#✅RenoDX: MH Wilds

1 messages · Page 2 of 1

rustic bridge
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or tn

shut violet
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The difference between fixed exp 0 color lut and vanilla is "drastic" haha

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i don't think that we can recommend using 0 color lut for the fist playthrough tho

glacial plank
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I think LUT 0 looks like

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x10 times better

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original color design is awful

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I don't think it can be defended by artistic intent

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it's just garbage

open prawn
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Took a bit of a break from the game this past week, but I'm hyped to see how nice the new renodx looks

glacial plank
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btw MPaul is highlight saturation at 0 a mistake in your preset? it seems like such an odd choice, wouldn't it just kill colors of all highlights?

shut violet
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it's very very oversaturated by default

shut violet
glacial plank
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I tried it a little bit, felt like some colors got changed drastically with it

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yeah I agree about this scene, it might look off putting but at the same time I don't think it'll change much

shut violet
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"hot" highlights turn orange/red with highlight saturation at 50, but it's 15 not 0 in the latest preset

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#1347155473266114580 message

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I'm not happy with cutscenes tho, fixed exposure is a hit or miss kind of feature

indigo stratus
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Hello, im using special K the RenoDX file is in C:\Program Files\Special K\Profiles\Monster Hunter Wilds\ReShade\AddOns and the reshade itself is in C:\Program Files\Special K\PlugIns\ThirdParty\ReShade, the addon seems to be working since i notice a color change, but i cant see any settings

shut violet
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disable the reshade plugin in SK and copy everything next to the game exe

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Copy the ReShade64.dll (renamed from dxgi.dll), REFramework.dll (renamed from dinput8.dll) and the RenoDX addon file next to the game exe

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it should be faster and more stable this way

sturdy marten
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v3.5 has all settings (except blowout) at 50/middle position, is that correct? Just making sure that I did not accidentally delete the correct preset

timid quail
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Yes that’s correct

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It’s the new Vanilla+

distant oar
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I went to a concert yesterday so I had no time to make a new preset yet. I will post one today if I accomplish anything pepe_gentleman

rustic bridge
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is it me or the new version has less sliders?

indigo stratus
shut violet
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But don’t forget to disable the reshade plugin in SK, if it’s enabled

indigo stratus
shut violet
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rename dinput8.dll to REFramework.dll

indigo stratus
shut violet
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The default settings are good imo

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I use these settings: #1347155473266114580 message

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The vanilla one

indigo stratus
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oh so this will be the same as i have then, if i understood correctly, the settings i choose ingame regarding brightness are overwritten anway so i do not have to change anything?

shut violet
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oh yea no need to change anything

indigo stratus
shut violet
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no

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do we know what causes these bright artifacts in darker areas?

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only visible when you move your character

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it's not DLSS, it's there without upscaling too

glacial plank
shut violet
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yea I suspected RT too but it's turned off

glacial plank
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funnily enough some things were fixed with RT on

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😸

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this game is unpredictable

shut violet
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leme try lol

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nope

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:/

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it's caused by ambinet lighting quality

rustic bridge
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the new reno

shut violet
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setting ambient lighting quality to low fixes the issue hmm

rustic bridge
glacial plank
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I don't remember if this is the option or it was another one that was absolutely crucial for having lightning look good

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so that's something to test in the desert just in case

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otherwise it looks like a blue png line lol

shut violet
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yea the game looks strange with ambient lighting quality on low

rustic bridge
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i need more tuning

ancient ibex
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what's the preferred way to take hdr screenshots? steam capture? i know SK has a hdr png thing, but i'm not using it atm

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and is there a good way that is not exr/jxr?

glacial plank
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reshade has hdr capture

ancient ibex
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oh, default options?

glacial plank
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I'm not entirely sure, I just bump some settings to 16 and call it a day

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but they seem to look good

rustic bridge
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steam can capture in hdr avif but it freezes few seconds

distant oar
# shut violet

If I remeber correctly the game uses some weird half res ray lighting system that causes these artifacts

rustic bridge
dense knot
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V3.6.0 (Thanks to Jon for all the help)

Changelog:

  • Adjust tonemapper
  • Add back advanced sliders (Exposure stuff and LUT Strength)
  • Add SDR compatibility (Fix SDR tonemapping)
  • Fix Vanilla and preset off
merry tartan
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@vital falcon ^

vital falcon
merry tartan
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needless to say, get rid of the reshade preset if you use it lol

rustic bridge
dense knot
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@glacial plank @rustic bridge @zinc sapphire is it alright if I post the pics you sent on nexusmods?

rustic bridge
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if they look good to you, sure

glacial plank
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asking since the old pics might be outdated because of that, right?

dense knot
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3.6 should be close enough to 3.5

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Anything older wouldn't work

glacial plank
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it's crazy new version got uploaded before prince made a preset, rules of universe are in shambles

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gotta try the new version today 🙏

lunar ibex
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would you recommend using this mod alongside renodx

dense knot
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It might conflict with reno

rustic bridge
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we beta testers can't keep up haha

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ritsu is cooking too fast

dense knot
crisp steppe
lunar ibex
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OK latest config file will require shader compilations

crisp steppe
lunar ibex
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it might help on a 3060 but im using a 4070 which handles the game quite well, im more bottlenecked by the game's capabilities than my system

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im sure ive spent more time tinkering with this game than playing it howHigh

verbal turret
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renodx is the game

lunar ibex
glacial plank
lunar ibex
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i do find it funny how the advanced slider only adds the color lut strength

lunar ibex
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im tempted by the removing taa simply so i can see if mxaa looks any better without the taa

glacial plank
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I haven't tried that, but I think DLSS already uses something else instead of taa, I could be wrong though

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or maybe that's DLAA only

fallen karma
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Nexus really hates this mod

glacial plank
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does it flag it because it's dll?

lunar ibex
glacial plank
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oh wait it's not even dll

timid quail
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is there a way to hide the UI for a screenshot quickly?

lunar ibex
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windoOOOOOOOWS

verbal turret
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you can use disable postprocessing to toggle blurred luminance assuming you don't use frame generation or renodx

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i think renodx also removes the built-in sharpening though

glacial plank
lunar ibex
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oh btw how many of you play in dark rooms?

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i just realised the reason the reno preset looks so dark is probably because it's being set up in a dark room

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whereas im in a room that is disturbingly bright for a hdr gamer

fallen karma
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Well some OLED panels require dark rooms to have the best picture

lunar ibex
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exactly whereas i tend to play in a well lit room

thin fjord
fallen karma
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It doesn't really look dark when i have it installed

glacial plank
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I'm using oled and playing mostly in dark rooms

lunar ibex
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im used to my steamdeck oled being bright as the sun so i was quite surprised when i realised my oled monitor can sometimes be darker than the lcd monitor

glacial plank
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it also depends on which mode you use I think

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HDR true black (400 peak) seems brighter than peak 1000 I think

lunar ibex
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400 is brighter than 1000 yes (ironically)

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which do you prefer for mh

glacial plank
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I haven't tried 400, but I only use 1000 in all games

distant oar
glacial plank
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I feel like 400 is just more brightness and contrast while 1000 gives so much detail to everything

distant oar
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Trying this now 🔥

fallen karma
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Anyone know which things Reno conflicts with in the "Remove Postprocessing" mod?

lunar ibex
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ive tried 400 for minecraft autohdr

timid quail
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default is vanilla

fallen karma
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ok i don't touch those so that's fine

lunar ibex
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and vignette and ui stuff

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give it a shot worst case scenario youll have to get rid ofone of the mods

lunar ibex
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1000 is better for small effects like the weapons

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but yeah this is the new reno default:

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whereas this is what my preset was:

distant oar
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@dense knot How does RenoDx determine the peak brightness value? It always got set to peak brightness 1499 when clicking reset all in previous versions despite my 800 nit peak brightness color profile. Is there some way to limit it to 800?

lunar ibex
timid quail
lunar ibex
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the mod determines peak brightness value based on your windows colour profile

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mine was going to 460 and i was like

dense knot
lunar ibex
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why is it doing that???

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it's because a windows update deleted the colour profile

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so it was automatically deferring to the 400 profile

fallen karma
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The mod is a bit dark after i installed the most recent version. What is causing this

lunar ibex
timid quail
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lots of banding in the ice map, only anomaly i've seen so far

distant oar
distant oar
lunar ibex
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it cant be removed or the mod would be useless

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peak brightness determines the nits of your monitor

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some people use hdr 400 and some 1000 and some 1500

distant oar
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Wait. After the title screens they are gone again

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Am I missing something?

lunar ibex
timid quail
distant oar
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The sliders only went away after the title screens

lunar ibex
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whats funny is the sliders only APPEARED for me after the title screens

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is your monster hunter not in hdr mode

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disable hdr in mh and turn it back on

distant oar
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Wait, im gonna remove the renoDx stuff from my reshade.ini first

distant oar
lunar ibex
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no worries it happens to me whenever i fuck around with hdr 400 to 1000

distant oar
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And I thought: "why would they remove all those sliders??" emoji

distant oar
shut violet
distant oar
# shut violet it should be vanilla

On default, yes. But my exposure sliders were bugged and gone, so I thought they removed them and wondered if vanilla or fixed is being used as new default emoji

lunar ibex
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the RenoDRT tone mapper is much darker than vanilla

lunar ibex
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when in the uhhh, wyveria area

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vanilla

shut violet
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vanilla = off?

lunar ibex
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just that one tone mapping slider

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you can also see the difference in these two images

shut violet
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yea

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Ritsu fixed the vanilla tone mapper

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it should look worse now

ancient ibex
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is 3.6 on nexus the same build as 3.5 rc0? it's quarantined again on nexus

dense knot
distant oar
lunar ibex
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it's an issue with the game's hdr detection, not renodx

shut violet
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new fixed exp, 0 color lut experimental preset:

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it looks a lot better in cutscenes now, the contrast is still weird but it's better

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Fixed exp with 0 color lut vs vanilla

timid quail
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i dig this look

distant oar
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@dense knot Sorry if this is a dumb question but is the color LUT Setting reversed when using PreGrade? .Default RenoDx vs RenoDx PreGrade Color Lut 0 vs RenoDx PreGrade Color Lut 100 vs Default RenoDx PostGrade Color Lut 0. To me it looks like the color lut is only being applied in pregrade when its set to 0

shut violet
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0 is off with pregade too

distant oar
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It should be, but it doesnt look like it pepe_hmm

shut violet
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check my pic above

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that's 0 color lut

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100 color lut looks orangish

rustic bridge
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shaders compiled, it's game time

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oh we have old sliders

shut violet
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pregrade fixed exp 100 color lut vs 0

distant oar
shut violet
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vanilla should be pre grade

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I mean post

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that's the vanilla base preset

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with some saturation adjustment

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aka post grade 100 color lut

distant oar
rustic bridge
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i'm confused, what tone mapper did the 3.5 use?

shut violet
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lol

rustic bridge
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vinalla or renodrt?

shut violet
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yellowish sand = color lut 100

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or should be

shut violet
distant oar
rustic bridge
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@dense knot I think sliders are bugged while using the vanilla tone mapper

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i try to adjust the contrast for instance and nothing happens

distant oar
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All Default (PostGrade Color LUT 100) / PreGrade Color Lut 100 / PreGrade Color Lut 0 (Exposure 100 on PreGrade Screenshots)

shut violet
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default is very oversaturated for some reason

distant oar
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Yeah but the more saturated on (The third Screenshot) is with Color Lut 0

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The Colors on the third screenshot look more like the colors on the first screenshot with PostGrade Lut 100

shut violet
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yea color lut 0 turns the yellow highlight on the hot metal thing to orange

shut violet
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the first is just very oversaturated

distant oar
shut violet
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I mean the highlights

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what if you lower highlight saturation?

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to something like 0-10

distant oar
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There was also a output lut that controls contrast etc. Maybe they megered output lut with color lut slider but only color lut is reversed? Because the highlights seem to match on color lut 100 but the colors look off

shut violet
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the new default preset is also crushing blacks btw

distant oar
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Im really not sure whats going on. This could also be completly normal and only look different because of PreGrade vs PostGrade

shut violet
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fixed exp + pregrade used to be broken with color lut

distant oar
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Fixed Exposure + PreGrade + 100 exposure: Color Lut 0 vs Color Lut 100

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Looks weird to me. But maybe im dumb

shut violet
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yea this looks off

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its black and white lol

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kinda

distant oar
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Yea ablobdizzy

shut violet
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i'm not sure that I can reproduce this in my game tho

distant oar
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This black and white only happens on very strong highlights

lunar ibex
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are we still figuring out the new settings

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i cant get it to look quite right

white wyvern
shut violet
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Adjusted vanilla vs fixed exp 0 color lut

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fixed definitely looks better in cutscenes now

distant oar
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I like the first one more. Looks more cinematic for cutscenes at least

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But Gameplay is better in fixed exposure for sure

shut violet
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yea i'm in the same boat

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fixed looks more realistic probably but its kinda boring

lunar ibex
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should it be this dark

shut violet
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the base preset is a lot darker now

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I had to rise shadows

rustic bridge
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random screenshot

shut violet
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it was crushing blacks on the analyzer graph

lunar ibex
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yeah even maxing out game brightness

shut violet
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experimental vanilla preset:

lunar ibex
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why 798 peak brightness

shut violet
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790

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that's my display's peak brightness

rustic bridge
lunar ibex
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odd number 😛

shut violet
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adjust it to yours

shut violet
dense knot
rustic bridge
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weather cycling

cloud vessel
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Latest build doesn't link to 3.6

dense knot
distant oar
dense knot
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Their LUTs sometimes saturate and sometimes desaturate

dense knot
rustic bridge
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ok

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yes

glacial plank
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I haven't had the time to play yet, but is the LUT slider broken atm, or if you used 0 before it's fine?

distant oar
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Ritsu said its working correctly

rustic bridge
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for red lovers, lala barina

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i'm on fsr balanced so it's undersampled and pixelated

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my settings, still tuning them

shut violet
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@dense knot Is it normal that the "Off/Real Vanilla" colors are very different compared to the base preset?

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Base preset vs Off/Vanilla

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one is greenish the other is orangish

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skin looks better with the vanila lut/color

glacial plank
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@distant oar I'm booting that one dream preset with the old version, wish me luck 😸

rustic bridge
distant oar
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New Fixed Exposure Preset. Its nothing too special but it does have a more modern look and should work nicely in every area of the game

glacial plank
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I don't think I've used anything like that when we tried it, but I do think we had similar results in the recent presets, lemme show some pics

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also would like to know which gamma are we using in the newest renodx versions, maybe @dense knot can confirm it's just 2.2 always, while before we had the BT.1886 version, which does seem to make things look a little more "clear" in a sense

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like, man, there IS something magical about this preset, but I can't really pinpoint what. The last 2 screenshots are Gamma BT.1886 and Gamma 2.2

distant oar
glacial plank
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I'm not sure if it's first, I think it was the one after LUT thingie was added, but I'm pretty sure that's the one preset I really liked. It does seem a bit oversaturated now after all the other presets yeah haha

shut violet
distant oar
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Probably because I made these with the post processing removal mod. Because that also removes the lut

glacial plank
shut violet
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this is the price of fixed exp/low lut str

glacial plank
distant oar
shut violet
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I think I can finally start my playthrough with this vanilla like preset:
[renodx-preset3]
ColorGradeBlowout=0
ColorGradeContrast=50
colorGradeContrast=55
ColorGradeExposure=1.4
colorGradeExposure=1
ColorGradeFlare=50
ColorGradeHighlights=40
colorGradeHighlights=57
ColorGradeHighlightSaturation=30
ColorGradeLUTColorStrength=100
ColorGradeLUTOutputStrength=100
colorGradeSaturation=50
ColorGradeSaturation=47
ColorGradeSDRTonemapper=3
ColorGradeShadows=54
colorGradeShadows=62
CustomToneMapMethod=1
FxExposure=50
FxExposureStrength=50
FxExposureType=0
FxFilmGrain=30
FxLUTExposureReverse=0
FxOutput=0
FxSharpness=50
FxVignette=50
GammaCorrection=2
SwapChainCustomColorSpace=0
toneMapGameNits=203
ToneMapGameNits=170
ToneMapHueCorrection=100
ToneMapHueProcessor=0
ToneMapHueShift=50
ToneMapPeakNits=790
toneMapPeakNits=790
ToneMapScaling=0
ToneMapType=1
ToneMapUINits=203
toneMapUINits=203

glacial plank
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now I'm pretty sure that the magical difference lies in the gamma setting, I wish we could adjust it again, I love the look of these deeper shadows

distant oar
dense knot
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Higher gammas are just extra contrast

glacial plank
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so basically I can achieve the same look as BT.1886 if I up contrast, right?

dense knot
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V3.6.1

Changelog:

  • Adjust tonemapper
  • Add back advanced sliders (Exposure stuff and LUT Strength)
  • Add SDR compatibility (Fix SDR tonemapping)
  • Fix Vanilla and preset off
  • (New) Up the midtones a bit
glacial plank
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the prince preset legacy forcing a new version still prevails

distant oar
indigo stratus
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Sorry for the stupid question but will it be a visual upgrade going from 3.5 to 3.6.1 if i do not want to tweak any settings besides Luminance? i have a QD Oled Display

rustic bridge
#

for a moment i thought i was watching a ff16 screenshot

merry tartan
#

very quickly put together, don't have a ton of time to test (never do on weekends funny enough lol). In case anybody wants to try it and give feedback.

shut violet
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the default preset LUT/color is definitely wrong

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highlights are weird

distant oar
merry tartan
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I was in a rush and didn’t end up messing with it, I’ll probably end up setting to 60 though (been a fan of that value)

distant oar
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Yea anything close to 50 looks really nice with pregrade 💯

merry tartan
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Agreed

distant oar
shut violet
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Vanilla exposure/Pregrade/100 Color LUT str 🤔

distant oar
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Using cutscenes is probably not the best Idea because the game is doing some stuff differently compared to normal gameplay

shut violet
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I want a preset that looks good in both cutscenes and in-game

glacial plank
simple cipher
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Thx for the 3.5 preset, it looks amazing. Just one question. I deleted the post-processing mod because Reno DX already has most of its settings. But using a mod that turns off lens distortion is ok, there's no option to turn it off in Reno, right?

rustic bridge
#

and ingame there are a lot of fire scenes of course 🙂

distant oar
distant oar
distant oar
glacial plank
distant oar
glacial plank
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what value do you prefer in it?

white wyvern
#

I just remembered this conversation.
And after playing for 100 hours, I think I know which ones are the rarest decos.
Its not crit boost, not tenderizer or artillery.
2 rarest in my opinion are: pierce and spread. 😄

shut violet
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I think I'm finally happy with this fixed exp/pre grade preset

shut violet
glacial plank
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I wish there was a mod to upgrade sky textures

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that stuff looks straight up from 3ds era

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😸

distant oar
glacial plank
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that's funny, I use 1600 so I guess we like the similar look of it

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in some versions I dropped it lower because it felt like sharpening was higher for some reason

shut violet
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I use 0.12 😄

glacial plank
#

also I think I found a decent way to bring the things I liked about that primordial preset by tweaking your latest a little bit

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it's pretty minor but I like the slightly contrasty look

distant oar
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I think it only loads when starting the game

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Do you mean that you use a hotkey to enable it?

glacial plank
#

it says you can capslock to toggle, but I also did not notice any difference (perhaps because I disabled sharpening in the game's .ini?)

shut violet
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I don't think that the addon works as of ver 3.6

distant oar
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Yeah, the toggle is not working

shut violet
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the "sharpening" might be disabled by default now

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oh nvm it does work

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but it does nothing on fixed exp

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haha

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the "sharpening" is "disabled" by default with fixed exposure

scarlet fossil
#

uhhh is contrast 80 for preset #1 in latest renodx intended?

glacial plank
#

it's probably your old settings

scarlet fossil
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hmm

glacial plank
#

default reno is now 50 across the board I believe and in vanilla grading

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press reset to see it

scarlet fossil
#

yea i pressed reset, everything went to 50 but its all super dark now

glacial plank
#

#1347155473266114580 message

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you can try this preset

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it looks great

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not sure about evrything being super dark though, amybe that's a separate issue

scarlet fossil
#

yea it was user error oh my god

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accidently preset my hdr toggle twice and it went back to SDR rofl

cloud vessel
#

It might also be darker cuz 3.5 onwards uses a calculation for paper white

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So it might end up lower than the old default

timid quail
shut violet
timid quail
#

I’m still playing around with vanilla exp some, 10-4. I’m going to keep it around just in case

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Because I hate that damn sharpening

brave lantern
#

I hope these come through as HDR. If not let me know I used ReShade SS hotkey. V3.6.1 and the settings I'm using on OLED 1000nits. Looks great. Thanks again for the continued hard work going on around this.

glacial plank
glacial plank
brave lantern
#

As always i'm a sliders noob, so if it looks bad to you let me know what you end up tweaking.

glacial plank
open prawn
robust phoenix
glacial plank
#

should be this version #1347155473266114580 message

distant oar
#

You also need to set the settings slider to advanced

robust phoenix
#

i'll do as you say, thank you

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no surprise, it worked

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i'll try the setings you guys are playign with!

modest ravine
#

@dense knot did you see that the square around the player affecting water texture stops moving when you turn off water effects? Hoping you might know what is causing this on AMD.

rich finch
#

Is there a way to donate? Really appreciate developer's effort on this, makes the game playable!

glacial plank
rich finch
glacial plank
#

that I don't really know, probably gotta get the details from them 😅

night dirge
merry tartan
#

Helped a lot along the way but it was ultimately Ritsu’s mod, wouldn’t wanna get anything from it considering.

merry tartan
#

oh, also if I set my fixed exposure to the same value. Mine was dimmer.

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now mine at the paper white and exposure I was using and yours at the paper white and exposure you were using

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crazy to me that we eyeballed almost the exact same thing

merry tartan
#

with that discovery out of the way, I changed my sliders around to minimize their use and tweaked a couple things. Pretty happy with this now, just wish the cutscene experience with fixed exposure could be better.

distant oar
#

We really did have the same idea on how fixed exposure should look beauty18

dense knot
south furnace
dense knot
shut violet
verbal turret
#

this is going to be a stupid question but i'm guessing the game does different colour grading for different scenes, but this information isn't available to addons like renodx?

dense knot
distant oar
verbal turret
#

oo that's neat

left void
#

Sorry if this is a dumb question, but are sliders supposed to work for vanilla tone mapping?

merry tartan
#

No

left void
#

Got it, thanks

midnight vortex
foggy tide
#

Why old version? And what are you using it to remove? I thought renodx already fixed stuff like exposure and over-sharpening from dlss

distant oar
#

Im gonna delete that message because it seems to confuse people lol

frosty osprey
humble crag
#

ty @dense knot for making this work for sdr 😩

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my obligatory comparison screenshots

south furnace
frosty osprey
south furnace
#

that would explain it, my game seems to be in sdr till it gets past a certain load point

midnight vortex
#

no such case before v3.6

#

in fact, reshade config is loaded correctly (which is saved before v3.6)

#

such as ui / game / peak brightness

dense knot
#

HDR sliders are hidden in SDR

frosty osprey
#

once I changed the in-game setting HDR output off then ON again then all the HDR sliders shows up

frosty osprey
dense knot
#

That's weird, doesn't happen with me

#

Check if hdrMode is set to true in the game's config.ini,

frosty osprey
alpine tree
#

hmm I really like how 2.2 looked will updating to the newest version change that look a lot?

dense knot
#

Create a backup of your Reshade preset and give it a try

#

You can always go back

midnight vortex
alpine tree
# dense knot Yes

hmm since I am pretty new to this, do you think the newest version is a better hdr experience compared to 2.2?

sonic mesa
#

Hello and thanks for the work again ! If i was pleased with the stock RenoDX 2.2 did i need to keep it or there is some preset somewhere for 3.6.1 that look better ? (sorry i know reshade but RenoDX it's the first time)

midnight vortex
#

on ur case, beside w/o sliders, is it output correct hdr pic ? @frosty osprey

dense knot
sonic mesa
#

hummm. there is nothing in my preset beside CAS.fx, when i say renodx stock i mean really stock. I will learn by trying! Thank for the help 😉

midnight vortex
merry tartan
#

so backup your reshade.ini if you aren't sure about whether you want the new version or not

sonic mesa
alpine tree
#

Which preset do you guys recommend with the newest version?

distant oar
alpine tree
#

I thank you prince

merry tartan
#

they've very similar, prince's is a little more saturated with less bias towards original grading.

alpine tree
#

I see thank you for your input

distant oar
white wyvern
#

And I disabled RT for the first time. Is it just me or the game looks better without RT? lol.

dawn meadow
#

loving this for sdr, thanks a ton

#

the banding is a bit of a shame though

#

eagerly waiting to see the fix come FaustThumbs

alpine tree
#

Hmm I tried both presets I just have the issues that anything thats somehow dark is too dark lmao, which brightness level did you guys play with?

shut violet
thin fjord
humble crag
#

that said im realizing it looks diff to everyone else because I use flux over everything lol

#

without flux on i fully agree

thin fjord
alpine tree
thin fjord
#

personally

alpine tree
rustic bridge
#

any new version today?

wheat dragon
thin fjord
#

use reshade screenshot or configure special k to save as hdr png

#

those are hdr images

frosty osprey
modest ravine
lunar ibex
#

It has only disappeared for people who got kicked out of hdr mode

#

If your peak brightness and ui brightness sliders disappear, disable and reenable hdr ingame

ancient ibex
#

loving Jon's preset #1347155473266114580 message

ancient ibex
#

aw3423dwf was in peak 1000 mode but just switched to true black 400 to try that. i also have a neo g7 i've tried using the default preset with, but i like the oled more, even though it's not as bright

#

i was watching a video earlier comparing a different oled monitor to the neo g8, and at 7:32 you can see the difference in blacks and contrast under the bridge... the mini led crushes the blacks. whole video is good https://youtu.be/JBz5lHiqNJ0?si=Wia7iFVbFSTJElBP&t=452

Alienware AW3225QF vs Odyssey Neo G8
QD OLED GEN3 VS MINI LED 1,196 Zones

Today I have a Gaming monitor Vs video between the Alienware AW3225QF 32" 4k 240hz QD OLED GEN 3 panel vs the Samsung Odyssey Neo G8 Mini LED 1,196 zoned VA 4k 240hz monitor.

Helldivers 2, Alan Wake & Need for Speed Unbound side by side gameplay to various HDR Images I s...

▶ Play video
#

also the aw3225qf or 2725df/ 2725Q are the monitors i wish i had instead, i don't like dealing with ultrawide

knotty cypress
#

also ultrawides are only 1440p

#

unless you get that one Samsung LCD

#

with terrible pq tracking

ancient ibex
#

the 2725df is 16:9 1440p too... i'd be fine with that. higher fps at least. but yeah, I would prefer a flat 27" 4k qd-oled like the aw2725Q (or different brand)

ancient ibex
#

don't know why the dots are there... maybe because it's saving two screenshots at the same time? one with overlay and one without

#

especially with Jon's preset the extra peak brightness helps a lot

#

took those with Tb400 and peak 1000

south furnace
ancient ibex
#

aw3423DWF

#

just make sure to do a calibration again (or load one for peak 1000)

south furnace
#

I have one calibrated for each I'll try it again when I get home

#

It may be that the true black looks better during the daytime irl for me but I might find the 1000 peak good in the evening

ancient ibex
distant oar
waxen rose
# ancient ibex aw3423DWF

Does your monitor’s EDID also report less than 1000nits peak? Mine does at 994 and I have the same monitor

south furnace
# ancient ibex took those with Tb400 and peak 1000

i tweaked a few monitor settings and my peak1000 looks better, my issue wasnt so much the dimming but the colours would appear more dull when it did, but it seems to be better, seems our monitors get similar peaks with full screen so i decided to dig into why mine felt off, thankyou 😄

frail nest
#

hello, new here, wanted to try this renodx, do i need to enable hdr on my pc or this works with sdr too?

ancient ibex
#

between 990 and 1000 i guess

#

close enough

waxen rose
#

Can see it in Reno or win11 system settings under advanced monitor

ancient ibex
#

for me reno goes to whatever the hdr calibration app profile is set to

waxen rose
#

Ah yeah, this is without the calibration profile

white wyvern
#

Got the platinum! And got it in HDR.
Thanks RenoTeam! 😄

zinc sapphire
#

(I have a different monitor fwiw)

zinc sapphire
#

@dense knot again v0_RIP

dense knot
#

Did it get approved for a bit then quarantined again?!

zinc sapphire
#

looks like it 🐸

zinc pagoda
#

I tried the lens distorsion off mod only but it doesn't seem to work, even when I deactivate/activate in reframwork there is no difference

#

Renodx is compatible ?

ornate otter
#

is there anything i should do if it keep stuttering?
if i delete and rebuild the shader today, it'll be stuttering again tomorrow and i need to build it again which took 30min+ T_T

glacial plank
zinc pagoda
glacial plank
#

try a different version of lens distortion removal maybe, not sure what could be the issue for you

rare stream
#

@trim tangle I hope it's alright that I just mention you out of the blue but from what I've gathered so far, it appears to be working for you under Linux?
I'm using Nobara KDE and everything appears to be working up to the point where I change settings in the renoDX ReShade addon, where it makes no difference what I do. In-game HDR settings still work.

I saw at least two people with the same problem in this thread and tried applying your suggestions:

  • ReShade is installed correctly and working fine with effect presets (if that is the word), with addon support (I can see the renoDX ReShade window ingame and move the sliders but nothing happens) - done using reshade-linux
  • ReFramework is also installed correctly and working (I like modding), along with ReFramework-d2d. I also disabled all mods but nothing changed.
  • d3dcompiler_42, _43, _46 and _47 are installed via ProtonTricks (double-checked)
  • same for vcrun2022 (also double-checked)
  • HDR is enabled and working, usually using gamescope launch option (when using vanilla HDR settings, I can see changes so I'm pretty sure HDR is working, vanilla ist just much less pronounced than renoDX would be? I'll see if I can be 100% sure Edit: gamescope reports HDR ON)
  • I managed to get Steam running entirely via gamescope after a bit of back-and-forth, and ran Wilds that way - only to end up in the same place 😦 terminal reads server hdr output enabled: true hdr formats exposed to client: true
  • I'm not using SpecialK but I am running gamemoderun in tandem with gamescope
  • I have multiple WINEDLLOVERRIDES set but for different dlls and it is working (directstorage update, ReShade)

Any idea what else I could try? Which parameters/flags are you running your gamescope -- steam with? Maybe I'm missing an environment variable or something along those lines.

@vague otter did you manage to get it working?

vague otter
rare stream
rare stream
zinc sapphire
#

works fine

#

unless something changed

robust phoenix
#

fellas, how do i disable special K to go on automatically for every opened game?

magic pawn
#

what is the last version ?

jade halo
#

you can also right click the SK icon in task bar and choose to stop service

#

or just close down SK? the options are endless lol

robust phoenix
#

i see, but is there not a way to make it never inject by default, and only inject on selected games?

#

even when on

ancient ibex
#

does it still do that? i know skif did, does the discord build do that? hasn't for me

#

nevermind. look for the global injection setting

merry tartan
ancient ibex
#

either at bottom right of special k or right click the system tray icon

white wyvern
#

If you wanna do pro strats then start using PlayNite.

  • It consolidates all your libraries (Steam, GOG, EGS, etc) into one view
  • Has a plug-in for SK that you can use to control when to inject SK on a per game basis.
  • Has several other great features like free game alerts etc.
  • Can also use to detect/manage if a game supports HDR natively and can switch to HDR r that game (SK does that too).
robust phoenix
#

oooh sounds nice

#

where do i get that?

white wyvern
#

It’s free. Just look it up on Google.

ancient ibex
#

if you use the isthereanydeal plugins just be aware that if you also use the gamepass plugin it might add game pass games to your owned games on isthereanydeal

robust phoenix
#

thanks friend, i'll give it a shot.

thin fjord
#

Playnite is pretty good I use that a lot with Apollo/Sunshine to stream to my steam deck

merry tartan
#

I had no clue there was an sk extension for playnite, huh.

#

I should give playnite a better shot

ancient ibex
#

one thing i like about it is you can use pcgamingwiki as a metadata source, then use feature tags to search for games that support ultrawide or hdr, or both if you click the match all filters button

merry tartan
#

my biggest issue was not liking the UI much but I see it has themes...

thin fjord
#

yeah the ui in desktop mode is still not that amazing even with themes for me

#

but in big picture it is nice

merry tartan
#

need somebody to make an XMB theme

ancient ibex
outer lodge
#

Playnite is great

white wyvern
meager tendon
#

Vanilla exposure at 50 lut and 45 exposure strength is honestly really nice

#

maybe even lower on the exposure strength but need to bring up the shadows

trim tangle
# rare stream <@272246631930396673> I hope it's alright that I just mention you out of the blu...

Using Arch Linux here. 7900XTX with latest kernel and Mesa Git.
Using either Proton Experimental or latest proton-ge-custom.
I installed Reshade, using the Windows version, with Protontricks. Same with the other stuff.
Ran Steam in Gamescope via

gamescope --output-width 2560 --output-height 1440 --nested-width 2560 --nested-height 1440 --nested-refresh 120 --rt --immediate-flips --hdr-enabled --hdr-itm-enable --sdr-gamut-wideness 1 --hdr-sdr-content-nits 450 --hdr-itm-sdr-nits 450 --steam -- steam -steamos -gamepadui -pipewire-dmabuf

Set DXVK_HDR=1 environment variable in game's custom command, to enable HDR.
And that's about it.

languid gyro
#

.0

modest ravine
# dense knot Try this

i think we are on oppisite timezones or sleep schedules haha. this is a .pdb file type?

stoic oak
#

how do I get more sliders in my options? is it just based on what monitor I'm using? This is mine right now

distant oar
#

Turn HDR off and on again

#

In game options I mean

stoic oak
#

no luck :/

cerulean acorn
#

So which is the right place to set your monitors peak brightness?

robust phoenix
#

fellas, the disable post processing mod alwayts makes my screen go dark on roars and IBs with renodx

#

is it just here?

distant oar
rich finch
#

Hey guys, just sharing some of the new vanila +vs fixed exposure pre grade, really enjoy the visual! Vanila+ is alwys at left

rich finch
#

only problem of fixed exposure is it cannot fit in all scenarios, always some over/under exposure

#

but sometimes it looks better

rich finch
#

Off vs Vanila+ vs Fixed

distant oar
rich finch
#

just to remind the orginal visual looks so narrow

distant oar
# rich finch

Nice Screenshots! But keep in mind that you should add some contrast when using fixed exposure + preGrade (For best results)

rich finch
rich finch
distant oar
rich finch
distant oar
rich finch
#

I see, but I do feel local exposure is sharper than fixed exposure, I guess local exposure has a sharperning built in function as well?

distant oar
#

Someone mentioned that the ShaderToggler Sharpness disable thing doesnt have any effect in fixed exposure so it could be possible that it is affected

#

But if I remember correctly, the sharpness thing was added back into Reno so im not 100% sure

rich finch
#

I didn't see such in the 3.6

distant oar
#

I recommend using the shaderToggler

distant oar
rich finch
#

cool, thanks mate, I will try, vanila+is too sharp for me now

rich finch
distant oar
#

Yes

distant oar
#

Place the .ini in your Game folder

robust phoenix
distant oar
stoic oak
distant oar
tawdry horizon
#

In a nutshell, how do you use the shaderToggler? I installed it earlier today, but didn't really understand what to do with it.

rich finch
#

I guess we just need to add this to be used in the toggle ini after saved wild's shaders fromthe shader toggler addon

robust phoenix
distant oar
distant oar
#

Someone tested it a few days ago and came to the conclusion that it only affects vanilla exposure #1347155473266114580 message

#

Sharpening for fixed exposure seems to always be disabled

#

But I havent tested it myself

rich finch
#

It works well! Thanks for picking out the shader

#

Don't know how you can find out, so many shaders

#

It looks better know by replacing with lilium sharpener

#

I have a lot of freezing screen this week when changing equipments, probably need to check my mods...

tawdry horizon
gritty ingot
#

anyone have a good settings for sdr?

dense dew
#

Where can I download the latest files?

crisp steppe
glacial plank
#

so, which Tonemapper are we using in 3.6.1, since there's no choice, I assume only one is present at the moment, is that right?

dense knot
#

I assume you mean the old SDR tonemapper?

#

Technically Reinhard, but current code is different so it's incomparable

glacial plank
#

I see, so heji was removed completely? was it bad in some way?

#

asking since I noticed someone mention on nexus that they like 2.2 version the most on OLED so I went back to try it out again. No concrete thoughts yet since I didn't have much time to play, but was wondering why it was removed

dense knot
#

Heji achieves it's look by crushing blacks, it was just a coincidence that looked good in MH

glacial plank
#

interesting, I guess it kinda makes sense that it'd work well in MH since it already has some very funky black levels

ancient ibex
#

oh, tonemapper not preset

glacial plank
# dense knot Heji achieves it's look by crushing blacks, it was just a coincidence that looke...

would it be possible to add it back in case you'll make new versions? Just so we can experiment with it more if we like it? I feel like MHW black levels are so broken in a sense that if you want all the black colors to be present, you'll have to alleviate the whole picture a lot and it will automatically cause the less contrasty look in a sense. So, in some ways, crushing some blacks seems "intended" to get the better looking picture specifically in MH in terms of contrast. Or at least that's my assumption, I'm not specifically savvy in the whole HDR department as you guys are.

dense knot
#

I don't intend to add tonemappers now that they're not needed

#

Hejl won't look good with the new method anyways

#

You can get Reinhard to behave the same if you set flare to 78

alpine tree
#

What does flare actually do if you don't mind my asking?

dense knot
#

It adjusts near blackpoint range

#

Technically it crushes blacks

alpine tree
#

Aah I see, thank you

languid sparrow
#

I've been using the RenoDX mod and Post Processing mod from Nexus. Do I have to mess with the settings for RenoDX at all or just plug and play? Also if I read correctly above I should use the Disable Lens Distortion mod over the PP mod to fix the screen darkening on roars right?

alpine tree
#

The game in general without lens distortion looks a whole lot better honestly but thats from my experience

languid sparrow
#

It does look incredibly better.

#

The Post Processing mod is what I use to disable Lens Distortion and Volumetric Fog to make the picture better. RenoDX for the HDR implementation but I just left RenoDX on all default just wanted to make sure that's the right thing to do.

alpine tree
#

Hmmm there is two presets I know of you can try one is by jon and one by prince maybe I still have the screenshots

#

Try out one of these and see which one is better

languid sparrow
alpine tree
languid sparrow
#

I have a AW3225QF. Its pretty good imo. I don't notice any crushed blacks.

wooden merlin
#

disabling local exposure fixed this

languid sparrow
tawdry horizon
#

Where is the option to choose between True Black 400 and Peak 1000 mode?

#

I see people talking about it here but don't know where it is.

dense dew
#

My monitor is MO27Q2.

languid sparrow
#

At least mine is.

tawdry horizon
ebon tide
#

it's not on all monitors

tawdry horizon
distant oar
languid sparrow
languid sparrow
alpine tree
wooden merlin
# languid sparrow Awesome I'll give that a try thank you.

sorry realized my answer was confusing. You should enable local exposure in the post processing mod since the current presets all used fixed exposure.
Disabling local exposure is what makes my screen go dark when the monsters roar

languid sparrow
meager tendon
#

Trying to understand the sliders a little better and was wondering what differences are made between exposure vs exposure strength

dense knot
#

Exposure strength is more for pregrade exposure

meager tendon
#

ah good to know

dense dew
#

Why do my screenshots have such strange colors?

dense knot
#

V3.7.0

Changelog:

  • Minor tonemapper adjustments
  • Add RCAS sharpness slider (Courtesy of Lilium & Musa)
  • Add Filmic preset
dense dew
#

But my game doesn’t look like this, why?

dense knot
#

Use latest reshade for HDR screenshots

dense dew
dense knot
#

Use latest reshade (6.4.1) and take a screenshot with it (I believe the bind is PrtScreen)

dense dew
#

Do I need to enable Windows 11 HDR at the same time?
Or does it not affect anything?

dense dew
dense knot
#

I assume you're using renodx

dense dew
#

I am using renodx

dense knot
#

Yes

dense dew
distant oar
#

Enable HDR in Windows and restart the game

wooden merlin
#

with 3.6.1 and post processing disable mod my game looks super dark in cutscenes, only way to fix this for me is by enabling color correction post processing. Any idea what's causing this? I use prince's settings with fixed exposure.

distant oar
#

Also enable HDR in the game and leave the HDR settings at default

distant oar
distant oar
distant oar
dense dew
distant oar
#

In tonemap mode

wooden merlin
distant oar
distant oar
dense dew
#

is that same!?

distant oar
#

I cant tell by only seeing one screenshot. Try to compare your game with my screenshots while being in the same areas in the game

#

If you enabled HDR in the Game and in windows + adjusted renoDx settings it should work

dense dew
dense elbow
#

Do i need to rebuild shaders cache when updating the mod?

dense elbow
dense dew
shut compass
glacial plank
#

just out of curiousity, what changed about the tonemapper? :o

distant oar
glacial plank
#

also, what values does the RCAS filter represent between 0 and 100? is it just 0 - 1000 in the original filter?

#

Prince, when's the new preset dropping 😸

shut compass
distant oar
dense dew
#

Thanks alot my friendpepe_gentleman

knotty cypress
#

@dense knot the rcas slider in alien isolation didn’t go from 0-1. Check addon.cpp to see how it’s parsed

distant oar
shut compass
distant oar
#

I also use SpecialK but that is not effecting HDR

#
  • Lens Distortion Removal Mod
shut compass
distant oar
rustic bridge
shut compass
#

3.7.0 I hadn't seen x)

distant oar
dense knot
#

V3.7.0 hotfix

Changelog:

  • Minor tonemapper adjustments
  • Add RCAS sharpness slider (Courtesy of Lilium & Musa) <-- Fixed slider
  • Add Filmic preset
shut compass
#

I'll try it then ^^ thanks

distant oar
#

Nvm emoji

rustic bridge
dense knot
#

Does the old 3.7.0 crash for you?

rustic bridge
#

both

dense knot
#

What's your GPU?

rustic bridge
#

17:30:23:344 [ 5744] | ERROR | [RenoDX MH Wilds] utils::shader::PipelineShaderDetails(Failed to replace pipeline)

#

9070

dense knot
#

Ah makes sense

#

Do you have the water square bug?

rustic bridge
#

i don't know to speak truth

#

i haven't played much lately

#

oh i'm dumb

dense knot
#

I think you would've noticed if it was

rustic bridge
#

hdr is off

dense knot
#

Wouldn't cause crashing, it's from the mod

#

Just a sec

shut compass
#

😅

rustic bridge
#

17:30:23:025 [ 3148] | WARN | [RenoDX MH Wilds] GetPeakNits(Not HDR)

#

crossing fingers

#

nah still crashing 😢

dense knot
#

Can you send another log

rustic bridge
dense knot
shut compass
dense knot
#

For AMD GPUs

shut compass
rustic bridge
#

unfortunately the the game is stuck, tried 3 times in a row

#

it doesn't crash, it's just stuck at launch

shut compass
dense knot
#

If they don't work, I'll just revert the AMD water fix

rustic bridge
#

both crashed

#

i put back 3.6.1 and it's working

dense knot
#

V3.7.0 hotfix

Changelog:

  • Minor tonemapper adjustments
  • Add RCAS sharpness slider (Courtesy of Lilium & Musa) <-- Fixed slider
  • Add Filmic preset
rustic bridge
#

if that can help you

dense knot
#

Here ya go, this should work

rustic bridge
#

fingers crossed

rustic bridge
ancient ibex
#

new hotfix is compiling shaders much faster, other 3.7.0 version was taking a long time. rtx 4090

dense knot
#

Probably cause I started uploading Release builds (Used to be debug)

glacial plank
#

dusk is so cool looking, I wish the sky had better textures lol

ancient ibex
#

loving the sharpness slider. slider 0:

#

slider 30

#

really helps detail in~~ armor~~ shield, tent texture, flag, wood post at the tent, etc

rustic bridge
#

pre hud rcas is gold!

#

now i can replace the ingame cas

ancient ibex
rustic bridge
#

don't forget to disable the forced sharpening via shader toggler

merry tartan
coral notch
#

fixed exposure auto disables it, correct?

rustic bridge
rustic bridge
merry tartan
#

but...I guess I should see if rcas works the same

rustic bridge
#

i can do the test

#

i have amd card

merry tartan
#

idk how we'd test this. And I checked the code for the rcas implementation for renodx here and it does in fact fully disable when set to 0

#

which probably means that's how it works in lilium's reshade shader

#

so idk what the test would be 🤔

rustic bridge
#

max ingame cas vs max rcas reno

#

ingame cas has less ringing

merry tartan
#

probably doesn't go as high then

rustic bridge
#

i think lilium rcas can be cleaner

#

I used to check a box to reduce the haloing

merry tartan
#

to be clear, the rcas in reno is lilium's rcas

rustic bridge
#

yes i'm trying to help

merry tartan
#

oh I see ritsu already said that, nvm lmao

rustic bridge
#

i fined tune the lilium rcas when i used it

#

it was really clean

merry tartan
#

idk what mode it's working in here

dense knot
#

Reno RCAS is applied pre tonemapping which might cause issues

rustic bridge
#

even the perf cost was really good

#

150ms

merry tartan
#

I think a decimal might be missing 😅

rustic bridge
#

0.150*

merry tartan
#

lol

glacial plank
#

since Reno has RCAS now, does this mean we can disable some reshade addons like effect runtime sync and generic depth, or they are still needed? just saw somewhere that disabling them can give some performance too, although I can't imagine it's more than like 1% lol

merry tartan
#

you could yeah, but it shouldn't make much difference

#

so...the shader toggler thing still works for you guys?

glacial plank
#

I think people mentioned that it works in vanilla but doesn't work in fixed

merry tartan
#

I reenabled it and it's completely breaking visuals lol

rustic bridge
#

reshade rcas vs reno rcas

#

both lilium and maxed out

#

the reshade is somehow cleaner

#

with the checkbox on

night dirge
#

@dense knot did you enable the noise removal?

stiff sundial
# rustic bridge

I am still confused with this, how do i know dlss sharpening is disabled when using this or how do i know if its working even

rustic bridge
#

press the dot key if you use azerty

merry tartan
rustic bridge
#

is it in gamma mode?

#

gamma with noise ticked is really good

night dirge
waxen rose
#

The reshade log is using this goes up to gigabytes after extended play, any way to disable this?

dense knot
night dirge
dense knot
#

Btw I'm applying it on untonemapped image, would that cause issues?

night dirge
#

helps with frequency detail

night dirge
dense knot
#

#define SHARPENING_NORMALIZATION_POINT 10000 ?

night dirge
#

what does Musa set it too?

dense knot
#

125

night dirge
#

yeah that's for 10000 nits in scRGB

#

depends what nits 1.0 is

dense knot
#

It's untonemapped so linear bt709

night dirge
#

anyways I just realized an improvement for rcas

night dirge
dense knot
#

100.f that gets scaled based on paper white

#

100.f * pw / 203.f

night dirge
#

So 100 should be OK

dense knot
meager tendon
#

No reason to delete the shader cache for this right

dense knot
#

🤷‍♀️

meager tendon
#

fair lol

#

ill do it anyway to be safe

night dirge
#

@dense knot I hope your using the encoding for the sharpen amount parameter:
Sharpness = exp2(-(1.f - SHARPEN_AMOUNT));

night dirge
#

this scales an input of 0-1 to 0.5-1

night dirge
#

ok

rustic bridge
#

i can't keep up

lunar ibex
#

omg Lilium Reshade is here

lucid ermine
#

I just wanna say thank you everyone involved in this. My games finally looking pleasing to the eye. It was almost looking like a vomit in default HDR. praise_the_sun27

night dirge
lunar ibex
#

could i enquire to someone how the new sharpening tool works

#

do i need another mod to disable ingame sharpening...?

merry tartan
#

hm, base tonemapping changes have made the filmic preset darker than it's supposed to be, not sure I'd recommend it right now.

stiff sundial
glacial plank
#

pretty sure you can just disable it in the config.ini by tweaking setting like this one

wintry shell
#

that doesn't do anything

#

the sharpening is part of local exposure and can't be disabled on the vanilla game

#

i think the renodx mod already disables sharpening however.

glacial plank
#

hm, interesting

toxic tendon
#

#1347155473266114580 message supposedly

glacial plank
#

the fixed exposure does from what people discussed earlier it seems yeah, while vanilla still has it

merry tartan
#

has to do with them sampling bloom exposure or something

#

I posted a shadertoggler config that bypasses that, but for me anyway, it's broken

#

seems to work for others though

wintry shell
#

The shadertoggler disables a local exposure shader, i'd be surprised if it doesn't cause issues.

merry tartan
#

yeah probably

tender frost
#

Soo, if I want to use vanilla exposure then what? should I use 0 sharpen in RenoDX in order not to stack 2 different sharpeners?

#

I am using new reno tonemapper with vanilla exposure type, no postprocessing disabled right now

merry tartan
#

with vanilla exposure I'd say the game is plenty sharp

tender frost
#

too sharp even 😄

merry tartan
#

it's preference though

tender frost
#

fixed exposure tends to be too dark for me.. If I bump up exposure levels to compensate, then it will become too bright in highly illuminated areas...

#

I am just tired to tune it for each scene/area all the time

#

vanilla tracks better for me...

glacial plank
#

try some of the settings people proposed for fixed

#

maybe you'll like it more

#

fixed looks 900 times better imo

merry tartan
#

I think settings need to be reworked a bit with the new build 😩

#

idk I need to do a proper comparison

glacial plank
#

they seemed mostly fine but maybe some minor exposure/contrast changes are good?

glacial plank
#

would you put me on a tribunal if I said latest build on that screenshot looks better even if settings are messed up 😸

merry tartan
#

lol, in some scenes it might, in other scenes it's way too dark

glacial plank
#

I like deeper shadows so much

#

yea, that I can relate to for sure

merry tartan
#

some of the shading looks really weird here in general...

#

...

#

When updating to the latest build again the problem is gone

#

I guess it's a false alarm and something simply broke on my end

meager tendon
#

Idk what changed but the new update significantly improved my vanilla preset

toxic tendon
#

mine is also really dark on the fixed exposure with the update, esp. in the oilwell basin at base camp during firespring

tender frost
#

glad to hear consistency of your experience 🤣

merry tartan
#

I'd like to encourage people to delete their reshade.ini file if they see weirdness 😅 (or to delete all renodx related settings from it)

#

though that problem may be unique to me using test builds

tender frost
#

Personally I click the preset buttons again in the UI to reset everything first after I install a new version and dial in my settings on top of it

meager tendon
#

Trying to put together screenshots with my preset and keep having to go back and redo them cause I end up making tiny adjustments 😭

wide moon
#

For me there is an luminance difference between the v3.7.1 Filmic Preset and PrineOfBelAir's setting which I configured with v3.6.0, but all sliders are identical in the GUI.
In the .ini file I can see one difference:
ColorGradeLUTOutputStrength=50 in the filmic preset configured in v3.7.1 and ColorGradeLUTOutputStrength=100 with the configuration from v3.6.0.

Could you add that as an slider to the GUI?

meager tendon
#

Isnt that just the Color LUT Strength slider?

#

Make sure you're on advanced settings mode

wide moon
#

That's a new option appeared after 3.7.0, the color slider key is ColorGradeLUTColorStrength

meager tendon
#

I see

glacial plank
#

seeing how original MHW looks on youtube videos

#

makes me want to cry

#

Idk what devs were cooking

#

but it definitely came out both raw and overcooked at the same time somehow

dense knot
#

Ah wait mb

#

ColorGradeLUTOutputStrength isn't used anymore

meager tendon
#

my god this area looks so good in fixed exposure

#

oh no whys it not previewing

dense knot
#

Copy it as PNG from skiv

orchid drum
meager tendon
meager tendon
#

Ive been working on a vanilla exposure preset but areas like this make me reconsider my choices

orchid drum
#

Filmic preset indeed looks the best for every area except for the desert in plenty

glacial plank
#

to be fair desert in plenty is probably THE ONLY area that looks good in vanilla 😅

wide moon
glacial plank
#

tbh when we had that option before I preferred the 100 there anyway, so that'a a W for me if it works in the ini now

wide moon
#

Ooooh, I totally missed that ToneMapScaling is different too...

Might be worth exposing it as a setting or at least forcing it to a fixed value instead of keeping it in the config. It’s kinda weird that an old preset ends up looking different in the new version, compared to a second preset when using the exact same values in the GUI. That really shouldn’t be happening.

alpine tree
dense knot
#

Just gone

wide moon
#

No, 2 & 3. Preset 2 is the Filmic Preset and Preset 3 is my old config from 3.6.0, but matches the new Filmic preset for the GUI sliders as it was just PrineOfBelAir config.

alpine tree
wide moon
dense knot
dense knot
#

It's been removed since 3.0 release, I think

alpine tree
dense knot
#

No

alpine tree
#

Ah my bad then sorry

zinc sapphire
meager tendon
#

My slightly tuned vanilla exposure preset with vanilla+ and Filmic comparisons

#

Tried to find a good middle ground between the things I liked with the vanilla+ and filmic/fixed exposure presets

tawdry horizon
meager tendon
#

mhm

#

1st of each set is my preset 2nd is vanilla+ 3rd is filmic

tawdry horizon
# meager tendon mhm

Would you mind sharing what your sliders look like? I've been messing around with them for over an hour now and can't figure out what I like

meager tendon
#

If you're asking for the filmic one thats just the default filmic preset

#

otherwise here's the preset not much is changed really the new update made it a lot easier for me to tune

glacial plank
#

your vanilla is really good 👍

meager tendon
#

UI brightness is just preference

distant oar
#

Im gonna try out the new version now. I wonder how big the difference will be

distant oar
orchid drum
#

Or isn't it ?

orchid drum
#

Wyveria looks really great with your preset! (2) I still like the desaturated look of the filmic one tho (1)

modest ravine
distant oar
#

New Preset for the newest RenoDx Version. This one has more of a cinemtaic look and blowout should also be improved.

#

(Adjust RCAS to preference. I used lilium HDR Cas for these screenshots because Im still figuring out what RCAS value to use )

brave lantern