#▫️Cyberpunk 2077

1 messages · Page 4 of 1

mystic shadow
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It looks like the maxstreamingdistance line was removed in a recent ultra+ update

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if you open the 3.0 file, it is there...

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but not in the most recent version

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It was removed in 3.3.1

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Maybe @whole girder removed it due to that issue?

mystic shadow
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Feel free to ignore me if i'm asking way too many questions btw

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should we not select NRD with control? We need to do it with the ini? I am not sure what this means?

gilded summit
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The CET part of Ultra Plus still has this line in commonfixes.lua : SetOption( category, "MaxStreamingDistance", "8000.0" ) @whole girder the ini files don't have it anymore @mystic shadow , Also NRD is a denoiser, you don't really need it if you run Ray Reconstruction. But it can make the lighting look better, but it also destroys some depth in the textures. There is a toggle in the CET mod for ultra plus, so try it I would say, but no NRD and RR will make the game incredibly noisy

mystic shadow
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#1186114072027074651 message

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I probably misunderstood

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I assume you don't want to use both together

whole girder
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I was thinking about removing this Reshade, I don't use it anymore 🤔

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interesting!

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only if you have 16 gigabiggies of vram

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I tested removing the streaming limitation and it made no difference.

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I couldn't reproduce it

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also the ads in the screenshots people showed me were 2km to 3km away. not 8+km ??

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something else is going on

whole girder
mystic shadow
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Thx!

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And to confirm. What did you mean by this comment? #1186114072027074651 message

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I can't switch from RR to NRD via the CET control?

mystic shadow
whole girder
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if anyone is able to repro the problem please let me know. from what I can see

  • it only happens from Vs H10 apartment window
  • disabling streaming distance limit doesn't fix it
  • disabling streaming height limit doesn't fix it
  • there used to be mod that fixes Vs window draw distance but it's hidden now so I can't test that
whole girder
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I'll ask sosuine wtf

indigo summit
# whole girder interesting!

Indeed, the biggest problem with ReSTIR and the one people complain about is ghosting, and yeah it’s it’s that disocclusion noise as Nvidia pointed out in the 2.1 update. So maybe there’s an angle where there’s a preset quality that’s entirely focused on improving path tracing under motion vs base detail

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Like a Motion preset

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It’s a tough one, without enough base detail distant npcs are just scattered error to try and denoise into a temporally coherent image but without enough spatial samples their movement will just break whatever the base converged detail first managed to construct

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The other one that could help is the ReGIR for DI

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As world space data would hopefully avoid some of the issues that screen space data has

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You’d loose a bit of quality apparently as the screen space data is more accurate but it’d be hopefully more stable

mystic shadow
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maybe something else was causing it

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apparently dlss sharpness 0.5 is neutral

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and 0 is more blurry

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So disable this if I'm using the relight.xl file from gits 3.x?

whole girder
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nice lighting

whole girder
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some spatial samples from everywhere does still make sense though

mystic shadow
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a lot of the mods on the "recommended mods" list appear not to work with patch 2.12 or 2.12a unfortunately

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it's hard to tell

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by the comments alone

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it looks really good 🙂

mystic shadow
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When I close and re-open the game, it looks like it auto switches to RR isntead of NRD. Is this by design?

whole girder
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stuff that shouldn't be broken

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i'm still running 2.12

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CDPR should have released a single *optional file for this

mystic shadow
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i'm still on 2.12 as well

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dlss sharpening appears to change colors a bit

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and raises brightness

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similar to CAS sharpening

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so not surprising

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is 0 on the slider "off" or is 0.5 "off?"

whole girder
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DLSS can also goes to -1.0 too 😊, and can be used as an unsharp mask

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CPs engine prevents it, unfortunately

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in Hogwarts I use DLSS -1.0 to remove temporal jitter, the UEs sharpening to compensate

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it looks sooo good

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I wonder if there's some way to do it in CP

mystic shadow
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in cp77 is 0 "neutral"

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someone here said 0.5 was off but i'm not sure it is

whole girder
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based on the DLSS spec 0 is neutral. -1 is unsharp 1 is max sharp

mystic shadow
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yea that checks out

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oh is it normal to have it switch back to ray reconstruction upon each game restart

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even if i switched it to NRD

gilded summit
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in other words if you run native res, NRD needs to be enabled unless you don't mind a SUPER noisy image

mystic shadow
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i'm using dlss quality

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but the control tooltips says to use either one or the other?

gilded summit
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Its personal preference i guess, I have explained the up/downsides. It is possible to run without any denoisers too. I don't think the Ray reconstruction togle works in the control app, the NRD togle does work though

mystic shadow
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I am running Ray Reconstruction off, but NRD on

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that's what a few people recommended

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But whenever i quit and re-launch the game, it resets back to ray reconstruction with nrd unchecked

gilded summit
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yeh i have similar experience even when having it set to native, when i go back in game, it says "dlls/auto" and RR is enabled i think. Its just part of the engine that it forces at least one or sometimes both of these denoisers to be enabled

mystic shadow
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That's ok I'll just keep fixing it

gilded summit
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  • go back in game = restart
mystic shadow
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It looks really good

gilded summit
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nrd was the denoiser the game shipped with when pathtracing came out

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rr came later

mystic shadow
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Yea

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Makes sense

gilded summit
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rr resolves noise faster though

mystic shadow
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I just keep turning RR off and NRD on each time i open the game

gilded summit
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i hate what NRD does to shadows, but i still run them both enabled while playing

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because without NRD lighting can feel off

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in some situations

mystic shadow
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What does it do to shadows

gilded summit
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both have very distinct issues

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RR gives vasaline

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NRD doesn't seem to take lightmap textures into account

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idk the proper nomenclature

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the texture below normal maps

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just go to a beach at sundown

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and watch what NRD does to the waves in the sand

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make sure to keep your camera moving, because lighting information get "re used" i think

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like when you render an image with ray tracing, it remembers the bounces/resolved image

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in that vid you can also tell how fine shadows on grass just seem to dissapear

mystic shadow
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Interesting thanks for explaining

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If I'm using the gits 3.x relight xl files only, do i need the relight ini

gilded summit
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isnt this explained on ultra+ main page?

mystic shadow
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It doesn't mention the ini file but I'm not sure why

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It's named relight.ini

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So figured I'd check

gilded summit
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sammi thinks its not needed i think it is needed

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she doesnt notice a difference, but i did some testing 2 month ago, and i could tell the difference quite easily

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the range of the light coming of those fast travel points, gets way wider with that ini present

mystic shadow
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Thanks that is why i asked 🙂

gilded summit
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its like a 100% increase

mystic shadow
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I will grab it

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Do i need the other two ini files? Or are those only for the .archive

gilded summit
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idk but i can read it for you if you really insist 😄

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and then copy paste it here

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lol

mystic shadow
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Read what?

gilded summit
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the mods info page 😄

mystic shadow
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I read that multiple times..

gilded summit
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i mean i got all this info from their respective pages

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everyone needs to read it at least once, to uderstand it

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it just is a lot to take in

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all the variables etc

mystic shadow
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I know. I read it all ha

gilded summit
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sorry man but its up to you, and the more you read the more you understand

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idm specific questions, but i think a lot of your questions can be awnsered by reading the main pages

mystic shadow
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It doesn't explain what is in each xl files or which ini is needed for it. I'm sure. I read the page like 6 times

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But no problem. I probably just need the relight.ini

gilded summit
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relight.ini = for range extending on lighting

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ive told you twice already, if not more 😉

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over the last few days though

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i know its a lot to take in, so its ok, just part of it i guess

mystic shadow
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I understand what relight.ini does. That part is clear

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I asked you about the other ini files. You said you didn't know. So no problem.

gilded summit
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o lol

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my bad

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yeh idk exactly what those do

mystic shadow
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All good 🙂

gilded summit
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reflection, and conditioner can be kept, but i think ultra plus already does it, but it doesnt hurt to keep em, in case you uninstall ultra and forget about it

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ultra gets priority

mystic shadow
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that's the only thing in the ini lol

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but ultraplus already has that set to false. Or it is a checkbox in the CET UI that you can toggle i forget.

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so i'm not sure why the ini would affect anything

gilded summit
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also if you use that AD distant mod from soucine, you might want to edit the control apps line still, i can reproduce the issue that others reported too

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Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\UltraPlus

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commonfixes.lua

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removed the maxstreamingdistance

mystic shadow
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I think a @craggy vessel also said he cannot reproduce that issue

mystic shadow
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Why did ultra+ lower the streaming distance?

mystic shadow
craggy vessel
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And 0 isuues

mystic shadow
craggy vessel
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Im not at home now :c

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I dont remember the name

mystic shadow
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No rush :). Do you mind looking it up later today maybe?

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when you're home

craggy vessel
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Yep

mystic shadow
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Thanks!

craggy vessel
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In spain are the 14:14 i was at home at 20:30 maybe

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Im gonna be *

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Hahaha

mystic shadow
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I have been to Spain once 10 years ago. The food was delicious 🙂

craggy vessel
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Where?

mystic shadow
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Barcelona and Sevilla (apologies for spelling)

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Seville*?

craggy vessel
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Sevilla

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And not it Madrid :c

mystic shadow
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I never made it to Madrid 😦

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but I would like to go back to Spain eventually

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It was a lot of fun

mystic shadow
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Anyone know how to get that red-mod conflict checker thing working with a virtual MO2 install?

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can't get it to work

whole girder
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here's a fairly big release

  • Renamed Fast.ini -> Performance... Normal -> Balanced... High -> Quality... Insane -> Cinematic - please delete the old file
  • Hopefully fixed RT+PT (still testing) - thank you to KrushSG for reporting
  • Cinematic is now FAR more focused on quality so will many FPS slower (but is still very playable on high cards)
  • Changed PT Turbo to dynamically reduce spatial samples outdoors rather than disabling, depending on which quality mode you're in. This still saves several FPS but does not reduce quality as much
  • Changed Balanced to 2 spatial samples, 14 initial samples to improve disocclusion
  • Increased SHaRC SceneScale from 50 to 200 to reduce constantly changing scend brightness, and hopefully reduce noise in dark areas (the value of 50 is so dark it kind of defeats the purpose of SHaRC)
  • Increased skin subsurface translucency by 25%. That's about as far as it can be taken without PT artifacts
  • Fixed a bug where Rain Fix changes were not applying immediately
  • Fixed a bug where PT Turbo was not applying immediately
  • *Slightly sharpened sun shadows
  • *Increased Oodle worker threads from 2 to 4 for 8GB and higher video cards
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huggeee thank you to @craggy vessel, we worked on this one together

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what's the best E3 lighting mod(s) ?

gilded summit
whole girder
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it's a bug with sosuine's mod

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some people can reproduce, others can't. i've uninstalled it for now

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this is the vanilla view distance, all my ads are missing

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i'd recommend Always Best Quality for now

mystic shadow
mystic shadow
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Is the insane/cinematic preset realistic with 16gb vram? I feel like it might be responsible for crashing my game when loading a save

south verge
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Depends on the amount of frames your comfortable with but yes, it (4080 Super) can run it just fine . Definitely a better experience with a 4090 I would assume.

mystic shadow
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interesting. not sure what's causing my game to crash when loading the save. It doesn't always happen.

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but happens often

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i figured it was a vram issue

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any ideas? if not i'll just try wiping it and re-doing the mod install

gilded summit
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I doubt you'd crash loading up a save running out of vram, I need to do some trimming because my 4090 is actually running out, but it just leads to horrible frame spikes

mystic shadow
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hmm idk then i'm gonna try wiping and re-doin geverything

olive ether
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Ultra plus crashes when loading saves some times

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#1186114072027074651 message

whole girder
whole girder
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v3.4 is actually the most stable yet, CP 2.12+ is very easy to crash shrekoopsies

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but this is also why I don't just put everything into Ultra Control and not even need an ini. CP can't handle the commands

neat sky
whole girder
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yes, you will miss a few things, specifically

  • Rain Fix - dynamically enables/disables PT integration of particle FX (smoke, steam, vehicle exhaust, cigarettes) depending on whether there's rain or not (also fixes flickering steam)
  • PT Turbo - dynamically reduces spatial sampling outdoors to give better FPS outdoors (which is where fps tend to be lowest)
  • PT RR Fix - fixes a vanilla bug where the NRD denoiser pathway can become partially enabled at cut scenes or driving, dropping FPS

they're the main thangs

mystic shadow
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Thankfully it doesn't crash during the game. Just when loading the save

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So if you can get it to load then you're good

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It's like 50/50 crash not crash lol

whole girder
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someone just found the fix

mystic shadow
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The fix seems to lower fps

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not sure why

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however it does appear to have fixed the crashes 🙂

mystic shadow
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Also path tracing samples on the cinematic preset appears to not have any bubbles selected

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i have to select cinematic each time

whole girder
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  • Made PT FPS Fix completely automated when RR is enabled (so, removed the checkbox). When using RR, NRD is continually disabled to prevent FPS drops when entering cars and cut scenes
  • Fixed regression, PT Turbo was disabling spatial sampling instead of reducing
  • Fixed regression, slight reduction of PT Cinematic samples
  • Enabled more shadows on distant foliage
  • Fixed some sample inconsistencies
  • *Fixed Cinematic not detecting correctly
  • *Changed recommended DLSSTweaks.ini Preset to C
whole girder
mystic shadow
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It's still causing huge framedrops for me

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idk why

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seems like a me issue though

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because i rolled back to 3.4 and it is still happening

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FPS is better with 3.3.2

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but starting with 3.4 something happened

mystic shadow
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perhaps it became more CPU heavy?

whole girder
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no, everything increased in quality
Performance ≈ Normal
Balanced ≈ High
Quality ≈ Insane
Cinematic ≈ The Truth (you can't handle the truth)

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as with the Hogwarts mod some people seem to click the highest setting and go omg my GPU 😂😭

it's there because yes some actually want to play on a 4090 at 60-80 fps. but most don't 😂

mystic shadow
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@craggy vessel and i compared the same scene and he was getting like 25% higher fps with the same GPU

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but his CPU is better

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i hvae a 5800x3d and he has a i9 14900KF

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and he has ddr5 and i have ddr4

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so I wasn't sure if there was something CPu related there

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but when we run the benchmark in vanilla, he was only getting like 10% better

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so it just seemed like Ultra+ was doing something CPU heavy but who knows ha

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lots of variables at play

craggy vessel
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This takes a lot of time to adjust and test. Until you find the perfect balance

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I've gotten more FPS out of Cyberpunk than a stock 4090 many times. Just to know how to optimize resource allocation.

whole girder
whole girder
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i'm getting 30-35 fps on cinematic on a 3070 Ti in a laptop lol

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idk what people are on about

mystic shadow
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3.5.1 is a bit better but still getting drops. Seems to dump vram after a while and finally go up

mystic shadow
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but still getting a large performance hit for some reason when using ultra+ after version 3.3.2

whole girder
whole girder
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i'm getting 50 fps on a 3070 Ti 😜

mystic shadow
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yea i'm not sure

whole girder
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in a laptop

mystic shadow
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i'll just wipe the isntall and start from scratch again

whole girder
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what card do you have?

mystic shadow
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been trying to fix it all day

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4080 super

whole girder
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also Not So Good Draw Distance was just updated for 2.12a

mystic shadow
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i wasn't using that

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might be something weird on my side

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i have a 5800x3d if that helps

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this is my vanilla benchmark

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anything here seem weird?

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Same but with ultra+

signal flicker
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@whole girder Your Ultra Plus mod seems to be very good, but from my impression it affects mostly other aspects than HDR rendering right? It fixes some crushed blacks, but seems mostly focused on improved visuals, bugfixes and performance improvements in PT-mode, right?

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Because then it is better maybe to move Ultra-Plus-mod discussions outside of this Discord to keep this Discord group more HDR-focused 🙂

teal imp
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It's a generic Cyberpunk discussion thread, and we already have one specific to HDR, I see no reason why we can't discuss none-HDR related thing here

signal flicker
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I don't mind some deviations into the non-HDR-space now and then with the natural flow of discussions, but the category is still named "HDR-gaming". It was not meant as a completely generic Cyberpunk thread, but still very much connected to HDR or at least its coloring aspects. Ultra Plus dabbles into some aspects of this on rare occasions, but seems mainly focused on very different aspects. So, I would still request the Ultra Plus-mod discussions to either move outside of this Discord or towards #💬chat to keep this discussion thread on-topic 🙂

signal flicker
gilded summit
# mystic shadow i hvae a 5800x3d and he has a i9 14900KF

5800x3d might actually outperform that 14900kf cyberpunk seems to run well on the 3d chiplets https://youtu.be/2MvvCr-thM8?si=qdu3TDTwdrbaAIOO&t=838

Sponsor: Lian Li O11 Dynamic Evo XL on Newegg https://geni.us/FAIw
This review tests the new Intel Core i9-14900K CPU and benchmarks the Raptor Lake Refresh part vs. the i9-13900K, AMD R9 7950X, Ryzen 7 7800X3D, the R5 5800X3D, and more. We already reviewed the 14700K when we looked at some of the best CPUs out in 2023, but found that it was unf...

▶ Play video
craggy vessel
mystic shadow
gilded summit
mystic shadow
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likely due to the CPu

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since he has the 14900KF

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would be great to have someone else test this with a 4080

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to get a 3rd data point

gilded summit
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you run both differently modded games, so its not apples to apples anymore

mystic shadow
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our modded games are almost the same

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you compared toa 7800x3d though

gilded summit
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well maybe you should optimise your system like he did

mystic shadow
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not a 5800x3d

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well who else has a 4080. let's do some benchmarks

gilded summit
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look at benchmarks from reputable channels (gamersnexus is among the best) and you can see the 5800x3d beating it in CPK

mystic shadow
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Then I guess my system is fucked up cause i had noticeably worse performance than Xerme

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would love to compare to someone else with a 4080 🙂

gilded summit
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well maybe it has to do with tweaks CDPR did to the efficiency cores a few updates back, the benchmarks i came across all benchmark a different build

mystic shadow
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yea

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well here's @random geode 's performance benchmark from a while ago with a 4080 and 7800x3d

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Here is mine with a 5800x3d instead

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so seems reasonable

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so i have no idea why @craggy vessel is getting such better performance with his system

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but it's significantly better

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like 25% better in some areas

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i have no idea what is going on. I need someone else with a 4080 to compare

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that was verison 2.11 above fyi

gilded summit
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there are a lot of variables, multi core enabled/ you both run custom settings instead of a preset, so idk m8

mystic shadow
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🤷‍♂️

gilded summit
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i think disabling multi core enhancements is adviced for ryzen cpu'

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s

mystic shadow
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you mean disable "SMT" in the game settings?

gilded summit
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i can run a benchmark too, but like i said earlier i already run out of vram on my 4090 😄

gilded summit
mystic shadow
# gilded summit yes

I have it on "auto". I tried disabling it but didn't make a difference whatsoever

gilded summit
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i think CET does this by default, but im not 100% sure, there is a toggle in the main menu

mystic shadow
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i can try again

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in CET

gilded summit
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gamersnexus asked the devs a few months back, but auto = disabled on 8 core cpu's

mystic shadow
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Also going from Ultra+ 3.3.2 to 3.4 is what messed up performance for me

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so something with Ultra+ changed

gilded summit
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8 core 16 threads (which is the 5800x3d)

mystic shadow
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slightly better on 3.5.2

mystic shadow
gilded summit
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NRD on or off can make a huge impact ive seen difference of 22 to 30 fps

mystic shadow
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NRD on intead of Ray Reconstruction lowers framerate

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by a little

gilded summit
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*22 to 30 fps

mystic shadow
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but it's not responsible for the entire drop

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RR gives better framerate

random geode
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I call BS btw

mystic shadow
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also the pt20 appears to have worse performance than the pt21

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on the latest ultra+ build

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lots of things going on

random geode
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4080's overclocking potential is really low and the CPU is not going to help

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getting 25 FPS more before FG

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is bs

gilded summit
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yeh you are most likely GPU bound with pathracing on

random geode
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I mean Xerme's benchmark results

mystic shadow
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it was 25% higher

random geode
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aka around 12 more fps with oc?

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that's realistic

gilded summit
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honestly just go for pathtracing ultimate preset, and apply the same ULTRA+ settings i guess

mystic shadow
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no like I was dropping to 60s and he was getting like 100

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it was a huge difference at times

random geode
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lol

mystic shadow
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but like i keep saying, it's ultra+ that is causing the framerate drops

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something changed with build 3.4 lol

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xerme and sammi are saying they can't reproduce the bad performance but if you look at the nexus page, a ton of people are having my experience

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with bad fps

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so there must be something else going on

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I just don't know what

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who knows 😕

gilded summit
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my base fps gets halved sometimes too, i can go from running 4k native @ 20 fps to ~10 fps, its advicable to restart your game after play session

random geode
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I didn't use ultra+ and the performance was fairy balanced

mystic shadow
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I'll just wait to see if future Ultra+ versions have better performance

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I tried everything to rule other things out

gilded summit
mystic shadow
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Not sure what changed in 3.4

mystic shadow
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since MO2 does the virtual install

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so it's easy

random geode
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I remember that one guy who said that their 4080 was like 20% faster than ours

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then it turned out that he was using DLSS perf

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isntead of quality

mystic shadow
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oh yea, that was just a misunderstanding. he was using "auto"

random geode
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ah yea auto which defaults to perf 😄

mystic shadow
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when he used quality, we had the same performance

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yea lol

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exactly

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I'm not a mod author so I don't know shit but I truly believe ultra+ has some weirdness that is messing up performance for some reason

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starting with 3.4

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i will keep testing it of course

gilded summit
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idk shit about ultra+ compared to sammi, but its a very ambitious mod that changes A LOT of paremeters, which can easily conflict with other mods

mystic shadow
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looks like sammi agrees

mystic shadow
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it's not a conflict

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it's ultra+ specifically

gilded summit
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every single time i have tested the mod (12 x or so) there are always some things bugging me that i don't have with my modlist that involve 20 micro ini settings

mystic shadow
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i spent all day yesterday on this lol

gilded summit
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yeh thats the reason i don't leave it on my system

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trouble shooting it is way to intensive

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especially since i swap ENV's and luts daily 😄

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and basically run all LOD mods that don't conflict with each other

mystic shadow
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ha yea

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i'll just keep an eye on this mod

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i'm sure they'll get it fixed up eventually

craggy vessel
mystic shadow
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I'm going to try one more thing later. Going to try ultra+ manually installation with NO other mods. And I will remove MO2 completely from this test

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we'll see what happens

craggy vessel
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Funny thing @mystic shadow now i have more FPS hahaha

mystic shadow
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None of this makes sense lol

craggy vessel
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110-120 always

mystic shadow
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i'm still getting huge frame drops with ultra+

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lol

craggy vessel
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From yesterday at night

mystic shadow
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yea i dont get it

craggy vessel
random geode
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thats pretty standard oc on that 4080

craggy vessel
random geode
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I mean it’s not the GPU what causes the better peformance

craggy vessel
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Its all

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His GPU is a bit better also

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Is a Super

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Mine is normal

random geode
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I could jump in to test it on my hardware too but I dont really want to install mods and test CP77 atm lol

mystic shadow
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yes something else is causing his performance boosts

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it's not the GPU

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it can't be

random geode
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nor the CPU

mystic shadow
#

because he's getting way better performance than us

#

with similar specs

craggy vessel
#

I can test later in 4k

#

To strugg the system

random geode
#

I did not test with ultra+ though

craggy vessel
#

More res , less cpu bounded

random geode
#

1440p is 100% GPU bound with path tracing

craggy vessel
#

Yes and no

#

PT use core threads also

#

In GPU ini u can change that

random geode
#

gpu ini?

mystic shadow
#

on or off?

#

not sure if this has anything to do with anything

#

or how much performance this saves

gilded summit
#

you said it here yourself that you spend a lot of time optimising your sys, running a custom version of windows etc, so its not an apples to apples comparison anyways. And several game updates + maybe bios updates from intel platforms idk

#

the general sense is that with 1440p and up, the GPU is the limiting factor with pathtracing enabled that is basically my finding too, although i run a pretty heavily modded game with very little care taken to optimise (4k textures etc, even on the insane pedrestrian + car count)

#

I think power limits on GPU and Cooling are most likely the biggest impact makers when it comes to fps.

mystic shadow
gilded summit
#

if you keep it below 64 c, and have a good manufacturer that doesn't limit power draw, the 3080 might run more fps then the 3080super (speculations here though)

mystic shadow
#

benchmark is easier on the GPU than actual gameplay

#

but you can see that there is a large fps impact from Ultra+

#

and this is without any other mods on top of it

#

so the difference is even worse during actual gameplay

#

this is version 3.5.2 pt21 quality

#

hopefully this helps

gilded summit
#

yeh thats a substantial differnce indeed even in the min fps

mystic shadow
#

yep

#

i will try 3.3.2 in a little bit, I expect it to be not as bad

#

not sure what changed with 3.4 onward

#

pt20 is even worse

gilded summit
#

might be the NRD togle

mystic shadow
#

RR ON helps performance

gilded summit
#

RR on defaults to NRD on

mystic shadow
#

wait what?

#

when i turn RR on in cyberpunk, ultra+ shows NRD off?

gilded summit
#

thats good

#

i guess

#

but the thing is if you change settings in game, like togling RR, nrd will be enabled

mystic shadow
#

that is not the behavior i see

gilded summit
#

that is the default vanilla behaviour

mystic shadow
#

it automatically disabled NRD when you select RR in game

#

oh does Ultra+ change that?

gilded summit
#

there was a toggle in ultra+ that kept disablingn NRD every minute

mystic shadow
#

i'm so confused...

#

do you want NRD with RR or no?

gilded summit
#

all im trying to say is that i think this changed in versions

#

versions of U+

#

i dont know the version numbers by heart

mystic shadow
#

sorry let's back up

gilded summit
#

gotta check this for yourself

mystic shadow
#

when you use RR, do we want NRD on or off?

#

what is the desired outcome?

gilded summit
#

NRD eats up frames

mystic shadow
#

when RR is off, NRD is forced on, correct?

#

in vanilla

gilded summit
#

yes

mystic shadow
#

but when you turn RR on, it doesn't disable NRD in vanilla?

gilded summit
#

in vanilla you cannot disable NRD

mystic shadow
#

oh

#

so Ultra+ does taht for you I guess

gilded summit
#

depends on the version

mystic shadow
#

yea

gilded summit
#

thats like a ~1 month addition

mystic shadow
#

well i just installed 3.5.2 ultra+ without CET

#

so i can't see what it's doing

gilded summit
#

with itterations with the 1 min togle

mystic shadow
#

but the result is above

#

so ultra+ is having some issue with performance

#

even on quality

#

on a 4080

mystic shadow
gilded summit
#

like i said one of the versions of the CET mod send out a command to the game every minute to disable nrd

mystic shadow
#

oh

#

gotchya

gilded summit
#

because it sometimes turns itself on

mystic shadow
#

gotcha

#

that's interesting

#

Yea I'm not sure what is causing the performance impact above then

#

let me run with RR on real quick

gilded summit
#

gotta take in mind that if you dropped ini mods into a folder, these still take effect

craggy vessel
mystic shadow
#

Vanilla RR on

mystic shadow
#

Ultra+ RR on

#

still a huge drop

random geode
gilded summit
#

yeh well he calls gamersnexus AMD fanboys 😄 this guy lol

#

"everyone knows"

#

haha

#

i'm sorry but i cannot take ANYTHING serious anymore from that guy

mystic shadow
#

perhaps he got it mixed up with monitors unboxed

#

they tend to swing in favor of AMD a lot

#

idk

#

hardware unboxed*

gilded summit
#

both channels are highly recommended

#

hardwar/monitors unboxed and gamersnexus are both highly reputable channels

mystic shadow
#

yea

#

They're good

gilded summit
#

that call out AND lose sponsorships because they REFUSE to edit their reviews, and refuse to do sponsored reviews

#

GN has a good setup, they record their methodoligy, they have a very long history in the field 20 years or so

craggy vessel
#

I don't care if it is intel, AMD or nvidia, they always cheat or mislead bemchmark.

gilded summit
#

dude you cannot just claim bs like this

gilded summit
#

i cannot take you seriously anymore lol

craggy vessel
#

Who in their right mind buys a 600€ CPU and uses ddr4 at 3200 and 1080p. Nobody

#

5800x3D is a good cpu

#

7800x3D is a scam

#

14900KS is a scam

#

14900K is overkill

mystic shadow
#

i'm not sure i understand the argument being made

#

I just want to talk about ultra+ performance 😦 lol

gilded summit
#

im tabbed out of this whole conversation mate, lets continue our u+ talk 😄

craggy vessel
mystic shadow
#

i'm using vanilla textures

#

no other mods

#

🫠

random geode
#

There should be another main category "GAMING" with a forum like this

mystic shadow
#

can you move this chat? So we can keep the history?

#

rather than making a new one

#

since this chat is more or less ultra+ and general cyberpunk modding

#

would be a shame to split up the history

gilded summit
#

yeh rename it to CP modding or something should fit well i guess, i dont think a lot of HDR talk happened in this particular forum

random geode
#

the forbidden west forum is the same now

signal flicker
mystic shadow
# mystic shadow Ultra+ RR on

@whole girder tagging you for later so that you can see my benchmarks. So that you do not miss it 🙂 - also #1186114072027074651 message

random geode
craggy vessel
#

@mystic shadow The last thing that comes to mind is to use DDU to remove the drivers, clear the NVIDIA cache and install again with nvcleaninstall.

signal flicker
#

And next time also please don't continue with off-topic conversations after explicitly being asked not to do so by me....

mystic shadow
#

😅

signal flicker
#

☝️

indigo summit
#

interesting choices

gilded summit
#

under the map on this location are 2 giant squares you can enter, one of them has absolutely 0 light, the other one has some light leakage though some corners of the cube. This is useful if you want to calibrate absolute black. You will need a no clip/fly mod to reach it though. I can recommend this mod: https://www.nexusmods.com/cyberpunk2077/mods/780

Nexus Mods :: Cyberpunk 2077

Simple NoClip / Flying mod that lets you get anywhere

mystic shadow
#

blah blah blah

#

@south verge did you do any sort of performance tweaks or extra ini tweaks or anything that could maybe explain this difference?

#

also what CPU do you have

#

Also can you post your bench screenshot so we can verify we're matching settings?

random geode
#

looks normal to me

#

I will rerun with RR enabled

#

weird

#

it says that RR was enabled

#

oh right no RR with DLAA

mystic shadow
#

ok then my system is fucked

#

idk why

#

Unless it's somehow the CPU

south verge
#

Last time I ran a benchmark was with v2.2 which had less spatial samples hence better performance. This is v3.51 PT20 with high samples.

#

Been working on an AgX lut that expands fully to 10K. Posting it here in case anyone wants to look at the alpha. Zero color grading so far

#

During testing I've been using preemlighting + altweathervisuals if you want a similar look. Midpoint is user preference but scales well, especially in the daytime. Night looks good with a lower midpoint.

mystic shadow
#

Well thx for confirming. THere is definitely something wrong on my side

#

I'll try a few things to narrow down the cause

#

@south vergewhat version of the game are you ruinning rn

#

so it seems that version 2.11 lets you enable RR even with DLAA

#

and that results in 80 fps with a 4080/7800x3d (as per mpaul)

random geode
#

for some reason yea lol

mystic shadow
#

but if you turn RR off, you get 60

#

and in version 2.12, it does NOT let you enable RR with DLAA

#

so i'm getting 55 fps

#

he gets 60

#

so makes sense

random geode
#

still 68 fps with FG is borderline unplayable

mystic shadow
#

but in 2.12 you cannot enable RR with DLAA

#

i'd be interested to see your performance in 2.12

random geode
#

RR is not supposed to work with DLAA so it's confusing

mystic shadow
#

there is something going on with both ultra+ versions and game version 2.12 vs 2.11

#

there are multiple things happening here

#

i may roll the game back to version 2.11

#

and test

south verge
#

Muddy smearing mess unless you manually set dlss res to .95-99

mystic shadow
#

@south vergeOk need to know a few things to troubleshoot. Appreciate it. What game version are you currently on?

south verge
#

2.11

mystic shadow
#

and you're 100% sure RR is toggled OFF in the game settings, correct?

south verge
#

do you not belive me for some reason? lol

mystic shadow
#

I'm just asking

#

there just seems to be something weird with 2.11 vs 2.12 and RR

south verge
#

Just revert back, 2.11 is superior anyway 😉

mystic shadow
#

yea.....i'm doing that now

#

i'm very curious

#

@south vergeDo you happen to know your benchmark average fps with just vanilla on 2.11? I'll start there

south verge
#

Nah. Haven't run a stock game for awhile

mystic shadow
#

do you mind checking, if you're available?

#

i'm rolling back to 2.11 rn

#

but gotta download the depot

random geode
south verge
#

RTXDI samples in control

mystic shadow
#

it's either vanilla/performance/balanced/quality/cinematic

south verge
#

I don't use control really, just use the sample count

teal imp
mystic shadow
#

in cyberpunk 2.12 force disables it, but 2.11 lets you enable it

mystic shadow
#

so you don't install control at all?

#

@south vergeCan you explain exactly which Ultra+ files you used? Was it just the 16gb vram file and the other "quality" sample ini, no control? This is so confusing lol

#

sorry for pinging

whole girder
#

you can force this in DLSSTweaks

mystic shadow
#

2.11 lets you enable RR with DLAA but 2.12 does not

teal imp
whole girder
#

idk why you guys don't use PT20 tbh

mystic shadow
teal imp
#

The more you know

whole girder
#

it's way faster and in most cases has less noise

teal imp
whole girder
teal imp
#

It makes impossible to see in the darker areas

whole girder
#

and ReSTIRGI says unlimited bounces but in practical terms that doesn't happen

#

PT20 is clearer in the dark, especially with NRD

teal imp
#

But still, 2.1 has much better visibility in the dark

whole girder
#

🤷‍♀️ you do you. we're all playing on PT20 and NRD lol

mystic shadow
#

I noticed major image stability without RR though

#

like things "shake"

#

This game is driving me insane haha

#

so many variables

whole girder
#

which one is 2.1 ?

#

one of these is PT20 NRD, the other is PT21 RR

#

(i have to move the camera, otherwise the reservoir doesn't re-fill)

mystic shadow
#

is left PT21 RR?

whole girder
mystic shadow
#

yea the RR one is a bit sharper

whole girder
whole girder
mystic shadow
#

like disable RR in the game settings

#

doesn't that swap to NRD?

whole girder
#

and here RR is unrealistically sharp

whole girder
#

it also seems way too easy to get CP to do "no pt denoising"

mystic shadow
#

yea even with the game settings

#

something seems odd

#

like i'm seeing major image stability issues when RR is off

#

and my suspicion is that NRD is not activating

whole girder
#

i think NRD handles high contrast scenes better too

#

but it's not like one is definitively better, they both have strenghts and weaknesses

#

RR is a bit too "AI denoiser" and gets things wrong

#

wtf is RR doing with his eyes

teal imp
whole girder
mystic shadow
#

Btw thanks for providing these comparisons

#

I was struggling to see the differences people were talking about. This makes it clear.

random geode
mystic shadow
#

Without RR you have to use DLSS Sharpening, otherwise it's sorta blurry. But dlss sharpening changes colors (at least in HDR) fairly significantly

#

it's a mess

whole girder
mystic shadow
#

@whole girderMy guess is all this weirdness with fps issues is something to do with NRD/RR or engine inconsistencies

random geode
#

@whole girder If I don't want to use control, then grabbing the CP2.0 Quality ini + Vram ini + turning off RR in-game is enough?

mystic shadow
#

lol we both pinged her at the same time

whole girder
#

if you look in the dark 2.xx video, the detail is still there

#

argh! 😂

random geode
#

😅

whole girder
whole girder
mystic shadow
#

@random geode i uninstalled cp77 already because it's driving me insane but did you test ultra+ without control?

#

It's been a challenge to narrow down the issue

random geode
mystic shadow
#

haha

whole girder
#

but even Performance and Balanced look better than vanilla

mystic shadow
#

FPS goes down though for us, which is the weird part, since that's opposite of how it should be working

#

well performance goes up it seemed

#

balanced/quality went down

#

i'm gonna take a break from this but i'll get back to it in the near future to test more

teal imp
#

Bad screenshots I know, but gets the point across

#

Also 2.1 cinematic as about as fast as 2.0 balanced here

mystic shadow
random geode
#

20 is darker

mystic shadow
#

i'm looking on the left?

#

i can't see detail with 21?

#

but i can with 20?

#

oh was that a coicidental light

teal imp
mystic shadow
#

I'm also getting fps swings

#

on different options

#

I've been trying to figure it out for days but can't

#

that's why i said it looked the opposite

teal imp
mystic shadow
#

ha that explains it

#

i see though that everything else is as you say

#

20 is darker

#

By the way, the bugs with NRD/RR dont' seem to just be an ultra+ thing

#

i had the same results testing vanilla

#

like the image instability without RR

#

things shaking

teal imp
#

Shaking is much worse with RR IMO

#

With NRD you get noise/grain instead, but I find it more tolerable than RR artifacts

mystic shadow
#

which game version are you on just curious

teal imp
#

latest one

mystic shadow
#

gotchya

#

,eh this game is weird

#

meh*

whole girder
#

latest results from Krush v3.5.3

#

keep in mind this is on an AMD (so no RR)

whole girder
#

Steam?

mystic shadow
#

Yea, it's from Steam

whole girder
#

ok hang on

whole girder
whole girder
#

idk if it's scene dependent, or the engine is doing something weird

#

i think the logic in the engine to enable NRD is fragile

bleak karma
#

Do I have to have multiple configs to be able to change between them with CET installed

#

Changing from 2.0 to 2.1 just crashes

#

But I only have the 2.0 PT balanced installed atm

#

UI on screen so you can tell what is what

#

One thing that isn't visable in the screenshots is that with NRD skin has swimming noise

#

where as RR has AI looking edges

#

NRD is overly diffuse, very low frequency
RR is overly sharpened

#

I can't really see much of a difference between 2.1 and 2.0, but this is just one scene

#

But 2.0 has a perf increase over 2.1, known
RR has a pref increase over NRD, also known

whole girder
whole girder
#

you have to remember RTXDI is doing ALL the direct lighting

#

and there aren't more than 2 bounces almost anywhere

#

the reason things looked better when CP 2.1 launched was because they'd misconfigured CP 2.0

mystic shadow
#

Visually speaking, is "performance" still nicer looking than vanilla?

whole girder
#

yep!

#

it's about double the samples, and much more stable image

#

quite a feat if i do say so myself 😂

mystic shadow
#

🙂

gilded summit
whole girder
#

also if you turn off RR and NRD (so all you see is dots), SHaRC never seems to work like it should

#

it doesn't look anything like Nvidias examples

#

doesn't matter what settings I put into it either

gilded summit
# whole girder grr

off<->on Seems exactly what happens when you disable both in CPK. That what i recorded here https://www.youtube.com/watch?v=sgaNOOU8Y7Y found a guide and the resources on github to implement sharc, i dont know exactly what happens in CPK, but if you take a photo it takes samples of the path traced image, and it eliminates noise while there are no denoisers active, but this takes like ~10 samples or so. Anyways here is the git https://github.com/NVIDIAGameWorks/RTXGI/blob/main/docs/NrcGuide.md

GitHub

RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache - NVIDIAGameWorks/RTXGI

#

my 2 cents, skip it lol. Unless this is done easily by you. I would love to have more options especially when it comes to denoising, but I hate for you to do all this work, and then discover 1 update later, that CDPR implements this new system into the game. Honestly I woul not invest too much time into this, because they are still working on updates. And these techniques are imho still in its infancy as a whole. New techniques are developed every few months its seems.

whole girder
# gilded summit my 2 cents, skip it lol. Unless this is done easily by you. I would love to have...

yes I remember the video. it just odd. I don't think they've implemented SHaRC properly.

I really don't think they're going to make any big changes now, it's gone into low cost maintenance mode. they maaay implement RTXGI 2.0 because that's designed as a low-effort update, but even then they're not using RTXGI, ReSTIR is doing the GI (or ReLAX with PT20) so idk that there's much to update. I'm not expecting any major changes...

formal lodge
#

they haven't even implemented FSR3 yet which is a total surprise since that wouldn't be much work to add

#

(which i personally want for SCRGB since i use frame gen. here's hoping its FSR3.1)

#

maybe its worth waiting with that in mind

#

would RTXGI 2.0 be a notable improvement?

mystic shadow
#

@whole girderI tested a bit more. First of all, you are correct with the pt20 performance. It does have better fps than vanilla, even on quality, when flipping between "vanilla" samples and "quality" samples

#

I have narrowed down the FPS issues to movement

#

when I move around, fps tanks in certain situations

#

then when i stay still, it shoots back up

#

so seems to tank when moving around for some reason

#

However when I compare the same area WITHOUT ultra+, I have a similar issue but my fps goes up like 30% and it's fine

#

so something with ultra+ is still tanking performance for me unfortunately, on all quality levels, even performance or vanilla. I cannot figure out why.

#

the mystery continues

gilded summit
# mystic shadow the mystery continues

run msi afterburner or something to monitor Vram Temps Frequency, with the help of hwinfo you can add some exclusive info to riva statistics too (the monitoring tool that afterburner uses) too

#

those 2 are usefull too at least for checking if your GPU has no hardware issues

mystic shadow
#

There is nothing wrong with my GPU

#

temperatures are fine

gilded summit
#

memory junction isnt mentioned, neither is GPU hotspot

#

unless you already added them though hwinfo

#

its likely fine but still just for peice of mind you can use it for an hour or so to see if you don't get extreme reading

mystic shadow
#

i'm telling you, my GPU is fine

#

i have tested other things

gilded summit
mystic shadow
#

I appreciate it

gilded summit
#

so you are sure you are not vram limited?

#

the only other thing i can think of is to disable resolution down sampling

#

cant recall the exact name, but some mods allow you to enable / disable them

#

but it doesnt work with dlss i think

#

and you will get issues when moving

mystic shadow
#

Wait hold the phone. The performance ini has muchhhh better fps

#

But using quality ini kills fps

gilded summit
#

dude quality ini has more than 2 bounces and 2 rays

#

that kills fps

mystic shadow
#

People here were saying they still had great fps with quality ini

#

That's why i was using that

#

To compare

gilded summit
#

maybe im mistaken

mystic shadow
#

You probably aren't

gilded summit
#

can you control F, and search bounce, or ray?

mystic shadow
#

sure

#

i was under the impression that there was no real difference with the inis

#

and you could just select the samples quality in control

#

but clearly there is a huge difference with them

mystic shadow
#

except it's 3 rays

#

2 bounces 3 rays

#

performance is 1 and 1

gilded summit
#

you can try quality ini and just change that thing to 2/2

#

see how much extra fps you get

mystic shadow
#

i will try

gilded summit
#

2/2 is default

mystic shadow
#

vanilla is 2/2?

#

Sammi said "performance" is supposed to still look better than Vanilla though

#

how is that true if it's only 1/1

#

unless i'm missing something

gilded summit
#

and it breaks some reflections

#

but "performance" might do other things better then vanilla does

#

idk

mystic shadow
#

yea i'd have to ask Sammi

#

a lot has changed recently

#

which ini file are you using?

gilded summit
#

i only use the ram file

#

don't use anything else at the moment because it takes too much time to troubleshoot, and i already have to work out 8 different things that are going wrong

gilded summit
gilded summit
#

if i install that it will explode my system because i have an AMD cpu, because Lisa Sue payed me

craggy vessel
#

That's right, it destroys a CCX,

gilded summit
#

but if it allows me to download 48 GB of ram though...

gilded summit
# craggy vessel Sure!

I am semi joking though, to expand a little bit on our earlier conversation, Gamers Nexus is generally considered by the whole hardware enthousiast community as a highly accurate and trust worthy outlet. And the issue with user benchmarks (not the website obviously because they are just crazy) is that everyone runs different setups/ windows versions/ driver installs/ gpu's overclocks etc etc etc. So in the benefit of having actual data with the same setups is vital. To stay as scientifically accurate as possible. I take offense inyou calling GN payed for reviews because its a lie, you give 0 proof as to your statements even after questioning. And then also pretending this is a commonly known thing...

random geode
gilded summit
#

thats not what i notice when i enable or disable them though

random geode
#

GN might be the only truly reliable source when it comes to hardware tests

mystic shadow
#

Balanced ini also results in better fps than vanilla

#

and it's good

#

so it's the quality INI file where issues happen

craggy vessel
#

But I'm not tilted or anything, I'm here to help if I can.

gilded summit
#

im not sure if i trust your judgement

craggy vessel
#

I like to overclock, touch parameters, etc. That's why AMD is not for me. Because I could not get the same results with an x3D.

#

If you just want to buy and put, it's not a bad option.

#

Look, I am referring to these things that you find on the Internet.

#

The guy says he plays at 1080p and a 3090.

#

How can you get only 700fps with a 7800x3d something is wrong.

#

1080p 4090

#

And thats me

#

But this is not the chat to talk about it :D , But I can help you achieve similar results

mystic shadow
#

Might wanna take discussions on benchmarking reviewers to another channel just an fyi 🙂

#

maybe chat

#

unless it's cp77 benchmarks 🙂

mystic shadow
#

Fyi it might be best to disable RR before loading the save game rather than after. For stability

whole girder
mystic shadow
#

FPS is higher than vanilla

#

The Quality INI is where fps tanks

#

I know you made the quality INI more performance heavy starting with 3.4ish, right? So I think this makes sense?

whole girder
mystic shadow
#

Right

#

I'm using pt20 balanced as well

#

I think that is the best to use

whole girder
bleak karma
#

What are some cases where I'd see the difference most obviously

mystic shadow
#

I kept trying to test with the quality ini

#

and I was just changing "sample quality" in control

#

not realizing that the other inis had other changes

#

that's where i got tripped up

bleak karma
#

The different presets

whole girder
#

this is the problem, I can't even think of any... for PT20 Performance, you will see occasional windows missing a bounce, and a few areas where the scene is darker

#

I honestly doubt anyone would notice a difference between Quality or Cinematic... I've seen a few (as in... "2" or "3") areas in the whole game where a 3rd bounce makes any difference at all

#

I think 3 bounces is pointless

bleak karma
#

I can't remember what I was testing, if it was PT2.1 v Vanilla OR the samples between Vanilla and Quality ecct, but the main thing I saw that the removal of spec. highlights on the edges of reflective surfaces

whole girder
#

some people seem to say "6 rays 3 bounces looks amazing" ... I don't see it personally. BUT that is where ReSTIR begins to outperforms ReLAX

bleak karma
bleak karma
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May be, i'll test some more in a bit

whole girder
#

there are plenty of examples where the RR denoiser seems to overdo fine edges and shadows too

mystic shadow
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Feel free to answer later, but what exactly does each Gits Relight .xl files do? I am just shocked at how messy and incoherent the mod page is for this mod lmfao.

bleak karma
#

When I was playing on a 1080p screen I set it to 4ray 2 bounces with DLAA, the game looked perfect

whole girder
#

in most places 1 ray with probabilistic is enough

whole girder
mystic shadow
#

then why do you recommend it

whole girder
#

you asked what exactly does each xl file do...

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i know what the mod does in broad terms. idk what's in each file

mystic shadow
whole girder
#

the result is when you see them, they look a little odd, or sometimes just wrong

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there are also times when CDPR has artistically added another light source, or blocked some light sources, to get a specific feel for a scene ... one of the places they do this BB calls out is in cars and cut scenes

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but a lot of those decisions were made years ago before there even was path tracing, and i don't think they've been reviewed

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...so the short version is, they did some quick hacks to get some things to work in path tracing. and they work. kind of

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BB has removed a lot of artificial light sources and light blockers, and (i think) moved some objects (nodes) into the PT worldspace, so they are rendered fully

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disabling RIS doesn't actually disable resampled importance sampling - doing that in path tracing doesn't make any sense - but it disables CDPR's hack to do RIS sampling on raster assets

mystic shadow
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Thank you that's really informative!

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I'm using the relight files with ultra+

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It looks really good with renodx

whole girder
#

left relight off ... right relight on

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off .... on

mystic shadow
#

Nice yes I'll definitely keep using it then thx. I wasn't sure what was in the relight files and what was in the basic .archive file (which i didnt use)

whole girder
#

BB did a rush job to fix fast travel (which wasn't working for some people) ... but it removes the light cast from fast travel and other holograms

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i don't have a problem with fast travel so i just use the original

mystic shadow
#

That's the archive file?

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It's a ENV right?

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I'm not 100% sure i know which are envs and which aren't

mystic shadow
#

You don't need that fix with the relight files right?

formal lodge
#

for anyone with an AW34DWF

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or a QD-OLED,

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what settings would you recommend for reno?

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trying to work out what's good for this monitor

olive ether
formal lodge
#

yeah i was thinking that

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oooh thanks

olive ether
#

and gamma 2.2 always

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either do 2.2 always or lut correction on

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both will crush blacks

mystic shadow
#

usually crushing blacks is a bad thing lol

olive ether
#

not both

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#1216700679612268564 message

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these settings are good

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just make sure you set peak to the correct value for your display

mystic shadow
mystic shadow
#

OpenDRT looks cooler in the super populated LED areas

olive ether
#

ya the game was made with ACES originally

mystic shadow
#

but either way, I need the D65 adjustment. I really don't care for the original temperature

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I think it's too warm

olive ether
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so 400 nit peak

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if you're in a dark room 203 nits game brightness might be too much

bleak karma
#

I don't actually like ACES or OpenDRT so I am just going to stick with Stock

olive ether
formal lodge
#

i honestly thought true hdr 400 felt too dim for my tastes

formal lodge
olive ether
formal lodge
#

that's fair. my room can be very dim, little to no light is hitting the screen

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maybe i ought to just get to used to true hdr 400

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i know for the 4K monitor, people recommend that setting more then peak 1000 which

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seems to be the common recommendation for the 34DWF

mystic shadow
#

DLSS Sharpening appears to slightly change colors, but I think i need it on 0.5 when using NRD instead of RR

olive ether
#

AW34DWF

formal lodge
#

it does unfortunately, yeah

olive ether
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it says abl is less aggressive with true hdr 400

bleak karma
olive ether
#

hmmm

bleak karma
#

and I cannot get the sliders to match up to where the image even loosely resembles vanilla

olive ether
#

gimme a sec to check it out

mystic shadow
#

use the image he posted below

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i think it's better

bleak karma
#

Below?

mystic shadow
#

sorry, below that other image

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he posted two i thought

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one that was vanilla-like, and one he actually prefers

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#1216700679612268564 message

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except use gamma correction always

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and i think musa had 2x mid tones set in game

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so you can do 2x in game and 1.0 in reno, or 1x in game and 2.0 in reno

olive ether
#

shortfuse found the values that they plugged into the tonemapper in game

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2/3 exposure
2x pw

mystic shadow
#

yea 2x pw is crazy

olive ether
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ya but thats cause they use a lower exp

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idk why its like that but it balances out

bleak karma
#

wait the in game mid point controls the image under ACES?

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why (not asking why techincally, but why a feature)

olive ether
#

in game midpoint is just exposure

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exposure in renodx is calculated by this

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addon setting * in game setting

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so if i set in game to 2 and renodx to 1 it equals 2

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and in game to 1 and renofx to 2 it equals 2 as well

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the reason CDPR originally gave users the exposure control instead of paper white is because it has the gamma mismatch issue

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they just didn't figure that out

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so they decided to give users control over exposure so they can lower it and mitigate the raised blacks

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but that just fucks up the image in other ways

mystic shadow
#

You prefer the white point at vanilla? I like 65 so much more ha

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but i know that changes it a lot

olive ether
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oh lol im dumb i forgot to change it back

mystic shadow
#

that's personal preference i guess

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but those settings look balanced i think

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opendrt is wonky but i like highlights

olive ether
#

set in game tonemapper midpoint to 2

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you might wanna turn down bloom depending on whether your env has a custom bloom setting

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ultra plus fog already lowers bloom so you wont need to do that if you have that installed

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vignette is also personal preferencew

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maybe exposure should be renamed exposure multiplier with a tooltip explaining that it is a multiplied by in game tonemapper midpoint

indigo summit
#

rtx.di.initialSampleCount int 4 The number of lights randomly selected from the global pool to consider when selecting a light with RTXDI.

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rtx.di.maxHistoryLength int 4 Maximum age of reservoirs for temporal reuse.

mystic shadow
indigo summit
#

rtx.restirGI.biasCorrectionMode int 4 Bias correction mode to combine central with its neighbors in spatial reuse.

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most interesting line there

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trying to test 4 atm to see if its real