#▫️Cyberpunk 2077 Ultra+ 2.13 Patch Patch Patch Patch
1 messages · Page 7 of 1
are you able to increase light batch to 256? where on the map are you so I can test
yes ReGIR is limited to 512 lights I think. well, the engine limits it
I don't think regir is actually
didn’t try because I am done playing for the day
But I encountered the issue in the pyramid in dog town
inside
okay I'll have a look
well if an area is going to have problems, that's probably the one lol
right. that's probably insufficient nodes
I googled it and people have that issue on consoles as well so definitely not from mods
and doesn’t Vanilla have like 300 nodes per frame
in my ini file I have set it to 1900 so more than 6x vanilla
But the issue DOES seem to appear in extremely busy areas
yes
it can also be the amount of time allowed for streaming. but CP has a bug where if nodes are too high it takes longer than the allotted time to stream anyway
hmm yeah it is whatever. I honestly don’t care if it doesn’t get fixed because even though I love the expansion for the story, I absolutely hate dogtown lmao
I avoid it as much as I can
which is kinda the point I guess 😂
Outside dogtown I haven’t encountered any issues in a long while
oh this is new. how is it?
oh really?? haha how come?
I wonder if we can blacklist certain locations from using DI
What do you mean?
as a texture pack. i'm going to install it to try them out
It's a simple upscale all visible textures texture pack
I use it beneath the ultra plus modlist to scale up the few texturesthey missed
Hello! Loving Ultra Plus, thanks for all the hard and amazing work. ✨
Wanted to ask: Is using Ray Reconstruction with RT+PT a good idea? Or is it preferred to have it off?
Well it is lore accurate to hate dogtown because the place is a shithole. Everything is falling apart, no police, all types of criminals, roads are filled with garbage etc. Once I do all story missions and gigs, I don’t want to return.
yes... we can just have a list of them and if true, disable DI
hi! 😊 thank you ❤️
it works fine, it's purely personal preference 😊
I would add to what Sammi said, if you can handle the smearing/ghosting, RR is superior in every way. But I will warn you that the smearing is very obvious with RR, especially on character faces if your fps is lower than ~80 (with FG) or if your resolution is lower than 1440p. Try it out and see if you can handle it.
I play at 4k 80-90 fps and even then the smearing is still there. I feel like it only truly becomes unnoticeable in the badlands when I am getting 110-120 fps
But at this resolution and fps it is much more tolerable so I stick with RR because it is better in every other way
It's unfortunate that Nvidia seems to have ignored the RR issues
like the posterization and ghosting on faces
but from what I heard the face ghosting problem is possible a developer issues, because the engine is not providing motion vectors for the heads/torsos
no i don't think that's true
I feel like once GPUs will be easily able to do 4k 60+ fps on Path Tracing WITHOUT Frame Generation, the ghosting/smearing issue will mostly disappear or become unnoticeable
But that’s not happening for another 3-4 years
until then RR itself will also improve
So many people ignore the fact that all these smearing and artifacts are happening because a lot of people are upscaling from 720p 30 fps with DLSS and FG
there is simply not enough data at that resolution for path tracing, and 30 fps is very low for temporal data
I could run 60 1080 without fg but then i have to enable dlaa which does not work
Do yall think dldsr might be a good idea?
sure if your card can handle it then absolutely
Goddamn
nearly double the amount of lights compared to engine limit
No wonder lights start flickering
Do DLDSR to 1440p, use DLSS Balanced and FG
Run the in game benchmark a couple times
if your average fps is around 85+ with Frame Gen, then play like that
If it is 90+, bump it up to 1440p DLSS Quality
Watch out for VRAM though
Since the trickery i did i have more then enough vram
It went from 13 to 10
While looking better
Could be of course. Everyone is quick to blame RR itself, but could also just be an implementation issue.
I'll try and show you the results
audio glitching is a well known side effect for some lod mods, DBK's mod is one i avoid like the plague, guy is "special" and his mod is jank
go to setquality.ini reduce ShadingCandidatesCount from 32 to 20. It looks 90% as good (and you won't even notice it) but fps gains are huge
of insane?
Increase SHARC SceneScale to 200
yes
also in setquality or is this in the debug
do them from ini so that you don't have to do them later every time you open the game
I really don't like that guy. Pretentious
how?
Blames everyone except himself when people report bugs.
shadingcandidates is default at 26
oh okay then reduce it to 20
for insane
I thought it was 32
20 and 26 look 97% identical
you won't notice a single difference even in side by side comparisons
not just that gate keeping, gaslighting, censorious happy with the ban hammer if you vent critique, snobbish i think that guy has some serious mental issues. I had a long conversation with him on discord, it was by far the weirdest talk i had with anyone in my 20+ years of internet experience
and BuildingCandidates count reduce to 10
i cant find sharc scene scale in ini
it should be in there
setquality
or maybe setmode/
😄
yeah i though for the sharc you said in an ini
and mode PTNext
this guy
well you know, the mod is FLAWLESS if you silence all people who disagree with this statement 😄
Restart the game it won't save in real time
i did
Oh and you have to "re-select" Insane preset every time you start game
don't touch PTNext
just click on Insane
and 12GB VRAM
do this every time you restart game
and double check to see if it changed
now run the benchmark again
it seems to have broken
you gained some fps from Shadingcandidates, but will lose a lot of fps from SHARC
why
it depends on the primary resolution 🤔
but better looking
I wonder if I can query the primary res and set things based on that 🤔
1440p dldsr now
Oh it does? Maybe that is why I don't notice any difference
really??
For me, the difference between 20 and 32 was so minimal it felt like 4-5% better visuals but fps went down a lot
yeah, it depends on resolution I fink
low medium high 😊
Yes, this has been the case since Beta 07
yep, saw it
Lua doesn't have a case / switch command 😤
If you don't reselect the preset then it won't load any of your custom settings
will default
okay ty I'll take a look
it won't even load the default ini settings
it seems to default a lot of settings to Vanilla
I noticed this when I was double checking
Things such as ShadowFadeFraction for example
that does not seem right
they default to 0.1 when the ini is 0.01
and if you change ini it still defaults to 0.1
which ini?
oh okay
it should call SetQuality() straight after loading the settings
seems like it doesn't
I mean it is not a big deal since it takes 2 seconds to click 2 buttons
hmm I'll have a look, ty
np
oh shit
that seems to have killed my fps
yeah sharc scenescale does kill fps
it does look a bit better
this one?
50 SceneScale should not even be considered above Low Preset until Sammi finds another fix for indirect lighting
In 95% of the cases it is fine
But in darker environments there is a lot of difference
doesn't even have to be fully dark
go to Jig Jig street at night
test around
fps is back
50 scene scale vs 400/500
yep, good enough, stick with it
oh yay local w, h = GetDisplayResolution()
1440p DLDSR with DLSS Balanced is going to look much much much better than 1080p DLSS Quality
less smearing?
that is what mostly annoys me
I can set the shader candidates from that
Slightly less perhaps but the main difference is image quality and sharpness. Although you might not notice that much on a smaller screen. Depends on screen size too
what does it do
@gritty geode mainly look at all the lights casting indirect lighting
I think there's a lot more smearing in rc1 than earlier betas
I also agree with this completely and idk why
no I'll take a look and work it out
nothing changed in terms of denoiser settings why do later versions have more smearing
at the moment some things are set too high if you're running at 4k, because they need to be that high for 1440p
so I should be able to look at the screen res someone is looking at and tune the quality for PT for that
ohh okay
so.. more fps basically
uhm
I made my decision on the ReGIR quality from the comparisons I made personally and also from FireKahuna screenshots
Even Fire said that past 20 there are diminishing returns and 22 looks 95% as good as 32. I don't know which resolution he plays at but if it was 1440p, then at 4k there is even less difference. But either way, I think most people won't notice any difference past 20 during regular gameplay @gritty geode
How much not utilized
that do be happening
it is at 74%
VRAM
Below 85% means VRAM
From my experience
even below 90% is sus
but 74% is definitely running out of VRAM
okay 😊
CPU at 73% god DAMN
yep
5800x3D is basically a 7700x with the 3D cache, how?
we have same CPU
basically
mine is usually 40%
i haz 7600x overclocked
no?
Nvidia Control Panel
G-sync settings
on the top left
Display
G-sync compatible indicator
tick it
it shows if g-sync is on
where?
weird
that sucks
What is your monitor size btw
might it be that my monitor was not originally meant to use g sync
it is gsync compatible
yep
and keep the ultraplus modifications?
I would keep the SHARC scenescale
but you can increase the shading count
maybe 22 or 24
DLSS Quality with 0.8 instead of 0.6667 will upscale from the same resolution as 1440p DLSS Balanced
This way you will get half the benefits of DLDSR without enabling it
anyways that is all from me, I have limited free time today so I will play a bit then do some work
let me know how it goes
fps is still about the same
alright
have fun
increased shading count and smearing is gone
Really?
that is what it looks like to me at least
which values?
80% dlss like you said and 22 shadingcount scenescale at 100
idk
it seems to be gone for me
i don't understand either
also gpu usage went to 80 now
going from 20-24 reduced my fps by 3-4%
VRAM
can’f see a difference
i know
maybe because of 1080p 80%
dunno
maybe it goes poof when at 80% res
or atleast reduces significantly
but i am seeing close to no smearing now
somehow
welp
i am happy
Yeah I am pretty sure it is the higher DLSS Quality
yes it looks like it
But i am very happy with how it looks now
Glad I could help
yeah 720p is pretty low for internal res
1080p with DLSS Quality at 0.8 instead of 0.67 or 1440p with regular DLSS Balanced is the lowest you should go for
i can probably get a few more fps by increasing the power limit
Originally CDPR recommended minimum 4070Ti for PT. Your 4070Super is basically a 4070Ti non super
that is what i have
so i have reached the minimum
I mean obviously you could run it with much weaker hardware too
so it is not the actual minimum
but rather the minimum for acceptable looking PT
yep
he gets 55 without fg
on dlss quality
slighly higher then 1080p because of weird aspect ratio
i had it set at 70 first
from 70 to 80 is a big jump in quality
yeah at lower resolutions every small bit counts
0.8 and DLAA (1.0 basically) also have big difference
you can set it to 0.99 and use DLSS Quality for DLAA btw
btw power limiting at 90 is usefull
because above 90 it starts using much more for like 1 fps extra
atleast with the 4070 super
that will probably turn into 60 with fg
don't want that
oh shit
yeah if the benchmark in game says 80 fps average, that means 60 fps in city center or dogtown
i turned of msi
that is why my minimum is 80-85 fps in the benchmark
dogtown sucks in performance
with the 6750xt i couldn't even go there with rt reflections and rt shadows
without it dying
lmao yeah
pc be blowing like crazy rn though
yeah well you are only running the hardest game to run
crysis back in the day be like
but isn't alan wake 2 harder to run?
absolutely not
even with Vanilla vs Vanilla
But Cyberpunk with mods is much much harder to run
For example you get 100+ fps in AW2 at 4k DLSS Quality with Framegen on a 4090
In cyberpunk with mods, if you use those same settings at 4k, you get 50 fps
with drops to 40
it is twice as hard to run but also looks much better
even without any mods, you get barely 70-80 fps at 4k DLSS Quality in Cyberpunk
By the way I tried this, tried all kinds of combinations between BatchSize and the other 2 related settings, increased it as high as 1024 even, but it doesn't seem to change anything for flickering lights
No you don't
?? Yes I literally do
At least from what I remember
Buy Gamekeys at CDKeys ►https://cdkeys.pxf.io/xkJg3v
Please hit the thumbs up button and subscribe if you like what you see.
Recorded with my dedicated RECORDING/STREAMING PC via Capture Card.
This video was directly Captured from my ULTRAWIDE GAMING Monitor OR my OLED 4K HDR GAMING TV.
Resizable Bar / Smart Access Memory is always ON in my vi...
Here is proof
I have the game uninstalled but this video gets pretty much same fps as I remember getting
@late vine btw if you ever run into that issue again where your gpu is running at less than lets say 95%, try disabling nvidia low latency with boost, this kinda fixed that for me, not sure if that is the culprit but it i had it too while trying some different resolutions to gauge performance, and it went back up to 99%
wouldnt call this proof, average fps of 94 in an area with nothing happening 😄
with raytracing disabled you get 100+ indeed
My brother in Christ, have you played the game?
Nothing ever “happens” in any area and if you played the game you would know that the forest is the heaviest area in the game
You can also watch the digital foundry video
…
What the hell am I looking at
NPCs are glitching like hell
This is a main story moment and reloading isn’t fixing it
@gentle haven this happened after I downloaded the Unchained textures mod that you recommended in the chat a while ago
Now uninstalling isn’t fixing it
I realized that it changes tons of character and hair textures and I am 99% sure it caused this
what do I do?
I have not seen that
Uhm
yeah my game is bricked
nothing is fixing it
Tested different areas it is now happening everywhere
Nah not your fault
but be careful with that mod
it changes NPC textures
and if you google this issue, it happens only with mods that alter visuals of npcs
hair clothing textures etc
I know, does that cause problems a lot then?
deleted for spoilers
if it counts as that
But yeah idk what to do know
probably going to have to reinstall game and reinstall every mod one by one
and I hope that it didn’t brick my save because some NPC mods do break the save file
will that affect mods?
Don't think it should, but you can try those mod remove tools with backup
And then verify
And try putting them back
Verifying the files detected no issues
But it seems to not happen anymore in this mission
for now
never fucking mind
It seems to be only happening when there are way too many npcs on screen
such as clubs/bars
hmmm
btw what does this mean?
its in the rr hud
and does it mean the quality of rr can be increased
btw nrd still seems to be broken
anything that is not in the pt worldspace starts acting strange with either sd enabled or disabled
with sd enabled the denoiser gets disabled for some reason
if ya'll don't see that my ultra plus might be fucked
gonna check if i reset the usersettings.json
nope still broke
Man Phantom Liberty with mods is an absolute train wreck of a mess
areas not loading properly
Doesn't happen anywhere else
@gritty geode I ended up reducing MaxNodes from 2000 to 1000, much closer to 800 in U+, hoping it would fix some issues like this but it seemed to change nothing. Is there any benefit to having it lower? For example setting PreCache distance above ~70 causes buildings and some areas to not load in properly. Is there such an issue with too high "MaxNodes"?
Welp, seems like ptnext still has a ways to go
yes, it seems to go over its budgeted frametime ... I think I set it to 3.0ms (or close to) for streaming. "max nodes" should be exactly as it suggests the maximum number of nodes that can actually stream within that 3.0ms per frame... but setting it too high with PT seems to go over the allocated time
possibly the engine doesn't estimate the extra time required for tracing newly streamed assets? idk...
yes ill fix it soon, I have a head cold and resting
Oh, that sucks
Hope you feel better soon
ty. I have urgent work I need to do too lol. going to have a nap ❤️
Alright thank you
Hope you get better soon
I played for a few hours yesterday, and honestly that was the only issue I had. It happened like once an hour and only in dogtown, nowhere else
And the NPC glitch ONLY happened inside the pyramid
So it seems Dogtown is really problematic. Couldn’t play for an hour without glitches
but the rest of the city seems alright
okay, I've also increased the quality of PT20 High. the problem is it takes several frames to resolve the higher quality, which can't be fixed
yes, it might be easier to mod Heavy Hearts in some way 🤔
I am 99% sure the NPC glitch is not Ultra+ related
To be honest this is the case with all modes, no?
PTNext is much better but it still takes a second or so of standing still to get the highest quality
At least for stuff in the medium-long range
yes but PTNext is the fastest by 3 or 4 times. much faster than the other modes
If i used the balanced version from 3.5.3 should i also use balanced from 4.0?
Balanced is still supposed to look better than vanilla right?
yep! Medium
they are essentially the same, and yes there should be less noise and more detail than vanilla
even with Fast
I have noticed lots of geometry disapearing when running nvlods, i think it just stresses your sys/game engine to much when you are already running a heavily modded game
@gritty geode I wanted to let you know that I found the fix for the huge audio issues. It has to do with all the settings in the streaming section. TimeLimitPerFrame stuff. I reverted all of those U+ values to Vanilla and it fixed like 95% of the issue. It is still there but pretty much fixed and very minimal
It seems like around that area there aren't setup enough occlusion planes
I removed that mod after installing but it seems to have not fixed the issue
im like 90% sure you are hitting a hard cap, either engine wise or system
I am 99% sure it is the system
been there before
I mean engine
I have pushed it too far
I reduced Max nodes from 2000 to 1000 and it fixed some issues
So yeah it is the engine being pushed]
like a lot of times i still have plenty of resources left acording to monitoring tools, and stuff like that happens
yeh streaming distance WILL do this
This engine is held together with duct tape and prayers
missing metro railways are also very common, audio glitches etc
ironically i am actually testing dbk's mod again, it seems to have integration with native settings now, so you can set a lot of parameters yourself, to test where it breaks without having to restart
just try it, i honestly don't follow a scientific enough way to test it
yeh
- Draw Distance
- Precache Distance
- Min Distance Streaming
- Max Distance Streaming
- Max Nodes Per Frame
- Rendering
- Streaming Radius
- Spatial Range
- Occlusion
- Particles World Preview (Experimental Feature - make sure you read in Game Description before use)
- Observer Velocity Offset (Experimental Feature - make sure you read in Game Description before use)
Shadows and Global Illumination have been reworked and added back to the mod.
checked the comments, couple of people claim to have done extensive testing
it seems to come down to precache distance mainlty
and 50 is the safe value, while 100 works too (but can have issues in busy areas)
I use 60
I quote: "turns out the only settings that actually do anything are distance boost and precache distance. Distance boost breaks the geometry with any value above 0 but precache seems to bring things back without breaking anything although the effect is pretty subtle. other settings had no effect on the lod from my testing."
yeah not gonna bother, Ultra+ already does this
Now that I fixed the audio glitching, my main issue is currently that there are some areas where the shadows are heavily flickering and any car/NPC entering that area starts having flickering shadows
It gets fixed when they leave the area
the main one I found was in the roundabout in Kabuki. That place with the market and there is a netrunner shop on the higher floor. You go there to pick up your gift from Wakako in the beginning of the game iirc.
So, do you use that level of detail mod?
i tried it about 13 x when he said it was fixed 12 times
then i stopped using it
checked it yesterday and saw native settings integration so now i try it again 😄
lemme know if it is any good now
its must be good he is an IBM engineer for 24 years now so yeh, that is what he does 😄
i had issues with it earlier though same as you
In case I am wrong, let me know if you guys find out anything good. I would also use it
what happens when I can't sleep https://chat.openai.com/share/f6ed2dda-cdc7-46c5-863b-1e0c941aa11a
yes it's mostly precache and MinStreamingDistance that do the work. the rest of it does little or nothing
interesting! ty! ... the only challenge here i increasing this can dramatically reduce fps at least on some computers
Is higher MinStreamingDistance “better” as in it increases draw distance?
yep! some assets are only drawn farther than 20 metres if it's increased.
it's how sosuine's Not So Good Draw Distance mod works, he adds more assets to the min streaming distance
I don't get it, what does "only drawn farther than 20 metres" mean?
They despawn if you get too close?
they despawn if you get more than 20 metres away
15 to 20 metres
increasing minstreamingdistance increases this. installing Not So Good Draw Distance adds more objects so they won't despawn
Oh okay that makes more sense haha
By the way, I played for 4 hours today. Regular gameplay on PTNext Insane
Zero issues. It is almost flawless
Well there was this one place where shadows were flickering on PTNext but not in other modes
but that’s about it
Thank you so much for this mod. The vanilla Path Tracing is already the best looking game we have to date, but U+ with PTNext just takes it to a whole another level
I was stopping so many times while playing to just appreciate the graphics
yay 😊
in a few days I'll take a weekend and do some work on it 😂
no, these mods don't do the same thing at all
there is no way to increase environment LODs using ini commands
put another way, sosuine's mod increases the LODs of many objects, it's very noticable in some locations. Increased Draw Distance doesn't increase anything more than ultra+... (and adding Not So Good Draw Distance will add more detail)
Yep, this guy annoys the hell out of me
to put it nicely
Ultra+ and Sousine’s mod is all you need
Oh found something else
Activating behavioral imprint also behaves the same as entering cameras
that is, it deactivates then reactivates the SD
Okay, that is really strange
What is even stranger is that it only sometimes behaves the same as entering cameras
lmao
interesting
basically what U+ is looking for to disable SD is that you've left the game. I might need to use another method
from memory the call is OnGameSessionEnd() or similar
or OnInitialize()... something like that
Yeah it seems to consider cameras as a separate game session
Interestingly it doesn’t do this when you skip forward time in story missions (without loading screens) or fast travel to a separate location because of the story (passing out and waking up somewhere else for example)
how dare you question his authority, he is an IBM engineer, and he has been so for 26 years, this is what he DOES!
really?
the guy is an idiot
i dont believe anything he says
I love the moding community in general, and people spending time on it for themselves and others, but this guy is pretending to be some genious hotshot, to good to do stuff for free, while clearly not knowing HALF of what he claims to have mastered. I can show you many many more from this single conversation i had on discord, and one on the nexus (but he removed and blocked all my posts...). It is the weirdest convesation i had on the internet in my 20+ years of internet experience, and i have played on COD lobbies back in 2006, so that should tell you something 😉
^ IBM engineer ladies and gents
also he has a 4090 and a 13900k so thats why he gets proper blackfloor 😂
I have never seen another person claim that the game looks different with SAME settings
just because you are on different PCs
bro his monitor has peak nits of 4000
he is the first in the world to have this i guess
Bro must have those $100 000 Micro LED monitors
exactly he is from the future 😄
or he got a 3000 kg monitor on his desk 😄
i actually looked up his monitor a while back, was samsung odysee g9 or something, with a peak nits of liek ~1000 and horrible eotf tracking
LOL, yeah the guy is a nut case, because of his mod I had to start a new game last year as my saves got corrupted hard...
I think Samsung Neo G7 is the best Non-OLED monitor for HDR
G8 has scanline issue, and g9 is just mediocre
he's more like a wannabe half-way-thru in terms of knowledge at least on HDR but suspect on pretty much everything... never gonna touch his mods again useless to say
the guy was gaslighting me hard
thats his peak brightness btw
claiming i dont know shit about HDR (which is true) i dont know much, but more then him lol
also kinda weird that 10% sustained is higher than 2% window
Yeah these samsung monitors get bright
I have an LG C2 OLED and Odyssey Neo G7 mini LED and 7/10 times I prefer the mini LED
Because I love higher brightness in HDR more than infinite contrast
Neo G7 has 20 000 : 1 contrast I think which is very high anyways
but yeah nowhere near 4000
even samsung’s false advertising says something like unofficial 2000 nits
yeh the guy is clueless claiming i am, among other very questionable things he said and does, but enough about him for now lol 😄
this man has one of those\
mini-LED TVs
which i think those really big expensive ones are the only ones capable of hitting those numbers at all
but he's obviously lying anyway lmao
Yup, typical behaviour of a mini-LED display. Don’t think is capable of hitting that peak though and those measurements from rtings prove the point, should be Samsungs undefeatable dynamic tonemapping that he may potentially see up to 4K nits detail albeit with less luminance and saturation
But we are digressing hard from the topic here…
@gritty geode by the way, your fix for the game slowing down over time in the config_common ini file works but causes massive audio glitches. I fixed the audio glitches yesterday by reverting those values to Vanilla, but now the game slows down over time. I lose around 10% performance after 2 hours of playing and reloading a save doesn’t change it. Have to restart the game for it to reset
Went from 85 fps down to 77 fps average after 2 hours
But honestly the audio glitching made the game semi-unplayable so I guess I would rather deal with having to restart the game every hour or so.
And I double checked that it wasn’t VRAM. My VRAM usage never went above 19-20 GB
argument from authority
I haven't seen more than one or two audio glitch issues reported in posts... I wonder if it's an interaction between a few mods
quite confidently claiming the biggest bs because he has 3K hours, and he knows MILLIONS who agree with him 😄
argument from authority (again)
there are quite a few more like that in an 1 hour conversation where i asked him if his mod could adjust film grain on the fly
yet this guy rather talked about donations, not needing this (eventhough thats one of those things shortfuse/lillium etc) spend hundreds of hours on, o man this guy lol
i had to trust him because he helped cyanide make his mods 😄
not quite literally said this but not far off from saying this
im still cringing thinking about the whole conversation
ummmm
hmm. well, the video Krush made that he refers to, Krush and I discussed it. I won't speak about what other people said, but the mod didn't make any difference
draw distance has been broken since 2.0
min streaming distance and precache, afaik was discovered to work by sosuine, who put a lot of work into adding assets to also be controlled by it
without sosuine's mod, only some assets are controlled by it. though I disagree with sosuine's settings for path tracing, because the engine behaves differently.
but saying "don't use other lod mods" is an incorrect understanding of how CP works.
yeh that blanket statement can only be made by IBM engineers i guess
use sosuine's NSGDD mod. all ultra+ is doing is making assumptions of what kind of PC you have based on vram, and adjusting min streaming and precache based on this. this is known as scalability
as for that particular mod, I don't have it installed. that's all I'll say
also i dont know if you read dm's but i kinda wanna make a mod, and maybe you can point me in the right direction 😉
yes I do, did you dm me?
I don't read dms on nexus or reddit, only discord
I am curious what kind of mod
mods that add / alter rain clipping though objects
trying to fix that
interesting
Wait, what? 😐
I would love to know where that one came from.
Yeah could be, I am using multiple LOD mods stacked up and also Precache/MinStreamingDistance all the way up
Could be that the values in U+ are not viable for some combination of those mods
or that those mods are made with Vanilla values in mind
you must feel honored getting help from an IBM engineer
Oh, I think he's referring to me sending him my LUT to test for feedback.
yeh his screens eotf tracking is bad, he had default values in windows, and he "calibrated" for that, likely running dynamic tonemapping too
we should lowkey drop this topic guys
several pages of Discord DM drama
lmao when ChatGPT says "you should document the results of this experiment, nobody has done it"
Sammi, do you recommend improved ads distance now? It has had a few updates.
idk! I had problems with the first version but sosuine said it was very WIP. if you try it let us know?
I've had zero problems with the mod since the updates he has made.
He's constantly updating it
Yep, same here. Been using it for a week now. Can’t play without it
It improves visuals much better than improved LODs do
Because LODs are (relatively) subtle but ads popping in is huge because of their size and how many there are
I also recommend to pair it with Always Best Quality ads
Seeing ads kilometers away at full resolution is something else
Off topic by the way, but man I can’t stand it when people who lack the simplest knowledge about technology claim that raster looks better or can look better than Path Tracing. It genuinely annoys me that there are people who believe that 😭😭
Reminds me of those people from 10+ years ago claiming human eye can’t see past 30 fps
thanks!
https://www.nexusmods.com/cyberpunk2077/mods/12700 https://www.nexusmods.com/cyberpunk2077/mods/13014 these 2 i can highly recommend and they won't conflict
(˶ᵔ ᵕ ᵔ˶) Ensure everything in most aspects of the game always looks in its best quality.For examle: ads, map, hud, vending machines, photo mode, web sites, and more.⁺˚⋆。°�
ooo thanks
So any nuances with the latest ultra+ that i should be aware of?
I'm going to try out 4.0
Do you still recommend keeping ray reconstruction off?
You have to set the quality preset by re-clicking on them every time you launch the game, but aside from that, nothing really
What I mean is whenever you launch the game, don't touch the PT mode (such as PT20/21/Next) but click on the quality preset and VRAM (such as Medium/High/Insane and 12/16/24)
Depends on the resolution but if you are playing at 1440p with no lower than DLSS Quality, Ray Reconstruction should always be on
the positives FAR outweigh the negatives
especially at higher resolutions
At 1440p with DLSS preset lower than quality, or just at 1080p, I would still turn it on and off to test for myself before deciding. See if the trade offs at lower resolutions are worth it to you
Thanks that is helpful. What does it default to if you don't do that?
I do 1440p and Quality DLSS
You're saying it should be on?
Does that have anything to do with Ultra+, or do you just think this in general?
In general
For me, I find the limitations of NRD (even with Ultra+ fixes and even more so without Ultra+) too severe compared to Ray reconstruction
To compare, here is how RR is better:
- Much higher fidelity reflections
- More detailed and accurate shadows
- More accurate lighting
- Less noisy in motion
- More responsive in motion
- Shorter "settling time" for lighting
- Reduced Ghosting
Here is how RR is worse:
- On lower internal resolutions with DLSS, there is more smearing artifacts on faces
I would say at higher internal resoltions, RR looks the same as NRD ~20% of the time, looks better 60% of the time and looks slightly worse 20% of the time
So yeah, at 1440p DLSS Quality, I would say that the internal resolution is high enough that it is a no brainer to use RR
interesting, I feel like everyon has historically told me not to use it, haha
thanks for the information
If you check the Steam Hardware Survey, you will realize that ~97% of people don't have GPUs strong enough to run the game properly at 1440p DLSS Quality
@shadow acorn but fps is also really important though, what fps are you getting
I would like to add: RR is a no brainer at 1440p DLSS Quality or above, with an average fps of 75-80 or above (if using Frame Gen) or 40 fps or above without Frame Gen
at lower fps it gets more smeary but to be honest so does the default denoiser
at least 80 with dips to 70s. I capped it at 80 so not sure how high it's getting. Probably 120s maybe in some areas
Yeah just turn it on
ok i will test on vs. off thank you!
No problem
that is because path tracing is just difficult to run
yeah, as I said, most people recommending to turn RR off, don't have a GPU to play at those higher resolutions and fps
you need a 4070Ti Super to average 80-85 fps with Frame Gen at 1440p DLSS Quality
and that is with vanilla settings and no mods
can confirm that a 4070 super is not enough
nope I have not seen that
there are no lights from cars lights weird
For example with all the mods I have that improve visual quality a lot, I get 85 fps average at 4k DLSS Performance with FG. Without mods I would get ~100 fps
Hmm, haven't seen that
restart game maybe
i did
try toggling some things
yea definitely ultra+ doing it
not sure why
will try messing with it
it's the NRD
there are no car lights cast unless i turn RR on
it's something with the RTXDI separate denoiser. You have to toggle it. Even if it appears unchecked it's not
just another weird toggle
mine keeps breaking
it's enough with a 4080
HOW
hm?
nah what i meant was a 4070 super is comparable to a 3080
except better rt performance ofcourse
Here's my process. Start game. Turn RR off. Load save. Open Ultra+ control panel. See that the separate denoiser is checked again for some reason. Uncheck it. Now it works
yes, but you have not seen the issues i have
mine just broke i guess
It's not making me re check those. It saves it
What are you talking about?
textures burning into the screen and getting overlayed on pc
which issues do you see? I'll look for them
or the denoiser just shutting down
do you have a screenshot? Does it happen immediately?
is RR turned off in U+?
and NRD is checked?
thx
look at her right arm
its only on the skin it breaks
the white dots i mean
that is with it off
with sd on she turns into this
i guess skin is just not working properly
now
that happened in some locations even with version 3.5.3
don't know what broke it further earlier
it's just the NRD not keeping up
another good example is the boxing guy at your megabuilding
half his face looks like that with NRD
yeah, but i do not like it
yea fair enough
so rr it is for me
ah
didn't see it before
but then again the last time i turned rr off was with u+ 1.8
really only notice it sometimes
yes, especially with skye in clouds
also another issue with nrd (which i probably already known) rainbow dots appearing in the distance
@gritty geode the separate denoiser is getting stuck on sometimes with no way to disable
just ran into that'
it's really hard to get it to work right lol
if using NRD
something not sticking with the toggle
very unpredictable. Similar to RIS re-enabling itself
its in the debug console too 3rd tab
if i am not wrong, but yeh i had to disable those constantly too to get some lights to cast light again
yea seems a bit finicky
i am using version 3.5.3 for now
I can't seem to get a predictable method to make sure the latest version works properly with NRD.
yeh same, seems to be related to separate tonemapper
I am torn with RR, whilst it does give a performance boost, and resolve better fine shadow detail
What it does to faces and how thin lines just worble as they never resolve is very offputting
There is no real way to fix it, even 4K DLSS Q looks bad
Rain on puddles looks like some AI halucination
some people use different dlss profiles, but that is to much to ask for me, you have to check if motion blur is disabled though, because that causes a lot of funky behaviour too
but i think RR overall is my prefered, faster resolve, not that much if any ghosting, and 4k dlls Q isnt that bad for me
https://www.nexusmods.com/cyberpunk2077/mods/13483?tab=files there is a loose ripple file, try it, might work better
It wont fix the root of the issue
RR ramps all normal maps into overdrive mode
Faces and skin are just bad with it on
Alan Wake with RR, Saga looks like a diff person
that is interesting
i kinda suspected RR uses the texture that is under the normal map (idk the name)
thats how it looks for me too
and i think he plays on 1440p
displacement map?
Also unless you are at DLSS 4k Q, thin lines never resolve
with RR off, they never appear lmao
but it's less distracting becuase the denoising of RR has a very AI look to it
that seems like a different issue, do you run ultra + or have you disabled SSR though an INI file?
I dont run Ultra+
[Editor/PathTracing]
UseSSRFallback = false
UseScreenSpaceData = false
check your ini files if they have these lines
for sure, i think the game relies on NRD to do some lighting too
also that ini might be usefull
because since 2.12 it no longer does this, where you lose reflections/ maybe water refractions
I also dont really like how PT looks in 2.1 as a whole
i prefer it over raster, or their ray tracing implementation, but its not witouth issues
I just prefer the 2.0 version
After 250+ hours of playing with Path Tracing on a 4090, I wouldn’t touch 2.0 with a 10 foot pole
wow
Naive bounces/rays is never going to compare to ReSTIR
Unless you use so many bounces and rays that your performance is in the dirt
sounds like 2.0 pathtracing cheated on you
yeh PTNext is by far the best the game has looked imo, though for me not usable as is
I'll give PTNext another look, but if it still has the same issues I mentioned beforehand I'll stick with vanilla
ReGIR is meant to be implemented with ReSTIR and Patch 2.1 was supposed to have ReGIR implementation but it seems like it got cut so 2.1 came out half assed
resolve takes to long, need lower DLSS to be able to run same fps and the missing lights issue is what keeps me away from it
Resolve is better for me with PTNext than 2.1
my game also runs less smooth with it
And missing lights is an issue yes
but very small one
because most of the time lights are all casting proper light
and yes it costs more fps
because it is more accurate and better looking
its not just the performance impact, like my gpu go's idle mode faster
like running @ half wattage
same happens in 2.12 but seems to take longer
Multiple things:
- The game seems to slow down over time. For me it starts after about 2-3 hours of constant playtime
Restarting the game fixes it easily
- Until it starts slowing down after those 2-3 hours, my GPU is never below 80% wattage and usually hangs around 90%
i just disable the whole world space, and toggle ray/pathtracing on and off
I am pretty sure it is the vram
100%
if that happens once, its over
I have no clue how many mods you have installed lmao
our modlist was pretty similar
What else could you have downloaded that takes an extra 4-5 GB VRAM on top of my 10+ texture and LOD mods
maybe your idle VRAM is too high?
My idle VRAM on desktop is only 1.5-2 GB
although i do have some high quality ads + those mods that ALWAYS display the highest quality + 720p videos playing on those tv's instead of 320p
When I open wallpaper engine and the wallpaper runs in the background, my idle VRAM goes from 2 GB to 4 GB
johnsons nulled mod too
hmm
and a few other nulled mods
could be those yeah
yeh might remove that one do some benchmark on/off
For me the unchainned textures mod took me from 20 to 24 GB
always level 0 lod on all those tiny things can wreck it i guess
i think its nice for a base, but not running with it at the moment because vram issues
anyways I won’t be able to hang around much today because I got work to do but can you dm me a list of ALL your mods (visuals related) and imma check it out a bit later
I wanna use that extra 4 GB vram I have
all these i am currently skipping
most of it gets overwritten
for me it only had 600 out of 8000+ overwritten
And 7200-7500 new textures
so too much
way too much
i did combine all the texture packs into one mod, was like 14 GB instead of ~12/13
If RTX 5090 is around 60-70% faster than 4090, and has 32GB VRAM
shut up and take my money
i'll buy it regardless if i use it or not
those things will have a shortage like nothing else
well 60% = 2 generations
Nuh uh
4090 was 70% faster in raster compared to 3090
and 2x faster in ray tracing
PLUS it has frame gen
that is a bit of a out lyer
3090 to 4090 jump was biblical
most generational updates 60/70 series etc is like 30 to maybe 40%
Yeah I know but then 5090 better have some new tech like Frame Gen
nvidia basically made 4 1080ti's lol
Lmao yeah they did
over 3 generations
I defend Nvidia on the higher end but their lower end is pathetic
wtf was that 4060/Ti
1080ti was an outlyer aswell
it was
I think 4090 is the new 1080ti
It will hold up extremely well with 24 GB VRAM, Frame Gen and its raw power
they go for a massive monolithic die now, 5090 will be baucoup money
i honestly feel like AI is going to make a massive impact
It will
and that gpu processing will change dramatically
we might have a period where we get asic chips for AI
same as they did with physicx
AI or not, if the difference between 4090 and 5090 isn’t 60 fps vs 100 fps I ain’t buying it
worst case 60 fps vs 90
buy it, sell it on the grey market
Hey guys 🙂 not to derail the convo or anything but can you help me out with where I find the PreCacheDistance setting?
make 100% profit
setvram file in Ultra+ folder
anyways really gotta go
talk later
Did you turn RR off in AW2? I just turned it on cause DF said it was decent lol
I left it on but I wasn't happy either
their denoising is very performance heavy and slow to resolve the lots of flickering lights , and RR ruins the faces
I think RR could definitely be improved
But we gotta keep in mind that DLSS upscaling has been around for 5 years and constantly being worked on. Meanwhile Ray Reconstruction has been around for what, 7 months?
It took DLSS almost 3 whole years before people started saying “goddamn this is actually free performance with no noticeable downsides”
give it 2 years and RR will be the same
guess i found the culprid (or at least the straw that broke the camel's back)
but as soon as the benchmark loads i see all vram just gone lol
what was it
i mean to be fair its just my modlist, but what freed up a lot of vram was Terrain4k, a discord exclusive
tried to put in some ai upscaled texture mods from xilla again, and it plummeted just as hard again
at least my take from this is that we have a pretty much identical system 🙂
also my usersettings file is getting corrupted when i load in the game, after i edit it
C:\Users\Remco\AppData\Local\CD Projekt Red\Cyberpunk 2077
wrong one?
hmm, reminds me of certain struggles i have in the past few days... 🙂
i tried disabling steam sync to cloud and make it read only, maybe they changed some stuff in 2.12
i'm not touching that
i got so many corruptions with this game and had to start over a few times already, reinstall etc
but it is the right usersetting file right?
i mostly edit the files in the install folder
for HDR settings not really
derp where is it located again?
I have a question: I installed PTNext/v4.0-rc1 version. If I wanted to switch to PT20 in the "Rendering Mode" section do I need to also install those files from the main download?
Im confused since the PTNext install instructs you to "Delete ALL Ultra+ ini files", so it seems to me you shouldn't mix those files.
(hope its ok to ask questions like this here, couldnt find the answer elsewhere)
C:\Program Files\Epic Games\Cyberpunk2077\r6\config\settings\options.json
ignore Epic lol
tnx
the tool should take care of all of it, remove all U+ files from your mod folder
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077\engine\config\platform\pc
So if I only have the PTNext optional download installed (and no U+ files in the folder above) im good to go? I can just change rendering mode in the CET window at it will work?
Awesome. It wasn't completely clear to me if it included it all or not, but I guess it does. Thanks!
Btw I love this mod its so good ❤️
I know right
This mod carries this game in terms of visuals
I could never go back to Vanilla
Started to fiddle with Ultra too, for PTnext goodness. Does RIS need to be disabled with it via ini as in relight.ini or is Ultra taking care of that?
remove relight.ini
Just use U+
and disable RIS in the console
PTNext on High preset looks better than PT 2.1 Insane by the way
i do have it deactivated just wanted to understand if RIS needs disabled, like for good Ultra or not
So if Insane preset ruins your performance, use High
for relight it needs to be disabled
otherwise no, i mean vanilla PT without Ultra?
ah, I see, clear now, many thanks
I would recommend a couple changes to the values if you want
all ears
I would set SHaRC SceneScale to 200 or more depending on how much fps you want to lose
the default 50 value is way too low for proper indirect lighting
discord is not opening right now on my PC due to server issues otherwise I would send screenshots
you can find my comparison screenshots by searching this chat
i think I read your guys convo about it
ideally you would want 350-400 or more
but even 200 kills the fps
50 vs 200 is like 7 fps loss
oof, I already lost 10-15% perf
depending on scene it can be the difference between 95 fps vs 85 fps with 50 vs 200
with 400 it would be 75 fps
damn, too much fps loss, other things will not run good at that point...
So set it to 200 and just eat the loss, it looks much better in dark areas with indirect lighting and if you have a 4090, you can take the loss
i've got the same hw as you
do i set it in the debug section?
the problem is, PT2.1 and 2.0 have indirect lighting that is by default equal to Sharc Scene scale ~450
without any performance hit
because they save performance in other ways
So technically in some really dark areas with very few or small indirect light sources (so basically only in some rare situations), PT2.1 is better
because 450 is a big improvement over 200
You can, but if you want a permanent change, set it in setquality.lua
otherwise you have to set it every time
in setVRAM.lua
change precache distance for 24GB to 60
Both MaxNodes to 1000
thank you, I'll proceed
yep, those should be the main ones
other than that, just set it to High or Insane and enjoy
got it, thanks for the tips
but if you want to use Insane, set ShadingCandidates and BuildingCandidates equal to High preset because High looks 95% as good as Insane with those settings
but they kill fps
I personally use Insane preset and only have lowered those ShadingCandidates from 32 to 22
gives you like 10+ fps while looking 95% as good. You won’t notice a difference unless side by side
FireKahuna confirms it in his comparison pictures if you look it up in chat
so Insane with these tweaks plus the Sharc scene scale to 200, and you still have more than 60-70 fps?
no, that one is a personal preference. some people hate RR, others love it 😊
I use Insane with ShadingCandidates lowered from 32 to 22 and Sharc scenescale increased from 50 to 200. Basically losing 5% visuals with ShadingCandidates and gaining 5% visuals with Sharc and keeping fps same.
I get 80+ fps average
4k DLSS Performance
in city center it is more 70 fps
in badlands 90-100 fps
of course, thing is that I'm used to 116fps to 90 at the lowest, kinda scared for the fps loss but i'll see how i get on