#WHEN PLAYING MULTIPLAYER IF HOST OF A SEVER DISSCONTECTS THE GAME STILL GOES ON

1 messages · Page 1 of 1 (latest)

strange ermine
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I HATE WHEN IM PLAYING MULTIPLAYER AND THE HOST RAGE QUITS

ember kraken
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I thinl I already explained in another feedback post, but TLDR, it is impossible without compromising the game fairness, since the entire game state would need to be stored in all clients.

Long Explanation:
Buckshot used SteamLobbies, which is just P2P but using Steam proxies so the IP isn't revealed, so there isn't a central server to store the game state, like the shells, health, items, etc.
If the host were to send that data every action so all clients are always updated, cheaters could always see the shell order, making the game very unfair. (Fun fact: buckshot used to share the entire shell order and guess what? people abused it)

lusty storm
ember kraken
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In this case, Steam works as the relay that just forwards traffic between clients and the server

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the lobby host is the server and all the other players, simple clients

lusty storm
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just asking

ember kraken
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so I studied quite a lot about the game

dusky karma
ember kraken
dusky karma
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New items and such?

ember kraken
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Na, simpler stuff like QoL

dusky karma
ember kraken
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LOL

dusky karma
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Hear me out

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A mod