#✅RenoDX: Zenless Zone Zero

1 messages · Page 7 of 1

mighty moss
#

Looks like rt/dx12 coming back in 3.0

#

Hopefully for good this time with stuttering fixed and all

marsh lotus
#

More excited for a working DLSS.

mighty moss
#

Yeah true

mighty moss
#

I mean surely the fsr4 files sitting around in the game folder arent just for show right

marsh lotus
#

There's always optiscaler.

mighty moss
#

True

#

But would be nice to have a native implementation regardless

orchid coyote
#

Ok ZZZ, what the actual fuck

#

they threw the high-tech New Eridu out of the window to clone Belobog from HSR?

#

this world building doesn't make any sense

marsh lotus
#

Basically a different civilization up there.

fair stratus
tropic jackal
#

what's the difference between the addon here and this one?

#

@feral gulch

tropic jackal
#

the weapon banner lasts for 3 banners

#

and has insanely high rates

#

you have like a 30% chance to get a 6* on every 10 pull

#

it's so much better than the other big gacha's it's not even funny

#

with average luck you literally get most weapons and it doesn't take away from your character pull currency

#

and on top of that you have better f2p options and the 2nd best weapon for each character is literally in the free battlepass

#

AND you get the weapon currency from pulling on standard banner

#

i think there is a lot of things you just don't understand about the gacha if you say it's the "worst gacha"

mighty moss
tropic jackal
#

i figured

#

it's confusing though because the renodx mod list links to this github

#

and it says 14hrs ago

#

so it's not the actual zzz addon getting updated it's renodx updating and just rebuilding the addon?

#

if maple isn't maintaining it anymore why can't it get replaced with the working one here?

#

just trying to understand this whole renodx ecosystem

#

@strong tide help pls :D

steep timber
steep timber
steep timber
feral gulch
#

I also have been too lazy to set up auto builds on my GitHub

#

But I only ever really update the mod for new versions anyways, so the one in discord is the most up-to-date 99% of the time

austere void
#

is the pinned one the newest one ?

mighty moss
austere void
austere void
#

does any one has a good setting ? cuz for some reason i always struggle with how ZZZ looks when i use Reno, the colors and such don’t look as good as with SDR? or maybe it’s something that I’m missing in the settings

#

tho i mention this when I’m in the hollow >.> the city looks quite good

mighty moss
#

Default renodx settings for this game are basically the same as sdr but with hdr highlights (except vignette is disabled), so not the most impactful hdr image out there
Hdr look preset would give you more of the look you would normally associate with hdr games

austere void
#

what setting do you leave color filter strength?

mighty moss
#

I have it maxed

#

You can turn it down to 0 if you dont want raised shadows in some scenes but leave it at max if you want the dev's intended look and mood ig

austere void
#

i guess it is my monitor doing something in SDR compare to what the game looks

austere void
austere void
#

guess they though not many people will like how 10 looks and give that slider

mighty moss
#

0 is as it says if you dont want any of the color filter stuff at all

#

Which does deviate from the artistic intent but gives you deeper shadows in some scenes

austere void
#

i guess i kinda like that

mighty moss
#

Yeah at the end of the day its just a preference thing go with whatever you like more

#

Or somewhere in the middle if you want a bit of both

austere void
#

hm, what looks different is the skills vfx color ? when in HDR it doesn’t look as colorful compared with SDR >.> so again it might be my monitor SDR ? but even then it should affect any other game if that was the case

mighty moss
#

Are you sure you have peak brightness set up correctly in renodx

austere void
#

yeah

#

but in city the colors look nice, so maybe it’s a me thing for sure, in ZZZ with HDR

#

ah it’s what it is

feral gulch
#

I like contrast/saturation 60, blowout 10, everything else default

glass thorn
#

how do i install reshade for zzz, i pointed it at the zenless.exe and picked directx11

#

dropped the addon64 file in the same folder as the zenless exe

#

but no reshade overlay when im ingame

#

tried pointing it at the launcher too but that didnt work either

lofty seal
#

Installing Reshade "as usual" (which adds Reshade as a file name dxgi.dll in the game's folder) doesn't work with Zenless Zone Zero. You need to inject it into the game with another tool before the game loads.
I think the following tools can do the job:

  • SpecialK
  • Optiscaler
  • inject64.exe (command line tool provided by ReShade)
orchid coyote
pliant falcon
#

I'm too much of a slopification of character designs for mass gooner appeal hater to like the Season 3 reveal. Actually turned her into yixuan 2.0

feral gulch
#

I’m going to cope and believe the conspiracy that it isn’t the real sunbringer COPIUM

pliant falcon
#

Hoping and praying. She was the coolest character for me design wise when she was first shown in a trailer

#

Considering they changed her eyes too one can hope she is not the actual sunbringer

#

Better to be delusional about that than be like redditors who all are like uh Ummm she actually has had massive milkers from the start her coat just hides them completely!

#

🤓

fair stratus
#

God forbid a girl changes her clothes after 100+ years.

marsh lotus
#

Then wait for mods. lol

pliant falcon
#

They just sexualised her for money

#

But they haven't shown off the character model yet so it might not be so bad in the end we will see

feral gulch
#

update broke shaders

#

will fix by weekend

mighty spear
#

This game in default SDR is really blown out and kind of washed out. Isn't it?

fair stratus
#

ah damn, no hdr for story then DieShourin

mighty moss
#

@feral gulch HIA combat simulation menu broke as well

#

Its just a black screen now

dusk basin
feral gulch
#

hopefully tonight or tomorrow

#

almost all shaders changed frenzy

steep timber
steep timber
steep timber
marsh lotus
fair stratus
mighty spear
fair stratus
#

Apparently they are in the beta, but who the fuck knows with Hoyo enabling/disabling the dx12 parameters every other patch kekw

#

We'll have to see if they announce it in next version stream in a few weeks

feral gulch
tacit berry
#

is dx12 still kinda broken

turbid turtle
#

hello so if I am using XXMI for reshade I just put the addon file into the XXMI launcher folder?

turbid turtle
#

no matter where I put the addons file I don't see renodx in the reshade menu

feral gulch
turbid turtle
feral gulch
#

i don't use xxmii so idk

#

but reshade addons should go wherever the reshade dll is

#

also addon isn't updated for this patch yet

turbid turtle
#

oh that makes sense then

mighty spear
fair stratus
mighty spear
#

Well. If you don't have to force it anymore, might be a good sign that it is being taken as a serious option to finally implement. It's the first time I've seen more talk about this feature than a couple of posts. But as it was not in the dev talks my guess is that it won't be around for the livestream, maybe for 3.1, 3.2. Although it'd be a feature worth of an Anniversary update, bloat it a bit and appeal to a broader audience.

feral gulch
#

Updated for version 2.8, I STRONGLY RECOMMEND RESETTING YOUR PRESETS

  • Updated to use Swapchain V2
  • Rewrote mod to use Neutwo LMS (not Psycho); color grading sliders are real time now (lut strength/scaling may still require scene change).
  • Updated HDR Look preset

Hopefully no issues 🤞🏻

mighty spear
#

I just tuned it up a bit though. The rest I leave on default. It looks perfect anyways. Maybe Neutwo already has brighter highlights? Or maybe it's the contrast after playing on SDR for a week haha.

mighty moss
#

Its left to the default 50 and looks kinda dull like that tbh

#

Turned it up to 65 and immediately looks nicer and more expected of that hdr pop like how the old hdr look preset was imo

#

Same with highlight saturation as well id turn it up to 60

#

Also is the shadows slider broken? I dont see any difference between having it at 0 or 100

fleet furnace
#

Thank you for the update!

feral gulch
feral gulch
prisma dome
#

I'd test it again, but I'm out of battery.

#

The character was Yixuan, if that makes a difference.

feral gulch
#

I’ll take a look after work to find and fix the relevant shader

feral gulch
night wind
#

Thanks for the update. Finding it difficult to tune the sliders since neutwo clips the highlights and contrast much faster than the old tone mapper and blows out to white early. Highlights slider also increases midtones too.

#

Noticed that reds start to turn more orange as well at default settings

#

also can we set bloom intensity lower than vanilla? its still quite noticeable at 0.

tropic jackal
#

the highlight slider is strange yeah it's not like before

#

some areas it increases midtones other areas not

#

like lumina square and dynamic wallpaper

#

it affects the character skin a lot

#

also vr training and general stages are tinted very yellow

orchid coyote
feral gulch
potent nimbus
#

so the yellow tint in different stages comes down to preserving more of the hues?

feral gulch
#

yes

#

no color left behind

#

i'll see what i can tune/improve further and maybe slop in psycho when i have time to have a good baseline for 3.0

steep timber
#

I use this

#

in endfield i had to be conservative with the saturation, but I can easily push bot contr and sat into 65 without getting into oversaturation and skin turning yellow. With this it feels like the haze got lifted from zzz.

faint wren
#

my contrast soul mate pepeToast

steep timber
#

I'll never get why they did that. The character designs already lack vibrant colors and the pull a haze over it to make colors even less vibrant.

faint wren
steep timber
#

i used a red mod for ysg for a while. Man, was that beautiful.

steep timber
steep timber
#

evelyn look waaaaaaay better with high contrast

faint wren
prisma dome
leaden root
#

Just wanted to mention the new renodx mod is sick, great job with the new changes

potent nimbus
#

I dunno if there was a sneaky patch for the game or not, but the addon doesn't fully work for me anymore. Only UI slider does anything to the picture

#

reno works like normal in my other games so I'm a bit stumped

spark crown
potent nimbus
#

I do

spark crown
#

oh okay

potent nimbus
#

it was working fine, and then suddenly not

#

okay hilarious, but somehow an old zzz addon file managed to make it's way into my folder and overwrite the new one

#

ignore me

faint wren
potent nimbus
faint wren
# potent nimbus Yep

then it probably auto updated from the Wiki, this newest version is not on it yet
I'll try to get it sorted with the people

potent nimbus
#

It's possible that I did an update all in RHI, and the ZZZ disinclusion had reset or something

#

I had deactivated ZZZ updates in RHI, but it could've reset somehow

faint wren
# feral gulch - Fixed incorrect colors during vital view / Yixuan alternate sprint in VR train...

Heyho Nick,
any possibility to get the newest version of the ZZZ mod to the Reno Wiki?
It helps the casual users of these mods tremendously, whenever those are up to date, since they can then auto-update via the RHI program from RankFTW
https://github.com/clshortfuse/renodx/wiki/Mods

GitHub

Renovation Engine for DirectX Games. Contribute to clshortfuse/renodx development by creating an account on GitHub.

faint wren
feral gulch
faint wren
feral gulch
steep timber
#

ZZZ without hdr looks like dogwater. All hail nick! 🙏🙇‍♂️

marsh lotus
#

Is there a way to delay inject Reshade using the manual injection method? Getting pretty annoying to successfully inject around 50% of the time when trying to boot up the game.

steep timber
feral gulch
faint wren
#

@potent nimbus let us know if it works now pepeToast

potent nimbus
#

If what works?

#

I had the discord build from the start, but it was just RHI that overwrote it accidentally

faint wren
#

I don't have the game, so I just wanted to know if it works fine now

potent nimbus
#

I can check tomorrow if it does

#

Although I don't really use RHI for this game cause the way I inject reshade to the game doesn't really play well with RHI. Which is why it's weird RHI even overwrote it cause I never had the addon installed through RHI in the first place

faint wren
potent nimbus
#

Eh it's fine! It's only for this game anyway

harsh marsh
#

so do you use reshade and make sure to move the additional folders out of the game directory for zenless?

#

I remember trying to use it a few months back and the game complaining about it lol

devout stirrup
#

.

steep timber
devout stirrup
#

or else reshade won't hook (haven't tried other ways like RHI, Special K)

potent nimbus
#

You could use xxmi for injection too

#

You can set it up so it bypasses the migoto dll entirely if you don't want the mod aspect of it and only use it as a reshade injector

potent nimbus
#

It's in the custom launch settings. I'm not at my PC currently so going by memory

#

Custom launch > bypass > add path to reshade .dll

steep timber
#

oh, i just had to delete the d3d11 path

potent nimbus
#

Yep

harsh marsh
steep timber
#

if we get dx12 back, I'll use optiscaler to inject it 😄

rose reef
#

Eh ya'll am I the only one that in some instances, like for Miyabi' wengine effect, her hair gets purple glow as well? Not sure if thats a mod affecting it or Reno or something

potent nimbus
#

That sounds like a mod and not reno.

feral gulch
#

lms i'm using with reno can do that i fear

#

will probably improve it next time i work on the mod

rose reef
#

Cool cool

mighty spear
#

I noticed a black screen when you pull a character, just before it shows up. Might be due to Reno?

runic compass
#

My HSR plugin has stopped working. Does anyone know what might be the issue?

devout stirrup
runic compass
runic compass
uncut pendant
tawdry python
#

game ctds when loading in with the addon, did i miss a step?

#

is it dxgi again?

mighty moss
#

Yeah u deffo did smth wrong

#

Still works fine for me at least when I checked the other day

potent nimbus
#

Yep worked fine when I did my dailies today

tawdry python
#

uhh so it's not renaming dll issue?

#

what's up with that tho

#

ok it just crashes during the zzz intro animation

#

and keeps renaming the dxgi

mighty moss
#

Thats hoyo anticheat

#

Ur using a blacklisted dll name

tawdry python
#

as i assumed

#

how do i make it work?

#

dx12.dll does not work

mighty moss
#

I think d3d12.dll might work?

tawdry python
#

d3d12.dll i mean yes

mighty moss
#

Oh

tawdry python
#

uh lemme try again

#

maybe i messed up

#

probably did

#

uh yeah with d3d12.dll reshade just doesnt load

mighty moss
#

Ah

tawdry python
#

is it d11?

mighty moss
#

Maybe that one doesnt work anymore after dx12 mode got removed

mighty moss
tawdry python
#

they didn't ban anyone for getting caught by anticheat for dxgi right

#

yeah works now

mighty moss
#

Don't think so

#

Nice

tawdry python
mighty moss
#

Rip

tawdry python
mighty moss
#

U prolly need to use inject64 method then

#

Personally im doing that with zzmi via zzmi reshade addon

#

Always worked for me

tawdry python
#

didn't know that was a thing

#

one last try, maybe it didnt like hdr analysis

#

yeah nah

#

keeps crashing out

tawdry python
#

i have zzmi installed

#

pardon me - its xxmi

#

well i think its the same

mighty moss
#

Just follow their readme instructions

mighty moss
#

zzmi is zzz's part of xxmi

tawdry python
#

yeah found it going trough it nw

#

where do I put the addon?

mighty moss
#

Or renodx itself

tawdry python
#

reno

mighty moss
tawdry python
#

must have messed up the reshade installation on zzmi

mighty moss
#

Remember to use a reshade w/ addon support dll

#

Dont use the one pre bundled

tawdry python
#

reshade doesn't load i mean

mighty moss
#

That one is massively out of date and needs to be replaced with a newer dll

tawdry python
#

this is how my xxmi folder looks like

#

the instructions make no sense

#

there is no xxmi in my appdata, and if I install the reshade in the main xxmi folder, there is no "XXMI Reshade Extension" folder created it's just the Reshade folder

#

how do you have your folders set up?

#

"ZenlessZoneZero\Resources\Bin\XXMI Reshade Add-On\ReShade" is my path now

#

for some reason I have XXMI Launcher renamde to ZenlessZoneZero ignore that, shouldn't be the issue i think tho, because XXMI/ZZMI have always been working like this

mighty moss
runic compass
#

It's all over. The creator of the HSR plugin isn't playing this game anymore—what a shame. Is there any developer out there willing to help continue developing it?😭 😭 😭

mighty moss
#

Why do you keep asking about hsr stuff here this is zzz thread

#

🤨

runic compass
mighty moss
#

Literally

#

Could it not be any more clear for you?

#

I even posted it 5 times for you, so you deffo cant miss it anymore 😭🙏

#

Genuinely dunno what youre trying to achieve by posting in a different game thread anyways, like others have said this renodx mod is not interchangable between the 2 games, it has nothing to do with star rail at all

#

If anyone is interested in maintaining renodx for that game anyways theyll come along eventually, if not then too bad there aint anything you can do (except for becoming that maintainer yourself if youre that desperate to be posting in unrelated threads)

mighty moss
#

@feral gulch renodx doesnt seem to work within the lumite mine hollow, image doesnt change at all having it enabled or disabled

#

Ill check other hollow areas later to see if its just this one or more of them

feral gulch
#

is this a story area only?

mighty moss
mighty moss
#

I went back to the same hollow area now outside of story and now it works fine?

#

Seems like it was only broken during the story

#

What the hell

#

Yeah all the other hollow areas ive checked so far outside of story are fine too

#

So its just this one during the 2.6 story thats broken ig lol

fair stratus
#

They just finally announced RT implementation in 3.0 during the stream

#

As well as DLSS

steep timber
#

optiscaler for the rescue for amd users

fair stratus
#

Definitely looking forward to use Optiscaler for FSR on handheld

night wind
#

ray tracing finally coming with dlss and frame gen in 3.0

potent nimbus
#

it looked pretty good as well

#

pretty subtle, but effective

night wind
#

still worried about the performance though, even in their dlss on comparison, the fps still swings wildly in combat

potent nimbus
#

yeah true

#

guess we'll see

mighty moss
#

Seems like its a common trend for every gacha game so far to have nvidia rt exclusivity at least initially

#

And if the rt perf is anything like what weve seen previously then its prolly gonna be quite unoptimized for non nvidia gpus anyways when u spoof one through optiscaler

steep timber
mighty moss
#

I mean ofc rt wont be a negligible hit even on nvidia

#

But nowhere near as much as on an amd gpu

marsh lotus
#

Watch the DLSS implementation is still as broken as when it was in beta. 🤣

mighty moss
#

Back then my fps basically halved having rt turned on with my 9070xt and thats supposed to be amd's best performing gpu in rt

#

I dont think people on 5070ti or 4080 faced nearly as severe of a performance overhead with rt afaik

marsh lotus
#

Personally, I'll keep RT off and hopefully DLAA works with Opti.

steep timber
#

DLAA is much needed. SMAA just doesn't cut it and TAA is straight up dogwater.

mighty moss
steep timber
#

(i haven't, just asking)

mighty moss
#

Saw someone testing rt out on a 5070ti i think and the fps difference was nowhere near as big of a drop with rt on vs off as on my 9070xt

steep timber
#

that's unfortunate

#

Tho maybe there's hope, cause amd files got added not too long ago.

glossy cape
glossy cape
misty pike
#

FSR3 thank god

mighty moss
#

Fsr4 for rdna4 perhaps?

#

One can hope 🙏

fair stratus
#

Oh nice native FSR, no need to use Optiscaler for it

mighty moss
# glossy cape

Theyve also indicated that there will be seperate modes for dx11 and dx12

#

So dx12 isnt completely replacing dx11

#

But i assume it will prolly end up being the new default now?

mighty moss
#

Otherwise its optiscaler time

#

Rdna2 and everyone else without nvidia still need optiscaler for fsr 4.0.2c ofc

potent nimbus
mighty moss
#

There will be a dx11/dx12 mode option in the launcher

potent nimbus
#

Yeah I just found I can't read

#

Thanks!

potent nimbus
#

@feral gulch are you planning to only support dx12 when 3.0 comes out?

mighty spear
#

Oh true... A different API plus DLSS SR and FG. It's going to take a lot of work to update everything I guess, right?

fair stratus
#

We had a DX12 version of the plugin at some point (for a few versions you could actually enable DX12, RT and DLSS by using a parameter at launch, then they disabled it...then it was back, then they re-disabled it kekw )

#

So i guess just need to update that branch.

#

but it was before Nick changed a bunch of things in his DX11 branch recently.

feral gulch