#✅RenoDX: Unreal Engine

1 messages · Page 13 of 1

elfin lance
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commit the if change

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so atleast games arnt broken

latent patio
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anybody else getting a black screen in lies of p now?

narrow blade
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Nice, that fixes the menus in Fantasy Life for me using the new Reshade ShortFuse just put out.

bold gulch
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are we

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lilium mentioned ACES encoding in 2.4

spare bane
# bold gulch are we

For grading you're supposed to encode with the bt709 and decode with 2.4 (then 2.2). But it doesn't really matter since we're not the ones doing the color grading. It's just a constant, a spec that everyone should follow so you're not bouncing around per-user arbitrary encodings.

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It probably comes from "this is how cameras would send analog" and then 2.4 is "how crts should show things". It's all grandfathered in from old analog setups so moving to digital isn't any different

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But somebody has to do the math for how cameras (optical) transfer electronically (ie: oetf)

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A bit "silly" now with digital cameras but it is what it is

hybrid quartz
elfin lance
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@spare bane can you commit the change please?

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output_type >= 3u && output_type <= 6u

stoic agate
paper zenith
raw inlet
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yup. works

latent patio
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Lies of p player rn 👨‍🦯

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Using the native HDR with BFF for now

thorn echo
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Using R10G10B10A2_UNORM to output size to fix the black screen and Renodx recommended settings—both options don't work. The game (Lies of P) launches, but the max nits remain stuck at 203

glossy valve
unkempt spade
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For whatever reason setting UI brightness in renodx actually increase the brightness, but it seems to be a uniform brightness increase

unkempt spade
glossy valve
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Then there aren't new shaders, try upgrading some of the 8 bit stuf (r8g8b8a8 or b8g8r8a8)

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If that doesn't work, then it needs manual fix

unkempt spade
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yeah no cigar

thorn echo
spare bane
glossy valve
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Sliders aren't realtime tho

elfin lance
elfin lance
viscid mirage
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no the game's still using ue 4.27.2

fallow mica
elfin lance
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ik

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didnt buy it yet because

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not paying 4$ tax

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and its not on keysites

fallow mica
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does the update break the ue addon

elfin lance
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no idea

viscid mirage
elfin lance
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ritsu said no realtime sliders, and thats a ue5 thing

fallow mica
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the lutbuilder was added by shortfuse months ago

elfin lance
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0x3FEFFFFF40000000 mad(0.99

viscid mirage
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but thats just in sm6 .ll

elfin lance
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yes

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you do

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ohh you're right

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you can search for any aces constant

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on the top of the file

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or use the devkit

elfin lance
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yea

viscid mirage
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thats the shader

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so they swapped to per scene cs lutbuilders

elfin lance
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if the game has shader pre-compilation

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you should be able to et most

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but thats fine

viscid mirage
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the only other UE4 game I know of that probably does that is the quarry

elfin lance
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berserker khazan is cs lutbuilder

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but not per scene

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ue4

viscid mirage
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ah

elfin lance
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also uhh

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the rick and marty game

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with the talking guns

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cs lutbuilder, not per scene

viscid mirage
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that one is not on the mod list btw

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was there some issue with it

elfin lance
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no idea, never played it

viscid mirage
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same

elfin lance
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tbh I dont add half the games I add lutbuilders for

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to the modlist

viscid mirage
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smart xD

elfin lance
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I'm hoping the people we make them for can start learning to wiki

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it takes 5 seconds

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and helps a lot

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there are a couple of dudes here who add games to the modlist

viscid mirage
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yep

elfin lance
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also I think any of the AP1 constants

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are good to search for too

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I think the only place UE does AP1 is in a lutbuilder

viscid mirage
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yea for sure, but the game has like 14k shaders, I still don't know whats the best way to open up all of them and search for stuff

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vscode crashed once when I tried

viscid mirage
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and notepad++ loads for an eternity

elfin lance
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and notepad++

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so

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dont open files

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do this

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ctrl+h, find in files

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point to a directory

viscid mirage
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omg

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thx

elfin lance
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d.w I went through all that too

viscid mirage
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always opened a new window with shift f6

elfin lance
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opening 10k shaders

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yea ..

viscid mirage
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dragged all the shaders in there

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and waited

elfin lance
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same

viscid mirage
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xD

elfin lance
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LMAO

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pc kun cried

viscid mirage
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lol

elfin lance
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but yea this is super fast

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no files open

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just shows you results

viscid mirage
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thats a sick lifehack

elfin lance
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dont accidently click

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replace all

viscid mirage
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ya that'd grief everything

elfin lance
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you get a happy little progress bar

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and then

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thing is, with pre-compilation

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a lot of shaders are fake news

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like the game might not use them

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theres no harm in adding them but

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the lutbuilders the game uses might only spawn when the game needs it

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I ran into that in a bunch of games

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precompilation just dumped generic UE lutbuilders for lets say UE 4.27

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but when you got a new map, it compiled its own custom lutbuilder

viscid mirage
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yea saw a bunch of those as well in some games

viscid mirage
elfin lance
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the only ones that dont support the generic fix are

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native hdr lutbuilders

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well they probably work; the colors are just all over the place

viscid mirage
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UE5.4+ or something

elfin lance
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returnal had them

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I think

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gooner blade

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ue4

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I think its up to the games native hdr implementaiotn

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apparently lies of p has a custom native hdr lutbuilder

viscid mirage
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oh ok, first saw that only in ShortFuse's oblivion mod

elfin lance
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returnal had some real weird one

viscid mirage
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always thought that since the output cvar stuff is in the lutbuilders we mod, the game will also use them

elfin lance
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it didnt draw in either native hdr or

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sdr

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it was like heavily cut down

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my guess is its a console lutbuilder

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since on consoles every line of hlsl matters

viscid mirage
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hmm

elfin lance
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also might've been some weird shit cought in shader precompilation

elfin lance
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shouldn't this just be if true?

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  bool is_hdr = (OutputDevice >= 3u && OutputDevice <= 6u);
  if (is_hdr >= 3u) {
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bool is_hdr would just return true/false (1/0)

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so instead of checking if is_hdr 3u, just check if_ishdr is true?

latent patio
stoic agate
latent patio
elfin lance
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if the game uses UAVs [compute shaders]

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the sliders wont work for upgrades; and they have to be hard coded into the mod

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@spare bane we really need to kill upgrade copy destinations, and rework it to just not use .usage_include

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off = current behavior
on = no usage_include (basically just old format, new format, cloning)

paper zenith
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Seems to be working for Lies of P with the new add on, at least lilium shows luminance at 2k nits

elfin lance
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oh ok

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either way the copy destination slider needs reworking

latent patio
paper zenith
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But inside the Hotel im also capped to 203 nits as you are

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Area after Hotel Krat

maiden sphinx
paper zenith
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Will need to test later! Already in bed, 2am here lol

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But will test later for sure

elfin lance
latent patio
fallow mica
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i think they changed the lutbuilder with the release of the dlc

viscid mirage
glossy valve
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Did I miss a lutbuilder?

viscid mirage
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no, I just made a build with the two we found

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your custom build only had one of them, and the PR is still open

glossy valve
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Ah mb forgot to post another one

viscid mirage
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I could've posted one as well

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but went to bed right after sending you the shader

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and also forgot

hybrid mountain
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hello guys, the mod for ace combat 7 on github is not working and giving this error

glossy valve
hybrid mountain
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thnx,

latent patio
paper zenith
viscid mirage
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yay

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lies of peak looks so great with transformer dlss btw

hushed elbow
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Using preset K it does look great getting 4k quality with 150+ fps

unique parcel
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How can we fix the black screen issue with the addon?

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Is it a reshade compatibility issue? I want to test it with Lords of the Fallen

elfin lance
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did you upgrade r10g10b10a2_unorm

torpid glacier
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Is lies of p mod done for the dlc or still wip?🚧

unique parcel
elfin lance
unique parcel
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flames look nice now yay

steel salmon
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seems to work well in the vindictus defying fate demo

elfin lance
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add it to the wikI!

thorny silo
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seems to work well with Last Train Home

hexed crag
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the boob physics on vindictus are crazy

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korean devs as always

primal bane
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Does someone have recommended settings for Lies of P?

earnest bolt
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garbled text

hearty anchor
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Anything I should be updating? Haven't touched my setup for a month or so

maiden sphinx
hearty anchor
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So it's recommended to use the Wuthering Waves specific version now? Been using the repo build

maiden sphinx
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You should be able to use the repo build and inject Reshade as d3d12 + upgrade R8G8B8A8_TYPELESS according to the notes

tired mulch
hearty anchor
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Idk I think there was on the github but that was months ago

ashen herald
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Goondictus testing (Reno sliders dont seem to do anything regardless of upgrades)

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One airbust nuke pls

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Blue magic beacon in the distance... Nope all gone

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Whole mountain range disappears

spare bane
ashen herald
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Just want to make sure my testing is correct

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Setting tonemapper to vanilla does nothing

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but setting it to off does

spare bane
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i find it hard to believe vanilla clips like that, have you tried no reno?

ashen herald
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let me see

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Are we to also turn off HDR in windows went trying to gauge SDR?

ashen herald
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Reno off is clamping it further, not an accurate comparison in this case

spare bane
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that's from 2.2, it's fine. vanilla is just really that broken

ashen herald
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All the funding went into jiggle physics, pls understand

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The game is meh, soulslike combat but it dumped me with a bunch of character exposition and go from point a to point b before I even got to tast combat

spare bane
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striaght up this i'm guessing

ashen herald
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Gooner Blade is out tomo and that captived me more than this

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Graphics menu is also strange

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Only one global option for settings, no individual setting changes

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alpha so I suppose thats why

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Forced sharpening and CA is kill

spare bane
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unreal shouldn't really clip though. idk what they did with that tonemapper

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well, some clipping but not that much

ashen herald
left zealot
viscid mirage
warped lynx
ashen herald
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🤷‍♂️ I added the following to Engine.ini and set it to Read-Only, had no effect

[SystemSettings]
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0

hollow linden
ashen herald
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I habe deleted the game now

hollow linden
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At least in the Demo, disabling CA in-menu keeps it set to LOW

ashen herald
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Got bored

elfin lance
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Stellar Blade Launch FAQ:

  • Update the Unreal Engine mod to the latest version (snapshot on the modlist)

  • Make sure the game's Native HDR is OFF

  • Make sure to set your upgrades to b8g8r8a8_typeless + r10g10b10a2_unrom + enable "upgrade copy destinations
    -> picture attached
    -> Upgrade Copy Desinations is VERY important
    -> the default settings will be built into the mod when the game releases, and I get the product name
    -> upgrading r11g11b10 is optional

  • There are 2 stellar blade shaders from the demo added in the mod, but the full game might have more shaders
    -> if you find an area with missing shaders, please enable dump lutbuilders, restart the game, and share the shader here
    --> you can find shaders in the game folder, a new folder named /renodx/ will be made, and it will have a file(s) named lutbuilder_xxx
    -> if you think an area is missing a shader, move the blowout slider to 100 -- if the game turns black and white everything is good; some areas have heavy color grading and not a lot of highlights

  • In order for FG to work, you have to downgrade/replace the DLSS-FG dll to 3.8.1 (this will break MFG)
    -> download link: https://www.techpowerup.com/download/nvidia-dlss-3-frame-generation-dll/
    -> the game runs really well, so most of us probably wont need this

  • Musa is working on colorgrading sliders that look pretty good, so stay tuned for those

  • if there are any other weird issues, we'll try to fix them asap!

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@spare bane is it a good idea to add hash exceptions for dump lutbuilders, like I was thinking of adding hashes for some game's native hdr lutbuilders so people don't upload them

My idea was to just throw the unmodified shader in the addon; but there is probably a more elegant way

spare bane
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should be in a folder to fix later tbh

elfin lance
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we dont need it because it has no sdr grading; and the only benefit would be so dump lutbuilders doesnt catch it

warm lion
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would you mind adding these to the addon?
it's THPS 3+4 demo 😄

elfin lance
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THPS ?

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can I get the full name of the game please

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tony hawk pro skater?

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Tony Hawk’s Pro Skater 3 + 4

warm lion
elfin lance
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seems like only 1 lutbuilder

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give me 3 min

warm lion
elfin lance
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game is hdr? looks gud?

warm lion
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yeah, looks pretty nice

elfin lance
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alright I'll commit it later

warm lion
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i mean there's no native hdr, usual shit ;((((

elfin lance
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if you find more lutbuilders, ping me

warm lion
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sure!

ashen herald
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Anyone brave enough to test MindsEye? snig

earnest bolt
heady notch
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does the unreal addon works with Atomic Heart now? according to this message #🧩renodx-dev message it needed an update?

dire saffron
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I just played it yesterday with the latest reshade + ue renodx. Works well so far.

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Life is Strange: Double Exposure works out of the box without upgrade.

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RenoDX vs nativ

spare bane
dire saffron
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yes

spare bane
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looks wrong tbh. it's crushing

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can you send the log so i can see what shaders it uses

dire saffron
spare bane
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might be graded in SDR to darken

dire saffron
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The brightness was not set to default, that may have been the problem.

spare bane
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brightness in game?

dire saffron
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renodx with defaults

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yes

spare bane
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yeah, that'll warp the image and peak as well

glossy valve
ashen herald
dark mural
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first of all thanks to all the people involved in all of the hdr mods, great job!
messing with the generic UE renodx in The Ascent - so far so good, looks great! should scRGB always be prefered when having the option to HDR10? tested both and they look similar, what about performance?

spare bane
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scrgb is 16bit, which still needs to get sent to your display. if you're on 10bit output, then hdr10 is not technically converted down. it's sent raw to the display. if you're on 16bit then it's converted back down to the same hdr10 signal

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though if you're on 12bit HDR, then scrgb is technically better, since your display can be doing 12bit processing (it'll still do scrgb 16bit=>12bit)

dark mural
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thanks!, makes sense, sticking to HDR10, my display is 10bit

torpid glacier
warped lynx
spare bane
elfin lance
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re-posting for people that dont scroll up (like me)

ashen herald
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8mins

elfin lance
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decrypting

ashen herald
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READY TO PLAY

hexed crag
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for some reason i don't have the nikke and nier dlc?

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i have all the things from complete tho

paper zenith
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The Nikke dlc is a code

hexed crag
hexed crag
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seems i was too fast in wanting to play

paper zenith
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Ah ok, i read somewhere you need go play two hours for the code

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I assume to prevent you from refunding the game only for the code

elfin lance
paper zenith
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Need to wait a month to grab it on Steam, im broke lol

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But the demo was super fun

elfin lance
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you know your job guys, get me all the lutbuilders you find

bold gulch
elfin lance
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yea share them here

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shortfuse merged the defaults into the repo

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so the newly built UE will have stellar blade defaults

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now we just need more lutbuilders (if there are more)

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and maybe if there are fmvs that need fixing, a max(0

spare bane
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I still have to work on the hue shift stuff in Stray

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Probably add per channel back as an option for no grading

bold gulch
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This but turn down highlight saturation to 55

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Don’t think can turn down hue shift at all without messing up how fires look

elfin lance
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ima try with 55 highlight sat

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@hexed crag I'm in the starting area, renodx works jut fine

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make sure native hdr is off in game

hexed crag
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i put the sliders right but didn't work

elfin lance
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you have to restart the game

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for the advanced sliders to apply

hexed crag
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i did

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well its working now

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that whats important

elfin lance
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vanilla -- stock renodrt -- musa settings renodrt

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the robot doesnt get bright because his lamp isnt a real light

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musa's setting is a solid middleground between the sdr look and color in hdr highlights

molten pulsar
elfin lance
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is there any reason to not

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auto loot items?

molten pulsar
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there's auto loot? thank god

elfin lance
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it seems there is a flashback fmv at the first bench; but it doesnt artifact

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so thats good

warm lion
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not enabled by default, so glad saw that info somewhere while playing the demo, mashing a trigger is annoying ;(((((

elfin lance
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whats the tl;dr no spoiler version of this

tawny mist
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is that for the christmas outfits?

elfin lance
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idk

molten pulsar
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Its kinda weird if you alt tab away and look at the game you can see there's a really bad fuzzy film grain but it goes away when you go back

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is reno fixing that?

tawny mist
# elfin lance idk

https://game8.co/articles/latest/stellar-blade-holiday-update-makes-it-feel-naughtier-or-nicer yeah I think it enables/disables holiday outfits and the nier dlc

Game8|The Top Gaming and App Walkthroughs Straight from Japan!

2024.12.20 Stellar Blade is celebrating the holiday season with its festive themed event, launching on December 17. Read on to learn more about the upcoming event and what it has to offer.

molten pulsar
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oh speaking of outfits i never got my white eve suit for pre ordering :(

elfin lance
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is anybody in a biome after the demo area

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and does the mod still work?

warm lion
elfin lance
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enabling lut dumping will grief fps

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only enable it when you think an area is broken

warm lion
hexed crag
elfin lance
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yea so far so good

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I'm after ||abaddon||

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but the biome didnt change

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what I do is make a renodx preset with blowout 100 (usually preset 3)

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blowout 100 makes the game black an dwhite

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if I think an area is broken, I quickly swap over to preset 3

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if its black and white = good

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not black and white = missing lutbuilder

hexed crag
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i'll do that then

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although im going to stop playing rn

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its 2 am here

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i have exam tomorrow doomerWojak

elfin lance
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put this in the win64 folder

rocky rampart
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I apologise if this is a stupid question but my game isn't rendering when I have the renodx mod applied. Have I missed something?
Reshade 6.5.1 + renodx-ue-dev.addon64 from this thread

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It fixes if I disable the renodx add on and restart the game.

elfin lance
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did you restart the game

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after changing the sliders

rocky rampart
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Yes, same problem when I press continue

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This is the pause menu

elfin lance
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no idea

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are you using the latest version of reshade

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or any other mods

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try not upgrading R11G11B10

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or putting R10G10B10A2_unorm to output ratio (and if that doesnt work, all)

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might be ultrawide memes; but idk

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also is native hdr off in game?

rocky rampart
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Latest reshade from the reshade website, HDR is off in game. I'll tinker with those settings you suggested, thank you.

jovial trout
elfin lance
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ye

tawny mist
rocky rampart
tawny mist
rocky rampart
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Oh good idea, worth a shot

elfin lance
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as the one currently on the wiki

rocky rampart
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oh ok

elfin lance
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but worth a try

rocky rampart
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yeah ill give it a go

elfin lance
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also what settings are you using dlss wise

tawny mist
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I also started the game up without reshade at all and then tried it so idk if that did something too lol

rocky rampart
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DLSS4 Quality / FG Off / Low Latency On

elfin lance
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same settings as me

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3840x2160

rocky rampart
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2560x3440

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no 3440x1440 what am i saying lol

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its 3am im cooked

maiden sphinx
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playing the game in portrait mode lol

tired mulch
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After so many patches working wuwa finally broke

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new output shader

elfin lance
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I'm playing gooner blade, let me rest

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with wuwa being a live service game

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its going to be a never ending back and forth maintaining it

rocky rampart
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Progress by turning B8 typeless, R10 unorm and R11 float to Any Size, but its cursed. So I guess my set up isn't playing well with the recommended settings. Will tinker more tomorrow.

elfin lance
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play in 16:9

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did output ratio not work?

rocky rampart
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Testing that now

elfin lance
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16:9 with output size will work 100%

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ultrawide always has issues with resource upgrades

tired mulch
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only broke because they added a feature specifically related to color grading

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so that probably got a new output shader in

rocky rampart
tawny mist
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oh wait there was an update today

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I haven't looked yet

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Ohhh gotcha

tired mulch
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UI is still HDR though so that's good 🤣

tawny mist
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LOL

latent patio
tired mulch
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@spare bane do I dump all the ones after 0x271e2688

spare bane
tired mulch
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click on the resource under 0x271e2688 ?

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clicking that gave me this

brave sand
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looks like they got a new lutbuilder?
Snapshot 355 is the Lutbuilder and it's not being replaced by RenoDX.

tired mulch
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this one right

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dump lut shaders give me these two extra

brave sand
tired mulch
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anybody else willing to fix this 😅

spare bane
tired mulch
spare bane
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Hmm. You need to enable Descriptor Tracking in settings fyi for dx12

tired mulch
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with descriptor tracking

drifting field
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there seems to be a lot of new shaders, as there's quite a bit of shader lag

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(WUWA)

tardy bear
elfin lance
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hey has anybody been playing stellar blade with the UE mod? and did you get far? if so does the mod still work? would be pretty cool if the only lutbuilders are the 2 from the demo

elfin lance
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it seems I made the right decision not wasting time on the "fmv advertisement" in the demo

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the few ingame fmvs are perfectly fine

austere pike
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Haven't really gotten to start yet, but will blast through after work later

elfin lance
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I'm 4h in; same 2 lutbuilders from the demo

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seem to cover all the areas I've been to

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so far the game is honestly one of the better games I've played in a long time

austere pike
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It is gooner bait

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But quality gooner bait

elfin lance
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ngl idc about the gooner stuff; I have all the hentai on the planet

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its just nice to have a decent game made for people who play games

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made by people who play games

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vs. cooked up by suits in a board room

heady notch
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does the unreal addon works with Atomic Heart? it's not present on the Unreal engine section of the RenoDX github

austere pike
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Nice to see it being successful as well. Almost broke 100k concurrent players earlier

elfin lance
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yea I heard

#

would be nice if it beats fortring

#

online elden ring

#

but its a 1 year old game

#

vs. elden ring which sells off its name alone

austere pike
#

Nightrein hit like 140k? Maybe more

elfin lance
#

300k+

austere pike
#

Oh lol

#

On steam alone?

elfin lance
#

313,593
all-time peak 13 days ago

#

nightrein didnt launch anywhere else

heady notch
#

I mean it's a fromsoft game. It was guaranteed to have a massive amount of players

elfin lance
#

I guess console

#

but yea steam was 300k

austere pike
#

If sb beats 300k I'll be surprised

#

But I guess we'll see during the weekend

elfin lance
#

but yea friday/sat will be the true peak

#

but I cant see them doing 3x

#

the game is also on EGS I think, but thats only like 20 people

drifting field
#

I'll buy it in a week or two when i have free time

elfin lance
#

the demo is also a tiny portion of the game

#

and I only just got to the hub city, so I barely scratched the surface

drifting field
#

i hate how they are charging more in the EU thou

#

just like Doom DA

#

The EU price is fucked.

elfin lance
#

do you have

#

greenman

#

I got the game for 20% off

#

go on gg.deals

hexed crag
#

because this is crazy

drifting field
#

20$ more for the EU version

hexed crag
#

at least there are key stores

drifting field
#

i really don't agree with the pricing 😄

hexed crag
#

i found a very good deal for raidou

elfin lance
#

raidou is coming out soon ™️

#

hopefully the mod isnt going to be aids

hexed crag
#

it was a global key, with discount and in dollars

elfin lance
#

6 days despairge

viscid mirage
hexed crag
#

we don't know the engine yet right?

elfin lance
#

nope

#

i dont think its unreal because stuff looks like it clips

#

but they might have custom color grading shaders

#

that clip

elfin lance
#

on the bright side gooner blade seems to be the same 2 lutbuilders from the demo

#

so its nice to be able to play a game for once

viscid mirage
#

yea ^^ I've been playing a bunch of lies of p too

#

no modding

elfin lance
#

lutbuilders dont count as modding

#

they're ezpz

#

lets see if keysites listed it yet

#

I refuse to pay 4$ in tax

viscid mirage
#

I think no official keystore has it yet

#

cheaper

hexed crag
elfin lance
#

even if its the same price as steam

#

I save .. 10%

#

because key sites dont charge sales tax

viscid mirage
#

oh nice

elfin lance
#

how is the pp dlc compared to the base game

#

I loved the base game

#

found every weapon

#

the maps where cool

#

bosses fun

#

building weapons fun

#

if its atleast as good as the base game, I'm happy

viscid mirage
#

idk, I've been replaying the base game xD

hexed crag
#

i have heard that the difficult in ng+ is way too hard

#

and the enemy placement is worse than base game

#

but they said theyre going to fix those

#

i haven't played it yet, i haven't beaten the game too

#

i got lucky i left it where you can acess the dlc

#

and seems the weapons are way cooler

#

and theres a cat you can pet so it must be peak

tawny mist
#

I started over my save so I haven't gotten past the demo yet, didn't have a lot of time to play last night but I'll let you know if it suddenly breaks kekwanimated

umbral prairie
#

Is there any hope for WuWa getting fixed?

hearty anchor
#

Is renodx in wuwa broken?

#

I think it might be

tough sand
#

Yea it is

#

I'm still waiting for a fix, I hope it will come soon, once our eyes see true native HDR we cannot go back

tired mulch
#

real

spare bane
#

it's reading the 32x32x32 lut

#

actually...

#

it's already modified

tired mulch
#

0x271E2688?

#

I can dump and send

elfin lance
#

0x271E2688 is already in the mod

#

and fully modified/fixed

tired mulch
#

weird

#

I got 2 extra shaders while running with dump lut shaders enabled

elfin lance
#

maybe it was the lutbuilders that changed then

#

and not the output shaders

spare bane
#

ah, that is new

tired mulch
#

yeap, provided earlier here #1321685184852135967 message

elfin lance
#

yea we dont have that lutbuilder

#

if its just a lutbuilder I could've fixed it

#

unless wuwa lutbuilders are special?

tired mulch
elfin lance
#

im going back to bedge, if shortfuse doesnt fix them

tired mulch
#

not sure if these r already modified or not

elfin lance
#

I'll fix them later tonight

#

well not tonight

#

but when I wake up properly

#

but please put them all in one post

elfin lance
#

the unreal addon ignores everything that is already in the mod

#

or else everybody would be spamming 20 lutbuilders that we've already fixed kekwtf

tired mulch
#

🤣

#

I'll do a quick run with it enabled see what else it dumps

elfin lance
#

yea go to all the main areas and stuff

#

do the important content

tired mulch
#

this should about covers it

elfin lance
#

ima eat my noodles and get to work

elfin lance
#

@tired mulch are you going to be online to test?

tired mulch
#

Yeah

north kindle
#

anyone know what universal UE4 file could possibly exist where I can go in to make sure no remnants of forced HDR is left, or fully restore defaults? It seems something is destroying/crushing my shadows in all my UE4 games whenever I try to use any Reshade HDR method

elfin lance
#

ok im getting started

#

is that intentional?

#

this is a modern lutbuilder

#

I thought about setting untonemapped as line 437

spare bane
#
 r2.x = dot(r1.xyz, cb0[28].xyz);
    r2.y = dot(r1.xyz, cb0[29].xyz);
    r2.z = dot(r1.xyz, cb0[30].xyz);
    r0.w = dot(r1.xyz, cb0[33].xyz);

this goes to bt709 i think

#

it goes to bt709 to tonemap

elfin lance
#

thats later on, thats tonemapped; after the branch

#

I'm talking about

#

look at the gist

#

I wanted to set 173 as ungraded ap1

spare bane
#
 r1.x = dot(float3(1.70505154, -0.621790707, -0.0832583979), r0.xyz);

it's before this line

#

search in vscode and you'll see

elfin lance
#

right

spare bane
elfin lance
#

hats exactly what I wanted to do

#
  r2.w = r3.x;
  r0.xyz = r4.zzz ? r2.xzw : r0.xyz;
  r0.xyz = r4.yyy ? r2.yzx : r0.xyz;
  r0.xyz = r4.xxx ? r2.zwx : r0.xyz;
  r1.yzw = r0.xyz * r1.xxx;

  // untonemapped ap1

  r2.x = dot(float3(1.70505154, -0.621790707, -0.0832583979), r1.yzw);
  r2.y = dot(float3(-0.130257145, 1.14080286, -0.0105485283), r1.yzw);
  r2.z = dot(float3(-0.0240032747, -0.128968775, 1.15297174), r1.yzw);
#

the same way I did every other lutbuilder

#

ohh I see my mistake

#

the current wuwa lutbuilder just doesnt have ungraded set

#
  r0.xyz = r0.xyz * r0.www;
  r0.xyz = r1.xyz * r1.www + r0.xyz;
  r0.xyz = r2.xyz * r3.yyy + r0.xyz;

  SetUntonemappedAP1(r0.xyz);

  r0.w = dot(r0.xyz, float3(0.272228718, 0.674081743, 0.0536895171));
#

I'll just do lutbuilders like I always do and see if it works

tall ridge
#

steller blade selling like gangbusters on PC they underestimated the power of goon

elfin lance
tired mulch
tardy bear
elfin lance
tired mulch
#

good showing so far

#

looks like its clamped somewhere

elfin lance
#

try going to all the areas you went to when dumping the lutbuilders

tired mulch
#

we only got the login screen to unclamped, but the game brightness slider is working now also

#

it's not dumping any new lutbuilders so I assume its bc of an output shader?

elfin lance
#

no idea

#

maybe I didnt do the lutbuilders correctly

#

but there might be new output shaders too; thats always a possibility

#

but I did them the same as I would any other game; so idk lol

#

shortfuse uses different colors in the original wuwa lutbuilders

alpine sage
#

How much better is the Renodx HDR mod copared to RTX HDR? I am paranoid on modding the game after dumping quite some cash on it

tired mulch
#

Vanilla/RenoDRT

elfin lance
#

yea that looks like its clipping

#

but idk if its the lutbuilder

#

or

#

new output shader

#

if you had the devkit you could find out

spare bane
#

probably clipped by output shader

#

lut builder wouldn't clip

elfin lance
#

true

#

I assume since the game doesnt look griefed, the lutbuilders are good?

drifting field
#

@me if u need someone to test wuwa 😄

tired mulch
elfin lance
#

I dont have the game, it would be a pita to work over screenshots

tired mulch
elfin lance
#

output shaders are for shortfuse

elfin lance
# tired mulch

interesting it seems to be loading 2 shaders in that frame

#

that means there might be a lutbuilder and output

#

777 + 778

#

lets see what they are

#

0x271E2688 is an output shader

#

thats already fixed apparently

#

try enabling upgrade all copy destinations?

tired mulch
elfin lance
#

yea I fucked something up and I'm not sure what

#

I wonder if it was the regex with asuint casting

#

because I got a bunch of warnings about signed/unsigned missmatch

tired mulch
#

i might have snapshotted too early

elfin lance
#

now the question is

#

are all those pixel shaders that come after UI

#

or new grading shaders

#

start togglign draw

#

2036 and below

#

toggle "draw"

#

it should only toggle UI elements

#

if it makes the screen black

#

that means they added a new shader after the output shader

tired mulch
#

only 2688

#

the patched shader

#

make the screen black

#

all the other ones look to be UI

#

the original ones underneath

elfin lance
#

either way I dont have the game so this is a pita

#

sorry

tired mulch
#

2035

#

0x271e2688 is the only one that makes the screen black

elfin lance
#

yea because thats the output shader

#

what are you upgrading rn?

#

just rgb10a2?

#

I want to say I fucked something up; but this is how I fix all my lutbuilders

#

and its hard to debug w/o the game sorry

#

shortfuse is busy rn with a sidequest

#

I know the second half of the lutbuilders is good

#

its just 1 color that might be wrong

tired mulch
#

gimme a sec my computers acting up

thorny silo
tired mulch
#

lol i somehow can't post images up to discord anymore

#

anyways it was rgb10a2, r8g8b8 typeless

#

and upgrade copy destination

elfin lance
#

try bgr for fun

#

bgr8 typeless

#

add tthat in

tired mulch
#

no dice

#

output size if that mattesr

elfin lance
#

shouldnt matter

#

yea idk, lets just wait for shortfuse

tired mulch
#

or is that not turning off and something else is now outputting

elfin lance
#

probably drawing different shaders for that action

#

some games draw different output shaders when you stealth or crouch

tired mulch
#

would that be before or after the current output shader

#

kinda wanna find it just for kicks

north kindle
#

is it possible for the RenoDX UE addon to somehow still be active after deleting it from the game directory? or for any of the resource upgrades to be persist at least?

tardy bear
#

Wuwa Vanilla It seems to have been destroyed

#

Picture cannot be uploaded

#

RenoDRT works very well

tired mulch
#

okay this draw thing is fun, found the shader that causes the screen to dim that @rigid path complained about previously

rigid path
worldly wind
#

F tried reinstalling the reshade after the update

drifting field
#

haven't had a single crash in 10h with RTX, DLSS Q, NO FG at 4k120 in wuwa for 10h now

#

but i'm on 566.36 drivers and not shitty 572+ drivers

spare bane
#

rename to d3d12.dll

rigid path
#

i can't use 566.36 on 5090

drifting field
#

xD

#

RTX 4090 FTW

worldly wind
drifting field
#

almost done with the entire update... 0 crashes.

#

tho there was some bad shader comp stutter in the beginning that got better

#

I could never get FG to properly work in WUWA

tired mulch
#

@spare bane if possible, would u kindly look at these later? these are the output shaders that only trigger during specific actions (3 shaders)

rigid path
# drifting field RTX 4090 FTW

yeah still not fixed with latest hotfix drivers either, but at least its only wuwa that has issues left for me, everything else has been good

tough sand
tough sand
rigid path
#

hopefully, but it has been on their open issues for a while already

tough sand
#

I'm on 50 series but I don't regret it even tho 40 series drivers were better

rigid path
#

I needed the performance for 4k240 so it is worth it, and when i sold my 4090 ppl offered hundreds of dollars more than what I bought it for so it was a no brainer

spare bane
#

left some debug stuff in, but would only affect performance

tired mulch
#

Oh so thats why its loading so slowly

#

Does this have the patched lutbuilder that marat did earlier

spare bane
#

doesn't look like he PR'd it

tired mulch
#

ah so that's why its still looking clamped

spare bane
#

i can pull it

tired mulch
#

ah that would be great

#

can u check what was still missing with it also? the brightness slider work after the lutbuilder was patched but it still looks clipped #1321685184852135967 message

spare bane
#

would be the output shaders i modified, which i have to merge iwth marat's stuff

#

try this one

tired mulch
#

this one doesn't have the debug stuff right

#

loads a lot faster

spare bane
#

yeah

tired mulch
#

doesn't look like the changes from marat r merged, the lutbuilder still show as unpatched

elfin lance
#

or is it something else?

spare bane
#

maybe it didn't compile that shader

#

had to do cmake configure

#

should be in now

#

this is 15mb now

tired mulch
#

vanilla/renodrt

#

that's not flipped, renodrt is clipping harder than vanilla

spare bane
tired mulch
#

gimme a sec that was a snapshot from the login screen let me take a newer one

spare bane
#

hmm, 0x271e2688 hasn't changed

#

there's more stuff going on in the game after that now

elfin lance
#

clshortfuse and marat569 authored 29 minutes ago

#

how did I author it

#

I never did a pull request to the main repo

#

where you able to like yoink my commit from my branch?

#

I'm actually curious lol

tired mulch
#

is it unusual for it to show no shader data found

#

for a numbered draw

elfin lance
#

maybe its not drawn this frame

#

and only during the frame you clicked snapshot

#

idk

tired mulch
#

i was standing around doing nothing and I did like 3 dumps

#

its the same shader every time

spare bane
#

modded shaders show that, iirc

#

i have to open up the game and see what else is drawing now

#

the list jumped from like 3 shaders to like 9

#

any of those other shaders can be clipping

#

at least it's not slow

tired mulch
#

jesus is that 2.5gbps internet

umbral prairie
spare bane
#

i am not a patient man

elfin lance
#

my man isnt grtiefed by optimum online

spare bane
#

got cable as my backup, 100mbps pepe_sad

elfin lance
unique parcel
#

btw what's the recommended DLSS preset for Wuwa?

drifting field
umbral prairie
drifting field
#

havent tested anything released in the past month though

unique parcel
drifting field
unique parcel
#

hmm weird no issues on my end, LG C1

drifting field
#

it's aproblem with the new gsync module

#

it's reported in the Nvidia forums iirc

unique parcel
#

oh lol

#

gsync module is still a thing?

drifting field
#

yeah

#

just shitty batch of QA on the new drivers

tired mulch
#

I dont think theres a gsync module on any oled tvs?

unique parcel
#

yea I never heard of it either

elfin lance
#

my aw3423dw has agsync ultimate module

#

only oled I know with one

spare bane
#

gsync is just VRR on LGs

#

shows the Gsync logo though on the TV

elfin lance
#

my aw3225qf has regular "hdmi vrr" thats "gsync verified" or w/e

#

and way better than the 300$ module

spare bane
#

it's just frame packing, not like you can really create more than that, unless we're talking compression

elfin lance
#

so

#

LFC is actually pog

#

so my aw3423dw, gsync ultimate, qd oled -- 0-144 [max] range

crazy vrr flicker during loading screens, because of unstable frametimes

aw3225qf, whatever freesync/vesa sync is built into the cable standards -- lfc compensates, and the flicker is significaly less

#

but both displays dont flicker if the game has solid frametimes in game

#

but the aw3225qf does a lot better with 30 fps content via LFC vs. 30hz on the gsync display

spare bane
#

don't even have reshade installed and WuWa is complaining

#

running "hacking tools"

drifting field
#

Oh rip

spare bane
#

another 50gb

elfin lance
#

I remember one asian anticheat

#

I had an advanced task manager installed

#

not even running

#

and it would bitch at me for cheat tools

#

I sent the dump log to the cheat suppor

#

ttold me having it installed = rip

tired mulch
#

Or opened before

ashen herald
tired mulch
#

I think the only thing that cleared it was a system restart

#

And then its good

spare bane
#
Fatal error: [File:Unknown] [Line: 1010] 
Rendering thread exception:
Fatal error!

Unhandled Exception: 0x0000087d

0x00007ffb565d85ea KERNELBASE.dll!UnknownFunction []
0x00007ffa9c57ab5b D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4c8af2 D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4c89b7 D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4d66a8 D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4bed9a D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c562935 D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4aad2c D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4ae874 D3D12SDKLayers.dll!UnknownFunction []
0x00007ffa9c4c734b D3D12SDKLayers.dll!UnknownFunction []
0x00007fface9e4de3 d3d12.dll!UnknownFunction []
0x00007fface9e4d58 d3d12.dll!UnknownFunction []
0x00007fface9e4d14 d3d12.dll!UnknownFunction []
0x00007fface9e9722 d3d12.dll!UnknownFunction []
0x00007ffaa04d39d8 D3D12Core.dll!UnknownFunction []
0x00007ffa9c568339 D3D12SDKLayers.dll!UnknownFunction []
0x00007ffb53832a38 dxgi.dll!UnknownFunction []
0x00007ffb53832ae4 dxgi.dll!UnknownFunction []
0x00007ffb53832b67 dxgi.dll!UnknownFunction []
0x00007ffb537f7225 dxgi.dll!UnknownFunction []
0x00007ffb537f7d26 dxgi.dll!UnknownFunction []
0x00007ffb537f76c9 dxgi.dll!UnknownFunction []
0x00007ffb537f733b dxgi.dll!UnknownFunction []
0x00007ffb537f7274 dxgi.dll!UnknownFunction []
0x00007ffb5380107a dxgi.dll!UnknownFunction []
0x00007ffb53800fa6 dxgi.dll!UnknownFunction []
0x00007ffa9c97c3aa NvPresent64.dll!UnknownFunction []
0x00007ffaa1535df7 sl.interposer.dll!UnknownFunction []
0x0000000142f715f7 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142f72114 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143daf6b8 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143ddefef Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143dee218 Client-Win64-Shipping.exe!UnknownFunction []
0x00000001428c026b Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143df7d52 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000143df8a4e Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142a1c3d7 Client-Win64-Shipping.exe!UnknownFunction []
0x0000000142a13971 Client-Win64-Shipping.exe!UnknownFunction []
0x00007ffb57aee8d7 KERNEL32.DLL!UnknownFunction []
0x00007ffb5933c34c ntdll.dll!UnknownFunction []

clean install, still crashes. what a game

tired mulch
#

Is it crashing on boot

#

Or is it random crashes during usage

drifting field
#

it may have been fixed in the newer drivers, i'd have to test.

drifting field
umbral prairie
drifting field
#

Should've bought an LG C4 😄

#

literally from 2 days ago, so it seems they didn't fix it lol

spare bane
#

had to do inject64, d3d12.dll didn't work

elfin lance
#

be careful your testing account might get beaned!

spare bane
#

uncapped here

#

had copy destinations but wasn't sure if it needed it

elfin lance
#

I asked him to test copy desinations earlier, he said it did nothing

spare bane
#

everything after 0x271 is just UI

#

might be the ini changes or something

elfin lance
#

or i fucked up the lutbuilder

spare bane
#

nah, i'm running it

elfin lance
#

if one is good, they're all good then

#

I did them all the same

spare bane
#

well, running defaults

elfin lance
#

all the wuwa bois talk about having to turn off kuro tonemapping off or something

#

maybe they broke that or disabled it

#

or cleaned engine.ini on update

#

so @tired mulch doesnt have kurotonemapping off (or on idk what you want)

spare bane
#

i don't see a missing branch in the 0x3a88 lutbuilder

rigid path
#

default is kurotonemapping on which is the intended look, the only reason people turned it off is because some things were clamped with it on

elfin lance
#

the previous wuwa tonemappers used a different color for untonemapped ap1 (closer to ungraded ap1) -- but that shouldnt be the difference between clamped vs. not

spare bane
#

at worst you get wrong colorspace

elfin lance
#

yea

#

thats wht I thought

#

it would look fucked up, but not clamped

spare bane
#

maybe it's some shader cache thing

elfin lance
#

I quickly cooked these up just to have him test something

#

int he main menu the game was fine

spare bane
#

maybe it's some extra shader, but that's the generic UE output shader

#

with the fake PQ nonsense branch at the end

elfin lance
spare bane
#
  if (RENODX_TONE_MAP_TYPE != 0.f) {
    r0.xyz = max(0, r0.xyz);
    r0.xyz = renodx::tonemap::UpgradeToneMap(
        untonemapped,
        renodx::tonemap::renodrt::NeutralSDR(r0.xyz),  // Intentional
        r0.xyz, 1.f);
  }

  r0.xyz = float3(0.00266771927, 0.00266771927, 0.00266771927) + r0.xyz;
  r0.xyz = log2(r0.xyz);
  r0.xyz = saturate(r0.xyz * float3(0.0714285746, 0.0714285746, 0.0714285746) + float3(0.610726953, 0.610726953, 0.610726953));
  r0.xyz = r0.xyz * float3(0.96875, 0.96875, 0.96875) + float3(0.015625, 0.015625, 0.015625);
  r0.xyz = t2.Sample(s2_s, r0.xyz).xyz;
  r0.xyz = float3(1.04999995, 1.04999995, 1.04999995) * r0.xyz;
  // o0.w = saturate(dot(r0.xyz, float3(0.298999995, 0.587000012, 0.114)));
  o0.w = dot(r0.xyz, float3(0.298999995, 0.587000012, 0.114));
  if (RENODX_TONE_MAP_TYPE == 0.f) {
    o0.w = saturate(o0.w);
  }

it's clamped in the output because it's samples from the lutbuilder clamped, then it returns whatever is in the lutbuilder

elfin lance
#

now thats weird stuff

spare bane
#

i mean, that's how vanilla works

#

it takes the hdr render and saturates before the lutbuilder

elfin lance
#

I remember looking at the output shader fixs for wuwa

#

I was able to follow the fixs more or less; and could copy and paste/transplant them to another output shader if needed

#

but I didnt know why you did them

spare bane
#

yeah, the clamping was actually in the output shader. that's their contribution to their custom UE

elfin lance
#

c u s t o m

#

just like stellar blade kekwtf

#

in the wuwa sample shaders you rewrite a few cmp bools as proper bools

spare bane
#

have we even seen a custom UE that isn't full of mistakes?

elfin lance
#

and replace a cbuffer with a bool iirc

elfin lance
#

depends what you define as custom

#

like berserker khazan has a colored colored vignette shader after output

#

and I dont think its implemented poorely

#

and I dont think its custom, I think its a store effect pack

#

since a few games have it

spare bane
#

still custom though

elfin lance
#

I guess everything thats not lutbuilder + sample is custom

#

what about robocop, the shaders that come after it look like generic UE shaders

#

because you said oblivion had the same shit

#

same cbuffer names, same everything

#

for weird gamma stuff/post fx

umbral prairie
#

Sooo... it sounds like a fixed version for WuWa is on the way then?

elfin lance
#

it might be already here

#

and spiwar's system is just broken

#

can you help us test, ima send you an addon

tough sand
#

im gonna test it too

#

if i may

rigid path
elfin lance
rigid path
#

aite let me try

elfin lance
#

also if you set blowout to 100

#

does it make the game black and white?

rigid path
#

yeah blowout slider does work

elfin lance
#

weird stuff

tough sand
#

@elfin lance it says there was errors loading some addons

elfin lance
#

always use the latest reshade version pinned in #🧩renodx-dev

tough sand
#

Okay

elfin lance
#

but it seemslike its not working

hallow jacinth
#

Mine seems fine

elfin lance
#

maybe it depends on the scene and the shaders/lutbuilders used

#

do you have any weird tweaks vyn

tough sand
#

it does not automatically show the hdr

#

idk why

elfin lance
tough sand
#

it worked but

elfin lance
#

can you please sned reshade.log @hallow jacinth

hallow jacinth
#

sec

tough sand
#

the reno tab appeared but reno its not being used

hallow jacinth
elfin lance
# hallow jacinth Mine seems fine

@spare bane based on reshade.log, thats my lutbuilder; so my lutbuilders arnt busted

0xdbc737c4 lutbuilder

0x271e2688 output

there seems to be something else at play

rigid path
#

went to same region, still busted and i'm on default engine.ini no tweaks

hallow jacinth
#

I restarted mine with unmodified engine.ini and it's still working

tired mulch
#

That looks clipped...

hallow jacinth
#

I guess I don't really know how to tell then

tired mulch
#

Could just be my phone

#

Let me check on a pc

#

hmm it does look unclipped

#

welp

#

im awake now anyways

#

lets try the build

#

welp

#

same issue as before

rigid path
#

just tried kurotonemapping off and still not working, weird stuff

elfin lance
#

shortfuse added more output shaders

#

let me compile a new one for you

tired mulch
elfin lance
#

yea he commited it like 10 min ago

#

1 second

tired mulch
#

@rigid path can u try

rigid path
#

just tested, same here still not working

elfin lance
#

ya'll have kuro tonemapping off right

#

double check,maybe the update removed it

tired mulch
#

no i reverted to stock settings before doing anything of this

elfin lance
#

try kuro tonemapping off

rigid path
#

same thing with kuro tonemapping off

elfin lance
#

are you guys on 16:9

#

or 21:9

#

if you're on 21:9, try the game in window mode 16:9

rigid path
#

16:9 at 4k

tired mulch
#

lol

#

exactly the same

#

16:9 at 4k

#

maybe u can try output ratio

#

im gonna be away for a bit

#

if it works for kotorin probably will work for me

tough sand
#

@elfin lance I wanted to try out too but it seems that my reno tab is showing but it's not working

elfin lance
#

upgrade reshade to the one pinned in #🧩renodx-dev

tough sand
#

I did

elfin lance
#

no idea

drifting field
#

want me to give it a try?

tough sand
#

The tab is showing but it's not working