#▫️Horizon: Zero Dawn Remaster/Forbidden West

1 messages · Page 3 of 1

lean hull
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Yeah, I feel you on that. It’s more of a band-aid, but fixed as in 709 to 2020 conversion that was happening before when that wasn’t needed.

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I like Ultra HDR for its compatibility but I agree, it’s not a solution either.

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Better AVIF support in Photos app and browsers should be ideal.

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And like Discord eventually or any service where images are being embedded.

broken condor
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The number of hours I've spent on just tonemapping screenshots trying to get an image I'm happy with, lol.
At least the colors aren't oversaturated.

It was simpler back when SK's own HDR was Rec 709 clamped and most games were as well, but now we also need gamut mapping because native HDR in games is often pushing beyond Rec 709.

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The art assets for games are all still Rec 709, but after image processing, they can push into DCI-P3 easily.

lean hull
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Yeah, IMO if it’s serviceable? It’s good enough. If you care for proper accuracy, share JXR anyway.

But as close as we can bring them to HDR, though — the better.

prisma copper
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Just lower the textures to medium. Solved those problems for me

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Same config as you. rtx 3080 10gb and 4k TV

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If you have a amd cpu, force enable rBar. I got a huge FPS boost

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More than 20 fps game wide

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But onl if you have a amd cpu. Intel cpus with rBar on actually degrades performance

granite bough
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rbar already turned On

granite bough
mint crystal
granite bough
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and I have another problem, Im in the secound area in town and after cutscens or walking around my GPU power goes down like from 80=90 fps to 50, this same I have in Ratchet

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I reset game and problem goes away but this is not solution sadeg

sharp glen
amber badger
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Anyone else experiencing black crush at night in the game?

granite bough
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I don’t know why this happening

fringe agate
granite bough
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Just after beating the ||viper|| town

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1h or something like that

amber badger
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@celest nest theyre already making videos about you hahaha

vital quartz
amber badger
fringe agate
royal aurora
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Tried to install reshade to check the hdr stuff with liliums shader, now SK's gui doesnt pop up anymore, i can see the mouse pointer change where the gui normally is but its not visible, removing reshade fixes it, is there something i need to change or adjust?

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Also, would have been nice to have a config file where you could manually set the hdr luminance/paper white, pita not being able change them in increments of 1 with the mouse.

fringe agate
royal aurora
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will try that thanks 🙂

tulip canopy
pallid hawk
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Is it only me when changing upscaling methods in settings, huge fps drops and doesn't recover.

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Surprised no one reported it here

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Cause I don't think its only me

celest nest
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i think DF mentioned it

broken condor
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Yeah, applies to dynamic resolution scaling as well.
I had to turn that feature off, it looks terrible with the sharpening applied and no way to disable it.

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Wish SK could just disable render passes in D3D12 like I can D3D11 🙂

amber badger
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Also fps tends to drop over time and doesn't recover, stood at a fireplace, got 60 fps. Restarted game and got 90 fps, exact same spot in game

weary ridge
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I knew something was off lol

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but it says that no extra sharpening is applied when using DLAA

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DLSS Quality mode looks pretty good though if you lover the sharpening slider to 0

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but I "love" how people can't use the photo mode to take identical screenshots with different settings..

olive island
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Where is the solution file for a setting like in the Youtube video? I came here from GamingTech's video

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I am using Samsung 55QN90B

olive island
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I copied and pasted directly into the game folder. What should I do next? Currently at 1499/236/0/0

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Is that the whole process?

weary ridge
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it is

shrewd breach
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Hello all....do I use the 25% peak cdm or the 24% sustained values for in game HDR settings. Thanks in advance

grand yacht
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The paperwhite for this game can be 250~300 seems like a sensible value, adjust to it how you like it.

shrewd breach
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@grand yacht thanks for taking the time...its a Samsung 65qn90b. On rtings 10 percent peak is 1983 nits. Not sure what's hdr 1000 mode is but I got hdr10 basic and advanced and Hgig on

grand yacht
shrewd breach
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@grand yacht .....and contrast enhancer is a no no for hdr.

grand yacht
shrewd breach
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@grand yacht you are awesome. Thanks for your insight and helpfulness.

royal aurora
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Latest SK update seems to terminate the game process as soon as it starts, reverted back to previous version to get it to work again 🙂

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Turned down paper white to around 100, 235 is way too bright in a not so bright room KEKARY

broken condor
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That's because of Nixxes crappy Streamline code.

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If you're not using frame generation, delete sl.dlss_g.dll
If you are, set the Global Injection Delay to 0

broken condor
celest nest
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i made this screenshot today planning to ask you

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is this bad in your opinion? unreadable? because I don't have issues reading the subtitles here

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this is 1000 peak, everything else default

unreal niche
celest nest
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to be clear I don't mean it's perfect. but it's well readable, just kinda like grey text on a white background

unreal niche
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god of war ragnarok did it well

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blurred subtitles background

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i think alan wake 2 did that too

celest nest
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actually i've noticed theres a specific cutscene where you have a long conversation with a bright hologram and they forced the subtitle background setting there 😄

wooden oracle
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I saw that too lol

rose sail
celest nest
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sometimes the mixing is bad or the actors really muffle their lines

rose sail
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I know a lot of people watch with subs on movies and shows always now

vital quartz
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I turn subs off in games where possible. Particularly if voice acting is good. Find subs detracts from immersion, and lead me to skipping forward and missing out on the exchange.

lean hull
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@celest nest how far are you into the game now? EYES

lean hull
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That, and Eminem. LeoKek

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Speaking power of speaking the language came from playing games online with people from rest of the world, mostly Europeans. They also had broken English when spoken, but understood good. I remember this friend from Romania got great marks in English and he attributed to us communicating while playing CoD 😄

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And now I just always have subs enabled even though they aren't needed anymore. I like the captions, too.

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[heavy breathing]

celest nest
lean hull
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Captions mainly cause even today, I get to learn an odd thing or two.

Like if there's something being shown in show/movie, a machine etc. It will say its name or whatever function it's doing in captions, and I always find that as learning odd shit about some other odd shit.

lean hull
celest nest
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I am yeah

lean hull
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I'm finally gonna get time to play properly from today (hopefully), been busy with training new assistant and stuff.

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Now hoping I can at least get a few non-stop hours in and actually progress 😄

celest nest
lean hull
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aye, same. Which is odd cause ...

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In games, I tend to turn off all the HUD that I can.

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So, I can enjoy uninterrupted experience.

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But in movies, I keep subs on.

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Granted, I do go for smallest font size.

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And if it's on PC, and there's letterboxing, I make sure subs are at the bottom on the black bars. So, actualy movie doesn't get hurt.

rich lark
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I used to have subtitles on in games so I wouldn't miss any distant dialogue. Dialogue triggers seem to be designed for speedrunners and not for my slow-ass "I'm directing an E3 presentation!" playstyle.

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But now I just let go of all the UI I can let go of. If I miss some lines here or there, then woe is me.

wide schooner
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I have perhaps a noob question ;

Windows HDR calibration has my maximum luminance at 330.
My monitor spec sheet is : Peak brightness at least 600 Nits - Sustained brightness at least 300 nits.

Does that mean if my maximum luminanance is set to 330 : ill lose specular highlights that go higher than 330?

broken condor
# celest nest

Yes, that is terrible, but still somewhat readable. I would never willingly run the game that way, since by the time you can squint and make out the text, it's probably gone.

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There are much worse cases of why UIs need to be brighter, but that's a good start.

thick salmon
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Except in games of course

lean hull
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It's a weird thing with subtitles, yeah. Depends on the company that transcribed it, usually they tend to contextualize it in the local lingo so you understand, if there's a curse word, they might not do 1:1 translation cause a certain curse word isn't used in another region, so they'll substitute, etc.

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So, you never get that 1:1 translation, but as in watching, you get the feel of what the director was going for, per se.

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It is only when you actually can pin point inaccuracies in it, cause you learn and become knowledgeable enough, that it starts to bother you.

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But for the most part, general public watches it, reads it, or dubbing for instance, it gets contextualized to fit the local lingo.

next kiln
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Hello. What is the take-away for this game and HDR? It just needs Ershin's peak fix? And then you're good to go?

next kiln
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nice

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Any other must have mods? I haven't been reading this channel since i've been focused on cyberpunk lately

thick salmon
lean hull
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Hmmm, can't say I agree with most of the stuff I've been watching for years now.

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Netflix, Prime, Apple TV, HBO, Hulu, et al.

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Maybe some really old stuff? But for most recent, nothing comes to mind.

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I did binge a couple older series last year, though.

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Californication and The Shield

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No issues.

thick salmon
lean hull
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I haven't seen that, but it's on the list.

pallid hawk
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Blown highlight (sun)?

fringe agate
celest nest
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but regardless, I don't really understand how having brighter ui would improve readability? you want the text to have more contrast with the background, not less

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so to have enough contrast you'd either want bright text on a dark background or dark text on a bright background

lean hull
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As it stands, with text in the game. I am having trouble with readability, too. And I think what Kal might be thinking is if text itself is much brighter than the content, it'll stand out more?

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Like readability is so bad, I thought it had no shadows. I had to look at the sky and realize there is drop shadow on text.

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It just still seems pretty bad in terms of readability when there's bushes, trees, sand, etc in background.

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Like I can't glance at it and read, sadly. I have to pay attention to it.

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Don't have to squint either, though. heh

celest nest
fringe agate
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Honestly, they could have just added an outline border to all UI and it'd be solved

lean hull
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My solution for better readability considering the game design and terrain, brightness, etc.

  • brighter text, in white.
  • shadows more spread out, in black.

Not the most ideal, it'll create that black halo around text cause it'll be more than just dropshadow, the spread will be more. BUTTTTT ... should be able to glance and read.

lean hull
lean hull
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Cause I have that explorer mode on?

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Not sure how you're playing, but text isn't covering my screen much. Except for subs, and task related stuff.

celest nest
lean hull
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But you're right, too bright text all the time burniung your eyes would be painful, too.

celest nest
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i just don't understand how pumping the UI paperwhite could make this anything but worse, unless you get UI paperwhite way past max luminance, which, again, makes no sense to me

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raising ui brightness effectively reduces the contrast when the text is on a bright background and will make it less readable

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am i missing something here

fringe agate
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I actually think it may be an ABL thing. I noticed everyone with QD-OLED tends to settle at much higher paperwhites than WOLED users.

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Specifically, Peak1000 mode on QD-OLED

celest nest
fringe agate
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Hmm maybe it's a thing with QD-OLED buyers then? lmfao

lean hull
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Yeah, my paperwhite is at 236, too. I think that's the default it was?

celest nest
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I know with ABL the highlights I'm seeing are probably nowhere near actual 1000 nits, and this might be why that background was uncomfortably bright to kal if his screen is actually brighter, but readability is a contrast thing isnt it. and the relative contrast should be the same on both screens

lean hull
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But like I said, I'd rather just have a better outline, or shadow behind text.

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Than just keep upping the text brightness.

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Cause that's a band-aid, not a full fix, if at all.

celest nest
fringe agate
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Well, Kal pumped up the paperwhite because the UI was being lost against the highlights.

celest nest
fringe agate
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Yeah but it seems for him it made it better

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He mentioned the compass before too

celest nest
fringe agate
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Which often would get lost against the sky specifically

lean hull
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Just add a uniform outline and call it a day, it'll be fixed. WAH

fringe agate
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So who's gonna mod the font of the game?

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XD

celest nest
lean hull
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Band-aid fix in my eyes is if we're looking at subs in scenarios where the scene is darker/not max luminance/not similar luminance as w/e your text is, etc.

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But then top of the HUD and otherwise? RIP.

fringe agate
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Or just add a black background?

weary ridge
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I have the HUD mostly turned off, especially the compass is annoying, turning off enemy hp bar is recommended too

lean hull
lean hull
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Will do that.

weary ridge
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you can yea

lean hull
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As long as it shows up if I swipe up on my touch pad.

weary ridge
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not sure about that

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but I think that temporarily turns on all hud elements

lean hull
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Yeah, it does with my current preset of 'explorer'.

weary ridge
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this is one of those games where no HUD is a lot more immersive

lean hull
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I played AW2 with HUD disabled.

broken condor
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Unless it's opaque, then the only thing you have to deal with is local dimming blooming

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Really dark opaque UIs on top of bright scenes will just create halos on the text you want to read on local dimming screens.

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Extremely thick drop shadows around UI text would also help

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Or just invert the colors underneath the text, but you can't just dim the UI and then put a crazy bright scene underneath it 🙂

celest nest
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I just don't understand how upping the UI brightness makes it better for you, not worse

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I get that there ideally should be dark background under it, and text outline, all that, but I'm asking about the current situation where those things are missing and you saying that making the UI brighter makes it more readable

amber badger
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I have no trouble with text in game on Woled, using 186 paper white, next one up was too bright

broken condor
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UI's not bright enough, can't read any of those numbers

raven bay
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Hello guys, I installed the Ershin's fix and it worked the first time but when I put it in windowed mode the brightness problem came back again, I tried to replace the two files again but it still looks dim. I've also noticed in the mod window that when I center the game, the brightness of the desktop darkens as well. I would appreciate it if someone could help me 🙂

broken condor
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🤷 sounds like the game hasn't engaged HDR10 correctly.

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You can force the game to use HDR10 with Special K

celest nest
celest nest
broken condor
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Oh man, don't tell me Nixxes screwed this up?

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Where that black thing is, I imagine it's supposed to be a screenshot of the save file?

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They aren't capable of screenshotting HDR?

raven bay
broken condor
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Guess we gotta mod that for them too 😕

broken condor
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Use the version from our Discord server, cause the website version is 6 months old, much older than this game 😛

raven bay
broken condor
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Delete the .asi file if you do this, otherwise they'll both race to patch the game. The .asi will probably win that race.

celest nest
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i doubt this is related to the fix at all

broken condor
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Me either, I think it's conflicting non-HDR compatible software.

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Like an overlay of some sort.

celest nest
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curious, does it get brighter when you focus on another window?

broken condor
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Which is why SK would help to diagnose this in a hurry

celest nest
raven bay
celest nest
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🤷

raven bay
broken condor
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#933778877996757033 message

raven bay
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I don't have access

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btw, is it a reshade preset?

broken condor
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lol, no

raven bay
broken condor
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It's the OG software for HDR on Windows. Before there was AutoHDR, there was SK.

raven bay
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I've opened the game with Special K and and it's stuck on Waiting for the game...

royal aurora
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put global injection delay to 0 :p

broken condor
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That's weird. So I'm pretty sure you definitely have a third-party overlay causing problems.

royal aurora
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had to do the same

broken condor
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Default is 0.0

royal aurora
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nah it showed as 0.0001 or something

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in the config file

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game wouldnt launch, changed to 0 and works fine again :p

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you told me even 😄

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#1220402379321770027 message

broken condor
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Yeah, that's the default. It was only 0.01 as default for a brief period.

royal aurora
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hm weird, changed it after updating after reverting

broken condor
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I suspect RTSS is maybe the reason the game's launcher is crashing. It's known to crash Nixxes launchers, it also is known to break HDR in games.

royal aurora
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im using rtss as well, mainly for the fps overlay

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might depend on its hook settings

raven bay
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The game launches but Special K doesn't detect it

broken condor
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Then it's pretty conclusively a third-party overlay breaking stuff, or you're running the game as admin for some unholy reason.

raven bay
raven bay
celest nest
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silly question but have you restarted the pc since this happened

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also try toggling hdr off and back on in windows

raven bay
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I tried both

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I've tried minecraft and it works surprisingly

raven bay
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But there's no way to make it work on Horizon

raven bay
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Well I'm going to sleep, tomorrow I'll continue to see how I fix it

tulip canopy
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cya

raven bay
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Thank you very much for your help btw 😁

broken condor
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Post SpecialK.log and modules.log tomorrow. That'll tell you the overlay breaking your game.

timber veldt
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Little question. I installed the hdr fix that you guys posted on the nexus. But im still quite new to hdr, despite owning my current monitor for over 2 years now.
Hfw is one of the few games that looks a little off for me, no matter which hdr setting i use.
Have to say, i havent played with the settings after installing of the mod, but might gonna do that after this message.
Still tho, my Gigabyte Aorus cv27f monitor can peak at 450 nits, and has display hdr 400. Yes i know its not the best hdr, and might even be considered fake hdr, but i purchased this monitor cause it was cheap, and better then my 21" philips monitor that i had before.

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So does anyone have some values that i could try, that make the game not that bright? I mean more like hzd was in terms of brightness?

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I read online that on the ps5 version we also could adjust the brightness slider on top of the hdr settings, but seemingly on the pc there isnt such a slider.

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So thanks in advance

tulip canopy
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I think the ps5 had a brightness and shadows setting

timber veldt
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I read everwhere online that ps5 had both all the 4 hdr settings, and a separate brightness slider

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But only played this on the ps4, and cannot recall what options it had there for my tv

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Also for my tv, i know that it has hdr, but i dont know really the maximum nits, since i mainly dont play on it anymore

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i believe its just 400 also

tulip canopy
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Idk. Maybe it does. I know honkai star rail gives you the hdr options despite using system wide calibration.

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So it's possible

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Technically even hfw does this on pc

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Because it's edid aware

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The default peak white is your edid value

timber veldt
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hmm, i forgot which default paper white hfw gave me. Any way i can check this default setting for my monitor?

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btw, i ran the hdr calibration tool that can be found in the microsoft store for win 11

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And this normally gives more or less the same result in every game that supports hdr

rich lark
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I'd think you should install the fix, then in-game, put the "HDR Max Luminance" slider to 450 and leave everything else at default. If it still looks dim, you can start increasing the "HDR Paper White" slider.

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I have no experience with your type of monitor but generally, once you've fixed any outright bugs and set the peak brightness to your monitor, usually you don't need to touch much else for a generally good picture.

timber veldt
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Its not dim in my opinion, but too bright it seems. I mean, there is this sort of washed out feeling while also having the feeling that everything is too bright.
I have reset the graphic settings, and starting from scratch again. Also gonna play with the frame generation mod in combo with the dlss things, untill my new videocard arrives.

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I might be able to find a setting that fits with this 🙂 So thanks for the suggestion @rich lark

rich lark
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Washed out and overexposed still sounds weird for your display, I wonder what's going on.

timber veldt
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this is how it looks now in Meridian. It feels washed out to me, but ofcourse, its in the middle of a desert, and its the middle of the day, so the sun burns and its portrayed realisticly.
However, i prefer the lightning of hzd i think in this case how meridian was. But it might be just a matter of taste.

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I will post some more screenshots while i play, so then we might find out whats going on.

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Videos i better not do, cause i simply dont like video recording, and dont have a good one with me

rich lark
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Oh wow, that is very blown out, yeah.

timber veldt
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Ima try disabling hdr, and post the result

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its better, but i think i know the culprit

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might be the auto hdr setting from windows

rich lark
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Yeah you might be tonemapping twice

timber veldt
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thats it without auto hdr from windows, and default hdr settings

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it defaults at 427 nits and 236 paper and no boost

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it is better, tho in the preview of hdr ingame, i dont see as much detail in the clouds for example as when i almost maximize the paper white

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But @rich lark that last screenshot, is that more of how it is supposed to look or?

rich lark
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Absolutely, compared to the one you first posted.

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I don't know what's going on with all the ghosting though haha

timber veldt
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Again, im quite new at hdr, and im saving money for an hdr600 or even higher monitor but first i really need to upgrade my gpu

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hmm how can you see there is ghosting?

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could it be cause i have overdrive enabled on my monitor? and set to picture quality?

rich lark
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It's pretty apparent, but it might be just something with taking screenshots, if it looks fine in-game, I wouldn't try and focus on it.

timber veldt
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i dont know actually how i can see whether its ghosting or not

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so, can you elaborate a bit on that?

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btw. switching to desktop app. Brb

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back

rich lark
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If you don't know how to check for ghosting, you don't really need to! You don't want to try and find problems. Just solve them if something bothers you.

timber veldt
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Hmm, language barrier thingy maybe. Cause im dutch. Actually, what is ghosting at all. That might be better to ask for it. Cause i have read a lot about it, but dont know what it is, and actually see it

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But based on your reaction, i see that its not nessicarely (forgive the spelling haha) a bad thing

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wait a second!

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i think i see it! Its in the clouds above the compass not?

rich lark
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See here, you see two towers, instead of one. Something is going on, like the camera is moving fast and there's an after-image. But if it doesn't bother you in motion, you shouldn't worry about it. Just didn't expect to see it in a screenshot like that.

timber veldt
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ah yes!

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hmm that might be screenshot then

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cause i dont have it ingame at all

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but still, could it be cause of the overdrive set in my monitors osd?

rich lark
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I can't really say, there's a lot of things at play here with frame-gen, screenshotting, motion and all. I'm out of my depth for your monitor type.

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But there sure are people in this discord that'll look at your screenshots and go "Yep, I know exactly what's the problem" so you're in the right place.

timber veldt
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speaking of monitors. If im going to upgrade, would the samsung odyssey g7 be a good one, or should i go for even better, despite the much higher cost?

rich lark
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I play on a TV, so I'm out of the monitor game. I'd trust this site for budget-adjusted options: https://www.rtings.com/monitor

timber veldt
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right, thats also an option to buy a smaller tv and use that as monitor

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if i want like 40" at max, which hdr tv could suffice then?

wooden oracle
# timber veldt

your game is hilariously broken if you're seeing duplicated objects like that. nothing to do with hdr or your monitor

timber veldt
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like i said nukem, its only in the screenshot

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i cannot see it ingame at all

wooden oracle
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how are you capturing screenshots...?

rich lark
timber veldt
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i just press print screen tbh and then select the full image thing from win 11

wooden oracle
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I'd use steam overlay (F12) or shadowplay if you can. whatever windows is doing with printscr is creating broken screenshots. they're useless for comparisons

rich lark
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If he says it looks fine in motion while he plays. We shouldn't focus on it. The HDR is obviously broken in the first shot, and the shots after that are fine when it comes to general look of the image.

timber veldt
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I not prefer steam overlay tbh. I always have it disabled cause most of my games run better when having it disabled

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same goes for my nvidia overlay

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only overlay that is working well is ubisofts one, and to some degree EA origins one

rich lark
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And in this game, the achievement pop-ups ruin the immersion!

timber veldt
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also true!

wooden oracle
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if you don't care then sure. just make sure you don't go chasing down issues because of compromised screenshots rather than monitor issues

timber veldt
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but again @rich lark since youre in the tv scene you said. Which brand of tv makers makes decent, and small hdr tv's? I mean, when sitting in front of a screen, i dont want a 65" screen, since then i gotta look left and right too much if you know what i mean

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So, since im looking to get a better hdr monitor/tv, it might be worth looking to the tv market as well to put as primary display

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but then like 40" max

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maybe 42

rich lark
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Well the obvious choice would be something like the 42" lg c2

timber veldt
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i always thought that lg doesnt make good tv's. But i might be wrong there ofc

rich lark
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They're pretty comfortable for gamers and for people wanting to use them as a PC monitor. But it's an OLED so that comes with it's own perks and quirks.

timber veldt
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aye, i have read that oled requires you to once in a while refresh the pixels, or whatever its called?

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A friend of mine wanted to buy the philips evnia oled monitor, but refrains from it cause it auto force the pixel refresh after 15 hours

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honestly, i like oled from what ive seen. But cause of the quirks indeed, i also refrain from buying it for my tv/monitor for now

rich lark
#

Well, that's quite a good stretch.

timber veldt
#

ye, but he almost never turns off his monitor. And hes saying that when he plays straight for example for 15 hours, he would be annoyed by the auto forcing of the monitor

#

especially since it can take up to 15 minutes

#

i call him crazy for that, but on the other hand i can understand him

rich lark
#

This dude must run some high-class WoW raids.

timber veldt
#

true! He does actually, but not in wow anymore

#

you know, if you have a good normal led tv/monitor, with local dimming. Cant that be close to your average oled tv/monitor?

#

testing a new screenshot

#

and the ghosting is gone it seems

rich lark
#

Nothing can really reach OLED on it's strong suits, but sure, I've used a 2014 Panasonic TV as a monitor before. Generally though, in a reasonable budget range, you can find a good IPS or VA monitor.

timber veldt
#

mine is VA and was so much better then my old 21" philips one

rich lark
timber veldt
#

i loved my philips tho, but still. This was for me next level, untill i saw display hdr 1000 and above at some stores

#

but again, display hdr 1000 or above costs serious money

#

as much as a high end gpu

rich lark
#

Yes, and If I sit down with an old good MVA screen, in a couple of hours it looks really good to me. It's all a matter of perspective.

timber veldt
#

still tho, im a fan of bells and whistles. So might force myself to upgrade one day

#

But not to oled i think, at least, not yet

#

i do believe that one day we get a technique simular to oled, but without the need to refresh pixels

rich lark
#

Bells and whistles are why we are on this server! But it's all a balancing-act between budget, preference and common sense.

timber veldt
#

Indeed! Budget wise tho, i experienced for the worse that its better to invest in decent stuff, rather then going for to sit on the first row for a penny if you can.

#

Cause investing serious money into good stuff always pays off later

rich lark
#

Of course, there is a saying: "The poor man can't afford to buy cheap stuff"

timber veldt
#

I mean, take a look at my home cinema setup. I had onboard sound for a while on my first pc's. Then moved back to soundblaster which i even had on my very first 386 pc. But i had crap speakers. So i bought a philips all in one 5.1 which was awesome but died last year. Then i had the choice between that fancy logitech z906 or whatever it was. Or the edifier s760d, or go for a seperate reciever and high end speakers.

#

I settled for the middle option, cause it was the best of both worlds without having to pay the jackpot

#

and i never regretted it ever sincer

rich lark
#

Absolutely, with audio, the mid-level has gotten very good.

timber veldt
#

still payed 650 euro for it, but these speakers are heavy! My sub weighs around 30kg, and my center around 4 or 5.

#

Satelites also around 2 to 3

#

So very decent! 🙂

#

the postman wasnt happy when he had to carry the package up the stairs

rich lark
#

And for the same price, most livingrooms end up having a single soundbar.

timber veldt
#

that i have, but with sub for the tv in the bedroom

#

first had it for the tv in the living room, but i notice that i watch more tv from bed, so wanted better sound there

#

and still that 140 euro soundbar does a damn well job!

rich lark
#

Even the built-in speakers on a lot of modern TV's sound very good these days

#

Audio gear is in a pretty good place for consumers.

timber veldt
#

true that! tho the difference between soundbars and built in speakers, is huge imo. At least between my sony tv in the living room, and the samsung soundbar

rich lark
#

Of course, nothing beats physical space.

timber veldt
#

hehe 🙂 Now only wait 2 more months for my new gpu (rtx 4070 ti super) and then im in for a blast the upcoming years gaming wise, even with my hdr400 monitor 🙂

#

btw, can we talk about spoilers for hwf here in this server?

rich lark
#

Your monitor will play those games great.

#

I'm not sure, I'm personally just past the intro so I'll be out for that one!

timber veldt
#

i did completed hfw on the ps4, but i cannot remember anymore if that sunkings second in command, blameless whatever hes called again turned hostile later

#

might have to check that online tho

#

Now this is what i want to see! Its from a cutscene tho, but finally it looks like ive found the perfect settings

rich lark
#

Nothing looks wrong there!

timber veldt
#

Indeed! Thats what i thought as well. Default hdr settings, only with highlight boost maxed out. Might gonna raise the shadow boost by 1 or 2, cause i love the big contrast difference. But ye, i think that disabling auto hdr on windows did the trick

celest nest
devout hazel
#

Still no official patch jesus..

tawdry delta
#

they need sony to pay 5 more people a yearly salary

#

to fix something that takes 30 seconds by 1 person

#

they know about the issue too

thick salmon
# devout hazel Still no official patch jesus..

Please keep in mind that a patch often aims to fix more issue than one. That requires extensive QA testing before releasing the patch. Also, it's been around 5 working days since launch... would honestly cut them some slack and give them a bit more time

#

Would rather they fix this good than causing other issues as collateral

tawdry delta
#

they already released a hotfix and said this wasnt a priority issue

#

also QA testing would've been handy before release

#

of the game

thick salmon
#

An official from Sony or Nixxes?

tawdry delta
#

i think kaldaien posted it here

#

somewhere

#

anyways if it isn't fixed by Friday Nixxes is a joke of a company to me

thick salmon
#

#1220402379321770027 message

#

It doesn't say it doesn't have priority, just not for a hotfix

tawdry delta
tawdry delta
#

fixing hdr probably requires the least effort for the biggest improvement

thick salmon
#

Like the controller issues in their last hotfix

#

Lets try to stay constructive

broken condor
#

There's no simpler fix that will improve your game more.

tawdry delta
#

thats what im saying

broken condor
#

Yeah, I missed the first two words 🙂

#

Changed the tone of that message

tawdry delta
#

unpaid Ersh in free time vs entire Sony funded company

#

who wins

celest nest
#

i'd be very pissed if I hadn't fixed it

#

lol

#

i'd still be waiting to play

tawdry delta
#

yea

#

its kinda pathetic tbh

#

devs cry about being overworked

#

what are they working on

#

its a one line code fix

broken condor
#

At least they fixed the gamepad bug.
They clearly never tested their game without Steam Input breaking it 🙂

celest nest
#

I mean. I'm sure it's already fixed internally

#

question is, why isnt it pushed as a hotfix

tawdry delta
#

I wonder if competent devs share the overworked sentiment

#

or if work is just hard when youre underqualified

thick salmon
#

@novel storm can give some enlightenment into this

#

Because I'm of the opinion that your statements are incredibly short-sighted

broken condor
#

DatTestBench's?

tawdry delta
#

idk have people like John Carmack ever complained

broken condor
#

About his work? No? About Samsung, yes 🙂

thick salmon
tawdry delta
#

you downvote me but theres obviously incompetent workers in the industry

#

lets not pretend everyone does a great job

#

i just wonder who is complaining

broken condor
#

I know hwo he is, I just thought you were being insulting by summoning him here and then saying you're ov the opinion that his statemetns are incredibly short-sighted 😛

lavish vessel
tawdry delta
#

its just weird

#

is Sony rushing some deadline for a PC release

#

which has existed on PS5 for years

lavish vessel
#

The port took a year to develop

tawdry delta
#

and the engine isnt new to PC

#

does it take 2 years to properly make a port?

#

of which the previous game on same engine was already ported

lavish vessel
#

Video games are incredibly complex pieces of software and PC are difficult to develop to multitudes of hardware configurations, low level APIs makes things even more difficult for devs, and it's a vast different version of the engine from Zero Dawn, an engine NOT designed for PC first and foremost

tawdry delta
#

it was released on PS5 Feb 2022, so in development before that. Sony could've started a lot earlier, or just delayed the release if it wasnt ready

#

so they wait a year after PS5 release until they start developing PC port

#

and stick to some deadline that isnt necessary

#

what is the best case scenario and conditions needed to not release a buggy port

tawdry delta
#

Sony has more of that than most

#

They're used to not releasing on PC at all

#

I don't get the time constraint and waiting til last minute

lavish vessel
#

Tell it to the bean counters

#

Video games are a business first and foremost

tawdry delta
#

why did they wait a year after PS5 to even start developing the port if theyre in a hurry lol

lavish vessel
#

Nixes were given a budget and deadline before they even started working on the port

novel storm
#

I mean, I don't know about why this happened either lol

lavish vessel
novel storm
#

But if they are in fact just overwritting their correctly working slider with 300, it's a bit of a headscratcher lol

lavish vessel
#

Bugs happen

fringe agate
#

Probably management having a stubborn idea

#

Management says: this is not a critical issue, we'll put it in the larger patch. Devs are like: ok if you say so

#

End of story

celest nest
#

so blame management (like always)

novel storm
#

It is amusing it hasn't been pushed as a hotfix indeed. But there's like a million factors that could have caused it not to go in yet so PanShrug

fringe agate
#

And if there are incompetent people around, that's a problem of management either hiring wrong or not doing something about it. But Nixxes is a small and focussed studio so I doubt that

fringe agate
# celest nest so blame management (like always)

Am not blaming them, an putting the responsibility at their feet. Maybe they got a good reason or a bad one. But I don't believe this is somehow the fault of 1 programmer who just can't find the issue or is lazy

novel storm
#

has someone tried sending them an email saying

- peakBrightness = 300;
``` yet ![wew](https://cdn.discordapp.com/emojis/552592754551554147.webp?size=128 "wew")
tawdry delta
#

idk what can be blamed besides incompetent QA

novel storm
#

Shit happens PanShrug

tawdry delta
#

and then theres lack of urgency and priority when knowing about the issue

#

when its so easy to fix

novel storm
#

It's funny because it's such a silly mistake but I really wouldn't read too much into it

celest nest
#

😄

fringe agate
novel storm
#

Let alone knows what to look for if they did

tawdry delta
novel storm
# tawdry delta I wonder if competent devs share the overworked sentiment

To answer the original question (obligatory I can only speak for myself). There's always more things to do than what you have time for.
I doubt that's what matters here since it's such a simple problem though.
The difference between having more work in the backlog than what you have time for, and being over worked, is what the expectations are from higher up. There's always stuff that will be left on the cutting room floor, it's just a matter of whether the powers that be deem that acceptable or not.
Not that that's relevant to any of this though.

tawdry delta
#

they could have fixed it with less typing than this community post

#

which doesnt even list it or the workaround

novel storm
#

I hope the poor community manager isn't the one tasked with fixing the HDR

tawdry delta
#

theyre qualified

#

send the email

#

if only a single employee cared about hdr at all

#

it wouldnt have been an issue in the first place

#

anyways gtg

novel storm
#

Send them a nice support ticket about it if you want to improve the chances of them prioritizing it PanShrug (emphasis on nice, frontline support gets abused enough already)

pallid hawk
#

They probably won't release a patch with just HDR fix. This memory leak or whatever over time is real. Fps drops bad. And also i believe the dlss codes are also flawed.

#

So the patch might be fixing all these

timber veldt
#

I had that memory leak too 😦 But simply saving, quitting the game and restarting the game helped here.
As well you might want to reboot your system to soft reset your ram, but that shouldnt be needed i think.

broken condor
#

Just give it a good scrubbing with a cloth, works just as well.

thick salmon
thick salmon
thick salmon
thick salmon
thick salmon
#

To keep impartiel, I have to say I'm also annoyed by Nixxes never fixing the environmentdestruction animations being sped up above 60 FPS. All Insomniac Games PC ports (Spider-man games and R&C) suffer from that. It was never fixed so far, but all 3 games show SteamDB activity, so fingers crossed. Also, bullet decals haven't been working since the last R&C patch from September last year. Been waiting 6 months for them so far to fix that haha. Was playing other games anyways but will honestly only go back when that is finally fixed, although I know it is only a minor thing actually.

#

So, yeah, Nixxes is not perfect, but to imply that only the incompetent workers would possibly ever be saying they are overworked.... not sharing that sentiment

#

But let it be known; if I'm talking about my opinion/sentiment, it is thus just my own opinion. Please then never feel pushed to agree with me just because I'm a moderator here.

celest nest
#

I remember reading about that, I thought they were supposed to be "stylized" like that lol

pallid hawk
#

Fixing memory leak bug (if it exists) would be a hard task i think. Memory management in programming languages is hard is what I've learnt. Same is for graphics language too i think. Correct me if I'm wrong. Glad to learn.

#

Thats probably why theyre taking time to release next update

broken condor
thick salmon
thick salmon
thick salmon
topaz horizon
thick salmon
topaz horizon
#

AMD use R&C for the test footage of FSR3.1, to me they have been working with them in implementing 3.1 well before release

novel storm
#

If there's a marketing deal involved it would be more than worthwhile enough to bother with that much work.
Especially since FSR 3.1 changes the way engines interface with FSR

thick salmon
shrewd breach
#

Anyone notice upping the paper white beyond 300 makes a noticeable difference?

#

Using sdr as a color reference....clouds aren't blown out but nice and punchy. You guys still recomend 200 300 paper white?

celest nest
#

it's clipping at paperwhite, which would match what you're saying

broken condor
#

Paperwhite needs to be high in this game, but not THAT high and not for the reasons the calibration screen leads you to believe.

shrewd breach
#

@celest nest my tv is 1926 nits...so I used the game....I see pebbles on the beach in the main menu. The machines at night literally glow like a flashlight....and not all blown out. Shit is crazy. Besides doom...I think its pretty good

shrewd breach
#

Nope. 600

#

Or 700

celest nest
#

try default too if you havent tried it

#

don't base what you're doing on the calibration screen as it's useless

shrewd breach
#

I have 236? Tied it

celest nest
#

alright. and higher's better for you?

shrewd breach
#

Balance is better for me. You know the waves on the beach in the main menu...well, I see the ripples in the white crest. I guess just keep that in mind when someone has a 2k nit screen.❤

celest nest
#

yea i imagine it must be different on 2k peak, 700 would be way too much for a 1k screen like mine

shrewd breach
#

Its fukn dumb bro...the blue machine light are light beacons in the distance. Its fukn cool.

#

So your paper white is probably 320?

#

@celest nest so your 1k screen....your paper white is probably at 350 to 320ish.

#

Is that correct for your personal settings?

celest nest
#

i'm fine with the default even

weary ridge
#

236 is the correct setting, rising it to around 300-400 is okay i guess, but 600-700? It doesn't really matter that your screen can output 2000 nits. But you do you

shrewd breach
#

@weary ridge well that's why I'm here...to learn. If the white was to high...I'd blow out....right?

weary ridge
#

you are rising the average picture brightness with paper white

celest nest
#

the blowout should only happen if you raise either past your screen's capabilities

shrewd breach
#

@weary ridge yea, but you can offset that undesirable effect by upping the highlight boost. The boost actually darkens the screen

#

I'll play with it I guess...gotta make dinner

weary ridge
#

But you are reducing the peak brightness range. If you are playing in a bright room, then find a semi-dark location in-game, and rise paper white until you can clearly see the game without reflections etc. If you are in a dark room, then just leave it at the default settings imo.

shrewd breach
#

@weary ridge I actually did that. Found a dark spot and found a setting of minus 2 on the shadows adjustment slider. But to your point...you mean reflections like from lightning in the room on the screen?

#

And then for the brightness. I zoomed in on some nice clouds and keeping as much detail as possible, came to the 600 700 paper white figure. Or by logic. If someone has double the nits of 1k a 2k screen would be near 460

celest nest
#

what was the highlights slider value while you were checking otu the clouds?

#

maybe a non-default one is messing with the results a bit

celest nest
weary ridge
#

With higher peak brightness the difference between the dimmest and brightest highlights can be greater. Rising the paper white level compresses this range and you loose highlight contrast.

weary ridge
shrewd breach
#

@celest nest I settled on 3 or 4 for the highlight slider

lavish vessel
fringe agate
#

That's actually great xD

#

Hate how so many games put hero lighting on characters so they look like lanterns in the shade

mellow spear
#

new patch apparently fix the hdr luminance and frame gen 🙏🏼

tulip canopy
#

Yay

vital quartz
celest nest
#

ay nice

tulip canopy
#

Noooo ersh's mod broke 😔

foggy dragon
#

So Ersh's mod is no longer necessary? Did they correctly resolve their bug?

celest nest
#

yeah

foggy dragon
# celest nest yeah

Thank you for making us play in the best conditions since last weekend.
And thank you for this feedback 😉

weak creek
#

Yep, many thanks to @celest nest for your work on the patch, along with all the good advice here in this forum. 🙂

celest nest
#

thanks 🙂

tough terrace
#

is it just me or is there like a color shift to hdr in this game?

#

these images are in sdr but i can upload jxr but in hdr it looks like the wall is covered in chicken salt

#

has anyone else noticed this?

tough terrace
#

i think i reduced it abit by using pumbo advhdr shader and puting saturation to 0.95

weary ridge
tough terrace
weary ridge
#

with the default hdr settings?

tough terrace
#

the highlight is on 10 and paper white 236 and peak 980

weary ridge
#

what about the calibrated windows hdr profile?

#

did you rise saturation ?

tough terrace
#

just a 980 nit

#

nah

#

but ill double check

weary ridge
#

then idk it shouldn't look that I think, or well I don't remember it to be that yellow

tough terrace
#

i thought the fire in this game had a green tint to it so i looked on youtube and saw the same thing so i thought it was something about the color grading

weary ridge
#

sunset/sunrise is very orange but it does not look like this

tough terrace
#

the sun looks fine

#

but some surfaces look like a completely different color

#

like sand and stuff

idle zinc
#

I’ve noticed that too, but only in the town of Barren Light. Looks like that’s where you are though? I just assumed it was a gamut fuckup of some kind with the lighting there

tough terrace
#

and fire has a green tint to it

weary ridge
#

hmm I don't remember the green tint

tough terrace
#

its very faint

weary ridge
#

but I will double check it

tough terrace
#

but ill try get pictures

#

ye still happens after i got rid of my calibration profile

wide schooner
#

So the update fixed it 100%?

tough terrace
#

this is after i remove the profile and it has reduce it like a little bit?

#

still looks off a bit

tough terrace
#

still kinda looks off though or is it just me

#

like compared to sdr

weary ridge
#

SDR is very flat

#

so idk

tough terrace
#

i think it might be something to do with the auto exposure

#

but idk i think ill run with just a tad lower saturation just wondered if anyone else noticed it

pallid hawk
#

Off topic: Did the patch solve fps drops and memory leaks?

#

Anyone tested thorough?

grand yacht
#

Haven't got home yet to test but is the Ultra Wide UI fixed in the patch?

thick salmon
thick salmon
thick salmon
devout hazel
#

NICEE FINALLY I CAN PLAY without downloading 3rd party files

thin hatch
#

Should we delete the HDR fix now with the new patch?

celest nest
#

yup

amber badger
#

THEY FIXED IT?

#

Changelog "'Copy pasted @celest nest HDR fix into game files'' lol

celest nest
amber badger
#

Just verifying game files to be sure, wonder how it's gonna look vs your ''method''and having a working calibration screen

celest nest
#

it's the same

#

calibration screen is still useless

amber badger
#

Oh seriously? I thought they fixed it?

celest nest
#

nah they fixed the slider

#

it's the exact same thing i did, there can't be any difference as i wasn't doing anything hacky in the first place anyway

devout hazel
#

What is your recommendation for HDR SHADOW BOOST

HDR HIGHTLIGHT BOOST

for LG OLED G1 TV

Thanks

amber badger
celest nest
amber badger
#

Copy, cheers

celest nest
hearty ferry
#

this is some kind of werewolf, so hairy

celest nest
devout hazel
#

Highlight boost from 1-10 make cloud loose details. Only -9 had perfect detail dunno why its broken like that. Default 0 is also bad

celest nest
devout hazel
#

then how i will calibrate to my liking

celest nest
# devout hazel Why

the screen is broken and useless for calibration, it doesn't go above paperwhite

#

use the game itself. annoying yes i know

devout hazel
#

😒

amber badger
#

Welp, getting higher frames in ||plainsong || and no more FPS dips during cutscene convos. But i do now get 40 fps drops in ||plainsong|| which didnt happen before .. hopefully it's a temporary thing.

fringe agate
amber badger
#

Didnt have this issue FPS drop issue before this patch

fringe agate
amber badger
devout hazel
#

Wow the graphics.. its immensely better then hzd. On par with cp2077 without RT. Just wow

Loving my old rusty G1 oled again 😅

sonic pawn
thin hatch
#

Yeah it’s gorgeous

weary ridge
#

or even animation

devout hazel
weary ridge
thin hatch
#

Anyone know what the second update today did? There was the major one this morning and a small one like an hour ago

fringe agate
weary ridge
#

HFW's looks really high qualtiy for an open world game

#

but the foliage density is even more impressive

#

the only game which surpasses it is Alan Wake 2

fringe agate
#

geomtrical density is impressive, as well as animations

#

but the post processing is what does it for me, idk what theyu do but it just looks so pleasing

weary ridge
#

and their TAA solution too

fringe agate
#

Death stranding also had a super clean TAA

weary ridge
#

oh yea

#

can't wait for Death Stranding 2

#

the trailer looked very impressive

fringe agate
#

can't wait to try it on my oled

celest nest
fringe agate
celest nest
#

very shimmery on grass, to the point that i preferred dlss quality just to not have it (back when dlsstweaks didnt exist)

novel storm
#

It was bad in Forbidden West at launch too

weary ridge
#

I'm yet to replay the first game on PC

weary ridge
thick salmon
# weary ridge you mean on console? yea but only in performance mode

When Horizon Forbidden West launched, we recommended playing with the 30fps quality mode - because the 60fps mode's 3200x1800 checkerboard solution didn't quite work. However, Guerrilla Games' latest patch is a game-changer. It's still 1800p checkerboard, but the developers have massively revamped the anti-aliasing solution, removing the shimmer...

▶ Play video
thin hatch
#

Rebirth’s performance mode is even worse than FW’s performance mode at launch. Really hope it gets patched up like FW did

lavish vessel
#

Out of the two evils, I prefer Rebirth approach as blur > aliasing, but neither is perfect

thin hatch
#

Nah man, sorry but Rebirth looks absolutely terrible right now (in performance mode)

Egregious

topaz horizon
#

yeah but FW looked like ass in the perf. mode

#

I played it at 30FPS it looked so ass

thin hatch
#

That’s what I said. They both were terrible at launch

#

I have to play Rebirth at 30fps too. Performance is a muddy clusterfuck of awful

vital quartz
#

How does DLAA stack up vs. TAA in this?

celest nest
weary ridge
#

Distant LOD quality is better with DLAA, but TAA is sharper and it seems to smooth out a lot more edges up-close

royal aurora
#

Anyone else experiencing these checkerboard things? using a 4090 so its not a vram issue, only game this happens in as well, still using 537.58 driver.

#

And only on some ui things, nothing ingame

fringe agate
#

looks like unstable vram

thick salmon
royal aurora
#

😄

fringe agate
#

or that

#

I didnb't even notice that that driver is ancient by now

royal aurora
#

it was so solid tho

thick salmon
#

Couldn't reproduce this today while playing

royal aurora
#

are the newest ones any good?

fringe agate
royal aurora
#

oh

#

found a couple posts on steam like that but it seems they have been deleted

#

or they installed the newest driver :p

#

ah well fuck it, might as well 🙂

thick salmon
#

Yeah, if you run into problems, you can always download the old one again

royal aurora
#

true

thick salmon
#

That's why I honestly never get why people seem to holy believe in not updating their GPU-drivers haha, but that is just my opinion

royal aurora
#

just being lazy :p

fringe agate
thick salmon
royal aurora
#

stripping them with nvcleaninstall, ddu, configuring the control panel again, sometimes i cba and just wait a few months :p

fringe agate
#

I used it for a while too, but when it got fixed I updated rigth away

thick salmon
royal aurora
#

didnt know that

#

i just go by peoples comments on reddit

thick salmon
fringe agate
royal aurora
#

id rather get rid of ansel, telemetry and the whole shebang

thick salmon
royal aurora
#

well they did praise that driver :p

#

back in the day lol

thick salmon
fringe agate
#

because it was a driver issue

#

the next driver introduced support for DWM 3.0, which had some broken compat

thick salmon
royal aurora
#

haha

#

got any reliable sources when new drivers launch to see if theyre good? or just try and see

fringe agate
#

this one

#

fixed it

thick salmon
royal aurora
#

i see

thick salmon
#

Because if the full internal Nvidia known issues list would be released with every release, Reddit would likely say every driver release is bad hahaha

thick salmon
# fringe agate

Ohhhhh, see, was only with Vsync enabled... hence I never had the issue

#

Although I indeed had the scrolling webbrowser issue and noticed it got solved a while later

fringe agate
thick salmon
fringe agate
#

then enable Vsync too and cap like 5 fps below refresh

#

in nvcp

#

or sk

thick salmon
#

Only have Gsync on and never notice tearing so never enabled Gsync

fringe agate
#

or whatever your poison is

thick salmon
broken condor
#

VSYNC's not a framerate limiter.

thick salmon
#

And not allow it to go above that

fringe agate
#

I let him explain

thick salmon
#

I've awoken the beast

#

Kal, destroy me

broken condor
#

By the time VSYNC causes the game to limit your framerate, you've queued multiple frames worth of latency

#

The GPU has like 2 frames worth of undisplayed work it has to do because you let VSYNC limit your framerate

#

Whereas a framerate limiter prevents that.

#

CPU's never more than 1 frame ahead of the GPU.

thick salmon
#

And the reason why I never notice tearing with only Gsync enabled while Vsync is off is because the tearing would likely only display at the top of the screen right?

broken condor
#

No tearing with GSYNC enabled but VSYNC off is only something you'll experience if you're not able to draw faster than refresh rate

#

If you're able to draw a frame at or above refresh rate while VSYNC is off, GSYNC will tear.

#

You will avoid VSYNC latency in that case, but you'll also get a screen tear. Not a particularly useful trade 🙂
If you capped lower than refresh rate, you'd always have GSYNC latency and no tearing.

thick salmon
#

Someone else tried to explain Gsync + Vsync in the past and to my knowledge acted like Vsync was mandatory to avoid screen tear at all frame rates

#

And that it would then display at the top of the screen

#

Always found that explanation to be weird

#

Ok, to solve this once and for all for me, what are the exact functions and differences of Gsync vs Vsync? Gsync thus syncs the monitor refresh rate to the output frame rate of the GPU right? And Vsync thus syncs the output frame rate of the GPU with the monitor refresh rate right?

#

Why not always then just use Gsync enabled + Vsync disabled + frame rate limiter a few FPS under the maximum refresh rate of your monitor?

#

Why would Vsync be really needed?

#

Sorry for acting like a noob regarding this, always had difficulties with this subject haha

mint crystal
rose sail
mint crystal
rose sail
#

no

#

lol

#

#1220484725219659787 message

mint crystal
#

I didn't dump all the shaders, but if they used ACES there should be a chroma adaption

rose sail
#

have you even seen what I just posted 🙃

mint crystal
rose sail
#

a mix of BT.709 and DCI-P3

royal aurora
#

installed 551.86 and the graphical glitches are gone ❤️

rose sail
#

also since it's BGR and not RGB the luminance vector is applied wrongly

mint crystal
#

I'm biased because I was working with illuminants today and figured it might be close. Or maybe they do what Cyberpunk also tried to do and add saturation/color filter over matrix

rose sail
mint crystal
#

So maybe color grading? Like maybe the LUT has no coloring and they want a filter applied globally? But then why even use a LUT

rose sail
#

but why ignore it in SDR?

#

or I assume branching is for SDR and HDR

mint crystal
#

Maybe their HDR is stretched and it undoes the contrast and saturation from image stretching

rose sail
#

also blue and red primaries are reduced over even BT.709 I think

rose sail
#

and it does not match the primaries

mint crystal
#

Maybe their HDR screen wasn't calibrated and they made a matrix to make it look like SDR. 😅

broken condor
# thick salmon Ok, to solve this once and for all for me, what are the exact functions and diff...

GSYNC forces an immediate screen refresh, VSYNC waits until the fixed-refresh blanking at the end of a screen refresh.
Within VRR window, you can always force an immediate screen refresh without tearing. If you're rendering faster than VRR window, then a GSYNC-forced refresh will immediately tear. VSYNC prevents that tearing by never allowing GSYNC to activate when you're rendering at or faster than refresh rate.

#

If you just use a framerate limiter to stay below the point where VSYNC stops GSYNC from working, now you've always got VRR active with no tearing. So minimum latency, no tearing, all is well 🙂

dark crane
#

I'm trying to run HFW but every time I enable HDR I get this error.

rose sail
#

do what it says I guess?
RTSS / MSI afterburner or any other stuff like that running?

dark crane
#

I just installed RTX HDR using the Nvidia app, enabled it and I have also disabled Windows Auto HDR. It seems to be working fine on Windows, but when I launch the game it seems to crash.

#

Well, steam and nvidia over lay I would assume.

rose sail
#

then it's probably RTX HDR?

fringe agate
#

don't use RTX HDR

dark crane
#

Well I installed RTX HDR AFTER it was still already giving me the errors today morning.

#

So doubt that's the issue.

fringe agate
#

also, where do you enable HDR?

broken condor
fringe agate
broken condor
#

Nixxes Streamline integration is BAD

dark crane
#

Disable this then?

rose sail
#

don't use fullscreen 😉

fringe agate
broken condor
#

Turn HDR on in the launcher, yes. Don't do it in-game, because overlays can hold references to the Streamline Native SwapChain that don't get released by the Proxy SwapChain.
Long story short, all of those problems are caused by sl.interposer.dll

fringe agate
broken condor
#

The game creates a new SwapChain when you change HDR settings in-game.

#

Streamline interposer makes that likely to fail because of third-party overlays.

#

The interposer is only needed for frame generation, so if you don't intend to use it, go ahead and delete it and get better software compatibility.

rose sail
fringe agate
rose sail
#

ok

broken condor
#

If Nixxes would just use 10-bpc in SDR and HDR, they wouldn't even have to create a new SwapChain. It's maddening that they don't.

#

They could just change the active colorspace on the fly

lavish vessel
#

Hey everyone, Thank you for playing Horizon Forbidden West Complete Edition on PC. This forum is primarily intended for players to share experiences and help each other to resolve problems. If you require support, please read the information below. Crash reports are automatically generated, collected by Sony and passed on to the developers at Ni...

broken condor
#

Not to mention, 10-bpc SDR would be friendlier to RTX HDR and the like. So if they screw up HDR in future games, it's a little bit less of a problem 🙃

dark crane
dark crane
copper frigate
#

uh what happened

#

did they fix HDR?

broken condor
#

Yes

copper frigate
#

cool, so 1000 nits is working

broken condor
#

Well, as fixed as it's ever going to get 😕
The calibration screen's still broken.

#

Thankfully they use real numbers, lol.

copper frigate
#

nice

broken condor
#

So, for most people, they already know their display's capabilities and can put in appropriate numbers by hand even though the calibration image won't reflect the actual tonemapping.

#

My own suggestion is to lower max luminance by 10% and increase paper white by 10% (vs. what you'd typically use), I'm finding the game's UI is constantly being drawn over really bright landscape and clouds and hard to read.

willow phoenix
#

Newbie question: how would I find out if the game stutters because of FG and Reflex? I keep reading about it, and my game feels slightly off to me, although it could be my imagination. 4080, core i5 13600k. All maxed up, DLAA with FG. Screen capped at 100hz and fps capped at 97 through NVCP. Anyone has a link to a video demonstrating the camera stutter? Even in the DF video, it really doesn’t look obvious.

broken condor
#

Seems more like a question for the Special K Discord, this one's primarily HDR stuff.

willow phoenix
pallid hawk
#

We're rounding off our coverage for Horizon Forbidden West's impressive PC port with a look at optimised settings, how they stack up against PlayStation 5 and what kind of performance wins you should expect. On top of that, there's disappointment with the current performance on Steam Deck, while Alex also offers up some suggestions for future pa...

▶ Play video
thick salmon
weary ridge
broken condor
#

The frametime graph is useless for frame generation, since it interpolates frames using motion vectors.

#

The only thing you know from that graph is when the compute queue copies the motion flow'd frame for output, not when it started interpolating that frame.

#

Took me a while to realize this, once I did I felt really silly 🙂

wide schooner
#

Is there an issue with the map and ultrawide?

The map has black bars on the side but not in-game.

celest nest
topaz horizon
#

Your camera blurry, give it a clean

granite bough
#

gsync + vsyn turn on but in nvidia control panel, not in the game

broken condor
#

That'll break tons of software that's not intended to trigger G-Sync, I would not recommend doing that.

#

Unless you want to open NVCPL for every single game and turn VSYNC on manually case-by-case.

#

Having VSYNC forced globally will cause complete havoc with apps that only refresh when they need to at like 10 FPS slowing your system down (i.e. windows terminal)

fringe agate
#

hmm because that is kinda the thing that Mr blurbusters said in their gsync 101 article

#

so what is the correctest way?

broken condor
#

I mean, you can force it on in the driver if you want, but always do that per-game.
If you force VSYNC on globally, we can't save you when SKIF only draws at 1 FPS for efficiency reasons and your forcing VSYNC on forces the driver to apply G-Sync to SKIF 🙂 Your system will go unresponsive.

#

I'd personally recommend using SK to override a game's VSYNC, it can be toggled in real-time, it's selective to just the running game.
But I'm obligated to say this.

celest nest
#

i have vsync forced on in nvcp globally for years

#

no issues

fringe agate
broken condor
#

Multiplane Overlays haven't been supported by drivers for years

fringe agate
broken condor
#

That's what makes this a setting you should never, ever, touch.

celest nest
#

wait what does this have to do with MPOs?

fringe agate
#

but ok, I'll do it manually per game

#

but no the ingame vsync right?

#

not*

broken condor
#

MPOs allow windowed applications to be G-Sync'd. Those apps can opt-out by forcing VSYNC off, but if you force it on, now apps that never wanted to change the composition rate of the Windows desktop will do so.

celest nest
#

guess i’ve never encountered an app where this is a problem?

broken condor
#

NVIDIA will, on a case-by-case basis, for well-known apps fix the problem and prevent your global VSYNC setting from being applied, but you're making life very hard for yourself if you run smaller apps that NVIDIA's driver doesn't have workarounds for.

celest nest
#

skif for sure had no issues when i ran it

broken condor
#

We have a driver profile override written using NvAPI specifically to fix this. But other apps won't have this.

celest nest
#

ah

broken condor
#

The problem here is basically the same as turning on G-Sync for "Fullscreen and Windowed Apps".
When MPOs were introduced, forcing VSYNC on globally does the same thing now. Anything that can use a Flip Model SwapChain, even if it's a window, is now able to trigger G-Sync unless the VSYNC setting is left on "applicaiton preference."

celest nest
#

mm. what is that windowed gsync setting anyway? it never helped where it was supposed to (like unity games before win11 finally forced flip model)

granite bough
royal aurora
#

What about the low latency in the nvidia cp? keep it off or set it to on? (for each game manually in there)

#

remember back in the day some games would run like shit when it wasnt on 3

weary ridge
hidden urchin
#

The thing I’m noticing about HDR in general is when there isn’t a proper “in game” light source. It can crush the blacks like crazy in specific situations

Noticed it mostly while in the outfit upgrade screen, the top light source is high enough where you can barely see the bottom of the outfit

Cave lighting looks awesome blacked out so hopefully the “too dark areas” are one of those things that get fixed as more games are “made” with HDR lighting in mind

weary ridge
#

turning off vignette improves teh crushing problem

weary ridge
#

and if you experience weird stuttering or other issues, then set it to "on" in the game profile

broken condor
# celest nest mm. what is that windowed gsync setting anyway? it never helped where it was sup...

That's more or less exactly what it was intended for. Just with huge collateral damage on non-game software, having that enabled could cause powershell, photoshop, etc. to behave strangely.
Not sure why it wouldn't work for Unity games, other than they use sRGB SwapChains. That needs an extra copy operation from the DWM to resolve, can't just directly flip an sRGB SwapChain into the DWM since it's not gamma correct.

celest nest
broken condor
#

I didn't know much about this either when I first started out with upgrading everything to flip model.
Didn't even have a G-Sync monitor at that time, I was surprised to learn that simply upgrading stuff to flip model and making sure it covers the full screen without any mismatched scaling was enough to make that driver setting obsolete 🙂

Probably why FFXIV's problematic. Its window management is really bad, even when you put it in borderless fullscreen it's often got the wrong dimensions by a couple of pixels.

amber badger
#

I can't get over how good this game looks 🤩

celest nest
#

hah same

graceful sage
#

I wish I didn't plat it in PS5, I'd actually be invested in playing it again

topaz horizon
#

I genuinely disliked the game but I still can't get over how they made it look so good

grand yacht
#

A pairing of good graphics and overall good image quality.

#

A game like CP2077 has better graphics in certain ways but let down a lot by poor image quality and a lot of artifacts and noise. Forbidden West is quite clean looking compared.

I'm looking forward to finishing the story so I can at least see the "Burning Shores" DLC which people seem to rate higher than the base game.

topaz horizon
#

I also rate it higher

granite bough
#

In 1800p better will be DLAA + DRS to 90fps or DLSS perf? I have 3080 (10gb)

broken condor
#

As long as consistent framerate doesn't matter to you, DRS is okay.
You can't use it with a third-party framerate limiter, and setting it to a specific target in-game's not the same thing as a framerate limiter 😕

#

I'd personally go with constant resolution and constant framerate.

#

With a framerate limiter instead of DRS.

pallid hawk
#

3070 @ 1600p. High preset, fps is fine 70s right after starting the game and playing in the open areas until after entering a crowded village area, the fps drops significantly to 20s. Now i first thought this might be due to my card not being powerful to render all the assets and also due to 8gb being too low for 1600p even if DF stated it'll be...

#

How valid is this discussion?

#

I mean is the OP correct?

royal aurora
#

Like some said in there, its not a leak if the amount doesnt keep climbing. Dont think ive seen it go above 11GB on my 4090 even after hours on end.

pallid hawk
#

4090 is too good to get affected by this issue

#

And is not a leak that goes infinitely. But rather poor management

royal aurora
#

4k

#

max settings with dlss on balanced

thick salmon
# pallid hawk I mean is the OP correct?

People honestly tend to see every performance issue as a "memory leak". So, it could be true, but could also very well be an endlessly echoed piece of misinformation.

#

So, for the time being, would take it with a grain of salt

#

Especially as no actual RAM or VRAM data was provided

#

Users are essentially claiming reduced performance over time and jumping to the "memory leak" conclusion. People also seem to suggest it is just the game having to work with too little VRAM on more budget-GPUs

#

People also come with the weirdest solutions, please don't apply those. Have seen this with R&C and people made a lot of claims regarding possible solutions of which none of them panned out.

#

Just my view on the matter

#

https://steamcommunity.com/app/2420110/discussions/0/4355617421472784811/ for example to fix stutters? The game already utilizes 1.2.2 version of DS haha. 1.2.2305.1502 to be precise.

Hi upgrading direct storage files dstoragecore.dll and dstorage.dll fixed all my stutter issues with the game running on Windows 11. You can also delete the two files but Direct storage will be disabled. The files can be downloaded from here: https://devblogs.microsoft.com/directx/directstorage-1-2-available-now/

#

People on Steam can jumpt extremely fast to conclusions and people are eager to echo those, even when obviously incorrect.

pallid hawk
#

Just as op said, all other games have a fps value for a corresponding in game area. And doesn't degrade fps over time

#

Even if the keep it turned on for whatever hour's we wish

#

And i can back it

thick salmon
pallid hawk
#

Take any game other than nixxess ports. It show's a fps

#

That doesn't change when all other parameters are unchanged

#

HFW on the other hand degrades over time.

#

That points to memory management issues

thick salmon
#

Then why are you asking here when you seemingly already have your answer/mind made up? XD

thick salmon
#

Is RAM affected? Do you have any data on those?

thick salmon
#

Btw, would be good to also rule out any overlays not actually being the cause of this. When there is an incompatibility between the overlay and games, weird things can happen.

thick salmon
#

Doing some testing now

pallid hawk
thick salmon
#

I'm doing testing now by standing still at the same exact spot at max settings

#

After how long did you notice anything?

pallid hawk
#

I too have 3070 . So 8 GB. And i too have same issue at 1440p

pallid hawk
celest nest
#

i did not notice any degradation after long sessions but i'm on 4090

thick salmon
celest nest
#

i just skimmed the convo

thick salmon
#

Which have only lowered over time so far haha, but only 10 minutes so far

pallid hawk
#

Are you staying at one place without any movements?

#

I meant to try traveling through open world for hours. So that whatever assets streaming nixxess has implemented, let it work.

#

That degrades performance for me.

#

Doesn't drop to 20fps like in settlements but to 40fps from solid 70fps.

#

And a restart of the game solves this, in same places. Until it degrades again.

thick salmon
pallid hawk
#

What card you got?

#

If its above 10 gb vram card for 1440p, i think just like post says, issue won't affect you.

thick salmon
pallid hawk
thick salmon
#

If it is constantly fighting for space, it could allocate more than is allowed, thus crashing

pallid hawk
#

He says after a few comments

thick salmon
fringe agate
#

There's definitely something fucky going on. Gimme a moment and I'll show

thick salmon
pallid hawk
#

Whatever asset streaming/memory management nixxess implemented, it needs to be better for low vram cards

#

And that its not the cards problem for having low vram.

thick salmon
#

If what we are concluding here is true

#

Btw, wanted to do something else, so have too limited data; everything was within margin of error still

pallid hawk
#

He says below the post that he terms it leak but actually means memory management issues

thick salmon
#

Those screenshots seem to confirm it is not a memory leak, but what should I be looking at specifically?

fringe agate
#

it seems like the game starts swapping data into ram before the memory budget is fully saturated

#

and then never releases memory probably too

fringe agate
#

don't look at the SK reflex analysis, Kal explained that it's talking garbage

thick salmon
fringe agate
#

VRAM

#

DXGI budget

thick salmon
#

Hard to be sure btw as your screenshots are from quite different views

#

have a fresh restart screenshot of the more exact same spot?

fringe agate
#

the performance doesn't change much between angles

thick salmon
fringe agate
#

oh you mean even better alignment, sure I can try, but if you believe me at my word, it doesn't change much

thick salmon
#

Probably not, but better to be sure

fringe agate
#

and like, let's be honest, 50% more fps and less stutter can't be explained by a slightly different angle