#✅RenoDX: Zenless Zone Zero

1 messages · Page 1 of 1 (latest)

strong tide
frank forum
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the game has the same uberposts as

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pathfinder wotr2

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what I did is cut a lotof the code out after doing the lut sample

strong tide
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eh

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i had missing effects

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when i did that

frank forum
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rip

strong tide
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it doesn't matter

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it doesn't have any negative downsides from what i can tell

frank forum
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the if(cbuffer) things are like colorblind mode in pathfinder2

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did your game have 2 uberposts per frame

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one uberpost that was just the game

and a second uberpost that was the game + ui

strong tide
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well i have bajillion uberpost variants

frank forum
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same lol

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I only found 4

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but normally only 1 per "scene" should get loaded

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but my game would load 2

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and 1 of them included the ui KEKWiggle

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whats the issue causing renodx settings requiring a scene change

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thats one of the more unique issues I've heard of

strong tide
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it's not a real issue exactly

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it's more of a "gotcha"

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the game only builds the LUT for the scene once

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when loading the scene

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i do all of the tonemapping in the lutbuilder

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so that means stuff only runs once lol

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it doesn't build the lut every frame

frank forum
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ohh

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voosh had that issue

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its a thing all unity games do

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he wanted to pull the curves out of it

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and it took him 500 years to dump it

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I dont touch the lutbuilder though

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I only touch uberpost

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but my game has an hdr lut

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what happens if you just skip that shader, and only work with uberpost?

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well skip as in leave vanilla?

strong tide
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i think the lut on ZZZ is also HDR, i went the lutbuilder path because it sounded cleaner and shortfuse recommend it to me.

strong tide
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but idk the lutbuilder method worked

frank forum
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yea it looks good based on the pi

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and changing settings isnt a big deal

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you set them once and forget

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shortfuse upgraded the aspect ratio upgrades; idk if that fixs render scale

strong tide
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it does

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it also bricks the game

frank forum
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also .ignore_size=true seems to work well with unity games

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cursed hoyo code

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is 21:9 official or

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mod

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I assume since its a phone game, phones have weird aspect ratios

strong tide
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it's native

frank forum
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pog

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did you try ignore size?

strong tide
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this happens with ignore size

frank forum
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LMAO

strong tide
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or when i upgrade RGBA8 in general

frank forum
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dx11 or 12?

strong tide
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that index there is the only way i got RGBA8 upgrades to not cause that

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DX11

frank forum
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only thing I can think of is cloning

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that might fix things up at the cost of some vram

strong tide
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oh right i could try that

frank forum
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but idk how big of a deal render scale is

strong tide
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1.0 of render scale works fine

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it's just 0.8 that is broken

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and that's because there's an extra blit for some reason

frank forum
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oh

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who cares about that

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I guess potato bois

strong tide
opal cove
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can confirm everything that i can see works

strong tide
potent nimbus
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Ooooh shit! Had no idea this mod existed. I've been using rtx hdr all this time

frank forum
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I remember in unity games ignore size actually was stable for some weird reason

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but I'm confused how you have renodrt applied in both the lutbuilder and uberpost

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normally you only mess with one of them no?

strong tide
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I don't have RenoDRT on the uberpost?

frank forum
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a fun setting you can try out is config.reno_drt_per_channel = true; // per channel true fixs blue clouds/blow out related issues

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it looks really good in anime games imo

strong tide
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oh

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I REMEMBER WHY

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that scene

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doesn't use a lut

frank forum
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oh

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yea I'm clicking through more of them, and others just have

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a lut config

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I like putting comments ontop of my shaders with notes for stuff like that

strong tide
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like there is a scene in particular that doesn't use a lut for god knows why reasons

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so i apply renodrt there

frank forum
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yea that make sense

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did you cut out their sRGB encoding at the end of uberposts

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in the other shaders

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or was the only shader with sRGB encoding

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the shader that didnt use a lut

strong tide
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good question, i don't remember

frank forum
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in the one unity game I made

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I just yoinked their shit code and sent out powsafe 1/2.2

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after applying renodrt, I just encode to gamma, and return

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the two blocks of if statements skipped are like colorblind features that wont work with hdr anyway; so no loss there

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and the stuff after is just their shitty encoding

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every uberpost I found has their encoding; but in your uberposts only one has it

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either way thats all smallbeans

thanks alot for the lutbuilder comments

strong tide
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ZZZ is a bit custom

frank forum
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I forgot the deep lore -- why did just uberpost modding not work

strong tide
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i didn't try just modding the uberpost

frank forum
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ah ok

strong tide
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shortfuse recommended me to go with the lutbuilder approach and i just did

frank forum
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I never tried modding the lutbuilder KEKWiggle

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I got good results with the uberpost, and left it at that

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I suggest trying per channel though

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its my new favorite thing

strong tide
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I may take a look into it

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I'm happy with the mods already tho

frank forum
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I was happy with ryza having blue clouds in the morning for a long time too kekwsit

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jokes aside good job, I bookmarked the lutbuilder comments because thats actually useful a.f

strong tide
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i stole that from shortfuse

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you should probably thank him

frank forum
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😮

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sea of stars went through like 10 revisions

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I guess I missed that one

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btw why not upload the mod to nexus? its a hoyo game -- I'm sure a lot of people will grab it

strong tide
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i'm lazy and i don't want to offer too much support lmao.

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You need to use SpecialK to inject ReShade into the game and explaining how to get that working to people is effort

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modding is technically not allowed by the game and there is (sort of) an anti-cheat too

frank forum
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steamforums: unironically not bad; if I get a comment its usually just "thank you"

nexusmods is fucking working a techsupport call center

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I just stopped replying

frank forum
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I unironically didnt make mods because I didnt want to teach people the whole SK song and dance

strong tide
frank forum
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ninja gaiden sigma 1 + 2 [remasters from 2 years ago] (dx11) idk if its anti tamper [they have online leaderboards]

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you cant inject reshade as dxgi -- doesnt matter if its regular reshade or addon reshade

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only reshade via SK

strong tide
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yeah same thing for ZZZ, the anti-cheat detects dxgi injection

frank forum
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yea all the hoyo games are like that iirc

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global injection works for some reason, peak kernal anti cheat

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genshin impact is also unity right?

you can probably transplant the ZZZ code over there

strong tide
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GI is also unity yeah

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but i don't play Genshin Impact

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lol

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and also Genshin Impact has native HDR

frank forum
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oh nvm

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I dont play any of these games so idk

strong tide
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hidden on a registry setting lmao

frank forum
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OHH I REMEMBER

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btw you might know

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are there any phone games

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that have hdr support

strong tide
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i have no clue

frank forum
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because I was thinking the other day

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phones do pretty good hdr

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and its all generic hdr10 (2020+2084)

strong tide
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i'm not aware of any Android game that actually outputs HDR

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I'm not familiar with iOS so i'm not going to speak about that

frank forum
tacit berry
summer bobcat
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I have successfully injected Special K into ZZZ, and I have also placed the files into the profile folder, but nothing happens.

summer bobcat
strong tide
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You need to disable compatibility mode for special k

summer bobcat
strong tide
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no wait, you got the mod working already

strong tide
frank forum
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it looks like his reshade.ini is griefed

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and is looking for effects in random places

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shouldn't matter since the log said it succesfully loaded the addon

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since addons dont need effects

summer bobcat
summer bobcat
frank forum
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Changing the RenoDX settings require a scene change to apply. [ZZZ mod]

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try changing settings and restarting the game

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do something silly like contrast 100

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so you can see it right away

summer bobcat
frank forum
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when you press home

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does the renodx window pop up

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for contrast/saturation/etc

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idk maple is the only one that might be able to help

summer bobcat
frank forum
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no idea man; this is a question for maple

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I have no idea of the whole SK/Reshade setup

summer bobcat
frank forum
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np

summer bobcat
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put it here,right?

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This is my setup. The HDR settings in SK need to be changed for the game to have an effect, but the colors look strange, and at the same time, RenoDX is still not working.

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These are the window details for RenoDX.

frank forum
frank forum
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but it shows that renodx is loaded

summer bobcat
summer bobcat
frank forum
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I dont have the game

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but the mod is in scRGB, so hdr10 native is "wrong"

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there are 2 hdr colorspaces

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scRGB and HDR10

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so you want to select scRGB native

summer bobcat
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you mean this?

frank forum
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turn that on, and select scRGB native

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actually you probaly want both

summer bobcat
frank forum
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no idea, because I dont use SK with renodx

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well sk injecting reshade

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restart the game

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after changing stuff in SK

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select scRGB, then scRGB native, and restart the game

summer bobcat
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okay i will try it

summer bobcat
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Still looks weird

frank forum
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select scRGB

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you need to select both scRGB + scRGB Native

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and then restart the game

summer bobcat
frank forum
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yes

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now restart the game

summer bobcat
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It looks dark now

frank forum
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kekwsit ask maple idk

summer bobcat
frank forum
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did you restart the game

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after changing the game to scRGB?

summer bobcat
frank forum
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yea idk;

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but if you move the sliders up and down

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like dcontrast

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does stuff change

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if it does, its a setup issue

summer bobcat
frank forum
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interesting

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are you on the latest build

summer bobcat
tacit berry
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how'd you load reshade

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did you rename the dll to ReShade64 or did you load it via the plugin tab?

summer bobcat
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I’m sure RenoDX isn’t working. Even when I use such extreme values, there’s still no change in the game, whether I restart it or change locations.

tacit berry
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you have to pause it and unpause it for those settings to take effect

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but regardless renodx doesn't seem to be working anyway

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otherwise it wouldn't max out at 80 nits

tacit berry
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err yep that explains everything

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don't try loading reshade addons via sk(remove renodx-zenless-zone-zero from there)

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and disable compatibility mode

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and if your version of reshade isn't too old it should work

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after disabling compatibility mode you can switch it back to lazy(I think early does still work though)

summer bobcat
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like this?

tacit berry
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yea that looks good

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if it doesn't work change it to lazy(keep compatibility mode off)

summer bobcat
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how keep compatibility mode off

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dont tick it?

tacit berry
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yes

summer bobcat
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oh it is working!

tacit berry
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dope

summer bobcat
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After adjusting the RenoDX values, the game has changed.

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Thank you both for your help!

tacit berry
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np

summer bobcat
opal cove
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In compatibility mode....

frank forum
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this is why I didnt make a few mods that would only work with SK injection

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I dont want to provide support on the whole song and dance LMAO

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I dont want to do it myself

opal cove
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SK/renoDX is a lot better now as well

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bro

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RenoDX wasnt saving settings

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If you injected it from SK

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Cause the addon wasnt in the game folder

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It saves settings now

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But imagine the tech support I did

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😭

weary vale
tacit berry
tacit berry
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she was posting about it originally in the special k server

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hence why so many of us here are using sk to inject reshade

weary vale
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its literally just a batch file to run inject64

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bro straight up copied the exact code from crosire and called it a custom injector

potent nimbus
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I can't help but wonder if something is wrong on my end. The picture doesn't really look "hdr" to my eyes, without the highlight slider slid up to like 60 ish. Looking at lilium's analysis tool, the picture does reach peak nits (400 in my case), in places where it makes sense. It's more the rest of the picture looking rather flat

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are the default settings fine for you guys?

tacit berry
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and go into a battle

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don't forget to pause and unpause the game

potent nimbus
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I'll check in a bit. Aces did look brighter from what I could see, but I didn't try no tonemap

potent nimbus
tacit berry
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so

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the game kinda just looks like that tbh

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the ps5 version is the same way

potent nimbus
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I guess my eyes are a bit screwed since I'm used to having rtx hdr on in this game

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ACES tonemapper makes things "pop" more. Kinda the same effect as increasing highlight slider on renodrt

opal cove
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Only special FX pops

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Because that thing is super unclamped

strong tide
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I mean the defaults aim to be accurate to SDR

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and i did test the mod side by side with the PS5 native HDR and it wasn't super far off. (though the paper white on the PS5 version is higher than 203, i'm almost certain)

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this game just....doesn't pop as you expect it to

opal cove
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Its not pleasing for many which is why the grading tools exist

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I think the highlight sliders help to balance things out pretty nicely

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Way better than raising highlights on a base SDR image still

potent nimbus
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I see, good to know it's nothing technically wrong on my end

frank forum
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@opal cove you can try 80 80 80 (contrast/saturation/blow out)

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thats a popular HDR look preset for renodx mods

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if its too strong, start dialing stuff back

opal cove
frank forum
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that works too

opal cove
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that sounds like crazy bro

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too much sat

frank forum
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well you have contrast to lower it

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but depending on the game

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80 80 80 is too much

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like hollow knight shortfuse settled on 65ish values

opal cove
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i dont think I ever went past sat 53~ unless the base grade is really fucked

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let me check for this game

frank forum
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its an "hdr look" preset thats supposed to simulate the high contrast stuff people like from stuff like RTX HDR

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I personally settled for per channel tonemapping for my anime games

opal cove
frank forum
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but 80 80 80 is like a cheat code preset

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why is game lower than ui kekwsit

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normally ui is lower than game

opal cove
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nah

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if you're targetting low nit paper white

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UI is usually too dim

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if you set same brightness

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so I usually have 150-200 UI nit

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tbh for this I usually go for Base Grade+/Vanilla+

frank forum
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ah

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I also like 55 sat/contrast i a lot of games

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since it feels like vanilla with a bit of a "boost"

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with maybe a touch of flare

opal cove
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yeah

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zzz already has a low contrast filter by default

frank forum
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oof

opal cove
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contrast 55 kinda ruins that so i have to dial back

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shadows to 45

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to balance things out a bit

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still ends up as vanilla+

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i'll see if I can get a screenshot

frank forum
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show me vanilla vs 80 80 80 for fun

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vanilla as in

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RenoDRT with default values

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1000 peak 203 game

opal cove
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actually, slightly more contrast than vanilla cuz even the low contrast looks pretty dull when in HDR

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let me do everything with 1000 203 game

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renodrt / 808080 / my personal values

potent nimbus
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What does "blowout" actually do?

frank forum
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desaturate

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its called dechroma in the back end

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crank up only blowout

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and nothing else

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and you'll see

opal cove
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personal / 808080 / renoDRT all stock

frank forum
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80 80 80 looks good

frank forum
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idk how important that "washed out" look is

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but I think I prefer 808080

opal cove
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yeah it looks good but it looks a bit crushed to me

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I have the SDR reference on my phone

frank forum
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you can always dial it back a bit

opal cove
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so I can closely emulate the look

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I think mine's the most balanced but obv im biased

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xd

frank forum
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I like 808080 because it doesnt have that like "gray filter look"

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but maybe lowering it a bit can help if it actually destroys detail

opal cove
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its fine because the grey look is kinda intended for zzz vibe

frank forum
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but yea 808080's goal isnt "accuracy" -- but an "hdr look" -- what people think hdr should look like -- so high contrast

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and poppy colors

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the plasma5090struggle profile

opal cove
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stock / 808080 / personal

frank forum
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808080 pops more

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and doesnt have that gray "filter"

opal cove
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i mean yeah

frank forum
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which is the big thing I'm not a fan of

opal cove
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im surprised it doesn't crap itself

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but then also not surprised

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because the default grade from what u see

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is already pretty heavy

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in terms of lifting shadows

frank forum
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yea ic

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do the lut sliders help

opal cove
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i dont even know what it does

hollow glade
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Contrast Saturation Blowout is 808080

opal cove
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isnt it supposed to change the grading lut and not the original lut

opal cove
hollow glade
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Though that was also Daniele

frank forum
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I just pinged you to show that 808080 looks good in another game

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yea its an old renodrt config

hollow glade
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Reinhard has more pop

opal cove
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this build is from jan 20

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pretty resilient so far, the zzz updates didn't break anything

frank forum
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the shaders renodx mods modify dont really get griefed by updates

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unless the devs do a full engine upgrade

opal cove
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@strong tide say that to star rail

hollow glade
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Daniele 80 is Reinhard 75

frank forum
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but yea for the lut sliders

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lut strength is a lerp between the lut being on and off

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so lut strenght 0 = no lut applied

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lut strength 100 = lut applied

hollow glade
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daniele 80 orange, reinhard 75 purple

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and reinhard has more highlight boost

frank forum
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ic

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danielle seems a bit more raised torwards the lower end

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compared to reinhard

frank forum
hollow glade
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daniele is orange

frank forum
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what do you prefer here

frank forum
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danielle's curve seems to be a bit higher than reinhards around 0.05 to 0.3

hollow glade
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daniele isn't very constant with peak nits. and breaks if you put like 3000 nits. sounds like nothing, but when you want to tonemap to 10k rip

frank forum
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and then reinhard overtakes

hollow glade
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it was good until we can fall back to good ol' reinhard, nothing beats that

frank forum
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I need to convert some of my older mods to reinhard

strong tide
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because the devs kept changing a cbuffer size

opal cove
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iirc shortfused patched wuwa up for like 3~ days before a major update broke and clamped the highlights again

strong tide
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such is the curse of working with live service games

frank forum
opal cove
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same engine

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unity

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xd

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star rail genshin and zzz is all on unity

frank forum
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I'm honestly surprised, but I guess cbuffer changes would grief this

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but usually updates arnt an issue as a whole for games

strong tide
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it's all unity but it's custom as fuck

frank forum
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ah

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ZZZ looks like standard unity though

strong tide
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yeah zzz is the most standard looking one

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Star Rail had an entirely custom lutbuilder which was fun

frank forum
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ohh wow

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if you ever care to revisit the mod, swap it over to reinhard and maybe add a slider for per luminance and per channel tonemapping

opal cove
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maybe next patch

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or when it breaks

frank forum
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lets hope it doesnt

strong tide
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let's also hope it doesn't because this game has bajillion uberposts

opal cove
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🙏

strong tide
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and i only made this mod because @opal cove kept annoying me for it

frank forum
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LMAO

strong tide
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i don't even play this game on PC

frank forum
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I mean its a solid mod

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it looks good

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I'm surprised more people arnt here

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I thought the game was pretty popular

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unless you didnt advertise it anywhere

strong tide
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it's not even on the wiki KeKw

frank forum
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oh

opal cove
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should be its in a pretty good spot

frank forum
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I mean

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tbh if I made a mod

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that needs sk and a whole book on injecting

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I wouldn't put it on the wiki either

strong tide
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it doesn't need SK, SK is just the most convinient way to inject ReShade

opal cove
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yea

strong tide
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you can use inject64 or whatever and it works

frank forum
opal cove
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inject64

frank forum
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is sk and messing with settings

opal cove
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but it also needs an explanation

frank forum
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really more convinient than just making a bat file + shortcut for inject64

opal cove
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not really

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you have to worry about the whole

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compatibility mode

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shebang

potent nimbus
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xxmi injecting is fairly convenient too, but probably falls into spooki territory for many people

opal cove
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we only think its more convenient bc we're all used to how SK works

frank forum
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right, I see people try to inject rehsade + renodx mods with SK

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and it seems like a whole meme process

strong tide
frank forum
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and all you'd need is to add in the swapchain/colorspace upgrading into 3dm

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the shader replacement is there

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cbuffers or an alternative setting system is there

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I never used 3dm in my life though, just heard of it on like loverslab

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its like shader + mesh/texture/?model? replacement for dx11

strong tide
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yeah people use 3dmigoto to mod models and textures on gacha games

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because file modding gets you banned

frank forum
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yea its also real time

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thats my baseline understanding

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also for games with no mod framework/easy way to modify binaries

potent nimbus
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Whether or not 3dmigoto messes with HDR is unclear

strong tide
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it doesn't as far as i'm aware

opal cove
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because of jinshin impact

frank forum
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arizona green tea with ginseng

opal cove
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now if only a dx12 gacha gets popular

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so soeone can be motivated to rewrite 3dm to work with dx12

strong tide
weary vale
weary vale
weary vale
weary vale
# opal cove so soeone can be motivated to rewrite 3dm to work with dx12

Ummm I mean renodx is pretty much that lol... I had been planning to work on a 3dmigoto continuation last year and then I found renodx and realized that if I just wait and do other stuff eventually shortfuse will implement everything I need purely by coincidence. IDK about d3d12 yet but I think I could already reimplement mesh modding for d3d11 on reno without a huge amount of work, just pointless rn

weary vale
# strong tide infinity nikki copium

I'm working on mod support for IN a little bit but screw dx12 I'm doing it in the actual game engine. I mean really I'm just modding unreal in general since that's much more doable than dx12

frank forum
#

btw for reinhard all you need to do is add this to your config builder

  renodrt_config.tone_map_method = renodx::tonemap::renodrt::config::tone_map_method::REINHARD;
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reinhard is the future!

opal cove
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Its unreal

tacit berry
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nvm

karmic atlas
#

Just wanted to check in here in case anyone can help me

I'm injecting SK via SKIF with elevated perms and the game + SK loads up fine. Adding reshade as a plugin (no compatibility mode) through SK also works.

However the moment I add Reno to Add-ons, the SK intro bar will appear for a split second on game start then disappear. I can't access it via CTRL + Shift + backspace and my frame capper isn't being applied as I've checked the reported FPS in reshade

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Reno application also seems bugged

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Sometimes It'll be in HDR other times it's still SDR, adjusting sliders doesn't apply

karmic atlas
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I am blind, thank you

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What about the SK issue?

opal cove
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Probably something configured incorrectly

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Works fine on my side 100%

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What load order

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are you using

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For reshade?

karmic atlas
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I am unfortunately cursed with this genre of games when it comes to SK kekanim

opal cove
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Early/plugin/lazy

karmic atlas
#

plugin

opal cove
#

Use lazy

#

This mod specifically doesnt need plugin

#

Other renoDX like the unreal one will need plugin

#

But not this one

karmic atlas
#

That appears to have worked

#

Thank you berry much

opal cove
#

@strong tide I saw anby soldier 0 menu screen and its already unclamped

#

POG

weary vale
# opal cove Wuthering waves skin mods pog?

just checking, you do know wuwa has a big modding scene using 3dmigoto right? but yeah I already have pak modding unlocked so dx12 skin mods are totally possible, but people just arent on board

opal cove
#

Pak mod sounds like ban city

night wind
#

cutscenes are clamped so unfortunately can't use renodx in the story...any chance for a fix?

tacit berry
#

they look normal

#

idk if they are overbright, but it doesn't look broken

#

maybe 3dmigoto is conflicting in some way? idk

night wind
#

idk maybe, weird that it only affects these scenes

#

what are you injecting reshade with

tacit berry
#

special k

night wind
#

ok i'll test if that changes anything

#

nope still looks bugged

opal cove
#

So when it clamps it clampes even harder

night wind
#

oh was it always bugged? been a while since i last used it

#

running standard 1000 peak

karmic atlas
#

The game sees the story cutscenes as UI not game brightness?

#

If you go from 203 to 500 it should unclamp

#

Granted you'll have to deal with 500 nit UI

opal cove
#

just noticed that this mod is not on the wiki

tacit berry
#

its on maple's github

summer bobcat
#

Any updates?

tacit berry
#

still works just fine though

summer bobcat
frank forum
# night wind

assuming these are in-engine cutscenes; probably just need an aspect ratio upgrade thats equal to the cutscene aspect ratio

#

probably a quick fix

strong tide
#

nah they use

#

a different uberpost

#

kind of a pain

frank forum
#

if its just 1 extra permutation and no other uberposts spawn during the cutscene; wouldnt it be ez -- unless its not compatable with the lutbuilder fixs?

strong tide
#

it's just a different permutation

tacit berry
#

not sure why they look like that on kotorin's end

opal cove
#

usually it clamps to UI

#

if the diff between UI and whatever's above it is really big

#

then it should look fucked like tat yea

tacit berry
#

ui seems to be 203 nits

frank forum
#

move the blowout slider

#

or contrast/saturation

#

if they do nothing, that means the shader isnt "fixed"

tacit berry
#

I'm not in game

#

also

#

the sliders only do something on scene changes lol

#

so it'd be a bit of a pain in the ass to see if they do something

frank forum
#

true

#

either way maple said it needs another uberpost; so yea idk how the mod is put together

#

unless the fmv uberpost is doing something cursed; it should just be finding 2 colors and running renodrt

frank forum
#

ik I seen the source

strong tide
#

i added some of the uberpost variants for cutscenes

frank forum
#

yea mb meant to say cutscenes

strong tide
#

but i did the story already

frank forum
strong tide
#

and there seem to be a few of them

frank forum
#

rip

tacit berry
#

a compiled version of the addon used to be pinned

#

follow this guide for installation

summer bobcat
#

Thank you!

opal cove
#

yixuan gaming

potent nimbus
#

Heyo I'm noticing something weird after testing this mod again. Not sure if it's intended or not. Using stock settings.

Outside of battles saturation looks normal, but in battles sharp colours like the hairglow from signature wengines and some battle fx look very over saturated? Is it the same for others on stock settings?

#

it also doesn't look this overly saturated in the VR training room. Looks normal there

opal cove
#

The colors are unclamped

#

Try using hue shift/emulation

night wind
#

yeah just tested the colors are different in the VR training room

#

prob an issue somewhere since there's not supposed to be a difference depending on location

opal cove
#

Didnt this get fixed

#

A long time ago

#

Are you guys using an older version

#

it's the fucking same

night wind
#

more obvious if you look at some more colors

#

is yours the same version

opal cove
#

Cant you look at the characters lol

#

The only time thats wrong is if the hue is completely different

#

Like turning purple in one of the previous version before its fixed

night wind
#

i'm basing it off sdr, there's no difference in the colors

opal cove
#

#1133480106078248980 message

opal cove
opal cove
#

Wait you were the one who reported it initially 🤣

night wind
#

yeah that was clearly wrong

#

now its just saturation is different

opal cove
#

Its been fixed ever since

opal cove
#

As long as its not clamped and still in the same hue

night wind
#

well its not even color grade, its probably some shader as otherwise the colors are the same everywhere

opal cove
#

But the grade is different

night wind
#

but yeah looks like no changes since the last version which is why i stopped using it and only checked back after updates to see if anything new broke

opal cove
#

why though

#

it still works

night wind
#

too many things that bug me lool

#

so not really playable for me in its current state, can't use for story, things were clamped in one of the event stages back then, and inconsistencies in the colors

summer bobcat
#

Why do some parts of the interface bleed through the black bars?

charred sail
#

doesnt this game have anticheat?reshade can load?

harsh marsh
#

Just tried setting up renodx and zenless closes at the start screen. After that, reshade doesnt show up now, was there another way you're supposed to use it with zenless?

tacit berry
#

idk why this isn't pinned

#

but you can either rename dxgi.dll to ReShade64 and inject special k(enable elevated services in skif)

#

use hoyoshade

#

or run inject64 as admin

harsh marsh
#

ah gotcha, thanks lol

desert hare
#

hello, i'm completely new to all this, i tried setting up this mod via a specialk injection and then using reshade as a third party plugin, i can see the renodx menu but it doesn't seem like hdr is being used, i tried changing some settings and teleporting somewhere else to trigger a scene change but nothing changes. what am i doing wrong?

viral ibex
#

Will you rebase/update the repo ?
This doesn't have all the advanced settings of latest renodx

opal cove
#

the unreal engine mod

#

is different

#

you should look at the settings

#

of other game specifics renodx mod like this one

viral ibex
#

Still isn't there a button to make things pop more ? Like a default "bright hdr" preset lol

Anyway 5month old is not the best thing for a tool like this updating quickly

opal cove
#

or do 80 contrast 80 saturation 80 blowouit

viral ibex
#

I know, but I bet some underlyinf fixes were made in the last 5 months

opal cove
#

none of the fixes will fix the clipping unless maple specifically patches the shaders

viral ibex
#

I know. Just that the repo is missing +200 commits iirc.

#

Syncing the main repo of a fork is always nice.

opal cove
#

have you look at the commits

#

they're mostly game specific patches or fixes for the unreal engine version

#

this just needs the missing shaders patched

#
  1. vital view (slow mo dodge) clipping
  2. cutscene dialogue clipping
    that's probably about it
tacit berry
#

looks like it is

#

don't forget to disable sdr grading

opal cove
#

Stock game is so washed out

#

80 80 80 still looks decent

#

Although a bit shadow crushed

#

#1330764788711555166 message

desert hare
weary vale
tacit berry
#

oh

balmy sleet
#

How do I install Reshade for ZZZ?

mighty moss
#

Is this working for anyone after the 2.0 update?

#

For me it just boots up into a black screen

#

When this is active

mighty moss
#

To fix black screen

#

But the mod is still broken regardless in 2.0

#

The hdr is not hdring anymore

#

💀

strong tide
#

Yes, i'm aware the mod is broken, i'm working on it.

mighty moss
#

Thx, hope to see a fix soon 👍

karmic atlas
#

Not seeing any added DLSS support in the patch notes

strong tide
#

New version of the mod.
This requires ReShade 6.5.0, and fixes compatibility with version 2.0, fixes dialogs being clamped, potentially fixes the VR training room looking weird.

#

This (should) hopefully fix the remaining issues, if there are things looking wrong or clamped, let me know and i'll investigate.

#

@night wind you might want to give it a try, i think i solved all of the issues you mentioned previously.

strong tide
night wind
#

Absolutely based I will test shortly

#

I just finished story earlier so hopefully I can find some other cutscenes

opal cove
#

Fixed:

  • Cutscenes are clamped

  • Wipeout screen is clamped #1330764788711555166 message

  • Letterboxed intros are clamped #1330764788711555166 message

  • Vital view (Evasive assist) still clamped ( look at histogram on pic below) #1330764788711555166 message

  • Agent archives clamped #1330764788711555166 message

Clamped/Bugged:

  • Yixuan Ult is clamped, clamp when sprinting with Yixuan #1330764788711555166 message
  • After yixuan ult the ground is blue / missing shadows ? #1330764788711555166 message
  • Clamped when speaking to characters (only on 0.8) #1330764788711555166 message
  • Dialogue choice overlay clamps what's underneath #1330764788711555166 message
  • Purple buildings #1330764788711555166 message
  • Aftershock moves (the "FIRE" thingy) is clamped for a split second
  • WIPEOUT screen in Hollow zero/Shiyu, new drive disc stage is clamped
  • yixuan special investigation stage clamping at 0.8 #1330764788711555166 message
  • gambling screen is clamped #1330764788711555166 message
  • log spam affecting performance?
opal cove
#

wait

#

wtf

#

discord supports AVIF now?

feral gulch
#

i think the colors are griefed with avif

nvm just the thumbnails are, they look normal if i zoom in

opal cove
#

you're viewing on mobile...?

feral gulch
#

desktop

opal cove
#

sdr or hdr mdoe

feral gulch
#

hdr, i was comparing by dragging into skiv

opal cove
#

no avif hdr preview yet then

#

just avif sdr preview

night wind
#

yixuan ultimate is partially clamped

opal cove
#

i mean

#

it's all partially clamped at the beginning

night wind
#

not all, some of them are fine

opal cove
#

check the histogram

night wind
#

yeah i have it open

opal cove
#

only clamped for 0.1-0.2s

#

for the wind-up

#

but yes, yixuan one is more obviously clamped

#

I'll add it to the list

night wind
opal cove
#

it's not partially clamped though

#

it's completely clamped

night wind
#

well partially as in not the whole ultimate i guess

#

but it is for a good part of it

opal cove
#

no it is actually clamped even for the non letterboxed animation parts

#

read the histogram

#

the onlything unclamped

#

ironically

#

is the UI

opal cove
#

my ground is blue

#

eks dee

night wind
#

mine only clamped at the start of the ultimate, weird we seeing different things

opal cove
#

did you try the other variant

#

of the ultimate

night wind
#

oh its also clamped when she sprints with bird

#

let me check the other ultimate

opal cove
#

anyways, added to the bug list

#

let me know and i can add it back at the top #1330764788711555166 message

night wind
#

ok yeah her 2nd ult is fully clamped

opal cove
#

she's on trial so should be easy to maple to reproduce

#

Speaking to characters are clamped (?), 0.8 res btw

night wind
#

when switching around different maps its also clamped, likely the crt scanlines effect

strong tide
night wind
#

i haven't encountered clamping speaking to characters so far, tested 0.8, 1.0 and 1.2

opal cove
#

@strong tide looks like a 0.8 exclusive

night wind
#

clamping in cutscene when this depth of field effect comes on during dialogue option (during intro to souls of steel event)

opal cove
#

it's definitely a 0.8 special

#

agent archives clamped

opal cove
night wind
#

yeah just reporting all the stuff so we know what the issues are

strong tide
#

I spent an obscene amount of time trying to unclamp the combat intros.
for the record, it wasn't worth it, at all LMAO.

#

I got it working but it was not worth it.

opal cove
#

teach me shifu

strong tide
#

btw someone else that is not me will have to maintain the Yixuan Ult permutations KeKw

#

because i'm not rolling for her.

#

I'll fix it now since there's the trial

#

but after that's gone, good luck for the next person

strong tide
#

@opal cove can you please find me a place to consistently trigger the clamping at 0.8?

#

i'm unable to reproduce it.

opal cove
#

fuck

#

can u try during main story quest?

#

on another note, purple buildings (i dont' know how to trigger)

#

if you haven't started the mecha quest it should happen ur talking to grace

#

trust events are also a good way to trigger the shader

#

it seems to happen after a fade to black i think

#

yep

#

consistently triggers after a fade to black/black screen white text into dialogue

mighty moss
strong tide
#

New version with tons of fixes
Fixed:
Wipeout screen is clamped
Letterboxed intros are clamped
Vital view (Evasive assist) still clamped
Yixuan Ult is clamped, clamp when sprinting with Yixuan
Agent archives clamped

strong tide
#

The weirdness with the VR training room when combined with Yixuan is something i'm looking at, but i have no idea what causes it, it's very strange.

strong tide
#

Not sure if it's worth fixing it

#

i'm going to bed, i'll look into the remaining issues later.

opal cove
#

clamping when sprinting with yixuan seems to be not fixed yet

#

i'll add it back

strong tide
#

You mean the first few seconds?

opal cove
#

yeah both her ult

#

the one where she throws the ball up

#

and this one is clamped for the first few seconds

#

because the actual animation part outside the letterbox is also clamped (it's only showing 700 nits because of the UI elements being HDR)

#

let me get a better recording

opal cove
#

hmm, also clamping for a split second when it triggers the "FIRE" thingy

opal cove
#

RIP the wipeout screen in shiyu is a diff permutation?

nocturne wren
#

Hello, I've been having a strange issue. Ever since the new update my game stutters constantly with RenoDX installed. I checked ReShade logs and this warning is just spammed over and over, though I have no idea if its related. I use SpecialK to inject ReShade, anyone got any idea what could be wrong?

tacit berry
nocturne wren
#

i tried inject64 for reshade and it kinda stabilized but still stutters

#

i just lock FPS and its bearable now

opal cove
#

have you tested without anything running..

#

It can be that the game is more intensive now

#

Especially in the new areas

#

Plus if you want to limit stutters you should limit fps anyways

nocturne wren
#

yeah without RenoDX it doesn't stutter

nocturne wren
#

even when capped in SK it was still stuttering bad

#

without SK and just using inject64 with FPS capped its good now though, just some weird behavior on my setup ig

hollow glade
#

Log spam will kill speed if it's every frame

opal cove
#

hmm they might have changed the underlying color grading

#

which would explain why all the shaders were changed

#

the blacks feel lifted even more than the previous patch with my current settings

opal cove
#

wait

#

nvm

#

it's not

#

probably a mix of both the game and renoDX change

#

@hollow glade you changed the curve from danielle to reinhard right

#

and i assumed maple just merged the changes over the past few months

hollow glade
opal cove
#

I had mine at 80

night wind
#

hmm yeah i'm getting these big stutters every second or so with renodx that aren't present without it

#

even just staring at a wall with nothing

#

oh yeah it does seem to be log spam

#

only had the game open for a bit and its 100mb, can't even view the log tab without dropping to 5 fps

opal cove
#

yixuan hollow zero special investigation stage will trigger clamping on 0.8 res

night wind
#

wipeout screen also still clamped in the new drive disc stage

opal cove
#

gambling addiction screen is clamped

orchid coyote
#

Is this better than RTX HDR?

#

The game looks great in RTX AutoHDR but the UI is a bit dark

karmic atlas
#

They take the SDR presentation and stretch it to 'HDR' ranges

Any details lost due to SDR clamping cannot be recovered with ITM methods

opal cove
#

what the fuck lol

#

the issue with autohdr solutions is that they hit UI and make them way too bright

orchid coyote
karmic atlas
#

Yes, RenoDX is able to change / upgrade in game shaders at runtime to support HDR output

#

it isnt a post process after the fact like with typical reshade .fx

#

ITM solutions are also post process filters since they run 'on-top' of the original SDR presentation

#

The only 'magic sauce' in ITM would be the ML based de-banding algo with RTX HDR

#

SDR / ITM / RenoDX

orchid coyote
karmic atlas
#

ITM will literally stretch everything that is close to 'white' in SDR to 'HDR' nit brightness. Running ITM at +1000nits will scorch your eyeballs as your APL will shoot up

#

Reno displays 4000nits to showcase that certain parts of the scene can indeed hit that for peak brightness in a small area

#

We’ve played a ton of Mario Kart World for Nintendo Switch 2 and already have a feel for what this game is like. Is it worth it? Here are our latest impressions of Mario Kart World.

Summary;
00:00 More Mario than ever
02:18 The gigantic and wonderful world of Mario
04:51 Races crazier and more frantic than ever
06:19 Mario going for the cup
0...

▶ Play video
#

Look at this, Nintendo is using ITM method

#

That does not look fun to watch for me let alone play for hours on end

#

No extra highlight detail (since it is still relying on SDR source and everything is clamped)
average brightness is astronomical
1/3 or more of the scene is entirely blownout

orchid coyote
#

you would think that adding HDR support would mean native HDR in at least 1st party games

karmic atlas
#

Nearly every game on the Switch 2 is using ITM for HDR

#

Shortfuse is testing it all atm

#

it is abysmal

#

brightness for the sake of high brightness

#

This is why HDR output as a whole is treated as gimmick

#

Either

  1. Game native implementation of HDR is abysmal (gamma mismatch, completely disregards SDR grading, broken colour space, ect ect)

  2. People first try out point 1, see the games HDR is ass and then default to ITM solutions like RTX HDR (since they don't suffer from gamma mismatch, different grading and so on). However, ITM has issues on its own of not being true HDR and is just stretching everything for higher brightness

hollow glade
#

see #1382389414050922570

opal cove
hollow glade
#

fast fusion is almost definitely ITM.

orchid coyote
#

Disabled AutoHDR, and cannot get it running

#

ReShade logs don't show any issues

#

Oh wait, removing the ReShade folder and leaving the dll only worked

#

The Client component is running abnormaly, please restart the client.

#

Did I run into some anti-hooking solution? lol

feral gulch
#

You should load ReShade with Special K for this game

north delta
#

sorry but where is the link to the latest version download of this mod?

feral gulch
opal cove
#

@strong tide was looking at yixuan's ult and there's one where it's obviously clamped but the uberpost before the UI is already patched

#

not sure what's going on there

#

yixuan ult 1 (the one where she holds the talisman) and yixuan ult 2 (the one where she throws the BALL) uses the same uberpost before UI but on ult2 it's clamped

strong tide
#

what about the other instances of clamping?

opal cove
#

was able to find unpatched uberpost easy enough

#

What about a Blit

#

was able to find one below an uberpost, turning that off stops the image from rendering like the uberpost too

strong tide
opal cove
#

is it the extra blit that comes with 0.8 render scale

strong tide
#

probably
a blit is just copying a texture on the GPU to another texture on the GPU
what's probably happening is that the output of the uberpost isn't getting upgraded to r16g16b16a16_float

strong tide
opal cove
#

nah, when I do 0.8 render scale

#

yx ult 2 that gets clamped is uberpost -> UI

opal cove
#

there's like three shader that shows gaussian blur at the end and another shader that shows the output from those three shader

strong tide
#

it isn't the blur shader

opal cove
#

oh rip

#

at least a lot of the shaders i found are overlapping

#

a shader that triggers in some cutscene also triggers when having wipeout

opal cove
#

0xC50B5561.ps_4_0 - Uberpost - Yixuan Sprint & Ultimate (Talisman) in Hollow open world sections, 40 energy bosses, Lost void

0x97B92B72.ps_4_0 - Uberpost - Letterboxed cutscene (Observation Singularity), WIPEOUT screen in Expert Challenge new boss and a lot of other places

0xA3437034.ps_4_0 - Uberpost - Shiyu WIPEOUT screen

0xFA50C268.ps_4_0 - Uberpost - Gambling screen

0x8674BE1F.ps_4_0 - Blit (Only when using 0.8 scale) - talking to characters, etc.

#

@strong tide

#

I've got no idea about yixuan's ball ult though
0x125b5714 is the shader that i got from the snapshot but as said before it's still clamping somewhere else

#

not sure I should look forward or look back further in the snapshot list

strong tide
#

Thanks, I'll take a look

orchid coyote
#

Finally got the RenoDX set up.
Is this supposed to be bland sRGB + slightly brighter highlights?

#

Kinda disappointed as RTX HDR had more color.

silver lantern
karmic atlas
#

The games default SDR grading is washed out, Reno is following it accurately

#

If you want more 'pop' do

Sat 80
Blowout 80
Contrast 80

#

Then adjust from there

#

That's what Spiwar was using

orchid coyote
#

For "Peak Brightness" I assume I should put the highest amount my screen can display?
So 1200 in this case?

orchid coyote
silver lantern
#

Peak 10% is what people usually use

#

If it’s a monitor then it’s all fake bs cause of abl

#

I use true black 400 mode

orchid coyote
silver lantern
#

I think in order for it to qualify for tb400 it has to have like no ABL

#

I can keep something bright on my screen for a long time and see no dimming

#

Hdr1000 is unusable on my monitor

potent nimbus
silver lantern
solemn pasture
orchid coyote
#

This is Special K

#

The scRGB special K is just HDR pass through

#

what happens next doesn't concern the Special K GUI

#

Afaik

#

But tbh I went back to RTX HDR as despite it over brightening white, I didn't want to bother with the sliders lol

solemn pasture
#

And I can't start reshade in early mode

#

Only Lazy

karmic atlas
#

Relationship with ZZZ has ended

#

We really got gatcha GTA before GTA 6

#

UE5 KMS

opal cove
karmic atlas
#

what constitutes decent / good gatcha?

#

Good story / OST?

#

non egregious monitisation?

#

FUN gameplay kekanim

opal cove
#

The only thing TOF really had was it's sorta like gacha but MMO

#

so there's hub world
and people hanging around and stuff

#

OST was also pretty okay, the fireworks song was really a nice moment

#

but yeah gameplay is jank and got boring, not to mention they just forgo balance and powercrept pretty quickly

#

graphics is like, cool with RTX, but art direction is lacking (kinda like this NTE trailer but even worse)

#

story is well, let's say I use the skip button every chance I get

potent nimbus
orchid coyote
karmic atlas
#
  • multiframeslop
#

Atleast I know I can lock to 55FPS then use 4x AI hallucinations to cope with trash UE5 perf

#

No wait

#

UE5

#

Fukkkkkk

#

ShortFuse fix FG

mighty moss
karmic atlas
#

Literally

orchid coyote
#

MFG x2 is actually pretty cool.
Definitely better than the Lossless Scaling implementation lol

orchid coyote
karmic atlas
#

LSFG is the last ditch effort if nothing else works

#

But I run ZZZ at a locked 120

#

So FG is meh

orchid coyote
orchid coyote
#

On a Ryzen 7 5800X/RTX 4070Ti setup

karmic atlas
#

What part of the game is that? I haven't played too much of ZZZ

#

Been jumping between games

#

The game thus far for me has been a locked 120 at 4K 1.2 render scale max settings

#

With 70ish % GPU utilisation

mighty moss
#

I sidegraded from 7900xtx to 9070xt recently, while the latter has usually performed about as well if not better in most games i play, zzz is not one of those unfortunately (going from like 70-120fps to 55-110fps at 4k)

#

Lost like 10-15% fps making that switch in this game

#

So if dlss was a thing (and i use optiscaler to inject fsr4) that would be well appreciated for me

karmic atlas
orchid coyote
karmic atlas
#

NASA PC

#

9800X3D PBO + tuned DDR5 + 5090 melting edition

orchid coyote
#

The game works fine until you reach that area

#

It's broken

karmic atlas
#

No occlusion culling type beat

#

After having read that Metaphor Refantazio frame analysis

mighty moss
#

But i think its more gpu heavy than cpu unlike lumina

orchid coyote
#

I noticed lol

#

The new Hollow is.....well

#

I get short drops to 30fps

#

30-100

#

2.0 is more broken than before

karmic atlas
#

CP2077 called

orchid coyote
#

Also the anti aliasing is kinda bad even on 1.2 render scale doomerWojak