#✅RenoDX: Unreal Engine

1 messages · Page 8 of 1

elfin lance
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FXAA usually makes games 8bpc sdr

azure stream
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okay so I come back with another weird discovery

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srry

azure stream
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no downscaling

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screen percentage set to 99

tight acorn
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what's the issue with the normal mod

tall ridge
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anyone try Hogwarts with this?

neat pulsar
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Is there a resource on how to dump shaders in general and/or UE?

I have a game I finally want to venture into modding with or is it even necessary with UE with the pinned comment here?

fathom rapids
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Anyone tried RenoDX UE with DQ11

maiden sphinx
fathom rapids
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@maiden sphinx thanks, I'll just use SK HDR then.

daring breach
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No RenoDX mod for Stil Wakes the deep? :(

bold gulch
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requires hdr disabled in game

daring breach
elfin lance
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the unreal mod replaces 1 shader per scene, a 32x32x32 shader; 32k pixels -- and all the renodx code is in there

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the clair obscur mod replaces a bunch of sample shaders that run every pixel, so at 4k you're getting the renodrt code running 8 million times per frame

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I didnt run the tests, but Ritsu did in MHW; and having code only run in the lutbuilder was like +10 fps

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the downside to the unreal mod is no real time sliders; you have to press start twice to have them apply -- which isnt an issue for most of us; but the people on nexus would rip their hair out because "ree too hard to use"

iron thistle
torpid glacier
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Does renodx for unreal engine work for Final Fantasy 16 or do I need a custom addon or some other tweak for that because I didn't see it in the modlist?

torpid glacier
torpid glacier
bold gulch
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One of the best looking games ever made imo

torpid glacier
bold gulch
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I'm the opposite where I think the combat is ass

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super basic but it has to be that way cause the particle effects are so annoying you can't see shit

tired mulch
left zealot
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I only played the Demo of FF16 so far but the HDR was good there

elfin lance
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combat was complete garbage in FF16

left zealot
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Or atleast not really noticed anything bad

elfin lance
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~40% into the game it becomes a cooldown and cutscene simulator

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where you just press your ultimates in order

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watch the 30 second cutscene

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press the next ultimate

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and repeat

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and its not like you have the option to "play nomrally", because all your other abilities fall off

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I did every sidequest and piece of side content in FF16

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except the post game roguelite thing

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the game is mid at best

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is it worth playing for 20$ on sale? maybe

left zealot
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We need Turn based combat again smh, hopefully they will reconsider their stance of "modern graphics and turn based combat don’t fit together" now that Expedition 33 proved that shit wrong

elfin lance
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is it something special? nty

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mid33 isnt that good of an example either

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that game is a ton of issues too LMAO

left zealot
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I loved it

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Bros just a hater

elfin lance
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ngl I dont hate on games, I sit through all of them

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I just dont cope or simp for them

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if its mid its mid

left zealot
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It’s GOTY for me lmao

elfin lance
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and imo expedition 33, the story is ok; but the gameplay is ass

left zealot
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Unless something else amazing comes out

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That I don’t know of yet

tired mulch
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Not sure if E33 succeeded bc of the turn based combat

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Or in spite of it

left zealot
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Combat was so fun to me

elfin lance
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when the options are

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medium: ezpz

hard: damage sponges and 1 hit mode

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the balance is garbage

elfin lance
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and its not a skill issue, I can easily parry everything thrown at me; with all my points dumped into attack

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its just not fun

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but I'm sitting here on hard, playing 1 hit mode

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imo if they made it a proper full turn based game it would've been better

torpid glacier
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I don’t know what you guys are talking about. I really loved combat in ff16. Maybe because I’m not particularly fond of turn based and find it boring.

elfin lance
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nah FF16 combat was mid at best

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on the lower end

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did you beat the game?

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because half way in you just watch skill animations

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its not even combat at that point

tired mulch
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🤣

torpid glacier
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Yes. I did. Played it again on pc for the dlcs even. Well, It’s hack and slash not a souls like

elfin lance
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after you slot in ~4 ultimates, you just swap -> ultimate -> swap -> ultimate -> swap -> ultimate

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and everything dies

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and by the time ultimate #4 is done

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ultimate #1 is probably off CD

bold gulch
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oof

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timer based cooldowns suck

ashen herald
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This has to be the most based thing I've heard

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Right, Marat we need answers

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Which game wasn't mid and had good combat in your opinion?

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The human ability to have opposing opinions is interesting

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There are those that swear Witcher 3 is the biggest POS around, combat is utter wank, story is mid and that there's no reason the game should be held as high as it does currently

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But then their favourite game of all time is a visual novel with a few fan service waifus

glossy valve
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I used to dislike Witcher 3 because it's combat is barebones and I used to prioritize gameplay, but saying it's story is mid is a reach

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Actually maybe the main story is a bit meh, but side stuff are great

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I disagree with Marat on Expedition33, I think their turn based formula is great. Each character has their own mini system, and weapons incentivize different playstyles

glossy valve
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But I gotta agree on FF16, I still don't understand how people say it's combat has depth

elfin lance
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I got bored even on the highest difficulty

elfin lance
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they had the DMC combat dude work on it

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so when we got the teaser

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that FF16 + DMC dude

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we all coped

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"omg FF + DMC combat"

glossy valve
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I started asking people to stream their gameplay, I thought I played it wrong 😂

elfin lance
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like hard cope

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then the game came out on ps5

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it starts off as watered DMC

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but actually comboing falls off VERY fast [if you can call the bare bones system comboing]

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I said 40% into the game, but I was being conservative

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and slowly devolves into a cooldown simulator

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like do I regret my time playing FF16? no

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is it worth playing? honestly maybe

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but its far from an amazing game

glossy valve
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It arguably has the best boss sequences ever

elfin lance
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the cutscenes with hp bars kekwtf

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when I first saw the kaiju fights

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I was like

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before the game came out, teaser stuff

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"hopefully they dont ruin the combat with the kaiju stuff"

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the kaiju stuff ended up being the actual cool parts

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of the game

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even though it was all scripted, atleast it was cool

fathom rapids
# iron thistle

Looks good, I'll look into this Engine.ini HDR thing.

Got it working

versed wagon
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any clue y my stray screenshots (taken through sk) is black with ue renodx mod?

tall ridge
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with full mod support and things like W3EE mod + ultimate mod list the combat is much better too

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the early bloody baron quest is like GOT tier writing (early season GOT)

thorny silo
elfin lance
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skyrim has objectivly medicore combat, but 1000 mods that overhaul the combat and make it ok

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does that make skyrim's combat good? no imo

bold gulch
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Witcher 3 is Pole slop

tall ridge
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plus it's honestly one of the best looking ganes too with them just missing path tracing

elfin lance
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I got bored after the red baron

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and got to novagrad

kind schooner
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also 1000 mods is kinda conservative for skyrim modlists

elfin lance
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I remember when

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the 900 series of gpus came out

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and we got 4gb+ vram

kind schooner
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this is something am ripping apart rn

elfin lance
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the skyrim community went nuts

kind schooner
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it was the shit

elfin lance
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back then we where still on the 32 bit version

kind schooner
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with vivid weathers enb presets

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everyone was like: "omg this looks and runs so good"

bold gulch
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There’s the idea of what Skyrim could be

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And what it actually is

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At the end of the day I will probably never feel satisfied playing Skyrim

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Only ENB I ever liked was CFL 2 with the tetrachromatic lut

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All the other ENBs looked like ass to me

kind schooner
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they still look like ass to me

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actually installed a bunch of them today and yesterday

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looks like a cheap reshade preset

unique parcel
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@elfin lance I'm pretty curious which game do you consider good or better than average

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combat/gameplay wise

elfin lance
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idk,every genre has its own

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ups and downs

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nioh2 is probably one of the best action games in terms of action + rpg mechanics

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the story is trash, but you dont play team ninja games for the story

elfin lance
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DoS2 was one of my favorite turn based games

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divinity original sin 2

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I liked it more than ballsack gate

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because it felt like the elemental stuff was just so much cooler

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like floor effects, etc

unique parcel
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I liked BG3 more overall but yea DoS2's "elemental combination system" was fun

elfin lance
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I plan on restarting BG3 with @bold gulch

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my og friend group got bored torwards the end of act2

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and I never finished the game sadly

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when it comes to simulators, arma3 all the way

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for milsim and life

unique parcel
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I think that Nier Automata has the most fluid combat ever and ofc DMC5

elfin lance
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automata combat wasnt bad for a "story focused game"

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but imo DMC5 has one of the best combat mechanics

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I have over 100h in DMC5, almost all achivs

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finished the bloody palace multiple times on all chars

unique parcel
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Automata was too easy unfortunately

elfin lance
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DMC5 isnt my favorite DMC game, but its the best DMC combat

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imo the best DMC game as a full package (world, story, gameplay) woul dbe

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DMC3 switch edition or DMC3 + DDMK [mod]

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the switch edition lets you swap styles like DMC5

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and you have access to all your weapons

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like DMC5

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DDMK does the same stuff

unique parcel
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Oh yea I loved DMC3

elfin lance
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The Evil Within 1 is an amazing game

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2 is good too, but I liked 1 way more

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those are all games I can safely put the "good" stamp of approval on

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but these are just my preferances

unique parcel
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both games are on my backlog haha

elfin lance
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1 is an amazing experiance

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2 some people dislike it because

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1 is chapter based

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2 is semi open world

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and doesnt have as cool of a story/enemy design

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far from a bad game

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just not as good as 1 imo

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when it comes to production games

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factorio all the way

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I still need to play space age

unique parcel
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factorio is addicting as hell

elfin lance
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mmorpgs oldschool goonscape GigaChad

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metroidvanias is hard

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OG SOTN is like a staple in my book

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and aria of sorrow is good too

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but modern metroidvanias are hard to pick

jovial trout
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impossible to pick a metroidvania really

unique parcel
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Hollow Knight is the best overall imo

elfin lance
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The Messenger was a good game

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Ender Lilies

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I didnt like hollow knight

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didnt get into it

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the badge system, etc

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not saying its a bad game, I just didnt vibe with it

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Tohou Luna Nights is an underrated game

unique parcel
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I liked Blasphemous too

jovial trout
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I like Blasphemous but I think the level design is subpar

unique parcel
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we should move to Chat btw 😅

jovial trout
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art carries that game imo

unique parcel
elfin lance
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blasphamous 1 I liked

unique parcel
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@tired mulch Hey! What are your current recommend settings for Wuwa? What should we upgrade to fix the clamping issues?

elfin lance
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I think the big one is just

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kuro tonemapping off in the ini

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i dont play the game, just what people post here

unique parcel
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that's not enough unfortunately

elfin lance
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rip idk then

unique parcel
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SK HDR works well enough for this game, but Reno would be nicer

elfin lance
unique parcel
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the UI is way too bright with SK 😅

elfin lance
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all ITM/AutoHDR

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just the way it works

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it sees white

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it does maxcll

unique parcel
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yea...

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The game looks amazing with Reno btw

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but every second attack is clamping the highlights to 203 nits :/

elfin lance
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and then spiwar replied saying he has the same settings, but everything works

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are you on a non standard aspect ratio

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like ultrameme

unique parcel
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nope 16:9

unique parcel
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Some of the characters seem to work fine

elfin lance
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that would be really weird, based on my basic UE knowledge

thorny silo
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the perceptual boost brightens the image and sometimes the UI too much

warped lynx
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nooo fatal fury crashes immediately

left narwhal
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Is this crash primarily related to RenoDX UE mod?

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I had that yesterday in Split Fiction, I thought it was game and not mod. But that's like 1 crash in ~10hrs of gameplay, so.

warped lynx
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lets see

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cvars work btw, but raw hdr10 ui

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ok it is related to the mod

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the mod instantly crashes it

left narwhal
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It was doing that for me as well in Split Fiction, then @elfin lance fixed it for me and made it part of the main.

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I think you need to give ReShade logs.

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Mine was an easy fix, idk about yours. But same crash.

warped lynx
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it instantly crashes, but yea lemme provide the log real quick

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shader replace still works

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ersh's ui shaders don't really work, but it should be possible to get the ui looking fine

elfin lance
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post reshade.log with the crash

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I might be able to fix it

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@warped lynx

warped lynx
elfin lance
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yep

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ezpz give me 5 min

warped lynx
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oh

elfin lance
warped lynx
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copy

elfin lance
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let me know if it needs upgrades, and I'll add it to the wiki

warped lynx
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damn

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it works

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what'd you do lol

elfin lance
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add one line to addon.cpp

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if (product_name == "FATAL FURY: City of the Wolves") return true;

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22:04:19:501 [14936] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0xe3bb0c03)
22:04:19:501 [14936] | DEBUG | [RenoDX] utils::shader::PipelineShaderDetails(Replacing pipeline for 0xe3bb0c03, pipeline: 0x0000026ec2a99870, index: 4, type: pixel_shader, stage: pixel_shader)
22:04:19:501 [14936] | ERROR | [RenoDX] utils::shader::PipelineShaderDetails(Failed to replace pipeline)
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that means you need the root signature exception or else

warped lynx
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it seems to use a custom lut

elfin lance
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the game will rip on launch

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did you remember to delete

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the ini stuff

warped lynx
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I'll try dumping luts, but I'm not holding by breath

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yea

elfin lance
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well it has a generic lutbuilder

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and its a pixel shader

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so dump lutbuilders should work just fine

warped lynx
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lemme pause the game and unpause just in case

elfin lance
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ohh yea

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with these newer games

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in order for sliders to work

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you have to re-generate the scene

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set blowout to 100

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and exit to main menu

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or something

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if the game is black and white, that means reno is working just fine

warped lynx
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yea exiting the match and rejoining worked

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that's annoying lol

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time to find which upgrade works

elfin lance
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clair obscur you just press start twice

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usually its just B8G8R8A8_Typeless

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and maybe R10G10B0A2_unorm for dlss and stuff

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but did dump lutbuilders spit anything out

warped lynx
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B8 didn't work actually

elfin lance
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is the game clamped?

warped lynx
warped lynx
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I'll be a dum dum and enable all the upgrades

elfin lance
elfin lance
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try only upgrade

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r10g10b10a2_unorm

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output size

warped lynx
elfin lance
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its just eye rape

warped lynx
elfin lance
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but whats wrong with the upgrades

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it might work without them

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set exposure to 99

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ctrl click exposure

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does it go to peak or only 203/game nits?

warped lynx
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it only goes up to 203

elfin lance
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interesting

warped lynx
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r10 seems to be the one, but let me compare screenshots with typless first

elfin lance
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either way ima go commit this shit

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you find the product name of a game in reshade.log

22:04:18:294 [ 8620] | INFO | [RenoDX] No default settings for CotW-Win64-Shipping.exe (FATAL FURY: City of the Wolves)

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for this game the product name FATAL FURY: City of the Wolves

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the way we know we need the pipeline exception is if we see failed to replace pipeline in reshade.log

22:04:19:501 [14936] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0xe3bb0c03)
22:04:19:501 [14936] | DEBUG | [RenoDX] utils::shader::PipelineShaderDetails(Replacing pipeline for 0xe3bb0c03, pipeline: 0x0000026ec2a99870, index: 4, type: pixel_shader, stage: pixel_shader)
22:04:19:501 [14936] | ERROR | [RenoDX] utils::shader::PipelineShaderDetails(Failed to replace pipeline)
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if the product name is some generic bullshit, you can also use the .exe name instead -- like Robocop's product name is "Unreal Engine Game" or something

warped lynx
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I see

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I'll keep that in mind for next time

elfin lance
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maybe you'll be able to help somebody else out

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its a simple fix

warped lynx
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btw

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this does seem to be an r10 unorm game

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I tried some other stuff and r10 typeless and it clamped

elfin lance
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22:04:18:730 [ 8620] | INFO  | > Dumping swap chain description:
22:04:18:730 [ 8620] | INFO  |   +-----------------------------------------+-----------------------------------------+
22:04:18:730 [ 8620] | INFO  |   | Parameter                               | Value                                   |
22:04:18:730 [ 8620] | INFO  |   +-----------------------------------------+-----------------------------------------+
22:04:18:730 [ 8620] | INFO  |   | Width                                   | 3840                                    |
22:04:18:730 [ 8620] | INFO  |   | Height                                  | 2160                                    |
22:04:18:731 [ 8620] | INFO  |   | RefreshRate                             | 0                   0                   |
22:04:18:731 [ 8620] | INFO  |   | Format                                  | DXGI_FORMAT_R10G10B10A2_UNORM 
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didnt you say you got it to unclamp?

warped lynx
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yea

elfin lance
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with what?

warped lynx
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I meant upgrading r10 unorm unclamps it

elfin lance
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just rgb10a2 unorm?

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ohh ok

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pog

warped lynx
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yea

elfin lance
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sorry misread

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was taking a table nap

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either way enjoy

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if you find an area with no lut; feel free to send a cso

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and I'll add it

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but I doubt they have multuple lutbuilders for some reason

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@glossy valve 0xe3bb0c03 -- the eternal strands lutbuilder you commited some time ago -- it seems to be one of the generic UE5 lutbuilders, along with the Ninja Gaiden one

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similar to the C1B sm5 lutbuilder a ton of UE4 games use

warped lynx
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there is a problem though

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one sec

elfin lance
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griefed ui?

warped lynx
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ngl I didn't notice, but I was talking about the pink light and the fire

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they have this blocky low res looking bloom like artifact

elfin lance
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you can mess with the hue correction sliders

warped lynx
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vanilla vs renodrt

elfin lance
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and per channel stuff

warped lynx
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that fixes the blocky artifacts?

elfin lance
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I think its blocky in sdr too

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just not as bright

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so its not insttantly visible

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also thats not an artifact, tahts a dither pattern

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you can disable per channel correction

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but yea the ui doesnt look like its getting encoded; it might have a few custom UI shaders -- but even then that shouldnt be a big deal??

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does the UI get fixed when you set the game to vanilla/off with renodrt

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or does the UI/Health Bar only look normal when you have no addon

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based on the ini mod; it seems the UI is 10k; so its getting tonemapped down

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@warped lynx if you boost saturation, does the UI get saturated

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or if you set blowout to 100; does the UI become black and white?

warped lynx
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80/80/80 doesn't look that great here

warped lynx
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based of the image I just posted

elfin lance
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its part of the game

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and getting tonemapped down

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and yea dont use 808080

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you can bump saturation up a bit

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also you can turn off the per channel stuff so the fire becomes white again

warped lynx
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wanted to try it out

elfin lance
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put blowout restoration to 0

warped lynx
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wait what do you want me to do now I've already reset it

elfin lance
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click reset

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then set blowout restoration to 0

warped lynx
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copy

elfin lance
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and then do w/e regenerates the scene

warped lynx
elfin lance
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I wonder if changing the game to scRGB would do anything

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yea the dither pattern is visible

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does the game have dlss?

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or any upscaling

warped lynx
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tsr, but render res is at 100(and I'm using output ratio)

elfin lance
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does it have anything thats not TSR

warped lynx
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taa lol

elfin lance
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try taa for memes

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and just for fun

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do scRGB and restart

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but yea that fire shit might just be something you live with

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or do output size upgrades

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not output ratio

warped lynx
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I was planning on super sampling

elfin lance
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you can also upgrade b8g8r8a8_typeless -- even if it didnt unclamp

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it might've helped

warped lynx
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well I guess native res tsr still looks good

elfin lance
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see if it fixs stuff first

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then you can mess with output ratio

warped lynx
elfin lance
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yea do both

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clair needs 3

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typeless, unorm, and rgb10_unorm

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also why no lilium shader

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ohh you can also upgrade fp11 to potentially unclamp gamut

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r11g11b10_float

warped lynx
elfin lance
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nah no big deal

warped lynx
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b8 unorm + type with r10 unorm doesn't change anything

elfin lance
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what about scRGB

warped lynx
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forgot to mention that I'm using scrgb too yea

elfin lance
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time to live with the dither pattern then

warped lynx
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rip

elfin lance
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also taa didnt fix it?

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you might be able to mess with UE cvars

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that disable dither

warped lynx
elfin lance
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try

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r.Tonemapper.Quality = 4

or r.Tonemapper.Quality = 0

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in engine.ini

#
Defines the Tonemapper Quality in the range 0..5 Depending on the used settings we might pick a faster shader permutation 0: basic tonemapper only, lowest quality 2: + Vignette 4: + Grain 5: + GrainJitter = full quality (default)
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4 is everything but grain

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but I dont thinkthats it

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I think thats just the texture of the fire

tired mulch
elfin lance
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ping the other dude

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I dont play the game

warped lynx
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seems like r10 unorm is the only thing that does anything

elfin lance
tired mulch
elfin lance
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@unique parcel

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I mean Id ont mind getting pinged, just saying

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I'm not the one who needs the info lol

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so whats your setup

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and does it clip or not?

warped lynx
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it goes under [SystemSettings] right?

tired mulch
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Kurotonemapping off

elfin lance
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idk

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lets google

elfin lance
elfin lance
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everything else is stock reshade + unreal engine?

tired mulch
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Gimme a sec

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r.KuroTonemapping=0```
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engine.ini

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for in game

elfin lance
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are you on 16:9 or ultrameme

tired mulch
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16:9

elfin lance
warped lynx
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yea its kinda cooked

elfin lance
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btw you're using 2.4 gamma

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gamma is per channel

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you might get better results with the contrast slider

elfin lance
tired mulch
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well, the UI look too bland

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with anything other than 2.4

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its mostly for the UI

elfin lance
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ah

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yea

tired mulch
#

I just graded around that

elfin lance
#

the ui wont get effected by

#

colorgrading sliders

tired mulch
#

i'd do UI 2.4 + game 2.2 and grade on top of game if i could

#

these settings are cutting it real close in terms of shadows though

#

ppl have to raise the shadows because if ur display r crushing blacks u will start losing details

elfin lance
#

I remember another dude a month ago

#

had clipping when he jumped

#

remember

tired mulch
#

it still there

#

sort of

#

with kurotonemapping on it will hard clip to ui

#

with it off it will just darken but not completely hard clip

elfin lance
tired mulch
#

iirc it also hard clipped if kurotonemapping off

#

but ritsu fixed it

elfin lance
#

the issue paul had was attacking

#

attack = clip

tired mulch
#

and now it just darkens

#

let me record a quick vid

elfin lance
#

weird stuff

#

doesnt look like the end of the world

tired mulch
#

yeah if you look at the analysis its not actually clipping

#

its just the image being dimmed, but it's def noticeable

elfin lance
#

yea

#

looks like the game is trying to draw an effect

#

thats not happy being in hdr

#

like a vignette or

#

something pop up

tired mulch
#

it's a vignette like effect

#

maybe someone can fix it

#

for reference this is what happens in sdr/vanilla

elfin lance
#

I had a simialr effect in one of the early games I modded

#

I just skipped the effect

#

and thats it

rigid path
#

shortfuse helped me find the shader a while ago but didn't get further than that

elfin lance
#

very simple fix

#

just dont run any code

#

if that effect has its own shader, you can just find where it samples the color before appling the effect and do

float3 ungraded = color.rgb;

if (tonemaptype != 0){
o0.rgb = color.rgb;
o0.a = 1.f;
return;
}
#

that will completely nuke the effect though

#

it might be a solid bandaid fix

tired mulch
#

nuking is probably infinitely preferrable than the flickering

elfin lance
#

the shader he shared is aids

#

looks like it might be part of kuro tonemapping?

#

it does shit like lin2log

#

actually

#

this is a very custom unreal engine

#

sample shader

#

sadly its not just an effect

#

in its own comfy shader

tired mulch
elfin lance
#

you can chop this up

#

and make it a generic UE sample shader

#

this has all the kruo tonemapping shit in it I think

#

because I see curves and stuff

tired mulch
#

yeah i think it's with it on

elfin lance
#

so its probably the same shader regardless

#

of the setting

tired mulch
#

turning it off makes it a lot more generic but some ppl want the game's original look

elfin lance
#

maybe not

tired mulch
#

lut strength also doesn't work properly unless you turn kurotonemapping off since it still applies at strength 0

#

#1321685184852135967 message

elfin lance
#

long aog

#

like long ago

#

before the unreal mod was a thing and we where just playing with UE lutbuilders

#

we had to also modify the sample shaders

#

there might be some sort of cursed process to hack apart their custom sample shader

#

and then process the color through a generic lutbuilder

#

like any other UE game

#

but I dont have the game, and dont want their anti cheat on my pc

torpid glacier
#

how is renodx in split fiction? Is it finished? and what does Sliders might apply only on scene change mean?

spare bane
#

WuWa is missing an output shader. I never finished modding it

elfin lance
versed wagon
unique parcel
#

but I will retest it later

versed wagon
neat pulsar
#

Anyone play deadzone rogue? Tried adding the pinned Reshade but the game doesn’t load in like normal

unique parcel
#

@tired mulch upgrading R8G8B8A8_Typeless fixed the clamping, but yea I can see the effect "flickering"

versed wagon
#

I ll try reno ue + sk in another game n see if that problem still occcurs hm

left zealot
unique parcel
left zealot
#

never heard of this imma look it up

unique parcel
#

it's a gacha game 😄

left zealot
#

aw hell nah

#

never mind then

unique parcel
#

It's very f2p friendly tho

#

I really like the combat

#

My reno settings for WuWa, it looks really good imo, even with the shader issues

#

Kuro tonemapper is disabled

austere pike
#

What do we loose out on by disabling kurotonemapping?

ashen herald
#

their tonemapping and colour grading

#

I also disabled it then used Reno to 'regrade' everything

austere pike
#

alrighty

neat pulsar
neat pulsar
#

I disabled frame gen and set dlss sharpness to 0 and nothing changed either

#

I grabbed these files from the dump:

elfin lance
#

what game is this again?

#

let me eat breakfast and I'll make a build

neat pulsar
elfin lance
#

is the game uE5?

#

use it instead of the unreal engine addon

#

if it crashes, send me reshade.log and I'll add the crash fix

#

if it works please let me know so I can upload it to the repo

neat pulsar
elfin lance
#

@spare bane I was looking at the fixed wuwa output shaders, and how much of it is actually "mandatory"

like you add branches and replace cmps with proper bools, and the sign block with a proper sign()

but isnt all thats "really needed" just the removed saturates and upgradetonemap?

#

I guess r0.z isnt either

#

ok nvm I see, r0.z was just checking of 0 < cb0[96].x -- and you just replaced r0.z with the proper check

elfin lance
#

either way unless there is custom stuff or decomp issues; doesnt seem like that hard of a fix

neat pulsar
elfin lance
#

set blowout to 100

#

and restart the game

#

also send

#

reshade.log

#

it might need the UE5 exception

#

shaders might not be getting replaced

#

@neat pulsar reshade.log please

neat pulsar
#

grabbing it to upload; funny enough it had blowout to 100 when I loaded back in already; must have forgotten to turn it off

neat pulsar
elfin lance
#

one second

#

17:11:47:262 [16176] | DEBUG | [RenoDX] utils::shader::BuildReplacementPipeline(Replacing 0x8146d205)
17:11:47:262 [16176] | DEBUG | [RenoDX] utils::shader::PipelineShaderDetails(Replacing pipeline for 0x8146d205, pipeline: 0x000001aaccf895a0, index: 4, type: pixel_shader, stage: pixel_shader)
17:11:47:262 [16176] | ERROR | [RenoDX] utils::shader::PipelineShaderDetails(Failed to replace pipeline)

#

yep ez fix

#

let me add the ue5 exception

#

Deadzone: Rogue

neat pulsar
elfin lance
#

ok set it back to normal

#

play the game

#

and let me know how it looks

elfin lance
#

the old addon didnt replace shaders

neat pulsar
#

need to run around a bit, but move the settings around. I can only see the change after restarting though. when i move the slider the real time change doesn't occur. I've used escape from the mod menu but nothing to it if that's normal

#

hmm, seems like I was mistaken, it's using the escape from different scenes so it is doing it actually

elfin lance
#

needs a scene change

elfin lance
#

works

#

same in oblivion

neat pulsar
#

what I'm having to do is change the setting, escape back to the main menu and hop back into the game and that causes the changes to be noticed

#

giving it a play to make sure it doesn't crash

elfin lance
#

the setting stuff is like all UE5 games nowadays

#

well ue 5.3+

#

but if the game is hdr; everything is good

#

the only thing that might pop up is a future area with different lutbuilders

#

but that can be easily added

#

off ot github

neat pulsar
#

Got it; well this was awesome! I hadn’t contributed in this way before. Looking to learn more of the backend and help out

elfin lance
#

feel free to share all the lutbuilders you find

#

and I'll happily add them

#

thats whats great about the Unreal Engine project, I dont have to own the game

#

you guys just have to run around; and collect the shaders

#

(unless they're compute shaders, then its a rip; and then we need the devkit despairge )

neat pulsar
elfin lance
#

no

#

it has a perf cost iirc

#

you can try, and if you get your target fps why not

#

but I usually re-enable it when I realize hdr got turned off

#

and grab the lutbuilders

#

what version of unreal is this game btw?

#

lmao the steam page of deadzone rogue

#

is literally "aces: greatest hits"

#

the pink, the rorange

neat pulsar
#

yup lol

#

btw I believe if I looked correctly the version is 5.5.4.0

elfin lance
#

5.5.4.0?

#

5.5 ??

#

5.5 ??

#

please double check

neat pulsar
#

5.5

elfin lance
#

@west stump @grim kernel first 5.5 game with your shadow fixs built in?

#

iirc 5.5 should have the pumbo's silent hill 2 pull request

#

for UE shadows

#

here is what a lutbuilder looks like from that game

west stump
elfin lance
#

I was mostly sharing because it seems like the first "production" game

#

thats using 5.5

elfin lance
#

no EGS acc

neat pulsar
#

@elfin lance well I did crash just now; not sure if it's related or not but it's the first time ever since playing the game

elfin lance
#

nope

#

only thing I can suggest is

#

delete all reshade fx

#

I have an issue in UE5 games where if I have reshade fx loaded

#

they can potentially crash

#

and make sure to use the pinned reshade in #🧩renodx-dev

neat pulsar
#

Using that pinned one

#

it might have been the hdr analysis tool

#

it was still active, but I had it hidden rather than turned off completely with a toggle

#

thanks for letting me know

elfin lance
#

even turning it off doesnt fix the crashing for me

#

I have to delete all fx in the shaders/texturs folder

#

so reshade shows "no effects found"

neat pulsar
#

ohhhhhhhh, i see

#

dang

#

will follow suit

elfin lance
#

idk why; but I can replicate the issue on my end

#

if I have fx and play a UE5 game

#

it crashes

#

after 5 min or 20 min or

#

if I toggle em on or off

#

no fx = no crashes

#

no issues

#

etc

#

14900k + 5090

#

idk what causes it

neat pulsar
#

yea and it's painful lol

#

cuz this game is a roguelike and it just hit me up twice on good runs

elfin lance
#

yea try no fx loaded

#

in reshade.ini delete effectsearchpath

#

and texturesearchpath

#

so when you press home

#

reshade goes

#

"no effect files found" or something

#

and make sure effectsync and depth buffer addons are off (the newest reshade installer should do that for you)

neat pulsar
#

dang, well it keeps crashing now even though I followed removing the fx and paths.. seems that it's just something in UE now since a report keeps wanting to submit a log

#

I can get about 20 mins in before it happens

elfin lance
#

rip

#

at that point idk

#

you're on the latest reshade right

#

the nobuiltin installer

#

this is an EA game, so expect EA UE jank

neat pulsar
#

using the one pinned from 5/9

elfin lance
#

yea thats the good one

#

I think if you get those crash windows

#

it might not be reno

#

but I'm not sure tbh

#

especially if it says the crash came from the game

neat pulsar
#

yea

#

I'm just looking through the last log to see if it gives me anything to go off of

#

There's a DXGI_ERROR_INVALID_CALL that's the smoking gun for the crash itself, but the Invalid AssetId warnings I saw suggests issues with the game's data that could be triggering unstable conditions for why it's crashing out. Don't even see an OC on right now either. Maybe it's the latest drivers, but I'm on 40 series still, so might just verify game files

#

it's acting like the card is being removed

#

yea, nvm it found 4 files had errors so retesting

elfin lance
#

dxgi device removed is a meme error

#

it can be an unstable oc [gpu]

#

game crash [like the game itself crashing, not third party stuff causing it]

#

bad driver/driver bug

warped lynx
#

yea lol

neat pulsar
#

yea since just verifying file integrity I got 0 crashes after removing the paths also

elfin lance
#

the game will be part of unreal generic whenever shortfuse merges it

neat pulsar
#

awesome

#

really appreciate your help throughout

elfin lance
#

np, if you find more lutbuilders; ping me

neat pulsar
#

bet

tired mulch
#

Does anyone have the issue where

#

RenoDX loads, but the add-on menu says there were some errors loading the plugins

elfin lance
#

no

tired mulch
#

there's no menu to config the settings,

#

but you can change the settings using the ini

elfin lance
#

make sure reshade is up to date

#

weird stuff

tired mulch
#

I sent my reshade dll to some guy to help him set it up

#

and he used the latest repo build

#

but yea it works on my end with the menu and everything

#

but menu is not popping up on his end even though everything else looks to be loading correctly

elfin lance
#

01:05:23:507 [13108] | INFO | Initializing crosire's ReShade version '6.4.1.25' (64-bit) loaded from 'C:\Users\matar\AppData\Local\Programs\Special K\PlugIns\ThirdParty\ReShade\ReShade64.dll' into 'C:\Program Files (x86)\Steam\steamapps\common\Wuthering Waves\Client\Binaries\Win64\Client-Win64-Shipping.exe' (0x8499FE8C) ...

#

specialk despairge

#

idk anything about reshade injected through specialk

#

I only use local install for reshade

#

also thats an older reshade iirc

#

the latest one from #🧩renodx-support should be 6.4.1.5 I think

#
  • #🧩renodx-dev
#

doesnt wuwa work just fine with reshade as d3d12.dll in the game's folder?

tired mulch
#

I'll see if it works but no reason it shouldnt be working on his when its working on mine

elfin lance
#

the log shows renodx as working

#

01:05:26:589 [27572] | WARN | No add-on was registered by 'C:\Users\matar\AppData\Local\Programs\Special K\Profiles\Wuthering Waves\ReShade\renodx-unrealengine.addon64'. Unloading again ...

#

honestly it might be sk memes idk

tired mulch
#

Settings still apply via ini

elfin lance
#

try disabling the specialk addon idk

#

or install it normally

#

idk shit about injectign reshade+reno with sk

#

if d3d12.dll works just fine; just do that

tired mulch
elfin lance
#

idk sk gets changed a ton

tired mulch
#

Ever since the fixes kal made

#

To increase compatibility

#

It should be normal mode + lazy at least for wuwa

elfin lance
#

unless the game explicitly needs SK to bypass an anticheat; like maple's mods

#

please try just using local install

#

the wiki says wuwa works with d3d12.dll

#

tell him to try no sk + d3d12

#

and addon in game folder

tired mulch
#

Yeah maybe i should do that in the first place

#

I ask the dude he said he knows how to inject reshade using SK

#

But he doesnt know where the reshade dll is located 😭

elfin lance
#

why are you even telling these people to use the whole sk circus

tired mulch
#

I wasnt even gonna tell him how to do it but he said he already knows how to use sk

elfin lance
#

just install the mod normally, and then if he wants to use SK; he can use it with reshade setup normally

tired mulch
#

So i assume it should be trivial

#

😭

elfin lance
tired mulch
ripe loom
unique parcel
#

but I don't inject rehade through SK

#

UI works too

elfin lance
elfin lance
# warped lynx

@spare bane I'm curious what the right "fix" for this is -- look at the hp bar ontop

left sdr right reno unrealengine

the top bar is not a "ui shader" -- its part of the game, so its getting tonemapped down, and getting washed out

#

the yellow "spg"

elfin lance
#

thats what I suggested, idk if @warped lynx tried that out

glossy valve
#

I think all newer UE games (5.3+) require on_create_pipeline_layout to return true to work

#

Maybe we could detect the exe's version?

dense jay
vagrant thicket
#

the pin says "Upload files in renodx folder" for the lutbuilder but there is no renodx folder with the lutbuilder inside? i enabled lut dumping in the addon settings.

vagrant thicket
#

thank you

#

fixed

elfin lance
elfin lance
vagrant thicket
elfin lance
#

time to get to those lutbuilders

elfin lance
#

cant find all the colors

#

and I'll add the crash fix

#

if the shaders dont replace, also send me reshade.log

vagrant thicket
#

game didn't crash, peak brightnes works i think, game brightness does nothing, and ui brightness still affects overall brightness

#

@elfin lance

elfin lance
#

that means

#

the game has luts that draw

#

once per scene

#

you need to regenerate a scene for it to change

#

like load a save file

#

but let me see

#

let me give you

#

a new version

#

one second

vagrant thicket
#

so no real time change basically

elfin lance
#

this needs the fix

elfin lance
#

no realtime changes

#

like in clair obscur I press start twice

#

EVERSPACE 2

#

remember to delete the old ue-dev addon and unreal-engine addon

vagrant thicket
#

same issue, if i look at the hdr analysis ui still raises the entire graph and game does nothing

elfin lance
#

right

vagrant thicket
#

wait a moment i can send the log again

elfin lance
#

thats normal

#

you need to

#

re-create the scene

#

try to load a save or

#

open the start menu and close it

vagrant thicket
#

i did

#

i'll try again

elfin lance
#

or restart the game

#

or you can go into settings

#

find a gamma setting

#

and move it up 1 click

#

and then move it back 1 click

#

idk what the specific thing that causes the lutbuilder to replace for that game is

#

but every game has its own thing

#

sometimes going in and out of combat might redraw the lut

vagrant thicket
#

thank you for trying anyway, it looks pretty good tho otherwise

#

maybe its just like you said

#

no real time change

elfin lance
#

do me a favor; set blowout to 100

#

and tell me what causes the game to turn black and white

vagrant thicket
elfin lance
#

no real time changes

elfin lance
#

is what causes a scene change

#

so you should be able to mess with UI nits and shit

#

either way it seems like the mod works

#

off to github

vagrant thicket
#

yes definitely look better

#

i set game brightness to 203 and ui at 80 and reloaded

#

does the graph look like it should

#

or close to it

elfin lance
#

I mean looks fine

#

the 80 looks 80 nits I guess

#

exactly 80 nits

#

everything looks perfect

#

I'll add the game to the wiki when shortfuse

#

merges the lutbuilders

#

but do you have a tl;dr of

#

any settings users need to change?

elfin lance
#

idk if thats still an issue with the fixed mod

#

you can also try upgrading fp11 to see if it unclamps the gamut

vagrant thicket
elfin lance
#

ah

vagrant thicket
#

and the ui is blindingly bright with their hdr

elfin lance
#

so just turn native hdr off

#

got it

vagrant thicket
#

yes, i also tried native+reno, but that gave me all kinds of funky screen glitches

#

so native hdr off+reno now

elfin lance
#

(ue native hdr is ass 99% of the time anyway)

#

I got pics

#

destroys her skin

vagrant thicket
#

colors look off yeah

#

"artistic intent" or something

elfin lance
#

well aces one meme after another

#

aces is the tonemapper unreal engine uses for everything

vagrant thicket
elfin lance
#

r11g11b10_float

#

thats fp11

#

in the upgrade section

vagrant thicket
#

set to output size too? like this?

elfin lance
#

yea

#

or output ratio, thats usually safe too

#

993 peak

#

aw3225qf?

vagrant thicket
#

yes

elfin lance
#

pog; got one too

#

got it on release

#

got the aw3423dw on release (21:9 qd oled) -- but I didnt like 21:9

#

and wanted 4k asap

#

its my main display

vagrant thicket
#

i thought about 21:9 but i played more esports titles (league, valorant, csgo etc.) at the time and i didn't wanna have black borders on the side

#

since those games aside from cs only do 16:9

#

usually

elfin lance
#

I used 21:9 for a bit over a year and my main display

#

from the release to

#

when the aw3225qf came out

#

didnt get into it

#

good ole 16:9 never lets you down

vagrant thicket
#

yeah i like the idea of 21:9, but adoption is still an issue. so many games have bugs or dont support the resolutions fully

elfin lance
#

and on an oled you dont see the black bars

#

in a way an oled is any aspect ratio display

vagrant thicket
#

yes was gonna say, that would be one advantage of 21:9 oled over ips

elfin lance
#

imo even native 21:9 isnt even that special

#

idk

#

a 32 inch 4k boi is a lot more immesive than 21:9 34 inch 1440p

vagrant thicket
#

i have an lg c9 that i use for movies and tv, and it has some pixels dying on the upper right corner (very minor and not spreading) and during movies i don't notice it because that part is black usually anyway

elfin lance
#

the only ultrameme that might actually be solid immersion are like giant ultrawides

#

the sim racers setup

#

like 3x 16:9 displays

#

that I can get behind

vagrant thicket
#

i do some simracing and thought about that too but a) expensive as hell and b) i'd need a seperate setup since it wont fit on my desk

#

and i'm not that commited

elfin lance
#

I bought a wheel shifter and pedal

#

ssome time ago

#

used it a few days

#

and got too lazy to set it up

vagrant thicket
#

i have a modded g923 that logitech wheel that most beginners buy you've probably seen it

#

just with a yoke style hypercar wheel

elfin lance
#

I think thats what I got

#

some 250$ logitech

#

let me tell you

vagrant thicket
#

yeah

elfin lance
#

g920

#

not g923

vagrant thicket
#

think thats the xbox variant its the same

#

just different buttons

elfin lance
#

and the hsifter is

#

"logitech g driving force shifter"

vagrant thicket
#

yup

elfin lance
#

just a 50$ shifter

vagrant thicket
#

i'm still putting money aside here and there to eventually get a big boy wheel and pedal setup

elfin lance
#

idc enough about racing games; it was just an impulse buy

vagrant thicket
#

like the logitech g pro wheel. it has something logitech calls "trueforce" which is basically dualsense haptic feedback for a racing wheel

elfin lance
#

I'd probably play more if setting up the wheel wasnt actual owrk

#

I'm a lazy boi

#

I wanted to get like a stand for it

#

but all the ones on amazon are chineasium

#

and either break or

#

move when you hit the breaks

#

or have complicated ass instructions + missing parts

vagrant thicket
#

yeah i got a stand for like 80€. definitely chinese but it gets the job done. not pretty but moving around is easier.

#

something like this would be my dream. and you can flip it 90° so it takes up less space

#

but that whole setup is like 1500€

#

what i like about racing games is that it's probably the genre most capable of being "realistic"

#

if htat makes sense

elfin lance
#

I'd do all that

#

if I like

#

was hardcore into racing sims

#

of euro truck

#

but I got the wheel as a meme during a sale

vagrant thicket
#

yeah understandable

#

its another expensive hobby that takes up a lot of space and time

elfin lance
#

I need to get back into gunpla

#

I have 4 glass shelves, a while airbrush setup

#

idk how much money in painting supplies

#

my plastic dolls cost more than pc gaming

vagrant thicket
elfin lance
#

gundam plastic models

vagrant thicket
#

ah yeah

#

i'm too impatient for that, my dad always tried to get me into model building (more cars n stuff though)

#

one day when i have my own flat or even house maybe i'll do the biggest nerd cave ever with all that stuff

elfin lance
#

yea I live alone

#

so I have all the space