#▫️Final Fantasy XVI
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I'm sure you will get it soon
yea in a few hours
Enjoy people!
I got the key
It's for the dlc I guess?
mm maybe yeah
strange wording i guess
plus i have all the dlc
what was the verdict for the demo's hdr? defaults are fine?
I like brightness 2 and UI 5
Musa hates it but he hates everything lately it seems, lol
Essentialy brightness slider is gamma, the game is fixed pw 300 nits
No gamma mismatch
If you want lower pw you can use Pumbo shader, but that looks bad imo
Yeah otherwise it uses windows calibration
Makes midtones too dim
Yeah that too
For me I played with default settings
i think its somewhere slightly above 250
just based on looking at the graph at least
not actually looking at the code
its prob shader model 6 which is a pain in the ass to deal with
Defaults are fine I guess, but I like shadows close to the SDR reference (100-120 nits ) as possible
Apparently the game is made with HDR in mind, they even reccomended it for players in interviews which is unusual. So in my mine whatever the default is is intended.
niice
Personally I don't subscribe to the idea HDR is should match SDR for the most part. So that doesn't matter to me lol.
It's how the movies / TV shows do it, and I also have been running SDR at 100 nits for years now, SDR equivalent of 200 nits or above looks way to bright to me
Not to mention unless the game has perfect black levels all the time it's just makes stuff look washed out
Yeah but movies and TV are much more limited than games.
the problem is
they have to had been in a bright room when they were testing the hdr
Limited how?
cause its for sure too bright for a dark room
To me the fact SDR needs to compress to a visible range means hdr should look more different and not just brighter hdr.
Oh boy, I have to look for that video again
I disagree there, I played the whole game in a dark room.
Well it depends on how much color is captured not how much raw data is there.
Games have that range, movies only capture some of it.
@mellow void https://youtu.be/bYS-P2bF2TQ
Last time, we talked at a high level about the challenges facing the consumer HDR ecosystem. Now let's get specific.
Here are our recommendations for exactly how to produce HDR content - workflow, lighting conditions, how to grade on a MacBook, rules of thumb, EOTFs, what looks good and bad, deliverable file formats - all backed up by testing ...
reee house of the dragon too dark
never watched it but ive seen the complaints
That's correct
But if the SDR content is mastered to 100 -120 nits, then HDR should be SDR but unclamped
Maybe with film that's easier, but I think games that's unnessecary.
not brighter overall, just brighter where it should be
thats how I like it at least
When I watch stuff I expect a sunny day to look like a sunny day for example.
That's part of it, I think for film that's harder.
I don't even see that degree of range in photography.
It's bit more complicated than that
It looks fine as long as A) you watch it in the dark room and B) your display doesn't crush shadows or has any static brightness limiters
So essentially it's unwatchable for the 90% of the audience, lol
it's less of a problem with how they graded it and more with not taking in the account how folks will see it
To me HDR should look like a window, not just bonus SDR.
I think bonus SDR is a very technical way to do it.
Yes, but the problem is that games scale brightness linearly in HDR, so if you like bright day look like a bright day you will also have a dark night looking like a bright night
Everything gets brighter
Works, functional, but not very interesting.
you could have a bright day look like a bright day and dark night look like a dark night in hdr properly but the sdr would probably look blown out to shit
That scenario is more a matter of exposure than anything.
unless you did the color grading twice
and I think pretty much every game dev seems to just do everything in sdr and do the bare minimum to make sure that hdr works afterwards
Yeah the problem can be balance. Like making a UI when SDR resolutions are still common (Ps3 era)
most SDR grades kinda do tbh
SDR just needs to be treated 2nd to hdr tbh
Agreed, but I think if HDR is the primary it would universally look different than SDR. Cause you don't need to try as hard to control range.
I had time to boot up the game and test/play through the intro again yay! It runs great no issues, I can't really decide between 2/5 or 5/5 HDR. I have to see more of the game/locations to decide.
That's also not true, maybe the film/video doesn't have infinite range, but even older film stocks have a shitload of range in the highlights
One way or the other the game looks great in HDR
But you couldn't take 5nits dark scene and stretch it to 1000nits.
I also just finished the second chapter, I think I can fuck with this game
But why would you wanna do that?
I'm just saying that's the degree of info you have with games, to me it's entirely different
And that stuff is core to the workflow
I know the games do it differently
And IMO they're doing it wrong most of the time
It happens when you walk inside a room and back outside.
It's not if the effects make something visible the colors are always there
Or maybe not wrong, but whatever they are using as an SDR reference is usually way to bright for me
You are talking about auto exposure
ya some games def could tweak autoexposure for HDR
This is something that the industry finally realized that they have been doing it wrong for years and now they are trying to fix it
UE5 has a local or adaptive AE option that essentially prevents shadows from being crushed and highlights from being blown out
GOW R uses it too
Haven't we discussed that before here?
Mhm I posted a link of a web example
Auto exposure I've seen can try to correct things but the local tonemapping thing I often see is separate
One of these days I need to take the time to edit down the class I streamed 😩
I only did some excerpts
It's meant for game devs who have no idea what the engine means when it says HDR color. It's not a display HDR thing.
I updates Special K's official stable release w/ "Fake Fullscreen" enabled by default in this game.
I'm kind of speechless for the artificial requirement of Fullscreen Mode for HDR in FFXVI.
They aren't using the nasty driver-specific APIs for HDR, they just think there's something special about Fullscreen mode that is required for HDR, despite using DXGI and having no such restriction.
Maybe it's left over from the PS5
But... then again, they also have some ridiculous metadata setup, so they didn't read the docs very clearly. If they had, they would have seen "DO NOT USE THIS API, METADATA IS EVIL" 😛
I wonder if that disclaimer's in the Japanese DXGI docs?
Maybe all Japanese ports suck because the docs are translated poorly? 🙃 If only.
Doesn't it just use the OS calibration like it did on the PS5?
For the tonemapping that it does in the engine, yes. It goes by the DXGI reported capabilities, which are either EDID or from an ICC profile.
But... it also shoots itself in the foot and reports a 2000 nits MaxCLL to any display that accepts metadata.
it also may read EDID/calibration incorrectly if you have multiple monitors
It should be one of those things or the other, not both.
If your engine tonemaps to a target maximum luminance, then metadata is unnecessary... or at the very least it should match the tonemap the game's using.
But they're using a constant 2000 nits MaxCLL metadata for all users, no matter what display they're using or how their tonemap is configured.
🤔 well at least it's not 1000 lol
...huh? it doesn't require fullscreen
i'm in borderelss and i have hdr on
also, i'm pretty sure the sharpening slider does nothing with dlss turned on like in every goddamn game since dlss 2.5
although to be fair it doesn't seem too blurry
i can definitely see fsr3 oversharpening at max sharpening, so yeah
What the hell?
How on Earth did you manage that? 🙂
Oh, god. These dummies.
i don't think i did anything at all 😄
You have to first go into Fullscreen, then you can turn HDR on, then you can go back to Borderless.
maybe leftover from the demo then, not sure
Japanese software at its finest.
didn't touch anything today
seems i have right stick drift on my dualsense 
https://dualshock-tools.github.io/ hot damn am i saved
SONY has official tools for PC now to adjust this stuff.
I think it might be DualSense Edge only though.
They use buttons a nromal DualSense doesn't have to load the profiles.
Man UI composition in this game is weird.
It's perfectly legible at all brightness settings, but it uses high contrast inverted color that's a little annoying to look at 🙂
They tried something new though, I won't fault them for that. Wish they had an option to put an opaque background behind the HUD elements instead.
That's not an accurate description.
I don't quite know how to describe this
Weird, is what it is 🙂
yeah afaik edge has some stuff but only edge
i think it's just additive?
but yeah it feels kinda weird to me too. but i guess it works
Maybe it's additive in Rec 2020 colorspace 😕
That isn't a good idea 🙂
Does it look the same in SDR
I've seen some people saying that normal difficulty is more challenging now vs PS5, haven't play it there so can't comment
Also, first difficulty mod is out
https://www.nexusmods.com/finalfantasy16/mods/13
Anyone figure out how to fix the weird fires in this game? Torches are piss yellow and fire is just underexposed at random places like campfire in the beginning of the demo
Oh?
That would be nice
I haven't seen anything that looked different from ps5
post screenshots i can check
that's an fmv
I don't think that this part is an FMV anymore tho
getting barely 554 nits MaxCLL in this pic from the fire
The opening cinematic for the very beginning of FINAL FANTASY XVI.
#ffxvi #finalfantasyxvi #ff16
I think thats just how it looks cuz
it shows near 1000 on skiv
maybe you have something enabled?
it might be
near 800 on the other image
but I don't feel like verifying it by going through the game's files again
yeah windows calibration is set to 2200 nits so it's nowhere near clipping on either one of these screenshots
it probably wouldn't on the fire tho, better test is the intro with pheonix, this game may focus on the magical connection to fire rather than realism
Here's what I mean with the torches, I made a before and after I did a small highlights color tweak
the phoenix in the intro does look good and clips highlights well but some things like ifrit's body looks off maybe that's just their intent tho
Unsure if this part is an fmv but it kinda shows what I mean with ifrit's body
Fire is likely intended to look consistent between pheonix and maybe sometimes ifrit, their fires are a little different i think.
Yeah they're a bit different
It shows later too
yeah ifrit's just looks weird to my eyes when it doesn't clip it looks like a pinkish mist more than fire
I dunno about pinkish but it's more paired with black than pheonix is which is more colorful
I can see what they were going for it's just weird how they also did the fire in the other cutscene it makes me feel like some fires don't have the right exposure
Almost like it's a reverse fall-off of the highlights
This game has a lot of fire in it, so if it looks a certain way i'm pretty sure its intended
To me the image you posted the fire doesn't look that different between the two
I hope so maybe I'm just being picky lol
Are the adjustments to the "overall feel of the gameplay and actions" actually verified or is it just them guessing? Couldn't it just be placebo from the new KB+M control scheme?
The after image is just a smidge desaturated
Just slightly shifted to a more reddish tint
I might buy the game and see for myself, I plan to get it eventually I just have no need atm lol
in the highlights
hm, to me it looked desaturated
i'm on miniled tho, maybe oled is different?
Anyone else see his comparison?
I'm on an FALD monitor too
It's literally a quote from the devs
What it means excacly we don't know
But it's not the kind of game thats easier on kb&m
Huh? Weird... why bring those specifically to PC?
hoping to improve sales a bit, A LOT of people found the original game much too easy
it was the games main criticism
Pc version of ff8 remaster has exclusive gameplay modifiers
It seems like square views pc as a platform for hard-core gamerz
Lol
probably also a platform more willing to customize the experience too
TIL:
- parries reduce cooldown time
- stinger (forward thrust) is faster than a slash and will more consistently get you parries.
- parry is also easier with the jumping attack
- charged magic shot has iframes
DF-findings (video not live yet for the public):
- Very very variable GPU-load at times per scene, which can sometimes exponentially increase suddenly causing it be be very hard to run this game at a flat 4K 60 on ANY hardware atm.
- 30 FPS cap at the cutscenes seems to have some troubles engaging in the first few seconds and hovering just below it and afterwards setting itself to proper 30.
- Game does not support ultrawide.
- Using upscaling; post-proces effects will render at original pre-upscaled resolution. Nvidia advises against that. Post-proces effects should be rendered at the final upscaled resolution to improve the look of the game. Now using upscaling can cause more image instability because of this.
- Cutscene frame rate locked to 30.
- Some pre-rendered cutscenes are of low quality (lower resolution), but there are only a couple of them luckily.
I'm pretty sure the variable GPU load is a remnant from the PS5 version. That game adjusted the performance depending on if you were inside or outside of combat
Yeah, it did that through adjusting the DRS to be more aggressive during combat to have a more stable performance. But with DRS disabled on PC, they found a very variable per scene GPU load
They are going to fix most of these issues I think
They patched the demo 3-4 times?
Hopefully 🙂
ah yea there were 3 versions in total
Initial version + 2 patches yeah
I wont be able to play until the weekend so they still have some time to release a patch haha
And damn if they don't before you can enjoy it we will find them and.......
Eh the game runs fine for me so far except for Lostwing, but I've been told it hammered framerate on PS5 too
Also, apparently the DLSS dll the game ships with is causing issues, better to replace it with the latest oneor maybe not, can't confirm
Regarding "stinger", do you mean lunge?
Aw man
How's the general image quality in this? Considering giving up SW Outlaws because its just too blurry
Blurry
😦 FFS
not blurry at all
very sharp in fact
it's just that the sharpening slider does nothing with dlss on because no dev on this planet reads docs
use optiscaler to inject RCAS as sharpening into dlss and it's great
depends on mode
what does that mean
it's 3.7.10
pretty much the newest
Changing quality setting doesn't work
uh it does
unless i got a placebo fps boost when i tried changing to quality from dlaa before
checked again now
works just fine
What do you recommend for 4k quality? 0.8 RCAS looks fine but I'm not sure
i'm on 1440p dlaa right now
probably gonna go 4k soon tho
i did 0.5/0.8 moving in optiscaler, seems good
I mean it looks okay even without the extra sharpening
definitely
i mean,. it's supposed to be there, they're just unaware it doesnt work
with fsr the slider obviously works
dlss works fine btw, 3.7.10
I did test the newer 3.7.20 version ,it was the same
I've always changing dll to the latest one so can't speak for myself, But I've seen people saying that changing DLSS quality doesn't always work until restart
maybe it was placebo, I don't know
eh people claim all sorts of shit as usual
like rtx hdr being better than native hdr 😉
wouldn't verify integrity do it
nope for some reason
🤔
I'm running it for the second time now
delete it then run it
theres no original
hmmm
you are right
it was the amd_fidelityfx_dx12.dll
haha
thanks for checking it
okay, fuck, that was Jedi Survivor issue not FFXVI, I've watched both videos yesterday on pateron and mindmelted them somehow
https://youtu.be/smD4okK5-Hw?t=75
One of the most disappointing triple-A PC releases ever made returns with yet another patch, promising performance improvements. Does Jedi: Survivor patch 9 actually deliver frame-rate upgrades? The answer is yes, to a certain extent. However, with so many issues still outstanding, we still can't recommend the PC version of this game.
Want some...
Star Wars Chocobo: Ifrit
Can't tell in which game I have a better chance to meet Biggs and Wedge
@wispy patrol how did you name your optiscaler dll? It refuses to work with the game for some reason
OptiScaler.asi as i already had an asi loader from ffxvifix
hmm not working
I will try without SK
yea it's SK that's blocking it for some reson
Latest version of sk should be loading asi mods I belive?
oh true it does
well it breaks SK if I try to load it lol
what a mess SK no longer hooks
PC restarts fixed it
even optiscaler works now
@unique swift is the UI supposed to be transparent?
Yeah
it looks weird lol
No way to change I think
hard to read sometimes
Kinda yeah
It is? It's got the highest resolution assets I can recall seeing pretty much ever.
Well, aside from the heavily aliased micro geometry in Nanite games.
That requires strong TAA to fix.
post processing is before upscaling
so depth of field probably looks bad
Oh. You're using upscaling? Yeah, I guess that could be blurry then.
I have DLAA on.
cries in 4070
My problem with the game is that it crashes every 20 minutes unless I force it to run on only 3 or 4 CPU cores 🙂
That makes loading times very excessive.
Apparently this is a problem for people using Windows 11 24H2.
Hmm, I'll try DLAA.
If you set cinematic effects to medium/low you'll get rid of all that blurry effect but some other issues will appear.
wrong sub forum haha
True.
FF16, 4K, DLSS Quality, Frame Gen + OptiScaler HCAS looks and runs beautifully. What a spectacle
So now games are releasing without a sharpening option or what? Same happened with Space Marine 2.
There's a sharpening option but they've messed up and it doesn't engage with DLSS. They could fix it
Yeah, that's actually weird.
They use NVIDIA Streamline, so why they're using DLSS for sharpening, I don't know.
If they enable Streamline's debug output, it even warns you:
09/22/2024 00:29:48.108: c:\program files\epic games\finalfantasyxvi\sl.interposer.dll : [20-29-48][streamline][info][tid:21728][31s:051ms:292us]commonentry.cpp:911[ngxLog] [NGXDLAA::CreateFeature:325] Warning: DLSS Sharpening is deprecated and disabled. Please refer to the programming guide for guidance on sharpening alternatives.
Streamline can trivially use NIS, it's a plug-in.
But they didn't ship the game with NIS.
Star Wars Outlaws is the same.
Same exact debug warning that the developers ignored for some reason.
Really makes you wonder... what exactly did they test?
These debug warnings are on by default, so it's not like they're not aware of them.
FF16 actively went out of its way to disable the debug output of Streamline. They know it exists, they just don't want to read it.
SK now re-enables the debug output in Streamline games.
It's pretty damn important given how unstable DLSS3 frame generation is.
Someone probably abstracted away all of those upscalers into an IUpscaler or whatever and they just feed the same inputs to all of them.
Since FSR sharpening is still a thing, they are possibly mapping the same sharpness value as FSR into DLSS since "hey the field exists"
but also, i'm glad they haven't added NIS lol
i'd rather have no sharpening than NIS lol
NIS is awful
All sharpening is awful 🙂
That's why I only remark that it's funny when developers don't implement DLSS sharpening correctly, and don't care one way or the other 😛
Beat the ||Ifrit|| yesterday and generally I'm having a blast so far, but unfortunately performance is all over the place.
In some areas moving the camera or the character can double the GPU usage, seems like their culling system doesn't work correctly? I've tried to disable GPU decompression via SpecialK but that doesn't fix the issue.
Hopefully it gets patched sooner than later
I had to turn on DSR
the internal resolution is fluctuating between 1080p and 1440p, but it's okay
it can look a little soft sometimes but it runs at a locked 60 fps
so far
How far are you? Because the further into the game the worse it gets
Essentially any open area has frame rate bouncing up and down
but the game runs smoothly even at 40fps
so it's bearable I guess
even without DSR the game was not stuttering
I use SK with all the fixes for the game
though
and the loading times are really short like sub 1 second
I like the game a lot
Me too, it's fantastic. Presentation is great too. Only issue I've had so far is my HDR just randomly being limited to 400-500 nits after a restart. I had to switch out and switch back my windows 11 calibration profile to get it back up to 1200 nits. So strange.
Windows calibration breaks really often for me
I use doge's set_maxtml tool to set the peak brightness value
there are too many issues with the calibration app
I always keep the system - > display window tucked away in the corner of the desktop, also let's you quickly swap color profiles
This has less to do with windows calibration and more with ICC profile not applying unless display window is in view
Anyway, this is an example of the performane I was talking about
Even moving the camera can tank the frame rate in some spots
This is 1440p dlss performane with all sk performane fixes
ugh
with a 4090?
Combat is mostly unaffected from what I've seen
I still think it's a remnant from ps5 behavior, game was rough unless it was a stage or combat.
there is no way the ps5 pro is going ot run the game at a stable 60fps not even at 1080p
it's why i was largely fine playing on quality mode
Lol no, 3080 12gb
ahh ok
Still, can't keep 720p 60
Maybe DRS played a role in that but imo it had to be more
I'm no expert, but it kinda looks like culling issue?
I'm on a 4080 and I use DSR but the problem is that cutscenes are heavy ant it's always rendered at 1080p internal
I think it might be some kind of CPU issue with NPCs
I would like to limit cutscenes to 30fps or something
But it's GPU getting hammered
The green graph is GPU busy
or the LOD states are messed up
frametime
Rtss also supports cpu busy but I don't know how to add it to overlay, lol
What's the name of the situation where too many pixels are clustered too close together? Overdraft?
True
I largely pointed to the cpu cause thats the ps5 main weakness, and I figured that might be an easy thing where turning off a bunch of stuff in combat works.
But maybe it just dynamically reduces draw distance or other stuff
really someone needs to do a comparison of incombat and out combat visuals
Cause like probably what would visually be the heaviest area like the greatwood performed fine.
But that was also a stage
I just finished the demo and this game seems amazing. The story is top notch. Last FF I truly enjoyed was maybe FFX and my favorite is FF8... and I haven't played any FF games in years (except the XIV MMO for the bit) but this seems A++
God damn Ignition is op as fuck
I still like FF7R's combat much more, but I did enjoy this a lot
I'm not sure how far I'm into the game (maybe halfway through?) but I really don't get the hate
Sure, it's maybe FF in name only (at least gameplay wise, in terms of overall vibes seems like the successor to FFIV), but it's really fine game otherwise
Its a odd mix of being DMC with an FF story and pacing. And I think that conflicts a bit. I like it but I can understand why that doesn't vibe with people.
It's also too easy outside of certain Bosses I guess. It has an MMO mentality with more rotations than normal FF combat.
For me that's my main notes.
But I haven't played a game that made my jaw drop this often in years.
And I adore the story and world building.
Pacing wise it feels like a TV show, with every chapter being an episode with it's own beginig, middle and end
I think it works fine with that in mind
As for the difficulty: I'm terrible at action games, so it feels perfect for me. They really should had unlocked the hard mode from the start tho
Probably the biggest negative I have so far is incredibly naive take on slavery, but at least it does shows it as something generally bad, so it's already more progressive in this aspect than Harry Potter, lol
It's pretty fuckin grim in some cases lol.
that and the middle eastern town being surprisingly monochromatic if you catch my drift
So africa still has slavery and like genocide to this day
And there the "other" isn't even actually different at all lmao
To me it's fairly grounded, even the stuff with children similar to how the one child policy on China caused some bullshit.
In this case it's dehumanization based on old ideas no one remembers, but it's convenient for some.
As for the middle eastern peeps, Google sexy middle eastern and I dunno I assume that's what they were going for lmao.
i think its 260 nits, just checked based on the brightness of the startup videos.
so I just set paper white in pumboautohdr to 62.4615385 to get 203 nits. It reads as 202.9120 nits which is what 203 nits typically reads as in HDR10
Latest version of the Lyall mod added an option to modify the upper and lower bounds of the DRS window, might help with some performance instabilities
And also allows the DRS to actually hit 100% resolution if it has enough overhead
nice nice
Resolved an issue wherein the frame rate would drop under certain conditions.
Big if true
thats a bit vague isn't it 😄
Completely forgot that Platinum did the ||Titan|| boss fight
@unique swift I reached chapter 2? I think, ~20hours and my biggest problem with the game so far is that the story does not really focus on the characters/relationships, but the world. Which is very not Final Fantasy like. FF XV was a flawed game, it did focus on the world too, but the main focus was on Noctis and the guys. I mean I like the game a lot, but it's like watching two seasons of game of thrones so far, it's hard to get attached to the characters when there are little to no conversations. We barely get to know the characters then a big time skip happens.... And I have a feeling that the storytelling is not really going to change.
After the second time skip the game slows down a lot, introduces more characters and gives the existing ones more to do, and generally gets more "Final Fantasy" as it goes. But the politics are still the important part of the plot and sadly the game never introduces any other villain with as much of the rizz as Benedicta
Jill is especially a Tifa Lockhart 2.0: great design, great VA, interesting backstory, but for the most of the game she's just kinda there, being passive, nice and girlfriend-ish.
that's good to hear
I mean that the game slows down
I understand the reason for the time skip
but I'm not sure that it is well executed
I don't mind the politics the story is actually realyl interesting so far
The game is very much about Clive and everyone else is kinda a supporting character, it's not really an assemble piece like most FF games
It's very much like FFIV in that regard
I disagree with this cause ||she's on the verge of death the whole game.||
Oops
And yea Benedicta and Cid were amazing especially Benedicta's acting
Doesn't really change the fact she has a very little agency in the plot, as well that personality wise she's kinda sauceless
Yeah for the overall plot, but ||that girl had death flags all over the place. ||
She gets her one moment, and then a little end game stuff thats fine lmao. Girl's been through enough.
Especially with some of the removed subtex
I have to agree with the people saying that the game kinda deflates in the second half. I still really enjoying it, but there was really no need to stretch it out like that.
As much as I appreciated the ||Enterprise|| quest being an extended Star Trek reference/pastiche, that part was an absolutely brutal filler.
it's a star trek reference?
I mean, ||the ship is called Enterprise and you spend most of the quest looking at schematics and listening to the technobabble, there is at least one scene like this in every TNG episode, lol||
🤔 fair enough
Yes I know that ||both FF3 and 4 had an airship called Enterprise, but this feels directed more at ST than previous games||
I mean i doubt square was above the reference at the time lol
In older games it could be a reference to one of the real life ships
||https://en.wikipedia.org/wiki/HMS_Enterprise||
||https://en.wikipedia.org/wiki/USS_Enterprise||
||I dunno how popular ST was in Japan at the time, but than again first FF is essentially an unofficial D&D game, so who knows||
sorry being late to the party. HDR seems fine so far but i have a feeling there is a slight black level raise in HDR? or is this just me?
It’s not raised it’s just high paper white
oke thanks it just looks a bit .. "dull" for the lack of a better word in some scenes. any advice?
might be a calibration issue? If there's any elevated black levels it might be circumstantial but certainly not general.
The game is essentially 1:1 match (except for highlights of course) between sdr 2.2 gamma 260 nits and hdr
You’ll have to use a reshade shader like pumboautohdr to lower paper white
okay will try with pumbo. the 2.2 gamma profile makes it a bit too dark. just redid the calibration so i don't think it's that (lg oled playing in a dark room mostly)
Nah that’s breaking it
Don’t change the color space from whatever it is
the game uses hdr10
You just have to use whatever color space makes it the same
And then lower the paper white slider from 80
either that or just lower the in game brightnes slider. lowering it is incorrect and can deep fry the image a little but less of a hassle
as usual: thank you!
Like if you wanted 200 you’d have to do 64 because 80 * (200/250)
yea i'll play around with that when i get home tonight
Or you can just drop down the in game brightness slider
Probably with the better results
BTW anyone knows how long the DLCs are? I'm reaching the endgame, and tbh I kinda had my fill with the game
this
using Pumbo's messes with the peak brightness too
I dunno if I wanna spend another 15 or 20h on this
idk I had no time to play i'm still at the beginning of chapter 2
haha
both DLCs are 3 hours long accoring to HLTB
Oh good
Yeah first DLC is a single dungeon with an awesome boss at the end, second is longer with some sidequests but basically 1.5 dungeons (cool ass boss but not as cool as first dlc) and a eikon boss.
Plus some secret stuff at the end
How secret?
Well it's not like you have to unlock it/find it, but nothing about the DLC info will tell you it's included in it lol
It'll just uh, happen
And surprisingly no one on twitter has spoiled it from what i've seen
i hear you. this game is super strange... i am not even sure i am having such a great time playing but keep coming back for some reason lol
the characters and story are somewhat captivating but the gameplay is kind of dull and my god that snail-pacing
RPG pacing and DMC gameplay is a odd combo for sure lol.
The first act is actually paced extremely well, sadly after that the game settles on the pattern of cool story mission - > hours of busy work - > cool story mission, rinse and repeat
Yeah if it was a tactics game or something like FFXII it would feel less jarring i think
Credits are rolling, overall I liked the game a lot
It has a lot of issues, all of them has been already recounted in the different places on the internet multiple times over
But unlike the other recent FF entry I can safely say that the good outshines the bad for me
Overal, solid game, 8/10
Hopefully CBU3 gets the chance to iterate further on the design
how do you even control this game I have major gripes with it. R2+Face buttons control the skills but then there is also skill switching with L2+R2+FACE buttons and on top of that u need to dodge with R1 and control the dog with the DPAD. such horrific controls I have never seen
There are multiple control presets avaliable
As well as the custom one
oh maybe I should look into those
You also have an accessory that will automate the dog commands, but that will take a slot that might be useful for something else
Tbh dog combos are only needed for the high level play, you can beat the game ignoring it completely
im a high level play kinda player🥸
this game has serious VRR flickering or is it just me?
doesn't that generally happen if a game is fairly dark?
fair point but here it seems really severe
Ya vrr flicker is usually from erratic frame times and it’s more noticeable when the screen is dark
not really, but the framerate is stable on my pc
I think they mean the OLED issue
At least from what ive read it can happen regardless of performance.
yeah? hm
Star Wars Jedi Survivor is teh VRR flicker king
lol
silent hill 2 has dethroned it
nooooo
it looked like my tv was dying
damn 😩
Rip
I guess it's not that surprising on a va panel though
A nice hdr panel with no flicker doesn't seem to exist
it’s dreadful on oled
All the vas I've had were worse than oled flicker wise imo
that's surprising
can’t even imagine after what i’ve seen yesterday hah
I had some random trash va and a q27g3xmn
The q27g3xmn without tweaks flickers everywhere
if the frametime is not smooth then my C1 is trying to give me an epilepsy attack
i’ve been googling and the flicker is more or less same on all current oleds?
some of them have some flicker reduction settings but supposedly it’s not too great
I've never seen the issue before
The gr is even worse
Neither on my TV in my room or the OLED in the living room
What do you pc game with
QN90A in my room and an S95B in the living room
is a higher score better or worse
I'm still sticking to TV's until they get their act together with monitors
Better
I HATE the UI on TV's but they're just better
The g sync module still has some value i guess
aw3225qf’s flicker is unbearable in silent hill
Dwf is 5.7
5.5 btw
Yeah with it being integrated into mediatek socs it should make a comeback someday
yeah i feel like i didn’t notice the flicker as much on aw3423dw
are these rtings ratings?
It isn't enough to eliminate it, but it seems like a massive improvement
Yes
IPS/TN panels are the best, which is not surprising
i could still return the aw3225qf but it seems there isn’t really any alternative
but the VA panels ugh
Rting's ratings do not tell the whole story tbf
I've never noticed any flicker at all on my xg2431
well it depends on the game too
Yeah the q27g3xmn is def as bad as the score suggests
True
silent hill 2 is the only one where its been noticeable in gameplay
i’ve played ffxvi a bunch on aw3225qf and haven’t really noticed the flicker
I think it's tolerable if you bring up the min range to 70hz, but it's still there.
what about Jedi Survivor
yeah its the framerates
Plus I might have lower standards
as long as you don’t fall below 70-80 it’s good
The flicker on the c1 doesn't bother me unless if it happens constantly(hellblade 2 uncapped with reflex)
the problem is with lfc, if lfc kicks in then the flicker gets horrible
It still helped reduce it a lot. On the oleds it might be different.
i think the worst flickers in sh2 are when framerate dumps so low vrr turns off
bc the indicator on the monitor shows 240hz at those frames
so basically it’s a spike every few seconds that’s so bad that it disengages and the screen flashes
Using SK's latenc sync or RTSS's scanline sync with a 60fps lock is better when flickering is an issue
with VRR turned off
ugh
the worst flashes are when 240 shows up it seems
yea
but this means that the frametime is unstable so without VRR the game will stutter a lot
I wonder why 240hz shows up
lfc should kick in
which is just as bad I guess lol
i guess the stutter is so bad it goes below the overall vrr limit?
or is that not a thing anymore
depends on the display but something with a gsync module should be able to handle even sub 20 fps
aw3225qf doesnt have a gsync module
the C1’s LFC range is 20-60hz
if the fps drops below 20 then VRR turns off on the C1
Nice
correct me if i am wrong but isnt the idea of VRR to compensate fluctuating framerates?
i mean why have VRR with a stable framerate?
anyway, turned off VRR, capped FPS , flickering gone
Yes it should, I dunno why it's so bad on monitors but not TVs.
Fluctuating yea but not hard drops and stutters
There isn't a ton to be done about stutter, just need the game to not do it
was in reply to @dapper cape's comment about having no problems with VRR flicker on stable framerates.
and i am actually playing on an LG C9 (TV) 😄
on a 4070 ti super i don't get severe fps drops anyway. it's just that if i leave fps uncapped and turn on VRR i get crazy flickering in dark areas (@4k/120hz/HDR/RGB-full screen settings)
The idea of VRR is to solve the issues with normal Vsync, but it can't really handle fluctuating framerate/frametime. As long as the framerate is stable and/or the frametime is smooth, VRR works fine. To get the best experience, the framerate should stay at the target lock at 99% of the time, even with VRR enabled, but is pretty hard to achieve nowadays.
if the framerate is fluctuating between 50-90 then you can lock the framerate to something like 75 to get a lot smoother experience
but the framerate wasn't fluctuating any more than 1-5fps to begin with (with VRR enabled) and i still got crazy flickering(?)
VRR disabled, flickering gone
that's more of a TV issue I think
but then again Jedi Sruvivor is not dropping frames but the frametime is all over the place and it's flickering liek crazy
what's more in other games where the framerate fluctuates a lot more i don't get flickering.
i mean ofc you're right it's the TV but there is also something going on on a game to game basis
It depends more on the frametime I think
guess the C9 is just too old, afaik LG did some magic with newer models that masks the flickering better
yea probably, my C1 is fine, FF XVI is not flickering
but I use SK with all the FF XVI fixes enabled
yeah that's probably the most sensinble M.O.
but tbh i am getting kind of fed up w having to spend hours on testing and fixing stuff in newer games before i get them into a "working" state 😄
but that's another discussion i know
I love testing/fixing, but yea it feels like that we are some kind of beta testers lol
yeah generally that's why we play on PC after all, right? but nowadays i get like 1 hour playtime a day.. and spending half of that trying to fix shit really isn't fun 😄
this game has a strange bug where it doesnt always reads the correct calibrated HDR profile information from windows and I end up restarting the game and re-engaging hdr for it to lock to the correct brightness
That might be a windows problem
Sometimes i open up SKIV and it shows the incorrect peak brightness
Yeah that's an windows issue
It can "loose" color profile if the system > display window is not in view
you can keep it open at all times in the corner of the screen
That's what I do
Or you can use CRU to modify EDID peak brightness
I don't really remember how to do this though
I use doge’s tool to edit the peak brightness
I don’t use color profiles
And I have no issues
highlight saturation:
with "fix":
I can't believe that this is supposed to be the intended look, highlights turn pink
this happens in the desert after ||ultima casts that spell to change the sky||
Doesn't it happen everywhere?
I checked it at two locations so far and only the desert area was affected
but leme check
it's most intense in the desert but it's definitely supposed to be tinted pink everywhere
yea you are right
it's just a lot more visible because of the sand
it just looks wrong imo
I should check it in SDR
yea it's pinkish in SDR too
I guess this is what ||ultima meant when he said this is going to drive people mad||
lmao
i think it doesn't look bad generally and gives the game a nice atmosphere for the last act
yeah lol
||it's basically to sow discord by making people think the world is ending||
Imagine ||wasting up every day where instead of sunlight you get purple doom sky. Would probably make you miserable.
But also it kinda sucks you have to do all the final questing with the world in this state lol||
Trying the demo finally. From my ignorant point of view. HDR does not look bad at all I'd say. Quite bright though. Using brightness 4 on an OLED. Are you guys using any other trick?
there's really no need
if it forces fullscreen you can try using specialk's fakefullscreen mode
I'd say HDR is working properly but cannot see histogram with my bare eyes. Haha. And since it did not let me change it until I switched to fullscreen...
I think I can go with brightness as low as to 2 and not crush things...
The game has night scenes which can be very dark, for me i played with all default settings
I use brightness 3 with vignette disabled
vignette over darkens everything in this game imo
That would be my recommendation
#1212434739500154921 message
it is very aggressive
I used brightness 2, but dark scenes were too dark so I raised it to 3
There's a lot if talk in there and I get lost. If I understand correctly 5 matches SDR?
5 matches SDR at ~ 250 nits in the shadows / midtones
To does the same but with the SDR at 120 nits
Essentially 2 has better contrast, but is less bright overall
Peak is untouched
ya there's no correct way to adjust brightness without reshade unfortunately, youre basically stuck deep frying it with the brightness slider unless you wanna use reshade along with setting a higher peak in your windows calibration to compensate
annoying stuff
I guess you could launch the game through a bat or cmd that run's doge's max_tml first
I see SK comes with a lot of fixes. Nice! Although I think I got it to run on HDR while borderless.
I use SK for FFXVI too and yea borderless HDR works fine
But without it. Which I found weird. Or it got fixed? SK is now working now so I like having a second plan just in case.
no kal was just confused
ffxvi always let you run hdr borderless
I see. Yes. ReShade was reporting HDR so... Haha. Maybe it got updated in the game but not on SK.
It's been the same since the demo
Borderless just doesn't give you the option, so i guess he wanted to make sure everyone had the option? 
Did feel it was unnecessary but i guess it doesn't hurt
@unique swift I finished the game
Noice
and I liked it a lot, other than the ||Open ending, which is just lazy writing imo||
I sick of ||these kind of endings||
japanese media loves to use it
I wanted ||full conclusion even if it's bad||
Yeah, I don't remember when FF last time did a straight up happy ending
Ff9?
I love sad endings
the problem is always with the execution
FF 13 trilogy's ending was normal or even FF XV's
well OG FFXV's ending was similar kinda
FF 13 was happy
well Lighting Return's ending was happy
FF XV book ending is also happy
FF13 was kinda bittersweet
Lighting Return's was dumb, but it was a happy ending
Haven't read XV book, in general it might have been FF game I've vibed the least
My ||my interpretation of the ending is that Clive survives, and goes back to the hideout, magic is gone, he write the book in the name of his brother and He and Jill travel the world maybe?||
I think it's safe to say that ||all three died||
the XV book is not bad if you like happy ending but it's kinda stupid too
||Who wrote the book?||
Only Clive know about what Joshua planned
||Book was probably written by the Joshua's cult GF||
ehh idk
At least one of the sidequest implies this
In general there is enough rope to pull with just about any interpretation
||Jill makes little sense at the end if Clive died, I mean yes daybreak brings hope, but there is no hope for Jill if he dies||
yea kinda
and yes even the devs said that ||there is no canon interpretation||
But I wanted || to see what happened after the end, like everyone's reaction, sadness, happiness etc||
||like where did Mid end up with her ship, I waned to see people rebuilding the world etc ||
|| some form of conclusion||
I guess I don't play enough JRPGs to get disincentivize to that
At least they didn't do ||"Titanic" ending like FFVIIR3 will inevitably do||
haha yea
Mid ||and the ship feels like a cut plot line||
I do wanted ||to see Jill and Clive happy ngl, they had so little time together, and saying that " I love you" before going on a suicide mission to die is soo ugh 😅 ||
Still ||I think Clive survived and Jill saw him on a boat or something||
🟥 🏁
Right there
yea but why would ||Clive die from a cursed hand? Bearers survived worse||
I think the idea is that ||he spend all his energy and now is turning to stone, like Cid at the end of Act 1||
but ||Cid dies from blood loss||
anyways it's very ||open-ended, there are no good or bad interpretations||
||I think it was heavily implied that Cid was already at the breaking point, and having to fight off Typhon tipped the scales||
At least that's how I remember it
Nah || he was mostly fine, in a better state than jill or joshua at least ||
I don't remember Tarja being near as concerned for him as the others
||I believe he did a good job of hiding it, but when you fist arrive to Martha's End you can see that he's already partially turning into a stone||
🤔
so ||eather was literally the life force of the land like mako and ultima's race exploited it and used it to fuel magic, and now with no catalysts to cast magic, the land can heal?||
||His hand was gray IIRC||
his hand at least
Pretty much, yeah
yeah
Now that I can read "reviews" I find it funny that people compare this to games like FF7 R. People seem to hate/dislike the story and the "bland" characters
FF7 R is a "classic" FF game with very unrealistic and cheesy dialogue
people love it because it can be emotional and funny/silly at the same time
16 might be a "serious" Final Fantasy but it's not a bad thing imo
But I guess hardcore FF fans disliked 16 because it does not really "feel" like an FF game and it's ture
It doesn't feel like Kitase/Nomura FF game
And Tactics
XVI in general feels very Matsuno pilled
Yup
Nomura style FFs can be "too much" sometimes imo
I always get a kick when I see folks complaining about XVI character and using Tifa as an counterexample
It just show that what they really mean is "horny design"
Jill is essentially Tifa down to the hair style
yea rofl
Long hair, kinda similar face maybe = Tifa
Mid was clearly inspired by Rikku though haha
And Rikku was essentially Yuffie/Selphie
yea
Yuffie might be my fav character in 7 other than Vincent ofc
but Rikku was more of an engineer like Mid
I was talking more about personality really
Childhood friend / lost parents / went through some shit / goodie two shoes / "Mom" of the party
well if you put it that way then yes
but she did not really remind me of Tifa tbh
maybe because of the very different world/setting
I'm not a huge fan of Tifa but I liked Jill
but I'm not a huge fan of 7 either
it might be my least favorite FF game
It's a good game
Mainly because the character writing is way better
and well it looks a lot better too haha
but yea and the good voice acting
btw Jill's facial animations were horrible fora main character
The thing about OG FFVII is that while Remake and especially Rebirth are too long for their own good, going back to the OG it feels like a cliff notes version of itself
There is a WIP mod that restores a bunch of the cut content, and while some (most?) stuff was cut for a reason it does kinda let the game breath a little more.
Benedikta's expressions were really well done, and then we have Jill, maybe the curse did turn her face muscles into stone or something lol
for the OG game?
Yeah
hmm interesting
Shinra Archaeology Cut
I don't think that I can bring myself to play the OG 7 again but maybe one day
Comes with the new translation too
I think the problem is that video games still had a hard time showcasing a more restrained performances
yes, but even Tarja's facial animations were better
and she is a side character
or Jote's
Tbh I never really had a problem with her, she just kinda has a sad puppy resting face
Not a very expressive character, but it makes sense in the context
And they can't really fall back on the anime cliches like with VIIR
or Anabella's, her animations were especially good
I mean it's fine, but her animations were lower quality than the rest of the cast's
and it was weird that her skin was awlays spotless, no blood, no ||curse mark on her body|| etc
but I guess they wanted her to look graceful all the time
I don't think they where lower quality per se, it's just showing a realistically traumatized character in video games is really hard unless you have an Naughty Dog animation department and budget.
haha yea
TLOU 2's facial animations are quite something
but ofc I don't think that they used mocap for FF16
Even in VIIR the way they portray Cloud's trauma was showing him have an over the top freakouts
"Hey Cloud, how was your weekend?"
[Grabs his head and starts moaning]
the original translation for ff7 was really bad apparently
like straight up omitting shit
it really makes the game feel even more immature than it should
All major cut scenes where mocaped
Thing is, mocap data is usually just an reference to the animators
Up until recently, when at least big VFX houses started using Neural Netowrk models to actually translate mocap data to the 3D model
There is a reason why Weta animators wince when you bring up acting awards for Andy Serkis for LotR or PotA movies
btw speaking of realistically animated traumatized characters, Jinx in the series Arcane, is the perfect example of how to do it correctly
You might be interested in this
https://www.youtube.com/playlist?list=PLsiJPoHlPqEEA07AKMQ2Hm2oRLiGkR_uJ
hmm I guess it's just not that as easy to do it in their new engine as in UE then
ARCANE METIONED
🚨 🚨 🚨 🚨 🚨 🚨
Very excited for season 2
that show is so fucking good, my god
If S2 is anywhere near as good as S1 it's gonna be one of the best of the decade
I can't get over how funking realistic Jinx's freak out/hysteria, from episode 2 or 3?, is
it's honestly hard to watch
yea, S1 is already one of the best animated series of all time imo
oh hell no the game's not worth that much time spent analyzing its writing 😄
All in all, FF XVI is a good game, it has some flaws, but it's a solid 8/10
ok not every part is 1 hour long
It's not a game that you want to replay in the future though
Yeah it's not 10hours long
Like his CP2077 review
rofl 10 hours long review?
||I've watched it twice||
wtf
||It's legitimately one of the best things on YouTube||
ok you piqued my interest
@unique swift where is that 10 hours long review? 😄
I could only find his 1 hour long video
It's linked at the end of the first video
oh right and in the description
6h long Tokimeki Memorial video is also some hot shit
afaik it was partially responsible for the English fan translation
Just hit 1.0 btw
https://x.com/ShinraArch/status/1848037380764447164
finished it yesterday... dunno but this game had me seriously stockholm syndromed at some point i just wanted to see it through... not going to bother with the dlc
I don't think that the game is too long, most of the side quests add to the lore too
I will definitely play through the DLCs especially the leviathan one
yeah i guess it just wasn't for me in the end.
I saved this formula, but using this formula, DLAA gives me a value of -1, am i doing it wrong?
using performance mode in the formula gives me -2, like in the guide above
so i figured I was doing it right
I really don't know, lol
First time I'm seeing that
Since dlaa is at the display resolution, than mip bias should not be nessesary
Yea, I'm just wondering if the above formula is wrong
What would you use for dlss quality?
the formula gives me -1.5
I've always been told ~ -0.5 for the quality mode
Hm yea that's what DF said for dead space remake, however I tested it and -1.5 looked a lot better
i remember someone here was showing the above calc, I just don't remember who
Tbh a sharper textures aren't really worth the moire
especially in a game when you can barely see shit anyway
I'm on 1440p, not 4k. It might benefit me a bit more
@unique swiftapparently this is from nvidia?
so they're saying -1 for DLAA, but sometimes nvidia says weird stuff, ya know
quoting testbench from the SK server in case anyone is interested, in regards to running -1 bias even with DLAA
What are you guys using for the HDR? I read both Koklusz and Musa's settings. Looks like this is another weird HDR game
the native HDR with the default brightness setting, it's not bad, it's just weird, the brightness setting is just gamma and the actual max brightness gets pulled from your EDID
is 5 default?
And it's ~250 nits paperwhite?
i like the hdr. what do you dislike about it?
it feels very impactful
I think it's scaled off your max brightness? but even if it was fixed at 250, it looks good imo.
I don't have the game. But I plan to get it. I'm just saying it seems weird because brightness is gamma or something. And you can't adjust paperwhite. I'm just catching up on the thread. Glad to hear the HDR is good tho
ah, yeah the options are kinda useless but it looks good
yeah i kinda burned out at the end and i’m taking a break but it’s cool. i like it more than any of the 13’s or 15
it’s hardly a rpg though
Are there any graphical tweaks or nuances or anything weird
Honestly I'm okay with just a straight forward fun game that looks cool. I don't need it to be super technical
FF7 remake was kind of overwhelming a bit
dlss has no sharpening so use optiscaler
what's optiscaler
your new god
extremely powerful
isn't DLSS always supposed to not have sharpening now though?
It’s just not included in DLSS anymore
you’re supposed to use sharpening. it’s just decoupled ||and shit||
Ya it was horrendous in red dead
Not "supposed", just recommended lol.
however NIS is pretty trash
and so was DLSS sharpening.
OptiScaler has actual good sharpening
I always turn dlss sharpening to 0 when it's offered as a separate slider
How is it different than like liliums hdr cas sharpening shader?
Doesn’t apply to ui
Do you guys use it in every game with dlss then?
I've never heard of it until now somehow
I don’t use sharpening, but some games just have their own custom sharpening
Well I imagine they probably also just use CAS
you kinda need some sharpening if you're using upscaling
hence the point of making sure it's good, optiscaler has rcas which is great
you're supposed to use both
What's rcas
the nvidia sharpening is just tragic
Yea it sucks
rcas is amd's sharpening pass, it's very good, much better than nvidia's
you don't need a lot, it's supposed to be applied conservatively
Ok I'll give the program a try. Looks interesting
Does it conflict with sk?
And are you using this with all dlss games in place of in game sharpening?
you can change a setting on OptiScaler and both play nice
honestly yeah
sk can load it as an asi if it's in the game directory for you automatically. can also load it as a plugin normally afaik
OverlayMenu = false in the nvngx.ini for compatibility
Just decrease (or increase) the brightness with in game slider until it looks good to you
It's as straightforward as it can be
the -1 is optional
you can use 0 to -1 for DLAA
the game uses higher res textures with negative lod bias at -1 but it’s more shimmery
I would use 0/clamp for DLAA/native res
I think that it was actually fixed in one of the patches, the sharpening slider is disabled for dlss and the sharpening is adjusted automatically now
Doesn't optiscaler have a built in LoD bias calculator?
I'm using SK which recommends -0.6ish. Messed a bit with Optiscaler and found out that feature which told me -1, something for 4K DLSSQ.
i think they just realized sharpening doesn’t work so they disabled the slider
Hmm, I had to disable optiscaler because the game looked over sharpened, sharper than native
even at low sharpening values
I wonder how the game handles the negative lod bias when DRS is enabled
the resolution is fluctuating between 1080p and 2160p at 4k display resolution
just compare dlaa to fsr native, dlaa is blurry
But DLAA should not require extra sharpening
dunno
just like TAA
i didn't care enough to check 😅
yea
but its nowhere near as bad
anyway my point is just that dlss/dlaa in this game is missing the sharpening that should (imo) be there
Idk I really hate the artificial sharpened look, I even noticed ringing artifacts in FF XVI
whereas fsr has properly functioning sharpening
Which is optional imo
But yea it would be nice to have a functional slider
even if I would just set it to 0 personally
FSR is always crispier in motion but I believe thats because of the not so great anti aliasing aka it is shimmering in motion
Does it? Does it override the game's?
Optiscaler hooks directly to dlss so it should override everything yes
I'm using it though SK though. You can use the slider and see the changes live.
how do you use it through SK?
Also how do I install this? You just need the dll file if you already have nvidia? That's it?
or do you need a config file too
I use the MipMap thing of SK, but also installed Optiscaler through SK which also have that built in but don't want it to mess with SK's.
how do you use it with SK
yea i read all that
don't get it
you just drop the dll into the game folder and SK loads it as asi?
Seems complicated but is super easy. Give it a read and you'll find out its super simple. If I figured it out, you can, because I don't remember it from top of my head now.
I think that's it then hit "Insert" for the UI to pop.
Rename the dll to optiscaler.asi, put it in the game directory, sk will load it
Also put that in the game folder
alrighty thx
Yes, that's it.
I'm sure I'll have more questions on this program. Looks like it does as ton of stuff
OverlayMenu = false in the ini for compatibility with sk
Also which version are you guys using. Last full release? Or one of those beta versions
First time using it myself too.
Does that mean you can't change stuff in game since the overlay is disabled? or do you change it through SK instead
6.7
I think i was using a beta version, not sure
Not sure what it does tbh, it still draws its UI on demand when dlss is enabled
But if it's set to enabled then it won't draw correctly with sk
There are some settings pinned on SK's Discord.
which channel
#1275135831425679461 message
got it, from marat
thx
Haven't played this game yet, but are there other .asi fixes that i'll need for SK to load?
saw something about a fps fix
I think by default SK loads all that. FPS unlocker in cutscenes.
nice
Ff16 fix standalone has some misc features like uw support and motion blur with fg that aren't implemented in sk
But the important stuff is in sk already
Alrighty looks like I'll have to do a fair emount of messing around to get all this set up when I buy the game
thx for the info
Seems like a lot but they're not. The game it's almost perfect out if the box I'd say.
Well the issue is that if you suggest some new tool to me, I'm going to have to spend time figuring it out 🙂
because I can't resist
so now I gotta look into the optiscaler ha
It was exactly the same for me. Haha. But give it a try and then tweak it along the way.
Adjust the brightness up or down according to preference but imo default is fine.
5 is default, a tick higher or lower based on preference is fine.
I started at 2, then kept increasing it and now I'm using default 5 I think.
Yeah the game has a good deal of night stuff and the night is pretty dark as it is.
It does not, I know because I've compared the dark scenes
Only 0 and 1 crush
2 is a match for 100 nits in shadows
3 is be 140
4 is 200
ya thats what i mean
sdr based brightness adjustment
changing gamma
in the very opening of the demo without moving at all when I took a pic
changing brightness from 5 made the shadows in the cave just look super dark and weird
reminds me of spiderman remastered which I thought looked terrible when i played on playstation. super dark shadows in broad daylight
I will never finish God of war at this speed 😭
SDR 100 nits G2.2 in game brightness 5 / HDR in game brightness 2
SDR 140 nits G2.2 in game brightness 5 / HDR in game brightness 3
SDR 200 nits G2.2 in game brightness 5 / HDR in game brightness 4
You can see, both visually and on the waveform, that there is no shadow crush
Unless you mean playing SDR at less than 250 nits is crushing shadows
lemmie do a linear scaling quick
but if you compare in a scene with light and dark the contrast is mega deep fried
turn off vignette
HDR in game brightness 2 / pumbo paper white 32
HDR in game brightness 3 / pumbo paper white 45
maybe crushing isnt the right word cause you can see on the waveform it doesn't straight up remove detail
#1212434739500154921 message
but i mean deep fried like this
HDR in game brightness 3 / pumbo paper white 64
The game just looks like that