#✅RenoDX: Zenless Zone Zero
1 messages · Page 2 of 1
DLSS has made every other AA outside of giga SSAA look bad
Metaphor 
I need to use DLDSR 6K + 200% render scale
But I am not playing a PS3 tech game at 40FPS
Luckily the OST, gameplay and story are 10/10 for me so I can cope with the bad aliasing and shimmerfest
They coulda added a sharpness slider for taa at the very least...
Rather they didnt
Especially if it's going to be NIS
CAS good
But all these other sharpeners are bad
Tbh I prefer SMAA due to the TAA blur
TAA has tons of jaggies as well
SMAA is just terrible
Add your own sharpening
Use RCAS
Actually zzz has a cheat mod that has dlss
:icant:
💀
If only that didnt affect ui too
Just use the rcas / cas mod...?
Rcas affects the ui too thats what i was saying
Just use the rcas / cas mod...?
Idk what else to say
Did i say cas shader
Isnt that the way to use rcas in a game that doesnt have it
But why would you use that when theres already a mod for cas?
Oh there is?
google it
This?
yea
people say the FSR mod is broken in 2.0 too
:icant:
download it and check for yourself
Bich wat? Gib
it's partially broken
Inb4 FSR1
yea, don't trust user comments
90% of it is always user error

Average Nexuoid
Cas mod works too except it breaks renodx hdr 😦
Highlights get clamped to sdr brightness
ah yeah then just use FSR then
Yea
Until dlss or whatever is a thing, 0.8 render scale and fsr mod will have to cope ig
As long as you don't use the actual cheats
Hmm
Wait what
There's an FSR mod?
But I guess FSR1?
Can you apply that to 100% scale to just sharpen the image?
I need to check it for RTX HDR
Or maybe Apply DLDSR 1.78x with 0.8x render scale?
Does anyone know how to make DLDSR work in this game?
I can't see the additional resolutions
Doing zilch for shader / material authored shimmering 
SK
Then set your res in SK menu to the DLDSR res
does anyone here know by chance how to fix this deepfriedness with reshade loaded via specialk and this renodx mod?
Switch to scRGB
is it on an ssd or hdd? I had this issue on an hdd
It's a game issue
Something is broken in engine
It stutters for me on an NVMe SSD even
I see
Its cause the game compiles shader cache in the background while youre playing
Only issue I have now is hdr mods just not working but that sure isn't a game issue
is it ue5 or what
Unity 2018
Instead of precompiling shader cache before entering game
Or 2020
Yeah, HSR or Genshin don't have this issue
But then Genshin also has LQ textures and low render distance/LOD cause PS Exclusivity deal lol
Its always at its worst right after a game or gpu driver update
Actually did someone try dxvk here?
Game stutters bc u leave the temple running
Jank netcode means everytime you receive shit into your temple it will stutter
Any game mode that updates your char position in real time will also do that
🙂
ssd
it stutters even if you pass the same area 30 times, this game especially with the new area is super stuttery, probably because its super cpu heavy for some goddamn reason
also yeah precompiling shader before would be nice, but after all these patches I have lost hope
I wonder why does it use 90% CPU on the login screen lol
And....then less after the login before the game start
?????
Hey guys, I wanted to ask how I should go about getting reshade setup in this game? Should I just go through the reshade installer as usual using direct x 11 api?
Won't work
Setup Special K as usual
Launch via Special K launcher
Add ReShade as add-on
Setup ReShade as "Lazy" / disable Compatibility Mode
Done
What exactly does this mean?
It's in Special K config
In the In-game UI -> Add-ons
Unfortunately the process isn't well documented
You need to add the ReShade as a dll to the Add-ons/ReShade folder in Special K directory iirc
And the RenoDX addon into a folder called "Add-ons" in the game profile folder within the special k folder
For some reason I can't get special k to load in this game
Oh yeah
Do I need to edit the ini?
You need to set it up as Elevated
ZZZ is launched with admin rights cause anti-cheat.
So only a process with equal rights can load into it
Right click on ZZZ in the Special K launcher and select elevated
As a special option
this is what I get when I right click on it in the special K library
I can't find the elevated option
oh I see it now yeah, in properties tab
Special K still isn't loading unfortunately
I just start specialk entirely as admin
and then it loads
Weird
Oh nice that worked
Running special K as admin
Oh well doing that hasn't fixed my issue
send a screenshot of the special K settings
Oh yeah
It's also weird
Click reset on the HDR menu near the profiles
Only way to disable it
the game looks deepfried on hdr10 passthrough, washed out on srgb inverse and I cannot select raw framebuffer
Then you'll be able to select raw framebuffer
nope
After a restart, after I click the reset button, raw framebuffer is now selected
it looks deepfried
yeah
Now you need to enable ReShade
And check what is selected there
okay so the home button shows reshade, but ctrl alt shift r does not do anything
RenoDX should pop up if you put the add-on in the profile folder
seems to affect the game though so
renodx shows up
on preset 1
it looks deepfried still
Uhh, yeah
You found out that Windows HDR isn't the only way to force on HDR
Unfortunately
Wdym?
Ctrl+Alt+Shift+R is for HDR enabling I think?
no
What the hell is goinf on hwre
that loads reshade
game looks deepfried
this mod
yes
Did you use special K HDR OR AUTO HDR OR RTX HDR BEFORE
I have used rtx hdr before
it is disabled now
I am using this in combination with special k
Did you at any point turn on SK HDR
Oh yeah, send the SK HDR menu screenshot
I was told to before iirc
this is truly amazingly documented
Shouldn't you enable the conversion to scRGB there?
And use the raw framebuffer
NO
Dont fucking touch it
You dont want SK upgrading the framebuffer
Or even touching iy
delete profile meaning just delete the zzz profile folder or?
RenoDX is the one doing the touching 😊
And then SK will detect the game as native HDR
And auto select the proper options
Special K -> profiles -> delete anything zenless zonr zero related
Yes zzz profile folder
So upgrading it is only useful for Pumbo Advanced HDR?
But not for RenoDX as it does it's own thing?
Yes...
Where the fuck is it detecting renodx
Like
it's not installed on my computer at all
right now
the addon file does not exist
Did you put it in Global folder in Special K?
Have you restarted the game...?
no
yes
nope
This is not documented bc theres too many variables
If u dont know where 2 look this is gon be a wild goose chase
Why dont you just install reshade like a normal person
And dont go thru SK
I was told to go through sk
I restarted the game 3 times
renodx is now gone
I don't know what the fuck is happening
but I'll just readd renodx now
ZZZ requires an external injector
And Special K seems to be the easiest way
Then use inject64
And you also gain the benefit of Special K stuff
Obviously not given how this is going
The game looks proper
You're seeing this deep fried?
Then tune the fucking settings dude
no
The deep frying issue appears to have been casued by me being told to fuck with specialk
Exactly
Now you need to tune the 10 sliders to your preferences
yes dont fuck with specialk next time
Unfortunately
👍
I don't remember but it sure seems to be common advice here
that's why I'm still using RTX HDR for this game
the sliders do not appear to be affecting the game at all
read
at
the bottom
I assumed a scene change was like, loading into another level/part of the open world
oh right those settings were reset when I deleted the profile
lazy and no compatibility mode right?
yep
restart now or?
🙏
uncheck those two extra plugins
windows screenshots are overbrightened now
yes your screenshot is overexposed now
I assume this a good sign
Nice
extra plugins
another restart then
yes
you can trigger a scene change by going into the menu while in any of the hub area
menu in combat won't trigger a scene change
dont
It creates a more cinematic kind of look.
Some like some don't
yes
peak = your monitor
game/ui = preference
dunno the number but I'm pretty sure it's around 400 so
What monitor do you have?
this preset for closer to SDR washed out look
your first settings looked a bit off, gonna try those
According to RTings the peak is 457cd
Vanilla / RenoDRT (light) / RenoDRT (high contrast)
what rtings says doesnt matter
what's important is what your monitor actually clips at
rtings measures it so
I'd say that's fairly accurate
more accurate than my eye for sure
In my case it actually clips at the same value as RTings provides
what rtings measure =/ what the monitor actually clips at
run through the windows HDR calibration
but don't finish it
Calibrate with Windows HDR Calibration
Maybe like ~20nit difference
see at what value it actually clips at
Huh?
Shouldn't you keep the calibration profile?
maximum luminance?
i already have one
Or is it only for Windows Auto HDR?
just don't know the value
it doesn't really matter
your monitor already has the EDID info for that
on laptops it can be detrimental even
the windows calibration tool?
yes
yes its known to be broken
what do you is
wait
let me turn it on
ah yeah
press randomly on the values
and use the left and right button on your keyboard
at some point it will appear again
then u can find whatever value u actually clip at
and put it into the game
tf do I know
full screen value your entire screen would be white
What
in the HDR calibration
it's the one with the white square on a black background
I do remember it being around 3 - 400
🙏 😭
Thats pretty sad
Woled should do like 800+?
Mine clips at 800 and its ancient tech at this point
I mean yeah it does ~850 but in the Peak 1000 mode
Is that 850 at 10%
Or 850 at 2%
it's 480 now, peak
At 10%
which matches with rtings
2% is 1000+ nits
Probably worth it to use peak 1k then
Only the 2% stuff is useless
It generally matches the RTings data for me
Peak 1k on qd is like
Useless
Cuz at 10% it already drops to 450 nits
Peak1000
So might as well use peak 400 mode
It's really nice in warframe but shit everywhere else
Peak 400
it was much cheaper than everything else when I bought it so not like I can complain
My LG is pretty cool, but I'll probably change it when LG releases the Primary RGB model
QD-OLED like colors without raised blacks
Using renodx instead of rtx hdr would already be a huge upgrade 🙂
I'll be the judge of that
I like my colors saturated
And RTX HDR does a good job with that, with a 0-config solution
I may configure RenoDX properly in my free time though
those settings look very dim, it does not feel like it's the middle of the day
Dont copy my peak/game/ui brightness
What should I set as the game and ui brightness?
fullscreen brightness value? whatever looks good?
My 120 is optimized for dark room
If ur playing in brighter room
Try anywhere from 150-203
Remember to do a scene change
Yes
Less power to ur highlights
Ideally you would play in a darker room
With lower game brightness
it's as dark as I can get it
U can have the saturated
With reno
Set up properly
Fresh SK profile
Easy 2 minute install
Copy my punchy preset
Boom
dunno that doesn't happen with my pc, but this game is weird
Why I have this issue?
I can't load reshade with special k
Can somebody compile settings into one post and pin it?
Discord is so frustrating to use
use lazy load order for ReShade and disable compatibility mode
update the ReShade files in your Special K install
I use those files in other games too and they d owork
And they work sometimes in zzz too
update the ReShade files in your Special K install
There's none, I use files from where the game is installed. Works great for wuthering waves
Yeah that's your problem
Special K + Reshade works best as a plugin to Special K
This is how I use it dummy
I meant shader files, reshade add-ons, textures, etc
If you meant .dll file, then I have 6.5.1 version
What does the error for the failed to compile say
A lot
Mod still works with the latest update
I've been encountering this strange issue where I have a random (but high) chance of my whole screen frying itself whenever I pull up some UI element in the menus, the RenoDX addon works perfectly fine otherwise, but I have to force quit the game every time this happens. Any ideas on why?
I've speculated it could be due to my weak 8GB GPU that isn't capable enough at my new monitor resolution but other than that, no clue
No clue, never saw it happening.
I have this exact same resolution with a 3070 (so also 8gb of vram)
So it's unlikely to be the case
Though if you are using Special K to inject ReShade (like most of us), you must disable the VRAM cache with ZZZ, it is known to cause issues, even without RenoDX.
Figured out it was due to me using a HideUID mod 😅 Realized it was conflicting with how Reno handles the UI, thanks for making me certain it wasn’t my GPU artifacting
Whats that? Is that why ZZZ uses so much VRAM for me?
Were do i get the addon for RenoDX ? There is nothing in the pins
@opal cove how do i get the ZZZ HDR mod?
Keep scrolling up until you find it
Eeeee, is there something that i need to change for ZZZ ? The settings are a little bit eh
Ok UI brightness is game brightness?
@opal cove sorry to ping you, it does look like i have an issue with the HDR mod
like, this
#1330764788711555166 message
oh nice :3 thanks
Did any one figure out way ZZZ now crashes soo many times ?
It’s like so random T^T
It only happen when i started to use SK and RenoDX
Cuz for me too, i didnt crash like not even 5 times without it
But now
Somehow it doesn’t like this set up
How do you have it set up?
hi, anyone tried setting up REST so effects don't get applied to the UI? I can't seem to get it to work specifically with renodx
without renodx I can find a shader near the bottom before the UI and it works fine, but with renodx those same shaders seem to preserve the underlying shaders as well, making it impossible to have a good selection. there are other shaders higher up that seem promising, but they are flipped upside down and the "flip render target" option doesn't do anything for me
How are you injecting SK and ReShade?
I chose ReShade as pluging
And add the addon64 reno to ReShade
Should i just use Reshade only ? And add renodx like that ?
sk + reshade + renodx only worked for me in zzz with lazy loading and compatibility mode off
but I gave up on special k because it caused so many issues
Do you use SK + ReShade as plug + renodx?
And after that how do i use Reno HDR ?
regular way
uh actually a bit different
HoYoShade\reshade-shaders\Addons
this is where you put the addon file into
yeah i know
i got to tell it to stop T^T
Wait, so how do i use it? I did clikc HoYoShade Starter.bat
Do i have to start it from there?
Every time?
I use ReShade64 + RenoDX in the game directory and launch the game with SK via SKIF. That setup never gives me any issues
bump in case anyone has info on this
You're using SK
Dunno how it is with ZZZ
But in any game I tried using SK + REST it was rip
BG3 just crashes
FF14 either loads but no REST or crashes on launch
I'm not using SK
SK + this renodx mod works fine in ZZZ but haven't tried with REST as well
Actually I even use SK + reno with xxmi as well no problem (xxmi dll is injected via SK)
SK + Reno works on my end too
Just when we get to the three way and beyond
Problems start to arise 
ZZZ has an official native HDR implementation but only on ps5 
Society if hoyo didn't arbitrarily lock specific features in their games to specific platforms
Unless it's Reno levels of control, I DONT WANT EEETTT
Don't worry, we'll get DLSS/DLAA... Someday
The files are just chilling there
They've been there since 1.0 doing jackshit 😭
honkai star rail supported dlss one year ago iirc
no idea why zzz still doesnt get dlss support yet
I wonder if they meant to implement it shortly after launch but they got occupied with reworking the main gameplay loop lol
its available, just need to roll the ultra rare gatcha box to unlock
s rank agent passive ability, lets you enable dlss while the agent is active in the field
I noticed the DLLs got updated to DLSS 4 with the 2.0 patch as well
Why are you using rest
When we already have a UI slider?
for other shaders
probably because moble version is their no.1 target
iOS has MetalFX upscaling for zzz and hsr available as a toggle
Android has nothing as a toggle
never play mobile games
These games r on mobile just for you to log in and do the daily slop
Runs and looks like crap compared to the actual pc version
im still on iphone11 so pretty sure it will run insanely bad for me
not even gonna try that
Exactly
I just get on to do dailies if I’m too lazy to open them on my pc, or to passively do events when work is slow
guys, can you share your RenoDX settings? i keep changing them cuz i can’t quite get the look I’m after :/
I use these settings that @opal cove originally shared, change peak brightness to whatever nits your display clips at tho (my peak brightness of 800 nits is for the LG CX and probably other LG C series OLEDs), also game/ui brightness depends on ambient lighting conditions and personal preference, but try to keep the ui brightness a bit higher than game brightness
Also, took these renodx hdr screenshots (view with a hdr display) for a friend originally but i'll share them here too (do be warned i took quite a few of them tho)
Overworld screenshots
Combat screenshots
Ultimate screenshots
Character wallpaper screenshots
I personally use everything default besides 60 contrast/saturation/blowout
oh wow, thanks for the info and pics :3
Np 
increasing highlights looks deepfried imo
is default ok then? 50
I’m starting to like the idea of Vanilla but with highlight that is just the HDR when needed, and color and everything else to be the same
interesting idea, i will try :3
i do not know if reshade saved the picture in HDR, but way do i have the impression there is a white thin film on my screen? making things kinda washed out ?
The grading in the game by default is washed
This is why there's the 80/80/80 option
80 Saturation
80 Contrast
80 Blowout
I lowered contrast to 70ish
I prefer these settings for giving the game a less washed out grading with some impactful hdr highlights without overdoing it ^
80/80/80 is a bit much for me imo
Hm, i had the feeling, this wash out white thing, is not in every zone
Is it that possible?
Cuz i used 60/60/60 with not issues
Yeah i did that too :3 70 is good, while i like the color black, the whole darkening of colors(?) was kinda a little too much
Or whatever is happening with colors due to contrast
80 contrast looks pretty deepfired sometimes
Ok so some maps have some misty like fog or something, like scoot outpost has A LOT, but when you are in wifai city it’s clear, my settings were 60/60/60, while the 70/80/80 did help with some of the washout feeling, that is not Compleatly gone cuz the rest looks like it\s the map
I do not remember the Lumien hollow areas to have this fog but it is now there
first pic is 60/60/60 second is 70/80/80
while Alice becomes less washout, the rest of the map still looks ugh
Is inject64 supposed to put reshade files in the game's directory? I'm a bit wary about touching the game files and while specialk works, it makes Lossless Scaling frame generation a stutterfest.
yes, as far as I know you would have to modify the injected dll (reshade64.dll, that one can be anywhere) to put those files somewhere else
I think there is a fork of reshade on GitHub that does that specifically for hoyo games
i generally avoid sk with renodx now
Thank you! I'll take a look at the forks soon
I did try hoyoshade and xxmi, the former works exactly the same as inject64 and the latter gives me an error (-5, failed to inject) when I add reshade's dll to the external libraries option, did that for genshin as well
SpecialK is a headache if you're not using any of its functionality, the only reason I was experimenting with it is because it might allow me to use ReShade and OptiScaler simultaneously in Star Rail
I still use SK because it does allow me to use reshade/reno + xxmi at the same time
Also without having to use xxmi launcher to launch the game every time cause you just inject the zzmi .dll instead as a plugin through SK (and ofc reshade is available as a built in plugin for SK)
Yeah that makes more sense than the xxmi launcher
Still need to open xxmi launcher every now and then to update zzmi whenever needed but other than that yeah don't need to run xxmi launcher with that setup
I'm generally unfamiliar with 3dmigoto stuff but it seems more like the WriteProcessMemory injection method is just unreliable
Unless I'm stupid and SK does that too
You can do that without sk
How
raw zzmi?
Maybe later when i have the patiencr for it
But if you can figure things out on your own:
- inject64 shortcut that detects zzz exe
- put that shortcut as pre launch in zzmi setting
honestly all you need to do is this and also ensure you have a fresh ReShade.ini in the same folder as the dll
injecting the ZZMI dll through SK also gave me a lot of issues that otherwise didn't exist when I ran ZZMI normally
-5 failed to inject? yeah it does that until you give the folder a ReShade.ini to work with
Uhh doesn't putting ur .dll in the game folder like that cause issues
Like when the anti cheat detects .dll files it doesn't recognise it'll automatically corrupt the file iirc
works perfectly for me, much better than using SK to inject
been using this method for well over a month
I didn't try that but if I'm going to put a dll in the game folder anyways I might as well just use inject64 since I'm not using zzmi
only when the file gets loaded
ReShade64.dll is not a file that gets loaded normally
but with inject64 you dont even have to have the dll in the same folder
I still load my ReShade from the SK plugins folder
just not with SK itself
inject64 would probably be less hassle since you don’t have to ensure there’s already a ReShade.ini to function. You can also point ZZMI to any directory for the ReShade64.dll though; I just have it in my game folder for organization
I'm not too familiar with how Renodx and addons work. Is it possible to add another tonemapper to the addon? For example what if I wanted Reinhard tonemapping?
I'm having no luck finding this - are you referring to HoyoShade? Not quite a fork of ReShade, and either I'm misusing it or it still dumps files into the game's folder.
ah ok I misremembered then, sorry. I was referring to HoyoShade
no worries it looks like there's a ton of other options
just use inject64 with zzmi
like how i mentioned
Well i managed to figure it out thanks to the help of this
https://gamebanana.com/tools/18082
And updating the included reshade64.dll to the latest version
Can launch both zzmi and reshade through xxmi launcher now 
Whatever works for you
If you're using xxmi launcher, it's easier to just add the ReShade64.dll path (can be anywhere) to the inject libraries option. minmay was right that all you need to do is put a ReShade.ini in the game folder and it'll work
You can add
[INSTALL]
Logging=0
to it to not create a ReShade.log
I believe rech is correct that if you want no modifications to your game folder, you have to modify the ReShade.dll from source to make it look at a different path
and make sure to point the effect, texture, and addon search paths to where you want them
This is still a far better option than any xxmi bloatware though
i was using this originally and found bizarre performance degradation with it but if it works for you then It Works
I can’t use SK cuz it keeps crashing T^T
Wtf I’m having issues with Hoyoshade, it refuses to injecy
I'd avoid using hoyoshade, it's just an overcomplicated modification of inject64
if inject64 is so good what about inject69
Just download inject64, put the ReShade64.dll (extract it from the ReShade installer executable) beside it, create a shortcut to inject64 -> properties -> add "ZenlessZoneZero.exe" to the end of the shortcut target and check run as admin
69 bits > 64 obv
oh nice, gonna try that
RenoDX injected via Special K spams the logs with stuff like [15888] | WARN | [RenoDX] OnCopyTextureRegion(mismatched: 0x000001eddaa08860[4](clone: 0x000001ef28f61860 (r8g8b8a8_typeless) (clone: r16g16b16a16_float) => 0x000001ef28f44a60[4] (r8g8b8a8_typeless))
Any reason why it happens and how to stop it?
It fills like 2GB within an hour
Use inject64
Does Special K mess things up?
Another question - does Special K capture RenoDX HDR on screenshots properly?
I made some comparisons between RenoDX(70 Highlights, 50 Blowout) and Special K SDR-->HDR(default preset 1 no changes) and they are very similar, the only difference is in UI brightness and Special K more aggressively expanding the gamut into DCI-P3
Are they really that close or am I doing something wrong here?
I’m gonna do a PR when I get home
right now it’s using the hue and chrominance of SDR
can you link me to inject64?
thanks :3
i was on ther reshade website and i didnt find anything about inject64 XD granted i didn; go to the forums T^T ah mistake
Yeah I only found out about it through this server, I have no clue how you would normally access it
yeah, search engines does't show jack, and on their websites is only Reshade to download T^T
by the way, do i make a folder some where else and do this ?
or do i do this in the ZZZ exe folder?
Only the ReShade.ini has to be in the game folder
Everything else can be anywhere you want it
that gets created in the folder where i run inject64? so i have to move it to the game folder?
I think it'll autogenerate one there, I can't remember because I had one prepared from another game
ah i will see how it works once i run it one time
It creates the ini next to the executable it detects
So when you add the game as a launch argument (can do this by calling .\inject64.exe "ZenlessZoneZero.exe" via cmd or the easier shorcut method) it runs as if the ReShade64.dll was "installed" to the game's root folder
ooo i see
is there a way that once i run the inject64 shortcut it will also start the ZZZ.exe?
ok, so for some reason in ZZZ when there is this black screen, the image is dark, but i can see moving in the dark the 3d models !!! you can see in the SS some faint outlines
That's when the cmd route is useful, you can make a .bat file to call both but it might be finnicky because both the game and inject64 need admin
well, it’s much more easy to click yes to both of them that to go and click individually :3 now how do i make such a bat file?
new file -> rename to anything.bat -> right click, edit with notepad -> put something like
start "" "%~dp0inject64.exe ZenlessZoneZero.exe"
start "" "Path\To\ZenlessZoneZero.exe"
I have no idea if I'm breaking some unspoken rule of batch or if this even functions in the first place, and it will not prompt for admin on its own
You can probably ask chatgpt to make it not completely stupid and get a functional result
Does anyone else have an issue with the PC version where when you quit the app through the menus or Alt+F4 to quickly close the game, it will still show as open in Windows for like 15 minutes & not allow you to terminate the process through Task Manager?
I'm trying to make sure Reshade is injected via ZZMI, but it takes so long to re-open the game because it thinks there's already an instance open.
I always just closed it from the title screen
So, between ACES & Reno, which is the recommended tonemapping mode?
Reno
Ive always closed the game through the pause menu and that hasnt given me any issues
Yeah, I figured. ACES seems to have more of the gamuts active, but it comes at the expense of this weird yellow-greenish hue over the screen, and everything looking a bit too fried.
After messing around with some of the settings, you might be able to alleviate this issue by messing with the "Flare" setting in Reno. But only by like a tiny amount.
oh that is interesting :3
This is better than sk+reno?
actualy no
just do the reshade + reno
it stop working for me so i had to just use reshade + reno
With injector?
yeah, you got to use inject64 for reshade + reno, cuz hoyoshade is doing the same thing, but it stop working for me
Back then it didn't work
Can you link the most recent addon?
Can't find it
Mxao give wrong colors, what I can do?
Thanks!
Can't use it
Marty doesn't support HDR in his shaders
Those artefacts are the consequence
@sturdy hamlet are there anyways to use MXAO?
Smoops shader maybe?
yeah that should work
@solemn pasture
Thanks, gonna look into it
I use RTGI all the time so MXAO should work as well
hello I use xxmi and wanted to use lilium's shaders but they're giving me errors 🤨 it's one of the only if not the only shaders that aren't working
tried to install the new update and the error got even worse
Speaking of RTGI, any idea of how to get rid of the weird blocky artifacts that pop up in some places while it's on?
so did the mod break??
no it still works
it looks a bit weird for me during Seed's ult. the explosions are blown tf out
dont have that character
if you fund maple to pull seed then he can probably fix that
You can still try her in the character trial while her banner is active
nah i know that, just joking about the fund staff
Didn;t maple said he will not update this anymore?
they don't play this game anymore
Sigh
also a she fyi
its just a joke
Oof
We are cooked if a future update breaks this mod ig 🥀
I tried playing around with REST in ZZZ and that was such a pain in the ass too lol
can you post a picture?
I've seen blocky artifacts with RTGI but those were NaNs caused by using it with REST
these are the NaNs I'm referring too
I don't know what REST is, but I think I fixed it. I was using the soop shaders to convert the iMMERSE shaders to HDR, but looks like Launchpad has to be on top of everything else, even the converter shaders. Moving that to the top of the effects list got rid of the artifacts.
OH, Reshade Effect Shader Toggler.
Idk if I have that enabled.
But yeah, in ZZZ, when I had RGTI enabled, I would get these weird black & white blocky artifacts around certain asses, like during Miyabi's attacks, or when in the pause menu with Trigger's theme active.
yeah, Launchpad can't be inside of the converter shaders. I've tried it quite a few times and I've never gotten it to work
wait what is soop shaders? you can use sdr shaders in hdr?
bruh Seed ult is broken T^T
uh oh
Sure can 🙂
officially supported, no. Can you do it, yes
(and yes that guide needs updated, I got plans for it 😛 )
Since 2.2 broke previously working hide UID mods, this seems to be the only one atm that hides the UID in the current patch
https://gamebanana.com/mods/553291
Problem is, unlike the other hide UID mods this one is using shaders to do that
Which seems to conflict with renodx unfortunately
I don't think it'd be hard to implement that into renodx
In some menus like the suibian temple and fishing stuff, it sometimes just ends up in a flashbang and then your screen is stuck on that image and theres nothing you can do than to just alt+f4 the game
I asked the mod's creator about that but he doesnt seem to be interested in fixing compatibility for renodx
you could probably use REST
Im trying to setup REST rn but im having a hard time
Theres like a billion shaders and idk which ones to select lol
start from the end
you should find it pretty quickly since the ui is typically drawn last
if anyone makes that work with REST I would be interested in the settings. I tried myself and failed
For what parts specifically?
Rendering shaders before UI?
Rendering before volumetrics?
With FF14 there was some fiddling around I had to do
Easiest is to set the debug check on whatever shader you want (if available)
Then cycle through the game shader hashes via REST
That way you'll be able to see what the debug layer is being applied to
yea I did the same in ffxiv, was a cakewalk compared to zzz
sigh, i wander who will take over the ZZZ reno
Does ZZZ have a selectable buffer? Whenever I set the buffer that actually matches the game when using DisplayBuffer.fx, it glitches out really badly.
Oh, that's why there were no updates
😭
Time to go back to SpecialK HDR
Theres another hide uid mod now updated for 2.2 and it seems to work fine with renodx without issues
https://gamebanana.com/mods/612899
probably more accurate to say maple would be inclined to it if you fund their infinity nikki pulls
SpecialK with the pipeline-remastering isn't THAT bad
All the other implementations have huge artifacts though
I was really surprised when going from RTX HDR to Special K HDR and the artifacts just disappeared.
artifacts?
Idk how it's called exactly
But it shows up using AutoHDR or RTX HDR in the character select menu
the profiles are kinda grainy
banding?
Yeah
I see
the dithering here shows it
I didn't realize that remastering reduced banding somewhere in this game
It's very noticeable on the character select menu, there is less stuff like this
In very custom games pipeline remastering doesnt do anything though

So you're just essentially using autohdr
Why less dithering artifacts then 😭
Every time you think you know how something works here it turns out you don't

🤷♂️
not sure if kal does something with banding for sk
but remasters 8/10/11 is a hit or miss especially with custom games
@opal cove hey babe
find me those new shaders that are broken
i'm doing it, i'll fix this mod
i'll get em tmrw
yay
i had been running the game in SDR for long enough T^T
just use the current version?
no thanks :3 i will wait for the patch
seed ult is broke

@strong tide 762 is an uberpost but I can't find it listed in the draws
well this is awkward
I updated my devkit but the mod is now crashing with the latest devkit
and I accidentally deleted my old one

nevermind, it was listed as 762 in the snapshot menu but it was placed earlier in the actual shader list
weird
@strong tide Okay, i might have traced where yixuan's ult is clamping, its earlier than the output shader (?)
some kind of particle shader earlier in the pipeline
draw enable/disable
good thing is trigger charge shot uberpost is shared with wipeout screen
bad thing is that there are
3 variations of wipeouts

lmao fuck seed
I can't find why seed's ult is having a stroke and i don't feel like figuring it out
toodles
yea
looks like NaNs
Looks like Seed might be Yixuan's long-lost sister & is just as skilled in using auric ink as she is.

What's a nans?
Nevermind.
So not a developer or anything... but I'm guessing that, as far as RenoDX goes, when it's trying to render a specific color within the selected tonemapping method, that color is represented by a value of some sort, telling the shader what color it is? And when that value isn't an actual number, it shows up as black artifacts?
No, what's happening is bad math inside the game's code lol
It is fixable, just annoying.
Basically, somewhere inside the game's shader code, it's performing an invalid operation (like dividing by zero) and the result of those invalid operations are those artifacts
Oh. Okay, that makes sense.
Very likely a shader was written with the assumption that color values would be under the [0,1] range, which goes out the window in HDR.
(because the way scRGB represents HDR colors is by using negative values and values bigger than 1)
Thanks for looking into that lol
I'll start looking into the shaders you sent me.
So, here's something I discovered:
I play on a superultrawide screen (32:9 ratio), and the game only outputs as much as 21:9. Everything else is just black bars.
However, there's a mod that removes the black bars, allowing me to play in fullscreen (I have some screenshots uploading right as I speak).
However... that mod also affects the UI, as all the black backgrounds on a lot of the UI elements are either faded or removed.
We need a free cam mode.
So... I think the black bars aren't there because those portions of the screen aren't actually being rendered... but are actually part of the UI?
Because otherwise, the ultrawide experience is actually perfect. And apparently, ZZZ had superultrawide support during its beta period.
So... why did they not include it in the full version lol?
Kk. Btw, will u investigate why the planar reflections (mirror reflections on high) gets frozen when you use any character's ultimate?
Wait what?
I wasn't even aware this was an issue
#1330764788711555166 message
It was probably this one, I wasn't sure how to replicate this before, but now I know it happens when you ult
I can't figure out why this is broken lol
I know there are some issues with the mod rn anyway, but I think it's been like this before 2.2 as well. is it normal for these kinds of dialogues to look "flat" compared to normal gameplay? there just seems to be no highlights at all. tried a lot of settings, if gameplay looks good, this looks flat, if this looks good, gameplay looks overdone
actually the screenshot looks better than what I see in the game...
Dialogue is not broken
What are you on
already exists
This entire game is also flat if you play without touching any settings
Use the grading sliders 
It's basically the same as a green screen with a fake background projected onto the chroma key & softboxes pointed directly at the subject. It's flat because there's nothing dynamic happening in the scene itself that would warrant highlights appearing. It looks just as flat in SDR, just less bright.
Where? How do I access it?
On that note... I wish ZZZ had more actual cutscenes. Especially since these dialogue sections constantly feature fake optional dialogue anyways, so there's no real point in having static sections like this outside of keeping costs low.
I'm just uninformed
the answers make a lot of sense thank you
correct.
there is zero color grading on the 3D characters during cutscenes, and they themselves are rendered on an empty scene while being fully lit.
I unclamped those dialog scenes because someone asked me to, but thanks to how the scene works, there's just nothing there to recover in terms of HDR.
Some characters like harumasa have a self-emitting light on their models that would technically show up on dialog but most of the time, it's going to be on SDR range lol
no strong highlights but yea still needs to be recovered cuz the skin still blows out
ty for the explanations, sorry about the assumption that it was wrong 🙏 appreciate all the work being done
its from a cheat software
I don't use the cheat parts of it just free cam and fov for zzz
Found it. Thx. ||It even injects DLSS, the override tool doesn't even do that lol wow.||
Iirc dlss doesnt actually work...
It doesn't, as far as in-game settings. Not even available as an option, despite the dll for it being present in the game files. But the cheat tool that was mentioned actually injects it, and I definitely noticed a difference.
yes i mean the cheat tool doesn't actually work
if it does, mind pulling up the dlss debug info screen for me?
yeah the dlss doesn't work in it
I could've swore I seen the AA adjust when turning the setting on.
But the debug overlay won't show up when opening the game, so I guess not.
Luma time
add DLSS
just as you're about to publish it, hoyo announces official DLSS integration next week
DLAA in this game would be a blessing
Seriously, why did they do this?
Turns out that, via Shader Toggler, you can actually remove the black bars without an extra mod just by using Reshade.
But toggling that shader off removes all black-colored elements of the UI.
But, why are they using the UI to hide the sides of the screen in ultrawide resolutions, in the first place? Those sides are still being rendered by the game & affecting the performance of the game, just hidden away by the UI.
And given all the images I posted in here, it's not like the game looks terrible in 32:9 resolutions.
Such a bizarre decision.
that's wild lol, the only thing I could think of is that it's a black layer and the game is masked out to be visible. and that mask is only 21:9 + the ui elements
baffling
this is actually very common.
because rendering under a smaller resolution but with a different aspect ratio is more work than just rendering at your native res and cutting the sides
they don't pillarbox content for performance, they do it to ensure that the content looks correct.
they probably can't ensure the content will look proper under every possible aspect ratio (ie: there aren't any rendering issues or you being able to see things that you shouldn't, like NPCs waiting for their turn outside of the main camera on a cutscene), so they just block it
even if it looks fine 99% of the time.
I think the confusing part is why use the same shader for a very different purpose as well
This.
Like, sure. You wanna make sure the odd case of assets popping in & out on the sides or whatever doesn't show up, or that things don't get stretched out weirdly? Whatever, hide the sides.
Using the exact same UI shaders to do it? Sloppy.
I would even argue against that lol. limiting the aspect ratio like that is incredibly anti consumer. if I paid for a 32:9 monitor I expect things to work with it. we're not babies that need protecting from possible incredibly niche slightly incorrect looking things at the limits of our peripheral vision.
if I mind it, I can set my resolution to 21:9 myself
it makes sense though?
you don't really need to do a lot of things with an UI shader
so you just reuse it everywhere for any UI element lol
100% makes sense from the dev side yeah, and no other side matters
just weird to run into things like that when you mess with things you're not expected to mess with lol
The mod that reenables 32:9 has broken menus when it's active, as it removes basically all the black backgrounds in the UI. So, the New Eridu City Fund? Dark as hell, but kinda cool looking tbh. Outpost Logistics store? Straight up invisible.
you wanting to block the pillarboxes isn't an actual valid usecase for "making a different shader"
of course
but there is a lot of things that make sense to be done in a dev side but does make our life annoying
like removing the UID
because that also uses the generic UI shader
I do agree with this though
not supporting arbitrary aspect ratios is just lazy
"things may appear broken" in the settings can carry a lot lol
I don't remember what game had that, but I've def seen that
Idk. I'm not a game dev, but I would think making a shader that's blocks two thirds of a 32:9 screen wouldn't take very much time or effort.
Also, this is the same developer adding GTA IV ragdoll physics to buttcheeks. They can take the time to either do a separate shader, or just let shit rock & bother to make it look good on all screens.
it wouldn't be much effort but uh, think about this logically.
why write another shader when the regular UI one does what you want already
the fact this makes removing the pillarbox hader/annoying is irrelevant to me as a developer
because i don't want you doing that in the first place
this is just another look into how games that have the backing of trillion (?) dollar companies are not perfect and are made in a hurry by humans, with human ways
they are just tasked with doing something, they just do it. they don't have the time to think of every cascading effect it will have
especially something as niche as this
Oh, I get it from a "Eh, who gives a shit?" kind of mindset, where you already have a thing that works, so why bother with the extra effort.
But as you said, it's still a lazy way to go about it.
That said, tho...
i think it's lazy to just have the pillarbox to begin with lol
i don't have a problem with them implementing the pillarbox like that
I can imagine whoever implemented this did not make the decision to add it in the first place
Any dev willing to pick a fight with their players over any little thing is fighting a losing battle, tbh.
i mean, it's not exactly picking up a fight, it's more like, this game has anti-cheat, we don't support modding the game
as a developer, the fact i'm making your life harder is officialy not my problem ™
It can become a problem real quick, if enough people care. That's why it's a losing battle. Gamers have revolted over less lol.
lucky for them the players here only care if they can mod even bigger boobas in the game
and they can so everything is fine
Idk if you ever played Smash Melee, but the producer for that game didn't like the fact that his party game grew a sweaty competitive scene.
So, in Brawl, he added a tripping mechanic to stop players from dashdancing.
Not only is that one of the major reasons why the game is hated in a general sense, it's also the reason why Brawl is mostly remembered for all the hacks that basically turned it into Melee.
Hell, that game might be the very reason the modern homebrew community exists lmao.
the only thing I'd say is that if the developers had more freedom and weren't overworked, I'd appreciate if they did think about things like this
it doesn't have to be a mod support type mindset, but just thinking "someone might want to touch this shader on its own" goes a long way, and doesn't require that much effort
Yes, i'm familiar with it, and while it's funny Sakurai eventually regretted what happened with Melee and made a lot of changes on Brawl just to spite people, only for people to counter spite him with mods, you are overselling the impact of Smash modding for homebrew.

