#▫️Final Fantasy XVI

1 messages · Page 4 of 1

ocean ether
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i thought it looked kinda like a piss filter

mystic atlas
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D65 is a blue white point (just for reference)

unique swift
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Check my screens

spring pelican
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Oh I thought maybe it was like srgb content for srgb screens vs 2.2 content for 2.2 screens type of thing

mystic atlas
wispy patrol
unique swift
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I only saw the ones for 7 Reamke

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And for those, I also believe D65 looked better

wispy patrol
#

someone link pls i cant type

ocean ether
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br4p did

wispy patrol
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yes these

spring pelican
#

sorry about the messed up orders

unique swift
#

It's almost like the game uses a different color grading for the different regions

unique swift
unique swift
wispy patrol
spring pelican
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Why doesn't d65 content for d65 screens vs. same for d93 look the same? Just because by definition d93 is more blue? So d93 content is created with the intent of looking more blue?

ocean ether
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d93 looks closer to white to me but still slightly blue, if I let my eyes adjust i'm sure it would look very white in all the screenshots

wispy patrol
spring pelican
unique swift
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That's how the brain works

wispy patrol
ocean ether
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what they're using internally (srgb) is d65 and idk about the tvs native white point and how that affects it

spring pelican
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like if you had one TV with d65 for d65, and another with d93 for d93 next to it, shouldn't they look the same?

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or is this an intentional mismatch situation

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like srgb for 2.2

ocean ether
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ideally if you have identical images with 2 different formats encoded and decoded in the respective formats they should end up the same

spring pelican
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so we think maybe they did it in d65 srgb but had their screens on d93? Is that the theory?

ocean ether
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well we know for a fact the code is internally in d65 cause thats the srgb white point, the question is what white point they decoded it with

spring pelican
#

mmk

unique swift
spring pelican
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so lilium is saying that either d65 or d93, if you get used to it, white looks white?

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so quick comparisons suck?

ocean ether
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are those 3 images in different regions

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cause d93 looks closer to neutral to me in all of them

unique swift
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Even if content is done in D65

ocean ether
#

we are all normies compared to lilium

unique swift
#

I just don't understand the logic here

gloomy sky
# ocean ether

D93 does look more white in this one but i have a very hard time believing that's what the scene was intended to look like

unique swift
#

made in Japan = D93 is not an iron clad rule, hasn't been for decades

gloomy sky
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Same with the desert

unique swift
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Especially for the content that's made for the outside markets

mystic atlas
# wispy patrol maybe i don't understand something then

yes, the illuminant / white point makes thing "appear more blue or red" depending on the CCT (corelated colour temp) of the white point
BUT your eyes adapt to it over time so all the different whites even though they are technically more blue or red will appear the same to our eyes/brain

gloomy sky
#

Yeah square is pretty staunchly focused on markets outside of Japan for ff16

ocean ether
mystic atlas
ocean ether
mystic atlas
#

BT.2035 probably

gloomy sky
unique swift
#

Like, for the anime that's made for Japan first and foremost, sure, I can believe it
But FF16 is an English first game, I really doubt they would go through all the trouble with English script and VA/performance capture, only to just author the game with the wrong white point for wester audience

mystic atlas
unique swift
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All of them? No exceptions? Ever?

wispy patrol
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it's a similar situation

spring pelican
wispy patrol
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it's hard to believe and yet it happens constantly

mystic atlas
mystic atlas
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yeah uh specifically for this production we are all gonna switch our screens to D65

spring pelican
# mystic atlas wouldn't

because we are adapted to d65, so it would take time to adjust to d93, but the end result is it looks the same, just takes a bit of time?

unique swift
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Now 50% is still high, but it's not like everyone does it

ocean ether
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gotta be more than 50

unique swift
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And FF7 Remake is one of the few games that are actually 2.2 internally IIRC

unique swift
ocean ether
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shortfuse says its srgb internally but they specifically correct for 2.2 because they actually know what they're doing

unique swift
ocean ether
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from ff7r intergrade

    // Encode UI as SRGB
    r3.xyz = cmp(r1.xyz < float3(0.00313080009, 0.00313080009, 0.00313080009));
    r4.xyz = float3(12.9200001, 12.9200001, 12.9200001) * r1.xyz;
    r1.xyz = log2(r1.xyz);
    r1.xyz = float3(0.416666657, 0.416666657, 0.416666657) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r1.xyz = r1.xyz * float3(1.05499995, 1.05499995, 1.05499995) + float3(-0.0549999997, -0.0549999997, -0.0549999997);
    r1.xyz = r3.xyz ? r4.xyz : r1.xyz;

    // Decode UI as 2.2
    r1.xyz = log2(r1.xyz);
    r1.xyz = float3(2.20000005, 2.20000005, 2.20000005) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
unique swift
mystic atlas
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@spring pelican @wispy patrol
let's make it more clear:
if you watch content authored for D65 on a D65 screen next to a screen where content authored for D93 plays on a D93 screen, depending on what your eyes are currently adapted to D65 will appear more red or neutral and D93 will appear neutral or more blue

unique swift
mystic atlas
unique swift
wispy patrol
ocean ether
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that they did color grading at 10k nits

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with pq luts?

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is this one presentation you guys are all referring to

unique swift
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I think SF posted that average JP screen is like 7k to 8k color temp

ocean ether
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In this #GDC2024 session, game studio SQUARE ENIX unveils how they successfully reduced workload and complexity without compromising the quality of FINAL FANTASY XVI.

Eitaro Iwabuchi, SQUARE ENIX’s Lead Technical Artist, shares how seamless integrations between Autodesk and in-house tools allowed data to flow throughout their game development ...

▶ Play video
mystic atlas
unique swift
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Which is about the same as the rest of the world

unique swift
ocean ether
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where is that from

wispy patrol
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idk frenzy

unique swift
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I find a hard time believing that people in Japan are rigorously following broadcast standards

mystic atlas
unique swift
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Just like the screens in the west default to D65?

unique swift
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Except most of them aren't even close to that out of the box

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Especially in the vivid mode, or whatever's default

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Not the calibrated one, for sure

mystic atlas
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LG OLEDs native white point is also ~D93

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I know LG is a South Korean company but South Korean colour standards are mostly copy and paste from Japanese ones

ocean ether
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can converting to d93 be done after scaling paper white, or does that change it, so it needs to be done before

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like voosh's shader doesn't have a paper white slider

mystic atlas
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always asking the hard questions here

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😄

ocean ether
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very important question cause those images were taken with a shader with no paper white parameter

mystic atlas
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I think it does not matter if before or after

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yeah it does not

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it's matrix math only which is linearly related

ocean ether
ocean ether
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shortfuse has it after gamma

ocean ether
mystic atlas
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before is correct I think but the correction applies differently then it would on a d93 screen

ocean ether
mystic atlas
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you probably need to move into the D93 bt709 primaries and do it there

next forge
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That wouldn't cover ui

ocean ether
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ah right

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different ui and game brightness

mystic atlas
mellow void
mellow void
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Any studio relying on the west for sales would likely know better especially AAA and especially a game with HDR in mind.

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And unless someone proves filmmaker mode on Japanese TVs is different I will doubt this is broadly the case.

unique swift
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This is what I'm saying

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Occams razor and all that

ocean ether
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no way sony is checking for what white point they used when developing their game

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anything point people knowing better is ultimately null because from every game's code I've looked at no one seems to know shit

mystic atlas
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or maybe even standard

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isf expert is also western stuff

mellow void
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Then presumably at this point any HDR content especially is d65.

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It's only SDR stuff you would be worried about

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Not to mention doly vision and such

mystic atlas
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currently HDR is mostly just HDR specs thrown at SDR source in games
we see this everywhere

mellow void
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And even SDR stuff might just be broadcast stuff

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Sure but ffxvi has a good implementation

mystic atlas
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I am aware

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I am torn on FFXVI
it was probably a very mixed production with D65 and D93 screens

mellow void
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I presume most artists color calibrate their displays and don't go with defaults you get worried about that at some point.

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They color calibrate as much as reasonable

mystic atlas
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from my limited sources

mellow void
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Like it's a very reliable thing people encounter at some point especially sharing work online, 3D artists especially care.

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I know people who go absolutely overboard with it and don't even work in a major production

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Even if the programmers and designers don't care, at minimum the artists do

mystic atlas
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my feeling (and I can't prove this, though looking at the horrible conditions people work in, the crunch, the mismanagement, etc; I feel quite certain) is that there is no time to really care. if a single artist cares enough to push this through, they will hit a lot of walls, unless they know the right people.

mellow void
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I think it's so ubiquitous that artists just do it, especially at square which probably has the most art budget of like any team. I've never met a artist who cares about color calibration less than I do.

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The whole team would naturally have the pull to do it

ocean ether
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calibrate to d65 or to d93

mellow void
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I would say if people make a cocious decision to color calibrate they do so considering their audience and square and sony are very western focused. What ever decision it is was made a while ago not just FFXVI I imagine.

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But they're deffinitely not just going "ah yeah vivid looks good" then moving on lol

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Cause like imagine submitting work to your art director or some shit and they nit pick some color that looks right on your screen but not theirs

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No they want to avoid that headache

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Whatever it is the whole studio follows it

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One way to check is maybe see what apple displays do in japan 🤔

I believe most people assume apple displays are color calibrated out the box.

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Like if a Pro Display XDR is different in japan than in the US

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that would have a measurable impact imo

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I would assume a certain percentage of PC's in square are apple

red glacier
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Maybe its supposed to be yellow because theyre tryna emulate a western movie xd

mental lake
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Played 2 hours on D93 and it "feels" right

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As Lilium said, you just get used to it pretty quickly

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Hell I even thought some scenes were too yellow

next forge
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to complicate matters, the hdr option in the japanese article only had D65 and D82 options. and the switch, i've heard is between d65 and d93. it might end up being a personal thing. i dont think it changes too much of the vision (or maybe they even understood people be between both).

unique swift
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If someone likes cooler color temperature, that's fine, but the game was meant to be viewed in a specific one, and I've yet to seen any compelling evidence it's supposed to be D93

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Human brain usually drifts towards a cooler color temp, this has been studied and proven many times, this is why most displays are set up like they are out of the box

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Which is why "it looks nicer to me / you will get used to it after a while" is not really a convincing argument to me

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I would even argue that if the content is really meant to be viewed in D93 you would not need to adjust, because it should instantly look correct vs D65

wispy patrol
unique swift
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Do you tried with any night scenes / interiors?

wispy patrol
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i've played through the entire second dlc and all the sidequests i had left

unique swift
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Well, I've played through the demo in D93, and I can't say I agree

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It just makes daylight scenes look colder and nighttime blueish

dapper cape
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this is D65

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and it looks correct imo

dapper cape
wispy patrol
next forge
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dlc team may not be original team as well

dapper cape
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ah the leviathan one yea true

wispy patrol
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currently ending (?) in d93

dapper cape
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btw the pink tint is horrible imo:

wispy patrol
dapper cape
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I though that HDR was broken or something lol

unique swift
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I belive there's a mod that removes it

mellow void
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lol

dapper cape
mellow void
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I was so glad the DLC didn't have that lmao

mellow void
dapper cape
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D65 Jill:

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Idk I think D65 looks good

wispy patrol
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they both look good

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it's subtle

dapper cape
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yea

wispy patrol
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d93 just feels more neutral imo

dapper cape
#

I find it very sterile

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I have no idea which is the "correct" tho

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her outfit looks normal white to me here too

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I see no yellow/orange in it at all

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and yea I know that our eyes/brain have to adapt to D93

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but why should it when D65 is the standard?

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if it does not look wrong in D65 then it's probably correct

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I mean it should look obviously wrong if our brain is adapted to D65

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or if you start watching D65 content in D93 then will it look correct after an hour or so?

unique swift
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Yes

dapper cape
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then this is kinda pointless

unique swift
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Yes

dapper cape
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everything is D65 so keep everything in D65

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even if it's D93

spring pelican
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Was that shader correct? Or did notvoosh need to work on it more. I might just finish ff16 in d93 because idgaf

next forge
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he updated it

spring pelican
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Yolo

still wharf
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fun fact: the difference from d65 to d93 is approximately the same difference from d50 (print) to d65

mystic atlas
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ah found it

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does not mention if it is CCT or colour temp

prime scaffold
#

the lastest geforce driver completly breaks this game

dapper cape
prime scaffold
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extremly cpu limited in some areas

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let me take sreenshots

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or should i call it low gpu usage maybe

prime scaffold
#

566.36 vs 572.16

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97 fps vs 63 fps

dapper cape
#

thats weird

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I will test it, at very intensive areas, later on my 4080

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it looked fine yesterday but I use a 9800X3D

prime scaffold
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can you test this specific area ?

coarse crater
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If you have optiscaler installed try uninstalling it, I had GPU utilization issue in another game with optiscaler with the new drivers

prime scaffold
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i dont have anything extra installed

prime scaffold
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well

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literally tried everything to fix that

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im done

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just rollback the driver until the next driver

spring pelican
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I didn't test all areas though

prime scaffold
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i dont crash with SK

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thats wired

spring pelican
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Which SK version are you on?

prime scaffold
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latest

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oh its one version behind the lastest discord version

spring pelican
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installer or nightly

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can you provide the exact version? I need to test this ha

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maybe i'm due for a clean driver install too

prime scaffold
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nightly

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25.1.30.1

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skif 1.16

spring pelican
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Thx. I'm gonna do a clean driver install and see if it fixes it.

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It's definitely SK causing it, and only for this game 🤷

dapper cape
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60-70fps with a 4080 dynamic res enabled

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is that a water cooled (custom loop) 4090 btw?

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31C at 100% usage is impressive even by 4090 standards

dark tendon
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the latest driver added rebar to ffxvi and that seems to be causing issues

dapper cape
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oh interesting

spring pelican
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Any crashing issues reported? Or just performance?

dark tendon
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corrupted graphics on some mobile GPUs

dapper cape
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I enabled rebar but the performance is the same

spring pelican
dapper cape
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no freezing with rebar off

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it's not just you

dark tendon
spring pelican
spring pelican
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So you got like a total system lockup?

dapper cape
spring pelican
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Wow

dapper cape
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no blue screen or anything

spring pelican
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yep

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just straight freeze and a black screen maybe

dapper cape
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it hard locks/freezes

spring pelican
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yep

dapper cape
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no issue with rebar disabled tho

spring pelican
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How do you force rebar off in games? I forgot

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i'm assuming inspector

dapper cape
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yea

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teh default is still disabled tho

spring pelican
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I thought it's defaulted on now

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Also even with rebar it doesn't crash without SK. It must be an interaction with rebar and SK. I dont get it haha

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@dapper cape did yours crash even without SK?

dapper cape
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I launched the game without SK and rebar enabled and it worked fine

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then I launched the game with rebar and SK -> pc froze on quit

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then I restarted PC and then the PC crashed in the menu

spring pelican
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interesting

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i wonder what the interaction is between SK and rebar that it causes a full system lockup

spring pelican
spring pelican
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is this how you disable rebar?

spring pelican
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well that seemed to work. SK reports rebar as off and no further crashes

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i do think my performance might have also suffered a bit with the new drivers but I didn't do a detailed compare

mint hawk
mint hawk
mint hawk
spring pelican
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yea

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i wonder what causes the system lockup with rebar + SK

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that's so weird

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it was indeed enabled though

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I hope there are no similar crashes with other games using SK + Rebar

spring pelican
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I rolled back drivers to be safe. I've read reports of the crash happening during other games and even out of games.

mint hawk
prime scaffold
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it is a custom loop, been running that for years

prime scaffold
dapper cape
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this new driver is weird

unique swift
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I knew I shouldn't update

dapper cape
#

this too

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happened to me

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it's not just rebar

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lol

unique swift
dapper cape
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great launch 😄

unique swift
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Ah well, I see no issues with Rebirth, I'm not downgrading yet

dapper cape
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where is the "update broke the best HDR mod Starfield Luma" open issue?

unique swift
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Didn't know it had a competition

prime scaffold
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well its more than one month since the last driver

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they might changed a lot of things in this new driver

unique swift
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It's also a completely new branch
So issues were to be expected, I guess

prime scaffold
#

you definitely want to disable rebar for ffxvi at least

dapper cape
#

rebar is causing all kind of issues in a lot of games

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the new driver was not ready

spring pelican
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I rolled back. To be safe

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These are serious crashes and it almost seemed like it was fucking up the GPU voltage or something.

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Might cause damage if you keep getting the crashes

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Better to be on the safe side

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I've never gotten crashes like that from a gpu

prime scaffold
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whats your windows version

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23h2?

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i dont have crashes in ffxvi

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but spiderman 2 just keeps crashing

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10 times an hour

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unplayable

spring pelican
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23h2

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100% roll back if you're on these drivers. The crashes just felt "bad." You never know..... remember when that amazon rpg game was bricking gpus? Like who the fuck knows

spring pelican
prime scaffold
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i get crashes on the previous driver too

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game issue

spring pelican
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Game might have a separate issue. I'm just talking about thise wild system freezes

prime scaffold
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i dont get freezes though

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but im on 21h2

spring pelican
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Also my bios reset when i got 3 of those freezes in a row, before I realized what was causing them. I thought my mobo got bricked. Seeing other people saying similar. A few had motherboard errors and couldn't even boot. Makes me think this is a really bad issue ....stay the fuck away lol

dense salmon
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Came to post this...

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But you already talked about the driver issues. Verifying files as a fix because I was changing the DLSS files.

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Using SK makes my computer to hard lock.

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Also cannot get the NVIDIA app to recognize the game.

dapper cape
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I rolled back

prime scaffold
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so 24H2 is still buggy right

dapper cape
#

yea

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what's the gsync issue this post mentions?

unique swift
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Probably will remain that way until 25H2

dense salmon
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Well. It actually mentions 23H2 which is the one I'm badly trying to stay with.

dapper cape
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you can choose between overall buggy mess which is 24H2 or buggy new Nvidia driver which is has more issues on 23H2

unique swift
#

No better time to be a PC gamer

mint hawk
spring pelican
dense salmon
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Worked for me.

dense salmon
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New DLSS frame gen sucks in this game though.

spring pelican
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310.2?

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I didn't test it much but it seemed fine for me?

dense salmon
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Yes. Way more ghosting around Claive. Outright noticeable. Super resolution is fine though. Not sure if much better.

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Profile K is the new default, right?

spring pelican
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Yea

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The game has ghosting around Claive when moving the camera even with the fg off and the old cnn model of dlss too

dapper cape
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Do you have motion blur enabled?

spring pelican
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no

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maybe I should

dense salmon
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Just with FG for me. More noticeable with th enew files. Way more.

spring pelican
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try motion blur off maybe

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like the game has a bit of ghosting when moving camera just normally i noticed (no framegen and even old model)

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the new framegen might have made it a bit worse. i assumed framegen in general did that

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could be a dynamic res thing

dapper cape
dense salmon
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Although it's not that bad with 3.7 but you have to put the character's silhouette against the clear sky to notice it more easily.

dapper cape
#

I had to manually switch to profile K

spring pelican
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You can set SK to 'dlss default' for preset and it'll go to K

dense salmon
dapper cape
dense salmon
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Both showed a bit of shimmering when moving the camera around certain objects and textures.

spring pelican
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@dapper capecould also be 4k vs 1440p. like maybe i get more ghosting cause lower res. idk

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i def see it normally though. I just never looked super hard until recently

dapper cape
#

I use 4k -> dynamic res

spring pelican
#

i'm using 1440 --> dynamic

dense salmon
#

I'm on 4K DLSS Q.

spring pelican
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without motion blur do you get any ghosting

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if it goes away with blur then i'll turn it on

dapper cape
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I see no ghosting with motion blur disabled

spring pelican
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it's like a silhouette around claive

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hm idk

dapper cape
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but I will recheck it sec

dense salmon
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You cannot turn motion blur off if using FG I think.

spring pelican
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right

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i meant no FG, motion blur off

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like when i rolled back i tested FG off with the original dlls (so 3.7.10) and i could still see it a bit

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not a huge deal

dapper cape
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shader precompilation...

spring pelican
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haha takes a while

dapper cape
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yea

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it's stress testing the CPU for sure

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all cores 100% load 😄

spring pelican
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lolll

dapper cape
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it goes up to 91C

spring pelican
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that's normal for ryzen ha

dapper cape
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yea

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9800x3d's max operating temp is 95 or something

spring pelican
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mine can hit 91 as well then it soft throttles the core clock

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somehow riven gets it up to that, i have no idea how

dapper cape
#

50%

spring pelican
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Probably unreal jank

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or it's loading a lot of stuff at once idk

dapper cape
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ok so

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I see no ghosting

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like zero

spring pelican
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hm idk then

dapper cape
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even If I move the camera like crazy

spring pelican
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maybe cause i'm on lower res

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i'll see if i can get a screenshot of it but probably not

dapper cape
#

no ghosting with FG either

spring pelican
dense salmon
#

I'd say DLSS SR 3.10 looks quite better. Hard to appreciate in pictures but you can test it easily and see the difference if you know where to look.

spring pelican
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i wsa moving the camera fast

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might be against the sea or something

dapper cape
#

thats ssr

spring pelican
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seems to be the sea yea

dapper cape
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not ghosting

spring pelican
#

oh

dense salmon
spring pelican
#

ok lemme test FG agan then

dapper cape
#

classic screen space reflection

dapper cape
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I can notice some artifacting with FG

spring pelican
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with FG i do get this though

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not there without FG or really hard to see

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and on the left arm

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that was moving the camera

dapper cape
#

yea I can notice something similar with FG

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it's not ghosting but more of an outline

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or something

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no issue without FG

dense salmon
# spring pelican

I think that's just some SSR effect because of the lake. Try against the sky. I clearly see Clive's silhouette wobbling around. Mostly the hair and the hilt of the blade.

dense salmon
spring pelican
#

yea you're right the pic above shows the ghosting

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it's FG

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also noticed that framegen disables the vignette toggle?

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idk why

dapper cape
#

FG also disables motion blur control

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yea FG is not perfect but tbh it's barely noticeable

dense salmon
dapper cape
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and no issue without FG

spring pelican
#

Does that mean vignette is forced on with FG?

dapper cape
#

forced off probably

dense salmon
dapper cape
#

motion blur and vignette look bad with FG especially motion blur

dapper cape
mellow void
dense salmon
spring pelican
prime scaffold
#

performance still tanks in the area i mentioned above

dense salmon
#

Definitely the new DLSS SR is sharper, but I was experiencing more smearing than usual around trees when moving around. Tried the previous version and it was almost gone. Now I tried profile J instead of K and I'd say it brings the best of both versions: no smearing and improved detail.

spring pelican
spring pelican
dense salmon
#

I'm using DLSSTweaks but it forces it globally. Trying to do so per game but still have not figure dout how to do so.

#

Although if you have the override through the NVIDIA app I think it takes priority over DLSSTweaks.

spring pelican
#

So you're saying that in FF16, 310.2 looks good, but with preset J? Otherwise you see smearing?

#

I could always use 310.1, which has preset J as default

spring pelican
dapper cape
#

you can force preset K with profile inspector but you need the new dll ofc

dapper cape
spring pelican
#

oh i figured the new drivers added those flags

#

and that you needed the new driver

#

not the case?

dapper cape
#

the preset override is an old driver level feature

#

the new driver adds the new dll override flags

dapper cape
spring pelican
spring pelican
dense salmon
#

Try this location and see hoy badly that tree smears when you strafe you character.

#

Or just by passing by.

#

The tree to the left.

spring pelican
#

and you tried FG off? Because we determined last night that FG causes some smearing

dapper cape
#

yea I don't use FG

spring pelican
#

Oh, that was directed at @dense salmon

#

in regards to the tree smearing he's talking about

#

I'm not gonna use FG either

#

gonna stick with 60 fps w/ controller. It's fine

dapper cape
#

me too

dapper cape
dense salmon
#

Profile K.

dapper cape
dense salmon
#

No. No. FG.

dapper cape
#

I see zero ghosting with SR only

#

nothing like this at all

#

something is wrong on your end

spring pelican
#

could be cause the water is there

#

seems to be SSR issues with water, at least at the base and the sea

dense salmon
spring pelican
#

try changing angle where water isn't behind

dense salmon
#

J is way more stable.

#

Now you'll see with K.

dapper cape
#

your's is full of discollusion artifacts too

#

what resolution is this?

#

this is a very GPu heavy location

spring pelican
#

what are discollusion artifacts

dapper cape
#

that fizzle thing

#

around his legs

#

and the grass

#

is pixelated

spring pelican
#

oh that's the thing you explained to me the other day? You said the new transformer model has that issue

#

due to getting rid of motion blur

dapper cape
#

preset J

#

yea

#

K fixed it more or less

spring pelican
#

oh ok

#

Yea I'm not sure. I do see those. Perhaps lower res

dense salmon
#

It's really noticeable in the branches and distracting when you walk by.

spring pelican
#

I can test this later tonight. Can someone show me a screenshot on the map for where this is?

dense salmon
#

It happens whether FG is on or off.

spring pelican
#

Thx. Will keep ya posted

dapper cape
#

idk it's a little noticeable maybe?

spring pelican
#

i dont really see it in your screenshot

dapper cape
#

this is 1080p->2160p here atm

#

different lighting tho

spring pelican
#

yea

#

and we're sure this isn't just the bad SSR?

dapper cape
#

idk i can't really notice it

spring pelican
#

Because I thought that was ghosting as well

dapper cape
spring pelican
#

Yea true

#

Hm maybe I can try this now actually

dapper cape
#

its a little noticeable on the tree here

#

but nothing extreme

#

I have to concentrate on distant trees covered in smoke/mist to notice it

#

it almost looks like per/object motion blur lol

dense salmon
#

Try J profile.

dense salmon
spring pelican
#

i just tested this spot with Preset K and 310.2 dll. I'm not seeing this at all really

#

looks really stable actually

#

Left one is when not moving. Right one was when moving the camera

dense salmon
#

More noticiable when running in parallel to the trees.

spring pelican
#

i'm still not seeing it

#

maybe a tiny bit if i really pay attention

#

but i never would have noticed ha

#

Here's the worst i could make it blur by Claive sprinting + moving camera

#

i wouldn't even normally be moving the camera this fast since I play with controller

dense salmon
#

It the trees against the trees mostly. Against the sky you cannot make it happen.

spring pelican
#

I think K looks extremely stable tbh

dapper cape
#

you really have to zoom in

dense salmon
#

Why is it linking the DLSSTeaks config?

spring pelican
#

The 572.16 drivers are buggy. It could also be that causing it

dapper cape
spring pelican
#

i rolled back to 566.36

dapper cape
#

I don't use dlsstweaks

spring pelican
#

Yea I don't use it either. I already use too many apps ha

#

I rather just force it with inspector.

dense salmon
#

Killed the profile, now its showing this.

dapper cape
dense salmon
#

I'd rather stick to one app too.

dapper cape
#

are you on the latest driver? if so then you can find the SR profile override setting without needing a custom xml

#

under other

dense salmon
#

Don't see it like yours.

spring pelican
#

he has the XML on the older drivers

#

you'll see it under "other" i think

#

and it'll be slightly different flags

dense salmon
#

Oh here

dapper cape
dapper cape
#

00A is probably J

dense salmon
#

Cool. Now if you could tell me how to enable the DLSS overlay through inspector it'd be awesome.

spring pelican
#

you can do that with SK

#

under dlss indicators i think

#

but you have to restart the game after enabling/disabling

dense salmon
#

Awesome. All working great now.

#

Thanks a lot people^^

dense salmon
#

Loaded C by accident when set everything to default and it did not have that trail either. Anyways... We'll see. Haha.

spring pelican
#

Yea now you'll know 100% which presets you have

#

and you can see if maybe you were forcing another preset earlier by mistake

spring pelican
dapper cape
#

preset E was ghosting for me with the old model

spring pelican
#

Preset J/K just seems sharper than E

#

in general

dapper cape
#

I did not check distant LOD smearing but moving the camera was enough to see smearing around clive

spring pelican
#

What exactly happens when you force old presets with the transformer DLL

#

does it switch back to CNN model?

#

i feel like it doesn't

dapper cape
#

good question

prime scaffold
#

it does

spring pelican
#

like can you say that transformer w/ preset E looks better/worse than CNN w/ preset E?

#

might be "wrong" to mix them like that

spring pelican
#

it says "transformer model" doesn't it?

#

so you can use preset E and see if that changes

prime scaffold
#

the fps goes up

dapper cape
# prime scaffold it does

so those people who were saying that transformer model preset E looks better with DLAA were actually testing CNN model preset E lol

spring pelican
#

I can test this later tn with the debug menu

#

should be obvious hopefully

prime scaffold
#

you can tell from the fps diff

#

wtf

#

😆

spring pelican
#

I just wanna confirm with the debug menu so we're not speculating

dapper cape
#

the difference is like 5%

prime scaffold
#

preset E gives you higher fps

#

yeah 5%

#

but when you hit like 800 fps

#

its more than 10%

dapper cape
#

I'm happy if I can hit 80

prime scaffold
#

it adds fixed amount of frametime

dapper cape
#

lol

prime scaffold
#

the higher fps you go, the more fps you lose

dapper cape
#

well yea that's how percentage works

prime scaffold
#

but im on a 120hz screen

dapper cape
#

me too

#

FG is barely usable on a 120hz screen

prime scaffold
#

yeah

dapper cape
#

it limits base fps to 57.5

prime scaffold
#

and MFG is completely useless

dapper cape
#

yup

nova socket
prime scaffold
#

you need at least 240hz for MFG

#

the base fps is then 56

#

which is still not great lol

#

maybe you need a 360hz screen

spring pelican
#

I think ideally you want 80fps, but no lower than like 55

prime scaffold
#

4k 360hz

dapper cape
#

I will upgrade to a G4 or G5 next year that supports 165hz

prime scaffold
#

do we have 4k 360hz now ?

#

i think its still 4k 240hz

dapper cape
#

not without DSC

#

4k 360hz exists

prime scaffold
#

4k 360hz should require dp2.1

dapper cape
#

or was it just a ces thing?

#

cant remember

prime scaffold
#

on 360hz screen MFG 4x base framerate is 81 maximun

prime scaffold
dapper cape
prime scaffold
#

require full dp2.1 80gbs

#

rtx 50 only so

dapper cape
#

I will stick with the 165hz G5 for 3-5 years so normal FG is more than good enough for me

#

thats 160hz with reflex enabled aka 80fps base

spring pelican
prime scaffold
#

on 165hz FG base fps limit is 78.7

#

much better

dapper cape
#

yea

dapper cape
#

we will see

prime scaffold
#

G5 should hit 2000 nits on a 10% windows at d65 white point

#

you will need pumbo's shader for 2000nits

dapper cape
#

sounds good

spring pelican
#

Yea 2000 nits would be awesome

dapper cape
#

a real upgrade over the c1

dense salmon
#

C9 here. Haha. Getting old.

spring pelican
#

yea definitely

prime scaffold
#

c9 is same as cx and c1

#

almost the same as c2 and c3

spring pelican
#

more or less

prime scaffold
#

haha

spring pelican
#

C9 - C3 are like the same but C2/3 got DV enhancements i think

prime scaffold
#

c4 is noticably better though

spring pelican
#

idk the specific changes to be honest

prime scaffold
#

you lose dts support with cx - c2

spring pelican
#

That doens't matter to me since I use external devices via the receiver

#

But I understand why it sucks if you pass through audio

dapper cape
#

CX-C3 are near identical in Game mode

#

C4 is somewhat better

spring pelican
#

C1 doens't have color booster in filmmaker mode. C2 has it in filmmaker mode

#

that's a pretty big difference

dapper cape
#

the G3-4 are good but I feel like that the G5 is going to be the first truly big upgrade over the C1

dapper cape
spring pelican
#

Yea I'm just blurting out any picture quality differences ha

#

Because a G5 would be my living room TV

dapper cape
#

ah yea

#

you wont use it for gaming

prime scaffold
dapper cape
prime scaffold
#

its only 8ms extra latency

#

but the color boost is very noticable

spring pelican
#

Also this is extremely niche and won't affect 99.9999% of people, but up to C1 has solid black DV L5 masks, whereas C2 has semi transparent

spring pelican
dapper cape
#

the difference on the C1 is noticeable

#

filmmaker mode feels a lot less responsive

spring pelican
prime scaffold
#

you need engage pc mode

prime scaffold
#

other wise its pretty laggy

spring pelican
dapper cape
spring pelican
prime scaffold
#

c1 doesnt have color boost in fm mode

#

lol

spring pelican
#

i know

#

just curious

dapper cape
#

with a C1

spring pelican
#

can you use filmmaker mode with game optimizer toggled on, but not in the game optimizer picture mode?

dapper cape
#

you can turn on game optimiser

prime scaffold
#

c2 vs c1 in fm mode

dapper cape
#

yea

spring pelican
dapper cape
spring pelican
#

So then where does the decrease in latency come from with game optimizer mode? I figured it was from the game optimizer menu (since those have latency controls)

#

i guess filmmaker mode has post processing stuff forced on

dapper cape
dapper cape
#

like better dithering

prime scaffold
#

latency is the same

spring pelican
prime scaffold
#

no

#

still get vrr

#

it doesnt matter

spring pelican
#

I thought the VRR on/off toggle was in the game optimizer menu

prime scaffold
#

pc mode or 444 passthrough is all you need

#

one of them is fine

#

the lastest firmware also auto detect pc mode

dapper cape
#

and ycbcr 444 in the nvidia display settings

spring pelican
#

how much extra latency reduction then do you get from PC mode vs. non-PC mode

#

I always found this confusing for some reason

dapper cape
#

it's noticeable on the C1

#

I can't measure it

#

VRR works fine without game optimiser

spring pelican
#

gotchya

dapper cape
#

but you loose the fine tuning options

spring pelican
#

the fine tune dark areas?

#

yea

dapper cape
#

and ofc BFI etc are disabled

spring pelican
#

yea

#

The G4 I believe has color booster in game mode, right?

#

So the G5 will too

#

so it's really a non-issue now

dapper cape
#

yea

#

I will definitely wont get a G5 this year I will let early adopters find all the issues with it first lol

spring pelican
#

Yea for sure, and firmware updates

#

you dont want to calibrate before most of the firmware stuff is worked out

#

otherwise you run the risk of having to re-do the calibration

prime scaffold
spring pelican
prime scaffold
#

like 80ms

#

0ms

#

game mode alone gives you lowest latency

spring pelican
#

so you dont really get more benefit with pc mode w/ game optimizer? I know that's how you get 444. I'm talking just latency here.

dapper cape
#

you mean PC mode?

prime scaffold
#

game mode = lowest latecey without extra setting

#

pc mode = 8ms higher latency than the lowest latecey

#

without extra setting

#

and 444 passthrough is the same as pc mode

spring pelican
#

what do you mean extra setting

#

Sorry, so what's Game Optimizer w/o PC vs. Game optimizer w/ PC?

prime scaffold
#

i should say regardless of what picture mode

#

no difference

spring pelican
#

gotchya

prime scaffold
#

you lose like 95% feature already in pc mode

spring pelican
#

Yea it's like full pass through

#

everything is disabled

prime scaffold
#

lg really made their tv plug and play on pc tbh

#

latest firmware auto detect pc and set it to pc mode

dapper cape
#

All I know is that on the C1 the difference between FM PC mode and Game PC mode is very noticeable, definitely higher than 8ms

prime scaffold
#

but idk if game optimizer would reduce latency in non pc mode and non game mode

dapper cape
#

the mouse feels "delayed" with FM

prime scaffold
#

street fighter 6 has a 50ms end to end latency

spring pelican
prime scaffold
#

yeah

#

if you can feel the delay

#

it is definitely much higher than 8ms

dapper cape
#

like the reduced latency toogle

#

I just tested it

prime scaffold
#

that feature is useless in pc mode though

#

at least on c2 and later

dapper cape
#

idk

#

I mean on the C1

prime scaffold
#

what it does is just block a lot of feature for you

#

seems like c1 has a different pc mode

#

that doesnt block theses features for you

#

but you dont need fm mode for gaming on c1 anyway

dapper cape
#

both game and Fm modes are calibrated

prime scaffold
#

it is nocticable on c2 and later

#

oh

dapper cape
#

and it's very very hard to notice the difference

prime scaffold
#

i forgot this b series

#

they dont have color boost neither

dapper cape
#

like b2?

prime scaffold
#

all of them

dapper cape
#

ah ok

prime scaffold
#

b4 still no color boost

#

peak is around 600

dapper cape
#

not the greatest

prime scaffold
#

the color boost does make a difference in FFXVI tbh

dapper cape
#

the C1 is a fine "monitor" I like it a lot, and I use it in a pitch black room, so it's bright enough

prime scaffold
#

it is very noticable in god of war

dapper cape
#

yea I'm sure

#

I really hope that the G5 will "awe" me again

prime scaffold
#

you should play naughty dogs games when you get it

#

they reach 10000 nits

#

lol

dapper cape
#

oh I will test a lot of games with it haha

#

older AC games reach 10k nits too I think

#

like Origins and Odyssey

prime scaffold
#

i dont have a hdr display when i played them back then

#

ac valhalla looks super washed out in hdr

#

not just gamma mismatch i think

#

just a broken hdr implementation

dapper cape
#

I used a sony F90 or something

#

1000 nits

dapper cape
prime scaffold
#

yeah

#

it looks worse even in sdr

#

i dont like that art direction at all

#

odyssey is very good though

dapper cape
ocean ether
#

looks better

#

the rolling hills look very nice at time

#

the HDR never looked right

prime scaffold
#

odyssey or valhalla

ocean ether
#

actually i messed around with black floor fix a while back and got it looking good

#

valhalla

#

i think at times its the best looking

prime scaffold
#

i dont like the art direction in that game

ocean ether
#

despite being england

dapper cape
prime scaffold
#

haha

ocean ether
#

reasonable

prime scaffold
#

me neither

ocean ether
prime scaffold
#

never intall that game ever

ocean ether
prime scaffold
#

im done with ubisoft games tbh

ocean ether
#

i'm actually optimistic about shadows

dapper cape
#

I spent 200 hours in Valhalla, found everything, did everything... I hate my OCD sometimes haha. I hated Eivor and I think that the main game map was boring as hell too.

ocean ether
#

not really interested in playing as yasuke very much

prime scaffold
#

combat looks awlful

ocean ether
#

combat in ac games has always been awful but I think shadows looks the best its ever been

#

so just decent

prime scaffold
#

stealth looks cool though

ocean ether
#

ya stealth is what im actually interested in

prime scaffold
#

i will not play though

ocean ether
#

a month of ubi+ is enough for me

dapper cape
#

shadows looks decent

prime scaffold
#

i bought a lot of ubisoft games

dapper cape
prime scaffold
#

actually almost all the big titiles

dapper cape
#

I used to enjoy ubisoft games

prime scaffold
#

i think the longest game i played in the past 5 years is elden ring

dapper cape
#

Odyssey is still one of my favorite open world games

#

but I love Greece

prime scaffold
#

300 hours

dapper cape
#

I spent around 300-400 hours on elden ring too

prime scaffold
#

second should be gowr

dapper cape
#

PS5 and PC

prime scaffold
#

like 150 ish

#

and its pc + ps5

dapper cape
#

don't rememind me, I still ahve to finish gowr

#

but the first 5 hours were boring as hell

prime scaffold
#

i dont like gowr too much tbh

dapper cape
#

and I'm not really interested in the story either

prime scaffold
#

but i like the combat and level design

#

so i just play it again on pc

dapper cape
#

oh absolutely, the combat is nice BUT I hate the "bullet" sponge enemies

#

It feels unrealsitic

prime scaffold
#

whats you progress

dapper cape
#

Kratos should be able to beat small enemies by looking at them

dapper cape
prime scaffold
#

lol

#

thats like less than 10% of the game

dapper cape
#

yea I heard

#

I know that you cant start strong

prime scaffold
#

there are some small enemies you can instant kill with a grab

dapper cape
#

but Kratos was super powerful by the end of the first game, again

#

and he is a weakling again

prime scaffold
#

runic attacks are pretty weak in ragnarök

dapper cape
#

I want sequels where you can continue your save with your gear

#

Forbidden West handled it a lot better

#

power armor broke and Aloy lost her gear

prime scaffold
#

oh i have to mention that Atreus is nerfed to the ground

dapper cape
#

and you actully start the game with the broken armor

prime scaffold
#

pretty much useless in combat

dapper cape
prime scaffold
#

i mean when you play Kratos with him

dapper cape
#

yea I know

prime scaffold
#

in last game hes super op late game

dapper cape
#

oh yea true

#

1-2 shot stagger

prime scaffold
#

this time hes useless till the end

dapper cape
#

lol

#

btw we are in the FFXVI thread

#

haha

prime scaffold
#

doesnt matter

#

apparently very few people play FFFXVI on pc

dapper cape
#

yea

prime scaffold
#

i actually like it though

dapper cape
#

I enjoyed it, but it's not a game that I will replay like ever

prime scaffold
#

yeah

#

it is full of terrible side quest

dapper cape
#

late game side quests are horrible yea

prime scaffold
#

which do nothing other than waste you time

dapper cape
#

no real crafting system

#

no real team play

#

it's a linear story focused game

#

which is fine

prime scaffold
#

i like the visual presentation and combat fluidity

dapper cape
#

Eikon fights look amazing

prime scaffold
#

major boss fights in this game all very good

dapper cape
#

I love the art design, character design, story, atmosphere, world building, the flashy combat system, voice acting, music

prime scaffold
#

game has terrible japanese voice acting though

dapper cape
#

idk about that

prime scaffold
#

had to change to english

dapper cape
#

the english VAs are good imo

prime scaffold
#

i know a little about japanese

#

it is terrible

#

doesnt match the sub

dapper cape
#

weird

prime scaffold
#

sometimes doesnt even half match

dapper cape
#

a japanese game with terrible japanese voice acting

prime scaffold
#

but i heard its the english sub that accurate

dapper cape
#

so it's english first?

prime scaffold
dapper cape
#

interesting, japanese players are not the main target audience I guess

prime scaffold
#

ff has a lot of english fans

dapper cape
#

thats for sure

prime scaffold
#

i should say plot

#

not story

dapper cape
#

I still don't know if I want to buy FF7R or not

prime scaffold
#

story in japanese first for sure

mellow void
#

The Japanese dialogue acting is based on English but the script is still different

prime scaffold
#

yeah

#

i should say script

#

more precise

mellow void
#

For example, when ||joshua|| is casting magic on ultima when he appears instead of referring to his ||brother|| he's naming the various magic spells.

#

There's quite a few differences in English, some of which were things that didn't make a lot of sense.

Like in the intro when he says "the dominant and only the dominant" the Japanese response is "it's a woman on the battlefield there will be no mistake"

prime scaffold
#

yeah its quite bad in japanese

#

everyone who knows a littile japanese will find out

mellow void
#

Some of it think shows a little more character, like the former scene people perceive as making joshua seem more educated.

I wanna try a play through in Japanese sometime.

prime scaffold
#

i cant read japanese though

#

haha

mellow void
#

Me neither, but one day...

mellow void
#

When it's originally a bit of setup.

dense salmon
#

This game is so weaird. Now I'm experiencing some textures pop in or maybe LoD inconsistencies but they go away as soon as I'm not running Chrome in the background. Haha. Maybe VRAM? Although it says 14 GB and I'm on a 16 GB GPU.

mint hawk
#

what does special k say

regal pike
dense salmon
#

They released a driver update with some fixes for FFXVI.

prime scaffold
#

It disables the rebar by default

unique swift
#

Did rebar even helped with the performance at least?

prime scaffold
#

no

#

same performance when gpu limited

#

much worse when cpu limited

#

no reason to turn that on

spring pelican
spring pelican
#

thx

#

I still don't trust the drivers yet lol