#✅RenoDX: Black Myth Wukong

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obsidian stag
muted cedar
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fanks

fiery cape
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🙌

opaque mist
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Deeply appreciate all the effort that went into this mod heart

Really made the game a ton better. Death to SDR.

hasty hawk
# opaque mist

Ah, crap, now I want the game even though I couldn't run it at decent settings lol

muted cedar
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Video being recorded 🙂

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Intro is so banger don't need to record anything else

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Going for HDR look v native

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But has to be 30FPS as I can't vsync 60 😦

obsidian stag
obsidian stag
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feel free to tweak it

muted cedar
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Video done, I cant do the lil voice over for it as I am ill, but looks fantastic

bronze plinth
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dope

muted cedar
fallow jungle
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as much as it saddens me, probably the right call to ditch the LUT stretching. Pretty much impossible to tune it to look good everywhere

muted cedar
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I found a bug

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There is a lighting boss in the snow area

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that turns the screen dark

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and the light effects go back to normal

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seems like a bug, but I havent disabled it all to tell becuase doesn't happen every time

obsidian stag
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hmm sounds odd, can I maybe get your save?

obsidian stag
muted cedar
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oh i killed the boss :S

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lemme see how its meant to be on sdr via youtube

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oh uhh its not a bug sorry

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the game just goes dim af for some reason

obsidian stag
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oh nice, np

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I haven't actually played the game yet, so I didn't know what boss you were talking about xD

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have only been making the mod

muted cedar
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can you mod the stutters away 🙂

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It looks fantastic in HDR, I was meant to upload the video but my voice is so bad

obsidian stag
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I unfortunately can't, but the people over at the Ultra+ discord might 😛

muted cedar
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I joke, Epic games cant fix it and they make the engine

obsidian stag
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the game stutters so bad, like I have to lock it to 60 and can't use fg

obsidian stag
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do you also get small stutters whenever you kill an enemy?

muted cedar
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Just a lil video

crimson marsh
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time to see if that one annoying guy comments on this one too

obsidian stag
obsidian stag
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V1.1

  • Update for ReShade 6.5.0
  • The mod now automatically makes the required Engine.ini changes, WukongTweak is no longer essential; changes need an additional game restart to apply
  • Tonemapper adjustments (switch from RenoDRT Danielle to Reinhard, add blowout slider)
dusty ridge
pure spade
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how do you trigger full shader cache recompilation again @obsidian stag

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I delete the file in appdata but it does a smoll recompilation of a few seconds

pure spade
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nvm fixed it

obsidian stag
pure spade
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It was just reshade tripping the game

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Had to side load from sk in early

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But i didn't manage too full reset shader cache

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My game wouldn't launch at all

obsidian stag
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Hmm.. Apparently if that happens you can rename the reshade dxgi dll to d3d12.dll and that should hopefully work

obsidian stag
pure spade
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Ya i removed them all

obsidian stag
pure spade
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Nope

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Just the smoll one

obsidian stag
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Ehh

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Maybe the nvidia shader cache would need to be yeeted as well

daring venture
# pure spade Nope

did you fix it ? i got the same probleme i rename to d3d12 and delete the shaders cache but nothing game won't start

pure spade
daring venture
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maybe it'a lyall ulrawide fix but weird mod work fin on mhw thx for the response

pure spade
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i had lyall mod too

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🤔

daring venture
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you installe the reshade on b1 or the win 64 ?

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i do on win64

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ok i got the solution the mods linimap for wukong juste dont work with reshade and hdr

pure spade
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win64

daring venture
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i delete the dll and game start

pure spade
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neat

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idk if minimap mod is needed

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game is very linear and they added maps

daring venture
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the minimap show the chest xD i want it for all the item

pure spade
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ic

primal night
crystal jackal
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Ty so much for this mod. Makes game playable. (tolerable)
This is one of the worst looking games I ever saw though xD
RenoDX helps a lot but i have some problems.

Entire game looks like its using matte filter.
Raised blacks all over the desert area, but also extremely low visibility at low light.
Honestly never saw anything like it 😄 kinda forcing myself to play this one, coz I buyed it a year ago and it was uplayable then... now its tad better at least with reno.

edit-- so... the matte look of the game was cause by me incorrectly setup the TV, full range vs limited mismatch.
Still, game does not look especially stellar, but its way better now.

tulip plaza
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My keyboard doesn’t have the home button for reshade what to do now?

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Got it with Chatgpt 💔

carmine turret
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Hi guys, I just installed the mod following the official instructions however whenever I quit and launch the game the shadow compilation kick in...

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is this normal?

carmine turret
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My game looks so dull with RenoDX activated. What am I doing wrong? I put it on HDR look and tried to make some minor adjustments with no success.

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Picture 1 (RENODX on):

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Picture 2 (base game without RENODX):

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I'll appreciate any help

obsidian stag
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that will retrigger a full shader compilation once, and subsequent launches shouldn't have any shader comp anymore

obsidian stag
carmine turret
carmine turret
# obsidian stag have you restarted the game with the mod at least once?

Yes sir, I followed the instructions. I also checked at the bottom of the engine file the HDR activation (number 1) but after a couple of resets (desperate lol) I double checked the engine file and that part was suddenly missing.

I ended reinstalling the game after removing all related folders. I went back to stock but I'm quite sad it didn't work for me.

How should the game looks? What am I doing wrong?

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Just FYI: In reshade installation I checked the HDR shades by Lilium (following a YouTube video) but it not of the HDR tools didn't work for me, just the SDR o es.

obsidian stag
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the game shouldn't look washed out with the mod. it needs these changes at the bottom of your Engine.ini, you can add them manually if you want:

r.HDR.EnableHDROutput=1```

you can find the Engine.ini here: `%LOCALAPPDATA%\b1\Saved\Config\Windows`
carmine turret
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An also I selected b1.exe rather than win64-shipping.exe.

I can Confirm that the tool was working because I could see the changes in real time but maybe not as intended

obsidian stag
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ReShade needs to be installed for the Win64 Shipping exe, in the subfolders. But since you have reshade open in-game it still seems to work

carmine turret
carmine turret
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Do I have have to activate HDR on windows? (not AutoHDR) I tested both ways with not good results.

I think I'm missing something 😦

pure spade
carmine turret
pure spade
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yeah I think it's a glitch with the game

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did you try restarting your computer ?

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could be a driver glitch

carmine turret
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Not really...I didn't

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Do you have a picture in game for comparison?

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I want to know how should the game looks...

obsidian stag
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@carmine turret I think the engine.ini cvars are not working for you, that's also why you see the sdr versions of Lilium's shaders

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you can try forcing them with Lyall's WukongTweak

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put this next to the Win64-Shipping.exe

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and add r.HDR.EnableHDROutput=1 under the "Custom CVars" section in the WukongTweak.ini

pure spade
obsidian stag
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only have these from the section where you're at

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old screenshots from when I was setting up nexus

carmine turret
carmine turret
obsidian stag
fallow jungle
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are you using special k?

carmine turret
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My hope is back 😂

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I'm going to try again from scratch...but just wondering if is this normal?

carmine turret
pure spade
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your game shouldn't be washed out because of renodx no

carmine turret
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I'll try again and report back

carmine turret
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Reporting back. Did I make it?

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Looks way way better....

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And lilium shaders are working now (I think). I don't understand anything lol. Can someone explain mas like I'm 5.

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very yellowish though. Is normal for this section?

fallow jungle
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that looks pretty cooked

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default sliders?

carmine turret
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HDR Look

fallow jungle
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what is your peak and game brightness set to?

carmine turret
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HDR Look / Default / Vanilla

fallow jungle
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peak and game brightness won't be changed with presets

carmine turret
fallow jungle
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Oh, those are just SDR screenshots lmao

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yeah that probably looks correct, just not in the screenshots

carmine turret
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26 game brightness

carmine turret
fallow jungle
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reshade takes hdr pngs

carmine turret
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how?

fallow jungle
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works automatically, press print screen, should get saved in the game folder

carmine turret
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ok let me check

carmine turret
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Is it right?

fallow jungle
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image is definitely right

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that might be what hdr look looks like there

carmine turret
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Thank you everyone. My hope is back! 🙂

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Maybe I will reduce the saturation

jagged sleet
obsidian stag
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yea the desert sections can look a bit too yellow with the hdr look preset 😅

obsidian stag
obsidian stag
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made these screenshots with 4k peak so the graph goes brr

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and its easily visible what the difference is between the mod and sdr

jagged sleet
# obsidian stag and its easily visible what the difference is between the mod and sdr

yeah I don't remember the mod looking like that
but maybe I need to revisit it

but the again Black Myth Wukong is one of those games where I felt HDR always felt off even with RenoDX
but I thought it was more the game's content than the fault of the technical implementation of the HDR.. if that makes any sense

specifically one of the areas that looked dull and filtered is the snowy area I think in chapter 3

obsidian stag
jagged sleet
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the default HDR had the same problem for me too

obsidian stag
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the snowy area has a ton of fog so yea, it can look a little dull, but ig that's intended

jagged sleet
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the game also has very bad image clarity so I guess that contributed to my impression of it

obsidian stag
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wukong is different, where you're getting sdr in an hdr container with just the HDR cvars

crystal jackal
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yea that is horrible.
every time i hear sdr in hdr container, i get srgb PTSD

carmine turret
carmine turret
obsidian stag
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Yea? ^^

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Remember to use Filmmaker HDR mode on your TV

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With dtm off and the professional sliders set to 100 for HGIG

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So you get color boost, way higher color luminance than the normal game optimizer mode

empty juniper
obsidian stag
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probably the latter, there were some unused hdr cvars in the game

empty juniper
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So I guess they might have tried getting HDR to work and just given up then

obsidian stag
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yea maybe

real fjord
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@obsidian stag Is the Reno mod the only thing you recommend for this game, or are there other shader add-ons I should add?

obsidian stag
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Disables the forced sharpening

fallow jungle
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I don't think it's forced anymore

obsidian stag
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Oh right they added a slider

restive meteor
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✅RenoDX: Black Myth Wukong

hasty hawk
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New patch dropping today

ivory dust
# hasty hawk New patch dropping today

is renodx mod working for you after the patch? mine crashes on start, when i remove the renodx add-on from the game files, the game opens normally with Reshade.

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could it be the patch or im messing something up, cus the game used to work normally for me with renodx mod 2 months ago but not anymore..

fallow jungle
# hasty hawk

"Improved the quality of motion blur to mitigate the aliasing issues that occur when the camera pans."

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holy shit

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first unreal dev to do something about this

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that's using one of the cursed builds of unreal anyway

hasty hawk
pure spade
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@obsidian stag might wanna check :3

ivory dust
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And all games are working normally and as i said even wukong runs perfectly fine and only crash when i add renodx mod whyGodWhy

obsidian stag
obsidian stag
hasty hawk
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At least that I guess

ivory dust
fading plaza
frozen oar
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But I haven't played in like a year

elfin trellis
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Someone is having issues with the Black Myth Wukong mod. I sent them a link to this thread as well 🙃

obsidian stag
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I've always had issues with auto switching

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so I'm basically always using windows hdr

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didn't know this would cause issues

elfin trellis
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I just read through their original post, didn't realize they had Windows HDR disabled

obsidian stag
ocean olive
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I had to turn this off for ch 6, was causing the game to crash

ocean olive
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Hm actually it might be wukongtweaks

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Game ran great until ch 6 now it's crashing all the time

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Hard system crash

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Gonna have to just disable everything if I wanna finish this

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It's not RenoDX though, cuz I just crashed without it

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Wonder if it's DLSS

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something about cloud physics is making it crash

cunning jetty
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man i want to enjoy this game

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but it runs like hot garbage and looks incredibly bad imho

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it has its places where it looks pretty good.

But for the most part its not very crisp looking, the lighting is usually so awful in some places where it makes things look pixelated and some objects get overly bright (like sunlight on vegetation) makes the vegetation just overblown

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this issue appears in both the sdr and hdr version of the game

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its a pretty wild take though considering some ppl think this is one of the best looking games out there

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I must've downloaded the wish version of something frenzy

cunning jetty
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wait i think game looks better without RT for me frenzy

ocean olive
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I have rt off but game looks great

cunning jetty
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ye dont think its worth it in this game

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frame time looks much worse with RT on as well

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finally maybe get to enjoy the game

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for some reason i think the environment looks better too without RT frenzy

ocean olive
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Alright it was DLSSSwapper, I swapped to DLSS ver 310 but it kept crashing the game

cunning jetty
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Alright ive finished game now, great game glad my opinion changed frenzy

ocean olive
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I just completed the 100%

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the true ending was great, wife loved it

storm basin
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Renodx mod doesn't work when used with dlss fg to fsr fg mod

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Is there any workaround to make it compatible

hasty hawk
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It absolutely does

burnt sapphire
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I have an interesting comparison here for you. I couldn't find anything regarding forcing Ray Reconstruction instead of the default denoiser in Wukong.

So I tried and succeeded. Have a look.

I think model L looks too sharp and bright. With RR the brightness of the grass to the left and the reflections in the water look more coherent to me.

How much of that difference is defined between DLSS 4 and 4.5 I didnt test.

My settings are 55% (balanced) DLSS, Full Ray Tracing and Wukong-Tweaks for less sharpness

burnt sapphire
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DLSS 4.5 L and RR M are way more similar than I expected. Model K looks completely different here and is missing skylight reflections on water plants for example.

prime sedge
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Both are with the default denoiser disabled?

burnt sapphire
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no I didnt touch the default full path tracing denoiser for those screenshots.

I set r.NGX.DLSS.denoisermode=1 in "AppData\Local\b1\Saved\Config\Windows\Engine.ini" and copied the necessary nv dlssd streamline files.

I tried turning the UE5 lumen reflections default denoiser off for Model L just now but reflections looked like much worse resolution.

RR looks nice but not with hair, wukongs hair gets pretty noisy. And snow shows a lot of ghosting.

wise lark
# burnt sapphire DLSS 4.5 L and RR M are way more similar than I expected. Model K looks complete...

RR M isn't a thing though? Apologies for the necro but yeah I was looking around regarding using Preset M/L in Wukong which is pretty much unplayable for me since it causes insane global illumination pulsing in a LOT of areas. Like rave levels of pulsating.
RR preset E and D are the same. Only Preset K is fully stable in that regard. Seems like RR and newer SR models can't cope with this game's garbage eye adaptation.

cunning jetty
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i just played this game without RT frenzy

full parcel
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sooo what is UE HDR cvars?

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and how do i use it ?

burnt sapphire
# full parcel sooo what is UE HDR cvars?

That means setting hdr=true in engine.ini.

r.AllowHDR 1
r.HDR.EnableHDROutput 1

Cvars are engine console variables. You could have googled or chatgpted that info too.

full parcel
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got some command lines and add that to the engine.ini and it works

burnt sapphire
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Yes thats how you mod any ue5 game, means about 99% of games released today

obsidian stag
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But you're better off using UE extended instead nowadays

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Looks much better

full parcel
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ofc i changed max luminance to my monitor value

obsidian stag
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Most of those values get overridden by reno like peak, game and UI brightness

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With the engine ini tweaks you basically fool the game to activate its hdr path, which then gets modded by reno

full parcel
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good to know that claude didn’t give me crap XD

obsidian stag
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We do that so frame gen works properly

full parcel
obsidian stag
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Not upgrade intermediate textures or swapchain

burnt sapphire
obsidian stag
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And if you use the hdr engine ini you also need to set upgrade path at the bottom to 'off'

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With ue extended

burnt sapphire
# obsidian stag And if you use the hdr engine ini you also need to set upgrade path at the botto...

Ah yes thank you it took me a while to fix it! The slow performance on start due to the invisible shader compilation confused me and I couldnt do much at 1fps every few seconds... Also I didn't know the upgrade path was still set to SDR and thats causing more issues.

Additionally once I fixed those issues after restarting the game 10 times, windows decided to break all HDR so I had to restart windows in order to fix the greyed out game..

Are there any Wukong recommended settings with ue-extended available?

obsidian stag
obsidian stag
burnt sapphire
obsidian stag
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maybe you have an older version of ue extended

burnt sapphire
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It says build "2026-04-29..." hmm

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Maybe some weird ue extended build

burnt sapphire
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Works nicely. Thanks! Continueing the game now. Seeing some issues with ue5 in chapter 4, the game is barely using any path tracing in the beginning with the hollows and in a spot with an optional boss there were insane FPS drops.. I hope it picks up momentum again. That map layout was not great in that cave.

normal meteor
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Game stutters a lot doesn’t it

burnt sapphire
cunning jetty
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i played the game without ray tracing, felt way better

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still looked great tbh with reno