#✅RenoDX: MH Wilds
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My default is 1000 but should always go by your own monitors peak brightness
I dont know about that. Why does it look better
It just looks different
A lot darker
It also causes some issues as the game wasnt built for fixed
Tested all the versions you sent, attached logs from each, included some screenshots. oddly enough, the water looks fine when i start the game with water effects disabled
once i turn it on, it goes all white water, and adds the square. clip of me running through the water to show the ripple effect is working lol capcom 
It will be default set to whatever you have it set at on the hdr profile usually b
Which migjt change depending on if your profile got deleted by windows
There are some spots that are significantly improved on fixed but I prefer vanilla overall
This spot especially
I find the open areas look nicer but the ice cave looks rough
Cos it does darkness better
But the ice was built with that overexposure in mind
I had a lot of hdr issues with world too i could never get the snow to look right
Meanwhile getting the night sky to look like a night sky... man
The lights in that area specifically don’t come anywhere close in vanilla
Local exposure tends to look worse in most areas because it tries to expose everything equally. Fixed Exposure sets a Fixed Exposure all of the time. This means that dark areas can actually get dark while still allowing brighter details in the scene to reach higher brightness levels -> This means that dynamic range will be improved in most scenes
rcas is so strong event a 10 I can see sharpening artifacts
Even at 1 I can notice stuff in super bright areas
yeah the difference between 0 and 1 is drastic
rcas should pretty much only be used with fixed exposure
but yes that's why it's important that 0 = off and not feeding a value of 0 through the shader, cause 0 still adds sharpening
Why?
the way vanilla exposure works gives the image an aggressively oversharpened look already
Hmm I see
I have an idea for improving RCAS, so it can be done post tone mapping
Hi Prince, I tried the ShaderToggler you recommended , put the addon and .ini file into the game directory right ? But I dont see any setting showup in reshade ? it does load the shadertoggler, but where to see the slider or toggle ?
i havent been keeping up with recent changes, i just downloaded 3.7.0 from nexus. No more luminance sliders?
Never mind, had to turn in game hdr off then on to see them
for some reason I have to this too everytime I rebooted the game to see the complete UI sliders
Is there any mods i need to use (besides rframework) or settings i need to change in the game to have the best possible hdr experience in wilds while using renodx?
I would say the lens distortion removal mod is worth throwing in
Thanks ill try it out later and see how it works
npnp
I love this effect!
Higher values (up to 1) increase highlights
Just want to confirm if my hdr understanding is correct
If my monitor's peak brightness is 600, I should set the peak brightness in the Reno menu to 600 to match my monitor's brightness. Am I correct?
Yes
Build (3.7.1) in the pins is the latest? Because it’s a whole 14 hours old! Three new versions would have come out during this long. 
Minor sharpness fixes
Thank you. I'm so blown away by the amount of information and customization in PC gaming. On my Switch, it's just plug and play lol.
It's both a blessing and a curse lol
But for games like MH Wilds, I'm thankful we can fix it
Yessir!
You can plug and play on PC too. In fact, majority of PC gamers are not tech savvy. They just buy, install and play.
But then if you’ve the interest and you’re just a tiny bit tech savvy, you can get a more more out of PC gaming.
Hi guys, does anyone have a clue if it's me or just how it is supposed to be? notice the clear cut in the sky within the screenshot to the right, left vanilla tone mapper, right is renodrt tone mapper
Can you highlight it with a box or something?
Aah yes, now I see.
I'm using the latest build if that helps
looks great! 🙏
Sadly, I don't think I can fix this issue without an AMD GPU
you can see the banding in the first screenshot too, but it's masked by other factors in the game
so I'd assume it looks worse in the second screenshot because the clarity of the picture overall improved, so the ugly artifacts are more noticeable as well. Pretty sure you can fix this with "deband" filter in reshade if that bothers you though
What is the HDR calibration app I see metioned sometimes?
I think people refer to lilium analysis tool shader in reshade when they mention that, but if not - no idea
But thats only on windows 11 right?
unsure if it's available for 10
yeah and it's not mandatory
It isn't that's why I was wondering where I set my peak brightness for RDX
is it detecting the wrong one?
I have no idea, but usually in games you have to set it
But I don't know where to check what its decting
what monitor do you have and what value do you get when you run RDX?
press HOME button and open rendox
and check the peak brightness value
Its getting 1000 in defaults, which is almost right
reno has a slider to adjust
So I take the Filmic or a shared preset and set peak brightness to what my screen can achieve?
pretty much
Peak brighness should be automatically set
Use the windows hdr app
On Win 10, no such app
Anyway, I set the slider on the latest prince to 1100, just wanted to make sure

Its an ASUS PG34WCDM btw, it'll do 1100 if you set things correctly.
but only 1000 with default settings, which i guess its why its reporting 1000 to windows
Btw, is there a way to input a number via the ui, or do I have to edit the preset in the config file to do that?
Should we adjust the slider for the peak 2% or 10%
That's also a great question
Because some monitors have like a 1100 2% and a 700 nits 10%
Yep
ctrl + click
Exactly what mine has
your peak
always the highest peak
So the 1%?
yeah

actually it should be the clipping point
not the peak brightness value
I still don't understand how a lower clipping point can push higher brightness, what's the point of it 😛
i've been explained 4 times and I still can't wrap my head around that
no
most of the you get a higher clipping point than your peak
not all displays support hgig
a typical example might be the sony woleds
they are 600-800 peak
but it has a fixed 1000 nits tone mapping target
if you set maxtml to 800, you dont get 800 nits peak
you need set the peak brightness to 1000
whether its in game or system level calibration
The best thing to do is probably to use the windows hdr calibration tool an check where peak brightness actually clips.
Not an option for those of on linux or win 10, is there another way to find it?
use special k profile display capabilities
you can also get a profile from someone's win11 calibration from what I remember reading
oh nvm I read the question wrong, you want to figure out your peak
Most people will probably be fine by just setting peak brightness equal to their monitors specs. There are probably other tools out there that can be used to calibrate hdr on linux etc. the hdr analysis shader by lilium can also be used to check if your game is clipping highlights or shadows
SpecialK does also have HDR analysis tools
Right, I'll check with SK later then.
should i turn on RTX HDR?
the new rcas is clean
off vs reno rcas at max
sharpening shader toggled off
fsr4 ingame cas vs fsr3 ingame cas
fsr4 uses a slightly more aggressive cas
the forced sharpening (use shader toggler to disable it)
very light lumasharpen (reshade)
can someone link shader toggler again please, sorry for the trouble
I still don't understand why it works for you guys still and not me 
you're using fixed exposure which disables the shader using the sharpen effect
no I mean it breaks the entire output
regardless of exposure type
oh....I'm a dumbass
oh i forgot i'm talking to the person who did discovered the shader haha
I forgot I was messing with it earlier and left a bunch of shaders toggled
you're a hero jon
used it to save a series of shader hashes in rendering order before the devkit worked
that sharpen is ugly
no wonder everything breaks, I'm disabling 10 shaders
okay I fixed it on my end now lol
except chromatic and lens distortion
chromatic disabled in config.ini
lens with a lua script loaded by ref (taken from nexus)
copy paste in your game folder, you have nothing to do, it's disabled by default
zip file for it
i hate zip :/
has anybody noticed any effects breaking when using the shadertoggler setup to remove sharpening?
nothing special to me
if nothing breaks with it, I'm gonna add it back into renodx. With RCAS being in here, if there are no downsides, it should simply be off all the time imo.
that would be handy
at low strength the fsr cas is super clean
reno rcas 0.2 vs ingame cas 0.2
reno rcas 0.5 vs ingame cas 0.5
my definitive settings, ingame cas 0.2 + light lumasharpen
untouched vanilla+, it looks promising!
really trying to look for anything disabling this shader could be breaking and so far I'm not seeing anything
enjoying rey dau hunting with the new vanilla+, I'm very happy
discovered that the filmic preset accidentally works really well in SDR
not without faults though lol
tuned vanilla+
i can maybe reduce the highlight
i don't get why the artists emphasize the yellow tint
vanilla vs tuned vanilla+
i could increase the blowout to desaturate a little, otherwise paul would yell at me XD
daytime, no clipping on clouds
thank you so much friennd.
What does a shader toggler do?
it's a powerful addon of reshade, it allows to on/off some shaders
in our case, the forced sharpening shader
so we can replace it by a better one like cas/rcas
you should, it's really better with forced sharpen off
the toggle key is " . "
caps is to toggle hud and / to toggle the fog
i'm on azerty keyboard, it might be different for qwerty sorry
you can customize your key here
oh I didn't realize someone built out a config for more things, nice
quick hud toggle is nice
copied from nexus 😛
Thank you. So excited to try it out and play whole day long on weekends.
What value did you have lumasharpen set to?
you can use the shader toggler to disable the "sharpening" with vanilla exp tho 😄
do you know if there are any effects or anything that break when doing that?
nope
we removed the option from the mod because it wasn't what we initially thought and figured things would break
it seems to work fine
but as far as I can tell nothing breaks and it just solves the problem
yea haha
and if that's the case, I'm gonna bake it into reno
disabled vanilla "sharpening" + hdr rcas looks a lot better than the vanilla sharpening without rcas
yeah
I wouldn't even make it an option in the mod, there's no situation where it should be enabled if no effects break
I'm gonna put up a test build that has it as an option in case anybody wants to test and try to find things that break
I spent some time trying all kinds of things to see if anything breaks and couldn't find anything, but tbh I'm not sensitive to issues like that
I'm more afraid of the first big capcom update haha
I honestly don't think they're gonna improve the visuals of the game
I doubt they mess with these shaders, but we'll see I guess
yea we will see
btw denuvo was not removed from dragons dogma 2 which means a big DLC is comming ( I hope lol)
Director left Capcom already
Test Build for QA volunteers!
- add toggle for vanilla exposure sharpening
Please try to find things that break by turning vanilla exposure sharpening on/off.
Also, please don't use shadertoggler or post processing mods while testing!
If you've tested for a while and can't find anything, that feedback would be just as appreciated! Don't hesitate to ping me about it.
sad news :/
doesn't necessarily mean there won't be DLC, but it is potentially sad news about anything new in the series 😦
miraculous that it can be called a series at all though
the game did sell quite well though, I feel like it would be a mistake if they didn't make an expansion
I feel bad for never finishing Dragons Dogma 2. I should probably give it a try again.
There was a other release that grabbed all my time and attention but I cant remember what it was lol
Rise of the Ronin/Stellar Blade?
or maybe Unicorn Overlord! which was awesome
Sadly none of those. But I do plan to play all of the games you just mentioned 
Stellar Blade is commint to PC in june!
I tried the Stellar Blade demo but the performance was abysmal. But I just realized that hey will release it for PC in june 
hello, is there a guide on how to use the shader toggler to turn off the foced sharpening? I can't figure out how to use this
Use pinned QA build
the same goes for devil may cry, i don't know who will be directing dmc 6 now that hes left
i mean hideki kamiya (dmc 1 director) is now doing okami for capcom under his new studio but idk if he would want to work for dmc again
I'd be kinda surprised if there isn't somebody higher up at capcom that wants to see DMC continue
so what is the consensus on using the Disable Post Processing Effects mod and renodx together? does it cause any issues?
yeah but idk capcom has always had a love hate relationship towards dmc, we had to wait 11 years for dmc 5 although the reboot came out between dmc4 and dmc5
i want to see if the rumours about a remake of dmc 1 are true
dmc5 sold 10 million copies though
and if im not mistaken dmc 6 was the top voted game on a poll that capcom made about what game should they made
at least we have lost soul aside (that chinese dmc like)
I hope that game is good
You shouldnt change the exposure and color correction settings in the post processing removal mod
Im not sure if there is much use for the Post processing removal mod when using renoDx
unless you're a fucktaa person, I think most people would just want the lens distortion removal mod instead, when using renodx.
okay cool, that's kind of what i figured. I will remove post processing mod and add the lens distortion removal mod instead
True. But I dont think there are that many people that play without upscaling when you think about wilds optimization 
very true lol
if i'm using special k what is the correct way to install reshade and renodx to ensure compatibility?
There are multiple ways. I use central Installation and havent had any issues yet https://wiki.special-k.info/en/SpecialK/ReShade
Install reshade into special k and then renodx into reshade
If you install reframework and special k together youll have issues
Works fine for me. Just load it as Special K Plugin
Using reshade with reframework is way easier than with special k
Both are easy if you follow the Special K instructions
It was like... a lot more paths to follow, and then most mods used reframework instead
I suppose installing reframework into special k could solve the problems
But yeah special k worked with wilds on day 1
Yeah, just follow this, drop the REFramework file in a new folder in the third party plugins folder in special k and load it as plugin in the special k UI
hmmm i installed reframework normally and have been using it with specialk this whole time without issue
REFramework mods still need to be placed in the REFramework folder inside the mh wilds game folder
I had issues but it may well have been thinggs like shader compilation which i didnt know about yet
something to keep in mind i guess if i ever do run into any issues
Or clashing mods
Since the mod i used changed the same
Things i was using reframework for
my setup is special k injected as a service (skif). Just loaded with SKIF %COMMAND% in the game's launch options. Then I have local reframework and reshade installations, but reframework is renamed from dinput8.dll to reframework.dll and reshade is renamed from dxgi.dll to reshade64.dll. SK auto loads them with those names. Works flawlessly.
Im sure it does but thats a lot of steps most people dont know about 😭
if you have Pak mods for Wilds renaming it reframework.dll may cause the game to crash on startup because of the load order. Should be fine otherwise but worth keeping in mind.
yeah the whole situation is a pain. Needing 3 different pieces of software for the game to behave like it should have at launch is goof.
good to know
I showed someone the vanilla look vs reno yesterday and they were like yeah mh wilds is such an ugly looking game considering it is the most demanding game
On the market outside of modded minecraft
And the mod really brings to life the colours and shading it always shouldve had
does Lilium's RCAS use gamma or linear mode in Reno?
I've been using Shadertoggler and it doesn't seem to do anything.. I toggle it on and off and nothing changes. Sharpness stays the same as far as I can tell. I'm using the disable post processing effects mod if that makes a difference. But I only use that to disable lens distortion and film grain, everything else is on.
Only things that noticeably affect sharpness in my game are Reshade (lumasharpen) and Reno
doesn't do anything with fixed exposure
only vanilla
also the latest version I posted means you don't need it and I'd appreciate more testers to make sure nothing breaks with it 🙏
arkveld hunt in the desert, still tuning my optimal preset
hudless as bonus
Which preset should I use to test the test version you posted? Vanilla+?
Anything you want with vanilla exposure
Got it.
I don’t think anything is gonna break, but if we’re gonna delete a shader by default I’d want to be sure. With rcas integrated I genuinely don’t think there’s any reason to provide the option to keep it, it’s flat out inferior.
Okay. Thanks. And I will test it out!
spoiler alert: the darkest monster (endgame)
a bit messy to take capture, i use that monster to test the black crush
How to choose between vanilla exposure and fixed exposure?
Hello, I have a question, when I installed RenoDX, my game got way darker, especially if I use renoDRT tone mapping, is that how renodx works or is it because of my monitor? My monitor is xg27aqdmg
look for "brightness adjustable" (off by default), enable it and set brightness to 100 in monitor settings (note: may burn in faster?) . did you use the hdr calibration app? calibrate and click the reload button next to peak brightness in renodx to set monitor's peak brightness and paperwhite
hdr calibration app (Windows 11 only because microsoft sucks) https://apps.microsoft.com/detail/9N7F2SM5D1LR?hl=en-us&gl=US&ocid=pdpshare
This app lets you calibrate your HDR display to optimize it for HDR games (including Auto HDR) and other HDR content on your Windows 11 PC. Go through a series of steps to set the minimum and maximum brightness levels, as well as color saturation level, to create a new color profile that's made for your display.
yeah I used the app to set my peak brightness to 1000 nits but i dont see the peak brightness settings in renodx
also idk why the screenshot appears way brighter for me than the actual game
Vanilla exposure?
is in game hdr on?
Doesn't look like it
ye
amd gpu?
nvidia rtx 3080
not sure what's going on, reno seems to not be detecting your game is in hdr
after i restarted the game and then turned hdr off and on again in game all the brightness settings showed up
i tried taking screenshot with snipping tool and it looks the same with what i have
i can barely see my character during night time so it really sucks if i do hunts in night time cuz i cant even see the monster either
vanilla preset
Also increased shadows and reduced flare but didnt show any significant changes
Its like barely brighter
I even set the game brightness to max in renodx which is 500 but its no different
what is your monitor?
Definitely not how your game should look somethings definitely up with your game
Especially if your sliders aren't working how they should
Id just start fresh
Xg27aqdmg
should be fine idk
this is substantially darker than anything should ever look with the vanilla settings.
if you're using the post processing removal mod, make sure none of the grading things are being removed
for troubleshooting, removing that mod would be ideal
removing the mod seems to do the trick for me
the game got noticeably brighter
if the mod is disabling the grading or luminance stuff, it will break renodx. It does a lot of stuff by default...
fixed exposure with pregrade selected should achieve similar results to the grading stuff it does
if you just want lens distortion removal, I'd recommend using that standalone mod instead
yeah I'll keep that in mind, thank you everyone for the help
@dense knot move RCAS after tone mapping (make sure to adjust the normalisation to what nits 1.0 is)
kinda unrelated but feel the need to PSA
apparently players have been banned for using the inf character edit mod too many times & a chinese one for dlc unlocking, careful
im assuming theyre only banning modders that hurt their bottom line but never hurts to be safe
actually im a bit unsure on the chinese guy theres 2 crowds of people saying it was for dlc unlocking and the other for posting cheated quests
same difference though
no way this is real right
praying this doesnt catch on to other regions
uh oh.... i've used the infinite character edit a few times
i think if it doesnt surpass the amount you can buy in store you might be good? that ban happened two days ago and theres a chance he got reported by a troll by pure chance if we're taking the 'chinese wizards' into account
i feel like we'd see more cases since a lot of players use that mod
playing with randoms does seem a bit dangerous now though
or maybe he joined a modded quest by accident and got caught in the crossfire, its hard to say without the details
in general though, probably a bad idea to get in the way of their money if you care to play online
even if it's bullshit that they wanna charge for it...
yeah. i'm not changing anymore. got one i like https://mhwcreationcodes.com/alucard-castlevania-by-thereht
"hot" "girl" tags lol... don't know who submitted it (wasn't the author, that got credited later) but that's funny
The default settings for the vanilla preset were far too dark on my AW3423DWF 1000nits OLED monitor, but increasing shadows from 50 to 60 seemed to eliminate crushing blacks leaving everything else at default. Posting this for posterity in case anyone else uses a similar monitor and wanted a vanilla look with better black levels and saturation.
yes
RCAS samples the adjacant pixels so I'll have to tonemap those too, and there's no shader after output with the tonemapped texture 😕
In AC shadows thread someone found out that injecting reshade through SK lowers performance
I’m currently not using any SK feature except frame limiter. Tried without SK and game didn’t feel smooth at all. May be its placebo.
But right now we’re at the mercy and REF and SK. Hopefully they’ll remove denovu soon and then we can do away with these.
My current mod list. lol. Its basically all QOLs and no gameplay change. Anything that lets me go from one hunt to the next without doing any chores.
And overlay only for checking player dps. so I can call out plebs so I can see if I'm doing my rotations well compared to other players.
You can use SK, just load Reshade locally (dxgi.dll)
Don't use SK to load reshade
Aah, okay. Makes sense.
Your game looks so much better than mine. Can you share your settings / setup? I'm getting confused with all the sliders and toggles. Maybe I'm just messing around with too many things.
I'm about to delete every mod and reshade, etc. and start back from step 1.
copy/paste in your reshade.ini
[renodx-preset1]
ColorGradeBlowout=60
ColorGradeContrast=47
ColorGradeExposure=1.02
ColorGradeFlare=50
ColorGradeHighlights=52
ColorGradeHighlightSaturation=55
ColorGradeLUTColorStrength=100
ColorGradeSaturation=50
ColorGradeShadows=50
FxExposureStrength=53
FxExposureType=0
FxFilmGrain=0
FxLUTExposureReverse=0
FxLUTScaling=50
FxSharpness=0
FxVignette=0
SwapChainCustomColorSpace=0
ToneMapGameNits=201
ToneMapPeakNits=603
ToneMapType=1
ToneMapUINits=299
nothing fancy, just a working preset on my non oled monitor
with no clipping, no black crush
Thank you. Will give it a try tonight when I get home.
i can't guarantee it will work on your monitor
it should be the other way around 🤔
I'll test it either way. It's just incredible the difference between our game. My game is like way darker than yours.
pretty interesting
now I can watch Alma for a real close distance
i don't have any problems with vanilla+ in true black 400 mode. are you using anything else like remove post processing mod? that messes it up
You using it? What's your opinion? The dithering is irritating especially when the monsters just disappear when you're fighting them.
Getting rid of it entirely could be dangerous for performance. It’s very bad for memory bandwidth to render an entire screens worth of high res transparency.
Hm, I’ll need to test.
you can tweak it so it only applies to npc/monsters and not field objects which is exactly what I want
mod works great
Some new shots
Thanks for letting us know! I will also need to test this
nice fire
at least in a GPU bound scenario, my framerate is identical with framegen off
between loading it as reshade64.dll and dxgi.dll
same FPS with framegen as well, between loading as reshade64 and dxgi, also GPU bound
Hi, I have a quetion. In filmic presets, it looks dark while im applying Iai slash effect (longsword). Usually it should be a blur effect without brightness changing (The Vanilla presets works well but it's a little too bright for me)) Does anyone know how to fix that?
try to adjust the contrast slider first, exposure secondly
That sounds like the flashing Problem. Do you use the Post processing removal mod?
I should go through and detail exactly which options in that mod are and aren't compatible...
Yeah there are a lot of people who try to use renodx with that mod. We should probably make a pinned post detailing what you just said
💀
3.7.1 filmic is peak
yeah i use the disabled post processing effects mod. should i diabled it? the vanilla presets works well with it so im not sure.
a mod like this one really makes me wish renodx settings were stored outside of the reshade.ini, so we could force a settings wipe by including a blank ini lol
why does this mod change so much with each update
(like we're ones to talk I guess)
feel like a list of what does and doesn't work would be invalidated in a week
I dont mean to be rude to anyone but I really dont get why someone would make a post like this while not understanding what they are doing
I think the Most important things will stay the same (compatibility with other mods etc)
Just dont change anything related to exposure and color correction in the mod
Disableing local exposure via the mod, prevents renoDx from changing exposure stuff
got it, will try that
These settings are required to be on in the post processing removal mod
Dont worry, the mod is changing a lot because wilds has too many things messing up HDR. This just shows how much work you guys put into it. I think it would be impossible to get everything right in V1.0
Maybe I took the screenshot wrong?
Try to use Reshade screenshots
they look great but I wanna see hdr gloriousness, use reshade screenshots yeah
they handle hdr now
transparency is actually more heavy on the GPU than not turning objects transparent
it should not affect culling
and yet the game runs like shit with the mod lol
It affects performance? Even if you only use the npc option?
NPC only option should be fine
camera distance is affecting the culling distance/range too
like FOV
so as long as you are not adjusting the camera with the mod it should be fine I think
Ah I use my own camera mod
Yeah, I don’t use any other mod that touches visuals, under HDR Peak 1000, by default, the blacks crush a little. It’s subtle so you might not notice and could be different in HDR 400, but looking at the details of the Lala Barina chest piece or going around wyveria at nighttime made it clear, especially when you can compare it to vanilla. I couldn’t see much around Gemma’s forge in wyveria at night until I raised shadows
is there a use to special k when using renodx ? Doesn't work with MO2 so don't know if it's worth disabling for Wilds
SK fixes the native reflex implementation
This is without overriding it in SK, correct?
I recall SK's dev saying that we dont need to do anything special in SK anymore. Just leave everything at default. So no need to override Reflex in SK.
yes, don't override reflex with SK
that's what I'm saying, the dithered fade out thing they do removes objects from view before they get too close to the camera
Wait no override ? Just framelimiter ?
Because not disable native i get
yes do not override
don't disable reflex in-game tho
I mean if you don't use FG then sure you can disable reflex
but SK fixes the framepacing
yea it's killing performance especially if you are standing near or inside foliage
the guy that helmed DD:DA (which is the best part) is still at capcom
there is a reason I forked it and removed all code but lens distortion, I hate when a mod forces options on me without me setting them first
And I have been using your fork since day 1. Plus the shader toggler to disable sharpening. Can disable DOF too but I dont use that.
reflex is forced on if you turn FG
time to test the new version, was gone for like a week 🐸
yea that's what i'm saying haha
even with all the AA stuff turned on in that post processing removal mod, the image quality gets all fucked up just by having it installed
idk that anybody should use this thing unless they're trying to remove taa
Have it configured in a way where it should be doing absolutely nothing to the game but it's causing problems 🤷
odd
also with this @merry tartan?
this should do nothing but disable lens distortion
haven't tried anything else
but it looks like just having that other mod installed causes reconstruction techniques to...not reconstruct really
very noticeable on foliage
let me see if this is a problem without renodx too
still a problem. Maybe a weird interaction with the mod and reframework's ultrawide fix?
nope, not that either
not an ultrawide issue either, this mod simply breaks TAA solutions from functioning
or at least DLSS
nah FSR is even more broken looking lol
nobody should use this except for people removing TAA anyway
I wonder how many people think DLSS is worse in this game than it is because they have this mod...
how should the RCAS be used?
I got a 4k 27" monitor if that helps 🐸
I play at 4k (dlss perf)
to preference. If you are using the QA build, use it with vanilla exposure sharpening off
oh sorry I got 3.7.1 (?)
we'll likely be removing that vanilla exposure sharpening effect by default in the next build
it's not technically what it is but I have no clue what else to refer to it as...
ok fire is fixed in vanilla+
awesome!
filmic fire looks "odd"
🐸
but also really cool (this screenshot is "worst" case)
vanilla+/filmic
I wanted a lot of blowout this time around lol
this works fine
is there any way to deal with this weird shadow effect when moving the camera, I am guessing it is an issue with dlss
just looks like temporal accumulation on SSAO.
only fix would be to turn off SSAO but, well, that's not really a fix lol
different dlss models may handle it in a more pleasing way, or maybe even fsr3
I really enjoy this and for the most part it is working very well, however in certain cutscenes I am getting this blue and red sparkle effect in the shadows, but it doesn't happen all the time. Does anyone know what is causing this?
same here, qd-oleds seem to need some tweaking with vanilla preset
Is fsr3 not a shimmering mess in this game like in other?
what app is this?
Vortex
Vortex, nexus mods “official” mod manager.
it seems decent here, though I'll take DLSS with any issues it has over the baked in problems FSR3 has
Vortex is jank
Yeah it mostly happens in dark or shadowed areas
All dlss models seem to struggle on low light areas in this game. One way or another
same, it crushes blacks so bad on qd-oled, I think it was not that bad before experiment version (disable sharpen stuff)
I could not tell what gore magala doing in last fight 😄
it was just black something on a white all environment which was weird...
Which area is this in? I didn’t notice this on my aw3423dwf, but it could be an area we aren’t testing.
Any area for the lala barina male chest being too dark and this was in the base camp at Wyveria during nighttime with plenty
The area around the forge is clearly supposed to have more illumination than the default vanilla preset, and from my limited testing, setting shadows to 55 or 60 largely alleviated this and showed more detail close to near blacks
Having the same issue.
same monitor as mine, in ice shard cliffs fight against gore magala
I could not see any details on gore magala at all until I raised shadow to 60 on the sliders
Are you sure that you actually mean crushed blacks and not low brightness?. That is a big difference. You can use this shader: https://github.com/EndlesslyFlowering/ReShade_HDR_shaders/blob/master/Shaders/lilium__hdr_and_sdr_analysis.fx to check if blacks are being crushed
Is it normal that in some scenes certain objects a bit far away are almost completely dark, but details become visible when player moves closer to them? especially when using the filmic preset
Could you please share a HDR screenshot showing that? Sounds weird
I have not uploaded HDR images before, should I just upload .jxr files or do I need to convert them into another format?
HDR PNGs work. you can either use jxr to png to convert them or use SKIV which is bundled in the SpecialK installer
This is far away filmic/vanilla+/off
this is medium distance
This is the look at close distance
is there no more brightness/ui sliders? updated for first time in a hile
oh settings mode
if I can't handle the blacks in hgig and turn on DTM will I be cast from the HDR halls in shame
wyveria, oilwell depths and some parts of cliffs are pretty damn dark in hgig 
does renodx disable post-processing now? game looks a lot different from the old version I used
Disable HDR in game and Enable it again if sliders are missing
Try to increase game brightness nits in RenoDx if you game is not bright enough in with hgig
game pretty
thanks for saying this because I just restarted and they were missing again and I was about to lose it
I also had this problem and almost asked ritsu why they removed all the sliders 
it's not that it isn't bright enough, it's extremely bright in lit areas, it's that the dark areas are so shadowed it's actually hard to see - like the cave camp in area 8 in Wyveria is a perfect example, hgig on you can'tseeshit.gif in the tunnel in and out of it, dtm on it's clear
I don't love how much dtm brightens EVERYTHING, but it's better than eyestrain, don't get old kids
I guess this also depends a lot on how bright your room is. What monitor/tv are you using? Im quite happy with hgig on my LG C2
lgcx, dedicated gaming room with dimmable lights
hmm, if I hdr screenshot will it cap the hgig/dtm difference or is that my eyes only?
I think I'm actually using your last presets you posted
This should be normal in this area when using fixed exposure/filmic preset. Its kind of supposed to be dark there. Vanilla exposure tries to expose everything equally while fixed exposure allows areas to get really dark.
But I understand that it can look a bit too extreme in some areas. Try to increase shadows a bit if you dont like it
Screenshots will not capture your TVs Tonemapping/hgig
I actually enjoy full contrast, but a lot of games just don't do it well - like Destiny 2 had incredible hdr, the black areas were black but the game designers accounted for that so there was never anything you needed to see there, in Wilds, I completely missed that cave in area 8 wyveria because I literally couldn't see it in the wall
and after that it just becomes an eyestrain issue, fighting in caves/darker areas is cool when its atmospheric, less cool when it's straining
You could try to increase exposure a bit if you think that fixed exposure gets too dark for you
I'll give that a try, I fiddled with the presets a little but it seemed to mostly make already bright/plenty/daytime areas that looked fantastic look a little too bright, and not do a lot to the 'holy shit that dark cave is dark' problem
I'll play with it
ac shadows is giving me a similar dark issue actually, like crawling under buildings, it's nearly pitch black, which... you know, it should be, but again, gameplay, eyes, etc
That really depends on preference, so you might like the vanilla+/local exposure more if eye strain is a problem for you 
I still just don’t know what would be causing this, cause it’s not how it looks on my end
(actually I shouldn’t say this I’m looking on my phone)
If you’re using the post processing removal mod or w/e, try without it
I just tend to only use fixed exposure because I hate how local exposure kills the range. (Local exposure vanilla+ vs my latest preset fixed exposure)
Do you mean the screenshots that tyrael9 shared?
yea vanilla obliterates shadows 😢
btw even default reno in the latest version is super good
I tried to increase shadow and I can see better. What I don’t understand is how it looks less dark when the player moves closer, since moving the player closer does not bring extra light to the object
that's kind of how auto exposure works in some games
but it depends on the scenario and the game
also idk if the in-game HDR settings affect anything at all atm
but maybe you changed those at some point too?
you can also probably decrease flare instead of increasing shadows for more clarity in dark places
It actually does bring extra light to the object. There is a small light on the player in wilds. There are many games that do this to ensure that your character is always visible
So thats why its brighter when you move closer to the wall
prince's preset on first three, vanilla+ on last one in cursed area 8 cave, assuming this pastes right: https://cdn.discordapp.com/attachments/577638605502021710/1352815580453015564/hdr10_clipboard.png?ex=67df6330&is=67de11b0&hm=c3937d2c60ffc2bb97a4a03c7d45e2037b8a3c086aad125a9e127c31c4f8a6cb& https://cdn.discordapp.com/attachments/577638605502021710/1352816575924801626/hdr10_clipboard.png?ex=67df641d&is=67de129d&hm=92c5c10a325ff80dc68fa60a1f006216731e2ec73aeb724f071b644d0ee32a11& https://cdn.discordapp.com/attachments/577638605502021710/1352816862899208232/hdr10_clipboard.png?ex=67df6462&is=67de12e2&hm=b5326a89ea570ec265eb80e43aae428745fc88ca19978f986ab46784b1d82cdf& https://cdn.discordapp.com/attachments/577638605502021710/1352817017484214302/hdr10_clipboard.png?ex=67df6487&is=67de1307&hm=559222ee9444de955b10366cc8e4eecb4f9da723cc4ca561c60e91a532881378&
You can see the character light in this screenshot
I love that cat armor lol
vanilla+ is just insanely bright overall, outside that same cave: https://media.discordapp.net/attachments/577638605502021710/1352818392926523562/hdr10_clipboard.png?ex=67df65cf&is=67de144f&hm=f9a8d3ca2d97f7d7b8b239568240dbcf39765cd20299499bef5c72e5d59bd103&=&format=webp&quality=lossless&width=2901&height=1632 https://media.discordapp.net/attachments/577638605502021710/1352818509926633544/hdr10_clipboard.png?ex=67df65ea&is=67de146a&hm=f8499c2db22be356ba67bd14fcec1e268d9d604f7824696c6aeb96c5c97c9ed7&=&format=webp&quality=lossless&width=2901&height=1632
it's tough to want to use the latter when the former looks absolutely bonkers bananas in combat when something like a rathian superfireball or rey dau railgun blast goes off
just insane visual work
Yeah, this game CAN look really good
I feel extremely bad for people stuck on lowres textures and bad hdr, game looks incredible, but you need unreal levels of horsepower to brute force it
and the default hdr is lmao
tbh lowres textures are a bane even if you use extremely high texture pack
so we are all in that garbage bin together
I wish ps5 users could use reno somehow though
I haven't seen lowres issues at all, but the highres texture pack is a goddamn liar if specialk is to be believed, it's using north of 17gb of vram in some places, most pc gpus don't have that much, so anyone who turns it on because the ingame menu says like 7-8gb = 
dogass performance and texture streaming loading problems
they are not as prevalent after a while/in the end-game
but nu-udra whole body is a fucking low res texture along with his fire lmao
RIP
#1347155473266114580 message
also reminder that these clothes exist if you want to witness the beautiful textures yourself
Yea I can see that after you say it. Thanks for solving the mystery 😊
I wasn’t able to use the high res texture pack because it caused stuttering a lot (I’m on 4080 playing 4k) I’ve heard there is now a mod that unpacks texture .pak file beforehand to alleviate the problem, but that consumes tons of storage. Will try that after my new nvme arrives
oh? is there a mod like that?
try these
Wtf happend to nexus mods website
👀
yea I saw it from a video on bilibili, should be this one: https://www.nexusmods.com/monsterhunterwilds/mods/951
That looks really interesting
But I think my SSD will kill me for even looking at that
thanks, sounds interesting, I'll take a look
Please tell me how much storage is used after you have tried it
But it will probably be massive when you consider that the install size for the compressed high res texture pack is already about 70gb
I think I'll skip on it for now, since people mention it doesn't reduce VRAM usage and I'm on 4070 ti super with 16gb
I think high rex tex pack uses more than that and causes some textures to not load
so I uninstalled it
- Download the decomp tool v.0.1.2. You will need 250Gb of free space to decompress all the texture packs
lol lmao
Im also using a 4070ti. The VRAM is probably too low for the high res texture pack
night time inclemency vanilla+
oh whoops kept sk overlay
there's gotta be some mod conflict going on
filimic preset
Your screenshot looks gorgeous! I don’t know what’s wrong on my machine, I’m only using RenoDX, remove lens distortion (the standalone mod, not the option in post processing removal), and better camera distance.
so strange. I'm also using the lens distortion mod
maybe it's better camera distance then, somehow
I'll throw it in and give it a try
It only looks so dark during daytime
Weather/season also effects this
hm, I figured night would be darkest
that's still not as dark as what was posted though
still legible levels of darkness
Yeah I also tried night first but I could only replicate it at day time
hm, maybe it is the same
well dang, idk if that's worth fixing at the expense of contrast in the rest of the game :/
I got the same look as in the screenshots but I didnt make a screenshot and changed to nighttime lol. Its probably day + lush or any other season
Probably not. Most of the game looks fine
perhaps evening specifically, this is plenty daytime filmic
vanilla+ is even brighter
I haven't played enough of the game to dump a bunch of research points on each ToD 
I also think that its not even that bad in that area. That dark area is probably caused by the sun / GI not reaching that spot at a certain time of the day => area should be dark
I've seen the GI fail to build a few times
though it usually results in overbright areas...
there also was the time I had AO or something completely bug out which did make my game a lot darker but I don't think that was a reno issue
that was when I suggested people delete settings in reshade.ini, but idk if that's what the problem was 🤷
Im glad I didnt run into this issue yet
@merry tartan btw thanks for making that post about the PostProcessing removal mod on the nexus mods page. Im sure that there are many people that will find this very helpful
yeah np, it's more for my own sanity though tbh
I understand that 
hmm, after going from 2,2 to 3,7, I'm getting worse performance and stuttering, even after shader reset
2.2 to 3.7 comparison left to right, with shaders on vs off top to bottom
idk how i feel about it tbh
renodx/filmic and the softy rehydration shader btw
so red with shader
I wouldn't think combining any reshade with renodx is gonna work well unless someone makes something with it in mind
Hi Jon, I have tried Strudel's PP with lens distortion onlyfile for a week, I didn't notice that problem with DLSS. Left with mod while right is without
37.22 is mod on
must be the other codes related to local exposure etc causing problems, but lens distortion itself should be fine
nice reflections, are you using RT?
my gee, your gpu must be powerful
4080s
no wonder 😄
i could probably play ultra with rt with fg on normally but it wouldn't be a great experience
just uped the settings for the screenshot
i do use low rt normally though it fixes some weird lighting glitches
if i turn on RT it would cost me 10fps and i'm already on the edge
I'm sitting at 50-60fps, i can dip to 40 on heavy scenes
also RT has noticeable input lag, so it's usually better to keep it off
Is anyone else seeing "blackened" cardboard grass in the game? Especially in Suja. I tried turning off AO in case that was the cause but it's still there (I'm gonna post a screenshot shortly). I'm not sure if I just started noticing it or if it showed up recently, deleting the shader cache didn't help
Latest sharpen comparison Off/Reno built in CAS 50/ 100/ Reshade RCAS 1.0000
ill ask again, to use the sharpen tool in renodx do i need a separate tool that removes sharpening?
I think it's pretty good
chuachua
it's built in the latest one, just turn off the sharperning of the game in the slider
dlss4 doesnt have a sharpening slider
so do i need to swap to fsr?
It's not upscaling sharpening, it's an in-game shader
Can't be disabled from the settings normally
so what is the answer
The last build of RenoDX lets you disable it
nvidia has a driver level sharpener, named NIS if i'm right, you want to be sure to turn it off
(The testing one)
oooh the QA build
exactly
Or you could use the ShaderToggler add-on for ReShade
so how does it look to you
does it look nice
before i install the qa build and erase my shaders again 
The RCAS in RenoDX looks much better to me than the in-game sharpening filter which is too harsh most of the time
RCAS is way better
i find it very odd capcom installed 2 layers of anti tamper to the game, which are easily bypassed but affect performance, and then capcom have not banned a single player
why not just... not have anti tamper
wtf? modnexus got enshittified?
ok, testing mod now
this is image with rcas sharpening enabled to 100
rcas 0, vanilla sharpening on (but it's dlss4 so idk how much of it is applied)
It's applied before DLSS so it shouldn't matter
sorry this is the second one
and finally
sharpening off
area id like to point out is the waterfall, and the leaves on the right
it might be more obvious in motion though
but in the first image the leaves are waaaaaay sharper than in the other two
almost like if you emulated a ps3 game at 1080p
its not better or worse, personally i like my games to be very sharp, though its certainly sharper than anything dlss4 might be applying
It comes down to personal preference in the end, but I think I haven't seen anyone liking the in-game sharpening so far
also you can't tweak it as opposed to RCAS
i'd go crazy with sharpness if it didn't make the hair look awful
my only issue with sharpening is that it causes the trees to look weird
they get weird aztec symbols on them
Or any other sharpening filter tbh
the lens removal mod also makes hair look bad
im wondering if half the image quality issues this game has are because they wanted good looking hair but the game barely supports it
to be fair after playing The Veilguard i think every game benefits from Good Hair
This one made a big difference for me since I find the dithering pattern on transparency atrocious https://www.nexusmods.com/monsterhunterwilds/mods/1047
But if you go overboard with the camera distance you lose performance, I just changed the alpha
oooooo
that dude just stole the other dudes code tho
get rid of more blur.... yes please
apparently theres a fps hit for that one too somehow
Oh yeah? Which one
the enemy fade makes the steamdeck version of the game even more nightmarish than it already is
since you get the fade effect where it shouldnt be appearing
also is it a config file change, or a script
I see, the other mod is still being updated though, so it might have more settings and stuff
REFramework script
it's quite a lengthy amount of script
so if someone wrote all that and this person duplicated it then yeah that kinda requires a reference to the original
gonna try it out now
bear in mind any scripts can cause performance issues if they cause the game to recompile shaders
I played with it on last night and I didn't notice any performance hit, but I didn't touch the camera distance setting
So the game wasn't rendering anything more than the usual, supposedly
it doesn't just require a reference, either he should ask for permission or it shouldn't be allowed period
Agree, this is what the other mod's author says about it in the comments
So it has more features but it started from someone else's code
i couldnt get the mod to initialise anyway
so i deleted it
gonna test the unstolen one
Comparing the two scripts, at a glance, it's questionable if anything was stolen...
They don't even seem to share any code
But then, comments are easy to make on the internet...
so you thiink they were lying?
Also true
But I mean, I'll end up using the one that works better for me anyway
well i have asked the question
theres a volumetric fog tool and i set fog culling to 0
and now we are in Persona 4
Speaking of this, here's a screenshot
It's in Suja, can anyone let me know if they're seeing that? It looks very wrong
Got it to initialize here just fine? 👀
look at my latest image... well thats the second older mod
Works fine on my end as well
Look at the top of his head. Look at it! (Don't lick it, please don't...)
Tweak Volumetric Fogs?
ea
Turn Wilds into a horror game :D
you mean the shadows on the grass?
this happens if you don't use the highest texture settings sadly
#1347155473266114580 message
#1347155473266114580 message
When trying to install Catlib (requirement) i get this error at the start
Oh, thanks 
Yeah that's what I was referring to
I had to turn them down cause 12gb of vram weren't enough apparently
Did you install it properly?
if installing properly means i put the file into the reframework autorun folder then yes
What does your folder setup look like?
neither are 16gb 
Okay i unziped it again, deleted everything and pasted it again and now no error message appears, seems like i fucked up while unzipping? weird
Using the disable enemy fade i only see this option, where is the option for other stuff?
Im fucking stupid nevermind its right there
Thanks for the help!
Usually, when you've got weird errors like that, yeah, it's an installation issue :/
I mean, there were so many "no files" there that it's not finding stuff where it expects to.
Vanilla+ is color shifting compared to SDR. Ritsu said that it's intended, but idk it looks kinda weird? Especially the pink tinting. Switching to US CRT kinda "fixes" it I think.
should i tick this on ?
You dont have to mess with anything in SK.
You can use it for:
1- Framelimiter
2- Applying DLSS4 DLLS (if you haven't already done that via DLSSwapper or Nvidia Control Panel)
Other than these two, leave everything at default.
preset K is not fixed afaik, use the default DLSS preset/dll
i should set it like this?
experimental custom vanilla exposure settings:
correct
What MPaul has posted is the default.
You can open Special K, right click on the Special K ini entry under Monster Hunter Wilds and select reset. It’ll reset it to defaults.
Vanilla exposure with pre-grade vs Reno Off/Vanilla
So vanilla pregrade vs vanilla postgrade?
well reno off uses postgrade so yes
I don't think that it's better than using fixed tho, but it looks decent, and the highlights are less aggresive
I'm happy with my new custom vanilla preset, it works well enough in cutscenes too, colors are mostly preserved, highlights are still off looking sometimes(green tinting), but it's not that big of a deal:
there's some new nighty reframework build uploaded 13 mins ago
not sure what are the changes though
it's updated frequently
This is mostly fixed by using fixed exposure. Im also not sure if the high res texture pack has any effect on it because the comparison that strudel shared had different in game time for each screenshot and that also seems to affect it
It's pretty weird though because it looks as if the "shadow" was baked into the grass, since it's still there with AO off too
And it doesn't even match the ground
Doesn't look like intended behavior
I wonder if it's the same on console 🤔
yeah I thought it would be related to AO/RT settings
but no... only highest textures somewhat make it look ok
real bummer
anyone know how to get discord to show hdr images as default? it only shows them when i click the picture and then click again to expand the image
hardware acceleration is required afaik
idk that there's anything else that affects it
V3.8.0
Changelog:
- Remove sharpness shader
for clarity, RCAS is still there, but the native sharpening in vanilla exposure is gone (like the test build)
difference between this and test build?
sharpening toggle removed, it's always off now (there was no reason to have it on with RCAS being better in every way)
is there a performance hit?
i notice my performance struggling today but i am not sure what the cause is exactly
whatever the difference between rcas set to 0 and 1 would be
doubt it's more than 0.1 ms tbh
is the new version compatible with the Disable Lens Distortion?
Care to share the sliders you're using now? I really liked the last one you posted. Unless you are using the same setup.
same one
Oh nice. Thanks!
I'm becoming a d93 (JPN Modern) convert for monster hunter...
So we dont need to use shadertoggler to turn off sharpening anymore?
Thank you!
Quick question: Is there a special way I need to update this? I replaced the 2.2 reno file I had in the Wilds folder with the new 3.8 but when I try to open wilds it just closes immediately. When I put the 2.2 file back in the wilds folder though it boots up without issue. What am I doing wrong?
it does feel really dark in some areas even during daytime still
I'm curious why do you include film grain?
I don't even notice a difference on or off
It may not technically be required but renodx overrides the game's film grain with a custom one, so it might have to be on for the slider to work as intended all the time.
yeah not a big film grain fan but i don't notice it in wilds so whatever
Reno looks really great but i have to double the ingame brightness in the reshade options to be able to see things properly
it masks banding artifacts and sharpens the image
deband.fx does that really well already
And Lilium's HDR sharpening is my favorite sharpen filter
masks banding artifacts sure but sharpens image? i doubt that
film grain is a natural sharpener
its in the name its adds a grain to the image
how could that make things sharper
genuinely curious
it does help mask some of the poor effects from the engine's rendering and is hardly noticable if you're not sitting too close to your monitor
RE engine is terrible at certain lighting effects, especially rendering the clouds and the skybox in general
sharpening shaders are also just noise
the edges are less "smooth"
hmm ig i prefer the one with noise at first glance but after looking at it closer i'd clearly prefer the one without noise imo
film grain is mostly personal preference but if you use it without directly looking for it in an image it is quite nice
What does banding artifacts look like?
I love film grain especially during dark scenes
it's basically lines in color transition
oh i see
something IPS monitors are notorious for
I am not sure Vignette or Film Grain sliders do anything here, but my eyes might just not see it well enough. that said, 3.8 is a banger on first boot
or OLED haha
the sharpening tweaks are great
some oleds are bad with banding yeah
TN monitors were the worst
i had to trade in my own oled 3 times to get one without image retention as well
image retention is normal tho
yeah but it was bad
any grey image i could see it clearly
on the one i got now there is zero
And Asus accepted it as a defect each time
brand new OLED monitor gray uniformity is usually horrible
But now that it works it is amazing
you have to wait for the first few refresh cycles
yeah i had each monitor for a couple months before i traded them in
Dark scenes in television, YouTube, and streaming platforms all look pixelated and blocky. Here's why.
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ugh
cause it was just too clear on them
that sounds bad
but this one i got now there is none
Here's just hoping that capcom finds a way to fix the terrible object rendering now that they released such a popular game on that engine
these blocky artifacts on loading moving textures are the biggest offenders
fr
they might as well have used unreal
would've looked better and had the same performance
lol
nonono we don't need another Unreal 5 game lol
testing new preset on the darkest monster
I hate how UE5 games look the same
true that could probably be fixed though and we wouldn't have to deal with all these goofy quirks of their engine
probably would've saved a lot of time in development too
more content for us
taa, nanite, lumen, shader compilation and the list goes on
i mean fortnite doesn't look the same as black myth so clearly there's room for developers to change things up
fortnite is a first party game
but yea the problem lies with the small indie/aa studios
they don't have to resources to change everything
so they use the "default" settings, default fonts, UI elements
etc
default lighting
speaking od decima, death stranding 2 looks beautiful
it does! it's looks unbelievably good
the new trailer is the best game trailer i've ever seen
and it's going to run well on a mid range PC
DS 2 is probably going to be the best looking game when it releases
Thank god Microsoft is coming out with the Dx12 raytracing release soon
gonna be interesting
if anything needs some optimization it's RT
it's not going to change much at least for now
any idea why the lilium analysis tool doesn't show text on my screen?
can this work online or will it get me banned?
almost 0% chance of ban and I'd probably rather be banned than play with native HDR
I'll take terrible performance over the massive unfixable stutter fest that are Ue5 and Ue4 games
these capcom games don't have anti cheat
any recommended settings to change for SDR displays after installing renodx?
new experimental vanilla+ preset, it should now match SDR colors:
you can use the default vanilla+ preset it looks good:
my preset should work fine in SDR too, but I did not test it
Am I tripping? Did I do something wrong to not get Reno to popup for me when I press Home? I just dragged and dropped the latest build to replace the test build from last night, and now I can't get it to show up.
probably windows defender
Nah, not seeing anything in there
is the file still where you put it?
Yeah
Yeah in the game dir
Alright
it might have the old file in there and maybe that conflicts
reframework does that for some reason
I also do use special K and I did update it just now too so IDK if something there messed with Reno cause it's been fine this entire time otherwise
but getting into game now
Weird. I had to rename reshade64.dll back to dxgi.dll to get Reno to show up again. Maybe something changed when I updated special k to the latest version.
Anyone know how to reset RenoDX settings back to the Preset values?
open reshade.ini and delete all values related to reno
[renoxxx]
[reno presetxxx]
or just delete the files, will have to rearrange windows of course
I'm getting D3D error (24, DXGI_ERROR_DEVICE_REMOVED, 0x887a0005 now
😩
Probably the driver
it's not the overclock/undervolt
I found the issue
if you use SK then you HAVE to load ReShade through SK
droping the dxgi dll into the game folder causes random crashes
it's probably something reframework related or idk
hmm well I spoke too soon, it's still crashing but with no error message this time
Are you using a DualSense controller via bluetooth?
nope
I use an xbox controller
but via bluetooth
That's known to cause issues, also I reset my core count to 8 in the game's config.ini because it seems to trigger crashes and BSODs with 12th gen Intel CPUs
it used to work fine so idk whats the issue now
Same, but I started getting crashes lately
I reverted to the latest stable REFramework build
I should revert to the latest stable MHW related SK nightly build too maybe
I will test it with mouse and keyboard
oh sigh
no crashes with m&k so far
-.-
I was debugging this shit for 2 hours and it turn out that bluetooth devices are crashing the game hilarious
I was having an issue with my ps5 controller over bluetooth, where I'd lose control over my character for a bit. It never happened plugged in tho. Just got a Vader 4 Pro and I'm using the dongle that came with it, no issues so far
the proble mis with bluetooth probably
I had two weird crashes this morning where it was actually Steam that restarted, not the game itself, so I suspect it might also be messing with Steam Input idk
Too bad you can't disable it in this game if you wanna use a controller 
And if Steam was restarting the game was getting instantly shut down as well ofc
I dunno if it's placebo but I haven't had any crashes while blocking HID input with SK yet, I tried doing that for other reasons but just in case 
wired controller seems to work
I disabled HID input just in case
it crashed again 😩
arkveld
I think it's just the recent patch
the game is randomly crashing after an hour or so
Hey there, first time using this mod, can I somehow change the HDR peak brightness of the mod now that it override the game settings ? thanks
There is a slider for that in RenoDx. Try to turn HDR off in the ingame settings and turn it on again if you are missing options
oh I must be missing those, indeed
imma take a look, thank you very much
Am I supposed to have more options than that?
you're in simple mode
indeed, thanks!
@quartz portal how should we inject REFramework and ReShade? I was crashing randomly, and no crashing since I disabled SK. Is renaming the dlss to ReShade64 and REFramework enough?
Recent patch of what? SK, REF, RenoDX or the game itself?
I have had like 6-8 hour sessions without any crashes.
Jon mentioned that loading Reshade through SK may have a performance drop (someone identified it in AC Shadows or some other game).
I have switched to local Reshade since then. My setup is: no Reshade in SK, Reshade dxgi and addons (and REF) in game folder. SK doesn’t load anything.
And SK is still global injection.
I think ritsu mentioned that. I think that issue is related to framegen, potentially just in ac shadows?
Not sure though
I didn’t measure any difference between loading reshade as reshade64 or dxgi
Actually, neither have I. Performance seems identical. Its just that, every now and then SK would break Reshade. Like when the new version of Reno came out, game crashed on launch. Turns out I had to change Reshade loading to Lazy in SK.
With separate Reshade injection, I dont have those problems anymore. Its just loads REF > Reshade > SK and then everything works well.
I tired multiple combinations and everyting crashes with SK so far not sure why
but it could be the driver or something else idk
I'm still on 23H2 and I'm using the 572.83 driver
no issues with other games
and I had no issues with MHW either like a week ago or soemthing
@white wyvern which version of REF and SK are you using?
thanks
Have you tried doing a hard reset? Like reset SK ini, reshade ini and even game (config.)ini?
That has solved my troubles many times.
yup
I'm loading both with sk as well, no crashes. I'm using sk 25.3.11.2 and ref 1137
Yea, may be do a DDU and reset drivers too.
game crashes at quest start with SK, and zero crashes without SK so far
I'm using the same drivers. playing the game on both 24H2 and 23H2
did you disable GPU decompress?
No
I only use SK for:
- Framelimiter latent sync
- Forcing DLSS 4
- Native frame pacing
Everything else is default.
hmm I'm using vrr
My monitor has it but I don’t use it.
I'm using vrr
In what folder do I put the renodx-mhwilds.addon64 file to load it via Special K?


