#βœ…RenoDX: Unreal Engine

1 messages Β· Page 19 of 1

small socket
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Because I noticed that one in the list as well

elfin lance
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some games might have a meme product name

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like wuchang is project plague or something

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exe name isnt good enough because different platforms use different exes, but the product name is usually the same

left narwhal
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Are there any reported crashes of UE games (Jusant in this case) when using Reno? Just curious before I troubleshoot further.

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Gonna reboot PC first, too. Played for an hour yesterday flawless, crashing today in certain area. Could be anything, though.

spare bane
left narwhal
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Yeah, I keep that shit disabled. So, not sure why that showed up there.

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Yeah, still disabled.

spare bane
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A root signature crash isn't too unexpected on boot, but for gameplay is odd

left narwhal
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Yeah, seems to be recreated in that one area. I'll go different route and see what's up.

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Could be some part is bugged or something.

spare bane
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Access violation could be my fault, but tbh, I fixed a lot of thread unsafe stuff. Not sure where it would be at this point

left narwhal
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Let's see if I can recreate it and what not with/without Reno.

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Of course after reboot I just run into this stupid issue.

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Sadge, seems like a Reno thing.

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Actually, could be ReShade. Let me try without Reno.

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Game doesn't even have a map or anything that I could tell where it is, and I'm sure Game Pass copy won't make it easy to share save files, lol.

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Gonna try older UE reno build and see.

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Same with older one, crashes instantly pretty much. Sadge.

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I'm loading ReShade via dxgi.dll next to game's exe btw, I don't use launcher. I'm hoping that's fine?

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ugh, it's crashing even in other areas as I try to progress.

Started happening after I unlocked chapter 2, and used a zipline. Any further progress leads to crash.

left narwhal
verbal thicket
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Now I started to get crashes with reno in banishers. Tried multiple things, no luck solving the issue. Im morally ready to buy this game for one of the devs to look into it. SDR feels mediocre after playing in HDR

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you were right

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actually got 2 lutbuilders with autodump, probably one of them is responsible

warm lion
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2nd lutbuilder is just when u go to sleep, so no biggie πŸ˜„

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for the time being I just enable the native UE HDR, with UUU

tough turtle
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Getting a crash with RenoDX in Satisfactory DX12

Version: 424353, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000018

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
renodx_unrealengine
dxgi
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DescriptorCache::SetRenderTargets() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:320]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12StateCache::ApplyState() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:508]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12CommandContext::RHIMultiDrawIndexedPrimitiveIndirect() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1815]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12CommandContext::RHIDrawIndexedPrimitiveIndirect() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1838]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListBase::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:457]
FactoryGameSteam_RHI_Win64_Shipping!`FRHICommandListImmediate::QueueAsyncCommandListSubmit'::`27'::<lambda_2>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:597]
FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

Running 6.5.1 w/ latest reno snapshot as of 3h ago

Happens consistently within 1m-5m of playing. Only in-game never in the menu.

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Had been working fine for about 3 days, then I experienced the first crash a few days ago. The speed at which the game crashes after loading in has also increased from 10-15m down to 1-2m

verbal thicket
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Pretty similar behaviour and crash report to Banishers with UE generic addon

elfin lance
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are you on an AMD GPU by any chance?

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Satisfactory should work just fine

tough turtle
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No, I’m on Nvidia

tough turtle
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Latest driver as well, but happened on the previous driver too

warm lion
warm lion
verbal thicket
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This fixed crashing? Or wdym

warm lion
verbal thicket
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Why would you even do that?

warm lion
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although u might wanna try enabling native UE's hdr to have the game unclamped at all times, UUU succeeds with enabling the console

warm lion
verbal thicket
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You mean you swapped dlss dll’s?

warm lion
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Engine\Plugins\NVidiaDLSS\Streamline\Binaries\ThirdParty\Win64

verbal thicket
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I usually do it via nv app, put to latest

warm lion
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some of these don't don't get overriden, had to be overwritten physically πŸ˜„

verbal thicket
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You got newer versions somewhere from internet?

warm lion
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some version of nv's streamline got performance optimizaitons done and since then I keep updating them on every game

verbal thicket
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I dont want to believe that dlss swapping will help bcs came crashes even when using taa or fsr

warm lion
verbal thicket
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Oh ok, ill look into that

verbal thicket
warm lion
verbal thicket
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Shit, i didnt even know that someone tinkers with those things πŸ˜„

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Ill try that, see if it helps

verbal thicket
warm lion
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all of them up to date so far

verbal thicket
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Got it, thx

warm lion
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although some of them, like these very often cannot be just pasted over, coz they need to be compiled by the devs or somebody who knows what's what:

warm lion
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when it comes to native UE HDR, as UUU doesn't support command presets to be ran automatically, divided with "|" makes console run as many variabled at once as u want, so I just paste:
r.SceneColorFringeQuality 0|r.MotionBlur.Amount 0.5|r.MotionBlurQuality 3|r.MotionBlurSeparable 1|r.MotionBlur.TargetFPS 0|r.Tonemapper.Quality 3|r.AllowHDR 1|r.HDR.EnableHDROutput 1|r.HDR.Display.OutputDevice 4|r.HDR.Display.ColorGamut 2|r.HDR.UI.CompositeMode 1|r.HDR.UI.Level 0.6

verbal thicket
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Oh, ok. I actually played without crashes initially. No extra tweaks, just sk + reshade + reno. but then i had to reinstall game and setup reno again and since then no luck, very frustrating

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All versions are exactly same, this is mystical

warm lion
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I have mediocre experience with SK, unless it offers something game changing like frame pacing for FG in AC Shadows, I tend to avoid it, since it very often was the source of crashes, reshade/renodx issues, which combined with SK's auto update enabled, was just too annoying

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btw came up with an idea to check if Banisher's demo dumps the same shaders, it does, wanted to get to the point when u can switch characters and save there, so one of the RenoDX masters could just dl the demo and do their magic, but... the demo ends before u are able to switch characters πŸ˜„

neat wigeon
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trying the manual files updates now

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ill report if it helps me

verbal thicket
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β€œ2 banishers try to banish crashes”

verbal thicket
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Im used to sk bcs previously i had very good latency with sk fps limiter (vrr mode)
But rivatuner limiter is good enough actually, also can force reflex in older games

warm lion
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that's with UUU and native ue hdr

verbal thicket
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Noooooooooo i want sliders and set exact numbers:D

verbal thicket
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Then we will see if native is whacked

verbal thicket
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~200 fps with fg on 240hz vrr monitor, very pleasing experience

warm lion
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so fck it, not gonna play with native UE πŸ˜„

warm lion
verbal thicket
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you mean 60 fps after fg or before?

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this must run like shit

warm lion
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after, nv's reflex saves the day, with rtss and that setting

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as far as it's 60+ it's perfectly fine, not much latency added, but without reflex and that tweak it's shit πŸ˜„

verbal thicket
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60 after fg is like 30 native, its like 40-90ms input lag?

verbal thicket
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i like the look more actually, but its not creators intent

warm lion
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lemme check the numbers, with m/kb it's totally negligible, but every bit of latency on a controller is a real pain

warm lion
verbal thicket
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but i definitely would prefer native limit to 30 then generated 60fps

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but thats the beauty of pc gaming, everyone should use what he likes

warm lion
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looks like 20ms added, although I haven't capped it to 30 when turned FG off

verbal thicket
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mpq's screens converted to png
Native UE / SDR / RenoDX

verbal thicket
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in SK low latency mode / async in RTSS afaik

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i actually dont know why even bother limiting fps in FG scenario

warm lion
verbal thicket
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it adds latency in my experiments

warm lion
verbal thicket
verbal thicket
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UE games go crazy with that

warm lion
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yeah, I feel you, same experience on my end, but ac shadows felt weirdly choppy with uncapped frames, limiting after fg or using game's built in limiter was also shit, only that one SK's feature made it feel right

warm lion
verbal thicket
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3060 must be low end for shadows. Never tried shadows, AC fan btw πŸ˜„

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I ran 3060 ti until couple months ago, good card for its price, but it got old

warm lion
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sw outlaws which is the same engine if im not wrong is doing much worse tho

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i was gonna go with 3060 Ti but 8gb vram was a no go to me, would have to pick 3080 and the price gap between them was huge back then

verbal thicket
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yeah, 8gb was a bummer even 3 years ago πŸ˜„

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WQHD is best resolution for gaming btw, full stop πŸ˜„

warm lion
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it's 680p upscaled to 4k ;(((((((((((

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jxr for reference, these pngs don't look as sharp as it is πŸ˜„

verbal thicket
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nice

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soo, i replaced the files

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cross the fingers πŸ˜„

verbal thicket
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nope, still crashed

warm lion
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damn how's so

verbal thicket
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desperate

warm lion
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btw at what point it crashes, on boot?

verbal thicket
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no, plays just normal

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but crashes randomly

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btw happens in dialogues more frequently

warm lion
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just noticed im using one of crosire's latest builds

verbal thicket
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yeah, i tried different, new ones, old ones, all the same

warm lion
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and just these renodx upgrades:

[renodx]
DumpLUTShaders=0
ForceBorderless=1
PreventFullscreen=1
SettingsMode=2
Upgrade_B10G10R10A2_UNORM=0
Upgrade_B8G8R8A8_TYPELESS=0
Upgrade_B8G8R8A8_UNORM=0
Upgrade_B8G8R8A8_UNORM_SRGB=0
Upgrade_CopyDestinations=0
Upgrade_R10G10B10A2_TYPELESS=0
Upgrade_R10G10B10A2_UNORM=1
Upgrade_R11G11B10_FLOAT=0
Upgrade_R16G16B16A16_TYPELESS=0
Upgrade_R8G8B8A8_SNORM=1
Upgrade_R8G8B8A8_TYPELESS=0
Upgrade_R8G8B8A8_UNORM=0
Upgrade_R8G8B8A8_UNORM_SRGB=0
Upgrade_SwapChainCompatibility=0
Upgrade_UseSCRGB=0

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are u using FG by any chance?

verbal thicket
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no, tried with it and without

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dlss, fsr, taa

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ill try Upgrade_R8G8B8A8_SNORM=1

warm lion
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u might try wiping nvidia's shader cache, as well as %LocalAppData%\Banishers Ghosts of New Eden\Saved\CollectedPSOs

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btw im on nvidia 590.26 driver, mb that makes a difference, no idea

verbal thicket
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580.88 is latest afaik

warm lion
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also replaced steam dll's with some steam emu ones, to be sure no overlay is interfering, always do that as steam with its steam input and overlay gets on my nerves

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that's a dev channel driver with shader model 6.9 πŸ˜„

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and smooth motion enabled for rtx 4xxx series

verbal thicket
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i had no issues with free version thonk

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maybe steam is the culprit......

warm lion
warm lion
verbal thicket
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omfg

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i enabled Upgrade_R8G8B8A8_SNORM=1

  1. glitchy frames occuring during dialogues disappeared
  2. no crashes?
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playing already 6 minutes which is record

warm lion
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haha nice

verbal thicket
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ill try enabling FG, lets see how it goes

verbal thicket
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I also dont have collectedPSOs

warm lion
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%LocalAppData%\NVIDIA\DXCache

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just delete all files that could be deleted, your games with recreate shader cache afterwards πŸ˜„

verbal thicket
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shit, it crashed

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but that was a long run

warm lion
warm lion
verbal thicket
verbal thicket
warm lion
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oh btw! whats your gpu?

verbal thicket
verbal thicket
warm lion
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even if FG is disabled it modifies dlssg pipeline or whatever it's called ;(((

warm lion
verbal thicket
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i havent yet tried your dxgi and addon you just sent

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also havent tried this dlssg -> fsr3 trickery, 590.26 driver

verbal thicket
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but thats funny because i did none of this shit initially, and it ran ok

warm lion
verbal thicket
# warm lion

running exact one currently, checked with sha256

verbal thicket
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i started thinking that its some nvidia bullshit, you have different gpu

verbal thicket
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and skip them as much as you can

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this triggers crash most frequently

warm lion
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will do, just have to undo what I messed up as my screen goes pink with FG on ;((((((((((

verbal thicket
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idk im tired, must go to sleep

warm lion
verbal thicket
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still possible to check driver and try using this steam trick, but idk, i dont believe thats the issue

warm lion
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that's a real mystery πŸ˜„

verbal thicket
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free version did not have issues, bought the game and now cant use reno for some freaking reason πŸ˜„ very ironical

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maybe worth it checking out this GSE stuff, but currently i dont feel like i want to do this πŸ˜„

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also could be steam input

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i use dualsense and game supports it natively actually

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may be some interference there

warm lion
warm lion
warm mortar
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Hmm, the last UE mod update breaks Visions of Mana again lol

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That game seems very temperamental.

warm mortar
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Fails to boot in DX12

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I got the snapshot from last tuesday, it works fine, snapshot from wednesday, crash on boot

spare bane
warm mortar
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Let me try the latest again to see the exact error

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Okay wait, the release from 1 hour ago breaks it lol, the rest seem fine.

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Snapshop build and 20250805 are broken, anything earlier works fine.

spare bane
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i got in romancing saga, let's see what up

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i think reshade isn't passing resource information.

warm lion
warm mortar
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Hmm, my Stellar Blade was just fine, though I updated it this morning...

spare bane
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fixed it (i think)

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now to wait 40 minutes

warm lion
marble stump
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I'm seeing artifacts with Darksiders Genesis even with B8G8R8A8_TYPELESS set to Output Size as per the comment. These crushed blacks in the distance, could be a depth of field artifact, but it's also on the wall to the right in the screenshot as well

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Some areas don't have it like the second one in the vault. I wanted to upload the lutbuilder too but the file is not generating in the folder with the option turned on

elfin lance
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does the game have dlss? if it does try setting dlss quality

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also are you on an AMD GPU?

maiden sphinx
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no dlss if i remember correctly

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and the game def didn't look like that when i tested it

elfin lance
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yea idk tbh

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looks like the stuff that happened in

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wuchang

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try getting an older release of unreal

spare bane
maiden sphinx
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Banishers is in this month’s humble bundle soyjakGrin

elfin lance
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I already have all the other games

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maybe it will be cheap on keysites

marble stump
spare bane
marble stump
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tnx! I'll check it out

marble stump
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going back a week ago fixed pepePray

spare bane
elfin lance
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@maiden sphinx banishers is 9$ on keysites; if it drops under 5 I'll buy it and try to fix that one lutbuilder

marble stump
elfin lance
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oh shit 5$ lets go

verbal thicket
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letsss gooo!!! πŸ˜„

elfin lance
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ima need a save file

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at a point where you can change characters

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I dont want to play this doodoo game

verbal thicket
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crap, i bought it for 20 eur couple weeks ago πŸ˜„

verbal thicket
elfin lance
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alright idk when ima look into it

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but I will

verbal thicket
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AppData\Local\Banishers Ghosts of New Eden\Saved\SaveGames\Steam\76561198051849993

elfin lance
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its downloading

elfin lance
maiden sphinx
neat wigeon
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@elfin lance if you try banishers and dont have the crashing problem im gonna lose it LOL

elfin lance
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lets see

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what does the game need

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rgb10a2 and bgr8 upgrades?

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@neat wigeon title menu works

neat wigeon
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The crashes happen for me after playing for a bit

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Sometimes 2 minutes sometimes 10

elfin lance
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oh that will have to get tested later

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when I go fix the lutbuilders

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can you not skip cutscenes?

neat wigeon
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As for upgrades I don’t think it needed any but I could be misremembering

neat wigeon
elfin lance
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its not crashing

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but I'm on a slightly older version of reshade

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@neat wigeon whats the button to swap chars

neat wigeon
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uhhhh i play on controller i think its y?

elfin lance
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my controlled isnt plugged in kekwsit

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its q

neat wigeon
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i just found it online right as you sent that message

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ill try that reshade version in a bit

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im in the middle of a permadeath run on doom tda lol

elfin lance
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I think I got it

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nvm

elfin lance
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if I fix it how I fixed it: it looks off with default per channel correction, but if i set hue correction, hue shift, and the rest of the grading sliders to 0 -- the colors match sdr

verbal thicket
verbal thicket
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intro is not skippable

elfin lance
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vanilla -- renodrt default -- renodrt + hue correction / hue shift / blowout restoration // sat correction 0

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idk if the game being washed out with default renodrt setting is an issue with how I fixed the lutbuilder or the game itself

verbal thicket
elfin lance
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its still clamped, the game might need custom upgrades

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I'm sure oclorgrading sliders can help fix that

verbal thicket
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clamping?

elfin lance
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yea

neat wigeon
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yeah i have a slider setup that fixes the colors

elfin lance
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based on the references I think its right

verbal thicket
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vanilla sdr is how the game looks i believe

verbal thicket
elfin lance
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oh

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there is a custom rading shader that draws too

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not just a lutbuilder

neat wigeon
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this is what im using atm

verbal thicket
neat wigeon
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oops

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doesnt seem like it needs the bgra8 updrades btw

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i cant see any clamping without it

verbal thicket
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afaik clamping occurs when playing as a woman

neat wigeon
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yes but clamping also occours if you're missing an upgrade you need

verbal thicket
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in this "ghost mode"

neat wigeon
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im talking about as red

elfin lance
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in another shader

verbal thicket
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i never got clamping as Red

elfin lance
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the black lady

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its clamping to game nits for me

verbal thicket
#

Antea is her name πŸ˜„

neat wigeon
verbal thicket
#

man is Red

elfin lance
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idk who anybody is

verbal thicket
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i see πŸ˜„

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there are multiple manual saves, maybe you can find where dialogues are

elfin lance
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I just needed to swap characters

neat wigeon
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game brightness/peak brightness is locked to UI brightness antea

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i think this game rebuilds in real time

verbal thicket
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but the crashing issue, this cant be happening due to missing lutbuilders?

neat wigeon
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oh wait

elfin lance
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crashing is stuff getting upgraded

neat wigeon
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missing the lut builders so its not being rebuilt so its locked to ui brightness

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i get it

elfin lance
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missing lutbuilders is just the game getting clamped to ui nits

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and grading sliders not working

verbal thicket
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but grading does work when playing as antea?

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blowout 100 game is b/w

elfin lance
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and added her ltubuilder

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ok I unclaped the black aldy

neat wigeon
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what was the secret?

elfin lance
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I'm not going to commit it yet

but here is a build with banishers ghost lady working

@maiden sphinx @warm lion @neat wigeon

elfin lance
elfin lance
elfin lance
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that has a saturate on a color

#
  // r2.xyz = saturate(r1.xyz);
  r2.xyz = RENODX_TONE_MAP_TYPE ? r1.xyz : saturate(r1.xyz);
#

saturate = clamp game to sdr

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so I just made that shader not clamp if renodx is the active tonemapper

verbal thicket
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brilliant πŸ™‚

elfin lance
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also on my end, dlaa = crash

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dlss q = all good

verbal thicket
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i will try your reshade dll + addon you just posted and dlss q

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do you have FG?

elfin lance
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no

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I just opened and closed the game a few times

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to test changes

verbal thicket
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whats your reno settings? all default?

elfin lance
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default is a bit washed out

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so you're probably going to want to spend some time grading

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to match sdr

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with saturation and stuff

neat wigeon
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at least 99%

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with this build

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crashing tbd

elfin lance
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whats the other lutbuilder?

neat wigeon
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the one estvlone posted?

elfin lance
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yea

neat wigeon
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i wasnt able to get that one to dump

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no clue how he got that

verbal thicket
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i just played the game with autodump, idk exactly

neat wigeon
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can you get it to dump again?

verbal thicket
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idk ill try

#

btw i dont have crashes anymore

#

dlls q and Marat's dxgi he posted

#

i will try with latest dll from reshade repo

neat wigeon
#

ive never seen this before but dlss quality at 4k is rendering 2562x1441

#

instead of 2560x1440 like it normally does

elfin lance
#

because of DSC I think

#

fixed the other lutbuilder

neat wigeon
#

strange that ive only ever seen it here

elfin lance
#

I'll make a PR; if shortfuse has an issue he'll just tell me

#

but it looks good

neat wigeon
#

while im actually playing the game i use specialK (the crashes would happen regardless)

#

but im not sure if you can load a specific reshade version with specialK and for a specific game

#

at least i dont know how to if you can

#

that assuming it crashes again with the newer build of reno

verbal thicket
#

but should we still upgrade rgba10?

neat wigeon
#

yes

#

you need to

verbal thicket
#

orherwise blackscreen

neat wigeon
#

correct

#

@verbal thicket @elfin lance settings that match sdr with newest build you posted

elfin lance
#

looks good

#

I made a PR

neat wigeon
#

hue correction is shifting greens to yellow so

#

thats no good

neat wigeon
#

oh its still checking

#

i see

#

assuming this build somehow fixed the crashing, ill add it to the wiki

#

but ill wait till im sure

verbal thicket
#

ill try dlaa with FG, but so far 0 crash

elfin lance
#

there's another color I can try

neat wigeon
#

what would that change?

elfin lance
#

nothing

neat wigeon
#

o

neat wigeon
elfin lance
#

ok I think I made an oopsie

verbal thicket
neat wigeon
#

its not a visable one if you did make one

neat wigeon
#

im looking at fire

verbal thicket
#

i cant start caring about minor color difference, that just doesnt hit my eye idk πŸ˜„

elfin lance
#

let me test this diff color

verbal thicket
#

orange is too saturated?

#

default saturation sliders are closer to vanilla to my eye

elfin lance
#

nvm the addon is good enough

neat wigeon
elfin lance
#

makes it worse kekwtf

#

I should build the defaults into the addon too

#

Banishers: Ghosts of New Eden

#

bgr8 typeless + rgb10 unorm

verbal thicket
#

bgr8 too??

elfin lance
#

thats what I upgraded

#

is it not needed?

verbal thicket
#

i use only rgba10 and looks ok

elfin lance
#

as long as its unclamped

verbal thicket
#

no clamping

jovial trout
#

I should write those instructions for providing us the code for the upgrades a game needs

#

would be nice to copy paste into the mod after a user figures it out

elfin lance
#

@jovial trout look at my commit

#

you think the color for tonemappedbt709 is gud

#

99% sure its good

verbal thicket
jovial trout
elfin lance
#

any of the lutbuilders

jovial trout
#

I mean that looks like the usual spot

#

what was it that made this game weird

elfin lance
#

normally tonemappedbt709 is in a branch

#

if(cbuffer){
mobileTonemapper
} else {
normal tonemapper
}

jovial trout
#

oh right

elfin lance
#

this is all squished

jovial trout
#

yeah I mean this seems right to me

#

though that's maybe not worth too much lol

elfin lance
#

I tried adding tonemappedbt709 before the luts get sampled/srgb encode

#

but I get nans

#

right under the matrix

#

either way the game seems to work, and thats all that matters I guess

#

Musa said the desaturation is part of reno fixing oversaturation

#

and you can add back the saturation with the colorgrading sliders

#

so I guess I'm overthinking it

jovial trout
#

I can't say I'm a huge fan of the saturation correction stuff in general

elfin lance
#

@verbal thicket try dlss 99% via the inspector

jovial trout
#

really just depends on the game I guess

elfin lance
#

but you kind of need it; either way

#

life gud

verbal thicket
#

testing dlss Q FG disabled, looks like dlaa is the culprit but not sure atm

elfin lance
#

I seen other UE games where dlaa = crash

#

dlss q = life gud

#

I'd just use dlss q lmao

verbal thicket
#

there was issue in E33 with dlaa, but DLSS 99% scale was ok πŸ˜„

#

but it got fixed iirc

elfin lance
#

different situation

verbal thicket
#

this minimap part of ui goes beyond UI brightness

elfin lance
#

yea I noticed that, not a big deal

#

happens in the odd game

neat wigeon
#

So what we’ve determined is dlaa= crash

#

But you can just force 99% scaling it it’s fine?

verbal thicket
#

so far no crashes with 99% + FG

neat wigeon
elfin lance
neat wigeon
#

Also I’m almost positive bgr8 was needed previously to not get a black screen but now it’s the 10 bit upgrade?

#

I noticed the same thing with deep rock galactic

elfin lance
#

10bit upgrades where always needed

#

to get rid of black screens

neat wigeon
#

It used to be bgr8 now it’s a 10bit upgrade that’s needed

elfin lance
#

bgr8 typeless are only there

#

for clamping

neat wigeon
#

Wonder what was happening to me before then

#

Did it get changed in a newer Reno version? I swear it used to list bgr8 on the wiki and everything

#

Am I losing my mind?

elfin lance
#

many games need bgr8 to unclamp the game

#

but bgr8 doesnt fix black screens

#

black screens come from some weird issue with dlss, and the fix since day 1 has been to upgrade rgb10a2

verbal thicket
elfin lance
#

I can speak russian and read a little

#

but cant write

verbal thicket
#

i dont see any clamping, only upgrade is rgba10 typeless

elfin lance
#

typeless not unorm thonk

#

wat

verbal thicket
#

oopsie

#

yes, UNORM

elfin lance
#

yea lol

#

I added the default upgrades to the addon

#

so when shortfuse merges it

#

it will just upgrade out of box

verbal thicket
#

just noticed that ghost world is very different from vanilla

#

wait

#

clamping happens as soon as I press prntscrn πŸ˜„

elfin lance
verbal thicket
#

that should be right

elfin lance
#

play with those grading sliders

neat wigeon
#

Oh that’s with my settings

#

Weird

#

I guess I made those settings before it was unclamped to be fair so I’ll look again

#

You spend the vast majority of the game as red so I just made them as red and assumed if it was corrected as him it would be correct as her

neat wigeon
verbal thicket
#

If i try to correct Antea, Red will look off

neat wigeon
#

An upgrade isn’t gonna control like one random thing

verbal thicket
#

so its just this or that

elfin lance
neat wigeon
#

I just mean for the future

elfin lance
#

in cope33 unorm upgrades clamped lightbulbs

#

while other stuff was unclamped

neat wigeon
#

Upgrades should be obvious if you’re missing one is good to know

#

I guess you just gotta play and see if you see clamping anywhere

verbal thicket
elfin lance
#

I added that

#

its just not in the test build; but its part of the github commit

#

also

#

if you play with dump lutbuilders on

#

perf goes rip

jovial trout
#

How to Provide Unreal Engine Game Upgrades for Integration into the Addon

  1. Launch the game with ReShade and the Unreal Engine addon installed.

  2. Open up ReShade, go to the Log tab, search "default settings". Copy down the name in parenthesis after the exe name. This is the product name.

  3. Fill out the following code with the project name and required upgrades, maintaining formatting and special characters as presented:

     ```cpp
     {
         "Product Name",
         {
             {"Upgrade_Example", UPGRADE_TYPE_EXAMPLE},
             {"Upgrade_Example", UPGRADE_TYPE_EXAMPLE},
         },
     },```
    

Upgrade Examples

Upgrade_R8G8B8A8_TYPELESS
Upgrade_R8G8B8A8_UNORM
...

Upgrade Types

UPGRADE_TYPE_OUTPUT_SIZE
UPGRADE_TYPE_OUTPUT_RATIO
UPGRADE_TYPE_ANY

Special Cases

{"Upgrade_CopyDestinations", 1.f},
{"ForceBorderless", 0.f},

verbal thicket
elfin lance
verbal thicket
#

"if its not broken, dont fix it"

#

but thank you kindly for the mod

left narwhal
#

Is Banishers a good game?

verbal thicket
#

no

#

but it has good story

left narwhal
#

RIP

verbal thicket
#

its kind of witcher and gow2018 combo

#

dialogues, choises from witcher, exploring and combat inspired by gow

#

gameplay is lacking depth, combat is meh

#

atmosphere and story is good though

elfin lance
#

govno

left narwhal
elfin lance
#

@verbal thicket do you know about the govnovos ai remixes

verbal thicket
#

yeah but banishers is not GOATED πŸ˜„

left narwhal
#

How is that a bad game then

#

If its story is like Witcher-tier, and gameplay is like GoW-tier.

elfin lance
#

@left narwhal fromsoft games: goated -- how many soulslikes are dogshit

left narwhal
#

That's a genre pretty much, though.

verbal thicket
#

well idk, it tries to be both things but it feels cheap and shallow

left narwhal
#

I don't play Lies of P and say it's Bloodborne.

left narwhal
#

But it tries.

verbal thicket
#

i mean i tries to be, yes

#

but story wise its good, interesting

left narwhal
#

Nice

verbal thicket
#

has some style and good potential lore wise

left narwhal
#

Looks like easily can be skipped.

verbal thicket
#

yes it is skippable game

#

like 99% of all other games πŸ™‚

#

but for 6$ its worth it

verbal thicket
#

but im not like, russian. Im from Estonia πŸ˜„

#

russian is just my mother tongue

left narwhal
elfin lance
#

I found them one day

#

and listened to all of them

#

for a month or so

left narwhal
#

Π’Ρ€Π΅ΠΊ ΠΏΠΎΠ»Π½ΠΎΡΡ‚ΡŒΡŽ сгСнСрирован с ΠΏΠΎΠΌΠΎΡ‰ΡŒΡŽ нСйросСти udio ai
#ai #Π½Π΅ΠΉΡ€ΠΎΠΌΡƒΠ·Ρ‹ΠΊΠ° #vibe #80smusic #80s #nostalgia #retro #udio #Modern_Talking #Π“ΠΎΠ²Π½ΠΎΠ²ΠΎΠ· #thomas_anders
Π—Π°Π΄ΠΎΠ½Π°Ρ‚ΠΈΡ‚ΡŒ / Π·Π°ΠΊΠ°Π·Π°Ρ‚ΡŒ Ρ‚Ρ€Π΅ΠΊ: www.donationalerts.com/r/ai_neuralmusic

β–Ά Play video
#

Like this?

elfin lance
#

yea

#

thats a good one too

verbal thicket
#

you know what is govnovoz?

elfin lance
#

yea

#

shit truck

verbal thicket
#

haha

#

we are offtopic

elfin lance
#

my grandpa gave me the ZIL-130 govnovoz deeplore

maiden sphinx
verbal thicket
#

no its not slop, its just a game with poor financing

elfin lance
#

only person I know that cared about banishers is @grim kernel when it came out

#

and then you guys wanting a mod

verbal thicket
#

slop is a 5billion ubisoft game

maiden sphinx
#

dontnod has some pretty crazy output

elfin lance
#

my understanding is banishers is just a AA story game

verbal thicket
#

they made LIS afaik

elfin lance
#

just mid

#

nothing special

#

for 5$ might not be a bad pickup, but there are probably better games to paly

verbal thicket
#

there are always too many games to play

#

but if you just want some good story, its not a bad choice

#

Marat where are you from?

elfin lance
#

new york

maiden sphinx
#

one or two games a year with their genre diversity is impressive

elfin lance
#

my grandparents came from the ussr in the 70s

verbal thicket
#

ΠœΠ°Ρ€Π°Ρ‚ actually is popular name in Russia

elfin lance
#

yea

#

there is some russian traditon to name your kids after a old relative

#

so I needed a name that started with M

#

and my mom didnt want to name me mike or max

#

so she found Marat

verbal thicket
#

Michelangelo

#

but regarding banishers

elfin lance
#

shortfuse merged the stuff

verbal thicket
#

i mean, its like 84% in steam, which means that people find this game good πŸ˜„

#

oh, they made Vampyr

#

another "mid" game

elfin lance
#

just a random "its gud"

#

unless the game shit the bed

verbal thicket
#

laif gud

#

id like to play system shock remake but i find it too dreadful to play alone doomerWojakSmoke

#

first mutant behind the door scared the shit out of me πŸ˜„

#

or it was cyborg whatever

#

but game itself looks superb and gameplay is gud

elfin lance
#

shortfuse helped me

#

fixed the colors

#

default settings now match sdr

verbal thicket
#

thanks!

neat wigeon
#

@elfin lance this is the running theory

elfin lance
#

with what

spare bane
#

Eternal Strands. Not sure which tonemapper file it's using. Maybe it's in here

elfin lance
#

oh I read

#

I mean the lutbuilders for that game have been build in for a while

#

whats wrong with the game itself though, no idea, I dont own it

neat wigeon
#

lutbuilders are likely not the issue is what i was getting at

elfin lance
#

no gamepass

neat wigeon
#

really?

elfin lance
#

yea

#

only steam

neat wigeon
#

i didnt think there was a modder in here that didnt have gamepass lmao

neat wigeon
#

i can not for the life of me decide what value to use here

#

off(sdr)/100/75

#

seeing it like makes me think its 100

#

90

#

its gotta be 100

#

100 and maybe more blow rest i gues to fill in some of the white

#

100 hue shift 50 blowout rest

#

@elfin lance im gonna through it up on the wiki. Is there a way that's advised to share a settings recommendation on the wiki?

elfin lance
#

what settings?

#

the only setings we share are upgrades, but banishers has auto upgrades now

#

did you get the new version?

neat wigeon
#

yup

#

im talking about if i wanted to share a set of settings for grading

elfin lance
#

just post them here

#

or make a thread for the game

#

and post it there

#

like stellar blde

#

but I dont think the game is popular enough to warrent a thread

neat wigeon
celest ginkgo
#

is Banishers on xbox game pass?

left narwhal
#

No

spare bane
#

let's see how long it takes for me to do UAV dumping...

left narwhal
#

πŸ₯Ή

#

What do I need to do

elfin lance
#

lets go auto dump CS

spare bane
#

i half-started writing it for dlss stuff

#

to grab resources by uav/srv/constants

left narwhal
#

RIP FPS

spare bane
#

i realized i can also dump output shaders

#

since i have uav/srv now

#

anything that touched the LUT, basically

left narwhal
#

Worked.

#

I gotta go play around a bit before I give files?

#

or just launch is enough?

spare bane
#

probably best to run around a bit

left narwhal
#

Bet

spare bane
#

@left narwhal how many did it show?

left narwhal
#

2

#

First one at launch, second one when I went in-game.

#

That's all so far, went through cutscenes, too.

spare bane
#

okay, wanted to make sure you didn't get like 50

left narwhal
#

ah, heh

spare bane
#

uh.. these are already modded

#

i just forced them to dump. the sliders just aren't going to be realtime is all

left narwhal
#

Right, so the way it's rather dark with Reno is just how it is?

#

I change slider, reload game and see what's up?

spare bane
#

yeah, usually pause

#

or go to some setting in the game

left narwhal
#

Some options work real time, like gamma correction and colour space.

spare bane
#

hmm, you didn't have any compute shaders though

#

but set saturation to 0, and then change like brightness or something

left narwhal
#

Okay

#

Also

#

UI Brightness works real time, but it brightens the whole game.

spare bane
#

that's how it usually works until you find a way to trigger the changes

#

i mean, there's a ... technical way to fix that... which is saving the shader state, and replaying it... hmm

#

but for another day

left narwhal
#

Menu isn't working

#

But restarting reload point does.

#

We B&W now.

spare bane
#

ah, so it's working

left narwhal
#

Yeah

#

Just requires full reload.

#

Gonna be a bitch to try and see what settings would be close to SDR, though.

spare bane
#

sometimes you can find a menu option like contrast or something like that

left narwhal
#

Yeah

#

Can go in HDR and change brightness there

#

And it'll do it.

#

Or well, SDR*

#

HDR/Brightness screen.

spare bane
#

you should have hdr off though

left narwhal
#

Yeah, it's off

spare bane
#

support native hdr is on the todo list

left narwhal
#

There's a toggle for it.

#

I meant coming in this menu, and adjusting brightness does it.

spare bane
#

oof, that slider is definitely custom

left narwhal
#

Yeap

spare bane
#

as is "black point"

left narwhal
#

HDR one gives more options, too.

spare bane
#

what UE version is it?

left narwhal
#

5.4.4.0

spare bane
#

@elfin lance old decompile in repo didn't have cbuffer names, but new decomp does

left narwhal
#

Apparently there's no engine.ini either for this game.

spare bane
left narwhal
#

UUU doesn't work either according to Holy.

#

For whatever that's worth with 'custom' stuff.

elfin lance
#

like I had join re-comp a lutbuilder that was half a year old for a game he was working on

#

on the latest decomp.exe

#

still no named cbuffers

left narwhal
#

Okay, so RenoDX is working as intended now. Now it's all about fucking with sliders for me and try to match it with SDR, @spare bane?

I can disable LUT dumping and try to fiddle with sliders now, yeah?

spare bane
#

uh this seems important

elfin lance
#

all all that code to the generateOutput if

#

and at the end do

#

srgb::DecodeSafe

spare bane
#

this isn't a new lut, i'm just updating what's on the repo

elfin lance
#

or you can just do generate output at the end of the srgb path

spare bane
#

that 2.2 is probably InverseGamma.y

left narwhal
#

SDR / HDR / RenoDX

elfin lance
#

the mafia game works out of box?

left narwhal
#

No, upgrade needed.

grim kernel
#

do the sliders work tho?

#

they didnt for me

spare bane
elfin lance
grim kernel
#

oh

#

so its normal that the ui slider affects the entire game

elfin lance
#

pressing start twice, or loading a save

elfin lance
#

when you reload the lutbuilder

spare bane
#

or going to the contrast screen

elfin lance
#

it will properly apply

grim kernel
#

right just asking is that the correct behavior

elfin lance
#

yea

grim kernel
#

alright

#

framegen flicker tho angery

elfin lance
#

sometimes going in and out of the inventory is all you need to rebuild the ltubuilder

elfin lance
#

build the addon with commented swapchain::Use()

#

and add the game's composite shader in

spare bane
#

probably could use clair33

elfin lance
#

and there is a function to fix composite shaders, tkakes 2 seconds

spare bane
#

has the same shaders

grim kernel
#

oh nice

spare bane
#

0day renodx

#

man, the newer decomp is so much cleaner

left narwhal
left narwhal
grim kernel
grim kernel
spare bane
#

yeah, i have to pull it from oblivion

#

though... this shader doesn't seem to have output type

#

this isn't their hdr shader

left narwhal
elfin lance
#

and its easy to add unreal composite shaders

#

its like 1 shader per unreal version

left narwhal
#

Set to off is great, @spare bane

Ty πŸ™πŸΎ

#

Now I'll try downgrading FG later and see if that helps cause transformer FG so fucked.

elfin lance
#

we dont need to add auto ini editing imo

spare bane
#

btw, you're supposed to have gamma correction because SDR isn't meant to be played on srgb (Windows HDR output default)

#

but for comparison, they should both be off

left narwhal
#

OIC

#

Normally with it set to 2.2

#

It still matches with SDR in other games.

#

So, I was confused why it's so dark here.

spare bane
#

hmm.. well, i guess it's configurable

#

technically srgb is more accurate

left narwhal
#

Like this is the first title I had to set it to off.

spare bane
#

maybe it's because they do a custom 2.2 thing

grim kernel
#

ini doesnt work in mafia btw

#

not being read

spare bane
#

it has an hdr option, probably some other luts

#

@left narwhal did you try lut dumping with hdr on?

elfin lance
left narwhal
spare bane
#

oblivion needs RO

elfin lance
#

if thats the case, time to downgrade framegen despairge

spare bane
left narwhal
#

Oh, no I didn't. Let me do that.

grim kernel
#

just saying that you cant do ini cvars

elfin lance
#

they spawn lutbuilders with no sdr lut sampled, and no sdr grading code

spare bane
#

might want to see the path though

#

like if it still has sdr vars

elfin lance
#

if its a custom implementation, it might still use the good lutbuilders with the output devices

#

and then a mod might be ez to fix the real native hdr

spare bane
elfin lance
#

stellar blade and wuchang was rip, since both native hdr lutbuilders had no remnants of sdr grading

grim kernel
#

stellar blade is 4.27 so thats weird

elfin lance
#

either way its something I've been seeing more and more

#

in ue5

spare bane
#

@elfin lance do you have a game with compute shaders?

elfin lance
#

native hdr (generic UE native hdr) = garbage lutbuilder that cant be worked with

#

yes

#

remnant2

spare bane
#

try the ^^^ addon to see if it dumps them

elfin lance
#

well the CS are in the addon

spare bane
#

doesn't matter

elfin lance
#

alright trying

spare bane
#

i made it dump, so people don't say it's not working

elfin lance
#

oh

#

I'm getting cs lutbuilders

#

lutbuilder_0x06F39D1E.cs_6_6.cso

#

lets search repo

#

but I remembner that hash

#

99% its remnant2

left narwhal
#

Game goes full dark with HDR on, instead of artifacts, btw.

elfin lance
#

no more searching through .ll files

#

thank you!

spare bane
#

0xCBC has no grading, rip

#

i had it in ninja gaiden black 2

#

so it's generic

#

seems like UE HDR straight up rips out the sdr vars

elfin lance
#

no sdr lut

elfin lance
#

either swap the vars out to some meme shit

#

or just default them

bold gulch
#

10^x in UE

spare bane
#

but in SDR?

elfin lance
#

like hogwarts

spare bane
#
  float4 ACESMinMaxData : packoffset(c008.x);
  float4 ACESMidData : packoffset(c009.x);
  float4 ACESCoefsLow_0 : packoffset(c010.x);
  float4 ACESCoefsHigh_0 : packoffset(c011.x);
  float ACESCoefsLow_4 : packoffset(c012.x);
  float ACESCoefsHigh_4 : packoffset(c012.y);
  float ACESSceneColorMultiplier : packoffset(c012.z);
  float ACESGamutCompression : packoffset(c012.w);
  float4 OverlayColor : packoffset(c013.x);
  float3 ColorScale : packoffset(c014.x);
  float4 ColorSaturation : packoffset(c015.x);
  float4 ColorContrast : packoffset(c016.x);
  float4 ColorGamma : packoffset(c017.x);
  float4 ColorGain : packoffset(c018.x);
  float4 ColorOffset : packoffset(c019.x);
  float4 ColorSaturationShadows : packoffset(c020.x);
  float4 ColorContrastShadows : packoffset(c021.x);
  float4 ColorGammaShadows : packoffset(c022.x);
  float4 ColorGainShadows : packoffset(c023.x);
  float4 ColorOffsetShadows : packoffset(c024.x);
  float4 ColorSaturationMidtones : packoffset(c025.x);
  float4 ColorContrastMidtones : packoffset(c026.x);
  float4 ColorGammaMidtones : packoffset(c027.x);
  float4 ColorGainMidtones : packoffset(c028.x);
  float4 ColorOffsetMidtones : packoffset(c029.x);
  float4 ColorSaturationHighlights : packoffset(c030.x);
  float4 ColorContrastHighlights : packoffset(c031.x);
  float4 ColorGammaHighlights : packoffset(c032.x);
  float4 ColorGainHighlights : packoffset(c033.x);
  float4 ColorOffsetHighlights : packoffset(c034.x);
  float LUTSize : packoffset(c035.x);
  float ColorCorrectionShadowsMax : packoffset(c035.w);
  float ColorCorrectionHighlightsMin : packoffset(c036.x);
  float ColorCorrectionHighlightsMax : packoffset(c036.y);
  float BlueCorrection : packoffset(c036.z);
  float ExpandGamut : packoffset(c036.w);
  float ToneCurveAmount : packoffset(c037.x);
  float FilmSlope : packoffset(c037.y);
  float FilmToe : packoffset(c037.z);
  float FilmShoulder : packoffset(c037.w);
  float FilmBlackClip : packoffset(c038.x);
  float FilmWhiteClip : packoffset(c038.y);
  float3 MappingPolynomial : packoffset(c039.x);
  float3 InverseGamma : packoffset(c040.x);
  uint OutputDevice : packoffset(c040.w);
  uint OutputGamut : packoffset(c041.x);
#

ColorOffsetShadows is the worst

elfin lance
#

I think I said it some time ago

#

when you added named cbuffers

#

but reading a sm6 lutbuilder with named cbuffers

#

is easier than unreal's shader code

#

its basically "real hlsl"

bold gulch
#

Could be the FilmBlackClip slider

#

I have an override black clip slider in Robocop that sets it to 0.0001 adjusted for paper white and gamma

left narwhal
#

I'mma hop off BF6 in a while and play Mafia properly, and try to take more pics and see what's up.

spare bane
#

the offset should be removed and applied to gain instead, which is essentially what we do in lut scaling

bold gulch
#

I have it set to a negative value to raise

#

UE website said to use games between 0 and 1 iirc

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So it’s like -0.0001

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And since clipped blacks is dumb anyway

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I defaulted to that 0.0001 raise

#

In the Desmos setting it to negative worked fine

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Didn’t break the curve or anything

warm mortar
#

Hmm, certain postprocess effects in Visions of Mana are fullscreen and appear to cap brightness to Paper White when in effect.

left narwhal
#

@elfin lance if you update RenoDX mod list, for Mafia: The Old Country, other than that upgrade I told you.

#

Gamma Correction also needs to be set off.

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SDR / HDR / RenoDX Gamma Off / RenoDX Gamma 2.2

#

You'd need to mention that in the notes.

#

Or their game turns into something Riddick would enjoy.

spare bane
left narwhal
spare bane
#

at all

left narwhal
#

RIP

spare bane
#

if sdr "matches" gamma correction off (srgb) that's because it's an SRGB screenshot

#

windows HDR is SRGB, real SDR is 2.2

#

hence you have to emulate it

left narwhal
#

Right, but when I mention SDR, I mean SDR selected in-game.

#

Which I'm assuming is doing sRGB?

spare bane
#

it takes a screenshot. when you have SDR on your monitor, the display decodes SDR as 2.2. when you're in Windows HDR it decodes the SDR data as SRGB

left narwhal
#

Aaahhhh, yeah okay.

spare bane
#

if you look at the same SDR picture on a SDR display, it should look like RenoDX with 2.2 correction because SDR displays are 2.2

left narwhal
#

Well, it also matches that way when I'm in-game, like live and not screenshot. So, still conveys the same point, I guess.

Albeit, a bit hard to do A/B comparison when I can't simply toggle things and see difference, and there's a whole reboot game time spent, eyes readjusted, etc.

left narwhal
#

Albeit, only game where I had to set it off as I mentioned to you earlier, every other game looked fine with 2.2 matching SDR in same setup.

spare bane
#

vanilla with 2.2 correction if you're on Windows HDR. gamma correction off if your turn off windows hdr

left narwhal
#

Would one be able to capture SDR 2.2 in screenshot then, or not even then?

spare bane
#

nope

left narwhal
#

Sadge

#

I guess then up to an individual how they prefer it setup for what looks best.

spare bane
#

the SDR display itself does the decoding, it gets "2.2'd" by the SDR display mode

left narwhal
#

Gotcha

#

RenoDX with FG 3.8.1 seems pretty decent so far, some UI artifacts here and there, but overall works fine.

elfin lance
#

all those lutbuilders should be in the addon already

#

you're probably using shortfuse's test version of the addon

warm mortar
#

Maybe.

elfin lance
#

is it the addon he posted in chat today

#

I guess yesterday now

#

just replace your addon with the latest one

warm mortar
#

Got it

elfin lance
#

mana has a shader that draws after the generic shaders

#

when you do ultimates and stuff

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so try upgrading bgr8 typeless

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and rgb10 unorm

warm mortar
#

What should I upgrade them to, just Output Size?

elfin lance
#

yea

warm mortar
#

That fixed it, thanks

elfin lance
#

do characters have a weird white glow

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when in the openw orld

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when VOM came out when I was testing stuff

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upgrades griefed stuff

warm mortar
#

Hmm, I don't think so.

elfin lance
#

take a pic of you running around

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in the grass area

warm mortar
elfin lance
#

nice

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ultimates are not clipped to paper white?

warm mortar
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Not anymore.

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They were without the upgrades though

elfin lance
#

they dont look fucked up?

warm mortar
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Let me screen it

elfin lance
#

found an ancient screenshot

warm mortar
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Oh nice, it didn't screenshot

elfin lance
elfin lance
#

and it goes into a cinamatic super

warm mortar
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The one I just showed was previously clipped, let me charge the gauge

elfin lance
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iirc every character had it

warm mortar
#

Yea, it's definitely not like that right now.

elfin lance
#

sounds good

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as long as the cinamatic supers dont look fucked up or clipped

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mana gud

warm mortar
#

That's extremely blue, I'm sorry lol

elfin lance
#

all good

warm mortar
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But yea, not clipped

elfin lance
#

is that how its supposed to look?

warm mortar
#

Yea, it doesn't look unnatural

#

I just took the screen at a very unfortunate time.

elfin lance
#

nice

warm mortar
#

Was extremely jarring before, particles would clip in and out as they passed through any of the "Elemental Vessel" effects.

tough turtle
#

Hey, I'm still experiencing DX12 crashing on Satisfactory with UE Reno.

Version: 424353, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000008018

nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
nvwgf2umx
D3D12Core
dxgi
renodx_unrealengine
dxgi
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DescriptorCache::SetRenderTargets() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp:320]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12StateCache::ApplyState() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCache.cpp:508]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12CommandContext::RHIMultiDrawIndexedPrimitiveIndirect() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1815]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12CommandContext::RHIDrawIndexedPrimitiveIndirect() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:1838]
FactoryGameSteam_RHI_Win64_Shipping!FRHICommandListBase::Execute() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:457]
FactoryGameSteam_RHI_Win64_Shipping!`FRHICommandListImmediate::QueueAsyncCommandListSubmit'::`27'::<lambda_2>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:597]
FactoryGameSteam_RHI_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1266]
FactoryGameSteam_Core_Win64_Shipping!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`11'::<lambda_1>,0>::CallAndMove() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGameSteam_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGameSteam_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480]
FactoryGameSteam_Core_Win64_Shipping!FThreadImpl::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
#

Latest from shipping

glossy valve
#

Like add a button that forces reloading shaders or something

marble stump
#

Pretty weird, never seen such conflicts with UI elements and Reno

verbal thicket
hearty anchor
#

I've been using it for months now

verbal thicket
#

dude, chill out. I had issues and a lot of folks here had issues. If you havent, congrats, got lucky

neat wigeon
#

@verbal thicket banishers no crashes for you now?

verbal thicket
#

no but i play mafia rn

left narwhal
#

RenoDX is banned from SK server.

#

Can’t discuss it there.