#▫️Silent Hill 2 Remake

1 messages · Page 6 of 1

tough scarab
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I will eventually, but RE4 VR is next level and the mods can't compare

open zenith
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To my knowledge, ever FG solution recommends a minimum of 60 to reduce artifacts.

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Some devs ignore this, so artifacts become muuuuch more visible

tough scarab
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FSR minimum recommended is 60

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DLSS FG is 40

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I have used it in the 30s with Cyberpunk at high resolutions, and it was fine, depends on the game

open zenith
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https://www.youtube.com/watch?v=68oI_tkJEoc Depends indeed on how quickly the game visuals change/move.

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▶ Play video
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Plus perception of it looking good or not differs per person likely

neat kestrel
open zenith
neat kestrel
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I didn't watch the video yet though

neat kestrel
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well in cyberpunk i did base 40 and it was basically fine

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i capped to 80

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i even forced vsync (and i dont have VRR) so even with the input lag it felt fine

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but others may not tolerate that

open zenith
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Horizon Zero Dawn Remasterd decompressed

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Goodbye haha

neat kestrel
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I can't bring myself to replay that game

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it's too boring lol

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I still don't understand why it needed a remaster

open zenith
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Shut up 🤪😋

neat kestrel
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haha

gray parrot
neat kestrel
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I likely won't play the 3rd game

tough scarab
# neat kestrel it's too boring lol

the sequel was boring. I thoroughly enjoyed the first game and expansion. 2nd game there was no longer any interesting mystery, no likeable characters, halfway through I started speedrunning it to be done

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even the flashy graphics couldn't keep me engaged

neat kestrel
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I got upset at the ending of the 2nd game where they set up the 3rd game. It's like continuing the storyline just for the sake of continuing the storyline

summer gyro
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Sylens is the only good character in the series tbh

neat kestrel
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yea and the actor past away 😦

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he was such a good actor

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he's absolutely hilarious in the Comedy Central show Corporate

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as the CEO

tough scarab
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2nd game where he has to be recast

crystal flame
tough scarab
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that's what I mean

crystal flame
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hm so that's 3

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destiny 2

summer gyro
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Oh damn I didn’t know he was in quantum break

tough scarab
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he was going to be Door in AW2

crystal flame
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yeah

tough scarab
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but the guy they got to replace him is really good, almost feels like his brother or cousin

crystal flame
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yeah he channeled him well

tough scarab
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I remember that guy from Advanced Warfare campaign too

crystal flame
neat kestrel
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How is the DLC for AW2? I havent played it yet

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it's next on my list after SH2

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spooky gaming marathon

tough scarab
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it's very good

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but too short

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it took me roughly 3 hours playing slowly and reading every note

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collecting everything

neat kestrel
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I need to remember which HDR settings I used for the main game

tough scarab
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also it has a missable teaser "trailer" for Control 2

neat kestrel
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I'm absolutely loving Silent HIll 2 though

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so spooky

tough scarab
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If you haven't seen the trailer for the expansion don't watch it

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because it spoils the only new enemy introduced in it

neat kestrel
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aight

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yea i haven't seen it

tough scarab
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I wish I hadn't, I assumed the expansion would be much longer like half the main game at least

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trailer spoils the first encounter/reveal of the new enemy type

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would have been way scarier and totally unexpected going in blind

crystal flame
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i liked the second dlc much more than the first

tough scarab
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I heard the first one was a contractual obligation

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and they had to make it quickly

pallid lava
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Ersh mod (briefly) featured at 7:56

neat kestrel
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He's famous

neat kestrel
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I tried DLSS FG out in this game. Seems fine to me

neat kestrel
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@summer gyroDo you remember if the Mid Luminance slider affects peak brightness in this game?

summer gyro
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didn't check

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you might be better off just maxing the peak slider and using dice

neat kestrel
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I could try that

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When do you prefer to use Dice vs. bt.2390?

summer gyro
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i usually only used bt2390 rgb

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does dice have rgb now

neat kestrel
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I'm not sure

summer gyro
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there was an update

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adjusting bt.2390's knee offset doesn't look good usually

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but adjusting dice's shoulder works fine

neat kestrel
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i think it does

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Is Dice the one that's kind of dynamic and adjusts based on the scene?

summer gyro
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i guess it depends if the game needs highlights to become desaturated

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i think there's an adaptive mode but I never tried that

neat kestrel
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I never tried adaptive either but i think with dice you don't enter the peak brightness value

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you just enter the target

summer gyro
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you might be thinking of inverse tonemapping

neat kestrel
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one sec i'll check

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you don't enter the max luminance value

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I thought it was supposed to detect it somehow

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compared to bt2390 where you enter it

summer gyro
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it takes target luminance

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from the top

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the max input luminance might just be max float

neat kestrel
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what exactly does that mean

summer gyro
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at what point does it clip any value over

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like if you set max input luminance to 10k in bt2390

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everything above 10k just clips

neat kestrel
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yea

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i wasn't sure what you meant by it uses max float

summer gyro
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the maximum floating point number that can be represented

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in scrgb it would be whatever the fp16 max float is I guess

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and in hdr10 it would just be 125 in bt709 linear

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idk I haven't looked at the actual code

neat kestrel
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alrighty

neat kestrel
summer gyro
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if you raise it to 1 it also slightly raises midtones

neat kestrel
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oh ok

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i usually leave it on default with bt2390

summer gyro
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ya same

neat kestrel
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I'm really frustrated with SH2 HDR controls lol

summer gyro
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i would just start from the defaults and raise the mid and min luminance a little bit as you raise peak

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then scale everything down with pumbo to a good paper white and thats it

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the defaults look about the same as sdr

neat kestrel
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can you not get it to a good paperwhite with the in game controls?

summer gyro
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the brightness slider in the in game controls looks like exposure

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so you can't lower brightness without completely changing hue/saturation/contrast

neat kestrel
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And the mid luminance slider won't get you just kinda lower average brightness?

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so you can try to make it look like a lower nit sdr

summer gyro
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it lowers the brightnes but it also completely changes the look of the game

neat kestrel
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ok i see

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And which SDR nit level do the defaults look like again?

summer gyro
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300 ish

neat kestrel
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ok i'll give your settings a try I think

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but just adjust the peak formula and then i'll have to move midtones

summer gyro
neat kestrel
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it's this?

summer gyro
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i moved midtones from 50 to 53

neat kestrel
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by lower minimum luminance you mean push it down on the graph? I forget which way the slider goes. I think higher values are darker?

summer gyro
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minimum luminance slider goes from like -20 to 0

neat kestrel
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something like that

summer gyro
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so just lower it to maybe -4 as a start

neat kestrel
summer gyro
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I found that -4 looked close to sdr without ersh's fix. I ended up raising the minimum luminance with ersh's fix

summer gyro
neat kestrel
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your settings vs sdr 140 in this spot

summer gyro
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-4 was closer to sdr without the mod, so it might be worth messing around with lowering minimum luminance to -4 and then raising the contrast offset

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but im also ok with it as is

neat kestrel
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i used your exact peak

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just wanted to check the charts

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graphs don't exactly match up but it's likely impossible

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ah i forgot to change shortfuse's setting to 25

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i'll have to retake those later

summer gyro
neat kestrel
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yea i meant ersh

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i left it at default 30 by mistake

neon tusk
# neat kestrel Did a comparison

Wow! I am using the same settings but your output looks WAY nicer. Warmer and colors seem richer. I gotta be screwing something up lol 😆 Wonder if I should adjust gamma on my s90d

neat kestrel
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@summer gyrook here's with ersh mod at 25

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woops sorry

summer gyro
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Nice

neon tusk
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@neat kestrel Are you in the apartments for the first time? I'm wondering if it goes "otherside ish" later hence explaining the difference I'm seeing

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Also assuming your screenshots are at the apartments first floor lol

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Great results btw

neat kestrel
neon tusk
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Ahh that is probably it.. Looks like I have some spookiness to look forward too XD

Also this game is freaking amazing. First horror game I've played. Cannot get through some levels without my GF there lol ..

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We are gonna play Alan wake 2 next.. Truly embracing the Halloween vibes lol

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I love how they "deaden"/clamp output of light sources . Really an eerie effect.. Also great call using Pumbo to reintroduce this effect in HDR. Really boosts atmosphere.

neat kestrel
# summer gyro Nice

okay here's my attempt to get it to match yours with a lower peak brightness. I just left ersh's fix at 30. I was able to get it close.

summer gyro
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nice

neat kestrel
# summer gyro nice

yea so lowering peak brightness seems to push up both midtones and shadows

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you mentioned it changes overall contrast but wouldn't that mean it would push down shadows and raise midtones?

summer gyro
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yes

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i said raising peak increases contrast

neat kestrel
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oh thought you said lowering my apologies

neat kestrel
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i finally made it out of the prison

gray parrot
neat kestrel
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yep the labyrinth is brutal

lost spire
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SH2 hdr is probably pog a.f

I have all defaults, -4 min, and ersh's renodx mod [default settings]

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just when you're tired of the white fog, you go into a room and get blasted with the most colorful lights ever, its great

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this feels like "WCG done right"

rigid river
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same question here

sterile mauve
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interjection Slang. (used as an exclamation of approval, especially in video game chat):

pallid lava
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pog is short for poggers, which is a word to describe excitement, joy, or to hype
For example:

HDR is poggers
or
Cuban missile crisis was not poggers

neat kestrel
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Is Marat making up words again?

pallid lava
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Sadly no

neat kestrel
pallid lava
neat kestrel
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"it used to be something that people said in a streamers chat when something remarkable happened but now its an overused shitpost meme that makes me laugh every fucking time for some reason"

neat kestrel
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I'm not sure a main character has ever gotten rekt as consistently as James from SH2

gray parrot
tough scarab
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wrecked

gray parrot
neat kestrel
gray parrot
pallid lava
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Wait till you find out about kek kek

neat kestrel
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Pwnd

gray parrot
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kek?

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I know pwnd

rigid river
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The only kek I know is from World of Warcraft

summer gyro
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Did the original have music playing in all the cutscenes

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It feels kinda off here

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Looked it up and it is in the original

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Was watching Maria’s intro scene

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Though the music is louder in the original

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Very early 2000s feel to the music

neat kestrel
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I made it to the ruined hallway labyrinth level

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Shit is wild

gray parrot
neat kestrel
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😛

gray parrot
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hehe the staircases just have me stressed af

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also was somebody crying wolf about a wall of arms not included in this game?

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or was that something else @neat kestrel

neat kestrel
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i have no idea ha

neat kestrel
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damn ||eddy is a fuck||

neat kestrel
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I just got past the labyrinth. Almost there

neat kestrel
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@crystal flame someone in U+ is saying the latest patch broke your black floor mod. I don't have the game installed to test but was curious if you've checked it.

crystal flame
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i've checked. it works.

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the only reason it wouldnt work is if they'd edited the shaders in the update

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which of course isn't the case, and likely won't ever be

neat kestrel
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gotchya

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he said he submitted it as an issue on your github too

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glad to hear it still works

pallid lava
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So after replaying OG Silent Hill 2 twice in the row now (first PS2 version in the most period accurate way I could [with the exception of 60 fps hack] and then PC EE), I've finally got around to the remake

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Good god, it might be even bigger technical clusterfuck than Jank Survivor now

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The stuttering is truly unbelievable, and I didn't even get to the apartments yet

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But also, the game has an entire buffet of image quality options, and all of them look like garbage

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Every single one

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TSR/TAA is probably the least cursed, if you can tolerate horrendous amounts of ghosting

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Everything else straight up breaks post-processing and hair rendering

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I kinda regret buying this now tbh, even Dead Space Remake didn't looked/felt this bad

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Not to mention the game is insanely laggy with vsync or any kind of frame rate cap

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Just a complete dumpster fire on the technical level

sterile mauve
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i guess you could call it a bit of a bloober

pallid lava
gray parrot
pallid lava
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Yesterday I've spent over 3h trying to whip it into shape

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Every combination of settings, every config on nexus, every frame rate limiter

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Nothing really works

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For me

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And i have 12600k and 3080 12gb

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Not exactly a toaster

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Maybe 3d processors work better, dunno

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But the performance is a disaster no matter what

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Actually, no, performance itself is actually fine

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But you can't take 5 steps without the game hitching

sterile mauve
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animation stutter?

ebon zealot
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lock it to 60 externally via vsync and set the cap to 60 in-game. gets rid of the animation stutter. there are a lot of traversal stutters even on a 7800x3d, but not every 5 steps lol. in my experience the opening town part is the worst performing. especially around neely's bar

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some big hitches there

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also try it without sk if you're using it

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it was causing additional stutter for some here

pallid lava
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I think I've got it to 300ms with some combination of settings

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Lol

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I've tried to cap the game to 30 to tone down stutters, but it usually gave me around 150ms of lag, and it didn't really helped with the stuttering either

ebon zealot
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that's a lot of lag. i can't say i noticed any when messing around with settings but i'm not super sensitive. i feel like i would have noticed 150ms though...

pallid lava
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Oddly enough, presentmon reports that the stutters are caused by the GPU and not CPU like in every other game

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I feel like bloober had to break the engine somehow, lol

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This might be the worst behaving UE game I've seen, and that's saying something

ebon zealot
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30 fps on a 7800x3d got rid of pretty much all the stutter. played the entire prison level and didn't see a single one. but it's 30 fps so i'd rather have the stutter with a higher framerate personally

quartz epoch
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I capped to 30 externally and used the -UseFixedTimeStep launch command that Alex mentioned in the DF coverage and that helped mitigate the worst of it, but it still wasn't especially smooth

ebon zealot
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i found 60 to be a good compromise. past the opening town area i didn't find the stutter to be intrusive. nowhere near as bad as something like dead space or jedi survivor pre-patch

crystal flame
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there's no fix for streaming stutter

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and I agree with @pallid lava that i found the game to feel worse than jedi survivor did on launch

ebon zealot
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crazy

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i guess if you exclude koboh i would say sh2 does perform worse than jedi survivor

crystal flame
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not to mention dead space which i consider fairly inoffensive with regards to stutter

ebon zealot
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but that area around the hub was horrendous at launch

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no way

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dead space is the only game i've stopped playing on pc this generation (or last) because of performance

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it was so bad

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tolerable after upgrading to a 7800x3d, but unplayable to me on a 5900x

crystal flame
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like, you have a small stutter precisely when you open a door in dead space
in sh2 you have a large stutter every few steps at nondescript position in the middle of a hallway or somewhere like that

ebon zealot
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that was definitely not my experience in dead space

quartz epoch
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I never found it too intrusive in Dead Space remake with the stutters largely being limited to opening doors, but yeah, I found SH2 remake horrific generally for it

ebon zealot
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if it was just at doors it wouldn't be a big deal

crystal flame
ebon zealot
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i've read that the faster the storage you have it stored on the worse the stutter is, with it almost being completely gone when playing from an HDD

quartz epoch
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should have made them take longer to open Metroid Prime style

crystal flame
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i have played it on a nvme

ebon zealot
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yeah i dono then

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playing at 60 or unlocked?

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rt?

crystal flame
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unlocked, maxed out

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i never lock fps, i use vrr, so the worst potential scenario for stutters

pallid lava
neat kestrel
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Lol

ebon zealot
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weird. anyway, sounds like sh2 is for yall what dead space was to me. a stutter every 5 feet, and not just a stutter. it was a hitch

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i reinstalled a few weeks ago to test out hdr in the game and it was the exact same as it was. just immediately started stuttering lol

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crazy

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if the ps5 version didn't also stutter while also looking considerably worse i'd just play it there

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i'm curious what yalls experience is with elden ring

glossy pivot
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it stutters building shaders

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never truely goes away

pallid lava
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One of the reasons I haven't played it yet

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Other being that I know for sure it will consume like a three months of my life

glossy pivot
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its still worth to play it

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theyll never fix it

neat kestrel
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With U+, latest game patch, and vsync off using in game framerate limiter at 60, using a controller, with framegen, it was honestly good enough in my opinion

ebon zealot
ebon zealot
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glad i finally took vids of ER so i can post them next time someone on resetera smugly says that the pc version has stuttering no matter what. it's performed like this for me since day 1. i feel like i'm taking crazy pills when people say this game runs poorly no matter the hardware. it runs this smoothly at 120 fps as well

tough scarab
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that was the fix I found

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same cpu

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in ER it was to remove affinity from C0

pallid lava
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Oh god, they are going with the ||time loop theory being cannon||, and they are not even being subtle about it

strong stream
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Where

pallid lava
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I mean, there are those interactions prompts all over the game that give you "flashbacks" which I initially thought were just easter eggs,
But then James and Maria had a conversation before entering the bowing alley, that literally doesn't make sense unless you played the original, and ||James actually remembers the conversation from the OG game||
And then the same thing happens when James enters the theater

neat kestrel
summer gyro
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so this is basically ff7 remake

neat kestrel
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I figured they were just throwbacks to the original

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like the "nostalgia" flashes

summer gyro
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well not different timelines but the original stuff already happened

pallid lava
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Yeah, it's ||a time loop or a purgatory, same shit either way||

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Another example is ||Maria reacting to the Baldwin Mansion despite not remembering why, tho this one is even weirder because Born from a Wish is technically a prequel||

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Quick google shows that ||the Polaroid photos scattered across the game also tie into this||

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It literally adds nothing except being a theory buster

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I dunno if I can even blame Bloober for this, busting people's theories on twitter seems to be Masahiro Ito's favorite pastime

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This also ties to my other big complaint so far: the game cannot help itself from saying the quiet parts out loud

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Like, okay, ||Maria looks like she looks and has keys for the strip club, audience can put 2+2 together||
But apparently not, ||because now she has to literally start pole dancing to get the point across||

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ngl, so far the game is confirming almost all my fears

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The pacing is also wack, the game feels longer for the sake of being longer, none of the stuff they added for the remake so far adds anything of value

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I mean, it's not bad, and I kinda appreciate how apartments are now essentially a Dark Souls style dungeon, but it really just does nothing except for slowing down the game

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Dunno, maybe it's another example where technical issues are coloring my opinion on the game like with Jank Survivor

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I do like the game so far better than JS tho

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okay, rant over (for now)

pallid lava
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PC port is available on The Internet Archive
It's not legal legal, but Konami could have taken it down at any moment, so it looks to me like they don't give a shit

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You can also beat it in like two days, so it's not really a large time investment

sterile mauve
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sh2?

pallid lava
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yeah

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it's like 10h when you really take your time

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Half of that if you know what you're doing

neat kestrel
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Yea idk man. I personally really enjoyed SH2

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I thought it was great

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and it took me 20 hours, with a few hours of that probably spent messing with the HDR

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so probably more like 16 hours to beat

pallid lava
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I'm not saying the game is bad, it's a mostly fine remake of one of the greatest games ever made
But anyone saying this is as good of a remake as RE ones is off their rocker

summer gyro
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What about re3

pallid lava
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I just don't vibe with some of the decisions made

pallid lava
summer gyro
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I like it but it’s too short

summer gyro
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Also nemesis should have been a roaming enemy

pallid lava
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I rather have a dope 3h game than a 20h slog

summer gyro
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Mr x was cooler

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If the game was cheaper I would’ve felt better about it

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I still like it but don’t love it

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Iirc it was $40 on release

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Even that didn’t feel like a good deal

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Just feels like there was more they could have done

pallid lava
# summer gyro Also nemesis should have been a roaming enemy

It wouldn't really fit with the structure they went for
The game is paced like a chance, you don't stay much in the same environment, there's a constant forward momentum
It's one of the rare games where you can actually feel the urgency
The problem is, when people imagined RE3 remake, they thought about a semi open world game like TEW2
Which is also a good game, but very, verry different than RE3R

summer gyro
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Ye I like it for what it is but I can’t help but wonder what it could have been if it was a full fledged game

pallid lava
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TEW2 essentailly

summer gyro
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Which I’ve been meaning to play

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Only ever played the intro

pallid lava
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It's good!

summer gyro
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And it has renodx

pallid lava
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On the positive note, Lilum's grain shader goes really, really well with this (SH2R that is)
Bloober skimped on the thick ass grain shader like the original had because they are COWARDS

zealous pebble
# pallid lava And i have 12600k and 3080 12gb

I have the same except 10gb 3080. Turned off vsync, 4k res, DLSS I think balanced?, locked the game to 40fps with nvidia control panel, and it ran a lot better in terms of stutter. Like the micro-hitches. The big loading stutters never go away.

U+ mod did nothing, I'm convinced its a giant placebo unless someone can demonstrably prove me wrong with direct comparisons with fresh installs.

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I think the pacing is better than the OG game personally, although the prison is a bit too long, and maybe the apartments. Hospital felt perfect

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Gameplay is vastly superior too... not even close. I was never a fan of the OG gameplay. This game feels really visceral and intense although yes combat is slightly janky at times

pallid lava
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Yeah, the combat is definitely an improvement, though I feel like they laid down the enemies a bit too thick in the dungeons sometimes

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Apparently the game has at least 350 enemies, which is probably around 3x of OG

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less is more and all that

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as for the pacing, I think like most of the stuff they added feels like a busy work
Run around the town to collect pieces of vinyl
Run around the apartments to collect hands for the clock
The nice thing about OG is that you could see reality breaking apart the further you went, here in the first few hours the game hits you with some Resident Evil bullshit

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Even puzzles that are taken straight from the OG like coin cabinet are made like 3x more complex for seemingly no reason

summer gyro
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I like more complex puzzles

neat kestrel
signal heart
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Tone wise i thought the remake was fantastic and people complaining that they made new James more relatable compared to the original are just wrong

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It was a bit too long, if you cut an hour each from the hospital, prison, and labyrinth it would have flowed better. Also the* final sentence*line read wasnt as good as the original.

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Slightly too long, too many enemies, and they were just a bit too aggressive. But the actual portrayal of character's trauma and voice acting is so much better.

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If I have to hear somebody legitimately argue that David Lynch wouldn't have told Guy Cihi to do another take then im gonna lose my mind

pallid lava
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VA in the OG was a mixed bag for sure, but I'm not convinced the remake (so far) is a straight upgrade in that regard
Accidental or not, the sometimes weird line delivery kind of fitted the dream like tone of the game

signal heart
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there are certain lines where it magically works

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The last sentence in the game and maria's lines definitely

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But there's also stuff in the remake, especially with Angela, where it was so close to some people i know it was gut wrenching

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It loses out on the vagueness, but gains alot in * yeah that's what that sounds like* in a way that really hurts
Though i will say, angela's reveal moment still works in original

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With james, he legitimately sounds like someone who has guilt that the town is using against him, like someone whose gone through caretakers resentment

#

Which i feel like people who might not know what thats like sometimes ignore in the original while acting like in water is some sort of righteous end for a remorseless villian

#

He sounds like someone who has been drained by being a caretaker, which can happen to anyone

pallid lava
#

Yeah people really fucking hate James and insist that "In Water" is cannon because that's what he deserved

#

Remake James sounds really tired of all of this, definitely makes him sound more relatable

#

OG James sounded like he's in a daze, which again fitted the dream like tone which, I feel, is kinda lost in the remake

#

I don't think one take is inherently superior to the other, it's kinda the matter of preference

#

I think I prefer the OG more, but I do agree Guy Cihi performance was very uneven, everyone else was good to great I think, especially Mary/Maria VA

#

I'm not really feeling her in the remake so far, they kinda went too hard on the "cat in the heat" angle IMO

zealous pebble
#

Eddie's VA was always comically bad. He's so much better in this one

#

Anyway I agree that James is more relatable, and I prefer that. I never thought they intended for James to come across as evil, the point was this can happen to almost anyone and its just human nature and its okay to ask for help in that situation... because the alternative is not good for anyone

pallid lava
#

Hard disagree about Eddie
||"Ain't no big deal to kill a man" delivery was PERFECT||

#

He sounds very cartoonish, true, but everything about him is cartoonish

#

Which makes the fact ||he's essentially a serial killer|| even more absurd

neat kestrel
#

Eddie in the remake (never played the original) was fantastic

#

I never played the original so I'm not thinking about this too much tbh. My take is that the remake absolutely felt like a huge fever dream, and the way they made James relatable was great. I really have no complaints

#

I think the only ending that feels "canon" was the one ||where you talk to your wife and he tells her why he killed her. It felt like everyone got closure ||The other endings felt stupid and boring af.

neat kestrel
strong stream
#

the voice acting in the remake is just better in general imo James was so bad

#

and Mary is sexualized absolutely but it services a point. she is what James wanted, after all. James is not a good man.

signal heart
#

Thats not really accurate

#

I wouldn't say Maria is sexualized like in an anime

#

If she was what james really wanted he wouldn't be turning her down constantly

strong stream
#

it’s also not really that simple either

signal heart
#

She's the town holding his unsatisfied libido in his face and saying thats all he amounts to

strong stream
#

he has an ending with her for a reason

signal heart
#

Yeah and its the WORST

signal heart
strong stream
#

yeah it sucks lmao

pallid lava
#

I'm holding my judgment until I hear her yell "ANYWAY"

#

I'm surprised about the takes on the OG James
Him sounding meek and pathetic most of the time was kinda the point, I feel

#

Yeah, no, OG wins here

strong stream
#

i didn’t really get meek and pathetic honestly

#

but id agree that would be a good characterization of him

humble veldt
neat kestrel
# humble veldt so how do I get it

I would just play normally and then watch the other endings on youtube. The criteria that triggers the endings is kinda random. Like how much you use your pipe, how often you use health items, and your gameplay style

#

it would be annoying trying to get a specific ending

pallid lava
#

You should play it anyway!

signal heart
#

you should play both

pallid lava
#

From what I can see remake makes for the good companion piece to the original, but it's not really a substitute like the Resi remakes

humble veldt
#

well which one should I play "first"

pallid lava
#

OG

pallid lava
#

At Labyrinth now, some more thoughts thus far:

  • Hospital shows that Bloober penchant for the schlock horror is alive and well
  • mannequins can go fuck themselves
  • I don't think ||Abstract Daddy|| needed to be a multi-stage set piece battle
  • I mourn the loss of some troll scares from the OG, like ||the demon in the prison||, or ||the clock room in the hotel|| assaulting you with sound when you go back through it
  • at least they kept the ||screaming bathroom lady||
  • the scene between James and Maria ||in the labyrinth|| was really well done, I have my issues with the direction sometimes, but they nailed that one at least
  • the last two dungeons are so fucking dark I'm getting an eyestrain
  • mannequins can seriously go fuck themselves
neat kestrel
#

the game actually seemed to get easier in the labyrinth haha

#

the prison was by far the hardest area I'd say

pallid lava
#

And the game is done!
Overall, I have mixed feelings, it could have been way, way worse, it's a solid game made that clearly respects the original
But also, I fund it to be kinda a slog, you spend most of the game on the key hunt, which gets old fast
And I generally disliked the changes they made to the OG like, 7 out of 10 times?
Between shit performance, shit IQ and pacing issues, I don't see coming back to it anytime soon, maybe when it gets remastered for PS6 in like 5 years or something.

neat kestrel
#

I thought it looked really good visually lol

#

Even though the HDR is a choose your own adventure type of deal

#

I think DF had it in the top 10 best graphics of 2024

#

Some of the key puzzles are brutal though

pallid lava
#

It does look really nice
At least when the lower budget doesn't rear it's head.
Some animations are ROUGH
But I guess it's a testament to the technology, how just 5 years ago you needed a Naughty Dog levels of talent and resources to make the game look this good

neat kestrel
#

True

#

I'll still never forgive bloober for their observer system redux bullshit 😛

#

Full price even if you got the original, for a half ass reskin and wack RT

#

Boooooo

#

I'm just being salty though

#

I think they're a good studio and I'm excited for more games from them

pallid lava
#

A few more thoughts:

  • I don't love the new rendition of Theme Of Laura. The original might be one of the most iconic pieces of video game music, dunno why they felt the need to alter it.
  • James ||speaking Polish in Dog ending, instead of Japanese like in OG is a nice touch||
  • however, ||since we no longer get a clips show during the credits, part of the joke in aforementioned Dog ending is lost.|| Which I guess is a good microcosm of the entire game for me, a step back for every step forward
  • ||UFO ending tho||, chef_kiss
signal heart
#

It needed afew graphics engineers to be sent over from epic to tune some stuff

#

Especially when DLSS was ghosting out of the box

#

Whats crazy is that maria was my least favorite performance even though i went into the game with high expectations/full confidence of her actress

#

If y'all have played FFXIV, she's Lyna in Shadowbringers

pallid lava
#

I mean she was fine, but in the OG game Monica Horgan went absolutely all in, to the point she was apparently actually crying during the letter reading
that kind of raw emotion is hard to match

#

On the flip side, Angela VA was a low key MVP in the remake, totally nailed every single line IMO

#

I think my main gripe with the remake, tone wise, is that it was usually too blunt where it needed to be subtle, and too subtle where it needed to be blunt

#

But it definitely had it high points, like the ||jail scene in the labyrinth|| and the ||final conversation with Angela||

signal heart
#

Yeah, OG letter is lightning in a bottle

#

Like, you can't redo it

zealous pebble
#

DF gave this best audio and 4th best graphics. Graphics would be 3rd if not for the performance issues. I agree with that wholeheartedly

#

Sad that they don't seem to care to update further

neat kestrel
#

I thought they were working on another patch. Maybe not

zealous pebble
#

Hope so

#

It's been months

hardy viper
#

At the risk of reposting I need to ask this here, in the 'official' thread:

Has anyone on PC (or otherwise) noticed that the HDR calibration picture looks different, even with the same settings, when viewed at the Title Screen (before a game loads) versus in-game (pause screen)? I calibrated HDR using the picture at the Title Screen, but after loading the game and pausing to re-enter HDR calibration, the luminance values are the same, but the picture appears much darker. I'm using a 4090 on PC. Anyone else experience this?

pallid lava
#

You can safely ignore in game calibration screen

hardy viper
#

Why? Please elaborate?

I'm trying to determine if my TV is utilizing some processing that is causing this, so I can deactivate it. Thats why I'm asking if anyone has experienced a similar issue?

tough scarab
#

Because it's broken and you need to look at the actual game

#

Many games where that's the case

hardy viper
#

Thx you both for the help.

So you don't believe my issue is a problem with my TV or PC setup? Its the same damn picture thats what is throwin me lol

pallid lava
hardy viper
#

PC: RTX 4090 & Intel i9-14900k.
Resolution: 4096x2160, Desktop color depth - HDR, Out color depth - 8bpc, Output color format - RGB, Output dynamic range - Full
Supersampling: DLSS on 'Quality' with renderer set to EPIC. G-Sync enabled and max fps locked at 116 fps to keep it just under 120hz.

TV: LG G4 OLED (OL83G4WUA). Set to HGIG, and all cinema/motion processing deactivated. 4:4:4 passthrough - enabled, Deep color - enabled for 4k content.

There are so many settings. I hope this helps!?

Attached pics - first one (brighter) from title screen. Second one (darker) from in game pause menu. Values are nearly identical but picture alot different. Don’t get it.

I do notice the fps are different (upper right). Gsync problem?

pallid lava
#

Yeah you should be good

#

I would only change RGB to YCbCr 444, so the GPU does the conversion instead of TV itself

#

You might get smoother gradients that way

#

As Olek said earlier, the in game calibration images are usually fucked in HDR (and often in SDR too) I wouldn't pay much attention to them as they are usually not representative of how the game ends up looking

hardy viper
#

OK, I'll stop obsessing about it lol. I just couldn't understand why the hell the same image would look so different depending on when I access the HDR calibration... maybe its outputting dynamic metadata or something...

I'll make the color change, thanks.

pallid lava
#

If you worry about dynamic metadata (tho this should not be an issue with HGiG) installing reshade will block it from being sent to the display

hardy viper
#

Does HGIG disable the source from sending dynamic metadata?

pallid lava
#

HGiG should completely ignore metadata, even if the TV receives it

hardy viper
#

Oh OK, I was under the impression that HGIG disables the displays tone mapping in favor of using the metadata from the game solely.

neat kestrel
#

I'm not sure I tested it specifically but I don't think this game sends bogus metadata

neat kestrel
#

so it'll just show whatever it's sent

#

the issue is when games specifically send maxcll or maxdml metadata, when not using HGIG

#

So for example, many monitors don't have a dedicated HGIG mode. It just does tonemapping based on metadata, and if it gets none, it'll do "HGIG"

#

But if it gets stupid maxcll/maxdml metadata, then it might tonemap instead of doing HGIG

#

reshade/SK blocks this BS

hardy viper
#

OK I understand, thanks.

Last night I viewed the calibration screen picture while playing different game saves. Some games I was in light maps and others, in darker areas. The calibration pic was brighter (pic 1 above) when the game was paused in a light area. On the other hand, it was dimmer (pic 2 above) when paused in a dark room/area....

No idea why this is happening, but it would seem some tone mapping is taking place, but for the area I'm in, not from what is shown on the screen.

Any ideas? Or does the advice remain the same 'ignore the damn calibration picture' haha. I just want to ensure my settings are not causing tone mapping to take place that is not from the game directly. Otherwise, the calibration I'm doing is pointless...

summer gyro
#

well if you double checked that just loading 2 different saves in different areas caused the image to be different then I guess its somehow influenced by the scene

hardy viper
#

agree. So this would be a function of the game causing this, right?

pallid lava
#

exposure?

summer gyro
#

the tonemapper is running over those images it so I guess it makes sense that the scene's parameters would influence the images

#

useless setup anyway

#

garbage settings

#

they literally gave us a million sliders cause they couldn't do shit right themselves

hardy viper
#

It can't be TV tone mapping because the TV would calibrate to the pic on screen (ie the HDR calibration picture), correct?

Musa - when you say the tone mapper is running are you referring to the game tone mapping function?

I'm very new to this hopefully it even makes sense what I'm asking haha

pallid lava
#

Yes, he's talking about in game processing

hardy viper
#

k thx.

hardy viper
pallid lava
#

It's normal

#

Ycbcr is limited only

#

TVs are designed to work in ycbcr limited, everything else gets converted internally

peak bane
#

is there no paper white setting in this game?

#

figured it'd be the hdr brightness setting but it seems like its acting more like exposure

summer gyro
#

no paper white setting

#

prob would have been good for ersh to add it

peak bane
#

any idea what is is by default?

#

lowering mid brightness and raising max brightness slightly to accommodate that looks pretty good, but I'd like to start with knowing what the game is outputting by default so i don't overcorrect

summer gyro
#

i think 300

#

the hdr defaults appear roughly similar to sdr 300 nits and the ui brightness defaults to 300 nits last I checked

peak bane
#

oh wow no wonder the game looks so overly bright w/ the default settings, even with the black floor fix mod.

#

any shaders to directly convert that down to a given pw value?

#

i wanna shoot for 200 pw or maybe even lower

summer gyro
#

pumboautohdr

pallid lava
peak bane
# summer gyro

looks great with those settings pretty much exactly what i was going for, thank you.

peak bane
neat kestrel
#

isn't the G4 like 1400 nits?

peak bane
#

1500 nits

#

the g4 is what i have

#

i honestly prefer 1000 peak in this game

#

since its such a dark game

summer gyro
#

The game overshoots it anyway

neat kestrel
#

yea true

neat kestrel
#

Did framegen have an issue with vignette? I don't recall...

hardy viper
# pallid lava It's normal

Doing some reading, my G4 LG OLED supposedly supports RGB 'Full'. Do you still suggest the change to ycbcr 'limited'? Last time I'll ask I'll go with whatever you suggest.
Also, last time I switched to ycbcr it changed the look of the picture alot. Should I recalibrate windows HDR at that point?

neat kestrel
#

use ycbcr 444 limited for LG wOLED TVs

#

it should not be changing the look of the picture a lot

#

it should be like small differences in banding, if you can even tell a difference at all

#

you shouldn't have to recalibrate anything with windows HDR app

hardy viper
#

Will do thanks

gray parrot
pallid lava
#

@gray parrot ^

gray parrot
#

Will watch soon!

glossy pivot
#

its like 5 seconds

#

the dude who does all the calibration test pattern discs

#

uses ycbcr because the tv will just convert RGB to that anyway

gray parrot
#

Ah ok but why limited? And if limited, does the tv need to go to low black levels setting also? I was told to keep those two consistent always

pallid lava
#

And TV will do a worse job at it than GPU

gray parrot
pallid lava
#

Just leave it at Auto

gray parrot
#

I am told Auto is also broken on C9 LGs

pallid lava
#

Ideally, you shouldn't even have to touch it

gray parrot
#

Sooo it was always low or high. If limited use low so guess ill do that

#

But also confirm with my sources on C9 forums

#

Thanks 😊

glossy pivot
#

I think it is broken on the c9

#

or just doesnt exist

gray parrot
#

Auto is there, its just broken and send incorrect data when used.

#

so its either Low or High and Limited or Full

pallid lava
#

I see

gray parrot
#

so I suppose my best option is Ycbcr Limited and Low black level on a C9

#

4 years of using wrong setting lol

#

Stacey Spears really knows how to drive a point home though haha

hardy viper
#

I wonder if thats why the picture changed so much on my G4 when I switched GPU output from RGB full to ycbcr limited - because the black was still on high?

pallid lava
#

Maybe?

hardy viper
#

Yea tough to say.

I'll go with ycbcr444 output and set TV to 'low' black level. Hopefully this doesn't sacrifice the full dynamic range.

pallid lava
#

It shouldn't make a difference for video content (including video games)

neat kestrel
neat kestrel
neat kestrel
#

i can't remember if limited --> high causes crushed or raised shadows

#

"high" is basically like "pass through" i think?

#

I think the only time you want to mistmatch it is with madvr because there's like 3 steps. MadVR --> GPU --> Display? So you have to do like limited --> high --> limited

#

something along those lines, might be backwards

gray parrot
neat kestrel
#

oh i thought you said you had been using the wrong settings

gray parrot
#

Wrong yes but not mismatched

#

Also probably not wrong either

neat kestrel
#

you had rgb full and TV high?

hardy viper
gray parrot
#

And apparently thats also right... lol

#

And I can tell the guy in the video was trying to convey the same to stacey but stacey cut him off and got sude tracked with the mention of green tint and not the issue at hand

neat kestrel
#

I know movies are done with limited. So you'd need some sorts conversion to move it from limited to full right?

#

If you wanted to use full on the tv

gray parrot
#

This is just strictly for movies

gray parrot
# glossy pivot uses ycbcr because the tv will just convert RGB to that anyway

If you use YCBCR - it will go back to RGB for LUT corrections and ultimately display (ignoring the RGB to RGBW conversion). This needs to happen at a higher bit depth internally to avoid colour aliasing. If you do it prematurely (in the source) then you get aliasing as the link between source and TV is at the lower bit depth.

neat kestrel
gray parrot
#

so I had it right for 4 years lol

gray parrot
neat kestrel
#

Yea. Technically ycbcr 444 is better on the tvs but that's also fine

gray parrot
#

ignore the 8 bits above

neat kestrel
#

Yes it's limited. So the you'd want low in the tv

gray parrot
#

yee thats what I said in the start - you just match them both, Low and Limited or High and Full - but then folks mentioned RGB was not correct lol thus prompting the whole convo

#

I'll just stick with Full/High/RGB

hardy viper
# gray parrot yee thats what I said in the start - you just match them both, Low and Limited o...

On my G4 I don’t have a ‘black level’ that can be set to limited or full. I have ‘Video Range’ that can be set to auto full or limited. I assume that is the setting you are referring to?

I’ve got Black Level set to 50 with contrast and brightness at 100 each. Black and white stabilizer settings are both at 10. Sharpness is at 0 and game color depth is at 55. Fine tune dark areas is at -2.

This is for output in RGB Full 10 bit. Does this look correct?

neat kestrel
#

they change the names of things over time ha

humble veldt
#

so what settings do you guys use?(with the black floor fix)

#

this port is annoying

#

the game straight up just didn't boot without special k at first

#

then it required reshade to be loaded as a plug-in for renodx to work

#

and it still crashes when exiting the game

pallid lava
#

It crashes even without SK

pallid lava
humble veldt
#

so basically everything on stock except for min luminance at -1?

humble veldt
#

I kept on getting unreal engine errors

#

until I injected special k

pallid lava
#

They changed it in the first patch to be super bright

humble veldt
#

cool

pallid lava
#

You can crank Mid Luminance a bit if it looks too dim for you

humble veldt
#

I was going to play in a pitch black room anyway

#

I'll be fine

hardy viper
#

this is what I ended up with. on the right is a reshade shader called pumboautohdr, just copy the settings from that. I use it to lower the average brightness level. on the left is Ersh's silent hill 2 black floor fix mod. This is for my 1080 nit tv, as you can see I set peak brightness much higher but that's because pumboautohdr brings it back down. G4 is 1000 nit peak I believe so just set peak to 2200 and copying the rest of the settings should be good

#

@humble veldt above is what Musa shared with me. This is what I’m using and very happy with results. Sharing as an option, fyi.

I’m using 3250 or something like that for brightness. There is a formula to determine the value. If you are interested work your way down a few posts in the hdr-gaming channel below the above post.

neat kestrel
#

Peak slider changes overall contrast fyi

#

so you can't copy someone's settings with a different peak

#

you'd have to tweak it to match

#

HDR controls in this game are dogshit

humble veldt
#

yeah uhh

#

I'll just deal with the bright paper white lmao

neat kestrel
#

But really this game is choose your own adventure. Just do whatever looks acceptable

humble veldt
#

I don't mind 300 nit paper that much

neat kestrel
#

the game is dark as shit either way lol

exotic stirrup
#

Just tried out the newest, 310.2.1.0 Ray Reconstruction on the game and damn, it's so much cleaner and resolves faster than earlier RR versions.

#

However...it gives James the superpower to see through fog:

#

It tries to resolve the image behind the fog and you see the outlines of everything.

exotic stirrup
#

Tweaks. The game has no official RR support, which is a crying shame.

tough scarab
#

the game doesn't support RR so no wonder it doesn't work ideally

#

I think it also might have something to do with Ultra+ assuming ur using that

exotic stirrup
# tough scarab that was happening with old RR already

Yeah, this is something the team would tweak to fix on the engine side if it was officially supported.

I've gone back and forth with the older dlls extensively and this is a seperate issue, at the very least in severity. Not using ultra+ either.

humble veldt
#

rip

#

no stutter fixes in the latest patch

pallid lava
#

It's not getting fixed
They would have to rewrite the asset streaming system, not happening post release

#

The game will remain a broken POS unlit UE6 remaster or something

glossy pivot
#

We just need 12000x4D

#

Load the entire game into cache

humble veldt
#

alright so

#
  1. Should I play with ultra+ and deal with the visual bugs
  2. Should I use -fixedtimestep(no animation stutter) and play at 30fps with dlaa
neat kestrel
#

What's #2? I thought Ultra+ includes some fix for animation stutters

gray parrot
#

as you know, thats gonna be a really long 20+ hours playing at 30 FPS

neat kestrel
#

I'd rather play at 60 and have some stutter than at 30 with no stutter. 30 is brutal

#

I guess it could be okay since you move so slowly and you can play with a controller.....but yea

#

at that point I'd take some stutter to get 60

neat kestrel
#

That's probably what i'd do at this point

pallid lava
#

-fixedtimestep does fix the animation hitching though

#

but that's a separate issue

neat kestrel
#

In that case I wouldn't bother with it then

#

just embrace the stutter

#

become one with it

#

But yea I would just skip both U+ and that fixedtimestep mods

#

lock to 60, add framegen, play with a controller

#

or don't add FG, either way fine

pallid lava
#

You have merely adopted the stuttering
But I was born in it
Molded by it

neat kestrel
#

oh and vsync off? I forget why. It's smoother?

#

something like that

exotic stirrup
#

I use control panel Vsync.

#

Frame gen locks out the ingame option.

neat kestrel
#

Yea framegen in games always locks vsync even though apparently that's not required anymore

#

but devs keep doing it

#

Not sure I've ever played a FG game where they didn't lock vsync

sterile mauve
neat kestrel
#

I wouldn't bet on them ever fixing the game

#

i'd just play it if you want

#

it's still a really great game

#

definitely playable

high junco
#

Yeah I played it recently with RTX4090,R7 5800x and even if it becomes unbearable sometimes in running sections I would say it is playable. I didn't play with Ultra+ cuz it introduced some issues with hair rendering and reduced my FPS by %5-8.

#

It might be a placebo or some other thing tho. I was trying everything to make game run better.

gray parrot
sterile mauve
#

it's a game issue

gray parrot
#

a fix is doubtful at this point

sterile mauve
#

it's still a game dev skill issue problem

gray parrot
#

which they clearly havent solved and moved onto other games now

sterile mauve
#

well you never really know as devs aren't forced to disclose support periods

#

it is only possible to assume

gray parrot
#

they are probably neck deep in CRONOS

exotic stirrup
#

Yeah I'm not hopeful for meaningful patches. The thing that bothers me most with the game is the boiling Lumen, not the stuttering.

#

I'm shelving it until the next ray reconstruction .dll drops, if that happens to fix my issues with what I currently have.

gray parrot
#

boiling lumen, can you show an example/picture of what that looks like?

#

I already completed the game so im curious if I saw it

neat kestrel
#

Idk what boiling lumen means lol

#

Also the game doesn't have RR, correct? You have to mod it in with U+ or something?

summer gyro
#

The boiling effect on lighting that’s really visible with software lumen

quartz epoch
gray parrot
summer gyro
#

Idk how to describe it other than a boiling effect

#

it just looks like boiling water

#

This showcases it

#

It’s really bad in robocop

gray parrot
#

oof yah thats really bad and I dont think I've seen it in SH2 or Robocop for that matter

#

I also use Ultra Plus in both those games so maybe they fixed it

exotic stirrup
#

Yeah exactly that.

#

Running some engine.ini tweaks and ray reconstruction with the newest .dll works absolute wonders for it in SH2, but it also shows you outlines of stuff behind fog.

neat kestrel
#

or did it already have it

neat kestrel
summer gyro
neat kestrel
#

I thought they added lumen something with the new patch

#

I may be mistaken

neat kestrel
#

Also now I cannot hear the word Lumen without thinking of Severance

humble veldt
#

anyway imma start it

humble veldt
humble veldt
#

damn

#

it stutters in cutscenes too

#

is that happening to all of you too?

humble veldt
#

constant 60ms stutters during traversal

humble veldt
#

fixed timestep helps make the game feel more consistent

#

but the stutters do still kinda suck

#

vrr seems like it can slightly shorten the length of them maybe

#

but at the cost of flicker

#

haven't bothered trying ultra+

#

issue is it hasn't been updated for the latest patch

tough scarab
#

doesn't need an update

rigid jackal
#

If it's really as often as that graph indicates that's not normal

#

I maybe get a one off 50-60ms stutter with 30fps and fixedtimestep every few minutes

#

With a 7800x3d

#

You maybe also want to use the front edge sync framerate cap in RTSS

#

Because thats the smoothest and doesn't cause vrr flicker

gray parrot
neat kestrel
#

I played with U+ so idk how bad stuttering was without it. I figured it was similar

gray parrot
neat kestrel
#

Oh ok

humble veldt
#

and I'm using special k's frame rate limiter

#

I'm also not using vrr

neat kestrel
#

Try not using SK. I heard reports that SK was causing performance issues in this game

#

I didn't use it

humble veldt
#

sigh I kinda don't trust rtss' limiter to have good pacing at 30fps

#

but alright

neat kestrel
#

Use vsync off with the in game set to 60

#

Try that

#

Don't use any limiters. This game is fucking wack

humble veldt
#

it'd be double the speed though

neat kestrel
#

I'm saying use the in game limiter with 60, vsync off

humble veldt
#

so run the game at 60fps?

neat kestrel
#

Yea. Or try 30 if you want

#

With a controller

#

Just curious if that helps at all

humble veldt
#

imma try front edge 30fps first

#

not sure if the game will even launch though

#

it straight up wouldn't launch without sk at first

#

also lyall's mod broke after the latest patch which kinda sucks

#

could uncap the cutscene framerate to bypass unreal's limiter entirely

neat kestrel
#

not sure i'm familiar with lyall's mod

#

I think U+ uncapped cutscenes?

#

i dont remember

humble veldt
neat kestrel
#

what do you mean? I didn't use any of those mods haha

#

i just used U+

#

and cutscenes were uncapped

humble veldt
#

fixed timestep isn't a mod

#

its a launch param

neat kestrel
#

oh

#

are you using U+?

humble veldt
#

n

neat kestrel
#

gotchya

#

and what does this launch paramter do? Uncaps cutscnes? Or helps with stutter?

#

sorry been a while since i played

humble veldt
#

ties the game speed to frame rate

neat kestrel
#

and what is the launch command?

humble veldt
#

-fixedtimestep

neat kestrel
#

and again, forgive my ignorance, but this is for uncapping cutscenes, or stutter, or both

humble veldt
#

just for the animation stutter

neat kestrel
#

gotchya

#

so like curtains and shit looking choppy - fixes that?

humble veldt
#

I did try playing at 60 briefly with no u+ obviously

quartz epoch
# neat kestrel so like curtains and shit looking choppy - fixes that?

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humble veldt
humble veldt
quartz epoch
#

Alex goes over it here, BR4P

#

timestamped, but you need to watch for a while

humble veldt
#

U+ apparently fixes it, but I think I've seen some people say its still an issue

neat kestrel
#

So that fixes one of the stutter causes?

#

hm ok

humble veldt
#

more like a workaround

#

than a fix

neat kestrel
#

well anyway, yea, maybe try 60 fps in game with vsync off and see how that feels

#

it wont fix all the stutters

#

but should hopefully help

humble veldt
#

I'll try fixed time step with front edge sync, but I'll disable in game v-sync and use the driver override

#

since I'm on fixed refresh it'll tear if I disable v-sync entirely

#

if its still kinda shit I'll try using ultra+ and see what happens

#

since apparently the stutter isn't normal

neat kestrel
humble veldt
#

I'm on 120hz

neat kestrel
#

oh ok

#

I have a hard time seeing tearing a lot of the time with vsync off on the 240hz panel

#

I assumed it was due to the faster refresh rate

#

(not using VRR either)

#

Like I have to look for it very hard

#

maybe i'm just blind idk

humble veldt
#

hmm maybe it still works

#

really I just want to disable the unreal limiter in cutscenes

neat kestrel
#

I could have sworn that that first big game patch fixed the 30 fps cap in cutscenes

#

but I honestly don't remember

neat kestrel
#

Or maybe it was just that they added FG which doubles frames in cutscenes?

humble veldt
#

according to the pcgw no

neat kestrel
#

yea i know that pcgw says that

#

not sure if it wasn't updated

#

or i'm just wrong

#

If you're still seeing 30 fps in cutscenes then i'm wrong

humble veldt
neat kestrel
#

Maybe i'm wrong

#

Most of my time spent in this game was figuring out the absolute dogshit HDR sliders

#

ha

humble veldt
#

that's why I was asking you guys :P

neat kestrel
#

I can't even remember which HDR settings i used

#

I apparently didn't save them

#

rip

#

looks like I used this or something? But with paperwhite lowered via pumbo's?

#

idk

quartz epoch
#

@humble veldt not sure if they both work, but I noticed you were saying "-fixedtimestep", when it's "-usefixedtimestep", so figured it was worth bringing up just in case

humble veldt
#

I was probably using -usefixedtimestep

#

because it was working

quartz epoch
#

ideal, no worries

neat kestrel
humble veldt
neat kestrel
#

gotchya

#

Lemme know how the vsync off thing works

humble veldt
#

k

#

I need my driver v-sync tho

ebon zealot
#

in my experience this gave the best experience:

  1. fixed refresh forced disabled in NVCP to disable VRR
  2. 1/2 refresh vsync in NVCP (60 fps)
  3. 60 fps fps in-game fps cap

matching the in-game fps cap to your vsync fps cap accomplishes the same thing as the -usefixedtimestep launch param, but at 60 fps

humble veldt
#

no thanks

ebon zealot
#

and yeah using SK increased stutters in my experience

humble veldt
#

half rate v-sync adds a lot of lag

#

well actually

#

I'll think about it

ebon zealot
#

it's a pretty slow game

humble veldt
#

because its probably worth it for 60fps

#

but it still might be less consistent

ebon zealot
#

yeah 30 fps is the way to go if your only goal is to mask the stutter, but... it's 30 fps

humble veldt
#

also I don't think its necessary to disable vrr

#

half rate v-sync is incompatible with vrr

#

so it just doesn't work

ebon zealot
#

right, that's why i disabled it

humble veldt
#

wait what

#

I thought half rate v sync "auto disables" it

ebon zealot
#

i couldn't select it without first disabling it

#

couldn't select half refresh vsync

humble veldt
#

rip

#

wonder why that works though

#

I think I might have asked sammi once about the animation stutter

ebon zealot
#

dunno. someone on resetera discovered it. it works for jedi survivor as well. maybe other UE games

humble veldt
#

but I forgot what she said

humble veldt
#

I'll probs give it a shot

#

thx

#

one more question

#

does this work with 1/3rd rate v-sync?

#

for 40fps

ebon zealot
#

you can't select 40 fps in game

#

if you could maybe it would

humble veldt
#

rip

ebon zealot
#

i tried doing it at 120 and forcing 120 via an .ini edit and it didn't work

humble veldt
#

if that does work

#

then I really hope that the unlock cutscenes mod works

#

I assume you're using that right?

ebon zealot
#

i didn't. iirc there were some issues with it at launch. not sure if they got cleared up

humble veldt
#

damn

#

so the cutscenes are still locked to 30 right?

ebon zealot
#

yeah

humble veldt
#

damn

ebon zealot
#

didn't really bother me tbh

humble veldt
#

yea its not a huge deal I guess

ebon zealot
#

it's not like they're fast-paced action sequences or something lol

humble veldt
#

so long as unreal's limiter doesn't cause some nonsense

ebon zealot
#

most are just people standing still talking

humble veldt
#

that's honestly the main reason why I wanted to unlock them

#

also you don't use ultra+ right?

rigid jackal
ebon zealot
#

I don't remember. I think just 1/2. I believe you can do 1/3 with profile inspector? Just keep in mind you'll still get animation stutter if you can't match whatever that is with the in game option (30 or 60)

ebon zealot
rigid jackal
#

they just get ignored

#

and yea most stutters are below 20ms so a 40 fps cap would be the obvious choice

#

but then the animation stutter is really obnoxious

humble veldt
rigid jackal
#

you can select those in profile inspector

#

but they don't work on my machine

#

so maybe they don't on your pc as well

humble veldt
#

I don't have sh2 installed on this pc

#

but I'm testing in marvel rivals rn

#

I assume you had the right executable selected too? The win shipping one

rigid jackal
#

yea

humble veldt
#

works in marvel rivals

#

if you alt tab it kills half rate v-sync

rigid jackal
#

wait what

#

like deactivated until game restart?

humble veldt
#

n

#

just while the window isn't in focus

rigid jackal
#

ah

humble veldt
#

the lag is indeed horrendous though

#

its laggier than using the built in limiter to cap it to 60

#

also for what its worth I switched to fixed refresh first in the nvcp

#

and then I used inspector to enable half rate v-sync

#

since I wasn't sure what to disable in inspector

#

to kill g-sync

rigid jackal
#

but cool that it works for you

#

maybe I have some busted driver or global settings or something

humble veldt
#

I assume you're using the one that has the overflow fix?

rigid jackal
#

idk what's that

humble veldt
#

2nd latest one

rigid jackal
#

ah thanks, downloaded it today to try the global dlss overrides

#

but I'm not sure if I used it to test the 1/2 vsync

humble veldt
#

works for me

#

also I gotta admit

#

I'm not sure if the latency is any better than 30fps lmao

#

and unreal's limiter does mess with the pacing

#

good news is I'm not getting anymore 60ms spikes

humble veldt
#

do you guys use hardware or software lumen?

humble veldt
#

back edge though I don't know

neat kestrel
pallid lava
#

What do you think Ray Tracing toggle in options do?

#

HW lumen makes the game stutter even more sadly

#

But SW lumen is gimped in PC

#

There's a cvar to fix it, lemmie look for it

rigid jackal
pallid lava
#

sg.GlobalIlluminationQuality=4
sg.ReflectionQuality=4

#

also
.Lumen.TranslucencyReflections.FrontLayer.Allow=1
r.Lumen.TranslucencyReflections.FrontLayer.Enable=1

#

If you are capping to thirty use r.OneFrameThreadLag=0 to reduce the input lag

#

and don't use in game vsync

rigid jackal
#

or does it just not matter at 30

pallid lava
#

It shouldn't matter at 30

neat kestrel
#

I haven't played in like 5 months

#

I used hardware then

#

I'm surprised you guys are spinning your wheels so much on this. I just locked to 60 with a controller and it was easily playable with some occasional annoying stutters lol

#

Maybe my tolerance is higher

#

Or i'm old and blind

tough scarab
#

i suggest removing cpu affinity from e-cores, thats how I fixed my stutter on 12600k

#

aside from unavoidable traversal or pso stutters, it made the game almost perfectly smooth, using Ultra+ mod

neat kestrel
#

One day i will replay this game

humble veldt
neat kestrel
#

I was in a shitty mood yesterday so sorry if I sounded like I was dismissing your guy's struggles with this game by saying like "worked fine for me"

humble veldt
#

I'm just overthinking it anyway you're good

humble veldt
#

on a more positive note

#

with the black floor fix at least

#

the game's indirect lighting does look fantastic

summer gyro
#

ya

#

I also installed the mod that reduces the player light

neat kestrel
#

Yea me too

#

And one that makes the guns sound cooler

hardy viper
#

That said I need to start enjoying my first ever playthrough of cp2077 and stop screwing with slider constantly haha

humble veldt
#

renodx?

tired mural
hardy viper
#

Brilliant idea lol

lost spire
neat kestrel
hazy thorn
#

Was thinking of doing another playthrough. My first one was with just using BFF shader, now that there's renodx, should I use the one from nexusmods or the snapshot on github?

And what would the in-game HDR settings need to be at?

hazy thorn
#

I just set the HDR min luminance to -4 as suggested, but what about HDR Max Luminance? I set it to my TVs, 800 nits but it doesn't reach 800 in that same test menu. Should I expect it to reach 800 sometimes in-game?

Also, What setting would you guys recommend within reno? Black Floor Fix only or the default one which I can't remember the name right now?

summer gyro
#

but its not too bad

hazy thorn
# summer gyro it overshoots in game anyway

Ah does it? So aim for 800 for my case then?

What about the “Type”, I know it’s probably personal preference but having option paralysis lol, both gamma and contrast offset look good imo, but not sure which one makes the most sense

summer gyro
#

I felt like gamma affected midtones too much

#

I did contrast at like 25

hazy thorn
#

Btw, I just found an issue. I've been pulling my hair with this. But I found renodx to be the culprit of causing a Halo effect around Jame's head when rotating the camera with FG on, almost like there's a semi-copy of the model a few frames ahead.

I reinstalled the game, tested with default DLSS version, NVapp overriden, added RR, etc. No halo at all. As soon as I add April's snapshot from github it causes it.

https://www.youtube.com/watch?v=Ff3yqoPBT7I

I'm gonna try nexusmods version to see if it makes a difference

#

Tested nexus version, same thing. Uninstalled reshade, no glitchy halo.
@summer gyro

summer gyro
hazy thorn
#

As soon as I add April's snapshot from github it causes it.

summer gyro
#

Only other thing I can think of is trying that beta reshade

hazy thorn
#

Which one?

summer gyro
#

#🧩renodx-dev message

hazy thorn
#

Yep, still there. Even if I select "vanilla" in reno, it shows. So it seems to be reno? Used April and nexus versions.
It's instantly noticeable compared to without

summer gyro
#

ya probably a reno or maybe reshade bug

hazy thorn
#

deleted reno addon, kept reshade install, no halo

hazy thorn
#

Is there a possibility of fixing this or not really at this point? Cause I can't find a good value with black floor fix :[ Always feels like its crushing shadow detail

sterile mauve
#

give them more than a few hours bro

summer gyro
#

ShortFuse might know what it is

gray parrot
#

Oddly it only happens to the few of us and not everyone

humble veldt
#

only with frame gen?

hazy thorn
# gray parrot You wont get rid of it... I had the same issue on my C9 and so I never used reno...

I actually just managed to get rid of it. I reinstalled the drivers (DDU) and the game. And all by default with FG it doesnt show anymore. But if I override FG to the latest version it does show the halo.

Before, it was showing the halo even with 3.7 dlssg I think because of U+. Im not using it anymore, I replaced dlssg to 3.8.1 even and its flawless.

At this very moment Im overriding DLSS in nvapp to transformers (preset K) and not overriding FG and 0 issues.

So, SR = 3.12.1 / FG = 3.8.1

gray parrot
#

Glad you figured it out

molten hamlet
#

you basically need 60hz vsync to avoid the animation error in this game so FG is pretty much useless imo

tough scarab
#

30 fps

peak bane
#

doesn’t ultra+ fix it?

#

the animation stutter

#

unless there’s another animation bug i dont know about

tough scarab
#

its explained in DF video I don't remember it