#▫️Cyberpunk 2077 Ultra+ 2.13 Patch Patch Patch Patch

1 messages · Page 9 of 1

minor smelt
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Can you explain this/elaborate on it further? Using DLDSR + DLSS (non-native resolution/no DLAA) will always result in some upscaling artifacts right?

late vine
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Yes but Cyberpunk also loses a LOT of detail in reflections when they are out of screen space. Not as much as Metro but still. Even PT reflections in Cyberpunk relies heavily on SSR for details

shadow acorn
late vine
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Yep, this is an issue. It is kinda fixed if you add the launch command on steam “-deependark” but still nowhere near a full fix

shadow acorn
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Seems to work in every game I've tried it in 🤷‍♂️

shadow acorn
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It was an issue with SDR too

late vine
shadow acorn
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It's a post processing filter

gentle haven
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I did not know about that

minor smelt
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The flood of those yeah, lets projectile vomit for all of them at the same time

shadow acorn
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Still not perfect

shadow acorn
minor smelt
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Sorry, but really dislike those channels pumping out ReShade shader videos and wanting to be told just how great their work is 😂

shadow acorn
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All the deependark does is remove the blue grey tint

shadow acorn
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It's simply a filter

late vine
shadow acorn
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"creative intent" post processing by the devs

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For some ridiculous reason

gentle haven
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Can't we remove the shaders somehow

late vine
minor smelt
shadow acorn
late vine
shadow acorn
late vine
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DLDSR 2.25x with DLSS Quality has the same internal resolution as DLAA Native

shadow acorn
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Of course higher than native internal res is superior

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Duh

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Lol

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Also dldsr/dlss combo at native internal res will always be more expensive vs. Dlaa

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Because of the downsampling cost

minor smelt
shadow acorn
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It shouldn't introduce artifacts

late vine
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From my own recent testing in Horizon Forbidden West and Metro Exodus, 4k + DLDSR 2.25x + DLSS Quality looks better than 4k DLAA.

4k + DLDSR 2.25x with DLSS Quality upscales from 3840x2160, so same as DLAA internal res, to 5760x3240, which is a ridiculously high resolution and then downscales it back to 4k

shadow acorn
late vine
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Basically:

4k + DLDSR 2.25x + DLSS Quality = 3840x2160 —> 5760x3240 —> 3840x2160

4k DLAA = 3840x2160 —> 3840x2160

shadow acorn
late vine
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Not personally but I can find you on google in a second

shadow acorn
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Mmk

late vine
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before I find that I wanna finish something I wanted to say

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the reason DLDSR looks better is because DLSS is simply really good at very high internal resolutions. There was a post on reddit a while back with comparison images and they found out that 1440p internal res, upscaled to 8k, looked noticeably better than 4k with DLAA

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Output resolution matters almost just as much as the internal res

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8k with DLSS Ultra Performance (1440p internal res) basically looked better than 4k with DLAA (4k internal res)

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oh and this was on a 4k screen

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so there was downsampling

shadow acorn
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Well the down sampling algorithm is what does the magic yea

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So that makes sense

shadow acorn
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@upbeat tide didn't you test dldsr+dlss (DLAA) vs. normal DLAA and found no real difference?

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I thought we did that exercise months ago

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Could be wrong

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Oh fun fact for people who use DLDSR/DSR. You can adjust the smoothing slider from NVCP in real time with the game running in the background to see the change. You do not need to restart the game

late vine
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thanks for the tip

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native 1080p vs DSR 4k with DLSS Performance (internal res 1080p) downscaled to 1080p

shadow acorn
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The TAA is dogshit in that game so not surprised

late vine
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Here is another one in Alan Wake 2

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Native + DLAA at 1440p Ultrawide vs DLDSR 2.25x with DLSS Performance

shadow acorn
late vine
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Nope, it is only 2580x1080

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and it still looks better than 3440x1440 DLAA

upbeat tide
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I'm talking about 4K DLAA vs DLDSR 2.25 quality DLSS

shadow acorn
late vine
upbeat tide
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at 1440p DLDSR + DLSS is always going to look significantly better

late vine
shadow acorn
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I should really upgrade from 1440p to 4k soon

late vine
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But if performance is no issue then DLDSR + DLSS looks better even at 4k. I can tell the difference on my 32" 4k monitor. I assume it would be even more noticeable on a bigger 4k TV monitor

upbeat tide
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yea less moire and better distant LOD stability

shadow acorn
upbeat tide
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but at 30-40% perf cost haha

late vine
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I use it in Metro exodus enhanced edition

upbeat tide
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I mean before FG

late vine
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It has no FG

upbeat tide
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I used cyberpunk to test

shadow acorn
late vine
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I use 4k DLDSR 2.25x + DLSS Quality and in Metro and Horizon Forbidden west it was 15-20% difference

upbeat tide
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yea, cyberpunk is heavy and I guess RT scales with resolution too

late vine
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But Metro's Ray Tracing with an internal resolution of 4k is just chef's kiss

shadow acorn
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@late vine what smoothness % do you use with dldsr? Depends on the game? In my testing it just depends. Because some games are baseline sharper or blurrier. So a one size fits all slider position doesn't seem to exist

late vine
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no less than 50 though

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I like a little bit of sharpness but some people don't so I guess you could set it to 65-70 for less sharpness

upbeat tide
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honestly it's a small miracle that metro runs at ~120fps with no FG on a 4080 with max ray tracing quality

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it looks really good

late vine
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That can't be 4k\

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I get 75-80 fps on a 4090 max settings.

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4k with DLDSR 2.25x + DLSS Quality

shadow acorn
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4k downsampled to 1440p

late vine
shadow acorn
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Definitely depends on the game

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Subnautica is a very soft game

late vine
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Yeah could be, on the other hand, I am not very sensitive to that stuff so\

shadow acorn
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Idk why I needed so much on MGS5. I don't remember

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Probably also on the soft side

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Also probably at lower resolutions you'll need a bit more sharpness

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Vs. 4k

late vine
shadow acorn
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I think the desert map has the best visuals in that game

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Best way to show off the lighting

late vine
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I found desert to be the most lacking because the rock textures are very very low

shadow acorn
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The reflections of the sun off the sands and shadows in the ruins were great

late vine
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and the rocks are everywhere

shadow acorn
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I meant in terms of lighting

late vine
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Ohh yes I agree

shadow acorn
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Textures yea

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Probably not as good as other areas

late vine
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The textures are definitely the weakest in the desert area

shadow acorn
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I believe that

late vine
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here is another comparison

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sadly at 1080p

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not many people play at 4k leave alone 4k+DLDSR

shadow acorn
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I'm at 1440p because I always found it a good compromise

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But next monitor I'll do 4k

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I have the lg 27gr95qe-b wOLED and it's 1440

upbeat tide
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TAA/DLSS looks best at 4K

shadow acorn
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Yea i know

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Everything looks best at 4k lol

upbeat tide
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I don't want to imagine how bad TAA looks at 1080p

upbeat tide
late vine
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I thought 1440p was the majority but then you check steam survey and 2 out of 3 people still on 1080p

shadow acorn
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around that

late vine
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Close but not really

shadow acorn
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I have multiple friends who are full grown adults who have the money to easily afford 4k, and they still game at 1080p

late vine
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60% 1080p

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20% 1440p

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4% 4k

shadow acorn
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that doesn't equal 100%

late vine
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around 5% is 1440p Ultrawide

upbeat tide
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yea there are people using sub 1080p res displays

shadow acorn
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oh lol

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sorry thought you were done

late vine
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the other ~10% are other resolutions

shadow acorn
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well let's lump together anything sub-1080p to actual 1080p (incudling ultrawide), 1440p (including ultrawide), and 4k+

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what would that be?

late vine
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4k+ is still only 4%

shadow acorn
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yea that's what i guessed for that

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5%

late vine
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1440p + Ultrawide 1440p is 24% or so

shadow acorn
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ok so yea, similar to my guess

late vine
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yeah

shadow acorn
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but still, super small minority at 4k+

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and these are global stats, right?

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does it break it down by country?

late vine
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yes

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no

shadow acorn
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aw man

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would have liked to see the USA alone

upbeat tide
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There are a lot of tech enthusiasts on this server, but we are not the target audience at all, it's a miracle that companies care about HDR at all(we can thank the consoles). How many ppl actually own and use HDR monitors/TVs for gaming?

late vine
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I only switched to HDR a few months ago

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and my God it felt like a massive difference

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like a free graphics upgrade

shadow acorn
late vine
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It felt like going from Ultra setings to Ultra+ settings, even though nothing changed in terms of graphics itself

upbeat tide
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The majority of the people don't know what HDR is or how it should look like. It's still considered a marketing gimmick by like 90% of the people

late vine
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Just like RT, but that party is slowing down

shadow acorn
upbeat tide
late vine
upbeat tide
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I switched to HDR in 2019 I think

shadow acorn
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Cool. I have the lg c1 in the living room and the ultra gear oled for my monitor

upbeat tide
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Same I use a C1

late vine
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I simply couldn't deal with the oled burn in for my main PC monitor because I do coding and shit ton of productivity work

shadow acorn
upbeat tide
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I used one of the Sony Bravia 1000 nits local dimming TVs as my first HDR "monitor"

shadow acorn
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Lol

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That's what i do

late vine
shadow acorn
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Oh my bad. Thought you were gaming on that

late vine
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I game on both equally tbh

shadow acorn
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Aight

late vine
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I don't see too much difference so when i am lazy to connect the PC to the TV I just use the miniLED

upbeat tide
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Honestly I use my C1 for pretty much everything even for work lol

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no burn in so far

shadow acorn
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I have an old ass acer predator xb271hu as my main. Then i just switch to the oled on the left for games

upbeat tide
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btu I will replace it in a year anyways

late vine
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so it is not an option for me

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most of it with static things in the background

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I feel like if I used my C2 for work it would get burn in within a year

upbeat tide
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I see and yea I would not use it either

shadow acorn
late vine
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MicroLED with millions of dimming zones is the real endgame. Hopefully I will be able to buy one below $10 000 in the next 4 decades 🙏

upbeat tide
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I usually use my laptop for work

shadow acorn
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Yea i have a separate 1440p dell monitor for work

upbeat tide
shadow acorn
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it's set up in a different location with a standing desk

shadow acorn
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Since LG hates their C series now lol

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I'm not sold on QD OLED. I really do not want to deal with Samsung's stupid firmware/UI, and the Sony TVs are ripoffs

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also we are so so so off topic in this channel lmfao

upbeat tide
late vine
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@shadow acorn by the way, if you want to upgrade to 4k but can't yet, use DLDSR 2.25x which is 4k. I used that till I upgraded and honestly on a smaller screen like 27-32" or smaller, there is not THAT much diference

late vine
shadow acorn
late vine
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the burn in thing is never going to get fixed

upbeat tide
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uh btw we are in the ultra plus room lol

shadow acorn
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I haven't seen a single person in this server or the SK server say they actually got burn in within a reasonable amount of time

shadow acorn
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Hey let's switch to the other channel

shadow heath
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That's what I mean by not working properly

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It's supposed to produce a very pristine image

shadow acorn
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I don't recall them ever saying that

shadow heath
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Whatever it was I saw it long ago, but that's an side, you can see it yourself if you find some imgsli comparisons that have native / dlaa / dlss / dldsr + dlss

shadow acorn
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I believe that the DLDSR/DLSS combo vs. DLAA will look better

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but DLAA looking worse than DLSS Quality?

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that one i have never heard

minor smelt
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@shadow heath You might be right about Metro Exodus Enhanced Edition not having shadows, but please town down your annoyance a bit. Calling it "the most stupid argument ever" comes over a bit disrespectful. @late vine in my opinion could also improve his or her behavior; you knew Olek was talking about the shadows being RT/more accurate or not. While he might have been a bit overly persistent, but you keep making comparisons regarding perceived final image... idk, you stimulate this way that the conversation seperates and conflict with each other. Don't worry, not a warning or anything, just some feedback. But have a harder time to put it in proper words honestly haha. Hard to describe this.

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And for all, didn't mind us going off-topic a bit, but we've been going off-topic for hours now haha. Maybe good to move this over to #🔆hdr-gaming or even better to #💬chat as it is not HDR or CP2077-mod-related anymore.

shadow acorn
shadow heath
shadow acorn
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interesting

shadow heath
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AW2 is the most recent example I saw

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I tried finding the imgsli comparison

shadow acorn
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thx for looking

broken hornet
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I reset usersettings, still having this issue. will submit a report on github!

shadow heath
# shadow acorn thx for looking

I found it. Actually wasn't as bad as I remembered in AW2, but comparing DLAA vs DLSS Q you can see how it's mostly the same, and some lines are worse with DLAA.
Only issue is this comparison is missing native 4K TAA
But the biggest finding is just how much better DLDSR 2.25 + DLSS Performance is, and it performs the same as DLAA, sometimes very slightly better
https://imgsli.com/MjI3ODg1/1/2

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Look at the power lines especially

late vine
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Yep, I just posted this exact slider a bit ago

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DLDSR 2.25x with DLSS Performance still looks better

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despite DLAA having 80% higher internal resolution

shadow acorn
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but it looks like it has slightly better texture res

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so it's a tradeoff meh

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could this have been caused by added sharpening with DLAA?

late vine
shadow heath
shadow acorn
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in that comparison, DLAA has slightly better texture res, but more aliasing

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For DLAA vs. DLDSR, DLDSR is better overall in every regard, you're right

shadow heath
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Well ofc DLAA will have better textures

shadow acorn
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yea

shadow heath
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DLAA vs DLDSR textures though

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giant difference

shadow acorn
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right

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agreed

shadow heath
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and it's crazy that this is a match for performance

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Nvidia should be doing something to make DLAA look that way

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pretty easy marketing win too, DLDSR v2

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cuz using DLDSR is a hassle

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and you can't even do it if your display has DSC

late vine
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My display has DSC and I do it

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wdym

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it just makes Alt-Tabbing a hassle

shadow acorn
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and most new monitors are DSC

shadow heath
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Nvidia does not support DLDSR with DSC

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nor DSR

late vine
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Then how do I use it? 😭

shadow acorn
shadow heath
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If you're able to use then DSC is not active

late vine
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I am running 10 bit full RGB 4k 120Hz

shadow heath
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there is no workaround

late vine
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HDMI 2.1

shadow acorn
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lol

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you're using uncompressed HDMI 2.1

shadow heath
late vine
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But Hdmi 2.1 doesn’t support 5760x3240 at 120Hz

shadow acorn
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yes it does

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or i thought it did

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it supports 5k i know that

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not sure about that one though

shadow heath
late vine
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Hdmi 2.1 is only up to 4k 144Hz

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without DAC

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DSC

late vine
shadow heath
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That doesn't matter

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Your display isn't using DSC

late vine
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Doesn’t DSC automatically enable when you use higher res than what the cable can support

shadow heath
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thus you can run virtual res

shadow acorn
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your monitor is still receiving a 4k signal though

shadow heath
late vine
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I am asking this because I have no problems with Alt Tabbing without DLDSR, but when I enable DLDSR, screen goes black for 2 seconds when alt tabbing

shadow acorn
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@late vineBe happy! You aren't using DSC. You're getting uncompressed video 🙂

shadow acorn
late vine
shadow acorn
late vine
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yes

shadow acorn
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if dx12, "fullscreen" is borderless windowed. If dx11, choose borderless windowed specifically

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could also be something with MPOs since DLDSR disables MPOs

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who knows

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but point is you're not using DSC ha

shadow heath
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Desktop and fullscreen application resolution mismatch it's normal to get that when tabbing

late vine
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But I would know if DLDSR wasn’t working right? Because I can choose DLDSR resolution in game and when I change it to that resolution the quality increased and overlay UI from MSI afterburner etc gets smaller.

shadow heath
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DSC screens have issues like that on their native res when tabbing FSE

late vine
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DLSS Tweaks HUD also shows that it is upscaling to the DLDSR resolution so it should be working

shadow acorn
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to the OSD

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it'll say the game res

shadow heath
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If DLDSR wasnn't working it would not show up in NVCPL

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simple as

late vine
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Oh okay that clears it

shadow acorn
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@late vine

shadow acorn
shadow heath
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and if you have a screen running in DSC mode it won't show up no matter what u do, Nvidia doesn't support it, there is no workaround

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don't undersatnd why because AMD has working VSR with DSC

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but it's been like this forever

minor smelt
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#🔆hdr-gaming

shadow heath
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sorry

shadow acorn
shadow acorn
minor smelt
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@gritty geode Shall I banish them to a realm without oxygen? People always say you can't live without love, I would like to test my hypothesis that oxygen might actually be more important.... 😈

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@shadow acorn would go first btw

gentle haven
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What

minor smelt
# gentle haven What

This topic is meant for mod-development of this specific Ultra Plus mod, but some of you went hugely off-topic for hundreds of messages haha. Shit happens.

shadow acorn
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So uh...............that Ultra+ mod eh? Pretty cool

gentle haven
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Ha

late vine
shadow acorn
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Yea, path tracing is cool

minor smelt
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Single developer glory-story yadiyadiyada

gritty geode
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lol

covert monolith
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ultra plus always turns off ray reconstruction every time I turn on the game

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I'm playing with rt-pt

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4.0 rc-1

gritty geode
covert monolith
gritty geode
cyan scarab
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waiting for the next ultra+ release be like

shadow acorn
shadow acorn
gritty geode
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lol sorry guys work is crazy

gentle haven
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Sammi, what do you think of the resident evil path tracing mod?

gentle haven
shadow heath
minor smelt
shadow heath
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It's not a matter of opinion, in the RE games it's literally broken, half the lights stop working, it adds shadows from invisible lights, and all it actually does is enable RT shadows. RE4 seems to be the only one where it seems to be doing something with lighting

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It's only functional in DD2

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if modders can add a denoiser to DD2, fix some of the render distance issues as well as some objects being missing from BVH generation and small light sampling, it would be like a shipped feature

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devs could fix that in a day if Capcom cared

gritty geode
gentle haven
gaunt skiff
gritty geode
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lmao. i'm kidding. i did play RE for a few hours

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until this huge guy kept chasing me

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other than that it was good

minor smelt
gritty geode
gritty geode
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this nerd

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he's a bit of a stalker

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the rest of the game was fun

minor smelt
gritty geode
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😂

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this is over our stove

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also it bugs me that it's gramatically incorrect

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but you know... they make signs. it's not like they only have one job

late vine
gentle haven
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Btw for the ones that play metro and do not have hdr

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It is automatically in hdr mode

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you need to disable it via -forcenohdr

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also, i myself have used dldsr to 1440p (from 1080p) freestyle sharpen and dlaa forced by dlsstweaks

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You can also force anisotropic filtering to 16x clamp via nvidia cp (don't know if this has any effect)

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Sorry that this is off topic again, just felt like saying it because it was mentioned earlier

gritty geode
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you're okay 😊

mystic scroll
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what's this? better rt for cyberpunk?

gaunt skiff
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It's better everything for cyberpunk

shadow acorn
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That's the one that gets rid of the blue/grey filter

shadow acorn
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I don't recall any issues with metro AF so likely no need to force it via control panel

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Thx for attending my ted talk

gritty geode
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I will finish v4 one day 😭

gentle haven
shadow heath
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tangentially related

gritty geode
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that looks great

subtle plinth
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hi i was able to do some things to lessen the amount of noise and light instability in certain poorly lit location while RR is turned on, without hurting fps noticeably (though i'm on 4080 super, maybe it would be noticeable on other systems)... i don't really know much of how this works unlike sammi but i combined guessing based on the names of the ini variables and somethings i did know if you are interested I'd like to share and also you could tell me if there is a problem with my methods, anyway right now i'm off to play the game with walls not looking like i just took shrooms

subtle plinth
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a few things...
first.
in denoiser_rr.ini first: changed all MaxFastAccumulatedFrameNum to 6 and except the one in [Editor/Denoising/ReLAX/Indirect/Diffuse] I set to 8

[Editor/Denoising/ReLAX/Direct/Common]
HistoryFixFrameNum = 4 from 3 (no idea if this did anything good though)

MaxAccumulatedFrameNum increased (not all to the same depends one which one but all increased)
in
[Editor/Denoising/ReLAX/Indirect/Diffuse]
MaxFastAccumulatedFrameNum = 8 ; (3) from 4
MaxAccumulatedFrameNum = 32 ; line wasn't there before (in the 4.0 CET rc-1 version

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other things too

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i tested it in some locations where there's always noise, like judy's apartment specially the room with evelyn's, the beanbag was really shimmering before, now it is completely still at all times of day

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to be clear i always use RT-PT (with a slightly altered "high" preset)... with RR on in gaming

subtle plinth
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no RT-PT

gentle haven
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Ah alright

subtle plinth
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I prefered it since it has more image stability, really noise is more annoying to me than slightly incorrect lighting or shadows

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if var.settings.mode == var.mode.RT_PT then
SetOption("Editor/RTXDI", "SpatialNumDisocclusionBoostSamples", "32") does this value accept higher values too? because I tried setting it to 40 with no noticeable performance hit and it seems like it makes the image more stable, but maybe it's in my head

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also i find RR works a bit unpredictably, sometimes it's more still then i turn off the game and restart it, and then it acts different from last time even though i set everything up the same way?

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so i'm not even sure if i did anything or just got lucky a few times

late vine
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It is AI-based so the AI constructs the image from scratch every time you boot up the game. Could cause very slight differences between each reboot, even if standing at the same spot. 99.9% of the time it is unnoticeable though

gritty geode
gritty geode
gritty geode
late vine
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in the meanwhile I finally tried out Marty's RTGI shader and honestly it is so bad 😭

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I thought it was just because cyberpunk already has Path tracing but even in older games it is very hit or miss even after hours of manual tweaking and testing

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You can make a scene look amazing after 2 hours of tweaking, but go to a different scene with different lighting and suddenly you realize you wasted your 2 hours because what looks good for one scene, looks horrible with another

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I don't know what I expected from a post process screen space effect but I was pretty disappointed overall

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Not only that, but it also halves your fps.

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On the other hand, his free Ambient Occlusion shader MXAO is great in most games (that I tested) which don't have RTAO

gentle haven
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So i don't know if it even works

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Could you explain

late vine
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Download and install reshade, drag and drop the MXAO file to the reshade folder inside the game's folder

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then enable it from the reshade UI

gentle haven
late vine
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And adjust the settings to your liking, mainly the quality level and AO intensity

late vine
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Maybe some games aren't supported

gentle haven
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?

late vine
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What collection

gentle haven
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Launchpad

late vine
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yeah enable that too

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and drag it to the top

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for the correct load order

gentle haven
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Well then it seems subnautica just doesn't want to work with it

late vine
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but don't touch the settings for the launchpad

late vine
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I think his RTGI is simply not worth it until he releases the world-space path tracer he showcased a while back

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screen space ray tracing is just meh

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and usually looks worse than the original game if the game isn't older than 10 years

gentle haven
late vine
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Yeah

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I personally don't play games any older than 4-5 years on average, mainly because I played most of them when they came out and I have no desire to go back

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and most games nowadays already have some type of global illumination

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even the ones with mediocre GI still don't look that much better with Screen Space RTGI

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You need a native implementation or a non-screen-space path tracer

gentle haven
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I will probably test the world space pt on the dumbest shit

late vine
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If it was a 10% or even 20% performance loss I would be fine with it

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but going from 100 fps to 50 fps is just lol

late vine
gentle haven
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btw the aa he has also didn't work with subnautica

gentle haven
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It has an anime style

late vine
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okay yeah exclude games with certain art styles

shadow acorn
gritty geode
#

KrushSG was saying CompleteRT is better, and much faster

#

(I haven't used either)

subtle plinth
#

is that also a for pay rt reshade?

#

btw just played cp today first time with your ultra fog... first time in very long since i've turned on bloom... looks absolutely amazing

gentle haven
#

I believe this is the one

minor smelt
gentle haven
#

Ben bang dat het niet goed werkt

minor smelt
#

Same

#

idd

#

Vind vaak uberhaupt beetje vreemd dat je geld daarvoor vraagt

gentle haven
#

tis net zoals die premium shader crap die je op youtube vindt

minor smelt
#

It is also just ReShade Screen Space shaders.... why would you pay for that?!

#

Even have to pay to have access to his Discord?!

minor smelt
#

https://www.youtube.com/watch?v=gK5QwHHRf8A He posted a video about it. Calling it "remaster your faviourite game" 😂 Honestly have to say the vanilla vs "complete RT" (it isn't complete!!! Just in screen space) comparisons make the complete RT version look worse to me with weird color grading.

COMPLETE RT - the new ideal solution for real time Ray Tracing

► UPDATE 1.3 RELEASED

  • full ReSTIR GI : this new feature can help you increase details in your lighting and shadows while keeping a relatively low performance overhead.
  • SKYLIGHT mode: the new sky lighting feature allow you to have consistent ambient lighting based on the sky co...
▶ Play video
shadow heath
#

the only remotely valid usecase for these kinds of shaders is older games which had bad SSAO

minor smelt
#

My god, uses Avengers music in the video. Thus weird color grading and like so many ReShade projects, quite some overusage of bloom-effects. And most of the "improvements" are hardly noticable; only in Battlefront-part it is quite noticable that the lighting looks more realistic, but get the feeling he implements also quite heavy chromatic abberation or something?

shadow heath
#

also lol camera distortion and CA

#

and DOF blurring out distance

minor smelt
#

Idk, have no problems with these ReShade "mods", but only find those "ultra realistic graphics" videos annoying and asking especially money for this... my god...

minor smelt
minor smelt
shadow heath
#

Chromatic Aberration

minor smelt
shadow heath
#

there is literally no visible difference in AO/Lighting in modern games

#

also this clown shows it off in a game like Uncharted which uses baked lighting everywhere

minor smelt
shadow heath
#

also wtf is this shaky cam thing

#

who in the hell would play like that

minor smelt
minor smelt
shadow heath
#

yeah the Battlefront example is ok

#

might have just cranked up the settings there

#

because it's a desert sunny map

#

probably why the other examples you can't notice anything

#

if you increase it to noticeable levels probably looks horrible outside of very specific scenarios like the SW example

#

but I legit don't understand why the showcase is a bunch of very good looking recent AAA games

minor smelt
shadow heath
#

instead of old ones

minor smelt
#

Gonna jump on a very negative train for once and say: because those are more popular, bring your more attention, more subscribers and more moneys haha

shadow heath
#

maybe, but it also makes it look useless

minor smelt
#

Clearly worked; 12K views in 2 months

shadow heath
#

also I love how this is called "Complete RT"

#

Nvidia often refers to path tracing as "Full RT"

#

this is a bunch of screenspace nonsense that has almost nothing in common with RT

minor smelt
shadow heath
#

it's not even tracing against geometry but making guesses from the depth buffer

#

no worldspace access even within the screen

minor smelt
#

And come on, the magical word of "RT" makes everything look awesome. I didn't want to reveal it yet, but we're also planning on adding RT to BR4P 😱

shadow heath
#

honestly it would be easier to clickbaite and market this with examples from older games that lacked proper AO and lighting

minor smelt
#

Maybe NiceGuy doesn't actually care that much about older games.

#

Which is weird as indeed there the most improvements with this lies

#

Idk, all those YouTube videos made me really negative about those low-effort ReShade attempts

#

Happy btw that everything that is being worked and offered on here is much better in general and completely free.

shadow heath
#

when Reshade is not used in a subtle way it's always to the detriment of the game

shadow acorn
#

who pays for these shaders?

minor smelt
shadow acorn
#

😦

shadow heath
#
NVIDIA Real-Time Graphics Research

Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR methods implicitly assume a pinhole camera and evaluate the light arriving at a pixel through a single predetermined subpixel location at a time (e.g., the pixel center). T...

#

rn it costs double the frametime, but stuff usualyl gets optimized fast after publishing

gritty geode
#

je zou ook gewoon een Reshade screenspace shader kunnen gebruiken...

gritty geode
#

I may set up a kofi or patreon for people who've said they want to support me, it would help me buy games I don't want to play, too. but the mods will always be freee.

gritty geode
#

well i can't do anything at the moment, i did a bios update and my GPU is overheating (laptop). it's not letting me roll back either

minor smelt
#

Going into the bios and adjusting the fan curves should help

gritty geode
gentle haven
#

Try putting a fan on it

minor smelt
minor smelt
gentle haven
#

It should be able to push more cool air in

minor smelt
gentle haven
#

hmmmm

#

Alright

#

never had a gpu overheat on me so i wouldn't know

#

It did help with throttling tho

minor smelt
shadow acorn
gritty geode
#

yup just throw this one in the bin 😂

#

except that I hate wastage

gritty geode
#

or I just bring forward virtualising windows in Linux so I don't have to deal with this shit anymore

shadow acorn
#

I'm still using Ultra+ 3.5.3

#

looks great ha

#

The 4.0 versin on nexus is still the rc1 right?

gritty geode
#

f it i might have to buy a new laptop

gentle haven
#

What if it was the bios developers purpose to break it with an update so you have to buy a new one

gentle haven
#

ay sammi, your jedi survivor link doesn't work btw

shadow acorn
#

Does ray reconstruction use less vram than NRD?

#

or nah?

gritty geode
#

i think yeah

gritty geode
#

new laptop is on the way sigh

gritty geode
#

except i bought a lenovo, so.... ya know 😂

minor smelt
gentle haven
#

Also "not so good draw distance" got an major update

#

It's a configurable script now

gritty geode
gentle haven
gentle haven
gritty geode
#

fixed!

#

hopefully soon i'll be able to play the game 😂

gentle haven
gentle haven
shadow acorn
#

so i rolled back to older versions of each

shadow acorn
gentle haven
#

in ultra plus

#

Haven't tested it though

shadow acorn
#

What exactly is the incompatability? Ultra+ has those values higher, so it makes the LOD mod more intensive?

gentle haven
#

Then again

shadow acorn
#

Oh ok

#

i'm still using version 3.5.3

#

and version 0.291 of the draw distance mod

gentle haven
#

Not so good draw distance may just multiply the distances that are in the ini it sees

#

So it depends on how it works i guess

shadow acorn
#

Not sure if anyone knows, but looks like there were 2 version 0.291 versions of that mod

#

Here's the original from April version 0.291

#

And here is the upated may version of the version 0.291

#

which is better to use with ultra+ 3.5.3?

shadow acorn
#

I have been using the first version above

#

and it's been okay

#

but wondering if i should use the 2nd

#

I haven't tried the new version yet

#

hope that question makes sense

gentle haven
shadow acorn
#

he never chagned the version number

#

he just re-released version 0.291 in may

#

with a note saying "had to turn down settings"

#

I'd rather just stick with version 0.291 since it's been working

gentle haven
#

Ultra plus overwrites it i believe

shadow acorn
#

but not sure which one to use

gentle haven
#

Judging by the naming

#

atleast the ones that are in ultraplus

#

which are the edited ones

#

so it doesn't really matter i think

shadow acorn
#

oh ok

#

yea that makes sense

#

since ultra+ has priority

#

and the files don't have the same name

shadow acorn
#

No I think yo'ure right

gentle haven
#

I am no expert

shadow acorn
#

that's why he's saying the new version is incompatible

#

and to comment it out in ultra+

#

it must have priority

gentle haven
#

The new version uses the value it gets and multiplies it

#

So if you go from 100 to 400 default

#

with a mulitplier of 2

#

It would turn into 800 instead of 200

#

i screwed up the calculations for a sec there

shadow acorn
#

oh the new version of the LOD mod is a script

#

not that engine file

gentle haven
#

newValue = setup.GetStreamingDistance() * this.meshesMultiplier;

shadow acorn
#

got it

#

so that won't be overrideen by ultra+

#

it'll just do its own thing

#

so you have to change ultra+ to be compatible

#

so it's not also doing similar stuff

gentle haven
shadow acorn
#

yea

gentle haven
#

And delete all the old files

shadow acorn
#

i'm sticking with version 0.291 of the LOD mod then and ultra+ 3.5.3

#

not gonna fix what ain't broke

#

ha

gentle haven
#

ay while i have you here

#

What mode you using?

shadow acorn
#

in Ultra+?

gentle haven
#

yep

shadow acorn
#

balanced 16gb

gentle haven
#

rtpt, 2.1 or 2.0?

shadow acorn
#

oh, woops. 2.0

#

with PT and RR

gentle haven
#

I am currently thinking if i should switch back for now

gentle haven
#

thanks

shadow acorn
#

I just figured version 4.0 had a few more things to iron out

#

so i'd give it some time

#

i tried it a few weeks ago and had some glitches

gentle haven
shadow acorn
#

hmm

gentle haven
#

except for some things

shadow acorn
#

i kept having car light casting disappearing

#

with the rc1 version at least

gentle haven
gentle haven
shadow acorn
#

oh not sure i ever saw that

gentle haven
#

this one

shadow acorn
#

thx

gentle haven
#

though you need to adjust one thing i believe

#

this thing

shadow acorn
gentle haven
#

Wouldn't it be useful to just put rc2 with that adjustment on github?

#

Also, if possible i could try to fix the issues

shadow acorn
#

I really wish mod authors would leave the old versions available for download

#

aka Sosuine lol

#

i had to use the firefox page html reader thing to find the right file ID and plug it into the download link

#

otherwise you can't download it

#

lol

gentle haven
gentle haven
#

They have to specificly turn it off

shadow acorn
#

It's kinda dumb when you make a new version of the mod, which may not work super well, but hide the old versions

shadow acorn
#

wait this mod was also updated

#

he added another part

gentle haven
#

Was it?

shadow acorn
#

i don't understand how this differs from the not so great draw distance mod?

#

he says you can use both together

gentle haven
#

Oh

#

He added megabuildings

#

Check the post

shadow acorn
#

i thought not so great draw distance mod does distant LODs?

gentle haven
minor smelt
shadow acorn
#

must have edited an old stickied post

gentle haven
minor smelt
#

If he still refers to it, it likely still applies

shadow acorn
minor smelt
shadow acorn
gentle haven
#

Higher quality lods

minor smelt
#

No, but comparing the description of both can lead to the answer

gentle haven
#

The nsgdd increases the loaded area

#

I think that is the case

shadow acorn
#

makes sense

gentle haven
gentle haven
#

It just does the streaming distance thing

#

And thus loads assets earlier to combat popin

shadow acorn
#

or other way around

gentle haven
#

Also, gonna figure out how to github

shadow acorn
#

thx

#

for confirming

#

The other file in that mod is called "nextgenenvironmentallods" so I think everyone wsa getting confused because the sticky comment was saying "nextgendistancelods" which looks very similar

#

and it was stickied from 2022

#

so it was just unclear

#

ha

shadow acorn
gentle haven
#

Yea, sosuine is not the best in making descriptions

shadow acorn
#

A lot of mods have descriptions or file structures that make absolutely zero sense. The GITs mod page is probably the worst offender ha

#

I'm not using that mod though

#

i didn't think it mixed with RenoDX well

#

too much change

gentle haven
#

alright

#

Forked ultraplus

#

Fucked up a bunch

#

Fixed the fuck ups

#

updated fork to rc2

#

And changed the line that WoaDmulL changed

#

I think it should be up to date now

#

And now i know how to github

#

If i missed anything please let me know

shadow acorn
#

What is that line fixing? What was the original rc2 issue that needed to be fixed?

gentle haven
#

I think it is something like seperate denoising not enabling

#

I am now reverse engineering the ultraplus code

shadow acorn
#

😛

#

there is another denoiser besides NRD and RR?

gentle haven
shadow acorn
#

interesting

#

I'll stick with 3.5.3 for now ha

gentle haven
shadow acorn
#

hmm

gentle haven
#

oh god

#

Only that already took an hour

#

wtf

shadow acorn
#

haha dang

#

why so long

gentle haven
#

I guess because i suck

shadow acorn
#

Better than me!

gentle haven
#

welp

#

Don't know if this works

#

Tried to make a second vram row for not so good draw distance compatibility

#

probably also did it in the dumbest way possible

#

IT DID SOMETHIGN

#

hmmm

#

Did i unfuck the thing

#

nope

#

Its more screwed now

#

well

#

fixed it a bit again

#

my brain too dumb for this

gentle haven
#

@gritty geode if i could ask, how did you learn lua?

#

I need to actually learn it if i want to help

gritty geode
gritty geode
gentle haven
shadow acorn
#

i think it ignores the U+ overrides now

#

and does its ownt hing

#

since it's a script now

gritty geode
gritty geode
shadow acorn
#

He added a new file to the Improved Environmental LODs mod called "nextgendistantlods"

gritty geode
#

well if there's no archives I doubt it does anything more than U+

#

I'll have a look

#

I still have the previous version if anyone wants it

shadow acorn
#

i have them too

#

version 0.291

#

for draw distance

gritty geode
shadow acorn
#

haha

gentle haven
#

Completely forgot that that was an option

gritty geode
#

it gives you some crazy answers sometimes, but it's great for learning

gentle haven
#

It gives very detailed explanations

gritty geode
#

chatgpt is a toy fMeatRub

#

here's how I configured it

gritty geode
#
When responding to questions on computer programming, please use only tabs for indentation, follow the Roblox Lua Style Guide (though some inline code commenting is fine to help with explaining things), and favour guard clauses over nested if/elseif statements where practicable to do so.
#

i couldn't get to it on my phone lol

gentle haven
#

Also i figured out what i broke in imgui

#

stupid little extra {

gritty geode
#

my full response text

I am interested in scientific and research-related discussions, language, and terminology. I am very comfortable with technical language. I am interested in unbiased information on research data and datasets, however I am also interested in ChatGPT's opinions and interpretations of said data. I would like to know what information (either your own or from others) is opinion or interpretation-based, versus information that is factual and data-derived information, to the best of our knowledge. Don't re-summarise the question before answering, concise, clear answers are better.

When responding to questions on computer programming, please use only tabs for indentation, follow the Roblox Lua Style Guide (though some inline code commenting is fine to help with explaining things), and favour guard clauses over nested if/elseif statements where practicable to do so.
#

ahh yes, the dangling parenthesis 😭

#

if you use VSCode or VSCodium, you can install the Lua modules which will show you where you have errors

gentle haven
#

I am so dumb

#

oh yeah

#

That is nice

gritty geode
#

see the error at the bottom when i delete the bracket

gentle haven
#

wait

#

how

#

That appear

#

I no see that

#

oh

#

Found it

gritty geode
#

ctrl + shift + Y 😊

#

you're not dumb, you're already using vscode 😊

gentle haven
gritty geode
#

nope, the new NSGDD mod uses redscript to directly modify all the meshes

#

very clever!

gritty geode
gentle haven
#

Because i added rc2 to my fork

#

with the modification of WoaDmulL

gentle haven
gritty geode
#

i just saw some things that can be tidied up, but i'm leaving them alone rn because i don't have time to test

#

but this should work fine. i just added an "Off" option for VRAM tho

gritty geode
gentle haven
#

this #1224890336833179749 message

gentle haven
gritty geode
#

I thought I'd already added it

gentle haven
#

no

#

?

#

wait what

gritty geode
#

it's all good, I remember adding WoaD's change but must not have 😜

#

there's several things that can be simplified

gentle haven
#

but i had the old rc2 at first

#

i saw that you added it to this version

gritty geode
#

ahhh okay 😂

gentle haven
#

Should I add the NSGDD compatibility toggle i was trying to make (I ask this cause i don't know if it will be useful

gentle haven
late vine
#

Just tested the new NSGDD and even after commenting out the PreCache and Minstreamingdistance from U+, I still have issues

#

Ads flicker like crazy and buildings disappear depending on distance

#

similar to how they would with DistanceBoost

#

am I missing something?

#

I deleted the PreCacheDistance and Minstreamingdistance lines completely from the Set VRAM file

#

are there any other files changing it

gritty geode
gritty geode
#

for the record, i don't actually use it at all. i just use MinStreamingDistance and Precache to increase the draw distance of assets that they affect. for the ones it doesn't affect, i don't really notice in 99 scenes so i don't care. its' only when you go looking for it that i notice. some people might be more sensitive

#

i do use his Environment and Veg LODs though

gritty geode
#

v4.0-rc2 notes

  • Add an "Off" option to VRAM for compatibility with Not So Good Draw Distance mod (unable to test)
  • Improve logic for enabling PTNext to make it more robust (unable to test)
  • Fixes problem with bright vegetation with PTNext (unable to test)
  • Tidy up and comment a lot of debug uptions (tested)
  • Multiple cleanups/quality improvements to modes and quality (tested)
gritty geode
#

I did?

#

I totally don't remember 😂

gentle haven
#

I believe the things you said were the main (solvable) issues

#

Yeah, except the flickering

gritty geode
#

flickering?

gentle haven
#

The issue where the light emission is not consistent

#

The one i showed

#

But we don't really know how to fix that yet

gritty geode
#

oh! yes. when it hits more than 512 lights 😏

#

the only way I can think of is to remove the smallest / most insignificant lights from those areas

#

or maybe patch the exe

#

or path the shader

gentle haven
#

Isn't it an engine limit?

gritty geode
#

yes.... unless you patch the engine 😊

gentle haven
#

I don't think that works without using the source code

#

Aaah

#

Actually

#

It has been done before with other engines

#

I think

gritty geode
#

ShortFuse modified the CP post processing shaders

#

it may be possible to modify other shaders

gentle haven
#

in that case we should (like ShortFuse said) use pix to find out

gritty geode
#

yep!

#

there will just be a limit somewhere of 512 but there doesn't need to be

gentle haven
gentle haven
#

How do you know?

gritty geode
#

because the shaders are what draw everything on screen

#

I expect it's just some limit they've set in there

#

so it will either be in the shader (e.g. if lights > 512 then lights = 512)

#

or more likely it's when the CVars are set is when the limit is imposed

#

so we'd need to find the reference to lights in the shader and remove it

#

(i.e. don't limit lights at all)

gentle haven
#

oh alright

#

I didn't know that shaders draw everything

#

I thought it was only some items

#

but okay, I'll take a look when i get back home

#

I'm sorry for asking so many questions

late vine
#

@gritty geode I am sorry to say this but after further testing, it seems like the issue is not actually caused by the 512 lights limit

#

Around 20-25% of the time it appears when there are less than 200 lights on screen, nowhere close to the limit

#

So it is probably caused by something else, but appears more often in areas that surpass the 512 limit

#

or... the reason could simply be the more lights on screen = the higher likelihood of us noticing it or the issue appearing

gritty geode
#

try changing light batch size to 512

late vine
#

I already did when you recommended it a while ago

#

doesn't seem to fix it

gritty geode
#

are you looking at the analytic light count?

late vine
#

yes

#

I just enable the UI and move around with a controller to test

#

some lights just stop casting light off screen with ReGIR, no matter how many lights are there on screen

gentle haven
#

Might it be something wrong with regir?

late vine
#

either that or they start aggressively flickering

gentle haven
late vine
#

Probably something in the engine not playing nice with regir enabled

#

It is a shame because I simply can't go back to PT20 or 21 after trying ReGIR

#

but at the same time ReGIR can be the most immersion breaking

gentle haven
#

Sammi, didn't you say something about regir that had to do with screen space?

late vine
#

tbh I don't even play the game anymore I just am interested in what we can do with the limited PT

gentle haven
late vine
#

Seems to be random

#

For example, some lights from light poles stop casting light off screen but the exact same light pole 5 meters away works properly

gentle haven
#

So it has to do with distance?

late vine
#

Reload the save, and now the light pole that was working properly doesn't work, but the one that was flickering is working good

late vine
late vine
#

Reload again and now both of them work properly, but another one 15 meters away stopped working

#

seems like there is some kinda limit somewhere

#

not allowing them all to work together at once

gentle haven
#

I think it might be some kind of cache limit or something

late vine
#

and it is not the 512 lights limit because this happens even in some rare areas with less than 100 lights

#

Oh and disabling SHARC cache to save fps and improve quality is actually not that good

#

I noticed that disabling SHARC is equal to enabling SHARC with Scene Scale 1000+

#

And doesn't affect fps at all

#

however

#

Without the cache, closed spaces which are ONLY illuminated by indirect lighting, become unplayable levels of distracting with all the flickering that happens as soon as you move the camera

#

You can test this with car interiors

#

Get in a car and park it in the sun or under a street light

#

preferably a car with back seats

gentle haven
late vine
#

Honestly this whole thing gave me such a headache that I just stopped playing the game. I wish I could go back to the person I was before finding out about ReGIR and all these mods

#

lmao

#

I will just wait until the sequel

gentle haven
#

regir works by dividing the world into a grid right?

#

and then seeing which is more important, or something like that

#

btw how is metro going @late vine ?

late vine
late vine
gentle haven
#

Currently trying to get the tugboat

#

on hardcore ranger

late vine
#

Taiga level?

gentle haven
late vine
#

I watched a youtube guide for it

#

Genuinely the game was a 10/10 but that level on Ranger Hardcore alone made it a 9/10 for me

#

It is almost impossible in Ranger Hardcore

gentle haven
#

Its not THAT hard

late vine
#

Well I meant it is almost impossible to do it while getting the good ending

#

to get the good ending you can't kill or knock out any of them

#

have to sneak by

gentle haven
#

I HAVE BEEN KILLING EVERYONE

late vine
#

yeah gg

gentle haven
#

I DIDN'T KNOW THERE WERE MULTIPLE ENDINGS

#

I'M SCREWED

late vine
#

Cooked

#

All good no spoilers

#

Also Metro is partly the reason I just gave up on cyberpunk. I realized I don't really care at all about the purist "PT or nothing" mindset. The game's Ray Tracing could almost challenge Cyberpunk's while running at 4k 120 fps without any DLSS

#

When you go back to cyberpunk afterwards even the small ghosting you used to be "fine" with is unbearable.

gentle haven
#

my cpu is bottlenecking me again

late vine
#

After a while I did DLDSR from 4k to 5760x3240 and used DLSS Quality (Internal resolution 4k)

#

still 90+ fps

gentle haven
#

oh i have updated dlss to newest

#

and use dlaa

late vine
#

Try going from that extra crisp image quality to Cyberpunk's 4k with DLSS Performance and ghosting, artifacting, 40 fps base frame gen

gentle haven
#

I also quit

#

Mostly waiting till ptnext works

late vine
#

same

#

I will maybe do another playthrough IF we can figure out the issues with PTNext

#

otherwise I don't think I will play the game again. Maybe once in a while boot it up just to drive around because I love Night City

gentle haven
#

I am still gonna do another playthrough anyway

#

Still need to finish PL

late vine
#

I am like 4 playthroughs deep and 3 with PL

#

so it is the same old for me

gentle haven
#

maybe if we keep talking we should go to dms

late vine
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Some parts of the city I can drive through and find my way without any map at all

gentle haven
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Because this is gonna start annoying people