#✅RenoDX: Unreal Engine

1 messages · Page 15 of 1

elfin lance
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look at the white on the mountains on the back

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here

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stellar blade isnt the best example for whiteclip; but its an example of what it does

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just open multiple skiv clients

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thats what i do

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if i open 5 images

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I open 5 skivs

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its a setting

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enable multiple instances or w/e

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whitepoint refers to something specific (like the US LCD/JPN LCD colorspace) -- d65 vs d93

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as for the whiteclip slider, yea its a solid slider

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when you make per-game mods, you hard-code whiteclip

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but when a mod covers 50000 games (Unreal Engine) -- we need a slider that defaults to 65 [because of log memes]

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thats where it is

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well advanced is only upgrade sliders; but yea its hidden from basic

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I have a pull request open, but when it gets merged idk -- waiting for shortfuse to tell me what to do -- either rename it or move it up

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or merge it as is, and we can fuck with names later on

elfin lance
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dude thats a reshade fx -- you're comparing two different things

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thats not the point, the fx will only apply to the final output image

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when you work with a renodx mod, its applying whiteclip to the actual untonemapped game render

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btw you're also double tonemapping if you use that fx ontop of a game

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no thats not neutral, thats tonemapped already

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via renodrt

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any testing with an fx is useless

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but I already sent a whiteclip addon yesterday, it just doesnt have the latest lies of p lutbuilder which is fine

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stellar blade isnt a good example for white clip; white clip works the best in games that dont get that bright

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because the untonemapped image doesnt get that bright

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shortfuse literally explained all this an hour ago

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but there are a few highlights that are getting brighter with 15

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here is an extreme example, whiteclip 65 vs 10 -- look at the highlights on the blob behind the character

elfin lance
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thats not a good example either, a good example is a game that doesnt get very bright

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I just dont have a lot of UE games downloaded rn

bold gulch
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Put it in your Chinese cartoon games

elfin lance
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they're all chinease cartoon games

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for per-game mods I dont add sliders, I just find a good value to hardcode it at

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like unity (or any arri/log game) is hardcoded to 65.f

torpid glacier
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How can I make reno and sk work with logic mods? I found a mod that hides drone and thats the only mod I wanna use but can't because the game refuses to load if I install it. It needs UE4SS

ashen herald
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Check the above

tired mulch
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what's the default value to match UE without the new whiteclip slider

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whiteclip 0, whiteclip 100

torpid glacier
spare bane
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leaves no room for highlights above your set peak nits

ashen herald
spare bane
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there's an internal limit of peak / diffuse (eg: 800/200 = 4)

torpid glacier
ashen herald
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Take SK's .DLL, rename it to dxgi.dll and drop near game's .exe (it should hook after that on game launch)

For reshade either

  1. take the .dll and rename it to ReShade64(32).dll then drop near game's .exe. You'll need to double check inside of SK menu that ReShade64.dll is being added as a plugin

Or

  1. Use the global injection of Reshade under SK menu (in-game) but make sure compatibility mode is toggled to off + you might need to fiddle with Plugin/Lazy loading to get Reno to work
pliant sail
torpid glacier
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Don't have any other mods installed whatsoever besides the logic mod one

ashen herald
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Local SK won't work with UE4SS

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You'll need to use the global method iAnime explained in my linked message

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But do everything one step at a time

torpid glacier
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global injection is also not working

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the game just does not load up at all

ashen herald
torpid glacier
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yep I renamed rehade dxgi to reshade64.dll

ashen herald
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Let's move over to #1378128119160115232 since this encompasses that title

carmine ice
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Hi everyone, I'm trying to use the universal mod for lad: ishin, but the sliders don't do anything, I'm I suppose to do anything else other than installing reshade + addon and the addon64 file?

ashen herald
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Did you test blowout set to 100?

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Should go black and white

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If UE Reno doesn't work for a game, you'll want to enable LUT dumping and send the lutbuilder over to Marat

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Assuming ofc the game isn't doing some custom processing

carmine ice
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nop, blowout doesn't seem to do anything, the only options that make a difference are color space and swap chain format from hdr10 to scRGB, which messes with the colors

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obvious noob here, sorry if I come off as ignorant

maiden sphinx
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enable dump lut shaders, restart the game and load back in. if a lutbuilder is found, you'll get a "renodx" folder where you installed reshade; you'll want to share the file(s) that's in there

carmine ice
ashen herald
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@elfin lance

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LUT gulag now

maiden sphinx
carmine ice
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that was unexpected..🫣

maiden sphinx
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for now you'll have to wait till those get fixed up and put into a new build

carmine ice
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no problem, thanks for taking a look!

elfin lance
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what game is that

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ohh Like a Dragon: Ishin

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nice find

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I'll fix them up in a bit

elfin lance
elfin lance
elfin lance
elfin lance
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@carmine ice @pliant sail I fixed the shaders, please give them a go and tell me if they work so I can commit them

delete the old unreal engine mod, and replace it with this

you might need to enable b8g8r8a8_typless and/or r10g10b10a2_unorm output size upgrades

frigid condor
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does that only work for unreal engine 5, i tested it with Batora and Godless, both UE4 and it doesnt work

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*Godfall

elfin lance
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works for 4 and 5

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might be missing shaders for that game

frigid condor
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let me double check FIST, i had an earlier one work on that, and its UE5

elfin lance
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if you move the blowout slider to 100; does it change the game to black and white

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UE5 games sometimes need a scene change to apply sliders (loading a save)

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if the game turns black and white, that means the shaders are there; and you just need to upgrade resources

frigid condor
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i tested multiple sliders and nothing works, but things like Levels and DPX work fine

elfin lance
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usually just B8G8R8A8_Typeless and/or R10G10B10A2_unorm output size

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dpx? levels?

frigid condor
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the standard reshade shaders

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vs Reno DX which isnt workin

elfin lance
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well these arent reshade fx

frigid condor
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but i have it going thru ReShade

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just sayin somethin is workin

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it works on FIST

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just not those other two games

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think there is an issue with it workin on UE4 games

maiden sphinx
# frigid condor but i have it going thru ReShade

ReShade fx are shaders that apply on top of the already-rendered image so they'll almost always work

RenoDX is an add-on that rewrites the shaders from the game's engine itself, so it doesn't always work ootb

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That's where you need to select upgrades or dump lut shaders in the event the game is clamping to SDR and/or sliders aren't working

frigid condor
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can you please simplify what you mean by upgrade or dump lut shaders, i tried it solo without any other shaders enabled in reshade and there was no change

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everything else you stated i was already aware of,, just uncertain what action i need to perform in terms of upgrade or dump

neat pulsar
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If it helps, I have a video of myself working on it live when I was getting Marat’s help with Deadzone: Rogue

frigid condor
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sure thank you

neat pulsar
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@frigid condor no prob. I have timestamps there too; thought it would be helpful for others for the Unreal Engine games:

tight acorn
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Psychonaut 2 works ootb with this

elfin lance
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@neat pulsar when capturing sdr; dont just capture the game in sdr mode -- windows will grief it + whatever the media player does + editing software opening sdr content

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do 203 nit sdr in hdr

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you can do that with renodx set to vanilla [vanilla is sdr]

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that way its an hdr output displaying sdr

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so it records better

neat pulsar
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Hmm I don’t recall having OBS in sdr.. I thought it captured in P010 and PQ from the desktop capture; when I brought it into the editor it retained that data, or do I thought

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I’ll keep that in mind for future recording for sure

pliant sail
elfin lance
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now I just need the other guy to test isshin

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and off to github

neat pulsar
frigid condor
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thanks again for the video, i watched it and made note of the part where you had changed reno dx to dump the lut shaders; but then i came back and watched it now to see that the video doesnt actually show the process for this, you start the video after already selecting dump lut shaders, but actually Marat gave you a new addon with the lut shaders in it already, so this is where i am stuck and the video only really shows to get an addon with the lut shaders from Marat and im rather certain that's not how things work around here

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i selected to dump the lut shaders, but im not finding any dumped lut shaders in the game directory where i have reshade and reno dx including looking in those folders

maiden sphinx
carmine ice
frigid condor
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figured it out, altho its not workin as good as on FIST using UE5, thanks for the help

maiden sphinx
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What did you do to get it working (so we can add it to the wiki)?

tight acorn
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is it normal on my end all upgrades are off ?

elfin lance
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or just learn to fix the shaders yourself, thats always an option too

elfin lance
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or you have the game on gamepass/epic and its a diff exe name

tight acorn
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steam but since first time it didn't

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i applied them mannually

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hdr worked anywayz

carmine ice
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Now that it works, how do I actually make have the hdr look? what should I be looking for?

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does that look right? I mean the stats?

bold gulch
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yes

carmine ice
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thanks

elfin lance
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@carmine ice if you find an area or time of day where hdr doesnt work, re-enable dump lutbuilders and ping me; I'd be shocked if Ishin is only 3 lutbuilders

elfin lance
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either way now we're waiting for shortfuse to merge the lutbuilders; and then we can add the games to the wiki

neat pulsar
# frigid condor i selected to dump the lut shaders, but im not finding any dumped lut shaders in...

Yea, didn’t know how helpful the directory itself would be in that part since it changes up per game. But yea, it’s just a matter of turning on the dump lut in the advanced menu in the renodx tab in Reshade and then playing the game and eventually the renodx folder appears with the .cso files there to add here and wait for them to be worked on or do yourself but I’m working on learning that part so I can contribute directly too.

shy lance
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Hello guys I'm trying the unreal addon on Thymesia but the moment I put it on the game folder it crashes when I open it and I cannot change the thing it says on wiki (Upgrade B8G8R8A8_TYPELESS). Anyone knows a solution for this?

elfin lance
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thymesia works just fine

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just upgrade bgr8 typeless and maybe rgb10a2 unorm

elfin lance
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you have to set simple to advanced ontp

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to see the sliders

shy lance
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I get it but the game insta crashes after the initial credits (picture error). It only happens the moment I add the unreal addon to the game folder. I cannot change parameters on reshade because it crashes the moment I press a key.

elfin lance
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did you get the latest version of the addon

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from the website

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also are you using any other mods?

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I can play thymesia just fine

shy lance
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Yep, I tried with your version and same error. No more mods. I tried installing on another drive but same error. Will try few things more.

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Thanks for the help

elfin lance
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try this

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put this in the win64 folder

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btw what folder are you putting the mods in

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\Thymesia\PlagueProject\Binaries\Win64 I hope

shy lance
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I tried all this with a fresh install and same error all the time. No worries man, I appreciate the help a lot. I will live without it haha

elfin lance
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send reshade.log @shy lance

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also do you have any nvidia control panel tweaks

shy lance
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I have an 9070 XT so no nvidia things

elfin lance
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interesting amd

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open reshade.ini

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ohh

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disable the steam overlay

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and any other overlay

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but for now you can open reshade.ini

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there is a [renodx]

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set Upgrade_B8G8R8A8_TYPELESS=1 and Upgrade_R10G10B10A2_UNORM=1

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tell me if that fixs it

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but I think the steam overlay might be griefing you @shy lance -- worth disabling; and trying out manually upgrading in reshade.ini with the settings I shared above

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it seems to crash right on shader replacement which is interesting

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also just for fun, try running the game as dx11

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add -d3d11 to the launch arguments

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in steam

shy lance
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overlays off same problem

elfin lance
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amd runs into weird issues sometimes

shy lance
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my reshade.ini only has this lines

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[ADDON]
DisabledAddons=Effect Runtime Sync,Generic Depth

elfin lance
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interesting

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add this to it

shy lance
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using your dxgi and the addon

elfin lance
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[renodx]
DumpLUTShaders=0
ForceBorderless=1
PreventFullscreen=1
SettingsMode=2
Upgrade_B10G10R10A2_UNORM=0
Upgrade_B8G8R8A8_TYPELESS=1
Upgrade_B8G8R8A8_UNORM=0
Upgrade_B8G8R8A8_UNORM_SRGB=0
Upgrade_CopyDestinations=0
Upgrade_R10G10B10A2_TYPELESS=0
Upgrade_R10G10B10A2_UNORM=1
Upgrade_R11G11B10_FLOAT=0
Upgrade_R16G16B16A16_TYPELESS=0
Upgrade_R8G8B8A8_SNORM=0
Upgrade_R8G8B8A8_TYPELESS=0
Upgrade_R8G8B8A8_UNORM=0
Upgrade_R8G8B8A8_UNORM_SRGB=0
Upgrade_SwapChainCompatibility=0
Upgrade_UseSCRGB=0
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yea my dxi and the link to the addon

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but before you add anything

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try dx11 mode

shy lance
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will try dx11

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I tried and IT WORKS!

elfin lance
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@spare bane might be some sort of amd memes

elfin lance
# shy lance

dx12; ue4 -- AMD 9070 XT

crash on shader replacement [pixel shader]

spare bane
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probably the size thing

elfin lance
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yea thats what came to mind

shy lance
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the only weird thing is text on loading screen loads as cubes at first but the rest is fine

elfin lance
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probably worth wrapping it in vendor id -- but that will grief UE5 games

elfin lance
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proxy shader revert state

shy lance
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and fps are not as stable as on dx12 but not bad at all

elfin lance
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we dont really have a lot of people on AMD setups

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so yea

shy lance
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yep we have to discover new things all the time haha

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anyway thanks for the help

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at the end it only was changing to dx 11😆

elfin lance
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did you play any other dx12 games

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with the unreal mod

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like newer UE5 games

shy lance
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yep remnant 2

elfin lance
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that worked just fine?

shy lance
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no problem with the wiki things

elfin lance
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interesting

shy lance
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only flickering with FG but must be normal

elfin lance
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yea thats just a mod thing

shy lance
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will try more U5 games to see

elfin lance
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try something like modern

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like clair obscur

shy lance
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I forgot expedition 33

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i played 60 hours gamepass version with mod and optiscaler for fsr4

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no problem

elfin lance
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we got whiteclip merged pogfish

heady notch
carmine ice
austere pike
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@elfin lance not sure if you remember me saying the NIKKE stuff in SB being broken in 21:9, but yeah output ratio doesn't work either

unkempt spade
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So.. if it's like a new game, or like an indie game on UE5.. what resource upgrades you guys recommend just trying?

heady notch
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In the UE addon, if the nits in a game are locked at 203 what of the multiple settings do i need to activate?

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google gemini gave me the answer

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Upgrade_R10G10B10A2_UNORM=1 seems to work

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but the game is capped at 500 nits

spare bane
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if it's not working it's custom UE

heady notch
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Game is Robocop BTW

spare bane
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and custom means the game could have done whatever

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if it's a japanese game, sometimes it's bgra8u

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i think robocop was really buggy last we tried, but i don't have the game to test

heady notch
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Shoudl have searched before #🧩renodx-dev message

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apparently the game is indeed capped at 500 nits

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should still be better than SDR

elfin lance
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robocop t has 3 shaders trhat come after the sample shader

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I can return the sampled color

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and it works just fine

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but I dont know what effects are getting skipped

elfin lance
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and see if stuff breaks

elfin lance
austere pike
elfin lance
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no

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third setting

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after ratio is all

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dont upgrade all the resources

austere pike
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Aaah like that

elfin lance
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actually

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maybe

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try upgrading all the things to output size first

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every single one

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and if that fixs it; start going bakcwards and see what upgrade fixs it

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if not; revert to defaults and set it to upgrade all

austere pike
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well I tried upgrade all and that breaks stuff

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I'll do all output size and go backwards

spare bane
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interesting... using dlss hooks to, instead of sending dlss the cloned textures, clone based on dlss saying it's the game render

elfin lance
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wait

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if you go into the nikki minigame

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does it work?

austere pike
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I can try. The whole UI was broken as well, so I just exited out of the game. Let me check

elfin lance
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also by upgrade all

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are you everything every slider

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or just bgr8 typeless and rgb10

spare bane
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just set everything that was by output size to output ratio

austere pike
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upgrade all was just bgr8 typeless and rgb10

spare bane
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hmm actually, yeah

elfin lance
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maybe the minigame needs bgr8 unorm or rgb10 or whatever

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on 16:9 no problems

austere pike
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will check in a bit

spare bane
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probably need 16:9 always and also output size

elfin lance
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because output size 21:9 doesnt help if the game is rendering shit in 16:9 still

austere pike
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sorry it takes a while to test since I need to push a yellow box every time to access the minigame I have left lmao

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testing upgrade all on bgr8 typeless and rgb10 now

elfin lance
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just every slider?

austere pike
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no "breaks stuff" as in holes in the world. Didn't actually try the minigame earlier

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tried it now, and it works with bgr8 typeless and rgb10 set to upgrade all

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but the game otherwise is utterly broken

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the forced 16:9 in the minigame is fine tho

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@elfin lance I don't really mind going into 16:9 mode for just the minigame tho, but if it's an easy fix then go for it

elfin lance
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copy

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try upgrading

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b8g8r8a8_unorm output ratiop

austere pike
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jesus no, I set it to size. Give me a sec

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b8g8r8a8_unorm output ratio does not work. This was with everything else set to default

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gotta go bedge, but if there's something else I should try upgrading let me know and I'll try tomorrow

elfin lance
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all good

elfin lance
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whiteclip 65 vs. 10

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shortfuse mentioned most games dont really get graded above 2000 or even 4000 nits; so whiteclip 10/20 might come in clutch

dreamy socket
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any special settings for satisfactory?

elfin lance
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just enjoy

elfin lance
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you guys should really try out 15/20 whiteclip in the latest unreal mod

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its good stuff

heady notch
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would do a section, arrive at point A and it would crash. Reload, would pass point A and crash at point B

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no consistency, just vibes

elfin lance
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yea I ran into crashing issues too

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only with robocop

heady notch
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I do think that renox was the cause though. becasue after I removed it I played for like 2 hours without problems

elfin lance
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yea something is cursed in robocop, idk what

whole tulip
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In Drive Beyond Horizons the Brightness stays clamped at 203. I can lower the peak brightness bit not raise it. Is there something that can be done about it?

tired mulch
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Dump lut shaders?

tacit vale
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The Midnight Walk works with R10G10B10A2_UNORM (output size) when you get in-game.

tacit flint
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heya, do we have good stellar blade reno already/

ashen herald
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Chrono Odyssey has finished installing

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time to check for dat HDR

ashen herald
carmine ice
viscid mirage
carmine ice
north kindle
#

Hey good morning guys
Trying to run UE addon in THPS1+2 and it mostly works with every upgrade set to Output/Ratio, but the Tonemap sliders aren't doing anything

I have HDR OFF (as I assume it should be?), did I miss something in the setup?
Thanks

elfin lance
ashen herald
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Going to test Chrono Odyssey now

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Anti cheat might be a pita

carmine ice
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no lutbuilders

ashen herald
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Perf is straight ass even on a 5090, no DLSS or FG options included

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frenzy MMOs are never beating the allegations

austere pike
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So the new white clip slider. Is moving the slider down until I see highlights pop slightly a correct way to use it?

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Currently using 400nits and the highlights start popping around white clip 5

fiery dust
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hey, does this work with Lies of P?

maiden sphinx
dark mural
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Still Wakes the Deep
Disable in game HDR
R10G10B10A2_UNORM to output size
Upgrade B8G8R8A8_TYPELESS (first tried Output Size but I think I got the LUT dump file with Output Ratio)
Dump LUT shaders on

latent patio
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What do i do to get RenoDX to work on Jedi Fallen order?

elfin lance
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@viscid mirage @glossy valve we should make a list of popular UE games where lutbuilders are already fixed; and add them to addon.cpp to auto upgrade

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I added a few like expedition33, stellar blade, maybe I'll add LAD Ishin

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I'm having mental block when it comes to popular games

elfin lance
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it might've been a native hdr lutbuilder dumped accidently

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if its a new UE game, you might need to have the scene re-draw; like load a save for the sliders to apply @dark mural

fathom rapids
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I noticed with lies of P you need to use R10G10B10A2_UNORM (Output Size) or you get a black screen.

elfin lance
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yep

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its like that in every game with upscaling

fathom rapids
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it was more because the wiki says use B8G8R8A8_TYPELESS, should I use both.

elfin lance
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yea

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wiki needs updating!

fathom rapids
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Why did it change, does it change when the game gets updated.

elfin lance
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no idea; I didnt add lies of p

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it probably always needed rgb10a2 upgrades

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or rgb10a2 wasnt added because the first line on the wiki is

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"IF YOU GET A BLACK SCREEN, UPGRADE RGB10A2"

fathom rapids
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derp so it does, I need to learn to read.

elfin lance
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lies of p should be in the addon for auto ugprades

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mind setting reshade.log

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so I can get lies of p's product name

elfin lance
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not all of them

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just like a half dozen "big games"

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like lies of P

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stuff people care about you know

fathom rapids
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sure but I'm using SK if that matters.

elfin lance
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that shouldn't matter

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reshade.log pls

fathom rapids
elfin lance
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23:07:45:968 [29484] | INFO | [RenoDX] No default settings for LOP-Win64-Shipping.exe (Lies of P) Lies of P is the product name

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this is all I needed thank you

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so the game just needs BGR8_typless + RGB10 output size?

viscid mirage
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I feel like there should be an automated way of adding the upgrades from the wiki at some point

elfin lance
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I'll add them myself

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just need names

drifting field
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I read that the reshade API has a way to report the games executable's name?

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Couldn't that be used?

elfin lance
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I just want to add a few popular games; but outside of Lies of P and stellar blade; idk whats popular in the UE world rn

carmine ice
elfin lance
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did the new addon fix that scene?

carmine ice
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Haven't had the chance to try it yet:/ will let you know asap

elfin lance
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as long asthose are the right lutbuilders; it should work just fine

carmine ice
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is there a chance they're not?

elfin lance
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nope

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if the addon dumped them

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they're the ones used + missing

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the addon does not dump shaders it already has in it

carmine ice
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tbh at some point I uprgaded all resources to see what would happened, not sure if they're dumped then and if it caused them to be wrong or smth

elfin lance
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you dontwant to upgrade everything

#

just the "minimum"

carmine ice
#

Yea I was just messing around

elfin lance
#

is it gud?

#

Lies of P -- b8g8r8a8 typeless + rgb10a2

Like a Dragon: Ishin! -- b8g8r8a8 typeless + rgb10a2

elfin lance
#

@spare bane could we have hit some sort of shader replacement upper limit?

I added 2 fixed lutbuilders to LAD Ishin (dx12, ue 4.27)

I get a griefed game; regardless if the new lutbuilders are in use or not

upgrades dont change anything

[brightness warning]

#

double checked lutbuilders; they're fine -- but they're not the issue since even in areas they're not used stuff is griefed

#

if I use another build of unreal engine that is literally identical, but doesnt have those 2 lutbuilders; it works just fine

#

just for memes I threw the addon into sand land; so I know there is no lutbuilder overlap; and its griefed

#

let me sanity check with a clean compile

#

seems to have been a issue with cmake configure

#

I did a clean compile and everything works as expected

#

either I had 2 vscodes open; or something changed regarding cmake configure with the new versioning stuff

#

sorry for the ping, was just a weird issue

#

I noticed weird stuff with cmake configure recently, and it not seeing if shaders where changed

elfin lance
drifting field
#

oh now it's automatic?

spare bane
drifting field
#

Really nice

carmine ice
carmine ice
#

I've also noticed that the thumbnails are black when saving the game with renodx enabled but I don't suppose anything can be done for those

tough sand
#

Is there a renodx mod for final fantasy rebirth?

tired mulch
elfin lance
finite basalt
#

oh look, 50 series breaks forcing 16x AF for any game without mipmaps :(

#

that explains a lot

left lantern
#

hello for some reason when I try and play lies of p using the unreal hdr mod it turns the game into black and white lol

#

i play on steam deck if that's useful to anyone

#

tried the same mod with crash bandicoot 4 and that works fine

elfin lance
#

or saturation set to 0?

#

click the "reset settings" button in the addon

#

reset all or something along those lines

left lantern
#

ah i see, yes blowout was set to 100 lol

#

what are the ideal settings for this btw

elfin lance
#

just leave everything at default and enjoy

left lantern
#

right ok thanks for your help!

stoic agate
#

general question, because I'm clueless - how does one work out what to upgrade (and to what size) if a game isn't listed? i.e. terminator, i just tested each setting until i got rid of banding in the sky - is there a "correct/proper" way to do it?

elfin lance
#

the first thing you want to do is set blowout to 100

#

if the game turns black and white that means the unreal mod has the shader, and you just need to upgrade resources

#

if the mod has the shader, usually b8g8r8a8_tyleless outputsize upgrades are all you need

#

but other popular ones are r10g10b10a2_unorm

latent patio
#

what do i do with the lutbuilder file

bold gulch
latent patio
#

Any more info?

elfin lance
#

I'll get to it tomorrow

#

but yea always post all lutbuilders here

#

except native hdr lutbuilders, we dont need those

carmine ice
#

I have a scene were even though renodx sliders seems to be working it's very dark and there's no contrast in highlights

maiden sphinx
earnest bolt
#

that's a lot of upgrades turned on and some weird settings

#

reset the settings, turn on dump lut then share it

maiden sphinx
#

same folder as wherever you installed reshade for the game

#

no

#

it doesn't dump compute shaders though

elfin lance
#

send reshade.log

#

compute shaders are rare

#

the game might just be on UE 5.3+; so sliders dont apply in real time

#

the ue mod has all the shaders for the game

#

set blowout to 100

#

and restart the game

#

if its black and white, that means everything works

#

and sliders just need a scene change (what that means depends on the game) to apply

earnest bolt
#

Same place as addon in a folder called renodx iirc

elfin lance
#

did you restart the game

#

close it and open it

#

go in game, you might be in a UI

#

also the game uses pixel shaders; so dump lutbuilders will spit out anything it needs

#

you upgraded everything

#

ofc it will be broken

#

yea lol

#

any size = bad

#

you dont even need to upgrade b10g10r10a2_unorm

#

disable all upgrades except B8G8R8A8_TYPELESS, output size -- and R10G10B10A2_UNORM -- output size

#

output size not ratio kekwsit

#

also dont upgrade r11g11b10 float kekwsit

maiden sphinx
#

works fine for me with just rgb10a2 unorm output size

elfin lance
#

rip

#

yea some newer games might not need b8g8r8a8_typeless

elfin lance
elfin lance
#

also you dont need upgrade copy destinations most of the time

#

stellar blade needs it because it has uavs/compute shaders for stuff

#

the less stuff you upgrade the better really

maiden sphinx
elfin lance
#

pmox is upgrading too much then

#

pog

#

enjoy

#

also diasble dump lutbuilders [and restart the game]

#

those grief fps hardcore, esp in dx12

#

you have flare set to 50

#

which makes everything darker

#

default flare is 0

#

click the "reset all" button, enable R10G10B10A2_UNORM output size upgrades, restart the game, enjoy

#

did you restart the game after?

#

UE5 games dont apply sliders in real time

#

you might need to load a save file

#

or open/close your inventory

#

to make the lut re-spawn

#

yes

#

even game nits

#

usually games have a trick like pressing esc twice

#

but what it is depends on the game

left lantern
#

my settings for lies of p, are they correct?

fallow mica
tight acorn
#

is there a faster way to test upgrades than restarting the game each time ?

#

it's for grounded

tired mulch
#

SK got that restart button so I just use that

neat pulsar
#

So with The Alters I downloaded the latest renodx and grabbed Reshade 6.5.1 and it is working out of the box, but when using lilium’s hdr analysis tool the waveform is grayed out instead of the usual showing color differences. It is picking up on HDR10, but is this just a change from the new update or something else up?

#

Also using the tone mapper RenoDRT on the Home Screen produces black bars that aren’t there during gameplay oddly enough.

hexed crag
neat pulsar
grave pond
# neat pulsar

several people have reported the black bars, I haven't seen any solutions noted

neat pulsar
neat pulsar
elfin lance
elfin lance
elfin lance
elfin lance
#

@latent patio @maiden sphinx @tight acorn

the star wars jedi fallen order lutbuilder was a weird one, couldn't fix (might've been a native hdr lutbuilder)

but I fixed the grounded and wanted lutbuilders; please let me know if it works

one of the wanted lutbuilders looked like a native hdr lutbuilder btw; so I only fixed 2/3

#

sometimes games ship extra lutbuilders either from their console port version or idk

#

like returnal had 2 lutbuilders, but 1 was super weird -- and unused

tight acorn
#

ty lad lemme try

bold gulch
#

Dead island 2 has 2 lut builders but one is only used in the hdr calibration menu

elfin lance
#

because the one in returnal was like super cut down

#

like some sort of console optimization

#

also the game has no hdr calibration

bold gulch
elfin lance
#

if it was standard it would be a ez fix

#

the ones I dont fix are like weird "custom" lutbuilders

#

with no output device branch

#

etc

tight acorn
#

yo it works

#

it's hdry

#

ty marat

elfin lance
#

off to github, the other 2 lutbuilders are standard so

#

no reason they shouldn't work

#

np

tight acorn
#

@astral relic

#

idk if ur still interested

#

but with the lutbuilder added grounded has hdr

elfin lance
#

remember to share if upgrades are needded

tight acorn
#

doesn't seem to need upgrades

#

it just works

#

as far as i can tell

elfin lance
#

sometimes an effect plays

#

in games

#

and then you need bgr8 upgrades

#

like here

elfin lance
#

the game works without upgrades, but sometimes the odd effect plays and without bgr8 typeless it clips to sdr

tight acorn
#

i c

#

i'm not gonna play the game yet yet so i would tell later

elfin lance
#

add it to the wiki

#

I played LAD Ishin with SK HDR kekwsit

#

so many games I could've enjoyed with gud hdr

#

that are forever lost

astral relic
#

👍

spare bane
elfin lance
#

ah makes sense

#

the games in the PR are solid

#

no starwars builders; only builders for games that work

latent patio
elfin lance
#

didnt add the starwars lutbuilders

#

only Grounded and Wanted

#

I just pinged you to tell you that starwars isnt added kekwsit

latent patio
#

havent tried it just saw ur message

latent patio
elfin lance
#

doesnt matter if they have a normal lutbuilder

#

that game needs its own per game mod

#

since they arnt a generic unreal game

#

they do a ton of custom stuff

latent patio
#

gotcha

#

not sure why but sdr color wise looks nicer

maiden sphinx
elfin lance
#

fuck did I break something

#

can you try disabling AA

#

honestly I have no idea

#

if scene grading is greifing, that probably means one of the colors I found later on is wrong; but I dont see anything wrong kekwsit

#

try upgrading bgr8 typless?

#

@maiden sphinx

#

also did you delete the old unreal engine addon, and only use ue-dev?

maiden sphinx
#

yeah only using dev, upgrades didn't change anything

#

seems like the in-game fog setting makes it worse the lower i go

#

fog low / fog medium; going any higher doesn't change anything

elfin lance
#

no idea

#

I fixd the lutbuilder the same as I'd fix any other lutbuilder

maiden sphinx
#

weirdge doomerWojak

elfin lance
#

I looked over the commit twice; the colors seem fine

#

the fact that scene grading 0 works

#

but the rest doesnt

#

means it might be a decomp error?

#

or the game is doing something weird

#

if grading strength 0 works, that means all the code up to untonemappedap1 is good

#

so something got griefed along the way

#

its 2$ for a key, I'll buy it and mess around with it sometime in the near future

#

vanilla looks normal, so thje lutbuilder probably ecompiled fine

#

yep if its not strength100, its rip

#

0x94d68746 is the shader getting replaced in the main menu

#

wait no

#

did they miss a exp2?

#

shader decompiles as

#
  r2.xyz = log2(r2.xyz);
  r2.xyz = cb0[27].yyy * r2.xyz;
  if (cb0[66].z == 0) {
#

the decompiler missed r2.xyz = exp2(r2.xyz);

#

what a weird decompiler bug

#

adding exp2 fixs renodrt; but breaks vanilla; guess I'll add it to the if statement

#

vanilla -- renodrt

#

vanilla -- renodrt

#

honestly the wierdest thing I've saw since I've started fixing UE

carmine ice
elfin lance
carmine ice
#

speaking of, I got one scene were renodx is enabled but it's dark and the highlights dull, would you know why?

elfin lance
#

sometimes games dont get that bright

carmine ice
#

mm, it's outside, and the outside in the rest of the game is a lot more bright

elfin lance
#

I mean if the lutbuilder is replaced, that means the games colors arnt geting bright

#

because of "artistic intent"

#

if untonemapped isnt bright, reno wont be bright

#

(unless you crank up highlights or reduce whiteclip)

carmine ice
#

i guess I can compare with renodx off and see if it was intended

elfin lance
#

just set it to vanilla

#

if you set the tonemapper to vanilla

#

no reno code runs

carmine ice
#

oh yeah true, will try that

#

yeah so it's really just darker there thonk

elfin lance
#

I remember some areas having weird lighting when I played so

#

just assume that was RGG's vision Cursed

carmine ice
#

No kidding, will take this over pirate yakuza oversaturated colors every time

elfin lance
#

I made a simple mod for pirates/infinite wealth/gaiden that helps with that

carmine ice
#

Yeah cheers for that, I used the mod to play it 🤗

elfin lance
#

prayge I still have to play pirates

carmine ice
#

there's zero character development for Majima but it's a fun little game

elfin lance
#

yea thats all I want from it

#

just a fun action combat game

#

I didnt expect any deep lore from it

#

just funny eyepatch man

carmine ice
#

definitely, and they succeeded at that

#

there's some samey stuff form infinite wealth but it's still fun

#

and the ship wars thingy is cool

#

go go play the game goo

elfin lance
#

I have to finish gooner blade rooNutters

#

and then raidou

carmine ice
#

oh ok, take your time then imOkay

elfin lance
#

and then a new game I want to mod will come out

#

and then the timeline gets fucked up

carmine ice
#

whatever you do, stranger that heaven will take precedence I hope

#

when it comes out

#

I mean modding it, so I can play it in true HDR pepeSusListen

elfin lance
#

in 20 years when it comes out maybe

carmine ice
#

Nah, i feel it’s going to be soon

clear dagger
honest elbow
#

Does the latest snapshot work with Still Wakes the Deep? Anyone tried it?

spare bane
#

one of the lutbuilders hasn't been modded yet #1321685184852135967 message

elfin lance
dark mural
#

I continued trying stuff on Still Wakes the Deep but no success - it is UE 5.3.... I waited for a scene change, checkpoint restart and went to main menu and back to game but no luck. And got that same lut again - thanks for trying

elfin lance
#

@dark mural send reshade.log

dark mural
elfin lance
#

15:31:49:540 [ 1992] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0x08b5389e)

#

the shaders seem to be in the mod

#

probably just no realtime sliders

#

set blowout to 100 and restart the game, tell me if its black and white

dark mural
#

I tried that - to be honest it looks the same to me with reno and with native HDR - just the HDR analysis tool limited to 250
and I tried that, will trying again for science

elfin lance
#

if its black and white, that means the mod works; and might just be an upgrade issue

#

remember to try "upgrade copy destinations"

dark mural
#

does the window mode in game and in the mod affect something?

elfin lance
#

not usually

#

you want the game res = scren res

#

but if its true window mode that might be fine

#

sometimes ultrawide has issues

#

but that shouldnt matter for the blowout slider

#

thats only for resource upgrades

dark mural
#

ok - cause I am using windowed mode in game and the force borderless in mod, this game has better perf that way

elfin lance
#

as long as the window is your native res

dark mural
#

but I think it is the same file as before

elfin lance
#

you're not answering my question

#

after you set blowout to 100 and restarted the game

#

did the game become black and white

dark mural
#

forgot to answer, yes just tried that, blowout on 100 does not set everything black and white

elfin lance
#

you turned the game off and on

#

and did you get in game or jus ta main menu

#

lots of games have fmvs for main menus

dark mural
#

in game

elfin lance
#

but yea thats the same shader as last time

#

so yea the game seems to be missing a shader; and it might be using compute shaders; no idea

#

dont own the game os cant tell

dark mural
#

at least we tried, thanks

jovial trout
#

Wouldn't have guessed it but Metro Gravity is an unreal engine game, works with the mod. Time to add to the mod page lol

elfin lance
#

lets go

#

idk what that game is, but I assume 1000s of unreal games just wor

#

esp those that use the handful of "generic lutbuilders"

jovial trout
#

lofi indie game, would have been weird if it didn't work tbh

elfin lance
#

I noticed indie games/AA games usually only have a handful of lutbuilders

#

or just 1, the "generic engine lutbuilder"

#

like berserker khazan is 1 lutbuilder

#

0xc1b (sm5) is one of the generic ones

#

for UE5 there is a ninja gaiden lutbuilder; I forget the hash but a ton of games use it

faint cloak
abstract eagle
tacit vale
abstract eagle
#

yes, borderless and ingame

tacit vale
#

The game is also very dark so you might only see with some highlights

abstract eagle
#

updated R10G10B10A2_UNORM to output size

tacit vale
#

Might need some other upgrades idk

abstract eagle
#

I don't see the highlights, only see it with RTX HDR but the blacks are crushed

#

the game looks gorgeous but I want to enjoy it with good hdr

tacit vale
#

yeah idk sometime locked, sometimes doesnt...

#

reshade 6.5.1 and repo build of addon?

abstract eagle
abstract eagle
tacit vale
#

Damn i have no clue

tacit vale
abstract eagle
#

where do i get the dump files ?

tacit vale
#

should be in game folder somewhere, think renodx-dev?

abstract eagle
#

if someone can look into it please 🙂

tulip gazelle
#

What settings do I need for lies of P?

elfin lance
#

none, it should work out of the box

tulip gazelle
elfin lance
#

delete reshade.ini

#

and download a newer unreal engine mod

#

from the modpage

tulip gazelle
elfin lance
#

thats good too

tulip gazelle
#

trying the one from the mod page these are my setting out of the box

elfin lance
#

just make sure its new

#

that looks right

#

lies of p should just work so no idea

tulip gazelle
stoic latch
#

yeah, sliders don't work for me either in real time. they take effect if i reload a save though

#

in lies of p

elfin lance
#

I just downloaded lies of p

#

let me test

#

the default upgrades applied automatically, gud

#

ohh lies of p has per scene lutbuilders

#

thats a thing in some games

#

sometimes going in and out of the inventory or pause/unpause works

#

let me see if this game has a trick

#

go to characacter info and back out, and the sliders apply @tulip gazelle @stoic latch

stoic latch
#

nice. mine are mostly default so it wasn't a big deal since i knew they were applying after a load

#

no real need to tweak

elfin lance
#

yea its one of those things you just setup once anyway so its whatever

#

just a nice trick to know

#

going in and out of equipment works too

#

man the game looks great with reno

#

when I played it on launch, I had to use SK HDR

tulip gazelle
#

Ah there it goes

west stump
elfin lance
#

a lot of these games all use the same lutbuilders

#

ohh nvm its a pre-order

#

or is it broken?

west stump
left lantern
#

Has anyone tried out the crash bandicoot trilogy with this mod?

elfin lance
#

pre-purchase; but 40 people are playing

west stump
elfin lance
#

and there is no release-date

west stump
left lantern
west stump
#

Crash 4 is UE and works with the mod.

elfin lance
#

I fixed lutbuilders related to crash or spyro

#

dont remember which

#

yea so I fixed // Crash Bandicoot 4*

#

wait no that was shortfuse maybe

left lantern
elfin lance
#

and spyro

#

a tonemappass unity mod is fairly straightforward; it would be at the level of UE-Generic

#

and something with a bit more love put in isnt that hard either

#

assuming they dont do anything cursed

warped rampart
# elfin lance

if you preorder the 3rd game, you get an early access (of 3 months) of the enhanced version
if you don't, but already own the first game, you get the enhanced for free in october

elfin lance
#

3 months early access LMAO

#

so what kind of game is it?

warped rampart
#

"horror" platformer from what i recall watching in a playthrough 8 years ago

elfin lance
#

rip, I hate platforming

#

I dont mind 2d metroidvanias

west stump
#

there's nothing platforming about this game

elfin lance
#

oh

west stump
#

it's a story mood game with some light puzzles

#

it's mostly going from left to right

#

and enjoying the creepy stuff

#

very good game

elfin lance
#

I apparently have #1

west stump
#

it was free

#

i got it too

elfin lance
#

on steam?

west stump
#

ye

elfin lance
#

makes sense, I dont remember buying it

#

so if I wanted to try the game out

#

what version would I grab?

#

the 3 month pre-order for the enhanced edition?

#

wait nvm I see

#

getting the #3 pro-order

#

gives you #1 enhanced for free

#

well I grabbed it, if pumbo says it cool

#

I trust

#

I like trying the odd game outside of my comfort zone once in a while

#

I wanted to grab this during the summer sale, but it didnt go on sale as low as I wanted

earnest bolt
west stump
bitter glacier
#

oh yea little nightmares is awesome!

#

very short but I enjoyed it a lot

#

especially the second one

#

quick question: Hellblade 1, is there a working renodx mod for that or is the default hdr good?

#

I saw you have to crank up HDR intensity to 10 if you want 1000 nits peak

#

which seems really bright

rotund otter
#

Any idea why when i use Reno this quoted text won't disappear at the start of the game?

#

The Alters

#

Very odd!

elfin lance
#

weird resource upgrade bugs

hushed elbow
#

for persona 3 reload, mod shows under construction, seems like there are some issues. Do you guys still recommend?

ashen herald
#

it disappears once the map is fully in view

warped lynx
#

probably the biggest issue it has rn

hushed elbow
#

ah I see thanks, will probably stick to no HDR then sadly.

#

do you guys have any recommendation on the many Ambient Occlusion and GI mods by any chance?

warped lynx
nova bronze
#

Anyone playing Jusant with the UE addon? The game crash to desktop pretty often. I haven't tried it without the addon, so not sure if it might be the culprit or not.

tired mulch
#

Whats your fix?

nova bronze
tired mulch
#

Not globally applicable to existing UE addon?

paper zenith
#

Unreal mod ok to use with Dune Awakening?

spare bane
#

easy anti cheat

paper zenith
#

ah thats true

#

sucks

#

Thanks for the info

spare bane
#

force enabled hdr seems to break some sdr color grading, unfortunately

#

and with no per channel correction that renodx provides, you're between ungraded ACES HDR or blownout sdr

#

there might be an avenue by patching the unreal shaders files directly. i don't think they're signed and i don't think EAC cares

paper zenith
#

Gotcha

paper zenith
#

Trying some of those engine.ini tweaks for hdr output lol

#

Crazy a 2025 game having no native hdr support

fallow mica
#

they tested UE HDR and found hdr looked wired

#

so they just shipped the game without HDR

paper zenith
#

Ahh that makes sense.

#

Perhaps thats a super stupid question but where would one go to learn more about how HDR works on a technical level? Computer science?

brave sand
nova bronze
#

Do you guys have a recommendation for resource upgrade for RoboCop Rogue City? or does "it needs specific fixes" still apply? I tried the demo now with R10G10B10A2_UNORM for output size, but the output range seems to be limited to cca 500 nits.

unborn verge
elfin lance
#

robocop needs a per game mod

#

its clamped at ~500 nits

#

and crashes constnatly

#

there are 3 shaders that come after the lutbuilder

#

I tried skipping the shaders, which might eb post process

#

it unclamps the game but

#

I have no idea what effect might be getting skipped -- but it looks the same

nova bronze
#

yeah, already got a crash in the demo. thanks for the info. I might get the full game just because it's 90 % off now, but maybe I'll leave it for later then. although even 500 nits would be better than no HDR, heh. but if it's crashing, that would be a no go, sadly.

elfin lance
#

the game is like 3$ on keysites

crude storm
#

When something on the wiki says upgrade so and so but no size is specified, then any works?

#

Like "Upgrade R8G8B8A8_Typeless" looks fairly common but some entries specify "Output Size" for example others say nothing

elfin lance
#

output size

#

output ratio/all isnt really needed outside of the odd game with dynamic res

grand star
#

im using renodx for lies of p. The ui brightness slider seems to brighten/dim the whole scene, not just ui. The game brightness slider doesn't appear to do anything. i have hdr turned off in game.

empty kettle
viscid mirage
#

which means most of the sliders are unfortunately not realtime, except for the UI brightness slider

#

and the UI brightness slider will affect the entire image until that shader runs again

#

since both UI and game brightness counteract each other, but one of the components is just static

empty kettle
quartz ember
#

Lord of the fallen getting black screen mostly

#

ok had to actually disable in game HDR

red marten
elfin lance
#

all the post process shaders are output size with dlss

#

like if you open the devkit with dlss

#

everything torwards the end (what we care about) will be output size

red marten
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yeah i saw it

elfin lance
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output ratio is nice for games with dynamic res scaling; since that might actually mess with the output size

viscid mirage
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If a game has a resolution scale with TAA(U) in UE4 then you also need to set the upgrades to output ratio

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Also applies if you mod it in through engine ini

warped lynx
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some weird stuff like ff16 might require ratio?

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post processing and even fmvs scale at internal res

carmine ice
warped lynx
bold gulch
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Not unreal

empty kettle
bold gulch
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My favorite game is balan wonderworld

paper zenith
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Which is less worse for Dune Awakening? Special K HDR or RTX HDR?

empty kettle
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Battleye will block it

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Your options are forcing UE to output HDR or RTX HDR

paper zenith
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Seems Special K does work

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But yeah, wont risk it

tacit vale
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FlyKnight appears at first look to just need B8 typeless upgrade to output size for unclamping, not a very flashy HDR type game but still...

tacit vale
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Choo Choo Charles needs to be manually set as windowed fullscreen and b8_typeless output size, KLETKA seems to work OOTB but didnt see anything past about 350 nits, Murky Divers likes r10_unorm any size but it's like 30% dci-p3 without any upgrades so not 100% sure, Manor Lords seems to be fine ootb and THRESHOLD appears to need b8_typeless any size. Haven't done too much testing so would love a second or third opinion, can also dump shaders if needed.

torpid olive
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Not sure if it's happening to anyone else but Ready or Not looks like it's just getting stuck on a black screen now when RenoDX UE is loaded as an addon

elfin lance
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feel free to add them to the wiki fi they work

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everybody can edit the wiki

maiden sphinx
elfin lance
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ready or not should work just fine

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I added that game myself

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and tested it

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just need rgb10a2 output size upgraded

brave rampart
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Crashes for me

neon bay
quick sedge
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So I have DLSS FG flickering jittering in Still Wakes the Deep with the game's native HDR. The same FG flickering jittering I had in Oblivion Remastered with ini HDR enabled. I've tried different framegen versions, they all glitch in their own way. And RenoDX: UE mod doesn't seem to work properly with this game. The colors are washed out and it looks like SDR, even though I didn't forget to turn off the game's HDR. Only the UI Brightness slider works, which controls the brightness of the entire game, but it doesn't help. What else can I do except not use DLSS FG at all?

quick sedge
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it's not like highlights flickering, it's more like stutters in different parts of the screen in motion

empty kettle
foggy dock
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Tring to start up System Shock Remake guide says System Shock Remake ✅ Upgrade B8G8R8A8_TYPELESS
There are three options which do I choose? Output Size, Ratio or Any?

empty kettle
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If that doesnt work try output size

foggy dock
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Thanks

quick sedge
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if only RenoDX would work with this game, it might solve the issue

viscid mirage
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With Any you'll potentially end up with crashes or artifacts

quick sedge
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it wasn't flickering, it was other glitches, I just had the same artifacts in Oblivion and that's why I thought that this was meant

quick sedge
empty kettle
ashen herald
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Transformer FG doesn't like that, it will clamp generated frames to SDR

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But ShortFuse then made Reno support using Native UE HDR path

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So FG issues were fixed

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So Still Wakes the Deep has native HDR swapchain?

quick sedge
# empty kettle I mean go tell Nvidia? Not relevant to RenoDX so not sure why youre saying it h...

Why NVIDIA? All these games are made with Unreal, so the problem is most likely in the engine. This can possibly be solved by using RenoDX instead of native HDR, which is what we are discussing here, as well as UE with HDR itself, I guess. I asked for advice on RenoDX in a specific game, also mentioned that I had similar glitches with Oblivion Remastered using the RenoDX mod. This may be useful, considering that a solution was found

bold gulch
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the gamut expansion is awful

ashen herald
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Rip

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Is it as bad as that Dragon Ball Z game though?

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The gamut on that goes weeeeee

bold gulch
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no dbz was cause they added a bunch of custom shaders after the lutbuilder, but those were all made for SDR sRGB, but in HDR the lutbuilder outputs in PQ so they all apply in the wrong color space

ashen herald
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Oh god

empty kettle
quick sedge
earnest bolt
ashen herald
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Okay, I just watched the video link and hmm, can't say I've ever dealt with that

dire saffron
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r.Streamline.TagUIColorAlpha 0 fixed still wakes for me back then

ashen herald
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Then again I haven't played many games with UE native HDR

dire saffron
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only ui was buggy

empty kettle
ashen herald
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Bvidia has to fix everything

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Including my marriage

empty kettle
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If its UE then epic would have to fix each version and then devs would have to update games

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And that aint happening lmao

bold gulch
quick sedge
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I also played some UE games with native HDR and DLSS FG that didn't glitch

empty kettle
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Could be a DLSS preset difference

ashen herald
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This is exclusive to using HDR + FG only?

quick sedge
ashen herald
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And you've tested various versions of FG

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CNN and transformer

quick sedge
ashen herald
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Transformer still has the issue?

quick sedge
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In Oblivion? I haven't tested it yet

ashen herald
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For the game you're currently playing

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Harry Potter

empty kettle
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I have hogwarts legacy installed so i can test if needed

ashen herald
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I'm trying to understand what FG could possibly be doing that CNN FG has that issue but an older version of CNN doesn't

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Unless transformer also has that issue

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In which case we'll need to ask an expert like Nukem

quick sedge
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I'm playing Still Wakes the Deep. Just had the same problem as in this Harry Potter discussion. Because it's all UE games. There is a similar problem with Jedi Survivor.

topaz quail
empty kettle
topaz quail
empty kettle
quick sedge
earnest bolt
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is ui brightness meant to raise the whole game brightness

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game brightness does nothing, no luts dumped

unborn verge
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@elfin lance It seems like I cannot update the wiki without formatting shitting itself, when you have a moment could you add Ninja Gaiden 2 Black to the list with the note: Disable in game HDR. Sliders don't update in real time.

quick sedge
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And in what order should these Ninja Gaidens be played?

warm flame
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Sigma for NG1 which is part of the remaster collection.

Either Black or the Xbox 360 version for NG2. The 360 is a better game mechanically while black is an upgraded sigma 2 with ability to mod to some of its issues out.

Then Razors Edge NG3 which is a part of the remaster.

fallow mica
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doesnt really matter since they are quite different mechanically

warm flame
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I honestly think the 360 version of NG2 is verily worth a playthrough. It's not perfect, but it has stronger fundamental in combat, has more enemies, and probably is a bit more challenging though both are tough as nails.

fallow mica
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ng2b with mod is better than the original imo

warm lion
past pasture
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I never knew about the UE version until recently. I always thought what ever games were listed on the modlist were the only ones. I am trying it out on Deep Rock Galactic and man the lighting are so much better now instead of using RTX HDR. The lights are actually solid colors and no white tint/bars on them. Of course the increase on performance is a plus.

past pasture
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I tried it just now on Deep Rock Galactic: Rogue Core Alpha test and it is a black screen. Changing R10G10B10A2_UNORM (Output Size) seems to work. Hopefully the alpha gets more invites later this month to actually be able to play with people 😂

maiden sphinx