#Because Host rage quit aborts the game, there is an incentive to not kill Host first
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Would definitely appreciate this too. I know that the lobby screen host quitting passes the host privilege onto another player, so if they could figure a way to do that during a match it would help a lot. Because you're right, the host gets an advantage due to this. And if a host declares that they won't leave early to dying, it might just incentivize the 3 players to gang up on them.
It's sad that people are behaving like kids even in a non-competitive game like this (You don't gain ranking points or anything)
And yeah, I agree that this should run as peer-to-peer
Yeah, so many people treat anything PvP as a tryhard event. I just treat it like one of those online card game sites - play a game or two and have fun regardless of whether you win or lose. I've had some fun rounds that I lost but got to make some interesting and tense plays to keep the outcome uncertain.
Exactly, it pisses me so much when people are tryharding even the most casual things that are supposed to bring fun