#▫️Horizon: Zero Dawn Remaster/Forbidden West

1 messages · Page 5 of 1

sonic pawn
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That’s lossless scaling ghosting

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On the first video

unreal niche
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i mean the 2nd

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on the right

fringe agate
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it's doing surprisingly well for the information it has, but it costs a lot of horsepower

sonic pawn
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The second yeah that’s dlss 3

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4090

fringe agate
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you were targetting 60 as base fps?

sonic pawn
fringe agate
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you need to cap the fps, hfw has horrible framepacing and only capping the fps fixes it, lsfg does its own pacing/capping so it probably also covers the pacing issues

fringe agate
sonic pawn
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Anything above 60 causes issues for me

celest nest
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honestly it's hard to judge with a recording like that. i'd like to see a very high quality 120fps video of lossless scaling someday, maybe it's out there somewhere

celest nest
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but i don't cap frames aside from vrr. not sure why you do?

sonic pawn
sonic pawn
celest nest
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ah

sonic pawn
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When I use dlss frame gen it’s “capped” automatically. I’m assuming at 58fps in my case, because max frame rate becomes 116

unreal niche
fringe agate
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maybe in a game like skyrim

unreal niche
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in cyberpunk I can tolerate some dips to the 80s

fringe agate
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but not in anything that involves actual aiming like any fps games or HFW

unreal niche
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also i play with a controller

sonic pawn
fringe agate
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capped vs uncapped

celest nest
fringe agate
celest nest
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iirc nukem said the stutter is cpu related

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like you can be lucky and not have issues

sonic pawn
fringe agate
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am pretty sure it is yeah, capping so that your cpu always has to wait solves the pacing it seems

lavish vessel
celest nest
fringe agate
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FSR still artrifacty, but significantly better than LSFG holy shit

celest nest
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whats going on there

fringe agate
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in GoT it's noticable

celest nest
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but it has access to the previous frame and the next one, right, so whats going on? almost looks like bad inputs

fringe agate
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could be

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in the puredark fsr 3 mod for skyrim I don't notice these same artifacts

kindred berry
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Because you don't notice input lag

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Lots of people do

fringe agate
kindred berry
broken condor
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That's a pretty high base framerate. I think most people using it are using it because they can't even get framerates that high.

sonic pawn
fringe agate
fringe agate
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great improvement in fps, it's much more stable now too, which is surprising but nice

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there is some weirtd windup behaviour though, it starts at like 60 fps and slowly creeps up

next kiln
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for me post patch frame pacing is worse lol

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like way worse

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at least around fleet's end

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yea seems worse in general

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without reflex/FG

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unless the DLC is more graphically intensive or something

fringe agate
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the fg specifically was fixing the pacing, without fg it's dog

fringe agate
next kiln
fringe agate
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turning down the cloud quality can save you like 20% perf from what I heard

next kiln
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it's just the pacing

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i'm hitting my target framerate

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but without FG now it's choppy

fringe agate
fringe agate
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but with fg I can uncap and just hover around 150-170

next kiln
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i'm at 80 and i'm still getting pacing issues with FG off

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who knows

fringe agate
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too bad SK doesn't like FSR fg

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with HDR

fringe agate
next kiln
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i was using DLAA

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but before it was mostly fine

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before the patch at least

fringe agate
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hmm

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idek

next kiln
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yea SK crashes with FG lol

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nvm it's fine now

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it does that sometimes

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performance sucks and i have to restart the game and it's smooth

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weird

fringe agate
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nixxes only makes perfect ports wdym?

next kiln
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haha

thick salmon
fringe agate
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Idk exactly, but due to the fact that fg is interpolation, it needs to delay the scanout of the latest frame to generate the intermediate frame. This means that it needs to decide now when to actually scan the frame out instead of instantly. Fg by definition needs to pace its frames differently. So if the default way is shit then I can imagine it doing fairly well at improving the pacing.

fringe agate
# fringe agate

I think that's why I'm seeing this ramping mechanism. This looks exactly like an overdamped system, where it tries to pace the frames more closely to each other, slowly reaching steady state.

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But ofc am a layperson so could be am talking garbage.

sonic pawn
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Im just so glad lossless scaling worked for me and eliminated pretty much all the issues and camera judder. Too bad that it was after I beat the game and the dlc haha

next kiln
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what is lossless scaling again?

tulip canopy
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Lossless Scaling allows you to scale windowed games to full screen using the state-of-the-art scaling algorithms, as well as use ML based proprietary scaling and frame generation.Frame generation options: LSFGScaling options: LS1 AMD FidelityFX Super Resolution NVIDIA Image Scaling Integer Scaling Nearest Neighbor xBR Anime4K Sharp Bilinear Bicu...

Price

$5.59

Recommendations

6021

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Dunno how it fixes any camera issues

sonic pawn
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I believe the camera issues get worse as the frame rates goes above 60. That’s why not even the ingame frame gen doesn’t fix the problem. But lossless seems to work somewhat independent of the game, so maybe that’s why? Or it could even be an issue with VRR. I haven’t tested that though.

next kiln
tulip canopy
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bad

sonic pawn
# next kiln For other games, how is lossless scaling's framegen vs nvidia FG

Depends on the game. I only tested it in a few. In Jedi survivor it’s worse but that game runs like crap regardless. In starfield it’s very similar to NVIDIA fg, but it has more ghosting. I’m forespoken it’s way better than AMDs frame generation. NVIDIA’s FG will almost always be better, but this is a good option for games that have an underlying issue, like horizon or games that don’t support nvidias frame gen and emulators that are heavily cpu limited

thick salmon
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What if frame generation was available for every game and worked on Intel, Nvidia and AMD GPUs? And what if you could actually have TWO interpolated frames instead of just one? And how about some high quality scaling options included in the mix too? That's the pitch for Lossless Scaling - an inexpensive scaler with intriguing frame generation ca...

▶ Play video
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Can be nice, but has lots of extra limitations compared to FSR and DLSS FG

fringe agate
thick salmon
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Plus this is a bit weird... It's just "dumb" frame interpolation, which has been around for long. People laughed at it as it can give uncanny results riddled with artefacts... So, but surprised why it would get popular now...

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Or even relevant...

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Again, for select few games it can improve things, but this tech has been around for long...

fringe agate
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the devs claim it's some kind of AI algo

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would explain the insane load

sonic pawn
sonic pawn
thick salmon
fringe agate
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that's all I got

thick salmon
fringe agate
thick salmon
fringe agate
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#1042894387581030472 message

sonic pawn
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Ill see if I can find a way to properly record what I’m seeing without it being through my phone.

rich lark
sonic pawn
rich lark
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I get that same looking stutter with reflex on at any settings.

weary ridge
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it's just frame interpolation for games

fringe agate
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FSR 3 fg seems to handle framepacing really well, just need to have vsync enabled ingame too

spiral fable
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I just started playing this…what’s the deal with the judder? Any particular fix?

thick salmon
spiral fable
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i disabled reflex and it was better, at the expense of some input latency

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but yeah with reflex even at 60 there is noticeable camera judder pretty frequently, if you look for it

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don't think its a lack of hitting 60, doesn't look like that does typically on this OLED...even something like 58 FPS is fairly noticeable

fringe agate
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Disable reflex and cap fps

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Or use framegen, for me that helped.

weary ridge
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I disabled reflex, framegen, capped the framerate to 85 and I used quality DLSS with max settings

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I didn't really notice any judder/stutter

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but I was also using a controller

thick salmon
spiral fable
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Game feels really good with reflex compared to ps5…unfortunate

thick salmon
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I now just live in the future instead of The Matrix... or just losing my mind now... or both 😏

sonic pawn
next kiln
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I did similar to Mpaul on a 4080. Reflex and FG off. Cap at 80

sonic pawn
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Many solutions here. See what works best for you.

spiral fable
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My OLED is old so only supports 60hz. But even just that + reflex creates a judder. Turning reflex off fixes.

sonic pawn
broken condor
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I just use SK. Lower the framerate limit until there are 0 frames of latency consistently. That's around 90 FPS.

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If you look at a frame pacing graph alone, you're going to get the wrong idea.

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It's the oscillating between 0 and 1 frames of latency that you need to avoid at all costs.

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And yeah, don't use frame generation in this game. It'll just put a permanent ring around your UI, lol.

fringe agate
weary ridge
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I'm more and more disappointed by frame generation tbh

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frame gen is almost always borken in some way in newer games

broken condor
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It's always broken in older games too

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Well, except for Forspoken. Probably the only correctly functioning implementation of frame generation I've ever seen.

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Of course that's helped by it not using DLSS.

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UI's nice and legible and latency is okay'ish.

next kiln
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i think

weary ridge
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Alan Wake 2 and Cyberpunk are good examples

weary ridge
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the free to play First descendant was promoted by nvidia and it's as horrible as it gets

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I guess we can also blame Unreal Engine 5

next kiln
weary ridge
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yea haha, the DLC actually feels like another game

next kiln
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yea, it does

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feels good to be done playing that game for a while though. Modding it is kinda annoying

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i'm just working on the HFW DLC

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so this game is weird (HFW)

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maybe weird in a good way

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it forces you to do side quests

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otherwise you won't be at the recommended level for the main quest

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like you NEED to do a shit ton of side quests to level up, otherwise you'll get destroyed in the main quest

weary ridge
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I was really impressed by the cloud system, it's static yea, but it's still impressive imo

next kiln
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you can't just do the main stuff

weary ridge
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I was always overleveled

next kiln
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Hmm I feel like I did all the high level side quests I have and I'm only AT the level that the main quest requires

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perhaps I just haven't discovered a lot of the other side quests

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there are a lot

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I'm a bit disappointed in the storyline of the DLC. I wish they just ended things after you ||kill whatever her name is in the giant mech. This whole nemesis thing is just dragging it out for the sake of more games and it feels cheap to me.||

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screams "mass effect reaper lore change" to me

sonic pawn
sonic pawn
# weary ridge frame gen is almost always borken in some way in newer games

That’s interesting. DLSS frame gen always work me, in every game a played. One exception was Jedi Survivor, which had horriblble ghosting. Fortunately there was an easy fix: just replace the frame gen file for an older version. In Every other game it works very well, like in Starfield, Cyberpunk, the Witcher 3, etc. you just gotta make sure you turn on V Sync or the image gets all crappy.

weary ridge
sonic pawn
sonic pawn
weary ridge
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And ofc if FG is really broken then it causes all kind of framepacing and stuttering issues too haha

weary ridge
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I don't care about these stuff in multiplayer games, but I notice the increased input latency too

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Which is fine as long as you are not playing aginst other players

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depth of field and motion blur are the real enemies of FG haha, I always turn off camera motion blur when the framerate is high enough, but depth of field can look nice

sonic pawn
weary ridge
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Yea it makes little sense to use FG on my setup if the base FPS is higher than 80

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I can tolerate ~45 base FPS in single player games if the FG implementation is good enough aka in games like Cyberpunk

sonic pawn
# weary ridge 4080 and 120hz

Similar to mine. I use frame gen for whatever it is offered so I can max out my monitor’s refresh rate. And I never had a game where frame gen was bad beyond fixing. I guess I wanted to know what type of ghosting you’re seeing that makes it not worth it for you.

weary ridge
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in third person view, I can notice the ghosting around the character, especially if the animations are fast

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it's more of a DLSS issue tbh

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FG with native res is okayish

sonic pawn
weary ridge
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Quality DLSS at 4k looks very close to native imo, the ghosting is barely noticeable with preset C/F/E

weary ridge
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you mean the dll?

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yea

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I use preset E for almost everything nowadays

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C is still better for very fast animations though

sonic pawn
# weary ridge you mean the dll?

Oh I see. I think it depends on the game. I remember in avatar dlss had some major ghosting then version 3.7, preset E fixed it

weary ridge
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yea but the game used preset D by default or something

sonic pawn
weary ridge
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I remember noticing it in Sword and Fairy 7, but it's another UE4 game

sonic pawn
weary ridge
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or even in the first descendant

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but it has other, more serious issues

weary ridge
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without FG

sonic pawn
weary ridge
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waterfalls were ghosting but that was fixed in one of the patches

weary ridge
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the only game where I actually used FG for the whole playthrough was cyberpunk

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I turned it off in Alan Wake 2 too

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I noticed subtitle, transparency and depth of field artifacts with FG

sonic pawn
next kiln
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I don't think I've ever seen FG where it has smooth framepacing. There's always choppyness

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even in CP if you look at the graph

sonic pawn
unreal niche
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frame gen is even better when cpu limited

rich lark
weary ridge
fringe agate
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Depends on your fps and how badly you're cpu bottlenecked

sonic pawn
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I finally have proof that in this game (not saying in general) LSFG is better than DLSS Frame Gen. first video is the game running with dlss quality + frame gen and very unstable frame times.

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Second video the game has perfect frame times and running at 120. The downside is that VRR is not available but the frame rate is super stable at 120fps making VRR not needed for my particular case.

next kiln
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I got bored of the dlc 😦

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The story just wasn't interesting

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Felt like the game was dragging on for the sake of making a dlc 😕

unreal niche
broken condor
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So, expect lots of artifacts. Expect the reported framerate to be half what it actually is, etc.

sonic pawn
weary ridge
weary ridge
sonic pawn
# weary ridge Yea, but what about the artifacts?

Some ghosting around the character upon movement which is not really noticeable upon regular gameplay. Yeah if you zoom in and slow down you’ll notice but no one really plays like that haha. But the poor frame pacing of the dlss frame gen is very noticeable.

weary ridge
sonic pawn
weary ridge
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I actually like to "take in" the world/art design by slowly inspecting everything haha😅

sonic pawn
broken condor
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I don't even have to be trying to pixel peep to see DLSS (DLAA's okay'ish) and frame generation artifacts 😕 These things are permanently off for me.

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Cursed I guess, I notice frame pacing problems and image quality problems and they distract me from the game my ADHD mind is already having trouble focusing on 🙂

next kiln
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main game was solid tho

coarse narwhal
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hi
just started playing. running nvidia gpu and LG C9 with latest patch (that supposedly fixed HDR?)

my problem is that even after reading through all the internet's suggestions for ingame settings (brightness 750 / 200 currently) i still have the problem that the game looks overly bright (overexposed?) and washed out in daytime outside environments. This is especially true for the first areas and that desert area after the embassy quest. it is really eye searing.

once i enter a cave or shadowy area everything is fine-ish.

any ideas would be much appreciated

lavish vessel
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Game tonemapper just swings between overexposure in daylight exteriors and underexposure in nighttime/interiors

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it happens in SDR too

coarse narwhal
# lavish vessel It's just how the game looks, not much can be done about it really

thanks for the reply but god damnit! it looks so beautiful in certain areas but then in others it's just an overexposed mess burning my eyes out... 😦

no reshade magic that could fix this?

tried messing around with curves. that kind of fixed it for the bright areas but then once you enter a cave or during night time you cannot make out shit anymore 😦

lavish vessel
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Nothing that would work only on daytime afaik

coarse narwhal
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then i guess i will have to keep pressing that reshade button when required...

coarse narwhal
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so using joytokey i bound the xbox controller's share button to enabling/disabling reshade... dirty fix but (kind of) works 😄
thanks again

broken condor
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lol, this game.... never ceases to amaze me how bad Nixxes is at HDR.

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08/04/2024 17:38:35.784: [ DXGI HDR ] <*> HDR Metadata: HDR10 (Uh oh)
08/04/2024 17:38:35.784: [IDXGI Wrap] HDR Metadata: Max Mastering=59054 nits, Min Mastering=0.000100 nits, MaxCLL=929 nits, MaxFaLL=500 nits
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They apparently think the game was mastered at 59k nits

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Because they didn't read the docs correctly.

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Had to push a fix for this crap directly into SK.

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MaxMasteringLuminance

The maximum number of nits of the display used to master the content. Values are in whole nits.

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They're scaling the value wrong, having never read the actual docs.

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HDR metadata's stupid for games, I wish it would go away.

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08/04/2024 18:10:52.199: [ DXGI HDR ] <*> HDR Metadata: HDR10 (Uh oh)
08/04/2024 18:10:52.199: [IDXGI Wrap] HDR Metadata: Max Mastering=500 nits, Min Mastering=0.100000 nits, MaxCLL=500 nits, MaxFaLL=100 nits

That's from Cyberpunk 2077, a game that implements this correctly (never thought I'd say that about CP2077's HDR).

coarse narwhal
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even though i don't understand half of what you are writing it is baffling how bad Studios are to this day (2024!) with handling HDR

fringe agate
next kiln
fringe agate
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HFW also passes metadata

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Just that it passes non-garbage metadata

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So you probably set peak to around 630 and it tonemapped to that, which is imperceivable from the HGIG mode

next kiln
broken condor
fringe agate
fringe agate
next kiln
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At the system level?

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It reads the system level calibration doesn't it?

fringe agate
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In the game

next kiln
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I'll have to re-test it. Could have sworn it reads system level for peak

next kiln
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@fringe agateI just tested it again to make sure. My monitor service menu reports 603 regardless of what I set the in-game peak brightness to?

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yours changes? are you sure? I see no good reason why we should have different results here when we have the same monitor and the same results for every other game? That makes no sense.

coarse narwhal
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does anyone have an idea why Lilium's HDR Shaders crash the game for me?

lavish vessel
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did you installed them via Reshade?

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Do you have any other shaders? maybe something is conflicting

coarse narwhal
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yea installed via reshade. and i have a couple of other shaders, nothing exotic though just standard. ill try removing them all except for lilium

next kiln
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the reason it was reporting 603 for me is because that's what my system level was set to

next kiln
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yea I just use the colorcontrol one at srgb 80 nits for HDR stuff and occasionally use the 100 nit 2.2 one if i'm watching youtube videos on firefox or playing cs2 or something

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Regardless, the game shouldn't be sending any metdata, even if the peak is right

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glad the new SK verison just blocks this across the board

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also glad that helldivers 2 doesn't seem to have the metadata issue since i don't use SK for that (anti cheat)

fringe agate
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Yeah got an empty profile to just prevent HDR mode from loading the SDR profile.

next kiln
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yea the srgb 80 nit one i have functions as a "placeholder"

sonic pawn
broken condor
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The terrain's pretty bright relative to the UI you often can't read composited on top of it 🙂 I can sympathize.

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That ain't good. I'd call that washed out for sure.

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Gotta swing the camera around until the UI's over top something in shadow. Ridiculous.

coarse narwhal
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exactly what @broken condor said. What's even more irritating is that not all areas are affected apparently but definitely the desert ones

next kiln
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I never have issues with the UI. To me daytime is just a bit too bright overall

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and contrast suffers

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but it's more or less fine

weary ridge
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I play with the UI turned off haha

thick salmon
coarse narwhal
# broken condor

turning off Lens Flare Effects also made a huge difference as it turned out. there's something seriously wrong with those light effects in some places (esp those stupid headlights of all the machines at night were burning out my retina)7

next kiln
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I always turn off lens flare in games

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It's always bad looking

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I turned it off in cyberpunk too

unreal niche
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I like the cyberpunk lens flares

next kiln
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it's personal preference

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i used to hate film grain but now i love it sometimes

coarse narwhal
next kiln
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lens flare I can see being a personal choice. Chromatic Abberation (hopefully spelled that right) and motion blur are just 🤢

coarse narwhal
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they spell it aberration but it should be abhorration 😛

next kiln
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I had to term chromatic whatever off in SOMA. It was actually giving me a headache

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not sure how I didn't notice it the first time i played the game

fringe agate
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CA is just pain, we spend so much money and time on developing good lenses that do not have any CA or other defects, and then we add it back with post processing.

next kiln
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Yes it's an odd design choice

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Soma calls it "color separation"

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I think it's supposed to intensify as you get hurt, but the issue is there are long stretches where you can't heal. And it's so intense

fringe agate
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I think it only works when using it in combination with DoF, where the DoF blur starts spearating the colours

broken condor
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I don't see Traveler's Tales listed as developer. Surprising.

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I guess anyone can make a LEGO game in this style.

thick salmon
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Yeah, Bricktales also wasn't made by TT

weary ridge
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This is the first Lego game where even the terrain is made out of legos

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afaik

thick salmon
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Never understood why TT never did that.... probably making kinda realistic art for some things might be easier?

weary ridge
thick salmon
weary ridge
thick salmon
weary ridge
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indeed 😄

thick salmon
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The assets in Skywalker saga that are not Legos are often of not really good quality

thick salmon
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Horizon: Zero Dawn Remaster/Forbidden West

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Repurposed this topic also for the Zero Dawn Remaster, as it shares almost the same tech with Forbidden West.

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Latest Nvidia 566.03 driver contains optimizations for this game!

fringe agate
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I wonder if HDR will be broken in the exact same way

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Not like I care, won't be playing or buying the upgrade anyway

steel phoenix
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Crossed fingers that it's fixed

unreal niche
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Probably will be broken

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Forbidden west had broken hdr

thick salmon
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We had doubts, we were sceptical. The original Horizon Zero Dawn with its 60fps upgrade for PS5 was already a highly attractive game with excellent performance. Was there any real need for a remaster? Sony, Guerrilla and Nixxes decided to challenge our opinions by giving us early access to the game with no restrictions. And yes, Horizon Zero Daw...

▶ Play video
kindred wave
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way better than the first game

kindred wave
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i probably will pony up 10 for the remaster on PC just to check it out

fringe agate
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you serious rn?

unreal niche
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I didn't like the hdr

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but it wasn't as bad as some other games

kindred wave
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what was wrong with it?

fringe agate
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read the start of this thread

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it was bugged af on launch

kindred wave
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i said on ps5 brother

fringe agate
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oh well, ps5

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forgor that exists xD

kindred wave
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is the PC different

unreal niche
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nah

fringe agate
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on launch pc was capped to 300

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peak slider was bugged

unreal niche
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oh ya right

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ps5 on launch didn't even have peak adjustment

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so it just clipped

fringe agate
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ps5 had variable brightness when moving though

unreal niche
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iirc shortfuse said the tonemapper was baked into a lut

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so they just slapped a simple tonemapper like dice on top to compress the highlights

fringe agate
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so ye this series had a very spotty launch history with hdr

kindred wave
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but i followed vincent's settings and it was definitely better than the first game

unreal niche
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ya

kindred wave
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first game suffered heavily from overbrightened dark areas

unreal niche
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first game's hdr is at least better on pc

kindred wave
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it's better on PC, but not as good as forbidden west HDR on ps5

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IMO

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i used liliums to cap the peak but it's still kinda broken

unreal niche
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pc always has reshade, I got decent enough results in zero dawn

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but its still a pretty ugly game imo

kindred wave
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yeah that's what i used

unreal niche
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nothing can fix that

kindred wave
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well the remaster

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is it out btw?

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i find the game to be weirdly boring at times and was never able to finish it after intially being really impressed with it

unreal niche
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i still find the art direction ugly

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though better than the original

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october 31

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ya it's very ubisoft in its design

kindred wave
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not that they are actually interesting because the writing is wooden

weary ridge
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the art direction is not bad, but it's too "fantastic" yea

celest nest
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horizon feels very sdr-first to me

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i’m not sure that’s true, but i feel like the game’s look is very tweaked for sdr, and hdr is just on top of that

weary ridge
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yea maybe, but I had no problem with HDR and image quality on the PS5

unreal niche
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the outfits

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someone said they look like cosplay and I can't unsee it

unreal niche
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the world is just a little too colorful and contrasty imo

lavish vessel
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Gotta have to agree with Musa, every Guerrilla game since Killzone 3 feels like postprocessing overload

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Like, I can appreciate the tech, but they just look gnarly to me

unreal niche
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also that combined with all the high frequency detail

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like the foliage and textures

weary ridge
#

My only real issue is that everything is very colorful

lavish vessel
#

Strong "baby's first reshade" energy

weary ridge
unreal niche
#

i think part of the reason the game relies on the focus so heavily to guide the player is cause the world is much harder to parse due to all the colors and fine texture detail

lavish vessel
unreal niche
weary ridge
unreal niche
#

It's easier to see the actual parts I need to shoot off

#

but I still have to rely on the focus

unreal niche
lavish vessel
weary ridge
#

highlighting parts with the focus is part of the combat imo, until you learn where to shoot

unreal niche
celest nest
lavish vessel
weary ridge
celest nest
weary ridge
#

it looks like a fantasy disney pixar movie tbh

lavish vessel
kindred wave
unreal niche
kindred wave
#

it's crazy seeing a game like Elden Ring, graphically inferior like lighting and shit but like so much better artistically it's a joke

rose sail
#

yeah FS art is close to unbeatable

lavish vessel
#

OG Demon Souls has arguably better art style than the remake

unreal niche
unreal niche
#

when its raining at night you can't see shit cause of the raised blacks

celest nest
rose sail
#

ok lol GOG buyers of HZD getting cucked

#

noice

rose sail
kindred wave
weary ridge
unreal niche
#

I think I'll finish it with a ps5 pro

#

https://www.youtube.com/watch?v=W8cRaFjIn5Q
this video is about twice as long as it needs to be and filled with a lot of conjecture but I generally agree with her opinions

Wow, a legit HOT take from Jess! What the hell is she on about?

00:00 - Intro
3:11 - Too Many Colors?
10:36 - Color, Composition, and Contrast as Direction
20:58 - Did the Climbing Get Worse? - How This Affects Playability
29:37 - Conclusion!

#giantbomb #voidburger #hottakeouts #horizon #horizonforbiddenwest #horizonzerodawn #artdirection

▶ Play video
rose sail
kindred wave
#

yeah i haven't booted up my ps5 in like 6 months i think it's done

#

I just prefer pc in every way and even when they release shit ports for PC like the underwhelming GOD rag it just is better at 120 fps locked with DLSS and gsync (plus it will be better one day after patched)

#

i think sony will be day and date one day

weary ridge
kindred wave
#

even nintendo might go on PC one day, I think they are terrified of the switch being shown up so bad that it's embarassing as opposed to playstation where the difference is minor

weary ridge
#

The PC version runs great now, well if you go offline and you use SK or a similar tool to fix the 60hz limit...

lavish vessel
#

They never fixed shaders compilation didn't they?
And I think it has traversal stutter too

weary ridge
lavish vessel
#

Yeah Five-pr0 will probably be the best version of the game

weary ridge
#

I had not a single "feelable" stutter during my DLC playthrough

kindred wave
# weary ridge I sold mine

I even played ps4 more their game selection is just shit. Even if games like spiderman and GOW never came to PC playstation isn't worth it for those game

#

Nintendo actually has a good library but even they barely do

#

to be worth the price of admission

weary ridge
unreal niche
#

too many broken games on pc

#

its gotten better

#

but earlier this gen

#

too many games were broken on pc

#

but almost every game has shitty or broken hdr so I have to play on pc

kindred wave
#

There's almost no games that I can think of that (albeit sometimes a year + after their initial release) are not objectively the best way to play it.

unreal niche
#

ghostwire tokyo still stutters like shit

#

i couldnt play elden ring on pc

#

I couldn't get it to stop stuttering

#

it was a constant frametime spike every 2 seconds

kindred wave
#

Elden Ring doesn't stutter that badly for me anymore

weary ridge
#

The PS5 Pro is nice but it's too expensive for what it is imo, and it's diskless too

kindred wave
#

and the mods make it way better unlocked framerate, CA removal, Vignette removal

unreal niche
#

like no matter what I was doing in elden ring the stutters would happen at a consistent interval

weary ridge
lavish vessel
weary ridge
#

yea haha

#

so it should be fixable i think?

unreal niche
#

i fiddled with a million settings but I could never get it to work right

kindred wave
#

I admittedly messed with Elden Ring for a long time, you gotta force vsync and download a program to stop it from pinging your xbox controller (not kidding)

#

SK helps too

weary ridge
#

SK with gsync worked fine

kindred wave
#

yeah it's not bad i would even call it pretty smooth tbh

#

it still bizarrely is hard to hit a locked 120

weary ridge
#

I can't notice the traversal stutter or shader compilation even after a fresh GPU driver installation, but I was not monitoring the frametime graph

kindred wave
#

but it's also like I play a game on ps5 and I almost self conciously ignore it's framerate dives

#

it's like because you can't monitor it or attempt to fix it you notice it less

weary ridge
weary ridge
#

I needed like 2-3 hours to get used to the low framerate

#

the performance mode ran like shit or maybe it still does

#

I see no frametime spikes, if I lock the framerate, on SK's graph btw

kindred wave
#

i don't think unlocked in this game is very good tbh

fringe agate
#

ngl those volumetrics are peak

unreal niche
#

Some of them do look pretty nice

#

But other times they look horrendous

#

Like I remember in the Las Vegas area

#

When you turn the lights on

#

At night

#

They tried doing something similar to red dead 2

#

With those fog volumes around light sources

#

But they look horrendous

fringe agate
#

this is the remaster though

unreal niche
#

ah ok i thought that was forbidden west

#

hopefully its bloom and volumetrics are better looking

thick salmon
#

Looks nicer and know it is now up to par with Forbidden West, but suspect it is gonna suffer from skewed perception of people thinking it already looked close like this and that they might think the game doesn't look much better.

#

Still, agree with the peepz that said it didn't need a remaster though

#

But still, for someone like me who never played through the full game, it is nice to have

#

Issue: Steam detects the game as still running, even when I close the game. Only pressing on "Stop" in the Steam user interface makes this stop.

waxen ginkgo
#

It's an issue with Windows 24H2 version

#

PSN SDK doesnt close like it's supposed to

#

All the Sony ports have the issue until it's fixed

#

I had it in GOW Ragnarok and Ghost of Tsushima

thick salmon
kindred berry
#

Does it work with SK

thick salmon
#

With all the quit hacky stuff it does

kindred berry
#

If you say so, works fine 95% of the time

#

Curious if the HDR is less shit this time around

placid radish
#

doesnt look too bad to my eye

#

the remaster itself is mediocre though

#

the clouds look like garbage

unreal niche
#

nvidia does 32bpc images so they take up an ass load of space with no improvement to image quality

#

game bar is the same quality but smaller file size

thick salmon
unreal niche
thick salmon
#

That is what DF said if I remember correctly

weary ridge
#

the DLC clouds are static "real" volumetric clouds

#

you can fly into them etc

#

the main game clouds are very simple

thick salmon
#

https://youtu.be/yNkC2BOaboM?si=6R4CxtVKmsWUBQUY&t=582 Yeah, indeed using Nubis. From my knowledge that is just from FW base game. Should be improved compared to the original game vs remaster.

We had doubts, we were sceptical. The original Horizon Zero Dawn with its 60fps upgrade for PS5 was already a highly attractive game with excellent performance. Was there any real need for a remaster? Sony, Guerrilla and Nixxes decided to challenge our opinions by giving us early access to the game with no restrictions. And yes, Horizon Zero Daw...

▶ Play video
unreal niche
weary ridge
#

oh yea it is improved for sure

thick salmon
unreal niche
#

the sun stands out from the clouds in a way that looks a little odd in that pic

thick salmon
#

But is it really looking weird throughout the game, or just in that pic by coincidence?

placid radish
unreal niche
placid radish
#

doesnt work for me

unreal niche
#

or just use the widget in game bar

placid radish
#

idk why

unreal niche
weary ridge
#

it does not look that great for sure

placid radish
placid radish
#

that jxr goes over 2000nits ?

weary ridge
#

yup

#

Forbidden west cloud/sun

weary ridge
#

the lens flare in the horizon games is hilariously bad

placid radish
#

they reused a lot of assets from the second game i think

#

definitely not worth 50 usd

#

😅

#

i have the original game so only cost me 10 usd

#

and it doesnt look better than the original imo

#

just different assets

#

and some art direction diff

thick salmon
#

Disagree, they used assets from FW, but also ported the whole HZD game to the newer FW-branch of the Decima engine

#

Folliage, textures, clouds, water etc. have all been improved.

placid radish
#

maybe

thick salmon
# placid radish

FW looks better, but while playing it HZDR has good-looking clouds

placid radish
#

but it doesnt look better imo

#

with all these improvements i mean

thick salmon
#

#1220402379321770027 message Isn't this maybe your issue here?

placid radish
#

thats totally subjective ofc

placid radish
#

they are just different assets

thick salmon
#

But also of course of much higher quality

#

More details in textures

#

More environmental props

thick salmon
placid radish
#

yeah

#

also here

#

you cant tell which is remastered tbh

#

just different assets

celest nest
thick salmon
#

Yeah, simply and outcome of doing a remaster too close after release. The leap isn't massive, so less noticable.

placid radish
thick salmon
# placid radish

You're cherry picking here, but if you look, you can see that the vegetation-density is higher in the distance

placid radish
#

thats what i mean

#

but anyway

thick salmon
placid radish
#

i have and played the original

#

not a issue for me

#

10 is fine

celest nest
placid radish
#

it doesnt

celest nest
#

it did, outside of sales it was always 50

thick salmon
placid radish
#

the original is 12.49 lowest

celest nest
#

well obviously it was cheaper on a sale

thick salmon
#

We were talking standard price, you can't expect deep sale at release on a remaster, right?

placid radish
#

of course, but the cost of development of the remastered is nowhere near the original right ?

#

i mean

#

you cant expect the remastered cost 12.49 for sure

#

but 50 is still too much

#

40 is fine

#

or 30 imo

thick salmon
#

I disagree honestly; 60 was the original PS4 price of the game. When it got released on PC it dropped to 50. 4 years after that it got remastered and now costs 50 new and 10 for the upgrade.

#

So, remaster is new already below the costs of a brand new game

placid radish
#

not enough imo

#

but

thick salmon
#

Much lower and the profit is probably very minimal

placid radish
#

everything is imo

weary ridge
#

Nintendo games are cheap to make and they still sell them for $60-70 even 10 years after release

placid radish
#

and i will not buy them

weary ridge
#

You could get Horizon for 10-20$ or even for free

#

if you missed it then you have to pay $50 now

#

it's fair imo

thick salmon
#

But if you wait a bit, it will likely quickly drop 20% of the price

placid radish
#

can you buy the original now ?

thick salmon
#

I have quite some games that are remasters that I want to buy, but find too expensive, so I'll just wait for a sale haha

weary ridge
placid radish
#

i mean

#

on steam

#

not the disc version

thick salmon
#

Steam only has the original + remaster bundle

#

Not just the original

placid radish
#

ok so you cant buy the original on steam anymore ?

thick salmon
#

Only together with the remaster

placid radish
#

hmm

#

thats pretty sony

#

the raised the price of the witcher 3 when the next gen update came out

weary ridge
#

you mean CDPR

placid radish
#

should be a sony thing

thick salmon
placid radish
#

the price remains unchanged on xbox and steam

weary ridge
#

btw steam is down

thick salmon
#

Sony != CDPR

placid radish
#

why cdpr only did that on playstation

weary ridge
#

or something

thick salmon
placid radish
#

raised the price

thick salmon
thick salmon
#

Witcher 3 had CDPR as dev and self-published

placid radish
#

makes no sense

#

why CDPR only do that on playstation

#

maybe they took money from sony ?

thick salmon
#

Probably because it took more effort to port it to consoles?

thick salmon
placid radish
#

makes no sense

#

just a joke

#

idk

#

but it is very wired to me

thick salmon
placid radish
#

CDPR spend more time on the xbox i think

thick salmon
#

Remastered versions of games often get more expensive than the original at sale

placid radish
#

the xboxone x version has a 60fps mode before the next game update came out

thick salmon
placid radish
#

you need to run it on the series x to get a full 60 fps though

thick salmon
#

Idk, think your conclusions are a bit misplaced at times

placid radish
#

halo infinite underperforms a lot on pc

thick salmon
placid radish
#

it is much more demanding than the console version

thick salmon
placid radish
#

no

#

at the same or similar graphical setting

#

that game doesnt even scale down well

#

you dont get much performance when you lower the setting

#

but it can be a 343 issue though

thick salmon
placid radish
#

watch digital foundry

thick salmon
placid radish
#

i dont know if things getting better now

#

when the game came it out it is clearly more demanding than the console version

thick salmon
placid radish
#

How does Halo Infinite on PC scale beyond Xbox Series X? What are the best balanced settings? How well does it perform and what are the tech issues that need addressing. Alex Battaglia has the definitive lowdown on the PC rendition of Halo Infinite.

00:00:00 Introduction
00:00:46 Settings overview, frame-time stutter issue, dynamic resolution
...

▶ Play video
#

check the cpu performance section

#

that game has a 120 fps mode on console though not quite reach that

#

3600x is similar to console cpu performace

#

heres the console 120 fps mode

thick salmon
#

So, if DF is the source of your statement, then your statement is based on a misinterpretation.

placid radish
#

you missed the point

#

the 3600x has frametime spikes

thick salmon
#

They are literally not stating what you said in any way, just that two settings the game says affect CPU-performance, don't.

kindred berry
#

holy offtopic batman

thick salmon
placid radish
#

do you mean if you turn those 2 settings down can solve the frametime spike ?

thick salmon
placid radish
#

it does exists when it came out

#

and DF's optimized settings is based on the quality mode

#

which is 60 fps

#

and do not have frametime spikes

#

thats a real thing existed

thick salmon
placid radish
#

you said xbox is dx12 and the same as pc

thick salmon
#

No, never said that

placid radish
#

you just play with your words xd

thick salmon
#

I simply tried to say it has the same API after you tried to suggest that porting to PlayStation was easier

placid radish
#

whatever

#

not ganna keep talking about this

thick salmon
#

What a weird conversation this is.

You are making questionable claims, people proving them wrong, you suddenly go on about a different issue based on a misinterpretation = I am playing with my words? 😂

#

Have a splendid day

placid radish
#

you mentioned that dx12 thing first

#

remind you

thick salmon
#

I only said the game was DX12 on PC and that Xbox natively supports that API....

#

Whatever conclusions you make from that are your own, don't blame me

#

Never suggested it doesn't need porting

placid radish
#

why you even mentioned the native support thing then ?

thick salmon
#

Because the same graphics API makes porting easier at least. PlayStation didn't use the same API. Tried to explain why the PlayStation version might have been more expensive as you seem to have suggested.

placid radish
#

that is also you assumption

#

😅

thick salmon
#

Was I wrong?

#

What did you mean then?

placid radish
#

the ps5 use a same or similar api as ps4 right?

#

the game was released on all the platform the same time

#

they already spent that effort on the api thing

thick salmon
placid radish
#

why would the next gen update cost more ?

#

but this is based on your "the same graphics API makes porting easier at least" assumption even

#

which is questionable

thick salmon
#

Next-gen update was likely re-ported from PC to PS5 and XBox as the codebase and assets got changed majorly for this gigantic update

placid radish
#

and you now that is "likely" right ?

thick salmon
thick salmon
placid radish
#

so you are making making argument based on your assumption

#

which is questionable

thick salmon
#

You are making statements based on something your source hasn't even said, so... Don't know what your intention really is in this conversation but I'm outta here.

placid radish
#

fine

#

we shouldnt talked about these things in this channel really...

thick salmon
#

Performance of the remaster is btw on-par or even slightly better than Forbidden West.

#

Very nice when the graphical fidelity is essentially the same, so no weird regressions regarding performance it seems so far from my testing

kindred berry
#

benchmark crashes at the end of it sometimes

thick salmon
#

Ran it once, didn't crash for me that time

proper harbor
#

Tldr, how's the HDR?

unreal niche
#

i imagine its probably the same as forbidden west

#

which was mismatched gamma covered up with contrast boost

#

they split contrast into highlights and shadows

#

and both are boosted

#

so highlights become uncomfortably bright

#

and shadows don't curve cleanly

proper harbor
#

Bad

unreal niche
placid radish
#

it is better than forbidden west

unreal niche
#

hdr seems to be identical

placid radish
#

i mean performance

#

not hdr

#

hdr seems the same i think

placid radish
#

especially the hightlights

#

-5 gives you more highlight detail

unreal niche
#

Ya

#

The game already is super high saturation and contrast

#

The devs just upped it to an uncomfortable degree in hdr

placid radish
#

shadows -10 + 2.2 gamma emulation highlights 0 / highlights -5

unreal niche
#

Make sure to set the processing cut off in 2.2 gamma emulation to match the paper white setting

placid radish
#

yeah i set that to 200

#

ops, i messed up the camera angel when i took screenshots

placid radish
#

i did take the 2 later screenshots with photo mode

sharp totem
#

Oh wow. So much writing last night. Haha. I remember this game HDR was a mess because it blew up all the highlight so easily. Although was one of my fist HDR experiences and did not know much of what was going on. Is it kind of fixed for the remaster?

placid radish
#

its the same as forbidden west

#

they try to cover up the gamma mismatch by cranking up the contrast

#

they original first game doesnt have gamma mismatch i suppose, but it goes all the way up to 10000nits and blows up all the highlights

sharp totem
placid radish
#

wtf he recommend highlights 10

unreal niche
#

His recommendations are always insane

placid radish
#

highlights seems to also control the saturation

#

both with shadows -10 + 2.2 gamma emulation highlights 10/-5

#

here is how highlights 10 looks

#

zero detail

#

blows up more highlight detail than peak brightness set to 1500 with hightlights -5 on my lg c2

#

😅

kindred berry
# thick salmon Ran it once, didn't crash for me that time

Hey everyone, Thank you for playing Horizon Zero Dawn Remastered on PC. We are thrilled to see all of you jumping (back) into the world of Horizon and we really appreciate all the feedback we have received so far! Today’s hotfix resolves a couple of issues based on player feedback and our crash reporting system. The teams at Nixxes and Guerrilla...

thick salmon
kindred berry
unreal niche
#

Original / Remaster

kindred berry
#

any recommended hdr settings / fixes yet?

lavish vessel
#

It's exactly the same settings / calibration as Forbidden West
#1212434739500154921 message

kindred berry
#

so -5 highlights, shadows -3

lavish vessel
#

I think the game is supposed to be viewed at G2.4 like TLoU even in SDR, so I would leave shadows alone, highlights -5 and brightness adjusted to your liking

#

Unless you don't like the deep contrast in shadows with G2.4

kindred berry
#

Hey everyone, Patch 1.1 is now available for Horizon Zero Dawn Remastered on PC. This update includes various bug fixes and improvements based on community feedback. Read the patch notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor reports and are actively working on future patches with additional bug fix...

wooden oracle
#

(volume warning)

#

the more frozen wilds I play the more I'm convinced they barely tested it

lavish vessel
#

Haphazard guess that disabling DLSS fixes it

thick salmon
#

Does the expansion have so many issues then?

lavish vessel
#

Wait i thought it's referring to the firefly artifacts near the bottom of the screen

#

I've turned the audio off, lol

thick salmon
#

Both are legitimate issues that could hopefully be solved

lavish vessel
#

I mean you are probably right

#

I just saw volume warning and was like, "nope, sound off"

#

I have tinnitus already, so need to be careful

wooden oracle
#

there's 4 separate issues in that video lol

#

the broken audio, the fireflies, aloy's armor spazzing out, volumetric fog is overbearing and nearly obscures everything

#

fog also disappears when you enter cutscenes with that npc

lavish vessel
#

volumetric fog is overbearing and nearly obscures everything
Tbh I think this is just Guerrilla art direction hyperkek

thick salmon
kindred berry
#

these were the recommended right

lavish vessel
#

Yeah

#

Brightness up to taste

kindred berry
#

Hey everyone, Patch 1.2 is now available for Horizon Zero Dawn Remastered on PC. This update includes a variety of visual fixes, audio and controller related bug fixes and many other improvements and optimizations. Check out the patch notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor reports and are acti...

kindred berry
#

stupid forced stop in steam still required 🙄

kindred berry
#

Hey everyone, Patch 1.3 is now available for Horizon Zero Dawn Remastered on PC. This update adds Auto Pickup and Color Blind Mode and includes various improvements and bug fixes, based on player feedback. Check out the patch notes below for more details. The teams at Nixxes and Guerrilla continue to closely monitor player feedback and are activ...

#

i was wondering where auto pickup went

undone flicker
#

so

#

is the upgrade worth the 10 bucks in your opinion?

#

I actually never finished this game coz idk

sonic pawn
lime halo
#

makes HZD look like forbidden west, so

#

i'd say oso

#

if you want to play it again at some point

sonic pawn
ionic igloo
quick bobcat
#

yeah id mostly describe it as one of those remasters that makes the game look how you remember it - booting up standard HZD even tho it isnt that hold does look quite a bit worse than it does in my memories, probably mostly bc of how big the jump to HFW was and thats the more recent experience/memories

#

HZD defs doesnt look like HFW, but theyve closed the gap enough that it basically looks like how i remember HZD looking haha

sonic pawn
unreal niche
#

ya i thought they looked pretty close

#

the vistas are less impressive though

#

and no flying

sonic pawn
#

Hey Everyone! 👋
Welcome back to my channel with another exciting video. This is an Ultimate Side-By-Side Comparison between two of the best open-world games developed by Guerilla Games i.e. Horizon Zero Dawn Remastered (2024) and Horizon Forbidden West (2022).
This video covers some of the major aspects of these games like combat, game physics, ...

▶ Play video
#

When out side by side it’s barely indistinguishable

#

If it weren’t for the lack glider and flying I wouldn’t be able to tell which one is which

lime halo
#

different environments, but trees look similar enough

#

i honestly think they look really fucking similar and the differences come down to environment

sonic pawn
quick bobcat
#

I might have understated the level of improvement towards HFW standard with my remaster how your memory works comment, it's defs more than a lot of remasters for sure

#

I think it's very situational, there are some things like natural environment that are vegetation heavy where a screenshot could basically be from either game

#

But there's other scenes where the differences are quite obvious

#

Based on what I've read from modders and such it really is kind of a franken version of the engine - it hasn't been moved to the HFW one but does have a bunch of HFW stuff bolted onto the HZD version of the engine

#

So I assume it's very much a case of whatever was easiest to back port and most visually impactful for prioritised

wooden oracle
#

if HZD is version 1.0 and HFW is version 2.0

#

HZDR is version 1.3 or 1.4

#

I agree that terrain/environments are at parity between the two. HZDR's facial animations are off-putting at best. audio seems to be broken or unbalanced in general

#

I'm not sure it's worthy of that Remastered title with all the bugs I've encountered

rose sail
wooden oracle
#

my fear is that sony will push nixxes too hard

#

afaik they've mostly abandoned HFW on PC by now - even with outstanding issues

rose sail
#

that too

#

they are already doing it

lime halo
#

i do wish that ports were not a total afterthought

#

nixxes is certainly better then the majority but they could still use more then just,

#

'we gave you the basic features of titles on PC'

#

does HFW have issues on PC?

#

haven't bought it yet

sonic pawn
wooden oracle
#

burning shores perf can be iffy

#

mouse controls can be iffy

#

aloy's armor pieces spaz out the entire game which I find unacceptable

#

occasional graphical flickering, but nothing serious

lime halo
#

that's not too bad

quick bobcat
#

PC gaming is in a bit of a weird spot at the moment 😕

#

on the one hand we are getting sony titles on PC (unimaginable a few years ago) and the ports are decent, we have more and more titles using next gen tech like path tracing in ways that are truly transformative and so much further ahead of console than PC used to be, DLSS is basically magic, reflex is so impactful to latency, steam and UE have fueled an explosion in indies thats truly great, more and more peeps are choosing this as their primary platform, its basically a huge success story

#

exceeeeept for one major issue - very specifically #stutterstruggle shader comp stutter - but more broadly the technical state of the average AAA game these days

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there is so much stuff to be excited about that the ongoing annoyances/sometimes literal unplayableness of games at launch and many publishers choosing to basically never fix them is such a bloody bummer :/

sonic pawn
celest nest
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and the games that are a mess at launch on pc are as much of a mess on consoles, except 30fps which can hide some issues. but that doesn’t mean it’s a pc specific problem, you can cap the framerate on pc and have an equally terrible 30fps experience as you’d have on consoles (with less blur i guess)

quick bobcat
# celest nest i feel like shader compilation stutter hasn’t been a problem for a while now? th...

really? might just be dependent on what games one plays i reckon, i feel like its christmas when i come across a AAA game that doesnt have stutter struggle. it seems like whatever epic is doing to address it in UE is either not being used equally well by devs, or is just in builds so new that it hasnt made it into retail games yet. i feel like the huge publicity focus on eliminating shader comp stutter has had a major positive effect, but (anecdotally mind you - have not bothered to actually look at the data for this) it seems to me that devs with in-house engines have been way more successful and responsive to this than most of the UE shops

quick bobcat
# celest nest and the games that are a mess at launch on pc are as much of a mess on consoles,...

oh dw im well aware, and overall still glad to be on PC bc at least theres a much greater ability to fix stuff yourself/thru the great work of others. borked HDR? RenoDX. fucked frame pacing/broken fullscreen/bad reflex implementation/a thousand and one other things? SpecialK. bad upscaling? drop in latest DLSS dll. and so on and so forth. but every now and then theres the lazy part of me thats feeling especially frustrated by some specific game thats so broken that it cant be fixed by anyone but the dev on PC, and it makes me go, if ima play it in a shit state anyway, why dont i at least do it on a way cheaper machine that i have to put zero effort into maintaining 😅

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then i start my sixth playthru of cyberpunk with all the path tracing cranked up and those silly thoughts instantly disappear ofc - its like PC is several gens ahead of console at this point, which hasnt always been the case, or at least the technological difference has not always been as meaningful or impactful as it is atm

celest nest
celest nest
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i generally agree with you, except that the bad things you mention aren't really PC specific, so i'd say that PC gaming is pretty much in the best spot it's ever been

kindred berry
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At least it doesn't have shader comp stutter

celest nest
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yeah shader comp stutter is the one rare thing that is pc specific

wooden oracle
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horizon still has a bit of compilation stutter but you probably won't notice it without checking a frametime graph

steel phoenix
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UE games are more suffering from traversal stutter at this point

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and while i appreciate how candid Croteam is, they basically said something to the effect of "it's just how it is" on the steam forums for the game and won't fix it in Talos 2. they made it sound as if it is unfixable, which i know isn't true. great game regardless, and i know their team is small, but it is disappointing

steel phoenix
# quick bobcat yeah id mostly describe it as one of those remasters that makes the game look ho...

I'm playing it now finally and HZD was already one of my favourite games, and now playing this I'm coming to the realization that HZD really is THAT much better than HFW in terms of the story and pacing and sense of discovery. The remaster eliminates 80% of the issues HFW addressed which lets the story and characters shine all the brighter, the crowd density and new mo-cap work is worth the price alone and sells the world and people in it so much better.

I was kinda in the "HFW is still almost as good in spite of not having the mystery to unveil anymore" but HZD is just so well paced at least early on. they keep dropping the breadcrumbs at the right time. forgot how great it is, i haven't played it since HFW came out.

just wish we had the glider and sunwing in hzd, lol

quick bobcat
# steel phoenix I'm playing it now finally and HZD was already one of my favourite games, and no...

couldnt agree more mate - the only reason ive not committed to a full replay of the HZD remaster is because (compared to non-open world games) its a big commitment, i have so little time, and such a huge backlog. but i am tempted, because the gradual unveiling of the story, who aloy actually is, what happened to the world, was done so magnificiently and some things were genuinely such a shock/twist (well-earned) that I got goose bumps. im just worried that investing the time required in another playthru wont be worth it from that perspective, because i already know all the plot stuff that hit me so hard with the first game? so keen to hear how youre finding it with the play actually, pls let us know ^^

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and yes i forgot to add, we seem to be in the minority bc most peeps seemed to LOOOOVE the BIGGER AND MOAR MOAR MOAR stuff approach of HFW, but ive also long believed that HZD is a vastly superior game (and i liked HFW just fine) and have not come across any arguments or other peeps' contrary opinions that have convinced me otherwise PandaShrug

steel phoenix
sonic pawn
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Yeah the sense of discovery in HZD was amazing. Too bad we can’t forget the game for a second play through. That being said, I think HFW is better on every other aspect and the side quests all feel way more meaningful and cohesive with the main story. I remember doing the side quest of plainsong and how you can heal the machines there and they up singing… it all felt beautiful and very well connected with the overarching story of saving the planet.

celest nest
quick bobcat
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i reeeally didnt care for the main plot in HFW, and the way aloy's chosen one status was turned up to like, twenty bazillion

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whereas her discovering who she is and us discovering what happened to the world in the first game was soo compelling

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whereas the side quests in the second game were generally very strong, and super weak in the first game

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i really just wanna reexperience the world, the discovery, the plot, the history from game one

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with some of the mechanics and primarily changes to side quest approach from game two

sonic pawn
weary ridge
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Lorn is my absolute favorite electronic musician

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😄

celest nest
steel phoenix
quick bobcat
wary ridge
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Hey! Anyone perhaps found a sloution for the dlss framegen stutter in H:FW when you force vsync from nvcp?

The sutter is a very consistant -- about once sutter per second - very obvious when panning the camera. Even Alex from Digital Foundry mentioned it in his overview video of the PC port (https://youtu.be/xTwEGy6HHKo?t=778).

Does not happen when the framerate is unlocked, but then I get like 190fps... on my 120Hz screen. I want to stay in the vrr window, so this is no bueno.

Kal said that every Nixxes port that features dlss framgen (and thusly nvidia streamline) they've botched the streamline/reflex implementation and the result (amongst other issues) is the one I described.

I don't own any other Nixxes port with dlss framegen implemented, so can't confirm.

So why am I asking? Well, literally every other game with dlss framegen works flawlessly when you force vsync via nvcp -- reflex caps it to 116Hz (in my case) and you get stupid good framepacing.

fringe agate
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With fsr3 fg I had to enable vsync ingame to get proper framepacing.

placid radish
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all Nixxes ports have broken reflex

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but if you get 190 fps with FG, i think you can already maxed your 120hz screen without it

wary ridge
wary ridge
# placid radish but if you get 190 fps with FG, i think you can already maxed your 120hz screen ...

As for this point... "Why would I want to use framegen when I can probably get 116 fps without it anyway?" Two reasons:

1.) In Forbidden West, there is a very noticable judder happening when panning the camera in scenes with a lot of npcs (towns) when you're above 90 fps. At least on my 5800X3D. It's CPU related. Framegen goes around that problem.

2.) The new dlss 4 transformer model for framegen has a very very nice new piece of functionalty that noone has noticed: when framegening and while you force on vsync like I described, your GPU will render only as many frames as needed to get exactly half of your refresh rate. This lowers GPU (and thus power) utilisation SIGNIFICANTLY. I'm currently playing Diablo4 at 4K balanced on max settings with 25% GPU utilisation and hovering at 140W load... constant. That's stupidly impresive and efficient.

celest nest
wary ridge
# celest nest > your GPU will render only as many frames as needed to get exactly half of your...

I'm very pleased to say that it absolutely did not! Try it for yourself. It was rendering how much it could till hitting power limit or fps limit. Just try swapping dlls in the same game and watch your wattage readout. It's mind-boggling that it did not function that way. I immediately noticed that my gpu fans were virtually quiet the moment I enabled the transformer model. Confirmed in Alan Wake 2, Cyberpunk, Starfield, DA Veilguard and Diablo 4, from my limited testing.

celest nest
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well i have not ever checked this but it doesn't sound right. they'd just be throwing real frames away for no reason then
@wooden oracle?

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i mean with vsync enabled

wooden oracle
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smokey you're seeing the byproducts of a more efficient model

wary ridge
wooden oracle
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it is not a new feature

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fg didn't always scale to 2X so it wouldn't always be half your frames

wary ridge
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I won't die on this hill as I'm aware you people know way more about the inner workings of this then I, but these are my observations. Actually, this was my biggest complaint about framegen since I started using it.

Well that and the shitty implementation of it by Nixxes...

wooden oracle
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I'd suggest capturing your monitor with a high framerate camera (e.g. a modern phone) using both versions of the fg dll

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then compare individual frames

wary ridge
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Wouldn't know how to do it anyway.

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Btw. thank you for having a constructive conversation about this. You people are a godsend. One can feel at least a bit heared here! ❤️

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Yes, this does exactly what nvidia promised the nv app overrides will do. Emoose updated it recently, so it functions with the new dlls. Perhaps you remember I aksed recently about it. Now it works.

placid radish
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when you cap the game with rtss and get a flat frametime graph at like 120 fps

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you will get judder

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you can verify that by turning on the flip indicator with nvidia profile inspector

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setting it to flip fps

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you will see white dots all over the place

#

something is wrong with capping HFW's fps

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vsync off will make it even worse

tulip canopy
placid radish
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this is how it should work properly

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like at the white dots position

placid radish
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you can get a 100% smooth experience with traditional vsync though

wary ridge
placid radish
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thats also why DF didnt find out that issue without FG i think

#

they tend to test the frametime with traditional vsync

sonic pawn
# wary ridge As for this point... "Why would I want to use framegen when I can probably get 1...

Funny thing I complained about it many months ago. Same issue you’re facing. Large cities and huge fps drops. So frame gen would smooth out those scenes. The fix I found was to use lossless scaling frame gen. It fixed the issue for me. But now when I tested it recently, the issue was gone for me and now I can use regular frame gen. However I also update my frame gen files to the latest dlss4 files. I believe its version 3.10.1. See if that works for you.

sonic pawn
wary ridge
bitter condor
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You guys remember how Horizon FW HDR was broken at launch? The paper white setting limited peak brightness? Spider-Man 2 just released today and Nixxes repeated the mistake

bitter condor
lavish vessel
bitter condor
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Thanks!

sonic pawn
wary ridge
placid radish
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they look quite different from the ps5 version

wary ridge
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Update:
After a ton of digging, I randomly stumbled upon the solution on reddit. The effin' game has hidden settings in the registry of all places (like who does that these days?). Anyway, the solution to framegen stutter is to disable a hidden mouse smoothing setting here:

\HKEY_CURRENT_USER\SOFTWARE\Guerrilla Games\Horizon Forbidden West Complete Edition\Input\EnableMouseSmoothing "0"

Also, while here, go to:
\HKEY_CURRENT_USER\SOFTWARE\Guerrilla Games\Horizon Forbidden West Complete Edition\Graphics\Sharpness "0"

... to disable te always on sharpening that's enabled even when you set it ot "0" in the menus.

You're welcome 😄

edit: oh yeah, you'll need to double your mouse sensitivity in-game after disabling mouse smooting. Seems it's a sophisticated smoothing that uses two samples to generate one...

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Interestingly enough, I remember that Pumbo himself solved framegen stutter in Alan Wake 2 by ADDING mouse smoothing. Man, these things are... confusing at times.

thick salmon
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You see now too with the Spider-Man 2 port many people complaining that mouse smoothing is supposedly broken, while Alex from DF says the game has horrible frame time spikes that might be caused by DirectStorage GPU decompression... People often confuse causes of frame time stutters for broken mouse smoothing.

wary ridge
thick salmon
wary ridge
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So, no, can't confirm this way.

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I just look at the screen when panning the camera. Night-and-day better than before. Simple as that.

thick salmon
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Hard then to also rule out confirmation bias, but I hope you are right then. Might be worth reporting this through official Nixxes support.

wary ridge
thick salmon
thick salmon
wary ridge
thick salmon
wooden oracle
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has anyone tested an updated sl.dlss_g.dll and an updated nvngx_dlssg.dll?

wary ridge
tulip canopy
thick salmon
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So, when without any modifications, without Special K etc.?

sonic pawn
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For me what worked was to cap the fps at 60, which resolved the crazy frame time spikes and then use lossless scaling frame gen on top of it.

thick salmon
wooden oracle
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frame pacing in hfw is comically broken

placid radish
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did you cap the fps externally ?

#

HFW dont like fps cap

wooden oracle
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yeah. I ran an experiment with nvidia's control panel vsync and frame gen

short vigil
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Hi guys. Hum, I understood that HDR sliders were messed up at launch, a fix was release by the community, then the game was patch

But the HDR still won't work properly for me. It's all washed out. I saw a roundabout were you switch to windowed mode and back to full screen. Worked one time only, now I don't know what to do 🤨

Plus it freeze if I want to alt-tab

Any idea ?

grand yacht
short vigil
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I guess I could give it a try 🤔

sharp totem
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Quick question. Well... Maybe two. Haha. Is the remastered worth it? Also... Is HDR fixed in it in comparison to the clipping to oblivion that happened in the original?