#✅RenoDX: Unreal Engine

1 messages · Page 16 of 1

elfin lance
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3

clear dagger
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Miasma Chronicles ✅ Upgrade R8G8B8A8_TYPELESS (Output).

The only options I have are Output size, Output ratio or Any size
Is this just an error on the wiki that it only says Output and not Output size?

paper radish
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How do you fix when a game has completely washed out colors after installing RenoDX?

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Thanks, I have the latest REshade and RTX HDR is off,

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I will get this analyzer

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Does it mean anything when there are two installers for the same game in the Reshade list?

empty kettle
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But yeah send a screenshot

paper radish
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I pulled it from the mods page

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how recent was this update?

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Maybe the mods aren't updated yet

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yeah it says this mod hasn't been updated since april i think

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well actually a different mod than the one we were talking about sorry

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The washed out mod is Hogwart's Legacy

empty kettle
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Huh

paper radish
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now i'm having trouble with FF7 remake

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Ok thanks, you said something had changed a month ago so I didn't know if April was recent enough

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Now i gotta figure it out sigh

empty kettle
paper radish
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With FF7, the installer didn't find RenoDX or the shader effects, does that mean I have wrong directory?

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it also found two copys of FF7.exe or whatever..

empty kettle
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Should be win64 shipping exe

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Other one wont work

paper radish
empty kettle
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Can you screenshot the games root folder please

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I don't own the game so i cant look at its files

paper radish
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yes thanks

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here i go:

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I'm new to windows can't get snipping tool to work second

paper radish
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LG B7 OLED

empty kettle
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The correct EXE has an underscore in it i believe

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Should be in end/binaries/win64

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ff7remake_.exe

paper radish
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oh thanks!

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I'm going through the reshade install again that will probably work!

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thanks

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Sigh, Renodx isn't in the list of shaders to install

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even though it's in the same folder

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ok it was on the next screen sorry

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forgot there were two

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great community here

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!

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thanks

empty kettle
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If its in the folder you shouldnt install it through the installer, not that ive ever had the installer not have it greyed out

paper radish
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yeah it's been gray

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Man so when this is working it's like a new game

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Really impressive

elfin lance
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sorry I havnt been fixing lutbuidlers, I've been busy

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but I'll get to them

devout kiln
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hello, im trying to use unreal engine renodx mod for little nightmares, but it instantly crashes when i launch the game

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im doing something wrong?

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just installed reshade and placed addon on the .exe folder

empty kettle
# devout kiln

You have the full addon support build of reshade 6.5.1?

devout kiln
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yes i just downloaded it from reshade

empty kettle
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Can you upload the reshade.log please

devout kiln
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game is fresh install

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reshade too

empty kettle
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and youre just using reshade nothing else?

devout kiln
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yes

empty kettle
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does it crash without RenoDX?

spare bane
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rare amd user

devout kiln
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yes

empty kettle
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Reshade install issue if it crashes without RenoDX

devout kiln
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i use reshade on other games

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without issues

spare bane
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15:00:14:086 [ 1928] | WARN | Skipping device because it uses the Microsoft Basic Render Driver.

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overlays?

devout kiln
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gamebar?

empty kettle
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that would be my guess

empty kettle
spare bane
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gamebar isn't an overlay, steam, amd, etc

empty kettle
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steam or RTSS would be the most likely to cause issues

spare bane
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not sure what's trying to use microsoft basic render driver

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amd on dx11 is fine, as well

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OnSetFullscreenState related maybe

devout kiln
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i tried disabling fullscreen

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no luck

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ill reboot to try

spare bane
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15:00:15:213 [ 1928] | INFO | [RenoDX] mods::swapchain::OnCreateSwapchain(swap: r10g10b10a2_unorm => r10g10b10a2_unorm, present mode:0x0 => 0x4, present flag:0x2 => 0x800, buffers:1 => 2)

weird for any game to use single back buffer, especially unreal, i think

devout kiln
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no luck

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i used renodx on other games

spare bane
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it crashes without renodx?

devout kiln
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no issue

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yes

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strange

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i have right now another game with reshade

spare bane
devout kiln
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working

devout kiln
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no download button anywhere

spare bane
devout kiln
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maybe log in required

empty kettle
spare bane
devout kiln
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thanks, i was recovering my password

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i didnt remember it

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no, instant crash

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ill try to disable gamebar

spare bane
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be sure to try without renodx

devout kiln
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without renodx its also not working

spare bane
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i know

empty kettle
spare bane
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that's why it's best to test without it to see if it can narrow down why the game doesn't launch with reshade

devout kiln
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without reno

spare bane
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hmm, can you try without the shaders

devout kiln
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the same

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i deleted shader folders

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and texture

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nothing

spare bane
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can you open reshade.ini and add...

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[ADDON]
DisabledAddons=Effect Runtime Sync,Generic Depth

this to the top of the file

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so it looks like

[ADDON]
DisabledAddons=Effect Runtime Sync,Generic Depth

[GENERAL]
devout kiln
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yes

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im doing

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crash

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im going to try an old reshade i have

empty kettle
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xould it be drivers? im struggling to find info on AMD driver numbers, im assuming reshade logs a different version number to what theyre called

spare bane
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i think the basic driver is rare

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but reshade crashing is a thing that crosire will probably fixed

devout kiln
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ok

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with my comfy old version it works

spare bane
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which version?

empty kettle
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310.0 doesnt line up with any Radeon drivers i can find thats my concern, could just be how reshade is reporting it tho

devout kiln
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6.4.1

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.1965

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i use the latest driver

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25.6.1

spare bane
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can you try that?

empty kettle
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Yeah best to try 6.5.0

devout kiln
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ok

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ill do

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ah

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it was working because

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i had reshade64.dll and dxgi.dll

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a comb with specialk

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now its not working again

empty kettle
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Ok so youre using SK?

devout kiln
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no

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on all the test we did before no

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only reshade

empty kettle
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Hmm strange

devout kiln
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now that it is working

spare bane
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did 6.5.0 work?

devout kiln
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is with specialk

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im trying

empty kettle
devout kiln
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program is closed

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6.5 crash

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only works the comb of specialk

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ill try with that if reno works

spare bane
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try this ^ please

devout kiln
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doesnt work reno with specialk

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ill try that 10

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worked

spare bane
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so somewhere between 76dae8b and 6.5.0 it broke

empty kettle
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Lovely

spare bane
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can you try 11 ^

devout kiln
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its crashing with 10 again

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i reinstall it from 0

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maybe was sk on

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i forgot to rename

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ill try 11

spare bane
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so 10 crashes?

devout kiln
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yes

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11 too

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i must leave

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ill play with sk hdr

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and thats it

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nothing can i do

empty kettle
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shortfuse, is there any chance that its not an interaction with AMD stuff?

devout kiln
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last log if interested

spare bane
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doesn't honestly matter

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should fix it in reshade

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like even if there are 14 overlays running

empty kettle
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i was just wondering if it was worth me downloading the game to troubleshoot thats all

spare bane
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the game works, so it's more something about the machine

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@devout kiln can you try the reshade64 from above ^?

empty kettle
spare bane
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ah

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might have been SK tbh

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between 6.4.1 and 6.5.0 it passes some information to SK

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and SK can run as a service and autohook

empty kettle
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they said the program (id assume SKIF) was closed

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but could be

spare bane
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you can also close SKIF to minimized notification area

empty kettle
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I dont mind trying it out if thatll help at all

spare bane
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these options

empty kettle
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Yeah

spare bane
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i went as far back as the latest reshade autobuild, and then had to build myself for inbetween builds, but it's between mar 2nd and april 18

warm mortar
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Fairly new to RenoDX, does anyone know how to stop the loading screens in Trials of Mana having glitchy black boxes around the text?

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I'm assuming I need to upgrade one of the texture types?

spare bane
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japanese games are generally custom UE. don't know what devs do in Japan, but might be some common plugin they all use. sometimes you need one of the BGR8 textures upgraded

empty kettle
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Yeah there seems to be weird Japanese game dev stuff that happens

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I know the RGG games have some weird shit going on in places

warm mortar
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I tried upgrading them all individually and didn't fix it, might just have to deal with it.

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So far it only seems to be in loading screens.

devout kiln
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and was thinking

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what if i launch it from steam...

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and thats it

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worked

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hahah

spare bane
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reshade has some reliance on knowing to hook based on steam i heard

devout kiln
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its strange bcause until now, it didnt matter where i launch it

spare bane
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so the game launches from the exe without reshade, but will only launch with reshade if it's launched via steam?

devout kiln
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always worked on any game

spare bane
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what's the game?

devout kiln
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perfect

devout kiln
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is the first game i has this issue

spare bane
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can you try this reshade? #1321685184852135967 message

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it's 6.4.1-based still

devout kiln
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but reshade must be dxgi right?

spare bane
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yes

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just rename it to dxgi.dll

devout kiln
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ah

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no

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i mean from steam works

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with the latest reshade

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so problem solved

spare bane
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well today

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until somebody else comes along with a similar issue

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or some other game has the issue

devout kiln
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you can pin it, like, "if game crash, try launch from steam" or something like that

spare bane
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and if the game doesn't use steam?

devout kiln
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thats an strange situation

spare bane
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not really because we still don't know why it doesn't work

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we just know that launching via steam fixes it

devout kiln
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with strange i mean

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most of people only use steam

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if its not from steam

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or its pirated

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or

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epic shit

spare bane
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you don't know why it works from steam, so saying just run steam doesn't make sense

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because you don't know what steam is doing to make it work

devout kiln
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ah yes

spare bane
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basically reshade can't hook some games

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after some change between 6.4.1 and 6.5.0

devout kiln
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but it worked on my 6.4.1

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because was mixed with sk

spare bane
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i know

devout kiln
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ah

spare bane
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it works on 6.4.1

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it doesn't work on 6.5.0

devout kiln
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but not reno

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reno didnt worked with that mix

spare bane
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does reshade 6.5.0 work when launching from the exe?

devout kiln
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no

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i tried lot of reshades

spare bane
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so something between 6.4.1 and 6.5.0 broke

devout kiln
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but in nvidia works

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or not

spare bane
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that's everything changed between 6.5.0 and 6.4.1

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so i'm asking for you try different versions of in-betwen 6.4.1 and 6.5.0 to figure out what caused it to break

devout kiln
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i tried most of them right?

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you send me

spare bane
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#1321685184852135967 message i don't know about thi sone

devout kiln
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yes i tried it

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not working

spare bane
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okay

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so that narrows it down to something between 6.4.1 and 10c5888c60d4e6f6fec90f24925b7ea824f000e6

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i have like a few more things it could be if you're willing to try

empty kettle
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Is this purely a steam hook issue, as in would be replicable on other configurations

spare bane
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i don't think i ever launch anything via steam itself

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only ff7remake because it complains if you don't

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@devout kiln this is my build of 6.4.1 for a sanity check. it should work from launching from exe

devout kiln
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ill try

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no

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maybe something related with amd

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or idk

elfin lance
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@spare bane ever since we added the <20 thing

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amd users crash in dx12 ue 4.27 games

spare bane
# devout kiln no

so #1321685184852135967 message which is my build of 6.4.1 crashes, but reshade's setup version of 6.4.1 doesn't crash?

elfin lance
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ue5+ works just fin

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and dx11 works just fine

spare bane
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stop

elfin lance
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oh its something else

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mb

devout kiln
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something different, can i have that at the old style?

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i dont like it

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its not colorful anymore

spare bane
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it's how it looks now

devout kiln
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sad

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was better before imo

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i cant see a shit here

spare bane
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@devout kiln #1321685184852135967 message

devout kiln
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i tried

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didnt worked

spare bane
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so the 6.4.1 i built crashes for you? but 6.4.1 from the website doesn't crash?

devout kiln
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everything crash

elfin lance
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I mirrored all your builds

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if you want to test one of those

spare bane
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6.4.1 crashed?

devout kiln
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as i said that 6.4.1 didnt crashed because sk

elfin lance
spare bane
elfin lance
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huh

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so something in 6.5 broke amd kekwtf

spare bane
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no

devout kiln
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because was mixed with sk

spare bane
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it doesn't work with 6.4.1 either

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SK auto launches steam

devout kiln
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being sk the dxgi, and reshade being reshade64

elfin lance
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I know another dude on AMD that can test stuff; but I noticed AMD related issues are weird between skus (like 6xxx gpus, 7xxx gpus, etc)

spare bane
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well, testing between 6.4.1 and 6.5.0 is a waste of time if it doesn't work on 6.4.1

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basically we don't know if reshade ever worked without requiring steam

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@devout kiln probably reshade does wrong, but SK sets the steam variables and whatever, so SK isn't really directly launching the exe.

elfin lance
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I know SK does some weird stuff with steam, and SKIF has a thing that bypasses steam (quick launch)

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I know it does something weird with the steam user, and sometimes like your save will be visible when you only use SK (in games that tie saves to steamid)

spare bane
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strange, that reshade requires steam to load the libraries (my guess), when it should realy hook into anything

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but if i can reproduce it, i'll file it with crosire

elfin lance
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you can kill most sk steam functionality with a ini flag iirc

devout kiln
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its only on this game

spare bane
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i know, but if a game can launch without steam, then reshade should be able to hook into it without needing anything different

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probably really is getting a reproducible to figure out why reshade starts up, does stuff, and then... quits/crashes

jovial trout
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Guess I’ll finally get this working with this addon then

elfin lance
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get them lutbuilders (or they might already be in the mod) and try it out

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but I have a feeling the game might have berserker-like effects after sample

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which might not be hard to fix

jovial trout
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Yeah it has shaders after, it’ll be more than the lutbuilder

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But I’m def waiting for this update to do it

elfin lance
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if its a shader like berserker

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its pretty easy to fix

jovial trout
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Eh, maybe I’ll do it sooner. The shader afterwards would at least be worth figuring out. There’s a chance they changed tonemapping with this update since they also did GI stuff.

elfin lance
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smt5 has shaders that come after, but they're a bit more complicated

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so I have to fuck with those some time soon

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procrastinating heavy

warm mortar
jovial trout
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Yeah for whatever reason they didn’t update pc with the next gen features

quick sedge
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In Biomutant, the UI Brightness slider sometimes controls max nits in the game, and sometimes it doesn't. How is that? o_O
Sometimes the brightness in the game drops to the UI Brightness level, and sometimes it doesn't. What is that?

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I don't even know how to recreate this

empty kettle
quick sedge
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I wonder if there is any way to prevent this. My guess so far is that some kind of filter is turned on at certain locations in the game

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I don't want to play with the interface at max brightness all the time, it's horrible

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Any ideas what could be done?

cobalt marlin
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Might wanna try this if it has native HDR

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Replace 300 with whatever you fancy, should force the HUD brightness to that (not sure if it works with UE4 titles, but it does for UE5 normally)

quick sedge
cobalt marlin
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I think so, yeah

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Might not be suited then ig

empty kettle
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Which

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Depends on the game

quick sedge
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I'm using RenoDX in the game now

bold gulch
empty kettle
bold gulch
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UE universal mod requires hdr off in game

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we handle hdr ourselves

quick sedge
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Okay. I found the exact moment when this happens. When the game shows a hypoxia warning on the screen, then the game brightness level drops to the UI Brightness level and then this slider starts controlling max nits. Before that, everything is fine. I think you can write this down as a RenoDX bug with this game

quick sedge
# cobalt marlin

This does not control the brightness of the interface when using RenoDX

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Tried to enable native HDR in the game. It's just a mess, does not work

cobalt marlin
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Sorry for wasting your time then :/

quick sedge
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Any thoughts on how the appearance of one message on the screen (which contains a timer) can switch the max nits adjustment to another setting slider?

viscid mirage
viscid mirage
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you'd need to fix the shader responsible for that

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you could find the shader for us, if you want to do that

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I honestly have no idea how difficult this would be for a first time user lol

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but you basically need to download the reno devkit

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and put it next to the UE addon

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and then in-game, wait for the timer to appear and press "snapshot" in the devkit menu

quick sedge
viscid mirage
viscid mirage
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after the snapshot, you have to switch to the shaders view (second menu on the left in the devkit window)

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scroll basically all the way down and try to disable the shaders one by one

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actually, without the UE mod I don't really think there's an easy way to tell you which one is the problem

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you can try dumping the bottom/last ten shaders when the timer is present via the dump button

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and then share the cso files from the renodx-dev/dump folder

quick sedge
quick sedge
viscid mirage
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yea I don't think that's the one, doesn't have saturates in them. since the timer shader draws over the entire screen, disabling it may end up freezing the game instead

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but it's not the last one in the list

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you can also just send me those ten last shaders and I'll look through them

neat wigeon
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Had a silly funny thing happen today

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Using transformer frame gen in banishers ghost of new Eden

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It wasn’t actually flickering like it was clipping it to sdr like the normal issue. It looked more like vrr flicker.

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Issue went away when I disabled my override. Very strange

viscid mirage
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wait were you using any kind of upgrades

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it likely just needs B8G8R8A8_TYPELESS at Output Size

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none of the shaders you shared look similar to the ones in chorus and asterigos

quick sedge
viscid mirage
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output ratio maybe?

quick sedge
viscid mirage
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:(

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are you sure you pressed snapshot exactly when the timer was on screen

quick sedge
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yes

viscid mirage
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hmm

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maybe it requires some other resource upgrades

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just try setting everything to output size lol

quick sedge
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tried everything to output size and output ratio, it didn’t help

viscid mirage
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no idea then, sorry

quick sedge
quick sedge
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@viscid mirage I think the problem is not in the message itself, it is in the vignette effect that appears on the screen during hypoxia

quick sedge
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If there was a way to make this vignette effect not appear at all, maybe then we could get around this

zealous quartz
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Hello

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I'm trying to play to Ninja gaiden 2 black but when I launch the game with the add on file I have a black screen

zealous quartz
maiden sphinx
left zealot
maiden sphinx
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R10G10B10A2_UNORM

zealous quartz
maiden sphinx
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also make sure the game's native hdr is turned off

zealous quartz
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It's stuck like that but I hear the game working

empty kettle
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Are you using anything except for reshade

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Like SK?

zealous quartz
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Nope but I deactivated the dlss and it works now

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is it normal ?

zealous quartz
empty kettle
empty kettle
zealous quartz
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when I change the game brightness with renod that doesn't change anything

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only the UI brightness

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🤔

empty kettle
empty kettle
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Close and open a menu or go through a loading screen

zealous quartz
zealous quartz
zealous quartz
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I'll go to sleep I'm tired i'll try another time

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Thanks for your help !

empty kettle
zealous quartz
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thanks again 🤝

elfin lance
elfin lance
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no way

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didnt know 32 bit UE4 was a thing

red marten
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100% returnal with the ue mod, its sold didnt notice any issues 👍

quick sedge
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Speaking about completed games with RenoDX: UE. Not long ago finished The Alters. Visually everything worked fine, including with framegen. The only thing is that the game constantly crashed starting from the second act, but judging by the discussions on the forums, this is normal behavior

maiden sphinx
elfin lance
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pog

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I tested frank stone myself, cool game

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found more lutbuilders playing despairge

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@maiden sphinx if you go between vanilla and renodrt; its not that crazy different

rain tulip
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@vital terrace I got EA Sport's WRC lutbuilders merged to the repo for the UE generic mod. I remember you mentioned it a while ago

elfin lance
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ohh thats you

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I looked over the commit last night

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and told shortfuse they're good

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nice job, you did everything right

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your github name is not your discord name lol

rain tulip
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Lol yeah, I should probably change it. Thanks for looking it over and giving it the green light

elfin lance
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its not a big deal

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was just a name I didnt recodnize

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so I was like "who this"

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I got excited we got a new dude fixing lutbuilders

rain tulip
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Yeah it looks pretty straightforward, I'll probably end up going through the UE games I own and get their lutbuilders fixed

neat wigeon
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banishers is crashing with the newest UE reno

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not even sure how id start with the troubleshooting lmao

elfin lance
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are you on an AMD GPU?

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also send reshade.log so I can c

neat wigeon
#

5090

elfin lance
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let the game crash and send reshade.log

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are you using any other mods or specialk?

neat wigeon
elfin lance
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23:42:53:597 [ 6772] | INFO | Registered add-on "Special K" v25.7.5.2 using ReShade API version 10.

neat wigeon
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i was using specialK but i tried it without and it still happens

elfin lance
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try without specialk please

neat wigeon
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i did

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you need a log without it?

elfin lance
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23:42:54:067 [ 9668] | DEBUG | [RenoDX] utils::pipeline_layout::OnInitDevice(Hooking device: 0x0000021874cbc420, api: opengl)

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@spare bane unreal mod might need ignore dx9, ignore opengl, ignore vulkan

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but that shouldnt matter idk

neat wigeon
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this is the non specialK log when i crash

elfin lance
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try -d3d11 in the

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launch arguments

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just for fun

neat wigeon
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i get an actual unreal crash too

elfin lance
#

are you using

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the latest reshade

neat wigeon
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yup

elfin lance
#

its slightly older

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its what I use

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also did the mod work before

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and is broken now?

neat wigeon
#

d3d11 may technically be working but it fucks the performance in this game it seems

elfin lance
#

is this your first time using the unreal mod with banishers?

neat wigeon
#

although it may have just not crashed yet

#

it was working last night but ive had issues with it before

elfin lance
#

disable the built in reshade addons

#

and delete all reshade fx files

neat wigeon
#

thought i did lol

#

oops

#

lemme look

elfin lance
#

make sure when you turn on reshade, it says "unable to find any fx"

neat wigeon
#

addons were already off

#

all fx are deleted

#

lemme see if it crashes again

#

this is a game that you have to do the output size r10g10b10 change

#

if thats any context

elfin lance
elfin lance
neat wigeon
#

still crashes

elfin lance
#

I just uploaded it

#

how did you test it os fast lmao

neat wigeon
elfin lance
#

oh ok

#

lmao

neat wigeon
#

no i mean after i removed the fx files lol

elfin lance
#

ah

neat wigeon
#

still crashes

elfin lance
#

disable all your overlays?

#

idk

#

nvidia overlay, steam overlay

#

wtf is all this

#
00:10:30:831 [27928] | WARN  | [RenoDX] OnCopyTextureRegion(mismatched: 0x0000016caad3d940[0] (0, 0, 0) (r32g32b32a32_uint) => 0x0000016b78c20450[0] (bc3_typeless) (11880, 11616, 0))
00:10:30:831 [27928] | WARN  | [RenoDX] OnCopyTextureRegion(mismatched: 0x0000016caad3f5f0[0] (0, 0, 0) (r32g32_uint) => 0x0000016b78c20de0[0] (bc4_unorm) (11880, 11616, 0))
00:10:30:851 [27928] | WARN  | [RenoDX] OnCopyTextureRegion(mismatched: 0x0000016ca121eeb0[0] (0, 0, 0) (r32g32b32a32_uint) => 0x0000016c90687a20[0] (bc3_typeless) (11880, 11352, 0))
00:10:30:851 [27928] | WARN  | [RenoDX] OnCopyTextureRegion(mismatched: 0x0000016caad40910[0] (0, 0, 0) (r32g32b32a32_uint) => 0x0000016c90687090[0] (bc5_unorm) (11880, 11352, 0))
neat wigeon
#

no clue lmao

elfin lance
#

yea ik

#

001147:738 [28732] | ERROR | Device was lost with DXGI_ERROR_DEVICE_REMOVED!
001147:738 [28732] | ERROR | > Device removal reason is DXGI_ERROR_INVALID_CALL.
001147:743 [28732] | ERROR | Device was lost with DXGI_ERROR_DEVICE_REMOVED!
001147:743 [28732] | ERROR | > Device removal reason is DXGI_ERROR_INVALID_CALL

#

thats not very helpful

#

that can mean the gpu is unstable

#

or oc is unstable

neat wigeon
#

the classic device was removed

elfin lance
#

or the game crashed

#

or the mod broke it

#

try to drop clock by like 50mhz for fun

#

or remove oc if you have one

neat wigeon
#

i havent manually oc'd

elfin lance
#

do you have auto oc on or something like that

neat wigeon
#

its an factory oc'd card

elfin lance
#

thats the same as no oc

neat wigeon
#

yeah ik

elfin lance
#

try dropping oc by 50

neat wigeon
#

im just sayin

elfin lance
#

-50

neat wigeon
#

i will try

elfin lance
#

btw do you have any other dx12 ue games

#

to test

#

so you know if its just banishers

neat wigeon
#

yeah other stuff works fine

elfin lance
#

iirc banishers is ue 4.26

#

dx12

#

I have no idea ngl

#

game is 20$, cant test

#

idk who else owns the game to test

neat wigeon
#

uhhh i think banishers is 5.0.3

#

ue^

elfin lance
#

did they upgrade it?

#

you can right click the .exe

#

properties

#

and then the version info will have the ue vrsion

neat wigeon
#

yup

#

5.0.3.0

elfin lance
#

guess they upgraded it

neat wigeon
#

pcgamingwiki says the same

elfin lance
#

or I'm thinking of a diff game

#

I just played

neat wigeon
#

im pretty sure it was always 5 lol

elfin lance
#

The Casting of Frank Stone

#

ue5

#

also 5090

#

works just fine

#

but I have no overlays

neat wigeon
#

no overlays did not fix

elfin lance
#

-50mhz on clock?

neat wigeon
#

trying now

elfin lance
#

you can go to renodx releases

#

and get an older version of the addon

#

from last week

#

and see if that works

#

go back a week or two

neat wigeon
#

-50 on the clock doesnt fix

#

ill try the older addon

#

still crashes lol

elfin lance
#

no idea man

#

if the game was cheap I'd buy it to test

neat wigeon
#

thanks for trying lool

elfin lance
#

hopefully somebody here has banishers

#

it should work because

#

we commited banishers lutbuilders

neat wigeon
#

its weird asf that it worked last night but not tonight

#

i didnt change anything

elfin lance
#

wait so

neat wigeon
#

only thing i can think of is a windows update or some shit lol

elfin lance
#

you didnt touch anything

#

and the game went from good to rip?

neat wigeon
#

yeah i turned it off, went to bed, got home from work and nope

#

dead

elfin lance
#

so just for fun

#

restart your pc

jovial trout
#

for shits and giggles try reshade 6.5.0

#

I've had crashing issues with 6.5.1

#

though they were repeatable and at startup for both grim dawn and titan quest

elfin lance
#

I sent him my reshade

#

its 6.5.1.2

#

its an unnoficial build

#

iirc its a noaddon build

neat wigeon
jovial trout
#

reshade site hosts all the old builds afaik, you can just plug in the version number

neat wigeon
#

oh sick

elfin lance
#

if it worked before he went to bed

#

I dont think the issue is reshade

#

I'd try restarting the computer

#

like make sure it turns off fully

#

not a quick restart

neat wigeon
#

i did

#

so i havent crashed yet but uh

#

this is a new one

#

could also just be the game to be fair

#

lemme load it up without reno and see

elfin lance
#

are you using any like

#

nvidia tweaks

neat wigeon
#

dlss overrides

elfin lance
#

like forcing a higher AF

#

try disabling that

neat wigeon
#

nope

#

nope

#

yeah its fine without reno LOL

viral junco
#

I've noticed some issues with the sand in the Grand Desert area of Stellar Blade when using the latest Unreal Engine build (I did clear my cache).

The issue seems to affect all builds released after RenoDX Nightly Build 20250706

elfin lance
#

and tell me if its still an issue

#

also if you can, clear the shader cache

#

and have it try to rebuild it

#

I'm running around the great desert, 4k 16:9

#

no issue

#

no mods except reno

viral junco
#

Still here in window mode 16/9 for me, I did clear the shader cache every time.
RenoDX Nightly Build 20250706 works fine, I have issues only with the 2 last builds (Nightly 20250707 and the snapshot).

I have my game modded and I have only swap the DLSS DLL of SR.

elfin lance
#

interesting

elfin lance
viral junco
#

Hum I just tried to remove every other changes / mods but the issue is still here

elfin lance
#

shortfuse commited some core changes recently

viral junco
#

I will try

elfin lance
#

that is the latest commit that I built locally

#

but idk

#

if something from a few days ago works; guess we prayge

#

shortfuse can narrow the bug down

#

since the unreal mod itself didnt change outside of adding a few more lutbuilders -- but that shouldnt matter

viral junco
#

also in 16/9

elfin lance
#

rip

#

do me a favor

#

upload a reshade.log on a working version + broken version

#

make sure to name the files

#

and ping shortfuse

#
  • open gooner blade with working version, go to the area, close the game, upload reshade.log

  • open gooner blade with a broken version, go to the area, close the game, upload reshade.log

name each files with the version of the snapshot

viral junco
elfin lance
#

now we prayge

torpid glacier
#

IIrc the game had no native hdr on launch. Is it still the case?

elfin lance
#

get the latest renodx unreal engine

#

and try it out

torpid glacier
elfin lance
#

the lutbuilders should be there

#

idk what issue scrun is running into

neat wigeon
#

Yeah the lut builders are done already as far as I know

#

Thanks for all the help guys

torpid glacier
spare bane
#

Dx12 is a helluva drug

viral junco
spare bane
#

it's likely psuedorandom chance. the log is saying what's doing. it's blocking a texture being written because it thinks it's an invalid write. just have to figure out why it thinks that

viral junco
#

Ok I see, I tried different builds before the latest who is problematic and everything works fine on all of them

spare bane
#

yeah, i'm grabbing the demo now, so i'll see what's going on. the point is it thinks the game will crash if it lets it continue

#

which is a good thing to prevent, if it were accurate

tacit vale
#

Star Wars Jedi games still don't work? Doesnt seem to accept any upgrades.

warped rampart
#

Jedi games are very custom, they'd need bespoke mods

neat wigeon
#

but it does still crash after maybe 20-30 minutes

#

different error code this time though

torpid glacier
spare bane
#

yeah, stellar blade hue shift 100 is vanilla hue

#

and 0 because i broke the slider

#

not sure if the sand is fixed, but looks okay

#

hue clip is insane in this game

elfin lance
#

are you having fun

spare bane
#

closed it after the intro

#

press F to grab hand smh2

#

QTEs in 2025

elfin lance
#

they handle QTEs pretty well imo

#

its only during really cool parts

spare bane
#

"Your video has been paused. Press to continue"

elfin lance
#

the yakuza games are qte heaven

#

thats some super pessemistic way of looking at it

#

I think of it as interacting with the video

#

and the duelense has haptic feedback + goonerblade supports it

#

so when you lets say take the hand

#

you get the vibration

#

dont get me wrong there are games that are over the top with QTEs -- but they can be done well and make your gaming experiance better imo

spare bane
#

i think it was spider-man where it makes you button mash and i just set the accessibility to hold instead

elfin lance
#

mashing is usually ass

#

unless its done for immersion

warm lion
elfin lance
#

latest builds are rip

#

of unreal

#

well not just unreal, I think a lot of mods are rip rn

spare bane
#

ah, still uploading

elfin lance
#

let me build a mod for you

spare bane
#

it uploaded

elfin lance
#

oh ok @warm lion re-download unreal engine and try again

warm lion
#

seems to be okay on the latest game's build and most recent renodx-unreal 😄

warm lion
elfin lance
#

nvm log says banishers

elfin lance
#

no lutbuilder should clamp to 203 nits/game nits

#

but no reason to not add a lutbuilder

warm mortar
#

Is it normal for Visions of Mana to crash unless I force -dx11?

elfin lance
#

visions of mana is weird

#

it started crashing a while ago idk why

#

so yea -dx11 for that

warm lion
#

also UI brightness controls brightness on 2nd character 😄

elfin lance
#

and has effects after the generic unreal lutbuilder

#

when you're on the second char

#

do the color grading sliders do anything

#

like

#

set blowout to 100

#

does it make the game black and white?

warm mortar
elfin lance
#

yea idk whats up with visions of mana nowadays; but its a light game so dx11 should be fine

#

I remember supers being clamped; idk if that ever got fixed

warm mortar
#

My first time playing it, my 7950X3D should be overkill for it.

#

Does the game use RT or any other effects that would be missing in dx11?

elfin lance
#

its a switch port

warm lion
warm mortar
#

It's not on Switch actually

elfin lance
#

thats why brightness controls everything

#

I'll fix it later

spare bane
elfin lance
elfin lance
warm mortar
#

Guess I'll wait a bit then

elfin lance
#

let me build you a local one

warm mortar
#

That one still gets the fatal error

elfin lance
#

yea its just visions of mana being weird

warm lion
elfin lance
#

you dont really want to use sdr grading bypass

#

unless you know for sure the game doesnt use an sdr lut

warm mortar
#

Is it a newer build of RenoDX that broke Visions or an update to the game itself?

#

I can always just use an older build if it's the former.

elfin lance
#

old as in

#

ancient

warm mortar
#

Might be best to use the dx11 path then lol

elfin lance
#

just play in dx11, thats what I settled on

#

idk what broke where; but its only that one game

warm mortar
#

At least they patched in a shader compile step, I heard it was a mess with zero compilation at launch.

warm lion
spare bane
#

@elfin lance did you switch to release?

elfin lance
#

I think so

#

yes

#

clang 64 release

#

but visions of mana has been busted for ages; even before the whole descriptor table stuff

#

just that one game

spare bane
#

new build is up anyway on repo @warm mortar

warm mortar
#

Thanks

elfin lance
#

it worked in dx12 before the unreal mod was a thing, and I had a standalone mod for it

elfin lance
viral junco
neat wigeon
#

i think eternal strands needs have its luts redone

#

it was updated and reno seems to not work anymore

#

does nothing other than gamma fix

elfin lance
#

and upload them here

neat wigeon
#

does it generate the files somewhere?

elfin lance
#

yes in the game folder

#

there will be a /renodx/ folder

#

and inside of that will be .cso files

#

so play the game for a bit

#

and then close the game

#

dont play with dump lutbuilders on; it griefs fps

#

only use it for find lutbuilders

neat wigeon
#

hm it didnt make anything

#

let me run it for longer this time

elfin lance
#

that means:

  1. the lutbuilder already exists
#
  1. its a compute shader
#

do me a favor

#

set blowout to 100

#

and restart the game

#

and tell me what happens

neat wigeon
#

the sliders are just totally fucked

elfin lance
#

thats fine, trust

#

set blowout to 100

#

restart the game

neat wigeon
#

doing that now

#

black and white

elfin lance
#

ok

#

that means renodrt works

#

ue ~5.3+ games

#

dont have real time sliders

#

you need to edit the sliders, and then do a scene change

#

sometimes opening the menu and closing it works

#

loading a save file, etc

#

tl;dr, everything works -- just set the sliders to w/e value you want; and either exit to menu and reload

#

and if that doesnt work; restart the game

spare bane
#

sometimes going to game settings does stuff

#

like a brightness or contrast slider

neat wigeon
#

heres a funky one. UI brightness is changing the whole image

spare bane
#

means the game isn't separated from the ui, so it's a missing a shader/lutbuilder

#

or as marat explained, you need to force the game to run the lutbuilder for it to take effect

neat wigeon
#

i have dump lut shaders on

elfin lance
#

moving brightness/contrast down 1 tick, and then setting it back to normal (move it back up 1 tick)

neat wigeon
#

nothing in the game folder

elfin lance
#

but in most games opening and closing the menu works

neat wigeon
#

does it do it when you close the game?

#

or during?

elfin lance
#

the game is just on a new vrsion of UE without realtime sliders

elfin lance
#

the sliders not applying in real time is not a bug

#

its intended behavior in unreal 5.3+ games

spare bane
#

one of two things

#

missing lutbuilder or not running lutbuilder

elfin lance
#

he just doesnt get what no realtime sliders mean

neat wigeon
#

no i understand that lol

#

its just the ui brightness thing

#

was trying to work out how that could be fixed

spare bane
#

that's part of it

elfin lance
#

that will properly apply when you regenerate the lutbuilder

neat wigeon
#

oh i see

#

i get it now

elfin lance
#

aka cause a scene change

neat wigeon
#

i didnt realize that was part of that

#

i get it now

elfin lance
#

all the sliders are

#

so set whatever values you want, and try loading a save file if the game has a load open

#

or open/close the inventory (that usually works)

neat wigeon
#

so i suppose the game just kinda looks like this then lmao

elfin lance
#

?

neat wigeon
#

theres things that look like clipping but it might just be the way the game looks

#

just lack of detail

elfin lance
#

if you're talking about how the game looks after you messed with UI brightness

#

thats nto how it will look

neat wigeon
#

nah just in general

#

i have it correct now

elfin lance
#

did you upgrade stuff?

#

what game is this? the upgrades might be on the wiki

neat wigeon
#

eternal strands

elfin lance
#

not on the wiki

maiden sphinx
#

it’s on game pass

elfin lance
#

but you probably need rgb10a2_unorm output size

elfin lance
#

scrungus just needs to figure out how to set the mod up

neat wigeon
#

black screen

elfin lance
#

maybe bgr8_typeless output size

#

bruh

#

set the mod to advanced

neat wigeon
#

no im saying i already did that when i orginally installed it

elfin lance
#

oh ok

#

so

#

if stuff isnt getting bright

#

you can try upgrading b8g8r8a8_typeless to output size

#

ontop of r10g10b10a2_unorm output size

#

(restart the game)

#

btw take an hdr screenshot of the game

neat wigeon
neat wigeon
spare bane
#

looks... hdr to me considering this is sdr

neat wigeon
#

maybe im just trippin

spare bane
#

press the Off Preset and compare

neat wigeon
#

the ingame just looks oddly flat but that could just be art style

elfin lance
#

ohh and when you do preset off, you need to regenerate the scene again

spare bane
#

well, that too

bold gulch
# neat wigeon its just the ui brightness thing

The ui brightness slider works by multiply the game brightness as a ratio of game/ui brightness and then multiplying the ui brightness at the very end over everything. Since the lut builder isn’t re generating in real time it’s not first doing the ratio scaling, causing everything to get brightened up

elfin lance
# neat wigeon

both pics are proper hdr; and if its flat you can mess with the colorgrading sliders

spare bane
#

just slide contrast to like 60 or 70

elfin lance
#

^

spare bane
#

HDR does not mean Contrast

elfin lance
neat wigeon
#

real

left narwhal
neat wigeon
#

reno off looks wayyyyy more saturated

#

ill just play with that ig

#

that slider i mean

spare bane
#

seems odd that it doesn't match, or mismatches that much

elfin lance
#

are you regenerating the lut after doing slider off

neat wigeon
#

yup

elfin lance
#

like opening the menu or loading a save

spare bane
#

yeah, because the sdr image has no highlights

#

if hue correction and saturation correction at 0 don't restore color, then it could be a bad lutbuilder

elfin lance
neat wigeon
#

i knew i wasnt crazy lmao

elfin lance
#

with perceptual new/old being unused

bold gulch
#

If the game has a gamma slider then moving that usually regenerates the lut builder

elfin lance
#

with all the right colors

elfin lance
#

do you set it back to the original value

neat wigeon
#

yup

#

off vs scene grading 0

elfin lance
#

scene grading 0 isnt what we want

#

but that shows the colors for untonemappedap1 are there

left narwhal
left narwhal
#

Oh, you fixed this shit for me in past with custom mods.

#

Split Fiction and all, I think

#

That's why I never had to.

elfin lance
#

stuff like cope33 and stellar blade has that stuff built in

left narwhal
#

OIC

#

No more black screen.

#

Magic.

elfin lance
#

I should hide the download link for unreal

#

unless somebody mouses over that message

#

about black screens

#

or make that the download link

left narwhal
#

Make a .txt downloadable, where it just says that, and then the actual download link in that text file.

elfin lance
#

LMAO

#

nah the text has to point to 5 survays

left narwhal
#

And make that final file password protected in a zip, that has a password "YesIReadIt"

elfin lance
#

and then you get another text

left narwhal
#

Case sensitive, too.

left narwhal
elfin lance
#

pog

neat wigeon
#

ive tried most slider options i can think of so im stumped lol

left narwhal
#

I remember you asking for stuff like that for games

elfin lance
#

is the game popular

#

but I dont need the .exe

left narwhal
#

Not sure if that's how it works for this, too.

elfin lance
#

I need the product name

#

send reshade.log

left narwhal
left narwhal
#

Heard great things, so trying it out now.

elfin lance
#

05:05:49:322 [57164] | INFO | [RenoDX] No default settings for TheAlters-WinGDK-Shipping.exe (The Alters)

rgb10a2 output size

#

its just "The Alters"

#

the reason we use product name is

left narwhal
#

Is it same across builds?

elfin lance
#

TheAlters-WinGDK-Shipping.exe is only gamepass

left narwhal
#

Steam, GP, Epic, et al?

#

Ah, yeah.

elfin lance
#

steam/epic is

#

TheAlters-Win64-Shipping.exe

#

but both steam and epic will have "The Alters" as the product name

left narwhal
#

Right, which might be different if devs actually went in and changed.

#

Figures.

#

I mean, either scenarios are a crapshoot, and not anything you can do with 100% certainty unless someone reports it.

But product name seems to be a better approach anyway, as it's unlikely they'll change it for diff builds.

elfin lance
#

what upgrades does the alters need