#✅RenoDX: MH Wilds

1 messages · Page 1 of 1 (latest)

pine slate
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same issue

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i know there is a rendering "issue" with the game in general that digital foundry talked about where the black point is lower on characters than in the environment. I think the intent is to make the characters pop more but it also leads to hdr looking worse than it could. I also have no idea what the limitations of renoDX are so im not sure if its fixable or not, that is assuming im correct about the black point thing.

thin fjord
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there are a million issues with hdr

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will have to wait for Ritsu to see this I wouldn't know

pine slate
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sounds good, thanks

distant oar
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That is likely not the problem. The game can reach true blacks in the environment. The areas you showed have a lot of light and fog that make that part of the image brighter. I would recommend the base camp in that ice area at night and lush season if you want to test how dark your preset can get.

rustic bridge
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omg new version

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why is this bigger? 1.3MB

trim tangle
rustic bridge
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that would make sense

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an interesting analysishttps://youtu.be/ZmHLYZro1iY?si=7AmlApFB-h8t5HBt

Monster Hunter Wilds is the latst smash hit game from Capcom. Game Developer, Jerrel Dulay, shares his analysis of the character designs from Monster Hunter Wilds. Are the character designs actually any good? Learn artistic and storytelling concepts when it comes to character design.

Watch the Parteon Exclusive Hangout Unboxing video: https:/...

▶ Play video
trim tangle
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Seems highly subjective, overall

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I actually can't find a flaw in any of the character designs, personally

rustic bridge
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i'm no designer so i can't really judge his judgement 😛

zinc sapphire
rustic bridge
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oh really lol

trim tangle
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I do find his delivery to be rather stilted and all over the place.

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He stinks of being an amateur.

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He's like... a worse Pitch Meeting from Screenrant, lol.

distant oar
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Typical „Game Dev looks at xyz“ video lol

trim tangle
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Even Casey Muratori is far superior in just casual rambling, lmao

distant oar
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Yeah, there are also good game dev analysis videos out there. But I feel like there are more and more people who open a demo UE5 Project and call themselves game devs to farm views

rustic bridge
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can't blame them, it's easy PR for their studios

merry tartan
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Yeah that guy is a notorious fraud

rustic bridge
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same as TV reviewers, it's the wild in youtube

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i'm really cautious now

merry tartan
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Sometimes you don’t know what you’re watching until you’ve wasted a good chunk of time 😩

rustic bridge
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well at least for TVs there are only 3 brands to pick

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lg, sony or samsung

glacial plank
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tried plugging dualsense to the pc directly through a wire and suddenly there's haptic feedback lol

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the implementation seems so good too, funny I found this after 80 hrs

potent fox
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that's almost always the case for proper haptic support on dualsense with PC, only works wired

zinc sapphire
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it even has adaptive triggers on map zoom

rocky bear
zinc sapphire
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time to try the new version! 👀

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Vanilla+/Filmic

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Vanilla+ is great, good job Jon/Ritsu!

merry tartan
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I don't think that spot is ever gonna work well with fixed exposure blobsweat

zinc sapphire
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Yeah 🐸

merry tartan
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but yeah, the new method is huge for vanilla exposure in particular

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the upgrade to Suja is massive

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it's a properly faithful vanilla hdr if all sliders are at 50

ebon tide
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wtf is filmic bro there is no specular highlight detail

merry tartan
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sometimes there's more than vanilla

zinc sapphire
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yeah suja looks great

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long way from your reshade to this

merry tartan
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was always a stop gap lol

zinc sapphire
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will we fix this at some point?

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is it fixable? unsure if renodx related even

merry tartan
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not reno related

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game is just that ugly

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still there in sdr

zinc sapphire
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some angles are wild...

zinc sapphire
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also not RT related

merry tartan
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I think their AO is just badly tuned for the area

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though I haven't checked if the problem goes away without ao

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idk if there's even a toggle in game actually

zinc sapphire
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AO OFF:

merry tartan
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lol, well

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idk what it is then

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...maybe I should double check that it's still a problem if reno isn't installed

zinc sapphire
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OH

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OHHHH

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JON

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Highest textures from the DLC 🐸

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much better

merry tartan
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....

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why would that fix it

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wtf

zinc sapphire
merry tartan
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WHY DOES THIS GAME LAUNCH ON MY SECOND SCREEN RANDOMLY

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still a pretty big problem with highest textures

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and reno doesn't cause it for sure

glacial plank
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yea the game is just fucked up

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I think it would be impossible to fix everything and make a preset look good everywhere in all conditions and provide the best experience

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so you'd have to choose what to sacrifice and what to gain

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there's a reason there's a huge orange foggy filter everywhere in the base game

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😸

zinc sapphire
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I tried playing with vram budget

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sadly it actually uses nearly 16GB and so perf tanks lol

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with all apps closed

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single monitor

glacial plank
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yeah they said recommended 16GB but it tanks way too much

zinc sapphire
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this is me spinning the camera

glacial plank
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and apparently it also causes some issues with texture loading

outer lodge
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how much mem does your gpu have

merry tartan
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the game likes its volumetric lighting, which I don't think looks bad. I think that's the issue loads of people have with the game though and they should probably consider disabling volumetrics with a mod.

zinc sapphire
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16

glacial plank
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and some textures just don't appear

zinc sapphire
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I hope they can fix there vram issue and the dlc becomes usable at some point

glacial plank
merry tartan
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yeah fog

glacial plank
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yea I've seen people say the game looks bad without it

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it kind of covers some ugly stuff

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and I think it does look great in some scenarios for sure

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although... one thing I haven't tested is that someone mad a mod to adjust the values of it

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and apparently it makes it better but I haven't tried it

merry tartan
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a lot of people just don't like that inherent contrast reduction of using a technique like that

glacial plank
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maybe it could even improve hdr

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yeah I hate it too

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everything becomes kind of gray-ish

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I feel like the main benefit of HDR is that true contrast you're getting

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but even then this game black level is so fucked up

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I remember tinkering with lilium shaders to see what is going on

merry tartan
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I mostly like the added detail from increased bit depth

glacial plank
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and there's like tiny color segments that go way below black level lol

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yeah I feel you, color accuracy is extremely cool too

merry tartan
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if hdr was just about contrast for me, rtx hdr would be the way lol

glacial plank
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unfortuantley rtx hdr looks awful in this game too

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well not necessarily awful but it doesn't look great

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everything is very dark and colorless

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because it is in the vanilla

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😆

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rompolo svamp is just awful in rtx hdr

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like between these two I think I'd usually choose the second one even if the colors and lighting are not 100% correct, but it brings so much contrast and difference in lighting and exposure so it feels more pleasant to look at

zinc sapphire
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Filmic/Vanilla+

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they both look bad here

glacial plank
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^ this area is pretty weird in terms of colors too unfortunately

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especially at night I think

merry tartan
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hmmm I seem to recall old presets working better there

zinc sapphire
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what is going on with the colors of my weapon?

merry tartan
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it's still possible to get similar results as the old build

glacial plank
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judging by the fire color it could be that color accuracy problem coming into play

zinc sapphire
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vanilla+

merry tartan
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we've learned that the game uses some r11g10b10 buffers, which will bias per channel stuff towards red

zinc sapphire
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something is wrong lol

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the uber attack from arkveld

merry tartan
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try luminance scaling

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with blowout

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ritsu is currently working on another solution

merry tartan
zinc sapphire
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yeah

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don't think I messed with any sliders

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besides removing vignette

tender frost
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artistically conveys its anger to the player 🙂

zinc sapphire
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gonna play with filmic for a bit

rich finch
rocky bear
zinc sapphire
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maybe too dark

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filmic on some monsters

rustic bridge
rich finch
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Thanks to Jon, I really enjoy the visual under fixed exposure at most place, not perfect but better than original

rich finch
zinc sapphire
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I will restart the game, feels like vanilla+ looked better at the start lol

trim tangle
rich finch
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Can reno disable lens distortion? Heard that pp is conflicting with latest build

zinc sapphire
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but what is conflicting?

rich finch
rich finch
zinc sapphire
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mmmh interesting

rich finch
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I never touch the exposure settings in pp

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So reno fully controls the exposure

rustic bridge
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i'm using this onehttps://www.nexusmods.com/monsterhunterwilds/mods/245

Nexus Mods :: Monster Hunter Wilds

REFramework script which disables the use of lens distortion.

zinc sapphire
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this break monster roars

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the one I posted is PP mod with everything yanked out but lens distortion

rich finch
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Oh it breaks roars? In which way?

zinc sapphire
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the effect is missing

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like around the screen the "impact" of the roar

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no idea how to describe it

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they "work", but the screen doesn't react as it should

rich finch
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I know, kinda like motion and haptic on the screen

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Will try the pp mod you shared, thanks!

thin fjord
zinc sapphire
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it used to look different

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and see arkveld's attack

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that color doesn't look correct

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unless it always looked wrong before and now looks correct

merry tartan
zinc sapphire
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which I doubt 🐸

merry tartan
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yeah that's pretty dark. New tonemapper has proved challenging with fixed exposure

zinc sapphire
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Vanilla+

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the fire looks wrong

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Filmic better fire

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my para weapon also looks more correct in filmic

rich finch
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Feeling vanilla plus is oversaturated now, especially for red

zinc sapphire
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Filmic/Vanilla+

zinc sapphire
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is the filmic screenshot broken?

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if so sorry 🐸

rich finch
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I am with fixed exposure now. my way to the over darkness is increase exposure amount to 65, and contrast to about 55 to avoid over contrasting image. Most areas look similar to vanilla plus, but some monster and scenes are just still darker, but not much details missed overall

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Love the lights bloom and glow in camp compared to vanilla plus

trim tangle
rich finch
thin fjord
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yeah I am guessing this is all related to the bright details getting blown out that Jon mentioned

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I am still in 2.2 with Prince's preset

rich finch
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The update is just a joke, kingdom 2 had over 1000+ fix with such a solid visual experience, and we just have several fix for good bugs so far...

zinc sapphire
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Vanilla+/Filmic/Filmic(exposure 65, contrast 55)

glacial plank
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too busy swimming in cash from 8 mil sales 🐳

zinc sapphire
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Filmic is bad sorry @merry tartan :(

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but can be tweaked

glacial plank
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I don't think it's that filmic is bad

zinc sapphire
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vanilla+ is best, but reds are incorrect

glacial plank
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it's just that something is wrong with colors

zinc sapphire
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well the laser loses a lot of detail

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vanilla+ has much more details

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vanilla+ just needs to not look so orange 🟠

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what slider can I move for that?

merry tartan
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I didn't get to spend as much time on it, sorry 😦

zinc sapphire
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Vanilla+/Filmic/Filmic(exposure 65, contrast 55)

merry tartan
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tweaked around a few areas and made assumptions based on previous behavior, which apparently wasn't very accurate

zinc sapphire
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vanilla+ is awesome, just the reds need to be not as orange and I think we have a winner

thin fjord
merry tartan
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both have loads of downsides currently

zinc sapphire
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fair yeah

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what should I move to adjust the "orange"?

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I have no clue how these sliders all work

merry tartan
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ultimately the issue is per channel + contrast

glacial plank
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nothing I adjusted worked so I assume it's just broken atm

merry tartan
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a preset probably needs to be built around luminance scaling

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but per channel + contrast is what gives it saturation

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trying to replicate that with the slider lands you in a similar situation

zinc sapphire
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black and white mode for godzilla vibes

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(vanilla+ with 0 saturation)

merry tartan
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like sometimes vanilla is just...a blob of color

zinc sapphire
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yeah that looks bad I agree

merry tartan
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the blowout the game was designed around is hard to replicate

zinc sapphire
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that is the "orange" I'm talking about

merry tartan
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new fixed exposure is very easy to crush highlights with

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but it's very dim if you don't up exposure :/

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so it might just be a bad fit for the new tonemapper

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may end up being best to use reinhard/dawson for fixed exposure

distant oar
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The highlights should also probably be left at 50 when using the new tonemapper + fixed exposure

merry tartan
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don't try too hard to make it all work, cause ritsu is working on something new

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banding issue will likely get fixed

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same with bias towards red

distant oar
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That sounds good!! pepe_love

merry tartan
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part of why this game was a struggle was almost all of the tools we rely on were gimped/broken in some way with the game

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less of an issue now

sturdy marten
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as someone not too knowledgeable on these things I just wanted to say it's kinda fun being along for the ride and seeing all the improvements and regressions. While I certainly can see that some stuff is off, every version of this mod has been better than the official stuff we got, so thanks for that and don't be too hard on yourselves!

merry tartan
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ritsu was able to get a pix capture of the game so he can get far more detail about what's going on

distant oar
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people still need to keep the difference between fixed and vanilla exposure in mind. There will always be some areas that will produce better screenshots with vanilla exposure because it tends to just expose everything.

glacial plank
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this was still the best visual quality of the game I had I think compared to all others presets

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but idk if it's achievable in newer versions or if I'll like it again if I see it xd

zinc sapphire
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aweosme

distant oar
glacial plank
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oooh, I'm excited for it then, but I'll have to wait until colors are hopefully fixed

distant oar
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These screenshots used that preset: #1347155473266114580 message

glacial plank
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I love the cave one

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but in the desert it seems a little dim maybe..

zinc sapphire
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btw I think vanilla+ issues are a bit "fixed" when switching to "Pre Grade"
edit: it looks worse, but it is no longer as orange and the flash flys look better 🐸

distant oar
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But I might need to tune it more. This was made at about 3:00 AM. So my brain might have turned off while making it emoji

glacial plank
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yea I feel you, I'm gonna try the fog reduction settings, I hope it could alleviate the dimness a bit too

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since I think it is caused by volumetrics

distant oar
glacial plank
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the thing is, I think the later versions do have their exposure set up differently

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like that old preset felt nicely exposed, colorful and contrasty

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later there were more detail maybe? but the exposure felt dimmer

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but it's hard to say without actually comparing it 1:1 which is not easily achievable..

distant oar
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You need to be a bit more careful when adding exposure with the new tonemapper (Could also be wrong, need to test more). But it does seem to get a more Balanced/good looking image without adding too much contrast. Thats what I really like about it

frosty osprey
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fellas, I tried the latest build which is 3.0 . I tried using the RenoDX preset and I experienced flashing while fighting Nerscylla and Gore Magala. And I tried to switch back to vanilla+ preset with my custom tweak and the screen does not flashing anymore.

Has anyone experienced this too ? I think it only happened with renodx preset

frosty osprey
distant oar
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That should probably fix it

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Just use the fixed exposure mode in renoDx if you dont want vanilla local exposure

frosty osprey
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ok I will give it a try again and test it out

rustic bridge
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the new vanilla+ looks good

glacial plank
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the volumetric fog adjustments might actually be the key to fight the dimness

rustic bridge
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i've adjusted the peak brightness and game brightness to fit my monitor

frosty osprey
glacial plank
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another comparison of volumetric fog adjustments, keeps it in the distance while making closer objects not dim, gotta try in more areas though

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holy moly, this is an insane change, not sure if these exact settings are the best though, I kinda like some fog

rustic bridge
glacial plank
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some more comparisons with volumetric fog settings tweaked

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while I think fog definitely adds special feeling especially to light sources, but it could be something to look into for a more crisp look

zinc sapphire
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try to capture some fire effects from monsters

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rathalos/gravios

glacial plank
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also my preset was kinda including the fog to try and get a better visual quality so I need to try it with a different preset

thin fjord
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I like the fog, the ambiance doesn't work

glacial plank
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yeah the atmosphere is completely different at least initially

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maybe with some tweaks you could preserve the original ambience while keeping the dimness at bay

glacial plank
rustic bridge
glacial plank
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also I'd say in some cases it preserves the ambience while providing clarity, so that's interesting

rustic bridge
white wyvern
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You guys on v3 RC0? Or is there another one after that?

rustic bridge
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so far i'm really in love with this hdr

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no clipping, i see all details

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v3 rc0 for me

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from the link pinned

white wyvern
# rustic bridge

They look brilliant. Are you on Filmic or Vanilla+ or you own setup?

merry tartan
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doesn't seem to lose much ambiance, looks pretty nice with the fog removed. The volumetric lighting does a lot of the lifting it seems

white wyvern
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I have been playing the game for a change. lol.

rustic bridge
white wyvern
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Nice.

rustic bridge
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my monitor is 600nits, i've streched 100 extra nits for more pop 😄
if i go too much higher it will clip in clouds for instance

merry tartan
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blowout might be the only thing vanilla+ really needs

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I didn't mess with that one much

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but per channel is supposed to do blowout by itself mostly 😩

rustic bridge
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yes i've increased blowout for less saturation

brave lantern
# zinc sapphire this break monster roars

In the post history for this mod there is dialouge between the creator of this mod and the PP mod discussing how this mod doesn't break roars and they do work with their implementation of lens distortion removal.

The dialog between the devs is either in the post history of that mod posted above here or on the PP mod post history don't remember which.

TLDR: Snakey's mod doesn't break monster roars.

zinc sapphire
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either way, the one I posted, and pp of course, have the advantage in that toggling it off/on is very easy

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if you want to compare before/after

glacial plank
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seems like a decent compromise, also it's kinda crazy how much fog is there lol

brave lantern
glacial plank
brave lantern
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Ok cool thanks

frosty osprey
merry tartan
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I wish I knew why some still have screen flashing

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I haven't seen it since the fix

zinc sapphire
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are they on AMD?

merry tartan
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hmmmm

frosty osprey
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im on nvidia

merry tartan
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well then

rustic bridge
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hunting during cloudy weather

frosty osprey
merry tartan
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hm, maybe a greatsword specific thing

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@dense knot

dense knot
frosty osprey
dense knot
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disabling post processes or adjusting exposure stuff might cause issues with renodx

frosty osprey
rustic bridge
timid quail
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do yall play with Bloom on or off?

zinc sapphire
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on

rustic bridge
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bloom on too

thin fjord
distant oar
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New REFramework nightly btw

ebon tide
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what are we supposed to look at

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sdr shit beauty18

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"looks how good my sdr is"

rustic bridge
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it's more convenient to store and share them

sage coral
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Hello guys, this hdr fix is awesome even on my shitty hdr 400 display.
But I have a problem. My game becomes washed out with renodx after playing for a while.
Sometimes it's 10 min, sometimes it's 30 min.
My setup is special k + reshade as plugin, load oreder is early.
I am also using reframework and dlss to fsr, but not loading them through sk.
Previously, I didn't encounter this issue while using reshade without special k.
So I suspect it may be related to sk's settings?
I've tried change loading order of reshade to to lazy. However, the add-on cannot be loaded then, as in the picture.
Any ideas?

thin fjord
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what reshade version are you using?

sage coral
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6.4.1 with full addon support

thin fjord
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remove just the dlss to fsr and try again

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load reshade as early

rustic bridge
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if this is wrong so i'm not posting anymore

ebon tide
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share hdr screenshots

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!

glacial plank
distant oar
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I mean these are nice screenshots. So it would be even better to see how your preset looks in HDR pepe_gentleman

ebon tide
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this is an hdr mod

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how are we supposed to see it

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if you share SDR stuff

rustic bridge
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ok

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it would mean extra space

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i use F12 for steam capture

ebon tide
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do you use special K ?

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in wilds

rustic bridge
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no sk

ebon tide
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damn

rustic bridge
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i don't need it anymore

ebon tide
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would make it easier

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i mean it's less of a need issue than conveniance

rustic bridge
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i try to use less injectors

glacial plank
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for the reframework

rustic bridge
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steam capture is nice to share with friends

ebon tide
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you can make png hdr screenshots right from sk with very good compression and share them instantly on discord

rustic bridge
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i see, thing is since REframework can load with reshade, i don't use sk anymore

ebon tide
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yeah

rustic bridge
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technically i can still capture hdr png with reshade

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but that would mean i store the image 3 times

ebon tide
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I juse use sk for every game (except competitive) soyjak_grin95

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yeah right

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I forgot

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you can do that

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I mean it's just for the eyecandy Imokay

rustic bridge
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steam is dumb, it stores as jpg for the its gallery and i can enable extra copy as png

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and another extra copy aas hdr avif

rustic bridge
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maybe i can share avif here in discord?

low portal
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the rest of the files are VR related

ebon tide
rustic bridge
ebon tide
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at least we can open them of skiv

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hdr png is more convenient but like

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it's better than "sdr"

rustic bridge
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i tried avif before but it freezes my game for 1sec

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because of the extra processing

glacial plank
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using reshade for HDR screenshots is pretty cool too it seems

rustic bridge
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steam hdr avif

distant oar
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RenoDX 3.0 Filmic Preset vs Custom Preset that also uses Luminance Scaling. I tried to fix the blowout Problem and adjusted some other things to my preference. Blowout seems to work good. But maybe I need to turn the saturation down a bit more

rustic bridge
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reshade hdr png

distant oar
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Do note that this preset will lose some highlight saturation when big parts of the picture reach peak brightness(Sky at daytime for example, but this really depends on the area of the game)

ebon tide
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bruh this looks great

sage coral
thin fjord
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upload the full log maybe

sage coral
thin fjord
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looks to me like RenoDX loaded

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do you have more than one renodx addon by any chance

sage coral
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you mean other versions?

thin fjord
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I mean the reshade log you sent shows no errors loading addon

sage coral
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No I only have this one for wilds

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it's weird, I can tell that the addon is working fine, but at some point the game just suddenly became washed out and I need to restart the game to make it work again

thin fjord
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maybe it's been loaded from somewhere else

glacial plank
glacial plank
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how do the wounds look on this preset?

timid quail
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Is there a good guide out there to the philosophy/methodology of calibrating sliders? I’m currently incapable of making my own adjustments lmao

sage coral
thin fjord
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does the mod work?

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when you move the sliders

sage coral
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yes, but I am not sure if it does after washed out, maybe I should try that

thin fjord
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is the error still showing?

sage coral
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yep, but the annoying part is that I have to play the game for 10~30 min to see if it still happened

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the log I sent is the last session I played, where the problem has occurred

rocky bear
distant oar
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Thats why its greyed out

rocky bear
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ok so having it at 50 but it being disabled doesn't change anything?

distant oar
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You can switch to deprecated here to see the old settings but this present doesnt use them

distant oar
distant oar
rustic bridge
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my settings (no oled)

sage coral
# thin fjord is the error still showing?

I think I found the cause of the problem. The HDR setting of sk preset randomly jumped to HDR preset 0. The right one should be HDR10 Native.
But idk why it changed randomly, I did not press the hotkey.
Well maybe I did because I am playing with M&K. And I use F1, F2 to change item shortcut while using shift to sprint.

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Or is there anyway to modify the hotkey of these presets so that I don't misclick them?

rustic bridge
#

go to sk discord and ask there

#

let me find the right channel

sage coral
rustic bridge
#

in case you have questions

#

kaldaien is named "catgpt" there 😛

zinc sapphire
#

I didn't touch the HDR settings in SK once fwiw

west remnant
#

I have a question. In this pic, is the light in the distance too bright and the shadows a bit dark or is that normal? I'm using the renoDX preset

dense knot
#

V3.5.0 RC0 (Thanks to Jon for all the help)

Changelog:

  • Rework everything
  • Remove most sliders (new defaults)
  • Auto calculate pw from peak brightness
merry tartan
#

trust, it's good this time

#

game looks great with sliders at 50 now

glacial plank
#

rework everything??

viscid yoke
#

“Rework everything” EyeShakeNew

glacial plank
#

😆

#

I'm scared

#

but excited

glacial plank
#

holy

merry tartan
#

that's vanilla exposure

glacial plank
#

are the colors fixed too?

merry tartan
#

I think they will be but honestly didn't fight any monsters to test

glacial plank
#

alright I was about to boot anyway time to see

merry tartan
#

the nature of the fix should address it though?

glacial plank
#

@distant oar wake up babe new renodx just dropped 😸
I swear every time you make a preset a new version appears haha

full mortar
#

yeah i literally just used princes preset then this came out haha

#

thanks for all the hardwork everyone is putting into this with testing etc.

#

greatly appreciated!

glacial plank
#

so now there's no vanilla or filmic options, just the default right?

merry tartan
#

ultimately what this version does differently is...we fixed the sdr that informs the hdr. By fixing the SDR image to be way less ass, reno's hdr is substantially improved. This means that sliders have much better behavior as well, but it also means that they're less necessary than before.

full mortar
#

so the SK forced Autoexposure setting I have at 1, should I be changing that back?

glacial plank
#

oh yea, the game looks very different already unless I'm tripping

merry tartan
#

there's a chance some may still like what they could do custom with old builds and fixed exposure, but please give the new one a good shot 🙏

glacial plank
#

yea I loved fixed exposure but I guess time to experiment

distant oar
#

btw @merry tartan do you think these settings make sense to improve the luminance blowout? #1347155473266114580 message

merry tartan
#

fixing the sdr image also makes it so the local contrast thing the game runs doesn't sharpen as much

distant oar
#

Trying out the new version now 🙏

glacial plank
#

no LUT options this time around too?

distant oar
#

(Forgot to add link to my previous message)

merry tartan
distant oar
merry tartan
#

didn't try fixing it that way lol

distant oar
#

Ok, thanks for taking a look at it. I just wanted to make sure that I dont counteract the benefits of luminance scaling with my settings. But it does seem to work really good

merry tartan
#

honestly, the last build just wasn't as good as we hoped, not sure you could do something wrong with it

#

it just works, I'm so happy lol

distant oar
#

Damn that is looking good

#

Compiling Shaders acapoowork

merry tartan
#

the local contrast thing can still get a bit crusty sometimes but it still looks fine enough

distant oar
#

What happend to the exposure settings? 👀

merry tartan
#

they're gone for now

glacial plank
#

looks pretty neat even at defaults

full mortar
#

mine for some reason looks too dark or too bright

#

not sure why

zinc sapphire
#

REWORK EVERYTHING

#

hype

full mortar
#

i changed the autoexposure in SK back to default and deleted the post process mod and everything with no luck

#

i was only using that mod for lens distortion

distant oar
merry tartan
#

local exposure yeah. We have it set to luminance which should look best

glacial plank
#

sliders seem to change values by a ton this time around, am I correct?

#

barely touching anything and getting pretty different results at least in contrast

merry tartan
#

yeah, that's more normal for reno, but because the game normally has a crazy compressed sdr input you had to really crank things with reno sliders

distant oar
merry tartan
#

uncertain, I'm gonna play around and see if it's still useful at all

#

with the vastly expanded sdr input it may have outlived its usefulness

#

we increased the contrast of the sdr input by nearly 3x, and adjusted shadows down some more still (not a ton)

zinc sapphire
#

fire is still very orange

#

default settings

merry tartan
#

what's sdr look like for that?

full mortar
#

I hit the reset all button and don't remember the default settings on preset 1 now lol

glacial plank
#

for what it's worth I think it's one of the best out of the box version

#

that everyone can just install and have fun with HDR without joining discord or tinkering with settings

zinc sapphire
#

flasy flys very orange

glacial plank
zinc sapphire
#

flash flys should be more yellow

full mortar
#

do you know how to get them back?

glacial plank
#

I don't think you can, but if you used someone's preset you can probs find it here again

full mortar
#

i was just using the new 3.5 one

merry tartan
#

guessing 40 or 50 would be good?

waxen rose
zinc sapphire
#

wounds are BLOOD RED (I don't hate it fwiw)

glacial plank
#

yea wounds look good so far for me too

zinc sapphire
waxen rose
zinc sapphire
#

I have no idea why

#

you would think the fire should look the same no matter

full mortar
#

does anyone mind sharing a pic of the preset settings please?

zinc sapphire
#

my poor cat

glacial plank
#

these don't look too orange for me btw

#

but maybe it's area dependant?

glacial plank
merry tartan
#

I will be disappearing for a couple hours, just as a heads up

zinc sapphire
#

the wounds look CRAZY :D

full mortar
#

shows how much i know how to work this 😭

glacial plank
distant oar
#

MH Wilds without RenoDx vs MH Wilds with RenoDx Deafaults 💀 The vanilla HDR was so bad

zinc sapphire
#

I'm BLOOD red lol

#

(not saying I hate it btw, just that it does not look like vanilla at all)

#

gonna go to lava area next

distant oar
#

Looking good

full mortar
#

you mess with any settings so far @distant oar or still defaults

glacial plank
#

yeah, I only touched contrast to be 52, looks very good so far

west remnant
#

can someone share the setting of the preset 1 of the new verson?

#

I accidentally reset mine

glacial plank
#

it's default

full mortar
#

Jon just posted it, it's 50 everything beside blowout which is at 0. So that reset all button is the preset

glacial plank
#

on the desert location fire and wounds seem to look just fine

full mortar
#

i was confused at first too haha

#

was use to the two preset buttons

zinc sapphire
#

ok the gravios laser has way more "texture" now @merry tartan that is a +!

#

no longer looks so broken

#

in motion it looks crazy good

west remnant
#

oh really? When i first install the preset 1 have different value so I though that value was the default

zinc sapphire
#

it looks amazing, time to start OBS 👀

full mortar
#

yeah I thought so too, but doesn't look like it

zinc sapphire
#

the laser's texture is rotating

#

WOW

#

let me cut that :D

waxen rose
#

Hmm for me it's a little too dark tbh

#

Like gore is almost all black

full mortar
#

tbf I haven't fought gore with it yet

zinc sapphire
waxen rose
distant oar
glacial plank
#

btw do you guys play with depth of field on or off?

zinc sapphire
#

you all got to fight gravios like right now

distant oar
glacial plank
#

yea I'm playing with it too, it does provide some cimenatic moments for sure

brave lantern
merry tartan
distant oar
#

@merry tartan What are the LUT settings in 3.5?

#

Probably both color and output 100

glacial plank
#

their artistic intent is really a hard miss for me xd

#

also nu udra textures are so low res it's insane, even his fire is low res 😆please capcom

thin fjord
#

Blur the monster

glacial plank
#

I'll delete just in case

merry tartan
distant oar
#

The new defaults look really nice. This is by far the best vanilla+ look we have gotten with renoDX

glacial plank
#

desert looks especially great

#

even if I prefer some of the other options in other locations

glacial plank
#

after trying it out a lot I think fixed exposure is a deal breaker to me personally

merry tartan
#

I'll see what needs to happen to make it viable

glacial plank
#

it just makes some things look so nice imo (probably LUT helps too)

merry tartan
#

I agree, was a big fan of it

#

the LUT thing can't happen again though, it's just not a part of how the process works anymore. There's a chance fixed exposure could work even better than before, we just hadn't looked into it yet

#

If it works well, I'll post a build with it

distant oar
#

Default RenoDx 3.5 vs PostProcessingRemoval Mod / only turned off local exposure + RenoDX 3.5 55 shadows 0 flare

#

I think fixed exposure could work really well with this

merry tartan
#

it's looking good at night right now

#

but highlights are my fear lol

distant oar
merry tartan
#

if fixed was suffering before, it should be suffering more now with highlights

distant oar
merry tartan
#

hm, maybe not

mossy swallow
#

thank you for the hard work!
is the game compiling shaders like twice as fast as before?

merry tartan
#

no, it's just using cached shaders from your driver

#

the game doesn't actually need to recompile all shaders for a renodx update, it just thinks it does if a single shader changes

glacial plank
#

I still think that one preset from prince in 1.x was just perfect but there was a flashing issue back then and a lot changed in the next versions xd

#

I liked it so much I was almost ready to play with flashes 😆 I should probably try it out again to see if there is actually a difference with current presets or it's just my memory

mossy swallow
#

what would be the proper procedure then when I update the renodx mod?
I've been deleting the cache file on the game's root folder everytime

merry tartan
#

that's correct to do anytime we update shaders (which is true for most updates)

distant oar
mossy swallow
#

should I delete the driver level cache as well?

merry tartan
#

no, that's fine to keep

#

our fears may have been misguided

thin fjord
#

Wow

#

That looks incredible

merry tartan
#

fixed exposure seems to work substantially better actually, this is just flipped to fixed exposure + pre grade, everything else 50/default

distant oar
merry tartan
#

alright yeah lemme get this ready to release lmao

glacial plank
#

add LUT options too please if that's not too much of a hassle 🙏

merry tartan
#

can't

mossy swallow
merry tartan
#

wait is there no LUT option at all in the build ritsu put out? 🤔

glacial plank
#

yes

#

both options are missing

merry tartan
#

oh....okay then yeah I'll put the color one back, that's still compatible

glacial plank
merry tartan
#

shocked how good it looks without adjustment lmao

glacial plank
#

is this monster hunter wilds 2

distant oar
#

Jon is cooking Soy_Point43

merry tartan
#

it'll take a bit

#

there will be no preset for this, at least not yet

distant oar
#

No worries, take your time. I still cant believe how much work all of you put into this pepe_love

merry tartan
#

but it'll probably be possible to cook harder than before after what I saw lol

distant oar
zinc sapphire
#

Jon go last area and lava

merry tartan
#

closed game, working on the build

zinc sapphire
#

will wake up to it then, gl wohlsam

timid quail
#

It’s like a tiny Christmas for me every time yall release a new RC. You guys are amazing

robust phoenix
#

any updates on the renodx rpeset?

white wyvern
#

#1347155473266114580 message

#

Should I still forceautoexposure with 3.5 RC0?

merry tartan
#

forcing autoexposure doesn't have anything to do with reno

white wyvern
#

Oh, okay.
I’ll put it the other way then, do YOU forceautoexposure? praise_the_sun27

merry tartan
#

I do lol

#

people have posted evidence of lots of things though idk what's best

white wyvern
#

I just don’t know enough about these things to understand how they interact with each other.

white wyvern
#

There are so many mods and options. But I have basically gotten rid of everything and only use RenoDX now. Not using these mods now:

  • PP disabler
  • Volumetric Fog disabler
  • Ambient light disabler
  • ForceAutoExposure
  • ShaderToggler
#

Just plain vanilla RenoDX.

thin fjord
#

I only use renodx, I think I still have the ShaderToggler but not even sure if it's still needed with RenoDX

white wyvern
#

And thanks for the new version. Haven’t tried it yet. But was feeling a little underwhelmed with what I saw with v3.0 RC0. Thought it looked very basic and was thinking of going back to an older version.

white wyvern
merry tartan
#

once I get the build ready with fixed exposure you guys will be happy lol

timid quail
#

It’s def the best baseline by far. I can tell the sharpness is different now, if I try to add rCAS it looks double sharpened

rain sigil
#

If I reduce vignette, what others should i adjust?

timid quail
#

I put blowout up to 55 and it helped with the saturated highlights

merry tartan
#

build is on hold for a tiny bit, SK has suddenly decided the service is broken and force stop/start isn't working so my whole setup is screwed up until I reboot, and I'm in the middle of something for work I can't close out of still lmao

thin fjord
#

Microsoft Widget and VSCode being the main culprits for me

#

had to blacklist them in SK

merry tartan
#

maybe vscode is the problem then

#

good call, was clang

thin fjord
#

yeah happened to me a lot when I was editing my mod

merry tartan
#

looking forward to seeing screenshots

merry tartan
#

just as useable as the one posted before, just with some extra settings

trim tangle
#

Cheers :)

merry tartan
#

or well, it should be

#

could have messed something up, technically possible lol

south furnace
merry tartan
#

weird

south furnace
#

reverting to 3.5 worked, ill try redownload

merry tartan
#

okay fixed exposure will in fact have some struggles with highlights

#

may still be worth using though

#

okay yeah you can drop highlights and get it back

south furnace
#

yeah I dunno what is going on, ill stick to the other one for now, my games been pretty stable so I dunno if it's just not liking something

merry tartan
#

only thing I can think is maybe some saved settings are making it crash

south furnace
#

i was thinking that

merry tartan
#

maybe try clearing out the renodx stuff from reshade.ini?

#

underlying code for this build is admittedly quickly hacked together

white wyvern
#

Jon, I reset all settings/ini and tried launching without SK but its the addon unfortunately.

merry tartan
#

I'm using it, idk what would be wrong

white wyvern
#

Are there any logs I can share?

coral notch
#

Working for me also

merry tartan
#

you could try sending me the reshade.log

white wyvern
merry tartan
#

not good enough at reading these 😩

#

did you guys try deleting (or renaming) your reshade.ini?

white wyvern
#

Oh, its alright. I'm just using the previous version. Will test this out if/when it works. Have tried without SK as well.

white wyvern
merry tartan
#

:/

#

sorry I wish I knew

white wyvern
#

ini and shader r eset.

#

Its all good!

timid quail
#

Fixed/pre grade with exposure strength 70 and contrast 55 looking real good

cloud vessel
#

Oh damn

#

Only vanilla+ now?

south furnace
#

I can do a fresh install to see if something funky is going on

merry tartan
#

but apparently it's crashing at startup for some so :/

cloud vessel
#

Nah I like vanilla+

#

Was just wonderin

merry tartan
#

ah, then this new one is gonna be insane for you

cloud vessel
#

I can also test the funny crash one

#

Since I'm assuming it's just an update of 3.5

merry tartan
#

yeah it's 3.5 with some extra stuff

south furnace
#

I should just keep a fresh version of the game installed. Not like I'm starving for storage, would make messing with a fresh version easier.

thin fjord
#

I got the latest one to boot

cloud vessel
#

Oh is it no longer detecting my peak brightness properly

thin fjord
#

wonder what the issue could be

merry tartan
#

no presets in this one, just reset all for the default settings

south furnace
# thin fjord I got the latest one to boot

I do wonder if maybe there's a dll that's just playing funny buggers somewhere and maybe it's a conflict but I think I've only got the renodx, special k, reframework and the disable postprocessing mod

cloud vessel
#

Oh it works it's just the off preset no longer works

#

But it does no longer detect my peak brightness automatically

merry tartan
#

off preset never worked correctly, it's only there cause it's kinda baked into renodx functioning

#

without a rewrite I guess, I haven't looked into it that's just what I was told lol

cloud vessel
#

what does renodx query to check monitor peak brightnes

merry tartan
#

edid info afaik

cloud vessel
#

cant find it in the edid

merry tartan
#

what's it defaulting to?

cloud vessel
#

1499

merry tartan
#

that's the windows default if it doesn't see anything

cloud vessel
#

it used to work

#

maybe windows is being stupid

merry tartan
#

idk, I've had it pick 1000 or 994 for me, or if I'm at my TV it's a tossup on whether it likes 1000 or 800

#

guessing it's a windows thing

#

kinda wish renodx would read hdr calibration data first and foremost

white wyvern
#

What does it show here?

cloud vessel
#

unknown

#

windows is being stupid probably

merry tartan
#

cause my TV post calibration does a little over 1000 nits despite edid saying the game mode is 800 nits

cloud vessel
#

windows color calibration was having a seizure

#

and thought my profile wasnt hdr

trim tangle
merry tartan
#

ritsu said it wasn't possible, I asked lol

#

or I guess it could be possible but would require some effort

#

I'm assuming, don't know for sure

trim tangle
merry tartan
#

we would have removed it otherwise

cloud vessel
#

Monitor is only HDR 600

#

Vanilla preset looks good

#

138 paper white feels a bit low

#

dunno

merry tartan
#

the default paper white is calculated based on peak now, just set it to preference

cloud vessel
#

Is that actually a good way of determining a good paper white

merry tartan
#

it's based on recommendations from an organization whose name I'm blanking on. Whether it's correct or not is debatable.

#

ultimately just set paper white based on the average brightness you want

cloud vessel
#

I just put it at 200

#

The old default

#

Well 203

#

For a screen with a 600-nit brightness, aiming for a "paper white" setting that's around 600 nits is a good starting point, as this level is considered suitable for indoor and outdoor covered usage.

#

Wow

#

Thank you google ai

#

Amazing info

merry tartan
#

the recommendation you'll find online is the same calculation that's in renodx

#

other than that it's just "set to preference"

cloud vessel
#

I'm just checking

merry tartan
#

the closer you are to your peak nits, the less range highlights have to shine

cloud vessel
#

Mainly trying to find the source

merry tartan
#

gotcha

cloud vessel
#

What's a good place to check the highlights

merry tartan
#

I wish I could remember...

cloud vessel
#

Suja?

merry tartan
#

too tired

#

for vanilla exposure, not sure anything beats daytime plenty forest

modest ravine
cloud vessel
#

You may have to use windows color calibration

#

It changes that value

modest ravine
merry tartan
#

is your monitor in hdr400 mode?

modest ravine
#

i'll have to look through the settings on it, but i dont remember seeing a HDR 400 mode. The alienware i upgraded from had one, but haven't seen it on the samsung

merry tartan
#

would be called something like vesa trueblack or something

#

might not say 400 explicitly

white wyvern
#

You do two thing:
1- Use Windows HDR Calibration to setup a 1000 nits profile
2- Use CRU to edit the peak brightness.

merry tartan
#

I'm going to bed now lol

modest ravine
#

Praycheck thatll be my homework for tomorrow, thanks @white wyvern

thin fjord
#

is nexus mods really slow for anyone else?

cloud vessel
#

Define slow

#

Because it's always capped at 2MB/s if you don't have premium

white wyvern
white wyvern
cloud vessel
#

i think 200 is better for me cuz i have a light shining behind my monitor

#

maybe in a dark room the calculated default would be better

#

Anyways

#

Looks awesome

thin fjord
cloud vessel
#

Oh

#

Lemme check

#

Yea it's struggling

#

Also wtf

#

Someone uploaded the CRC bypass from world

#

On the wilds one?

#

Why?

#

The fuck is that troll mod

#

They made like 30 insanely long sticky posts

#

That are empty

#

Just to bury comments

rocky wraith
#

Virus or maybe a troll I guess? they keep trying it.
Had a wall of comments last time copied from the world mod, huge blank pages this time

knotty cypress
cloud vessel
#

It's a fucking nif file lmao what

timid quail
#

is this white border around water just the game? looks bizarre

viscid yoke
rustic bridge
#

what, a new version oO

#

i like how we jumped from 3.1 to 3.5 lol

dense knot
scenic carbon
midnight vortex
#

new version looks great, but might add custom color space back? The jp modern feels more natural for us older asians😂

white wyvern
#

No one else has game not launching with the new version?doomer42

#

I’m on SK, SK’s Central Reahade, Addon deployed centrally (tested in game folder too but same outcome), REF (as dinput), no mods. Reset all ini (SK, Reshade, REF, game ini), deleted shaders. Still the same outcome.

#

How does one properly delete shaders? Just shader cache in the game folder? I read that shaders are stored some else too by Nvidia and/or Steam?

white wyvern
# white wyvern

Logs here for anyone brave enough to figure out what’s going on.

rocky bear
#

me every renodx version: "hmm the preset i'm using already looks pristine, i don't think i should download the new version"
me after installing the new version: "HOW ON EARTH THIS LOOKS EVEN BETTER"
So saying it again, sliders baraly touched, game looks better than ever.

white wyvern
#

Someone above said tis working for them and they use SK.

dense knot
#

Update ref maybe?

rocky bear
#

should this clipping be normal?

dense knot
#

It clips to peak

rocky bear
#

ok so it's something like eye exposure stuff and i should not be worried about

white wyvern
white wyvern
# dense knot Probably SK interference

You were right!
Since launch, we were advised to put Reshade under SK as follows:

[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=Early
Filename=..\..\PlugIns\ThirdParty\ReShade\ReShade64.dll
Mode=Normal

This is to make it run in normal mode and load early.
I just changed it to:

[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=Plugin
Filename=..\..\PlugIns\ThirdParty\ReShade\ReShade64.dll
Mode=Comptability
#

And now the addon is working!

lunar ibex
lunar ibex
lunar ibex
#

and the presets

#

i am now lost as to what to do

#

default settings are a mess

white wyvern
lunar ibex
#

theyre all gone

#

look how dark it is

slender holly
lunar ibex
#

i see that wasnt the one on the ping

slender holly
#

also make sure to press reset all, because your sliders aren't default

lunar ibex
#

for some reason it defaults to 460 nits

#

my monitor is 1000

#

,,...

#

WHY DOES WINDOWS KEEP DELETING MY COLOUR PROFILES

#

RAAAAAAAAAAAAAAAA

slender holly
#

classic windows things 🙂

lunar ibex
#

the hdr calibration tool is also a broken piece of shit

dense knot
slender holly
tender portal
rocky bear
#

holy...

glacial plank
#

I don't know what changed in terms of overall settings but the new version looks amazing with fixed and LUT slider with some tweaks, I think I see details and colors I never seen before in this game lol

#

just tried dark locations so far but man...

lunar ibex
#

If the sand isn't bright yellow...

slender holly
glacial plank
#

sand would probably look like this at night... I think? 😅

lunar ibex
#

Mayyybe

#

If my sand was bright yellow at night i think id need to see a doctor

tender portal
slender holly
#

I'll try that

glacial plank
#

btw do you guys notice ANY difference at all after changing the sky quality?

trim tangle
#

When I switched back to Ultra preset, everything automagically fixed itself

#

No idea what the fuck happened, lol

#

Probably not related to RenoDX, though...

lunar ibex
trim tangle
#

Clouds look ever so weird

south furnace
glacial plank
glacial plank
#

this is the preset I've uesd so far, but looking forward to what Prince will cook

glacial plank
frosty osprey
merry tartan
#

😩 you aren’t alone

#

Idk why it’s happening

glacial plank
#

yea I'm not sure what can help, I assume you already tried resetting things and such

south furnace
#

i fixed it, it was the way i had specialK loading things

rich finch
#

With vanila plus, it looks good, but flame a little bit red/orange

timid quail
#

I had to change reshade to load Lazy

rich finch
rich finch
glacial plank
#

flashing was fixed a while ago

rich finch
rich finch
glacial plank
# rich finch

I think this might be just vanilla colors as they are in the game, but not 100%

rich finch
#

yeah I feel it's more orange in forest, 3.5 looks stunning!

wheat plover
# frosty osprey keep crashing on start up

Lazy loading it seems to work

[Import.ReShade64]
Architecture=x64
Role=ThirdParty
When=Lazy
Filename=%LocalAppdata%\Programs\Special K\PlugIns\ThirdParty\ReShade\ReShade64.dll
Mode=Normal

south furnace
#

3.5 looks great, probably because I run my monitor in true black 400 instead of peak 1000 because of its aggressive abr, I just tweaked the highlight up a little bit, but even plug and play it's fantastic great work

mossy swallow
#

for those looking for the latest release, the pinned message's link is being updated

tender frost
#

wow, as an old vanilla+ enjoyer, new version is a straight up upgrade in every single situation when all post process features are left vanilla (no reframework PP mod, only lens distortion disabled for me)

#

fixed exposure can look better in most situations, but I gave up on it since sometimes it is too dark loses too much details and if I tune it it will ruin another scene. I am just happy with vanilla exposure it respects games own design more, for the red/orange color balance I think the original game color pallete is just more biased towards orange for flames and explosions, I wont mess with that anymore

#

If I mess with orange balance then explicit red colors such as wounds become over saturated

lunar ibex
frosty osprey
zinc sapphire
outer lodge
#

looks like Jons

#

is anyone using the tweak volumetric fog addon? if so what's your ambient light set to, and are you using Emission enabled?

glacial plank
shut violet
merry tartan
# lunar ibex

default settings are flat 50. It will still load whatever settings you had from the prior build, you need to reset them.

west remnant
#

May I ask? After calibration my monitor's peak brightness is 420 nits, so should the peak brightness value in the renoDX setting, right? Or should I increase it to 1000 instead?

cloud vessel
#

you want it as 420 nits yeah

west remnant
coral notch
glacial plank
#

@distant oar did you have a chance to tinker with the new version yet? 👉 👈 😳

shut violet
#

the new version looks great!

#

the default vanilla settings look good, but the highlight saturation is too high imo

#

lowering it to 35-40 helps with the flame/fire issue

zinc sapphire
#

first test: fire looks better!

#

default values in jon's release

rustic bridge
#

does anybody use optiscaler? if yes how do i use it with reno?

zinc sapphire
#

so much better!

#

mh in the "last" area it is more orange again 🐸

merry tartan
#

the saturation is caused by whatever their sdr tonemapper allows for as contrast increases. Just putting that out there.

shut violet
#

These are my settings for now( I only adjusted the saturation a little), it looks great!

shut violet
#

Fixed Exp, 0 color LUT preset I'm experimenting with:

cloud vessel
#

Which is a similar addon

#

I just made optiscaler load Reshade64.dll

#

You have to enable it inside it's config

#

They seem to not conflict

timid quail
#

even though default/vanilla+ looks amazing, i still think i prefer fixed

timid quail
shut violet
#

0 Color LUT looks really nice, but stuff can look weird too, like fire being pink haha.

graceful vale
#

what am i doing wrong here? not seeing all options on latest build

shut violet
#

it looks like the intermediate settings mode

#

try switching between the settings modes

graceful vale
#

i got simple and advanced and thats the one on advanced

shut violet
#

there should be 3 modes 🤔

#

but that is not the latest build you are using

graceful vale
#

it says build Mar 15th there is there a newer?

shut violet
#

Try Jon's #1347155473266114580 message

#

'Vanilla Exp + 100 color LUT' vs 'Fixed Exp + 0 color LUT'

graceful vale
shut violet
#

Fixed Exp + 0 color LUT:
[renodx-preset1]
ColorGradeBlowout=50
colorGradeContrast=55
ColorGradeContrast=60
colorGradeExposure=1
ColorGradeExposure=1.8
ColorGradeFlare=50
colorGradeHighlights=57
ColorGradeHighlights=35
ColorGradeHighlightSaturation=15
ColorGradeLUTColorStrength=0
ColorGradeLUTOutputStrength=100
colorGradeSaturation=50
ColorGradeSaturation=51
ColorGradeSDRTonemapper=3
colorGradeShadows=62
ColorGradeShadows=47
CustomToneMapMethod=1
FxExposure=50
FxExposureStrength=50
FxExposureType=1
FxFilmGrain=30
FxLUTExposureReverse=1
FxOutput=0
FxSharpness=50
FxVignette=50
GammaCorrection=2
SwapChainCustomColorSpace=0
toneMapGameNits=203
ToneMapGameNits=173
ToneMapHueCorrection=100
ToneMapHueProcessor=0
ToneMapHueShift=50
ToneMapPeakNits=790
toneMapPeakNits=790
ToneMapScaling=0
ToneMapType=1
ToneMapUINits=173
toneMapUINits=203

Vanilla Exp + 100 color LUT:
[renodx-preset2]
ColorGradeBlowout=50
colorGradeContrast=55
ColorGradeContrast=50
colorGradeExposure=1
ColorGradeExposure=1
ColorGradeFlare=50
colorGradeHighlights=57
ColorGradeHighlights=50
ColorGradeHighlightSaturation=42
ColorGradeLUTColorStrength=100
ColorGradeLUTOutputStrength=100
colorGradeSaturation=50
ColorGradeSaturation=50
ColorGradeSDRTonemapper=3
colorGradeShadows=62
ColorGradeShadows=50
CustomToneMapMethod=1
FxExposure=50
FxExposureStrength=50
FxExposureType=0
FxFilmGrain=30
FxLUTExposureReverse=0
FxOutput=0
FxSharpness=50
FxVignette=50
GammaCorrection=2
SwapChainCustomColorSpace=0
toneMapGameNits=203
ToneMapGameNits=170
ToneMapHueCorrection=100
ToneMapHueProcessor=0
ToneMapHueShift=50
ToneMapPeakNits=790
toneMapPeakNits=790
ToneMapScaling=0
ToneMapType=1
ToneMapUINits=170
toneMapUINits=203

shut violet
graceful vale
#

oh. it says the latest build removed some sliders.

#

right?

shut violet
#

if you mean Ritsu's then yea

#

it's vanilla exp only

graceful vale
#

ok yeah. thats the one pinned as latest

shut violet
#

Jon readded the sliders that still work

graceful vale
#

hmm not sure. i seem to be having the same issue as this guy. and the other guy below #1347155473266114580 message

#

thats ok though im happy to use the other atm

#

nvm trying this #1347155473266114580 message

shut violet
#

ah well rename reshade dxgi.dll to ReShade64.dll and SK will auto load it

#

but yea that should work too

graceful vale
#

Thanks all

#

well. the sliders do nothing if i load it that way.

#

just gonna revert to the other version. some fuckery between SK and Jon's for me idk why

humble cargo
#

[Import.ReShade64] Architecture=x64 Role=ThirdParty When=Plugin Filename=C:\Program Files\Special K\PlugIns\ThirdParty\ReShade\ReShade64.dll Mode=Normal

shut violet
modest ravine
#

@trim tangle @next swift Update on the weird square around the player, and the white water texture. I was able to 'freeze' the square in place by disabling the 'Water Effects' on graphics settings page 2. My guess is the resolution for water effect filter is too small?

next swift
#

I have no clue. I kinda gave up 😭

frosty osprey
# shut violet just use the ReShade64.dll method

tried this method, reshade did load and also renodx with SpecialK, but somehow the effect from renodx does not apply. I tried different load method (lazy, early, plugin , and even tried with or without compatibility mode) and still does not work. I am not sure what did I do wrong.

I had no problem with dxgi.dll method install to game, so I reverted back to this .

merry tartan
south furnace
#

Mine works without special k, tried many variations with it on and I dunno what's going on.

trim tangle
modest ravine
trim tangle
ancient ibex
#

is there a need to leave film grain on for any reason?

thin fjord
#

preference

robust phoenix
#

hey fam,any updates on teh renodx preset?

thin fjord
#

MPaul fixed preset looks really good, been using that

robust phoenix
#

is it new?

mossy swallow
robust phoenix
#

ah, i already have that one

#

so no updates since then i see

crisp steppe
shut violet
#

it looks very wrong/weird based on the mod pictures

zinc sapphire
#

maybe useful for sdr

shut violet
#

yea

crisp steppe
#

i tried it and it looks too dark and weird

rustic bridge