#▫️Cyberpunk 2077 Ultra+ 2.13 Patch Patch Patch Patch

1 messages · Page 7 of 1

gritty geode
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my son is doing 3D modeling in blender and enjoying it

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are you able to increase light batch to 256? where on the map are you so I can test

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yes ReGIR is limited to 512 lights I think. well, the engine limits it

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I don't think regir is actually

late vine
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But I encountered the issue in the pyramid in dog town

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inside

gritty geode
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okay I'll have a look

late vine
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The audio glitches like hell in there too

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but that is a vanilla bug

gritty geode
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well if an area is going to have problems, that's probably the one lol

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right. that's probably insufficient nodes

late vine
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I googled it and people have that issue on consoles as well so definitely not from mods

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and doesn’t Vanilla have like 300 nodes per frame

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in my ini file I have set it to 1900 so more than 6x vanilla

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But the issue DOES seem to appear in extremely busy areas

gritty geode
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it can also be the amount of time allowed for streaming. but CP has a bug where if nodes are too high it takes longer than the allotted time to stream anyway

late vine
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hmm yeah it is whatever. I honestly don’t care if it doesn’t get fixed because even though I love the expansion for the story, I absolutely hate dogtown lmao

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I avoid it as much as I can

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which is kinda the point I guess 😂

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Outside dogtown I haven’t encountered any issues in a long while

gaunt hinge
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oh this is new. how is it?

hybrid violet
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I wonder if we can blacklist certain locations from using DI

gentle haven
gaunt hinge
gentle haven
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I use it beneath the ultra plus modlist to scale up the few texturesthey missed

round kiln
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Hello! Loving Ultra Plus, thanks for all the hard and amazing work. ✨

Wanted to ask: Is using Ray Reconstruction with RT+PT a good idea? Or is it preferred to have it off?

late vine
# gritty geode oh really?? haha how come?

Well it is lore accurate to hate dogtown because the place is a shithole. Everything is falling apart, no police, all types of criminals, roads are filled with garbage etc. Once I do all story missions and gigs, I don’t want to return.

gritty geode
gritty geode
late vine
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I play at 4k 80-90 fps and even then the smearing is still there. I feel like it only truly becomes unnoticeable in the badlands when I am getting 110-120 fps

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But at this resolution and fps it is much more tolerable so I stick with RR because it is better in every other way

shadow heath
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It's unfortunate that Nvidia seems to have ignored the RR issues

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like the posterization and ghosting on faces

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but from what I heard the face ghosting problem is possible a developer issues, because the engine is not providing motion vectors for the heads/torsos

gritty geode
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no i don't think that's true

late vine
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I feel like once GPUs will be easily able to do 4k 60+ fps on Path Tracing WITHOUT Frame Generation, the ghosting/smearing issue will mostly disappear or become unnoticeable

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But that’s not happening for another 3-4 years

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until then RR itself will also improve

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So many people ignore the fact that all these smearing and artifacts are happening because a lot of people are upscaling from 720p 30 fps with DLSS and FG

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there is simply not enough data at that resolution for path tracing, and 30 fps is very low for temporal data

gentle haven
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Do yall think dldsr might be a good idea?

late vine
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Goddamn

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nearly double the amount of lights compared to engine limit

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No wonder lights start flickering

late vine
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Run the in game benchmark a couple times

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if your average fps is around 85+ with Frame Gen, then play like that

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If it is 90+, bump it up to 1440p DLSS Quality

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Watch out for VRAM though

gentle haven
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It went from 13 to 10

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While looking better

minor smelt
gentle haven
late vine
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Eldritch horrors beyond mortal comprehension

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Nvflods causes this

gentle haven
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PTnext insane this is

agile zenith
late vine
# gentle haven

go to setquality.ini reduce ShadingCandidatesCount from 32 to 20. It looks 90% as good (and you won't even notice it) but fps gains are huge

late vine
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Increase SHARC SceneScale to 200

late vine
gentle haven
late vine
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do them from ini so that you don't have to do them later every time you open the game

late vine
late vine
late vine
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open the ini

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edit it

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save

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lmao

gentle haven
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shadingcandidates is default at 26

late vine
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oh okay then reduce it to 20

gentle haven
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for insane

late vine
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I thought it was 32

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20 and 26 look 97% identical

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you won't notice a single difference even in side by side comparisons

agile zenith
# late vine I really don't like that guy. Pretentious

not just that gate keeping, gaslighting, censorious happy with the ban hammer if you vent critique, snobbish i think that guy has some serious mental issues. I had a long conversation with him on discord, it was by far the weirdest talk i had with anyone in my 20+ years of internet experience

late vine
gentle haven
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i cant find sharc scene scale in ini

late vine
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setquality

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or maybe setmode/

gentle haven
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ah

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not in an ini

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aha

late vine
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yeah lua

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setquality.lua

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var.quality=INSANE

agile zenith
gentle haven
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yeah i though for the sharc you said in an ini

late vine
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and mode PTNext

late vine
gentle haven
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i changed it

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it did not save

agile zenith
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well you know, the mod is FLAWLESS if you silence all people who disagree with this statement 😄

late vine
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Restart the game it won't save in real time

gentle haven
late vine
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don't touch PTNext

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just click on Insane

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and 12GB VRAM

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do this every time you restart game

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and double check to see if it changed

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now run the benchmark again

gentle haven
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it seems to have broken

late vine
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you gained some fps from Shadingcandidates, but will lose a lot of fps from SHARC

late vine
gentle haven
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it crashed

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but now it is running correctly

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don't know what that was about

late vine
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happens

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test again for me

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You should now get the same fps

gritty geode
late vine
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but better looking

gritty geode
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I wonder if I can query the primary res and set things based on that 🤔

gentle haven
late vine
late vine
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For me, the difference between 20 and 32 was so minimal it felt like 4-5% better visuals but fps went down a lot

gritty geode
gentle haven
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why is ptnext in the code multiple times with different values?

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oh wait

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nvm

gritty geode
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low medium high 😊

late vine
gentle haven
gritty geode
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Lua doesn't have a case / switch command 😤

late vine
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If you don't reselect the preset then it won't load any of your custom settings

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will default

gritty geode
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okay ty I'll take a look

late vine
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it won't even load the default ini settings

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it seems to default a lot of settings to Vanilla

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I noticed this when I was double checking

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Things such as ShadowFadeFraction for example

gentle haven
late vine
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they default to 0.1 when the ini is 0.01

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and if you change ini it still defaults to 0.1

gritty geode
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which ini?

late vine
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lua

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sorry

gritty geode
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oh okay

late vine
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Setquality.lua

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Mode select seems to work perfectly

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but quality doesn;t

gritty geode
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it should call SetQuality() straight after loading the settings

late vine
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seems like it doesn't

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I mean it is not a big deal since it takes 2 seconds to click 2 buttons

gritty geode
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hmm I'll have a look, ty

late vine
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np

gentle haven
late vine
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oh shit

gentle haven
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that seems to have killed my fps

late vine
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yeah sharc scenescale does kill fps

gentle haven
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it does look a bit better

late vine
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set it to 100 in debug

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and see

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set downscale factor to 5

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instead of 6

gentle haven
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this one?

late vine
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50 SceneScale should not even be considered above Low Preset until Sammi finds another fix for indirect lighting

late vine
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keep it at 5

gritty geode
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mine doesn't seem to be as dark as yours 🤔

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it looked fine compared to PT20/21

late vine
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In 95% of the cases it is fine

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But in darker environments there is a lot of difference

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doesn't even have to be fully dark

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go to Jig Jig street at night

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test around

gentle haven
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fps is back

late vine
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50 scene scale vs 400/500

late vine
gritty geode
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oh yay local w, h = GetDisplayResolution()

late vine
gentle haven
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that is what mostly annoys me

gritty geode
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I can set the shader candidates from that

late vine
# gentle haven less smearing?

Slightly less perhaps but the main difference is image quality and sharpness. Although you might not notice that much on a smaller screen. Depends on screen size too

late vine
late vine
gritty geode
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I think there's a lot more smearing in rc1 than earlier betas

late vine
gritty geode
late vine
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nothing changed in terms of denoiser settings why do later versions have more smearing

gritty geode
# late vine what does it do

at the moment some things are set too high if you're running at 4k, because they need to be that high for 1440p

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so I should be able to look at the screen res someone is looking at and tune the quality for PT for that

late vine
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ohh okay

gritty geode
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so.. more fps basically

gentle haven
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uhm

late vine
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I made my decision on the ReGIR quality from the comparisons I made personally and also from FireKahuna screenshots

gentle haven
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dldsr might have broken gsync

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also

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gpu is not fully utilized

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somehow

late vine
late vine
late vine
gentle haven
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it is at 74%

late vine
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VRAM

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Below 85% means VRAM

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From my experience

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even below 90% is sus

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but 74% is definitely running out of VRAM

gentle haven
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nope

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i think my cpu be commiting suicide

gentle haven
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oh

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yep

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vram

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damnit

late vine
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CPU at 73% god DAMN

gentle haven
late vine
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5800x3D is basically a 7700x with the 3D cache, how?

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we have same CPU

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basically

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mine is usually 40%

gentle haven
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i haz 7600x overclocked

late vine
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wait nvm

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I think it is because 7600 has 6 cores

gentle haven
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i would like my gsync back

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this is strange though

late vine
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yeah, dldsr doesn't disable gsync for me

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do you have the g-sync indicator enabled?>

gentle haven
late vine
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Nvidia Control Panel

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G-sync settings

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on the top left

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Display

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G-sync compatible indicator

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tick it

gentle haven
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and what should i look for then?

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what does it do

late vine
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it shows if g-sync is on

gentle haven
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where?

late vine
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on the screen in game

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top right corner for me

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it says g-sync in green letters

gentle haven
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if dldsr = on gsync = off

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dont know why

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dont know how

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but it does that

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welp

late vine
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weird

gentle haven
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that sucks

late vine
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What is your monitor size btw

gentle haven
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it is gsync compatible

gentle haven
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i forgor

late vine
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laptop or pc?

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wait it is pc

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nvm

gentle haven
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23.8 inch

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found the box

late vine
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hmm unlucky

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you could definitely benefit from dldsr

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this is weird

gentle haven
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it go poof

late vine
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yeah idk

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okay do this insane

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instead

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go to dlss tweaks

gentle haven
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yep

late vine
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change DLSS Quality from 0.66 to 0.8

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so it upscales from a higher resolution

gentle haven
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and keep the ultraplus modifications?

late vine
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I would keep the SHARC scenescale

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but you can increase the shading count

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maybe 22 or 24

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DLSS Quality with 0.8 instead of 0.6667 will upscale from the same resolution as 1440p DLSS Balanced

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This way you will get half the benefits of DLDSR without enabling it

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anyways that is all from me, I have limited free time today so I will play a bit then do some work

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let me know how it goes

gentle haven
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fps is still about the same

gentle haven
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have fun

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increased shading count and smearing is gone

late vine
gentle haven
late vine
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which values?

gentle haven
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80% dlss like you said and 22 shadingcount scenescale at 100

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idk

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it seems to be gone for me

late vine
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20 and 22 shouldn’t make a difference in smearing

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huh

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lemme test myself

gentle haven
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also gpu usage went to 80 now

late vine
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going from 20-24 reduced my fps by 3-4%

late vine
late vine
gentle haven
gentle haven
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dunno

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maybe it goes poof when at 80% res

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or atleast reduces significantly

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but i am seeing close to no smearing now

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somehow

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welp

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i am happy

late vine
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Yeah I am pretty sure it is the higher DLSS Quality

gentle haven
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But i am very happy with how it looks now

late vine
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Glad I could help

gentle haven
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this is what i always imagined pt to look like

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thanks

late vine
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yeah 720p is pretty low for internal res

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1080p with DLSS Quality at 0.8 instead of 0.67 or 1440p with regular DLSS Balanced is the lowest you should go for

gentle haven
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i can probably get a few more fps by increasing the power limit

late vine
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Originally CDPR recommended minimum 4070Ti for PT. Your 4070Super is basically a 4070Ti non super

gentle haven
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so i have reached the minimum

late vine
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I mean obviously you could run it with much weaker hardware too

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so it is not the actual minimum

gentle haven
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my father has an 4060 16gb

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and also plays with pt

late vine
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but rather the minimum for acceptable looking PT

gentle haven
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he gets 55 without fg

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on dlss quality

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slighly higher then 1080p because of weird aspect ratio

late vine
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I mean technically he could set it to 0.75 instead of 0.67

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for a bit better quality

gentle haven
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from 70 to 80 is a big jump in quality

late vine
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yeah at lower resolutions every small bit counts

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0.8 and DLAA (1.0 basically) also have big difference

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you can set it to 0.99 and use DLSS Quality for DLAA btw

gentle haven
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btw power limiting at 90 is usefull

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because above 90 it starts using much more for like 1 fps extra

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atleast with the 4070 super

gentle haven
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don't want that

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oh shit

late vine
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yeah if the benchmark in game says 80 fps average, that means 60 fps in city center or dogtown

gentle haven
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i turned of msi

late vine
gentle haven
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dogtown sucks in performance

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with the 6750xt i couldn't even go there with rt reflections and rt shadows

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without it dying

late vine
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lmao yeah

gentle haven
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pc be blowing like crazy rn though

late vine
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yeah well you are only running the hardest game to run

gentle haven
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but isn't alan wake 2 harder to run?

late vine
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even with Vanilla vs Vanilla

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But Cyberpunk with mods is much much harder to run

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For example you get 100+ fps in AW2 at 4k DLSS Quality with Framegen on a 4090

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In cyberpunk with mods, if you use those same settings at 4k, you get 50 fps

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with drops to 40

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it is twice as hard to run but also looks much better

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even without any mods, you get barely 70-80 fps at 4k DLSS Quality in Cyberpunk

late vine
late vine
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At least from what I remember

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Buy Gamekeys at CDKeys ►https://cdkeys.pxf.io/xkJg3v
Please hit the thumbs up button and subscribe if you like what you see.
Recorded with my dedicated RECORDING/STREAMING PC via Capture Card.
This video was directly Captured from my ULTRAWIDE GAMING Monitor OR my OLED 4K HDR GAMING TV.
Resizable Bar / Smart Access Memory is always ON in my vi...

▶ Play video
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Here is proof

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I have the game uninstalled but this video gets pretty much same fps as I remember getting

agile zenith
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@late vine btw if you ever run into that issue again where your gpu is running at less than lets say 95%, try disabling nvidia low latency with boost, this kinda fixed that for me, not sure if that is the culprit but it i had it too while trying some different resolutions to gauge performance, and it went back up to 99%

agile zenith
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with raytracing disabled you get 100+ indeed

late vine
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My brother in Christ, have you played the game?

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Nothing ever “happens” in any area and if you played the game you would know that the forest is the heaviest area in the game

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You can also watch the digital foundry video

agile zenith
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true that i havent

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amen

late vine
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What the hell am I looking at

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NPCs are glitching like hell

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This is a main story moment and reloading isn’t fixing it

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@gentle haven this happened after I downloaded the Unchained textures mod that you recommended in the chat a while ago

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Now uninstalling isn’t fixing it

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I realized that it changes tons of character and hair textures and I am 99% sure it caused this

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what do I do?

late vine
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yeah my game is bricked

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nothing is fixing it

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Tested different areas it is now happening everywhere

gentle haven
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Uhm

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Sorry

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Didn't know that could happen

late vine
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Nah not your fault

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but be careful with that mod

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it changes NPC textures

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and if you google this issue, it happens only with mods that alter visuals of npcs

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hair clothing textures etc

gentle haven
late vine
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deleted for spoilers

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if it counts as that

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But yeah idk what to do know

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probably going to have to reinstall game and reinstall every mod one by one

gentle haven
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Try verifying

late vine
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and I hope that it didn’t brick my save because some NPC mods do break the save file

late vine
gentle haven
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And then verify

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And try putting them back

late vine
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Verifying the files detected no issues

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But it seems to not happen anymore in this mission

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for now

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never fucking mind

gentle haven
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Yay

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It fixed itself

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Somehow

late vine
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It seems to be only happening when there are way too many npcs on screen

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such as clubs/bars

gentle haven
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yep

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shadow burn in is still there

gentle haven
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btw what does this mean?

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its in the rr hud

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and does it mean the quality of rr can be increased

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btw nrd still seems to be broken

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anything that is not in the pt worldspace starts acting strange with either sd enabled or disabled

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with sd enabled the denoiser gets disabled for some reason

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if ya'll don't see that my ultra plus might be fucked

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gonna check if i reset the usersettings.json

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nope still broke

late vine
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Man Phantom Liberty with mods is an absolute train wreck of a mess

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areas not loading properly

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Doesn't happen anywhere else

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@gritty geode I ended up reducing MaxNodes from 2000 to 1000, much closer to 800 in U+, hoping it would fix some issues like this but it seemed to change nothing. Is there any benefit to having it lower? For example setting PreCache distance above ~70 causes buildings and some areas to not load in properly. Is there such an issue with too high "MaxNodes"?

gentle haven
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Welp, seems like ptnext still has a ways to go

gritty geode
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possibly the engine doesn't estimate the extra time required for tracing newly streamed assets? idk...

gritty geode
gentle haven
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Hope you feel better soon

gritty geode
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ty. I have urgent work I need to do too lol. going to have a nap ❤️

late vine
late vine
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And the NPC glitch ONLY happened inside the pyramid

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So it seems Dogtown is really problematic. Couldn’t play for an hour without glitches

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but the rest of the city seems alright

gritty geode
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okay, I've also increased the quality of PT20 High. the problem is it takes several frames to resolve the higher quality, which can't be fixed

gritty geode
late vine
late vine
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PTNext is much better but it still takes a second or so of standing still to get the highest quality

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At least for stuff in the medium-long range

gritty geode
shadow acorn
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If i used the balanced version from 3.5.3 should i also use balanced from 4.0?

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Balanced is still supposed to look better than vanilla right?

gritty geode
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they are essentially the same, and yes there should be less noise and more detail than vanilla

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even with Fast

shadow acorn
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Caaraaazyyy

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Yo why are you awake at like 4am. Get some sleep!

gritty geode
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I sleep on Sundays 😊

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oh, it's Sunday. nn! 😊

agile zenith
late vine
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@gritty geode I wanted to let you know that I found the fix for the huge audio issues. It has to do with all the settings in the streaming section. TimeLimitPerFrame stuff. I reverted all of those U+ values to Vanilla and it fixed like 95% of the issue. It is still there but pretty much fixed and very minimal

agile zenith
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It seems like around that area there aren't setup enough occlusion planes

late vine
agile zenith
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im like 90% sure you are hitting a hard cap, either engine wise or system

late vine
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I am 99% sure it is the system

agile zenith
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been there before

late vine
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I mean engine

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I have pushed it too far

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I reduced Max nodes from 2000 to 1000 and it fixed some issues

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So yeah it is the engine being pushed]

agile zenith
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like a lot of times i still have plenty of resources left acording to monitoring tools, and stuff like that happens

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yeh streaming distance WILL do this

late vine
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This engine is held together with duct tape and prayers

agile zenith
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missing metro railways are also very common, audio glitches etc

agile zenith
late vine
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Oh shi

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please lemme know

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I wanna know how it is

agile zenith
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just try it, i honestly don't follow a scientific enough way to test it

late vine
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Alright I will

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Is it the mod you showed yesterday

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Increased Distance?

agile zenith
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yeh

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  • Draw Distance
  • Precache Distance
  • Min Distance Streaming
  • Max Distance Streaming
  • Max Nodes Per Frame
  • Rendering
  • Streaming Radius
  • Spatial Range
  • Occlusion
  • Particles World Preview (Experimental Feature - make sure you read in Game Description before use)
  • Observer Velocity Offset (Experimental Feature - make sure you read in Game Description before use)

Shadows and Global Illumination have been reworked and added back to the mod.

late vine
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checked the comments, couple of people claim to have done extensive testing

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it seems to come down to precache distance mainlty

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and 50 is the safe value, while 100 works too (but can have issues in busy areas)

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I use 60

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I quote: "turns out the only settings that actually do anything are distance boost and precache distance. Distance boost breaks the geometry with any value above 0 but precache seems to bring things back without breaking anything although the effect is pretty subtle. other settings had no effect on the lod from my testing."

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yeah not gonna bother, Ultra+ already does this

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Now that I fixed the audio glitching, my main issue is currently that there are some areas where the shadows are heavily flickering and any car/NPC entering that area starts having flickering shadows

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It gets fixed when they leave the area

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the main one I found was in the roundabout in Kabuki. That place with the market and there is a netrunner shop on the higher floor. You go there to pick up your gift from Wakako in the beginning of the game iirc.

gentle haven
agile zenith
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then i stopped using it

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checked it yesterday and saw native settings integration so now i try it again 😄

gentle haven
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lemme know if it is any good now

agile zenith
gentle haven
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i had issues with it earlier though same as you

late vine
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In case I am wrong, let me know if you guys find out anything good. I would also use it

gritty geode
gritty geode
gritty geode
late vine
gritty geode
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it's how sosuine's Not So Good Draw Distance mod works, he adds more assets to the min streaming distance

late vine
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I don't get it, what does "only drawn farther than 20 metres" mean?

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They despawn if you get too close?

gritty geode
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15 to 20 metres

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increasing minstreamingdistance increases this. installing Not So Good Draw Distance adds more objects so they won't despawn

late vine
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Oh okay that makes more sense haha

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By the way, I played for 4 hours today. Regular gameplay on PTNext Insane

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Zero issues. It is almost flawless

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Well there was this one place where shadows were flickering on PTNext but not in other modes

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but that’s about it

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Thank you so much for this mod. The vanilla Path Tracing is already the best looking game we have to date, but U+ with PTNext just takes it to a whole another level

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I was stopping so many times while playing to just appreciate the graphics

gritty geode
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yay 😊

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in a few days I'll take a weekend and do some work on it 😂

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no, these mods don't do the same thing at all

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there is no way to increase environment LODs using ini commands

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put another way, sosuine's mod increases the LODs of many objects, it's very noticable in some locations. Increased Draw Distance doesn't increase anything more than ultra+... (and adding Not So Good Draw Distance will add more detail)

late vine
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Yep, this guy annoys the hell out of me

#

to put it nicely

#

Ultra+ and Sousine’s mod is all you need

#

Oh found something else

#

Activating behavioral imprint also behaves the same as entering cameras

#

that is, it deactivates then reactivates the SD

gentle haven
late vine
#

What is even stranger is that it only sometimes behaves the same as entering cameras

#

lmao

gritty geode
#

interesting

#

basically what U+ is looking for to disable SD is that you've left the game. I might need to use another method

#

from memory the call is OnGameSessionEnd() or similar

#

or OnInitialize()... something like that

late vine
#

Yeah it seems to consider cameras as a separate game session

#

Interestingly it doesn’t do this when you skip forward time in story missions (without loading screens) or fast travel to a separate location because of the story (passing out and waking up somewhere else for example)

agile zenith
agile zenith
#

the guy is an idiot

#

i dont believe anything he says

#

I love the moding community in general, and people spending time on it for themselves and others, but this guy is pretending to be some genious hotshot, to good to do stuff for free, while clearly not knowing HALF of what he claims to have mastered. I can show you many many more from this single conversation i had on discord, and one on the nexus (but he removed and blocked all my posts...). It is the weirdest convesation i had on the internet in my 20+ years of internet experience, and i have played on COD lobbies back in 2006, so that should tell you something 😉

#

^ IBM engineer ladies and gents

#

also he has a 4090 and a 13900k so thats why he gets proper blackfloor 😂

late vine
#

I have never seen another person claim that the game looks different with SAME settings

#

just because you are on different PCs

agile zenith
#

bro his monitor has peak nits of 4000

#

he is the first in the world to have this i guess

late vine
#

Bro must have those $100 000 Micro LED monitors

agile zenith
#

exactly he is from the future 😄

late vine
#

Also how do peak nits change the blackfloor

#

what the hell

agile zenith
#

or he got a 3000 kg monitor on his desk 😄

#

i actually looked up his monitor a while back, was samsung odysee g9 or something, with a peak nits of liek ~1000 and horrible eotf tracking

woven island
#

LOL, yeah the guy is a nut case, because of his mod I had to start a new game last year as my saves got corrupted hard...

late vine
#

G8 has scanline issue, and g9 is just mediocre

woven island
#

he's more like a wannabe half-way-thru in terms of knowledge at least on HDR but suspect on pretty much everything... never gonna touch his mods again useless to say

agile zenith
#

the guy was gaslighting me hard

#

thats his peak brightness btw

#

claiming i dont know shit about HDR (which is true) i dont know much, but more then him lol

#

also kinda weird that 10% sustained is higher than 2% window

late vine
#

Yeah these samsung monitors get bright

#

I have an LG C2 OLED and Odyssey Neo G7 mini LED and 7/10 times I prefer the mini LED

#

Because I love higher brightness in HDR more than infinite contrast

#

Neo G7 has 20 000 : 1 contrast I think which is very high anyways

#

but yeah nowhere near 4000

#

even samsung’s false advertising says something like unofficial 2000 nits

agile zenith
#

yeh the guy is clueless claiming i am, among other very questionable things he said and does, but enough about him for now lol 😄

gaunt hinge
#

this man has one of those\

#

mini-LED TVs

#

which i think those really big expensive ones are the only ones capable of hitting those numbers at all

#

but he's obviously lying anyway lmao

woven island
#

Yup, typical behaviour of a mini-LED display. Don’t think is capable of hitting that peak though and those measurements from rtings prove the point, should be Samsungs undefeatable dynamic tonemapping that he may potentially see up to 4K nits detail albeit with less luminance and saturation

#

But we are digressing hard from the topic here…

late vine
#

@gritty geode by the way, your fix for the game slowing down over time in the config_common ini file works but causes massive audio glitches. I fixed the audio glitches yesterday by reverting those values to Vanilla, but now the game slows down over time. I lose around 10% performance after 2 hours of playing and reloading a save doesn’t change it. Have to restart the game for it to reset

#

Went from 85 fps down to 77 fps average after 2 hours

#

But honestly the audio glitching made the game semi-unplayable so I guess I would rather deal with having to restart the game every hour or so.

#

And I double checked that it wasn’t VRAM. My VRAM usage never went above 19-20 GB

gritty geode
agile zenith
gritty geode
agile zenith
#

there are quite a few more like that in an 1 hour conversation where i asked him if his mod could adjust film grain on the fly

#

yet this guy rather talked about donations, not needing this (eventhough thats one of those things shortfuse/lillium etc) spend hundreds of hours on, o man this guy lol

#

i had to trust him because he helped cyanide make his mods 😄

#

not quite literally said this but not far off from saying this

#

im still cringing thinking about the whole conversation

gritty geode
#

ummmm

#

hmm. well, the video Krush made that he refers to, Krush and I discussed it. I won't speak about what other people said, but the mod didn't make any difference

#

draw distance has been broken since 2.0

#

min streaming distance and precache, afaik was discovered to work by sosuine, who put a lot of work into adding assets to also be controlled by it

#

without sosuine's mod, only some assets are controlled by it. though I disagree with sosuine's settings for path tracing, because the engine behaves differently.

but saying "don't use other lod mods" is an incorrect understanding of how CP works.

agile zenith
#

yeh that blanket statement can only be made by IBM engineers i guess

gritty geode
#

use sosuine's NSGDD mod. all ultra+ is doing is making assumptions of what kind of PC you have based on vram, and adjusting min streaming and precache based on this. this is known as scalability

#

as for that particular mod, I don't have it installed. that's all I'll say

agile zenith
#

also i dont know if you read dm's but i kinda wanna make a mod, and maybe you can point me in the right direction 😉

gritty geode
#

I don't read dms on nexus or reddit, only discord

gentle haven
agile zenith
#

trying to fix that

gentle haven
#

interesting

jade ridge
#

I would love to know where that one came from.

late vine
#

Could be that the values in U+ are not viable for some combination of those mods

#

or that those mods are made with Vanilla values in mind

agile zenith
#

you must feel honored getting help from an IBM engineer

jade ridge
#

Oh, I think he's referring to me sending him my LUT to test for feedback.

agile zenith
#

yeh his screens eotf tracking is bad, he had default values in windows, and he "calibrated" for that, likely running dynamic tonemapping too

late vine
#

we should lowkey drop this topic guys

shadow heath
#

several pages of Discord DM drama

gritty geode
#

lmao when ChatGPT says "you should document the results of this experiment, nobody has done it"

gentle haven
#

Sammi, do you recommend improved ads distance now? It has had a few updates.

gritty geode
subtle flame
#

I've had zero problems with the mod since the updates he has made.

#

He's constantly updating it

late vine
#

Yep, same here. Been using it for a week now. Can’t play without it

#

It improves visuals much better than improved LODs do

#

Because LODs are (relatively) subtle but ads popping in is huge because of their size and how many there are

#

I also recommend to pair it with Always Best Quality ads

#

Seeing ads kilometers away at full resolution is something else

#

Off topic by the way, but man I can’t stand it when people who lack the simplest knowledge about technology claim that raster looks better or can look better than Path Tracing. It genuinely annoys me that there are people who believe that 😭😭

#

Reminds me of those people from 10+ years ago claiming human eye can’t see past 30 fps

gaunt hinge
#

people still say that

#

which ads do we recommend, then?

late vine
#

use sousine’s mod

#

and Always Best Quality

#

those 2 are enough

gaunt hinge
#

thanks!

agile zenith
# gaunt hinge thanks!
Nexus Mods :: Cyberpunk 2077

(˶ᵔ ᵕ ᵔ˶) Ensure everything in most aspects of the game always looks in its best quality.For examle: ads, map, hud, vending machines, photo mode, web sites, and more.⁺˚⋆。°�

Nexus Mods :: Cyberpunk 2077

Compatible any ad. Animated ads are static in specified regions, this mod allows the animation of the ads to be played in these regions as well. Also, you can see more animated ads in the game.

gaunt hinge
#

ooo thanks

agile zenith
shadow acorn
#

So any nuances with the latest ultra+ that i should be aware of?

#

I'm going to try out 4.0

shadow acorn
late vine
#

What I mean is whenever you launch the game, don't touch the PT mode (such as PT20/21/Next) but click on the quality preset and VRAM (such as Medium/High/Insane and 12/16/24)

late vine
#

the positives FAR outweigh the negatives

#

especially at higher resolutions

#

At 1440p with DLSS preset lower than quality, or just at 1080p, I would still turn it on and off to test for myself before deciding. See if the trade offs at lower resolutions are worth it to you

shadow acorn
shadow acorn
#

You're saying it should be on?

#

Does that have anything to do with Ultra+, or do you just think this in general?

late vine
#

In general

#

For me, I find the limitations of NRD (even with Ultra+ fixes and even more so without Ultra+) too severe compared to Ray reconstruction

#

To compare, here is how RR is better:

  • Much higher fidelity reflections
  • More detailed and accurate shadows
  • More accurate lighting
  • Less noisy in motion
  • More responsive in motion
  • Shorter "settling time" for lighting
  • Reduced Ghosting
#

Here is how RR is worse:

  • On lower internal resolutions with DLSS, there is more smearing artifacts on faces
#

I would say at higher internal resoltions, RR looks the same as NRD ~20% of the time, looks better 60% of the time and looks slightly worse 20% of the time

late vine
shadow acorn
#

interesting, I feel like everyon has historically told me not to use it, haha

#

thanks for the information

late vine
#

If you check the Steam Hardware Survey, you will realize that ~97% of people don't have GPUs strong enough to run the game properly at 1440p DLSS Quality

#

@shadow acorn but fps is also really important though, what fps are you getting

#

I would like to add: RR is a no brainer at 1440p DLSS Quality or above, with an average fps of 75-80 or above (if using Frame Gen) or 40 fps or above without Frame Gen

#

at lower fps it gets more smeary but to be honest so does the default denoiser

shadow acorn
late vine
#

Yeah just turn it on

shadow acorn
#

ok i will test on vs. off thank you!

late vine
#

No problem

gentle haven
late vine
#

yeah, as I said, most people recommending to turn RR off, don't have a GPU to play at those higher resolutions and fps

#

you need a 4070Ti Super to average 80-85 fps with Frame Gen at 1440p DLSS Quality

#

and that is with vanilla settings and no mods

gentle haven
#

can confirm that a 4070 super is not enough

shadow acorn
#

for whatever reason ,it seems like car lights are not casting

#

anyone get this?

gentle haven
shadow acorn
#

there are no lights from cars lights weird

late vine
late vine
shadow acorn
#

what the fuck

#

weird

late vine
#

restart game maybe

shadow acorn
#

i did

gentle haven
#

try toggling some things

shadow acorn
#

yea definitely ultra+ doing it

#

not sure why

#

will try messing with it

#

it's the NRD

#

there are no car lights cast unless i turn RR on

#

it's something with the RTXDI separate denoiser. You have to toggle it. Even if it appears unchecked it's not

gentle haven
#

hmmm

#

why is nrd working for you

shadow acorn
#

just another weird toggle

gentle haven
#

mine keeps breaking

shadow acorn
#

you have to toggle that

#

even if it's unchecked

gentle haven
#

it breaks

shadow acorn
gentle haven
#

HOW

shadow acorn
#

hm?

gentle haven
#

oh wait

#

nvm

#

that was a 3080

shadow acorn
#

haha

#

yea 3080 no way

gentle haven
#

nah what i meant was a 4070 super is comparable to a 3080

shadow acorn
#

oh

#

aight

#

yea then no way

gentle haven
#

except better rt performance ofcourse

shadow acorn
# gentle haven both ways

Here's my process. Start game. Turn RR off. Load save. Open Ultra+ control panel. See that the separate denoiser is checked again for some reason. Uncheck it. Now it works

gentle haven
#

mine just broke i guess

shadow acorn
shadow acorn
gentle haven
shadow acorn
#

which issues do you see? I'll look for them

gentle haven
#

or the denoiser just shutting down

shadow acorn
late vine
#

and NRD is checked?

gentle haven
#

gimme a sec

shadow acorn
#

thx

gentle haven
#

look at her right arm

#

its only on the skin it breaks

#

the white dots i mean

#

that is with it off

#

with sd on she turns into this

#

i guess skin is just not working properly

#

now

shadow acorn
#

that happened in some locations even with version 3.5.3

gentle haven
#

don't know what broke it further earlier

shadow acorn
#

it's just the NRD not keeping up

#

another good example is the boxing guy at your megabuilding

#

half his face looks like that with NRD

gentle haven
#

yeah, but i do not like it

shadow acorn
#

yea fair enough

gentle haven
#

so rr it is for me

shadow acorn
#

i don't think tha'ts new in 4.0 though

#

is all i'm saying

gentle haven
#

ah

#

didn't see it before

#

but then again the last time i turned rr off was with u+ 1.8

shadow acorn
#

really only notice it sometimes

gentle haven
#

yes, especially with skye in clouds

#

also another issue with nrd (which i probably already known) rainbow dots appearing in the distance

shadow acorn
#

@gritty geode the separate denoiser is getting stuck on sometimes with no way to disable

#

just ran into that'

#

it's really hard to get it to work right lol

#

if using NRD

#

something not sticking with the toggle

#

very unpredictable. Similar to RIS re-enabling itself

agile zenith
#

if i am not wrong, but yeh i had to disable those constantly too to get some lights to cast light again

shadow acorn
#

yea seems a bit finicky

#

i am using version 3.5.3 for now

#

I can't seem to get a predictable method to make sure the latest version works properly with NRD.

agile zenith
#

yeh same, seems to be related to separate tonemapper

vestal flint
#

I am torn with RR, whilst it does give a performance boost, and resolve better fine shadow detail

#

What it does to faces and how thin lines just worble as they never resolve is very offputting

#

There is no real way to fix it, even 4K DLSS Q looks bad

#

Rain on puddles looks like some AI halucination

agile zenith
#

some people use different dlss profiles, but that is to much to ask for me, you have to check if motion blur is disabled though, because that causes a lot of funky behaviour too

#

but i think RR overall is my prefered, faster resolve, not that much if any ghosting, and 4k dlls Q isnt that bad for me

agile zenith
vestal flint
#

It wont fix the root of the issue

#

RR ramps all normal maps into overdrive mode

#

Faces and skin are just bad with it on

#

Alan Wake with RR, Saga looks like a diff person

agile zenith
#

that is interesting

#

i kinda suspected RR uses the texture that is under the normal map (idk the name)

#

thats how it looks for me too

#

and i think he plays on 1440p

#

displacement map?

vestal flint
#

Also unless you are at DLSS 4k Q, thin lines never resolve

#

with RR off, they never appear lmao

#

but it's less distracting becuase the denoising of RR has a very AI look to it

agile zenith
#

that seems like a different issue, do you run ultra + or have you disabled SSR though an INI file?

vestal flint
#

I dont run Ultra+

agile zenith
#

[Editor/PathTracing]
UseSSRFallback = false
UseScreenSpaceData = false

#

check your ini files if they have these lines

vestal flint
#

I dont have ini files

#

I am just talking about how RR is not great in all regards

agile zenith
agile zenith
#

also that ini might be usefull

#

because since 2.12 it no longer does this, where you lose reflections/ maybe water refractions

vestal flint
#

I also dont really like how PT looks in 2.1 as a whole

agile zenith
#

i prefer it over raster, or their ray tracing implementation, but its not witouth issues

vestal flint
#

I just prefer the 2.0 version

late vine
agile zenith
#

wow

late vine
#

Naive bounces/rays is never going to compare to ReSTIR

#

Unless you use so many bounces and rays that your performance is in the dirt

agile zenith
#

sounds like 2.0 pathtracing cheated on you

late vine
#

but 2.1 isn’t great either

#

PTNext with ReGIR + ReSTIR is the best we have

agile zenith
#

yeh PTNext is by far the best the game has looked imo, though for me not usable as is

vestal flint
#

I'll give PTNext another look, but if it still has the same issues I mentioned beforehand I'll stick with vanilla

late vine
#

ReGIR is meant to be implemented with ReSTIR and Patch 2.1 was supposed to have ReGIR implementation but it seems like it got cut so 2.1 came out half assed

agile zenith
#

resolve takes to long, need lower DLSS to be able to run same fps and the missing lights issue is what keeps me away from it

late vine
#

Resolve is better for me with PTNext than 2.1

agile zenith
#

my game also runs less smooth with it

late vine
#

And missing lights is an issue yes

#

but very small one

#

because most of the time lights are all casting proper light

#

and yes it costs more fps

#

because it is more accurate and better looking

agile zenith
#

its not just the performance impact, like my gpu go's idle mode faster

#

like running @ half wattage

#

same happens in 2.12 but seems to take longer

late vine
#

Multiple things:

  1. The game seems to slow down over time. For me it starts after about 2-3 hours of constant playtime
#

Restarting the game fixes it easily

#
  1. Until it starts slowing down after those 2-3 hours, my GPU is never below 80% wattage and usually hangs around 90%
agile zenith
#

i just disable the whole world space, and toggle ray/pathtracing on and off

late vine
#

I am pretty sure it is the vram

agile zenith
#

100%

late vine
#

you mentioned running out of vram

#

Mine never goes above 19-20

agile zenith
#

if that happens once, its over

late vine
#

I have no clue how many mods you have installed lmao

agile zenith
#

our modlist was pretty similar

late vine
#

What else could you have downloaded that takes an extra 4-5 GB VRAM on top of my 10+ texture and LOD mods

#

maybe your idle VRAM is too high?

#

My idle VRAM on desktop is only 1.5-2 GB

agile zenith
#

although i do have some high quality ads + those mods that ALWAYS display the highest quality + 720p videos playing on those tv's instead of 320p

late vine
#

When I open wallpaper engine and the wallpaper runs in the background, my idle VRAM goes from 2 GB to 4 GB

agile zenith
#

johnsons nulled mod too

late vine
#

hmm

agile zenith
#

and a few other nulled mods

late vine
#

could be those yeah

agile zenith
#

yeh might remove that one do some benchmark on/off

late vine
#

For me the unchainned textures mod took me from 20 to 24 GB

agile zenith
#

always level 0 lod on all those tiny things can wreck it i guess

late vine
#

it has shit ton of extra textures

#

but wasn’t worth it for me

agile zenith
#

i think its nice for a base, but not running with it at the moment because vram issues

late vine
#

anyways I won’t be able to hang around much today because I got work to do but can you dm me a list of ALL your mods (visuals related) and imma check it out a bit later

#

I wanna use that extra 4 GB vram I have

agile zenith
#

all these i am currently skipping

late vine
#

Unchainned is easily extra 4-5 GB

#

alone

agile zenith
#

most of it gets overwritten

late vine
#

for me it only had 600 out of 8000+ overwritten

#

And 7200-7500 new textures

#

so too much

#

way too much

agile zenith
#

i did combine all the texture packs into one mod, was like 14 GB instead of ~12/13

late vine
#

If RTX 5090 is around 60-70% faster than 4090, and has 32GB VRAM

#

shut up and take my money

agile zenith
#

i'll buy it regardless if i use it or not

#

those things will have a shortage like nothing else

late vine
#

I won’t buy it unless it is 60-70% faster

#

It has to be a decent improvement

agile zenith
#

well 60% = 2 generations

late vine
#

Nuh uh

#

4090 was 70% faster in raster compared to 3090

#

and 2x faster in ray tracing

#

PLUS it has frame gen

agile zenith
#

that is a bit of a out lyer

late vine
#

3090 to 4090 jump was biblical

agile zenith
#

most generational updates 60/70 series etc is like 30 to maybe 40%

late vine
#

Yeah I know but then 5090 better have some new tech like Frame Gen

agile zenith
#

nvidia basically made 4 1080ti's lol

late vine
#

Lmao yeah they did

agile zenith
#

over 3 generations

late vine
#

I defend Nvidia on the higher end but their lower end is pathetic

#

wtf was that 4060/Ti

agile zenith
#

1080ti was an outlyer aswell

late vine
#

it was

#

I think 4090 is the new 1080ti

#

It will hold up extremely well with 24 GB VRAM, Frame Gen and its raw power

agile zenith
#

they go for a massive monolithic die now, 5090 will be baucoup money

#

i honestly feel like AI is going to make a massive impact

late vine
#

It will

agile zenith
#

and that gpu processing will change dramatically

#

we might have a period where we get asic chips for AI

#

same as they did with physicx

late vine
#

AI or not, if the difference between 4090 and 5090 isn’t 60 fps vs 100 fps I ain’t buying it

#

worst case 60 fps vs 90

agile zenith
sleek quiver
#

Hey guys 🙂 not to derail the convo or anything but can you help me out with where I find the PreCacheDistance setting?

agile zenith
#

make 100% profit

late vine
#

anyways really gotta go

#

talk later

shadow acorn
vestal flint
#

their denoising is very performance heavy and slow to resolve the lots of flickering lights , and RR ruins the faces

late vine
#

I think RR could definitely be improved

#

But we gotta keep in mind that DLSS upscaling has been around for 5 years and constantly being worked on. Meanwhile Ray Reconstruction has been around for what, 7 months?

#

It took DLSS almost 3 whole years before people started saying “goddamn this is actually free performance with no noticeable downsides”

#

give it 2 years and RR will be the same

agile zenith
#

guess i found the culprid (or at least the straw that broke the camel's back)

#

but as soon as the benchmark loads i see all vram just gone lol

late vine
#

what was it

agile zenith
# late vine what was it

i mean to be fair its just my modlist, but what freed up a lot of vram was Terrain4k, a discord exclusive

#

tried to put in some ai upscaled texture mods from xilla again, and it plummeted just as hard again

woven island
agile zenith
#

lol thats 3 of us

#

hoonter runs basically the same

agile zenith
#

C:\Users\Remco\AppData\Local\CD Projekt Red\Cyberpunk 2077

#

wrong one?

woven island
agile zenith
woven island
#

i got so many corruptions with this game and had to start over a few times already, reinstall etc

agile zenith
#

but it is the right usersetting file right?

woven island
woven island
agile zenith
sleek quiver
#

I have a question: I installed PTNext/v4.0-rc1 version. If I wanted to switch to PT20 in the "Rendering Mode" section do I need to also install those files from the main download?

Im confused since the PTNext install instructs you to "Delete ALL Ultra+ ini files", so it seems to me you shouldn't mix those files.

(hope its ok to ask questions like this here, couldnt find the answer elsewhere)

woven island
#

ignore Epic lol

agile zenith
#

tnx

agile zenith
#

C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\engine\config\platform\pc

sleek quiver
#

So if I only have the PTNext optional download installed (and no U+ files in the folder above) im good to go? I can just change rendering mode in the CET window at it will work?

late vine
#

All you need is the Ultra+ folder

#

in bin/x64/plugins/CET/mods

sleek quiver
#

Awesome. It wasn't completely clear to me if it included it all or not, but I guess it does. Thanks!

#

Btw I love this mod its so good ❤️

late vine
#

This mod carries this game in terms of visuals

#

I could never go back to Vanilla

woven island
#

Started to fiddle with Ultra too, for PTnext goodness. Does RIS need to be disabled with it via ini as in relight.ini or is Ultra taking care of that?

late vine
#

remove relight.ini

#

Just use U+

#

and disable RIS in the console

#

PTNext on High preset looks better than PT 2.1 Insane by the way

woven island
#

i do have it deactivated just wanted to understand if RIS needs disabled, like for good Ultra or not

late vine
#

So if Insane preset ruins your performance, use High

late vine
woven island
late vine
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Vanilla PT has RIS enabled

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so does every Ultra+ mode

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only disable if using ReLight

woven island
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ah, I see, clear now, many thanks

late vine
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I would recommend a couple changes to the values if you want

woven island
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all ears

late vine
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I would set SHaRC SceneScale to 200 or more depending on how much fps you want to lose

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the default 50 value is way too low for proper indirect lighting

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discord is not opening right now on my PC due to server issues otherwise I would send screenshots

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you can find my comparison screenshots by searching this chat

woven island
late vine
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ideally you would want 350-400 or more

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but even 200 kills the fps

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50 vs 200 is like 7 fps loss

woven island
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oof, I already lost 10-15% perf

late vine
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depending on scene it can be the difference between 95 fps vs 85 fps with 50 vs 200

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with 400 it would be 75 fps

woven island
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damn, too much fps loss, other things will not run good at that point...

late vine
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So set it to 200 and just eat the loss, it looks much better in dark areas with indirect lighting and if you have a 4090, you can take the loss

woven island
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do i set it in the debug section?

late vine
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without any performance hit

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because they save performance in other ways

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So technically in some really dark areas with very few or small indirect light sources (so basically only in some rare situations), PT2.1 is better

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because 450 is a big improvement over 200

late vine
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otherwise you have to set it every time

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in setVRAM.lua

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change precache distance for 24GB to 60

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Both MaxNodes to 1000

woven island
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thank you, I'll proceed

late vine
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yep, those should be the main ones

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other than that, just set it to High or Insane and enjoy

woven island
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got it, thanks for the tips

late vine
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but if you want to use Insane, set ShadingCandidates and BuildingCandidates equal to High preset because High looks 95% as good as Insane with those settings

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but they kill fps

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I personally use Insane preset and only have lowered those ShadingCandidates from 32 to 22

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gives you like 10+ fps while looking 95% as good. You won’t notice a difference unless side by side

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FireKahuna confirms it in his comparison pictures if you look it up in chat

woven island
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so Insane with these tweaks plus the Sharc scene scale to 200, and you still have more than 60-70 fps?

gritty geode
late vine
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I use Insane with ShadingCandidates lowered from 32 to 22 and Sharc scenescale increased from 50 to 200. Basically losing 5% visuals with ShadingCandidates and gaining 5% visuals with Sharc and keeping fps same.

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I get 80+ fps average

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4k DLSS Performance

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in city center it is more 70 fps

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in badlands 90-100 fps

woven island
late vine
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Frame Gen in cyberpunk is decent at 70 fps too

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and 80+ is good trust