#▫️Silent Hill 2 Remake
1 messages · Page 7 of 1
Supposedly yes
But I tried, God knows how many times I reinstalled this game, tested with and without U+, tons of U+ settings. I feel the game runs better without U+ in all honesty. Although yes I do think the animation stutter is somewhat fixed in U+.
Reason I can't use U+ is because it just makes all the windows / glass / tons of walls and different materials super reflective, like they're icey. I couldn't find a way to keep that at vanilla. Which makes even the opening cutscene look horrible, the floor when it's out of focus to the left of James is just flickering/shimmering like crazy. Even with RR on.
I also can't seem to play with RR unless it's 3.7 version. Anything above that crashes the game for me. 3.7 is fine though but doesn't seem to look that much better than just dlss 4 IMO. Shame this game is just issue after issue.
Ah, also FG beyond 3.8.1 adds a halo / ghosting around James head, also makes the "black sillhouete" in the fog when turning worse. 3.8.1 is the better looking one imo
no i just tested it last week
maybe it reduces it
but it can definitely still happen
What reduces stutter is capping fps in nv app but nothing fully eliminates it. U+ turns the RR on and makes the game look pretty.
external cap doesn't do anything for animation stutter. as polly said you need 60 fps vsync externally + a matching 60 fps in-game cap to eliminate that. or use the -UseFixedTimeStep launch param + a 30 fps external cap.
It worked for me. I finished the game that way.
so someone figured out how to get -usefixedtimestep to work with 60fps?
Vsync lock to 60 + in game 60 fps cap accomplishes the same thing as usefixedtimestep. It also works in some other unreal games like Jedi survivor.
Animation stutter doesn't show up on frametime graphs. They're also pretty hard to notice. Alex covers it in the df vid. A 60 fps lock doesn't get rid of it. So unless you have a magical computer you definitely did have them
what do you mean exactly by "60fps vsync"?
you need to be able to set your display to 60 fps. so if you have a 120 fps display you need to use 1/2 refresh vsync. if you can't do that then you're outta luck
like it wouldn't work with a 144hz display
the trick is the internal game fps limiter has to equal your vsync cap
and with sh you can only set 30 and 60 fps
would manually changing to 60hz then applying NVCP vsync achieve this?
oh, maybe. i haven't tested it extensively. i have a 120hz display so i just set it to 1/2 vsync and call it a day
I've got 240hz, I've seen 1/2 and 1/4 vsync options in some games before
damn there's only 1/2 option in nvcp
i think nvidia inspector has other options
Your display should be smart enough to just launch into a 60hz mode of you change it to that in NVCP
Anyway, I definitely tried this a while ago with Jedi Survivor and it still looked like animation stutter was an issue. But very hard to tell when the game has so much stutter to begin with.
i posted a video somewhere on this discord. it's pretty dang smooth for me
few other people tried and it and it was smooth for them as well
for jedi survivor you have to set a 60 fps cap in the gameusersettings.ini
and a 3rd 60 fps cap with sk helps
triple cappin
9800X3D, 4090, 64gb DDR5-6000, 990 Pro
^ that's with RT on as well
So that's different from the in game setting?
Interesting, convos must have happened before I joined this discord.
i don't think jedi survivor has a fps cap option in the game settings
that's why you need to use the ini
I thought it did but guess I'm wrong
Good performance with RT on is crazy
What CPU?
9800x3d lol
That makes sense haha
Waiting to get one before I start the game again
It's kryptonite to non 3D cache CPUs
brute force helps for sure, but any cpu should benefit. the animation stutter is just a flaw in the engine and is not performance related
but yeah weaker cpus will still have stutter around koboh for sure
Yeah but on my 13700k even just the regular stutter makes the game unplayable with RT on, imo
yeah... it's not good
the game's performance i mean
unless you brute force and do all that stuff to cap at 60
Sh2 unfortunately still has plenty of stutter even with the cap. Lots of traversal stutter
The main reason jank Survivor stutters for people is vram anyway
16gb is not enough for the high textures at 4k dlss performance without RT, lol
I even saw videos of people with 4090s running out of VRAM
I wonder if RT crashing is related to that
yeah the game eats up VRAM but I can definitely play with 16GB without triggering the SpecialK VRAM warning.
The game can stutter like mad straight away on a fresh boot to Koboh, it's not a vram issue, it's a CPU/streaming issue
The main thing that caused me vram issues was frame gen, don't know if they ever fixed that but I don't think so
Read my previous msg above the msg you replied to. It covers everything.
but i do have SK + rose + ultra+ working together
i guess with ultra+ the black floor fix isnt needed
with one of the updates its already not necessary
if you use bff mod you need to increase the black point to -4
so really no point at all, it would be just overcomplicating the setup?
was that with or without ultra+
without
i see, "Reduced black point slightly to glue the game together to fix the raised black floor (you can still adjust the brightness in game)"
thats part of Ultra+
so probably thats why its looking really good for me
probably do a side by side comparison
built in hdr seems decent too, but perhaps the hdr max brightness slider isnt terribly accurate
1000 gets me pretty close to 800
it is accurate
hm then i just havent found an actually bright object yet
is like alan wake 2 or elden ring where highlights are conservative
you can try the specular reflections on the car
if you find a correct angle
the real problem is game doesnt have a paper white silder
you need pumbo advanceautohdr to lower it since its 300 nits which is too high imo
well if thats the case then im surprised a more full renodx was never produced
i think there was no sm6 decompiler so its kinda complicated to do back then
im just happy that the fps uncap didnt break
iirc that was just for SDR
marat has the shaders
he wants to add it to the UE mod
idk if he's ever gonna get around to it
theres certainly more higher priority games id say, the native hdr seems quite serviceable
its completely random
ue games without trash or missing hdr?
sure but thats a game without even an hdr option
no shortfuse was talking about UEHDR in general there
you make it sound like its impossible for any UE game to ship with good hdr, even if the devs put effort into it
it is possible with custom solution
or just dont use any sdr grading
one thing they did right is the audio
this is up there in the top games of 2024 for audio for sure
What’s rose and ultra?
I need to resume this game, didn’t know RenoDX had a treatment for it.
Lemme peek Danke
its not a full renodx, just a black floor fix, i dont think its any different than just using liliums black floor fix
and its crashing for me anyways
Nice. FPS unlocker for me!
OIC, never mind then.
Oh wow. That’s a lot.
And no snake oil? Nice.
nope, the ultra+ mods are good
you can turn on hotkeys and toggle stuff in realtime if you want to see too
it's different
in the ue lutbuilder there's an option to add a black floor offset
i cant test it either way, it just straight up crashes the game
it's basically additively brightening the entire image
fyi I'm not sure if its still an issue, but older version of the mod did break some of the visuals
decided not to use it because of that
Right I do remember it changed a few visual things
and Sammi was trying to fix it
not sure if she ever did
I finished the game last year
I forgot their name, but someone did some stuff
Is it the one where the RT stuff got broken?
Where the scene just was overly bright or something? I forget.
I vaguely remember that, didn't know it was part of this mod.
the guy complaining about it doesn't use hard lumen iirc
There was an issue where it was making lights dimmer
like lights coming through windows
not sure if it was an issue or just the result of some of the changes needed to do other stuff
the fog used to disappear too
there was that, and then fog inside the aparements lol
I'm going to start a new playthrough and had to do a clean reinstall because I dislike U+ in this game. Reflections on mirrors are glass/ice like, no matter the options you choose in UMM, and the wet floor at the opening scene when out of focus with DOF was shimmering like mad. None of that occurs in vanilla
U+ for this game always seemed buggy to me, it takes away some shadows and you can see it obviously in the opening cutscene
I just downloaded the latest snapshot from git + using 6.5.1 official reshade and for some reason this is what HDR analysis looks like. It's pegged at 10k nits max for some reason, just doesn't budge.
Also, any HDR settings anyone recommends? Reno is just default right now (gamma offset, 30)
Loading screens (when full black) are still very much raised o_O not sure if that can even be fixed, just annoying on my OLED...
Cant that be adjusted in the game menu?
even the waveform graph looks odd, very faint monochrome like which I've never seen before
in game brightness slider is not paper white
yeah I just saw Musa's post from a few months ago. Gonna follow that
what I find odd is how the analysis preset isn't really working properly though
they changed the default min brightness
Sorry I don't quite follow
It is, it's how it looks now
Been discussed it https://discord.com/channels/1161035767917850784/1178749844848902254
Meanwhile you can crank up the brightness to improve the visibility
Test in game, not in the "calibration" screen
the calibration screen is a joke
as they typically are in games
completely useless
I did. Max nits is stuck at 10k
oh
no idea then
wait where in the reshade order do you have the hdr analysis shader
it should be after all shaders
idk if it has something to do with that
otherwise no idea
the DLSS FG overlay gets read as 10k
Aaah! That might be it! But it wasnt the case before though was it? I dont remember this happening before, with FG on
I've seen it happen in a few games when I've had that overlay thing enabled
Right that makes sense! Ill try it without to check!
That didn't happen for me in that game unless they did some sorta update or something changed with lilium's shader
Im using the latest reno snapshot for sh2 (github) not the version on nexus also, not sure if relevant. But @quartz epoch might be onto something which Ill check when I can
Its been a while, cant believe that was already a year ago lol
now we got more Silent Hill on the way and two resident evils
I can't wait for the bad HDR controls 😛
yuck, not looking forward to that
but it seems it wont be as murky looking in the dark areas as SH2
here's hoping
『SILENT HILL』リメイク制作中
1999年にPlayStationにて発売した『SILENT HILL 』のリメイクをBloober Teamと制作しています。
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#SILENTHILL #サイレントヒル
SH1 remake confirmed
boober
Booba
Can't wait for the stuttery mess 🙂
❤️ UE5
hopefully the HDR sliders actually work this time but i doubt it ha
but otherwise i'm excited for this
Yup
I never played SH1. From what I read it was a bit rough with controls?
hence a remake
Spooky time is approaching
What's the best current way to play this now?
From what I read it seems like vanilla plus patches plus cap to 60fps vsync with Nvidia control panel plus 60fps in game lock?
That is great BUUUT
There is no "best way" to play it, the game is busted and will remain like that until Bloober or/and Konami do something about it
But considering it hasn't been patched since January, it's safe to say it was abandoned
Plus the original is just better, remake adds a ton of padding that's not fun and ruins the pacing
And no "Born from a wish" side campaign
I think there's a bit too much like the Prison section, but overall I'm happy with it.
Regardless I'm not looking to debate the merits, and yeah I know stutter is unavoidable but going from chat history it seems vsync capping externally helps
Mine wasn't the worst but I have a 12600k and DDR5 RAM, maybe that helps, not sure. Still very annoying
It runs way worse than Jedi Survivor even
At least JS was patched into a semi decent state eventually
Plus the original is just better, remake adds a ton of padding that's not fun and ruins the pacing
I agree with that.
I've yet to finish the game but I felt that way playing.
It just wasn't hitting the same, I didn't know how much was changed.
Or rather, added.
I loved the game 🤷
Never played the OG Silent Hill 2 though
Silent Hill 2 was just like a 20 hour "James gets Rekt" adventure
I don't have any comparison point
I thought it was fine but i've never played the OG
▫️Silent Hill 2 Remake
Slowpoke Pics image comparison service
i got renodx mod from here and is there something wrong that i get huge black crush when using recommended settings button
recommended settings
match sdr
match sdr with blackfloor fix toggled on
Tbh I barely tested recommended
Only tested like 2 locations
Well one of them was the bathroom at the start
Not at comp rn so I can’t accurately view the images
But recommended looked fairly similar to match sdr with black floor fix on when I tested
Late reply but honestly I feel like the og SH2 is too quick. Like there's not enough time to really absorb everything that's happening in each area.
But I do think Bloober could have cut it down by another few hours, sure. I think they were probably under pressure to not release a 7 hour game too though, which is deemed unacceptable in the current gaming AAA landscape by consumers.
Silent Hill F is about 7 hours IIRC, though it does encourage you to replay it several times to get the full story