#▫️FINAL FANTASY VII REBIRTH

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scenic crystal
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FINAL FANTASY VII REMAKE Project Trilogy Part 2After escaping Midgar, the City of Mako, Cloud and his friends overcome the boundaries of faith and step into the unknown wasteland.A vast world with many characteristics awaits, as well as a new story where you will run through fields on chocobos to freely explore points of interest.■ StoryThe life...

Price

$48.99

Release Date

Jan 23, 2025

▶ Play video
Epic Games Store

Pre-Purchase and Pre-Order FINAL FANTASY VII REBIRTH today from Epic Games Store! Don’t miss out on playing FINAL FANTASY VII REBIRTH when it launches!

minor current
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Already pre-ordered cause that's a damn good deal.

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Not the deluxe tho, I got that on ps5 with like actual Physical shit.

scenic crystal
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RT shadows maybe?

minor current
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comparing cinematics isn't ideal

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those are usually tuned up, it's gameplay that would have the biggest differences

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like the shadows in this look better than usual but i'm nto sure

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interesting they're cleaning up some of the harsher lighting in the cinematics tho, here you can see there's two shadows on the sword which doesn't make sense, now the lighting is more clear

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the other shadow "might" still be there but at least you can't really see it

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lighting is less agressive overall tho

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no reason to think RT shadows yet, but that aerith image is an improvement

scenic crystal
scenic crystal
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This one shows off CHS well

minor current
minor current
scenic crystal
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As someone on era pointed out, this is the first time anyone from SE has acknowledged the game sales in any capacity, ever

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It's amazing that all it took was having a two AAA games to bomb in the span of a year for a massive company like that to pull it's head out of it's ass

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Absolutely insane levels of mismanagement

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Yoshi P should be named the next president of the company from saving it from bankruptcy for like a straight decade

minor current
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it's probably also cause unlike playstation the steam numbers are roughly public

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You don't have explicit rankings in playstation, just vague ones

scenic crystal
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Eh, if the game sells well, they don't keep it to themselves

minor current
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True but he also only mentioned steam not EGS Feels_Good_Man_TMM

scenic crystal
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And GMG, and I bet lotta folks gonna get their key there
I know Kal at least will buy it on EGS, lol

stable elbow
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cause steam input :lmao:

scenic crystal
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Now, I don't actually believe PC version will outsell PS5
But it would be so fucking funny if it did

stable elbow
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i've put 170 hours into rebirth and it was first game that i've played 30 fps game from the time BOTW was locked to 30 fps in CEMU

scenic crystal
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Performance mode does look like ass tho, so I understand

stable elbow
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understatement

scenic crystal
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I kept switching meself

stable elbow
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i beat brutal challenges in performance mode

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cause it's insanely hard

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soulsborne games are much easier

scenic crystal
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Tbf I borrowed PS5 from the buddy of mine for the weekend and just burned through the game, I knew there is no way I won't get spoiled on what happens to Aerith until PC version comes out
So this will be my first "proper" walkthrough

stable elbow
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i get some kinda hyperfixation on games like this

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just like i'm playing metaphor now

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on saturday i woke up at 9am and played till 4am next day

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only a pause for a dinner and supper that my grandma made

minor current
minor current
stable elbow
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i like that grindy part too

minor current
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Normally I play new games when i take a break so going ham like that isn't a problem but then also I desparately want to finish the game so that when i go back to work i'm not thinking about it

stable elbow
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like your brain can rest from overload of new information

minor current
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The only thing I didn't do was the ||gilgamash ||challenge

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That shit was hard and I was out of time lmao

stable elbow
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you mean gilgamesh island?

minor current
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yeah

stable elbow
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bro if you didn't do it

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you didn't do brutal challenges

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i spent 3 hours on one challenge

minor current
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Oh yeah i know, I was just out of time and burned out when i finished the story lmao

stable elbow
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and i literally had a single youtube strategy

minor current
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I heard the ones after that are nuts too

stable elbow
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perfect materia combination

minor current
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I also wanna do the sephiroth and zack challenges, I just need to come back to the game

stable elbow
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and it still it's insanely bullshit

minor current
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lmao

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Oh right i also never did weiss

stable elbow
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save you sanity and don't do it

minor current
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I need to do that too lol

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lmao

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We'll see

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I need to go back and finish some some stuff on remake first

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like weiss and i think bahamut?

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I never finished hardmode on remake

stable elbow
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just watch the part where he explains to you what to do step by step what skills use

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the worst thing is that i've had no problem getting to odin

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but beating him with heart racing and hands are shaking is extremely hard

scarlet forge
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moms spaghetti

minor current
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lmao

stable elbow
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you spend 13 minutes getting into odin

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and die in 30 seconds

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rinse and repeat

minor current
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lol

stable elbow
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for 3 hours

minor current
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damn

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It's cool the game has some nuts challenges, it doesn't sound as bullshit as some old bosses

scenic crystal
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I feel there's an entire subsection of YouTube dedicated to discussing how absolute bullshit is the platinum trophy for this game

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Hamaguchi saw people raging at Crash Bandicoot 4 and was like "hold my beer"

minor current
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lol

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yeah i saw a lot of videos and it was just that fucking challenge

coral lynx
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But im happy SQ is starting to learn

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I will be very sad if the next installment doesnt come on pc simultaneously

scenic crystal
scenic crystal
dusky kettle
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It looks amazing, but as always I feel the real magic will happen thanks to modders and engine.ini wizards.

chilly orchid
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Also you can save 30% if you Pre-Purchase the game right now on Steam

scenic crystal
minor current
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cleaner motion blur too, i guess less downsampling

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hard to see it in motion but very strong lod scaling

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Environment textures largely impacted, as expected square focuses on characters

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much cleaner resolve on hair 🤔

I presume this isn't showing DLSS

chilly orchid
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I wonder if they fixed the lighting

minor current
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?

scenic crystal
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The improved lighting in cutscenes, but for the gameplay they would need to implement RTGI or something like that

chilly orchid
minor current
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oh yeah some areas where the GI is very lacking

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hopefully

chilly orchid
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I doubt it

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But we'll see

minor current
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i dunno what solution they're using exactly, I assume a probe solution? I wonder if they can make it denser if thats the issue.,

scenic crystal
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yeah, standard UE4 stuff

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No baking for the open world for obvious reasons

minor current
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not like UE4 has no RTGI and RT reflection solutions

scenic crystal
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Well, that ship has sailed

scenic crystal
minor current
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hm even for rebirth? 🤔

damn

scenic crystal
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Yeah, they didn't upgrade

minor current
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i guess that helped with efficiency but thats still a shame

native eagle
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One week left, and still no mention of ultrawide support. Why does Square hate ultrawide people 😦

scenic crystal
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It's getting added day one ||with a mod by Lyall||

native eagle
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I know, but it's still annoying

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wtf

scenic crystal
dusky kettle
dusky kettle
dusky kettle
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I am so excited for the game. I grew up playing the original, and now I play the new ones with my daughters. Also, it helps me connect with my students when they realize I am as much of a geek as they are.

scenic crystal
dusky kettle
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Thanks for sharing.

scenic crystal
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Seems like they put effort this time around

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Hopefully DF got the code early

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Has shader precompilation step per RPGsite

minor current
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why is low resolution font an option?

scenic crystal
# scenic crystal Hopefully DF got the code early

I have not had access to Final Fantasy 7 Rebirth on PC. I cannot comment on its technicals from first person experience, though I was contacted by a number of outlets separately with concern over stuttering. I guess I will have to see for myself when I get access if it is another #StutterStruggle.

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They had not SadKeanu

jolly current
scenic crystal
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Interesting that it apparently uses direct storage

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Might be first UE game that does so

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Cutscenes are capped to 60 fps

minor current
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not even Epic has implemented that yet

scenic crystal
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At least that's what the PC Gamer article claims

native eagle
# scenic crystal They had not <:SadKeanu:1296935956607271002>

So they gave access to some YouTubers and outlets but not to DF? It almost seems like they deliberately gave access only to reviewers who base their performance opinions on FPS counters, rather than how the game actually runs (and I mean stutters here, of course).

scarlet forge
scenic crystal
minor current
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maybe they didn't ask for it?

native eagle
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Yeah, it makes sense, but not giving access for a PC release to DF is crazy

minor current
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Final Fantasy 7 Rebirth uses the DirectX 12 Ultimate API and Shader Model 6.6, so if your operating system and graphics card don't support them, then you won't be able to play the game full stop—in other words, if you have a GeForce GTX or a pre-RDNA 2 AMD card, then no Rebirth for you.

At this point you're just bitchin for no reason lol

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The only thing to relieve all of this grim news is that the game performance is generally pretty good and relatively stutter-free, unlike FF7 Remake. However, both of those aspects come with some major caveats, so they might not be much of a relief at all.

native eagle
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"relatively"

minor current
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I feel like the PC gamer article is unnesecarily negative...

There's no implication the release is remotely busted, they're just bitching there's no FSR and over 120fps mode, which yes there should be but like. The game seems to work and perform fine.

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Only real annoyance is the cut scene FPS bs rears it's ugly head again

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I really dunno why games keep doing that.

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it's not just square

native eagle
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is DLSS support for DRS confirmed?

minor current
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DLSS is there

native eagle
minor current
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isn't that usually a driver enabled thing

scenic crystal
native eagle
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nice

native eagle
minor current
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yeah the PC gamer article feels negative for no reason, like complaining that the default resolution scale setting naming is odd.

when to me the option to chose maximum and minimum resolution scale is better than most games offer

scenic crystal
minor current
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like having more grandular settings really only matters if those settings have major impact. the lack of options is less an issue compared to their visual impact and performance impact. It seems like the bigger impact stuff has more options.

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background detail seems like a major one

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In terms of performance, the two options that have the biggest impact are background model detail and shadow quality, though fog quality and character count will affect lower-end systems in certain areas.

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even the article says it

scenic crystal
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Also lol at the FSE thing

minor current
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And I'm not in the least bit okay with the frame rate limiter (and the hard limits on cutscenes and FMV scenes), the absence of FSR and XeSS, and the total lack of an exclusive fullscreen mode, buffer options, FOV settings, mouse support for the main and pause menus, and so on.

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Does the game really need FOV settings?

scenic crystal
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Final Fantasy 7 Remake had many of these issues too but thanks to the modding community, two small files and a handful of coding lines were all that was needed to bring some joy.
What a load of BS

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Unless you count having to apply API conversion layer counts as a "small" fix

minor current
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lol

native eagle
minor current
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it did

native eagle
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Isn’t the thing with ini settings or forcing DX11 for stutters usually just a placebo that people believe in lol

minor current
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those cuts mid battle when you do a team attack look better lol

Still a little rough but they looked very goofy at times on ps5 lol

native eagle
# minor current it did

Did it reduce the stutters or completely eliminate them? To be honest, for me, either you have them or you don’t. If there are any stutters at all, it’s already breaking the immersion

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I played FFR7 with stutters and just accepted you can nothing really do with them

minor current
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it's been a while, for me the stutters weren't a big deal so i only tested it once

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for comparison but it depends on where you trigger the attack

scenic crystal
minor current
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even scenes without a lighting adjustment benefit from the higher res dof

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cleaner motion blur resolve

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Dood says this is the smoothest experience he's had with a square PC release

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Apparently there is a shader comp at the start and there was some initial stutters very early on but then they were quickly gone and didn't return

native eagle
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TAAU really does seem blurry

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or the gif in PC Gamer article is compressed

scenic crystal
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probably bit of both

native eagle
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But DLSS looks much better. It looks like PS5 vs PS5 Pro

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so probably TAAU again vs PSSR

minor current
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Dood prefered DLSS overall which honestly isn't surprising

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oh good cloud save doesn't include settings

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easy to switch devices

native eagle
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Do you want to have the game operating in exclusive fullscreen mode, to get the best possible performance? No chance, I'm afraid: It's windowed or borderless fullscreen only
Also, this is weird in the PC Gamer article. From everything I’ve learned, you don’t actually get better performance from the "FSE" option in games, or rather, it doesn’t even really exist in DX12 in the first place.

scenic crystal
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Extended chunk of open world gameplay with the frame time graph

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frame time health looks really good

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Seems like DRS causes some stuttering

minor current
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it's crazy they got the world streaming downpat

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considering how massive the map is that had to be a challenge cause the whole world is persistant

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oh wow

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in this video DLAA performs better than TAA?

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it's barely over 60 with TAA

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oh wait thats 1440p

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my bad

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no 1440p dlaa showing

chilly orchid
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I agree with PC GAMER

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120 fps cap is criminal

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And 60 fps cutscenes is outrageous

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Japan still don't know how to do PC ports

minor current
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The only thing i care about the the cut scene fps cap, i couldn't care less about more than 120fps lol

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it's probably only 30 for the rendered cinematics which is fine, 60 for in game isn't ideal but not that bad.

native eagle
chilly orchid
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I remember explaining why I hate fps caps more than anything else in a game

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Let me find it

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Imagine playing FF7 20 years from now but still being capped to 60 fps regardless of how powerful your hardware is

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HL2 which came out in 2004 can be played at 1000fps now

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Games should never be made for the present

scenic crystal
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Lyall will fix it in 24h

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Uncapping might cause some issues though

scenic crystal
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This got the chuckle out of me

minor current
scenic crystal
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Got my key from GMG

native eagle
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I got mine too

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Can you download it already on steam?

gentle mantle
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Its released

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Did they even mention HDR in the PC trailer? 🤔

gentle mantle
# chilly orchid And 60 fps cutscenes is outrageous

Why though? What possible benefit do you get from cutscnes going over 60 fps. Its not like they look better 😆

Especially, If its implemented properly and there is no judder when transitioning from cutscene to in-game - anything over 60 is completely unnecessary.

There are also benefits staying at 60 fps - the GPU is cooler, quieter and uses less power, no potential coil whine 🤷‍♂️

native eagle
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well and what benefits do you get from Frame Gen? Motion smoothness I guess

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and yet some people like it

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(a lot)

gentle mantle
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True but is it a valid comparison? I dont mind FG either.

Your argument only works if the video is non pre-rendered right? A pre-rendered video at 60 or 120 means nothing because 99% of the time, they were sourced as 30 fps.

native eagle
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Yes it depends how the cutscene was made of course

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And I'm ok with 60 personally. I'd be with 30 probably if it didn't interrupt gameplay

gentle mantle
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Same, if its implemented properly - i dont really care.

native eagle
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finally downloaded the game with 600mbps down. I forgot how much space it takes lol 144GB..

scenic crystal
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Looks like shader precompile is busted, getting an obvious shader stutter SadKeanu

drowsy coyote
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yeah lol

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gamma mismatch or not? i'm a terrible judge of this and cant easily toggle hdr here

scenic crystal
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Not as far as I can tell

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But I think the lowest brightness option matches 250 nits PW, so shadows look more gray than nessesary

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No in game HDR toggle

drowsy coyote
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the cutscene speedup button is amazing

scenic crystal
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You can always just skip them, lol

drowsy coyote
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nah no way i don't want to skip

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but a slight speedup on demand is great

minor current
scenic crystal
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So it's a shader comp stutter

minor current
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probably

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it might just be some early shaders, cause otherwise things later in the game would cause it but supposedly it didn't

native eagle
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I had a stutter when I first hit an enemy and also after that when opened first chest

gentle mantle
minor current
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which is strange cause the prevbious game had a toggle

native eagle
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isn't just windows 11 level toggle the toggle?

minor current
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yeah

full viper
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really need a way to disable this eye adaptiation. Blinding me every time I walk out of a building

minor current
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I thought the game still used exposure volumes

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Maybe they switched

native eagle
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What is "VRR" in settings? Just VSYNC Off?

drowsy coyote
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the game seems to be rather stuttery and it's not just shader comp stutter

native eagle
drowsy coyote
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it could just be nibelheim i guess. i hope

native eagle
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I'm still in Nibelheim so I don't how it is after 😄

minor current
native eagle
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but to be honest, I’m now in narrower corridor locations, so it might just be location-dependent

drowsy coyote
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yeah i mean like the koboh situation in jedi survivor

native eagle
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It’s much more minor than jedi survivor lol

drowsy coyote
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oh yeah for sure - i meant that a particular location could just be bad

cunning pewter
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the settings suck ass

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was hoping it'd be better this time

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it also comes with the earlier version of DLSS

scenic crystal
native eagle
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Has anyone tested the new DLSS DLL with the transformer model preset in this game?

minor current
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do we even have access to the override yet?

jolly current
native eagle
jolly current
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I haven't seen anything yet.

native eagle
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have you noticed any improvements?

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when compared to CNN

jolly current
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The AA appears more stable in motion.

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But I'm at the very beginning of the test.

scenic crystal
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I did too, TF model seems a bit better, but tbh I can't say I see any massive difference at 4K DRS (66%-50%)

native eagle
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but can't really say that game has that issue lol

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btw have you noticed more stutters with DRS or nah?

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some reviews said that

scenic crystal
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Yeah, the implementation is clearly custom, they did the great job here
Not seeing really any issues, except for a bit of checkerboarding artifacts on hairs

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I guess DLSS is too sharp for it's onw good, lol

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I'm questioning whenever play the game now or wait for renodx

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Maybe they will patch our the shader comp stutter like they did for ff16

native eagle
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is it possible to force that J preset with SK?

drowsy coyote
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damn there are some random low res textures among generally nice ones

scenic crystal
thin olive
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The new transformer model with DLAA looks sooo much sharper in motion on FF7 Rebirth

I could never go back to the old one

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Especially in small details like characters in the distance, grass or other big amounts of geometry in the distance

full viper
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Transformer model on the left

minor current
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nice

drowsy coyote
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hair looks kinda bad no matter what you do tbh

minor current
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it's better that its fuzzy rather than grainy

fathom kernel
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i just tried FFVII Rebirth it seem the peak brithgness had issue like the PS5 version only 900nits

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idk if we can fix it by tweaking or something

scarlet forge
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it was baked into the LUT for intergrade

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shortfuse had to mod it

scenic crystal
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I'm pretty sure the game is applying some sort of sharpening
This is DLAA at native 4k

drowsy coyote
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no idea where you're seeing oversharpening here tbh

scenic crystal
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I don't remember any game that would look this sharp with DLAA/DLSS without some sharpening

drowsy coyote
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well yeah because this model is better and looks how it should look

scenic crystal
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I'm using CNN here

drowsy coyote
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ah

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well unreal does have sharpening in post process so they might be using it (should, i guess)

scenic crystal
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I think FF7Hook beta for Rebirth is out

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Might try some cvars

minor current
fathom kernel
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HDR Brightness 10 = 900nits

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i hope we can get a mod to fix it

minor current
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you'll see cinematics are a bit brighter

drowsy coyote
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some stuff went above 900 i think

fathom kernel
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i didnt notice that

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because the highlights not bright enough for me with Samsung S95C

native eagle
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the highest I've seen so far

drowsy coyote
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what about

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d65 / d93 snig

gentle mantle
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FPS goes past 120 fps using the ffviihook beta 4 - so thats one issue down. At least it feels better than 120 😅

Just need HDR going above 1000 nits and lyall to patch up ultrawide and itll be golden 😎 🤞

scenic crystal
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Save us, Shortfuse Wan Kenobi

full viper
dusky kettle
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Do you guys feel the native HDR is adequate enough? Or would it be better with SK?

hoary topaz
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Looks really nice, it's just up to 1000 nits 😄

dusky kettle
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Brightness setting at 10 for approximately 1000 nits, right?

hoary topaz
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yeah, I'm not sure about black floor, but it does hit 0 nits in some scenes, looks like there's an intended filter in many places which is okay, although not of everybody's taste

scarlet forge
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hdr would have to be terrible for inverse tonemapping to be better

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the hdr here is far better than the vast majority of games

hoary topaz
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it's 39% of 4k with new dlss, needs some tweaking to make hair look better but still, not bad 😄

obtuse prairie
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FYI, remake was a lerp between aces 1000 and SDR. That's what the game slider was lerping

gentle mantle
coral lynx
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would this work?

gentle mantle
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With reshade, can we go past 1000 atm?

scenic crystal
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For other games, until other inspector gets updated, you need to put 0x0000000A there

coral lynx
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is there a way to check if my game is using the transformer model?

scenic crystal
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You can use dlsstweaks to force the global hud override

native eagle
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I think you can just set registry value to enable it

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Or use toggle in SpecialK which does it for you

scenic crystal
coral lynx
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i have dlss tweaks

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idk how to do that

scenic crystal
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Unless it's the same thing

native eagle
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it's the same

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Yeah, we're talking about the same thing

scenic crystal
coral lynx
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do i put it here?

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or here

scenic crystal
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No, it should work from any location

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It's a global override

coral lynx
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ok it is using preset J

native eagle
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I’m trying to use your HDR recommendations for this game @scenic crystal but I’m running into a problem with PumboAutoHDR shaders. I’m injecting reshade via SK and have the shaders set up there, but I’m getting errors in the reshade log saying it can’t load the shaders. Maybe you have an idea of what I’m doing wrong?

scenic crystal
native eagle
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I'll try without SK, that's probably a good idea

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thanks

coral lynx
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anyone else getting this weird transparancy issue with foliage?

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it looks normal when theres other geometry behind it

drowsy coyote
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is it dlss preset j or in general?

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hmm seems to look weird on both, but it shimmers with the new transformer model

native eagle
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this is DLSS preset J

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TAA

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I think TAA just smears it

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To be honest, it looks like it’s an intentional solution designed with TAA in mind.

drowsy coyote
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both these screenshots look kinda terrible tbf

native eagle
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It’s a big zoom and a screenshot of a screenshot, so it’s probably my fault. I just didn’t know how else to show it.

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But it is noticeable when you’re playing the game normally

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Here are the original 1440p screenshots

drowsy coyote
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right that looks correct now

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seems like dlss has some problems with dithering?

scenic crystal
coral lynx
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i see the same shit on close foliage too

native eagle
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I would guess that TAA should smear it on the PS5 like on my second screenshot

coral lynx
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if a sky is behind it the transparancy looks off

scenic crystal
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Overall, the game looks kinda bad

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Remake looked much better

coral lynx
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a shame then. I think it still looks great tho

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its a small issue

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for me

minor current
coral lynx
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ive played ps5 games ported to pc before this. never looked this odd

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forbidden west and the last of us has heavy foliage that looks amazing

minor current
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It's probably weird performance shit

scarlet forge
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GI is kind of terrible in this game from what I've seen

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very bland

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looks like a disney+ show

obtuse prairie
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Bloom needs to go

scarlet forge
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the right is a reshade effect

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but ya no added bloom is needed

obtuse prairie
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Reshade effect's bloom needs to go

scarlet forge
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they say its rtgi (prob martys mods) and dof

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the added color from the reshade rtgi is nice

obtuse prairie
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I feel GI shaders are marginally better than Flare sliders

scarlet forge
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well its adding some shadowing

obtuse prairie
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I did a comparison of RTGI on Starfield vs Luma's slider a while ago

scarlet forge
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and ambient color is the main thing

obtuse prairie
minor current
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what reshade gi are you using?

scarlet forge
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idk thats from someone else

minor current
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ah

scarlet forge
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wip

minor current
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But yeah FFVIIR could benefit from some RT 😩

scarlet forge
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skin looks bad here, but the shadowing in the hair is much nicer

minor current
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The game is an achievement but only cause it's UE4 lol

obtuse prairie
#

Musa, do you have the game? It would be 2-3 shaders to mod if it's like Remake

scarlet forge
#

nah i dont have it

obtuse prairie
#

Then we wait for @scenic crystal to accept the mantle

coral lynx
scarlet forge
#

idk just some screenshots someone posted

#

you can click on the link and ask

coral lynx
#

what link

full viper
#

I just really hate how the auto exposure/ eye adaptation works in this game.

#

That's probably my biggest complaint graphically

scarlet forge
#

I’ll mod it tomorrow

scenic crystal
coral lynx
#

so

#

I found a way to make the foliage look normal

#

TAAU vs DLSS4

#

I guess the transformer model is messing with the transparency in a way thats not intended? The game wasnt tested for DLSS4 so maybe thats why

scenic crystal
#

Yeah I've been saying this yesterday
TAAU handles the transparencies better

#

How does regular DLSS look there?

coral lynx
#

still shit lol

#

bruh did they not test this game with DLSS or what?

full viper
#

It's not the AA it's the actual texture

#

That's how it looks on PS5 too

coral lynx
#

guess ill keep playing with TAAU

#

maybe not. The transparency thing is only when they are set against the sky

#

TAAU just looks too blurry in motion

#

dlss is good 90% of the time

full viper
#

I was referring to this

coral lynx
#

oh im aware of that

#

i mean the trees

full viper
#

how does CNN model look

coral lynx
#

how it should look vs dlss

#

same thing

#

CNN model

#

TAAU also seems to run better

#

maybe I should just use DLDSR

full viper
#

How does hair look

coral lynx
#

Hair looks ok. the treeline is the only thing that stood out to me

#

or are you asking about hair with TAAU?

full viper
#

Yeah

native eagle
#

Maybe it looks like this because the game assets were designed with TAA in mind? Isn’t this kind of optimization pretty common? I think it was the same in RDR2, where disabling TAA made character hair dithering

full viper
#

I wonder how PiSSR compares

native eagle
#

I don't remenber if hair looked good in rdr2 with DLSS

cunning pewter
#

the old model did not

scarlet forge
#

dlss has some issues with foliage in rdr2
during sunset and sunrise when light shines through trees it looks super fucked up

cunning pewter
#

the new model does, or so from what i saw

native eagle
#

but TAA is obviously smearing the whole image, while DLSS really doesn’t

#

I’d guess that this smearing makes vegetation look okay, but it also ruins everything else

native eagle
scarlet forge
#

ya

coral lynx
#

is there a dlss preset that fixes this?

scenic crystal
# coral lynx but dlss worked on RDR2

Not initially, it had the same issues until people figured out how to turn off sharpening
https://www.youtube.com/watch?v=Y0bmyk3he1k

DLSS in Red Dead Redemption 2 faces a formidable challenge, in the form of the game's pixelated, checkerboard-y look. But how will DLSS fare VS the game's blobby TAA method?

0:00 - RAGE Against the Hair
1:18 - DLSS in this game summarised
1:50 - Understanding Trails
2:48 - Different DLSS Versions
4:32 - Benchmarks VS Native
5:30 - DLSS Ultra Pe...

▶ Play video
#

Which is why I've been saying that the game has a sharpening pass applied

scarlet forge
#

ya turning off the sharpening is essential for rdr2 otherwise its unplayable

scenic crystal
fathom kernel
#

for uncap fps ?

#

does anyone know how to get above 1000nits in HDR ?

#

i waiting for the fix 🙏

scarlet forge
#

so it required rewriting code

native eagle
#

but lyall usually adds a lot of extra features eventually

full viper
fathom kernel
#

Thanks for information

#

I hope we get HDR peak brightness fix

full viper
full viper
robust hinge
coral lynx
scenic crystal
#

I rolled back to the DLSS dll the game shipped with, and the game now doesn't have the oversharpen look, and the issue with the foliage seems greatly reduced
I wonder if the new DLSS has sharpening backed it

coral lynx
#

can you post a ss of the foliage infront of the sky

#

this is the best i managed to make it look with DLDSR

#

its not just dlss btw. every AA mode looks like this in motion

#

TAA just stabilizes the image when standing still

#

at least with DLSS its consistent

minor current
minor current
coral lynx
#

likely former. but it sure does look like its using a unified noise pattern

#

but TAA wouldnt fix that

#

it looks how its "supposed to" when u have TAA and standing still

minor current
#

TAA is maybe just generic enough to resolve it. This game was made with TAA in mind first and foremost

#

I've used a screenspace noise like that before and it resolved fine.

coral lynx
#

if only TAA didnt look like dogshit

minor current
#

It looks a little better but still lacks depth

coral lynx
#

Id play the game how its supposed to look like

#

heres same pic with TAA

minor current
#

I think the trees are only like this for this area I stopped noticing it later.

coral lynx
#

ok cool. thats good to hear

minor current
#

Yeah to me the holes in the tree shouldn't be there but it's deffinitely a better resolve.

#

There's another area later that's thick forest and I don't remember thinking "oh that tree oddity is back"

#

Yeah you can still see little sparkles in there

coral lynx
#

I think that is fine

#

gaps can be seen naturally through leaves

#

its only odd when the whole tree has the same uniform transparency

minor current
#

Yeah I'm just saying it's likely a screenspace dither applied to the whole thing.

To me those holes are pixels from the dithering pattern

coral lynx
#

makes it look like a flat texture

#

what res are you playing at?

#

is that DLSS?

minor current
#

No that was me zooming into your image

#

The taa one

scenic crystal
#

I've tried to disable sharpening with dlsstweaks but it didn't do anything

minor current
#

🤔

coral lynx
#

btw how does dlss work in this game?

#

is there no quality settings?

#

does it just work off the dynamic resolution?

robust hinge
#

seems like you just have to put the same max and min resolution in dynamic resolution to get the standard DLSS presets

scenic crystal
#

Speaking of placebo

coral lynx
#

lol

scenic crystal
#

I've decided to check how many of those cvars of his actually work

coral lynx
#

the trees dont bother me anymore

#

they look ok with dldsr

scenic crystal
#

I've commented out all that are unrecognized are unneeded, cause I'm a petty bitch

minor current
#

I want a cvar to enable rt reflections 😌

native eagle
# scenic crystal Speaking of placebo

honestly, it seems almost impossible to test all these options and actually confirm they do anything, especially in such a short time since release

coral lynx
#

is there a cvar to increase the groundcover lod distance?

#

the detailed plants pop in way too close

scenic crystal
#

It's a meme config

native eagle
#

what I meant is that it’s impossible to ensure it’s a good option for a custom config like that and that everything works properly without anything being broken, etc.

scenic crystal
native eagle
#

Ok so you've just checked if the game even recognizes given option

scenic crystal
native eagle
#

You’d probably want to do some research on what this setting actually does and how it works specifically in this game. It’s impossible to figure all that out just one day after release, so it’s definitely nonsense

obtuse prairie
minor current
scenic crystal
#

Murders your VRAM and causes stutters

native eagle
coral lynx
#

yeah its not just the sky. the trees just have a shitty noise transparency on them

#

its just more noticeable with the sky since theres more contrast

#

wonder what the reason behind this is. Its clearly not helping visuals

#

is it to mimic individual leaves in distant trees?

#

I think a flat opaque texture would look more convincing

minor current
#

Ideally the dithering would be UV based rather than screen based imo

#

one sec i have some old images

#

screen space dither

#

dithered UV space

#

you can see the bottom one is much fuller, while the former has a lot more holes and fading

#

you can see here the back of the hair isn't visible the dithering just passes through the whole mesh

coral lynx
#

yeah

minor current
#

I think it can be sometimes fine but it just depends

coral lynx
#

thats why higher resolution makes it look less cringe

#

cause its screen based

minor current
#

A better dither pattern might have helped too

#

something called interleaved gradient dithering helped me a lot.

#

Most stuff is just noise or bayer

#

this is bayer

#

noise would be like this

#

interleaved gradient is like this

#

another example

#

if someone modded the dithering to be like this it might fix it, plus the UV space thing

dusky kettle
scenic crystal
#

The value proposed here (over 12gb) is absurd

dusky kettle
umbral snow
jolly current
#

Are the many low resolution textures a bug, or did they already exist in the PS5 version?

jolly current
umbral snow
coral lynx
jolly current
#

Too bad, because there are also very good textures it is even more noticeable.

cunning pewter
#

so

#

why does my camera just snap

#

in combat

#

is there any way i can change that holy fuck its awful

#

its jarring

scenic crystal
#

There are bunch of camera options in the menu

cunning pewter
#

yeah i noticed. tried fiddling with some of them but

#

none seemed to be responsible for how it was just snapping into angles while i was trying to turn my mouse

dusky kettle
cunning pewter
#

ill give that a look, thanks

dusky kettle
#

👆It has some pretty good advice and I detail explanations about various settings, including camera

astral scarab
#

the default value is 1

coral lynx
#

how do i use this?

buoyant fjord
buoyant fjord
#

Should work

coral lynx
#

I dont notice any pop-ins at all.

scenic crystal
#

How big is the performance hit?

coral lynx
#

im not noticing any impact

jolly current
#

Little impact, but no more pop in 🥹

#

Many thanks

coral lynx
#

so I tried these settings and while I still notice pop ins its much farther than Base game's Ultra settings.

#

with r.MassiveEnvironment.ViewLODScale=2 theres basically no pop ins at all

#

might try ViewLODScale=1 if you want more performance while still getting rid of the obnoxiously close LOD pop ins

#

Im still going with 2 on both cause my pc can handle it

mystic breach
#

Thanks for these settings. I noticed that the ground terrain flickers like crazy in certain locations and only when the camera is moved in the certain way. I'm not sure if that issue was always there or only since changing that setting

#

Would have to test further

astral scarab
mystic breach
#

Ok, are you using the new DLSS dll?

astral scarab
#

yes I'm using DLSS 4, maybe that?

mystic breach
#

Mine was far worse than that, basically the entire ground in front of me was flickering black and back to normal very quickly. I remember it happening in the grassy area where you do the one fiend world intel thing. Killing 3 mandrakes. I'll try reproduce it and send a vid when I'm able to

scenic crystal
coral lynx
#

yep. the trees in Junon have better transparency

#

or maybe its the same but it looks better because the sky isnt as bright?

jolly current
#

Is there perhaps also a fix for the bad AO?

native eagle
#

coniferous trees at the end of the grasslands (swamps) didn’t have this problem either

coral lynx
#

its $5 paywalled though

astral scarab
scenic crystal
#

probably not

chilly orchid
#

What about lighting?

chilly orchid
#

Im assuming no changes to the PS5

scenic crystal
#

Nope

main zinc
#

yeah the game has a very flat look; could really use some high quality ao

scenic crystal
#

Shame NV didn't dump the truck load of money in front of SE offices, it's a perfect game for demonstrating the advantages of RT/PT

coral lynx
#

oh wtf

#

@mystic breach this what happens to you too?

#

anyone know how to set cvars ingame through console ?

astral scarab
#

use tilde "~" to open the console

#

And can you share your save file?

coral lynx
astral scarab
#

you to type like this r.MassiveEnvironment.ViewLODScale 1

native eagle
coral lynx
#

ok that fixed the flickering

native eagle
#

Although I've seen rumors that they might switch to UE5 for part 3?

coral lynx
#

tried 1.5

#

No pop ins and no more flickering

#

@mystic breach try this and see if it works

#

r.MassiveEnvironment.ViewLODScale=1.5

astral scarab
#

It still flickering at specific camera's angle for me without any tweaks.

buoyant fjord
astral scarab
coral lynx
#

oh

astral scarab
#

Squrenix need to fix this I think 😅

coral lynx
#

maybe the save file also preserved the LOD settings?

astral scarab
#

No, because when I check it with console it reset to default

buoyant fjord
buoyant fjord
coral lynx
#

try that save file

#

and see for yourself

buoyant fjord
coral lynx
#

ok im no longer getting any flickers there after the 1.5 change

#

cant replicate it even with that save

buoyant fjord
#

is the grass popping noticable with 1.5?

astral scarab
#

the flickering is gone for me when I set Background Model Detail to High

coral lynx
#

what was it before?

astral scarab
#

Ultra

coral lynx
#

when u had the flickers

#

weird. I also have ultra

buoyant fjord
#

so the fix is either 1.5 / high?

coral lynx
astral scarab
#

the flickering happen at specifics camera's angle I need to slowly rotate the camera and my character to make it happen

buoyant fjord
#

i see

coral lynx
#

yeah

#

do u still get the flickers at r.MassiveEnvironment.ViewLODScale 1.5?

astral scarab
#

I will try without ffviihook

#

Still flicker lol, here is the spot I tried, you just need to rotate your camera and it start flickering

#

This is with Ultra background model detail

buoyant fjord
#

Its happening to me as well

astral scarab
#

completely gone with High setting

buoyant fjord
#

I made it happen on '1.5' as well

coral lynx
#

@astral scarab are you using dlss4?

astral scarab
#

no, default installation

#

background model detail at High change r.MassiveEnvironment.ViewLODScale to 0.2

coral lynx
#

default dlss?

astral scarab
#

yes all default

coral lynx
#

ok

#

so I changed my AA to TAAU and im seeing the flickering again

#

dlss4 seems to get rid of it completely at 1.5 ViewLODScale

#

so I guess it is the game

astral scarab
#

I found another LOD related cvar

#

r.Streaming.MassiveEnvironmentMipBiasForDeformMeshlets

coral lynx
#

nvm its flickering found another angle

astral scarab
#

To completely fix it I need to change the bg model detail to High

cunning talon
#

hey quick question, what’s the standard render percentage for DLSS Ultra Quality? something like 75%? trying to set it through the console here

coral lynx
#

dlss doesnt have Ultra Quality

#

It doesnt need it

#

FSR has one because even at quality it can look bad

buoyant fjord
#

i hate this

cunning talon
# coral lynx dlss doesnt have Ultra Quality

but… that’s not true. it does have it, just not in every game. but you can set it manually here. i just looked it up, i think it’s 77% render resolution. Quality DLSS is 66%

coral lynx
#

hmm

#

I think some games just make up an Ultra quality Preset. Technically dlss can upscale from any resolution to the target.

cunning talon
#

Jacken you can try to test out in rebirth

#

the line is r.DynamicRes.MaxScreenPercentage

#

then X render percentage

#

i think it only works through the console though

#

100 is DLAA of course

#

66 is Quality, same as the menu option

coral lynx
#

X render percentage?

cunning talon
#

yes

#

eg r.DynamicRes.MaxScreenPercentage 77

#

or whatever number you want

coral lynx
#

you have to set both

#

r.DynamicRes.MaxScreenPercentage 77
r.DynamicRes.MinScreenPercentage 77

#

otherwise it will be dynamic

mystic breach
coral lynx
#

improving the LOD seems to make that issue worse. but apparantly it happens even at default Ultra

mystic breach
#

seems to be an issue with the game itself and not DLSS as it happens regardless of default or latest DLL

coral lynx
#

its an LOD issue

#

scaling up the LOD seems to make everything turn black.

mystic breach
#

ugh

coral lynx
#

maybe thats why the base LOD values are so low

mystic breach
#

could be

coral lynx
#

try these settings. Did some troubleshooting and this is as High as I can go without seeing the issue happen

#

there is still pop in with this. but at least its not right under cloud's feet

#

maybe ViewLODScale 1 to be safe

mystic breach
#

This works, thanks!

coral lynx
#

i went back to the start of grasslands and that one spot still had the issue

#

had to go all the way down to 1.4 for Environment coverage. still better than base game's 1.0 value i suppose

obtuse prairie
cunning talon
scenic crystal
#

@coral lynx Have you tried r.MassiveEnvironment.ViewLODScale=2 and r.MassiveEnvironment.CoverageLODScale=1?

#

From what I've seen, the game LOD setting only controls the former, latter is always at 1

#

might be what's causing the problem

coral lynx
#

nvm i read it wrong

#

but I did try raising r.MassiveEnvironment.ViewLODScale

#

and the higher it goes the more buggy it becomes

scenic crystal
#

But this was with CoverageLODScale at 1 or 2?

coral lynx
#

thats what im about to test

scenic crystal
#

cool

coral lynx
#

it was at 2 i think

scenic crystal
coral lynx
#

yeah its there

#

both of these settings do affect the ground cover LOD distance

scenic crystal
#

Or do you mean the cvar list?

coral lynx
#

heres a save file where im standing a good spot to test the LOD and flickering

full viper
#

I tried 1.4 it only seems to work with DLSS not TAAU also getting artifacts on the ground here.

#

this is at 100% DLAA

cunning talon
#

is there any way to make the console text size bigger? it is absolutely tiny on a 4K television

scenic crystal
# coral lynx yeah

Setting both ViewLODScale and CoverageLODScale to 1.5 seems to eliminate the issue

coral lynx
#

whats the command to increase freecam speed

coral lynx
scenic crystal
#

FUCK

buoyant fjord
scenic crystal
#

no, why

buoyant fjord
#

I assumed so cos u said f in all caps 🤣

coral lynx
#

this area is just cursed

#

its happening even at 1.4 coverage

#

ffs

robust hinge
#

Is the dynamic res weird for anyone else? It just seems to get stuck after a minute in the Max value even though the frame rate drops to the 50s

#

this is with the replaced DLSS4

scenic crystal
robust hinge
#

another question, you guys know how to superres? If I enter more than 100 in Max res it just freezes the frame

coral lynx
#

try dldsr

cerulean harness
#

Any tweaks that can be done to Rebirth's HDR? Seems a little muted compared to the Renodx mod for Remake.

buoyant fjord
#

I just tried special k fake full screen with this game and my perf basically double , stable frame rate no stutters. Is it fine to use it with ff7 rebirth (idk whether ff7 rebirth is dxgi hdr etc etc, i forgot what was written in the exact description)

scarlet forge
#

its dxgi hdr

buoyant fjord
buoyant fjord
# buoyant fjord Hm i see
  • iam using opti to unlock fsr / intel upscaling
  • set my res to 4k (I normally play on 2160p)
  • hdr didn't work once according to lilium hdr analytics thing (so deleted reshade.ini and tried to reset config) (Also had to off compatibility mode and loaded reshade as 'early'?) and hdr was 'detected again'?
  • also i set steam log (silent=true) hmm
minor current
minor current
astral scarab
#

@coral lynx @buoyant fjord I think I found the fix for the flicker with high lod, but the performance hit is really Big
You can try r.MassiveEnvironment.MainPassRenderMode 0
0 = Normal, 1 = Batched, 2 = Visibility, 3 = MeshletVisibility (default is 3)

cunning talon
#

@scenic crystal tell me how to increase the font size when you open the tilde console

scenic crystal
#

No idea

#

I'm pretty sure console is a legacy feature

#

So I doubt epic cares about it

astral scarab
#

I got 15 FPS with 3080ti at DLSS 50% 4K

buoyant fjord
#

Bruh

astral scarab
#

Just try it yourself hehe.
IIRC 1/2 make the ground invisible

buoyant fjord
#

😆

coral lynx
#

ok yah it eliminated the issue but also makes the game unplayable

#

it shows 54fps to me but it feels like 12 fps

#

im fine with playing with some pop ins with coverageLOD at 1.6

coral lynx
minor current
robust hinge
#

Do I have to disable dynamic resolution to use depth buffers in reshade? It keeps jumping around

scenic crystal
patent abyss
#

is there a way to get framegeneration without hud bugging (optiscaler)

dusky kettle
# patent abyss is there a way to get framegeneration without hud bugging (optiscaler)

according to Blitz, you can. But on the mod page, a bunch of comments mention that with the hub fix, the FG is disablded and the fps numbers you see onscreen are not valid. I, am not sure either. https://youtu.be/smieezA2Pc4?si=sx93CKlVNzBiqb1N

FF7 Rebirth Mods are getting INSANE. We now have frame generation, FSR Upscalers, Ultrawide Patch Fix, Sharpness and MORE!

Modder who helped me - https://youtu.be/SGNZRwP0e2U?si=sKlJZZl5PUf03TYp

Ultrawide Patch - https://github.com/Lyall/FF7RebirthFix/releases/tag/v0.0.2
Ultrawide Troubleshoot - https://github.com/Lyall/FF7RebirthFix
OptiScale...

▶ Play video
patent abyss
buoyant fjord
#

Would have been nice

#

I think even with fg only it doesn't work properly

patent abyss
buoyant fjord
#

Maybe yeah

dusky kettle
#

to be fair, the amount of effort that the community put into the game to make it better in just few days is already really amazing. I am sure that we won't have to wait much longer to get proper functioning FG.

minor current
#

This release is so successful square might put more effort into this next time, I wonder if it justifies some updates

#

They could just add it to promote the 50 series

patent abyss
lean sluice
#

theyre already ditching exclusive for the next game so there's a higher chance they put in more work

robust hinge
#

I'm betting they're not adding any graphical features. Saving it for the Remastered Remake that combines all three games

#

ray tracing and such

#

I gotta say, remake has way better lighting than rebirth

#

the downside of majority of the game being in the open world

minor current
#

Yeah but nvidia might put up some money

#

at least for frame gen

#

But yeah i wage most stuff would be for a re-release

minor current
gentle mantle
#

Looking for abit of guidance with vii remake - cant get renodx working 😦

#🔆hdr-gaming messagee

steel fog
#

same, i installed the plugin version of reshade and threw the file on the correct folder. The reshade overlay shows it enabled, but whatever i do on the sliders it has no effect on the picture

buoyant fjord
obtuse prairie
gentle mantle
obtuse prairie
#

What graphic options do you have enabled?

scenic crystal
#

Are you forcing DX11? Using DXVK?

gentle mantle
#

Nope, running native.

obtuse prairie
#

Maybe there's a shader for ultra wide. Try 1920x1080 windowed.

#

Uh, also, this is Remake?

gentle mantle
#

Yes, 7 remake

obtuse prairie
#

Do you have an ini modifications?

gentle mantle
#

I think I've unlocked the FPS - but will double-check.

Reno is working in windowed mode.

gentle mantle
#

Same behaviour after removing all mods.

obtuse prairie
#

It's probably the ultra wide resolution. I'd imagine a missing shader somewhere

#

Also: #1317707168107200512

coral lynx
#

is there a way to get rid of this filter?

#

game looks good in motion but when i stand still or try to take a picture in photomode this filter shows up.

scarlet forge
#

Is that from the new DLSS

coral lynx
#

maybe. it seems to be more apparant with dlss

coral lynx
#

kinda fixed it by doing this

#

this doesnt seem to be an issue when i change res to 4k tho

#

or maybe it looked that way cause i was downscaling 4k to 1440p

#

same scene again for reference

#

this is with the optiscaler thing. not by playing on 4k

full viper
minor current
coral lynx
#

not just in that area. it seems to be in use for every foliage/transparant object in the game

scenic crystal
#

I'm getting GTA5 flashbacks
I guess that explains why console versions look blurry as shit

minor current
#

🤔

#

I guess there really needs to be a shader mod to modify the dither pattern mapping

#

It was fine on PS5 but on PC it's issues show

scenic crystal
#

You could already see the dither pattern on 5Pro IIRC

minor current
#

you could in some cases for sure

#

but now it's worse

#

All that needs to happen is someone modifying the shader to map the dithering to UV instead of screen

#

That would solve the problem entirely

#

I dunno how possible that is tho

chilly orchid
#

Verdict on the DLSS transformer model?

#

No regressions?

scenic crystal
scenic crystal
#

Someone posted thos cvars on era

r.MassiveEnvironment.ViewLODScale=1.25
r.MassiveEnvironment.CoverageLODScale=1.25
r.MassiveEnvironment.SimpleInstanceLODScale=1.5```
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Can confirm this eliminates the near camera pop in seemingly without any downsides
except hitting the performance like a motherfucker

robust hinge
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yeah after I hit the second area (with the big gun) I had to scale back some lods

scenic crystal
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cvars that control min and max resolution for DRS

vale pilot
# scenic crystal

do you know what the default is for r.DynamicRes.TargetedGPUHeadRoomPercentage?

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thank you for this

steel fog
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We got a Renodx for Rebirth?

random fjord
scenic crystal
patent abyss
#

ff7r frame gen hud fix yet .

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?

coral lynx
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is this a bug?

buoyant fjord
coral lynx
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asking cause its not even out of the way or anything

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its right in the path of a side objective.

jolly current
patent abyss
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its just showing numbers

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but fps is the same

jolly current
#

I cant confirm this. Have you checked the “Immediate Capture” box?

coral lynx
#

has anyone else have significant performance improvement after updating to win11 24h2

scenic crystal
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How siginificant?

#

Do you have any before/afters?

torpid hamlet
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I’ve seen some minor gains on yt comparisons, it is said unreal 5 benefits the most

minor current
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Someone just told me people have been updating a direct sotrage dll for better performance and avoiding some softlock issues?

scenic crystal
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I've seen this a lot, did it myself, but can't say I see any difference in one way or the other
I saw tons of folks claiming it solved their performance woes, but no one provided the receipts yet

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Same with the Rebar

steel fog
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I use a debloated version of windows by installing it with a XML file that would see no change between 23h and 24

minor current
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apparently one source is mudahar but i know that dude plays at minimum through a vm of windows but otherwise proton

mystic breach
#

We've been waiting for this one with some trepidation. On the one hand, there are issues with the PS5/PS5 Pro versions of Final Fantasy 7 Rebirth we really wanted to see addressed. On the other hand, the PC port of Final Fantasy 7 Remake is - to this day - truly terrible. So, it turns out that the port isn't too bad... but there are definitely s...

▶ Play video
robust hinge
#

YOU GUYS LIKE NOISE?

lean sluice
lean sluice
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it just uses the latest preset which is K rn if you change the files

buoyant fjord
buoyant fjord
steel fog
lean sluice
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even 22h2 got that update

coral lynx
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my game keeps setting itself to below normal priority on task manager

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even after manually adjusting it to high

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ok it keeps changing from high to normal to below normal

robust hinge
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with a 99 cap you can make max 9 Hi-Potions before you need to go out foraging again

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9 potions can make a whole 3 Mist Hi-Potions :S

cunning talon
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is there still not an official nvidia profile for ff7rebirth?

minor current
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They been slacking on the game profiles

cunning talon
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is preset K the new DLSS4 default or does it have to be forced through inspector with that custom xml?

obtuse prairie
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i'm sure the dlss4 issues will get fixed once somebody at squenix actually gets a RT50x0 card snig

lean sluice
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preset K is the default of newest DLSS4

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You need to check if in programData/nvidia/ngx/models/dlss /versions you should have the folder called “20316673” .
If so, you can use nvidia profile inspector to set globally the preset “latest” which means K by changing these flags:

Enable DLSS-SR override: 0x00000001
Override DLSS-SR presets: 0x00FFFFFF

You don’t need any xml, dll will be overriden with driver dll
As for profile inspector you can do it with orbmu fixed (latest release)

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@cunning talon

cunning talon
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awesome, thank you @lean sluice !

cunning talon
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sorry if this is off-topic but is it generally safe to use new DLSS versions in multiplayer games?

coral lynx
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@lean sluice im not seeing Override DLSS-SR Presets

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or is this what you meant?

lean sluice
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it's probably RR yeah I'm only copy pasting from someone else

robust hinge
coral lynx
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i did

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is tht the problem

robust hinge
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with the custom .xml it's named something like DLSS 3.5 preset override

coral lynx
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i deleted the xml and now its there ty

robust hinge
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but if you delete the xml it should be there below override sr performance

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👍

lean sluice
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Oh crap I didn't realise I also had the custom xml

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Ty gang

coral lynx
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anyone else getting TERRIBLE performance issues when using Special K?

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the past 10 or so hours have been awful for me in this game and I just took that to mean the region im in (Junon) is unoptimized

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i tried everything and frame rates still drop to as low as 12 when im panning the camera

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only just now tried opening without Special K and all that is gone. smooth as butter now

scenic crystal
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From my experience SK really dislikes UE games

coral lynx
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thats a shame. It was really useful for HDR screenshots

#

oh well, I can stick with Nvidia app for it i suppose

scarlet forge
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I use game bar

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unless nvidia changed something

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their screenshots are 32bpc

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so takes up extra space with 0 extra quality

coral lynx
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huge yeah but i convert them after anyway

scarlet forge
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same

coral lynx
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ABIP

scarlet forge
#

there's also SKIV

scenic crystal
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SKIV can take HDR screenshots by itself

coral lynx
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oh i dont need special K?

scenic crystal
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No

scarlet forge
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nah its a standalone app

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specialk image viewer

coral lynx
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this is also probably the reason my game's cpu priority was all over the place

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its no longer doing that

coral lynx
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ugh nvm i think its just im running into vram issues after some time playing fresh session always feel smooth

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maybe ill just turn down that background model detail till i get better cpu or more ram

scenic crystal
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How much vram do you have?

coral lynx
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12