#✅RenoDX: MH Wilds
1 messages · Page 1 of 1 (latest)
i know there is a rendering "issue" with the game in general that digital foundry talked about where the black point is lower on characters than in the environment. I think the intent is to make the characters pop more but it also leads to hdr looking worse than it could. I also have no idea what the limitations of renoDX are so im not sure if its fixable or not, that is assuming im correct about the black point thing.
there are a million issues with hdr
will have to wait for Ritsu to see this I wouldn't know
sounds good, thanks
That is likely not the problem. The game can reach true blacks in the environment. The areas you showed have a lot of light and fog that make that part of the image brighter. I would recommend the base camp in that ice area at night and lush season if you want to test how dark your preset can get.
Debug, perhaps?
that would make sense
an interesting analysishttps://youtu.be/ZmHLYZro1iY?si=7AmlApFB-h8t5HBt
Monster Hunter Wilds is the latst smash hit game from Capcom. Game Developer, Jerrel Dulay, shares his analysis of the character designs from Monster Hunter Wilds. Are the character designs actually any good? Learn artistic and storytelling concepts when it comes to character design.
Watch the Parteon Exclusive Hangout Unboxing video: https:/...
He gets Olivia completely wrong, which makes me question his analysis a bit
Seems highly subjective, overall
I actually can't find a flaw in any of the character designs, personally
i'm no designer so i can't really judge his judgement 😛
lol this guy is a complete fraud
oh really lol
Eh, how so?
I do find his delivery to be rather stilted and all over the place.
He stinks of being an amateur.
He's like... a worse Pitch Meeting from Screenrant, lol.
Typical „Game Dev looks at xyz“ video lol
There are competent game devs out there ~ but this guy doesn't pass even a surface-level check of knowing what he's rambling about
Even Casey Muratori is far superior in just casual rambling, lmao
Yeah, there are also good game dev analysis videos out there. But I feel like there are more and more people who open a demo UE5 Project and call themselves game devs to farm views
can't blame them, it's easy PR for their studios
Yeah that guy is a notorious fraud
Sometimes you don’t know what you’re watching until you’ve wasted a good chunk of time 😩
tried plugging dualsense to the pc directly through a wire and suddenly there's haptic feedback lol
the implementation seems so good too, funny I found this after 80 hrs
that's almost always the case for proper haptic support on dualsense with PC, only works wired
playing since launch like that
it even has adaptive triggers on map zoom
Hdtvtest is the best, sometimes RTINGS does great reviews too, expecially written ones on their website
time to try the new version! 👀
Vanilla+/Filmic
Vanilla+ is great, good job Jon/Ritsu!
I don't think that spot is ever gonna work well with fixed exposure 
Yeah 🐸
but yeah, the new method is huge for vanilla exposure in particular
the upgrade to Suja is massive
it's a properly faithful vanilla hdr if all sliders are at 50
it's scene dependent cause fixed exposure
sometimes there's more than vanilla
was always a stop gap lol
some angles are wild...
I think their AO is just badly tuned for the area
though I haven't checked if the problem goes away without ao
idk if there's even a toggle in game actually
AO OFF:
lol, well
idk what it is then
...maybe I should double check that it's still a problem if reno isn't installed
WHY DOES THIS GAME LAUNCH ON MY SECOND SCREEN RANDOMLY
still a pretty big problem with highest textures
and reno doesn't cause it for sure
yea the game is just fucked up
I think it would be impossible to fix everything and make a preset look good everywhere in all conditions and provide the best experience
so you'd have to choose what to sacrifice and what to gain
there's a reason there's a huge orange foggy filter everywhere in the base game
😸
I tried playing with vram budget
sadly it actually uses nearly 16GB and so perf tanks lol
with all apps closed
single monitor
yeah they said recommended 16GB but it tanks way too much
this is me spinning the camera
and apparently it also causes some issues with texture loading
how much mem does your gpu have
the game likes its volumetric lighting, which I don't think looks bad. I think that's the issue loads of people have with the game though and they should probably consider disabling volumetrics with a mod.
16
and some textures just don't appear
I hope they can fix there vram issue and the dlc becomes usable at some point
you mean volumetric fog or something else entirely?
yeah fog
yea I've seen people say the game looks bad without it
it kind of covers some ugly stuff
and I think it does look great in some scenarios for sure
although... one thing I haven't tested is that someone mad a mod to adjust the values of it
and apparently it makes it better but I haven't tried it
a lot of people just don't like that inherent contrast reduction of using a technique like that
maybe it could even improve hdr
yeah I hate it too
everything becomes kind of gray-ish
I feel like the main benefit of HDR is that true contrast you're getting
but even then this game black level is so fucked up
I remember tinkering with lilium shaders to see what is going on
I mostly like the added detail from increased bit depth
and there's like tiny color segments that go way below black level lol
yeah I feel you, color accuracy is extremely cool too
if hdr was just about contrast for me, rtx hdr would be the way lol
unfortuantley rtx hdr looks awful in this game too
well not necessarily awful but it doesn't look great
everything is very dark and colorless
because it is in the vanilla
😆
rompolo svamp is just awful in rtx hdr
like between these two I think I'd usually choose the second one even if the colors and lighting are not 100% correct, but it brings so much contrast and difference in lighting and exposure so it feels more pleasant to look at
^ this area is pretty weird in terms of colors too unfortunately
especially at night I think
hmmm I seem to recall old presets working better there
what is going on with the colors of my weapon?
it's still possible to get similar results as the old build
judging by the fire color it could be that color accuracy problem coming into play
vanilla+
we've learned that the game uses some r11g10b10 buffers, which will bias per channel stuff towards red
try luminance scaling
with blowout
ritsu is currently working on another solution
this hurts my eyes lmao
it is a big one angry arkveld 🙂
artistically conveys its anger to the player 🙂
gonna play with filmic for a bit
damn this game texture is so broken.... So the grass texture on high is with that ugly shadow
What.......
delirium lol
Thanks to Jon, I really enjoy the visual under fixed exposure at most place, not perfect but better than original
Yeah it's sometimes too dark, feeling like no light on the monster
I will restart the game, feels like vanilla+ looked better at the start lol
Contrast it too high? 🤔
Can reno disable lens distortion? Heard that pp is conflicting with latest build
conflicting in what way?
you can try this... only disables lens distortion, does not break roars etc
but what is conflicting?
Yeah I have that one, just don't know what's conflicting
mmmh interesting
i'm using this onehttps://www.nexusmods.com/monsterhunterwilds/mods/245
this break monster roars
the one I posted is PP mod with everything yanked out but lens distortion
Oh it breaks roars? In which way?
the effect is missing
like around the screen the "impact" of the roar
no idea how to describe it
they "work", but the screen doesn't react as it should
I know, kinda like motion and haptic on the screen
Will try the pp mod you shared, thanks!
thunder elemental effects, no? and the red line is critical attack no?
this is a para weapon
it used to look different
and see arkveld's attack
that color doesn't look correct
unless it always looked wrong before and now looks correct
dang, I didn't test it out down there
which I doubt 🐸
yeah that's pretty dark. New tonemapper has proved challenging with fixed exposure
Vanilla+
the fire looks wrong
Filmic better fire
my para weapon also looks more correct in filmic
Feeling vanilla plus is oversaturated now, especially for red
Filmic/Vanilla+
I agree!
is the filmic screenshot broken?
if so sorry 🐸
I am with fixed exposure now. my way to the over darkness is increase exposure amount to 65, and contrast to about 55 to avoid over contrasting image. Most areas look similar to vanilla plus, but some monster and scenes are just still darker, but not much details missed overall
Love the lights bloom and glow in camp compared to vanilla plus
Yeah, it's broken
Yeah it's broken
will try, thanks
yeah I am guessing this is all related to the bright details getting blown out that Jon mentioned
I am still in 2.2 with Prince's preset
In the end Capcom is the one who should really fix things up
The update is just a joke, kingdom 2 had over 1000+ fix with such a solid visual experience, and we just have several fix for good bugs so far...
Vanilla+/Filmic/Filmic(exposure 65, contrast 55)
too busy swimming in cash from 8 mil sales 🐳
I don't think it's that filmic is bad
vanilla+ is best, but reds are incorrect
it's just that something is wrong with colors
well the laser loses a lot of detail
vanilla+ has much more details
vanilla+ just needs to not look so orange 🟠
what slider can I move for that?
I didn't get to spend as much time on it, sorry 😦
Vanilla+/Filmic/Filmic(exposure 65, contrast 55)
tweaked around a few areas and made assumptions based on previous behavior, which apparently wasn't very accurate
don't be! just feedback
vanilla+ is awesome, just the reds need to be not as orange and I think we have a winner
Don't hold your breath
both have loads of downsides currently
fair yeah
what should I move to adjust the "orange"?
I have no clue how these sliders all work
ultimately the issue is per channel + contrast
nothing I adjusted worked so I assume it's just broken atm
a preset probably needs to be built around luminance scaling
but per channel + contrast is what gives it saturation
trying to replicate that with the slider lands you in a similar situation
like sometimes vanilla is just...a blob of color
yeah that looks bad I agree
the blowout the game was designed around is hard to replicate
that is the "orange" I'm talking about
new fixed exposure is very easy to crush highlights with
but it's very dim if you don't up exposure :/
so it might just be a bad fit for the new tonemapper
may end up being best to use reinhard/dawson for fixed exposure
I tried to make a preset similar to the filmic one yesterday. I will share that when im home in a few hours. You can definitely make it work
The highlights should also probably be left at 50 when using the new tonemapper + fixed exposure
don't try too hard to make it all work, cause ritsu is working on something new
banding issue will likely get fixed
same with bias towards red
That sounds good!! 
part of why this game was a struggle was almost all of the tools we rely on were gimped/broken in some way with the game
less of an issue now
as someone not too knowledgeable on these things I just wanted to say it's kinda fun being along for the ride and seeing all the improvements and regressions. While I certainly can see that some stuff is off, every version of this mod has been better than the official stuff we got, so thanks for that and don't be too hard on yourselves!
ritsu was able to get a pix capture of the game so he can get far more detail about what's going on
people still need to keep the difference between fixed and vanilla exposure in mind. There will always be some areas that will produce better screenshots with vanilla exposure because it tends to just expose everything.
this was still the best visual quality of the game I had I think compared to all others presets
but idk if it's achievable in newer versions or if I'll like it again if I see it xd
aweosme
The one I made yesterday is similar to this one 
oooh, I'm excited for it then, but I'll have to wait until colors are hopefully fixed
These screenshots used that preset: #1347155473266114580 message
btw I think vanilla+ issues are a bit "fixed" when switching to "Pre Grade"
edit: it looks worse, but it is no longer as orange and the flash flys look better 🐸
But I might need to tune it more. This was made at about 3:00 AM. So my brain might have turned off while making it 
yea I feel you, I'm gonna try the fog reduction settings, I hope it could alleviate the dimness a bit too
since I think it is caused by volumetrics
Yea, thats what im worried about. I probably decreased the exposure too much
the thing is, I think the later versions do have their exposure set up differently
like that old preset felt nicely exposed, colorful and contrasty
later there were more detail maybe? but the exposure felt dimmer
but it's hard to say without actually comparing it 1:1 which is not easily achievable..
You need to be a bit more careful when adding exposure with the new tonemapper (Could also be wrong, need to test more). But it does seem to get a more Balanced/good looking image without adding too much contrast. Thats what I really like about it
fellas, I tried the latest build which is 3.0 . I tried using the RenoDX preset and I experienced flashing while fighting Nerscylla and Gore Magala. And I tried to switch back to vanilla+ preset with my custom tweak and the screen does not flashing anymore.
Has anyone experienced this too ? I think it only happened with renodx preset
Are you using mods?
yes, only with the Disable Post Processing mod
Dont turn off exposure stuff in the mod
That should probably fix it
Just use the fixed exposure mode in renoDx if you dont want vanilla local exposure
ok I will give it a try again and test it out
the new vanilla+ looks good
the volumetric fog adjustments might actually be the key to fight the dimness
another comparison of volumetric fog adjustments, keeps it in the distance while making closer objects not dim, gotta try in more areas though
holy moly, this is an insane change, not sure if these exact settings are the best though, I kinda like some fog
some more comparisons with volumetric fog settings tweaked
while I think fog definitely adds special feeling especially to light sources, but it could be something to look into for a more crisp look
also my preset was kinda including the fog to try and get a better visual quality so I need to try it with a different preset
I like the fog, the ambiance doesn't work
yeah the atmosphere is completely different at least initially
maybe with some tweaks you could preserve the original ambience while keeping the dimness at bay
doesn't seem to affect fire particles suprisingly
also I'd say in some cases it preserves the ambience while providing clarity, so that's interesting
You guys on v3 RC0? Or is there another one after that?
so far i'm really in love with this hdr
no clipping, i see all details
v3 rc0 for me
from the link pinned
yeah
They look brilliant. Are you on Filmic or Vanilla+ or you own setup?
doesn't seem to lose much ambiance, looks pretty nice with the fog removed. The volumetric lighting does a lot of the lifting it seems
I have been playing the game for a change. lol.
vanilla+ with adjusted brightness to fit my monitor
Nice.
my monitor is 600nits, i've streched 100 extra nits for more pop 😄
if i go too much higher it will clip in clouds for instance
blowout might be the only thing vanilla+ really needs
I didn't mess with that one much
but per channel is supposed to do blowout by itself mostly 😩
yes i've increased blowout for less saturation
In the post history for this mod there is dialouge between the creator of this mod and the PP mod discussing how this mod doesn't break roars and they do work with their implementation of lens distortion removal.
The dialog between the devs is either in the post history of that mod posted above here or on the PP mod post history don't remember which.
TLDR: Snakey's mod doesn't break monster roars.
either way, the one I posted, and pp of course, have the advantage in that toggling it off/on is very easy
if you want to compare before/after
seems like a decent compromise, also it's kinda crazy how much fog is there lol
Are you using the PP mod to remove fog?
no, it's this one
https://www.nexusmods.com/monsterhunterwilds/mods/455?tab=posts
it allows you to tweak the fog settings
Ok cool thanks
pre-grade makes the screen flashing . post grade is fine. tested it out . it only happened on pre-grade
are they on AMD?
hmmmm
im on nvidia
well then
hunting during cloudy weather
ermmm this flashing
Using ref mod?
yes
disabling post processes or adjusting exposure stuff might cause issues with renodx
i see . i think that might be the reason .
spoiler alert endgame monster
do yall play with Bloom on or off?
on
bloom on too
can you just lower it a bit? how much can you tweak it?
Why not share these as HDR pngs? 
New REFramework nightly btw
no clue either
what are we supposed to look at
sdr shit 
"looks how good my sdr is"

because i capture them as sdr
it's more convenient to store and share them
Hello guys, this hdr fix is awesome even on my shitty hdr 400 display.
But I have a problem. My game becomes washed out with renodx after playing for a while.
Sometimes it's 10 min, sometimes it's 30 min.
My setup is special k + reshade as plugin, load oreder is early.
I am also using reframework and dlss to fsr, but not loading them through sk.
Previously, I didn't encounter this issue while using reshade without special k.
So I suspect it may be related to sk's settings?
I've tried change loading order of reshade to to lazy. However, the add-on cannot be loaded then, as in the picture.
Any ideas?
what reshade version are you using?
6.4.1 with full addon support
am i wrong sharing my screenshots?
if this is wrong so i'm not posting anymore
looks promising
I mean these are nice screenshots. So it would be even better to see how your preset looks in HDR 
no sk
damn
i don't need it anymore
i try to use less injectors
do you know if we only need dinput8.dll? there seems to be a lot of extra in the achive
for the reframework
steam capture is nice to share with friends
you can make png hdr screenshots right from sk with very good compression and share them instantly on discord
i see, thing is since REframework can load with reshade, i don't use sk anymore
yeah
technically i can still capture hdr png with reshade
but that would mean i store the image 3 times
I juse use sk for every game (except competitive) 
yeah right
I forgot
you can do that

I mean it's just for the eyecandy 
steam is dumb, it stores as jpg for the its gallery and i can enable extra copy as png
and another extra copy aas hdr avif
you only need dinput8.dll
maybe i can share avif here in discord?
the rest of the files are VR related
sure
at least we can open them of skiv
hdr png is more convenient but like
it's better than "sdr"

i tried avif before but it freezes my game for 1sec
because of the extra processing
using reshade for HDR screenshots is pretty cool too it seems
steam hdr avif
RenoDX 3.0 Filmic Preset vs Custom Preset that also uses Luminance Scaling. I tried to fix the blowout Problem and adjusted some other things to my preference. Blowout seems to work good. But maybe I need to turn the saturation down a bit more
reshade hdr png
Do note that this preset will lose some highlight saturation when big parts of the picture reach peak brightness(Sky at daytime for example, but this really depends on the area of the game)
bruh this looks great
it still happened unfortunately
upload the full log maybe
Here they are
you mean other versions?
I mean the reshade log you sent shows no errors loading addon
No I only have this one for wilds
it's weird, I can tell that the addon is working fine, but at some point the game just suddenly became washed out and I need to restart the game to make it work again
maybe it's been loaded from somewhere else
getting miyazaki vibes from this one, great job 🙏
where i can find the 3.0
how do the wounds look on this preset?
Is there a good guide out there to the philosophy/methodology of calibrating sliders? I’m currently incapable of making my own adjustments lmao
I used everything.exe to search for .addon64, I think it's looking fine...
yes, but I am not sure if it does after washed out, maybe I should try that
is the error still showing?
yep, but the annoying part is that I have to play the game for 10~30 min to see if it still happened
the log I sent is the last session I played, where the problem has occurred
how do you change output lut strenght?
Output Lut is disabled for this preset because its using the new Tonemapper
Thats why its greyed out
ok so having it at 50 but it being disabled doesn't change anything?
You can switch to deprecated here to see the old settings but this present doesnt use them
Should look fine. The blowout should work
#1347155473266114580 message
I think I found the cause of the problem. The HDR setting of sk preset randomly jumped to HDR preset 0. The right one should be HDR10 Native.
But idk why it changed randomly, I did not press the hotkey.
Well maybe I did because I am playing with M&K. And I use F1, F2 to change item shortcut while using shift to sprint.
Or is there anyway to modify the hotkey of these presets so that I don't misclick them?
nvm I just figured it out that u can click on those keybind word to configure it
I didn't touch the HDR settings in SK once fwiw
I have a question. In this pic, is the light in the distance too bright and the shadows a bit dark or is that normal? I'm using the renoDX preset
V3.5.0 RC0 (Thanks to Jon for all the help)
Changelog:
- Rework everything
- Remove most sliders (new defaults)
- Auto calculate pw from peak brightness
rework everything??
“Rework everything” 
holy
that's vanilla exposure
are the colors fixed too?
I think they will be but honestly didn't fight any monsters to test
alright I was about to boot anyway time to see
the nature of the fix should address it though?
@distant oar wake up babe new renodx just dropped 😸
I swear every time you make a preset a new version appears haha
yeah i literally just used princes preset then this came out haha
thanks for all the hardwork everyone is putting into this with testing etc.
greatly appreciated!
so now there's no vanilla or filmic options, just the default right?
Im ready 
ultimately what this version does differently is...we fixed the sdr that informs the hdr. By fixing the SDR image to be way less ass, reno's hdr is substantially improved. This means that sliders have much better behavior as well, but it also means that they're less necessary than before.
so the SK forced Autoexposure setting I have at 1, should I be changing that back?
oh yea, the game looks very different already unless I'm tripping
there's a chance some may still like what they could do custom with old builds and fixed exposure, but please give the new one a good shot 🙏
yea I loved fixed exposure but I guess time to experiment
btw @merry tartan do you think these settings make sense to improve the luminance blowout? #1347155473266114580 message
fixing the sdr image also makes it so the local contrast thing the game runs doesn't sharpen as much
Trying out the new version now 🙏
no LUT options this time around too?
(Forgot to add link to my previous message)
oh yeah I saw these, thought it looked really good
I guess the new reinhard is just the best
didn't try fixing it that way lol
Ok, thanks for taking a look at it. I just wanted to make sure that I dont counteract the benefits of luminance scaling with my settings. But it does seem to work really good
honestly, the last build just wasn't as good as we hoped, not sure you could do something wrong with it
it just works, I'm so happy lol
the local contrast thing can still get a bit crusty sometimes but it still looks fine enough
What happend to the exposure settings? 👀
they're gone for now
looks pretty neat even at defaults
i changed the autoexposure in SK back to default and deleted the post process mod and everything with no luck
i was only using that mod for lens distortion
Is 3.5 using local exposure? and what type of scaling?
local exposure yeah. We have it set to luminance which should look best
sliders seem to change values by a ton this time around, am I correct?
barely touching anything and getting pretty different results at least in contrast
yeah, that's more normal for reno, but because the game normally has a crazy compressed sdr input you had to really crank things with reno sliders
3.5 does look really good, but will we get fixed exposure back in the future?
uncertain, I'm gonna play around and see if it's still useful at all
with the vastly expanded sdr input it may have outlived its usefulness
we increased the contrast of the sdr input by nearly 3x, and adjusted shadows down some more still (not a ton)
what's sdr look like for that?
I hit the reset all button and don't remember the default settings on preset 1 now lol
for what it's worth I think it's one of the best out of the box version
that everyone can just install and have fun with HDR without joining discord or tinkering with settings
I always save screenshot of presets now for that reason 😸
flash flys should be more yellow
I reinstalled hoping that would change it back and it didn't >.<
do you know how to get them back?
I don't think you can, but if you used someone's preset you can probs find it here again
i was just using the new 3.5 one
hmmmm maybe we need some blowout then
guessing 40 or 50 would be good?
Where did you get this mod if you don't mind me asking?
wounds are BLOOD RED (I don't hate it fwiw)
yea wounds look good so far for me too
I took the PP mod and yanked out all the code that was not relevant for me 
Thank you lol, just what I needed 
also in the same area but different zone the fire looks different lol
I have no idea why
you would think the fire should look the same no matter
does anyone mind sharing a pic of the preset settings please?
my poor cat
this looks pretty sick ngl
new build is just 50 everything, 0 blowout
I will be disappearing for a couple hours, just as a heads up
the wounds look CRAZY :D
OH I so am dumb then lol the reset is the preset and I just had different settings saved
shows how much i know how to work this 😭
one last question for now, did you guys change anything in terms of sharpening? I feel like something changed in that regard but I'm not 100% sure
MH Wilds without RenoDx vs MH Wilds with RenoDx Deafaults 💀 The vanilla HDR was so bad
it's SO BAD lmao
I'm BLOOD red lol
(not saying I hate it btw, just that it does not look like vanilla at all)
gonna go to lava area next
Looking good
you mess with any settings so far @distant oar or still defaults
yeah, I only touched contrast to be 52, looks very good so far
can someone share the setting of the preset 1 of the new verson?
I accidentally reset mine
it's default
Jon just posted it, it's 50 everything beside blowout which is at 0. So that reset all button is the preset
on the desert location fire and wounds seem to look just fine
ok the gravios laser has way more "texture" now @merry tartan that is a +!
no longer looks so broken
in motion it looks crazy good
oh really? When i first install the preset 1 have different value so I though that value was the default
it looks amazing, time to start OBS 👀
yeah I thought so too, but doesn't look like it
did you hit the reset all button?
tbf I haven't fought gore with it yet
@dense knot @merry tartan the previous version had no "texture" on gravios laser, now you can see it all 🔥
Mhm
The screenshots was made with default settings. Im experimenting with the settings atm
btw do you guys play with depth of field on or off?
you all got to fight gravios like right now
On, I love it 🙏
yea I'm playing with it too, it does provide some cimenatic moments for sure
LMAO at rework everything.
Not explicitly no, it just should behave more reasonably with the sdr tonemapping changes
their artistic intent is really a hard miss for me xd
also nu udra textures are so low res it's insane, even his fire is low res 😆please capcom
Blur the monster
I'll delete just in case
I don’t think output lut is a thing anymore cause of how the new method works
Oh ok, thanks for letting me know!
The new defaults look really nice. This is by far the best vanilla+ look we have gotten with renoDX
desert looks especially great
even if I prefer some of the other options in other locations
after trying it out a lot I think fixed exposure is a deal breaker to me personally
I'll see what needs to happen to make it viable
it just makes some things look so nice imo (probably LUT helps too)
I agree, was a big fan of it
the LUT thing can't happen again though, it's just not a part of how the process works anymore. There's a chance fixed exposure could work even better than before, we just hadn't looked into it yet
If it works well, I'll post a build with it
Default RenoDx 3.5 vs PostProcessingRemoval Mod / only turned off local exposure + RenoDX 3.5 55 shadows 0 flare
I think fixed exposure could work really well with this
That looks amazing
if fixed was suffering before, it should be suffering more now with highlights
Yes, the screenshot I posted also needs reduced highlights lol
hm, maybe not
thank you for the hard work!
is the game compiling shaders like twice as fast as before?
no, it's just using cached shaders from your driver
the game doesn't actually need to recompile all shaders for a renodx update, it just thinks it does if a single shader changes
I still think that one preset from prince in 1.x was just perfect but there was a flashing issue back then and a lot changed in the next versions xd
I liked it so much I was almost ready to play with flashes 😆 I should probably try it out again to see if there is actually a difference with current presets or it's just my memory
what would be the proper procedure then when I update the renodx mod?
I've been deleting the cache file on the game's root folder everytime
that's correct to do anytime we update shaders (which is true for most updates)
I really appreciate that. But to be honest, my old preset would probably look horrible compared to the new RenoDx Version 
should I delete the driver level cache as well?
fixed exposure seems to work substantially better actually, this is just flipped to fixed exposure + pre grade, everything else 50/default

alright yeah lemme get this ready to release lmao
add LUT options too please if that's not too much of a hassle 🙏
can't
wait is there no LUT option at all in the build ritsu put out? 🤔
oh....okay then yeah I'll put the color one back, that's still compatible
I'm actually gonna try it again just to see maybe there's some gold we left behind xd
shocked how good it looks without adjustment lmao
is this monster hunter wilds 2
Jon is cooking 
No worries, take your time. I still cant believe how much work all of you put into this 
but it'll probably be possible to cook harder than before after what I saw lol
We will be eating good for sure 
Jon go last area and lava
closed game, working on the build
It’s like a tiny Christmas for me every time yall release a new RC. You guys are amazing
any updates on the renodx rpeset?
There is v3.5 RC0.
#1347155473266114580 message
Should I still forceautoexposure with 3.5 RC0?
forcing autoexposure doesn't have anything to do with reno
Oh, okay.
I’ll put it the other way then, do YOU forceautoexposure? 
I just don’t know enough about these things to understand how they interact with each other.
lol. okay. I’ll try with both.
There are so many mods and options. But I have basically gotten rid of everything and only use RenoDX now. Not using these mods now:
- PP disabler
- Volumetric Fog disabler
- Ambient light disabler
- ForceAutoExposure
- ShaderToggler
Just plain vanilla RenoDX.
I only use renodx, I think I still have the ShaderToggler but not even sure if it's still needed with RenoDX
And thanks for the new version. Haven’t tried it yet. But was feeling a little underwhelmed with what I saw with v3.0 RC0. Thought it looked very basic and was thinking of going back to an older version.
Yea, same.
i do use the lens distortion disabler though.
this works the same as the 3.0 RC version, but with adjustments that make it the best baseline implementation yet and it's not really close.
once I get the build ready with fixed exposure you guys will be happy lol
It’s def the best baseline by far. I can tell the sharpness is different now, if I try to add rCAS it looks double sharpened
If I reduce vignette, what others should i adjust?
I put blowout up to 55 and it helped with the saturated highlights
build is on hold for a tiny bit, SK has suddenly decided the service is broken and force stop/start isn't working so my whole setup is screwed up until I reboot, and I'm in the middle of something for work I can't close out of still lmao
that was happening to me some apps were making the service freeze
Microsoft Widget and VSCode being the main culprits for me
had to blacklist them in SK
yeah happened to me a lot when I was editing my mod
- add back vanilla/fixed exposure toggle and related settings
- add back color grading lut slider
looking forward to seeing screenshots
Debug build?
just as useable as the one posted before, just with some extra settings
Cheers :)
for some reason this build stops my game from launching
weird
reverting to 3.5 worked, ill try redownload
okay fixed exposure will in fact have some struggles with highlights
may still be worth using though
okay yeah you can drop highlights and get it back
yeah I dunno what is going on, ill stick to the other one for now, my games been pretty stable so I dunno if it's just not liking something
only thing I can think is maybe some saved settings are making it crash
i was thinking that
maybe try clearing out the renodx stuff from reshade.ini?
underlying code for this build is admittedly quickly hacked together
lol!! Same! And I thought its some mod so I ended up resetting everything.
Jon, I reset all settings/ini and tried launching without SK but its the addon unfortunately.
Are there any logs I can share?
Working for me also
you could try sending me the reshade.log
And this is from the working version (3.5 RC0)
not good enough at reading these 😩
did you guys try deleting (or renaming) your reshade.ini?
Oh, its alright. I'm just using the previous version. Will test this out if/when it works. Have tried without SK as well.
Yes, I do like a hard ini reset whenever any of these get updated.
Fixed/pre grade with exposure strength 70 and contrast 55 looking real good
I can do a fresh install to see if something funky is going on
@cloud vessel I put up another one with fixed exposure as an option
but apparently it's crashing at startup for some so :/
ah, then this new one is gonna be insane for you
yeah it's 3.5 with some extra stuff
I should just keep a fresh version of the game installed. Not like I'm starving for storage, would make messing with a fresh version easier.
I got the latest one to boot
Oh is it no longer detecting my peak brightness properly
wonder what the issue could be
no presets in this one, just reset all for the default settings
I do wonder if maybe there's a dll that's just playing funny buggers somewhere and maybe it's a conflict but I think I've only got the renodx, special k, reframework and the disable postprocessing mod
Oh it works it's just the off preset no longer works
But it does no longer detect my peak brightness automatically
off preset never worked correctly, it's only there cause it's kinda baked into renodx functioning
without a rewrite I guess, I haven't looked into it that's just what I was told lol
what does renodx query to check monitor peak brightnes
edid info afaik
cant find it in the edid
what's it defaulting to?
1499
that's the windows default if it doesn't see anything
idk, I've had it pick 1000 or 994 for me, or if I'm at my TV it's a tossup on whether it likes 1000 or 800
guessing it's a windows thing
kinda wish renodx would read hdr calibration data first and foremost
What does it show here?
cause my TV post calibration does a little over 1000 nits despite edid saying the game mode is 800 nits
Would be nice if "off" simply defaulted to the game's vanilla HDR instead, allowing easy comparison.
ritsu said it wasn't possible, I asked lol
or I guess it could be possible but would require some effort
I'm assuming, don't know for sure
It's the only thing that makes sense for "off" existing. Otherwise, what does "off" even do?
this
we would have removed it otherwise
Monitor is only HDR 600
Vanilla preset looks good
138 paper white feels a bit low
dunno
the default paper white is calculated based on peak now, just set it to preference
Is that actually a good way of determining a good paper white
it's based on recommendations from an organization whose name I'm blanking on. Whether it's correct or not is debatable.
ultimately just set paper white based on the average brightness you want
I just put it at 200
The old default
Well 203
For a screen with a 600-nit brightness, aiming for a "paper white" setting that's around 600 nits is a good starting point, as this level is considered suitable for indoor and outdoor covered usage.
Wow
Thank you google ai
Amazing info
the recommendation you'll find online is the same calculation that's in renodx
other than that it's just "set to preference"
I'm just checking
the closer you are to your peak nits, the less range highlights have to shine
Mainly trying to find the source
gotcha
What's a good place to check the highlights
I wish I could remember...
Suja?
wait i have this monitor, mine only shows 400 nits
thanks AMD

is your monitor in hdr400 mode?
i'll have to look through the settings on it, but i dont remember seeing a HDR 400 mode. The alienware i upgraded from had one, but haven't seen it on the samsung
would be called something like vesa trueblack or something
might not say 400 explicitly
You do two thing:
1- Use Windows HDR Calibration to setup a 1000 nits profile
2- Use CRU to edit the peak brightness.
I'm going to bed now lol
thatll be my homework for tomorrow, thanks @white wyvern
is nexus mods really slow for anyone else?
In CRU, click the blue highlighted option to open the next pop-up. Then set Max luminance: 138, Max frame-avg: 138, min luminance: 4.
Point 1 is for windows to see the brightness properly.
Point 2 is for everything else to see the brightness properly.
After doing point 1 (HDR) calibration, just make sure the HDR ICC is selected.
i think 200 is better for me cuz i have a light shining behind my monitor
maybe in a dark room the calculated default would be better
Anyways
Looks awesome
the actual site, not download
Oh
Lemme check
Yea it's struggling
Also wtf
Improves the game performance by removing swathes of extremely unoptimized code that is ultimately irrelevant to the game functioning. Also enables more advanced plugins to run properly.
Someone uploaded the CRC bypass from world
On the wilds one?
Why?
The fuck is that troll mod
They made like 30 insanely long sticky posts
That are empty
Just to bury comments
Virus or maybe a troll I guess? they keep trying it.
Had a wall of comments last time copied from the world mod, huge blank pages this time
On my Samsung the hdr400 mode is the peak brightness setting set to off
It's a fucking nif file lmao what
is this white border around water just the game? looks bizarre
probably just the game, looks like ssr occlusion artifacts
Oh yeah we can actually add it now
yeah this game constantly opens on my second monitor..
new version looks great, but might add custom color space back? The jp modern feels more natural for us older asians😂
No one else has game not launching with the new version?
I’m on SK, SK’s Central Reahade, Addon deployed centrally (tested in game folder too but same outcome), REF (as dinput), no mods. Reset all ini (SK, Reshade, REF, game ini), deleted shaders. Still the same outcome.
How does one properly delete shaders? Just shader cache in the game folder? I read that shaders are stored some else too by Nvidia and/or Steam?
Logs here for anyone brave enough to figure out what’s going on.
me every renodx version: "hmm the preset i'm using already looks pristine, i don't think i should download the new version"
me after installing the new version: "HOW ON EARTH THIS LOOKS EVEN BETTER"
So saying it again, sliders baraly touched, game looks better than ever.
Probably SK interference
I tried without SK too, same outcome. Will try again in a while.
Someone above said tis working for them and they use SK.
Update ref maybe?
should this clipping be normal?
It clips to peak
ok so it's something like eye exposure stuff and i should not be worried about
It’s updated too.
Let me give everything another try. Will come back in a bit.
You were right!
Since launch, we were advised to put Reshade under SK as follows:
[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=Early
Filename=..\..\PlugIns\ThirdParty\ReShade\ReShade64.dll
Mode=Normal
This is to make it run in normal mode and load early.
I just changed it to:
[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=Plugin
Filename=..\..\PlugIns\ThirdParty\ReShade\ReShade64.dll
Mode=Comptability
And now the addon is working!
it looks like your highlights are set to too dark or something
i uninstalled special k because it had conflicts with REframework
im confused, why remove all the settings
and the presets
i am now lost as to what to do
default settings are a mess
I may do that.
Which settings?
#1347155473266114580 message
this is the latest
i see that wasnt the one on the ping
also make sure to press reset all, because your sliders aren't default
for some reason it defaults to 460 nits
my monitor is 1000
,,...
WHY DOES WINDOWS KEEP DELETING MY COLOUR PROFILES
RAAAAAAAAAAAAAAAA
classic windows things 🙂
the hdr calibration tool is also a broken piece of shit
Unnecessary complexity
Are you able to change reno settings? I managed to get everything loading but the sliders don't do anything for me zz
setting reshade to lazy and not in compat mode worked for me
holy...
I don't know what changed in terms of overall settings but the new version looks amazing with fixed and LUT slider with some tweaks, I think I see details and colors I never seen before in this game lol
just tried dark locations so far but man...
Very cool but looks a bit undersaturated for my taste lol
If the sand isn't bright yellow...
If I do that then for some reason SK and reshade won't load 😩
I actually reduced saturation just a little bit, you can def bring more color
sand would probably look like this at night... I think? 😅
i deleted shader cache, deleted storage folder in mhw directory, deleted the SK.ini for mhw, booted the game and then set reshade to lazy with no compat and reframework to early
I'll try that
btw do you guys notice ANY difference at all after changing the sky quality?
that worked! Thanks!
When I started up the game today with the newest RenoDX version, the shadows and such looked entirely fucked.
When I switched back to Ultra preset, everything automagically fixed itself
No idea what the fuck happened, lol
Probably not related to RenoDX, though...
Apparently it doesnt do shit. Even the settings preview doesnt change anything
Oh, it looks bad if you set it to lowest
Clouds look ever so weird
i slowly removed everything, it was specialK that wasnt happy
weird, maybe something in config ini can make it do stuff
some more screenshots, game looks fantastic
this is the preset I've uesd so far, but looking forward to what Prince will cook
Which version is this ?
keep crashing on start up
the latest that Jon linked
Im sure what happened, but it keep crashing on start up
yea I'm not sure what can help, I assume you already tried resetting things and such
i fixed it, it was the way i had specialK loading things
With vanila plus, it looks good, but flame a little bit red/orange
I had to change reshade to load Lazy
pregrade is without flashing right?
flashing was fixed a while ago
thanks for sharing, will try your setting
I think this might be just vanilla colors as they are in the game, but not 100%
yeah I feel it's more orange in forest, 3.5 looks stunning!
Lazy loading it seems to work
[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=Lazy
Filename=%LocalAppdata%\Programs\Special K\PlugIns\ThirdParty\ReShade\ReShade64.dll
Mode=Normal
3.5 looks great, probably because I run my monitor in true black 400 instead of peak 1000 because of its aggressive abr, I just tweaked the highlight up a little bit, but even plug and play it's fantastic great work
for those looking for the latest release, the pinned message's link is being updated
wow, as an old vanilla+ enjoyer, new version is a straight up upgrade in every single situation when all post process features are left vanilla (no reframework PP mod, only lens distortion disabled for me)
fixed exposure can look better in most situations, but I gave up on it since sometimes it is too dark loses too much details and if I tune it it will ruin another scene. I am just happy with vanilla exposure it respects games own design more, for the red/orange color balance I think the original game color pallete is just more biased towards orange for flames and explosions, I wont mess with that anymore
If I mess with orange balance then explicit red colors such as wounds become over saturated
Yeah the vanilla cersion has a lot of problems but unfortunately they did design the whole game around it
thanks for sharing! I will give it a try
is this the version Jon uploaded, or the one ritsu uploaded?
looks like Jons
is anyone using the tweak volumetric fog addon? if so what's your ambient light set to, and are you using Emission enabled?
it's Jon's
I tried it but ended up liking the ambience from the fog more than clarity from it's abscense..
your fashion looks "interesting" hahaha
default settings are flat 50. It will still load whatever settings you had from the prior build, you need to reset them.
May I ask? After calibration my monitor's peak brightness is 420 nits, so should the peak brightness value in the renoDX setting, right? Or should I increase it to 1000 instead?
you want it as 420 nits yeah
I see, tks
Yeah I can't get fixed looking as good as it is in 2.2. I guess that's the version for me lol
@distant oar did you have a chance to tinker with the new version yet? 👉 👈 😳
the new version looks great!
the default vanilla settings look good, but the highlight saturation is too high imo
lowering it to 35-40 helps with the flame/fire issue
does anybody use optiscaler? if yes how do i use it with reno?
50/40/35
the saturation is caused by whatever their sdr tonemapper allows for as contrast increases. Just putting that out there.
These are my settings for now( I only adjusted the saturation a little), it looks great!
Fixed Exp, 0 color LUT preset I'm experimenting with:
I don't use it with renodx but I use it with prey luma
Which is a similar addon
I just made optiscaler load Reshade64.dll
You have to enable it inside it's config
They seem to not conflict
even though default/vanilla+ looks amazing, i still think i prefer fixed
this looks great
0 Color LUT looks really nice, but stuff can look weird too, like fire being pink haha.
what am i doing wrong here? not seeing all options on latest build
it looks like the intermediate settings mode
try switching between the settings modes
i got simple and advanced and thats the one on advanced
it says build Mar 15th there is there a newer?
Try Jon's #1347155473266114580 message
'Vanilla Exp + 100 color LUT' vs 'Fixed Exp + 0 color LUT'
cannot start game with this one
Fixed Exp + 0 color LUT:
[renodx-preset1]
ColorGradeBlowout=50
colorGradeContrast=55
ColorGradeContrast=60
colorGradeExposure=1
ColorGradeExposure=1.8
ColorGradeFlare=50
colorGradeHighlights=57
ColorGradeHighlights=35
ColorGradeHighlightSaturation=15
ColorGradeLUTColorStrength=0
ColorGradeLUTOutputStrength=100
colorGradeSaturation=50
ColorGradeSaturation=51
ColorGradeSDRTonemapper=3
colorGradeShadows=62
ColorGradeShadows=47
CustomToneMapMethod=1
FxExposure=50
FxExposureStrength=50
FxExposureType=1
FxFilmGrain=30
FxLUTExposureReverse=1
FxOutput=0
FxSharpness=50
FxVignette=50
GammaCorrection=2
SwapChainCustomColorSpace=0
toneMapGameNits=203
ToneMapGameNits=173
ToneMapHueCorrection=100
ToneMapHueProcessor=0
ToneMapHueShift=50
ToneMapPeakNits=790
toneMapPeakNits=790
ToneMapScaling=0
ToneMapType=1
ToneMapUINits=173
toneMapUINits=203
Vanilla Exp + 100 color LUT:
[renodx-preset2]
ColorGradeBlowout=50
colorGradeContrast=55
ColorGradeContrast=50
colorGradeExposure=1
ColorGradeExposure=1
ColorGradeFlare=50
colorGradeHighlights=57
ColorGradeHighlights=50
ColorGradeHighlightSaturation=42
ColorGradeLUTColorStrength=100
ColorGradeLUTOutputStrength=100
colorGradeSaturation=50
ColorGradeSaturation=50
ColorGradeSDRTonemapper=3
colorGradeShadows=62
ColorGradeShadows=50
CustomToneMapMethod=1
FxExposure=50
FxExposureStrength=50
FxExposureType=0
FxFilmGrain=30
FxLUTExposureReverse=0
FxOutput=0
FxSharpness=50
FxVignette=50
GammaCorrection=2
SwapChainCustomColorSpace=0
toneMapGameNits=203
ToneMapGameNits=170
ToneMapHueCorrection=100
ToneMapHueProcessor=0
ToneMapHueShift=50
ToneMapPeakNits=790
toneMapPeakNits=790
ToneMapScaling=0
ToneMapType=1
ToneMapUINits=170
toneMapUINits=203
it should work fine, I use SK and I load ReShade + REFramework through SK
ok yeah. thats the one pinned as latest
Jon readded the sliders that still work
hmm not sure. i seem to be having the same issue as this guy. and the other guy below #1347155473266114580 message
thats ok though im happy to use the other atm
nvm trying this #1347155473266114580 message
ah well rename reshade dxgi.dll to ReShade64.dll and SK will auto load it
but yea that should work too
Can confirm this fixes the issue
Thanks all
well. the sliders do nothing if i load it that way.
just gonna revert to the other version. some fuckery between SK and Jon's for me idk why
This is how I set mine and it works
[Import.ReShade64] Architecture=x64 Role=ThirdParty When=Plugin Filename=C:\Program Files\Special K\PlugIns\ThirdParty\ReShade\ReShade64.dll Mode=Normal
just use the ReShade64.dll method
@trim tangle @next swift Update on the weird square around the player, and the white water texture. I was able to 'freeze' the square in place by disabling the 'Water Effects' on graphics settings page 2. My guess is the resolution for water effect filter is too small?
I have no clue. I kinda gave up 😭
tried this method, reshade did load and also renodx with SpecialK, but somehow the effect from renodx does not apply. I tried different load method (lazy, early, plugin , and even tried with or without compatibility mode) and still does not work. I am not sure what did I do wrong.
I had no problem with dxgi.dll method install to game, so I reverted back to this .
You need to disable the plugin in sk
Mine works without special k, tried many variations with it on and I dunno what's going on.
Interesting... but why does RenoDX causes it to go screwy is the next question :/
Hoping ritsu has a better idea. 
Do you have logs from when you froze the square in place? Maybe there's something vaguely useful there somewhere.
is there a need to leave film grain on for any reason?
preference
hey fam,any updates on teh renodx preset?
MPaul fixed preset looks really good, been using that
is it new?
#1347155473266114580 message
has anyone tried this? https://www.nexusmods.com/monsterhunterwilds/mods/594?tab=description
it looks very wrong/weird based on the mod pictures
maybe useful for sdr
yea
seems so
i tried it and it looks too dark and weird
useful for ips panels 😛



