#✅RenoDX: Zenless Zone Zero

1 messages · Page 2 of 1

orchid coyote
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Why can't they implement DLSS/DLAA

karmic atlas
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DLSS has made every other AA outside of giga SSAA look bad

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Metaphor doomerWojak

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I need to use DLDSR 6K + 200% render scale

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But I am not playing a PS3 tech game at 40FPS

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Luckily the OST, gameplay and story are 10/10 for me so I can cope with the bad aliasing and shimmerfest

mighty moss
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They coulda added a sharpness slider for taa at the very least...

karmic atlas
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Rather they didnt

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Especially if it's going to be NIS

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CAS good

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But all these other sharpeners are bad

orchid coyote
mighty moss
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Smaa jaggies vs taa blur

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Pick ur poison

opal cove
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TAA has tons of jaggies as well

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SMAA is just terrible

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Add your own sharpening

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Use RCAS

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Actually zzz has a cheat mod that has dlss

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:icant:

mighty moss
mighty moss
opal cove
mighty moss
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Rcas affects the ui too thats what i was saying

opal cove
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Just use the rcas / cas mod...?

mighty moss
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Idk what else to say

opal cove
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Did i say cas shader

mighty moss
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Isnt that the way to use rcas in a game that doesnt have it

opal cove
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But why would you use that when theres already a mod for cas?

mighty moss
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Oh there is?

opal cove
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google it

mighty moss
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This?

opal cove
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yea

mighty moss
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People are saying its broken in 2.0 tho

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In the comments

opal cove
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people say the FSR mod is broken in 2.0 too

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:icant:

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download it and check for yourself

mighty moss
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Oh

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Yea the fsr mod does work actually wtf

karmic atlas
opal cove
karmic atlas
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Inb4 FSR1

opal cove
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else I would already be using it

opal cove
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90% of it is always user error

karmic atlas
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Average Nexuoid

mighty moss
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Cas mod works too except it breaks renodx hdr 😦

opal cove
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then just use fsr

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free performance

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and what do you mean by breaking

mighty moss
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Highlights get clamped to sdr brightness

opal cove
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ah yeah then just use FSR then

mighty moss
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Yea

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Until dlss or whatever is a thing, 0.8 render scale and fsr mod will have to cope ig

opal cove
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donate to the hackers so they get dlss functioning

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:icant:

mighty moss
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Wouldnt you just get banned using that tho

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Or no

opal cove
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As long as you don't use the actual cheats

mighty moss
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Hmm

orchid coyote
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But I guess FSR1?

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Can you apply that to 100% scale to just sharpen the image?

mighty moss
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Yes its fsr1

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Basically yea just use it as a sharpnening filter for taa

orchid coyote
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SMAA has its jaggies on the borders/edges

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So maybe TAA + filter would be better

orchid coyote
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Or maybe Apply DLDSR 1.78x with 0.8x render scale?

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Does anyone know how to make DLDSR work in this game?

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I can't see the additional resolutions

karmic atlas
karmic atlas
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Then set your res in SK menu to the DLDSR res

olive moat
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does anyone here know by chance how to fix this deepfriedness with reshade loaded via specialk and this renodx mod?

olive moat
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deepfries it just as much

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actually a touch less if that matters

tacit berry
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zzz stutters a lot for me

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the game just never quite feels smooth

olive moat
orchid coyote
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Something is broken in engine

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It stutters for me on an NVMe SSD even

olive moat
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I see

mighty moss
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Its cause the game compiles shader cache in the background while youre playing

olive moat
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Only issue I have now is hdr mods just not working but that sure isn't a game issue

orchid coyote
mighty moss
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Instead of precompiling shader cache before entering game

orchid coyote
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Or 2020

olive moat
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Wild

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I've only ever seen ue do that

orchid coyote
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Yeah, HSR or Genshin don't have this issue
But then Genshin also has LQ textures and low render distance/LOD cause PS Exclusivity deal lol

mighty moss
orchid coyote
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Actually did someone try dxvk here?

opal cove
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Game stutters bc u leave the temple running

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Jank netcode means everytime you receive shit into your temple it will stutter

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Any game mode that updates your char position in real time will also do that

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🙂

cedar flume
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also yeah precompiling shader before would be nice, but after all these patches I have lost hope

orchid coyote
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And....then less after the login before the game start

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?????

obsidian vault
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Hey guys, I wanted to ask how I should go about getting reshade setup in this game? Should I just go through the reshade installer as usual using direct x 11 api?

orchid coyote
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Setup Special K as usual

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Launch via Special K launcher

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Add ReShade as add-on

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Setup ReShade as "Lazy" / disable Compatibility Mode

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Done

olive moat
orchid coyote
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In the In-game UI -> Add-ons

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Unfortunately the process isn't well documented

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You need to add the ReShade as a dll to the Add-ons/ReShade folder in Special K directory iirc

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And the RenoDX addon into a folder called "Add-ons" in the game profile folder within the special k folder

obsidian vault
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For some reason I can't get special k to load in this game

obsidian vault
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Do I need to edit the ini?

orchid coyote
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You need to set it up as Elevated

orchid coyote
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Right click on ZZZ in the Special K launcher and select elevated

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As a special option

obsidian vault
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this is what I get when I right click on it in the special K library

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I can't find the elevated option

orchid coyote
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Click Manage

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A window with options should show up

obsidian vault
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oh I see it now yeah, in properties tab

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Special K still isn't loading unfortunately

olive moat
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and then it loads

orchid coyote
obsidian vault
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Oh nice that worked

orchid coyote
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Do you get two UAC popups?

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One for special K and one for the game?

obsidian vault
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Running special K as admin

olive moat
orchid coyote
olive moat
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special k is now refusing to let me turn off hdr 🔥

orchid coyote
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It's also weird

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Click reset on the HDR menu near the profiles

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Only way to disable it

olive moat
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the game looks deepfried on hdr10 passthrough, washed out on srgb inverse and I cannot select raw framebuffer

orchid coyote
olive moat
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nope

orchid coyote
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What

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Weird

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This stuff is generally not for the faint hearted lol

olive moat
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After a restart, after I click the reset button, raw framebuffer is now selected

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it looks deepfried

orchid coyote
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Now you need to enable ReShade

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And check what is selected there

olive moat
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okay so the home button shows reshade, but ctrl alt shift r does not do anything

orchid coyote
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RenoDX should pop up if you put the add-on in the profile folder

olive moat
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seems to affect the game though so

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renodx shows up

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on preset 1

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it looks deepfried still

orchid coyote
olive moat
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Wdym?

orchid coyote
olive moat
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no

opal cove
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What the hell is goinf on hwre

olive moat
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that loads reshade

opal cove
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What the hell is your problem

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Currently

olive moat
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game looks deepfried

opal cove
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Are you using mods?

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Are u in HDR mode

olive moat
olive moat
opal cove
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Did you use special K HDR OR AUTO HDR OR RTX HDR BEFORE

olive moat
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I have used rtx hdr before

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it is disabled now

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I am using this in combination with special k

opal cove
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Did you at any point turn on SK HDR

orchid coyote
olive moat
opal cove
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If so delete your profile in re-do everything

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Don't EVER touch the SK HDR menu

olive moat
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this is truly amazingly documented

opal cove
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Delete profile
Launch game

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Add reshade

orchid coyote
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And use the raw framebuffer

opal cove
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Dont fucking touch it

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You dont want SK upgrading the framebuffer

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Or even touching iy

olive moat
opal cove
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RenoDX is the one doing the touching 😊

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And then SK will detect the game as native HDR

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And auto select the proper options

opal cove
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Yes zzz profile folder

orchid coyote
opal cove
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Yes...

olive moat
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Where the fuck is it detecting renodx

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Like

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it's not installed on my computer at all

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right now

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the addon file does not exist

orchid coyote
opal cove
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Have you restarted the game...?

olive moat
opal cove
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Do you have any reshade files

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In your game folder...

olive moat
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nope

opal cove
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This is not documented bc theres too many variables

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If u dont know where 2 look this is gon be a wild goose chase

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Why dont you just install reshade like a normal person

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And dont go thru SK

olive moat
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I was told to go through sk

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I restarted the game 3 times

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renodx is now gone

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I don't know what the fuck is happening

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but I'll just readd renodx now

orchid coyote
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And Special K seems to be the easiest way

opal cove
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Then use inject64

orchid coyote
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And you also gain the benefit of Special K stuff

opal cove
olive moat
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Okay so

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renodx is showing up

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specialk hdr menu has not been touched

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what now

opal cove
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Press F9

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Wait 5 seconds

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Ctrl + V here

olive moat
opal cove
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The game looks proper

olive moat
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it looks uh

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very sdr

opal cove
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You're seeing this deep fried?

opal cove
olive moat
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no

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The deep frying issue appears to have been casued by me being told to fuck with specialk

orchid coyote
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Now you need to tune the 10 sliders to your preferences

opal cove
orchid coyote
olive moat
opal cove
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who told u to do the sk thing

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and switch it to scrgb

olive moat
orchid coyote
opal cove
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it's not

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it's common advice if you're trying to do SK HDR

olive moat
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the sliders do not appear to be affecting the game at all

opal cove
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at

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the bottom

olive moat
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I assumed a scene change was like, loading into another level/part of the open world

opal cove
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wait a second

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send me a picture

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of your list of addons

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in reshade

olive moat
opal cove
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the whole thing

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😡

olive moat
opal cove
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you;'re doing it wrong

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turn off compatibility mode in SK

olive moat
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oh right those settings were reset when I deleted the profile

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lazy and no compatibility mode right?

opal cove
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yep

olive moat
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restart now or?

opal cove
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yes

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restart game

olive moat
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🙏

opal cove
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if you're seeing

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four plugins

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then its proper

olive moat
opal cove
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uncheck those two extra plugins

olive moat
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windows screenshots are overbrightened now

opal cove
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yes your screenshot is overexposed now

olive moat
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I assume this a good sign

opal cove
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which means you're doing it correctly

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uncheck those two

olive moat
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Nice

opal cove
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extra plugins

olive moat
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another restart then

opal cove
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yes

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you can trigger a scene change by going into the menu while in any of the hub area

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menu in combat won't trigger a scene change

olive moat
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I remember a ton of messages saying to put 3 sliders to 80

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on here

opal cove
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dont

orchid coyote
opal cove
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start from this

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change peak/game/ui

olive moat
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reshade menu does not open now 🔥

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surely a restart will fix this

olive moat
# opal cove

peak brightness I should just put to my monitors though right?

opal cove
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peak = your monitor

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game/ui = preference

olive moat
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dunno the number but I'm pretty sure it's around 400 so

opal cove
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Vanilla / RenoDRT

orchid coyote
olive moat
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aw2725df

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in custom color mode (basically just hdr400 true black mode)

opal cove
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this preset for closer to SDR washed out look

olive moat
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your first settings looked a bit off, gonna try those

opal cove
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it's intentional

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I like my contrast

orchid coyote
opal cove
orchid coyote
opal cove
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Vanilla / RenoDRT (light) / RenoDRT (high contrast)

opal cove
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what's important is what your monitor actually clips at

olive moat
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rtings measures it so

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I'd say that's fairly accurate

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more accurate than my eye for sure

orchid coyote
opal cove
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run through the windows HDR calibration

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but don't finish it

orchid coyote
opal cove
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go through the peak brigghtness section

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again, don't finish it

orchid coyote
opal cove
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see at what value it actually clips at

orchid coyote
olive moat
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maximum luminance?

olive moat
orchid coyote
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Or is it only for Windows Auto HDR?

olive moat
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just don't know the value

opal cove
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your monitor already has the EDID info for that

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on laptops it can be detrimental even

olive moat
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the abl is behaving very strangely right now

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it broke

opal cove
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the windows calibration tool?

olive moat
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yes

opal cove
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yes its known to be broken

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what do you is

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wait

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let me turn it on

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ah yeah

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press randomly on the values

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and use the left and right button on your keyboard

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at some point it will appear again

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then u can find whatever value u actually clip at

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and put it into the game

olive moat
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apparently 270

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which seems a bit low

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I remember it being higher

opal cove
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is this the full screen value

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or just the peak value

olive moat
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tf do I know

opal cove
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full screen value your entire screen would be white

orchid coyote
opal cove
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in the HDR calibration

olive moat
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it's the one with the white square on a black background

opal cove
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you might have other issues going on there

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welp

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can't help you with that one

olive moat
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I do remember it being around 3 - 400

opal cove
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QD OLEDs with true black 400 should clip at 500 something

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good luck brah

olive moat
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🙏 😭

orchid coyote
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My WOLED clips at ~560

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And it matches the EDID data

opal cove
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Thats pretty sad

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Woled should do like 800+?

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Mine clips at 800 and its ancient tech at this point

orchid coyote
olive moat
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I changed nothing and it's higher now

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????

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I love PC gaming so much

opal cove
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Or 850 at 2%

olive moat
#

it's 480 now, peak

orchid coyote
olive moat
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which matches with rtings

orchid coyote
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2% is 1000+ nits

opal cove
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Only the 2% stuff is useless

olive moat
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peak 1k has disgusting abl on my monitor

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white is no longer white

orchid coyote
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It generally matches the RTings data for me

opal cove
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Useless

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Cuz at 10% it already drops to 450 nits

orchid coyote
opal cove
#

So might as well use peak 400 mode

olive moat
orchid coyote
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Peak 400

orchid coyote
olive moat
#

it was much cheaper than everything else when I bought it so not like I can complain

orchid coyote
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My LG is pretty cool, but I'll probably change it when LG releases the Primary RGB model

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QD-OLED like colors without raised blacks

opal cove
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Using renodx instead of rtx hdr would already be a huge upgrade 🙂

olive moat
#

I'll be the judge of that

orchid coyote
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And RTX HDR does a good job with that, with a 0-config solution

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I may configure RenoDX properly in my free time though

olive moat
opal cove
olive moat
#

What should I set as the game and ui brightness?

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fullscreen brightness value? whatever looks good?

opal cove
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My 120 is optimized for dark room

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If ur playing in brighter room

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Try anywhere from 150-203

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Remember to do a scene change

olive moat
#

203 looks good so I'll stay with that

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203 also happens to be standard

opal cove
#

Yes

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Less power to ur highlights

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Ideally you would play in a darker room

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With lower game brightness

olive moat
#

it's as dark as I can get it

opal cove
#

So u have more power for peak

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But 203 is fine

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203 with 480 peak is still impactful

opal cove
#

With reno

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Set up properly

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Fresh SK profile

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Easy 2 minute install

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Copy my punchy preset

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Boom

cedar flume
solemn pasture
#

Why I have this issue?

solemn pasture
#

This bs doesn't want to start if I set it reshade on early start

solemn pasture
#

I can't load reshade with special k

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Can somebody compile settings into one post and pin it?

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Discord is so frustrating to use

feral gulch
feral gulch
solemn pasture
#

And they work sometimes in zzz too

orchid coyote
solemn pasture
orchid coyote
#

Special K + Reshade works best as a plugin to Special K

solemn pasture
#

I meant shader files, reshade add-ons, textures, etc

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If you meant .dll file, then I have 6.5.1 version

feral gulch
silver lantern
#

god damn

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how many reshade shaders is that

solemn pasture
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A lot

opal cove
#

Mod still works with the latest update

golden mulch
#

I've been encountering this strange issue where I have a random (but high) chance of my whole screen frying itself whenever I pull up some UI element in the menus, the RenoDX addon works perfectly fine otherwise, but I have to force quit the game every time this happens. Any ideas on why?

#

I've speculated it could be due to my weak 8GB GPU that isn't capable enough at my new monitor resolution but other than that, no clue

strong tide
strong tide
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So it's unlikely to be the case

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Though if you are using Special K to inject ReShade (like most of us), you must disable the VRAM cache with ZZZ, it is known to cause issues, even without RenoDX.

golden mulch
#

Figured out it was due to me using a HideUID mod 😅 Realized it was conflicting with how Reno handles the UI, thanks for making me certain it wasn’t my GPU artifacting

cedar flume
austere void
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Were do i get the addon for RenoDX ? There is nothing in the pins

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@opal cove how do i get the ZZZ HDR mod?

opal cove
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Keep scrolling up until you find it

austere void
#

Ooo

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So there is a github for it XD

austere void
#

Eeeee, is there something that i need to change for ZZZ ? The settings are a little bit eh

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Ok UI brightness is game brightness?

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@opal cove sorry to ping you, it does look like i have an issue with the HDR mod

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like, this

opal cove
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...

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you're using a biuld from jan 20th

feral gulch
austere void
#

Did any one figure out way ZZZ now crashes soo many times ?

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It’s like so random T^T

opal cove
#

Its a you issue

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Ive never crashed

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With zzz

austere void
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It only happen when i started to use SK and RenoDX

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Cuz for me too, i didnt crash like not even 5 times without it

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But now

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Somehow it doesn’t like this set up

feral gulch
#

How do you have it set up?

austere void
#

Nothing much,

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That or it doesn’t like Sk or even RenoDX

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T^T

prime igloo
#

hi, anyone tried setting up REST so effects don't get applied to the UI? I can't seem to get it to work specifically with renodx

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without renodx I can find a shader near the bottom before the UI and it works fine, but with renodx those same shaders seem to preserve the underlying shaders as well, making it impossible to have a good selection. there are other shaders higher up that seem promising, but they are flipped upside down and the "flip render target" option doesn't do anything for me

feral gulch
austere void
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I chose ReShade as pluging

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And add the addon64 reno to ReShade

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Should i just use Reshade only ? And add renodx like that ?

prime igloo
#

sk + reshade + renodx only worked for me in zzz with lazy loading and compatibility mode off

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but I gave up on special k because it caused so many issues

sullen tiger
#

ya never crashed in zzz

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though i dont actually play this game much

austere void
#

Do you use SK + ReShade as plug + renodx?

sullen tiger
#

no i use hoyoshade

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maybe you can try that

austere void
#

Ooo, plase tell me T^T i wanna HDR but it keeps crashing

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At randome times

sullen tiger
austere void
#

And after that how do i use Reno HDR ?

sullen tiger
#

regular way

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uh actually a bit different

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HoYoShade\reshade-shaders\Addons

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this is where you put the addon file into

austere void
#

bruh

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the Defender detected it as virus T^T

sullen tiger
#

its on github

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you can check the source code

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if you dont trust it

austere void
#

yeah i know

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i got to tell it to stop T^T

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Wait, so how do i use it? I did clikc HoYoShade Starter.bat

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Do i have to start it from there?

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Every time?

sullen tiger
#

ya

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with sk you also need to launch sk everytime

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nothing different

feral gulch
#

I use ReShade64 + RenoDX in the game directory and launch the game with SK via SKIF. That setup never gives me any issues

prime igloo
karmic atlas
#

You're using SK

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Dunno how it is with ZZZ

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But in any game I tried using SK + REST it was rip

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BG3 just crashes

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FF14 either loads but no REST or crashes on launch

prime igloo
#

I'm not using SK

karmic atlas
#

Right read the later message

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Then you'll have to wait for Maple to answer

prime igloo
mighty moss
#

Actually I even use SK + reno with xxmi as well no problem (xxmi dll is injected via SK)

karmic atlas
#

SK + Reno works on my end too

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Just when we get to the three way and beyond

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Problems start to arise snig

prime igloo
#

society if games just had hdr

mighty moss
#

Society if hoyo didn't arbitrarily lock specific features in their games to specific platforms

karmic atlas
karmic atlas
#

The files are just chilling there

mighty moss
#

They've been there since 1.0 doing jackshit 😭

sullen tiger
#

honkai star rail supported dlss one year ago iirc

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no idea why zzz still doesnt get dlss support yet

prime igloo
#

I wonder if they meant to implement it shortly after launch but they got occupied with reworking the main gameplay loop lol

karmic atlas
prime igloo
#

s rank agent passive ability, lets you enable dlss while the agent is active in the field

feral gulch
opal cove
#

When we already have a UI slider?

prime igloo
#

for other shaders

sullen tiger
feral gulch
#

iOS has MetalFX upscaling for zzz and hsr available as a toggle

opal cove
#

Android has nothing as a toggle

sullen tiger
#

never play mobile games

opal cove
#

Runs and looks like crap compared to the actual pc version

sullen tiger
#

im still on iphone11 so pretty sure it will run insanely bad for me

#

not even gonna try that

feral gulch
#

I just get on to do dailies if I’m too lazy to open them on my pc, or to passively do events when work is slow

austere void
#

guys, can you share your RenoDX settings? i keep changing them cuz i can’t quite get the look I’m after :/

mighty moss
mighty moss
#

Also, took these renodx hdr screenshots (view with a hdr display) for a friend originally but i'll share them here too (do be warned i took quite a few of them tho)

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Ultimate screenshots

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Character wallpaper screenshots

feral gulch
austere void
mighty moss
#

Np THUMBY

sullen tiger
#

increasing highlights looks deepfried imo

austere void
#

I’m starting to like the idea of Vanilla but with highlight that is just the HDR when needed, and color and everything else to be the same

austere void
austere void
#

i do not know if reshade saved the picture in HDR, but way do i have the impression there is a white thin film on my screen? making things kinda washed out ?

karmic atlas
#

The grading in the game by default is washed

#

This is why there's the 80/80/80 option

#

80 Saturation
80 Contrast
80 Blowout

#

I lowered contrast to 70ish

mighty moss
#

80/80/80 is a bit much for me imo

austere void
#

Ah i see

#

Welp

austere void
#

Is it that possible?

#

Cuz i used 60/60/60 with not issues

austere void
#

Or whatever is happening with colors due to contrast

sullen tiger
austere void
#

Ok so some maps have some misty like fog or something, like scoot outpost has A LOT, but when you are in wifai city it’s clear, my settings were 60/60/60, while the 70/80/80 did help with some of the washout feeling, that is not Compleatly gone cuz the rest looks like it\s the map

I do not remember the Lumien hollow areas to have this fog but it is now there

#

first pic is 60/60/60 second is 70/80/80

#

while Alice becomes less washout, the rest of the map still looks ugh

dusky pagoda
#

Is inject64 supposed to put reshade files in the game's directory? I'm a bit wary about touching the game files and while specialk works, it makes Lossless Scaling frame generation a stutterfest.

prime igloo
#

yes, as far as I know you would have to modify the injected dll (reshade64.dll, that one can be anywhere) to put those files somewhere else

#

I think there is a fork of reshade on GitHub that does that specifically for hoyo games

sullen tiger
#

i generally avoid sk with renodx now

dusky pagoda
#

I did try hoyoshade and xxmi, the former works exactly the same as inject64 and the latter gives me an error (-5, failed to inject) when I add reshade's dll to the external libraries option, did that for genshin as well

dusky pagoda
mighty moss
#

I still use SK because it does allow me to use reshade/reno + xxmi at the same time

#

Also without having to use xxmi launcher to launch the game every time cause you just inject the zzmi .dll instead as a plugin through SK (and ofc reshade is available as a built in plugin for SK)

dusky pagoda
#

Yeah that makes more sense than the xxmi launcher

mighty moss
#

Still need to open xxmi launcher every now and then to update zzmi whenever needed but other than that yeah don't need to run xxmi launcher with that setup

dusky pagoda
#

I'm generally unfamiliar with 3dmigoto stuff but it seems more like the WriteProcessMemory injection method is just unreliable

#

Unless I'm stupid and SK does that too

mighty moss
#

How

dusky pagoda
#

raw zzmi?

opal cove
#

Maybe later when i have the patiencr for it

#

But if you can figure things out on your own:

  • inject64 shortcut that detects zzz exe
  • put that shortcut as pre launch in zzmi setting
golden mulch
#

honestly all you need to do is this and also ensure you have a fresh ReShade.ini in the same folder as the dll

#

injecting the ZZMI dll through SK also gave me a lot of issues that otherwise didn't exist when I ran ZZMI normally

opal cove
#

that doesn't work for everyone

#

as people are getting code 5

golden mulch
#

-5 failed to inject? yeah it does that until you give the folder a ReShade.ini to work with

mighty moss
#

Like when the anti cheat detects .dll files it doesn't recognise it'll automatically corrupt the file iirc

golden mulch
#

works perfectly for me, much better than using SK to inject

#

been using this method for well over a month

dusky pagoda
opal cove
#

ReShade64.dll is not a file that gets loaded normally

#

but with inject64 you dont even have to have the dll in the same folder

#

I still load my ReShade from the SK plugins folder

#

just not with SK itself

golden mulch
#

inject64 would probably be less hassle since you don’t have to ensure there’s already a ReShade.ini to function. You can also point ZZMI to any directory for the ReShade64.dll though; I just have it in my game folder for organization

cedar tendon
#

I'm not too familiar with how Renodx and addons work. Is it possible to add another tonemapper to the addon? For example what if I wanted Reinhard tonemapping?

dusky pagoda
prime igloo
#

ah ok I misremembered then, sorry. I was referring to HoyoShade

dusky pagoda
#

no worries it looks like there's a ton of other options

opal cove
#

like how i mentioned

mighty moss
#

And updating the included reshade64.dll to the latest version

#

Can launch both zzmi and reshade through xxmi launcher now AllCoolAndGood

opal cove
#

Whatever works for you

dusky pagoda
#

You can add

[INSTALL]
Logging=0

to it to not create a ReShade.log

#

I believe rech is correct that if you want no modifications to your game folder, you have to modify the ReShade.dll from source to make it look at a different path

#

and make sure to point the effect, texture, and addon search paths to where you want them

dusky pagoda
golden mulch
austere void
austere void
#

Wtf I’m having issues with Hoyoshade, it refuses to injecy

dusky pagoda
opal cove
#

if inject64 is so good what about inject69

dusky pagoda
#

Just download inject64, put the ReShade64.dll (extract it from the ReShade installer executable) beside it, create a shortcut to inject64 -> properties -> add "ZenlessZoneZero.exe" to the end of the shortcut target and check run as admin

dusky pagoda
orchid coyote
#

RenoDX injected via Special K spams the logs with stuff like [15888] | WARN | [RenoDX] OnCopyTextureRegion(mismatched: 0x000001eddaa08860[4](clone: 0x000001ef28f61860 (r8g8b8a8_typeless) (clone: r16g16b16a16_float) => 0x000001ef28f44a60[4] (r8g8b8a8_typeless))

#

Any reason why it happens and how to stop it?

#

It fills like 2GB within an hour

opal cove
#

Use inject64

orchid coyote
#

Does Special K mess things up?

opal cove
#

Could be

#

Could not

#

U can try the game without SK

orchid coyote
#

Another question - does Special K capture RenoDX HDR on screenshots properly?
I made some comparisons between RenoDX(70 Highlights, 50 Blowout) and Special K SDR-->HDR(default preset 1 no changes) and they are very similar, the only difference is in UI brightness and Special K more aggressively expanding the gamut into DCI-P3

#

Are they really that close or am I doing something wrong here?

silver lantern
#

I’m gonna do a PR when I get home

#

right now it’s using the hue and chrominance of SDR

dusky pagoda
austere void
#

thanks :3

austere void
dusky pagoda
#

Yeah I only found out about it through this server, I have no clue how you would normally access it

austere void
austere void
#

or do i do this in the ZZZ exe folder?

dusky pagoda
#

Only the ReShade.ini has to be in the game folder

#

Everything else can be anywhere you want it

austere void
dusky pagoda
#

I think it'll autogenerate one there, I can't remember because I had one prepared from another game

austere void
#

ah i will see how it works once i run it one time

dusky pagoda
#

It creates the ini next to the executable it detects

#

So when you add the game as a launch argument (can do this by calling .\inject64.exe "ZenlessZoneZero.exe" via cmd or the easier shorcut method) it runs as if the ReShade64.dll was "installed" to the game's root folder

austere void
#

ooo i see

#

is there a way that once i run the inject64 shortcut it will also start the ZZZ.exe?

austere void
#

ok, so for some reason in ZZZ when there is this black screen, the image is dark, but i can see moving in the dark the 3d models !!! you can see in the SS some faint outlines

dusky pagoda
austere void
dusky pagoda
#

new file -> rename to anything.bat -> right click, edit with notepad -> put something like

start "" "%~dp0inject64.exe ZenlessZoneZero.exe"
start "" "Path\To\ZenlessZoneZero.exe"
#

I have no idea if I'm breaking some unspoken rule of batch or if this even functions in the first place, and it will not prompt for admin on its own

#

You can probably ask chatgpt to make it not completely stupid and get a functional result

prisma dome
#

Does anyone else have an issue with the PC version where when you quit the app through the menus or Alt+F4 to quickly close the game, it will still show as open in Windows for like 15 minutes & not allow you to terminate the process through Task Manager?

#

I'm trying to make sure Reshade is injected via ZZMI, but it takes so long to re-open the game because it thinks there's already an instance open.

tacit berry
#

I always just closed it from the title screen

prisma dome
#

So, between ACES & Reno, which is the recommended tonemapping mode?

mighty moss
#

Reno

mighty moss
prisma dome
#

Yeah, I figured. ACES seems to have more of the gamuts active, but it comes at the expense of this weird yellow-greenish hue over the screen, and everything looking a bit too fried.

prisma dome
solemn pasture
austere void
#

just do the reshade + reno

#

it stop working for me so i had to just use reshade + reno

solemn pasture
austere void
solemn pasture
#

Back then it didn't work

solemn pasture
#

Can't find it

solemn pasture
#

Mxao give wrong colors, what I can do?

solemn pasture
karmic atlas
#

Marty doesn't support HDR in his shaders

#

Those artefacts are the consequence

#

@sturdy hamlet are there anyways to use MXAO?

#

Smoops shader maybe?

sturdy hamlet
#

yeah that should work

#

@solemn pasture

sturdy hamlet
#

I use RTGI all the time so MXAO should work as well

rigid halo
#

hello I use xxmi and wanted to use lilium's shaders but they're giving me errors 🤨 it's one of the only if not the only shaders that aren't working
tried to install the new update and the error got even worse

prisma dome
austere void
#

so did the mod break??

sullen tiger
#

no it still works

prime igloo
#

it looks a bit weird for me during Seed's ult. the explosions are blown tf out

sullen tiger
#

dont have that character

#

if you fund maple to pull seed then he can probably fix that

mighty moss
sullen tiger
#

nah i know that, just joking about the fund staff

austere void
opal cove
austere void
#

Sigh

opal cove
#

also a she fyi

austere void
#

Oooo

#

Sorry

sullen tiger
mighty moss
#

We are cooked if a future update breaks this mod ig 🥀

sullen tiger
#

basically this game is a pain to fix

opal cove
prime igloo
#

I tried playing around with REST in ZZZ and that was such a pain in the ass too lol

sturdy hamlet
#

I've seen blocky artifacts with RTGI but those were NaNs caused by using it with REST

#

these are the NaNs I'm referring too

prisma dome
#

OH, Reshade Effect Shader Toggler.

#

Idk if I have that enabled.

#

But yeah, in ZZZ, when I had RGTI enabled, I would get these weird black & white blocky artifacts around certain asses, like during Miyabi's attacks, or when in the pause menu with Trigger's theme active.

sturdy hamlet
prime igloo
#

wait what is soop shaders? you can use sdr shaders in hdr?

austere void
#

bruh Seed ult is broken T^T

tacit berry
#

uh oh

sturdy hamlet
#

Sure can 🙂

#

officially supported, no. Can you do it, yes

#

(and yes that guide needs updated, I got plans for it 😛 )

prime igloo
#

sick

#

thank you!

mighty moss
#

Problem is, unlike the other hide UID mods this one is using shaders to do that

#

Which seems to conflict with renodx unfortunately

tacit berry
#

I don't think it'd be hard to implement that into renodx

mighty moss
#

I asked the mod's creator about that but he doesnt seem to be interested in fixing compatibility for renodx

tacit berry
#

you could probably use REST

mighty moss
#

Theres like a billion shaders and idk which ones to select lol

tacit berry
#

you should find it pretty quickly since the ui is typically drawn last

prime igloo
#

if anyone makes that work with REST I would be interested in the settings. I tried myself and failed

karmic atlas
#

For what parts specifically?

#

Rendering shaders before UI?

#

Rendering before volumetrics?

#

With FF14 there was some fiddling around I had to do

#

Easiest is to set the debug check on whatever shader you want (if available)

#

Then cycle through the game shader hashes via REST

#

That way you'll be able to see what the debug layer is being applied to

prime igloo
#

yea I did the same in ffxiv, was a cakewalk compared to zzz

austere void
#

sigh, i wander who will take over the ZZZ reno

prisma dome
#

Does ZZZ have a selectable buffer? Whenever I set the buffer that actually matches the game when using DisplayBuffer.fx, it glitches out really badly.

orchid coyote
#

😭

#

Time to go back to SpecialK HDR

opal cove
#

auto hdr

#

in this economy

mighty moss
rugged portal
orchid coyote
#

All the other implementations have huge artifacts though

#

I was really surprised when going from RTX HDR to Special K HDR and the artifacts just disappeared.

tacit berry
#

artifacts?

orchid coyote
#

the profiles are kinda grainy

tacit berry
#

banding?

orchid coyote
#

Yeah

tacit berry
#

I see

orchid coyote
tacit berry
#

I didn't realize that remastering reduced banding somewhere in this game

orchid coyote
opal cove
#

So you're just essentially using autohdr

orchid coyote
#

Every time you think you know how something works here it turns out you don't

opal cove
#

not sure if kal does something with banding for sk

#

but remasters 8/10/11 is a hit or miss especially with custom games

strong tide
#

@opal cove hey babe

#

find me those new shaders that are broken

#

i'm doing it, i'll fix this mod

opal cove
#

i'll get em tmrw

austere void
#

yay

austere void
#

i had been running the game in SDR for long enough T^T

opal cove
austere void
#

seed ult is broke

opal cove
#

that

#

that's not a simple clamping

austere void
opal cove
#

@strong tide 762 is an uberpost but I can't find it listed in the draws

#

well this is awkward

#

I updated my devkit but the mod is now crashing with the latest devkit

#

and I accidentally deleted my old one

opal cove
#

weird

opal cove
#

@strong tide Okay, i might have traced where yixuan's ult is clamping, its earlier than the output shader (?)

#

some kind of particle shader earlier in the pipeline

#

draw enable/disable

opal cove
#

good thing is trigger charge shot uberpost is shared with wipeout screen

#

bad thing is that there are

#

3 variations of wipeouts

opal cove
#

Can anyone confirm with me

#

if seed's ult is broken

#

in open world or shiyu

opal cove
#

lmao fuck seed

opal cove
#

I can't find why seed's ult is having a stroke and i don't feel like figuring it out

#

toodles

prime igloo
feral gulch
#

looks like NaNs

prisma dome
#

Looks like Seed might be Yixuan's long-lost sister & is just as skilled in using auric ink as she is.

strong tide
#

well fuck lol

prisma dome
#

What's a nans?

#

Nevermind.

#

So not a developer or anything... but I'm guessing that, as far as RenoDX goes, when it's trying to render a specific color within the selected tonemapping method, that color is represented by a value of some sort, telling the shader what color it is? And when that value isn't an actual number, it shows up as black artifacts?

strong tide
prisma dome
#

Ah.

#

I'm guessing that's not fixable?

strong tide
#

It is fixable, just annoying.

strong tide
prisma dome
#

Oh. Okay, that makes sense.

strong tide
#

Very likely a shader was written with the assumption that color values would be under the [0,1] range, which goes out the window in HDR.

#

(because the way scRGB represents HDR colors is by using negative values and values bigger than 1)

strong tide
#

I'll start looking into the shaders you sent me.

prisma dome
#

So, here's something I discovered:

#

I play on a superultrawide screen (32:9 ratio), and the game only outputs as much as 21:9. Everything else is just black bars.

#

However, there's a mod that removes the black bars, allowing me to play in fullscreen (I have some screenshots uploading right as I speak).

#

However... that mod also affects the UI, as all the black backgrounds on a lot of the UI elements are either faded or removed.

#

We need a free cam mode.

#

So... I think the black bars aren't there because those portions of the screen aren't actually being rendered... but are actually part of the UI?

#

Because otherwise, the ultrawide experience is actually perfect. And apparently, ZZZ had superultrawide support during its beta period.

#

So... why did they not include it in the full version lol?

opal cove
strong tide
#

I wasn't even aware this was an issue

opal cove
#

#1330764788711555166 message

#

It was probably this one, I wasn't sure how to replicate this before, but now I know it happens when you ult

strong tide
#

dude why is this game so jank

#

i don't get it

opal cove
#

jank city

strong tide
#

I can't figure out why this is broken lol

prisma dome
prime igloo
#

I know there are some issues with the mod rn anyway, but I think it's been like this before 2.2 as well. is it normal for these kinds of dialogues to look "flat" compared to normal gameplay? there just seems to be no highlights at all. tried a lot of settings, if gameplay looks good, this looks flat, if this looks good, gameplay looks overdone

#

actually the screenshot looks better than what I see in the game...

opal cove
#

What are you on

magic mortar
opal cove
#

This entire game is also flat if you play without touching any settings

#

Use the grading sliders hehe

prisma dome
prisma dome
prisma dome
prime igloo
#

the answers make a lot of sense thank you

strong tide
#

there is zero color grading on the 3D characters during cutscenes, and they themselves are rendered on an empty scene while being fully lit.
I unclamped those dialog scenes because someone asked me to, but thanks to how the scene works, there's just nothing there to recover in terms of HDR.

#

Some characters like harumasa have a self-emitting light on their models that would technically show up on dialog but most of the time, it's going to be on SDR range lol

opal cove
prime igloo
#

ty for the explanations, sorry about the assumption that it was wrong 🙏 appreciate all the work being done

magic mortar
#

I don't use the cheat parts of it just free cam and fov for zzz

prisma dome
opal cove
#

Iirc dlss doesnt actually work...

prisma dome
#

It doesn't, as far as in-game settings. Not even available as an option, despite the dll for it being present in the game files. But the cheat tool that was mentioned actually injects it, and I definitely noticed a difference.

opal cove
#

if it does, mind pulling up the dlss debug info screen for me?

magic mortar
#

yeah the dlss doesn't work in it

prisma dome
#

I could've swore I seen the AA adjust when turning the setting on.

#

But the debug overlay won't show up when opening the game, so I guess not.

karmic atlas
#

Luma time

#

add DLSS

#

just as you're about to publish it, hoyo announces official DLSS integration next week

orchid coyote
#

DLAA in this game would be a blessing

mighty moss
#
  • fsr 4 and xess
#

If only

prisma dome
#

Turns out that, via Shader Toggler, you can actually remove the black bars without an extra mod just by using Reshade.

#

But toggling that shader off removes all black-colored elements of the UI.

#

But, why are they using the UI to hide the sides of the screen in ultrawide resolutions, in the first place? Those sides are still being rendered by the game & affecting the performance of the game, just hidden away by the UI.

#

And given all the images I posted in here, it's not like the game looks terrible in 32:9 resolutions.

#

Such a bizarre decision.

prime igloo
#

that's wild lol, the only thing I could think of is that it's a black layer and the game is masked out to be visible. and that mask is only 21:9 + the ui elements

#

baffling

strong tide
#

because rendering under a smaller resolution but with a different aspect ratio is more work than just rendering at your native res and cutting the sides

#

they don't pillarbox content for performance, they do it to ensure that the content looks correct.

#

they probably can't ensure the content will look proper under every possible aspect ratio (ie: there aren't any rendering issues or you being able to see things that you shouldn't, like NPCs waiting for their turn outside of the main camera on a cutscene), so they just block it

#

even if it looks fine 99% of the time.

prime igloo
#

I think the confusing part is why use the same shader for a very different purpose as well

prisma dome
#

Like, sure. You wanna make sure the odd case of assets popping in & out on the sides or whatever doesn't show up, or that things don't get stretched out weirdly? Whatever, hide the sides.

Using the exact same UI shaders to do it? Sloppy.

prime igloo
#

I would even argue against that lol. limiting the aspect ratio like that is incredibly anti consumer. if I paid for a 32:9 monitor I expect things to work with it. we're not babies that need protecting from possible incredibly niche slightly incorrect looking things at the limits of our peripheral vision.

#

if I mind it, I can set my resolution to 21:9 myself

strong tide
#

you don't really need to do a lot of things with an UI shader

#

so you just reuse it everywhere for any UI element lol

prime igloo
#

100% makes sense from the dev side yeah, and no other side matters

#

just weird to run into things like that when you mess with things you're not expected to mess with lol

prisma dome
#

The mod that reenables 32:9 has broken menus when it's active, as it removes basically all the black backgrounds in the UI. So, the New Eridu City Fund? Dark as hell, but kinda cool looking tbh. Outpost Logistics store? Straight up invisible.

strong tide
#

you wanting to block the pillarboxes isn't an actual valid usecase for "making a different shader"

prime igloo
#

of course

strong tide
#

but there is a lot of things that make sense to be done in a dev side but does make our life annoying

#

like removing the UID

#

because that also uses the generic UI shader

strong tide
#

not supporting arbitrary aspect ratios is just lazy

prime igloo
#

"things may appear broken" in the settings can carry a lot lol

#

I don't remember what game had that, but I've def seen that

prisma dome
strong tide
#

why write another shader when the regular UI one does what you want already

#

the fact this makes removing the pillarbox hader/annoying is irrelevant to me as a developer

#

because i don't want you doing that in the first place

prime igloo
#

this is just another look into how games that have the backing of trillion (?) dollar companies are not perfect and are made in a hurry by humans, with human ways

#

they are just tasked with doing something, they just do it. they don't have the time to think of every cascading effect it will have

#

especially something as niche as this

prisma dome
#

That said, tho...

strong tide
#

i think it's lazy to just have the pillarbox to begin with lol

#

i don't have a problem with them implementing the pillarbox like that

prime igloo
#

I can imagine whoever implemented this did not make the decision to add it in the first place

prisma dome
strong tide
#

as a developer, the fact i'm making your life harder is officialy not my problem ™

prisma dome
#

It can become a problem real quick, if enough people care. That's why it's a losing battle. Gamers have revolted over less lol.

prime igloo
#

lucky for them the players here only care if they can mod even bigger boobas in the game

#

and they can so everything is fine

prisma dome
#

Idk if you ever played Smash Melee, but the producer for that game didn't like the fact that his party game grew a sweaty competitive scene.

#

So, in Brawl, he added a tripping mechanic to stop players from dashdancing.

#

Not only is that one of the major reasons why the game is hated in a general sense, it's also the reason why Brawl is mostly remembered for all the hacks that basically turned it into Melee.

#

Hell, that game might be the very reason the modern homebrew community exists lmao.

prime igloo
#

the only thing I'd say is that if the developers had more freedom and weren't overworked, I'd appreciate if they did think about things like this

#

it doesn't have to be a mod support type mindset, but just thinking "someone might want to touch this shader on its own" goes a long way, and doesn't require that much effort

strong tide
#

Yes, i'm familiar with it, and while it's funny Sakurai eventually regretted what happened with Melee and made a lot of changes on Brawl just to spite people, only for people to counter spite him with mods, you are overselling the impact of Smash modding for homebrew.

prime igloo
#

but from what I see with zzz they have much bigger things to worry about, and I don't fault them a slight bit

#

I genuinely don't understand the obsession with static UIDs constantly visible that you cannot turn off