i thought the console players just have worse standards
talking of standards
does the new sharpening feature cause performance issues in reno dx
im noticing some stutters and i have no fucking clue what the cause is. may just disable reframework and see if it goes away
could be shader stutter
you have to use REF tho
you'll only get shader stutter if you installed a new version of reno and didn't delete your cache
if you want to use reno
if you're using RT or the hd texture pack that could be the cause of stutter
using neither of those
deleted texture pack... lots pf space minimal improvement and horrible stuter
awful
are you using frame gen?
never lol
what's your cpu/gpu
7600 4070
probably the 7600 tbh
wouldnt be shocked#
at max settings i can quite consistently maintain 40fps
unfortunately no matter how much i potato the game i aint getting a consistent 60
gotcha
there are areas i can get quite a high frame rate but those would be the ice cave more than anything. low impact areas
this area is 55 on High settings, rt enabled. disable rt and i get like... 2 frames back
...and i can see the water in front of me
yeah, the game is very cpu limited in my experience
adding on RT does very little to the fps, but introduces stutter
fyi it's not denuvo causing the stutters
capcom is using their own anti-tamper on top of denuvo
reframework disables that, not denuvo
also, performance tends to be better on console vs similar spec'd pcs due to them being easier to optimize for
these days that's really only a thing for first party sony titles. long gone are the days of magical console optimization giving a noticeable advantage
thats bs, a good denuvo implementation has barely any performance impact
I work as dev in the industry, I can tell you this is pure conspiracy theory by shady youtubers and mad players in most cases
also there are posts by some piracy ppl working on cracking AT and even they are saying that this denuvo stuff is bs 😄
oooooh the next free update!
Monster Hunter Wilds Free Title Update 1 drops on April 3, 2025!
🦊 Mizutsune
❕ Zoh Shia hunt & gear
🎉 The Grand Hub
⚡ Arch-Tempered Rey Dau
🌸 Festival of Accord: Blossomdance
The hunt continues in May with another update, bringing a collaboration with a Capcom series, plus other additional features.
And in Free Title Update 2...
Even if denuvo affected performance the game still runs at 30fps on consoles the game just runs like shit
People trying to find reasons
denuvo or not, the game can be clearly optimized for more performance. Easily 5 to 10fps for all rigs.
Yea
hopefully in next update 😄
Will probably take multiple updates
with texture streaming fixed
they abuse of direct storage but textures aren't loaded properly
Fair enough, I’m not close enough to this to agree or disagree. I do note how the overall PC gaming community frowns upon denovu cz it seems to cause performance problems. May be it’s a placebo or conspiracy.
It's somewhat placebo
Apparently it can affect performance if implemented badly
And most games whenever they remove denuvo they change some other stuff too so the before after comparison isn't perfect
It wasn't placebo with Resident Evil 8, and games with denuvo tend to have worse frametimes and 1% lows. If your game already runs like shit, adding denuvo isn't going to help things out. I don't think its worth making the product worse for the consumer and better for a pirate but thats just me.
pretty sure RE8's issue was capcom's own in-house drm/anti-tamper/whatever, not denuvo. or maybe an interaction between the two. seems to be a similar thing happening here in mhw
I'm wrong your right
No I think it was just Capcom's drm shitting the bed for wilds
Reframework removed most of it and it helps a lot
Anyways denuvo will always be hated
At best it does basically nothing for the consumer
At worst it actively hurts paying customers
performance concerns over denuvo are usually levied by bad actors or those misinformed by them. There have been a couple games that had really bad implementations where performance was sabotaged, but usually there's little to no measurable impact between a game with denuvo and the patched out build.
It's actually annoying as hell because there are legitimate reasons to hate denuvo, like it being the biggest threat to game preservation bar none, but the conversation is muddied with largely unfounded performance bullshit 😩
that's every other conversation related to game development recently. Like all the people who hate on upscalers
upscalers are fine but they shouldnt be default
I swear it feels like a lot of people almost pride themselves on just...lying. Like knowing they're wrong and just sticking to it
I mean haven't seen the first game that has it forced on, but there are some rendering techniques that scale badly with resolution but contribute to image quality significant.
there's nothing wrong with it being the default if the experience it allows for is justified. Like upscalers are a godsend for RT and is a major reason why it's even doable in an acceptable way, especially on mid range hardware.
Monster Hunter is not that, this game is just horribly made lmao.
not forced on but like
devs basically assume its on
like wilds lol
its fine for rt
Most devs that assume it's on seem to use it as a performance crutch
Wilds is a mess in terms of optimization no doubt
I wouldn't know if that's their rational. Most of the awful games I play dont' suffer from bad scaling with resolution on PC. It's mostly awful UE4/UE5 stuttering.
Well Yea that's what I mean
Instead of fixing the root cause
They just go
Turn dlss on
returnal pc with ue4 is a stutter mess
it doesn't fix the issue at all as it isn't tied to resolution at all
Yea
But the devs don't seem to care
The issue with upscalers isn't the upscaler at all but the reliance on them to fix any issue
Which is stupid
it's a very good shooting game, has one of the best hdr i've seen but man those huge stutters spike
they obviously don't but you asume it is because of the precesnse of the upscaler
this is exactly my point the UE shader compilation stutter and traversal stutters are engine issues that have nothing to do with resolution or upscalers. But you assume the reason they never bother to fix it is because they can tell people to use dlss which doesn't work. Also these issues predate upscalers too. So it becomes a crusade against upscalers that have nothing to do with the issue. Perhaps you know better, but nonetheless I see this often repeated by people uncritically.
I ment less for stutters
More for general low performance
A lot of new games just are super demanding
For basically no reason
And the devs just go use upscaler lol
nvm
It's not the upscalers fault
Just devs not optimizing
Or the engine team
UE5 runs awful just in terms of raw performance
Ignoring the stutter
Also upscalers looked fucking awful just a few years ago
Takes a while for people to give em a chance again
I used to fucking hate dlss
Now it's awesome
dlss was awful yes, I also remember when I had to just lower my internal resolution to play some games at decent performance
pc has always had awful console ports and unoptimized games since the beginning of time
cant wait for dlss to be added to helldivers 2 only for it to not help at all
is it a UE game?
No
then there might be hope
It's an old discontinued engine
No
The game is massively cpu bottlenecked
Dlss isn't gonna help there lol
Autodesk stringray
unironically ue mightve made the game run better
At the very least it would look better than the upscaler they're using
I typed a lot sorry.
what people are blaming on upscalers is mostly just...them not being old enough to remember a time when PC hardware wasn't leaps and bounds ahead of consoles (or was simply different to it). Shortly after the 360/ps3 came out, PC GPUs and CPUs were running absolute circles around them. So all these games were getting made for hardware vastly inferior to PC hardware. People growing up in that time got used to using a mid range GPU and being able to throw games on ultra at 60+ fps, at higher resolutions than the games were designed around.
Then ps4/xbox one came out, and had horrible CPUs, and mid range GPUs for the time. Similar story happened, where the next generation of PC hardware just kinda ran circles around it. People could once again buy mid range hardware and run circles around the consoles, making max settings the defacto standard again.
That's not happening anymore, consoles have remained competitive with entry/mid range gaming PCs (in terms of cost) for this entire generation. This means that people on mid range hardware need to be playing on medium settings and expecting performance similar to consoles. The bigger problem is honestly that consoles use dynamic res scaling to hit framerate targets and that's not a (functional) option on PC most of the time, meaning the way to optimize the experience is to use a fixed upscaling value closer to the minimum value consoles hit...which sucks, not gonna lie.
Like don't get me wrong, just like all console gens, we get games that run way worse than they have business running, but the people acting like there's some systemic issue of bad optimization seem to not understand that it's actually just that games are being made the way they always have been: consoles first. It's just been a long time since PC players had to feel the compromises made for those platforms.
fair
game pretty
ajarakan
in case you're wondering why is it so white, it's the fog
volumetric fog on/off
big boy gravios
Are these the correct settings for SpecialK with RenoDX? Default settings except frame rate limit and HDR10 Native?
Wow that does make a difference in frametime stability with FG off.
VRAM usage goes up with FG off, might cause issues with high res texture pack with less VRAM
you don't need to mess with SK's hdr settings at all. if you're using FG you should use the "Pace Native Frames" option under the NVIDIA DLSS section there. you'll have a smooth frametime graph with that. and you should also enable VRR bias under the advanced framerate limit options regardless of whether you're using fg or not
ok, thanks. it was defaulted to hdr preset 0, i remember someone said set it to hdr10 native for renodx
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There is one more aspect to this, which is that the latest console on both Sony/MS have directstorage (or sony's equivalent), so if the game relies on this technology heavily then people who have low-midrange PCs without fast NVME drives or headroom for GPU decompression will suffer performance degradation.
But if you look at any "performance" discussion for Wilds, this is rarely brought up if at all. Wilds is heavily bottlenecked by asset streaming.
I updated the direct storage files and used that decompression tool on nexus, does that actually help with those problems or is it just placebo?
Dark flashes always happen when exposure type is Fixed right?
happens either way looks like 😦
using disable post processing mod?
installed but disabled. should be at least. Ill get rid of it and check
was using it to remove film grain :p
it currently has a bug where it breaks upscalers from functioning properly
but reason I ask is cause there are some settings you have to have enabled in it with renodx
yeah was all untouched except the film grain
well, defaults for the mod disables stuff renodx needs
perfect. Thanks 🙂
np, hopefully that fixed it
Yep, thx alot
Thankfully I realised I can disable water effects to get rid of the square water thingy cause really missed Reno 
denuvo is a tool that makes the experience worse for players and is solely beneficial to the publisher
i think that should automatically make it looked down upon
yeah. the reason consoles got away with it for so long is because theyd be running 720p on a tv across the room from you, often using motion blur and sub 30 frame rates to achieve similar graphical outcomes to pc
i do think though that optimisation is not what it was
because devs and publishers used to invest far more into the optimisation stage, to get it out on all the popular consoles that ran like shit
now the popular consoles are up there with the most powerful pcs
More studios used internal engines built for their needs too.
I dunno... honestly every gen has had its quirks, eg. 360/PS3 were often struggling to keep games at a stable 30fps, sometimes even going sub 720p to do that on console, and when they were ported to PC it was an afterthought most of the time (if they even got a port). I feel it's better today overall, we got a lot more games targeting 60fps on console at least, but compromises are always necessary especially considering how the AAA industry works. I don't personally remember a time when optimization was the top priority in big budget games, it simply doesn't pay that much and most people still don't notice anyway
no they aren't
yea what
They’re closer than they’ve ever been this far into a console gen
And it costs a goofy amount of money to get there.
I mean, look up the power differential between flagship Kepler and the 360 GPU lol.
Most people had 1060s and 1650s not that long ago.
I can see the argument for consoles having good value relative to a current low end PC like an RTX 4060 equipped PC + other budget parts
besides nvidias path tracing + dlss feature set consoles have pretty much the same hardware and software graphics features
pretty sure the ps5 pro equivalent is like a 4070
pretty decent ngl
7800xt for amd
Getting anything better than a 4060-4070 costs enough that people who havent already got them are locked out of new games
yes im not saying people should build a pc from scratch rn
Ps5 pro is aaaalmost as expensive as a new graphics card, bear in mind though it's still a full package that youd have to pay £1200 for to get in pc terms
Yeah no pc subscriptions.... but people will use argos credit.... theyll pay more later to pay less now
saying that consoles are excellent value and saying that they are "up there with the most powerful pcs" are two different things. one of those is true and one is false.
Better than what most people have on their pcs for sure
When they released they kind of were. They are like 5 years old now
And they often perform over their hardware capacity too due to optimizations. CPU power has been the biggest limitation for this console gen
Tipsy didn't say at launch. He said "now"
consoles are nicer now than they used to be, with hdmi 2.1 and TVs with 120hz support, can enjoy high refresh rates if the games can reach them
Well yeah obviously now it's very different since console hardware is not upgradeable
It's still there despite that
They are though
because
think about what pcs are stronger than a 4070
how many millions of in-use pc cards are 3060 to 4070 at the moment, and how many are above 4070?
vs the number of ps5s on the market
if the ps5 is as strong as the top 20% of gaming pcs, thats pretty fucking impressive
yes it's not as strong as the 5090. who is buying a 5090 right now? nobody
in fact
even matching the ps5 on graphics card alone will cost you.. the price of a ps5
or more
damn what even is this
look at this one. end my fuicking life
4060 a bit cheaper than a used ps5 or even a used nintendo switch
idk why the difference is so big
maybe that 8gb ram
That's a totally different issue, the GPU market being in shambles 
NVIDIA needs some real competition
amd needs to get their act together
people liking their new card but they are struggling because
nvidia can make them so cheaply. that doesnt mean the cards are cheap
but they can make them cheaply and get massive margins
Literally everything you just said relates to value, not overall performance. How many people own high-end gpus versus how many people own consoles is irrelevant. It has nothing to do with what you originally said: "now the popular consoles are up there with the most powerful pcs". This is objectively false no matter how you spin it.
okay so where do consoles stand next to the most powerful pcs?
Nowhere close
another question
Obviously
focusing on graphics cards a moment because i would not recognise a cpu name for the life of me
where is a 4060, a ps5 equivalent graphics card, stand compared to the 5090
A PS5 is nowhere close to a 4060 what the heck are you talking about
PS5 Pro*
you said ps5, not ps5 pro
Well I wouldn't take what Google's AI says for granted 
well why dont you start conversing wiht me in like a non combative way
6700 xt is similar to the ps5 gpu
rather than picking holes in everything i say
i'm not picking holes in everything. you said consoles are "up there" with "the most powerful pcs"
if a ps5 is 4070 powered, the ps5 is 4070 powered imo
well im sorry it's not as powerful as the 0.1%?
again, how many people own the things is irrelevent. if you meant something different from what you said then say that instead
why is that remotely irrelevant
the amount of people who own the type of powerful pc is part of the point i was making
the point nicely made by jon earlier, being back in the day pcs could run circles around console, but now they cant, because you have to have a 1% powerful pc to be better than the ps5
that's not what you said, and that's also false
so just to conclude, when you said "now the popular consoles are up there with the most powerful pcs" what you actually meant was "the new ps5 pro (which is much less popular than the base ps5 and xbox series consoles) is in the hands of more people than those who have > ps5 pro-tier GPUs"
I don't think it's too important but the fact that pc can get all kinds of improvements (like preset K or renodx or any other mods and even lossless scaling) is a huge benefit regardless of the specs
i doubt that's even true tbh. there's a good percentage of people who have a 4070 or above. looking at the steam survey at least 15% of users. that's a lot
it is certainly a big benefit
though i have a lot of friends watching me use reno and reframework who look terrified
i think this generation has been very strange
we had games running excellently on pc for several years, they were even playable on steamdeck, because they were still being made for ps4
but as soon as devs stopped targeting ps4 and started targeting 30fps for ps5 , suddenly pc players are very hard hit
terrified in which way?
steamdeck playing any new 3d games moving foreward is a big nono unless it's like an indie game
and there arent a LOT of 3d indie games
they play pc games like people play console games. they only play them on pc cos thats where all their friends are
so reno is too much for them
these two have 2060s
they still got away with playing wilds, in its ugly vanilla format sub 30fps 
but thats another point for consoles i think, really there is a massive audience that doesnt care about performance as long as itll run
i think if more games were crossplay and if consoles had literally any ease of access for online systems like Discord, or werent pay to play,
I think it has it's merits in a sense, it's so torturous to constantly try to troubleshoot and increase FPS and quality and fight for every little improvement not to know if much really changed even after so many attempts
then they would be a much more appealing choice than these scalped gpus right now
while if you just play how it is - it is how it is
you either accept it or move on
PC tweaking is kinda an endless cycle
yeah playing games on my switch vs my steamdeck is a very different experience
on steamdeck im constantly messing with it, on switch it is what it is
new out of production 3070 really? look at used for that. or buy newer card cheaper
like just last week I tried to do some overclocking and changing some bios settings while messing with game files as well and such
yeah i have no idea why thats so expensive
and I had no idea if the game was just acting funky or if I messed something up
You gotta put everything in perspective though, I haven't felt what you're saying but ok, I have been using a high end (now aging) GPU, trying to target 4k60 when I could. But if you're still playing at 1080p or taking advantage of dynamic res and upscalers, you can still play with a midrange build from a few years ago and have a console-like experience at least
so I'm trying to just chill now that everything is kinda set up lol
i tried overclocking to make monster hunter better and my pc fucking. DIED
it DIED
wait really?
what kinda overclocking did you do
i was told for hours it couldnt boot
what i did was turn on boost in the bios, both core performance boost and memory boost
then after hours of trying to reinstall windows
i was like. fuck this. turn off my pc
and i turned it back on and it booted normally????
restarting < turning off and on again
Overclocking can't do miracles, also you need to know what you're doing
man when you said it died I thought you actually killed your PC 😸
i really thought i DID kill it
but honestly I'm pretty happy with the OC I did
i was like i have fucking FRIED it
thats nice, well 129 is already really good if its wilds
getting over 100 is a huge pain
wish I could do more but not too lucky for stable results if I go higher
even with frame gen
yea wilds overall is pretty weird to tweak 100%
i use a 4070, which is ps5 pro equivalent (hah!!!!")
and it doesnt matter if im running minimum graphics or max
my gain is like. 10 frames
should play in 45 frames for true ps5 experience 😸
I'm happy with my undervolt that makes my GPU push higher frequencies on its own since temps are lower
i actually do lock the game to 40fps sometimes
because they don't make 3070s anymore, so new ones are overpriced
cos 50 isnt in synch with my monitor but it cant hit a consistent 60 no matter what
I think lossless is pretty cool if you want to push more frames
since x2 is not always enough
i made a good choice buying a pc with a 4070 last year
maybe i could upgrade to a 5090 but i feel like id need to upgrade cpu as wlel
and uhh. thats a pain
I tried undervolting mine but couldn't do even a slight undervolt
and didn't seem like it would be benefitial tbh
my card stays at like 62C usually
with OC
probably a good idea to just wait
seems like 50 series is not as impressive atm and stuff can get cheaper later down the road and with more competition between the brands
I got giga lucky getting 7800x3d for like 230$
the new amd looks nice but it has the same scalpiong problems as the nvidia
It comes down to what works best for you and where you live as well I guess
room temperature wouldn't let me go that low with an OC, silicon lottery is a big factor too ofc
RT on ps5 is trash
no wonder the 2060s can fucking run Wilds
And then DLSS is much better than non ml upscaling so you could run at a lower base resolution and get better quality on rtx
I can actually push it higher by letting it draw 112% power instead of 100 but I don't feel too comfortable with higher temps
it's probably nothing serious but still..
don't think it's worth like +2 fps
I feel like preset K ALONE
is enough reason to get pc over console atm
isnt it checkerboarding that games often use on playstation?
the ones that dont bother with fsr
That was ps4 pro era
next time i boot rebirth im... installing reno. assuming it supports it
the game is so... something
which they patched to be a nearest upscale when people said it was blurry (???) and then they patched it back when they realized they're stupid I guess
that's why PSSR was such an upgrade for that game
probably out performs it sometimes because of vram
yeah ironically upscaling software is the aspect in which consoles are behind the most
whats the consensus on dlss version thats best?
I like K with auto exposure forced, but kinda seems like the consensus is to use what the game shipped with
Preset K forced exposure is what i prefer
what changes, in your opinion?
Transformer model just looks 100 times better theres some ghosting and artifacting with the volumetric fog heavy areas
K substantially improves sharpness and detail but handles the fog worse
forcing auto exposure helps with fog
oh, i do that on special K right
Ye
nice
god i love the new lance gameplay
i just want fsr4 on my nitro 7900 xtx
gore magala with my new reshade shaders
Looks great!
Finally got around to installing a weapon layer mod and the permanent glow remover
they probably add layer weapons in some patch hopefully
it is already in for every single armour piece
BTW, why is there a slider for the bit depth of the PNG HDRs in ReShade? Doesn't basically everything just ignore everything but the first 10 bits?
do you guys know if there's a way to fix these artifacts?
- the blue pattern on the ground
- the flichery shadows at the top leaves (doesn't really show well on the screenshots)
both can be easily seen after resting to "day/plenty" in the forest
the first one is magically fixed by ray tracing, but second one I'm not sure how to fix
if the shadows is what I think it is it might be the awful Ambient Occlusion
yeah i've tried everything
even on ultra rt max its still there
there's some weird lighting that can be fixed by turning on low rt in some areas but for the most part it doesn't go away
pretty sure first one is just caused by their RTGI implementation, not much you can do about it. the "RT Tweaks" setting in REF helps a bit I think
Ive seen that in REF, do you just enable it?
Yeah it works the moment you activate it
Isnt the flickering caused by dlss ?
interesting, I never noticed that flickering before, I guess I didn't look up enough 😸
whats ur graphic settings? looks better than mine
it's 1440p, most things on max, ray tracing off, DLSS on quality (preset K) and with disable lens distortion mod
what gpu do you have and fps
4070 ti super, around 70 fps with no framegen and 120-140 with it, playing with FG
you can also drop dlss to balanced and it will be perfectly fine imo with preset K, but the difference in FPS is not very big so I don't bother
I also set RCAS to 60 in reno
did you try it out? 👀
Not yet. Ill try it out on the weekend. Btw do you also use the dlc textures?
what CPU you using ?
7800x3d
no, they cause a lot of issues unfortunately, from stutters to some textures not loading at all
Thanks. Really excited to try out your settings. I wish it's weekend already lol.
I think the biggest difference for me was removing lens distortion honestly, the game looks so much cleaner with it removed
60 with preset K???! 
some people are just built different
I think I saw someone mention turning it up to 100 in this game
Btw does the lens distortion mod have a toggle to make a comparison or would I need to reload it somehow?
I dind't even use the rcas there's some amd fidelity sharpening thats better than the rcas
the old vanilla was too sharp it's better now but still a bit much (on top of the weird yellow filter it has)
idk how people handline the hair being like 1 pixel wide and no smoothing
there's no yellow filter, it was just graded to have a warm white point, and that comes out more as contrast and saturation increases. You can use jpn modern (d93) and it'll end up looking like a more typical white point for games.
the vanilla one more warm? I thought the filmic one would be the warm one
they should have a similar white point
i mean i like the filmic one i light a slightly saturated look
yeah, I think 50 or 60 looks close to what I've been getting with reshade, adding detail without overshaprpening the edges
I think the engine itself is just sorta blurry overall, even with K
like in wukong I could not go more than 1 sharpness with K
but wilds is a mess imo
have you tried tweaking the volumetric fog?
I think this is perfect without oversharpening much, you can probably make a case with grass looking a bit better with less sharpness, but the game is so random in terms of where it looks good and bad depending on the weather/location and such so I feel like there's no perfect option
yeah, at first I thought it could make the game look even better but after playing around with it I got to like the foggy atmosphere a bit more lol
especially in the forest
so I just leave it at default now
you can uncheck it in reframework and change any setting in-game to see the changes, but no hotkey toggle I think
also just noticed this, do you recommend any specific RT tweaks for it to work? :o and I assume it requires you to enable ray tracing in game too right?
even Preset E looks kinda over sharpened with 50-60 to my eyes haha
do my screenshots look oversharpened to you?
maybe there are some differences in settings we have if they look fine
there's an awesome mod in nexus that allows to tweak the volumetric fog and lightning
infinite kutku
me: why does this game run so badly, it's hardly even loading anything
the game:
I’ve only played with RT enabled so I’m gonna guess yes, but you can test and see if it makes any immediate difference when enabling it while the in-game RT setting is off. There’s a couple of screen space effects you can enable in there that do work and create noticeable changes but I don’t use any of them, just the baseline tweaks from enabling the setting. All of the path tracing ones cause the game to crash instantly from when I tested it
Yeah, I think the path tracing settings were made for for the dgg2 graphics suite mod. I saw a comment from the creator a while ago saying they would try to make a version for wilds when it came out, but the mod page is deleted now. unfortunate.
Ray tracing doesn't help with the blue texture for me so, I instead try turning on "Subsurface Scattering". It fixed the blue pattern for me at that same spot. Kinda weird.
Im also using RT low, maybe that the thing?
Is there no monster hunter world hdr mod?
I recently updated renodx/specialk/reframework and now wilds is extremely dark and I can't figure out why. anyone have an idea what caused this or how to fix it? I updated them all at the same time so I don't know what the culprit is.
Check SK's HDR menu to see if there's something toggled there
Set it to "none" and restart
@vocal sorrel Set it to HDR 10 instead of none and select raw framebuffer or passthrough
Settings hdr to none in sk disables hdr if I remeber correctly
I'm trying it out now.
no luck, it's still dark. how strange
I gotta max game brightness and increase exposure to 10 to get it to look somewhat right
if reno works ingame stuff shouldn't
are you using the disable post processing mod?
if you are you have to leave certain options in it enabled
I am! I had it installed before without this issue but something must have changed. What settings do I need to enable?
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Thanks a ton, it's working now. Sorry, I should've mentioned I had the post processing mod enabled to begin with.
If the game has native HDR (or RenoDX) it shouldn't matter, none just doesn't let SK deal with it afaik
But yeah passthrough works as well, but you have to choose the correct color space
could just delete hdr settings in the sk config and then it'll go back to automanaging it correctly
So what's the recommended way to kill the lens distortion?
edit: use the one Strudel linked below
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is that different from what's on nexus?
yes
it is the PP mod with everything removed but Lens Distortion
so you get real time switching without having to worry about anything breaking
Even better 
just realized my monhun didn't have a single stutter these last 2 sessions
god damn
blessed
Lets enjoy until next TU hits and breaks everything 🤣
The nice thing in reframework mods though actual mods (lua scripts) more likely to survive in terms of compatibility after updates.
If actual reframework is updated quickly enough, we might get back to the business pretty quick. Let's pray the goat praydog 🙂
Reminds me to do a backup of my cloud saves and game folder 😅
Who knows, we might get a fps boost in next update!
should just include a note in the pin for special k and post processing mod settings, and on nexus page
Idk if it just me or the sky look... a little dark?
I think that’s just with the main menu
Could be wrong tho
Its look like that in the game, too. I just took the picture at the main menu because I don't have to change the time or weather to show the sky
Using disable post processing mod?
No, I don't
Oh, you probably just want higher game brightness. By default it’s calculated based on your peak but very few people are gonna be used to looking at a paper white of 105.
Raising it will reduce how much highlights standout but you’ll probably like the picture more with it turned up to the 150-200 range
updating the dlls and dlss version would be a start 😅
hellooo, i noticed i lot of banding on my C4 on wilds, how do you correct this ? or try too ?
it don't bother much but after the step up with renoDX why don't try to correct it 🥲
Not possible rn
Ok, not on your side ?
Game uses low bitrate textures and that causes banding
And upgrading textures in dx12 is a can of worms
there's a reshade shader for banding i believe
you can try this
marty also made a debanding shader
the proper way to use this shader is with sdr/hdr converter
thanks
thanks
thank will look into it ! for the science
yw, i don't have banding issue, it's a rich people problem i guess 😛
It destroys all details
Best bet is lilium filmgrain but if textutes are low bitrate it's a pain
hello,I find that no matter how I tweak the settings, I can never perfectly cover all scenarios with just one preset. If only there were a mod that could automatically switch between three different presets when changing maps.
My English isn't good, so this is machine-translated... forgive me if it's strange! T_T
It can take a bit of time to adjust a preset to look good in every area.
Here are some presets I made that should work in most areas:
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Is it even possible? Cutscenes require vanilla exposure, but vanilla is usually too bright and fixed can look weird too. 😩
https://www.monsterhunter.com/wilds/en-uk/topics/director-letter/
Improvements coming very soon include a reduction in VRAM usage and an upgrade to the DirectStorage version of the Steam version in Free Title Update 1. These should result in an overall improvement in stability for our PC players.
The vanilla game uses some kind of fixed exposure for cutscenes if I remeber correctly
Yes true, but the fixed exposure settings that works for in-game looks bad during cutscenes :/
I actually have not noticed big problems during cutscenes yet. But I also havent seen a cutscene in a while because I already finished the story etc.
Everything is washed out unfortunately
do some cutscenes have issues with fixed mode?
first few ones looked okay. I started a new save file recently
It depends on the cutscene and how much fixed exposure deviates
Amazing!
idk how this game manages to use 22/24GB of VRAM 
it doesn't use, it just fills it 😄
and keep spamming direct storage to stream textures
if they can fix that texture streaming in next update, that would be awesome
I feel like they'd need to use a faster compression method for textures.
It seems they went with one better for size.
feels like storage speed/cpu/gpu don't make much a difference so unsure that streaming speed affects much
one sure thing is high texture is much smoother than high res dlc pack
those hi-res textures are a stutter fest
if you decompress the textures via the mod it gets rid of all the hd texture pack stutter. on a high end system anyway. increases install size considerably though
to me that says their compression method requires too much hardware time to decompress
oO
i'm trying it right now
yeah
you have to do some weird stuff to get it to work with the hd texture pack
you have to both replace the original hd texture pack with it AND copy paste it to the main directory and rename it as a patch for the main game files
there's also this one with 17GB dlhttps://www.nexusmods.com/monsterhunterwilds/mods/853?tab=description
that's only for the normal textures
alright
gotta try it another night then, too tired 😄
i'm used to texture repacking anyway
nier automata, final fantasy, etc
You can get away with making the patch a hardlink instead of a copied file to save space
yeah true
mklink /h?
i didn't bother since i have like 3tb free
Yeah
i use that trick for many things
maybe i should wait for new update before repacking textures
probably
there's a chance for reno being broken?
there's a chance for everything being broken
is there some written guide for this?
yeah maybe worth waiting to see if they fix it
https://www.nexusmods.com/monsterhunterwilds/mods/951?tab=posts post by toroidesu on march 21
perhaps I'm cursing us, but I doubt they mess with the shaders we use
Reframework will probably break which will break reshade right?
for 5 minutes
yeah that much is likely, may not break SK though
they are updating REF almost every day, it's not going to be a huge issue imo
hoping the reduced vram usage means fixed streaming in general
||Nu udra|| looks the worst without high res textures
What are the settings in the disable post-processing mod I should leave on?
