#✅RenoDX: Zenless Zone Zero

1 messages · Page 6 of 1

cedar flume
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okay i see

opal cove
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ok since you're not familiar with this

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i'll just quickly patch ACD5

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and VR training

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so you can see when something is clamping

cedar flume
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okay

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this should be different right

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would it be better if i just zip the file instead of the folder?

opal cove
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what do you mean different

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the unecessary files are not there anymore

cedar flume
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?

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its a good thing no?

opal cove
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if thats what you meant then sure

cedar flume
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its a different cso file

opal cove
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wdym

cedar flume
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inside the dump rar

opal cove
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ah

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4F2E

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is the uberpost for the VR training room

cedar flume
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yes im in vr

opal cove
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so congrats

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what's the other one

cedar flume
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5077

opal cove
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no i mean where/how did you find it

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😭

cedar flume
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char screen

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Ye Shunguang after ult

opal cove
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dont see me

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individual files

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😭

cedar flume
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sorry

opal cove
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just send me once you have a bunch of them

cedar flume
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okay

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so you should already have acd5, 54F2E,B5077 and AE5827

opal cove
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54F2E is wrong

cedar flume
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oh okay

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is it taa?

opal cove
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probably a blit

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so for VR training room

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you should probably dump the one

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right before 54F2E

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try to show/unshow

cedar flume
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okay

opal cove
cedar flume
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i cant find f2e

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it gives me 5827 now

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nvm found it

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rn i have

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E403 TAA

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5827 should be uber

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E7D1 does nothing

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54F2E same as 5827

opal cove
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then 5827

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you can look at the other tab

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5827 should have RTV0 has your screen resolution / 1.4

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if you're using DLSS

cedar flume
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yep

opal cove
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thats one more hint

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@feral gulch did you have to redo the uberposts

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only

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or did they change the lutbuilders and the VReffects

cedar flume
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should i also dump the shade for ether veil

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like lucia skill

cedar flume
opal cove
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note which hash triggered where

cedar flume
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should be correct

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i hope

opal cove
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note

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which hash

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triggered where

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so i can test if needed

cedar flume
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i closed the game

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i gotta go now

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sorry

opal cove
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😭

opal cove
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this is why i told you to wait

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russian roulette shaders

cedar flume
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you mean where the hash triggered?

opal cove
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oh i didn't tell you to wait

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it was implied

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anyways

cedar flume
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oh okay

opal cove
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beacuse everything is clamping you dont know at what point to snapshot

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now with the game partially unclamped you can see the moment where it's clamping

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and follow the list I sent please, i have the conditions to trigger them written down

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should give you a pattern to work with

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the uberpost is usually a frag after a bunch of gaussian blur

cedar flume
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gotcha

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i'll try later

opal cove
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remember to note here how you triggered each uber

cedar flume
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char screen is still clamped

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same shader, B5077

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the char animation when you start vr training is also clamped

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combat seems to be working fine

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theres a shader in trigger ult animation thats clamped, right as she fires

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yi xuan first part of ult is also clamped

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all of second ult is also clamped

cedar flume
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trigger switch to sniper stance is also clamped

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last shot before quick assist is also clamped

feral gulch
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if you check the files in that commit you can see where I found all the new ones, they’re all commented

cedar flume
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seed ui when ulting is clamped

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okay the rest seems to be working, i'll start dumping

cedar flume
opal cove
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I wrote it all in the list....

cedar flume
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.

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this one?

opal cove
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I linked this shit probably 3 times at this point

cedar flume
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uh

opal cove
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Mods pls pin

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You can clone that and make your own checklist (with the names removed, those are old binary names)

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Trigger charged shot should be shared with wipeout shader

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So you dont need to do both

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But you will have to do it three times

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Once in vr

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Once in normal stages

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Once in some specific shiyu stages

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The list will save you time because you dont have to waste time capturing things that might be using the same shaders

cedar flume
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got it

opal cove
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Things that i dont note 3 locations only happens once

cedar flume
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this is only for vr

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of the things i listed before

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i hope

opal cove
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which one is which

cedar flume
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wait

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0xFED841EC.ps_6_0 is the intro

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0x67DE31C8.ps_6_0 is yixuan sprint and second part of alt. ultimate

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0xF8AEDCEA.ps_6_0 is yixuan first part of normal and alt. ultimate

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0xEF2ABF77.ps_6_0 is trigger charged shot (quick assist)

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0x33AA18FF.ps_6_0 is when trigger enters sniper stance

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0xA1649372.ps_6_0 is aftershock (FIRE text)

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i cant dump seed as i dont have her

opal cove
cedar flume
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strange, it freezes exactly when she fires the first shot

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its the only part it clamps

opal cove
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check again

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you likely got a blit probably

cedar flume
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okay

opal cove
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you're doing all of this in VR training right

cedar flume
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yes only vr

opal cove
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so I can cross these off the list

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ok

cedar flume
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ok so 18ff is a frag_vr_distortion

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its that the problem?

opal cove
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nothing I see on the shader would indicate that its clamping

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you should move on probably

cedar flume
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it is tho

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its like aftershock

opal cove
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leave it for now

cedar flume
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ok

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i'll try to get the shaders for shiyu defense

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i already saw some of them clamped

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did you already get the one from the char screen?

opal cove
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no

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thats for you

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i only turned on the game long enough to show u how to do it

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been playing arknights

cedar flume
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okay

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this one is char screen

opal cove
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like previously

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send me when you have a couple

cedar flume
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yea i just wanted to get this one out before getting all the shiyu ones

opal cove
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actually one second

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my clanker made a mistake

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use this and send me when you have a bunch more

cedar flume
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almost done

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0x87729C8F.ps_6_0 YE SHUNGUANG AFTER ULTIMATE/LUCIA SKILL

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0xC958F954.ps_6_0 ZHAO SPRINT

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0xE11ABA60.ps_6_0 TRIGGER QUICK ASSIST

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0xB9E3D211.ps_6_0 TRIGGER AFTERSHOCK(FIRE TEXT)

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this is for shiyu

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ok char screen works (mine is blown out bcs of 21:9 but whatever)

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some things in vr are still clamped

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i forgot 1 before

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trigger ultimate

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found the shader

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does the aspect ratio make things blown out in gameplay too?

cedar flume
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okay

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yixuan sprint and second ultimate look blown out

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but they are not clamped

opal cove
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yea

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i know why

cedar flume
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okay

opal cove
cedar flume
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can i send you trigger ultimate?

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last shader i guess

opal cove
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send me when ur literally sure there's nothing left

cedar flume
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everything seems ok apart the blown out stuff

opal cove
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its a gacha game and u haven't sent me the gambling shader

cedar flume
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isnt that a good thing

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no gambling

opal cove
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no gambling in a gacha game

cedar flume
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yeah

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delete gambling shader

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no more gambling

opal cove
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anyways send me a zip of everything you have right now

cedar flume
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okay

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its just trigger ultimate in VR

cedar flume
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trigger has same problem as yixuan before

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looks blown out in sniper stance and quick assist

opal cove
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yeah cause last time i told u that u got the wrong one

cedar flume
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its not clamped tho?

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just blown out

opal cove
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are you using dlss

cedar flume
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yes

opal cove
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turn it off

cedar flume
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let me try

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sniper stance is clamped

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quick assist looks fine

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also vr intro is clamped

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so its just sniper stance/ultimate which i sent you before and vr intro

opal cove
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did you check hdr analysis

cedar flume
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yep

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202 nits when firing the first shot

opal cove
cedar flume
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before this i mean

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at the start of the animation

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with dlss off

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same with dlss on

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sometimes its 274?

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wth

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now its locked at 268

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if i restart the training it goes back to 202

opal cove
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lol

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@karmic atlas can't trust the fucking clankers these days

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blud can copy renderintermediatepass but conveniently forgot the upgradetonemap inside pepeSlop

opal cove
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you already included this

cedar flume
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oops

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my bad

karmic atlas
opal cove
karmic atlas
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Me when I tell Grok to do something but get hit with an

'error failed to parse your previous message'

opal cove
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gemini 3 takes forever to do something i gave clear instructions for
claude 4.5 forgot my instructions in the next command

karmic atlas
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GPT 5.1 max codex max ultra giga remains undefeated

opal cove
karmic atlas
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Avg ZZZ experience

opal cove
karmic atlas
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Umm that's why you exist

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You're the creative tasks

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Grok is there to blow unoptimised code that werksTM

opal cove
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yea

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but when you want to be low effort

karmic atlas
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Me acting like I know wtf code is

I only started properly looking at shaders in October

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🤷‍♂️

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I am 3 brain cells and a hammer

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Still better HDR than 99.9999% of Devs

opal cove
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real

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tbh Gemini 3 is like max for creative + multimodal

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sucks ball at being an agent

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GPT5.1 the opposite

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the claude sits in the middle

cedar flume
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going to sleep

feral gulch
feral gulch
opal cove
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also added FSR 1.0 upscaling if not using DLSS
adding autoHDR for pre rendered videos now

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what boredom does to a mf

feral gulch
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really farming those vscode hours

opal cove
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its all DX12 only since im patching the DX12 shader but its simple enough to copy to DX11 if u can identify the shader

fleet furnace
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DX11 looking good

opal cove
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lmao

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the video shader ain't decomping

opal cove
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eks

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fucking

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dee

mighty moss
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@feral gulch these tree bushes in failume heights are glowing red

opal cove
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DX12 only

  • fully unclamped YSG ult
  • added FSR1.0 + lilium's RCAS (RCAS can be used separately without FSR1.0, DLSS must be disabled)
  • added AutoHDR for videos
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gotta fix the sliders up

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but it's working

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eks dee

opal cove
feral gulch
opal cove
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3dmigoto slash skin mods issue maybe

mighty moss
opal cove
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classic

mighty moss
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Yeah seems to be an issue of the latest rabbitfx update specifically

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I replaced it with the previous version and that doesnt have that issue

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Altho having the latest rabbitfx installed without reno doesnt have that issue

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Some conflict between the latest rabbitfx and reno ig

cedar flume
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nice

opal cove
spark agate
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effects are dazzlingly bright

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Mutch better than ps5s native hdr

solemn pasture
opal cove
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likely a you issue. Works fine here

solemn pasture
solemn pasture
solemn pasture
mighty moss
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Yeah dont bother with special k, its unnecessary with renodx anyways

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And u can just use display commander instead for most of special k's features

solemn pasture
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oh btw, without specialk game crashes and then dxgi.dll is renamed to dxgi.dll.randomnumbers

mighty moss
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That should work

solemn pasture
solemn pasture
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Even without specialk it's crashing

spark agate
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lm u crash too witch using dx12

spark agate
solemn pasture
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Oh

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It was crashin because of DLSS

spark agate
cedar flume
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btw happy new year

opal cove
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The thing u sent me was the main open world variant not the shiyu variant

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Its ok tho

cedar flume
cedar flume
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did i fucked up?

opal cove
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Read what i said right after that

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The variant is shared with hollow zero, u can see what yu missed by just going into the hollow zero area

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Everything should be clamping there

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Character wallpapers r still also clamped

cedar flume
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oh

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my bad

opal cove
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in any case

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Final DX12 patch
Summary of changes over the past few days:

  • Added 99.67% of DX12 shaders now, probably missing shit like seed ult shaders which i dont have the char for and can't bother
  • Added FSR 1.0 and RCAS
  • Added AutoHDR for video
  • Character menus should be unclamped even for ultrawide users
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happy new year

cedar flume
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thank you for ultrawide fix

opal cove
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Finished the story, i remembered why i quit this game

prime igloo
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I know this is not exactly the place I guess but holy moly the writing is so atrocious lol

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I don't think a game has ever made me this mad before

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at least I know if ysg is speaking I can freely spam skip 90% of the dialogue

orchid coyote
opal cove
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Two addons

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Download the dx11 one if u play in dicks 11

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Once maple merges the pr it should be 1

opal cove
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@feral gulch its all you from now on bud

feral gulch
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got autoHDR videos working on DX11

potent nimbus
orchid coyote
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from my testing DX12 is still the same as in 2.3 too

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So quite bad/random

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Ray Tracing Low has barely any advantages over stock and a -30% drop in performance

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This game is so ass even on a 9800X3D

leaden sparrow
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Much better than the 13900k

mighty moss
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Lol

leaden sparrow
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I get to like 200 fps in lumina square

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on 13900k it was like 120-130

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In actual combat getting 300 fps is pretty easy

mighty moss
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Yeah ofc ur still gonna get way less cpu bottleneck on that than any other cpu but theres still room for improvement with a future x3d chip

leaden sparrow
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For sure but really it's the game's fault

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new chips will just be brute forcing bad code

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You should see what ZZZ runs like on the PS5 zen 2 CPU

mighty moss
leaden sparrow
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The game is way too single threaded

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Next x3d chip is going to be a big upgrade. It will be 12 cores and around 6.5 ghz

mighty moss
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Lumina square runs below 50fps lol, cpu bottleneck is real

leaden sparrow
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PS5 cpu can hit 60 fps in other games with cities because they are properly coded

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Idk maybe it's just how unity is

marsh lotus
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Anyone know how to make Optiscaler + RenoDX work on DX11?
dxgi.dll keeps being renamed and crashes the game

orchid coyote
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Optiscaler won't work without an upscaler in-game

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It's only a translation layer

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Just use Reshade

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DX12 has DLSS but it's broken, doesn't work properly

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you don't want to use it

orchid coyote
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inject using inject64.exe

marsh lotus
orchid coyote
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I tested the DX12 mode finally
The benchmarks being the average of 4 test runs around Failume Heights beginning and ending in Suibian Temple

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DC is Display Commander, it suprisingly makes a big difference in frametimes

marsh lotus
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btw, should I keep "Generic Depth" and "Effect Runtime Sync" enabled?

I'm also using Display Commander.

feral gulch
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They’re only useful if you’re using depth-based ReShade shaders or VR respectively

fair stratus
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What do you guys use to load Reshade in DX12 mode? I used to use SpecialK before but looks now with DX12 it just makes the game crash.

feral gulch
fair stratus
feral gulch
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the newest one w/ load reshade enabled in the config. i haven't played much dx12 this version so idk if there's anything new to change

fair stratus
#

ty worked after grabbing latest from their discord

prisma dome
#

So, on the latest version that was added on the first, the UI brightness slider affects overall brightness instead of just the UI, while the game brightness slider seems to do nothing.

fair stratus
fair stratus
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ah works with latest build from discord

mighty moss
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Rabbitfx got another update and it seems to fix the trees glowing red issue with renodx

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😌

potent nimbus
mighty moss
potent nimbus
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alright, so far I only noticed it in said area

mighty moss
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@feral gulch this character selection screen in the co op event is clamped

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Prolly doesnt matter much since its a limited time event anyways but just wanted to let u know

feral gulch
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i'll fix it sometime this week

mighty moss
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@feral gulch just tried the new github build on dx11 and it seems like neither the autohdr video nor the fsr/cas stuff does anything in dx11 for now

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Only works in dx12

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And even then the fsr/cas stuff only takes effect at 0.8 render scale

feral gulch
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i haven’t gotten around to implementing them in dx11 yet, will do it soonTM

mighty moss
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Ah ok

orchid coyote
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Oh are the changes merged finally?

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But tbh I don't think they should release DX12

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It's objectively a worse experience

bright thunder
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@feral gulch renodx + DLSS insta-crashes (even with FSR and RCAS disabled)

DLSS seems to work fine without renodx though. Any idea what may be the case?

bright thunder
orchid coyote
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It doesn't work anyway

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They messed up the implementation

bright thunder
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Works without crashing when not using renodx at least

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Only reason to use it is with RT though tbh

bright thunder
orchid coyote
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I think it was even more with RT High?

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It's like ~35% with RT Low compared to DX11

bright thunder
orchid coyote
bright thunder
orchid coyote
#

huh
what CPU/GPU do you have?

bright thunder
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I'm on a 4090

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  • 7800X3D
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Could maybe squeeze out a solid 3 more fps if I upgraded to a 9800/9850X3D

orchid coyote
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Oh yeah then you're definitely getting GPU Limited

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IIRC DLSS worked with Optiscaler

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you injected Reshade via Optiscaler and it worked then

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But still the implementation is broken, it's locked at 0.66 and you cannot change the profile

feral gulch
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yeah only potential advice I’d give is load reshade with optiscaler or go back to dx11 lol

feral gulch
feral gulch
#

DX11 + DX12

DX11 changes:
add autoHDR for videos
add FSR 1.0 upscaling (currently doesn't work properly, so don't use it)
add RCAS sharpening (thanks Lilium)

fixes:
corrected video encoding/decoding with autoHDR videos off

mighty moss
karmic atlas
feral gulch
plain oriole
#

Hi, probably been asked a million times but reading up and down I can only see one reference to it. When loading Reno through Reshade dx11 I get "the client component is running abnormally" after a few mins followed by crash to desktop. DX12 works, but performance is wonky on that mode even on a 9800X3D/5090 4k setup. I can see DX11 updates right above this post, is there some trick to getting Reno to load for DX11 without being booted out after a couple of minutes? 🙂 Thanks!

feral gulch
plain oriole
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Thanks Nick 🙂

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Thanks for the DX11 work

orchid coyote
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But yeah DX12 is broken as hell, it shouldn't have lower performance than DX11 lol

mighty moss
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There's a reason why dx12 is still a hidden mode not the default one ig

plain oriole
orchid coyote
#

So it can not be shader stutter

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I have like -10% FPS

potent nimbus
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I think it mainly comes down to not being a fully implemented feature yet, thus not being fully optimised

plain oriole
# orchid coyote Yeah, the point is, DX12 compiles shaders at the start

Thanks for the tips all, gonna try inject 64.

Mine doesn’t compile shaders after a GPU driver update. But I can tell it’s shader compilation stutter as it happens the first time it renders anything after a driver update. Eventually it settles down as the cache builds, but it’s always present with new assets and areas. I wish I could force a shader compile, that’d be lovely.

Performance isn’t toooooo bad in dx12 as I’m brute forcing it with a 5090, smooth motion on, with DLSS off. DLSS seems completely broken, characters are rendered at a very low resolution while it’s on regardless of config. I did try overriding with the new models but same result. Would be nice if they fixed it up one day

marsh lotus
plain oriole
#

I would guess it's supposed to compile shaders, but for whatever reason it's not. Try it next time you update your drivers - no shader compilation. At least on mine that's the case. So most of the stutter is good old fashioned shader comp which gets a bit better in time

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Until the next driver update 🙂

leaden root
#

Hello gamers, sorry if it was asked before, do I do anything special to load the linked addon on DX12 with both (unfinished) DLSS and (lackluster) RT?

feral gulch
leaden root
#

just to make sure, it's reshade with addons, right?

feral gulch
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Yes

leaden root
#

perfect, thank you

leaden root
#

Hmm, anyone else tried forcing DLSS preset M? It has some HDR improvements apparently. Anyways turning it on changes the HDR output rather significantly. And (at least on my 600 nits OLED monitor) affects RenoDX's Peak Brightness setting - there is a visible change when going from 250 to 0 peak brightness as expected (the image "darkens") but anything above 250 not produce expected brightness clipping, instead it seems to stay the same, no matter if its 4k nits or 300. It also affects some colors it seems. Dunno. Anyway just an observation, I guess preset M is too new to work well RenoDX

orchid coyote
#

The implementation is broken

leaden root
#

It actually does kinda work, surprisingly. The characters are less blurry compared to TAA, the GPU usage is lowered and you can see preset/internal resolution of DLSS. It's impossible to change quality setting and the image (especially environment) starts kinda wobbling in motion (first time seeing it with DLSS) plus in-game screenshots have visible aliasing... but honestly the downsides are acceptable for less blurriness IMO

#

RT kinda sucks though, looks like straight port from console so not many rays and (I assume) software, not hardware implementation. It kills my CPU in Lumina while GPU stays at 40%. Works well in less CPU-heavy areas such as combat arenas

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Anyway those new 4.5 presets, M & L are weird with HDR so better to stay away for now

glossy cape
#

DLSS works somehow. Preset M actually does better than K with less ghosting artifacts on transparent objects.

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Preset L actually does a bit worse than M, but still better than K.

leaden root
#

That's some sick ghosting improvement. Btw did you find any HDR color weirdness when switching to M like I had? For example the sky in Port Elpis afternoon

leaden root
#

Also a noob question I guess but where should I get latest renodx addons? I can see nick's here but also Maple releases new version on their git. Are those different? And which one is recommended? Thank you

feral gulch
#

latest builds here have stuff that hasn’t been pulled into Maple’s GitHub yet

leaden root
#

I see, thanks!

mighty moss
#

@feral gulch in simulated battle trial specifically, dialyn's ult seems to consistently trigger a crash

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Even tho dialyn's ult seems to not have any issues anywhere else

mighty moss
mighty moss
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This shits cursed 😭

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Ok may have narrowed it down somewhat, most of the crashes happen if u use the ults too early

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Very weird

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Weirder still is i havent faced any of these issues in the time limited version of battle trial, just the standard permanent one

mighty moss
mighty moss
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Nvm it still does, just less likely than dialyn or shunguang

orchid coyote
#

Maybe

mighty moss
orchid coyote
#

Game crashes on these ults for me too, but doesn't without Display Commander

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It's weird

mighty moss
#

Hmm sounds weird but ig ill try that later

mighty moss
# orchid coyote It's weird

Yeah i think ur right, disabled display commander and i no longer seem to be getting crashes on those ults anymore

#

Ty

misty pike
#

Someone managed to install this on Linux? Im on CachyOS using sleepy launcher

misty pike
#

After like 1 hour of trying to find methods to use inject64, i ended using DX12+Optiscaler+latest proton cachyOS and the mod doesn't work, shows up in reshade but does nothing on HDR10

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If i swap it to sCRGB it looks...deep fried

waxen sorrel
#

Reshade doesn't seem to bring any UI menus for the addon unlike other renodx mods

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Using optiscaler + dx12

waxen sorrel
#

Nvm I'm dump. Didn't see the Renoxdx tab grouped with the others

glossy cape
#

New game update is up.

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Looks like Hoyo removed DX12 mode in ZZZ again.

mighty moss
glossy cape
#

DX12 WIP, I guess.

feral gulch
#

Less work for me

mighty moss
#

Maintenance is finished

#

Just booted in and surprisingly didnt see anything broken so far

mighty spear
#

Did MHY somehow acknowledge that they're working on DX12 or maybe they forget to patch it out of the game from version to version?

leaden root
#

Nah, they never said anything. Almost seemed like a mistake on their part to add it randomly but then they did it again the previous patch

#

And now they removed it again? No idea what they're thinking

fair stratus
#

They have to be working on it since the settings actually have options for the dx12 features (DLSS and RT). But the flip flopping from version to version and the time they're taking with it is just weird. It's been like more than 6 months since it first appeared iirc.

austere void
austere void
mighty moss
#

I mean atp it seems like its rng whether dx12 mode is available in a particular patch or not

#

Lol

mighty moss
austere void
#

:3

#

the moment you can see on the launcher that you can switch to Dx11 that will mean it's official DX12 supported XD so for now your working with what they test

feral gulch
#

maybe the patches are coming from different working branches (idk anything about game dev so just a guess)

leaden root
#

uh so after DX12 got removed again I got some problems trying to run reno on DX11, any help? I was trying to inject through SpecialK but it was behaving weird/crashing so ideally not using it

leaden root
#

anyways trying to find some older advice can be quite confusing 😭

prime igloo
#

I've been using inject64 for like a year now and I have never had any issues at any point

cedar flume
#

either use inject64 or optiscaler

leaden root
#

I tried to use optiscaler but the game crashes soon after loading in :T

cedar flume
#

?

#

rename optiscaler dll to dbghelp.dll, enable reshade in optiscaler.ini

#

put reshade64.dll to game folder

#

done

leaden root
#

hm, I've been renaming it to something else, per a previous advice here

#

alright, I'll try your method next, thanks

feral gulch
#

I use SK without any issues tbh

mighty moss
#

@feral gulch found only 1 issue so far in the new patch

#

Wipeout screen in vr training room is clamped

feral gulch
#

i’ll fix it probably tomorrow

feral gulch
#

DX11

  • added rg11b10_float upgrade (didn't seem to break anything and some shaders use it)
  • added reset all button
  • added automatic peak reset
  • added vignette slider (now applies after tone mapping, before grain)
  • added perceptual film grain
  • removed RCAS toggle; 0 on the RCAS slider now disables it
  • removed FSR1 (couldn't get it to look good with sm4 workarounds)
feral gulch
feral gulch
#

try with the above version and lmk if it still clamps or send a screenshot if you can

potent nimbus
#

@feral gulch during the Primordial Nightmare fight in DA when she does the big "parry" attack at the start the whole scene blows out completely. Might be related to the resource upgrade from latest version?

#

also Yixuan has the same blowout effect on many of her skills during the Wandering Hunter DA encounter. Might be in other areas too, but this is the only place I've tested

feral gulch
#

Yeah probably that. I’ll disable it and post a new build tomorrow

potent nimbus
#

does not happen in shiyu defence

potent nimbus
mighty moss
fair stratus
#

Also happened on latest story boss when she does her control skill (the parry chain without flashes)

#

For reference, I fought her this weekend in HZ while I was on the old build, didn't have an issue then. Did story today with most recent build and was flashbanged.

feral gulch
#

yeah i'll take a look at it later today, unlucky most of the combat areas i tested didn't have any issues

feral gulch
#

@potent nimbus @fair stratus should be fixed

fair stratus
#

ty!

potent nimbus
#

Thank you!

feral gulch
#

<@&1179197777616568400> may I have modder role?

mighty spear
#

Any place I can learn how to install this? Never used Reno on a MHY game.

mighty spear
#

The game launched with ReShade, but crashed and now it's not launching loading ReShade anymore.

mighty spear
#

is this safe though? Win defender says it's not.

#

Somehow I got it working.

feral gulch
mighty spear
#

Now I have to run this thing everytime I want ReShade.

#

And Windows Defender did not like it so... What is the Inject64 method?

feral gulch
mighty spear
feral gulch
#

SK is really simple. Have ReShade64.dll and RenoDX in the game folder, then start the game with SKIF elevated service

mighty spear
#

ReShade64.dll would be the dxgi.dll renamed right?

feral gulch
#

Yeah

mighty spear
#

And I have to add ZZZ manually to SK I guess.

feral gulch
#

Also yeah

#

Make sure you add the game exe and not the launcher

mighty spear
#

lol I have like 3 dxgi.dll files.

mighty spear
#

Working now. Amazing at default settings and highlights 65. RCAS is such a nice addition too.

mighty spear
#

Even in SDR this game is kind of hazy or it's just me paying more attention now that I try HDR?

feral gulch
#

Yeah the vanilla color grading is intentionally hazy and washed out

#

I like 60 contrast 60 saturation 20 blowout to lessen the haziness a bit

orchid coyote
mighty spear
#

Damn it stopped working with SK. Not it looks al wrong and ReShade is not popping up. Looks like HDR is SK's but in a wrong format.

#

It was working perfectly a couple hours ago.

#

I'm reintalling everything from sratch. That HoyoShade thing messed things up I think.

cedar flume
#

cant you use optiscaler to inject reshade

mighty spear
#

It's all working now. We'll see for how long it holds haha.

mighty spear
#

Are you guys using opti to enable DLSS in this one or that was just a DX12 thing?

cedar flume
#

theres no dx12 on this patch

mighty spear
#

Yeah I saw. Haha. So no DX12 no DLSS I guess?

#

Even with optiscaler?

#

Not very familiar with opti though.

marsh lotus
#

Make a .bat of sorts.

For example:

start /d "I:\HoYoPlay\games\ZenlessZoneZero Game" ZenlessZoneZero.exe```
#

Make sure Reshade dll is named "ReShade64.dll" and also make sure inject64.exe properties has it set to run as admin.

misty pike
# cedar flume .

Are you supposed to do this on dx11? This doesn't work for me on Linux, fck am i doing something wrong? Dll gets deleted, please hoyo return dx12frenzy

#

Even tried the xxmi reshade thingy and turns out it crashes on Linux and doesn't work doomerWojak

fair stratus
#

I use optiscaler just to inject. Never liked inject64 it always felt janky to me.

mighty spear
mighty spear
#

Working. Although had to use this ChatGPT suggested.

cd /d "C:\Program Files\HoYoPlay\games\ZenlessZoneZero Game"

start "" inject64.exe ZenlessZoneZero.exe
start "" ZenlessZoneZero.exe

cedar flume
misty pike
mighty spear
#

Do you guys know if there is an archive or a way to extract all this amazing frames from the game?

feral gulch
#

I think there are some sites or twitter accounts that data mine and post them for every patch, surely there’s an archive of them floating around somewhere

marsh lotus
mighty spear
marsh lotus
#

Yeah, they're at best 1080p resolution max. Such are many gacha games.

opal cove
#

hello gamers how do we use this with ZZMI

#

asking for a friend

mighty moss
#

This is what i use daily

#

Works pretty well for me

opal cove
#

yeah this is what i was avoiding

#

the instructions looked ass

#

i sent it to my buddy

#

he couldn't get it working anyways

mighty moss
#

Just make sure to replace the included reshade dll with the latest version as it mentions

night wind
#

i use SK but dunno if that will be any easier

[Import.ReShade64]
Mode=Normal
Architecture=x64
Role=ThirdParty
When=Lazy
Filename=K:\Games\ZenlessZoneZero Game\ReShade64.dll

[Import.d3d11]
Architecture=x64
Role=ThirdParty
When=Lazy
Filename=K:\Games\ZZMI\d3d11.dll
Mode=
mighty moss
#

SK works too but well yeah not exactly the preferred method

#

You dont really need SK for renodx at all so you're just adding additional performance overhead for nothing, and any features you do need from it you can mostly get from display commander (reshade addon)

night wind
#

using zzmi already shits on performance anyway

mighty moss
#

Yeah it does but less than using both zzmi and sk

opal cove
night wind
#

sk is negligible performance impact

opal cove
#

i dont want to bother downloading this game again just to help my bud

#

it is what it is

#

i guess

opal cove
#

but ur on a 5090 so not like that matters

night wind
#

well and any performance you would have lost from SK is overshadowed by zzmi

#

does a solid 150-> 80 in chinatown

opal cove
#

then you wouldn't any extra overhead

#

which sk causes

#

i dont think zzmi even hits that hard

night wind
#

depends on what mods

mighty moss
#

It depends on how many zzmi mods you use i think

night wind
#

but ya when i tested it was the same fps with or without sk using mods

mighty moss
#

Definitely not the case for me

#

SK showed a clear performance impact

night wind
#

only time i saw a diff was with no mods running at 200+ fps where sk would lose 5-10 fps over vanilla

mighty spear
#

Do you guys touch the ingame Color Filter Strength slider? Default is 10, right?

night wind
#

turn it to 0 unless you prefer a more washed out image

mighty spear
#

I'm an "intended" look simp haha... So if 10 is default, guess this game is meant to be uglyish haha.

opal cove
#

and then use my preset

mighty spear
#

Yeah I remember doing some comparisons back then. Setting to 8 or 9. 10 is fine too. But was not sure if it affected Reno now that I'm enjoing HDR in this game.

steep timber
steep timber
#

i may have a glow problem

#

any tips how to fix it?

steep timber
#

Turning off bloom in settings solves it, but then i lose the bloom effect.
Using the bloom slider doesn't help.

#

is that just a ysg bug?

cedar flume
#

burger

opal cove
#

I could really go for a burger rn

feral gulch
steep timber
#

lemme check at other combat areas

#

i think it's a general issue

#

Yeah. VR or qingming realm, all the same. Only with ysg. Evelyn or lucia sig effects look amazing and sharp

feral gulch
#

Can you send a picture of your in-game settings

#

And are you playing with any other mods

steep timber
#

I though it might be xxmi, so I removed it from the chain and it didn't help.

#

turning off bloom solves the issue.
bloom intensity slider doesn't help (or it does nothing)

austere void
feral gulch
#

I don’t have pin permissions unfortunately

austere void
#

HELP

#

after i restarted zzz i got this shit

#

and SK and Reshade won't show ingame

#

only at the beginning

#

can't open them ingame anymore

#

got SK to open ingame after restart

austere void
#

Ok, i got it fixed :3 it was some weirdo combo of SK HDR and ReShade chosing SK as a addon too XD

now that i got it sorted out it works

feral gulch
mighty spear
#

But! Thanks a lot for bothering though^^

night wind
feral gulch
#

I haven’t checked out the event yet at all (I do most of my daily gameplay on mobile frenzy)

night wind
#

seemed to be random, but I managed to get through that part and haven't ran into any other crashes aside from that

austere void
#

@feral gulch i use SK with Reno, it does work, but in the HDR settings in SK i see the HDR10 activated like this

is it supposed to do that? cuz i do not wanna SK hdr to affect Reno HDR

in the picture the HDR10 Native is selected 0.0

feral gulch
austere void
#

Ok thanks :3 i was ready to ditch SK and use Optiscaler to inject Reno XD

#

cuz i read here that is the other method to use Reno in ZZZ

feral gulch
#

either way is fine

#

i prefer sk for frame limiter and reflex, etc.

austere void
#

yeap, i use that too, what did you use on Reflex? low latency or LL + Boost?

#

also do you know why out of now where i can’t use VRR ? I’m on Nvidia, granted in wuwa it’s the same, no VRR

feral gulch
feral gulch
night wind
feral gulch
mighty moss
#

@feral gulch some areas of the 2 old hollow zero modes are clamped

steep timber
#

guys,
How do i make this work with optiscaler and without xxmi? Optiscaler doesn't seem to work without injecting it with xxmi.

#

disabling log files and renaming the dll to winmm worked! no it didn't

#

zzz catches winmm, but ignores d3d12

#

I cant make opti work without xxmi

marsh lotus
sudden drift
#

why my game is so grey

#

effect is lighting but other things like monster and background are so dark and grey,not coordinate

#

HELP me thk guys!!

steep timber
steep timber
#

Tried making it work with inject64, to leave out xxmi. Failed again. The .bat works, it says it's injecting, but no reshade when the game runs.

marsh lotus
clear ice
#

Hi! First of all, thank you for this amazing addon. I’ve tried many presets for ZZZ, but your RenoDX implementation is by far my favorite.

I’m using it in SDR mode, and I’ve encountered an issue with extreme overexposure (clipping) on glowing effects during combat. As seen in the screenshot, the sword glow, hair accessories, and signature weapon effects become "nuclear" white. I haven't noticed this in the city/roaming mode.

Being new to RenoDX, I’ve tried adjusting various sliders but couldn't fix these specific highlights. Could you advise which parameters I should look into to reduce this emissive intensity for SDR? Thanks!

feral gulch
#

If you’re playing in SDR your peak slider should also be 80

steep timber
clear ice
#

Thanks for the quick responses! Disabling the "Bloom" effect in the in-game settings actually did the trick. The overexposure is gone, and the game looks great now.

I’m happy with how it looks, so I’ll stick with these settings for now. Thanks again for the help!

steep timber
clear ice
feral gulch
feral gulch
#

I haven’t PRed any changes to maple’s GitHub yet so it doesn’t have the latest stuff from here

tawdry python
#

I would have played this game on pc but for some reason I keep getting logged out and have to retype my password every few days so I gave up and just play on console with that cursed HDR as it is.

Did anyone else run into this problem, any ideas? I asked around before and nobody knew

feral gulch
mighty moss
tawdry python
#

To me it just keeps happening all the time and I use the pc like a console so ussually no keyboard at hand, can imagine how annoying that is

orchid coyote
mighty moss
#

I log on every day lol

marsh lotus
#

No DX12 again in the latest patch, I think.

mighty moss
marsh lotus
#

Wonder if they're saving it for 3.0 patch since it is a major one.

night wind
#

renodx didn't survive the update, everything is clamped now

mighty moss
#

Interestingly enough it works for a split second on the combat intro animation then goes back to being clamped lol

mighty moss
#

Actually works fine in vr training room as well weirdly enough

night wind
#

ya that somehow survived

mighty spear
#

So for now SDR and launching the game through the launcher should not interfere with any old Reno install right?

leaden root
#

no DX12, no HDR, clamped reno and new characters leaked. Man, people with eyes keep losing ||hehe ||

prime igloo
#

people with eyes keep losing

💀

#

real

orchid coyote
#

@feral gulch are you going to keep maintaining the addon or are we out of luck?

feral gulch
orchid coyote
uncut pendant
#

Not all heroes wear capes

#

But I mean if you do, that'd be dope too

steep timber
#

endfield renodx is already abandoned, so we are lucky to have nick! ❤️

fair stratus
#

Devs went way overboard with a ton of features (which were nice tbh) beyond just working HDR, all of which were broken by the first patch. kekw

#

HDR still works at least, but no maintainer anymore.

mighty moss
uncut pendant
#

Still works for a lot of things but yeah, it's just slowly losing features lol

#

Hoping someone does pick the project back up, cause Endfield looks really nice with RenoDX when it was working

orchid coyote
#

An experiment

#

But everyone dropped the game due to it being pretty rough compared to the other gachas and games on the market

feral gulch
#

Latest build:

#1330764788711555166 message

#

new ubers, lutbuilder and bloom shader permutations which I think I got mostly covered; still haven't been able to figure out why shungguang is radioactive in some areas unfortunately. if there's any spots that i missed, lmk

fair stratus
#

Just as i was gonna sit down to continue the patch story, you're the goat. Thanks for taking time for this.

mighty spear
#

Nice! But vignette default 0 mean no vignette? What would be the value if I want the game's original vignette?

feral gulch
#

just from my preference it doesn't add a lot in most cases and darkens the whole screen a bit too much; i'll probably just add my settings as a preset in the future and return the default to vanilla

mighty spear
#

Sounds like a good approach. I like when Reno defaults to SDR and then modders add a toggle for those who want the extra mile like "match SDR", "HDR looks" or something like "modder settings".

muted dock
muted dock
# feral gulch Latest build: https://ptb.discord.com/channels/1161035767917850784/13307647887...

i dont know if i am doing something wrong or it is intended but i can´t use any reshade shaders together with renoDX.. i mainly use turboGI and filmicTonemap but as soon i activate them the image gets pretty dull with HDR... any workaround for that? also not all options seem to work.. i move the sliders around but don´t see any difference or the changes affect only the reflections of the game´s world xD

all the settings in color grading change only the look of the reflections but not of the main image itself... really weird.
i use xxMI to hook reshade into the game with mods together

orchid coyote
#

you need to find specific ones that explicitly state they are HDR compatible

muted dock
#

okay that would solve the one problem.. but not the other one where i cant change anything in color grading ^^

orchid coyote
muted dock
#

wym?

steep timber
#

most of the sliders doesn't work on the fly and you need to reload the scene

feral gulch
#

Some of the agent backgrounds in the pause menu apply changes in real time. I like to use Vivian’s when testing

muted dock
#

ah thank you 🙂
thats an odd behaviour ^^

uncut pendant
steep timber
# uncut pendant It's got the worst gacha of any gacha game I've ever played. And I have unfortun...

"It's got the worst gacha of any gacha game I've ever played."

In some sense yes (no limited pity carryover, only 6* pity carryover. No 50/50 guarantee. etc)
But in other cases it's pretty good. 6* rate is pretty high and you can lose to 2 previous chars. 120 is the guarantee, but you don't have to spend currency on weapons.
On gilberta banner I had to go to 120, but on Tangtang banner I got 2 tangtangs and 2 gilbertas in 120 pulls.

But yeah, no need to pull for chars, no incentive, it's just an option to have more variety or novelty.

The sanity system sucks ass tho. ZZZ is way better in that sense.

muted dock
# uncut pendant It's got the worst gacha of any gacha game I've ever played. And I have unfortun...

yeah thats what i was mentioning. i also play WuWa and ZZZ every day and spent also some money .. but on arknight i refuse.. the only thing i get is the monthly pass... i really dont like the pity system, the non existent carry over of pulls, the expiering pulls, the free not counting pulls towards pitty... the expiering sanity flasks etc.. fomo everywhere... but as i stated the game gameplay wise and story wise is great.. so much live and detail went into it that it almost feels like a regular singleplayer game. i hope they change some of the bad aspects of their gacha soon... the playerbase is shrinking...

mighty moss
#

@feral gulch wipeout screen in tower mode is clamped

uncut pendant
#

You have to spend currency to pull on characters in order to pull on weapons, and how much weapon pull currency you get is directly proportional to your character pull luck

#

It's ass

steep timber
#

@feral gulch

muted dock
# uncut pendant It's ass

exactly.. if you "get lucky" with a character and get him early, you don´t get enough pull material for the weapon.. so you are forced to pull on the character banner if you want the weapon... or you cash in

#

just a quick question... is there any difference in RenoDX and SpecialK HDR? both do basically the same isn´t it?

marsh lotus
muted dock
#

explain? what does it more?

marsh lotus
# muted dock explain? what does it more?

I'm not an expert, but in my basic (and probably not correct) understanding, RenoDX modders can check and do proper modifications for games to present a better and more accurate HDR experience.

#

SK HDR has some features, but they aren't as deepdive heavy as RenoDX can be.

uncut pendant
#

Hit hard pity on 4*s mostly and a handful of 5s? Fucked as fuck

mighty moss
# muted dock explain? what does it more?

SK HDR isnt a native HDR implementation unlike RenoDX, its basically just inverse tonemapping a SDR image into a HDR appearance (kind of like Windows auto HDR but more customizable), but ofc this wont look as good as native HDR and also doesnt adjust UI brightness accordingly

#

Youll always want to take renodx over special k hdr if the option is available

#

Also renodx for this game has some game specific options available like being able to adjust the amount of vignette or bloom, and rcas sharpening filter for taa

muted dock
#

i would like to use it but it is kinda buggy for me , vignette applies only to the left side of the screen and also in dark areas i get purple shadows instead of black... anyone knows what could cause it?

tawdry python
#

Sorry for bad phone picture but this is from console I hope it gets the message across

This is supposed to be native HDR, calibrated in-game.

Look at that shitty clipping on the poster. It's horrible (even worse in person) there's no way to "fix" it.

Can anyone check how does this look like on pc with the Reno mod? Is it any better?

#

I find there's lots of instances like this in-game native hdr where it looks ITMed or just clipped to hell + washed out etc, but this one was the worst one yet. I'm curious how it looks with the mod

uncut pendant
steep timber
#

I'm there rn, looks fine, but I have no idea what the "shitty clipping" means, lol

#

it means blown-out whites?

#

Tbh the best things about zzz hdr are the Sig effects for me.

steep timber
tawdry python
# steep timber idk

Yes this looks completely clean. You can't resolve any of the detail on her bra on my end, it's all a glowing yellow blob and her face is blown out too on my end (looks even worse, the camera settings I used scaled it down) it looks like a 100 nit source ITMed to 1000, it really stands out how bad it is

#

Goddamn your picture looks so much better

#

I'm tempted to reinstall zzz on pc just for this but it's such a hassle to run it over console version (it asks me to reenter my login manually every few days and takes longer to load)

steep timber
#

it's strange how developers have no idea how to implement hdr

feral gulch
tawdry python
# mighty moss Looks fine to me i guess?

It's waaaaaay better. It looks like absolute slop on native. I might try to record a clip and hope YouTube decides to process its HDR it's the only way I can show how bad this really is

tawdry python
#

Yes don't ask I have a sofa setup 😅 there is a wireless keyboard I can use but just gets in the way its got no place there

#

The login issue is really bugging me

feral gulch
#

That’s fair; I do my dailies on my phone most days. I only really play the game on PC for story content, endgame and working on the mod

tawdry python
#

Oh I would do if my phone could run it. I tried on steamdeck but that's a pain to setup too

#

And even if I want to stream it to my steamdeck from my pc - there's that login screen again frenzy

#

It just completely ruins it for me. And it doesn't seem normal it keeps asking me to do it almost every time

uncut pendant
#

I have literally never had to re-enter my password on PC version

mighty moss
#

Yeah i dont have that problem either but i login the game every day

uncut pendant
#

Same. But also I have the game on my nvme drive so it loads way faster than even on PS5

#

So it's honestly just more convenient to launch it on PC for me rather than anything else, but I am also at my PC a lot

fair stratus
#

Yeah PC only asks me to log back in if I ever go like 1+ week without using the PC client

#

I do my dailies on mobile all the time, only launch the PC client on the weekend to do weeklies/events and I don't get logged out.

tawdry python
tawdry python
#

So in that I think they're the same as pc. But compared to other (real) ps5 games that literally have no loading (1 sec black screen) it is a very long loading time - which matters more when you just want to do dailies and looking at loading screens is like half of your time if not even more!

tawdry python
steep timber
uncut pendant
orchid coyote
#

Maybe try to lower contrast a bit

#

And make sure you don't have RTX HDR or Windows AutoHDR turned on

#

It seems like it's double tonemapped

tawdry python
#

Nah, their native hdr is just slop. This is native HDR on console plasmaGuyHdr

#

It's why we have this mod

#

I was showing example of how bad it is

tacit berry
#

when it shouldn't be

fossil geyser
#

When I have both the Honkai and ZZZ RenoDX addons installed at the same time, the system only ever recognizes the Honkai one in both games, and the other one never shows up. However, in Genshin Impact, both separate RenoDX addons are detected correctly. Why is this happening?

feral gulch
uncut pendant
fossil geyser
#

Because both of these plugins are in the same call folder

uncut pendant
#

There's no reason to use another game's. At all.

mighty moss
#

Antilag 2 injection (via fakenvapi) with display commander seems to work fine in zzz nowadays without needing dx12 mode (i have antilag 2 enabled as shown with the top left overlay)

#

For nvidia users i assume nvidia reflex injection will also work the same way as well (without needing fakenvapi), but i dont have nvidia gpu to test that

orchid coyote
#

Why would you want reflex in this game tho

#

just cap at 120fps and you're golden

marsh lotus
#

Game's easy enough as it is. Don't even need reflex.

mighty moss
mighty moss
marsh lotus
#

🤷

mighty spear
#

I don't even have thet Deadly Assault mode unlocked haha.

uncut pendant
#

Reflex isn't going to get you higher scores lol

#

Hitting the rotations right, not popping ults before boss invuln stages, and grinding substats is literally all you need to do.

#

You're not going to squeeze out enough extra DPS just from using reflex to matter pretty much at all unless you're like... in the top .1 percent of the community for damage

mighty moss
mighty moss
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So im prolly pretty high level when it comes to my endgame competitiveness

steep timber
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Looked at zenless without hdr. Damn, does it look flat and the blacks are way too gray.

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this mod was meh in sdr, but looks like vantablack in hdr 😄
Edit: Ohh, it's basically just the contrast 😄

feral gulch
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Latest build: #1330764788711555166 message

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<@&1179197777616568400> can this be pinned? ^

rose reef
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Just wanna ask, it seems like reno is only effecting the look of the agent menu, but when I walk around the world it doesn't look like anything has changed. Idk if I'm crazy or not

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This is happening too

feral gulch
rose reef
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Unless I'm crazy, it doesn't seem like it's affecting anything outside of the game menu

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The ui does get affected

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And the brightness but thats it

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And then this happens with a mod and nangongs w engine effect

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Same settings, just more brightness, but nothing else

feral gulch
rose reef
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No bloom is at 10, and moving the slider doesn't change anything

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Slider only changes the scene when I'm in the agent select menu lmao

feral gulch
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I’ll see if the radioactive glowing is resource upgrade-related when I’m home later. Currently I’m looking at the pictures on mobile

rose reef
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Yeah no worries, thanks for getting back!

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Blowout slider does effect the overworld

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But only for the ground

feral gulch
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Can you send screenshots?

rose reef
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Idk if those photos

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translated

feral gulch
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Most of the sliders require scene changes in the overworld to apply

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It looks mostly the same to me on mobile

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Some of the pause menu backgrounds are real time if you can try and see if the sliders work there

rose reef
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Yeah, I've changed scenes and everything but doesn't seem to do anything. Even if I wasn't, with how my current settings are effecting the game when I'm in the main menu it would have eventually applied, but it doesn't.

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Anyways I can't do much more right now cause I gotta get back to working

feral gulch
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I wonder if it’s because you’re on ultrawide. I don’t know if there are other UW users here or if they have had similar issues

rose reef
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Ahhh I guess that could be a factor

feral gulch
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I’ll take a look when I’m home

rose reef
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Appreciate ya

feral gulch
# rose reef Appreciate ya

Can you send a pic of your RenoDX settings and see if the sliders work anywhere else? I.e. failume heights?

rose reef
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I'll do that in a bit sure

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Ok so, Might have to nevermind because after boothing the game again, it seems like the effects are working now in the outer world. Although to random degrees. If I turn saturation all the way to 0 it doesn't go to black and white. Idk if it's supposed to though

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These are my settings

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I will say despite the small changes, it still looks washed out in the overworld compared to in the menu

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Updated settings

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The menu for hollow zero also isn't affected much at all

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Seems to be only the agent menu and the main menu so far thats actually affected by the settings

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rcacs sharpening doesn't change anything

feral gulch
rose reef
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Oh

feral gulch
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The pinned build I posted is updated for the latest patch

rose reef
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Silly me

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I tried installing that one first but it didn't work so I went to the github and then that one worked

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I'll try the updated one again

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Yeah it says there is a problem with the addon

feral gulch
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Whats the problem?

rose reef
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I think it's because this is 6.6.2 reshade but I don't know how tto update reshade with the injector I have on so I can play with XXMI

feral gulch
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Yeah it’s not loading bc your ReShade is out of date I’m assuming

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I think @mighty moss does use xxmi without any issues though

rose reef
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Yeah Imma try to get it going again

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Thanks for the help though! I'll let you know if I get things working

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Ok I think I got it working

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Yup that did it. Thanks for helping me out!

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Oh wait

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now zzmi isn't working despite launching the game with it lmao

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ok nvm think we good now

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Beauty thank you!

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I will say, I have noticed that the hollow zero menu remains unaffected

feral gulch
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Looks right

rose reef
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Hmm, guess it just looks a little washed to me

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It could be a me problem

feral gulch
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It’s all UI so it shouldn’t be affected by any color grading

rose reef
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hmmm

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Is there any other way to affect bloom even after setting it to zero? or do w engines just emit no matter how much you go?

feral gulch
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You can turn it off in the in-game settings

rose reef
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ohhh

mighty moss
mighty moss
rose reef
mighty moss
rose reef
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I did starluxe and luckily that worked this time

mighty moss
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But it does mean you have to launch the game through starluxe launcher so i dont like that method personally

mighty moss
rose reef
rose reef
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Starluxe works the same as far as I'm aware, once its injected to xxmi you just launch however you do

steep timber
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it happens