#Rotating Challenge #3: Goodfellowship
1 messages · Page 2 of 1
Not sure how much chaos it has after though
That one is funny, you got the first two to fall for the same trap :)
...and another 47 with another of your 49 starts x.x
🎲 Spellsided Rotating #3: Goodfellowship - 47 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️➡️⬆️ ⬆️➡️⬆️⬇️⬇️
⬆️⬆️⬅️⬆️➡️ ⬅️⬅️⬇️⬅️⬆️
⬅️⬆️➡️⬅️⬅️ ⬅️⬆️⬆️➡️⬅️
⬅️⬆️➡️⬇️⬆️ ⬆️⬅️⬅️⬆️⬅️
➡️⬆️⬅️⬅️⬆️ ⬆️⬆️
(Still not 45 though)
wha
🎲 Spellsided Rotating #3: Goodfellowship - 55 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️➡️➡️⬅️
⬆️⬇️⬆️⬆️⬇️ ⬇️⬅️⬆️⬆️⬆️
➡️⬅️⬅️➡️➡️ ➡️⬆️⬅️⬅️⬆️
➡️⬇️⬅️⬅️⬇️ ➡️⬅️⬆️⬇️⬆️
⬆️⬇️➡️➡️⬇️ ⬆️⬆️⬅️⬅️⬅️
⬆️⬆️⬆️⬆️⬆️
this one is bad yes
but one of the goodfellows just went down
and didnt want to com back
🎲 Spellsided Rotating #3: Goodfellowship - 47 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️⬇️⬅️➡️⬅️
➡️⬇️⬆️⬇️⬇️ ⬇️⬆️➡️⬅️➡️
⬇️⬆️⬆️⬅️⬆️ ➡️⬅️⬅️⬆️⬅️
➡️⬅️⬇️➡️➡️ ⬅️⬆️➡️⬅️⬅️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️
Also not 45, but I like the almost fully sequential combat
I think he dashed out of your range?
And went into patrol mode
But the way he had to dash down and not straight away because of another fellow is funny
honestly the dash away direction
no idea how it decides
I think it can only pick a direction that has all 3 tiles empty?
🎲 Spellsided Rotating #3: Goodfellowship - 47 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️➡️⬆️ ⬆️➡️⬆️⬇️⬇️
⬆️⬆️⬅️⬆️➡️ ⬅️⬅️➡️⬅️➡️
⬇️⬇️⬅️➡️➡️ ➡️⬆️⬅️➡️➡️
⬆️⬆️⬅️⬆️⬆️ ⬅️⬇️⬇️⬅️⬆️
➡️⬅️⬅️⬆️⬆️ ⬆️⬆️
took 300 years I guess
not even funny chaos route
🎲 Spellsided Rotating #3: Goodfellowship - 45 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️⬇️➡️⬅️⬅️
➡️⬇️⬆️⬇️⬇️ ⬇️⬆️➡️⬅️➡️
⬇️⬆️⬆️⬅️⬆️ ➡️⬅️⬅️⬆️⬅️
⬆️⬆️⬆️⬇️⬇️ ➡️⬇️⬅️➡️➡️
⬆️⬆️⬆️⬆️⬆️
Got a 45 here too :D
...and!
🎲 Spellsided Rotating #3: Goodfellowship - 43 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️⬇️⬅️➡️⬅️
➡️⬇️⬆️⬇️⬇️ ⬇️⬆️➡️⬆️⬇️
⬇️⬆️⬆️⬅️⬆️ ➡️⬅️⬅️⬆️⬅️
⬆️⬆️⬆️⬇️⬇️ ⬅️⬆️➡️⬅️⬅️
⬆️⬆️⬆️
43 :D
🎲 Spellsided Rotating #3: Goodfellowship - 41 moves
1️⃣ Cut
2️⃣
3️⃣
4️⃣ Cut
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️➡️⬅️⬇️⬅️
➡️➡️⬅️⬆️➡️ ⬅️⬅️➡️⬆️⬆️
➡️⬅️⬅️➡️➡️ ⬆️⬆️➡️⬅️⬆️
⬇️⬆️⬆️⬆️⬅️ ⬆️⬆️⬆️⬆️⬆️
⬆️
41 with 2 cuts
with 2 cus you could probably go really low
one moment to cook
🎲 Spellsided Rotating #3: Goodfellowship - 41 moves
1️⃣ Cut
2️⃣ Cut
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️➡️➡️⬅️
⬆️⬇️⬆️⬆️⬇️ ⬆️⬅️⬆️➡️⬇️
⬅️⬆️⬆️⬇️⬇️ ⬇️⬆️⬆️➡️⬅️
⬅️⬅️⬇️➡️⬅️ ⬅️⬆️⬆️⬆️⬆️
⬆️
having 2 cuts
is so much easier
woah
i think you folks have deeper mastery of goodfellow's moveset than me now
also omg over 1000 messages in this chat
this will need a 10-part series to unpack lmao
The mythical more than 1 minute short perhaps?
Honestly, it would be really sad to see this challenge go x.x
Trying to do 1 chop now :)
I love the mario maker feel of it, someone says "have some chaos, good luck" and it's everyone else's problem
just wait untill we get another boss
and then the definitly real eventual challenge of dual boss. (2 different bosses. with no regard about if thats a good idea or works)
🎲 Spellsided Rotating #3: Goodfellowship - 127 moves
1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬅️⬅️ ⬅️⬆️⬆️⬇️⬆️
➡️➡️⬇️⬆️➡️ ➡️➡️⬇️⬆️➡️
⬇️⬇️⬅️⬅️⬆️ ⬅️⬆️⬆️⬇️⬇️
➡️⬆️⬇️⬇️➡️ ⬆️➡️⬅️⬅️➡️
⬅️⬆️⬆️⬇️⬆️ ➡️⬇️⬅️⬅️⬅️
⬅️⬆️⬆️⬇️➡️ ⬆️⬆️⬆️⬆️➡️
➡️⬇️⬇️⬅️⬅️ ⬅️⬇️⬅️⬇️⬇️
⬇️➡️⬅️➡️➡️ ⬅️⬆️⬆️⬆️⬅️
⬇️⬆️⬆️⬆️⬆️ ➡️⬇️➡️⬆️➡️
⬇️⬇️⬆️➡️⬇️ ➡️⬇️⬇️⬅️⬅️
⬅️⬇️⬅️⬆️➡️ ⬇️⬇️⬇️⬅️➡️
⬆️➡️➡️➡️⬅️ ⬆️⬆️⬆️➡️⬅️
⬅️⬆️⬆️⬆️⬆️ ⬆️⬆️
It's possible!
🎲 Spellsided Rotating #3: Goodfellowship - 83 moves
1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬅️⬅️ ⬅️⬆️⬆️⬇️⬆️
➡️➡️⬇️⬆️➡️ ➡️➡️⬇️⬆️⬇️
⬇️➡️⬅️⬅️⬆️ ⬅️⬆️⬆️⬇️⬇️
➡️⬆️⬇️⬇️➡️ ⬆️➡️⬅️⬅️➡️
⬅️⬇️⬅️⬆️➡️ ⬅️⬅️⬅️⬆️⬇️
➡️⬇️⬅️⬅️➡️ ⬆️⬆️⬅️⬆️⬇️
⬆️➡️➡️⬇️⬆️ ➡️➡️➡️⬇️⬆️
⬅️⬆️➡️➡️⬅️ ⬅️⬅️⬆️⬆️⬆️
⬆️⬆️⬆️
Under 120, at least 1 star :)
you know what
I can kill one at 26 moves with another one being at 3hp, but can't seem to find footing after
🎲 Spellsided Rotating #3: Goodfellowship - 87 moves
1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ➡️⬇️⬆️⬅️⬇️
⬆️➡️➡️⬇️⬇️ ⬅️⬅️⬅️⬅️⬆️
➡️⬅️➡️⬆️➡️ ⬆️➡️⬆️⬆️⬅️
⬆️➡️➡️➡️⬇️ ⬇️⬅️⬅️⬇️⬅️
⬅️⬅️➡️⬇️⬅️ ⬇️➡️⬅️⬆️➡️
⬅️➡️⬅️⬆️➡️ ⬆️⬆️⬆️⬇️⬆️
⬇️⬅️⬅️⬆️⬇️ ➡️➡️⬆️➡️⬅️
➡️⬇️⬇️⬅️➡️ ⬆️➡️➡️➡️⬅️
⬅️⬅️⬆️⬆️⬆️ ⬆️⬆️
I am close
if you try. dont
I have no normal lines
I just do moves
there is no pattern
More testing:
For normal moves, priorities left over up, and up over right. So it's clockwise but starting either down or left, not sure which of those yet.
how do you even kill one by 26 lmao
huh, I'm trying to recreate this because I can't see why it works and I can't figure it out.
wait, maybe the shield
Coincidentally, when I kill it by 26, that fellow can dash either to the left (then I kill it) or down (then I can't), depending on whether I'm 2L1U from it (then down), or 1L2U (then left). When dashing down, it also collides with the wall, and only dashes by 1 instead of 3 (edit: mixed up right and left)
This feels impossible, how did I do this??
didnt you write down instructions?
Not for that bit, I didn't think it was useful
yeah i feel that i was trying so many random things and would only realize later it might be useful and then have forgotten how to recreate it
Something like this (chop on 1):
UUULL UUDUR RDURR RDULD UL[U]LL D
The move in brackets is when the fellow dashes left if I go up, but down if I go left
(Seems like a good corner case to try figure out the pattern)
You gotta make a feature request then :)
Making it keyboard driven could be nice as well (edit: For that matter, it could be nice if you could set in settings the type of copy, emojis vs letters (like QURDL, to be honest I'd prefer that over emojis))
Basically, after triggering the 3-combo it attacks on the next 3 moves and then you need to be adjacent to get it to move down. But if remove the coin on any of those 3 moves it moves into that spot. So how did I remove the coin to replace it without the goodfellow immediately moving up?
Yeah, only getting the output when you complete a level makes for challenges where the aim isn't to complete it like this very hard to share answers to.
you mean placing the coin after the back dash?
you go to the side to make goodfellow run into the wall.
you go 2 tiles in front of goodfellow to bait dash.
shield forward to keep goodfellow in place. (and give 1 move of gracetime)
place counterfeit
No, I can replace the coin
I can't get rid of it without him moving up
Yet at one point I did
bomb?
and goodfellow doesnt move every turn right?
if you arent on the right parity of turns
you can use cut
and hit one of the goodfellows
to offset I guess
although rolling in a funky way should also offset you
During combo he does
Wasn't using that
cant you remove the coin after the combo?
also btw this
wanted to push that down
yes, but to get in that position I'd have had to remove it during to be in front of goodfellow after the combo but before the dash down.
had a very silly idea i don’t think anyone has specifically recreated this softlock
the bottom gate doesn’t reopen after killing the goodfellows lmao
okay technicly. there is an isane method that could work.
if you got into the position
somehow. you have a goodfellow on the gate. a goodfellow one tile above that.
both at the end of their 3 combo. you could trigger both back dashes.
it would close the gate since they both go past and none land on the gate tile
xd, true. But it is kinda the same as when godfellows were out there, since you are softlocking by getting stuck in the starting area. For this softlock fellows are irrelevant.
however it would get 2 into the starting area
but setting that up is
another thing
completly
yeah i just found it funny you can go out and kill them and then still get yourself stuck cjckck
Yeah, that was my plan, but then I got distracted by trying to figure out how I'd done this previously while studying how to make the bottom one dash at the right time
actually it should be that hard
maybe
hold
let me show the setup of all time
goodfellow on the gate.
goodfellow where the dice is. counterfeit above it.
stand next to the dice to trigger both 3 combo attacks. then move up to stand next to the counterfeit. both goodfellows will just try to move up 3 times. then move back to trigger the back dash. move back up.
would the top goodfellow try to go left or right if the counterfeit is blocking the up
yeah, that'd do it I think
Except maybe for this
Well, time to find out I guess (or not, timing is wrong here)
I don't think so, in this position I can just move left and right and the bottom Goodfellow just attacks the wall 3 times then runs away.
okay thats good to know
welp
didn’t do the right thing but did get a goodfellow to dash backwards from gate to cell
so this is looking promising for 2 goodfellows if both can dash
This is better
I found a continuation for this!
🎲 Spellsided Rotating #3: Goodfellowship - 77 moves
1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬅️⬅️ ⬆️⬆️⬇️⬆️➡️
➡️⬇️⬆️➡️➡️ ➡️⬇️⬆️⬅️⬇️
⬆️⬅️⬆️⬅️⬅️ ⬇️⬇️⬇️⬅️⬅️
➡️⬅️⬆️➡️➡️ ⬅️⬇️➡️➡️➡️
➡️⬆️➡️⬅️⬆️ ⬆️➡️⬅️⬆️⬆️
⬆️➡️⬅️⬆️➡️ ⬇️⬅️⬇️⬅️⬇️
⬅️➡️⬆️➡️⬇️ ⬇️⬆️⬇️⬆️⬅️
⬅️⬆️⬆️⬆️⬆️ ⬆️⬆️
we are cooking
Friends hunter be friends hunting
Okay, both in position and not busy attacking or anything. But to get them to combo together you need to enterr both their areas at the same time, which I'm not sure you can do without the top one leaving that spot.
I mean
there are 2 ways
actually no
there is one way
which...
is dash
...
Dunno if it's helpful, but you could also try destroying the coin with chop sometime
(Probably not in this exact situation though)
the coin is just a breakable object
I know, which would mean re-doing this whole setup 😭
Why with chop: chop+dash allows you to destroy it and take its place
Anyway, to get here follow my previous instructions, and then go RRRUDLLURLLQLUR
because thats how chop works with dash
you can do that to enemies too
you can break the counterfeit with any attack
Yeah, but only with chop & dash to take its place at the same time. Could be useful if you want to place the coin anew after that, but dunno what exactly your setup atm is
(Take its place AND have the coin on the top face right after if you line it up correctly)
My other plan was to get goodfellows in red without removing the coin, then be on yellow press q and dash up. Again, would need to redo current stuff to get a dash.
Current plan is basically to get two goodfellows (one on the gate) to end a combo at the same move, and then make them both dash down at the same time
yeah i’ve been mostly messing around with non dash setups dash is a whole new layer
which is probably useful but it makes it complicated
doing everything with dash will be scuh a pain
Yeah, I have the current path to Gatefellow memorised, I don't want to re-derive one. Especially because there the dash is will make a big difference as well.
So I want to see if there's a dashless way we can think of first, but I'm not sure there is.
By the way, IMO, this is a very beautiful solution, especially the second part
I have no idea how it all aligned so well there
Yall are taking this so far...
Honestly, I am thinking about copying the files away so that I don't lose access to this challenge in a week
I think you cant do that
Well... I just need to trick steam into thinking it's fine. Worst case scenario, I make a complete backup of the system (or just steam), and run it without internet at all.
Or maybe it can be run without steam at all
I'm sure it's possible to do something if you really want to.
Now, from the... eula? perspective, that's a tough situation probably, yeah.
yeah i love the rotating challenges and losing them is always so sad cncncncn
Was there any reason for them to be temporary at all? I don't think I have seen anything about that in the chat previously either.
the rotating challenges have been goodfellow stuff or experimental darkness
i think the vague notion i caught was it was experimental stuff that may change or break with future updates?
I mean I can understand why they wouldnt be in the normal challenge menu
...however what if we had a funny menu you could acces by doing something?
That would definitely be nice, yeah x.x
Turns out, this would neverr work anyway because left takes priority over up, so the top goodfellow just moves out.
Getting that position at the end of the combo would work, but you can't have that at the start and have them stay there
left goes before up?
wait the priority is left and then counterclockwise?
huh
then use the right side
because the priority should be left, up, right, down
right?
Honestly with careful movement you can keep the Gatefellow in position while letting another one manouvure above it without using the coin. Quite tricky though
I belive it starts with down, actually
And I tried a bit, but the move order means I can't use the same route on the other side, and getting an equivalent path is tricky.
I was reading these posts, but I got bored and started cheesing everything. Hope I'm not too disruptive.
!?
There is just too many interesting things to do :)
We are still to see splinter-only solution for example
Or 1 splinter either
And there are definitely more fun combinations too :)
Lfhdkskdkd
we really did say “three goodfellows is the most interesting thing right now”
Oh don't worry, we're cheesing stuff as well. What cheese have you found?
Ok, I figured that out again. It's because when you remove the coin via a cut from the left, Goodfellow doesn't move up because of move priority (attacks left into the wall instead).
Not sure that helps but it's understanding.
Maybe not
Well here's something. Killed off one Fellow for easier manuvouring (and I doubt getting all 3 down is possible), and got the 2nd into patrol mode in the bottom row. Will probably leave that if I try to approach though.
I think it might be choosing one direction based on your location, and then trying every direction starting the the first one in say clockwise order
And walls don't seem to make a particular direction "bad", but a drop does
And other fellows probably do as well
1 splinter by the way (super unoptimized, especially like last 40 moves)
🎲 Spellsided Rotating #3: Goodfellowship - 119 moves
1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️⬅️➡️⬅️⬅️
⬆️➡️⬅️⬆️⬆️ ⬆️➡️⬅️⬆️⬅️
⬅️⬇️⬇️➡️⬇️ ⬇️⬇️⬅️⬆️⬆️
➡️➡️⬇️⬇️⬅️ ⬆️⬇️⬇️⬇️⬅️
⬆️⬆️➡️⬆️➡️ ⬆️⬅️⬆️➡️➡️
⬇️⬇️⬅️⬆️➡️ ⬅️⬅️➡️➡️⬇️
⬅️➡️➡️⬇️⬇️ ➡️➡️⬆️⬆️⬇️
⬇️⬅️⬅️⬅️⬆️ ➡️⬅️⬆️⬆️➡️
⬇️⬆️⬇️⬅️⬆️ ⬅️⬆️⬅️⬇️➡️
➡️➡️➡️⬇️⬇️ ⬅️⬅️⬅️⬅️⬅️
⬆️⬇️⬆️⬆️➡️ ➡️⬇️⬅️➡️⬅️
➡️➡️⬆️⬆️⬆️ ⬆️⬆️⬆️⬆️
trying to get a Gatefellow with a dash, would get it if I put down a coin here then moved left, but the top fellow kills me 😭
Gatefellow aquired with a Dash face!
needed the dash to be opposite the counterfeit though :(. that might make things more complicated later.
🎲 Spellsided Rotating #3: Goodfellowship - 105 moves
1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️⬅️⬅️⬆️
⬇️⬇️⬆️⬇️⬆️ ⬆️➡️➡️➡️⬇️
⬆️⬇️⬇️⬅️⬅️ ⬅️⬆️⬇️⬆️⬆️
➡️➡️➡️⬇️⬆️ ⬇️⬇️⬅️⬅️⬅️
⬇️⬆️⬆️⬆️➡️ ➡️➡️⬇️⬆️⬇️
⬇️⬅️⬅️⬅️⬆️ ⬇️⬆️⬆️➡️➡️
⬆️⬆️⬆️⬇️➡️ ⬇️⬆️➡️⬆️⬇️
⬆️⬅️⬅️⬇️⬅️ ➡️➡️⬇️⬆️⬇️
⬆️➡️⬇️⬇️➡️ ➡️⬆️⬇️⬇️⬅️
⬅️⬆️⬆️⬆️⬅️ ➡️⬇️⬆️➡️⬆️
⬅️⬅️⬆️⬆️⬆️
Somehow still more than 100 x.x
huh, recreating this is actually kinda hard because the parity stuff means the top ones attack me when they didn't originally
Ok, got it:
Dash on 1, Counterfeit on 6:
RDLUUQ UURRDL ULLRRD LLUR. Then as before: UDUDLUR ULLQL
🎲 Spellsided Rotating #3: Goodfellowship - 63 moves
1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️⬅️➡️⬅️⬇️
⬅️⬆️⬇️⬆️➡️ ⬆️⬆️⬅️➡️⬆️
⬆️⬆️⬅️➡️➡️ ➡️➡️⬇️⬇️⬅️
⬅️⬇️⬅️⬇️➡️ ➡️⬅️⬅️⬆️➡️
⬆️⬅️⬆️⬆️➡️ ⬅️⬇️⬇️⬇️⬆️
⬆️⬆️➡️⬅️⬅️ ⬇️⬆️➡️➡️⬅️
⬆️⬆️⬆️
<100, yay :D
now splinter only
🎲 Spellsided Rotating #3: Goodfellowship - 61 moves
1️⃣
2️⃣
3️⃣
4️⃣ Splinter
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ➡️➡️⬆️⬇️➡️
⬅️➡️⬇️⬅️⬇️ ⬆️⬇️⬆️➡️⬅️
⬅️⬆️➡️⬅️➡️ ➡️⬅️➡️⬇️⬅️
⬇️⬆️⬇️⬆️⬅️ ⬆️⬆️➡️⬅️➡️
➡️⬅️➡️⬇️⬅️ ⬇️⬆️➡️⬅️⬆️
⬆️⬅️⬆️⬅️➡️ ⬅️⬆️⬆️⬆️⬆️
⬆️
is something I can get behind
!
this is something I can do
I can splinter loop them a lot better then I can with the other attacks
I think I double hit twice
There is my lost move xd
check my solution for the funny
🎲 Spellsided Rotating #3: Goodfellowship - 57 moves
1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️➡️ ⬆️⬅️➡️⬅️⬇️
⬅️⬆️⬇️⬆️➡️ ⬆️⬆️⬅️➡️⬆️
⬆️⬆️⬅️➡️➡️ ➡️➡️⬇️⬇️⬅️
⬅️⬇️⬅️⬇️➡️ ➡️⬅️⬅️⬆️➡️
⬆️⬅️⬆️⬆️➡️ ⬇️⬇️⬅️⬆️⬆️
⬅️⬇️⬆️➡️⬆️ ⬆️⬆️
I got a better ending for mine :)
shock. horror
I had a fun loop in my 105 moves one
Let me see your solution now
Nice double hitting :)
you know fur fun I checked
the combined messages of every level combined (not counting this one)
is 3055
this one is on 1223
Unfortunately, I can't see a nice continuation to this that lets you trap the Gatefellow with a coin
so its over 25% of the total messages if you count every levels messages
I'm partly to blame, inflating the amount of restrictions you can have for this level :)
I did like what, 1 cut, 1 chop, 1 split now?
...and then of course the friend home discussion probably takes 30-70% of messages in this thread :)
Oh, also there was the lance only (or 1 upgraded chop, call whatever you want)
I should improve that one too
Yeah, I've written down a lot of notes from that
Having some help on it would be appreciated
I'm probably going for simpler targets for now x.x 2 friends home is a bit too complex for me for now (sorry x.x)
🎲 Spellsided Rotating #3: Goodfellowship - 39 moves
1️⃣ Chop + Champion's Lance
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ➡️⬇️⬆️➡️➡️
⬇️⬆️⬅️⬇️⬆️ ⬅️⬆️➡️⬆️⬆️
⬆️➡️⬅️⬇️⬅️ ⬆️⬆️⬇️➡️⬇️
⬆️⬆️⬇️⬅️⬅️ ⬆️⬆️⬆️⬆️
Improved this one too :D
Okay, managed stuff:
Counterfeit on 6, Shield on 5, Dash on 4:
UUQUL URRUDUDUD LULL QL
DLDRR DQ (LR)
Back to Gatefellow with a coin in front, but now with a dash
i might come back to two friend later when i have the mental banwidth jcmcnc
I kinda wonder what best scores are here at all. There seem to be many many many categories.
- anything goes
- nothing goes ("spelless")
- no spell layering (?)
- spells on one side only
- spells on side one only
- dashless
- bombless, bombless dashless (don't think anyone specifically did that, but there must be low solutions already anwyays)
- shieldless, shieldless dashless, shieldless bombless, shiledless bombless dashless
- 1 cut, 1 chop, 1 split, 1 lance [ maaaybe subcategory: that 1 spell is in slot 1 (as in the default with cut) ]
- cuts only, chops only, splits only (don't think there were 2+ chops / 2+ splits solutions yet)
- 3 bombs (same as dashless), 2 bombs (?)
- same as 3 lines above, but with dashes & counterfeit
- hard softlock (can't move), hard softlock dashless
- softlock (can't win nor die), softlock dashless (?)
- friend inside, friend inside dashless (maybe also: bombless, no damage, ...)
And then the "big research": can we actually get 2 friends inside?
(also smaller not really asked but answered questoin: infinitely get in/out? -- yes, possible (without bringing friends))
Am I forgetting anything?
From potential solutions, definitely. From discussed here, there is hope that's all x.x
Could also add dust bombs only (this is 17, same as dashless). Now, wonder, can you do it with exactly 2 bombs?
Oh, also cheaty spelless :)
wasnt my first good solution just 2 bombs
Didn't it contain dashes though? Don't remember
Actually, this adds more categores: full dashes; 1/2+ cuts/chops/splinters but with dashes (and counterfeit, no sense excluding that one if you allow dashes)
This is too many categories, lol
Exactly xd
I might try to summarize all high scores if I can and nobody does it before me though (please do x.x)
Oh, another category: without spell layering
(subcategory)
That's probably like 13 or 12, since the 11 solution requires counterfeit with dash
But I think there was 13 with just bombs and dashes
There was, yeah
Even two of those, yeah
...I really do wonder what will happen to the video, with so much stuff being solved for xd
We could also just for fun add a "one side only" challenge :)
one side only isnt that hard
its going to be
dash. chop. champions lance
or shield chop champions lance
alright did a funky one
🎲 Spellsided Rotating #3: Goodfellowship - 33 moves
1️⃣ Chop + Champion's Lance + Dash
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ⬇️⬅️⬇️➡️➡️
⬅️⬇️⬅️⬆️⬆️ ⬆️⬆️➡️⬆️⬇️
➡️⬇️⬇️⬇️⬆️ ⬆️⬆️⬆️⬇️⬆️
⬆️⬆️⬆️
Fun fact: the first completion ever (excluding devs) was by The Book Wyrm with the same layout, but in 34 moves xd
🎲 Spellsided Rotating #3: Goodfellowship - 29 moves
1️⃣ Chop + Champion's Lance + Dash
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ⬅️⬇️⬆️➡️➡️
➡️⬇️⬅️➡️⬆️ ⬅️⬅️⬇️⬇️➡️
⬆️⬆️➡️⬇️⬅️ ⬆️➡️⬆️⬆️
:o first 20 moves same as The Book Wyrm's solution xd
First 15 are especially cool though :)
Meanwhile that could be a "spite" solution (improving just by 1 heh)
🎲 Spellsided Rotating #3: Goodfellowship - 32 moves
1️⃣ Chop + Champion's Lance + Dash
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ⬅️⬇️⬆️➡️➡️
➡️⬇️⬅️➡️⬆️ ⬅️➡️⬇️⬇️⬅️
⬅️⬅️⬆️⬇️➡️ ➡️⬆️⬆️⬆️⬆️
⬆️⬆️
The ending here is super satisfying though
Gotten back to here with a dash
yooo
trying to find a way to kill the top one without the bottom ones escaping so I can room to move around at the top.
Goal is then to be on the green square with neither of them in the middle of a combo, dash down to trigger a 3 combo from both of them starting at the same time, then move up and down to end in that cell after the combo, and have them both dash down together. Might work?
Main worry is that the top Fellow will dash left instead of down.
you should be out of range for the topfellow as long as you dont move up
probably
hopefully you will manage
And then there were two
Yeah, but you need to move around a bunch to get the bottom ones aligned correctly.
And to get the dash in the right position
It's probably possible without killing the top one, but this gives me more room to experiement with their movement as well.
Issue is also that they keep trying to charge me through the coin
Noooo
I was right, the top one dashes the wrong way.
I'll try the other side, but I think if I do this setup the top one will try to go left instead of just attacking the coin
Yep, don't stay in place during the combo attack if you use the other side 😭
So this setup of two behind the coin doesn't work, at least not so simply
You need to this to be in the position like the first image immediately after the combo attack, but on the opposite side, and then move up. Pretty sure that would do the trick. But getting that in position requires the Goodfellows moving during the combo attack, so it's way harder to set up.
I compiled a history of this thread and best scores!
anything goes: 11 (merijn)
dashless: 17 (merijn)
dashfull: 21 (omppu1900) 16 (merijn) (also best bombless shieldless)
"spelless": 34 (Grolter)
layerless: 13 (merijn)
spells on one side only: 29 (Grolter) (also side one only) (dashless -- 1 lance, 39 (Grolter))
bombless: 20 (The Book Wyrm) (dashless: 25 (Grolter) (also shieldless: 30 (Grolter)))
1 cut: 43 (Grolter), 1 chop: 77 (Grolter), 1 splinter: 57 (Grolter), 1 lance: 39 (Grolter)
// (all with the spell on side 1)
2+ cuts: 41 (Grolter), 2+ chops/splinters - no runs (so same as 1)
2 bombs: 23 (Grolter), 3 bombs: 17 (Grolter)
// ^ 3 above lines but with dashes/shields/counterfeit, anyone?
2 bombs with dashes: 13 (merijn)
hard softlock (can't move): 16 (Grolter) (dashless), 17 (Grolter) (spelless)
softlock (can't win & die): 1 (merijn) (dashless: 5 (merijn))
friend home: 14 (Grolter) (?), (dashless, but damages, uses bomb) // damageless, bombless ?
friend home alone: 18 (Grolter) (?), (bombless: 18 (The Book Wyrm))
2 friends? -- refer to The Book Wyrm's messages, maybe ask for notes
infinitely in/out? -- yes (but no friends)
barriers bypassing technique:
deterministic: coin replacement & dash
nondeterministic: blow it up with the dust bomb for 1 move window (sometimes doesn't work)
-- actually, same goes for opening gates after defeating enemies, sometimes that lags by 1 move
goodfellow ai:
patrol mode (4+ away)
1 near (incl diagonal) --> 3 combo, wait 1-2 turns, back dash (if near enough)
after dash --> 2 combo, wait 1-2, no back dash
2-3 near --> lance attack, wait 1
directions are checked clockwise (start where?)
[sorry for such long messages x.x]
[let me actually remove solutions history from here and put it as a text file]
if you want a dashless softlock it takes 5 moves
because that would be:
up
place bomb
up
place counterfeit
up
down
down
softlocked.
omg grolter incredible work
a true historian
i can't believe this challenge has only been up for 5 days lmao feels like a whole era
i will def be referring to this when it comes to making videos ty my goat
okay but does shieldless need to be specified
its shield
anyway if a scoreboard is so nicely lined up...
you know it would be a shame
I was looking at shieldless categories, but they all coincided with some other solutions, so I just mentioned it there
🎲 Spellsided Rotating #3: Goodfellowship - 16 moves
||
1️⃣ Cut + Dash
2️⃣ Dash
3️⃣ Counterfeit + Cut + Dash
4️⃣ Chop + Champion's Lance + Dash
5️⃣ Splinter + Cut + Dash
6️⃣ Dash
⬆️⏺️⬆️⬆️⬆️ ⬆️⬅️⬇️➡️⬅️
➡️⬆️➡️➡️⬆️ ⬆️⬆️
||
improved all dashes. and bombless by extension.
we do a mild amount of trolling
oh 2 bombs.
one moment
🎲 Spellsided Rotating #3: Goodfellowship -|| 29|| moves
||
1️⃣ mild
2️⃣ Dust Bomb
3️⃣ amounts
4️⃣ Dust Bomb
5️⃣ off
6️⃣ trolling
⬆️⬆️⬆️⬆️⬆️ ➡️⬅️⬅️⬆️⬇️
⬅️⏺️⬅️⬇️➡️ ➡️➡️⬆️⏺️➡️
➡️⬆️⬅️⬅️⬆️ ⬆️⬆️⬆️⬆️⬆️
⬆️
||
🎲 Spellsided Rotating #3: Goodfellowship - ||29|| moves
||1️⃣ nota Bomb
2️⃣ Dust Bomb
3️⃣ nota Bomb
4️⃣ Dust Bomb
5️⃣ nota Bomb
6️⃣ nota Bomb
⬆️⬆️⬆️⬆️⬆️ ⬆️➡️➡️⬆️⏺️
⬇️⬇️⬇️⬅️⬆️ ⬆️➡️➡️⏺️⬇️
⬅️⬅️⬅️⬆️⬆️ ⬆️⬆️⬆️⬆️⬆️
⬆️||
I wonder if same, also ignore one of these 3 bombs (only 2 used) removed the extra one.
Different ones :)
nuh uh
🎲 Spellsided Rotating #3: Goodfellowship - ||25|| moves
||
1️⃣ denied
2️⃣ no sharing
3️⃣ something
4️⃣ Dust Bomb
5️⃣ something evil villian
6️⃣ Dust Bomb
⬆️⬆️⬆️⬆️⬆️ ➡️⬅️⬅️⬆️⬅️
⬆️⬆️➡️⏺️➡️ ⏺️➡️⬇️⬇️⬅️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️
||
alright uh wahts next on the list
spelless sure
(at least I still will have my 1 cut 1 chop 1 splinter and 1 lance x.x)
Dashless hard softlock in 16
UUULL LUQUR LRDDL RL
For the hard softlock, I have a challenge, actually: try to get stuck in the center (without touching walls)
||
1️⃣ Chop + Champion's Lance + Dash
2️⃣ Cut
3️⃣ Counterfeit + Dash
4️⃣ Dust Bomb
5️⃣ Dust Bomb
6️⃣ Dash
||
🎲 Spellsided Rotating #3: Goodfellowship - 34 moves
1️⃣
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣
⬆️⏺️⬆️⬆️⏺️ ⬅️⏺️⬆️⬆️⬆️
➡️⬆️⬇️⬆️⬇️ ⬆️⬇️⬇️⬇️⏺️
⬇️⬅️⬆️⏺️⬇️ ➡️⬆️⬆️⬆️⬆️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️⬆️⬆️
I found a line and lost it so it took longer
wait thats the same amount
dang
eh I dont care enough anymore its a pain to do that one
not being able to save runs you didnt finish
is such a pain
I managed to do it after shuffling around, but I have no idea what exact moves I did. Feels very funny though :)
Yay, I get to keep my spelless record! (...which is using your 11 moves record beginning, which is much cooler :)
Wow, this one is quite satisfying actually :)
Got one of my own too (again, ignore one of these bombs)
🎲 Spellsided Rotating #3: Goodfellowship - 25 moves
1️⃣
2️⃣
3️⃣ Dust Bomb
4️⃣ Dust Bomb
5️⃣
6️⃣
⬆️⬆️⬆️➡️⬆️ ⬅️⬆️⬅️⬆️⬅️
⬆️⬆️➡️⏺️➡️ ➡️⏺️⬇️⬇️⬅️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️
Actually...
🎲 Spellsided Rotating #3: Goodfellowship - 23 moves
||1️⃣ nota Bomb
2️⃣ nota Bomb
3️⃣ Dust Bomb
4️⃣ Dust Bomb
5️⃣ nota Bomb
6️⃣ nota Bomb
⬆️⬆️⬆️⬆️⬆️ ⬅️⬆️⬅️⬅️⬆️
⬆️➡️⏺️➡️⬆️ ➡️⏺️⬇️⬇️⬆️
⬆️⬆️⬆️⬆️⬆️||
Now I'm the master of single weapon runs :) (for now, anyways)
bombless dashless (and no shield or counterfeit)
🎲 Spellsided Rotating #3: Goodfellowship - 30 moves
1️⃣ Chop + Champion's Lance
2️⃣
3️⃣ Cut
4️⃣
5️⃣
6️⃣
⬆️⬆️⬆️⬆️⬆️ ⬇️⬆️⬇️⬆️⬆️
⬇️⬆️⬆️➡️⬆️ ⬅️⬅️⬇️⬅️⬆️
➡️⬆️⬇️➡️⬆️ ⬆️⬆️⬆️⬆️⬆️
bombless dashless (with a shield):
🎲 Spellsided Rotating #3: Goodfellowship - 25 moves
1️⃣
2️⃣ Cut
3️⃣
4️⃣ Cut
5️⃣ Splinter
6️⃣ Chop + Champion's Lance + Shield
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️⬅️⬇️⬇️
⬆️⬆️➡️⬆️⬆️ ➡️➡️⬅️⬅️⬅️
⬆️⬆️⬆️⬆️⬆️
lol the best solution for defeating one goodfellow (with level-one faces) was 22. literally double what it took to blow up three of them in this challenge
to be fair.
the goodfellows only have 1.5x more hp then that one
meanwhile the dice is like. more then 3 times stronger then the one in that challenge
@vapid heron are you okay with having your username, profile pic, and possibly some messages featured in a video? can easily leave them out if not
Sure, it's fine :)
🎲 Spellsided Rotating #3: Goodfellowship - 60 moves
1️⃣ Cut + Dash
2️⃣ Dash
3️⃣ Dash
4️⃣ Dash
5️⃣ Dash
6️⃣ Dash
||⬆️⬆️➡️⬆️⬆️ ➡️⬅️⬇️➡️⬆️
⬅️⬅️⬆️⬆️⬇️ ⬆️⬅️➡️⬇️⬅️
⬇️⬇️➡️➡️⬆️ ⬅️⬇️⬆️⬇️⬆️
⬇️➡️⬇️⬅️⬅️ ➡️⬅️➡️⬆️➡️
⬇️⬇️⬆️⬇️➡️ ➡️⬆️⬇️⬆️⬇️
⬆️⬇️⬆️⬇️⬆️ ⬆️⬆️⬆️⬆️⬆️||
This is surprisingly hard, fulldash + 1 cut
video is up! i think i did the best i could to recap everything you guys did
this sure has been the challenge of all time.
at least the next challenge will be more reasonable. [insert clueless]
what is Good my Fellows
Great video! :)
I wonder if all the different categories will at some point get a video too, as so many messages and time is spent on various restrictions on what spells we can use
For this level it kinda blew up actually, with 1 cut/1 .../... only challenges, but for almost all levels dashless is quite interesting, and sometimes dashfull is too (if we are given 6 dashes). Spelless is kinda funny, but can also be interesting if actually possible. Shieldless (and bombless for this level) when they give you an advantage. Layerless or 1 side only could also be very interesting categories (though we did but spend much time on these here, especially since layerless is already achieved with bombs, write 1 side is just a dashed lance, but as categories these definitely hold potential) (edit: also, layerless bombless would be interesting possibly)
Nice to see the bombless best solution used in the opening though (even if silently), is pretty fun :) Dunno if the end scene features any other solutions, hard to see what happens there
Hmm, one seems like a lance+splinter on side one attempt? That definitely sounds fun...
Hmm, I want to say the other one is also the 20 moves dashless, but hard to be sure
So the next puzzle is a shield puzzle correct?
all puzzles are shield puzzles if you believe 
🎲 Spellsided Rotating #3: Goodfellowship - 110 moves
1️⃣ Chop + Dash
2️⃣ Dash
3️⃣ Dash
4️⃣ Dash
5️⃣ Dash
6️⃣ Dash
||⬆️⬆️➡️➡️⬆️ ⬇️⬆️⬇️⬆️⬅️
⬆️➡️⬇️⬅️⬅️ ⬅️⬇️➡️➡️⬆️
⬇️⬅️⬆️➡️⬅️ ⬅️⬇️➡️⬆️⬇️
⬆️⬇️⬆️➡️⬆️ ⬆️⬆️⬇️➡️⬅️
⬆️⬇️⬅️⬇️⬇️ ⬇️⬆️⬇️⬆️⬇️
⬆️➡️⬆️⬆️⬅️ ⬆️⬇️➡️⬇️⬇️
⬇️⬅️➡️⬆️⬇️ ⬆️⬇️⬆️⬅️⬆️
➡️➡️⬅️➡️⬅️ ➡️⬅️⬇️⬇️⬆️
➡️⬅️⬅️⬆️⬆️ ⬇️⬆️⬇️➡️⬇️
⬅️⬅️➡️⬅️➡️ ⬅️➡️⬆️➡️⬇️
⬇️⬆️⬇️⬆️⬇️ ⬆️⬆️⬆️⬆️⬆️||
fulldash + 1 chop, super unoptimized x.x
But this is quite hard, with full dash (and each new weapon you restrict yourself to) you have to relearn fellow's movement kinda
You know just before this I was talking to someone about how useless dust bomb was lol
true dust bomb just existed. and then it became incredibly funny
Can’t wait for us to reach a new area and for “dust bomb” to be upgraded to just “bomb” lol
RIP selfcest polycule
ominously but I'll be back, mwhahahahaha
ominously