#Multiplayer Suggestions: Updated

1 messages · Page 1 of 1 (latest)

proud linden
#

ADD
-General:

  • Add Voice Chat and/or text chat
  • Add more Maps like a train cabin or the attic or the woods
    -Lobby:
  • Customizable Characters (add cosmetics like masks, clothing, etc.)
    -Gamemodes:
  • Normal (regular)
  • Classic (good ol' classic roulette)
  • Wild Card (Disables the game from showing how many Lives and Blanks)
  • Luck Shot (1 Live round rest are blanks)
  • Dead Shot (1 Blank round rest are Live)
    -Items:
    *Chained in (Allows a player to chain link for only 1 rotation meaning if Player 1 is chained to Player 4 and if Player 4 gets shot then it will affect Player 1 as well)
  • Add Pills to Multiplayer
    -Host Settings:
  • Add a Setting that allows the host to adjust how many items can be obtained at the start of each round from 0 - Max (0 being no/disable items)
  • Add a Setting that allows the host to configure the amount of Health you start with at each round starting from 1 life to max lives
  • Add a Setting that allows the host to configure the spawn chances of each item (1% being really rare to obtain, 100% being able to obtain the certain item upon start of a new round)
  • Add a Setting that allows the host to adjust what items are banned (glowing Icon means the items can be obtained during the game and non glowing icon means the item will not be given to anyone during the game)
    -Discord
  • Add a code to the "Join with lobby ID* Where the game detects the Discord User in the VC where the Chat contains the code
viscid jewel
#

Another thing is the code system.

quasi warren
#

i feel like they can do so much with the MP of this game and yet, they only did the most basic of the basic, hopefully this changes in the future

plush jay
#

I agree with all of that except bringing pills to multi.

There's only 1 scenario where it's worth using them in single player. It's when you have either 1 or 2 HP out of 3 or 4 max, AND the dealer has a magnifier/handsaw/inverter (meaning you auto lose if he gets a turn)

Other than that the only use for pills is to manipulate the dealer into using all of them

viscid jewel
plush jay
# viscid jewel I feel the pills 100% should come. It adds strategy and also gives a defense aga...

The way I see it, the strategy is to not use them. Why would you risk taking 1 damage? Edit 2: it's the same reason why you should NEVER point the gun at yourself without info, or specific circumstances

It might be slightly better in multiplayer, when the max health is 5

But if you're 3/4 health, don't use it cuz you'll either take 1 or gain 1. 2/4 health it's a bit better, but why would you risk making yourself 1shot? 1/4 health you'd be out of your mind to take the pill.

Edit: I suppose it would have more utility if you're 2/4hp in multiplayer just because you might not make it to your next turn anyways

If you're at 2/3 health there's no reason to use it cuz it's 50/50 for 1 health

Personally I feel like the only real utility it would have is on 5 health