#▫️Final Fantasy XVI

1 messages · Page 2 of 1

dapper cape
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nope haha

unique swift
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I'm sure you will get it soon

dapper cape
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yea in a few hours

fading veldt
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Enjoy people!

dapper cape
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I got the key

wispy patrol
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did they, uh, forget to remove that

unique swift
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It's for the dlc I guess?

wispy patrol
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mm maybe yeah

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strange wording i guess

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plus i have all the dlc

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what was the verdict for the demo's hdr? defaults are fine?

unique swift
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I like brightness 2 and UI 5

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Musa hates it but he hates everything lately it seems, lol

wispy patrol
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heh

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no gamma mismatch, right?

unique swift
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Essentialy brightness slider is gamma, the game is fixed pw 300 nits

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No gamma mismatch

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If you want lower pw you can use Pumbo shader, but that looks bad imo

mellow void
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Yeah otherwise it uses windows calibration

unique swift
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Makes midtones too dim

unique swift
mellow void
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For me I played with default settings

ocean ether
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just based on looking at the graph at least

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not actually looking at the code

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its prob shader model 6 which is a pain in the ass to deal with

unique swift
mellow void
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Apparently the game is made with HDR in mind, they even reccomended it for players in interviews which is unusual. So in my mine whatever the default is is intended.

mellow void
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Personally I don't subscribe to the idea HDR is should match SDR for the most part. So that doesn't matter to me lol.

unique swift
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It's how the movies / TV shows do it, and I also have been running SDR at 100 nits for years now, SDR equivalent of 200 nits or above looks way to bright to me

mellow void
unique swift
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Not to mention unless the game has perfect black levels all the time it's just makes stuff look washed out

mellow void
ocean ether
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the problem is

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they have to had been in a bright room when they were testing the hdr

unique swift
ocean ether
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cause its for sure too bright for a dark room

mellow void
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To me the fact SDR needs to compress to a visible range means hdr should look more different and not just brighter hdr.

unique swift
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Oh boy, I have to look for that video again

mellow void
mellow void
# unique swift Limited how?

Well it depends on how much color is captured not how much raw data is there.

Games have that range, movies only capture some of it.

unique swift
ocean ether
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never watched it but ive seen the complaints

unique swift
mellow void
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Maybe with film that's easier, but I think games that's unnessecary.

unique swift
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not brighter overall, just brighter where it should be

ocean ether
mellow void
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When I watch stuff I expect a sunny day to look like a sunny day for example.

ocean ether
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depends on whether HDR is the "hero" grade

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how different it should look i mean

mellow void
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That's part of it, I think for film that's harder.

I don't even see that degree of range in photography.

unique swift
# ocean ether reee house of the dragon too dark

It's bit more complicated than that
It looks fine as long as A) you watch it in the dark room and B) your display doesn't crush shadows or has any static brightness limiters
So essentially it's unwatchable for the 90% of the audience, lol
it's less of a problem with how they graded it and more with not taking in the account how folks will see it

mellow void
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To me HDR should look like a window, not just bonus SDR.

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I think bonus SDR is a very technical way to do it.

unique swift
mellow void
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Works, functional, but not very interesting.

ocean ether
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you could have a bright day look like a bright day and dark night look like a dark night in hdr properly but the sdr would probably look blown out to shit

mellow void
ocean ether
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unless you did the color grading twice

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and I think pretty much every game dev seems to just do everything in sdr and do the bare minimum to make sure that hdr works afterwards

mellow void
ocean ether
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SDR just needs to be treated 2nd to hdr tbh

mellow void
dapper cape
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I had time to boot up the game and test/play through the intro again yay! It runs great no issues, I can't really decide between 2/5 or 5/5 HDR. I have to see more of the game/locations to decide.

unique swift
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One way or the other the game looks great in HDR

mellow void
unique swift
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I also just finished the second chapter, I think I can fuck with this game

unique swift
mellow void
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I'm just saying that's the degree of info you have with games, to me it's entirely different

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And that stuff is core to the workflow

unique swift
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I know the games do it differently
And IMO they're doing it wrong most of the time

mellow void
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It happens when you walk inside a room and back outside.

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It's not if the effects make something visible the colors are always there

unique swift
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Or maybe not wrong, but whatever they are using as an SDR reference is usually way to bright for me

unique swift
mellow void
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Auto or manual

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Light mapping ends up having that range

ocean ether
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ya some games def could tweak autoexposure for HDR

unique swift
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This is something that the industry finally realized that they have been doing it wrong for years and now they are trying to fix it
UE5 has a local or adaptive AE option that essentially prevents shadows from being crushed and highlights from being blown out
GOW R uses it too
Haven't we discussed that before here?

mellow void
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Mhm I posted a link of a web example

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Auto exposure I've seen can try to correct things but the local tonemapping thing I often see is separate

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One of these days I need to take the time to edit down the class I streamed 😩

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I only did some excerpts

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It's meant for game devs who have no idea what the engine means when it says HDR color. It's not a display HDR thing.

whole kestrel
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I updates Special K's official stable release w/ "Fake Fullscreen" enabled by default in this game.
I'm kind of speechless for the artificial requirement of Fullscreen Mode for HDR in FFXVI.

They aren't using the nasty driver-specific APIs for HDR, they just think there's something special about Fullscreen mode that is required for HDR, despite using DXGI and having no such restriction.

mellow void
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Maybe it's left over from the PS5

whole kestrel
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But... then again, they also have some ridiculous metadata setup, so they didn't read the docs very clearly. If they had, they would have seen "DO NOT USE THIS API, METADATA IS EVIL" 😛

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I wonder if that disclaimer's in the Japanese DXGI docs?

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Maybe all Japanese ports suck because the docs are translated poorly? 🙃 If only.

mellow void
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Doesn't it just use the OS calibration like it did on the PS5?

whole kestrel
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For the tonemapping that it does in the engine, yes. It goes by the DXGI reported capabilities, which are either EDID or from an ICC profile.

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But... it also shoots itself in the foot and reports a 2000 nits MaxCLL to any display that accepts metadata.

ocean ether
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it also may read EDID/calibration incorrectly if you have multiple monitors

whole kestrel
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It should be one of those things or the other, not both.
If your engine tonemaps to a target maximum luminance, then metadata is unnecessary... or at the very least it should match the tonemap the game's using.

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But they're using a constant 2000 nits MaxCLL metadata for all users, no matter what display they're using or how their tonemap is configured.

mellow void
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🤔 well at least it's not 1000 lol

wispy patrol
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i'm in borderelss and i have hdr on

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also, i'm pretty sure the sharpening slider does nothing with dlss turned on like in every goddamn game since dlss 2.5

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although to be fair it doesn't seem too blurry

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i can definitely see fsr3 oversharpening at max sharpening, so yeah

whole kestrel
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How on Earth did you manage that? 🙂

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Oh, god. These dummies.

wispy patrol
whole kestrel
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You have to first go into Fullscreen, then you can turn HDR on, then you can go back to Borderless.

wispy patrol
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maybe leftover from the demo then, not sure

whole kestrel
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Japanese software at its finest.

wispy patrol
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didn't touch anything today

wispy patrol
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seems i have right stick drift on my dualsense roosnap

wispy patrol
whole kestrel
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SONY has official tools for PC now to adjust this stuff.
I think it might be DualSense Edge only though.
They use buttons a nromal DualSense doesn't have to load the profiles.

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Man UI composition in this game is weird.
It's perfectly legible at all brightness settings, but it uses high contrast inverted color that's a little annoying to look at 🙂
They tried something new though, I won't fault them for that. Wish they had an option to put an opaque background behind the HUD elements instead.

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That's not an accurate description.
I don't quite know how to describe this

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Weird, is what it is 🙂

wispy patrol
wispy patrol
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but yeah it feels kinda weird to me too. but i guess it works

whole kestrel
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Maybe it's additive in Rec 2020 colorspace 😕
That isn't a good idea 🙂

unique swift
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I've seen some people saying that normal difficulty is more challenging now vs PS5, haven't play it there so can't comment

spiral forge
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Anyone figure out how to fix the weird fires in this game? Torches are piss yellow and fire is just underexposed at random places like campfire in the beginning of the demo

mellow void
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post screenshots i can check

spiral forge
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getting barely 554 nits MaxCLL in this pic from the fire

mellow void
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I think thats just how it looks cuz

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it shows near 1000 on skiv

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maybe you have something enabled?

mint hawk
mellow void
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near 800 on the other image

mint hawk
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but I don't feel like verifying it by going through the game's files again

spiral forge
mellow void
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it probably wouldn't on the fire tho, better test is the intro with pheonix, this game may focus on the magical connection to fire rather than realism

spiral forge
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Here's what I mean with the torches, I made a before and after I did a small highlights color tweak

spiral forge
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Unsure if this part is an fmv but it kinda shows what I mean with ifrit's body

mellow void
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Fire is likely intended to look consistent between pheonix and maybe sometimes ifrit, their fires are a little different i think.

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Yeah they're a bit different

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It shows later too

spiral forge
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yeah ifrit's just looks weird to my eyes when it doesn't clip it looks like a pinkish mist more than fire

mellow void
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I dunno about pinkish but it's more paired with black than pheonix is which is more colorful

spiral forge
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I can see what they were going for it's just weird how they also did the fire in the other cutscene it makes me feel like some fires don't have the right exposure

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Almost like it's a reverse fall-off of the highlights

mellow void
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This game has a lot of fire in it, so if it looks a certain way i'm pretty sure its intended

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To me the image you posted the fire doesn't look that different between the two

spiral forge
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I hope so maybe I'm just being picky lol

fading veldt
mellow void
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The after image is just a smidge desaturated

spiral forge
mellow void
spiral forge
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in the highlights

mellow void
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hm, to me it looked desaturated

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i'm on miniled tho, maybe oled is different?

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Anyone else see his comparison?

spiral forge
spiral forge
unique swift
fading veldt
mellow void
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hoping to improve sales a bit, A LOT of people found the original game much too easy

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it was the games main criticism

unique swift
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Pc version of ff8 remaster has exclusive gameplay modifiers

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It seems like square views pc as a platform for hard-core gamerz

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Lol

spiral forge
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probably also a platform more willing to customize the experience too

unique swift
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Speaking of Famitsu

unique swift
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TIL:

  • parries reduce cooldown time
  • stinger (forward thrust) is faster than a slash and will more consistently get you parries.
  • parry is also easier with the jumping attack
  • charged magic shot has iframes
fading veldt
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DF-findings (video not live yet for the public):

  • Very very variable GPU-load at times per scene, which can sometimes exponentially increase suddenly causing it be be very hard to run this game at a flat 4K 60 on ANY hardware atm.
  • 30 FPS cap at the cutscenes seems to have some troubles engaging in the first few seconds and hovering just below it and afterwards setting itself to proper 30.
  • Game does not support ultrawide.
  • Using upscaling; post-proces effects will render at original pre-upscaled resolution. Nvidia advises against that. Post-proces effects should be rendered at the final upscaled resolution to improve the look of the game. Now using upscaling can cause more image instability because of this.
  • Cutscene frame rate locked to 30.
  • Some pre-rendered cutscenes are of low quality (lower resolution), but there are only a couple of them luckily.
mellow void
fading veldt
dapper cape
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They patched the demo 3-4 times?

fading veldt
fading veldt
dapper cape
fading veldt
dapper cape
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I wont be able to play until the weekend so they still have some time to release a patch haha

unique swift
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Eh the game runs fine for me so far except for Lostwing, but I've been told it hammered framerate on PS5 too

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Also, apparently the DLSS dll the game ships with is causing issues, better to replace it with the latest oneor maybe not, can't confirm

nocturne shale
unique swift
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Yes

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It's essentially stinger from DMC

rapid turtle
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How's the general image quality in this? Considering giving up SW Outlaws because its just too blurry

mint hawk
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Blurry

rapid turtle
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😦 FFS

wispy patrol
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not blurry at all

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very sharp in fact

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it's just that the sharpening slider does nothing with dlss on because no dev on this planet reads docs

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use optiscaler to inject RCAS as sharpening into dlss and it's great

mellow void
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depends on mode

wispy patrol
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it's 3.7.10

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pretty much the newest

unique swift
wispy patrol
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uh it does

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unless i got a placebo fps boost when i tried changing to quality from dlaa before

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checked again now

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works just fine

dapper cape
wispy patrol
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i'm on 1440p dlaa right now

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probably gonna go 4k soon tho

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i did 0.5/0.8 moving in optiscaler, seems good

dapper cape
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I mean it looks okay even without the extra sharpening

wispy patrol
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yeah

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it's nicer with tho

dapper cape
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definitely

wispy patrol
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i mean,. it's supposed to be there, they're just unaware it doesnt work

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with fsr the slider obviously works

dapper cape
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dlss works fine btw, 3.7.10

wispy patrol
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yup

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not sure what koklusz meant

dapper cape
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I did test the newer 3.7.20 version ,it was the same

unique swift
wispy patrol
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eh people claim all sorts of shit as usual

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like rtx hdr being better than native hdr 😉

dapper cape
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can someone send me the original nvngx.dll

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😅

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from FFXVI

mellow void
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wouldn't verify integrity do it

dapper cape
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nope for some reason

mellow void
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🤔

dapper cape
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I'm running it for the second time now

mellow void
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delete it then run it

dapper cape
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Yea

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I deleted it

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it's just slow lol

wispy patrol
dapper cape
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hmmm

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you are right

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it was the amd_fidelityfx_dx12.dll

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haha

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thanks for checking it

unique swift
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okay, fuck, that was Jedi Survivor issue not FFXVI, I've watched both videos yesterday on pateron and mindmelted them somehow
https://youtu.be/smD4okK5-Hw?t=75

One of the most disappointing triple-A PC releases ever made returns with yet another patch, promising performance improvements. Does Jedi: Survivor patch 9 actually deliver frame-rate upgrades? The answer is yes, to a certain extent. However, with so many issues still outstanding, we still can't recommend the PC version of this game.

Want some...

▶ Play video
rapid turtle
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Star Wars Chocobo: Ifrit

unique swift
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Can't tell in which game I have a better chance to meet Biggs and Wedge

dapper cape
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@wispy patrol how did you name your optiscaler dll? It refuses to work with the game for some reason

wispy patrol
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OptiScaler.asi as i already had an asi loader from ffxvifix

dapper cape
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hmm not working

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I will try without SK

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yea it's SK that's blocking it for some reson

unique swift
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Latest version of sk should be loading asi mods I belive?

dapper cape
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oh true it does

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well it breaks SK if I try to load it lol

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what a mess SK no longer hooks

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PC restarts fixed it

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even optiscaler works now

dapper cape
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@unique swift is the UI supposed to be transparent?

unique swift
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Yeah

dapper cape
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it looks weird lol

unique swift
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No way to change I think

dapper cape
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hard to read sometimes

unique swift
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Kinda yeah

dapper cape
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it's nice tha SK fixes the cutscenes

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no need to use the FFXVIfix mod

whole kestrel
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Well, aside from the heavily aliased micro geometry in Nanite games.

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That requires strong TAA to fix.

ocean ether
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so depth of field probably looks bad

whole kestrel
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Oh. You're using upscaling? Yeah, I guess that could be blurry then.
I have DLAA on.

ocean ether
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cries in 4070

whole kestrel
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My problem with the game is that it crashes every 20 minutes unless I force it to run on only 3 or 4 CPU cores 🙂

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That makes loading times very excessive.

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Apparently this is a problem for people using Windows 11 24H2.

rapid turtle
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Hmm, I'll try DLAA.

dense salmon
dapper cape
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wrong sub forum haha

rapid turtle
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True.

FF16, 4K, DLSS Quality, Frame Gen + OptiScaler HCAS looks and runs beautifully. What a spectacle

dense salmon
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So now games are releasing without a sharpening option or what? Same happened with Space Marine 2.

rapid turtle
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There's a sharpening option but they've messed up and it doesn't engage with DLSS. They could fix it

whole kestrel
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Yeah, that's actually weird.
They use NVIDIA Streamline, so why they're using DLSS for sharpening, I don't know.
If they enable Streamline's debug output, it even warns you:

09/22/2024 00:29:48.108: c:\program files\epic games\finalfantasyxvi\sl.interposer.dll : [20-29-48][streamline][info][tid:21728][31s:051ms:292us]commonentry.cpp:911[ngxLog] [NGXDLAA::CreateFeature:325] Warning: DLSS Sharpening is deprecated and disabled. Please refer to the programming guide for guidance on sharpening alternatives.

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Streamline can trivially use NIS, it's a plug-in.

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But they didn't ship the game with NIS.

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Star Wars Outlaws is the same.

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Same exact debug warning that the developers ignored for some reason.
Really makes you wonder... what exactly did they test?

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These debug warnings are on by default, so it's not like they're not aware of them.
FF16 actively went out of its way to disable the debug output of Streamline. They know it exists, they just don't want to read it.

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SK now re-enables the debug output in Streamline games.
It's pretty damn important given how unstable DLSS3 frame generation is.

dark tendon
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Someone probably abstracted away all of those upscalers into an IUpscaler or whatever and they just feed the same inputs to all of them.

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Since FSR sharpening is still a thing, they are possibly mapping the same sharpness value as FSR into DLSS since "hey the field exists"

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but also, i'm glad they haven't added NIS lol

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i'd rather have no sharpening than NIS lol

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NIS is awful

whole kestrel
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All sharpening is awful 🙂

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That's why I only remark that it's funny when developers don't implement DLSS sharpening correctly, and don't care one way or the other 😛

unique swift
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Beat the ||Ifrit|| yesterday and generally I'm having a blast so far, but unfortunately performance is all over the place.

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In some areas moving the camera or the character can double the GPU usage, seems like their culling system doesn't work correctly? I've tried to disable GPU decompression via SpecialK but that doesn't fix the issue.

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Hopefully it gets patched sooner than later

dapper cape
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I had to turn on DSR

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the internal resolution is fluctuating between 1080p and 1440p, but it's okay

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it can look a little soft sometimes but it runs at a locked 60 fps

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so far

unique swift
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How far are you? Because the further into the game the worse it gets

dapper cape
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not that far

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6-7 hours in

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or something

unique swift
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Essentially any open area has frame rate bouncing up and down

dapper cape
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but the game runs smoothly even at 40fps

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so it's bearable I guess

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even without DSR the game was not stuttering

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I use SK with all the fixes for the game

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though

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and the loading times are really short like sub 1 second

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I like the game a lot

rapid turtle
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Me too, it's fantastic. Presentation is great too. Only issue I've had so far is my HDR just randomly being limited to 400-500 nits after a restart. I had to switch out and switch back my windows 11 calibration profile to get it back up to 1200 nits. So strange.

ocean ether
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Windows calibration breaks really often for me

dapper cape
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there are too many issues with the calibration app

unique swift
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This has less to do with windows calibration and more with ICC profile not applying unless display window is in view

rapid turtle
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Really? Never knew that

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What a mess

unique swift
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Anyway, this is an example of the performane I was talking about
Even moving the camera can tank the frame rate in some spots

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This is 1440p dlss performane with all sk performane fixes

dapper cape
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ugh

mellow void
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🤔

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it's not that bad in combat tho right?

unique swift
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Combat is mostly unaffected from what I've seen

mellow void
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I still think it's a remnant from ps5 behavior, game was rough unless it was a stage or combat.

dapper cape
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there is no way the ps5 pro is going ot run the game at a stable 60fps not even at 1080p

mellow void
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it's why i was largely fine playing on quality mode

unique swift
dapper cape
unique swift
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Still, can't keep 720p 60

mellow void
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Maybe DRS played a role in that but imo it had to be more

unique swift
dapper cape
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I'm on a 4080 and I use DSR but the problem is that cutscenes are heavy ant it's always rendered at 1080p internal

mellow void
dapper cape
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I would like to limit cutscenes to 30fps or something

unique swift
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The green graph is GPU busy

dapper cape
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or the LOD states are messed up

mellow void
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hm

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oh yeah i see

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whats the blue?

unique swift
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Rtss also supports cpu busy but I don't know how to add it to overlay, lol

dapper cape
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SK's widgets stopped working for me for some reason

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I can't get the graph to show

unique swift
mellow void
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overdraw?

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That wouldn't fix it self in combat tho

unique swift
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True

mellow void
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I largely pointed to the cpu cause thats the ps5 main weakness, and I figured that might be an easy thing where turning off a bunch of stuff in combat works.

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But maybe it just dynamically reduces draw distance or other stuff

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really someone needs to do a comparison of incombat and out combat visuals

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Cause like probably what would visually be the heaviest area like the greatwood performed fine.

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But that was also a stage

frail abyss
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I just finished the demo and this game seems amazing. The story is top notch. Last FF I truly enjoyed was maybe FFX and my favorite is FF8... and I haven't played any FF games in years (except the XIV MMO for the bit) but this seems A++

unique swift
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God damn Ignition is op as fuck

mellow void
unique swift
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I'm not sure how far I'm into the game (maybe halfway through?) but I really don't get the hate

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Sure, it's maybe FF in name only (at least gameplay wise, in terms of overall vibes seems like the successor to FFIV), but it's really fine game otherwise

mellow void
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Its a odd mix of being DMC with an FF story and pacing. And I think that conflicts a bit. I like it but I can understand why that doesn't vibe with people.

It's also too easy outside of certain Bosses I guess. It has an MMO mentality with more rotations than normal FF combat.

For me that's my main notes.

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But I haven't played a game that made my jaw drop this often in years.

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And I adore the story and world building.

unique swift
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Pacing wise it feels like a TV show, with every chapter being an episode with it's own beginig, middle and end
I think it works fine with that in mind

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As for the difficulty: I'm terrible at action games, so it feels perfect for me. They really should had unlocked the hard mode from the start tho

unique swift
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Probably the biggest negative I have so far is incredibly naive take on slavery, but at least it does shows it as something generally bad, so it's already more progressive in this aspect than Harry Potter, lol

mellow void
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It's pretty fuckin grim in some cases lol.

unique swift
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that and the middle eastern town being surprisingly monochromatic if you catch my drift

mellow void
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So africa still has slavery and like genocide to this day

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And there the "other" isn't even actually different at all lmao

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To me it's fairly grounded, even the stuff with children similar to how the one child policy on China caused some bullshit.

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In this case it's dehumanization based on old ideas no one remembers, but it's convenient for some.

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As for the middle eastern peeps, Google sexy middle eastern and I dunno I assume that's what they were going for lmao.

ocean ether
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so I just set paper white in pumboautohdr to 62.4615385 to get 203 nits. It reads as 202.9120 nits which is what 203 nits typically reads as in HDR10

unique swift
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Latest version of the Lyall mod added an option to modify the upper and lower bounds of the DRS window, might help with some performance instabilities
And also allows the DRS to actually hit 100% resolution if it has enough overhead

dapper cape
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nice nice

dapper cape
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Resolved an issue wherein the frame rate would drop under certain conditions.

unique swift
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Big if true

frail abyss
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thats a bit vague isn't it 😄

unique swift
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This aint it sadly

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Moving the camera around still costs like 9ms, lol

unique swift
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Completely forgot that Platinum did the ||Titan|| boss fight

dapper cape
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@unique swift I reached chapter 2? I think, ~20hours and my biggest problem with the game so far is that the story does not really focus on the characters/relationships, but the world. Which is very not Final Fantasy like. FF XV was a flawed game, it did focus on the world too, but the main focus was on Noctis and the guys. I mean I like the game a lot, but it's like watching two seasons of game of thrones so far, it's hard to get attached to the characters when there are little to no conversations. We barely get to know the characters then a big time skip happens.... And I have a feeling that the storytelling is not really going to change.

unique swift
#

After the second time skip the game slows down a lot, introduces more characters and gives the existing ones more to do, and generally gets more "Final Fantasy" as it goes. But the politics are still the important part of the plot and sadly the game never introduces any other villain with as much of the rizz as Benedicta

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Jill is especially a Tifa Lockhart 2.0: great design, great VA, interesting backstory, but for the most of the game she's just kinda there, being passive, nice and girlfriend-ish.

dapper cape
#

that's good to hear

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I mean that the game slows down

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I understand the reason for the time skip

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but I'm not sure that it is well executed

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I don't mind the politics the story is actually realyl interesting so far

unique swift
#

The game is very much about Clive and everyone else is kinda a supporting character, it's not really an assemble piece like most FF games
It's very much like FFIV in that regard

mellow void
dapper cape
#

oh you are right it's really like FFIV

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no spoilers pls

mellow void
#

Oops

dapper cape
#

And yea Benedicta and Cid were amazing especially Benedicta's acting

unique swift
mellow void
#

Yeah for the overall plot, but ||that girl had death flags all over the place. ||

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She gets her one moment, and then a little end game stuff thats fine lmao. Girl's been through enough.

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Especially with some of the removed subtex

unique swift
#

||Bahamut|| boss fight

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Jesus Christ

mellow void
#

Yeah

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Like i said few games have made my jaw drop as much as this

unique swift
#

I have to agree with the people saying that the game kinda deflates in the second half. I still really enjoying it, but there was really no need to stretch it out like that.

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As much as I appreciated the ||Enterprise|| quest being an extended Star Trek reference/pastiche, that part was an absolutely brutal filler.

mellow void
#

it's a star trek reference?

unique swift
#

I mean, ||the ship is called Enterprise and you spend most of the quest looking at schematics and listening to the technobabble, there is at least one scene like this in every TNG episode, lol||

mellow void
#

🤔 fair enough

unique swift
#

Yes I know that ||both FF3 and 4 had an airship called Enterprise, but this feels directed more at ST than previous games||

mellow void
#

I mean i doubt square was above the reference at the time lol

unique swift
#

||I dunno how popular ST was in Japan at the time, but than again first FF is essentially an unofficial D&D game, so who knows||

sullen shale
#

sorry being late to the party. HDR seems fine so far but i have a feeling there is a slight black level raise in HDR? or is this just me?

ocean ether
sullen shale
#

oke thanks it just looks a bit .. "dull" for the lack of a better word in some scenes. any advice?

mellow void
ocean ether
#

The game is essentially 1:1 match (except for highlights of course) between sdr 2.2 gamma 260 nits and hdr

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You’ll have to use a reshade shader like pumboautohdr to lower paper white

sullen shale
#

okay will try with pumbo. the 2.2 gamma profile makes it a bit too dark. just redid the calibration so i don't think it's that (lg oled playing in a dark room mostly)

ocean ether
#

Nah that’s breaking it

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Don’t change the color space from whatever it is

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the game uses hdr10

#

You just have to use whatever color space makes it the same

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And then lower the paper white slider from 80

either that or just lower the in game brightnes slider. lowering it is incorrect and can deep fry the image a little but less of a hassle

sullen shale
#

as usual: thank you!

ocean ether
#

Like if you wanted 200 you’d have to do 64 because 80 * (200/250)

sullen shale
#

yea i'll play around with that when i get home tonight

unique swift
#

Or you can just drop down the in game brightness slider

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Probably with the better results

#

BTW anyone knows how long the DLCs are? I'm reaching the endgame, and tbh I kinda had my fill with the game

dapper cape
#

using Pumbo's messes with the peak brightness too

unique swift
#

I dunno if I wanna spend another 15 or 20h on this

dapper cape
#

idk I had no time to play i'm still at the beginning of chapter 2

#

haha

#

both DLCs are 3 hours long accoring to HLTB

unique swift
#

Oh good

mellow void
#

Yeah first DLC is a single dungeon with an awesome boss at the end, second is longer with some sidequests but basically 1.5 dungeons (cool ass boss but not as cool as first dlc) and a eikon boss.

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Plus some secret stuff at the end

unique swift
#

How secret?

mellow void
#

Well it's not like you have to unlock it/find it, but nothing about the DLC info will tell you it's included in it lol

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It'll just uh, happen

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And surprisingly no one on twitter has spoiled it from what i've seen

sullen shale
mellow void
#

RPG pacing and DMC gameplay is a odd combo for sure lol.

unique swift
#

The first act is actually paced extremely well, sadly after that the game settles on the pattern of cool story mission - > hours of busy work - > cool story mission, rinse and repeat

mellow void
#

Yeah if it was a tactics game or something like FFXII it would feel less jarring i think

unique swift
#

Credits are rolling, overall I liked the game a lot

#

It has a lot of issues, all of them has been already recounted in the different places on the internet multiple times over
But unlike the other recent FF entry I can safely say that the good outshines the bad for me
Overal, solid game, 8/10
Hopefully CBU3 gets the chance to iterate further on the design

frail abyss
#

how do you even control this game I have major gripes with it. R2+Face buttons control the skills but then there is also skill switching with L2+R2+FACE buttons and on top of that u need to dodge with R1 and control the dog with the DPAD. such horrific controls I have never seen

unique swift
#

As well as the custom one

frail abyss
#

oh maybe I should look into those

unique swift
#

You also have an accessory that will automate the dog commands, but that will take a slot that might be useful for something else

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Tbh dog combos are only needed for the high level play, you can beat the game ignoring it completely

frail abyss
#

im a high level play kinda player🥸

sullen shale
#

this game has serious VRR flickering or is it just me?

mellow void
#

doesn't that generally happen if a game is fairly dark?

sullen shale
#

fair point but here it seems really severe

gloomy sky
#

Probably just from the stutter

#

Specialk can help that a bit but can't get rid of it

ocean ether
#

Ya vrr flicker is usually from erratic frame times and it’s more noticeable when the screen is dark

dapper cape
mellow void
#

At least from what ive read it can happen regardless of performance.

dapper cape
#

I have an OLED screen

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and as long as the framerate is stable, there is no flicker

mellow void
#

yeah? hm

dapper cape
#

Star Wars Jedi Survivor is teh VRR flicker king

mellow void
#

lol

ocean ether
dapper cape
ocean ether
#

it looked like my tv was dying

dapper cape
#

damn 😩

mellow void
#

lol

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Oh i'm sure a dark game like that is especially bad

mint hawk
#

I guess it's not that surprising on a va panel though

#

A nice hdr panel with no flicker doesn't seem to exist

wispy patrol
mint hawk
#

All the vas I've had were worse than oled flicker wise imo

dapper cape
#

that's surprising

mint hawk
#

Even my ips tv was worse

#

It is?

wispy patrol
#

can’t even imagine after what i’ve seen yesterday hah

mint hawk
#

The q27g3xmn without tweaks flickers everywhere

dapper cape
#

if the frametime is not smooth then my C1 is trying to give me an epilepsy attack

wispy patrol
#

i’ve been googling and the flicker is more or less same on all current oleds?

mint hawk
#

The tvs are not as bad apparently.

#

Because of the lower refresh iirc

wispy patrol
#

some of them have some flicker reduction settings but supposedly it’s not too great

mint hawk
#

Gs got a 5.9 and the c4 got a 6.2

#

Dark Grey was like 1 point higher on the gs

mellow void
mint hawk
#

The gr is even worse

mellow void
#

Neither on my TV in my room or the OLED in the living room

mint hawk
mellow void
#

QN90A in my room and an S95B in the living room

mint hawk
#

Interesting

#

The Alienware qd oled got a 9.5

wispy patrol
#

is a higher score better or worse

mellow void
#

I'm still sticking to TV's until they get their act together with monitors

mint hawk
mellow void
#

I HATE the UI on TV's but they're just better

mint hawk
#

The g sync module still has some value i guess

wispy patrol
#

aw3225qf’s flicker is unbearable in silent hill

mint hawk
#

Dwf is 5.7

wispy patrol
#

oh so the gsync module in dw

#

gotcha

mint hawk
wispy patrol
#

yeah i feel like i didn’t notice the flicker as much on aw3423dw

dapper cape
mint hawk
#

It isn't enough to eliminate it, but it seems like a massive improvement

mint hawk
dapper cape
#

IPS/TN panels are the best, which is not surprising

wispy patrol
#

i could still return the aw3225qf but it seems there isn’t really any alternative

dapper cape
#

but the VA panels ugh

mint hawk
#

Rting's ratings do not tell the whole story tbf

#

I've never noticed any flicker at all on my xg2431

dapper cape
mint hawk
#

But it has a lower score than the aw3423dw

#

Which you can notice flicker with at times

wispy patrol
mint hawk
mint hawk
wispy patrol
#

silent hill 2 is the only one where its been noticeable in gameplay

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i’ve played ffxvi a bunch on aw3225qf and haven’t really noticed the flicker

mint hawk
dapper cape
#

what about Jedi Survivor

wispy patrol
#

yeah its the framerates

mint hawk
#

Plus I might have lower standards

wispy patrol
#

as long as you don’t fall below 70-80 it’s good

mint hawk
#

The flicker on the c1 doesn't bother me unless if it happens constantly(hellblade 2 uncapped with reflex)

dapper cape
mint hawk
#

It still helped reduce it a lot. On the oleds it might be different.

wispy patrol
#

bc the indicator on the monitor shows 240hz at those frames

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so basically it’s a spike every few seconds that’s so bad that it disengages and the screen flashes

dapper cape
#

Using SK's latenc sync or RTSS's scanline sync with a 60fps lock is better when flickering is an issue

#

with VRR turned off

wispy patrol
#

this one here shows it

dapper cape
#

ugh

wispy patrol
#

the worst flashes are when 240 shows up it seems

dapper cape
#

yea

#

but this means that the frametime is unstable so without VRR the game will stutter a lot

#

I wonder why 240hz shows up

#

lfc should kick in

#

which is just as bad I guess lol

wispy patrol
#

or is that not a thing anymore

dapper cape
#

depends on the display but something with a gsync module should be able to handle even sub 20 fps

wispy patrol
#

aw3225qf doesnt have a gsync module

dapper cape
#

the C1’s LFC range is 20-60hz

#

if the fps drops below 20 then VRR turns off on the C1

mint hawk
#

Nice

sullen shale
#

correct me if i am wrong but isnt the idea of VRR to compensate fluctuating framerates?
i mean why have VRR with a stable framerate?

#

anyway, turned off VRR, capped FPS , flickering gone

mellow void
gloomy sky
#

There isn't a ton to be done about stutter, just need the game to not do it

sullen shale
#

and i am actually playing on an LG C9 (TV) 😄

sullen shale
dapper cape
#

The idea of VRR is to solve the issues with normal Vsync, but it can't really handle fluctuating framerate/frametime. As long as the framerate is stable and/or the frametime is smooth, VRR works fine. To get the best experience, the framerate should stay at the target lock at 99% of the time, even with VRR enabled, but is pretty hard to achieve nowadays.

#

if the framerate is fluctuating between 50-90 then you can lock the framerate to something like 75 to get a lot smoother experience

sullen shale
#

but the framerate wasn't fluctuating any more than 1-5fps to begin with (with VRR enabled) and i still got crazy flickering(?)

#

VRR disabled, flickering gone

dapper cape
#

that's more of a TV issue I think

#

but then again Jedi Sruvivor is not dropping frames but the frametime is all over the place and it's flickering liek crazy

sullen shale
#

what's more in other games where the framerate fluctuates a lot more i don't get flickering.
i mean ofc you're right it's the TV but there is also something going on on a game to game basis

dapper cape
#

It depends more on the frametime I think

sullen shale
#

guess the C9 is just too old, afaik LG did some magic with newer models that masks the flickering better

dapper cape
#

but I use SK with all the FF XVI fixes enabled

sullen shale
#

yeah that's probably the most sensinble M.O.
but tbh i am getting kind of fed up w having to spend hours on testing and fixing stuff in newer games before i get them into a "working" state 😄
but that's another discussion i know

dapper cape
sullen shale
#

yeah generally that's why we play on PC after all, right? but nowadays i get like 1 hour playtime a day.. and spending half of that trying to fix shit really isn't fun 😄

frail abyss
#

this game has a strange bug where it doesnt always reads the correct calibrated HDR profile information from windows and I end up restarting the game and re-engaging hdr for it to lock to the correct brightness

ocean ether
#

Sometimes i open up SKIV and it shows the incorrect peak brightness

unique swift
#

Yeah that's an windows issue

#

It can "loose" color profile if the system > display window is not in view

frail abyss
#

curious

#

no real way to fix it then except for opening display?

unique swift
#

you can keep it open at all times in the corner of the screen
That's what I do
Or you can use CRU to modify EDID peak brightness
I don't really remember how to do this though

dapper cape
#

I use doge’s tool to edit the peak brightness

#

I don’t use color profiles

#

And I have no issues

dapper cape
#

highlight saturation:

#

with "fix":

#

I can't believe that this is supposed to be the intended look, highlights turn pink

#

this happens in the desert after ||ultima casts that spell to change the sky||

mellow void
#

Doesn't it happen everywhere?

dapper cape
#

I checked it at two locations so far and only the desert area was affected

#

but leme check

gloomy sky
#

it's most intense in the desert but it's definitely supposed to be tinted pink everywhere

dapper cape
#

yea you are right

#

it's just a lot more visible because of the sand

#

it just looks wrong imo

#

I should check it in SDR

#

yea it's pinkish in SDR too

#

I guess this is what ||ultima meant when he said this is going to drive people mad||

gloomy sky
#

lmao

#

i think it doesn't look bad generally and gives the game a nice atmosphere for the last act

mellow void
#

||it's basically to sow discord by making people think the world is ending||

mellow void
#

Imagine ||wasting up every day where instead of sunlight you get purple doom sky. Would probably make you miserable.

But also it kinda sucks you have to do all the final questing with the world in this state lol||

dense salmon
#

Trying the demo finally. From my ignorant point of view. HDR does not look bad at all I'd say. Quite bright though. Using brightness 4 on an OLED. Are you guys using any other trick?

mellow void
#

there's really no need

dense salmon
#

Also. No HDR using borderless?

#

Oh it crashed alt-tabing. Haha.

ocean ether
dense salmon
#

I'd say HDR is working properly but cannot see histogram with my bare eyes. Haha. And since it did not let me change it until I switched to fullscreen...

#

I think I can go with brightness as low as to 2 and not crush things...

mellow void
dapper cape
#

vignette over darkens everything in this game imo

unique swift
dapper cape
#

it is very aggressive

#

I used brightness 2, but dark scenes were too dark so I raised it to 3

dense salmon
unique swift
ocean ether
#

annoying stuff

#

I guess you could launch the game through a bat or cmd that run's doge's max_tml first

dense salmon
#

I see SK comes with a lot of fixes. Nice! Although I think I got it to run on HDR while borderless.

dapper cape
dense salmon
wispy patrol
#

ffxvi always let you run hdr borderless

dense salmon
#

I see. Yes. ReShade was reporting HDR so... Haha. Maybe it got updated in the game but not on SK.

gloomy sky
#

It's been the same since the demo

#

Borderless just doesn't give you the option, so i guess he wanted to make sure everyone had the option? Shruge

#

Did feel it was unnecessary but i guess it doesn't hurt

unique swift
dapper cape
#

@unique swift I finished the game

unique swift
#

Noice

dapper cape
#

and I liked it a lot, other than the ||Open ending, which is just lazy writing imo||

unique swift
#

Heh, I actually liked ending a lot
Reminded me of og ff7

#

But i get it

dapper cape
#

I sick of ||these kind of endings||

#

japanese media loves to use it

#

I wanted ||full conclusion even if it's bad||

unique swift
#

Yeah, I don't remember when FF last time did a straight up happy ending
Ff9?

dapper cape
#

I love sad endings

#

the problem is always with the execution

#

FF 13 trilogy's ending was normal or even FF XV's

#

well OG FFXV's ending was similar kinda

dapper cape
#

well Lighting Return's ending was happy

#

FF XV book ending is also happy

unique swift
#

FF13 was kinda bittersweet
Lighting Return's was dumb, but it was a happy ending
Haven't read XV book, in general it might have been FF game I've vibed the least

dapper cape
#

My ||my interpretation of the ending is that Clive survives, and goes back to the hideout, magic is gone, he write the book in the name of his brother and He and Jill travel the world maybe?||

unique swift
#

I think it's safe to say that ||all three died||

dapper cape
dapper cape
#

Only Clive know about what Joshua planned

unique swift
#

||Book was probably written by the Joshua's cult GF||

dapper cape
#

ehh idk

unique swift
#

At least one of the sidequest implies this

#

In general there is enough rope to pull with just about any interpretation

dapper cape
#

||Jill makes little sense at the end if Clive died, I mean yes daybreak brings hope, but there is no hope for Jill if he dies||

dapper cape
#

and yes even the devs said that ||there is no canon interpretation||

#

But I wanted || to see what happened after the end, like everyone's reaction, sadness, happiness etc||

#

||like where did Mid end up with her ship, I waned to see people rebuilding the world etc ||

#

|| some form of conclusion||

unique swift
#

I guess I don't play enough JRPGs to get disincentivize to that
At least they didn't do ||"Titanic" ending like FFVIIR3 will inevitably do||

dapper cape
#

haha yea

unique swift
#

Mid ||and the ship feels like a cut plot line||

dapper cape
#

I do wanted ||to see Jill and Clive happy ngl, they had so little time together, and saying that " I love you" before going on a suicide mission to die is soo ugh 😅 ||

#

Still ||I think Clive survived and Jill saw him on a boat or something||

dapper cape
#

yea but why would ||Clive die from a cursed hand? Bearers survived worse||

unique swift
#

I think the idea is that ||he spend all his energy and now is turning to stone, like Cid at the end of Act 1||

dapper cape
#

anyways it's very ||open-ended, there are no good or bad interpretations||

unique swift
#

||I think it was heavily implied that Cid was already at the breaking point, and having to fight off Typhon tipped the scales||
At least that's how I remember it

mellow void
#

Nah || he was mostly fine, in a better state than jill or joshua at least ||

#

I don't remember Tarja being near as concerned for him as the others

unique swift
#

||I believe he did a good job of hiding it, but when you fist arrive to Martha's End you can see that he's already partially turning into a stone||

mellow void
#

🤔

dapper cape
#

so ||eather was literally the life force of the land like mako and ultima's race exploited it and used it to fuel magic, and now with no catalysts to cast magic, the land can heal?||

unique swift
mellow void
#

yeah

dapper cape
#

Now that I can read "reviews" I find it funny that people compare this to games like FF7 R. People seem to hate/dislike the story and the "bland" characters

#

FF7 R is a "classic" FF game with very unrealistic and cheesy dialogue

#

people love it because it can be emotional and funny/silly at the same time

#

16 might be a "serious" Final Fantasy but it's not a bad thing imo

#

But I guess hardcore FF fans disliked 16 because it does not really "feel" like an FF game and it's ture

unique swift
dapper cape
#

yea true

#

it's like XII and pre 7 FFs

unique swift
#

And Tactics

dapper cape
#

oh right

#

I loved tactics

unique swift
#

XVI in general feels very Matsuno pilled

dapper cape
#

oh right Vagrant Story too

#

that is an even more similar game

unique swift
#

Yup

dapper cape
#

Nomura style FFs can be "too much" sometimes imo

unique swift
#

Jill is essentially Tifa down to the hair style

dapper cape
#

Long hair, kinda similar face maybe = Tifa

#

Mid was clearly inspired by Rikku though haha

unique swift
dapper cape
#

yea

#

Yuffie might be my fav character in 7 other than Vincent ofc

#

but Rikku was more of an engineer like Mid

unique swift
dapper cape
#

well if you put it that way then yes

#

but she did not really remind me of Tifa tbh

#

maybe because of the very different world/setting

#

I'm not a huge fan of Tifa but I liked Jill

#

but I'm not a huge fan of 7 either

#

it might be my least favorite FF game

unique swift
#

I respect it but I don't love it

#

I actually liked the Remake more

dapper cape
#

It's a good game

unique swift
#

Mainly because the character writing is way better

dapper cape
#

and well it looks a lot better too haha

#

but yea and the good voice acting

#

btw Jill's facial animations were horrible fora main character

unique swift
#

The thing about OG FFVII is that while Remake and especially Rebirth are too long for their own good, going back to the OG it feels like a cliff notes version of itself

#

There is a WIP mod that restores a bunch of the cut content, and while some (most?) stuff was cut for a reason it does kinda let the game breath a little more.

dapper cape
#

Benedikta's expressions were really well done, and then we have Jill, maybe the curse did turn her face muscles into stone or something lol

unique swift
#

Yeah

dapper cape
#

hmm interesting

unique swift
#

Shinra Archaeology Cut

dapper cape
#

I don't think that I can bring myself to play the OG 7 again but maybe one day

unique swift
#

Comes with the new translation too

unique swift
dapper cape
#

yes, but even Tarja's facial animations were better

#

and she is a side character

#

or Jote's

unique swift
#

Tbh I never really had a problem with her, she just kinda has a sad puppy resting face
Not a very expressive character, but it makes sense in the context
And they can't really fall back on the anime cliches like with VIIR

dapper cape
#

or Anabella's, her animations were especially good

dapper cape
#

and it was weird that her skin was awlays spotless, no blood, no ||curse mark on her body|| etc

#

but I guess they wanted her to look graceful all the time

unique swift
#

I don't think they where lower quality per se, it's just showing a realistically traumatized character in video games is really hard unless you have an Naughty Dog animation department and budget.

dapper cape
#

haha yea

#

TLOU 2's facial animations are quite something

#

but ofc I don't think that they used mocap for FF16

unique swift
#

Even in VIIR the way they portray Cloud's trauma was showing him have an over the top freakouts
"Hey Cloud, how was your weekend?"
[Grabs his head and starts moaning]

wispy patrol
#

like straight up omitting shit

#

it really makes the game feel even more immature than it should

unique swift
# dapper cape but ofc I don't think that they used mocap for FF16

All major cut scenes where mocaped
Thing is, mocap data is usually just an reference to the animators
Up until recently, when at least big VFX houses started using Neural Netowrk models to actually translate mocap data to the 3D model
There is a reason why Weta animators wince when you bring up acting awards for Andy Serkis for LotR or PotA movies

dapper cape
#

btw speaking of realistically animated traumatized characters, Jinx in the series Arcane, is the perfect example of how to do it correctly

dapper cape
dapper cape
unique swift
#

that show is so fucking good, my god

#

If S2 is anywhere near as good as S1 it's gonna be one of the best of the decade

dapper cape
#

I can't get over how funking realistic Jinx's freak out/hysteria, from episode 2 or 3?, is

#

it's honestly hard to watch

dapper cape
wispy patrol
dapper cape
#

All in all, FF XVI is a good game, it has some flaws, but it's a solid 8/10

wispy patrol
#

ok not every part is 1 hour long

dapper cape
#

It's not a game that you want to replay in the future though

unique swift
dapper cape
#

rofl 10 hours long review?

unique swift
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||I've watched it twice||

wispy patrol
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wtf

unique swift
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||It's legitimately one of the best things on YouTube||

dapper cape
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ok you piqued my interest

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@unique swift where is that 10 hours long review? 😄

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I could only find his 1 hour long video

dapper cape
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ah nice thx

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it's not listed

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it's pretty hard to find lol

unique swift
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It's linked at the end of the first video

dapper cape
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oh right and in the description

unique swift
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6h long Tokimeki Memorial video is also some hot shit
afaik it was partially responsible for the English fan translation

unique swift
sullen shale
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finished it yesterday... dunno but this game had me seriously stockholm syndromed at some point i just wanted to see it through... not going to bother with the dlc

dapper cape
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I don't think that the game is too long, most of the side quests add to the lore too

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I will definitely play through the DLCs especially the leviathan one

sullen shale
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yeah i guess it just wasn't for me in the end.

spring pelican
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I saved this formula, but using this formula, DLAA gives me a value of -1, am i doing it wrong?

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using performance mode in the formula gives me -2, like in the guide above

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so i figured I was doing it right

unique swift
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I really don't know, lol
First time I'm seeing that
Since dlaa is at the display resolution, than mip bias should not be nessesary

spring pelican
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Yea, I'm just wondering if the above formula is wrong

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What would you use for dlss quality?

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the formula gives me -1.5

unique swift
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I've always been told ~ -0.5 for the quality mode

spring pelican
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Hm yea that's what DF said for dead space remake, however I tested it and -1.5 looked a lot better

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i remember someone here was showing the above calc, I just don't remember who

unique swift
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Tbh a sharper textures aren't really worth the moire
especially in a game when you can barely see shit anyway

spring pelican
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I'm on 1440p, not 4k. It might benefit me a bit more

spring pelican
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@unique swiftapparently this is from nvidia?

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so they're saying -1 for DLAA, but sometimes nvidia says weird stuff, ya know

spring pelican
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quoting testbench from the SK server in case anyone is interested, in regards to running -1 bias even with DLAA

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What are you guys using for the HDR? I read both Koklusz and Musa's settings. Looks like this is another weird HDR game

dark tendon
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the native HDR with the default brightness setting, it's not bad, it's just weird, the brightness setting is just gamma and the actual max brightness gets pulled from your EDID

spring pelican
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is 5 default?

dark tendon
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i think so?

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i don't actually remember.

spring pelican
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And it's ~250 nits paperwhite?

wispy patrol
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it feels very impactful

dark tendon
spring pelican
wispy patrol
spring pelican
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That's good

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You're enjoying the game itself too?

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I heard it was good

wispy patrol
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yeah i kinda burned out at the end and i’m taking a break but it’s cool. i like it more than any of the 13’s or 15

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it’s hardly a rpg though

spring pelican
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Are there any graphical tweaks or nuances or anything weird

spring pelican
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FF7 remake was kind of overwhelming a bit

wispy patrol
spring pelican
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what's optiscaler

gloomy sky
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your new god

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extremely powerful

dark tendon
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yeah optiscaler is pretty neat

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(i'm totally biased however)

spring pelican
ocean ether
wispy patrol
ocean ether
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Ya it was horrendous in red dead

dark tendon
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Not "supposed", just recommended lol.

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however NIS is pretty trash

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and so was DLSS sharpening.

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OptiScaler has actual good sharpening

spring pelican
spring pelican
ocean ether
spring pelican
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Do you guys use it in every game with dlss then?

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I've never heard of it until now somehow

ocean ether
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I don’t use sharpening, but some games just have their own custom sharpening

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Well I imagine they probably also just use CAS

spring pelican
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You don't use this program?

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I'm not a fan of sharpening either

gloomy sky
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you kinda need some sharpening if you're using upscaling

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hence the point of making sure it's good, optiscaler has rcas which is great

spring pelican
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I thought that's what negative lod bias was for with dlss

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To sharpen

gloomy sky
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you're supposed to use both

gloomy sky
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the nvidia sharpening is just tragic

spring pelican
gloomy sky
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rcas is amd's sharpening pass, it's very good, much better than nvidia's

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you don't need a lot, it's supposed to be applied conservatively

spring pelican
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Ok I'll give the program a try. Looks interesting

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Does it conflict with sk?

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And are you using this with all dlss games in place of in game sharpening?

dark tendon
gloomy sky
# spring pelican Does it conflict with sk?

sk can load it as an asi if it's in the game directory for you automatically. can also load it as a plugin normally afaik

OverlayMenu = false in the nvngx.ini for compatibility

unique swift
dapper cape
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you can use 0 to -1 for DLAA

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the game uses higher res textures with negative lod bias at -1 but it’s more shimmery

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I would use 0/clamp for DLAA/native res

dapper cape
dense salmon
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Doesn't optiscaler have a built in LoD bias calculator?

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I'm using SK which recommends -0.6ish. Messed a bit with Optiscaler and found out that feature which told me -1, something for 4K DLSSQ.

wispy patrol
dapper cape
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Hmm, I had to disable optiscaler because the game looked over sharpened, sharper than native

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even at low sharpening values

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I wonder how the game handles the negative lod bias when DRS is enabled

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the resolution is fluctuating between 1080p and 2160p at 4k display resolution

wispy patrol
dapper cape
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But DLAA should not require extra sharpening

wispy patrol
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dlaa always looks too blurry to me without sharpening

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in motion

dapper cape
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how does FSR native look without the added sharpening

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aka sharpness slider at 0

wispy patrol
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dunno

dapper cape
wispy patrol
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i didn't care enough to check 😅

wispy patrol
dapper cape
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but its nowhere near as bad

wispy patrol
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anyway my point is just that dlss/dlaa in this game is missing the sharpening that should (imo) be there

dapper cape
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Idk I really hate the artificial sharpened look, I even noticed ringing artifacts in FF XVI

wispy patrol
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whereas fsr has properly functioning sharpening

dapper cape
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Which is optional imo

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But yea it would be nice to have a functional slider

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even if I would just set it to 0 personally

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FSR is always crispier in motion but I believe thats because of the not so great anti aliasing aka it is shimmering in motion

spring pelican
gloomy sky
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Optiscaler hooks directly to dlss so it should override everything yes

dense salmon
spring pelican
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how do you use it through SK?

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Also how do I install this? You just need the dll file if you already have nvidia? That's it?

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or do you need a config file too

dense salmon
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I use the MipMap thing of SK, but also installed Optiscaler through SK which also have that built in but don't want it to mess with SK's.

spring pelican
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how do you use it with SK

dense salmon
spring pelican
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yea i read all that

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don't get it

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you just drop the dll into the game folder and SK loads it as asi?

dense salmon
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Seems complicated but is super easy. Give it a read and you'll find out its super simple. If I figured it out, you can, because I don't remember it from top of my head now.

spring pelican
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ok i'll keep messing with it

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thx

dense salmon
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I think that's it then hit "Insert" for the UI to pop.

gloomy sky
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Rename the dll to optiscaler.asi, put it in the game directory, sk will load it

spring pelican
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thx

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what about the ini file

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for optiscaler

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i put that in the game folder?

gloomy sky
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Also put that in the game folder

spring pelican
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alrighty thx

dense salmon
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Yes, that's it.

spring pelican
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I'm sure I'll have more questions on this program. Looks like it does as ton of stuff

gloomy sky
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OverlayMenu = false in the ini for compatibility with sk

spring pelican
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Also which version are you guys using. Last full release? Or one of those beta versions

dense salmon
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First time using it myself too.

spring pelican
dense salmon
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6.7

gloomy sky
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I think i was using a beta version, not sure

gloomy sky
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But if it's set to enabled then it won't draw correctly with sk

dense salmon
spring pelican
dense salmon
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#1275135831425679461 message

spring pelican
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got it, from marat

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thx

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Haven't played this game yet, but are there other .asi fixes that i'll need for SK to load?

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saw something about a fps fix

dense salmon
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I think by default SK loads all that. FPS unlocker in cutscenes.

spring pelican
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nice

gloomy sky
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Ff16 fix standalone has some misc features like uw support and motion blur with fg that aren't implemented in sk

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But the important stuff is in sk already

spring pelican
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Alrighty looks like I'll have to do a fair emount of messing around to get all this set up when I buy the game

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thx for the info

dense salmon
spring pelican
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Well the issue is that if you suggest some new tool to me, I'm going to have to spend time figuring it out 🙂

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because I can't resist

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so now I gotta look into the optiscaler ha

dense salmon
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It was exactly the same for me. Haha. But give it a try and then tweak it along the way.

mellow void
dense salmon
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I started at 2, then kept increasing it and now I'm using default 5 I think.

mellow void
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Yeah the game has a good deal of night stuff and the night is pretty dark as it is.

ocean ether
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ya

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anything other than 5 crushes

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its gamma

unique swift
ocean ether
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sdr based brightness adjustment

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changing gamma

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in the very opening of the demo without moving at all when I took a pic

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changing brightness from 5 made the shadows in the cave just look super dark and weird

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reminds me of spiderman remastered which I thought looked terrible when i played on playstation. super dark shadows in broad daylight

unique swift
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I will never finish God of war at this speed 😭

unique swift
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SDR 100 nits G2.2 in game brightness 5 / HDR in game brightness 2

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SDR 140 nits G2.2 in game brightness 5 / HDR in game brightness 3

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SDR 200 nits G2.2 in game brightness 5 / HDR in game brightness 4

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You can see, both visually and on the waveform, that there is no shadow crush

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Unless you mean playing SDR at less than 250 nits is crushing shadows

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lemmie do a linear scaling quick

ocean ether
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but if you compare in a scene with light and dark the contrast is mega deep fried

dapper cape
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turn off vignette

unique swift
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HDR in game brightness 2 / pumbo paper white 32

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HDR in game brightness 3 / pumbo paper white 45

ocean ether
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maybe crushing isnt the right word cause you can see on the waveform it doesn't straight up remove detail

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#1212434739500154921 message

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but i mean deep fried like this

unique swift
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HDR in game brightness 3 / pumbo paper white 64

unique swift