#✅RenoDX: Zenless Zone Zero
1 messages · Page 5 of 1
No
It's resource upgraded related
It works with dlssfix btw
If you have access to that
The game code gets unhappy if I upgrade the resources the game sends to dlss
For some inexplicable reason optiscaler fixed that
Uwu merge pr?
I think the glow is the remaining issue left after yesterday
This game isn't even that old, and yet it feels like the game's code has already reached spaghetti state. Doesn't really feel like the game should have any reason to perform as badly as it does for DX11, let alone DX12.
I don't know if I would call that the result of spaghetti code
Upgrading resources like renodx does is always going to be something a bit jank because we're not modifying what the game is doing, we're just upgrading things and hoping the game doesn't get mad about it
1.f / 1.f, // Character portrait
if we're upgrading that ratio, at that point just upgrade every rgba8 texture regardless of size
from where did you even get the other ratios from btw?
the other ratios is from the char select screen after you select a char
for 16:9 and below its a 2.1:1 ratio
and then slightly wider for ultrawide ratios
the mission finish logo is that S thing after you complete a mission
doesn't kill planar on DX11 when I built and ran this yesterday so I guess it's still safe?
wait lemme double check
yeah planar is stable even after ulting
OK I think it clicked on why the colors looked wrong now
@strong tide the borked colors wasn't from the refactoring/moving to reno defaults but it's from vreffects
you did a no-op before on those shaders right?
the problem isn't it killing planar, it won't do that
the problem is it adding new issues
you know what, fine, whatever
if it breaks shit i can always blame you

it just hit me that the vreffects shader was receiving an already tonemapped image and i'm using upgradetonemap wrong
yeah
all the color shifts are all in that shader 😭
how do you use upgradetonemap right btw
i mean it's as people told you, you give it color_untonemapped, color_tonemapped and color_tonemapped_graded
before color grading, you apply a tonemapper, give it to the color grading shader, and after you do color grading, you give the 3 variables.
The thing is though, what tonemapper you use there "matters".
NeutralSDR works ok if the image isn't tonemapped already and we're applying tonemapping for the first time, but on the case of the vreffects shaders, we're using UpgradeToneMap after we apply our own tonemapping, and using NeutralSDR is actually really bad there because it will fuck with the colors, so you should instead use a display mapper like DICE that is hue-preserving set to output 1.0f (SDR) with a high highlights curve
btw possible to add a shortcut to snapshot devkit?
I lifted the devkit wino made for wuwa but pressing F5 doesn't do a snapshot
that's something from a PR shortfuse hasn't merged yet
(and i won't merge it because it will make keeping track of the main repo annoying)
kk
anyway
Hewwo, new version is out on Github:
https://github.com/MapleHinata/renodx/releases/latest
This fixes the regression on color hue introduced by the 2.3 update, and adds in some fixes contributed by @opal cove, with those being
- Unclamps two new shaders on D3D12
- Unclamps certain areas like the character menu by upgrading more aspect ratios.
As always, please let me know of any issues, and if any regression happens, know that it's @opal cove's fault.
gonna patch some d3d11 shaders
i'll ping if anything else happens
but since the excessive glow happens on both d3d11 and 12
u got any idea on why its happening yet
i told you what it is already
it's stuff that it's clamped by RGBA8_UNORM in SDR
that is no longer clamped since now instead of having a whitelist of every shader RTV to upgrade
we just upgrade all the shaders that match the aspect ratios we defined
this didn't work previously because mihoyo did some shit math that propagated NaNS
but they seem to have fixed that and we can ditch the whitelist approach
oh yeah
the whitelist approach was giga fucking ass
because even if a shader didn't need fixing, you'd still need to whitelist it
and that was painful manual work
no
3dmigoto
remember the cmd_decompiler from the renodx getting started docs?
we use that
ls | Where { $_.Extension -eq ".cso" } | ForEach { cmd_Decompiler.exe -D $_.FullName }
i think i said this 5 times already btw
it is not a bug, it's HDR that was clamped and now it's not.
the only reason it looks excessive is because the game lighting is shit
if it bothers you that much, find the shader that creates the VFX and add a saturate at the end
(but i do not think this is a bug and i will not fix it)
will try
this may or may not break other shit btw so uh
be careful with that
(a shader might be reused multiple places)
I'll check with a few chars
assuming it doesn't break anything else will you take the pr for it tho
begrudgingly yes.
yay
maybe I could just add it as a toggle
@mighty moss
test
wait
should deal with the bloom issue
as long as you toggle this on
almost forgot, DX12 only
I'll get to the dx11 shaders some time in the future 
with this dx12 is donezo
if you are going to add a toggle for it i'd like it for you to add it to DX11 as well before merging it lol
you don't have to do the other shaders now.
but having a toggle that only works on D3D12 is bad
im gonna do dx11 before making a pr
ok good
god i hate how abstract sm4 is
- Added toggle to clamp bloom shader (works on both dx12/11 now)
- Fixed yixuan shader for DX11
Is the eye glowing issue still present or is it fixed now?
@strong tide gonna make a pr, reorganized the folder for dx11 to be same as dx12, mind if i add a preset as well
No
Go ahead
btw does anyone know if the SEED ult is still broken?
2.3 fixed some shaders generating NaNs so it's possible that was also fixed
anyway
New release on Github: https://github.com/MapleHinata/renodx/releases/latest
This release is just the latest @opal cove changes, fixes some D3D11 uberposts to match D3D12, adds a bloom intensity slider (should fix some characters and weapons looking too bright) and also adds an "HDR Look" preset.
Unless new issues are found, the mod looks pretty stable atm?
I'm not aware of anything else that is still broken other than the DLSS crash, but that is unfixable on my end, renodx-dlssfix should fix that if you have access to the early access channel on the renodx Discord, or OptiScaler.
looks like whatever was patched/changed fixed the camera function as well (if anyone even bother to use this)
Actually
let me do a thing
let me get rid of the logspam that happens in D3D12
https://github.com/MapleHinata/renodx/releases/latest
new minor update, playing the game on D3D12 shouldn't generate massive ReShade.log files now
what dlss crash? It never crashed for me
it crashes if you don't have optiscaler installed
Also I guess you could add a reset all button for the preset near the hdr look, if you want
oh ok thats why
right also, dunno if its been mentioned before, but is it normal for the characters screen to look very exposed when changing presets?
like this
When I used her in the photo mode event, it seemed like it was fixed.
Nooooooo, Kirby
I didn't mean that, this happens even when changing scenes, the only way to make it look normal is to have no modifications to the preset applied
even though this is a jxr, it peaks at 203 nits. something is clamping to game brightness causing it to look overexposed / clipped for you
fwiw i can't reproduce based on the details you gave
Are you on dx12?
I'm using optiscaler with dlss
I'll send more screens when I'm home
Thanks, I'm in uni rn, I'll try it when I get home
if that doesn't work then just deal with it
yes, dx12 with opti/reshade setup
My dumbass just remembered that I enabled rcas in optiscaler, could that be the cause?, nvm its not
Does Opti have any performance impact when using it to only inject ReShade?
Framegen doesn't work unfortunately so it's not of use for me with an Nvidia card
I'd say it's pretty small
In vr training, wipeout screen and pause menu background has a green tint instead of yellow
Im on dx11 rn tho lemme see if it also happens in dx12
Ok the issue isnt there on dx12
Just dx11 then
sadly this doesnt fix it
i'll send a video to describe the problem
btw new reshade update dropped
You are changing two different presets
The difference is normal I think?
Oh I thought mihoyo changed something

It's a bug
according to spiwar that preset shouldn't look overexposed like that
and it only happens in the character screen
that green will kill me XD
"RenoDX-DLSSFix" no work, flicker bad
inject64.exe
optiscaler slow, low fps, 50% 😔
sehr traurig
same issue when using d3d12.dll
DLSS-Fix paths with or without quotations marks, no changes 😭
This is straight up GREEN i have the same issue on DX11 T^T
I had that too, although it only happened once.
it looks kinda cool
Do you get black screen when you play Seed Trigger or Orphius ?
Like for half a second the screen goes black
I’m trying to record it with OBS
Oh yeah i did notice that as well at times
With sanby/orphie/trigger
Yeah
That was in dx11 tho, idk if its also there in dx12
I only have Trigger out of those three, but they're in the photo event. I'll check & see if there's any bugs.
Yeah it’s all 3 of them for me, some parts of their shader is turning my whole screen black
Also how do i record in HDR with OBS?
- Go to Settings > Output. Set Output to "Advanced" & under "Video Encoder," select either "NVIDIA NVENC AV1" or NVIDIA NVENC HEVC" (40 Series & up support AV1, 30 Series & up support HEVC). Make sure your Recording Format is set to Hybrid .MP4.
- Go to Advanced. Set "Color Format" to P010, set "Color Space" to Rec. 2100 (PQ), and set "Color Range" to Full.
- Exit Settings, and right click on your game source & select "Properties." Scroll down & make sure the RGB10A2 Color Space is set to Rec. 2100.
Thanks :3
Oh, btw: If you're using Game Capture for your source, you might have to reopen OBS with admin privileges to be able to record ZZZ.
Hmmm. The bug seems to be with Trigger's final shot from releasing Basic Attack. I'm not getting that bug on my end. Maybe it's an issue with that specific area? Try the photo event stage & see if the same thing ocurs.
I haven’t started that stage
Event
Let me see if i get it in some other game mods
This was shyiu
Also Seed also has 2 of them getting black screen
this is the Hallow zero lobby thing before you start
same as when it was in Shiyu
Trigger has the black screen, Seed too, and Orphius
Hell Orphie has 2 black screens XD one on normal attack and one in Ultimate
Dont use inject64
...?
Just set as d3d12.dll
Same issue...
Tried with the DLSS Fix paths with quotations mark or without
then use optiscaler then
I get half fps, dlss not worth this way
20:37:03:985 [19900] | ERROR | [DLSS Fix] vtable::Hook(Failed to find slSetTagForFrame)
20:37:03:985 [19900] | ERROR | [DLSS Fix] vtable::Hook(Failed to find NVSDK_NGX_D3D11_Init_with_ProjectID)
20:37:03:985 [19900] | ERROR | [DLSS Fix] vtable::Hook(Failed to find NVSDK_NGX_D3D12_Init_with_ProjectID)
20:37:03:985 [19900] | ERROR | [DLSS Fix] vtable::Hook(Failed to find NVSDK_NGX_D3D11_EvaluateFeature_C)
20:37:03:985 [19900] | ERROR | [DLSS Fix] vtable::Hook(Failed to find NVSDK_NGX_D3D12_EvaluateFeature_C)
how can I do wrong when it's changing a single ini to load reshade through it
dont know bud you're gonna have to figure it out for yourself
not interested in troubleshooting that
opti works fine for everyone else here
damn why the SM4 shaders randomly rotate the channels
@austere void @mighty moss
- fix incorrect sampling & channel rotation issue for some dx11 shader
some dx11 shader does the math in BRG instead of RGB for some reason so I just need to change the reno function to sample the channels correctly
if anyone doesn't find any additional issue with either dx11 or 12 then i'll merge the pr tomorrow
no
u use rtss?
scale is locked to 1.4
tried DisplayCommander addon to limit fps, work after a restart
I use nvidia reflex in it, but it says the game has it already and may conflict ??
@cedar flume resolution
screen
nevermind this should just work
- add one more aspect ratio to upgrade
Yeah the green tint in vr training and trigger in hollow zero seem to be fixed now
@opal cove @strong tide thanks for the hard work on making the mod work again, it looks so good now, also spiwar thanks for the help 🙂
For sure ^
Ah wait i did just find 1 minor issue
Squad member previews in lost void hollow zero are clamped
screen reoslution
3840x2160 0.8 render scale
In 1.0 scale that issue doesnt exist tho yeah
yeah dawg
Well i mean ig that issue isnt that important but if it could get fixed then why not
youre lucky i still have vscode opened
The UI element (vignette) that shows on screen from Lucia's ex special seem to clamp everything for like a second. No big deal, but thought I'd mention it. DX11
if they don't break any shaders next patch i'll fix that
Sucks to be you i guess
Optiscaler doesn't cost me 50fps
And I can't fix dlssfix, go annoy shortfuse
(oh right, you can't)
I do not care about your fucked windows install or your bugs, askeladd.
Go away
You reported this already with your previous account
yeah,
if you have access to the early access channel
ShortFuse paywalled the updates 😭
oh wait
I dont get it, why would you create an alt account
but keep a very simillar username
???
Like, why
something something r word
But it seems to have broken dx12
I just get a black scren with hud in game and optiscaler doesnt even work properly with that one
same for me
was wondering what happened lol
with DLSS its just black screen
without it the world just suddendly loses all textures
huh
this one should work? ™
no

be patient
Also yeah lmao
Too obvious 😭
- removed 16:9 as an upgrade to prevent resources from being upgraded twice
that franco guy can keep using the version I pinged him
maybe i'll fix it properly when 2.4 comes
Works properly now
On an unrelated note....
I actually got this weird FPS halving issue with optiscaler suddenly.
Seems to be an issue with ReShade as the log grows to like 10k lines in a minute and only repeats this
00:38:13:287 [ 8244] | INFO | Redirecting IDXGIFactory::EnumAdapters(this = 0000026641005E80, Adapter = 1, ppAdapter = 00000091FB7F8F80) ...
00:38:13:287 [ 8244] | INFO | Redirecting IDXGIFactory::EnumAdapters(this = 0000026641005E80, Adapter = 2, ppAdapter = 00000091FB7F8F80) ...
00:38:13:297 [ 8244] | INFO | Redirecting CreateDXGIFactory1(riid = {7B7166EC-21C7-44AE-B21A-C9AE321AE369}, ppFactory = 00000091FB7F8F88) ...```
Any of you have an idea what it could be or should I go to ReShade/Opti servers?
wait
do you have more than one GPU?
the game seems to be constantly enumerating the adapters
that (the line they mentioned) runs even when i have a single gpu
Damn, what that Uwu person do to y'all to go so hard on em lmao?
Also, if you're e upgrading aspect ratios... could you spare some change for the 32:9 peasants?
Yeah fair enough. Just figured I'd ask, just in case it was more of an ongoing thing rather than specific fixes. I'm actually impressed that his game actually has no issue rendering in any ultrawide ratio, and yet HoYo wants to hide that for some reason.
As an aside, I did get the green wipeout screen bug again. Seems to be exclusive to VR training tho, didn't happen in any other combat mode.
thats fixed with the current build
Cool, I'll try it out in a bit. Thanks for your work.
Which one can i select on SDR screen?
Also the color grading options are only supposed to work on HDR monitors?
Yes i did that but what abt custom color space and clamp color space?
dunno why changing these sliders aint doing anything even setting to 100
Screenshot might look weird took it with Nv Overlay
Change the scene (press Start, change areas, or something), then come back.
So, for those who have Lucia... it's it just me, or are her effects a bit too bright?
ic 
Read the note at the bottom...
💀 Bruh im blind
lmao
they are an alt of someone who got banned
This is with the HDR Look preset, with Contrast set to 70. Lucia's a flashbang.
resource upgrade baby
resource upgrade baby
what does that mean XD
I have no idea I just wanted to join in
Actually no I think I do know what it means the name is self explanatory
The name is self explanatory
The resource (shader) was upgraded to HDR(it's brighter now)
ok now that makes sense :3
XD efing typo XD
Lol. Any recommendations as to settings to lower that effect? The bloom seems to be a bit too strong in general, on my end.
Oh nice, bloom intensity setting.
Quick question: as far as the display output encoding, is scRGB HDR better than HDR10 HDR?
Theoretically maybe
Practically just use whatever u want
Scrgb is also not compatible with dlss frame gen
So theres that
That's fine, I'm not running the DX12 version anyways.
I think a recent bugfix update added "dbghelp.dll" to the anticheat blacklist
Game refuses to boot up anymore when my optiscaler dll is named to that
Thankfully renaming it to "d3d12.dll" still works for now
still works for me
So, I figured out what was causing this.
I typically sync my game brightness according to my monitor's max brightness. In my case, that's 343 nits for a 2000 max nits screen.
But doing that for this specific mod was blowing up anything that had some blooming or flare to it.
So, I put it back at default & it honestly looks better in general, let alone for those blooms & flares.
no
putting back in default sets the bloom intensity to 10
which stops the overbloom on anything that might have it
@opal cove saved photos from the photo event on your build are broken
are you actually
using the built in screenshot function
instead of reshade screenshot
Yep
yeah just dont use it
i never really touch it anyways
use reshade screenshot function
frame your shot -> hide UI -> reshade screenshot
Yeah fair enough
since its HDR png from reshade you can share it freely
so there's no issue if you send it to someone without hdr
since its still an sdr version
the event is pretty fun tho ig
True
Is there any performance advantages in running the game in DX12?
You get access to dlss 4 (although this is locked to 1.4 res scale no matter what), reflex (you have to manually enable this through something like the display commander reshade addon), and potentially frame gen as well via optiscaler's optifg
But apart from that nope
Performance seems to be about on par in both dx11 and dx12 modes when not using those dx12 exclusive stuff for me
ah, I'll stick with dx11 then. thx for the info
Yeah personally i still prefer to stick to dx11 for now since xxmi/3dmigoto doesnt support dx12 (so pretty much all ur usual cosmetic mods affecting character models and stuff are rip on dx12), and also as an oled user being able to hide the permanent corner uid lol
And as much as i like having dlss (and by extension fsr4 through optiscaler as a rdna4 user), 0.8 render scale taa w/ fsr1 sharpening pass surprisingly doesnt look that much worse at 4k most of the time (unless ur really pixel peeping) so ig id rather live with that compromise
yea that's the main reason, I've got some skin mods I'd like to keep using.
Nope, there are only disadvantages
Framegen doesn't work properly with optiscaler
And DX12 can cause random stutter on some people machines
So, the NaNs seem to have teleported from Seed to Gepetto.
False alarm, it seems. I just had the game idle for a while & it started bugging out.
it's lookin good...
Sky: Children of the Light
Sorry for the necro I just happened to be in here to see HDR ZZZ
Man those hdr screenshots look good, I wish hoyo would implement proper native HDR
their native hdr on ps5 isn't even good so....
Oh I wasn’t counting that as native
(It’s just SDR in a container really)
Honestly I’ve never noticed much range, and it’s got less sliders than the prior games (no midpoint slider)
The older games have a midpoint slider which does help a bit
nah some stuff can get bright(like the sun)
but most highlights are clipped
Yeah ps5 hdr is real its just not very impactful most of the time outside of some specific highlights (and still most stuff outside of the core gameplay is not affected by hdr at all)
This renodx implementation just does it better overall especially if you tweak the settings to get a much more impactful hdr visual experience all around
Also applies to way more stuff as well (pretty much every screen with 3d graphics at least)
On the other hand with RenoDX characters glow like they're radioactive
Had to put the contrast to like ~0.6
I mean that's because they are supposed to
they emit light
huh
can anyone test now if you still can force dx12 this update? cause i can't
I cant too
yup hdr works but can't use dlss now because of dx11
@opal cove how do you find the shader for the wipeout screen
Open World - 0x0521AC3C.ps_4_0.cso
Shiyu defense - 0xC05D92B2.ps_4_0.cso
VR Training - 0x4FAF95AE.ps_4_0.cso
they removed dx12......
Yeah
Hope they didnt completely scrap it and its gonna return in a future update or smth

yeah about that..
at least hdr seems to work
Uh I think the character screen is broken
Character screens look fine for me
Oh yeah forgot to mention about that, it was happening last patch too
Typhon destroyer has some blindingly bright light effects
were you using dx12 before?
okay so thats why it wasnt happening before
so i guess we are going back to dx11 builds
I may be using an old build spiwar made for me because i use an ultrawide monitor, i guess thats why
Oh
Yeah im using the latest github builds
do you mind sending me the link, i cant find it
nvm found it
nope still looks like that
its probably because of the resolution/aspect ratio
Lucia skill is also clamped
It has been since last patch. Spiwar was talking about fixing it when 2.5 came around
really? I dont remember having issues with lucia
@cedar flume
i was using dx12 last patch
this didnt happen with dx12
Makes sense
yeah, this devs are so weird why remove dx12
Who knows
Dx12 wasn't really "properly" implemented either since you had to force it on
Might come back properly in the big all mighty 2.5
Ok is it just me or does typhon destroyer deadly assault end up crashing your game midway every single time since this patch?
I wasnt having that issue last patch
Its only that one too specifically, i tried the wandering hunter deadly assault and no crashes
No crashes in deadly assault for me
Nvm i figured it out
The sanby mod i had installed was causing crashes for some reason
no crashing for me
I already dropped this game so good luck guys

Ok its not my mods actually it just crashes at random intervals when im playing that
Crashed almost instantly with my mod folder cleared
Wtf
Usually on ults ive noticed
did you try without reno?
Yeah
tried launching just completely vanilla, with hoyo launcher etc?
Aight
I'm not having an issue with xxmi launcher personally, but who knows
Ok it doesnt crash anymore completely vanilla

Seems like there's some issue with xxmi then. Might wanna hit up AGMG and ask there
Is there any quirks to fixing the shaders? I can try to pick up maintaining once I get my dev environment fixed
Nah just copy the changes
I commented which shader is which so shouldnt be difficult
nice thanks
what made you suddenly drop interest?
patching the game last patch made me realized i enjoyed my time patching the game more than playing the game itself
so it was time to quit
lucia shader
another one has fallen victim to zzz boredom
The game got extremely stale can't blame anyone, the entire 2.X has been actually quite awful and boring. Addition of explorable areas and other improvements were nice but the game just doesn't really have anything and the fears we had from the start (it's just a hallway grinder) when comparing it to other gachas with explorable worlds (although that gets old too and you just end up spending most time doing chores and events)
There really isn't anything to do besides chores, and zzz graces us with less time consuming events compared to other hoyo games which should be a plus... But... There really isn't anything strong to keep you in the game.
Endgame got very stale, and part of the problem is how heavy shilled the metas are, which devs acknowledged... (Characters only usable for 1 patch cycle, and buff shilling is just disgusting)
What it's lacking is more fun and rewarding metagame outside of the typical score chasers (DA) so I'm talking about the roguelike mode, which has actually regressed from the 1.0 with TVs we had - it's nice theyre changing it up but I don't think this is more fun now and it's just not enough.
A good example of expanding the roguelike modes was HSR, but that game is fucked on so many other levels. Zzz kinda tried to copy but it's just so little.
Also story is compete garbage at least it's skippable but they completely missed the plot on 2.X everytime I play trough it it's like I'm replaying the same thing again everthing feels so recycled and generic I can't blame anyone quitting our of boredom (not opression - that is the HSR and Genshin problem) they just really need to step it up making the game more interesting. But I aprecciate its not being as opressive as their other games.
Damn, gatchas as slop
A true philosophical discovery
I tried playing ZZZ but it was just meh
The story didn't hook me at all
Waifus are fine but that alone won't be enough for me to continue
I find the gameplay satisfaction (animations and sound effects, parrying, dodging, feel of force and impact in combat) way too good to not play it. It's the polish of it all what's keeping the game afloat
There's many other games that have parry and dodge and I may not be that good at them but zzz makes it look and feel the most epic and I'm not tired of it yet. It's just like HSR spoiled me for all other turn based jrpgs because it's polish was so high and shiny, it's same with zzz, attention to detail is just unmatched
I just wish HDR was better, i can't explain what feels wrong about it, I play the console version that has native HDR and I haven't tried the pc mod, but when I tried the RTX HDR it already looked better than the console one (or maybe I just like deep fried look more, works better with anime ig)
Im past that point

Yeah I get it, as I said they really need to up their game its gotten very stale
Story is indeed worse it's ever been
Wait until you see her animations...
No blind sniper wielding wife in rl
No point in living
Ive managed to narrow down the cause of the crashes but havent found a solution
Its not an xxmi issue at all the crashes still happen with only renodx
And it only happens whenever im playing my sanby/trigger/orphie team

i KNEW her skills where clamped! damn i though i was seeing stuff
you are asking why they remove something that was not supposed to be in the final build XD
that is me when it comes to wuwa XD i guess some games especialy gatcha can take a route that is not to our liking, but hey, some one else seemns to enjoy what we don’t like 
btw did you see Endfield?
XD
Just replace one gatcha with another
Yeah I think I'm done with gachas tbh
Or can only do 1 at the time. Zzz devs are at least cooking something promising and are acknowledging issues with the game they're very aware what's wrong so I'm sticking to it for the time
whats the point of removing it if its coming anyway
hm? cuz they are working on it? you were not supposed to have it any way
:3
I remember there was some weird bug with Trigger and RabbitFX mod where her aftershock animations crashed the game on some GPUs. Dunno if there are some funky shaders in that animation that doesn't play well with reno all of a sudden
Damn. I haven't played the new story patch yet (because of the missing voices), but it sucks to see everyone so down on it. Hopefully, 2.5 makes big enough changes to bring people back into good graces.
That said, I did wanna share some info that might help with any performance issues people might have, if they use AMD 3D-cache CPU's with 12 or 16 cores:
The Game Bar feature is supposed to regulate when cores are parked & place games on the more performative CCD, but it doesn't seem to do it with ZZZ. Therefore, I recommend locking the game to CCD 0. You can do this by either going into Task Manager, going to the Details tab, right-clicking on the ZZZ exe & selecting "Set Affinity." From there, set the affinity from CPU 0 to CPU 11/15 (for the 12-core & 16-core chips respectively). If you do it this way, you'll have to do it every time you open the game or reboot your PC. You can also do it permanently with Process Lasso using CPU Sets (don't use CPU Affinity with Lasso, it tends to crash some games). While it won't improve your performance in Failume Heights or Lumina Square (these areas are just unoptimized in general), it should improve the performance in other areas & reduce any stutters you see in combat gameplay.
Oh yeah I did remember before there were some shaders that was causing a black screen with trigger and orphie in renodx before
Maybe that's causing crashing issues now
It only matters if you have a 12/16 core chip since they have multiple ccd's (one of them doesn't have 3d vcache)
6 and 8 core chips are single ccd so every core on those has 3d vache anyways
Ah, you're correct.
I haven't done current story patch either but yeah even tho I didn't really enjoy 2.0 I did really like 2.1 and 2.2's, and 2.3 was decent enough too imo
I'm not the biggest fan of 2.X, but it has more to do with the characters introduced than it does the story overall.
Most of the 2.x characters have been good imo, only ones I really wanted to skip were yixuan, seed and yidhari
Altho I don't blame u if you wanted to pull seed, her story was really good
I skipped her anyways cause I'm sanby enjoyer
Simply put, Yixuan, Lucia, Yidhari, Orphie & Seed all range from mid to garbage, depending on the day. Low-hanging fruit character designs appealing to lowest common denominator gacha gooners, while the more interesting male characters get less prominence for the sake of women characters who were introduced with barely any setup.
And the revenue numbers have shown those were all bad choices, Yixuan & Lucia aside.
But Lucia was always gonna succeed, because she's meta.
Tbf orphie is an incredibly niche character so she was never gonna do that well revenue wise
Only useful for sanby or seed havers
She is amazing with sanby tho I will tell you that firsthand (also I like her too design and personality wise even if the latter is a contentious point for some)
And I'd be less annoyed with Yixuan, if they didn't copy her design onto two other characters. If it weren't for that, she'd just be boring.
Yeah I still wish they went with the og design for lucia, and yixuan's design and personality are incredibly uninspiring unfortunately
I was an Obol Squad fan going into 2.X because Trigger is my favorite agent & I like Soldier 11. But Orphie is less interesting than her tail is, and I'll never be okay with what they DID to Seed. So, that whole section of the game was very disappointing for me.
Seed's agent story was pretty good, but not good enough for me to get past their decision to bait & switch everyone.
More so for the former tbh her synergy isn't quite as strong with seed cause she's not an aftershock agent lol
Kinda weird it be like that
The endgame hasn't been very good either. A lot of shilling buffs & doing their best to nerf Miyabi through anti-Anomaly design.
Yeah true thats been pretty annoying
2/3 of my strongest teams are anomaly based and ive seen my DA scores go downhill quite a bit lately
Thankfully, Banyue is around the corner because I don't really care for any of the other upcoming agents beyond meta purposes. Dialyn is pretty cool looking, but I haven't pulled her yet.
My sanby/orphie/trigger team are almost single handedly carrying my DA roster on their back lol
Only miasmic fiend is there to relieve the anomaly pilled accs like mine (ofc that's where my alice/vivian/yuzuha team shines), everyone else in 2.x hates anomaly 😭
Actually, Fiend is only tolerable if you have Yuzuha. Which I don't, unfortunately.
If you don't have Yuzuha, Fiend is the sweatiest fight in the game.
Yeah yuzuha is a must pull for anyone who plays anomaly based teams tbh
The difference between her on say a piper team against lucy is crazy, like over 10k diff on deadly assault
Also makes miyabi mono ice work even better than before
I pulled dialyn and yeah she's pretty crazy, would have considered banyue too but quite awkward when he's the banner right before a new void hunter + ellen rerun at the same time
Unfortunately I'm more interested in the ellen rerun
Otherwise, I'm doing very okay for a light dolphin.
I really do want her one of these days (ever since I lost her 50/50 in 1.0), still one of the best characters in the game design and personality eise and I could do with an ice dps other than miyabi
And with dialyn being a thing (+ potential buffs) I can prolly make her work in endgame too
She's getting buffed in 2.5, too.
Here's mine as someone who's been playing since 1.0, mostly just bp+monthly spender
It seems to be the worst one yet. Even more generic slop youve seen before. At least the bangboo events are S tier
What if I get stuttering/lockup issues in other games? For some reason Doom is one of the only games this doesn't happen. Vulkan? Idk. Do the same tips apply or should I really consider using the core unparkers? This wasn't always happening before. Idk what changed but I'm getting more and more random hiccups on my system
Characters weren't even bad at all imho I have issue with the story and the setting it's tired overdone overstretched generic boring slop
AMD has specific chipset drivers that are supposed to add the ability for Windows 11 Game Bar to park cores on CPU's with multiple CCD's. Install those drivers first, if you haven't already. If you still run into issues, then try my suggestions with locking the affinity to CCD0. And you don't want to have cores unparked for gaming because there's latency when tasks travel from the CCD with the 3D V-cache, to the CCD that doesn't have it. This is what causes the stutters.
I think I had the chipset driver stuff installed but this gets confusing quick. So it's just motherboard drivers?
So I should have game bar turned on?
Yes. And the drivers aren't for the motherboard, they're for Windows. The motherboard can actually park the cores on its own, as long as the BIOS is updated to be compatible with the specific CPU, but it's easier to have Windows handle it.
And also, set your power profile in Control Panel to "Balanced," which enables the core parking feature. The Game Bar will then park the cores whenever a game window is active & in the foreground.
If you still have stutters after all that, then try the core affinity workaround.
Here's the AMD Auto-Detect Tool, which will determine which chipset drivers you'll need to download: https://www.amd.com/en/resources/support-articles/faqs/GPU-131.html
Ty. I knew about the balanced plan but game bar I thought was a devil that should be turned off. Now let's see if my drivers are good
Oh god a whole bunch of bloatware opened up when I clicked on game bar
so what should i be installing here?
or what i mean to ask is, what matters for the cpu performance?
Ok so I never used this game bar before... It just opens a bunch of bloat widgets
Do I need to keep them on the screen to have the game bar core parking work?
No you just need game bar in the background (as in you can open it with Win+G)
The widgets are mostly just for Xbox integration for those of us that use both platforms, you can open or close as many of them as you want
Install all of them.
Too bad the app didn't tell me if it's upgrading older versions what they were at
Ok ive narrowed down this crashing issue more
I believe its orphie's fault here
Having just trigger on the team it doesnt seem to crash, but when having both trigger and orphie on it seems to crash eventually
Yeah
Like i said orphie is causing random crashes with reno
D3D12 is available again this 2.5 patch
Nice
But as expected renodx is borked this update
Everything's clamped
well @feral gulch its your time to patch everything
Ray tracing options appear on amd gpus now without optiscaler
Nice
But still no upscaling options, ig its prolly still just dlss
Yeah just put on optiscaler and its just dlss again
And they didnt even fix the dlss quality options its still hardcoded to 1.4 no matter what u pick
Lol
I tried DX12 on 2.3 and the performance was terrible in cities compared to DX11.
think it was like 30-50% slower
Is it just me, or is the HDR borked with the new update?
Things are looking kinda fried.
After today’s update, ZZZ’s RenoDX HDR is no longer working
send broken shaders plz
LOL
yknow
if no one is gonna esnd the shader
maybe u send it and i patch
there's about 46 shaders
23 for dx11
and 23 for dx12
Eks Dee
i've already got some working 👍🏻
I can dm you the list for tracking
that would be helpful, thanks
are you patching DX11 or DX12 or both
focusing on dx11 rn since it's what i'm playing with, but will probably do both
If someone is interested in dx12 they can drop the shaders here
Well both dx11 and dx12
For faster collection
https://app.capacities.io/home/a89af53a-b1bb-4e63-b254-22a71370cefc
List for tracking
Ps6 for dx12
Ps4 for dx11
Ignore the crosses because i crossed them when i was done with the last patch
I would love to help but i have 0 idea how to dump shaders
For dx11
- Download devkit
- Press snapshot when clamping happens
- Find the shader that says "uberpost" in the reflections (it will freeze your image but the UI will still be active)
- Dump that shader
For dx12
The same but there is no "uberpost" in the reflections so use the other hints
thats the short version
The long version someone else can write
nick is probably dumping their own shader on dx11 so u could do dx12
sure
you lot get reflections?

well I was lucky with POE2
had reflections to every shader
My game keeps crashing if I am using DX12 with Reshade. I don't know how to fix this.
This shitty ass game has reflections yea
So, uh...
I'm trying to contribute, but...
I don't know... which devkit to download.
Theres only one on github
DX12 still broken for me in cities 
always will be get better pc
No renodx devkit
On renodx github
...
but its not even using 5gb vram
Addon64
Even with RT on
Indeed
Well im playing on 12
But i cant be assed to dump the shaders myself since im gonna quit soon afterwards
ill patch them if someone else gets it
Then we can have Jane doe ass spin in 4k hdr rt fg dlss
Not happy with this pick-me ass patch?
I already quit since 2.3 or something
Only logged in to claim the 90 primo since i still have the monthly sub
Theyre giving out a lot of freebies and free jane skin so
I don't blame you for tapping out. If it wasn't able to pull Banyue, that would've been it for me as well.
Anyways, I didn't know the Reno devkit was an addon, I'll get it running now.
the short instructions are pretty vague so you will have to read between the lines
good luck tho
So, is it anything that has the word "uber" in it?
For dx11
The reflections should say something with uberpost
If you show/unshow the shader the 3d image will stop rendering
The UI should still leave a trail/still render
Will be somewhere at the bottom of the shader list
Numbered draws only (the shader to hide/dump has a number next to it)
Once you're familiar you can move on to DX12 which does not tell you if a shader is an uberpost
But the other behavior (freezing when hidden) remains
i've got most of the ubers in dx11 now, will post a build in a little bit
If there's two shader that freezes the image next to each other
Always take the latter one
The former is likely just TAA
Including all the shiyu variants?
nah shiyu and h0 are the few remaining ones
aight good luck blud
it's an extension you can download
dx11 only
may be missing shaders for the new story content
I have the best PC you buy basically. Cities are still broken in DX12
DX12 was very unstable on 2.3
最新的HDR优化有没有文件
这个是最新的吗,旧的好像不能用了
yes
谢谢
I'm using special k and putting renodx in the game folder. Special K's reshade detects renodx and lets me adjust settings but it isn't doing anything. Is there something else I have to do ?
Don't use Special K with RenoDX
It only causes problems
Display Commander is better for this usecase
It's like Special K lite in a ReShade plugin form
I don't know how to inject without special k
use inject64.exe
There's a guide on how to make a single exe here
If you use zzmi this works fine (thats what i use)
https://gamebanana.com/tools/18082
If you use dx12 mode you can use optiscaler instead and load the reshade dll that way
LIke this? This is so confusing lol
said a folder named reshade extension but there was no folder of that after i extracted
我用这个刚刚更新的好像没有用,你的能用吗
是我的设置问题,有效果了
do you guys still need dx12 shaders
yes
okay
actually
does someone here even use dx12
everyone here says it runs like crap
The HDR effect on this is really much better than the PS5's native HDR. The PS5's native HDR is excessively bright in many cases and simply lacks dynamic range. Also, the PS5 version does not have Chinese servers.
Ngl im prolly gonna be sticking to dx11 for the time being
yeah i mean if no one uses dx12 might as well just make it only for dx11
How are the DX12 performances now that it's back? I seem to remember it was quite choppy in 2.3.
It ran like crap in 2.3
Then if was removed in 2.4
The question is how it works on 2.4
Yeah still stuck at 1.4 upscale ratio
The only difference I've seem to have noticed for dx12 now compared to last time is rt is available on non nvidia gpus without needing optiscaler spoofing
Dunno wtf they are doing. Announced it with 2.3 annoucement livestream, then release it under the rug, then remove it, then sneak it back in, without ever mentioning it again 
Ugh my memory may be decieving me, I seem to remember it being mentioned in a livestream. Probably mixing it up with leaks in my head.
Do u still put renodx in game folder ?
Yeah
it was never announced
Try to use english in here, thanks
I think I have it working but there's a lot of things that seem to just be using normal sdr max nits. Like the main menu right after boot
I do
So what as long gameplay is hdr
Main menu is also partially a video until you load the game
Just use default settings?
Well it's set to 1000 max
Most games almost always have something hitting close to the max unless u are in a dark room lol
And you're in a dark room in that menu screen
Most games are also not true depending on the game and the implementation
There are dozens of lights in the hia building. It isn't supposed to be dark
You can try to boot wuthering without any preset
It wont hit 1000 easily
Again
Depends on the game
Depends on the implementation
It isnt supposed to have hdr in the first place 🤣
If u want to bring it up then raise the highlights
Wouldn't hdr tone mapping just take the 202 nits from the game on the light source and just scale it up. I don't think it matters that it isn't made with HDR in mind
No...?
That’s autohdr
For gacha games you might have to make the defaults a little boosted I guess
That sounds like real scaling to me lol
Then use auto hdr
In dying light for example the game never had tonemapping so some stuff like the sky is rendered super dim
So I boosted the sky
But in this case with individual light sources
There’s not much you can do without just jacking everything up
Then you get trash
Like ori and the will of the wisps
Native hdr is just unclamping/unlocking the game to render at their true brightness
When not limited by sdr tonemapping
The unfortunate result of SDR development
In starfield for example the street lights in jemison often aren’t even the same color temperature. In sdr you can’t even see cause it all blows out to white
There’ll be a orange light next to a yellow one but it won’t appear as any different in the scenes ambient lighting
Wuthering waves sun texture looking dim af while the light that hits the char is 1000+ nits 
The sun in Spider-Man games is transparent
In dying light the sun was a tiny dot
Witcher 3 also has a transparent sun
Is it possible to fix just using shader replacement
It looks better after changing game and ui to 250
Since u cant do texture mods on an online game
(Well technically you can i dont know how many people would be comfortable with it)
Use the grading sliders
You're just reducing dynamic range by raising both game and ui at this point
No I use normal HDR all the time and I've used renodx on other games like silent hill f
Tbh the game’s rendering is an issue
All the gacha games are like this I think
Well maybe not wuthering waves
UI elements being dim looks horrible to me
then this reno should look the same?
There's also a preset at the bottom
well silent hill f doesn't have UI on the screen so that probably helps lol
Wuthering waves just suffer from dim sun texture
that texture is horrible
and silent hill f is a darkish game so it being a little dim with bright highlights is fine
on a cartoony game like ZZZ low game brightness looks bad
try to use the preset as spiwar said
I'll have a stroke if he asks why the preset doesnt apply immediately
3dmigoto
Yeah 3dmigoto/xxmi is 1 of the main reason why i'll stick to dx11 for now, shame that a dx12 version doesnt and prolly wont exist for at least quite some time if ever
wwtf
bt 1886 looks better than 2.2 to me. Is there a downside to using it ?
It’s per channel contrast essentially
So it deep fries
Boosts saturation and shifts hues
ZZZ too grey
Yes its how the game is graded
Turning colour filter strength all the way down and having the gamma correction enabled helps get rid of a lot of that grey
Then you'd lose the game per location color grading
Renodx color grading exists for a reason use it lmao
there's some weird lights coming from Ye Shunguang sword and ribbon from heir hair
i'll try dx12 now
devkit
should i disable the normal reno?
not a mod issue, but anyone got some kinda reverting behavior with forcing DLSS presets? I made changes via inspector from the default (E) to K and it reset on next boot. I don't even know a game could do that
@opal cove @feral gulch can i use a hotkey to snapshot?
ReShade can take hdr PNGs with prtscrn
You can also set the destination folder in the reshade settings tab
im trying to dump shaders
U can try the devkit in wuwa channel
okay
Its a pr wino made but unmerged
everything in dx12 should be clamped right?
Should be
do i use hdr analysis to check if its clamped?
Have you... Programmed the hotkey?
post says it should be pg dn?
wait no you are right
Do you know which shader you're getting
wait im installing hdr analysis
yea as expected its stuck at 203
wym
Do you know which one to dump
no not really
not all of them if i had to guess
here's what i mean
@prisma dome @cedar flume
ahahahah
congrats btw u guys made me boot this game
Also my previous comment applies,
if there's two shaders freezing the game next to each other
the former is almost definitely TAA, always take the latter one
yes
and should be at the bottom of the numbered draw list
you should be looking bottom up, not from the top
okay
902 and 903 both freezes
always take the latter one
903
More -> Dump binary
ignore the login screen motherfucker
ah
ACD5
you can look at the hash of the login screen shader you dumped
you can see that it's the same as the video up there
it's the main uberpost used to render most things
I already got that one cause i recorded the video but you should know what you're looking for now
List of shaders to find
im trying to dump in game now and nothing happenes in the folder
ignore all the PS_4 shaders, those are DX11
ignore all the hashes for the DX12 shaders as well, those are old hashes
what do you mean
nvm it did
nothing
this is in game
failume heights
so i have to do this for every place right?
no....
ok thats better
wait i'l try again
what are you doing man 😭
no
show me your interface
there's a bunch of PS_5 shaders
those are useless
how do i delete them
how did you get them there in the first place they're dated 11/27
i have no idea
the only thing i care about
it still dumps acd5






