#Rotating Challenge #3: Goodfellowship

1 messages · Page 2 of 1

vapid heron
#

I got a 47 with chaosy start:

🎲 Spellsided Rotating #3: Goodfellowship - 47 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️➡️➡️⬅️
⬆️⬇️⬆️⬆️⬇️ ⬅️⬅️⬅️⬆️➡️
⬅️⬆️➡️⬇️⬆️ ⬆️➡️➡️⬅️⬆️
⬇️⬆️⬆️⬆️⬇️ ⬇️⬆️⬇️⬆️⬆️
⬇️⬇️⬇️⬆️⬆️ ⬆️⬆️

#

Not sure how much chaos it has after though

#

That one is funny, you got the first two to fall for the same trap :)

#

...and another 47 with another of your 49 starts x.x
🎲 Spellsided Rotating #3: Goodfellowship - 47 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️➡️⬆️ ⬆️➡️⬆️⬇️⬇️
⬆️⬆️⬅️⬆️➡️ ⬅️⬅️⬇️⬅️⬆️
⬅️⬆️➡️⬅️⬅️ ⬅️⬆️⬆️➡️⬅️
⬅️⬆️➡️⬇️⬆️ ⬆️⬅️⬅️⬆️⬅️
➡️⬆️⬅️⬅️⬆️ ⬆️⬆️

#

(Still not 45 though)

copper current
#

wha

#

🎲 Spellsided Rotating #3: Goodfellowship - 55 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️➡️➡️⬅️
⬆️⬇️⬆️⬆️⬇️ ⬇️⬅️⬆️⬆️⬆️
➡️⬅️⬅️➡️➡️ ➡️⬆️⬅️⬅️⬆️
➡️⬇️⬅️⬅️⬇️ ➡️⬅️⬆️⬇️⬆️
⬆️⬇️➡️➡️⬇️ ⬆️⬆️⬅️⬅️⬅️
⬆️⬆️⬆️⬆️⬆️
this one is bad yes

#

but one of the goodfellows just went down

#

and didnt want to com back

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 47 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️⬇️⬅️➡️⬅️
➡️⬇️⬆️⬇️⬇️ ⬇️⬆️➡️⬅️➡️
⬇️⬆️⬆️⬅️⬆️ ➡️⬅️⬅️⬆️⬅️
➡️⬅️⬇️➡️➡️ ⬅️⬆️➡️⬅️⬅️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️

Also not 45, but I like the almost fully sequential combat

vapid heron
#

And went into patrol mode

#

But the way he had to dash down and not straight away because of another fellow is funny

copper current
#

honestly the dash away direction

#

no idea how it decides

#

I think it can only pick a direction that has all 3 tiles empty?

#

🎲 Spellsided Rotating #3: Goodfellowship - 47 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️➡️⬆️ ⬆️➡️⬆️⬇️⬇️
⬆️⬆️⬅️⬆️➡️ ⬅️⬅️➡️⬅️➡️
⬇️⬇️⬅️➡️➡️ ➡️⬆️⬅️➡️➡️
⬆️⬆️⬅️⬆️⬆️ ⬅️⬇️⬇️⬅️⬆️
➡️⬅️⬅️⬆️⬆️ ⬆️⬆️

#

took 300 years I guess

#

not even funny chaos route

vapid heron
# vapid heron 🎲 Spellsided Rotating #3: Goodfellowship - 47 moves 1️⃣ Cut 2️⃣ 3️⃣ 4️⃣ 5️⃣...

🎲 Spellsided Rotating #3: Goodfellowship - 45 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️⬇️➡️⬅️⬅️
➡️⬇️⬆️⬇️⬇️ ⬇️⬆️➡️⬅️➡️
⬇️⬆️⬆️⬅️⬆️ ➡️⬅️⬅️⬆️⬅️
⬆️⬆️⬆️⬇️⬇️ ➡️⬇️⬅️➡️➡️
⬆️⬆️⬆️⬆️⬆️

Got a 45 here too :D

#

...and!

#

🎲 Spellsided Rotating #3: Goodfellowship - 43 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️⬇️⬅️➡️⬅️
➡️⬇️⬆️⬇️⬇️ ⬇️⬆️➡️⬆️⬇️
⬇️⬆️⬆️⬅️⬆️ ➡️⬅️⬅️⬆️⬅️
⬆️⬆️⬆️⬇️⬇️ ⬅️⬆️➡️⬅️⬅️
⬆️⬆️⬆️

#

43 :D

#

🎲 Spellsided Rotating #3: Goodfellowship - 41 moves

1️⃣ Cut
2️⃣
3️⃣
4️⃣ Cut
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️➡️⬅️⬇️⬅️
➡️➡️⬅️⬆️➡️ ⬅️⬅️➡️⬆️⬆️
➡️⬅️⬅️➡️➡️ ⬆️⬆️➡️⬅️⬆️
⬇️⬆️⬆️⬆️⬅️ ⬆️⬆️⬆️⬆️⬆️
⬆️

41 with 2 cuts

copper current
#

with 2 cus you could probably go really low

#

one moment to cook

#

🎲 Spellsided Rotating #3: Goodfellowship - 41 moves

1️⃣ Cut
2️⃣ Cut
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️➡️➡️⬅️
⬆️⬇️⬆️⬆️⬇️ ⬆️⬅️⬆️➡️⬇️
⬅️⬆️⬆️⬇️⬇️ ⬇️⬆️⬆️➡️⬅️
⬅️⬅️⬇️➡️⬅️ ⬅️⬆️⬆️⬆️⬆️
⬆️

#

having 2 cuts

#

is so much easier

stuck crane
#

i think you folks have deeper mastery of goodfellow's moveset than me now

#

also omg over 1000 messages in this chat

#

this will need a 10-part series to unpack lmao

winter mauve
#

The mythical more than 1 minute short perhaps?

vapid heron
#

Honestly, it would be really sad to see this challenge go x.x

#

Trying to do 1 chop now :)

winter mauve
#

I love the mario maker feel of it, someone says "have some chaos, good luck" and it's everyone else's problem

copper current
#

just wait untill we get another boss

#

and then the definitly real eventual challenge of dual boss. (2 different bosses. with no regard about if thats a good idea or works)

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 127 moves

1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬅️ ⬅️⬆️⬆️⬇️⬆️
➡️➡️⬇️⬆️➡️ ➡️➡️⬇️⬆️➡️
⬇️⬇️⬅️⬅️⬆️ ⬅️⬆️⬆️⬇️⬇️
➡️⬆️⬇️⬇️➡️ ⬆️➡️⬅️⬅️➡️
⬅️⬆️⬆️⬇️⬆️ ➡️⬇️⬅️⬅️⬅️
⬅️⬆️⬆️⬇️➡️ ⬆️⬆️⬆️⬆️➡️
➡️⬇️⬇️⬅️⬅️ ⬅️⬇️⬅️⬇️⬇️
⬇️➡️⬅️➡️➡️ ⬅️⬆️⬆️⬆️⬅️
⬇️⬆️⬆️⬆️⬆️ ➡️⬇️➡️⬆️➡️
⬇️⬇️⬆️➡️⬇️ ➡️⬇️⬇️⬅️⬅️
⬅️⬇️⬅️⬆️➡️ ⬇️⬇️⬇️⬅️➡️
⬆️➡️➡️➡️⬅️ ⬆️⬆️⬆️➡️⬅️
⬅️⬆️⬆️⬆️⬆️ ⬆️⬆️

#

It's possible!

#

🎲 Spellsided Rotating #3: Goodfellowship - 83 moves

1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬅️ ⬅️⬆️⬆️⬇️⬆️
➡️➡️⬇️⬆️➡️ ➡️➡️⬇️⬆️⬇️
⬇️➡️⬅️⬅️⬆️ ⬅️⬆️⬆️⬇️⬇️
➡️⬆️⬇️⬇️➡️ ⬆️➡️⬅️⬅️➡️
⬅️⬇️⬅️⬆️➡️ ⬅️⬅️⬅️⬆️⬇️
➡️⬇️⬅️⬅️➡️ ⬆️⬆️⬅️⬆️⬇️
⬆️➡️➡️⬇️⬆️ ➡️➡️➡️⬇️⬆️
⬅️⬆️➡️➡️⬅️ ⬅️⬅️⬆️⬆️⬆️
⬆️⬆️⬆️

Under 120, at least 1 star :)

copper current
#

you know what

copper current
#

my move pace is bad gah

#

I have 1 dead and 2 at 3 hp on move 43

vapid heron
#

I can kill one at 26 moves with another one being at 3hp, but can't seem to find footing after

copper current
#

🎲 Spellsided Rotating #3: Goodfellowship - 87 moves

1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ➡️⬇️⬆️⬅️⬇️
⬆️➡️➡️⬇️⬇️ ⬅️⬅️⬅️⬅️⬆️
➡️⬅️➡️⬆️➡️ ⬆️➡️⬆️⬆️⬅️
⬆️➡️➡️➡️⬇️ ⬇️⬅️⬅️⬇️⬅️
⬅️⬅️➡️⬇️⬅️ ⬇️➡️⬅️⬆️➡️
⬅️➡️⬅️⬆️➡️ ⬆️⬆️⬆️⬇️⬆️
⬇️⬅️⬅️⬆️⬇️ ➡️➡️⬆️➡️⬅️
➡️⬇️⬇️⬅️➡️ ⬆️➡️➡️➡️⬅️
⬅️⬅️⬆️⬆️⬆️ ⬆️⬆️

#

I am close

#

if you try. dont

#

I have no normal lines

#

I just do moves

#

there is no pattern

slender portal
#

More testing:
For normal moves, priorities left over up, and up over right. So it's clockwise but starting either down or left, not sure which of those yet.

copper current
#

how do you even kill one by 26 lmao

slender portal
#

huh, I'm trying to recreate this because I can't see why it works and I can't figure it out.

#

wait, maybe the shield

vapid heron
#

Coincidentally, when I kill it by 26, that fellow can dash either to the left (then I kill it) or down (then I can't), depending on whether I'm 2L1U from it (then down), or 1L2U (then left). When dashing down, it also collides with the wall, and only dashes by 1 instead of 3 (edit: mixed up right and left)

slender portal
copper current
#

didnt you write down instructions?

slender portal
#

Not for that bit, I didn't think it was useful

soft cliff
#

yeah i feel that i was trying so many random things and would only realize later it might be useful and then have forgotten how to recreate it

vapid heron
#

Something like this (chop on 1):
UUULL UUDUR RDURR RDULD UL[U]LL D

#

The move in brackets is when the fellow dashes left if I go up, but down if I go left

copper current
#

it do be like that.

#

you should really be able to save your moves

#

at any point

vapid heron
#

(Seems like a good corner case to try figure out the pattern)

#

You gotta make a feature request then :)

#

Making it keyboard driven could be nice as well (edit: For that matter, it could be nice if you could set in settings the type of copy, emojis vs letters (like QURDL, to be honest I'd prefer that over emojis))

slender portal
# slender portal This feels impossible, how did I do this??

Basically, after triggering the 3-combo it attacks on the next 3 moves and then you need to be adjacent to get it to move down. But if remove the coin on any of those 3 moves it moves into that spot. So how did I remove the coin to replace it without the goodfellow immediately moving up?

slender portal
copper current
#

you mean placing the coin after the back dash?

#

you go to the side to make goodfellow run into the wall.
you go 2 tiles in front of goodfellow to bait dash.
shield forward to keep goodfellow in place. (and give 1 move of gracetime)
place counterfeit

slender portal
#

No, I can replace the coin

#

I can't get rid of it without him moving up

#

Yet at one point I did

copper current
#

bomb?

#

and goodfellow doesnt move every turn right?

#

if you arent on the right parity of turns

#

you can use cut

#

and hit one of the goodfellows

#

to offset I guess

#

although rolling in a funky way should also offset you

slender portal
slender portal
copper current
#

cant you remove the coin after the combo?

#

also btw this

#

wanted to push that down

slender portal
copper current
#

oh yeah it doesnt dash if you arent close

#

I forgor

soft cliff
#

had a very silly idea i don’t think anyone has specifically recreated this softlock

the bottom gate doesn’t reopen after killing the goodfellows lmao

copper current
#

okay technicly. there is an isane method that could work.

copper current
#

if you got into the position

#

somehow. you have a goodfellow on the gate. a goodfellow one tile above that.
both at the end of their 3 combo. you could trigger both back dashes.

#

it would close the gate since they both go past and none land on the gate tile

vapid heron
copper current
#

however it would get 2 into the starting area

#

but setting that up is

#

another thing

#

completly

soft cliff
slender portal
copper current
#

actually it should be that hard

#

maybe

#

hold

#

let me show the setup of all time

#

goodfellow on the gate.
goodfellow where the dice is. counterfeit above it.
stand next to the dice to trigger both 3 combo attacks. then move up to stand next to the counterfeit. both goodfellows will just try to move up 3 times. then move back to trigger the back dash. move back up.

soft cliff
#

would the top goodfellow try to go left or right if the counterfeit is blocking the up

slender portal
#

Well, time to find out I guess (or not, timing is wrong here)

slender portal
soft cliff
#

okay thats good to know

#

welp
didn’t do the right thing but did get a goodfellow to dash backwards from gate to cell

so this is looking promising for 2 goodfellows if both can dash

slender portal
#

This is better

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 77 moves

1️⃣ Chop
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬅️ ⬆️⬆️⬇️⬆️➡️
➡️⬇️⬆️➡️➡️ ➡️⬇️⬆️⬅️⬇️
⬆️⬅️⬆️⬅️⬅️ ⬇️⬇️⬇️⬅️⬅️
➡️⬅️⬆️➡️➡️ ⬅️⬇️➡️➡️➡️
➡️⬆️➡️⬅️⬆️ ⬆️➡️⬅️⬆️⬆️
⬆️➡️⬅️⬆️➡️ ⬇️⬅️⬇️⬅️⬇️
⬅️➡️⬆️➡️⬇️ ⬇️⬆️⬇️⬆️⬅️
⬅️⬆️⬆️⬆️⬆️ ⬆️⬆️

copper current
vapid heron
#

Friends hunter be friends hunting

slender portal
# slender portal This is better

Okay, both in position and not busy attacking or anything. But to get them to combo together you need to enterr both their areas at the same time, which I'm not sure you can do without the top one leaving that spot.

copper current
#

I mean

#

there are 2 ways

#

actually no

#

there is one way

#

which...

#

is dash

#

...

vapid heron
#

Dunno if it's helpful, but you could also try destroying the coin with chop sometime

#

(Probably not in this exact situation though)

copper current
#

the coin is just a breakable object

slender portal
copper current
#

...f

#

well

#

actually

#

no that wouldnt work

vapid heron
#

Why with chop: chop+dash allows you to destroy it and take its place

slender portal
copper current
#

because thats how chop works with dash

#

you can do that to enemies too

#

you can break the counterfeit with any attack

vapid heron
#

Yeah, but only with chop & dash to take its place at the same time. Could be useful if you want to place the coin anew after that, but dunno what exactly your setup atm is

#

(Take its place AND have the coin on the top face right after if you line it up correctly)

slender portal
#

My other plan was to get goodfellows in red without removing the coin, then be on yellow press q and dash up. Again, would need to redo current stuff to get a dash.

slender portal
soft cliff
#

yeah i’ve been mostly messing around with non dash setups dash is a whole new layer
which is probably useful but it makes it complicated

copper current
#

doing everything with dash will be scuh a pain

slender portal
#

Yeah, I have the current path to Gatefellow memorised, I don't want to re-derive one. Especially because there the dash is will make a big difference as well.

#

So I want to see if there's a dashless way we can think of first, but I'm not sure there is.

vapid heron
#

I have no idea how it all aligned so well there

limpid star
#

Yall are taking this so far...

vapid heron
#

Honestly, I am thinking about copying the files away so that I don't lose access to this challenge in a week

vapid heron
#

Well... I just need to trick steam into thinking it's fine. Worst case scenario, I make a complete backup of the system (or just steam), and run it without internet at all.

#

Or maybe it can be run without steam at all

#

I'm sure it's possible to do something if you really want to.

#

Now, from the... eula? perspective, that's a tough situation probably, yeah.

soft cliff
#

yeah i love the rotating challenges and losing them is always so sad cncncncn

vapid heron
#

Was there any reason for them to be temporary at all? I don't think I have seen anything about that in the chat previously either.

soft cliff
#

the rotating challenges have been goodfellow stuff or experimental darkness

i think the vague notion i caught was it was experimental stuff that may change or break with future updates?

copper current
#

I mean I can understand why they wouldnt be in the normal challenge menu

#

...however what if we had a funny menu you could acces by doing something?

vapid heron
#

That would definitely be nice, yeah x.x

slender portal
#

Getting that position at the end of the combo would work, but you can't have that at the start and have them stay there

copper current
#

left goes before up?

#

wait the priority is left and then counterclockwise?

#

huh

#

then use the right side

#

because the priority should be left, up, right, down
right?

slender portal
#

Honestly with careful movement you can keep the Gatefellow in position while letting another one manouvure above it without using the coin. Quite tricky though

slender portal
slender portal
lyric roost
#

I was reading these posts, but I got bored and started cheesing everything. Hope I'm not too disruptive.

limpid star
vapid heron
#

There is just too many interesting things to do :)

#

We are still to see splinter-only solution for example

#

Or 1 splinter either

#

And there are definitely more fun combinations too :)

soft cliff
# limpid star # !?

Lfhdkskdkd
we really did say “three goodfellows is the most interesting thing right now”

copper current
#

I mean like.

#

its 3 friends!

#

of course its the most intresting

slender portal
slender portal
#

Not sure that helps but it's understanding.

slender portal
#

Well here's something. Killed off one Fellow for easier manuvouring (and I doubt getting all 3 down is possible), and got the 2nd into patrol mode in the bottom row. Will probably leave that if I try to approach though.

vapid heron
# slender portal Maybe not

I think it might be choosing one direction based on your location, and then trying every direction starting the the first one in say clockwise order

#

And walls don't seem to make a particular direction "bad", but a drop does

#

And other fellows probably do as well

vapid heron
#

1 splinter by the way (super unoptimized, especially like last 40 moves)

🎲 Spellsided Rotating #3: Goodfellowship - 119 moves

1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️⬅️➡️⬅️⬅️
⬆️➡️⬅️⬆️⬆️ ⬆️➡️⬅️⬆️⬅️
⬅️⬇️⬇️➡️⬇️ ⬇️⬇️⬅️⬆️⬆️
➡️➡️⬇️⬇️⬅️ ⬆️⬇️⬇️⬇️⬅️
⬆️⬆️➡️⬆️➡️ ⬆️⬅️⬆️➡️➡️
⬇️⬇️⬅️⬆️➡️ ⬅️⬅️➡️➡️⬇️
⬅️➡️➡️⬇️⬇️ ➡️➡️⬆️⬆️⬇️
⬇️⬅️⬅️⬅️⬆️ ➡️⬅️⬆️⬆️➡️
⬇️⬆️⬇️⬅️⬆️ ⬅️⬆️⬅️⬇️➡️
➡️➡️➡️⬇️⬇️ ⬅️⬅️⬅️⬅️⬅️
⬆️⬇️⬆️⬆️➡️ ➡️⬇️⬅️➡️⬅️
➡️➡️⬆️⬆️⬆️ ⬆️⬆️⬆️⬆️

slender portal
#

trying to get a Gatefellow with a dash, would get it if I put down a coin here then moved left, but the top fellow kills me 😭

#

Gatefellow aquired with a Dash face!

#

needed the dash to be opposite the counterfeit though :(. that might make things more complicated later.

vapid heron
# vapid heron 1 splinter by the way (super unoptimized, especially like last 40 moves) 🎲 Spe...

🎲 Spellsided Rotating #3: Goodfellowship - 105 moves

1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬅️⬆️ ⬆️⬆️⬅️⬅️⬆️
⬇️⬇️⬆️⬇️⬆️ ⬆️➡️➡️➡️⬇️
⬆️⬇️⬇️⬅️⬅️ ⬅️⬆️⬇️⬆️⬆️
➡️➡️➡️⬇️⬆️ ⬇️⬇️⬅️⬅️⬅️
⬇️⬆️⬆️⬆️➡️ ➡️➡️⬇️⬆️⬇️
⬇️⬅️⬅️⬅️⬆️ ⬇️⬆️⬆️➡️➡️
⬆️⬆️⬆️⬇️➡️ ⬇️⬆️➡️⬆️⬇️
⬆️⬅️⬅️⬇️⬅️ ➡️➡️⬇️⬆️⬇️
⬆️➡️⬇️⬇️➡️ ➡️⬆️⬇️⬇️⬅️
⬅️⬆️⬆️⬆️⬅️ ➡️⬇️⬆️➡️⬆️
⬅️⬅️⬆️⬆️⬆️

Somehow still more than 100 x.x

slender portal
#

Ok, got it:
Dash on 1, Counterfeit on 6:
RDLUUQ UURRDL ULLRRD LLUR. Then as before: UDUDLUR ULLQL

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 63 moves

1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️⬅️➡️⬅️⬇️
⬅️⬆️⬇️⬆️➡️ ⬆️⬆️⬅️➡️⬆️
⬆️⬆️⬅️➡️➡️ ➡️➡️⬇️⬇️⬅️
⬅️⬇️⬅️⬇️➡️ ➡️⬅️⬅️⬆️➡️
⬆️⬅️⬆️⬆️➡️ ⬅️⬇️⬇️⬇️⬆️
⬆️⬆️➡️⬅️⬅️ ⬇️⬆️➡️➡️⬅️
⬆️⬆️⬆️

<100, yay :D

copper current
#

now splinter only

#

🎲 Spellsided Rotating #3: Goodfellowship - 61 moves

1️⃣
2️⃣
3️⃣
4️⃣ Splinter
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ➡️➡️⬆️⬇️➡️
⬅️➡️⬇️⬅️⬇️ ⬆️⬇️⬆️➡️⬅️
⬅️⬆️➡️⬅️➡️ ➡️⬅️➡️⬇️⬅️
⬇️⬆️⬇️⬆️⬅️ ⬆️⬆️➡️⬅️➡️
➡️⬅️➡️⬇️⬅️ ⬇️⬆️➡️⬅️⬆️
⬆️⬅️⬆️⬅️➡️ ⬅️⬆️⬆️⬆️⬆️
⬆️

#

is something I can get behind

vapid heron
#

!

copper current
#

this is something I can do

vapid heron
#

2 moves!

#

x.x

copper current
#

I can splinter loop them a lot better then I can with the other attacks

vapid heron
#

Does your solution has a double hit by the way?

#

Mine has one x.x

copper current
#

I think I double hit twice

vapid heron
#

There is my lost move xd

copper current
#

check my solution for the funny

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 57 moves

1️⃣ Splinter
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️➡️ ⬆️⬅️➡️⬅️⬇️
⬅️⬆️⬇️⬆️➡️ ⬆️⬆️⬅️➡️⬆️
⬆️⬆️⬅️➡️➡️ ➡️➡️⬇️⬇️⬅️
⬅️⬇️⬅️⬇️➡️ ➡️⬅️⬅️⬆️➡️
⬆️⬅️⬆️⬆️➡️ ⬇️⬇️⬅️⬆️⬆️
⬅️⬇️⬆️➡️⬆️ ⬆️⬆️

#

I got a better ending for mine :)

copper current
#

shock. horror

vapid heron
#

Let me see your solution now

#

Nice double hitting :)

copper current
#

you know fur fun I checked

#

the combined messages of every level combined (not counting this one)

#

is 3055

#

this one is on 1223

slender portal
copper current
#

so its over 25% of the total messages if you count every levels messages

vapid heron
#

I'm partly to blame, inflating the amount of restrictions you can have for this level :)

#

I did like what, 1 cut, 1 chop, 1 split now?

#

...and then of course the friend home discussion probably takes 30-70% of messages in this thread :)

#

Oh, also there was the lance only (or 1 upgraded chop, call whatever you want)

#

I should improve that one too

slender portal
#

Having some help on it would be appreciated

vapid heron
#

I'm probably going for simpler targets for now x.x 2 friends home is a bit too complex for me for now (sorry x.x)

#

🎲 Spellsided Rotating #3: Goodfellowship - 39 moves

1️⃣ Chop + Champion's Lance
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ➡️⬇️⬆️➡️➡️
⬇️⬆️⬅️⬇️⬆️ ⬅️⬆️➡️⬆️⬆️
⬆️➡️⬅️⬇️⬅️ ⬆️⬆️⬇️➡️⬇️
⬆️⬆️⬇️⬅️⬅️ ⬆️⬆️⬆️⬆️

Improved this one too :D

slender portal
#

Okay, managed stuff:
Counterfeit on 6, Shield on 5, Dash on 4:
UUQUL URRUDUDUD LULL QL
DLDRR DQ (LR)

#

Back to Gatefellow with a coin in front, but now with a dash

soft cliff
vapid heron
#

I kinda wonder what best scores are here at all. There seem to be many many many categories.
- anything goes
- nothing goes ("spelless")
- no spell layering (?)
- spells on one side only
- spells on side one only
- dashless
- bombless, bombless dashless (don't think anyone specifically did that, but there must be low solutions already anwyays)
- shieldless, shieldless dashless, shieldless bombless, shiledless bombless dashless
- 1 cut, 1 chop, 1 split, 1 lance [ maaaybe subcategory: that 1 spell is in slot 1 (as in the default with cut) ]
- cuts only, chops only, splits only (don't think there were 2+ chops / 2+ splits solutions yet)
- 3 bombs (same as dashless), 2 bombs (?)
- same as 3 lines above, but with dashes & counterfeit
- hard softlock (can't move), hard softlock dashless
- softlock (can't win nor die), softlock dashless (?)
- friend inside, friend inside dashless (maybe also: bombless, no damage, ...)

And then the "big research": can we actually get 2 friends inside?

(also smaller not really asked but answered questoin: infinitely get in/out? -- yes, possible (without bringing friends))

Am I forgetting anything?

copper current
#

hmmmm

#

that seems accurate

#

but its probably missing something anyway

vapid heron
#

From potential solutions, definitely. From discussed here, there is hope that's all x.x

#

Could also add dust bombs only (this is 17, same as dashless). Now, wonder, can you do it with exactly 2 bombs?

#

Oh, also cheaty spelless :)

copper current
#

wasnt my first good solution just 2 bombs

vapid heron
#

Didn't it contain dashes though? Don't remember

copper current
#

it did

#

probably (well not just probably it did)

vapid heron
#

Actually, this adds more categores: full dashes; 1/2+ cuts/chops/splinters but with dashes (and counterfeit, no sense excluding that one if you allow dashes)

slender portal
#

This is too many categories, lol

vapid heron
#

Exactly xd

#

I might try to summarize all high scores if I can and nobody does it before me though (please do x.x)

#

Oh, another category: without spell layering

#

(subcategory)

#

That's probably like 13 or 12, since the 11 solution requires counterfeit with dash

#

But I think there was 13 with just bombs and dashes

slender portal
#

There was, yeah

vapid heron
#

Even two of those, yeah

#

...I really do wonder what will happen to the video, with so much stuff being solved for xd

#

We could also just for fun add a "one side only" challenge :)

copper current
#

one side only isnt that hard

#

its going to be

#

dash. chop. champions lance

#

or shield chop champions lance

#

alright did a funky one

#

🎲 Spellsided Rotating #3: Goodfellowship - 33 moves

1️⃣ Chop + Champion's Lance + Dash
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ⬇️⬅️⬇️➡️➡️
⬅️⬇️⬅️⬆️⬆️ ⬆️⬆️➡️⬆️⬇️
➡️⬇️⬇️⬇️⬆️ ⬆️⬆️⬆️⬇️⬆️
⬆️⬆️⬆️

vapid heron
#

Fun fact: the first completion ever (excluding devs) was by The Book Wyrm with the same layout, but in 34 moves xd

#

🎲 Spellsided Rotating #3: Goodfellowship - 29 moves

1️⃣ Chop + Champion's Lance + Dash
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ⬅️⬇️⬆️➡️➡️
➡️⬇️⬅️➡️⬆️ ⬅️⬅️⬇️⬇️➡️
⬆️⬆️➡️⬇️⬅️ ⬆️➡️⬆️⬆️

#

:o first 20 moves same as The Book Wyrm's solution xd

#

First 15 are especially cool though :)

vapid heron
# copper current 🎲 Spellsided Rotating #3: Goodfellowship - 33 moves 1️⃣ Chop + Champion's Lanc...

Meanwhile that could be a "spite" solution (improving just by 1 heh)
🎲 Spellsided Rotating #3: Goodfellowship - 32 moves

1️⃣ Chop + Champion's Lance + Dash
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ⬅️⬇️⬆️➡️➡️
➡️⬇️⬅️➡️⬆️ ⬅️➡️⬇️⬇️⬅️
⬅️⬅️⬆️⬇️➡️ ➡️⬆️⬆️⬆️⬆️
⬆️⬆️

vapid heron
slender portal
#

Gotten back to here with a dash

copper current
#

yooo

slender portal
#

trying to find a way to kill the top one without the bottom ones escaping so I can room to move around at the top.

#

Goal is then to be on the green square with neither of them in the middle of a combo, dash down to trigger a 3 combo from both of them starting at the same time, then move up and down to end in that cell after the combo, and have them both dash down together. Might work?

#

Main worry is that the top Fellow will dash left instead of down.

copper current
#

you should be out of range for the topfellow as long as you dont move up

#

probably

#

hopefully you will manage

slender portal
#

And then there were two

slender portal
#

And to get the dash in the right position

#

It's probably possible without killing the top one, but this gives me more room to experiement with their movement as well.

#

Issue is also that they keep trying to charge me through the coin

#

I was right, the top one dashes the wrong way.

#

I'll try the other side, but I think if I do this setup the top one will try to go left instead of just attacking the coin

#

Yep, don't stay in place during the combo attack if you use the other side 😭

#

So this setup of two behind the coin doesn't work, at least not so simply

slender portal
# slender portal Noooo

You need to this to be in the position like the first image immediately after the combo attack, but on the opposite side, and then move up. Pretty sure that would do the trick. But getting that in position requires the Goodfellows moving during the combo attack, so it's way harder to set up.

vapid heron
#

I compiled a history of this thread and best scores!

#

anything goes: 11 (merijn)
dashless: 17 (merijn)
dashfull: 21 (omppu1900) 16 (merijn) (also best bombless shieldless)
"spelless": 34 (Grolter)
layerless: 13 (merijn)
spells on one side only: 29 (Grolter) (also side one only) (dashless -- 1 lance, 39 (Grolter))

bombless: 20 (The Book Wyrm) (dashless: 25 (Grolter) (also shieldless: 30 (Grolter)))

1 cut: 43 (Grolter), 1 chop: 77 (Grolter), 1 splinter: 57 (Grolter), 1 lance: 39 (Grolter)
// (all with the spell on side 1)
2+ cuts: 41 (Grolter), 2+ chops/splinters - no runs (so same as 1)
2 bombs: 23 (Grolter), 3 bombs: 17 (Grolter)
// ^ 3 above lines but with dashes/shields/counterfeit, anyone?
2 bombs with dashes: 13 (merijn)

hard softlock (can't move): 16 (Grolter) (dashless), 17 (Grolter) (spelless)
softlock (can't win & die): 1 (merijn) (dashless: 5 (merijn))

friend home: 14 (Grolter) (?), (dashless, but damages, uses bomb) // damageless, bombless ?
friend home alone: 18 (Grolter) (?), (bombless: 18 (The Book Wyrm))

#

2 friends? -- refer to The Book Wyrm's messages, maybe ask for notes
infinitely in/out? -- yes (but no friends)

barriers bypassing technique:
deterministic: coin replacement & dash
nondeterministic: blow it up with the dust bomb for 1 move window (sometimes doesn't work)
-- actually, same goes for opening gates after defeating enemies, sometimes that lags by 1 move

goodfellow ai:
patrol mode (4+ away)
1 near (incl diagonal) --> 3 combo, wait 1-2 turns, back dash (if near enough)
after dash --> 2 combo, wait 1-2, no back dash
2-3 near --> lance attack, wait 1
directions are checked clockwise (start where?)

#

[sorry for such long messages x.x]

#

[let me actually remove solutions history from here and put it as a text file]

copper current
#

if you want a dashless softlock it takes 5 moves

#

because that would be:

#

up
place bomb
up
place counterfeit
up
down
down
softlocked.

stuck crane
#

omg grolter incredible work

#

a true historian

#

i can't believe this challenge has only been up for 5 days lmao feels like a whole era

#

i will def be referring to this when it comes to making videos ty my goat

copper current
#

okay but does shieldless need to be specified

#

its shield

#

anyway if a scoreboard is so nicely lined up...

#

you know it would be a shame

vapid heron
#

I was looking at shieldless categories, but they all coincided with some other solutions, so I just mentioned it there

copper current
#

🎲 Spellsided Rotating #3: Goodfellowship - 16 moves
||
1️⃣ Cut + Dash
2️⃣ Dash
3️⃣ Counterfeit + Cut + Dash
4️⃣ Chop + Champion's Lance + Dash
5️⃣ Splinter + Cut + Dash
6️⃣ Dash

⬆️⏺️⬆️⬆️⬆️ ⬆️⬅️⬇️➡️⬅️
➡️⬆️➡️➡️⬆️ ⬆️⬆️
||
improved all dashes. and bombless by extension.

#

we do a mild amount of trolling

vapid heron
#

My "progress" on 2 bombs

#

(This is a funny ending :)

copper current
#

oh 2 bombs.

#

one moment

#

🎲 Spellsided Rotating #3: Goodfellowship -|| 29|| moves
||
1️⃣ mild
2️⃣ Dust Bomb
3️⃣ amounts
4️⃣ Dust Bomb
5️⃣ off
6️⃣ trolling

⬆️⬆️⬆️⬆️⬆️ ➡️⬅️⬅️⬆️⬇️
⬅️⏺️⬅️⬇️➡️ ➡️➡️⬆️⏺️➡️
➡️⬆️⬅️⬅️⬆️ ⬆️⬆️⬆️⬆️⬆️
⬆️
||

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - ||29|| moves

||1️⃣ nota Bomb
2️⃣ Dust Bomb
3️⃣ nota Bomb
4️⃣ Dust Bomb
5️⃣ nota Bomb
6️⃣ nota Bomb

⬆️⬆️⬆️⬆️⬆️ ⬆️➡️➡️⬆️⏺️
⬇️⬇️⬇️⬅️⬆️ ⬆️➡️➡️⏺️⬇️
⬅️⬅️⬅️⬆️⬆️ ⬆️⬆️⬆️⬆️⬆️
⬆️||
I wonder if same, also ignore one of these 3 bombs (only 2 used) removed the extra one.

#

Different ones :)

copper current
#

nuh uh

#

🎲 Spellsided Rotating #3: Goodfellowship - ||25|| moves
||
1️⃣ denied
2️⃣ no sharing
3️⃣ something
4️⃣ Dust Bomb
5️⃣ something evil villian
6️⃣ Dust Bomb

⬆️⬆️⬆️⬆️⬆️ ➡️⬅️⬅️⬆️⬅️
⬆️⬆️➡️⏺️➡️ ⏺️➡️⬇️⬇️⬅️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️
||

#

alright uh wahts next on the list

#

spelless sure

vapid heron
#

(at least I still will have my 1 cut 1 chop 1 splinter and 1 lance x.x)

#

Dashless hard softlock in 16

#

UUULL LUQUR LRDDL RL

#

For the hard softlock, I have a challenge, actually: try to get stuck in the center (without touching walls)

copper current
#

||
1️⃣ Chop + Champion's Lance + Dash
2️⃣ Cut
3️⃣ Counterfeit + Dash
4️⃣ Dust Bomb
5️⃣ Dust Bomb
6️⃣ Dash
||

🎲 Spellsided Rotating #3: Goodfellowship - 34 moves

1️⃣
2️⃣
3️⃣
4️⃣
5️⃣
6️⃣

⬆️⏺️⬆️⬆️⏺️ ⬅️⏺️⬆️⬆️⬆️
➡️⬆️⬇️⬆️⬇️ ⬆️⬇️⬇️⬇️⏺️
⬇️⬅️⬆️⏺️⬇️ ➡️⬆️⬆️⬆️⬆️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️⬆️⬆️

#

I found a line and lost it so it took longer

#

wait thats the same amount

#

dang

#

eh I dont care enough anymore its a pain to do that one

#

not being able to save runs you didnt finish

#

is such a pain

vapid heron
vapid heron
vapid heron
vapid heron
# copper current nuh uh

Got one of my own too (again, ignore one of these bombs)

🎲 Spellsided Rotating #3: Goodfellowship - 25 moves

1️⃣
2️⃣
3️⃣ Dust Bomb
4️⃣ Dust Bomb
5️⃣
6️⃣

⬆️⬆️⬆️➡️⬆️ ⬅️⬆️⬅️⬆️⬅️
⬆️⬆️➡️⏺️➡️ ➡️⏺️⬇️⬇️⬅️
⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️

#

Actually...

🎲 Spellsided Rotating #3: Goodfellowship - 23 moves

||1️⃣ nota Bomb
2️⃣ nota Bomb
3️⃣ Dust Bomb
4️⃣ Dust Bomb
5️⃣ nota Bomb
6️⃣ nota Bomb

⬆️⬆️⬆️⬆️⬆️ ⬅️⬆️⬅️⬅️⬆️
⬆️➡️⏺️➡️⬆️ ➡️⏺️⬇️⬇️⬆️
⬆️⬆️⬆️⬆️⬆️||

#

Now I'm the master of single weapon runs :) (for now, anyways)

vapid heron
#

bombless dashless (and no shield or counterfeit)

🎲 Spellsided Rotating #3: Goodfellowship - 30 moves

1️⃣ Chop + Champion's Lance
2️⃣
3️⃣ Cut
4️⃣
5️⃣
6️⃣

⬆️⬆️⬆️⬆️⬆️ ⬇️⬆️⬇️⬆️⬆️
⬇️⬆️⬆️➡️⬆️ ⬅️⬅️⬇️⬅️⬆️
➡️⬆️⬇️➡️⬆️ ⬆️⬆️⬆️⬆️⬆️

#

bombless dashless (with a shield):

🎲 Spellsided Rotating #3: Goodfellowship - 25 moves

1️⃣
2️⃣ Cut
3️⃣
4️⃣ Cut
5️⃣ Splinter
6️⃣ Chop + Champion's Lance + Shield

⬆️⬆️⬆️⬆️⬆️ ⬆️⬆️⬅️⬇️⬇️
⬆️⬆️➡️⬆️⬆️ ➡️➡️⬅️⬅️⬅️
⬆️⬆️⬆️⬆️⬆️

stuck crane
#

lol the best solution for defeating one goodfellow (with level-one faces) was 22. literally double what it took to blow up three of them in this challenge

copper current
#

to be fair.

#

the goodfellows only have 1.5x more hp then that one

#

meanwhile the dice is like. more then 3 times stronger then the one in that challenge

stuck crane
#

@vapid heron are you okay with having your username, profile pic, and possibly some messages featured in a video? can easily leave them out if not

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 60 moves

1️⃣ Cut + Dash
2️⃣ Dash
3️⃣ Dash
4️⃣ Dash
5️⃣ Dash
6️⃣ Dash

||⬆️⬆️➡️⬆️⬆️ ➡️⬅️⬇️➡️⬆️
⬅️⬅️⬆️⬆️⬇️ ⬆️⬅️➡️⬇️⬅️
⬇️⬇️➡️➡️⬆️ ⬅️⬇️⬆️⬇️⬆️
⬇️➡️⬇️⬅️⬅️ ➡️⬅️➡️⬆️➡️
⬇️⬇️⬆️⬇️➡️ ➡️⬆️⬇️⬆️⬇️
⬆️⬇️⬆️⬇️⬆️ ⬆️⬆️⬆️⬆️⬆️||

This is surprisingly hard, fulldash + 1 cut

stuck crane
#

video is up! i think i did the best i could to recap everything you guys did

copper current
#

this sure has been the challenge of all time.
at least the next challenge will be more reasonable. [insert clueless]

marble robin
#

what is Good my Fellows

vapid heron
#

I wonder if all the different categories will at some point get a video too, as so many messages and time is spent on various restrictions on what spells we can use

#

For this level it kinda blew up actually, with 1 cut/1 .../... only challenges, but for almost all levels dashless is quite interesting, and sometimes dashfull is too (if we are given 6 dashes). Spelless is kinda funny, but can also be interesting if actually possible. Shieldless (and bombless for this level) when they give you an advantage. Layerless or 1 side only could also be very interesting categories (though we did but spend much time on these here, especially since layerless is already achieved with bombs, write 1 side is just a dashed lance, but as categories these definitely hold potential) (edit: also, layerless bombless would be interesting possibly)

#

Nice to see the bombless best solution used in the opening though (even if silently), is pretty fun :) Dunno if the end scene features any other solutions, hard to see what happens there

#

Hmm, one seems like a lance+splinter on side one attempt? That definitely sounds fun...

#

Hmm, I want to say the other one is also the 20 moves dashless, but hard to be sure

distant needle
#

So the next puzzle is a shield puzzle correct?

soft cliff
#

all puzzles are shield puzzles if you believe hex_shy

vapid heron
#

🎲 Spellsided Rotating #3: Goodfellowship - 110 moves

1️⃣ Chop + Dash
2️⃣ Dash
3️⃣ Dash
4️⃣ Dash
5️⃣ Dash
6️⃣ Dash

||⬆️⬆️➡️➡️⬆️ ⬇️⬆️⬇️⬆️⬅️
⬆️➡️⬇️⬅️⬅️ ⬅️⬇️➡️➡️⬆️
⬇️⬅️⬆️➡️⬅️ ⬅️⬇️➡️⬆️⬇️
⬆️⬇️⬆️➡️⬆️ ⬆️⬆️⬇️➡️⬅️
⬆️⬇️⬅️⬇️⬇️ ⬇️⬆️⬇️⬆️⬇️
⬆️➡️⬆️⬆️⬅️ ⬆️⬇️➡️⬇️⬇️
⬇️⬅️➡️⬆️⬇️ ⬆️⬇️⬆️⬅️⬆️
➡️➡️⬅️➡️⬅️ ➡️⬅️⬇️⬇️⬆️
➡️⬅️⬅️⬆️⬆️ ⬇️⬆️⬇️➡️⬇️
⬅️⬅️➡️⬅️➡️ ⬅️➡️⬆️➡️⬇️
⬇️⬆️⬇️⬆️⬇️ ⬆️⬆️⬆️⬆️⬆️||

#

fulldash + 1 chop, super unoptimized x.x

#

But this is quite hard, with full dash (and each new weapon you restrict yourself to) you have to relearn fellow's movement kinda

stuck crane
#

CHALLENGE ENDED 💔

#

thank you everyone who participated ⚔️

copper current
#

the devs cancelled friends

#

they are evil

#

its confirmed

smoky kite
#

You know just before this I was talking to someone about how useless dust bomb was lol

copper current
#

true dust bomb just existed. and then it became incredibly funny

smoky kite
smoky kite
vapid heron
vapid heron
#

ominously