#✅RenoDX: MH Wilds

1 messages · Page 3 of 1

orchid drum
#

Yep RCAS play at lot in the final render, used 0 and 100 in those ones. 100 is too much

meager tendon
#

My default is 1000 but should always go by your own monitors peak brightness

lunar ibex
#

I dont know about that. Why does it look better

#

It just looks different

#

A lot darker

#

It also causes some issues as the game wasnt built for fixed

modest ravine
#

Tested all the versions you sent, attached logs from each, included some screenshots. oddly enough, the water looks fine when i start the game with water effects disabled Shrug once i turn it on, it goes all white water, and adds the square. clip of me running through the water to show the ripple effect is working lol capcom PicardFacepalm

lunar ibex
#

It will be default set to whatever you have it set at on the hdr profile usually b

#

Which migjt change depending on if your profile got deleted by windows

lunar ibex
#

Cos it does darkness better

#

But the ice was built with that overexposure in mind

#

I had a lot of hdr issues with world too i could never get the snow to look right

#

Meanwhile getting the night sky to look like a night sky... man

meager tendon
#

The lights in that area specifically don’t come anywhere close in vanilla

distant oar
# lunar ibex I dont know about that. Why does it look better

Local exposure tends to look worse in most areas because it tries to expose everything equally. Fixed Exposure sets a Fixed Exposure all of the time. This means that dark areas can actually get dark while still allowing brighter details in the scene to reach higher brightness levels -> This means that dynamic range will be improved in most scenes

thin fjord
#

rcas is so strong event a 10 I can see sharpening artifacts

meager tendon
#

Even at 1 I can notice stuff in super bright areas

thin fjord
#

yeah the difference between 0 and 1 is drastic

merry tartan
#

rcas should pretty much only be used with fixed exposure

#

but yes that's why it's important that 0 = off and not feeding a value of 0 through the shader, cause 0 still adds sharpening

merry tartan
#

the way vanilla exposure works gives the image an aggressively oversharpened look already

night dirge
#

Hmm I see
I have an idea for improving RCAS, so it can be done post tone mapping

frosty osprey
#

Hi Prince, I tried the ShaderToggler you recommended , put the addon and .ini file into the game directory right ? But I dont see any setting showup in reshade ? it does load the shadertoggler, but where to see the slider or toggle ?

scenic carbon
#

i havent been keeping up with recent changes, i just downloaded 3.7.0 from nexus. No more luminance sliders?

#

Never mind, had to turn in game hdr off then on to see them

frosty osprey
gritty ingot
#

Is there any mods i need to use (besides rframework) or settings i need to change in the game to have the best possible hdr experience in wilds while using renodx?

meager tendon
#

I would say the lens distortion removal mod is worth throwing in

gritty ingot
gritty ingot
#

Thanks ill try it out later and see how it works

meager tendon
#

npnp

dense dew
dense knot
#

Higher values (up to 1) increase highlights

gritty ingot
#

Just want to confirm if my hdr understanding is correct

#

If my monitor's peak brightness is 600, I should set the peak brightness in the Reno menu to 600 to match my monitor's brightness. Am I correct?

white wyvern
#

Build (3.7.1) in the pins is the latest? Because it’s a whole 14 hours old! Three new versions would have come out during this long. doomer42

dense knot
#

Minor sharpness fixes

gritty ingot
# dense knot Yes

Thank you. I'm so blown away by the amount of information and customization in PC gaming. On my Switch, it's just plug and play lol.

dense knot
#

It's both a blessing and a curse lol

#

But for games like MH Wilds, I'm thankful we can fix it

white wyvern
#

Yessir!
You can plug and play on PC too. In fact, majority of PC gamers are not tech savvy. They just buy, install and play.
But then if you’ve the interest and you’re just a tiny bit tech savvy, you can get a more more out of PC gaming.

dull osprey
#

Hi guys, does anyone have a clue if it's me or just how it is supposed to be? notice the clear cut in the sky within the screenshot to the right, left vanilla tone mapper, right is renodrt tone mapper

white wyvern
dull osprey
#

see the wash in the middle

white wyvern
#

Aah yes, now I see.

dull osprey
#

I'm using the latest build if that helps

glacial plank
#

looks great! 🙏

dense knot
glacial plank
#

so I'd assume it looks worse in the second screenshot because the clarity of the picture overall improved, so the ugly artifacts are more noticeable as well. Pretty sure you can fix this with "deband" filter in reshade if that bothers you though

cerulean acorn
#

What is the HDR calibration app I see metioned sometimes?

glacial plank
#

I think people refer to lilium analysis tool shader in reshade when they mention that, but if not - no idea

thin fjord
#

the windows calibration tool

#

to set your peak brightness

alpine tree
#

But thats only on windows 11 right?

thin fjord
#

unsure if it's available for 10

ebon tide
#

yeah and it's not mandatory

cerulean acorn
thin fjord
#

is it detecting the wrong one?

cerulean acorn
#

I have no idea, but usually in games you have to set it

#

But I don't know where to check what its decting

thin fjord
#

what monitor do you have and what value do you get when you run RDX?

#

press HOME button and open rendox

#

and check the peak brightness value

cerulean acorn
#

Its getting 1000 in defaults, which is almost right

cerulean acorn
#

So I take the Filmic or a shared preset and set peak brightness to what my screen can achieve?

thin fjord
#

pretty much

wanton belfry
#

Use the windows hdr app

cerulean acorn
#

On Win 10, no such app

#

Anyway, I set the slider on the latest prince to 1100, just wanted to make sure

#

Its an ASUS PG34WCDM btw, it'll do 1100 if you set things correctly.

#

but only 1000 with default settings, which i guess its why its reporting 1000 to windows

#

Btw, is there a way to input a number via the ui, or do I have to edit the preset in the config file to do that?

wanton belfry
#

Should we adjust the slider for the peak 2% or 10%

cerulean acorn
wanton belfry
#

Because some monitors have like a 1100 2% and a 700 nits 10%

cerulean acorn
#

Yep

cerulean acorn
ebon tide
#

always the highest peak

cerulean acorn
#

So the 1%?

ebon tide
#

yeah

cerulean acorn
brisk lily
#

not the peak brightness value

ebon tide
#

I still don't understand how a lower clipping point can push higher brightness, what's the point of it 😛

#

i've been explained 4 times and I still can't wrap my head around that

brisk lily
#

no

#

most of the you get a higher clipping point than your peak

#

not all displays support hgig

#

a typical example might be the sony woleds

#

they are 600-800 peak

#

but it has a fixed 1000 nits tone mapping target

#

if you set maxtml to 800, you dont get 800 nits peak

#

you need set the peak brightness to 1000

#

whether its in game or system level calibration

distant oar
#

The best thing to do is probably to use the windows hdr calibration tool an check where peak brightness actually clips.

cerulean acorn
ebon tide
#

use special k profile display capabilities

glacial plank
#

you can also get a profile from someone's win11 calibration from what I remember reading

#

oh nvm I read the question wrong, you want to figure out your peak

distant oar
#

SpecialK does also have HDR analysis tools

cerulean acorn
#

Right, I'll check with SK later then.

dense dew
#

should i turn on RTX HDR?

zinc sapphire
#

no

#

use Renodx

rustic bridge
#

time to try the new version

#

shaders compilation 😢

rustic bridge
#

the new rcas is clean

#

off vs reno rcas at max

#

sharpening shader toggled off

#

fsr4 ingame cas vs fsr3 ingame cas

#

fsr4 uses a slightly more aggressive cas

#

the forced sharpening (use shader toggler to disable it)

#

very light lumasharpen (reshade)

robust phoenix
#

can someone link shader toggler again please, sorry for the trouble

merry tartan
#

I still don't understand why it works for you guys still and not me DEAD

rustic bridge
#

you're using fixed exposure which disables the shader using the sharpen effect

merry tartan
#

no I mean it breaks the entire output

#

regardless of exposure type

#

oh....I'm a dumbass

rustic bridge
#

oh i forgot i'm talking to the person who did discovered the shader haha

merry tartan
#

I forgot I was messing with it earlier and left a bunch of shaders toggled

rustic bridge
#

you're a hero jon

merry tartan
#

used it to save a series of shader hashes in rendering order before the devkit worked

rustic bridge
#

that sharpen is ugly

merry tartan
#

no wonder everything breaks, I'm disabling 10 shaders

rustic bridge
#

i just toggle off that sharpening

#

i don't mind other effects

merry tartan
#

okay I fixed it on my end now lol

rustic bridge
#

except chromatic and lens distortion

#

chromatic disabled in config.ini
lens with a lua script loaded by ref (taken from nexus)

rustic bridge
merry tartan
rustic bridge
#

i hate zip :/

merry tartan
#

has anybody noticed any effects breaking when using the shadertoggler setup to remove sharpening?

rustic bridge
#

nothing special to me

merry tartan
#

if nothing breaks with it, I'm gonna add it back into renodx. With RCAS being in here, if there are no downsides, it should simply be off all the time imo.

rustic bridge
#

that would be handy

#

at low strength the fsr cas is super clean
reno rcas 0.2 vs ingame cas 0.2

#

reno rcas 0.5 vs ingame cas 0.5

#

my definitive settings, ingame cas 0.2 + light lumasharpen

#

untouched vanilla+, it looks promising!

merry tartan
#

really trying to look for anything disabling this shader could be breaking and so far I'm not seeing anything

rustic bridge
#

enjoying rey dau hunting with the new vanilla+, I'm very happy

merry tartan
#

discovered that the filmic preset accidentally works really well in SDR

#

not without faults though lol

rustic bridge
#

i can maybe reduce the highlight

#

i don't get why the artists emphasize the yellow tint
vanilla vs tuned vanilla+

#

i could increase the blowout to desaturate a little, otherwise paul would yell at me XD

#

daytime, no clipping on clouds

robust phoenix
gritty ingot
rustic bridge
#

in our case, the forced sharpening shader

#

so we can replace it by a better one like cas/rcas

gritty ingot
#

Is it needed when using the reno mod?

#

Ill try it out tomorrow

rustic bridge
#

you should, it's really better with forced sharpen off

#

the toggle key is " . "

#

caps is to toggle hud and / to toggle the fog

#

i'm on azerty keyboard, it might be different for qwerty sorry

#

you can customize your key here

merry tartan
#

oh I didn't realize someone built out a config for more things, nice

#

quick hud toggle is nice

rustic bridge
#

copied from nexus 😛

gritty ingot
#

Thank you. So excited to try it out and play whole day long on weekends.

tawdry horizon
shut violet
merry tartan
#

do you know if there are any effects or anything that break when doing that?

shut violet
#

nope

merry tartan
#

we removed the option from the mod because it wasn't what we initially thought and figured things would break

shut violet
#

it seems to work fine

merry tartan
#

but as far as I can tell nothing breaks and it just solves the problem

shut violet
#

yea haha

merry tartan
#

and if that's the case, I'm gonna bake it into reno

shut violet
#

disabled vanilla "sharpening" + hdr rcas looks a lot better than the vanilla sharpening without rcas

merry tartan
#

yeah

#

I wouldn't even make it an option in the mod, there's no situation where it should be enabled if no effects break

#

I'm gonna put up a test build that has it as an option in case anybody wants to test and try to find things that break

#

I spent some time trying all kinds of things to see if anything breaks and couldn't find anything, but tbh I'm not sensitive to issues like that

shut violet
#

I'm more afraid of the first big capcom update haha

merry tartan
#

I honestly don't think they're gonna improve the visuals of the game

#

I doubt they mess with these shaders, but we'll see I guess

shut violet
#

yea we will see

#

btw denuvo was not removed from dragons dogma 2 which means a big DLC is comming ( I hope lol)

merry tartan
#

Test Build for QA volunteers!

  • add toggle for vanilla exposure sharpening

Please try to find things that break by turning vanilla exposure sharpening on/off.
Also, please don't use shadertoggler or post processing mods while testing!

If you've tested for a while and can't find anything, that feedback would be just as appreciated! Don't hesitate to ping me about it.

shut violet
merry tartan
#

miraculous that it can be called a series at all though

#

the game did sell quite well though, I feel like it would be a mistake if they didn't make an expansion

distant oar
#

I feel bad for never finishing Dragons Dogma 2. I should probably give it a try again.

#

There was a other release that grabbed all my time and attention but I cant remember what it was lol

shut violet
#

or maybe Unicorn Overlord! which was awesome

distant oar
#

Sadly none of those. But I do plan to play all of the games you just mentioned FBI

shut violet
#

Stellar Blade is commint to PC in june!

distant oar
#

I tried the Stellar Blade demo but the performance was abysmal. But I just realized that hey will release it for PC in june Soy_Point43

queen girder
#

hello, is there a guide on how to use the shader toggler to turn off the foced sharpening? I can't figure out how to use this

crisp steppe
#

i mean hideki kamiya (dmc 1 director) is now doing okami for capcom under his new studio but idk if he would want to work for dmc again

merry tartan
#

I'd be kinda surprised if there isn't somebody higher up at capcom that wants to see DMC continue

wicked spindle
#

so what is the consensus on using the Disable Post Processing Effects mod and renodx together? does it cause any issues?

crisp steppe
#

i want to see if the rumours about a remake of dmc 1 are true

merry tartan
#

dmc5 sold 10 million copies though

crisp steppe
#

and if im not mistaken dmc 6 was the top voted game on a poll that capcom made about what game should they made

#

at least we have lost soul aside (that chinese dmc like)

merry tartan
#

I hope that game is good

distant oar
#

Im not sure if there is much use for the Post processing removal mod when using renoDx

merry tartan
#

unless you're a fucktaa person, I think most people would just want the lens distortion removal mod instead, when using renodx.

wicked spindle
#

okay cool, that's kind of what i figured. I will remove post processing mod and add the lens distortion removal mod instead

distant oar
merry tartan
#

very true lol

wicked spindle
#

if i'm using special k what is the correct way to install reshade and renodx to ensure compatibility?

distant oar
lunar ibex
#

Install reshade into special k and then renodx into reshade

#

If you install reframework and special k together youll have issues

distant oar
lunar ibex
#

Using reshade with reframework is way easier than with special k

distant oar
#

Both are easy if you follow the Special K instructions

lunar ibex
#

It was like... a lot more paths to follow, and then most mods used reframework instead

#

I suppose installing reframework into special k could solve the problems

#

But yeah special k worked with wilds on day 1

distant oar
#

Yeah, just follow this, drop the REFramework file in a new folder in the third party plugins folder in special k and load it as plugin in the special k UI

lunar ibex
#

So i installed a mod or two onto there before i installed renodx

#

Awesome

wicked spindle
#

hmmm i installed reframework normally and have been using it with specialk this whole time without issue

distant oar
#

REFramework mods still need to be placed in the REFramework folder inside the mh wilds game folder

wicked spindle
#

i'll still try doing it this way tho just in case

#

thanks

distant oar
#

Dont bother with it if it is working

#

its essentially the same thing

lunar ibex
#

I had issues but it may well have been thinggs like shader compilation which i didnt know about yet

wicked spindle
#

something to keep in mind i guess if i ever do run into any issues

lunar ibex
#

Or clashing mods

#

Since the mod i used changed the same
Things i was using reframework for

merry tartan
#

my setup is special k injected as a service (skif). Just loaded with SKIF %COMMAND% in the game's launch options. Then I have local reframework and reshade installations, but reframework is renamed from dinput8.dll to reframework.dll and reshade is renamed from dxgi.dll to reshade64.dll. SK auto loads them with those names. Works flawlessly.

lunar ibex
#

Im sure it does but thats a lot of steps most people dont know about 😭

thin fjord
merry tartan
lunar ibex
#

And the mod really brings to life the colours and shading it always shouldve had

outer lodge
#

does Lilium's RCAS use gamma or linear mode in Reno?

tawdry horizon
#

I've been using Shadertoggler and it doesn't seem to do anything.. I toggle it on and off and nothing changes. Sharpness stays the same as far as I can tell. I'm using the disable post processing effects mod if that makes a difference. But I only use that to disable lens distortion and film grain, everything else is on.

#

Only things that noticeably affect sharpness in my game are Reshade (lumasharpen) and Reno

merry tartan
#

doesn't do anything with fixed exposure

#

only vanilla

#

also the latest version I posted means you don't need it and I'd appreciate more testers to make sure nothing breaks with it 🙏

rustic bridge
#

arkveld hunt in the desert, still tuning my optimal preset

#

hudless as bonus

languid sparrow
merry tartan
#

Anything you want with vanilla exposure

languid sparrow
#

Got it.

merry tartan
#

I don’t think anything is gonna break, but if we’re gonna delete a shader by default I’d want to be sure. With rcas integrated I genuinely don’t think there’s any reason to provide the option to keep it, it’s flat out inferior.

tawdry horizon
rustic bridge
#

spoiler alert: the darkest monster (endgame)

#

a bit messy to take capture, i use that monster to test the black crush

rain sigil
#

How to choose between vanilla exposure and fixed exposure?

vital hedge
#

Hello, I have a question, when I installed RenoDX, my game got way darker, especially if I use renoDRT tone mapping, is that how renodx works or is it because of my monitor? My monitor is xg27aqdmg

ancient ibex
#

hdr calibration app (Windows 11 only because microsoft sucks) https://apps.microsoft.com/detail/9N7F2SM5D1LR?hl=en-us&gl=US&ocid=pdpshare

vital hedge
#

also idk why the screenshot appears way brighter for me than the actual game

meager tendon
meager tendon
#

Doesn't look like it

vital hedge
thin fjord
#

amd gpu?

vital hedge
#

nvidia rtx 3080

thin fjord
#

not sure what's going on, reno seems to not be detecting your game is in hdr

vital hedge
#

after i restarted the game and then turned hdr off and on again in game all the brightness settings showed up

vital hedge
#

i tried taking screenshot with snipping tool and it looks the same with what i have

#

i can barely see my character during night time so it really sucks if i do hunts in night time cuz i cant even see the monster either

thin fjord
#

what preset are you using?

#

try increasing shadows or reducing flare

vital hedge
#

Also increased shadows and reduced flare but didnt show any significant changes

#

Its like barely brighter

#

I even set the game brightness to max in renodx which is 500 but its no different

thin fjord
#

what is your monitor?

meager tendon
#

Especially if your sliders aren't working how they should

#

Id just start fresh

vital hedge
thin fjord
#

should be fine idk

merry tartan
#

if you're using the post processing removal mod, make sure none of the grading things are being removed

#

for troubleshooting, removing that mod would be ideal

vital hedge
#

the game got noticeably brighter

merry tartan
#

if the mod is disabling the grading or luminance stuff, it will break renodx. It does a lot of stuff by default...

#

fixed exposure with pregrade selected should achieve similar results to the grading stuff it does

#

if you just want lens distortion removal, I'd recommend using that standalone mod instead

vital hedge
night dirge
#

@dense knot move RCAS after tone mapping (make sure to adjust the normalisation to what nits 1.0 is)

languid gyro
#

kinda unrelated but feel the need to PSA
apparently players have been banned for using the inf character edit mod too many times & a chinese one for dlc unlocking, careful

#

im assuming theyre only banning modders that hurt their bottom line but never hurts to be safe

merry tartan
#

makes sense

#

well, motivations make sense at least

languid gyro
#

actually im a bit unsure on the chinese guy theres 2 crowds of people saying it was for dlc unlocking and the other for posting cheated quests

#

same difference though

#

no way this is real right

#

praying this doesnt catch on to other regions

ancient ibex
languid gyro
#

i feel like we'd see more cases since a lot of players use that mod

#

playing with randoms does seem a bit dangerous now though

#

or maybe he joined a modded quest by accident and got caught in the crossfire, its hard to say without the details

merry tartan
#

in general though, probably a bad idea to get in the way of their money if you care to play online

#

even if it's bullshit that they wanna charge for it...

ancient ibex
#

"hot" "girl" tags lol... don't know who submitted it (wasn't the author, that got credited later) but that's funny

waxen rose
#

The default settings for the vanilla preset were far too dark on my AW3423DWF 1000nits OLED monitor, but increasing shadows from 50 to 60 seemed to eliminate crushing blacks leaving everything else at default. Posting this for posterity in case anyone else uses a similar monitor and wanted a vanilla look with better black levels and saturation.

rustic bridge
dense knot
dense knot
white wyvern
#

My current mod list. lol. Its basically all QOLs and no gameplay change. Anything that lets me go from one hunt to the next without doing any chores.

#

And overlay only for checking player dps. so I can call out plebs so I can see if I'm doing my rotations well compared to other players.

dense knot
#

Don't use SK to load reshade

white wyvern
#

Aah, okay. Makes sense.

languid sparrow
#

I'm about to delete every mod and reshade, etc. and start back from step 1.

rustic bridge
# languid sparrow Your game looks so much better than mine. Can you share your settings / setup? I...

copy/paste in your reshade.ini

[renodx-preset1]
ColorGradeBlowout=60
ColorGradeContrast=47
ColorGradeExposure=1.02
ColorGradeFlare=50
ColorGradeHighlights=52
ColorGradeHighlightSaturation=55
ColorGradeLUTColorStrength=100
ColorGradeSaturation=50
ColorGradeShadows=50
FxExposureStrength=53
FxExposureType=0
FxFilmGrain=0
FxLUTExposureReverse=0
FxLUTScaling=50
FxSharpness=0
FxVignette=0
SwapChainCustomColorSpace=0
ToneMapGameNits=201
ToneMapPeakNits=603
ToneMapType=1
ToneMapUINits=299
#

nothing fancy, just a working preset on my non oled monitor

#

with no clipping, no black crush

languid sparrow
#

Thank you. Will give it a try tonight when I get home.

rustic bridge
#

i can't guarantee it will work on your monitor

shut violet
languid sparrow
frosty osprey
frosty osprey
#

pretty interesting

#

now I can watch Alma for a real close distance

wanton belfry
#

Holy shit this has anoyed me so much

#

Does it work

ancient ibex
languid sparrow
merry tartan
thin fjord
#

you can tweak it so it only applies to npc/monsters and not field objects which is exactly what I want

#

mod works great

dense dew
distant oar
rustic bridge
merry tartan
#

between loading it as reshade64.dll and dxgi.dll

#

same FPS with framegen as well, between loading as reshade64 and dxgi, also GPU bound

tender pasture
#

Hi, I have a quetion. In filmic presets, it looks dark while im applying Iai slash effect (longsword). Usually it should be a blur effect without brightness changing (The Vanilla presets works well but it's a little too bright for me)) Does anyone know how to fix that?

rustic bridge
ebon tide
#

aaaaaaaaa

distant oar
merry tartan
#

I should go through and detail exactly which options in that mod are and aren't compatible...

distant oar
thin fjord
#

3.7.1 filmic is peak

tender pasture
merry tartan
#

a mod like this one really makes me wish renodx settings were stored outside of the reshade.ini, so we could force a settings wipe by including a blank ini lol

#

why does this mod change so much with each update DEAD (like we're ones to talk I guess)

#

feel like a list of what does and doesn't work would be invalidated in a week

distant oar
# distant oar 💀

I dont mean to be rude to anyone but I really dont get why someone would make a post like this while not understanding what they are doing

distant oar
distant oar
#

Disableing local exposure via the mod, prevents renoDx from changing exposure stuff

merry tartan
#

These settings are required to be on in the post processing removal mod

distant oar
dense dew
distant oar
ebon tide
#

they look great but I wanna see hdr gloriousness, use reshade screenshots yeah

#

they handle hdr now

shut violet
#

it should not affect culling

#

and yet the game runs like shit with the mod lol

thin fjord
#

It affects performance? Even if you only use the npc option?

shut violet
#

NPC only option should be fine

#

camera distance is affecting the culling distance/range too

#

like FOV

#

so as long as you are not adjusting the camera with the mod it should be fine I think

thin fjord
#

Ah I use my own camera mod

waxen rose
# ancient ibex i don't have any problems with vanilla+ in true black 400 mode. are you using a...

Yeah, I don’t use any other mod that touches visuals, under HDR Peak 1000, by default, the blacks crush a little. It’s subtle so you might not notice and could be different in HDR 400, but looking at the details of the Lala Barina chest piece or going around wyveria at nighttime made it clear, especially when you can compare it to vanilla. I couldn’t see much around Gemma’s forge in wyveria at night until I raised shadows

rustic bridge
#

some random ray dau hunt

#

beta vibe, it's rare to hunt with such weather

orchid drum
#

is there a use to special k when using renodx ? Doesn't work with MO2 so don't know if it's worth disabling for Wilds

shut violet
#

SK fixes the native reflex implementation

white wyvern
#

I recall SK's dev saying that we dont need to do anything special in SK anymore. Just leave everything at default. So no need to override Reflex in SK.

shut violet
merry tartan
ebon tide
#

Because not disable native i get

thin fjord
#

I just framelimit to 60 with sk nothing else

#

have vsync and reflex disabled in game

shut violet
#

don't disable reflex in-game tho

#

I mean if you don't use FG then sure you can disable reflex

#

but SK fixes the framepacing

shut violet
zinc sapphire
zinc sapphire
white wyvern
#

And I have been using your fork since day 1. Plus the shader toggler to disable sharpening. Can disable DOF too but I dont use that.

thin fjord
zinc sapphire
#

time to test the new version, was gone for like a week 🐸

shut violet
merry tartan
#

even with all the AA stuff turned on in that post processing removal mod, the image quality gets all fucked up just by having it installed

#

idk that anybody should use this thing unless they're trying to remove taa

#

Have it configured in a way where it should be doing absolutely nothing to the game but it's causing problems 🤷

zinc sapphire
#

odd

#

this should do nothing but disable lens distortion

merry tartan
#

haven't tried anything else

#

but it looks like just having that other mod installed causes reconstruction techniques to...not reconstruct really

#

very noticeable on foliage

#

let me see if this is a problem without renodx too

#

still a problem. Maybe a weird interaction with the mod and reframework's ultrawide fix?

#

nope, not that either

#

not an ultrawide issue either, this mod simply breaks TAA solutions from functioning

#

or at least DLSS

#

nah FSR is even more broken looking lol

#

nobody should use this except for people removing TAA anyway

#

I wonder how many people think DLSS is worse in this game than it is because they have this mod...

zinc sapphire
#

how should the RCAS be used?

#

I got a 4k 27" monitor if that helps 🐸

#

I play at 4k (dlss perf)

merry tartan
#

to preference. If you are using the QA build, use it with vanilla exposure sharpening off

zinc sapphire
#

oh sorry I got 3.7.1 (?)

merry tartan
#

we'll likely be removing that vanilla exposure sharpening effect by default in the next build

#

it's not technically what it is but I have no clue what else to refer to it as...

zinc sapphire
#

ok fire is fixed in vanilla+

#

awesome!

#

filmic fire looks "odd"

#

🐸

#

but also really cool (this screenshot is "worst" case)

#

vanilla+/filmic

merry tartan
#

I wanted a lot of blowout this time around lol

merry tartan
thin fjord
#

is there any way to deal with this weird shadow effect when moving the camera, I am guessing it is an issue with dlss

merry tartan
#

just looks like temporal accumulation on SSAO.

#

only fix would be to turn off SSAO but, well, that's not really a fix lol

#

different dlss models may handle it in a more pleasing way, or maybe even fsr3

kind talon
#

I really enjoy this and for the most part it is working very well, however in certain cutscenes I am getting this blue and red sparkle effect in the shadows, but it doesn't happen all the time. Does anyone know what is causing this?

languid gyro
thin fjord
thin fjord
#

Vortex

white wyvern
merry tartan
cloud vessel
#

Vortex is jank

thin fjord
#

All dlss models seem to struggle on low light areas in this game. One way or another

tender frost
#

I could not tell what gore magala doing in last fight 😄

#

it was just black something on a white all environment which was weird...

merry tartan
waxen rose
#

The area around the forge is clearly supposed to have more illumination than the default vanilla preset, and from my limited testing, setting shadows to 55 or 60 largely alleviated this and showed more detail close to near blacks

tender frost
#

I could not see any details on gore magala at all until I raised shadow to 60 on the sliders

distant oar
mellow turret
#

Is it normal that in some scenes certain objects a bit far away are almost completely dark, but details become visible when player moves closer to them? especially when using the filmic preset

distant oar
mellow turret
#

I have not uploaded HDR images before, should I just upload .jxr files or do I need to convert them into another format?

knotty cypress
mellow turret
#

This is far away filmic/vanilla+/off

#

this is medium distance

#

This is the look at close distance

undone hare
#

is there no more brightness/ui sliders? updated for first time in a hile

#

oh settings mode

grand anvil
#

if I can't handle the blacks in hgig and turn on DTM will I be cast from the HDR halls in shame

#

wyveria, oilwell depths and some parts of cliffs are pretty damn dark in hgig sad

undone hare
#

does renodx disable post-processing now? game looks a lot different from the old version I used

distant oar
distant oar
glacial plank
#

game pretty

undone hare
distant oar
grand anvil
#

I don't love how much dtm brightens EVERYTHING, but it's better than eyestrain, don't get old kids

distant oar
#

I guess this also depends a lot on how bright your room is. What monitor/tv are you using? Im quite happy with hgig on my LG C2

grand anvil
#

lgcx, dedicated gaming room with dimmable lights

#

hmm, if I hdr screenshot will it cap the hgig/dtm difference or is that my eyes only?

#

I think I'm actually using your last presets you posted

distant oar
# mellow turret

This should be normal in this area when using fixed exposure/filmic preset. Its kind of supposed to be dark there. Vanilla exposure tries to expose everything equally while fixed exposure allows areas to get really dark.

#

But I understand that it can look a bit too extreme in some areas. Try to increase shadows a bit if you dont like it

distant oar
grand anvil
#

I actually enjoy full contrast, but a lot of games just don't do it well - like Destiny 2 had incredible hdr, the black areas were black but the game designers accounted for that so there was never anything you needed to see there, in Wilds, I completely missed that cave in area 8 wyveria because I literally couldn't see it in the wall

#

and after that it just becomes an eyestrain issue, fighting in caves/darker areas is cool when its atmospheric, less cool when it's straining

distant oar
grand anvil
#

I'll give that a try, I fiddled with the presets a little but it seemed to mostly make already bright/plenty/daytime areas that looked fantastic look a little too bright, and not do a lot to the 'holy shit that dark cave is dark' problem ablobpats I'll play with it

#

ac shadows is giving me a similar dark issue actually, like crawling under buildings, it's nearly pitch black, which... you know, it should be, but again, gameplay, eyes, etc

distant oar
#

That really depends on preference, so you might like the vanilla+/local exposure more if eye strain is a problem for you ablobyes

merry tartan
#

I still just don’t know what would be causing this, cause it’s not how it looks on my end DEAD (actually I shouldn’t say this I’m looking on my phone)

#

If you’re using the post processing removal mod or w/e, try without it

distant oar
#

I just tend to only use fixed exposure because I hate how local exposure kills the range. (Local exposure vanilla+ vs my latest preset fixed exposure)

distant oar
glacial plank
#

yea vanilla obliterates shadows 😢

#

btw even default reno in the latest version is super good

mellow turret
glacial plank
#

that's kind of how auto exposure works in some games

#

but it depends on the scenario and the game

#

also idk if the in-game HDR settings affect anything at all atm

#

but maybe you changed those at some point too?

#

you can also probably decrease flare instead of increasing shadows for more clarity in dark places

distant oar
#

So thats why its brighter when you move closer to the wall

distant oar
distant oar
#

Yeah, this game CAN look really good

grand anvil
#

I feel extremely bad for people stuck on lowres textures and bad hdr, game looks incredible, but you need unreal levels of horsepower to brute force it

#

and the default hdr is lmao

glacial plank
#

tbh lowres textures are a bane even if you use extremely high texture pack

#

so we are all in that garbage bin together

#

I wish ps5 users could use reno somehow though

grand anvil
#

I haven't seen lowres issues at all, but the highres texture pack is a goddamn liar if specialk is to be believed, it's using north of 17gb of vram in some places, most pc gpus don't have that much, so anyone who turns it on because the ingame menu says like 7-8gb = ablobderpytrap

#

dogass performance and texture streaming loading problems

glacial plank
#

they are not as prevalent after a while/in the end-game

#

but nu-udra whole body is a fucking low res texture along with his fire lmao

glacial plank
#

#1347155473266114580 message
also reminder that these clothes exist if you want to witness the beautiful textures yourself

mellow turret
#

I wasn’t able to use the high res texture pack because it caused stuttering a lot (I’m on 4080 playing 4k) I’ve heard there is now a mod that unpacks texture .pak file beforehand to alleviate the problem, but that consumes tons of storage. Will try that after my new nvme arrives

distant oar
#

Wtf happend to nexus mods website Soy_Point43 👀

mellow turret
distant oar
#

That looks really interesting

#

But I think my SSD will kill me for even looking at that

glacial plank
distant oar
#

But it will probably be massive when you consider that the install size for the compressed high res texture pack is already about 70gb

glacial plank
#

I think I'll skip on it for now, since people mention it doesn't reduce VRAM usage and I'm on 4070 ti super with 16gb

#

I think high rex tex pack uses more than that and causes some textures to not load

#

so I uninstalled it

grand anvil
#
  1. Download the decomp tool v.0.1.2. You will need 250Gb of free space to decompress all the texture packs
#

lol lmao

distant oar
merry tartan
#

oh whoops kept sk overlay

#

there's gotta be some mod conflict going on

#

filimic preset

mellow turret
# merry tartan filimic preset

Your screenshot looks gorgeous! I don’t know what’s wrong on my machine, I’m only using RenoDX, remove lens distortion (the standalone mod, not the option in post processing removal), and better camera distance.

merry tartan
#

so strange. I'm also using the lens distortion mod

#

maybe it's better camera distance then, somehow

#

I'll throw it in and give it a try

distant oar
#

Weather/season also effects this

merry tartan
#

hm, I figured night would be darkest

#

that's still not as dark as what was posted though

#

still legible levels of darkness

distant oar
#

Yeah I also tried night first but I could only replicate it at day time

merry tartan
#

hm, maybe it is the same

#

well dang, idk if that's worth fixing at the expense of contrast in the rest of the game :/

distant oar
distant oar
merry tartan
#

perhaps evening specifically, this is plenty daytime filmic

#

vanilla+ is even brighter

#

I haven't played enough of the game to dump a bunch of research points on each ToD blobsweat

distant oar
merry tartan
#

I've seen the GI fail to build a few times

#

though it usually results in overbright areas...

#

there also was the time I had AO or something completely bug out which did make my game a lot darker but I don't think that was a reno issue

#

that was when I suggested people delete settings in reshade.ini, but idk if that's what the problem was 🤷

distant oar
#

Im glad I didnt run into this issue yet

#

@merry tartan btw thanks for making that post about the PostProcessing removal mod on the nexus mods page. Im sure that there are many people that will find this very helpful

merry tartan
#

yeah np, it's more for my own sanity though tbh

distant oar
#

I understand that emoji

undone hare
#

hmm, after going from 2,2 to 3,7, I'm getting worse performance and stuttering, even after shader reset

fading cape
#

2.2 to 3.7 comparison left to right, with shaders on vs off top to bottom

#

idk how i feel about it tbh

#

renodx/filmic and the softy rehydration shader btw

thin fjord
fading cape
#

yeah lil bit idk

#

not exactly the best spot to show it off

merry tartan
#

I wouldn't think combining any reshade with renodx is gonna work well unless someone makes something with it in mind

fading cape
#

vanilla on the left filmic on the right, with rehydrated shader enabled on the top

rich finch
#

37.22 is mod on

#

must be the other codes related to local exposure etc causing problems, but lens distortion itself should be fine

rustic bridge
fading cape
#

yeah ultra with rt on

#

i usually just use a mix of high medium and low rt

rustic bridge
#

my gee, your gpu must be powerful

fading cape
#

4080s

rustic bridge
#

no wonder 😄

fading cape
#

i could probably play ultra with rt with fg on normally but it wouldn't be a great experience

#

just uped the settings for the screenshot

#

i do use low rt normally though it fixes some weird lighting glitches

rustic bridge
#

if i turn on RT it would cost me 10fps and i'm already on the edge

#

I'm sitting at 50-60fps, i can dip to 40 on heavy scenes

#

also RT has noticeable input lag, so it's usually better to keep it off

woven fiber
#

Is anyone else seeing "blackened" cardboard grass in the game? Especially in Suja. I tried turning off AO in case that was the cause but it's still there (I'm gonna post a screenshot shortly). I'm not sure if I just started noticing it or if it showed up recently, deleting the shader cache didn't help

rich finch
#

Latest sharpen comparison Off/Reno built in CAS 50/ 100/ Reshade RCAS 1.0000

lunar ibex
#

ill ask again, to use the sharpen tool in renodx do i need a separate tool that removes sharpening?

rich finch
#

I think it's pretty good

lunar ibex
#

chuachua

rich finch
lunar ibex
#

so do i need to swap to fsr?

woven fiber
#

It's not upscaling sharpening, it's an in-game shader

#

Can't be disabled from the settings normally

lunar ibex
#

so what is the answer

woven fiber
#

The last build of RenoDX lets you disable it

rustic bridge
#

nvidia has a driver level sharpener, named NIS if i'm right, you want to be sure to turn it off

woven fiber
#

(The testing one)

lunar ibex
#

oooh the QA build

rich finch
woven fiber
#

Or you could use the ShaderToggler add-on for ReShade

lunar ibex
#

so how does it look to you

#

does it look nice

#

before i install the qa build and erase my shaders again howHigh

woven fiber
#

The RCAS in RenoDX looks much better to me than the in-game sharpening filter which is too harsh most of the time

rich finch
#

RCAS is way better

lunar ibex
#

i find it very odd capcom installed 2 layers of anti tamper to the game, which are easily bypassed but affect performance, and then capcom have not banned a single player

#

why not just... not have anti tamper

#

wtf? modnexus got enshittified?

#

ok, testing mod now

#

this is image with rcas sharpening enabled to 100

#

rcas 0, vanilla sharpening on (but it's dlss4 so idk how much of it is applied)

woven fiber
#

It's applied before DLSS so it shouldn't matter

lunar ibex
#

sorry this is the second one

#

and finally

#

sharpening off

#

area id like to point out is the waterfall, and the leaves on the right

#

it might be more obvious in motion though

#

but in the first image the leaves are waaaaaay sharper than in the other two

#

almost like if you emulated a ps3 game at 1080p

#

its not better or worse, personally i like my games to be very sharp, though its certainly sharper than anything dlss4 might be applying

woven fiber
#

It comes down to personal preference in the end, but I think I haven't seen anyone liking the in-game sharpening so far Maniac also you can't tweak it as opposed to RCAS

fading cape
#

i'd go crazy with sharpness if it didn't make the hair look awful

lunar ibex
#

my only issue with sharpening is that it causes the trees to look weird

#

they get weird aztec symbols on them

woven fiber
#

Or any other sharpening filter tbh

lunar ibex
#

the lens removal mod also makes hair look bad

#

im wondering if half the image quality issues this game has are because they wanted good looking hair but the game barely supports it

#

to be fair after playing The Veilguard i think every game benefits from Good Hair

woven fiber
#

But if you go overboard with the camera distance you lose performance, I just changed the alpha

lunar ibex
#

oooooo

fading cape
#

that dude just stole the other dudes code tho

lunar ibex
#

get rid of more blur.... yes please

fading cape
#

apparently theres a fps hit for that one too somehow

lunar ibex
#

other dude?

#

which other dude

woven fiber
fading cape
lunar ibex
#

the enemy fade makes the steamdeck version of the game even more nightmarish than it already is

#

since you get the fade effect where it shouldnt be appearing

#

also is it a config file change, or a script

woven fiber
woven fiber
lunar ibex
#

it's quite a lengthy amount of script

#

so if someone wrote all that and this person duplicated it then yeah that kinda requires a reference to the original

#

gonna try it out now

#

bear in mind any scripts can cause performance issues if they cause the game to recompile shaders

woven fiber
#

I played with it on last night and I didn't notice any performance hit, but I didn't touch the camera distance setting

#

So the game wasn't rendering anything more than the usual, supposedly

fading cape
woven fiber
#

So it has more features but it started from someone else's code

lunar ibex
#

i couldnt get the mod to initialise anyway

#

so i deleted it

#

gonna test the unstolen one

trim tangle
#

They don't even seem to share any code

#

But then, comments are easy to make on the internet...

lunar ibex
#

so you thiink they were lying?

woven fiber
#

But I mean, I'll end up using the one that works better for me anyway

lunar ibex
#

well i have asked the question

#

theres a volumetric fog tool and i set fog culling to 0

#

and now we are in Persona 4

woven fiber
#

It's in Suja, can anyone let me know if they're seeing that? It looks very wrong

lunar ibex
#

UHHHHHH

trim tangle
lunar ibex
trim tangle
#

Bah, wish Reshade could capture the Reframework window :(

woven fiber
#

Works fine on my end as well

trim tangle
#

Look at the top of his head. Look at it! (Don't lick it, please don't...)

trim tangle
lunar ibex
trim tangle
zinc sapphire
#

this happens if you don't use the highest texture settings sadly

#

#1347155473266114580 message

#

#1347155473266114580 message

indigo stratus
#

When trying to install Catlib (requirement) i get this error at the start

woven fiber
#

Yeah that's what I was referring to

#

I had to turn them down cause 12gb of vram weren't enough apparently

trim tangle
indigo stratus
trim tangle
indigo stratus
# trim tangle What does your folder setup look like?

Okay i unziped it again, deleted everything and pasted it again and now no error message appears, seems like i fucked up while unzipping? weird
Using the disable enemy fade i only see this option, where is the option for other stuff?

#

Im fucking stupid nevermind its right there

#

Thanks for the help!

trim tangle
shut violet
#

Vanilla+ is color shifting compared to SDR. Ritsu said that it's intended, but idk it looks kinda weird? Especially the pink tinting. Switching to US CRT kinda "fixes" it I think.

dense dew
#

should i tick this on ?

zinc sapphire
#

no

#

you don't have to mess with any HDR settings in SK

white wyvern
# dense dew should i tick this on ?

You dont have to mess with anything in SK.
You can use it for:
1- Framelimiter
2- Applying DLSS4 DLLS (if you haven't already done that via DLSSwapper or Nvidia Control Panel)

#

Other than these two, leave everything at default.

shut violet
#

preset K is not fixed afaik, use the default DLSS preset/dll

shut violet
#

it should be HDR10 native I think

#

that's the default

dense dew
#

oh okay, thank you

shut violet
#

experimental custom vanilla exposure settings:

white wyvern
# dense dew i should set it like this?

What MPaul has posted is the default.
You can open Special K, right click on the Special K ini entry under Monster Hunter Wilds and select reset. It’ll reset it to defaults.

shut violet
#

Vanilla exposure with pre-grade vs Reno Off/Vanilla

lunar ibex
shut violet
#

I don't think that it's better than using fixed tho, but it looks decent, and the highlights are less aggresive

#

I'm happy with my new custom vanilla preset, it works well enough in cutscenes too, colors are mostly preserved, highlights are still off looking sometimes(green tinting), but it's not that big of a deal:

glacial plank
#

there's some new nighty reframework build uploaded 13 mins ago

#

not sure what are the changes though

shut violet
distant oar
# woven fiber Speaking of this, here's a screenshot

This is mostly fixed by using fixed exposure. Im also not sure if the high res texture pack has any effect on it because the comparison that strudel shared had different in game time for each screenshot and that also seems to affect it

woven fiber
#

It's pretty weird though because it looks as if the "shadow" was baked into the grass, since it's still there with AO off too

#

And it doesn't even match the ground

#

Doesn't look like intended behavior

#

I wonder if it's the same on console 🤔

zinc sapphire
#

but no... only highest textures somewhat make it look ok

#

real bummer

outer lodge
merry tartan
#

hardware acceleration is required afaik

#

idk that there's anything else that affects it

dense knot
merry tartan
#

for clarity, RCAS is still there, but the native sharpening in vanilla exposure is gone (like the test build)

lunar ibex
#

difference between this and test build?

merry tartan
lunar ibex
#

i notice my performance struggling today but i am not sure what the cause is exactly

merry tartan
#

whatever the difference between rcas set to 0 and 1 would be

#

doubt it's more than 0.1 ms tbh

gritty ingot
merry tartan
#

yes

tawdry horizon
# merry tartan

Care to share the sliders you're using now? I really liked the last one you posted. Unless you are using the same setup.

merry tartan
#

same one

tawdry horizon
merry tartan
#

I'm becoming a d93 (JPN Modern) convert for monster hunter...

white wyvern
merry tartan
#

nope

#

renodx does the exact same thing now

white wyvern
#

Thank you!

kind talon
#

Quick question: Is there a special way I need to update this? I replaced the 2.2 reno file I had in the Wilds folder with the new 3.8 but when I try to open wilds it just closes immediately. When I put the 2.2 file back in the wilds folder though it boots up without issue. What am I doing wrong?

fallen karma
#

it does feel really dark in some areas even during daytime still

fading cape
#

I don't even notice a difference on or off

merry tartan
#

It may not technically be required but renodx overrides the game's film grain with a custom one, so it might have to be on for the slider to work as intended all the time.

fallen karma
#

film grain just adds some noise to the image

#

easily turned off too

fading cape
#

yeah not a big film grain fan but i don't notice it in wilds so whatever

fallen karma
#

Reno looks really great but i have to double the ingame brightness in the reshade options to be able to see things properly

shut violet
fallen karma
#

deband.fx does that really well already

#

And Lilium's HDR sharpening is my favorite sharpen filter

fading cape
#

masks banding artifacts sure but sharpens image? i doubt that

shut violet
#

film grain is a natural sharpener

fading cape
#

its in the name its adds a grain to the image

#

how could that make things sharper

#

genuinely curious

fallen karma
#

it does help mask some of the poor effects from the engine's rendering and is hardly noticable if you're not sitting too close to your monitor

#

RE engine is terrible at certain lighting effects, especially rendering the clouds and the skybox in general

shut violet
#

film grain is random noise and it's tricking your brain/eyes

merry tartan
#

sharpening shaders are also just noise

shut violet
#

the edges are less "smooth"

fading cape
#

hmm ig i prefer the one with noise at first glance but after looking at it closer i'd clearly prefer the one without noise imo

fallen karma
#

film grain is mostly personal preference but if you use it without directly looking for it in an image it is quite nice

dense elbow
#

What does banding artifacts look like?

fallen karma
#

Banding vs no banding

#

just a rough example

shut violet
#

I love film grain especially during dark scenes

fallen karma
#

it's basically lines in color transition

dense elbow
#

oh i see

fallen karma
#

something IPS monitors are notorious for

sturdy marten
#

I am not sure Vignette or Film Grain sliders do anything here, but my eyes might just not see it well enough. that said, 3.8 is a banger on first boot

shut violet
sturdy marten
#

the sharpening tweaks are great

fallen karma
#

some oleds are bad with banding yeah

shut violet
#

TN monitors were the worst

fallen karma
#

i had to trade in my own oled 3 times to get one without image retention as well

shut violet
#

image retention is normal tho

fallen karma
#

yeah but it was bad

#

any grey image i could see it clearly

#

on the one i got now there is zero

#

And Asus accepted it as a defect each time

shut violet
#

brand new OLED monitor gray uniformity is usually horrible

fallen karma
#

But now that it works it is amazing

shut violet
#

you have to wait for the first few refresh cycles

fallen karma
#

yeah i had each monitor for a couple months before i traded them in

dawn meadow
# dense elbow What does banding artifacts look like?

Dark scenes in television, YouTube, and streaming platforms all look pixelated and blocky. Here's why.

Animation by William Marler: https://wmad.co.uk

🟥 MORE FROM TOM: https://www.tomscott.com/
(you can find contact details and social links there too)

📰 WEEKLY NEWSLETTER with good stuff from the rest of the internet: https://www.tomscott.com/...

▶ Play video
shut violet
#

ugh

fallen karma
#

cause it was just too clear on them

shut violet
#

that sounds bad

fallen karma
#

but this one i got now there is none

#

Here's just hoping that capcom finds a way to fix the terrible object rendering now that they released such a popular game on that engine

#

these blocky artifacts on loading moving textures are the biggest offenders

fading cape
#

fr

#

they might as well have used unreal

#

would've looked better and had the same performance

dawn meadow
#

lol

shut violet
rustic bridge
#

testing new preset on the darkest monster

shut violet
#

I hate how UE5 games look the same

fading cape
#

true that could probably be fixed though and we wouldn't have to deal with all these goofy quirks of their engine

#

probably would've saved a lot of time in development too

#

more content for us

rustic bridge
#

taa, nanite, lumen, shader compilation and the list goes on

fading cape
shut violet
#

but yea the problem lies with the small indie/aa studios

#

they don't have to resources to change everything

#

so they use the "default" settings, default fonts, UI elements

#

etc

#

default lighting

fading cape
#

default optimization

shut violet
#

haha yea 🥲

#

I want more decima engine games

rustic bridge
#

speaking od decima, death stranding 2 looks beautiful

shut violet
rustic bridge
#

the new trailer is the best game trailer i've ever seen

shut violet
#

and it's going to run well on a mid range PC

fallen karma
#

DS 2 is probably going to be the best looking game when it releases

shut violet
#

without heavy RT or PT

#

like RDR2

fallen karma
#

Thank god Microsoft is coming out with the Dx12 raytracing release soon

#

gonna be interesting

#

if anything needs some optimization it's RT

shut violet
rustic bridge
#

any idea why the lilium analysis tool doesn't show text on my screen?

placid mango
#

can this work online or will it get me banned?

glacial plank
#

almost 0% chance of ban and I'd probably rather be banned than play with native HDR

thin fjord
zinc sapphire
vital falcon
#

any recommended settings to change for SDR displays after installing renodx?

shut violet
#

new experimental vanilla+ preset, it should now match SDR colors:

shut violet
#

my preset should work fine in SDR too, but I did not test it

limpid cloak
#

Am I tripping? Did I do something wrong to not get Reno to popup for me when I press Home? I just dragged and dropped the latest build to replace the test build from last night, and now I can't get it to show up.

limpid cloak
#

Nah, not seeing anything in there

zinc sapphire
#

is the file still where you put it?

limpid cloak
#

Yeah

zinc sapphire
#

mmh ok

#

where is the file?

#

game dir?

#

or do you use special k?

limpid cloak
#

Yeah in the game dir

zinc sapphire
#

ok delete _storeage_

#

in game dir

limpid cloak
#

Alright

zinc sapphire
#

it might have the old file in there and maybe that conflicts

#

reframework does that for some reason

limpid cloak
#

I also do use special K and I did update it just now too so IDK if something there messed with Reno cause it's been fine this entire time otherwise

#

but getting into game now

limpid cloak
#

Weird. I had to rename reshade64.dll back to dxgi.dll to get Reno to show up again. Maybe something changed when I updated special k to the latest version.

wheat dragon
#

Anyone know how to reset RenoDX settings back to the Preset values?

rustic bridge
zinc sapphire
#

or just delete the files, will have to rearrange windows of course

shut violet
#

I'm getting D3D error (24, DXGI_ERROR_DEVICE_REMOVED, 0x887a0005 now

#

😩

#

Probably the driver

#

it's not the overclock/undervolt

shut violet
#

I found the issue

#

if you use SK then you HAVE to load ReShade through SK

#

droping the dxgi dll into the game folder causes random crashes

#

it's probably something reframework related or idk

shut violet
#

hmm well I spoke too soon, it's still crashing but with no error message this time

woven fiber
shut violet
#

I use an xbox controller

#

but via bluetooth

woven fiber
#

That's known to cause issues, also I reset my core count to 8 in the game's config.ini because it seems to trigger crashes and BSODs with 12th gen Intel CPUs

shut violet
#

it used to work fine so idk whats the issue now

woven fiber
#

Same, but I started getting crashes lately

shut violet
#

I reverted to the latest stable REFramework build

#

I should revert to the latest stable MHW related SK nightly build too maybe

#

I will test it with mouse and keyboard

#

oh sigh

#

no crashes with m&k so far

#

-.-

#

I was debugging this shit for 2 hours and it turn out that bluetooth devices are crashing the game hilarious

outer lodge
#

I was having an issue with my ps5 controller over bluetooth, where I'd lose control over my character for a bit. It never happened plugged in tho. Just got a Vader 4 Pro and I'm using the dongle that came with it, no issues so far

shut violet
#

the proble mis with bluetooth probably

woven fiber
#

I had two weird crashes this morning where it was actually Steam that restarted, not the game itself, so I suspect it might also be messing with Steam Input idk

#

Too bad you can't disable it in this game if you wanna use a controller Bruh

#

And if Steam was restarting the game was getting instantly shut down as well ofc

shut violet
#

I did 4 hunts now with no crashes

#

m&k

#

I will test it with a wired controller now

woven fiber
#

I dunno if it's placebo but I haven't had any crashes while blocking HID input with SK yet, I tried doing that for other reasons but just in case blobshrug

shut violet
#

wired controller seems to work

shut violet
#

I disabled HID input just in case

shut violet
#

it crashed again 😩

rustic bridge
#

arkveld

shut violet
#

I think it's just the recent patch

#

the game is randomly crashing after an hour or so

gloomy pendant
#

Hey there, first time using this mod, can I somehow change the HDR peak brightness of the mod now that it override the game settings ? thanks

distant oar
gloomy pendant
#

imma take a look, thank you very much

#

Am I supposed to have more options than that?

outer lodge
#

you're in simple mode

gloomy pendant
#

hmm

#

oh

gloomy pendant
shut violet
#

@quartz portal how should we inject REFramework and ReShade? I was crashing randomly, and no crashing since I disabled SK. Is renaming the dlss to ReShade64 and REFramework enough?

white wyvern
white wyvern
#

And SK is still global injection.

merry tartan
#

I think ritsu mentioned that. I think that issue is related to framegen, potentially just in ac shadows?

#

Not sure though

#

I didn’t measure any difference between loading reshade as reshade64 or dxgi

white wyvern
#

Actually, neither have I. Performance seems identical. Its just that, every now and then SK would break Reshade. Like when the new version of Reno came out, game crashed on launch. Turns out I had to change Reshade loading to Lazy in SK.
With separate Reshade injection, I dont have those problems anymore. Its just loads REF > Reshade > SK and then everything works well.

shut violet
#

but it could be the driver or something else idk

#

I'm still on 23H2 and I'm using the 572.83 driver

#

no issues with other games

#

and I had no issues with MHW either like a week ago or soemthing

#

@white wyvern which version of REF and SK are you using?

shut violet
#

thanks

white wyvern
#

Have you tried doing a hard reset? Like reset SK ini, reshade ini and even game (config.)ini?

#

That has solved my troubles many times.

shut violet
#

yup

coral notch
#

I'm loading both with sk as well, no crashes. I'm using sk 25.3.11.2 and ref 1137

white wyvern
#

Yea, may be do a DDU and reset drivers too.

shut violet
#

game crashes at quest start with SK, and zero crashes without SK so far

coral notch
#

I'm using the same drivers. playing the game on both 24H2 and 23H2

shut violet
#

did you disable GPU decompress?

coral notch
#

No

shut violet
#

i'm using REF 01144 tho

#

i will test it with 1137

white wyvern
shut violet
#

hmm I'm using vrr

white wyvern
#

My monitor has it but I don’t use it.

coral notch
#

I'm using vrr

gritty ingot
#

In what folder do I put the renodx-mhwilds.addon64 file to load it via Special K?

zinc sapphire
#

profiles mhwilds reshade addons

#

kinda like that

#

in the special k dir