#Because Host rage quit aborts the game, there is an incentive to not kill Host first

1 messages · Page 1 of 1 (latest)

cerulean oak
#

Usually the host rage quits if he is killed first, shutting down the game. Therefore players avoid killing the host first.

The game's network should run peer-to-peer, not client-server. Or if the Host rage quits, then someone else should become the host.

round solstice
#

Would definitely appreciate this too. I know that the lobby screen host quitting passes the host privilege onto another player, so if they could figure a way to do that during a match it would help a lot. Because you're right, the host gets an advantage due to this. And if a host declares that they won't leave early to dying, it might just incentivize the 3 players to gang up on them.

west saffron
#

It's sad that people are behaving like kids even in a non-competitive game like this (You don't gain ranking points or anything)
And yeah, I agree that this should run as peer-to-peer

round solstice
#

Yeah, so many people treat anything PvP as a tryhard event. I just treat it like one of those online card game sites - play a game or two and have fun regardless of whether you win or lose. I've had some fun rounds that I lost but got to make some interesting and tense plays to keep the outcome uncertain.

west saffron