#Continuous Motion Spikes Research Thread

1 messages · Page 2 of 1

upbeat niche
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same thing, just rolls over

noble flume
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oh lol

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i gtg now for a bit

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should be back soon though

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cya

upbeat niche
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awhhhh

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cya

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also anything slightly out of range (16 is max, 0 min) makes it roll over

noble flume
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back

upbeat niche
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Doing something else now:p

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If Frontier won't f*cking do it then I will

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Not done yet

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No clue yet how I'll make the train feel less out of place

noble flume
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👀

upbeat niche
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@noble flume I just came up with the most ridiculously potentially working idea ever

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This mod can make certain values go negative

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What if I set the launch speed on the switch track negative and launch the train in the wrong direction

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Might be a working swing then

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Imma try it in a second

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Only double swing though, but it's a swing:p

hasty frigate
upbeat niche
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first we need the setup before we can figure out how to make it usable properly

hasty frigate
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Pretty sure pc2 has recovery physics on boosters so the train doesn’t valley

upbeat niche
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whot

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it's very easy to make a train valley in this game lol

hasty frigate
upbeat niche
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on a booster?

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you can't valley on a booster, because it's... boosting

hasty frigate
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Unless you’re just going to ignore physics

upbeat niche
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just add a shuttle launch after lol

hasty frigate
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Why haven’t you made one yet?

upbeat niche
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currently seems like the game does not accept negative values

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I sent the dev of the mod if something can be done about this

hasty frigate
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Interesting

upbeat niche
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if we can convince a launch piece to be negative in speed it should theoretically work perfectly if the switch animation is an on-track trigger

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think the dev is asleep now though

hasty frigate
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Well good luck with that

upbeat niche
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I didn't change anything...

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let's see what happens though

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IT WORKS

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OMG

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CAN I MAKE A SPIKE

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NOOOOOOOOOOOO

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it's timed ;-;

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since when is this a thing? :p

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Dog garn it

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turtables are also timed

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I mean probably just activate when the train is off the track

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@noble flume is this useful in any way?

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wonder if there is a way to hold a switch track in position

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while we go on the spike

hasty frigate
upbeat niche
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maybe it's part of the mod? no clue

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maybe they changed it

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anywho

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The in development NoTrackLimits mod allows me to launch backwards from the switch tracks/turn tables, does anyone know if there is a way to hold the switch/turn table while the thing goes over a spike, or if anyone has an idea for how to use these backwards launches in our favor? This is as close as we've gotten

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noble flume
upbeat niche
noble flume
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lol, also I have no idea lol

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I said lol twice 💀

upbeat niche
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I always quickly edit it out if I do that and wish no one saw it lol

noble flume
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XD

noble flume
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Hang on… what would happen if you put a very high negative launch speed on a tilt track?

proud sun
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I’m really interested to see if we can get a working swing launch going

upbeat niche
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I requested it if it was possible

upbeat niche
noble flume
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Plus launch speed shouldn’t even matter, only acceleration

upbeat niche
upbeat niche
noble flume
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its possible to connect stuff to it

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let me check rq

upbeat niche
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but the angle is odd

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also I think that thing is 20 meters for some reason

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oh wait you can just build backwards duh

noble flume
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nevermind someone at frontier messed up all the angles

noble flume
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Oop I did it XD

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Let’s just say the model for the tilt piece is a bit… off

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@upbeat niche 7FWCK9VB4 ;)
You know what to do

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(Sorry for the ping but this will be very cool)

upbeat niche
noble flume
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yeah

upbeat niche
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I am very low on time so please give me a big while

noble flume
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ok 👍

noble flume
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you know what

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I cant resist it anymore im getting the game on pc

noble flume
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OH MY GOD IT WORKS

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UIWHIAHWEFAU

noble flume
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and I found a consistent reliable setup :D

upbeat niche
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Or for swing launches

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This is wildly confusing if you send that in this thread

noble flume
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oh I see how it could be confusing now XD silly me

upbeat niche
noble flume
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ill make a video

noble flume
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hmmm

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negative braking deceleration rate

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what will happen

noble flume
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nevermind that property is broken 😭

upbeat niche
noble flume
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idk

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the brake deceleration option just doesnt do anything

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in the ini file

upbeat niche
jovial cradle
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So is there some continous motion spikes things that can be done without mods?
Cause I feel like mods are more important for you than the actual making spike question in the vanilla game

upbeat niche
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this basically is just a general chat of me and Hiyshhiysh finding stuff

upbeat niche
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@noble flume they added some more elements, I wonder if any of the behaviors might have changed for swing launch spikes 🤔

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Btw the new elements are the reversed versions of the combined lift, and also there is a variant now that goes up first

noble flume
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now we're just missing the reverse launch spring lift

upbeat niche
noble flume
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i mean with mods we can already do it but still

upbeat niche
noble flume
upbeat niche
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I would love for it to break once so we have swing launches

noble flume
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oooh

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I thought you meant with the track connection stuff

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in general

upbeat niche
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ah nah, I am convinced we won't see that leave any time soon

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I mean I wil lgo cry about it if it does but that's to be expected

noble flume
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yeah

upbeat niche
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oh btw I had an idea but I don't know if it's usefu;

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and since Ia m so low on time I'd just share it

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it's not for swing launches just a fun idea in general

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with the mod we can make a turn table that flips the train backwards and then returns where it came from

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I've been wondering if that can be used in any way

noble flume
upbeat niche
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@noble flume could anything like this be set up?

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I've been breaking my head over this

noble flume
upbeat niche
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Just for fun I should check once what happens if I connect the station in the straight side of the switch and just put the stop distance on the thing somewhere on the platform

upbeat niche
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@noble flume

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this factually counts as the first ever swing launch in Planco

noble flume
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I mean it counts I guess XD

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I remember trying to do something similar when I discovered spike stuff for the first time

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but it didn't work because I couldn't stop it from leaving the spike

upbeat niche
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there has to be a way to not make the turn table realize the train left already

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this feels way too solid for Planco 2

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you can literally make a train skip the trigger of an SLM holding section

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by bruteforcing it

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and then it goes into permanent 14km/h mode XD

noble flume
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oooh wait

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permanent 14kmph mode stops the train from triggering special tracks

upbeat niche
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if we can make the train work again we might be able to get a setup like this (why the frck are we getting ideas for this again lmao)

noble flume
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not sure if there are others though

upbeat niche
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doesn't the train reset after

noble flume
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oooh yeah

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I think another way is to make the train go back into the same piece of track

upbeat niche
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let's try a negative lap count to see if that maaaaybe makes swing launch pieces work permanently and not be breaking asses

upbeat niche
noble flume
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I dont think so

upbeat niche
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well the lapping setting is gone now lmao

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thanks Frontier

noble flume
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wait

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did they just

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remove

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the lapping setting

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but keep it as an operation mode

upbeat niche
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no I did

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the game does not like negative values

noble flume
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oooh yes

upbeat niche
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props on them for having a fale safe

noble flume
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same thing happens for car length

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I tried that

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Not sure if it would work with zero, hmmm

upbeat niche
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was thinking the same thing

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zero works

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let's see what happens

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dog garn it it still breaks

noble flume
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oof

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oh wait

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entry/exit stations?

upbeat niche
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but then your coaster becomes unusable again

upbeat niche
noble flume
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perma speed mode?

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oh

upbeat niche
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the 14kmph thing

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DUDE I cannot stop thinking about this there HAS to be a way to skip the trigger lol

noble flume
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I bet there may be a way with mods specifically

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tbh I don't know how the modding works and I dont know what can or cant be done

upbeat niche
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well throw ideas at me and I'll check em out lol

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or do you mean brand new mods?

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in that case, never hurts to tell copper

noble flume
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yeah

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I should get into that stuff tbh

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I already know lua

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which I believe is what is used to mod

upbeat niche
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:0

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AWESOMEEE

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yes it is

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could you tell me the setup for 14kmph mode again if you know it?

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I just sent the most rediculous suggestion in the feedback chat lol

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what if the reset trigger works similarly to the stop distance

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where it's a distance value the train has to pass completely for the element to reset

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if this somehow is how it works, then we could put this value further than the stop distance XD

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but it won't work like this because leaving the element backwards also resets it

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@noble flume

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It's possible I just saw it happen with my very own eyes

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I don't know what just happened but I froze a turn table

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wtf

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I don't know why but the first time it went over this stop/start piece the turn table didn't reset and the thing actually just rolled backwards

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then it derailed and the whole operation froze

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trying to do it again and it just won't I have no clue what's up

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there it is again

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the train still has physics?!

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it's not even speed locked

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I used the shuttle launch pieces now, ironically

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bro it broke again wtf

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it's breaking the train while it's partially on the switch that causes this

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ffs it seems to be a fail safe

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but it may mean the element can be bugged

noble flume
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ah

noble flume
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If only there was a 'return delay' option

upbeat niche
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But I did realize a thing

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What is another element that triggers something when the train leaves it, and has been around for muuuuch longer than turn tables etc?

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Block zones

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I have plenty of reason to believe switch and drop tracks use block zones (maybe in some sort of "separate system" to the main blockzone chain) to check where the train is for the animations

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Is there ways to skip block zones/keep the train in the wrong block zone?

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If they work based on block zones there is the world's smallest chance ever that we can use other block breaks to manually put stuff back XD

noble flume
upbeat niche
noble flume
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all I know is that when the train goes through the zone backwards, it does something different

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I made family coaster with a spike and put a block section straight after the turntable

upbeat niche
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It shouldn't be train orientation based because of the Multidimension

noble flume
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and the orientation of the block zone mattered

upbeat niche
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Oh interesting

noble flume
upbeat niche
noble flume
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yeah

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seems like wasted potential though considering it means spikes are perfectly possible

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if frontier just added a non-resetting switch piece

upbeat niche
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They need to be able to sell the Blitz yk XD

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Is it possible to have a shuttle launch piece that can be on a single lap coaster btwXD

noble flume
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yeah

upbeat niche
# noble flume yeah

Is this to the selling the blitz message or to the shuttle launch piece thing? ':D

noble flume
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ohh#

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I thought you said It is

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not 'Is it'

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silly me

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but I believe it is

upbeat niche
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I am irritated by having all my coasters either on lapping mode or jank beyond belief

noble flume
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When I say single lap

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I mean it breaks after one lap

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anyway I'll try to find it

upbeat niche
noble flume
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ooohh XD

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eh

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I dont think it would be possible

upbeat niche
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For forks sakes Frontier why don't you just give us shuttle pieces that aren't shoot

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If what you said is right and permanent 14mkph mode skips special element triggers

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Doesn't that mean a massive old style shuttle pieces should count too XD

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What would be the difference

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Anyhows I gotta go I'll see if I can test some more later today:p

upbeat niche
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frontier when they stop caring:

noble flume
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sigh

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the orientation of the bogeys are just locked to the car

last bear
upbeat niche
upbeat niche
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I did a bug report and Frontier emailed me for a list of all coaster models with this issue

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Only a hand full didn't have this issue

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Like what the heck

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They broke soooo many 😭

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But on 3 different occasions they aknowledged bug reports on this issue that I know of so hell for once they might go in and fix at least the obvious ones

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Like the Vekomas etc

upbeat niche
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@noble flume have you seen Tag1ed's pathing overlapping videos?

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What if that overlapping glitch works on coasters too and somehow can be used?

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I'm going to go sleep because I am wildly tired but that's just a thought I had, might give it a try tomorrow

upbeat niche
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nope the yactually programmed it well

upbeat niche
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hey look it works-ed

noble flume
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clever

upbeat niche
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There must be a way to get the turn table to stay

noble flume
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if only there was a feature requests page for the game

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even something as simple as a return delay option would work

upbeat niche
noble flume
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wait WHAT.

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where XD

upbeat niche
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On the frontier discord

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I already suggested swing launches

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please suggest them again

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And say something abnoxious like "the game can definitely handle them"

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Lol

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Anyhows people are now asking for a tutorial on the working swing launch from earlier

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I'm not gonna, you can't even POV it

upbeat niche
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This is quite clever

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Cuz I seen them do it

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The game already had a hard coded delay of 1 second

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wait a minute

noble flume
noble flume
upbeat niche
upbeat niche
noble flume
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couldn't have expected the outcome for this 💀

upbeat niche
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kinda wild XD

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for those who missed it:

swing launches in Planco 2 are real now

https://youtu.be/F88mm4_Gjo8?si=M77GPIHS5QAV4XJv

This is a swing launch in Planet Coaster 2, please read the pinned comment for more info.

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upbeat niche
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FaCtUaLlY nOt CoNtInUoUs MoTiOn SpIkEs YeT so this thread is not yet irrelevant:p

noble flume
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yeah