#▫️Silent Hill 2 Remake

1 messages · Page 5 of 1

crystal flame
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unrelated

neat kestrel
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i thought you said not to change min luminance

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from whatever it was before

crystal flame
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it was more like "i wouldnt touch it as idk what it does"

neat kestrel
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oh ok

crystal flame
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if you mean, did they stop using shadow color offset, then no

gray parrot
crystal flame
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ofc it's worth the update

gray parrot
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trying to see if its worth it, i dont have many issues to being with - dont fix whats not broken type deal

neat kestrel
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I'll have to do another compare tonight, however changing peak brightness changes contrast on the entire image a bit so really people are gonna have to use their own settings that match their own peak. I don't think there is a "recommendation" for this one

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I'll probably just stick with the HDR settings I was using

warm surge
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PSA, frame gen is busted with the 3.7.0 dll included, just like Jedi Survivor. Ghosting city. Works well enough with 1.0.7 though.

warm surge
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Yeah

rigid jackal
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To fix this issue without needing to switch to dlss-g 1.0.7 you can put r.Streamline.TagUIColorAlpha=0 in your Engine.ini

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Or use Ersh's SH2 black floor fix mod, which comes with this fix as well

warm surge
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Interesting! Is it a common UE issue then?

rigid jackal
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Yea it's a bug for newer versions of DLSS frame gen and UE5

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Only affects HDR, too

neat kestrel
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How is FG working if combined with ersh's fix or that ini line

hazy thorn
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don't think that's completely fixable

neat kestrel
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Yea, previous default mid luminance was way too low

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not sure what they did with the min luminance. I'll have to mess with it. I still dont' really understand what it's doing

gray parrot
neat kestrel
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I'm curious if SDR is dark as hell too

gray parrot
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you play in SDR? otherwise dont go chasing options you wont use lol

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there's already way too much going on

neat kestrel
neat kestrel
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which I think I did with my settings, but it's dependent on peak

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peak changes the whole picture

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ha

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like this is what worked for me

gray parrot
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its not consistence throughout the whole game

neat kestrel
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hits over 600 nits still sometimes

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but visually looked real close to sdr 140

gray parrot
neat kestrel
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i'm just gonna stick with these settings. it worked whatever

gray parrot
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no wrong answers

neat kestrel
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yea

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i'm too bored of testing it

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it's a pain in the ass

gray parrot
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same

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I should reitirate, the game looked fantastic last few hours

neat kestrel
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if i want to test with SK (to get sdr inside hdr with the graph), I have to take ersh's swapchain fix file out (otherwise crash), but then the window gets all fucked up on alt tab so I have to like set it to a small res window and move it out the way to look at the pictures

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yea i'm done ha

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most annoying game to test ever

gray parrot
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very time consuming

neat kestrel
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yea

gray parrot
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cuz there's no baseline

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and we are perfectionists 😂

neat kestrel
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ha yea

gray parrot
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I stepped away from testing and enjoyed some game finally, looks like you did too

neat kestrel
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yea 🙂

zealous pebble
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Goddamnit I should have just waited two weeks.

Can anyone confirm if the traversal stutter is just as bad though? And the animation hitching?

neat kestrel
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I'm seeing one report (have not confirmed yet) that the HDR changed, even on the old settings

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that it looks different

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can anyone else confirm or deny this?

zealous pebble
neat kestrel
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I think the HDR changed

gray parrot
neat kestrel
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it doesn't look the same as before with my old settings

gray parrot
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did you remove the ersh mod before trying?

neat kestrel
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no

gray parrot
neat kestrel
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but you can toggle ersh's mod off in game

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i tested before with ersh's mod though

gray parrot
neat kestrel
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it still is looking different

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i think something changed

gray parrot
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check with reshade

neat kestrel
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i can't. i'd have to find the exact spot from before

gray parrot
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what kinda peak brightness and black floor you're seeing

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just check a generally dark place or fire up an old save from apt.

neat kestrel
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oh wait yea

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did they fix it?

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wut

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testing more

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no nvm

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i dont think they fixed

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but idk what's going on anymore lol

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i feel like something is off

gray parrot
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hmm... I've only played at default settings plus ersh mod so I will just go back to apts. and check the completely dark places at default

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should be easy to spot, i spent a lot of time there not knowing what to do lol

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A better question would be @neat kestrel does the game look better or worse with ersh mod applied at old settings of yours? Just measure that with reshade

zealous pebble
neat kestrel
tough scarab
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Forget about them fixing it

neat kestrel
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but even the main menu screen looks darker than it did before

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i spent a lot of time staring at it yesterday

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something looks darker

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using the same settings

gray parrot
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that has its own LUT/settings, dont go off of main menu

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check actual game

neat kestrel
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Yea but the main menu should still look the asme

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same

tough scarab
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Ersh already confirmed they changed HDR settings, not how it works, his fix still needed

gray parrot
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for all we know, they just changed main menu lol not a good test

neat kestrel
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mmmm maybe not actually

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might be placebo i'm sorry

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lol

gray parrot
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lol

neat kestrel
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it's realy hard to tell unless i do the exact same spot/comparison

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i dont even have that save anymore it was overriden

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if ersh says it's the same then i trust it ha

gray parrot
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im not doubting ersh mod is still intact and needed

neat kestrel
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i mean i trust him that HDR didn't change

gray parrot
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gotcha, just the default settings

neat kestrel
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yea i guess

gray parrot
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that makes it easy, I will take pic of my current settings and reapply and be done

neat kestrel
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yea jsut waiting for sammi to update nexus

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with the new Ultra+

gray parrot
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just grab from thread

neat kestrel
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what about the rest of the files

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the addons and stuff

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the 2.1.2 is just the pak

gray parrot
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all that is still needed, ini file remains the same

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only the pak changed

neat kestrel
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yea i'm asking which version i shoudl grab for the other files

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2.1.0 off nexus?

warm surge
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Is Ersh's fix suppsed to fix the frame gen UI ghosting issues as well? That's what they're saying on Reeeestera but menus are still janky for me. Everything else looks good though, the rest of the ghosting is resolved.

pallid lava
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Old defaults / New defaults

zealous pebble
# tough scarab It’s the same

I saw videos that show less stuttering than vanilla code. Seems like there's less but the major hitches are still present and yeah I'm not expecting a miracle

pallid lava
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Old defaults / New defaults

gray parrot
pallid lava
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Know what?
I'm gonna go ahead and say it
I liked the old ones more

gray parrot
gray parrot
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@summer gyro we are in HDR hell over here

summer gyro
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nice

gray parrot
summer gyro
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i like the new defaults

neat kestrel
summer gyro
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well its bright but they never had a paper white slider anyway

gray parrot
summer gyro
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but the general balance of the image I mean

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like midtone brightness being higher I like

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its just too bright

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so I'd just scale it down afterwards with reshade

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and add ersh black floor fix

pallid lava
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Great for all the people that like to play their atmospheric horror games in the broad daylight
I guess

gray parrot
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im guessing still mixed with ersh mod, new defaults looks good + peak brightness set correct or 500 nits

summer gyro
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really bizarre choice in both cases

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at least re2 had a paper white slider

gray parrot
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we are SOL here

summer gyro
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i think its fine

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on pc

neat kestrel
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Idk, new defaults look way brighter than 140 nits sdr

summer gyro
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since we have reshade

neat kestrel
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I'll have to test later

summer gyro
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scale up sdr to like 300 and itll prob be similar i imagine

neat kestrel
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Yea

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Probably

summer gyro
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maybe also lower brightness to 1 or something

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maybe 1.2 was what they had brightness set to in sdr idk

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i think thats exposure

neat kestrel
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Well how about this....can we confirm that the hdr itself did not change, just the default settings?

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That's the most important thing at the moment ha

pallid lava
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@summer gyro what was the mid SDR used? 46?

summer gyro
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i though sammi said 46

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she either said it was 46 and 50 is what unreal defaults to or its the other way around

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and it was 50 and 46 is what unreal defaults to

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dont remember

neat kestrel
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Well hopefully nothing changed with the actual HDR so I can keep using the settings I came up with earlier. I was enjoying those

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it was as close to 140 sdr as i could get

hazy thorn
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bruh why tf did they change this, so annoying now. I did notice it looked brighter at defaults + ersh fix. I'm not sure if I think it looks worse though. With proper blacks still it looks "good"

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they basically just cranked the mid lum right

pallid lava
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New defaults with brightness 0.8 look all right I guess
SDR / HDR new defaults Brightness 0.8

neat kestrel
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with ersh's fix

pallid lava
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I'm looking at the vanilla so far

neat kestrel
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yo wut

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i swear the game is darker now

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with my old settings

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what is going on

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oh it's ultra+

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new version really changes things

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I think it made the vignette way stronger or something

pallid lava
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you mean the patch or the mod?

neat kestrel
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ultra+ mod

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way stronger vignette

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unless i'm mistaking it for something else

pallid lava
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SDR 120 nits G2.2 / HDR custom

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Settings

tough scarab
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do I have to change settings after the patch

neat kestrel
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hmm gotta figure out why ultra+ is making things so much darker

hazy thorn
pallid lava
neat kestrel
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throws me off

hybrid anvil
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so tldr: are the new defaults good?

neat kestrel
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Depends who you ask I guess. I think they're way too bright

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This has been by far the most annoying game i've ever played in terms of figuring out settings

pallid lava
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Otherwise they are all right

neat kestrel
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does steam cloud saves not work in this game?

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i backed up my saves so nbd but noticed that upon a reinstall it didn't have my saves

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yea doesn't seem to save them to the cloud

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just an fyi, back up your saves

hybrid anvil
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I don't like that.

gray parrot
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Stutter should never be on the list of issues

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that ruins almost all of the experience...

neat kestrel
# hybrid anvil because it has too many

Yea. I'm just gonna stick with my previous settings above. I was getting tripped up because ultra+ changes the image a bit now and i swear the game randomly turns my hdr settings back to default. It kept messing up my comparisons ha

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So many roadblocks

hybrid anvil
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is the stutter situation improveD?

neat kestrel
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I haven't gotten a chance to play it proper yet

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I am seeing reports though that framegen seems to be forced on even if you turn it off? Will need to verify that one....EDIT: apparently Ultra+ was causing it

pallid lava
wide gyro
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So is it a problem if I just continue to use my pre patch settings? As far as I've read, it should work and only the defaults have been changed?

gray parrot
neat kestrel
neat kestrel
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that's supposed to disable that razer RGB dll or some shit

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so just remove that i guess

gray parrot
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oh k, good to know... never just simple update is it

neat kestrel
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Also apparently that 30 fps cutscene mod is broken witht he new mod

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and causes massive stuttering

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but i'd need to confirm

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so maybe that needs an update after the patch

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I think I may like just stop playing this game for a few weeks

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let the dust settle lol

rigid jackal
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they massively improved the game wtf, I have way less stutters in apartments

hybrid anvil
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HDR -> Fixed (it was never terrible, but now :))
DLSS FG -> Added
Stutters -> ~Fixed

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once again: never play games at launch.
We waited 20 years for a remake, you wait 2 more weeks a get a noticeably better experienced, for a lower price too.

neat kestrel
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I'm seeing a lot of people screaming about FG issues

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so i'm staying away from that ha

neat kestrel
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not getting that issue

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🤷

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seems to be an issue with people and FSR FG

gray parrot
neat kestrel
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Seems to not be an issue with nvidia FG.

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Probably something with fsr

gray parrot
neat kestrel
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Yea probably

wet kelp
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hellaoouuuiii 😊

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just bisecting the patch, and noticed they disabled HDR swap chain

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i'm not sure if it will have any effect in practice

wet kelp
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super excited 😊

hybrid anvil
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All the HDR config in Unreal are kinda nonsense and do nothing

wet kelp
hybrid anvil
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That's just the default value.

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The game changes it at runtime.

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So this should make no difference

wet kelp
hybrid anvil
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HDR still works, so I wouldn't worry

wet kelp
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all good, only letting you know in case you're bisecting

crystal flame
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i don't like the new default -9 min luminance

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i think it's too dark

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they might've been trying to counteract the shadow color offset

neat kestrel
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i left it at the old default -4

crystal flame
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yeah im setting it back there

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mid 50 seems ok with exposure at 1 or 1.2 i guess?

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not comparing with sdr, just saying what feels ok

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might be too much in bright scenes tho

neat kestrel
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I stuck with mid luminance at 26 just because I got used to it

crystal flame
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yea whatever works for you

neat kestrel
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The game wants to be really dark on purpose I think, and I kinda like the effect

crystal flame
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all i can say is that -9 min seems bad

neat kestrel
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ha yea definitely

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The game also has some areas that have a lot of bt2020 colors

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I was seeing like 22% bt2020

crystal flame
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unreal does a strong gamut expansion

summer gyro
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Is that mostly noise or something

crystal flame
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mostly dark colors with the black floor fix i guess

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that or gamut expansion on bright

neat kestrel
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Oh that makes sense

hybrid anvil
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raise but crush

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bad

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probably done by two different people

crystal flame
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framegen feels good

neat kestrel
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Oh really? I haven't tried it yet

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I think I may now

crystal flame
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i mean, like any framegen

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it's usually good

neat kestrel
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haha

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yea, but sometimes framepacing gets a bit weird

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or things ghost

crystal flame
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sure it's imperfect but feels better than 2x less fps in this case

neat kestrel
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yea for sur

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sure

zealous pebble
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can anyone confirm... if you do that tick rate fix thing, and then use frame gen, will it be essentially "fixed" and also run at 60fps? or will it still be locked to 30?

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because i can live with that. not ideal but... i'd consider it "good enough"

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also do i have to use DLSS-G mod to get FSR frame gen to use DLSS upscaling? Frame Gen is ghosted in the menu if I pick DLSS on my 3080 GPU

zealous pebble
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hmm cant seem to get the DLSSG mod to work

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tried the DLSS tweaks version and the regular one

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Need the universal DLLs instead. Weird

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Also run the registry disable. Which is I did but yeah you need universal DLLs

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Fsr frame Gen with fsr upscaling is MUCH more stuttery than fsr FG with DLSS upscaling for some reason

zealous pebble
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and the stutters are still awful when approaching Neely's bar, so my cpu is probably just not good enough to overcome that. this is with RT on though

summer gyro
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The absolute bottom limit I’ve seen recommended for framegen is like 40fps

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But I guess input lag isn’t as important for a slow game like silent hill

zealous pebble
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yeah it wouldn't play great

but if it looked perfectly smooth i could deal. combat isnt that difficult

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anyway its interesting that it actually does run in the correct pacing with frame gen on at 60fps. weird that it breaks the colour

crystal flame
zealous pebble
crystal flame
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i think if you put in the debug version of the framegen dll you'll see a message

zealous pebble
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funny thing is when it had traversal stutter and dropped below 60, the hue was gone... i wonder if capping to 59 would work

crystal flame
hybrid anvil
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why

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what's invalid

crystal flame
zealous pebble
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using the FSR hack may be why this is happening plus the fixtick

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anyway, the DLSSG-FSR FG mod works beautifully at least

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does not feel overly stuttery either

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about the same as vanilla

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FSR FG + DLSS upscaling on 2000-3000 series Nvidia card should just be working without needing mods these days, but you know. Bloober

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just happy we have it at all though so mods can enable it

rigid jackal
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Does anyone here know of a way to change the tick rate of -UseFixedTimeStep?

tough scarab
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can someone tell me did the patch mess up HDR settings, as in if you were happy with them beforehand, you have to readjust now or what?

wet kelp
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they reduced diffuse indirect lighting quite a bit too so the game will be darker in some areas. it's easy to revert

hazy thorn
hazy thorn
wide gyro
pallid lava
hazy thorn
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the point was to show that the frosted windows are absolutely fine on the unnatainable 1.0

neat kestrel
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I wonder if Ultra+ potentially fixes that door

open zenith
tough scarab
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huh?

neat kestrel
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@crystal flameJust to confirm, have you noticed any noticeable ghosting with FG? I was gonna try it out later

crystal flame
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the settings menu also has artifacting but who cares really

neat kestrel
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yea idc about the settings menu that much

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using latest fg dll?

crystal flame
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um i didnt replace it

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so whatever they shipped with

neat kestrel
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alrighty

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thx

zealous pebble
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There's ghosting on the sides

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But when I'm actually just playing and focused on the middle of the screen I don't notice it so I'll still use it. That being said I'm playing on a 65 inch tv from 6 feet out so the sides are only in my peripheral vision

gray parrot
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New Nvidia driver update available today, includes optimization for SH2

open zenith
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From the changelog it contains no optimizations for the game itself on driver-level sadly

gray parrot
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right

tough scarab
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That's for GFE for brain dead people

gray parrot
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It just includes the game to the library for GPU optimization

tough scarab
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who can't understand settings menus

gray parrot
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Still its a new driver update

crystal flame
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the "optimal" settings are often questionable too

tough scarab
gray parrot
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welp the new update introduced stutter that wasnt there before so cant blame me for trying

tough scarab
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also 99.9% of the time, driver "optimizations" don't do anything for a game, save for maybe occasional game breaking issues

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other people are claiming the new update reduced stutter

crystal flame
tough scarab
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yeah that's what I mean, but those cases are rare

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drivers almost never increase performance

gray parrot
tough scarab
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that's probably it

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your whole shader cache got wiped

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not all PSOs are covered during the first boot, some still happen while playing

gray parrot
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👍 so just best to play some more and hope it gets better

zealous pebble
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Most videos I've seen show less constant stutters, it's more traversal stutter that's still present. But it appears to be improved overall

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Can anyone tell if animation hitching is still present? I'm not as sensitive to it

neat kestrel
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Has anyone tried SH2 with SK recently? Curious if it still causes performance issues. I unfortunately probably will not be able to test much until like Monday or next week.

gray parrot
neat kestrel
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idc about screenshots, I can do that with xbox game bar

gray parrot
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not sure what Latency sync does

neat kestrel
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Latent sync is like scanline sync from RTSS

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I don't use VRR remember

neat kestrel
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or not really

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i don't remember who said it was causing performance issues

crystal flame
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i did. a lot more

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might've been SK's limiter, or it trying to add nvidia reflex, or whatever

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but it was adding severe framerate instability

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on top of the game's already awful one

neat kestrel
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alright, I guess don't fix what ain't broke, right? I'll just stick to using nvidia as a cap

crystal flame
#

#1291021198628618353 message

gray parrot
crystal flame
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oh it's still stuttering, but it's better

gray parrot
neat kestrel
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there are still stutters but it seems fine enough to enjoy the game

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i'm on v 2.2.0 of U+

neat kestrel
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but yea the FPS was going insane with SK in your video

gray parrot
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I surprisingly dont have VRR flicker in game anymore since I capped it to 75 FPS, so I just keep it on as always

neat kestrel
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Maybe a good rule of thumb is to assume that SK will cause issues if the game is already held together by toothpicks and bubble gum

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i.e. this game and still wakes the deep

gray parrot
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Yup best to avoid it in heavy games but damn I need it in Cyberpunk for pics lol

neat kestrel
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For HDR PNGs?

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because you can just use xbox game bar for jxr

gray parrot
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For SDR PNGs converted from HDR image

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game bar does not tonemap as good as SK, lots of crushed blacks

neat kestrel
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but yea i hear ya

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Straight from SK screenshot is the best

gray parrot
neat kestrel
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SKIV doens't always output in SDR correctly

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actually i wanna ask Kal about that

gray parrot
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results are always excellent and almost identical to what im seeing on the screen, minus some of the HDR effects of course

neat kestrel
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open this in skiv and view as sdr

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it'll be black and white

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ha

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compared to the HDR view which has color

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not sure why

neat kestrel
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Fun fact: the toggles in Ultra+ do not work if you use it with SK

gray parrot
summer gyro
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ctrl + d to open the menu

gray parrot
neat kestrel
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Yea skiv specifically

gray parrot
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And show me a game screenshot that turned out to be black and white with SK

neat kestrel
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I'm not using a movie player with SK. I just have that jxr image

gray parrot
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And how was the jxr taken?

neat kestrel
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Idk lol

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Probably just a screenshot of the Blu-ray

gray parrot
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So not a SK issue... it takes hdr to sdr pics just fine. Have not seen a game pic turning bnw like that ever

neat kestrel
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I didn't say it was a SK issue. I was just trying to figure out why SKIV showed it like that

gray parrot
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Most likely the source of that pic is issue, not skiv

neat kestrel
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Maybe. But I've seen similar with silent hill 2 screenshots that i took. It happens with super low luminance shots

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Might be something on my end idk

gray parrot
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Possible. Like i said, ive never had SK ruin pics like that ever and ive taken 1000s

neat kestrel
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Ok lol.

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Again, I was never accusing it of being bugged. I was trying to figure out what was going on

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And also I'm not talking about SK. I'm talking about skiv

gray parrot
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Oh, I thought the whole discussion was SK/Skiv takes bad pics compared to gamebar

neat kestrel
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No i never said that

gray parrot
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They are one and the same thing

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Just different operations

neat kestrel
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I think another user on the SK skiv channel had the same results

gray parrot
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Games or movies or both?

neat kestrel
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Just that screenshot

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It's the easiest teat

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Test*

gray parrot
#

Lol ok probably a much ado about nothing 😅

neat kestrel
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Just interesting

gray parrot
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And who knows if the hdr pic of that bluray was tonemapped correctly to begin with or not

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Lots of possibilities cuz that movie is also available on stream and then uhd in proper hdr10 as well

neat kestrel
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I don't think the source image is the problem

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Because it's happened with other low luninance images

gray parrot
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Probably better discussed in the SK channel

neat kestrel
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I'm doing that lol

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But yea

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Agreed

quartz epoch
#

heads up for anyone who was up to the labyrinth before the patch
https://store.steampowered.com/news/app/2124490/view/4538031421720444974?l=english

We are aware of an issue some players may encounter after the most recent 1.04 patch released on October the 21st in the Labyrinth level of Silent Hill 2. This blocker can occur if you load a save data from the Labyrinth level (after Toluca Prison) created before applying the 1.04 patch. Our team has identified the issue, and a fix is in impleme...

open zenith
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Nice to see some dev-transparancy

radiant lodge
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Can I use this mod while also using SK?

#

If I install ReShade as an addon normally, and put the mod next to exe, it works fine. But when I use SK to launch the game, it just crashes.

#

Mod works fine solo, so does SK. Just not together.

#

Am I missing some sort of config that I need to apply to make 'em both work? I know RenoDX works with SK, so technically this should, too? Especialy when I install ReShade as a central installation.

summer gyro
#

renodx sometimes works with sk but not always

#

some people were saying sk is causing stuttering in this game though

radiant lodge
#

SK wasn't even working with this game for me.

#

Until I tried delayed injection today, and now it is.

#

I normally use ReShade as an SK addon to use Lilium's shaders in any game I want without having to manually do it again and again.

#

And that makes it easy.

#

But with Ersh's mod, idk if I can use the ReShade within SK to load it.

neat kestrel
crystal flame
radiant lodge
radiant lodge
#

Sadly, no bueno for me.

#

Thus I was wondering if RenoDX/your mod can be used with SK at the same time, but alas ..

#

All good, though.

gray parrot
radiant lodge
#

idk about that, SK is far superior.

#

Oh, for 'this' game, sure.

#

If SK can't work, yes.

#

NVCP + Ersh's mod and hopefully FG behaves nicely.

gray parrot
#

yeah im in the same boat as you... many times SK and Reshade dont work together

radiant lodge
#

I don't use ReShade at all outside of Lilium's shaders for HDR analysis. And for that, I have it centrally installed via SK.

gray parrot
#

and its a me problem too, it works great for others on their machines for the same games

radiant lodge
#

So, ReShade is available in every game I play with SK, and one shortcut away from being enabled and seeing the shaders applied.

#

But with this mod, as it's not ASI/DLL, I can't load it manually via SKCP either.

#

And not sure what's up.

#

I'll get with Marat and see if he got some cursed shit done in past to do this.

gray parrot
#

yeah its an Add-on

radiant lodge
#

Yeah

gray parrot
#

are you using RTSS by chance or MSI afterburner?

radiant lodge
#

Nope

#

Just SK being a bit weird with this game until I use injection delay, then it's fine.

But then I can't use Ersh's mod, so. RIP RIP.

gray parrot
#

again though, you dont really need SK if you just wanted to cap frame rates for this game

#

SK has been noted to provide worse performance in this game anyways so better to not take that chance

gray parrot
#

@radiant lodge do you have exact instructions on how to use the reshade widget/plugin inside SK? And im assuming you can upload all types of shaders and textures to it and not just the Lilium HDR analysis option.

radiant lodge
#

Follow this to have a setup like I explained above.

gray parrot
#

thank you1

radiant lodge
#

But I did realize my NVCP didn't have the 116 limit enabled, so I did that today.

#

Will try again, if that works, sure. If not, RIP.

#

No SK also means no HDR SS.

gray parrot
radiant lodge
#

Still have SKIV to at least throw JXR in and get HDR PNGs out, so there's that.

gray parrot
#

but with this guide, I am guessing both will work

#

you tried and it still didnt work?

radiant lodge
#

It didn't work, cause I can't figure out how to do the following: If you want to use Addons such as RenoDX, you can try Early load order and disable Compatiblity Mode in SK’s control panel.

#

Like how do I even add it as an add-on? SKCP only shows ASI/DLL as addon that can be added.

gray parrot
#

Ahh, did you disable the compatibility mode at least?

radiant lodge
#

I'll ask Kal later actually, why is SKCP not showing any other extension support if page says that.

#

It was already disabled.

gray parrot
#

gotcha

radiant lodge
#

Didn't have any tick on it.

#

Unless you have to click on it to disable it Cat_Dead

gray parrot
#

You can just right click and hit Reset and be sure its not using compatibility mode

#

I will also need to find out the Early Load Order stuff though

quartz epoch
#

Haven't used SK with Reno in SH2, but I'm using them together fine on Metaphor with a local Reshade/Reno install in the Metaphor directory and then booting the game via SKIF as per usual

gray parrot
#

im guessing Reno just takes the extra step of installing the add-on file to the SK folder? @quartz epoch

quartz epoch
#

I don't know what you're asking, sorry. Reno is a Reshade add-on, it needs to be loaded via Reshade. But yeah, local Reshade/global SK combo works for me on Metaphor, though I don't know about SH2, but it's worth a shot

gray parrot
radiant lodge
gray parrot
#

He's saying, the normal reshade works with SK in that game

radiant lodge
#

I did it by 25secs.

radiant lodge
gray parrot
#

SK on its own works just fine on SH2

radiant lodge
#

Basically this?

#

Kk, for me it doesn't, SK game crashes, sadly.

gray parrot
#

yeah the usual

#

basically the delay is needed on your machine then, no harm done

quartz epoch
gray parrot
#

most games dont work with both is what ive seen, when it does work, its great but rare

neat kestrel
#

But that doesn't work with reahade addons i don't think

gray parrot
gray parrot
zealous pebble
rigid jackal
#

You can do the same now with the newest RTSS version I think

#

or the framerate limiter in nvidias control panel

neat kestrel
gray parrot
neat kestrel
#

Maybe i missed something

gray parrot
neat kestrel
#

You drop the reshade dlls in the plugins reshade folder of sk. Textures and shaders go in the global folder of sk

#

I'm not home or I'd get you screenshots

gray parrot
neat kestrel
#

I meant the reshade textures and shaders folder

gray parrot
#

Gotcha

#

im gonna get some info. from the horse's mouth

#

Info is correct: If you want to use Addons such as RenoDX, you can try Early load order and disable Compatiblity Mode in SK’s control panel.

neat kestrel
#

Oh ok i guess I'll try that next time

gray parrot
#

me too

#

Also there's the new 2.2.1 Ultra+ pak to try @neat kestrel

neat kestrel
gray parrot
neat kestrel
#

What's that

gray parrot
#

every play Cyberpunk?

neat kestrel
#

Ye

#

Like nova lut?

gray parrot
#

has Nova LUT and all that

neat kestrel
#

Aight

#

Idk if I'm into those for HDR

gray parrot
#

yeah same but for SH2

#

his are the only ones compatible with HDR

neat kestrel
#

But nova lut was very popular

#

I know

gray parrot
#

i dont think it'll be anything crazy or world altering but lets see

neat kestrel
#

Yea sounds cool

gray parrot
#

i'll muck with SK+Reshade in the meantime

#

and yah the LUT mod wont be coming anytime soon so will just keep playing in stutterville

#

going up and down the stairs in the Hospital is a damn mess

neat kestrel
#

So is SK not causing worse performance anymore with this game.

#

I admit i never compared it

#

Although unless i can get addons to work with SK reshade, it's a moot point

gray parrot
#

for me its worse either way

#

and the FPS is all over the place from one wall to another so its difficult to gauge

zealous pebble
tough scarab
#

I decided to mess around with CPU affinity in task manager and it was having some effects. Removing affinity from first 4 threads reduced the stutter. Then I decided to remove affinity from the 4 e-core threads and it basically eliminated all micro stutter

#

same place before, at the same graphics settings:

summer gyro
#

I don’t even have e cores

#

i5-12400

#

My CPU is just ass

tough scarab
#

this is some random shit

#

but it's working

#

all I have now are traversal stutters

#

this is with no FG and capped to 60

#

this is crazy

#

I've never had a flat graph like that before, in this place before it was in the 50s and stuttering all over all the time

#

this is after enabling ecores

#

the big spikes are alt tabs

#

that's all I am doing

#

could this be a windows scheduler bug specific to my CPU or cpu family?

#

I am on newest 24h2

summer gyro
#

@wet kelp ^ this looks worth investigating

tough scarab
#

This is similar to how I fixed stutter in Elden Ring early this year, but there it was removing affinity from thread 0

wet kelp
#

and that's what's different

#

well, if these results work on others PCs excluding E cores, it's likely UE 5.1's task graph doesn't understand E cores

open zenith
#

Or both

#

What is the point of E-Cores anyways? Always feels like low-cost extra cores to boost the core-count on paper and to claim energy efficiency....

#

Plus Windows and games themselves don't seem to be able to handle it properly quite often

neat kestrel
#

I have no idea how e-cores work

pallid lava
#

They are pretty useless on desktop

open zenith
# pallid lava They are pretty useless on desktop

My point, feels like they were added mostly to boost the core-count number on paper to improve marketing these CPUs.... Only applications that might be able to use them are properly multi-threaded compilers, render programs etc. Games are rarely that multi-threaded...

#

Don't really get why they don't put the focus on just P-Cores, but just trying to enhance their energy efficiency.

pallid lava
#

Because they can't? And neither does AMD, except for X3D cache

#

Feels like were hitting a wall of what's possible in the CPU space

wet kelp
wet kelp
#

they fast tracked their early gen lower-power cores to market

#

i think they will mature well, but they were released too early, without proper driver or OS support, and not powerful enough in their first generations

#

the question of "high power core that can do efficient low power work" vs. "dedicated high power and low power cores" is an interesting one

#

certainly AMD has had a lot of trouble working out power control on Linux, which is a complex problem when trying to manage sleep and low-power states, in the context of mutexes

#

(i worked with Mario Limonciello at AMD diagnosing some low-level power/mutex issues)

open zenith
wet kelp
#

i think AMD is doing them now aren't they?

neat kestrel
#

@crystal flame some people in the Ultra plus server are saying your mod is crushing shadow detail for them? Do you know what they may be doing wrong? I don't think the mod is supposed to do that.

pallid lava
#

They might have wack calibration

#

Or their monitors are doing some kind of sRGB gamma correction out of the box

hybrid anvil
#

raising blacks does add a bit of visibility in them (sometimes)

crystal flame
#

ultra is crushing shadows by default in sdr. unless that changed

neat kestrel
#

Oh let me make sure they're not on sdr

#

They're on hdr

#

So ultra plus wouldn't be doing that

summer gyro
#

There’s a toggle in ersh’s mod so you can test for yourself

neat kestrel
#

Yea I plan to when I get home

summer gyro
#

Also keep in mind the people on that server probably don’t know anything about hdr

#

I saw someone recommending people download a reshade lut

#

He said that for every game he plays he searches AgX lut on nexus

hybrid anvil
#

like mine

#

so if you go too low

#

detail is crushed

#

not by the game, but by the monitor

#

obviously people don't know it's the monitor

crystal flame
#

well obviously

pallid lava
#

PC monitors
Never again

crystal flame
#

i mean what do they expect

#

lowering the black floor will make shadows darker, yes

#

it's not destroying a single pixel of information however

#

which is what black crush would do - reducing any sort of near zero value to zero, losing detail

#

is it harder to see? sure. that's why it's lowering shadow contrast by default

neat kestrel
#

I'm just trying to prevent misinformation and people being like "this mod crushes blacks" 🙂

crystal flame
#

thanks 🙂

neat kestrel
#

Np!

crystal flame
#

it is annoying to see the misinformation. we know exactly what's going on here in this case, the root cause and the exact fix. it's working exactly as it should, and is superior to any other manual method as it's precisely fixing the root cause, down to fractions of a nit since the UI fix. the only debatable thing is the shadow contrast lowering, but that's just an addition that tries to preserve the intentions of the devs

neat kestrel
#

Is anyone on the nexus page complaining about it? I haven't checked.

#

I just know nexus comments are always interesting

crystal flame
#

claiming that lilium's sdr trc fix + sdr black floor emulation works better

neat kestrel
#

Yes I've seen a few people in the U+ server saying this

wet kelp
#

i had forgotten about this command r.D3D.ForceDXC ... by default UE uses FXC, Epic's shader compiler, which GPT seems to think doesn't support wave operations and newer methods. it seems like r.D3D.ForceDXC should generally be switched on to force DXC for all games ??

crystal flame
#

fxc can't even compile sm6 so i'd be pretty confident that setting doesn't matter

wet kelp
#

yes SM6 is enabled through the config, but are any of its additional features in use?

crystal flame
#

the dumped shaders are sm6

wet kelp
#

GPT

consensus is that DXC is now preferred for modern shader compilation due to its support for HLSL 2021 and newer features like wave intrinsics, SPIR-V output, and other advanced GPU features. FXC is still used in legacy or specific DXBC workflows, but its development has slowed in favor of DXC.

DXC also compiles shaders to DXIL (DirectX Intermediate Language), which offers more explicit control over flow and better support for modern GPU features. In some cases, FXC can be faster for simple shaders, but DXC is superior for complex workloads. The transition to DXIL, however, has introduced occasional performance issues, such as longer compilation times for certain shader passes (e.g., reflection passes) due to more complex intermediate representations.

For example, one case showed that while DXBC (compiled by FXC) performed better in some Direct3D 12 scenarios, DXIL (compiled by DXC) introduced slower compile times and performance issues in Vulkan​
[MICROSOFT DEVELOPER BLOGS]
[GRAHAM WIHLIDAL]

wet kelp
#

because it's off in every game i've seen and should be using FXC

crystal flame
#

that would be my guess. it'll use fxc if it can, otherwise dxc

wet kelp
#

(or maybe SM6 enablement explicitly enables DXC)

crystal flame
#

with that setting it'd maybe use dxc on everything

#

i don't know if there's any reason to do so

wet kelp
#

please God Epic rationalize your API/CVar documentation

#

yes

#

i'll try SH2 with it enabled now, i doubt there'll be any difference

#

i've come to the conclusion btw the biggest unfixable issue in UE games (stutter) is from HLODs). this is the last remaining issue in SH2 and Survivor. i think HLODs are built more slowly than expected, meaning there is a timing problem with shaders and materials mapped to the resulting HLOD meshes, causing texture/shader misses and resultant hitching

crystal flame
#

also @wet kelp fyi the black floor fix mod should also work in sdr, and should be used instead of the cvar that's inevitably going to crush black in some scenes that don't have a raise

wet kelp
#

i'm curious what you think on this analysis

crystal flame
wet kelp
crystal flame
#

because that happens on the game thread and is going to cause a stutter no matter what

crystal flame
#

do people use the black floor fix on SDR?
they should

#

i mean to be fair i have not checked if it works

#

but it should. it's the same shader

wet kelp
wet kelp
neat kestrel
crystal flame
wet kelp
crystal flame
wet kelp
#

i normally play SDR because i hate Windows in HDR and can't be bothered switching lol

neat kestrel
#

But yea also test it yourself to confirm!

wet kelp
#

wilco 😊

crystal flame
wet kelp
neat kestrel
#

I'm always in hdr ha

wet kelp
#

Survivor has a second problem that the GT is spending ~13ms on physics in Koboh

#

but SH2 and Survivor HLODs is the same problem. i don't think HLODs are used at all in Hogwarts, they use mesh welding, which doesn't seem to have the problem

crystal flame
wet kelp
crystal flame
#

by unoptimized i mean actors that have a lot of logic and components

wet kelp
crystal flame
crystal flame
wet kelp
#

they've added HLOD warmups in 5.1 to try and pace word position HLODs

wp.Runtime.HLOD.WarmupNumFrames
wp.Runtime.HLOD.WarmupVTScaleFactor
wp.Runtime.MaxLoadingStreamingCells
wp.Runtime.HLOD.WarmupVTSizeClamp
neat kestrel
wet kelp
wet kelp
#

the default UE settings is to allow i think 6.0 ms of extra loading time for NPC/enemy actors, which is a Bad Idea

#

it was fine when 30 fps was standard

#

this is the stuff i mean when i say Epic needs to rationalize/clean up their defaults

#

yeah

s.PriorityAsyncLoadingExtraTime | Float | 15.000000
s.PriorityLevelStreamingActorsUpdateExtraTime | Float | 3.000000
#

oh! Ersh the other problem is an overalloation problem... generally s.UnregisterComponentsTimeLimit is 1.0ms, which in many games is not enough to unregister components. often time taken streaming new actors is too long because the engine is trying to suddenly unregister previous actors

#

anyway. i need to look in the HLOD code. my suspicion is they're trying to pace HLODs, but it's actually a race bug

#

(possibly fixed in ~5.4...)

crystal flame
wet kelp
#

yeah

wet kelp
#

it's difficult to know if this ancient code is still active (probably), but all these things add up

crystal flame
#

but that would just affect file i/o right? what i mean, i think, is that it's not really the bottleneck. it's the logic running on game thread when actors spawn

wet kelp
#

right

crystal flame
#

an example, spawning a bunch of badly programmed bird actors (heavy components, or heavy logic in blueprints or whatever) when a level chunk loads

wet kelp
#

IO is a problem too

#

well, IO contention. but i doubt as much as crazy logic as you say

crystal flame
#

and there's no real fixing that with cvars. the actors need to be pooled and optimized, etc

#

(nothing to do with sh2, idk what's happening there)

wet kelp
#

if you add this in SH2 (default is 10) and turn off fog, you can see the physics rebuilding on enemies as they're spawned in

#

i feel like i want to get a job at Epic and just rage fix their tech debt

wet kelp
#

it's occasionally possible to enable another code path that doesn't have as many problems

#

or to pace things as they spawn at the edge of visibility

crystal flame
#

ye

wet kelp
#

what Julian Le Fay said to me will forever ring in my head ... "3D is about removing as much as possible as early as possible"

#

i would also add it's about pacing some things over frames. but UE has these problems

#

this is what bothers me so much about Nanite. devs go "oh we don't need to worry about meshes and draw calls any more" SadGhost

#

btw (and then i'll finish my rant), this also the default ... a halving of all skeletel meshes going into the game

#

so you can imagine devs/artists putting their perfectly optimised meshes into the game, wondering why it's now lower quality, and re-increasing the poly count to fix it

#

fuuu

neat kestrel
#

🥴

crystal flame
#

can't fix bad monitors

#

all i can say is that it does not crush a single pixel, which is verifable with stuff like lilium's shader

#

how your screen displays that, is, well, not my business

wet kelp
#

monitor calibration?

crystal flame
#

just up your hdr brightness then or something, god

wet kelp
#

i need to do mine actually

crystal flame
#

like idk what they even expect. there's a uniform raised black floor. this removes that.
game too dark? then tweak your hdr settings or monitor. what's stopping you
the issue was a uniform raise and that's fixed

neat kestrel
#

I explained it again. I think they get it

#

Hopefully

crystal flame
#

appreciated

neat kestrel
#

Np

summer gyro
#

Is it called gain?

#

Whatever the additive thing is called

crystal flame
#

well there is the slider already

#

wdym

#

oh that

#

wait so like, you can add the raise back?

#

fuck no 😄

summer gyro
#

For the people whose monitors crush near black

crystal flame
#

but they'll still have raised black floor then

summer gyro
#

Well ya

#

their monitors wouldn’t be capable of showing the 0 blacks

#

Actually they should probably just adjust the in game min luminance slider

crystal flame
#

yeah i think so too

#

just tweak the brightness

#

like, the defaults are way too dark now

#

the -9 min is ass

summer gyro
#

Ya I raised it to -1.4

neat kestrel
#

I'm at -0.2.

#

-2.0*

#

Old default

crystal flame
#

old was -4

summer gyro
#

Ya

#

The new defaults are fairly close to sdr

#

But it’s only 500 nits

crystal flame
#

the 500 nit default is just baffling 😄

summer gyro
#

And as discussed earlier adjusting the peak slider changes the entire image

neat kestrel
#

Whatever old default was

neat kestrel
#

@summer gyro when you have time, can you link me to your newest SH2 settings? I wanna try them out.

summer gyro
#

I think min luminance -4.0 was actually a closer match to sdr but after installing ersh's fix I liked raising min luminance to -1.4
#🖼️hdr-screenshots message these are all taken with it at -1.4

neat kestrel
#

Was Sammi saying that SH2 doesn't adjust lod bias at all with dlss?

crystal flame
#

they're using the official plugin so doubt it

hybrid anvil
neat kestrel
#

she said it shows full LODs with any DLSS level

#

like LOD0?

#

Does that mean a negative bias of 0?

crystal flame
hybrid anvil
neat kestrel
#

@wet kelp when you get a chance can you explain here the issue with DLSS and lod bias in SH2? I don't understand it well enough to explain

wet kelp
#

oh it's just that LOD biasing is completely broken in this game

#

so DLSS can't do its bias

neat kestrel
#

So it's always clamped to zero?

grizzled narwhal
#

I'm getting really bad flickering with DLSS FG enabled. I'm using "Black Floor Fix and HDR DLSS Frame Generation Fix" as well.

#

Any ideas? Latest update.

tough scarab
#

if you have an intel cpu try removing cpu affinity from the last 4 threads

#

and see if it improves your frametimes

grizzled narwhal
summer gyro
#

And it causes vrr to freak out

#

Best you can do is try sammilucia’s ultra plus mod to reduce stutters

#

Maybe turn off vrr and cap to 60

#

No great solutions unfortunately

neat kestrel
#

turn off vrr, turn off vsync, cap to 60

tough scarab
#

Intel players who get constant stutter should try my suggestion

#

it got me flat frametime graphs aside from traversal stutters

grizzled narwhal
#

Reinstalling game now and retesting with just the HDR + floor fix.

tough scarab
#

FSR FG supposedly has a better frame limiter in this game

#

so would explain why it stuttered less

#

it overrides some logic in the engine

grizzled narwhal
neat kestrel
#

I'll personally be avoiding FG for this game

#

too buggy

grizzled narwhal
#

Fair, I just tank FPS without it on 4K lol.

#

With raytracing on.

neat kestrel
#

fps at 1440p on a 4080 super isn't much better in some areas ha

grizzled narwhal
neat kestrel
#

it depends on the area

#

i'm capped to 60, so sometimes i get a perfect 60, no issues, and other times i'm dropping to like 50

tough scarab
#

the game is very cpu limited

#

but FG ought to overcome that

neat kestrel
neat kestrel
#

@crystal flame Sammi is saying that the engine code shows the default HDR mode as Dolby Vision. I thought that was odd and wanted to get your thoughts

#

apparently it has multiple HDR modes in the engine. rec709, p3, dolby vision

#

default is DV

crystal flame
neat kestrel
#

I wonder what happens if you toggle it

crystal flame
neat kestrel
#

viiiviiiidd colors

grizzled narwhal
#

Anyone having issues with FSR3.1 FG on nvidia 3000?

#

It can be turned on but fps does not change.

neat kestrel
#

Idk but I think I'm gonna try FG. My fps in the prison sucks

crystal flame
grizzled narwhal
#

Pretty sure its broken, DLSS + FG works fine but flickers so bad.

neat kestrel
neat kestrel
neat kestrel
grizzled narwhal
neat kestrel
#

Due to the crazy frametimes

grizzled narwhal
neat kestrel
#

No I'm saying vrr is flickering due to the frametimes from dlss fg

grizzled narwhal
#

Gotcha yeah could be that but FSR FG mod had no issues initially lol.

#

And now the official support doesnt work. So im like wtf?

neat kestrel
#

Yea idk much about fsr fg. Maybe they have better frametimes

#

Are you using ultra+? I saw a lot of people saying they were having fsr issues

grizzled narwhal
#

Tried with and without.

neat kestrel
#

Oh ok. Well i can give it a try next time

neon tusk
#

Hey @summer gyro ! Been enjoying your HDR settings! Thanks for tuning those in. I am curious what method you use to compare sdr to HDR. I've been manually switching from HDR to sdr (vice versa) from the in game menu. It's uber painful. I assume there is a way to take screenshots while preserving accuracy? So far steam overlay screenshots appear to be a fail.

neat kestrel
#

You can use xbox game bar or SK to take screenshots. You can also do sdr inside hdr with SK at 2.2 to get a sdr pic.

#

Then you turn that off and switch the game's hdr on to take another screen

neon tusk
#

Awesome! Thanks

neat kestrel
#

Np

summer gyro
#

i took the screenshots with game bar

#

i did the comparisons without ultra+ installed

#

idk if its still doing it but sammi had added some stuff that changed gamma while in sdr with ultra+ installed

summer gyro
#

its only for when using an sdr swapchain

neat kestrel
#

Oh yea. You're right. Got mixed up.

#

I edited the comment

quartz epoch
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I have completed the video game

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enjoyed it way more than I expected, especially after dismissing the remake initially when it was announced

neat kestrel
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Does anyone turn vignette off in this game?

summer gyro
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vignette off in a dark, moody horror game seems like a bad idea

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would just make it too bright

neat kestrel
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Might yea

neon tusk
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Random question but has anyone figured out what hdr tonemapping curve the game uses? (crudely what equation those hdr slider values get plugged into)? I assume some variant of UE default? Haven't looked at decompiled shaders too closely but I assume the curve could be extracted from there.

For SDR I assume it's ACES or something like that

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Sorry if my question doesn't make sense. I may have knowledge gaps

summer gyro
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aces

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but something is fucked up cause increasing peak doesn't just increase peak

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it also increases the contrast

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the shader they're using from UE is unchanged

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thats how the black floor fix mod was made cause ersh just booted up an empty ue project and made the edits in the shader there

crystal flame
neat kestrel
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5.1 and 5.3 what?

summer gyro
neat kestrel
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Oh my bad

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Thx

neat kestrel
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Man, I just got to the prison last night

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first of all, how did I even get there? Is the prison in the basement of the historical society building?

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also it's sooooooooooooo dark

quartz epoch
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regarding the prison: ||the historical society was built on the former site of the prison, so you're not really there in a literal sense||

neat kestrel
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i went down the looong staircase

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i thought i was missing something because i had to run down for like 5 minutes

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but finally I got to a door

quartz epoch
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yeah haha, definitely not going to want to think about things too literally with what comes post-prison

neat kestrel
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haha

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i mean you're clearly in some sort of like demon realm

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so yea

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I actually never played SH2 so I have no idea what is actually happening 🙂

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My theory is that the town ||manifests itself differently depending on who is in it. That's why other humans you meet have no idea what you're talking about or look at you weird when you say that the town is not safe and they have to leave||

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I suspect that ||only James sees all the fucked up shit in that way and other people see other things that scare them.||

quartz epoch
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2's decent as a first timer, because it's largely standalone apart from a few references, whereas 1, 3 and 4 are a lot more interconnected

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1 and 3 especially

neat kestrel
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we'll see how close I am

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also Eddie is by far the creepiest character i've ever seen

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dude looks like he just shit his pants every time you see him, but somehow he's terrifying

quartz epoch
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the scene where he's eating ice cream out of the tub with his hands is more sinister than any of the monsters

neat kestrel
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haha

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yea he clearly is having a different experience from James

neat kestrel
# quartz epoch 1 and 3 especially

well hopefully they'll keep making more of them! Not sure why they started with 2 though? Maybe since it was standalone and they wanted to test the waters? Idk

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I never played any of the SH games

quartz epoch
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"Silent Hill F" looks like it could be neat from its teaser, but who knows

tough scarab
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Fs in the chat

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most interesting new SH game was the cancelled PT/Silent Hills

quartz epoch
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no, new title

neat kestrel
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oh, like completely new story?

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cool

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I thought all of the silent hill games were kinda standalone

rigid river
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I hope they end up doing a remake of the first one

quartz epoch
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there's some cult stuff which 1, 3 and 4 gets into quite heavily, but 2 all but ignores, which is why 2 works as a standalone story pretty well

quartz epoch
neat kestrel
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yea that game was fantastic

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i hope the sequel is good

tough scarab
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there needs to be a big expansion of the traversal mechanics

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because after the first third of the game it's sort of trivialized by all the equipment you get

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and in the DC version they added even more gadgets to make it even easier

quartz epoch
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the flash floods, rock slides/avalanches, wild fires etc. seem like a good addition in terms of adding a little more difficulty to the traversal

crystal flame
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it couldnt escalate forever

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i thought it was kinda balanced nicely that you never felt like grinding

summer gyro
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the oxygen mask never had any use

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beside like one area

crystal flame
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though if someone wanted something like a truck simulator zen kinda work out of the game then i guess they were too op

summer gyro
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I also didn't like that ladders and the climbing anchor aren't all that useful cause an alternate path is usually right around the corner

tough scarab
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the other thing was the whole thing with corpses setting off tactical nuke explosions

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it was supposed to be much more important

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and in the world/story it's a huge deal

neat kestrel
tough scarab
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you never got to see the devastation from a corpse going necro in some populated area

neat kestrel
crystal flame
neat kestrel
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was it game over?

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i thought it just makes a giant crater

crystal flame
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i think so? if you didnt dispose before time's up, game over

neat kestrel
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oh wow

summer gyro
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I definitely killed a few guys in my first playthrough but can't remember anything coming from it

neat kestrel
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then idk why they bother giving you lethal weapons

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you basically can't use them

crystal flame
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yyeah

quartz epoch
tough scarab
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before release he was describing that as being a huge mechanic in the game, especially in how it could affect the environment

neat kestrel
crystal flame
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guess he planned more

neat kestrel
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Maybe it can be more of a thing in the 2nd game

quartz epoch
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DS2 has the robots as well, so that seems like a good way to have some more shooting combat without it feeling awkward

tough scarab
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But they missed the chance to even show the devastation in a scripted mission at least

neat kestrel
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it destroyed a city

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closer to the beginning

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when you are bringing the body to the incinerator

quartz epoch
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I kind of wish DS had some STALKER/Roadside Picnic esque anomalies

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BT areas almost felt like anomaly fields in their own way

tough scarab
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The new game looks like it has more stuff like that

crystal flame
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also ds2 was supposedly completely rewritten after covid right? i wonder what the original was going to be

neat kestrel
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The satisfaction you got from building roads though.....

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Ha who knows

tough scarab
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gonna be annoying waiting months for PC release

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maybe it will be less time than DS

neat kestrel
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maybe

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I might wait if they're just gonna do a director's cut again

quartz epoch
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I completely lack the patience to wait for the PC port of DS2 (and GTA VI), so I opted to do a silly instead

tough scarab
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my gf might get a Pro this xmas but I am not sure I want to play them on console even if I can

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the one thing I might want to borrow it for is playing RE4 on PSVR2

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since I own the headset for PC use

neat kestrel
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Play RE7 😛

quartz epoch
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I borrowed a PS4 Pro for RDR2, TLOU2 and DS, but nobody I know owns a PS5, so this time it's on me

tough scarab
quartz epoch
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yeeeep

tough scarab
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actually Sony should also try to make their own AI based FG

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for slower games like that 30 to 60 wouldn't be too bad

quartz epoch
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I figure they will with PS6 with continued growth of PSSR

tough scarab
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FSR FG is unusable at 30 fps