#RenoDX: Watch Dogs

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spice vector
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Now this is a game that could probably make use of it well

elder sinew
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id be interested in that, would actually like to give the game another playthrough at some point since there are a lot of big overhaul mods

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thats all independent from renodx though right, renodx itself doesnt have any weird incompatibilities with the various graphical/gameplay overhaul mods? i dont think it would but just checking XD

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right the game file modifications are what i was thinking of

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If you want to make your own color grading, be it natively or through ReShade, make sure to delete the default LUT in graphics\postfx. Also, windy_city.game.xml has some extra options for ambient colors that might be useful
this is probably a problem there i suppose, but easy enough to solve

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ah ok, sweet. havent messed with cp2077 in a while so i cant say

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pretty sure when i replayed it when the expansion dropped i just played mostly vanilla

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didnt even have an hdr monitor at the time so i need to replay that at some point as well but ill wait until i upgrade my hardware ๐Ÿ˜‚

peak jungle
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Preview of incoming update:

  • safer upgrades (using hotswap)
  • added Vignette, CA, film grain (disabled in camera view).
  • added slider for Profiler's flashbang effect.
  • various fixes and improvements
peak jungle
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Adjusted auto-exposure slider behaviour and color grading presets.

peak jungle
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Fixed Ambient Occlusion artifacts. ๐Ÿ™ˆ

peak jungle
nocturne heron
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@peak jungle did you ever try to mod watch dogs 2?

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I looked and it seemed very messy.

peak jungle
# nocturne heron <@328585230657257473> did you ever try to mod watch dogs 2?

I had a quick look and saw some lutbuilder, but couldn't really figure it out back then. Maybe tonemapping is baked in a LUT and lutbuilder starts off that and applies grading? Dunno really.
Was planning to have another look eventually some day now that I'm done with first one, but if it's messy, I might pass. ๐Ÿ˜…

nocturne heron
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@versed hawk has renodx fixed the issue where deferred command lists appeared all mixed up in the draw call list capture?

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Watch dogs 2 suffered from that.

versed hawk
nocturne heron
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They were added from multiple threads at the time of their call

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But to be ordered properly they need to be gathered in a separate list and then displayed when the deferred command list is merged with the main list.

versed hawk
nocturne heron
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Ok. I'm not sure I understand, but hopefully it's right ๐Ÿ˜….

nocturne heron
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I didn't rely on timestamps of the execution of the deferred cmdlist

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I found a way to do it properly through reshade directly, there's functions hooked that already tell u the order.

versed hawk
crisp geode
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I've been trying to get this mod to work but I keep getting a totally black screen on startup. I can interact with the game menus and open up the reshade settings but they just stick to the screen. Is there something I'm doing wrong?

flint orbit
crisp geode
flint orbit
crisp geode
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my dumbass did an overwrite of the original files instead of using a mod manager lol

crisp geode
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can confirm works fine after a reinstall thanks again

peak jungle
crisp geode
peak jungle
gritty wave
# nocturne heron I looked and it seemed very messy.

I think someone else tried to use RenoDX to fix the games RTX flickering and came out of it basically having the game in fullbright, which I guess did indeed fix the problem. Can't have flickering lighting if there's no lighting to begin with. ๐Ÿ˜ญ

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you can fix it with either a profile inspector .nip or DXVK, or both, some people report shittier luck on 50 series with either option

vapid rampart
peak jungle
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I remember reading that people get rid of ACES or something with mods. ๐Ÿ˜…

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Maybe that would make RenoDX easier to set up.

vapid rampart
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Oh if it has ACES

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could try looking for aces numbers

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Or fake aces numbers

peak jungle
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Can't remember if I did that, but I wondered if it wasn't just baked in external LUT...

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Not sure though, no RenderDoc/Pix so it really was a guess here.

gritty wave
peak jungle
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AgX color transform for WD2.

For lifelike colors, soft highlight rolloff and smooth color transitions.
Replaces the default ACES tonemap and LUT.

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Oh, is 3dmigoto mod ๐Ÿค”

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No lutbuilder tho, sad. These all look like post-processing/lut sampling shader, and it skips the whole original LUT which also includes grading afaik. ๐Ÿ˜•

peak jungle
# peak jungle I have this in some backup

Mmmmh, maybe to create a neutral LUT in lutbuilder instead of starting off baked one is doable.
Something I had no idea about back then so definitely never tried.
Could be pretty straight forward (?)

lean kite
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I can't get RenoDX to work when using this Modpack. Anyone know a way to work around it?

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It lets me change the UI brightness slider but that's it. If I uninstall the Modpack RenoDX works fine.

versed hawk
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maybe the DOF remover

peak jungle
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I'd say Watch Dogs REBORN

Graphics have been reworked, hard to exactly tell you what are the changes since it's the usual content - Colorgrading, Sky, Lighting, Bloom etc.

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I didn't look into this one since modder suggests not to use it because of some bugs/crashes.
Recommends this instead, which I made sure is compatible.

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Now if people include it in packs, maybe they figured out a workaround for Reborn's issues.
I'll look into it, just a couple shaders to add.
Thanks for letting me know!

lean kite
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ya rebirth seems to work fine with that modpack. But ill look into some others that might be compatible. thanks for the help!

peak jungle
mild jolt
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Bit bright maybe still

peak jungle
mild jolt
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Guess i'm not getting HDR then.

peak jungle
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Maybe some overlay or background application interfering somehow? RTSS/Nvidia App usually.
Also make sure to use latest ReShade (6.5.1 atm)

mild jolt
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think it's probably ubisoft connect

peak jungle
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I've also been using that version. I always disable overlays though, so if there's a toggle in there I likely have it off

mild jolt
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Gonna try clean install

peak jungle
# mild jolt Gonna try clean install

Of the game? I don't think game mods should affect swapchain upgrade.
Most likely something external, like Nvidia filters/RTX HDR. I'd try to close RTSS also.

gritty copper
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Hey there I had the same problem today

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first time running the game with renodx worked fine HDR looked awesome

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second time for some reason highlights were clipped at 203 nits but all sliders were technically working

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except for the peak brightness settings

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really weird

peak jungle
gritty copper
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I'm not sure. I reinstalled the whole game and all mods and it's all good now

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could've been a mod or some other setting

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will let you know if it comes back and thanks for the awesome mod!

gritty copper
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sometimes when switching from gameplay to cutscenes and from cutscenes back to gameplay it will suddenly cap the peak brightness to 203

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just it happened and only thing I did was transition into a mission/quest there wasn't even a cutscene

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seems like there are some shaders missing or something I don't really know I guess you'll probably find out ๐Ÿ™‚

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after completing the mission, hdr started working again, I guess it's really just some shaders that are just missing

peak jungle
gritty copper
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The Fall of Windy City

gritty copper
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the effect of turning on the profiler also clipps the whole image to whatever UI brightness is set to, I guess the game sees this as UI so that would make sense

gritty copper
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oh actually the problem is tied to the anti aliasing setting

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I might have missed that in the description on nexus, using temporal smaa resolves my issues

peak jungle
gritty copper
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just started using temporal smaa a few minutes ago and it's not happening with that AA setting

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temporal smaa seems to look best overall anyway

peak jungle
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Any particular mission/situation I can look for to reproduce this consistently?

gritty copper
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just turning the profiler on/off and I think random world events will trigger the behavior

gritty copper
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actually the most reliable way to reproduce this is hacking into a camera

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when hacking into cameras using msaa highlights are clipped at 203nits

peak jungle
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This is so weird, I can't reproduce any of this.

gritty copper
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hmmm

peak jungle
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If you set for example Blowout to 100, does color come back when clamping occurs?
That would mean for sure a missing shader, and later I can make a build that logs those in ReShade.log so I don't have to reproduce it myself.

gritty copper
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ok funny thing

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if you boot up the game with msaa (for example 4x)

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the issue will happen

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if I switch to temporal smaa while ingame

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and then back to msaa

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it doesn't happen and msaa is working

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if I boot up the game with smaa the issue doesn't happen at all

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really weird lol

peak jungle
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Something fairly similar occurs in AC Syndicate, booting with FXAA or no AA would look different from switching to that after booting with some of the other options. Broken output in both cases though, so only MSAA/TXAA are usable with the mod.