#▫️Dragon Age: The Veilguard
1 messages · Page 2 of 1
I don't mind a quip here or there, but there can be too much of everything
bellara isn't that annoying after a while
or idk just grows on you maybe
we had merrill in da2
speaking of bellara, just did her first quest and it was surprisingly good
frame limiter is shit
even with reflex it keeps going over 120
just using SK now
on the shadows crossing mission
and the dark and eery tone
just doesn't hit
cause of the voice acting / banter
for lack of a better term
it's too soy
The graphics are good but the voice acting and dialouge are bad
- redundancy. there is so much bs that gets repeated and repeated in dialogues... i've started using the skippety-skip button frequently^^
Mine is locked to 115 with reflex enabled 🤔
so how are u guys enjoying the game
dropped it or will complete?
I just been to tevinter, it was a city area but people were just gathering on rooftops with no way to get off except jumping down and using ziplines 😄
killing my immersion
i'm enjoying it more than i expected
i expected inquisition and this is better
would i rather have a sequel to dragon age origins instead? yes absolutely
i do feel like the beginning was clumsy with the repetitive exposition
what concerns me more is that... i don't think tevinter was supposed to be like this? wasnt it supposed to be some kinda fucked up place with slavery and all that? i expected something like ffxvi's bearers everywhere
not that i really care much but, kinda strange?
i think you mean treviso which is antiva not tevinter
some of the rooftop levels are kinda questionable indeed. i mean crows fine, but regular citizens?
ah yes treviso sorry
I basically dont understand anything thats happening tbh
its been a long time since I played Origins and DA2
and the game just teleports me form one area to the next
yo ugo to a mirror and get out of somewhere where there isnt any mirror so u just appear somewhere random
how does that work in universe
it was a long time for me too but i don't really have an issue following the story
hmm you do walk out of the mirror though?
wait actually yeah you didn't in treviso
that's weird
but later on you do walk out of the mirror when you go there
which is... not where you start the first mission there, yeah
Anyone capped at 1k when using the ingame here calibration?
Should I leave it at 1kbor bump up to my tvs max?
if you're capped maybe some metadata is sticking? the ingame hdr should work well up to 10k
I mean when using the in game calibration the boxes match up at 1k instead of my usual 1.5k
You can see any difference in the boxes after 1k
hmm idk
they match up at 1k for me but that's correct in my case
guess you should check with lilium's hdr analysis where the actual game peaks
Yeah I'll give that a go
Yea the writing is weird, it's like watching a Netflix teen drama
the game is not bad though
its really kind of sad bc somewhere beneath all that cringy dialogue and sheer stupidity there seems to be a story buried worth telling
it seems to me the writing improves later on
like all the introductions are clumsy but then it gets more normal
i've got all the companions now and tbh everyone's alright. there's nobody like peebee from mass effect andromeda that would just be cringy till the end
taash seems to be an angsty teen so far
that's good to hear, I enjoy the game a lot
same. definitely a better game than inqusition or andromeda
is varric ||dead? nobody seems to interact with him in the lighthouse aside from rook. not actually wanting a spoiler, just musing||
I think something is off with that calibration screen. The boxes match up for me at around 580 instead of my monitor's 1000.
could be broken metadata
i've only played the game with sk and reshade which block hdr metadata anyway
this game answers so many big lore questions it's actually wild
i'm not sure that's a good thing
is anybody getting slight "hitching" / "stuttering" despite stable framerate? mostly when moving the camera. seems like a vsync issue? but couldn't find any setting to alleviate the problem
it runs fine on my system, but I use gsync
try SK's latent sync or RTSS's scanline sync
thanks
i am running gsynch as well (4070s ti + LG C9) , will try scanline sync. which value would you suggest?
oh dear... after some reading this appears to be a lot more complex topic than i thought it would be 😄
I had stutters but that was cause reflex frame limiter wasn’t working right
So I used sk to limit framerate
hm that might be the case for me as well, currently using RTSS to limit fps @80
is your refresh rate spiking into the max refresh rate every half second or so?
check your monitor's refresh rate display thingy or with this https://apps.microsoft.com/detail/9nkbpxwf3rwr?hl=en-US&gl=US
oh sweet hadn't heard of that. will check it out
but this is actually measuring display HZ not GPU fps right?
the name seems misleading
because mine wasn't for quite a while
yea that tool is great esp for my old C9 since you cannot really check for gsynch in the menus (you can w the "secret HDMI" menu but this seems much more convenient). thanks!
does it? it's refresh rate
was just confused bc the app is called "Windows FPS monitor" 😄
but yeah, it seems to work, awesome!
oh yeah the window name is totally different indeed lol
anyway the reason i'm asking about it is this #🖥️tvs-and-monitors message
oh wow i had no idea. will try. THANKS
this should do the trick as well with nv profile inspector i suppose?
no idea - i only know that other method worked for me, can't vouch for this
it might not
oh yea I use SK's framelimiter with reflex
Hey everyone, We can't believe it's been a whole week since Dragon Age: The Veilguard launched. Whether you've already been playing or are jumping in for the first time, we have our first patch releasing today with a few quality of life improvements and bug fixes. We'll also be supporting the game with additional patches in the future to help ma...
There's a new setting not listed in the patch notes. You can now select Fade Touched quality for LoD and I'd say it helps a bit with some of the pop in that was quite visible before.
what about the performance cost?
there is a new? "Fade Touched" quality for the textures too
Textures as well. Guess I missed that.
I don't think there's much performance cost. At least I've not measured it since I can run the game with quite some headroom.
https://youtu.be/ool2E8SQPGU?si=NLOnGBbkPXibkKw7 amazing stuff
Strand-based hair can produce amazing results, but using it in real time for games has been a technical challenge for years. This session covers the advances realized by the Frostbite team on the subject and explains improvements in rendering and simulation. From a rendering standpoint, we will present a new rendering pipeline specifically desig...
oh nice wtf
Are you using FG? You need to set half FPS in-game for frame gen
(So if you want 120 FG’d you’d set 60). But yeah, SK’s limiter is better
Yep, still does
+20 nits peaks at 50 brightness 50 contrast for me
Since my monitor clips at 400 I need to set it to 380
I know it’s related to brightness
at 25 brightness the overshoot was reduced to +10 nits
So there’s a good chance it’s also related to peak nits and overshoot might change to undershoot 🙈
Dragon Age: The Veilguard
The HDR Calibration setting is now saved correctly between game sessions.
🎉
Oh! Missed that in the patch notes.
just finished veilguard. the whole end section is the best executed, satisfying finale that bioware has ever done, or honestly most rpgs. the game's writing and narrative had some missteps, the general lack of bad choices to make while questing is a shame, the lack of world state import from the previous games is a BIG mistake (really, we'd be fine with tiny mentions. nobody really expects big branching stories. just acknowledge what we've done in a line of dialogue, or a note, it really fucking matters) and I'm still not sure I like having basically all of the big lore mysteries explained (i guess it's better than not ever learning them, if there's not going to be another dragon age? david gaider said all those answers were written at the beginning, so that's very cool - not making up shit as they went), but aside from that, the last act was just very good all over. long, epic and polished, which is really rare, usually they feel kinda unfinished when compared to the rest of the game
the game really is basically fantasy mass effect 2
i'd like an epilogue though, i guess, the short mentions at the end aren't enough, really
basically agree with everything you said. as someone who really struggled with the plot and characters in the first act and was mostly propelled by finding the combat fun, i got sucked in hard by the game's finale. it really is bassically flawless. its flows so well and is so polished - major props
I put quite some hours in but I have the feeling I've barely scratched the surface story wise. Is it a really long game? I take it slow, but I have the feeling there is more areas I'm still missing. Just recruited the last 2 crew members.
Every AAA game nowadays is at least 50h long
yeah, it was pretty long (i do everything). you’re still in act 1
I dropped it at the part where they ||force you to play crews questlines||. Does it get better afterwards or nah?
depends on what you expect to get better. the companion stories are a major part of the game
Are they interesting or just "good enough"?
very subjective 😄 I think they were alright/good with some very nice moments
they're not really side content at all
they're part of the main story, basically. many take place in unique areas or unique parts of existing areas, etc. what i mean they're not "forcing" you to do shitty filler content, they're as developed as the main quests are
yeah it defs isnt my game of the year but the highs were much higher than the lows were low
like yeah theres some pretty cringey dialogue and questionable plotting, but the core gameplay loop is very compelling, combat feels great, its gotta one of the most polished AAA games ive played in yonks and the good parts (like the characters that work, the insanely satisfying insanity that is the multi hour finale that just keeps ramping up and up and up) are like, incredibly fucking good
honestly, the fact that there is basically zero standard open world/RPG filler content/fetch quests has a way bigger impact on my enjoyment of the game than the fact that some of the party members are hella milquetoast with problems that a therapist or third grade teacher should help them solve, not rook
my recommendation is give the companions a decent "chance" by starting at least all of their quest lines, and if you still find someone insufferable or hella boring just stop/abandon their quest line and keep going with the ones that are resonating, because the ones that are cool and work well are defs worth going thru 👍
agree
Thanks, I'll give it another chance then.
At the very least it'll be good to form my own opinion on it
Getting back into this game to see if I finish it. Haha. Wonder if those items that gave you permanent damage and health are still bugged.
They fixed them
This game is so long. Isn't it? Haha.
125 hours. 30 achievements. Just 2 companions with their special skill and armor unlocked.
Level 48 though.
True, game has a lot of content
This game really spoils you when it comes to facial expressions and animations. I go back to other good modern games but you can tell right away there is a big gap set in there by how advanced Veilguard technology is in those terms.
And hair physics!
omg the hair physics
*literally *has ruined most other games for me (tysm ubi for the hair in ac shadows 😅 )
i dont even play video games
@harsh condor Please ban this user for... reasons 😛
Oh man I thought this was an actual issue ha
@exotic kiln well you didn't even have an OLED panel so I'll ban you too 😛
You thought so? Ah, that was neeeeeever my intention 😛
haha well i saw a ping and read the first part of there being a toxic user and i was just like "god dammit"
lol
Oh shut up 😛
that message was so nice sitting here for almost a week
Yeah, sorry, hadn't visited in a while, and this was the first thing I saw, just had to say something 😛
It was fun reading it and leving it be. Haha.
This game does not have a RenoDX mod correct?
Nope, it’s not needed.
I mean yes 😄
Wow so this is like one of the few games with good HDR?
scenes kind of looked different contrast to me when i flipped between SDR and HDR..
hm i was playing it on PS5 so maybe there's an issue with PS5 HDR vs SDR
I don’t like the hdr
Other than the usual gamma mismatch
It compresses highlights in a way that I don’t like
Everything basically just looks clipped
Leaves no breathing room for separation between bright and very bright
Thing is I made a whole playthrough without feeling it washed out due to gamma mismatch and thought it was quite decent HDR. Haha.
Maybe because it's use of very saturated colors and environments.
have u tried HDR10+? honestly I don't see any difference and am wondering if using it even makes sense ;(((
As far as I can tell hdr10+ literally just auto sets the peak brightness
I guess it also turns on the hdr10+ mode on your monitor which may be more accurate out of the box
I have hdr10+ disabled anyway
haha there's even another bogus, if I alt tab out of the game once it launches in hdr10+ mode, on my samsung oled it doesnt even go back to hdr10+ until i restart the game completely
blacks are still raised anyway and have to use black floor fix lawl
So is it possivle for someone to make a RenoDX mod for this game? 😆
It's not needed, you can fix the gamma issue with Lilium's BFF shader, and if you don't like the highlight compression then you can use Lilium's tone mapping shader to fix that too
the HDR implementation is not bad, it's one of the better ones actually
I mean if someone really wants to do it then that's cool, but it's not really needed 😄
Thank you for this!
The highlight compression fix messes up the UI a little, but that's the only issue that I can remember. I played through the game wit the gamma mismatch and highlight fixes
#1276216499664588812 message
default highlight compression vs "fixed" @frail fulcrum
Thanks, is it bad that I can’t see the difference? which kind of proves your earlier point, lol
focus on the bright neon sign
it's dimmer with the fix, which helps with the issue Musa mentioned
@frail fulcrum The difference is more obvious here: #1276216499664588812 message
that issue being the UI?
Isn't there a black level raise as well
thanks
no, the clipped highlights issue
yea, that's why you need to use Lilium's BFF shader
#1276216499664588812 message
Thanks man!
▫️Dragon Age: The Veilguard
I am late to the party and just saw your comments. Basically the only things I need to use are these two things from Lilium with their default settings, right? 🙂
Thanks in advance!
Not at their default settings, but yes
Black floor fix settings: #1276216499664588812 message
Lol I played this whole game without BFF and I thought I looked great. 🤦♀️
How do I use LIlium's tonemapping shader to fix highlight cmpression in Veilguard? Thanks!
Isn’t the correct conclusion then that the BFF isn’t needed?
depends on whether you wanna match how sdr looks with 2.2 gamma
its pretty uncommon for monitors to target srgb so I think its fair to make the assumption the game was developed on 2.2 gamma displays
having a gamma mismatch does not by default mean the game look bad either
When playing Veilguard and comparing SDR vs HDR and HDR with BFF, I had the feeling that the game was mastered on HDR
And I’d wager that this will happen more often in the future
probably a fair assumption but no real information to base that off of
If that was true then why does the SDR look diffrent
You dont see that with video content, unless HDR version is based on a diffrent master
SDR grade is derived from HDR or vice versa
I don't think so cause the tonemapper barely compresses highlights and looks super clipped
looks very SDR in regards to actual detail
like there's barely any separation between bright and very bright objects
feels like my face is getting blasted with nits
idk I just don't think there's ever been a game that was hdr first
color grading in cod is apparently done in hdr
i think that just means they don't use SDR LUTs/grading
like the color correction part is before tonemapping
which is how it should be for every game
oh also I think I remember seeing one of the COD games having a gamma slider in HDR
from the cod ww2 presentation
which is when they changed up their post processing pipeline
ww2 is basically ancient by cod standards though
Yeah, the presentation is probably outdated
They went through the whole engine rework in the meantime
Maybe we got to that conclusion fast and just played the game. Haha. Since it's kind of bright and saturated I think my ignorant eye said... "HDR good". Maybe there was not many people playing at launch and since I enjoyed it so much and didn't have that washed out feeling or any other grievances I didn't go out of my way as usual tryna look for fixes.
So this might be a good excuse to try BFF and play a mage... Haha.