#▫️Silent Hill 2 Remake

1 messages · Page 7 of 1

tough scarab
#

there is some stutter baked into the game that you cannot eliminate unless you lock it at 30 fps

molten hamlet
#

60

#

in game fps limiter + vsync

#

someone in this server found this setup

hazy thorn
#

Supposedly yes

#

But I tried, God knows how many times I reinstalled this game, tested with and without U+, tons of U+ settings. I feel the game runs better without U+ in all honesty. Although yes I do think the animation stutter is somewhat fixed in U+.

Reason I can't use U+ is because it just makes all the windows / glass / tons of walls and different materials super reflective, like they're icey. I couldn't find a way to keep that at vanilla. Which makes even the opening cutscene look horrible, the floor when it's out of focus to the left of James is just flickering/shimmering like crazy. Even with RR on.

#

I also can't seem to play with RR unless it's 3.7 version. Anything above that crashes the game for me. 3.7 is fine though but doesn't seem to look that much better than just dlss 4 IMO. Shame this game is just issue after issue.

Ah, also FG beyond 3.8.1 adds a halo / ghosting around James head, also makes the "black sillhouete" in the fog when turning worse. 3.8.1 is the better looking one imo

molten hamlet
#

no i just tested it last week

#

maybe it reduces it

#

but it can definitely still happen

gray parrot
#

What reduces stutter is capping fps in nv app but nothing fully eliminates it. U+ turns the RR on and makes the game look pretty.

ebon zealot
#

external cap doesn't do anything for animation stutter. as polly said you need 60 fps vsync externally + a matching 60 fps in-game cap to eliminate that. or use the -UseFixedTimeStep launch param + a 30 fps external cap.

gray parrot
#

It worked for me. I finished the game that way.

analog arch
ebon zealot
#

Vsync lock to 60 + in game 60 fps cap accomplishes the same thing as usefixedtimestep. It also works in some other unreal games like Jedi survivor.

ebon zealot
analog arch
#

what do you mean exactly by "60fps vsync"?

ebon zealot
#

you need to be able to set your display to 60 fps. so if you have a 120 fps display you need to use 1/2 refresh vsync. if you can't do that then you're outta luck

#

like it wouldn't work with a 144hz display

#

the trick is the internal game fps limiter has to equal your vsync cap

#

and with sh you can only set 30 and 60 fps

analog arch
#

would manually changing to 60hz then applying NVCP vsync achieve this?

ebon zealot
#

oh, maybe. i haven't tested it extensively. i have a 120hz display so i just set it to 1/2 vsync and call it a day

analog arch
#

I've got 240hz, I've seen 1/2 and 1/4 vsync options in some games before

ebon zealot
#

i just set it in nvcp

#

have to disable gsync for the option to show there

analog arch
#

damn there's only 1/2 option in nvcp

ebon zealot
#

i think nvidia inspector has other options

velvet gazelle
#

Your display should be smart enough to just launch into a 60hz mode of you change it to that in NVCP

analog arch
#

ah perfect

velvet gazelle
ebon zealot
#

i posted a video somewhere on this discord. it's pretty dang smooth for me

#

few other people tried and it and it was smooth for them as well

#

for jedi survivor you have to set a 60 fps cap in the gameusersettings.ini

#

and a 3rd 60 fps cap with sk helps

#

triple cappin

#

^ that's with RT on as well

velvet gazelle
#

So that's different from the in game setting?
Interesting, convos must have happened before I joined this discord.

ebon zealot
#

i don't think jedi survivor has a fps cap option in the game settings

#

that's why you need to use the ini

velvet gazelle
#

I thought it did but guess I'm wrong

#

Good performance with RT on is crazy

#

What CPU?

ebon zealot
#

9800x3d lol

velvet gazelle
#

That makes sense haha

#

Waiting to get one before I start the game again

#

It's kryptonite to non 3D cache CPUs

ebon zealot
#

brute force helps for sure, but any cpu should benefit. the animation stutter is just a flaw in the engine and is not performance related

#

but yeah weaker cpus will still have stutter around koboh for sure

velvet gazelle
#

Yeah but on my 13700k even just the regular stutter makes the game unplayable with RT on, imo

ebon zealot
#

yeah... it's not good

#

the game's performance i mean

#

unless you brute force and do all that stuff to cap at 60

#

Sh2 unfortunately still has plenty of stutter even with the cap. Lots of traversal stutter

pallid lava
#

The main reason jank Survivor stutters for people is vram anyway

#

16gb is not enough for the high textures at 4k dlss performance without RT, lol

#

I even saw videos of people with 4090s running out of VRAM

#

I wonder if RT crashing is related to that

velvet gazelle
#

yeah the game eats up VRAM but I can definitely play with 16GB without triggering the SpecialK VRAM warning.

#

The game can stutter like mad straight away on a fresh boot to Koboh, it's not a vram issue, it's a CPU/streaming issue

#

The main thing that caused me vram issues was frame gen, don't know if they ever fixed that but I don't think so

gray parrot
faint ember
#

for some reason, renodx is crashing the gog version

#

i was using the april snapshot

faint ember
#

but i do have SK + rose + ultra+ working together

#

i guess with ultra+ the black floor fix isnt needed

molten hamlet
#

with one of the updates its already not necessary

#

if you use bff mod you need to increase the black point to -4

faint ember
#

so really no point at all, it would be just overcomplicating the setup?

molten hamlet
#

no -4 with mod still looks better

#

imo at least

faint ember
#

was that with or without ultra+

molten hamlet
#

without

faint ember
#

i see, "Reduced black point slightly to glue the game together to fix the raised black floor (you can still adjust the brightness in game)"

#

thats part of Ultra+

#

so probably thats why its looking really good for me

molten hamlet
#

probably do a side by side comparison

molten hamlet
#

-9 without mod and -4 with mod

#

both with ultra+

faint ember
#

built in hdr seems decent too, but perhaps the hdr max brightness slider isnt terribly accurate

#

1000 gets me pretty close to 800

faint ember
#

hm then i just havent found an actually bright object yet

molten hamlet
#

is like alan wake 2 or elden ring where highlights are conservative

molten hamlet
#

if you find a correct angle

#

the real problem is game doesnt have a paper white silder

#

you need pumbo advanceautohdr to lower it since its 300 nits which is too high imo

faint ember
#

well if thats the case then im surprised a more full renodx was never produced

molten hamlet
faint ember
#

im just happy that the fps uncap didnt break

summer gyro
#

he wants to add it to the UE mod

#

idk if he's ever gonna get around to it

faint ember
#

theres certainly more higher priority games id say, the native hdr seems quite serviceable

molten hamlet
#

its completely random

faint ember
#

ue games without trash or missing hdr?

molten hamlet
#

#1364265094799954072 message

#

UEHDR has no SDR grading

faint ember
#

sure but thats a game without even an hdr option

molten hamlet
#

no shortfuse was talking about UEHDR in general there

faint ember
#

you make it sound like its impossible for any UE game to ship with good hdr, even if the devs put effort into it

molten hamlet
#

or just dont use any sdr grading

faint ember
#

one thing they did right is the audio

#

this is up there in the top games of 2024 for audio for sure

radiant lodge
#

I need to resume this game, didn’t know RenoDX had a treatment for it.

faint ember
radiant lodge
#

Lemme peek Danke

faint ember
faint ember
#

and its crashing for me anyways

radiant lodge
#

Nice. FPS unlocker for me!

radiant lodge
#

And no snake oil? Nice.

faint ember
#

nope, the ultra+ mods are good

#

you can turn on hotkeys and toggle stuff in realtime if you want to see too

radiant lodge
#

Beautiful

#

Thanks, bud.

summer gyro
#

in the ue lutbuilder there's an option to add a black floor offset

faint ember
#

i cant test it either way, it just straight up crashes the game

summer gyro
#

it's basically additively brightening the entire image

humble veldt
#

decided not to use it because of that

neat kestrel
#

and Sammi was trying to fix it

#

not sure if she ever did

#

I finished the game last year

humble veldt
#

I forgot their name, but someone did some stuff

radiant lodge
#

Where the scene just was overly bright or something? I forget.

#

I vaguely remember that, didn't know it was part of this mod.

humble veldt
#

the guy complaining about it doesn't use hard lumen iirc

neat kestrel
#

There was an issue where it was making lights dimmer

#

like lights coming through windows

#

not sure if it was an issue or just the result of some of the changes needed to do other stuff

humble veldt
#

the fog used to disappear too

neat kestrel
#

there was that, and then fog inside the aparements lol

hazy thorn
# neat kestrel Right I do remember it changed a few visual things

I'm going to start a new playthrough and had to do a clean reinstall because I dislike U+ in this game. Reflections on mirrors are glass/ice like, no matter the options you choose in UMM, and the wet floor at the opening scene when out of focus with DOF was shimmering like mad. None of that occurs in vanilla

analog arch
#

U+ for this game always seemed buggy to me, it takes away some shadows and you can see it obviously in the opening cutscene

hazy thorn
#

I just downloaded the latest snapshot from git + using 6.5.1 official reshade and for some reason this is what HDR analysis looks like. It's pegged at 10k nits max for some reason, just doesn't budge.

Also, any HDR settings anyone recommends? Reno is just default right now (gamma offset, 30)
Loading screens (when full black) are still very much raised o_O not sure if that can even be fixed, just annoying on my OLED...

hazy thorn
hazy thorn
molten hamlet
hazy thorn
#

what I find odd is how the analysis preset isn't really working properly though

molten hamlet
#

they changed the default min brightness

hazy thorn
pallid lava
#

Meanwhile you can crank up the brightness to improve the visibility

hazy thorn
#

Ah ok!! Gotcha! But why is max brightness locked tho?

neat kestrel
#

the calibration screen is a joke

#

as they typically are in games

#

completely useless

hazy thorn
neat kestrel
#

oh

#

no idea then

#

wait where in the reshade order do you have the hdr analysis shader

#

it should be after all shaders

#

idk if it has something to do with that

#

otherwise no idea

hazy thorn
#

Its the only active one

#

Im only using reno + hdr analysis

quartz epoch
hazy thorn
quartz epoch
#

I've seen it happen in a few games when I've had that overlay thing enabled

hazy thorn
#

Right that makes sense! Ill try it without to check!

neat kestrel
hazy thorn
neat kestrel
#

I haven't tested it since like last yaer or something

#

so idk

gray parrot
neat kestrel
#

I know haha

#

time flies by

gray parrot
#

now we got more Silent Hill on the way and two resident evils

neat kestrel
#

Yea that new creepy silent hill game looks cool

#

the one that takes place in japan

gray parrot
#

yeah im stoked for that one

#

SH f

neat kestrel
#

I can't wait for the bad HDR controls 😛

gray parrot
#

yuck, not looking forward to that

#

but it seems it wont be as murky looking in the dark areas as SH2

#

here's hoping

quartz epoch
#

SH1 remake confirmed

sterile mauve
#

boober

summer gyro
#

Booba

neat kestrel
#

Can't wait for the stuttery mess 🙂

#

❤️ UE5

#

hopefully the HDR sliders actually work this time but i doubt it ha

#

but otherwise i'm excited for this

pallid lava
#

Slooper Team, amirite?

#

Better luck this time I guess

gray parrot
neat kestrel
#

I never played SH1. From what I read it was a bit rough with controls?

zealous pebble
#

Spooky time is approaching

What's the best current way to play this now?

#

From what I read it seems like vanilla plus patches plus cap to 60fps vsync with Nvidia control panel plus 60fps in game lock?

zealous pebble
#

That is great BUUUT

pallid lava
#

And no "Born from a wish" side campaign

zealous pebble
#

I think there's a bit too much like the Prison section, but overall I'm happy with it.

Regardless I'm not looking to debate the merits, and yeah I know stutter is unavoidable but going from chat history it seems vsync capping externally helps

pallid lava
#

I was getting massive stuttering even when capped to 30

#

on 12600k

zealous pebble
#

Mine wasn't the worst but I have a 12600k and DDR5 RAM, maybe that helps, not sure. Still very annoying

pallid lava
#

It runs way worse than Jedi Survivor even

#

At least JS was patched into a semi decent state eventually

radiant lodge
#

I agree with that.

#

I've yet to finish the game but I felt that way playing.

#

It just wasn't hitting the same, I didn't know how much was changed.

#

Or rather, added.

neat kestrel
#

I loved the game 🤷

#

Never played the OG Silent Hill 2 though

#

Silent Hill 2 was just like a 20 hour "James gets Rekt" adventure

radiant lodge
#

I didn't hate it.

#

Just that I felt what he means there, the pacing was off.

neat kestrel
#

I don't have any comparison point

#

I thought it was fine but i've never played the OG

desert minnow
#

▫️Silent Hill 2 Remake

opal yarrow
#

i got renodx mod from here and is there something wrong that i get huge black crush when using recommended settings button

#

recommended settings

#

match sdr

#

match sdr with blackfloor fix toggled on

summer gyro
#

Tbh I barely tested recommended

#

Only tested like 2 locations

#

Well one of them was the bathroom at the start

#

Not at comp rn so I can’t accurately view the images

#

But recommended looked fairly similar to match sdr with black floor fix on when I tested

zealous pebble
# radiant lodge I've yet to finish the game but I felt that way playing.

Late reply but honestly I feel like the og SH2 is too quick. Like there's not enough time to really absorb everything that's happening in each area.

But I do think Bloober could have cut it down by another few hours, sure. I think they were probably under pressure to not release a 7 hour game too though, which is deemed unacceptable in the current gaming AAA landscape by consumers.

pallid lava
#

Silent Hill F is about 7 hours IIRC, though it does encourage you to replay it several times to get the full story

summer gyro
#

f has to be more than 7 hours

#

don't have an accurate measure cause of modding but I feel like I've already put in 7 hours

pallid lava
#

Yeah I've misremembered.

#

Still a good bit shorter than SH2R